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SonicrixLP

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Jul 14th, 2018
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  1. --fixed by allahuahkbar(No, you didn't fix shit. I did.)
  2. --made by shackluster
  3.  
  4. --// \\--
  5. --|| MADE BY SHACKLUSTER ||--
  6. --|| FIXED BY SONICRIXLP ||--
  7. --|| ARCHANGEL ||--
  8. --\\ //--
  9.  
  10. --Converted with ttyyuu12345's model to script plugin v4
  11. function sandbox(var,func)
  12. local env = getfenv(func)
  13. local newenv = setmetatable({},{
  14. __index = function(self,k)
  15. if k=="script" then
  16. return var
  17. else
  18. return env[k]
  19. end
  20. end,
  21. })
  22. setfenv(func,newenv)
  23. return func
  24. end
  25. function NS(...)
  26. local tab = {...}
  27. local fat = {}
  28. for i = 1, #tab do
  29. local v = tab[i]
  30. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  31. end
  32. return NumberSequence.new(fat);
  33. end
  34.  
  35. cors = {}
  36. mas = Instance.new("Model",game:GetService("Lighting"))
  37. ParticleEmitter0 = Instance.new("ParticleEmitter")
  38. ParticleEmitter1 = Instance.new("ParticleEmitter")
  39. ParticleEmitter2 = Instance.new("ParticleEmitter")
  40. ParticleEmitter0.Name = "Flames"
  41. ParticleEmitter0.Parent = mas
  42. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  43. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  44. ParticleEmitter0.Enabled = false
  45. ParticleEmitter0.LightEmission = 1
  46. ParticleEmitter0.LightInfluence = 1
  47. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  48. ParticleEmitter0.ZOffset = 1
  49. ParticleEmitter0.Size = NumberSequence.new(10,0)
  50. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  51. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  52. ParticleEmitter0.Rate = 9999
  53. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  54. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  55. ParticleEmitter0.VelocitySpread = 25
  56. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  57. ParticleEmitter1.Name = "Death"
  58. ParticleEmitter1.Parent = mas
  59. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  60. ParticleEmitter1.Enabled = false
  61. ParticleEmitter1.LightEmission = 0.75
  62. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  63. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  64. ParticleEmitter1.ZOffset = 0.5
  65. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  66. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  67. ParticleEmitter1.Drag = 5
  68. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  69. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  70. ParticleEmitter1.Rate = 999
  71. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  72. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  73. ParticleEmitter1.VelocitySpread = 360
  74. ParticleEmitter2.Name = "Wing"
  75. ParticleEmitter2.Parent = mas
  76. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  77. ParticleEmitter2.Enabled = false
  78. ParticleEmitter2.LightEmission = 1
  79. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  80. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  81. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  82. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  83. ParticleEmitter2.LockedToPart = true
  84. ParticleEmitter2.Rate = 300
  85.  
  86. for i,v in pairs(mas:GetChildren()) do
  87. v.Parent = script
  88. pcall(function() v:MakeJoints() end)
  89. end
  90. mas:Destroy()
  91. for i,v in pairs(cors) do
  92. spawn(function()
  93. pcall(v)
  94. end)
  95. end
  96.  
  97.  
  98. New = function(Object, Parent, Name, Data)
  99. local Object = Instance.new(Object)
  100. for Index, Value in pairs(Data or {}) do
  101. Object[Index] = Value
  102. end
  103. Object.Parent = Parent
  104. Object.Name = Name
  105. return Object
  106. end
  107.  
  108.  
  109.  
  110.  
  111. wait(0.2)
  112. Player = game:GetService("Players").LocalPlayer
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  119. v:Stop()
  120. end
  121. Mouse = Player:GetMouse()
  122. RootPart = Character.HumanoidRootPart
  123. Torso = Character.Torso
  124. Head = Character.Head
  125. RightArm = Character["Right Arm"]
  126. LeftArm = Character["Left Arm"]
  127. RightLeg = Character["Right Leg"]
  128. LeftLeg = Character["Left Leg"]
  129. RootJoint = RootPart.RootJoint
  130. Neck = Torso.Neck
  131. RightShoulder = Torso["Right Shoulder"]
  132. LeftShoulder = Torso["Left Shoulder"]
  133. RightHip = Torso["Right Hip"]
  134. LeftHip = Torso["Left Hip"]
  135. local sick = Instance.new("Sound", Character)
  136. wait(1)
  137. IT = Instance.new
  138. CF = CFrame.new
  139. VT = Vector3.new
  140. RAD = math.rad
  141. C3 = Color3.new
  142. UD2 = UDim2.new
  143. BRICKC = BrickColor.new
  144. ANGLES = CFrame.Angles
  145. EULER = CFrame.fromEulerAnglesXYZ
  146. COS = math.cos
  147. ACOS = math.acos
  148. SIN = math.sin
  149. ASIN = math.asin
  150. ABS = math.abs
  151. MRANDOM = math.random
  152. FLOOR = math.floor
  153. Animation_Speed = 3
  154. Frame_Speed = 0.016666666666666666
  155. local Speed = 70
  156. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  157. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  158. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  159. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  160. local DAMAGEMULTIPLIER = 1
  161. local ANIM = "Idle"
  162. local ATTACK = false
  163. local EQUIPPED = false
  164. local HOLD = false
  165. local COMBO = 1
  166. local Rooted = false
  167. local SINE = 0
  168. local KEYHOLD = false
  169. local CHANGE = 2 / Animation_Speed
  170. local WALKINGANIM = false
  171. local VALUE1 = false
  172. local VALUE2 = false
  173. local ROBLOXIDLEANIMATION = IT("Animation")
  174. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  175. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  176. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  177. WEAPONGUI.Name = "Weapon GUI"
  178. local Effects = IT("Folder", Character)
  179. Effects.Name = "Effects"
  180. local ANIMATOR = Humanoid.Animator
  181. local ANIMATE = Character.Animate
  182. local UNANCHOR = true
  183. ArtificialHB = Instance.new("BindableEvent", script)
  184. ArtificialHB.Name = "ArtificialHB"
  185. script:WaitForChild("ArtificialHB")
  186. frame = Frame_Speed
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.ArtificialHB:Fire()
  192. game:GetService("RunService").Heartbeat:connect(function(s, p)
  193. tf = tf + s
  194. if tf >= frame then
  195. if allowframeloss then
  196. script.ArtificialHB:Fire()
  197. lastframe = tick()
  198. else
  199. for i = 1, math.floor(tf / frame) do
  200. script.ArtificialHB:Fire()
  201. end
  202. lastframe = tick()
  203. end
  204. if tossremainder then
  205. tf = 0
  206. else
  207. tf = tf - frame * math.floor(tf / frame)
  208. end
  209. end
  210. end)
  211. shirt = Instance.new("Shirt", Character)
  212. shirt.Name = "Shirt"
  213. pants = Instance.new("Pants", Character)
  214. pants.Name = "Pants"
  215. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  216. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  217.  
  218. local BC = Character["Body Colors"]
  219. BC.HeadColor = BrickColor.new("Smoky grey")
  220. BC.LeftArmColor = BrickColor.new("Smoky grey")
  221. BC.LeftLegColor = BrickColor.new("Smoky grey")
  222. BC.RightArmColor = BrickColor.new("Smoky grey")
  223. BC.RightLegColor = BrickColor.new("Smoky grey")
  224. BC.TorsoColor = BrickColor.new("Smoky grey")
  225.  
  226. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  227. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  228. end
  229. function PositiveAngle(NUMBER)
  230. if NUMBER >= 0 then
  231. NUMBER = 0
  232. end
  233. return NUMBER
  234. end
  235. function NegativeAngle(NUMBER)
  236. if NUMBER <= 0 then
  237. NUMBER = 0
  238. end
  239. return NUMBER
  240. end
  241. function Swait(NUMBER)
  242. if NUMBER == 0 or NUMBER == nil then
  243. ArtificialHB.Event:wait()
  244. else
  245. for i = 1, NUMBER do
  246. ArtificialHB.Event:wait()
  247. end
  248. end
  249. end
  250. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  251. local NEWMESH = IT(MESH)
  252. if MESH == "SpecialMesh" then
  253. NEWMESH.MeshType = MESHTYPE
  254. if MESHID ~= "nil" and MESHID ~= "" then
  255. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  256. end
  257. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  258. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  259. end
  260. end
  261. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  262. NEWMESH.Scale = SCALE
  263. NEWMESH.Parent = PARENT
  264. return NEWMESH
  265. end
  266. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  267. local NEWPART = IT("Part")
  268. NEWPART.formFactor = FORMFACTOR
  269. NEWPART.Reflectance = REFLECTANCE
  270. NEWPART.Transparency = TRANSPARENCY
  271. NEWPART.CanCollide = false
  272. NEWPART.Locked = true
  273. NEWPART.Anchored = true
  274. if ANCHOR == false then
  275. NEWPART.Anchored = false
  276. end
  277. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  278. NEWPART.Name = NAME
  279. NEWPART.Size = SIZE
  280. NEWPART.Position = Torso.Position
  281. NEWPART.Material = MATERIAL
  282. NEWPART:BreakJoints()
  283. NEWPART.Parent = PARENT
  284. return NEWPART
  285. end
  286. local weldBetween = function(a, b)
  287. local weldd = Instance.new("ManualWeld")
  288. weldd.Part0 = a
  289. weldd.Part1 = b
  290. weldd.C0 = CFrame.new()
  291. weldd.C1 = b.CFrame:inverse() * a.CFrame
  292. weldd.Parent = a
  293. return weldd
  294. end
  295. function QuaternionFromCFrame(cf)
  296. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  297. local trace = m00 + m11 + m22
  298. if trace > 0 then
  299. local s = math.sqrt(1 + trace)
  300. local recip = 0.5 / s
  301. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  302. else
  303. local i = 0
  304. if m00 < m11 then
  305. i = 1
  306. end
  307. if m22 > (i == 0 and m00 or m11) then
  308. i = 2
  309. end
  310. if i == 0 then
  311. local s = math.sqrt(m00 - m11 - m22 + 1)
  312. local recip = 0.5 / s
  313. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  314. elseif i == 1 then
  315. local s = math.sqrt(m11 - m22 - m00 + 1)
  316. local recip = 0.5 / s
  317. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  318. elseif i == 2 then
  319. local s = math.sqrt(m22 - m00 - m11 + 1)
  320. local recip = 0.5 / s
  321. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  322. end
  323. end
  324. end
  325. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  326. local xs, ys, zs = x + x, y + y, z + z
  327. local wx, wy, wz = w * xs, w * ys, w * zs
  328. local xx = x * xs
  329. local xy = x * ys
  330. local xz = x * zs
  331. local yy = y * ys
  332. local yz = y * zs
  333. local zz = z * zs
  334. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  335. end
  336. function QuaternionSlerp(a, b, t)
  337. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  338. local startInterp, finishInterp
  339. if cosTheta >= 1.0E-4 then
  340. if 1 - cosTheta > 1.0E-4 then
  341. local theta = ACOS(cosTheta)
  342. local invSinTheta = 1 / SIN(theta)
  343. startInterp = SIN((1 - t) * theta) * invSinTheta
  344. finishInterp = SIN(t * theta) * invSinTheta
  345. else
  346. startInterp = 1 - t
  347. finishInterp = t
  348. end
  349. elseif 1 + cosTheta > 1.0E-4 then
  350. local theta = ACOS(-cosTheta)
  351. local invSinTheta = 1 / SIN(theta)
  352. startInterp = SIN((t - 1) * theta) * invSinTheta
  353. finishInterp = SIN(t * theta) * invSinTheta
  354. else
  355. startInterp = t - 1
  356. finishInterp = t
  357. end
  358. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  359. end
  360. function Clerp(a, b, t)
  361. local qa = {
  362. QuaternionFromCFrame(a)
  363. }
  364. local qb = {
  365. QuaternionFromCFrame(b)
  366. }
  367. local ax, ay, az = a.x, a.y, a.z
  368. local bx, by, bz = b.x, b.y, b.z
  369. local _t = 1 - t
  370. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  371. end
  372. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  373. local frame = IT("Frame")
  374. frame.BackgroundTransparency = TRANSPARENCY
  375. frame.BorderSizePixel = BORDERSIZEPIXEL
  376. frame.Position = POSITION
  377. frame.Size = SIZE
  378. frame.BackgroundColor3 = COLOR
  379. frame.BorderColor3 = BORDERCOLOR
  380. frame.Name = NAME
  381. frame.Parent = PARENT
  382. return frame
  383. end
  384. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  385. local label = IT("TextLabel")
  386. label.BackgroundTransparency = 1
  387. label.Size = UD2(1, 0, 1, 0)
  388. label.Position = UD2(0, 0, 0, 0)
  389. label.TextColor3 = TEXTCOLOR
  390. label.TextStrokeTransparency = STROKETRANSPARENCY
  391. label.TextTransparency = TRANSPARENCY
  392. label.FontSize = TEXTFONTSIZE
  393. label.Font = TEXTFONT
  394. label.BorderSizePixel = BORDERSIZEPIXEL
  395. label.TextScaled = false
  396. label.Text = TEXT
  397. label.Name = NAME
  398. label.Parent = PARENT
  399. return label
  400. end
  401. function NoOutlines(PART)
  402. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  403. end
  404. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  405. local NEWWELD = IT(TYPE)
  406. NEWWELD.Part0 = PART0
  407. NEWWELD.Part1 = PART1
  408. NEWWELD.C0 = C0
  409. NEWWELD.C1 = C1
  410. NEWWELD.Parent = PARENT
  411. return NEWWELD
  412. end
  413. local S = IT("Sound")
  414. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  415. local NEWSOUND
  416. coroutine.resume(coroutine.create(function()
  417. NEWSOUND = S:Clone()
  418. NEWSOUND.Parent = PARENT
  419. NEWSOUND.EmitterSize = VOLUME * 3
  420. NEWSOUND.Volume = VOLUME
  421. NEWSOUND.Pitch = PITCH
  422. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  423. NEWSOUND:play()
  424. if DOESLOOP == true then
  425. NEWSOUND.Looped = true
  426. else
  427. repeat
  428. wait(1)
  429. until NEWSOUND.Playing == false
  430. NEWSOUND:remove()
  431. end
  432. end))
  433. return NEWSOUND
  434. end
  435. function CFrameFromTopBack(at, top, back)
  436. local right = top:Cross(back)
  437. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  438. end
  439. function WACKYEFFECT(Table)
  440. local TYPE = Table.EffectType or "Sphere"
  441. local SIZE = Table.Size or VT(1, 1, 1)
  442. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  443. local TRANSPARENCY = Table.Transparency or 0
  444. local ENDTRANSPARENCY = Table.Transparency2 or 1
  445. local CFRAME = Table.CFrame or Torso.CFrame
  446. local MOVEDIRECTION = Table.MoveToPos or nil
  447. local ROTATION1 = Table.RotationX or 0
  448. local ROTATION2 = Table.RotationY or 0
  449. local ROTATION3 = Table.RotationZ or 0
  450. local MATERIAL = Table.Material or "Neon"
  451. local COLOR = Table.Color or C3(1, 1, 1)
  452. local TIME = Table.Time or 45
  453. local SOUNDID = Table.SoundID or nil
  454. local SOUNDPITCH = Table.SoundPitch or nil
  455. local SOUNDVOLUME = Table.SoundVolume or nil
  456. coroutine.resume(coroutine.create(function()
  457. local PLAYSSOUND = false
  458. local SOUND
  459. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  460. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  461. PLAYSSOUND = true
  462. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  463. end
  464. EFFECT.Color = COLOR
  465. local MSH
  466. if TYPE == "Sphere" then
  467. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  468. elseif TYPE == "Block" then
  469. MSH = IT("BlockMesh", EFFECT)
  470. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  471. elseif TYPE == "Wave" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  473. elseif TYPE == "Ring" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  475. elseif TYPE == "Slash" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  477. elseif TYPE == "Round Slash" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  479. elseif TYPE == "Swirl" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  481. elseif TYPE == "Skull" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  483. elseif TYPE == "Crystal" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  485. end
  486. if MSH ~= nil then
  487. local MOVESPEED
  488. if MOVEDIRECTION ~= nil then
  489. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  490. end
  491. local GROWTH = SIZE - ENDSIZE
  492. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  493. if TYPE == "Block" then
  494. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  495. else
  496. EFFECT.CFrame = CFRAME
  497. end
  498. for LOOP = 1, TIME + 1 do
  499. Swait()
  500. MSH.Scale = MSH.Scale - GROWTH / TIME
  501. if TYPE == "Wave" then
  502. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  503. end
  504. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  505. if TYPE == "Block" then
  506. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  507. else
  508. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  509. end
  510. if MOVEDIRECTION ~= nil then
  511. local ORI = EFFECT.Orientation
  512. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  513. EFFECT.Orientation = ORI
  514. end
  515. end
  516. if PLAYSSOUND == false then
  517. EFFECT:remove()
  518. else
  519. repeat
  520. Swait()
  521. until SOUND.Playing == false
  522. EFFECT:remove()
  523. end
  524. elseif PLAYSSOUND == false then
  525. EFFECT:remove()
  526. else
  527. repeat
  528. Swait()
  529. until SOUND.Playing == false
  530. EFFECT:remove()
  531. end
  532. end))
  533. end
  534. function MakeForm(PART, TYPE)
  535. if TYPE == "Cyl" then
  536. local MSH = IT("CylinderMesh", PART)
  537. elseif TYPE == "Ball" then
  538. local MSH = IT("SpecialMesh", PART)
  539. MSH.MeshType = "Sphere"
  540. elseif TYPE == "Wedge" then
  541. local MSH = IT("SpecialMesh", PART)
  542. MSH.MeshType = "Wedge"
  543. end
  544. end
  545. Debris = game:GetService("Debris")
  546. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  547. local DIRECTION = CF(StartPos, EndPos).lookVector
  548. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  549. end
  550. function turnto(position)
  551. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  552. end
  553. local DECAL = IT("Decal")
  554. function MakeRing()
  555. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  556. local MSH = IT("BlockMesh", RING)
  557. local TOP = DECAL:Clone()
  558. local BOTTOM = DECAL:Clone()
  559. TOP.Parent = RING
  560. BOTTOM.Parent = RING
  561. TOP.Face = "Top"
  562. BOTTOM.Face = "Bottom"
  563. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  564. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  565. local function REMOVE()
  566. coroutine.resume(coroutine.create(function()
  567. local SIZE = MSH.Scale.X
  568. for i = 1, 35 do
  569. Swait()
  570. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  571. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  572. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  573. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  574. end
  575. RING:remove()
  576. end))
  577. end
  578. return RING, MSH, REMOVE
  579. end
  580. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  581. local TORSO = Torso
  582. local HUM = Humanoid
  583. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  584. coroutine.wrap(function()
  585. VT = Vector3.new
  586. MRANDOM = math.random
  587. local A = TIME
  588. local B = INTENSITY
  589. local C = true
  590. local HUMANOID = Humanoid
  591. local TIMER = A or 35
  592. local SHAKE = B or 5
  593. local FADE = C or true
  594. if HUMANOID then
  595. local FADER = SHAKE / TIMER
  596. for i = 1, TIMER do
  597. wait()
  598. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  599. end
  600. HUMANOID.CameraOffset = VT(0, 0, 0)
  601. end
  602.  
  603. end)()
  604. end
  605. end
  606.  
  607. local SKILLTEXTCOLOR = C3(0, 0, 0)
  608. local SKILLFONT = "SciFi"
  609. local SKILLTEXTSIZE = 7
  610. local WING = Instance.new("Attachment")
  611. local WING1 = WING:Clone()
  612. local WING2 = WING:Clone()
  613. WING1.Parent = Torso
  614. WING2.Parent = Torso
  615. WING1.Position = VT(-1, 0.6, 1)
  616. WING2.Position = VT(1, 0.6, 1)
  617. WING1.Orientation = VT(0, 0, 0)
  618. WING2.Orientation = VT(0, 0, 0)
  619. local WINGS = {}
  620. for i = 1, 5 do
  621. local PARTICLES = script.Wing:Clone()
  622. PARTICLES.Parent = WING1
  623. PARTICLES.Enabled = true
  624. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  625. table.insert(WINGS, {
  626. PARTICLES,
  627. VT(-i * 30, 0, 25)
  628. })
  629. end
  630. for i = 1, 5 do
  631. local PARTICLES = script.Wing:Clone()
  632. PARTICLES.Parent = WING2
  633. PARTICLES.Enabled = true
  634. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  635. table.insert(WINGS, {
  636. PARTICLES,
  637. VT(i * 30, 0, 25)
  638. })
  639. end
  640.  
  641. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  642. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  643. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  644. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  645. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  646.  
  647. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  648.  
  649. Head.Color = C3(0,0,0)
  650.  
  651. local DParticles = script.Death
  652. DParticles:remove()
  653. DParticles.Name = "ArchangelDeathParticles"
  654. local BODY = {}
  655. for _, c in pairs(Character:GetDescendants()) do
  656. if c:IsA("BasePart") and c.Name ~= "Handle" then
  657. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  658. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  659. end
  660. table.insert(BODY, {
  661. c,
  662. c.Parent,
  663. c.Material,
  664. c.Color,
  665. c.Transparency
  666. })
  667. elseif c:IsA("JointInstance") then
  668. table.insert(BODY, {
  669. c,
  670. c.Parent,
  671. nil,
  672. nil,
  673. nil
  674. })
  675. end
  676. end
  677. for e = 1, #BODY do
  678. if BODY[e] ~= nil then
  679. do
  680. local STUFF = BODY[e]
  681. local PART = STUFF[1]
  682. local PARENT = STUFF[2]
  683. local MATERIAL = STUFF[3]
  684. local COLOR = STUFF[4]
  685. local TRANSPARENCY = STUFF[5]
  686. if PART.ClassName == "Part" and PART ~= RootPart then
  687. PART.Material = MATERIAL
  688. PART.Color = COLOR
  689. PART.Transparency = TRANSPARENCY
  690. end
  691. PART.AncestryChanged:Connect(function()
  692. PART.Parent = PARENT
  693. end)
  694. end
  695. end
  696. end
  697. function refit()
  698. Character.Parent = workspace
  699. for e = 1, #BODY do
  700. if BODY[e] ~= nil then
  701. local STUFF = BODY[e]
  702. local PART = STUFF[1]
  703. local PARENT = STUFF[2]
  704. local MATERIAL = STUFF[3]
  705. local COLOR = STUFF[4]
  706. local TRANSPARENCY = STUFF[5]
  707. if PART:IsA("BasePart") and PART ~= RootPart then
  708. PART.Material = MATERIAL
  709. PART.Color = COLOR
  710. PART.Transparency = TRANSPARENCY
  711. end
  712. if PART.Parent ~= PARENT then
  713. Humanoid:remove()
  714. PART.Parent = PARENT
  715. Humanoid = IT("Humanoid", Character)
  716. end
  717. end
  718. end
  719. end
  720. Humanoid.Died:connect(function()
  721. refit()
  722. end)
  723.  
  724.  
  725. local SKILLTEXTCOLOR = C3(1, 1, 1)
  726. local SKILLFONT = "Fantasy"
  727. local SKILLTEXTSIZE = 3
  728. local ATTACKS = {
  729. "Z - Holy Smite",
  730. "B - Divine Ravage",
  731. "C - Divine Earthquake",
  732. "V - Beam of Light",
  733. "X - Divine Nova"
  734. }
  735. for i = 1, #ATTACKS do
  736. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  737. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  738. SKILLTEXT.TextXAlignment = "Right"
  739. end
  740.  
  741. function ApplyAoE(POSITION, RANGE)
  742. local PARTS = {}
  743. for index, CHILD in pairs(workspace:GetDescendants()) do
  744. if CHILD.ClassName == "Model" and CHILD ~= Character then
  745. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  746. if HUM then
  747. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  748. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  749. CHILD:BreakJoints()
  750. for index, PART in pairs(CHILD:GetChildren()) do
  751. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  752. local P = DParticles:Clone()
  753. P.Parent = PART
  754. P.Enabled = true
  755. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  756. PART.Anchored = true
  757. table.insert(PARTS, {PART, P})
  758. end
  759. end
  760. end
  761. end
  762. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  763. local FOLDER = IT("Folder", CHILD)
  764. FOLDER.Name = "ewdfrfgrwefd"
  765. local P = DParticles:Clone()
  766. P.Parent = CHILD
  767. P.Enabled = true
  768. CHILD:BreakJoints()
  769. CHILD.CanCollide = false
  770. CHILD.Anchored = true
  771. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  772. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  773. table.insert(PARTS, {CHILD, P})
  774. end
  775. end
  776. coroutine.resume(coroutine.create(function()
  777. if #PARTS > 0 then
  778. for i = 1, 85 do
  779. Swait()
  780. for E = 1, #PARTS do
  781. local F = PARTS[E]
  782. local A = F[1]
  783. local B = F[2]
  784. A.Transparency = A.Transparency + 0.011764705882352941
  785. B.Rate = math.ceil(B.Rate * 1.2)
  786. for index, E in pairs(A:GetChildren()) do
  787. if E:IsA("Decal") or E:IsA("Texture") then
  788. E.Transparency = E.Transparency + 0.011764705882352941
  789. elseif E:IsA("JointInstance") then
  790. E:remove()
  791. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  792. E.Enabled = false
  793. end
  794. end
  795. end
  796. end
  797. for E = 1, #PARTS do
  798. local F = PARTS[E]
  799. local A = F[1]
  800. local B = F[2]
  801. B.Enabled = false
  802. Debris:AddItem(A, 3)
  803. end
  804. end
  805. end))
  806. end
  807. function Smite()
  808. local RING, MESH, DELET = MakeRing()
  809. local POS = Mouse.Hit.p
  810. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  811. for i = 1, 45 do
  812. Swait()
  813. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  814. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  815. end
  816. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  817. if HITFLOOR then
  818. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  819. MakeForm(BEAM, "Cyl")
  820. local DIST = (RING.Position - HITPOS).Magnitude
  821. BEAM.Size = VT(0, DIST, 0)
  822. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  823. for i = 1, 5 do
  824. WACKYEFFECT({
  825. EffectType = "Wave",
  826. Size = VT(25, 0, 25),
  827. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  828. Transparency = 0,
  829. Transparency2 = 1,
  830. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  831. MoveToPos = nil,
  832. RotationX = 0,
  833. RotationY = 3,
  834. RotationZ = 0,
  835. Material = "Neon",
  836. Color = C3(1, 1, 1),
  837. SoundID = nil,
  838. SoundPitch = nil,
  839. SoundVolume = nil
  840. })
  841. WACKYEFFECT({
  842. EffectType = "Round Slash",
  843. Size = VT(3, 0, 3) / 13,
  844. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  845. Transparency = 0,
  846. Transparency2 = 1,
  847. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  848. MoveToPos = nil,
  849. RotationX = 0,
  850. RotationY = 0,
  851. RotationZ = 0,
  852. Material = "Neon",
  853. Color = C3(1, 1, 1),
  854. SoundID = nil,
  855. SoundPitch = nil,
  856. SoundVolume = nil
  857. })
  858. WACKYEFFECT({
  859. Time = 35,
  860. EffectType = "Sphere",
  861. Size = VT(22, 22, 22),
  862. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  863. Transparency = 0,
  864. Transparency2 = 1,
  865. CFrame = CF(HITPOS),
  866. MoveToPos = nil,
  867. RotationX = 0,
  868. RotationY = 0,
  869. RotationZ = 0,
  870. Material = "Neon",
  871. Color = C3(1, 1, 1),
  872. SoundID = 459523898,
  873. SoundPitch = MRANDOM(9, 12) / 10,
  874. SoundVolume = 10
  875. })
  876. end
  877. SHAKECAM(HITPOS, 100, 8, 15)
  878. ApplyAoE(HITPOS, 50)
  879. for i = 1, 25 do
  880. Swait()
  881. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  882. BEAM.Transparency = BEAM.Transparency + 0.04
  883. end
  884. BEAM:remove()
  885. end
  886. wait(0.2)
  887. DELET()
  888. end
  889. function Ravage()
  890. ATTACK = true
  891. Rooted = false
  892. local RING, MESH, DELET = MakeRing()
  893. RING.Anchored = false
  894. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  895. local WELD = weldBetween(RightArm, RING)
  896. local GYRO = IT("BodyGyro", RootPart)
  897. GYRO.D = 20
  898. GYRO.P = 4000
  899. GYRO.MaxTorque = VT(0, 40000, 0)
  900. coroutine.resume(coroutine.create(function()
  901. repeat
  902. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  903. Swait()
  904. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. until ATTACK == false
  911. GYRO:remove()
  912. end))
  913. CreateSound(459523787, RING, 8, 1, false)
  914. for i = 1, 45 do
  915. Swait()
  916. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  917. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  918. end
  919. wait(0.3)
  920. repeat
  921. for i = 1, 25 do
  922. Swait()
  923. WACKYEFFECT({
  924. Time = 15,
  925. EffectType = "Sphere",
  926. Size = VT(4, 4, 4),
  927. Size2 = VT(0, 0, 0),
  928. Transparency = 1,
  929. Transparency2 = 0,
  930. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  931. MoveToPos = RING.Position,
  932. RotationX = 0,
  933. RotationY = 0,
  934. RotationZ = 0,
  935. Material = "Neon",
  936. Color = C3(1, 1, 1),
  937. SoundID = nil,
  938. SoundPitch = nil,
  939. SoundVolume = nil
  940. })
  941. end
  942. WACKYEFFECT({
  943. Time = 35,
  944. EffectType = "Sphere",
  945. Size = VT(25, 2, 25),
  946. Size2 = VT(35, 5, 35),
  947. Transparency = 0,
  948. Transparency2 = 1,
  949. CFrame = RING.CFrame,
  950. MoveToPos = nil,
  951. RotationX = 0,
  952. RotationY = 0,
  953. RotationZ = 0,
  954. Material = "Neon",
  955. Color = C3(1, 1, 1),
  956. SoundID = 459523898,
  957. SoundPitch = MRANDOM(9, 12) / 10,
  958. SoundVolume = 10
  959. })
  960. coroutine.resume(coroutine.create(function()
  961. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  962. MakeForm(PROJECTILE, "Ball")
  963. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  964. local FIRE = script.Flames:Clone()
  965. FIRE.Parent = PROJECTILE
  966. FIRE.Enabled = true
  967. local SPEED = -0.2
  968. for i = 1, 1000 do
  969. Swait()
  970. SPEED = SPEED - 0.01
  971. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  972. if HIT then
  973. do
  974. local POS = PROJECTILE.Position
  975. ApplyAoE(POS, 100)
  976. SHAKECAM(POS, 150, 12, 15)
  977. coroutine.resume(coroutine.create(function()
  978. for i = 1, 5 do
  979. Swait()
  980. WACKYEFFECT({
  981. Time = 85,
  982. EffectType = "Wave",
  983. Size = VT(25, 0, 25),
  984. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  985. Transparency = 0,
  986. Transparency2 = 1,
  987. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  988. MoveToPos = nil,
  989. RotationX = 0,
  990. RotationY = 3,
  991. RotationZ = 0,
  992. Material = "Neon",
  993. Color = C3(1, 1, 1),
  994. SoundID = nil,
  995. SoundPitch = nil,
  996. SoundVolume = nil
  997. })
  998. WACKYEFFECT({
  999. Time = 85,
  1000. EffectType = "Round Slash",
  1001. Size = VT(3, 0, 3) / 13,
  1002. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  1003. Transparency = 0,
  1004. Transparency2 = 1,
  1005. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1006. MoveToPos = nil,
  1007. RotationX = 0,
  1008. RotationY = 0,
  1009. RotationZ = 0,
  1010. Material = "Neon",
  1011. Color = C3(1, 1, 1),
  1012. SoundID = nil,
  1013. SoundPitch = nil,
  1014. SoundVolume = nil
  1015. })
  1016. WACKYEFFECT({
  1017. Time = 75,
  1018. EffectType = "Sphere",
  1019. Size = VT(22, 22, 22),
  1020. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1021. Transparency = 0,
  1022. Transparency2 = 1,
  1023. CFrame = CF(POS),
  1024. MoveToPos = nil,
  1025. RotationX = 0,
  1026. RotationY = 0,
  1027. RotationZ = 0,
  1028. Material = "Neon",
  1029. Color = C3(1, 1, 1),
  1030. SoundID = 533636431,
  1031. SoundPitch = MRANDOM(9, 12) / 10,
  1032. SoundVolume = 10
  1033. })
  1034. end
  1035. end))
  1036. break
  1037. end
  1038. else
  1039. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1040. for index, CHILD in pairs(workspace:GetDescendants()) do
  1041. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1042. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1043. if HUM then
  1044. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1045. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1046. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1047. end
  1048. end
  1049. end
  1050. end
  1051. end
  1052. end
  1053. FIRE.Enabled = false
  1054. PROJECTILE.Transparency = 1
  1055. Debris:AddItem(PROJECTILE, 5)
  1056. end))
  1057. until KEYHOLD == false
  1058. wait(0.1)
  1059. RING.Anchored = true
  1060. WELD:remove()
  1061. DELET()
  1062. ATTACK = false
  1063. Rooted = false
  1064. end
  1065. function Earthquake()
  1066. ATTACK = true
  1067. Rooted = true
  1068. local GYRO = IT("BodyGyro", RootPart)
  1069. GYRO.D = 20
  1070. GYRO.P = 4000
  1071. GYRO.MaxTorque = VT(0, 40000, 0)
  1072. local RING, MESH, DELET = MakeRing()
  1073. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1074. RING.CFrame = CF(HITPOS)
  1075. for i = 0, 0.6, 0.1 / Animation_Speed do
  1076. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1077. Swait()
  1078. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1079. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1080. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. end
  1087. local BLASTS = {468991944, 468991990}
  1088. coroutine.resume(coroutine.create(function()
  1089. local CFRAME = RootPart.CFrame
  1090. for i = 1, 100 do
  1091. CFRAME = CFRAME * CF(0, 0, -35)
  1092. do
  1093. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1094. if HITFLOOR then
  1095. Swait()
  1096. do
  1097. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1098. coroutine.resume(coroutine.create(function()
  1099. local RING, MESH, DELET = MakeRing()
  1100. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1101. for i = 1, 25 do
  1102. Swait()
  1103. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1104. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1105. end
  1106. ApplyAoE(RING.Position, 65)
  1107. SHAKECAM(RING.Position, 80, 12, 15)
  1108. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1109. WACKYEFFECT({
  1110. Time = 25,
  1111. EffectType = "Sphere",
  1112. Size = VT(22, 22, 22),
  1113. Size2 = VT(85, 85, 85),
  1114. Transparency = 0,
  1115. Transparency2 = 1,
  1116. CFrame = CF(RING.Position),
  1117. MoveToPos = nil,
  1118. RotationX = 0,
  1119. RotationY = 0,
  1120. RotationZ = 0,
  1121. Material = "Neon",
  1122. Color = C3(1, 1, 1),
  1123. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1124. SoundPitch = MRANDOM(9, 12) / 10,
  1125. SoundVolume = 10
  1126. })
  1127. for e = 1, 3 do
  1128. WACKYEFFECT({
  1129. EffectType = "Wave",
  1130. Size = VT(25, 0, 25),
  1131. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1132. Transparency = 0,
  1133. Transparency2 = 1,
  1134. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1135. MoveToPos = nil,
  1136. RotationX = 0,
  1137. RotationY = 3,
  1138. RotationZ = 0,
  1139. Material = "Neon",
  1140. Color = C3(1, 1, 1),
  1141. SoundID = nil,
  1142. SoundPitch = nil,
  1143. SoundVolume = nil
  1144. })
  1145. WACKYEFFECT({
  1146. Time = 35,
  1147. EffectType = "Sphere",
  1148. Size = VT(22, 45, 22),
  1149. Size2 = VT(25, 45 + e * 75, 25),
  1150. Transparency = 0,
  1151. Transparency2 = 1,
  1152. CFrame = CF(RING.Position) * TURN,
  1153. MoveToPos = nil,
  1154. RotationX = 0,
  1155. RotationY = 0,
  1156. RotationZ = 0,
  1157. Material = "Neon",
  1158. Color = C3(1, 1, 1),
  1159. SoundID = nil,
  1160. SoundPitch = MRANDOM(9, 12) / 10,
  1161. SoundVolume = 10
  1162. })
  1163. end
  1164. wait(0.3)
  1165. DELET()
  1166. end))
  1167. end
  1168. end
  1169. end
  1170. end
  1171. end))
  1172. Rooted = false
  1173. for i = 0, 0.2, 0.1 / Animation_Speed do
  1174. Swait()
  1175. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. end
  1182. DELET()
  1183. GYRO:remove()
  1184. ATTACK = false
  1185. Rooted = false
  1186. end
  1187. function Beam()
  1188. ATTACK = true
  1189. Rooted = false
  1190. local GYRO = IT("BodyGyro", RootPart)
  1191. GYRO.D = 20
  1192. GYRO.P = 4000
  1193. GYRO.MaxTorque = VT(0, 40000, 0)
  1194. local RING, MESH, DELET = MakeRing()
  1195. local POS = RootPart.Position + VT(0, 25, 0)
  1196. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1197. CreateSound(459523787, RING, 8, 1, false)
  1198. local BLASTS = {468991944, 468991990}
  1199. coroutine.resume(coroutine.create(function()
  1200. local E = 0
  1201. repeat
  1202. E = E + 5
  1203. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1204. Swait()
  1205. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1206. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. until ATTACK == false
  1213. GYRO:remove()
  1214. DELET()
  1215. end))
  1216. for i = 1, 50 do
  1217. Swait()
  1218. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1219. end
  1220. for i = 1, 25 do
  1221. Swait()
  1222. WACKYEFFECT({
  1223. Time = 15,
  1224. EffectType = "Sphere",
  1225. Size = VT(4, 4, 4),
  1226. Size2 = VT(0, 0, 0),
  1227. Transparency = 1,
  1228. Transparency2 = 0,
  1229. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1230. MoveToPos = RING.Position,
  1231. RotationX = 0,
  1232. RotationY = 0,
  1233. RotationZ = 0,
  1234. Material = "Neon",
  1235. Color = C3(1, 1, 1),
  1236. SoundID = nil,
  1237. SoundPitch = nil,
  1238. SoundVolume = nil
  1239. })
  1240. end
  1241. local LOOP = 0
  1242. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1243. MakeForm(BEAM, "Cyl")
  1244. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1245. repeat
  1246. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1247. if DISTANCE < 2000 then
  1248. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1249. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1250. ApplyAoE(Mouse.Hit.p, 35)
  1251. WACKYEFFECT({
  1252. Time = 35,
  1253. EffectType = "Sphere",
  1254. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1255. Size2 = VT(5, 75, 5),
  1256. Transparency = 0,
  1257. Transparency2 = 1,
  1258. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1259. MoveToPos = nil,
  1260. RotationX = 0,
  1261. RotationY = 0,
  1262. RotationZ = 0,
  1263. Material = "Neon",
  1264. Color = C3(1, 1, 1),
  1265. SoundID = nil,
  1266. SoundPitch = MRANDOM(9, 12) / 10,
  1267. SoundVolume = 10
  1268. })
  1269. Swait()
  1270. LOOP = LOOP + 1
  1271. end
  1272. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1273. coroutine.resume(coroutine.create(function()
  1274. for i = 1, 15 do
  1275. Swait()
  1276. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1277. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1278. end
  1279. BEAM:remove()
  1280. end))
  1281. ATTACK = false
  1282. Rooted = false
  1283. end
  1284. function Nuke()
  1285. ATTACK = true
  1286. Rooted = true
  1287. local CHARGE = false
  1288. local BLASTS = {468991944, 468991990}
  1289. coroutine.resume(coroutine.create(function()
  1290. repeat
  1291. Swait()
  1292. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1298. until CHARGE == true
  1299. for i = 0, 0.4, 0.1 / Animation_Speed do
  1300. Swait()
  1301. WACKYEFFECT({
  1302. Time = 15,
  1303. EffectType = "Sphere",
  1304. Size = VT(60, 60, 60),
  1305. Size2 = VT(0, 0, 0),
  1306. Transparency = 1,
  1307. Transparency2 = 0.7,
  1308. CFrame = CF(RootPart.Position),
  1309. MoveToPos = nil,
  1310. RotationX = 0,
  1311. RotationY = 0,
  1312. RotationZ = 0,
  1313. Material = "Neon",
  1314. Color = C3(1, 1, 1),
  1315. SoundID = nil,
  1316. SoundPitch = nil,
  1317. SoundVolume = nil
  1318. })
  1319. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. end
  1326. coroutine.resume(coroutine.create(function()
  1327. local POS = RootPart.Position
  1328. wait(0.2)
  1329. for i = 1, 5 do
  1330. WACKYEFFECT({
  1331. Time = 65,
  1332. EffectType = "Sphere",
  1333. Size = VT(2, 2, 2),
  1334. Size2 = VT(0, 0, 500),
  1335. Transparency = 1,
  1336. Transparency2 = 0,
  1337. CFrame = CF(POS),
  1338. MoveToPos = nil,
  1339. RotationX = MRANDOM(-2, 2),
  1340. RotationY = MRANDOM(-12, 12),
  1341. RotationZ = MRANDOM(-2, 2),
  1342. Material = "Neon",
  1343. Color = C3(1, 1, 1),
  1344. SoundID = nil,
  1345. SoundPitch = nil,
  1346. SoundVolume = nil
  1347. })
  1348. end
  1349. wait(1)
  1350. SHAKECAM(POS, 9999999999, 25, 25)
  1351. ApplyAoE(POS, 450)
  1352. WACKYEFFECT({
  1353. Time = 85,
  1354. EffectType = "Sphere",
  1355. Size = VT(120, 120, 120),
  1356. Size2 = VT(350, 350, 350),
  1357. Transparency = 0,
  1358. Transparency2 = 1,
  1359. CFrame = CF(POS),
  1360. MoveToPos = nil,
  1361. RotationX = 0,
  1362. RotationY = 0,
  1363. RotationZ = 0,
  1364. Material = "Neon",
  1365. Color = C3(1, 1, 1),
  1366. SoundID = nil,
  1367. SoundPitch = 1,
  1368. SoundVolume = 10
  1369. })
  1370. for i = 1, 20 do
  1371. WACKYEFFECT({
  1372. Time = 85,
  1373. EffectType = "Sphere",
  1374. Size = VT(120, 120, 120),
  1375. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1376. Transparency = 0.8,
  1377. Transparency2 = 1,
  1378. CFrame = CF(POS),
  1379. MoveToPos = nil,
  1380. RotationX = 0,
  1381. RotationY = 0,
  1382. RotationZ = 0,
  1383. Material = "Neon",
  1384. Color = C3(1, 1, 1),
  1385. SoundID = nil,
  1386. SoundPitch = 1,
  1387. SoundVolume = 10
  1388. })
  1389. WACKYEFFECT({
  1390. Time = 100,
  1391. EffectType = "Wave",
  1392. Size = VT(25, 2, 25),
  1393. Size2 = VT(400, 0, 400) * 1.2,
  1394. Transparency = 0,
  1395. Transparency2 = 1,
  1396. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1397. MoveToPos = nil,
  1398. RotationX = 0,
  1399. RotationY = 0,
  1400. RotationZ = 0,
  1401. Material = "Neon",
  1402. Color = C3(1, 1, 1),
  1403. SoundID = nil,
  1404. SoundPitch = nil,
  1405. SoundVolume = nil
  1406. })
  1407. end
  1408. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1409. for i = 1, 5 do
  1410. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1411. WACKYEFFECT({
  1412. Time = 120,
  1413. EffectType = "Wave",
  1414. Size = VT(150, 2, 150),
  1415. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1416. Transparency = 0,
  1417. Transparency2 = 1,
  1418. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1419. MoveToPos = nil,
  1420. RotationX = 0,
  1421. RotationY = 0,
  1422. RotationZ = 0,
  1423. Material = "Neon",
  1424. Color = C3(1, 1, 1),
  1425. SoundID = nil,
  1426. SoundPitch = nil,
  1427. SoundVolume = nil
  1428. })
  1429. end
  1430. end))
  1431. for i = 0, 1, 0.1 / Animation_Speed do
  1432. Swait()
  1433. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. end
  1440. ATTACK = false
  1441. Rooted = false
  1442. end))
  1443. for i = 1, 30 do
  1444. wait(0.01)
  1445. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1446. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1447. if HITFLOOR then
  1448. ApplyAoE(HITPOS, 65)
  1449. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1450. WACKYEFFECT({
  1451. Time = 25,
  1452. EffectType = "Sphere",
  1453. Size = VT(22, 22, 22),
  1454. Size2 = VT(85, 85, 85),
  1455. Transparency = 0,
  1456. Transparency2 = 1,
  1457. CFrame = CF(HITPOS),
  1458. MoveToPos = nil,
  1459. RotationX = 0,
  1460. RotationY = 0,
  1461. RotationZ = 0,
  1462. Material = "Neon",
  1463. Color = C3(1, 1, 1),
  1464. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1465. SoundPitch = MRANDOM(9, 12) / 10,
  1466. SoundVolume = 10
  1467. })
  1468. for e = 1, 3 do
  1469. WACKYEFFECT({
  1470. EffectType = "Wave",
  1471. Size = VT(25, 0, 25),
  1472. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1473. Transparency = 0,
  1474. Transparency2 = 1,
  1475. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1476. MoveToPos = nil,
  1477. RotationX = 0,
  1478. RotationY = 3,
  1479. RotationZ = 0,
  1480. Material = "Neon",
  1481. Color = C3(1, 1, 1),
  1482. SoundID = nil,
  1483. SoundPitch = nil,
  1484. SoundVolume = nil
  1485. })
  1486. WACKYEFFECT({
  1487. Time = 35,
  1488. EffectType = "Sphere",
  1489. Size = VT(22, 45, 22),
  1490. Size2 = VT(25, 45 + e * 75, 25),
  1491. Transparency = 0,
  1492. Transparency2 = 1,
  1493. CFrame = CF(HITPOS) * TURN,
  1494. MoveToPos = nil,
  1495. RotationX = 0,
  1496. RotationY = 0,
  1497. RotationZ = 0,
  1498. Material = "Neon",
  1499. Color = C3(1, 1, 1),
  1500. SoundID = nil,
  1501. SoundPitch = MRANDOM(9, 12) / 10,
  1502. SoundVolume = 10
  1503. })
  1504. end
  1505. end
  1506. end
  1507. CHARGE = true
  1508. end
  1509. function MouseDown(Mouse)
  1510. if ATTACK == false then
  1511. end
  1512. end
  1513. function MouseUp(Mouse)
  1514. HOLD = false
  1515. end
  1516. function KeyDown(Key)
  1517. KEYHOLD = true
  1518. if Key == "z" and ATTACK == false then
  1519. Smite()
  1520. end
  1521. if Key == "b" and ATTACK == false then
  1522. Ravage()
  1523. end
  1524. if Key == "c" and ATTACK == false then
  1525. Earthquake()
  1526. end
  1527. if Key == "v" and ATTACK == false then
  1528. Beam()
  1529. end
  1530. if Key == "x" and ATTACK == false then
  1531. Nuke()
  1532. end
  1533. end
  1534. function KeyUp(Key)
  1535. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1536. KEYHOLD = false
  1537. end
  1538. end
  1539. Mouse.Button1Down:connect(function(NEWKEY)
  1540. MouseDown(NEWKEY)
  1541. end)
  1542. Mouse.Button1Up:connect(function(NEWKEY)
  1543. MouseUp(NEWKEY)
  1544. end)
  1545. Mouse.KeyDown:connect(function(NEWKEY)
  1546. KeyDown(NEWKEY)
  1547. end)
  1548. Mouse.KeyUp:connect(function(NEWKEY)
  1549. KeyUp(NEWKEY)
  1550. end)
  1551. function unanchor()
  1552. for _, c in pairs(Character:GetChildren()) do
  1553. if c:IsA("BasePart") and c ~= RootPart then
  1554. c.Anchored = false
  1555. end
  1556. end
  1557. if UNANCHOR == true then
  1558. RootPart.Anchored = false
  1559. else
  1560. RootPart.Anchored = true
  1561. end
  1562. end
  1563. Humanoid.Changed:connect(function(Jump)
  1564. if Jump == "Jump" and Disable_Jump == true then
  1565. Humanoid.Jump = false
  1566. end
  1567. end)
  1568. while true do
  1569. Swait()
  1570. Humanoid.HipHeight = 7
  1571. script.Parent = WEAPONGUI
  1572. ANIMATE.Parent = nil
  1573. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1574. v:Stop()
  1575. end
  1576. SINE = SINE + CHANGE / 2
  1577. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1578. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1579. if ATTACK == false then
  1580. if TORSOVELOCITY < 1 then
  1581. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. elseif TORSOVELOCITY > 1 then
  1588. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. end
  1595. end
  1596. for WING = 1, #WINGS do
  1597. local STUFF = WINGS[WING]
  1598. local FEATHERS = STUFF[1]
  1599. local ACCEL = STUFF[2]
  1600. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1601. end
  1602. unanchor()
  1603. Humanoid.MaxHealth = 3000000
  1604. Humanoid.Health = 3000000
  1605. if Rooted == false then
  1606. Disable_Jump = false
  1607. Humanoid.WalkSpeed = Speed
  1608. elseif Rooted == true then
  1609. Disable_Jump = true
  1610. Humanoid.WalkSpeed = 0
  1611. end
  1612. for _, c in pairs(Character:GetChildren()) do
  1613. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1614. local hand = c:FindFirstChild'Handle'
  1615. if(hand)then
  1616. hand.Parent = Character
  1617. weldBetween(hand,Head)
  1618. end
  1619. c:destroy()
  1620. end
  1621. end
  1622. sick.Playing = true
  1623. sick.SoundId = "rbxassetid://1073318933"
  1624. sick.Looped = true
  1625. sick.Pitch = 1
  1626. sick.Volume = 3
  1627. if sick.Parent ~= Character then
  1628. sick = IT("Sound", Character)
  1629. end
  1630. Head.Color = C3(0,0,0)
  1631. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1632. ApplyAoE(Torso.Position, 12)
  1633. refit()
  1634. end
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