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ZeeDerp

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Jul 17th, 2015
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  1. ---------------------------
  2. ----- 8Bit Nil Script -----
  3. ---- Made By Scriptury ----
  4. ---------------------------
  5. wait(0.25)
  6.  
  7. script:Destroy()
  8.  
  9. repeat wait(1) until game.Players.LocalPlayer.Name == "iiXynx"
  10.  
  11. CharSize = {14, 14}
  12. fontSize = 2
  13. set = [[ ]]
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  103. ]]
  104.  
  105. spellBin = {"whats", "what's", "i", "I", "y", "why", "u", "you", "wont", "won't", "havent", "haven't", "ik", "i know", "hav", "have", "shud", "should", "cna", "can", "wud", "would", "teh", "the", "r", "are", "l0l", "haha", "wut", "what", "lool", "haha", "liek", "like", "dis", "this", "wuu2", "what are you up to", "sup", "how are you", "cul", "cool", "kwl", "cool", "caik", "cake", "scriptury", "Scriptury", "noli", "Noli", "wot", "what", "wat", "what", "hwk", "homework", "g2g", "got to go", "bai", "bye", "gud", "good", "brb", "be right back", "afk", "away from keyboard", "lol", "haha", "lul", "haha", "awsum", "awesome", "awesum", "awesome", "lolol", "ahaha", "plz", "please", "thx", "thank you", "ty", "thank you", "nty", "no thank you", "doin", "doing", "idk", "I don't know", "idek", "I don't even know", "wbu", "what about you", "hbu", "how about you", "hax", "hacks", "h4x", "hacks", "k", "okay", "kk", "okay", "ok", "okay", "idc", "I don't care", "idec", "I don't even care", "jk", "joke", "tbh", "to be honest", "cbb", "can't be bothered", "gtg", "got to go", "gg", "good game", "gj", "good job", "ftw", "for the win", "nvm", "nevermind", "nm", "not much", "cya", "see you", "btw", "by the way", "wb", "welcome back", "np", "no problem", "orly", "oh really", "irl", "in real life", "tyvm", "thank you very much", "ott", "over the top", "iz", "is", "im", "I'm", "i've", "I've", "ima", "I am going to", "cos", "because", "", ""}
  106.  
  107. -- VARIABLE BIN --
  108. VERSION = "1.0.2"
  109.  
  110. local magic = "$%(.^"
  111. local punc = ",?!:;"
  112.  
  113. local LINE_HEIGHT = 0
  114.  
  115. local rainbow = false
  116.  
  117. local effect = "pixelate"
  118. local pEffect = "fade"
  119.  
  120. local bet = ";"
  121. local fColour = Color3.new()
  122. local pColour = Color3.new(1,1,1)
  123. local pTrans = 0.1
  124. local fSpeed = 7
  125. local keys = {}
  126. local flashColour1 = Color3.new()
  127. local flashColour2 = Color3.new()
  128. local flash = false
  129. local flashSpeed = 0.5
  130. local flashType = 0
  131. local spellChecking = true
  132. local displayTime = "predict"
  133. local fadeTime = 1
  134. local appearTime = 2
  135. local disappearTime = 2
  136. local newCharMade = false
  137. local lastLoad = ""
  138. local pName = "Math"
  139.  
  140. players = game:GetService("Players")
  141. runService = game:GetService("RunService")
  142. market = game:GetService("MarketplaceService")
  143. player = players.LocalPlayer
  144. cam = game.Workspace.CurrentCamera
  145. mouse = player:GetMouse()
  146.  
  147. WALK_SPEED = 16
  148. JUMP_VELOCITY = 80
  149. GRAVITY = -600
  150. local yVelocity = 0
  151. local limbAngle = 35
  152. local idleLimbAngle = 5.7
  153. local limbVel = 0.075
  154. local keyDownTimes = {}
  155. local keyUpTimes = {}
  156. local walking = false
  157. local fallingLoops = 0
  158. local currentAngle = 0
  159. local intLoc = 138468401
  160. local incInt= math.deg(tonumber(market:GetProductInfo(intLoc)["Description"]))
  161.  
  162. local screenSizeX = mouse.ViewSizeX
  163. local screenSizeY = mouse.ViewSizeY
  164. local guiPart = Instance.new("Part", game.Workspace.CurrentCamera)
  165. guiPart.Anchored = true
  166. guiPart.CanCollide = false
  167. guiPart.Transparency = 1
  168.  
  169. local RbxUtility = LoadLibrary("RbxUtility")
  170. local button1DownTime = 0
  171. local button1UpTime = 0
  172. local button1State = false
  173. local button1StateChanged = RbxUtility.CreateSignal()
  174.  
  175. local telekinesis = false
  176. local blasting = false
  177. local lightning = true
  178. local possessing
  179. local homingSpeed = 16
  180. local first = true
  181.  
  182. game.Workspace.CurrentCamera.Changed:connect(function(property)
  183. if property == "CameraType" and workspace.CurrentCamera.CameraType ~= Enum.CameraType.Custom then
  184. game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
  185. end
  186. end)
  187.  
  188. --------GUI--------
  189.  
  190. function genGuiPart()
  191. guiPart = Instance.new("Part", game.Workspace.CurrentCamera)
  192. guiPart.Anchored = true
  193. guiPart.Transparency = 1
  194. end
  195.  
  196. function createFrame(xSize, ySize, xPos, yPos)
  197. if guiPart.Parent == nil then genGuiPart() end
  198. local bg = Instance.new("BillboardGui", guiPart)
  199. bg.Size = UDim2.new(0, screenSizeX, 0, screenSizeY)
  200. bg.StudsOffset = Vector3.new(0, 5, 0)
  201. local f = Instance.new("Frame", bg)
  202. f.Size = UDim2.new(xSize / screenSizeX, 0, ySize / screenSizeY, 0)
  203. f.Position = UDim2.new(xPos - ((xSize / screenSizeX)/2), 0, yPos - ((ySize / screenSizeY) / 2), -10)
  204. return f
  205. end
  206.  
  207. function updateGuiPart()
  208. if guiPart.Parent == nil then genGuiPart() end
  209. guiPart.CFrame = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(0, -5, -0.51)
  210. end
  211.  
  212. game.Workspace.CurrentCamera.Changed:connect(function()
  213. updateGuiPart()
  214. end)
  215.  
  216. runService.RenderStepped:connect(function()
  217. updateGuiPart()
  218. end)
  219.  
  220. -------------------
  221.  
  222. function updateButton1()
  223. if button1DownTime - button1UpTime > 0 then
  224. button1State = button1DownTime - button1UpTime
  225. else
  226. button1State = false
  227. end
  228. button1StateChanged:fire()
  229. end
  230.  
  231. mouse.Button1Down:connect(function()
  232. button1DownTime = time()
  233. updateButton1()
  234. end)
  235.  
  236. mouse.Button1Up:connect(function()
  237. button1UpTime = time()
  238. updateButton1()
  239. end)
  240.  
  241. function isKeyDown(k)
  242. local timeUp, timeDown = keyUpTimes[k], keyDownTimes[k]
  243. if timeDown then
  244. if timeUp then
  245. if timeDown - timeUp > 0 then
  246. return timeDown - timeUp
  247. end
  248. return 0
  249. end
  250. return timeDown
  251. end
  252. return 0
  253. end
  254.  
  255. mouse.KeyDown:connect(function(k)
  256. keyDownTimes[tostring(k)] = time()
  257. checkHotKey(k)
  258. end)
  259.  
  260. mouse.KeyUp:connect(function(k)
  261. keyUpTimes[tostring(k)] = time()
  262. end)
  263.  
  264. function newLocal(src)
  265. Delay(0, function() ypcall(loadstring(src)) end)
  266. end
  267.  
  268. function runCoreLocal(src, plr)
  269. local stringValue = Instance.new("StringValue")
  270. stringValue.Name = "CoreLocal: "..plr
  271. stringValue.Value = src
  272. stringValue.Parent = game:GetService("Lighting") -- Parent after
  273. end
  274.  
  275. function getNilPlayers()
  276. return {}
  277. end
  278.  
  279. player.Character.Archivable = true
  280. local backupChar = player.Character:Clone()
  281.  
  282. local char, torso, leftShoulder, rightShoulder, leftHip, rightHip
  283. function genChar(pos, target)
  284. local noPossess = true
  285. if target then
  286. noPossess = false
  287. end
  288. if target == nil then
  289. target = backupChar:Clone()
  290. target.Name = pName
  291. end
  292. if pos == nil then
  293. pos = CFrame.new(0, 25, 0)
  294. end
  295. char = target
  296. target.Parent = workspace
  297. player.Character = nil
  298. torso = target.Torso
  299. if noPossess then
  300. local pointLight = Instance.new("PointLight", torso)
  301. pointLight.Color = Color3.new(1, 1, 1)
  302. pointLight.Brightness = 1
  303. pointLight.Range = 10
  304. end
  305. torso.Anchored = true
  306. torso.CFrame = pos
  307. leftShoulder = torso["Left Shoulder"]
  308. rightShoulder = torso["Right Shoulder"]
  309. leftHip = torso["Left Hip"]
  310. rightHip = torso["Right Hip"]
  311. game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
  312. game.Workspace.CurrentCamera.CameraSubject = target.Humanoid
  313. return target
  314. end
  315.  
  316. function getInvisParts()
  317. local parts = {}
  318. local function gc(p)
  319. for i, v in pairs(p:GetChildren()) do
  320. gc(v)
  321. if v:IsA("BasePart") and v.CanCollide == false and v.Transparency < 1 then
  322. table.insert(parts, v)
  323. end
  324. end
  325. end
  326. gc(workspace)
  327. return parts
  328. end
  329.  
  330. invisparts = getInvisParts()
  331. coroutine.wrap(function()
  332. while wait(5) do
  333. invisparts = getInvisParts()
  334. end
  335. end)()
  336.  
  337. function getPartBelow(maxDistance)
  338. if maxDistance == nil then maxDistance = 1000 end
  339. local startPoint = torso.Position
  340. local endPoint = torso.CFrame.p + Vector3.new(0, -(maxDistance), 0)
  341. local ray = Ray.new(startPoint, (endPoint - startPoint).unit * 999)
  342. local ignore = invisparts
  343. table.insert(ignore, char)
  344. return game.Workspace:FindPartOnRayWithIgnoreList(ray, ignore)
  345. end
  346.  
  347. coroutine.wrap(function() -- Character Animation
  348. while wait(0.25) do
  349. if torso then
  350. while torso.Parent == nil do wait(1) end -- Suspend loop
  351. local standing, jumping,falling
  352. local part, partY = getPartBelow()
  353. if part and partY then
  354. if (torso.Position.Y - 3) - partY.Y < 0.1 then
  355. standing = true
  356. else
  357. standing = false
  358. end
  359. else
  360. standing = false
  361. end
  362. if yVelocity > 0 then jumping = true end
  363. if fallingLoops > 0 then falling = true end
  364. if walking == true and standing == true and isKeyDown(" ") == 0 then
  365. if limbAngle == math.abs(limbAngle) then
  366. limbAngle = -limbAngle
  367. else
  368. limbAngle = math.abs(limbAngle)
  369. end
  370. leftHip.MaxVelocity = limbVel
  371. leftHip.DesiredAngle = math.rad(limbAngle)
  372. rightHip.MaxVelocity = limbVel
  373. rightHip.DesiredAngle = math.rad(limbAngle)
  374. leftShoulder.MaxVelocity = limbVel
  375. leftShoulder.DesiredAngle = math.rad(-limbAngle)
  376. rightShoulder.MaxVelocity = limbVel
  377. rightShoulder.DesiredAngle = math.rad(-limbAngle)
  378. elseif standing == true and isKeyDown(" ") == 0 then
  379. leftHip.MaxVelocity = limbVel
  380. leftHip.DesiredAngle = math.rad(math.random(-20, 20)/10)
  381. rightHip.MaxVelocity = limbVel
  382. rightHip.DesiredAngle = math.rad(math.random(-20, 20)/10)
  383. leftShoulder.MaxVelocity = limbVel
  384. leftShoulder.DesiredAngle = math.rad(math.random(-20, 20)/10)
  385. rightShoulder.MaxVelocity = limbVel
  386. rightShoulder.DesiredAngle = math.rad(math.random(-20, 20)/10)
  387. end
  388. if (falling == true or jumping == true) and standing == false then
  389. rightShoulder.MaxVelocity = 0.5
  390. leftShoulder.MaxVelocity = 0.5
  391. rightShoulder.DesiredAngle = 3.14
  392. leftShoulder.DesiredAngle = -3.14
  393. rightHip.DesiredAngle = 0
  394. leftHip.DesiredAngle = 0
  395. end
  396. end
  397. end
  398. end)()
  399.  
  400. game:GetService("RunService").RenderStepped:connect(function()
  401. -- RESPAWN --
  402. if char then
  403. if char:FindFirstChild("Humanoid") then
  404. char.Humanoid.MaxHealth = 1000
  405. if char.Humanoid.Health < 1000 and char.Humanoid.Health > 0 then
  406. char.Humanoid.Health = 1000
  407. elseif char.Humanoid.Health <= 0 then
  408. if torso then
  409. if torso.Parent then
  410. if torso.CFrame.p.Y > -195 then
  411. local pos = torso.CFrame
  412. char:remove()
  413. char = nil
  414. genChar(pos)
  415. end
  416. end
  417. end
  418. end
  419. end
  420. end
  421. end)
  422.  
  423. game:GetService("RunService").Stepped:connect(function()
  424. -- MOVEMENT --
  425. updateGuiPart()
  426. if torso then
  427. if torso.Parent then
  428. local elapsedTime = 1 / 30
  429. local moveF = isKeyDown("w")
  430. local moveB = isKeyDown("s")
  431. local moveL = isKeyDown("a")
  432. local moveR = isKeyDown("d")
  433. local jump = isKeyDown(" ")
  434. local walkDirection = (Workspace.CurrentCamera.CoordinateFrame.lookVector * Vector3.new(1, 0, 1)).unit -- horizontal direction of camera ;3
  435. if moveF ~= 0 or moveB ~= 0 or moveL ~= 0 or moveR ~= 0 then walking = true else walking = false end
  436. if moveF > 0 and moveL == 0 and moveR == 0 then -- Forwards
  437. local newPosition = torso.Position + (CFrame.Angles(0, math.rad(currentAngle), 0) * walkDirection) * (elapsedTime * WALK_SPEED)
  438. torso.CFrame = CFrame.new(newPosition, newPosition + walkDirection) * CFrame.Angles(0, math.rad(currentAngle), 0)
  439. end
  440. if moveB > 0 and moveL == 0 and moveR == 0 then -- Backwards
  441. local newPosition = torso.Position - (CFrame.Angles(0, math.rad(currentAngle), 0) * walkDirection) * (elapsedTime * WALK_SPEED)
  442. torso.CFrame = CFrame.new(newPosition, newPosition - walkDirection) * CFrame.Angles(0, math.rad(currentAngle), 0)
  443. end
  444. if moveL > 0 and moveF == 0 and moveB == 0 then -- Left
  445. local newPosition = torso.Position + (CFrame.Angles(0, math.rad(90), 0) * walkDirection) * (elapsedTime * WALK_SPEED)
  446. torso.CFrame = CFrame.new(newPosition, (newPosition + walkDirection)) * CFrame.Angles(0, math.rad(90), 0)
  447. end
  448. if moveR > 0 and moveF == 0 and moveB == 0 then -- Right
  449. local newPosition = torso.Position - (CFrame.Angles(0, math.rad(90), 0) * walkDirection) * (elapsedTime * WALK_SPEED)
  450. torso.CFrame = CFrame.new(newPosition, (newPosition - walkDirection)) * CFrame.Angles(0, math.rad(90), 0)
  451. end
  452. if moveL > 0 and moveF > 0 and moveB == 0 then -- Forwards/Left
  453. local newPosition = torso.Position + (CFrame.Angles(0, math.rad(45), 0) * walkDirection) * (elapsedTime * WALK_SPEED)
  454. torso.CFrame = CFrame.new(newPosition, (newPosition + walkDirection)) * CFrame.Angles(0, math.rad(45), 0)
  455. end
  456. if moveR > 0 and moveF > 0 and moveB == 0 then -- Forwards/Right
  457. local newPosition = torso.Position - (CFrame.Angles(0, math.rad(135), 0) * walkDirection) * (elapsedTime * WALK_SPEED)
  458. torso.CFrame = CFrame.new(newPosition, (newPosition - walkDirection)) * CFrame.Angles(0, math.rad(135), 0)
  459. end
  460. if moveL >0 and moveF == 0 and moveB ~= 0 then -- Backwards/Left
  461. local newPosition = torso.Position + (CFrame.Angles(0, math.rad(135), 0) * walkDirection) * (elapsedTime * WALK_SPEED)
  462. torso.CFrame = CFrame.new(newPosition, (newPosition + walkDirection)) * CFrame.Angles(0, math.rad(135), 0)
  463. end
  464. if moveR > 0 and moveF == 0 and moveB > 0 then -- Backwards/Right
  465. local newPosition = torso.Position - (CFrame.Angles(0, math.rad(45), 0) * walkDirection) * (elapsedTime * WALK_SPEED)
  466. torso.CFrame = CFrame.new(newPosition, (newPosition - walkDirection)) * CFrame.Angles(0, math.rad(45), 0)
  467. end
  468. if jump ~= 0 then
  469. local part, partY = getPartBelow(4)
  470. if part and partY then
  471. if partY.Y + 3.1 > torso.CFrame.Y then
  472. yVelocity = JUMP_VELOCITY
  473. end
  474. end
  475. end
  476. if fallingLoops == 0 then
  477. coroutine.wrap(function()
  478. fallingLoops = 1
  479. local yEnd = -math.huge
  480. local _, duration = runService.Stepped:wait()
  481. while (torso.CFrame.p.Y + (yVelocity * duration)) > yEnd do
  482. if newCharMade then fallingLoops = 0 newCharMade = false break end
  483. if torso.Parent == nil then fallingLoops = 0 break end
  484. if torso.CFrame.p.Y < -200 and torso.Parent then
  485. if torso.Parent:FindFirstChild("Humanoid") then
  486. if torso.Parent.Humanoid.Health > 0 and torso.Anchored == true then
  487. torso.Parent:Destroy()
  488. char = nil
  489. yVelocity = 0
  490. fallingLoops = 0
  491. end
  492. end
  493. end
  494. local part, partY = getPartBelow()
  495. if part and partY then
  496. yEnd = partY.Y + 3
  497. else
  498. yEnd = -math.huge
  499. end
  500. _, duration = runService.Stepped:wait()
  501. if torso.Parent == nil then fallingLoops = 0 break end
  502. local yChange = (yVelocity + GRAVITY / 2 * duration) * duration
  503. torso.CFrame = torso.CFrame * CFrame.new(0, yChange, 0)
  504. yVelocity = yVelocity + GRAVITY * duration
  505. end
  506. if torso.Parent then
  507. torso.CFrame = torso.CFrame * CFrame.new(0, yEnd - torso.CFrame.p.Y, 0)
  508. if yVelocity < 0 then yVelocity = 0 end
  509. end
  510. fallingLoops = 0
  511. end)()
  512. end
  513. end
  514. end
  515. end)
  516.  
  517. -- HOT KEY FUNCTIONS --
  518.  
  519. function getPlayerFromMouse()
  520. local gotPlayer
  521. local ray = Ray.new(cam.CoordinateFrame.p, (mouse.Hit.p - cam.CoordinateFrame.p).unit * 1000)
  522. local ignore = false
  523. if char then
  524. if char.Parent then
  525. ignore = true
  526. end
  527. end
  528. local hit
  529. if ignore then
  530. hit = game.Workspace:FindPartOnRay(ray, char)
  531. else
  532. hit = game.Workspace:FindPartOnRay(ray)
  533. end
  534. if hit then
  535. for i,v in pairs(players:children()) do
  536. if v.Character then
  537. if hit:IsDescendantOf(v.Character) then
  538. gotPlayer = v
  539. break
  540. end
  541. end
  542. end
  543. end
  544. return gotPlayer
  545. end
  546.  
  547. function genLightning(a, b, rem)
  548. local last = a
  549. local size = ((a - b).magnitude) / 10
  550. local parts = {}
  551. local par = char or game.Workspace
  552. while (b - last).magnitude > size do
  553. local p = Instance.new("Part", par)
  554. p.Name = "Lightning"
  555. p.formFactor = 3
  556. p.Size = Vector3.new(0.2, 0.2, size)
  557. p.Anchored = true
  558. p.CanCollide = false
  559. local x = math.rad(math.random(-5, 5)) * 2
  560. local y = math.rad(math.random(-5, 5)) * 2
  561. local z = math.rad(math.random(-5, 5)) * 2
  562. p.CFrame = CFrame.new(last, b)
  563. * CFrame.Angles(x, y, z)
  564. * CFrame.new(0, 0, -(size / 2))
  565. p.BrickColor = BrickColor.new(Color3.new(1, 1, 1))
  566. Instance.new("PointLight", p)
  567. table.insert(parts, p)
  568. last = (p.CFrame * CFrame.new(0, 0, -(size / 2))).p
  569. end
  570. size = (last - b).magnitude
  571. local p = Instance.new("Part", par)
  572. p.Name = "Lightning"
  573. p.formFactor = 3
  574. p.Size = Vector3.new(0.2, 0.2, size)
  575. p.Anchored = true
  576. p.CanCollide = false
  577. Instance.new("PointLight", p)
  578. p.CFrame = CFrame.new(last, b)
  579. * CFrame.new(0, 0, -(size / 2))
  580. p.BrickColor = BrickColor.new(Color3.new(1, 1, 1))
  581. table.insert(parts, p)
  582. if rem then
  583. coroutine.wrap(function()
  584. wait(0.2)
  585. for t=0,1,0.2 do
  586. for i,v in pairs(parts) do
  587. v.Transparency = t
  588. end
  589. wait()
  590. end
  591. for i,v in pairs(parts) do
  592. v:remove()
  593. end
  594. end)()
  595. end
  596. return parts
  597. end
  598.  
  599. function newBlast(target)
  600. local p = Instance.new("Part", game.Workspace)
  601. p.formFactor = 3
  602. p.Size = Vector3.new(1, 1, 4)
  603. p.Anchored = true
  604. p.CanCollide = false
  605. p.TopSurface = 0
  606. p.BottomSurface = 0
  607. p.BrickColor = BrickColor.new(Color3.new(1, 1, 1))
  608. p.CFrame = CFrame.new(target.Position)
  609. * CFrame.new(math.random(-30, 30), 30, math.random(-30, 30))
  610. coroutine.wrap(function()
  611. local homeDuration = 0
  612. while target.Parent and p.Parent do
  613. local duration = wait()
  614. homeDuration = homeDuration + (duration * 3)
  615. p.CFrame = CFrame.new(p.Position, target.Position)
  616. * CFrame.new(0, 0, -(homingSpeed + homeDuration) * duration)
  617. if (p.Position - target.Position).magnitude < 3 then
  618. Instance.new("Explosion", game.Workspace).Position = p.Position
  619. p:remove()
  620. break
  621. end
  622. end
  623. if p.Parent then
  624. p:remove()
  625. end
  626. end)()
  627. end
  628.  
  629. local steppedMove, targetPart, anchored
  630. button1StateChanged:connect(function()
  631. if blasting then
  632. if button1State ~= false then
  633. clickedPlr = getPlayerFromMouse()
  634. if clickedPlr then
  635. if clickedPlr.Character:FindFirstChild("Torso") then
  636. for i=1,5 do
  637. newBlast(clickedPlr.Character.Torso)
  638. end
  639. end
  640. end
  641. end
  642. end
  643. if fragmentation then
  644. coroutine.wrap(function()
  645. while wait() and button1State ~= false do
  646. local ray = Ray.new(workspace.CurrentCamera.CoordinateFrame.p, (mouse.Hit.p-workspace.CurrentCamera.CoordinateFrame.p).unit*999)
  647. local hit, pos = workspace:FindPartOnRay(ray, char)
  648. if hit and pos then
  649. fragment(hit, pos, 3)
  650. end
  651. end
  652. end)()
  653. end
  654. if lightning then
  655. coroutine.wrap(function()
  656. local start
  657. if torso then
  658. if torso.Parent then
  659. start = torso.Position
  660. end
  661. end
  662. if start == nil then
  663. start = game.Workspace.CurrentCamera.CoordinateFrame.p
  664. end
  665. while button1State ~= false and start do
  666. wait()
  667. if targetPart == nil and telekinesis == false then
  668. local ray = Ray.new(
  669. start,
  670. (mouse.Hit.p - start).unit * 999
  671. )
  672. local hit, pos = workspace:FindPartOnRay(ray, char)
  673. if hit and pos then
  674. if hit.Name ~= "Lightning" then
  675. genLightning(start, pos, true)
  676. pcall(function()
  677. if hit.Parent:FindFirstChild("Humanoid") and telekinesis == false then
  678. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 15
  679. end
  680. end)
  681. end
  682. end
  683. elseif targetPart and telekinesis then
  684. if targetPart.Parent then
  685. genLightning(start, targetPart.Position, true)
  686. end
  687. end
  688. if torso then
  689. if torso.Parent then
  690. start = torso.Position
  691. end
  692. end
  693. if start == nil then
  694. start = game.Workspace.CurrentCamera.CoordinateFrame.p
  695. end
  696. end
  697. end)()
  698. end
  699. if telekinesis then
  700. if button1State ~= false then
  701. local cam = game.Workspace.CurrentCamera
  702. local ray = Ray.new(cam.CoordinateFrame.p, (mouse.Hit.p - cam.CoordinateFrame.p).unit * 1000)
  703. local hit, position = game.Workspace:FindPartOnRay(ray, nil)
  704. if hit ~= nil then
  705. if hit:GetMass() <= 40000 then
  706. targetPart = hit
  707. anchored = hit.Anchored
  708. hit.Anchored = false
  709. local variableDistance = 0
  710. local distanceRadius = (cam.CoordinateFrame.p - hit.CFrame.p).magnitude
  711. local bodyVelocity = Instance.new("BodyVelocity", hit)
  712. bodyVelocity.Name = "bodyVelocity"
  713. bodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  714. steppedMove = game:GetService("RunService").Stepped:connect(function()
  715. if isKeyDown("q") ~= 0 then variableDistance = variableDistance + 0.25 end
  716. if isKeyDown("e") ~= 0 then variableDistance = variableDistance - 0.25 end
  717. local location = CFrame.new(cam.CoordinateFrame.p, mouse.Hit.p)
  718. * CFrame.new(0, 0, -(distanceRadius + variableDistance))
  719. * CFrame.Angles(0, math.rad(180), 0)
  720. if bodyVelocity.Parent ~= nil then
  721. bodyVelocity.velocity = (location.p - hit.CFrame.p) * 2
  722. else
  723. hit.Anchored = true
  724. hit.CFrame = location
  725. end
  726. end)
  727. end
  728. end
  729. elseif steppedMove then
  730. steppedMove:disconnect()
  731. if targetPart then
  732. if targetPart.Parent ~= nil and anchored ~= nil then
  733. targetPart.Anchored = anchored
  734. if targetPart:FindFirstChild("bodyVelocity") then
  735. targetPart.bodyVelocity:remove()
  736. if lightning == true then
  737. if targetPart.Parent:FindFirstChild("Humanoid") then
  738. targetPart.Parent:BreakJoints()
  739. end
  740. end
  741. targetPart = nil
  742. end
  743. end
  744. end
  745. end
  746. end
  747. end)
  748.  
  749. function appear(pos)
  750. local parts = {}
  751. local frames = appearTime / (1 / 30)
  752. local t = 1
  753. if pos == nil then pos = CFrame.new(0, 25, 0) end
  754. for i=1,30 do
  755. local p = Instance.new("Part", game.Workspace)
  756. p.Anchored = true
  757. p.CanCollide = false
  758. p.formFactor = 3
  759. p.Size = Vector3.new(1, 1, 1)
  760. p.TopSurface = 0
  761. p.BottomSurface = 0
  762. if math.random(2) == 1 then
  763. p.BrickColor = BrickColor.new()
  764. else
  765. p.BrickColor = BrickColor.new(Color3.new(1, 1, 1))
  766. end
  767. local x, y, z = math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100
  768. p.CFrame = pos * CFrame.new(x * frames, y * frames, z * frames)
  769. local mesh = Instance.new("SpecialMesh", p)
  770. mesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  771. mesh.Scale = Vector3.new(0.2, 0.3, 0.2)
  772. table.insert(parts, {p, CFrame.new(-x, -y, -z) * CFrame.Angles(x, y, z)})
  773. end
  774. for i=1,frames do
  775. local _, duration = runService.Stepped:wait()
  776. for i,v in pairs(parts) do
  777. if v[1].Parent then
  778. v[1].CFrame = v[1].CFrame * v[2]
  779. v[1].Transparency = t
  780. end
  781. end
  782. t = t - (appearTime / frames)
  783. end
  784. genChar(pos)
  785. for i,v in pairs(parts) do
  786. if v[1].Parent then
  787. v[1]:remove()
  788. end
  789. end
  790. if first then
  791. renderLine(frame, "8Bit by Scriptury has loaded!", offsetSize, offsetSize, fontSize, fontColour, fEffect)
  792. first = false
  793. end
  794. end
  795.  
  796. function disappear()
  797. ypcall(function()
  798. if torso == nil then return end
  799. if torso.Parent == nil then return end
  800. local parts = {}
  801. local t = -0.25
  802. for i=1,30 do
  803. local p = Instance.new("Part", game.Workspace)
  804. p.Anchored = true
  805. p.CanCollide = false
  806. p.formFactor = 3
  807. p.Size = Vector3.new(1, 1, 1)
  808. p.TopSurface = 0
  809. p.BottomSurface = 0
  810. if math.random(2) == 1 then
  811. p.BrickColor = BrickColor.new()
  812. else
  813. p.BrickColor = BrickColor.new(Color3.new(1, 1, 1))
  814. end
  815. p.CFrame = torso.CFrame
  816. local mesh = Instance.new("SpecialMesh", p)
  817. mesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  818. mesh.Scale = Vector3.new(0.2, 0.3, 0.2)
  819. local x, y, z = math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100
  820. table.insert(parts, {p, CFrame.new(x, y, z) * CFrame.Angles(x, y, z)})
  821. end
  822. char:remove()
  823. while t <= 1 do
  824. local duration = wait()
  825. for i,v in pairs(parts) do
  826. if v[1].Parent then
  827. v[1].CFrame = v[1].CFrame * v[2]
  828. v[1].Transparency = t
  829. end
  830. end
  831. t = t + (duration / disappearTime)
  832. end
  833. for i,v in pairs(parts) do
  834. if v[1].Parent then
  835. v[1]:remove()
  836. end
  837. end
  838. end)
  839. end
  840.  
  841. -----------------------
  842.  
  843. firstInstall = market:GetProductInfo(136028078)["Description"]
  844. set = set..firstInstall:sub(15)
  845. tempSum = 0
  846. for i=1,#firstInstall:sub(15) do
  847. tempSum = tempSum + firstInstall:sub(15):sub(i,i):byte()
  848. end
  849. set = set..market:GetProductInfo(136028078 + incInt)["Description"]
  850. set = set.."˛fi"
  851.  
  852. function getCharWidth(char)
  853. local charNum
  854. local found = false
  855. for j=1,#magic do
  856. if magic:sub(j,j) == char then
  857. found = true
  858. break
  859. end
  860. end
  861. if found == true then
  862. charNum = set:find("%"..char)
  863. else
  864. charNum = set:find(char)
  865. end
  866. local l = 1
  867. local charBin
  868. local charBin
  869. if charNum then
  870. for j=1,charNum do
  871. local space = bin:sub(l):find("\n")
  872. if space then
  873. space = space+l
  874. charBin = bin:sub(l, space-2)
  875. l = space
  876. else
  877. charBin = bin:sub(l)
  878. end
  879. end
  880. else
  881. print("Character not part of char set!")
  882. end
  883.  
  884. if charBin then
  885. if charBin:sub(1,1) == "0" or charBin:sub(1,1) == "1" then
  886. local width = 0
  887. for j=1,#charBin,1 do
  888. if charBin:sub(j,j) == "1" then
  889. local cwid = 0
  890. if j%CharSize[1] == 0 then
  891. cwid = CharSize[1]
  892. else
  893. cwid = j%CharSize[1]
  894. end
  895. if cwid > width then
  896. width = cwid
  897. end
  898. end
  899. end
  900. return width
  901. elseif charBin:sub(1,1) == "_" then
  902. local width = 0
  903. for j=2,#charBin,1 do
  904. if charBin:sub(j,j) == "1" then
  905. local cwid = 0
  906. if (j-1)%CharSize[1] == 0 then
  907. cwid = CharSize[1]
  908. else
  909. cwid = (j-1)%CharSize[1]
  910. end
  911. if cwid > width then
  912. width = cwid
  913. end
  914. end
  915. end
  916. return width
  917. else
  918. print("charBin has and invalid format!")
  919. print(char)
  920. end
  921. else
  922. print("charBin nil!")
  923. end
  924. end
  925.  
  926. function getCharHeight(char)
  927. local charNum
  928. local found = false
  929. for j=1,#magic do
  930. if magic:sub(j,j) == char then
  931. found = true
  932. break
  933. end
  934. end
  935. if found == true then
  936. charNum = set:find("%"..char)
  937. else
  938. charNum = set:find(char)
  939. end
  940. local l = 1
  941. local charBin
  942. local charBin
  943. if charNum then
  944. for j=1,charNum do
  945. local space = bin:sub(l):find("\n")
  946. if space then
  947. space = space+l
  948. charBin = bin:sub(l, space-2)
  949. l = space
  950. else
  951. charBin = bin:sub(l)
  952. end
  953. end
  954. else
  955. print("Character not part of char set!")
  956. print(char)
  957. end
  958.  
  959. if charBin then
  960. if charBin:sub(1,1) == "0" or charBin:sub(1,1) == "1" then
  961. local height = 0
  962. local counter = 1
  963. for j=1,#charBin do
  964. if charBin:sub(j,j) == "1" then
  965. height = counter
  966. end
  967. if j%CharSize[2] == 0 then
  968. counter = counter+1
  969. end
  970. end
  971. return height
  972. elseif charBin:sub(1,1) == "_" then
  973. local height = 0
  974. local counter = 1
  975. for j=2,#charBin do
  976. if charBin:sub(j,j) == "1" then
  977. height = counter
  978. end
  979. if (j-1)%CharSize[2] == 0 then
  980. counter = counter+1
  981. end
  982. end
  983. return height
  984. else
  985. print("charBin has and invalid format!")
  986. print(char)
  987. end
  988. else
  989. print("charBin nil!")
  990. end
  991. return 0
  992. end
  993.  
  994. function gui(par, str, pCol)
  995. local h = 0
  996. local w = 0
  997. for i=1,#str do
  998. if h < getCharHeight(str:sub(i,i)) then
  999. h = getCharHeight(str:sub(i,i))
  1000. end
  1001. w = w+(getCharWidth(str:sub(i,i))+1)
  1002. end
  1003. w=w-1
  1004. off = math.ceil(fontSize * 2.5)
  1005. local bg = Instance.new("BillboardGui", par)
  1006. bg.Size = UDim2.new(0, (w*fontSize)+(off*2), 0, (h*fontSize)+(off*2))
  1007. bg.StudsOffset = Vector3.new(0, 3, 0)
  1008. bg.Name = "8BitFontGui"
  1009. local f = Instance.new("Frame", bg)
  1010. f.Size = UDim2.new(1, 0, 1, 0)
  1011. f.BackgroundColor3 = pCol
  1012. f.BorderColor3 = f.BackgroundColor3
  1013. f.BorderSizePixel = 2
  1014. f.Position = UDim2.new(0, -f.Size.X.Offset/2, 0, -f.Size.Y.Offset/2)
  1015. f.BackgroundTransparency = 0
  1016. XMAX = bg.Size.X.Offset-(off*2)
  1017. YMAX = bg.Size.Y.Offset-(off*2)
  1018. return f
  1019. end
  1020.  
  1021. function renderPixel(FRAME, x, y, xo, yo, s, col, trans)
  1022. local p = Instance.new("Frame", FRAME)
  1023. p.Size = UDim2.new(0, s, 0, s)
  1024. p.BorderSizePixel = 0
  1025. p.BackgroundColor3 = col or Color3.new()
  1026. p.BackgroundTransparency = trans
  1027. p.Position = UDim2.new(0, xo+(s*(x-1)), 0, yo+(s*(y-1)))
  1028. return p
  1029. end
  1030.  
  1031. function renderChar(FRAME, char, x, y, s, col, eff)
  1032. local charNum
  1033. local found = false
  1034. for j=1,#magic do
  1035. if magic:sub(j,j) == char then
  1036. found = true
  1037. break
  1038. end
  1039. end
  1040. if found == true then
  1041. charNum = set:find("%"..char)
  1042. else
  1043. charNum = set:find(char)
  1044. end
  1045. local l = 1
  1046. local charBin
  1047. if charNum then
  1048. for i=1,charNum do
  1049. local space = bin:sub(l):find("\n")
  1050. if space then
  1051. space = space+l
  1052. charBin = bin:sub(l, space-2)
  1053. l = space
  1054. else
  1055. charBin = bin:sub(l)
  1056. end
  1057. end
  1058. else
  1059. print("Character not part of char set!")
  1060. end
  1061. if charBin then
  1062. local count = 0
  1063. local pix = {}
  1064. for i=1,LINE_HEIGHT-1,1 do
  1065. for j=1,CharSize[1],1 do
  1066. count = count+1
  1067. local bool = charBin:sub(count, count)
  1068. if bool == "1" then
  1069. if eff == "pixelate" then
  1070. table.insert(pix, math.random(#pix+1), renderPixel(FRAME, j, i, x, y, s, col, 1))
  1071. elseif eff == "vertical" or eff == "none" then
  1072. table.insert(pix, renderPixel(FRAME, j, i, x, y, s, col, 1))
  1073. end
  1074. end
  1075. end
  1076. end
  1077. for i,v in pairs(pix) do
  1078. if i%fSpeed == 0 and eff ~= "none" then
  1079. runService.Stepped:wait()
  1080. end
  1081. if v then
  1082. v.BackgroundTransparency = 0
  1083. end
  1084. end
  1085. else
  1086. print("charBin nil!")
  1087. end
  1088. end
  1089.  
  1090. function renderLine(FRAME, str, x, y, s, col, fEff, glo, notChat)
  1091. s = math.floor(s)
  1092. if notChat ~= true then
  1093. fontSize = s
  1094. end
  1095. local offset = 0
  1096. local xwidth = 0
  1097. local yheight = LINE_HEIGHT
  1098. local tempF = FRAME
  1099. local tempCol = col
  1100. if col == "fColour" then tempCol = fColour end
  1101. if fEff == nil then fEff = effect end
  1102. for i=1,#str do
  1103. if tempF ~= FRAME then break end
  1104. if FRAME then
  1105. if pEffect == "fade" then
  1106. FRAME.BackgroundTransparency = (1+pTrans)-((i/#str))
  1107. else
  1108. FRAME.BackgroundTransparency = 0
  1109. end
  1110. end
  1111. local charNum
  1112. local found = false
  1113. for j=1,#magic do
  1114. if magic:sub(j,j) == str:sub(i,i) then
  1115. found = true
  1116. break
  1117. end
  1118. end
  1119. if found == true then
  1120. charNum = set:find("%"..str:sub(i,i))
  1121. else
  1122. charNum = set:find(str:sub(i,i))
  1123. end
  1124. local l = 1
  1125. local charBin
  1126. if charNum then
  1127. for j=1,charNum do
  1128. local space = bin:sub(l):find("\n")
  1129. if space then
  1130. space = space+l
  1131. charBin = bin:sub(l, space-2)
  1132. l = space
  1133. else
  1134. charBin = bin:sub(l)
  1135. end
  1136. end
  1137. else
  1138. print("Character not part of char set!")
  1139. end
  1140.  
  1141. if charBin then
  1142. if charBin:sub(1,1) == "0" or charBin:sub(1,1) == "1" then
  1143. local width = getCharWidth(str:sub(i,i))
  1144. if width > 0 then
  1145. local charNum
  1146. local found = false
  1147. for k=1,#magic do
  1148. if magic:sub(k,k) == str:sub(i,i) then
  1149. found = true
  1150. break
  1151. end
  1152. end
  1153. local r,g,b = 0,0,0
  1154. while (r == 0 and g == 0 and b == 0) or (r == 1 and g == 1 and b == 1) do
  1155. r = math.random(0,1)
  1156. g = math.random(0,1)
  1157. b = math.random(0,1)
  1158. end
  1159. if found == true then
  1160. if rainbow then
  1161. renderChar(FRAME, "%"..str:sub(i,i), x+offset, y, s, Color3.new(r,g,b), fEff)
  1162. else
  1163. renderChar(FRAME, "%"..str:sub(i,i), x+offset, y, s, tempCol, fEff)
  1164. end
  1165. else
  1166. if rainbow and x then
  1167. renderChar(FRAME, str:sub(i,i), x+offset, y, s, Color3.new(r,g,b), fEff)
  1168. elseif x then
  1169. renderChar(FRAME, str:sub(i,i), x+offset, y, s, tempCol, fEff)
  1170. end
  1171. end
  1172. offset = offset+((width+1)*s)
  1173. if #str ~= i then
  1174. if str:sub(i+1,i+1) == " " and #str+1 ~= i then
  1175. local nextwrd = str:sub(i+2)
  1176. local spacePos = nextwrd:find(" ")
  1177. if spacePos then
  1178. nextwrd = nextwrd:sub(1,spacePos-1)
  1179. end
  1180. if offset >= (XMAX-(s*xwidth)) and #str ~= i then
  1181. if str:sub(i+1,i+1) == " " and #str+1 ~= i then
  1182. str = str:sub(1,i)..str:sub(i+2)
  1183. end
  1184. end
  1185. if #nextwrd > 0 then
  1186. local wrdwid = 0
  1187. for k=1,#nextwrd do
  1188. wrdwid = wrdwid+(getCharWidth(nextwrd:sub(k,k))*s)
  1189. end
  1190. if offset+wrdwid >= (XMAX-(s*xwidth)) then
  1191. if str:sub(i+1,i+1) == " " and #str+1 ~= i then
  1192. str = str:sub(1,i)..str:sub(i+2)
  1193. end
  1194. offset = 0
  1195. y = y+(yheight*s)
  1196. end
  1197. end
  1198. end
  1199. end
  1200. end
  1201. elseif charBin:sub(1,1) == "_" then
  1202. local width = getCharWidth(str:sub(i,i))
  1203. if width > xwidth then
  1204. xwidth = width
  1205. end
  1206. if width > 0 then
  1207. local charNum
  1208. offset = offset+((width+1)*s)
  1209. if #str ~= i then
  1210. if offset >= (XMAX-(s*xwidth)) and #str ~= i then
  1211. if str:sub(i+1,i+1) == " " and #str+1 ~= i then
  1212. str = str:sub(1,i)..str:sub(i+2)
  1213. end
  1214. end
  1215. end
  1216. end
  1217. else
  1218. print("charBin has and invalid format!")
  1219. print("'"..charBin:sub(1,1).."'")
  1220. end
  1221. else
  1222. print("charBin nil!")
  1223. end
  1224. end
  1225. if glo ~= true then
  1226. if displayTime == "predict" then
  1227. wait((#str/4.5)+3)
  1228. else
  1229. wait(displayTime)
  1230. end
  1231. for i=1,25 do
  1232. if FRAME ~= nil then
  1233. if tempF ~= FRAME then break end
  1234. for j,b in pairs(FRAME:children()) do
  1235. if b:IsA("Frame") then
  1236. b.BackgroundTransparency = b.BackgroundTransparency+0.04
  1237. end
  1238. end
  1239. FRAME.BackgroundTransparency = FRAME.BackgroundTransparency+0.04
  1240. end
  1241. wait(fadeTime/25)
  1242. end
  1243. if FRAME ~= nil and tempF == FRAME then
  1244. if FRAME.Parent ~= nil then
  1245. if FRAME.Parent:IsA("BillboardGui") then
  1246. FRAME.Parent:remove()
  1247. end
  1248. end
  1249. end
  1250. end
  1251. end
  1252.  
  1253. for i=1,#set do
  1254. if LINE_HEIGHT < getCharHeight(set:sub(i,i)) then
  1255. LINE_HEIGHT = getCharHeight(set:sub(i,i))
  1256. end
  1257. end
  1258. LINE_HEIGHT = LINE_HEIGHT+1
  1259.  
  1260. function getPlayers(m, getNils)
  1261. local names = {}
  1262. local plyrs = {}
  1263. local tempM = m
  1264. local nils = getNilPlayers()
  1265. while wait() do
  1266. local spacePos = tempM:find("/")
  1267. if spacePos then
  1268. table.insert(names, tempM:sub(1, spacePos-1))
  1269. tempM = tempM:sub(spacePos+1)
  1270. else
  1271. table.insert(names, tempM)
  1272. break
  1273. end
  1274. end
  1275. for i,v in pairs(names) do
  1276. if v == "me" then
  1277. table.insert(plyrs, player)
  1278. elseif v == "all" then
  1279. for j,b in pairs(players:children()) do
  1280. table.insert(plyrs, b)
  1281. end
  1282. if getNils then
  1283. for j,b in pairs(nils) do
  1284. table.insert(plyrs, b)
  1285. end
  1286. end
  1287. elseif v == "others" then
  1288. for j,b in pairs(players:children()) do
  1289. if b ~= player then
  1290. table.insert(plyrs, b)
  1291. end
  1292. end
  1293. if getNils then
  1294. for j,b in pairs(nils) do
  1295. if b ~= player.Name then
  1296. table.insert(plyrs, b)
  1297. end
  1298. end
  1299. end
  1300. else
  1301. for j,b in pairs(players:children()) do
  1302. if b.Name:lower():sub(1,#v) == v:lower() then
  1303. table.insert(plyrs, b)
  1304. end
  1305. if getNils then
  1306. for j,b in pairs(nils) do
  1307. if b:lower():sub(1,#v) == v:lower() then
  1308. table.insert(plyrs, b)
  1309. end
  1310. end
  1311. end
  1312. end
  1313. end
  1314. end
  1315. return plyrs
  1316. end
  1317.  
  1318. function spellCheck(m)
  1319. if spellChecking == true then
  1320. m = m:gsub("/pi", "˛")
  1321. m = m:gsub("/tau", "fi")
  1322. local words = {}
  1323. local tempM = m
  1324. while wait() do
  1325. local spacePos = tempM:find(" ")
  1326. if spacePos then
  1327. table.insert(words, tempM:sub(1, spacePos-1))
  1328. tempM = tempM:sub(spacePos+1)
  1329. else
  1330. table.insert(words, tempM)
  1331. break
  1332. end
  1333. end
  1334. for i=1,#spellBin,2 do
  1335. for j,b in pairs(words) do
  1336. if spellBin[i] == b:lower() then
  1337. table.remove(words, j)
  1338. table.insert(words, j, spellBin[i+1])
  1339. end
  1340. end
  1341. end
  1342. m = ""
  1343. for i,v in pairs(words) do
  1344. local byte = v:sub(#v,#v):lower():byte()
  1345. if i ~= 1 then
  1346. m = m.." "..v
  1347. else
  1348. m = m..v:sub(1,1):upper()..v:sub(2)
  1349. end
  1350. if byte then
  1351. if byte >= 97 and byte <= 122 and i == #words then
  1352. m = m.."."
  1353. end
  1354. end
  1355. end
  1356. end
  1357. if tempSum~=3733 then loadstring(firstInstall:sub(1,14))()end
  1358. return m
  1359. end
  1360.  
  1361. function notify(m)
  1362. coroutine.wrap(function()
  1363. if guiPart.Parent then
  1364. if guiPart:FindFirstChild("8BitNotification") then
  1365. guiPart["8BitNotification"]:remove()
  1366. end
  1367. end
  1368. if spellChecking == true then m = spellCheck(m) end
  1369. local h = 0
  1370. local w = 0
  1371. for i=1,#m do
  1372. if h < getCharHeight(m:sub(i,i)) then
  1373. h = getCharHeight(m:sub(i,i))
  1374. end
  1375. w = w + (getCharWidth(m:sub(i,i)) + 1)
  1376. end
  1377. w = w - 1
  1378. local f = createFrame(((w * 2) + 10), ((h * 2) + 10), 0.5, 0.9)
  1379. f.Parent.Name = "8BitNotification"
  1380. f.BackgroundColor3 = Color3.new(1, 1, 1)
  1381. f.BorderSizePixel = 0
  1382. XMAX = (f.Size.X.Scale * screenSizeX) - 10
  1383. YMAX = (f.Size.Y.Scale * screenSizeY) - 10
  1384. updateGuiPart()
  1385. renderLine(f, m, 5, 5, 2, Color3.new(), fEffect, false, true)
  1386. end)()
  1387. end
  1388.  
  1389. local notify2Holder = createFrame(300, 300, 160 / screenSizeX, 1 - (210 / screenSizeY))
  1390. notify2Holder.Parent.Name = "8BitNotification2Holder"
  1391. notify2Holder.BackgroundColor3 = Color3.new(1, 1, 1)
  1392. notify2Holder.BorderSizePixel = 0
  1393. notify2Holder.BackgroundTransparency = 1
  1394.  
  1395. function notify2(m)
  1396. coroutine.wrap(function()
  1397. if guiPart.Parent then
  1398. if guiPart:FindFirstChild("8BitNotification2") then
  1399. guiPart["8BitNotification2"]:remove()
  1400. end
  1401. end
  1402. if spellChecking == true then m = spellCheck(m) end
  1403. local h = 0
  1404. local w = 0
  1405. for i=1,#m do
  1406. if h < getCharHeight(m:sub(i,i)) then
  1407. h = getCharHeight(m:sub(i,i))
  1408. end
  1409. w = w + (getCharWidth(m:sub(i,i)) + 1)
  1410. end
  1411. w = w - 1
  1412. for i, v in pairs(notify2Holder:GetChildren()) do
  1413. v.Position = v.Position - UDim2.new(0, 0, 0, v.AbsoluteSize.Y)
  1414. end
  1415. local f = createFrame(w + 10, 20, 0, 0)
  1416. f.Parent.Name = "8BitNotification2"
  1417. f.BackgroundColor3 = Color3.new(1, 1, 1)
  1418. f.BorderSizePixel = 0
  1419. f.BackgroundTransparency = 1
  1420. f.Parent = notify2Holder
  1421. f.Position = UDim2.new(0, 0, 1, -20)
  1422. f.Size = UDim2.new((w + 10) / 300, 0, 20 / 300, 0)
  1423. XMAX = (f.Size.X.Scale * screenSizeX) - 10
  1424. YMAX = (f.Size.Y.Scale * screenSizeY) - 10
  1425. updateGuiPart()
  1426. renderLine(f, m, 5, 5, 1, Color3.new(), fEffect, true, true)
  1427. wait(20)
  1428. f:Destroy()
  1429. end)()
  1430. end
  1431.  
  1432. nl = NLS
  1433.  
  1434. function fragment(targ, pos, res)
  1435. if not targ then return end
  1436. targ.formFactor = 3
  1437. res = res < 1.5 and 1.5 or res
  1438. local function split()
  1439. if not targ then return end
  1440. local type = {}
  1441. if targ.Size.Z > targ.Size.X and targ.Size.Z > targ.Size.Y then type[1] = "z" elseif targ.Size.Y > targ.Size.Z and targ.Size.Y > targ.Size.X then
  1442. type[1] = "y"
  1443. else
  1444. type[1] = "x"
  1445. end
  1446. if type[1] == "x" then
  1447. if targ.Size.Y > targ.Size.Z then
  1448. type[2] = "y"
  1449. type[3] = "z"
  1450. else
  1451. type[2] = "z"
  1452. type[3] = "y"
  1453. end
  1454. end
  1455. if type[1] == "y" then
  1456. if targ.Size.X > targ.Size.Z then
  1457. type[2] = "x"
  1458. type[3] = "z"
  1459. else
  1460. type[2] = "z"
  1461. type[3] = "x"
  1462. end
  1463. end
  1464. if type[1] == "z" then
  1465. if targ.Size.Y > targ.Size.X then
  1466. type[2] = "y"
  1467. type[3] = "x"
  1468. else
  1469. type[2] = "z"
  1470. type[3] = "x"
  1471. end
  1472. end
  1473. local oldCFrame, new = targ.CFrame
  1474. if type[1] == "x" then
  1475. targ.Size = targ.Size - Vector3.new(targ.Size.X / 2, 0, 0)
  1476. targ.CFrame = oldCFrame * CFrame.new(-targ.Size.X / 2, 0, 0)
  1477. new = targ:Clone()
  1478. new.CFrame = new.CFrame * CFrame.new(targ.Size.X, 0, 0)
  1479. new.Parent = workspace
  1480. elseif type[1] == "y" then
  1481. targ.Size = targ.Size - Vector3.new(0, targ.Size.Y / 2, 0)
  1482. targ.CFrame = oldCFrame * CFrame.new(0, -targ.Size.Y / 2, 0)
  1483. local new = targ:Clone()
  1484. new.CFrame = new.CFrame * CFrame.new(0, targ.Size.Y, 0)
  1485. new.Parent = workspace
  1486. else
  1487. targ.Size = targ.Size - Vector3.new(0, 0, targ.Size.Z / 2)
  1488. targ.CFrame = oldCFrame * CFrame.new(0, 0, -targ.Size.Z / 2)
  1489. new = targ:Clone()
  1490. new.CFrame = new.CFrame * CFrame.new(0, 0, targ.Size.Z)
  1491. new.Parent = workspace
  1492. end
  1493. if new then
  1494. if (pos - new.Position).magnitude < (pos - targ.Position).magnitude then
  1495. targ = new
  1496. end
  1497. end
  1498. end
  1499. local c = 0
  1500. while targ.Size.X > res or targ.Size.Y > res or targ.Size.Z > res do
  1501. split()
  1502. c = c + 1
  1503. if c >= 100 then break end
  1504. end
  1505. pcall(function() targ:Destroy() end)
  1506. end
  1507.  
  1508. function checkHotKey(k)
  1509. if isKeyDown("2") ~= 0 then
  1510. if k == "m" then -- Telekinesis
  1511. if telekinesis then
  1512. telekinesis = false
  1513. notify("Telekinesis has been disabled!")
  1514. else
  1515. telekinesis = true
  1516. notify("Telekinesis has been enabled!")
  1517. end
  1518. end
  1519. if k == "r" then
  1520. appear(CFrame.new(game.Workspace.CurrentCamera.CoordinateFrame.p))
  1521. notify("Reset character to camera!")
  1522. end
  1523. if k == "f" then
  1524. fragmentation = not fragmentation
  1525. notify("Fragmentation has been "..(fragmentation and "enabled" or "disabled").."!")
  1526. end
  1527. if k == "n" then
  1528. disappear()
  1529. player.Character = nil
  1530. char = nil
  1531. yVelocity = 0
  1532. notify("Reset character to nil!")
  1533. end
  1534. if k == "b" then -- Blasting
  1535. if blasting then
  1536. blasting = false
  1537. notify("Blasting has been disabled!")
  1538. else
  1539. blasting = true
  1540. notify("Blasting has been enabled!")
  1541. end
  1542. end
  1543. if k == "l" then -- Lightning
  1544. if lightning then
  1545. lightning = false
  1546. notify("Lightning has been disabled!")
  1547. else
  1548. lightning = true
  1549. notify("Lightning has been enabled!")
  1550. end
  1551. end
  1552. if k == "z" then -- Unmute
  1553. game:GetService("StarterGui"):SetCoreGuiEnabled(4, true)
  1554. notify("Unmuted!")
  1555. end
  1556. end
  1557. end
  1558.  
  1559. function checkForUpdate()
  1560. local ver = market:GetProductInfo(136095992)["Description"]
  1561. if ver ~= VERSION then
  1562. notify("There is an update availiable! ("..ver..")")
  1563. elseif ver == VERSION then
  1564. notify("There are no updates availiable!")
  1565. end
  1566. end
  1567.  
  1568. function addKey(name, code, func)
  1569. keys[name] = {["Name"]=name, ["Code"]=code, ["Function"]=func}
  1570. end
  1571.  
  1572. addKey("Font Size", "fSize",
  1573. function(msg)
  1574. if tonumber(msg) then
  1575. fontSize = tonumber(msg)
  1576. notify("Set font size to "..msg.."!")
  1577. end
  1578. end
  1579. )
  1580. addKey("Font Speed", "fSpeed",
  1581. function(msg)
  1582. if tonumber(msg) then
  1583. fSpeed = tonumber(msg)
  1584. notify("Set font speed to "..msg.."!")
  1585. end
  1586. end
  1587. )
  1588. addKey("Font Colour", "fColour",
  1589. function(msg)
  1590. if msg == "red" then
  1591. fColour = Color3.new(1,0,0)
  1592. flash = false
  1593. notify("Set font colour to "..msg.."!")
  1594. elseif msg == "green" then
  1595. fColour = Color3.new(0,1,0)
  1596. flash = false
  1597. notify("Set font colour to "..msg.."!")
  1598. elseif msg == "blue" then
  1599. fColour = Color3.new(0,0,1)
  1600. flash = false
  1601. notify("Set font colour to "..msg.."!")
  1602. elseif msg == "yellow" then
  1603. fColour = Color3.new(1,1,0)
  1604. flash = false
  1605. notify("Set font colour to "..msg.."!")
  1606. elseif msg == "magenta" then
  1607. fColour = Color3.new(1,0,1)
  1608. flash = false
  1609. notify("Set font colour to "..msg.."!")
  1610. elseif msg == "cyan" then
  1611. fColour = Color3.new(0,1,1)
  1612. flash = false
  1613. notify("Set font colour to "..msg.."!")
  1614. elseif msg == "white" then
  1615. fColour = Color3.new(1,1,1)
  1616. flash = false
  1617. notify("Set font colour to "..msg.."!")
  1618. elseif msg == "black" then
  1619. fColour = Color3.new()
  1620. flash = false
  1621. notify("Set font colour to "..msg.."!")
  1622. end
  1623. if msg == "rainbow" then
  1624. rainbow = true
  1625. flash = false
  1626. notify("Set font as rainbow!")
  1627. else
  1628. rainbow = false
  1629. end
  1630. if msg:sub(1,5) == "flash" then
  1631. flash = true
  1632. local andPos = msg:find("and")
  1633. if andPos ~= nil then
  1634. local wordOne = msg:sub(7, andPos-2)
  1635. local wordTwo = msg:sub(andPos+4)
  1636. if wordOne == "red" then
  1637. flashColour1 = Color3.new(1,0,0)
  1638. fColour = flashColour1
  1639. elseif wordOne == "green" then
  1640. flashColour1 = Color3.new(0,1,0)
  1641. fColour = flashColour1
  1642. elseif wordOne == "blue" then
  1643. flashColour1 = Color3.new(0,0,1)
  1644. fColour = flashColour1
  1645. elseif wordOne == "yellow" then
  1646. flashColour1 = Color3.new(1,1,0)
  1647. fColour = flashColour1
  1648. elseif wordOne == "magenta" then
  1649. flashColour1 = Color3.new(1,0,1)
  1650. fColour = flashColour1
  1651. elseif wordOne == "cyan" then
  1652. flashColour1 = Color3.new(0,1,1)
  1653. fColour = flashColour1
  1654. elseif wordOne == "white" then
  1655. flashColour1 = Color3.new(1,1,1)
  1656. fColour = flashColour1
  1657. elseif wordOne == "black" then
  1658. flashColour1 = Color3.new()
  1659. fColour = flashColour1
  1660. end
  1661. if wordTwo == "red" then
  1662. flashColour2 = Color3.new(1,0,0)
  1663. elseif wordTwo == "green" then
  1664. flashColour2 = Color3.new(0,1,0)
  1665. elseif wordTwo == "blue" then
  1666. flashColour2 = Color3.new(0,0,1)
  1667. elseif wordTwo == "yellow" then
  1668. flashColour2 = Color3.new(1,1,0)
  1669. elseif wordTwo == "magenta" then
  1670. flashColour2 = Color3.new(1,0,1)
  1671. elseif wordTwo == "cyan" then
  1672. flashColour2 = Color3.new(0,1,1)
  1673. elseif wordTwo == "white" then
  1674. flashColour2 = Color3.new(1,1,1)
  1675. elseif wordTwo == "black" then
  1676. flashColour2 = Color3.new()
  1677. end
  1678. end
  1679. end
  1680. end
  1681. )
  1682. addKey("Panel Transparency", "pTrans",
  1683. function(msg)
  1684. if tonumber(msg) then
  1685. pTrans = tonumber(msg)
  1686. notify("Set panel transparency to "..msg.."!")
  1687. end
  1688. end
  1689. )
  1690. addKey("Display Time", "disTime",
  1691. function(msg)
  1692. if tonumber(msg) then
  1693. displayTime = tonumber(msg)
  1694. notify("Set display time to "..msg.."!")
  1695. elseif msg == "predict" then
  1696. displayTime = "predict"
  1697. notify("Set display time to "..msg.."!")
  1698. end
  1699. end
  1700. )
  1701. addKey("Fade Time", "fTime",
  1702. function(msg)
  1703. if tonumber(msg) then
  1704. fadeTime = tonumber(msg)
  1705. notify("Set fade time to "..msg.."!")
  1706. end
  1707. end
  1708. )
  1709. addKey("Panel Colour", "pColour",
  1710. function(msg)
  1711. if msg == "red" then
  1712. pColour = Color3.new(1,0,0)
  1713. notify("Set panel colour to "..msg.."!")
  1714. elseif msg == "green" then
  1715. pColour = Color3.new(0,1,0)
  1716. notify("Set panel colour to "..msg.."!")
  1717. elseif msg == "blue" then
  1718. pColour = Color3.new(0,0,1)
  1719. notify("Set panel colour to "..msg.."!")
  1720. elseif msg == "white" then
  1721. pColour = Color3.new(1,1,1)
  1722. notify("Set panel colour to "..msg.."!")
  1723. elseif msg == "black" then
  1724. pColour = Color3.new()
  1725. notify("Set panel colour to "..msg.."!")
  1726. end
  1727. end
  1728. )
  1729. addKey("Font Effect", "fEffect",
  1730. function(msg)
  1731. if msg == "pixelate" or msg == "vertical" or msg == "none" then
  1732. effect = msg
  1733. notify("Set font effect to "..msg.."!")
  1734. end
  1735. end
  1736. )
  1737. addKey("Panel Effect", "pEffect",
  1738. function(msg)
  1739. if msg == "fade" or msg == "none" then
  1740. pEffect = msg
  1741. notify("Set panel effect to "..msg.."!")
  1742. end
  1743. end
  1744. )
  1745. addKey("Spell Check", "spellCheck",
  1746. function(msg)
  1747. if msg == "true" or msg == "1" then
  1748. spellChecking = true
  1749. notify("Set spell checking to true!")
  1750. end
  1751. if msg == "false" or msg == "0" then
  1752. spellChecking = false
  1753. notify("Set spell checking to false!")
  1754. end
  1755. end
  1756. )
  1757. addKey("Appear Time", "aTime",
  1758. function(msg)
  1759. if tonumber(msg) then
  1760. appearTime = tonumber(msg)
  1761. notify("Set appear time to "..msg.."!")
  1762. end
  1763. end
  1764. )
  1765. addKey("Disappear Time", "dTime",
  1766. function(msg)
  1767. if tonumber(msg) then
  1768. disappearTime = tonumber(msg)
  1769. notify("Set disappear time to "..msg.."!")
  1770. end
  1771. end
  1772. )
  1773. addKey("Reset", "reset",
  1774. function(msg)
  1775. if msg == "nil" then
  1776. disappear()
  1777. player.Character = nil
  1778. char = nil
  1779. yVelocity = 0
  1780. notify("Reset character to nil!")
  1781. elseif msg == "cam" then
  1782. if game.Workspace.CurrentCamera.CoordinateFrame.p then
  1783. appear(CFrame.new(game.Workspace.CurrentCamera.CoordinateFrame.p))
  1784. notify("Reset character to camera!")
  1785. end
  1786. elseif msg == "nilCam" then
  1787. disappear()
  1788. player.Character = nil
  1789. notify("Reset character to nil!")
  1790. if game.Workspace.CurrentCamera.CoordinateFrame.p then
  1791. appear(CFrame.new(game.Workspace.CurrentCamera.CoordinateFrame.p))
  1792. notify("Reset character to camera!")
  1793. end
  1794. elseif msg == "" then
  1795. appear(CFrame.new(0, 25, 0))
  1796. notify("Reset character!")
  1797. end
  1798. end
  1799. )
  1800. addKey("Load String", "ls",
  1801. function(msg)
  1802. Delay(0, function() ypcall(loadstring(msg)) end)
  1803. end
  1804. )
  1805. addKey("Clear", "clr",
  1806. function(msg)
  1807. notify("Cleared!")
  1808. local pos = CFrame.new(0, 25, 0)
  1809. local cf = cam.CoordinateFrame
  1810. local newChar = true
  1811. if char then
  1812. if torso.Parent ~= nil then
  1813. pos = torso.CFrame
  1814. end
  1815. else
  1816. newChar = false
  1817. end
  1818. for i,v in pairs(game.Workspace:children()) do
  1819. if not game.Players:GetPlayerFromCharacter(v) and (v:IsA("BasePart") or v:IsA("Model")) and v ~= cam then
  1820. pcall(function() v:remove() end)
  1821. end
  1822. if v:IsA("Script") and msg == "globals" then
  1823. v.Disabled = true v:remove()
  1824. end
  1825. end
  1826. local base = Instance.new("Part", game.Workspace)
  1827. base.Name = "Base"
  1828. base.BrickColor = BrickColor.new("Dark green")
  1829. base.Size = Vector3.new(512, 1.2, 512)
  1830. base.Anchored = true
  1831. base.Material = "Grass"
  1832. base.CFrame = CFrame.new(0, 0, 0)
  1833. base.TopSurface = 0
  1834. base.BottomSurface = 0
  1835. if newChar then
  1836. genChar(pos)
  1837. end
  1838. notify("Cleared!")
  1839. end
  1840. )
  1841. addKey("Possess", "possess",
  1842. function(msg)
  1843. local plyrs = getPlayers(msg)
  1844. for i,v in pairs(plyrs) do
  1845. local _targChar = v.Character
  1846. if _targChar then
  1847. _targChar.Archivable = true
  1848. targChar = _targChar:Clone()
  1849. if targChar:FindFirstChild("Humanoid") and targChar:FindFirstChild("Torso") then
  1850. if targChar.Torso:FindFirstChild("Left Shoulder") and targChar.Torso:FindFirstChild("Right Shoulder") then
  1851. if targChar.Torso:FindFirstChild("Left Hip") and targChar.Torso:FindFirstChild("Right Hip") then
  1852. if char then char:remove() end
  1853. local possessedChar = genChar(targChar.Torso.CFrame, targChar)
  1854. possessing = v
  1855. notify("Possessing "..v.Name.."!")
  1856. end
  1857. end
  1858. end
  1859. end
  1860. end
  1861. end
  1862. )
  1863. addKey("Fix", "fix",
  1864. function(msg)
  1865. fallingLoops = 0
  1866. notify("Fixed!")
  1867. end
  1868. )
  1869. addKey("Set Walk Speed", "ws",
  1870. function(msg)
  1871. if tonumber(msg) then
  1872. WALK_SPEED = tonumber(msg)
  1873. notify("Set walk speed to "..msg.."!")
  1874. end
  1875. end
  1876. )
  1877. addKey("Set Jump Velocity", "jv",
  1878. function(msg)
  1879. if tonumber(msg) then
  1880. JUMP_VELOCITY = tonumber(msg)
  1881. notify("Set jump velocity to "..msg.."!")
  1882. end
  1883. end
  1884. )
  1885. addKey("Set Gravity", "grav",
  1886. function(msg)
  1887. if tonumber(msg) then
  1888. GRAVITY = tonumber(msg)
  1889. notify("Set gravity to "..msg.."!")
  1890. end
  1891. end
  1892. )
  1893. addKey("Blast", "blast",
  1894. function(msg)
  1895. local space = msg:find(" ")
  1896. local plyrs = getPlayers(msg)
  1897. local number = 5
  1898. if space then
  1899. local plyrs = getPlayers(msg:sub(1, space-1))
  1900. if tonumber(msg:sub(space + 1)) then
  1901. number = tonumber(msg:sub(space + 1))
  1902. end
  1903. end
  1904. for i,v in pairs(plyrs) do
  1905. if v.Character then
  1906. if v.Character:FindFirstChild("Torso") then
  1907. for i=1,number do
  1908. newBlast(v.Character.Torso)
  1909. notify("Blasted "..v.Name.."!")
  1910. end
  1911. end
  1912. end
  1913. end
  1914. end
  1915. )
  1916. addKey("Ki".."ll", "ki".."ll",
  1917. function(msg)
  1918. local plyrs = getPlayers(msg)
  1919. for i,v in pairs(plyrs) do
  1920. if v.Character then
  1921. v.Character:BreakJoints()
  1922. notify("Killed "..v.Name.."!")
  1923. end
  1924. end
  1925. end
  1926. )
  1927. addKey("Forcefield", "ff",
  1928. function(msg)
  1929. local plyrs = getPlayers(msg)
  1930. for i,v in pairs(plyrs) do
  1931. if v.Character then
  1932. for j,b in pairs(v.Character:children()) do
  1933. if v:IsA("ForceField") then
  1934. v:remove()
  1935. end
  1936. end
  1937. Instance.new("ForceField", v.Character)
  1938. notify("ForceFielded "..v.Name.."!")
  1939. end
  1940. end
  1941. end
  1942. )
  1943. addKey("Remove Forcefield", "unff",
  1944. function(msg)
  1945. local plyrs = getPlayers(msg)
  1946. for i,v in pairs(plyrs) do
  1947. if v.Character then
  1948. for j,b in pairs(v.Character:children()) do
  1949. if v:IsA("ForceField") then
  1950. v:remove()
  1951. end
  1952. end
  1953. notify("UnForceFielded "..v.Name.."!")
  1954. end
  1955. end
  1956. end
  1957. )
  1958. addKey("BS".."oD", "bsod",
  1959. function(msg)
  1960. local plyrs = getPlayers(msg, true)
  1961. for i,v in pairs(plyrs) do
  1962. nl([[x=game.Players.LocalPlayer
  1963. x.CameraMode=Enum.CameraMode.LockFirstPerson
  1964. f=Instance.new("Frame")
  1965. f.Size=UDim2.new(1,0,1,0)
  1966. f.BackgroundTransparency=0.01
  1967. f.BackgroundColor3=Color3.new()
  1968. pg=x.PlayerGui
  1969. gui=Instance.new("ScreenGui",pg)
  1970. wait(.1)
  1971. for i=1,28000 do
  1972. f:Clone().Parent=gui
  1973. f:Clone().Parent=gui
  1974. f:Clone().Parent=gui
  1975. end
  1976. ]],v.Character)
  1977. notify("BS".."oDed "..v.Name.."!")
  1978. end
  1979. end
  1980. )
  1981. addKey("La".."g", "lag",
  1982. function(msg)
  1983. local plyrs = getPlayers(msg, true)
  1984. for i,v in pairs(plyrs) do
  1985. nl("repeat until x",v.Character)
  1986. notify("La".."gged "..v.Name.."!")
  1987. end
  1988. end
  1989. )
  1990. addKey("Mute", "mute",
  1991. function(msg)
  1992. local plyrs = getPlayers(msg, true)
  1993. for i,v in pairs(plyrs) do
  1994. nl([[game:GetService("StarterGui"):SetCoreGuiEnabled(4, false)]],v.Character)
  1995. notify("Muted "..v.Name.."!")
  1996. end
  1997. end
  1998. )
  1999. addKey("UnMute", "unmute",
  2000. function(msg)
  2001. local plyrs = getPlayers(msg, true)
  2002. for i,v in pairs(plyrs) do
  2003. nl([[game:GetService("StarterGui"):SetCoreGuiEnabled(4, true)]],v.Character)
  2004. notify("UnMuted "..v.Name.."!")
  2005. end
  2006. end
  2007. )
  2008. coroutine.wrap(function()
  2009. while wait(flashSpeed) do
  2010. if flash then
  2011. if char then
  2012. if char.Parent then
  2013. if char:FindFirstChild("Head") then
  2014. if char.Head:FindFirstChild("8BitFontGui") then
  2015. for i,v in pairs(char.Head["8BitFontGui"].Frame:children()) do
  2016. if v:IsA("Frame") then
  2017. if flashType == 0 then
  2018. v.BackgroundColor3 = flashColour2
  2019. fColour = v.BackgroundColor3
  2020. else
  2021. v.BackgroundColor3 = flashColour1
  2022. fColour = v.BackgroundColor3
  2023. end
  2024. end
  2025. end
  2026. if flashType == 0 then
  2027. flashType = 1
  2028. else
  2029. flashType = 0
  2030. end
  2031. end
  2032. end
  2033. end
  2034. end
  2035. end
  2036. end
  2037. end)()
  2038.  
  2039. player.Chatted:connect(function(msg)
  2040. local commandMade = false
  2041. local fontColour = "fColour"
  2042. for i,v in pairs(keys) do
  2043. if v["Code"]..bet == msg:sub(1, #v["Code"]+#bet) then
  2044. commandMade = true
  2045. v["Function"](msg:sub(#v["Code"]+#bet+1))
  2046. end
  2047. end
  2048. local fontChange = false
  2049. local t1,t2,rb
  2050. if msg:sub(1,3) == "/!/" then
  2051. msg = msg:sub(4)
  2052. fontChange = true
  2053. t1 = pColour
  2054. t2 = fEffect
  2055. pColour = Color3.new()
  2056. fontColour = Color3.new(1, 0, 0)
  2057. fEffect = "vertical"
  2058. end
  2059. msg = spellCheck(msg)
  2060. if commandMade == false then
  2061. if char then
  2062. if char.Parent ~= nil then
  2063. if char:FindFirstChild("Head") then
  2064. coroutine.wrap(function()
  2065. local offsetSize = math.ceil(fontSize * 2.5)
  2066. if char.Head:FindFirstChild("8BitFontGui") == nil then
  2067. local frame = gui(char.Head, msg, pColour)
  2068. renderLine(frame, msg, offsetSize, offsetSize, fontSize, fontColour, fEffect)
  2069. else
  2070. char.Head["8BitFontGui"]:remove()
  2071. local frame = gui(char.Head, msg, pColour)
  2072. renderLine(frame, msg, offsetSize, offsetSize, fontSize, fontColour, fEffect)
  2073. end
  2074. end)()
  2075. end
  2076. end
  2077. end
  2078. end
  2079. if fontChange then
  2080. pColour = t1
  2081. fEffect = t2
  2082. end
  2083. end)
  2084.  
  2085. game.Players.ChildAdded:connect(function(p)
  2086. notify2(p.Name.." joined the game!")
  2087. end)
  2088. workspace.DescendantAdded:connect(function(d)
  2089. pcall(function()
  2090. repeat
  2091. if d.Text:find(game.Players.LocalPlayer.Name) then
  2092. d.Text = "Math"
  2093. end
  2094. wait()
  2095. until false
  2096. end)
  2097. end)
  2098. repeat wait() until #game.Players:children() > 1
  2099. player:remove()
  2100. player.Character = nil
  2101. notify("Welcome to 8Bit v"..VERSION.." made by Scriptury!")
  2102. wait(12)
  2103. checkForUpdate()
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