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- -- as always remove wolfwv from the name
- tool = Instance.new("HopperBin")
- player = game.Players.xJaffie
- char = player.Character
- tool = Instance.new("HopperBin")
- tool.Parent = player.Backpack
- script.Parent = tool
- tool.Name = "Wand"
- spin = false
- landc = "Earth green"
- firec = "Bright red"
- icec = "Light blue"
- windc = "Institutional white"
- helthc = "Lime green"
- elec = "New Yeller"
- norm = 18
- handle = Instance.new("Part")
- handle.Parent = game.Lighting
- handle.Name = "Handle"
- handle.FormFactor = "Symmetric"
- handle.Size = Vector3.new(1,4,1)
- handle.TopSurface = 0
- handle.BottomSurface = 0
- handle.BrickColor = BrickColor.new("Black")
- handle.Anchored = false
- handle.Position = char["Right Arm"].Position
- handle.CanCollide = false
- handle.Locked = true
- handle2 = Instance.new("Part")
- handle2.Parent = game.Lighting
- handle2.Name = "Handle2"
- handle2.Shape = "Ball"
- handle2.Size = Vector3.new(1,1,1)
- handle2.TopSurface = 0
- handle2.BottomSurface = 0
- handle2.BrickColor = BrickColor.new("Bright red")
- handle2.Anchored = false
- handle2.Position = char["Right Arm"].Position
- handle2.Transparency = 0.1
- handle2.CanCollide = false
- handle2.Locked = true
- handle3 = Instance.new("Part")
- handle3.Parent = game.Lighting
- handle3.Name = "Handle2"
- handle3.Shape = "Ball"
- handle3.Size = Vector3.new(1,1,1)
- handle3.TopSurface = 0
- handle3.BottomSurface = 0
- handle3.BrickColor = BrickColor.new("Black")
- handle3.Anchored = false
- handle3.Position = char["Right Arm"].Position
- handle3.CanCollide = false
- handle3.Locked = true
- local m = Instance.new("CylinderMesh")
- m.Parent = handle
- m.Scale = Vector3.new(0.42,1,0.42)
- local m2 = Instance.new("SpecialMesh")
- m2.Parent = handle2
- m2.MeshType = "Sphere"
- m2.Scale = Vector3.new(0.8,0.8,0.8)
- local m3 = Instance.new("SpecialMesh")
- m3.Parent = handle3
- m3.MeshType = "FileMesh"
- m3.MeshId = "http://www.roblox.com/asset/?id=1033714"
- m3.Scale = Vector3.new(0.4,0.85,0.4)
- brick1 = Instance.new("Part")
- brick1.Parent = char
- brick1.formFactor = "Symmetric"
- brick1.Size = Vector3.new(1,1,1)
- brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
- brick1.Shape = "Ball"
- brick1.CanCollide = false
- brick1.Transparency = 1
- brick1.Locked = true
- mesh1 = Instance.new("SpecialMesh")
- mesh1.Parent = brick1
- mesh1.MeshType = "Sphere"
- mesh1.Scale = Vector3.new(1.4,1.4,1.4)
- brick2 = Instance.new("Part")
- brick2.Parent = game.Lighting
- brick2.formFactor = "Symmetric"
- brick2.Size = Vector3.new(1,1,1)
- brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
- brick2.Shape = "Ball"
- brick2.CanCollide = false
- brick2.Transparency = 1
- brick2.BrickColor = handle2.BrickColor
- brick2.Locked = true
- mesh2 = Instance.new("SpecialMesh")
- mesh2.Parent = brick2
- mesh2.MeshType = "Sphere"
- mesh2.Scale = Vector3.new(0.5,0.5,0.5)
- brick3 = Instance.new("Part")
- brick3.Parent = game.Lighting
- brick3.formFactor = "Symmetric"
- brick3.Size = Vector3.new(1,1,1)
- brick3.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
- brick3.Shape = "Ball"
- brick3.CanCollide = false
- brick3.Transparency = 1
- brick3.BrickColor = handle2.BrickColor
- brick3.Locked = true
- mesh3 = Instance.new("SpecialMesh")
- mesh3.Parent = brick3
- mesh3.MeshType = "Sphere"
- mesh3.Scale = Vector3.new(0.5,0.5,0.5)
- wads = Instance.new("Weld")
- wads.Parent = char.Torso
- wads.Part0 = wads.Parent
- wads.Part1 = brick1
- wads.C1 = CFrame.new(-1.5,-0.5,0)
- wads2 = Instance.new("Weld")
- wads2.Parent = handle2
- wads2.Part0 = wads2.Parent
- wads2.Part1 = brick2
- wads2.C1 = CFrame.new(1,0,0)
- wads3 = Instance.new("Weld")
- wads3.Parent = handle2
- wads3.Part0 = wads2.Parent
- wads3.Part1 = brick2
- wads3.C1 = CFrame.new(-1,0,0)
- wa = Instance.new("Weld")
- wa.Parent = brick1
- wa.Part0 = nil
- wa.Part1 = nil
- weld = Instance.new("Weld")
- toha = Instance.new("Weld")
- toha.Parent = char.Torso
- toha.Part0 = nil
- toha.Part1 = nil
- toha.C1 = CFrame.fromEulerAnglesXYZ(0,0,-2.5) * CFrame.new(0,0,-0.7)
- original = CFrame.fromEulerAnglesXYZ(-1.55,0,0) * CFrame.new(0,0,0.6)
- weporigin = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5)
- myhum = char.Humanoid
- myhum.WalkSpeed = norm
- enabled = false
- hol = false
- function select(mouse, key)
- wa.Part0 = wa.Parent
- wa.Part1 = char["Right Arm"]
- wa.C1 = original
- weld.Parent = char["Right Arm"]
- weld.Part0 = nil
- weld.Part1 = nil
- weld.C1 = weporigin
- handle.Parent = char
- handle2.Parent = char
- handle3.Parent = char
- for i = 1, 8 do
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
- wait()
- end
- for i = 1, 4 do
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0)
- wait()
- end
- toha.Part0 = nil
- toha.Part1 = nil
- weld.Part0 = weld.Parent
- weld.Part1 = handle
- for i = 1, 4 do
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0)
- wait()
- end
- for i = 1, 8 do
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.35,0,0)
- wait()
- end
- wa.C1 = original
- spin = true
- brick2.Transparency = 0.3
- brick2.Parent = char
- brick3.Transparency = 0.3
- brick3.Parent = char
- weld2 = Instance.new("Weld")
- weld2.Parent = handle
- weld2.Part0 = weld2.Parent
- weld2.Part1 = handle2
- weld2.C1 = CFrame.new(0, 0, 2.1)
- weld3 = Instance.new("Weld")
- weld3.Parent = handle
- weld3.Part0 = weld3.Parent
- weld3.Part1 = handle3
- weld3.C1 = CFrame.new(0, 0, 1.4)
- weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5)
- weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, -2.1, 0)
- weld3.C1 = CFrame.fromEulerAnglesXYZ(3.2,0,0) * CFrame.new(0, -1.5, 0)
- coroutine.resume(coroutine.create(function()
- while spin == true do
- for i=1, 20 do
- wait()
- handle2.Transparency = handle2.Transparency + 0.025
- end
- for i=1, 20 do
- wait()
- handle2.Transparency = handle2.Transparency - 0.025
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while spin == true do
- wait()
- wads2.C1 = wads2.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0)
- wads3.C1 = wads3.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0)
- local fade = brick2:clone()
- fade.Parent = char
- fade.CFrame = brick2.CFrame
- local weld = wads2:clone()
- weld.Parent = handle2
- weld.Part0 = weld.Parent
- weld.Part1 = fade
- local fade2 = brick3:clone()
- fade2.Parent = char
- fade2.CFrame = brick3.CFrame
- local weld2 = wads3:clone()
- weld2.Parent = handle2
- weld2.Part0 = weld2.Parent
- weld2.Part1 = fade2
- coroutine.resume(coroutine.create(function()
- for i=1, 8 do
- wait()
- fade.Transparency = fade.Transparency + 0.12
- fade2.Transparency = fade2.Transparency + 0.12
- end
- fade:remove()
- fade2:remove()
- end))
- end
- end))
- enabled = false
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if (key == "k") then
- if enabled == true then return end
- enabled = true
- hol = true
- for i=1, 6 do
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,0.1,0)
- wait()
- end
- handle2.BrickColor = BrickColor.new(landc)
- brick2.BrickColor = handle2.BrickColor
- brick3.BrickColor = handle2.BrickColor
- while hol == true do
- wait(0.05)
- local ki = Instance.new("Part")
- ki.Parent = workspace
- ki.Name = "Landmon"
- ki.Size = Vector3.new(1,1,1)
- ki.BrickColor = handle2.BrickColor
- ki.TopSurface = 0
- ki.BottomSurface = 0
- ki.CanCollide = false
- ki.Anchored = true
- ki.CFrame = CFrame.new(mouse.Hit.p)
- ki.CFrame = ki.CFrame * CFrame.new(0, -4, 0)
- local mef = Instance.new("SpecialMesh")
- mef.Parent = ki
- mef.MeshType = "Sphere"
- mef.Scale = Vector3.new(9,16,9)
- coroutine.resume(coroutine.create(function()
- for i=1, 5 do
- wait()
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.12,0)
- end
- for i=1, 5 do
- wait()
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.12,0)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1, 25 do
- wait()
- ki.CFrame = ki.CFrame * CFrame.new(0, 0.3, 0)
- end
- loo = ki.CFrame
- ki.CanCollide = true
- mef.Scale = Vector3.new(1,1,1)
- ki.Size = Vector3.new(9,16,9)
- ki.CFrame = loo
- wait(7)
- for i=1, 20 do
- wait()
- ki.Transparency = ki.Transparency + 0.05
- end
- ki:remove()
- end))
- end
- elseif (key == "f") then
- if enabled == true then return end
- enabled = true
- pof = mouse.Hit.p
- local part = Instance.new("Part")
- local fire = Instance.new("Fire")
- fire.Parent = part
- fire.Heat = 30
- fire.Size = 40
- local smoke = Instance.new("Smoke")
- smoke.Parent = part
- smoke.RiseVelocity = 2
- smoke.Size = 20
- smoke.Color = Color3.new(0,0,0)
- smoke.Opacity = 1
- local par = Instance.new("Part")
- par.Parent = workspace
- par.Size = Vector3.new(9,1,1)
- par.Transparency = 0
- par.Anchored = true
- par.TopSurface = 0
- par.BottomSurface = 0
- par.BrickColor = BrickColor.new(firec)
- par.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0)
- par.CFrame = par.CFrame * CFrame.Angles(0,0.8,0)
- par.CanCollide = false
- local mes = Instance.new("SpecialMesh")
- mes.Parent = par
- mes.MeshType = "Brick"
- mes.Scale = Vector3.new(1,1,1)
- local pa = par:clone()
- pa.Parent = workspace
- pa.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0)
- pa.CFrame = pa.CFrame * CFrame.Angles(0,-0.8,0)
- handle2.BrickColor = BrickColor.new(firec)
- brick2.BrickColor = handle2.BrickColor
- brick3.BrickColor = handle2.BrickColor
- for i=1, 10 do
- wait(0.03)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0.05,0)
- end
- for i=1, 4 do
- for i=1, 3 do
- wait(0.01)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.05,0.1)
- end
- for i=1, 3 do
- wait(0.01)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.03,0.05,-0.1)
- end
- end
- for i=1, 7 do
- wait(0.01)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.1,-0.1)
- end
- wait(0.6)
- for i=1, 10 do
- wait(0.02)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,-0.05,0.3)
- par.Transparency = par.Transparency + 0.1
- pa.Transparency = pa.Transparency + 0.1
- mes.Scale = mes.Scale + Vector3.new(0.1,0,0.05)
- pa.Mesh.Scale = pa.Mesh.Scale + Vector3.new(0.1,0,0.05)
- end
- wait(0.1)
- pa:remove()
- par:remove()
- part.Parent = workspace
- part.Size = Vector3.new(3,3,3)
- part.Anchored = true
- part.CFrame = CFrame.new(pof)
- part.CFrame = part.CFrame * CFrame.Angles(1.2,0,0)
- part.Transparency = 1
- coroutine.resume(coroutine.create(function()
- for i=1, 100 do
- wait()
- part.CFrame = part.CFrame * CFrame.Angles(0,0,0.4)
- end
- end))
- local explode = Instance.new("Explosion")
- explode.Parent = char
- explode.BlastRadius = 11
- explode.BlastPressure = 400000
- explode.Position = part.Position
- explode.archivable = false
- wait(0.3)
- wa.C1 = original
- wait(0.7)
- fire.Enabled = false
- smoke.Enabled = false
- wait(0.2)
- part:remove()
- wait(1)
- enabled = false
- elseif (key == "q") then
- if enabled == true then return end
- enabled = true
- handle2.BrickColor = BrickColor.new(windc)
- brick2.BrickColor = handle2.BrickColor
- brick3.BrickColor = handle2.BrickColor
- for i=1, 8 do
- wait(0.01)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.18)
- end
- for i=1, 2 do
- wait(0.01)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.15,0)
- end
- wait(0.3)
- for i=1, 2 do
- wait(0.01)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0)
- end
- local p = Instance.new("Part")
- p.Parent = workspace
- p.Name = "Sword"
- p.Size = Vector3.new(1,4,1)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.Anchored = false
- p.CanCollide = false
- p.CFrame = handle.CFrame
- p.CFrame = p.CFrame * CFrame.Angles(0,0,1.55)
- p:BreakJoints()
- local mt = Instance.new("SpecialMesh")
- mt.Parent = p
- mt.MeshType = "FileMesh"
- mt.MeshId = "http://www.roblox.com/asset/?id=12768042"
- mt.TextureId = "http://www.roblox.com/asset/?id=21262906"
- local bv = Instance.new("BodyVelocity")
- bv.Parent = p
- bv.velocity = char.Torso.CFrame.lookVector * 45
- local bva = Instance.new("BodyAngularVelocity")
- bva.Parent = p
- bva.angularvelocity = Vector3.new(0,14,0)
- p.Touched:connect(function(hit)
- if hit.Parent.Name == player.Name then return end
- local hum = hit.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- local hed = hit.Parent:findFirstChild("Head")
- if hed ~= nil then
- for i=1, 5 do
- wait()
- hed.Parent.Torso.Neck.C1 = hed.Parent.Torso.Neck.C1 * CFrame.new(0, 0, -0.9)
- end
- hum.Health = 0
- wait(0.05)
- hed.Velocity = Vector3.new(math.random(-30,30),40,math.random(-30,30))
- hed.RotVelocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25))
- end
- hum.Health = 0
- end
- end)
- local spi = true
- coroutine.resume(coroutine.create(function()
- while spi == true do
- local fad = p:clone()
- fad.Parent = workspace
- fad.BrickColor = BrickColor.new(windc)
- fad.Transparency = 0.2
- fad.Mesh.TextureId = "Clear"
- fad.Anchored = true
- coroutine.resume(coroutine.create(function()
- for i=1, 8 do
- wait()
- fad.Transparency = fad.Transparency + 0.1
- end
- fad:remove()
- end))
- wait()
- end
- end))
- for i=1, 4 do
- wait(0.01)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0)
- end
- wait(0.3)
- for i=1, 7 do
- wait(0.01)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0.3)
- end
- wa.C1 = original
- wait(0.3)
- enabled = false
- wait(1.2)
- spi = false
- wait()
- p:remove()
- elseif (key == "e") then
- if enabled == true then return end
- enabled = true
- myhum.WalkSpeed = 0
- handle2.BrickColor = BrickColor.new(helthc)
- brick2.BrickColor = handle2.BrickColor
- brick3.BrickColor = handle2.BrickColor
- hol = true
- for i=1, 6 do
- wait(0.01)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.13,0,0)
- weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.1)
- end
- wait(0.5)
- for i=1, 3 do
- wait(0.01)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.4,0,0)
- weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.23)
- end
- local pf = Instance.new("Part")
- pf.Parent = workspace
- pf.Name = "Healthbump"
- pf.Size = Vector3.new(7,1,7)
- pf.BottomSurface = 0
- pf.TopSurface = 0
- pf.Anchored = true
- pf.CanCollide = false
- pf.CFrame = char.Torso.CFrame * CFrame.new(0,-2.8, 0)
- pf.Transparency = 0.3
- pf.BrickColor = handle2.BrickColor
- local meg = Instance.new("CylinderMesh")
- meg.Parent = pf
- meg.Scale = Vector3.new(0.6,0.8,0.6)
- hecols = {"Bright green", "Lime green", "Dark green", "Camo"}
- coroutine.resume(coroutine.create(function()
- for i=1, 50 do
- wait()
- pf.Transparency = pf.Transparency + 0.02
- meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045)
- end
- end))
- while hol == true do
- wait(0)
- myhum.Health = myhum.Health + 0.5
- local chanc = math.random(1,20)
- if chanc == 8 then
- coroutine.resume(coroutine.create(function()
- pf.Transparency = 0.3
- meg.Scale = Vector3.new(0.6,0.8,0.6)
- for i=1, 50 do
- wait()
- pf.Transparency = pf.Transparency + 0.02
- meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045)
- end
- end))
- end
- local hp = Instance.new("Part")
- hp.Parent = workspace
- hp.formFactor = "Symmetric"
- local randsiz = math.random(1,2)
- local col = math.random(1,4)
- hp.Size = Vector3.new(randsiz,randsiz,randsiz)
- hp.BrickColor = BrickColor.new(hecols[col])
- hp.TopSurface = 0
- hp.BottomSurface = 0
- hp.Transparency = 0.1
- hp.CFrame = char.Torso.CFrame * CFrame.new(math.random(-5,5),-3,math.random(-5,5))
- hp.CFrame = hp.CFrame * CFrame.Angles(math.random(),math.random(),math.random())
- hp.CanCollide = false
- hp.Anchored = false
- hp:BreakJoints()
- local mf = Instance.new("SpecialMesh")
- mf.MeshType = "Brick"
- mf.Parent = hp
- mf.Scale = Vector3.new(0.65,0.65,0.65)
- local bv = Instance.new("BodyVelocity")
- bv.Parent = hp
- bv.velocity = Vector3.new(0,10,0)
- coroutine.resume(coroutine.create(function()
- wait(0.9)
- for i=1, 9 do
- hp.Transparency = hp.Transparency + 0.1
- wait()
- end
- hp:remove()
- end))
- end
- elseif (key == "r") then
- if enabled == true then return end
- enabled = true
- myhum.WalkSpeed = 0
- handle2.BrickColor = BrickColor.new(elec)
- brick2.BrickColor = handle2.BrickColor
- brick3.BrickColor = handle2.BrickColor
- cols = {"Neon orange", "New Yeller", "Bright yellow", "Bright orange"}
- for i=1, 6 do
- wait(0.01)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.11,0,0)
- end
- wait(0.35)
- tab = {}
- for i=1, 50 do
- for i=1, 20 do
- local a = Instance.new("Part")
- a.Parent = workspace
- a.formFactor = "Symmetric"
- a.Size = Vector3.new(4,1,1)
- a.TopSurface = 0
- a.BottomSurface = 0
- local numb = math.random(1,4)
- a.BrickColor = BrickColor.new(cols[numb])
- a.Anchored = true
- a.CanCollide = false
- a.Transparency = 0.3
- local mo = Instance.new("SpecialMesh")
- mo.Parent = a
- mo.MeshType = "Brick"
- mo.Scale = Vector3.new(1,0.2,0.2)
- a.CFrame = handle2.CFrame
- a.CFrame = a.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(2,0,0)
- table.insert(tab, a)
- end
- wait()
- for _, v in pairs(tab) do
- v:remove()
- end
- end
- for i=1, 7 do
- wait(0.01)
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.17,0.1,0)
- end
- coroutine.resume(coroutine.create(function()
- for i=1, 10 do
- wait(0.2)
- local h = Instance.new("Part")
- h.Parent = workspace
- h.Shape = "Ball"
- h.Size = Vector3.new(3,3,3)
- h.TopSurface = 0
- h.BottomSurface = 0
- local numb = math.random(1,4)
- h.BrickColor = BrickColor.new(cols[numb])
- h.Anchored = true
- h.CanCollide = false
- h.Transparency = 0.5
- h.CFrame = handle2.CFrame
- local function magn(hif)
- if hif.Parent.Name == player.Name then return end
- local dist = (char.Torso.Position - hif.Position).magnitude
- if dist >= 10 then
- print(dist)
- local hum = hif.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- hum.Health = 0
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=1, 30 do
- wait()
- magn(char.Torso)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1, 30 do
- wait(0.04)
- h.Size = h.Size + Vector3.new(2,2,2)
- h.Transparency = h.Transparency + 0.023
- h.CFrame = handle2.CFrame
- end
- h:remove()
- end))
- end
- end))
- for i=1, 19 do
- for i=1, 30 do
- local f = Instance.new("Part")
- f.Parent = workspace
- f.formFactor = "Symmetric"
- f.Size = Vector3.new(25,1,1)
- f.TopSurface = 0
- f.BottomSurface = 0
- local numb = math.random(1,4)
- f.BrickColor = BrickColor.new(cols[numb])
- f.Anchored = true
- f.CanCollide = false
- f.Transparency = 0.3
- local mo = Instance.new("SpecialMesh")
- mo.Parent = f
- mo.MeshType = "Brick"
- mo.Scale = Vector3.new(1,math.random(0.8,1.7),math.random(0.8,1.7))
- f.CFrame = handle2.CFrame
- f.CFrame = f.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(12.5,0,0)
- table.insert(tab, f)
- end
- wait(0.1)
- for _, v in pairs(tab) do
- v:remove()
- end
- end
- myhum.WalkSpeed = norm
- enabled = false
- end
- end)
- mouse.KeyUp:connect(function(key)
- key = key:lower()
- if (key == "k") then
- hol = false
- for i=1, 6 do
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.1,0)
- wait()
- end
- wa.C1 = original
- enabled = false
- wait(0.3)
- wa.C1 = original
- elseif (key == "e") then
- hol = false
- for i=1, 6 do
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.02,0)
- weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.24)
- wait()
- end
- myhum.WalkSpeed = norm
- for i=1, 5 do
- wait(0.15)
- wa.C1 = original
- weld.C1 = weporigin
- end
- enabled = false
- end
- end)
- mouse.Button1Down:connect(function()
- e = char.Torso
- wait(0.2)
- e.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,2.5,0)
- end)
- end
- function deselect()
- spin = false
- for i = 1, 8 do
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
- wait()
- end
- for i = 1, 4 do
- wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0)
- wait()
- end
- toha.Part0 = toha.Parent
- toha.Part1 = handle
- weld.Part0 = nil
- weld.Part1 = nil
- wait()
- wa.Part0 = nil
- wa.Part1 = nil
- end
- script.Parent.Selected:connect(select)
- script.Parent.Deselected:connect(deselect)
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