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- How to do FULL GAME Debugging from Debugging Mode on PS3.
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- First reset in debugger mode.
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- Locate the eboot.bin decrypt it, and resign with Fself one.
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- Then in target manager set app_home to the BLES or BLUS folder.
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- Reset target
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- Then load executable then locate the eboot.bin
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- Load it
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- Then open Tuner from the SDK.
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- Then load executable there also
- when you do this you get kicked to the ps3 debugger.
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- Then in debugger you press go under options
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- Congrats you are debugging full game.
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- PS when the debugging starts you can sniff with “software.”
- even works on 4.11 games but prepare for huge files like 1 gb when sniffing, so hope for any good suggestions.
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- So of course you say why debug the game.
- 1 ) Well the debugged of the game is done by decrypting and fself the eboot. Not the other files sprx/self ones they can still be signed with higher keys.
- This method also allowed full core dump from ram.
- 2) Othere way i found is simply sniff with wireshack on local network, the game can be either set up as emu or just app_home.
- just sniff then load game. then in the log of the sniffer, the binary is there.(HEX)
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- So basicly my theory is load 4.1 games with the update trick, load it in the debugger, when game is running make full dump with ram.
- This should work since eboots are stored in ram till the next is loaded.
- still you need some kind off debug info in the eboot, for the debugger to load the eboot.
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- //Source: http://www.ps3hax.net/2012/09/ps3-game-launched-via-debugging-mode/
- //BaSs_HaXoR
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