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- -- Decompiled by Blyat
- -- Fixed by Ben
- player = game:GetService("Players").LocalPlayer
- char = player.Character
- mouse = player:GetMouse()
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "BoolValue" then
- v:Destroy()
- else
- if v.ClassName == "NumberValue" then
- v:Destroy()
- else
- if v.ClassName == "IntValue" then
- v:Destroy()
- else
- if v.ClassName == "CFrameValue" then
- v:Destroy()
- else
- if v.ClassName == "Model" then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- local makeorb = false
- idleq = false
- local skl = false
- local healingmode = false
- parts = {}
- poses = {}
- sizes = {}
- local obj3, HBOX1, HBOX2, TARG10, TARG11, STARG, lastdg, objs, objs2, dg, dgm = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
- local active = true
- local spinning = false
- team = Instance.new("StringValue", char)
- team.Name = "Team"
- team.Value = player.Name
- makepart = function(transparency, collide, color, size, cf, material, shape, debris, anchored)
- local p = Instance.new("Part", game.Workspace)
- if transparency ~= nil then
- p.Transparency = transparency
- end
- p.Anchored = true
- if collide ~= nil then
- p.CanCollide = collide
- if color ~= nil then
- p.BrickColor = BrickColor.new(color)
- end
- if size ~= nil then
- p.Size = size
- end
- if cf ~= nil then
- p.CFrame = cf
- end
- if material ~= nil then
- p.Material = material
- end
- if shape ~= nil then
- p.Shape = shape
- end
- if debris ~= nil then
- game.Debris:AddItem(p, debris)
- end
- p.TopSurface = "SmoothNoOutlines"
- p.BottomSurface = "SmoothNoOutlines"
- p.LeftSurface = "SmoothNoOutlines"
- p.RightSurface = "SmoothNoOutlines"
- p.FrontSurface = "SmoothNoOutlines"
- p.BackSurface = "SmoothNoOutlines"
- return p
- end
- end
- meshsomething = function(part, meshid, textureid, scale, mt)
- local msh = nil
- if mt ~= nil then
- msh = Instance.new(mt, part)
- else
- msh = Instance.new("SpecialMesh", part)
- end
- if meshid ~= nil then
- msh.MeshId = meshid
- end
- if textureid ~= nil then
- msh.TextureId = textureid
- end
- if scale ~= nil then
- msh.Scale = scale
- end
- return msh
- end
- local lastdf, df, dfm = nil, nil, nil
- local basicunlocked = false
- mc = Instance.new("NumberValue", char)
- mc.Name = "CloanTime"
- mc.Value = 0
- ht = Instance.new("NumberValue", char)
- ht.Name = "HealingTime"
- ht.Value = 6
- stun = Instance.new("BoolValue", char)
- stun.Name = "Stunned"
- stun.Value = false
- atk = Instance.new("NumberValue", char)
- atk.Name = "Attack"
- atk.Value = 1
- def = Instance.new("NumberValue", char)
- def.Name = "Defense"
- def.Value = 1
- spd = Instance.new("NumberValue", char)
- spd.Name = "Speed"
- spd.Value = 1
- deft = Instance.new("NumberValue", char)
- deft.Name = "DefenseTime"
- deft.Value = 0
- atkt = Instance.new("NumberValue", char)
- atkt.Name = "AttackTime"
- atkt.Value = 0
- spdt = Instance.new("NumberValue", char)
- spdt.Name = "SpeedTime"
- spdt.Value = 0
- posd = Instance.new("BoolValue", char)
- posd.Name = "Posioned"
- posd.Value = false
- pt = Instance.new("NumberValue", char)
- pt.Name = "PoisonTime"
- pt.Value = 0
- bl = Instance.new("BoolValue", char)
- bl.Name = "Blocking"
- bl.Value = false
- bll = Instance.new("BoolValue", char)
- bll.Name = "BlockingLabel"
- bll.Value = false
- blt = Instance.new("NumberValue", char)
- blt.Name = "BlockingLeft"
- blt.Value = 50
- pb = Instance.new("BoolValue", char)
- pb.Name = "PauseBlock"
- pb.Value = false
- blm = 100
- gd = Instance.new("BoolValue", char)
- gd.Name = "Ground"
- local TARG7, obj, TARG8, obj2 = nil, nil, nil, nil
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Weld" then
- v:destroy()
- end
- if v.ClassName == "Model" then
- v:Destroy()
- end
- end
- for i,v in pairs(player.PlayerGui:GetChildren()) do
- if v.Name == "UI" then
- v:Destroy()
- end
- end
- for i,v in pairs(char.Head:GetChildren()) do
- if v.ClassName == "Sound" then
- v:Destroy()
- end
- end
- local m = Instance.new("Model")
- m.Name = "Runic Tunes"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Lily white")
- p1.Material = Enum.Material.SmoothPlastic
- p1.Name = "BLD"
- p1.CFrame = CFrame.new(158.814728, 7.5604434, 68.9112091, 0.118325084, -0.0106279431, -0.992919028, 0.00754601555, 0.999924302, -0.00980370957, 0.992947757, -0.00633254647, 0.118396461)
- p1.CanCollide = false
- p1.Size = Vector3.new(0.200000003, 1.96283054, 0.200000003)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("BlockMesh", p1)
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.648554683, 1, 0.684892654)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Steel blue")
- p2.Material = Enum.Material.Neon
- p2.Name = "BLD"
- p2.CFrame = CFrame.new(158.814041, 7.5597086, 68.9119949, 0.118325084, -0.0106279431, -0.992919028, 0.00754601555, 0.999924302, -0.00980370957, 0.992947757, -0.00633254647, 0.118396461)
- p2.CanCollide = false
- p2.Size = Vector3.new(0.200000003, 1.97707105, 0.200000003)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("BlockMesh", p2)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.557979703, 1, 0.633331835)
- p3 = Instance.new("WedgePart", m)
- p3.BrickColor = BrickColor.new("Steel blue")
- p3.Material = Enum.Material.Neon
- p3.Name = "BLD"
- p3.CFrame = CFrame.new(156.878372, 13.0602722, 69.0994492, -0.11835397, -0.992914915, -0.0106989695, -0.00756300753, -0.00987302419, 0.999923646, -0.992943823, 0.118426017, -0.0063409037)
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Symmetric
- p3.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshType = Enum.MeshType.Wedge
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.498162329, 1, 1)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Steel blue")
- p4.Material = Enum.Material.Neon
- p4.Name = "BLD"
- p4.CFrame = CFrame.new(157.307724, 12.1233807, 69.0564804, 0.118310027, 0.529905677, -0.839764893, 0.00755101116, 0.845199645, 0.534398854, 0.992949247, -0.0695658773, 0.0959944203)
- p4.CanCollide = false
- p4.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.50920862, 1, 1)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Steel blue")
- p5.Material = Enum.Material.Neon
- p5.Name = "BLD"
- p5.CFrame = CFrame.new(160.176987, 12.1517935, 68.714447, -0.118335038, -0.547754049, 0.828229785, -0.0075480137, 0.834562182, 0.550863683, -0.992946565, 0.0589350685, -0.10289254)
- p5.CanCollide = false
- p5.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("BlockMesh", p5)
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.50920862, 1, 1)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Steel blue")
- p6.Material = Enum.Material.Neon
- p6.Name = "BLD"
- p6.CFrame = CFrame.new(157.422958, 12.2590694, 69.0417023, 0.118307069, 0.747301161, -0.653870761, 0.00755501352, 0.657798648, 0.753157079, 0.992949605, -0.0940439478, 0.0721764714)
- p6.CanCollide = false
- p6.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("BlockMesh", p6)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.50920862, 1, 1)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Lily white")
- p7.Material = Enum.Material.SmoothPlastic
- p7.Name = "BLD"
- p7.CFrame = CFrame.new(158.754517, 12.4360352, 68.8841705, 0.11835397, -0.99291575, 0.0106354216, 0.00756300753, -0.00980902929, -0.999924123, 0.992943823, 0.118425608, 0.00634848187)
- p7.CanCollide = false
- p7.Size = Vector3.new(0.200000003, 1.43592846, 0.234207362)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("BlockMesh", p7)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.58933264, 1, 1)
- p8 = Instance.new("WedgePart", m)
- p8.BrickColor = BrickColor.new("Steel blue")
- p8.Material = Enum.Material.Neon
- p8.Name = "BLD"
- p8.CFrame = CFrame.new(157.24379, 11.7580929, 69.0659103, -0.11835397, -0.992914915, -0.0106989695, -0.00756300753, -0.00987302419, 0.999923646, -0.992943823, 0.118426017, -0.0063409037)
- p8.CanCollide = false
- p8.FormFactor = Enum.FormFactor.Symmetric
- p8.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Wedge
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.498162329, 1, 1)
- p9 = Instance.new("WedgePart", m)
- p9.BrickColor = BrickColor.new("Steel blue")
- p9.Material = Enum.Material.Neon
- p9.Name = "BLD"
- p9.CFrame = CFrame.new(160.248718, 11.7879009, 68.7096558, 0.118293986, 0.992922843, -0.0106371325, 0.00756400824, 0.00981101859, 0.999924242, 0.992950976, -0.11836566, -0.00634988351)
- p9.CanCollide = false
- p9.FormFactor = Enum.FormFactor.Symmetric
- p9.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Wedge
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.498162329, 1, 1)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Lily white")
- p10.Material = Enum.Material.SmoothPlastic
- p10.Name = "BLD"
- p10.CFrame = CFrame.new(159.46701, 12.4445133, 68.7992249, 0.118308052, 0.694607854, -0.709595263, 0.00755301397, 0.713963687, 0.700143218, 0.992949486, -0.0881922767, 0.0792213902)
- p10.CanCollide = false
- p10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("BlockMesh", p10)
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Steel blue")
- p11.Material = Enum.Material.Neon
- p11.Name = "BLD"
- p11.CFrame = CFrame.new(159.728104, 12.4282827, 68.7657394, -0.118352018, -0.982557595, 0.143443584, -0.00755901122, 0.145346135, 0.989352942, -0.99294436, 0.116007797, -0.0246291868)
- p11.CanCollide = false
- p11.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("BlockMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.50920862, 1, 1)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Steel blue")
- p12.Material = Enum.Material.Neon
- p12.Name = "BLD"
- p12.CFrame = CFrame.new(160.058914, 12.2851906, 68.727478, -0.118341058, -0.761105955, 0.6377424, -0.00755101349, 0.642926514, 0.765891731, -0.992945552, 0.0858209506, -0.0818318427)
- p12.CanCollide = false
- p12.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("BlockMesh", p12)
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.50920862, 1, 1)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Steel blue")
- p13.Material = Enum.Material.Neon
- p13.Name = "BLD"
- p13.CFrame = CFrame.new(157.750641, 12.4086933, 69.0015106, 0.118294001, 0.97926718, -0.164452553, 0.00756200869, 0.164722145, 0.986311972, 0.992951095, -0.117918529, 0.0120804515)
- p13.CanCollide = false
- p13.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("BlockMesh", p13)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.50920862, 1, 1)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Steel blue")
- p14.Material = Enum.Material.Neon
- p14.Name = "BLD"
- p14.CFrame = CFrame.new(159.909805, 12.3785143, 68.7444763, -0.118348099, -0.916854024, 0.381280303, -0.0075570154, 0.384799153, 0.922970295, -0.992944837, 0.106350563, -0.0524689853)
- p14.CanCollide = false
- p14.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("BlockMesh", p14)
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.50920862, 1, 1)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Steel blue")
- p15.Material = Enum.Material.Neon
- p15.Name = "BLD"
- p15.CFrame = CFrame.new(157.570007, 12.3553028, 69.0234451, 0.118300028, 0.908478975, -0.400840968, 0.00755601097, 0.402840227, 0.915240228, 0.992950439, -0.111301847, 0.0407916084)
- p15.CanCollide = false
- p15.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("BlockMesh", p15)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.50920862, 1, 1)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Steel blue")
- p16.Material = Enum.Material.Neon
- p16.Name = "BLD"
- p16.CFrame = CFrame.new(158.742798, 12.4337044, 68.8831253, 0.118293986, 0.992922843, -0.0106371325, 0.00756400824, 0.00981101859, 0.999924242, 0.992950976, -0.11836566, -0.00634988351)
- p16.CanCollide = false
- p16.Size = Vector3.new(0.200000003, 1.83073652, 0.486118287)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("BlockMesh", p16)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.50920862, 1, 1)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Lily white")
- p17.Material = Enum.Material.SmoothPlastic
- p17.Name = "BLD"
- p17.CFrame = CFrame.new(158.041702, 12.4303865, 68.9691162, 0.118307985, 0.694608331, -0.709595621, 0.00755301351, 0.713964105, 0.700143635, 0.992949724, -0.0881923735, 0.0792214721)
- p17.CanCollide = false
- p17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("BlockMesh", p17)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Steel blue")
- p18.Material = Enum.Material.Neon
- p18.Name = "BLD"
- p18.CFrame = CFrame.new(160.275757, 13.6879368, 68.6909027, -0.11834804, -0.91685462, 0.381280571, -0.0075570168, 0.384799421, 0.922970891, -0.992945075, 0.10635069, -0.0524690524)
- p18.CanCollide = false
- p18.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("BlockMesh", p18)
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.50920862, 1, 1)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Steel blue")
- p19.Material = Enum.Material.Neon
- p19.Name = "BLD"
- p19.CFrame = CFrame.new(160.094055, 13.7376461, 68.7121124, -0.118351959, -0.982558072, 0.143443704, -0.00755901216, 0.145346209, 0.989353597, -0.992944598, 0.116007946, -0.0246292129)
- p19.CanCollide = false
- p19.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("BlockMesh", p19)
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.50920862, 1, 1)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Steel blue")
- p20.Material = Enum.Material.Neon
- p20.Name = "BLD"
- p20.CFrame = CFrame.new(160.543045, 13.4612131, 68.660759, -0.118334994, -0.547754407, 0.828230321, -0.00754801324, 0.834562838, 0.550863981, -0.992946804, 0.0589351282, -0.102892645)
- p20.CanCollide = false
- p20.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("BlockMesh", p20)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.50920862, 1, 1)
- p21 = Instance.new("WedgePart", m)
- p21.BrickColor = BrickColor.new("Steel blue")
- p21.Material = Enum.Material.Neon
- p21.Name = "BLD"
- p21.CFrame = CFrame.new(160.61467, 13.0973186, 68.6560059, 0.118293941, 0.992923439, -0.0106371343, 0.00756401056, 0.0098110307, 0.999924839, 0.992951334, -0.118365787, -0.0063498863)
- p21.CanCollide = false
- p21.FormFactor = Enum.FormFactor.Symmetric
- p21.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshType = Enum.MeshType.Wedge
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.498162329, 1, 1)
- p22 = Instance.new("Part", m)
- p22.BrickColor = BrickColor.new("Steel blue")
- p22.Material = Enum.Material.Neon
- p22.Name = "BLD"
- p22.CFrame = CFrame.new(160.42485, 13.5945854, 68.6738205, -0.118341006, -0.761106491, 0.637742817, -0.00755101489, 0.642926931, 0.765892208, -0.99294579, 0.0858210698, -0.0818319246)
- p22.CanCollide = false
- p22.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b22 = Instance.new("BlockMesh", p22)
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(0.50920862, 1, 1)
- p23 = Instance.new("Part", m)
- p23.BrickColor = BrickColor.new("Lily white")
- p23.Material = Enum.Material.SmoothPlastic
- p23.Name = "BLD"
- p23.CFrame = CFrame.new(158.827927, 6.39995003, 68.9178162, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
- p23.CanCollide = false
- p23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b23 = Instance.new("BlockMesh", p23)
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(0.718227684, 0.506206095, 0.73399806)
- p24 = Instance.new("Part", m)
- p24.BrickColor = BrickColor.new("Lily white")
- p24.Material = Enum.Material.SmoothPlastic
- p24.Name = "BLD"
- p24.CFrame = CFrame.new(158.827576, 6.39646339, 68.9185486, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
- p24.CanCollide = false
- p24.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b24 = Instance.new("BlockMesh", p24)
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(0.648554683, 0.687896371, 0.684892654)
- p25 = Instance.new("Part", m)
- p25.BrickColor = BrickColor.new("Steel blue")
- p25.Material = Enum.Material.Neon
- p25.Name = "BLD"
- p25.CFrame = CFrame.new(158.736465, 14.890851, 68.865036, 0.118337922, -0.709601462, -0.694597363, 0.00755000906, 0.700135171, -0.713972449, 0.992946208, 0.0792460293, 0.0882102326)
- p25.CanCollide = false
- p25.Size = Vector3.new(0.200000003, 0.345786512, 0.341257185)
- p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b25 = Instance.new("BlockMesh", p25)
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(0.50920862, 1, 1)
- p26 = Instance.new("Part", m)
- p26.BrickColor = BrickColor.new("Lily white")
- p26.Material = Enum.Material.SmoothPlastic
- p26.Name = "BLD"
- p26.CFrame = CFrame.new(158.801727, 8.90960407, 68.9055328, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
- p26.CanCollide = false
- p26.Size = Vector3.new(0.200000003, 0.346768677, 0.492501974)
- p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b26 = Instance.new("BlockMesh", p26)
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(0.58933264, 1, 1)
- p27 = Instance.new("Part", m)
- p27.BrickColor = BrickColor.new("Lily white")
- p27.Material = Enum.Material.SmoothPlastic
- p27.Name = "Main"
- p27.CFrame = CFrame.new(158.815582, 7.5606904, 68.9103928, 0.118325055, -0.0106279459, -0.992918789, 0.0075460095, 0.999924064, -0.00980370119, 0.992947042, -0.00633254554, 0.118396379)
- p27.Size = Vector3.new(0.200000003, 1.93370783, 0.200000003)
- p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b27 = Instance.new("BlockMesh", p27)
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(0.718227684, 1, 0.73399806)
- p28 = Instance.new("Part", m)
- p28.BrickColor = BrickColor.new("Lily white")
- p28.Material = Enum.Material.SmoothPlastic
- p28.Name = "BLD"
- p28.CFrame = CFrame.new(158.93222, 6.67016792, 68.9040375, 0.0761855617, -0.992928326, 0.0911706984, 0.712377787, -0.00977398362, -0.70173943, 0.697660565, 0.118399531, 0.706581771)
- p28.CanCollide = false
- p28.FormFactor = Enum.FormFactor.Symmetric
- p28.Elasticity = 0
- p28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b28 = Instance.new("SpecialMesh", p28)
- b28.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b28.TextureId = ""
- b28.MeshType = Enum.MeshType.FileMesh
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
- p29 = Instance.new("Part", m)
- p29.BrickColor = BrickColor.new("Lily white")
- p29.Material = Enum.Material.SmoothPlastic
- p29.Name = "BLD"
- p29.CFrame = CFrame.new(158.808517, 8.45066643, 68.9044189, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
- p29.CanCollide = false
- p29.Size = Vector3.new(0.200000003, 0.200000003, 0.201797724)
- p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b29 = Instance.new("BlockMesh", p29)
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(0.718227684, 0.502999544, 1)
- p30 = Instance.new("Part", m)
- p30.BrickColor = BrickColor.new("Lily white")
- p30.Material = Enum.Material.SmoothPlastic
- p30.Name = "BLD"
- p30.CFrame = CFrame.new(158.909317, 8.45204735, 68.8931046, 0.0761855543, -0.992928326, 0.0911706984, 0.712377965, -0.00977396779, -0.701739252, 0.697660387, 0.118399531, 0.706581891)
- p30.CanCollide = false
- p30.FormFactor = Enum.FormFactor.Symmetric
- p30.Elasticity = 0
- p30.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b30 = Instance.new("SpecialMesh", p30)
- b30.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b30.TextureId = ""
- b30.MeshType = Enum.MeshType.FileMesh
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
- p31 = Instance.new("Part", m)
- p31.BrickColor = BrickColor.new("Lily white")
- p31.Material = Enum.Material.SmoothPlastic
- p31.Name = "BLD"
- p31.CFrame = CFrame.new(158.708908, 8.45005894, 68.917038, 0.0761882216, -0.992918432, 0.0911584049, 0.712373853, -0.0097635109, -0.701733112, 0.697653294, 0.118402772, 0.70658499)
- p31.CanCollide = false
- p31.FormFactor = Enum.FormFactor.Symmetric
- p31.Elasticity = 0
- p31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b31 = Instance.new("SpecialMesh", p31)
- b31.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b31.TextureId = ""
- b31.MeshType = Enum.MeshType.FileMesh
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
- p32 = Instance.new("Part", m)
- p32.BrickColor = BrickColor.new("Steel blue")
- p32.Material = Enum.Material.Neon
- p32.Name = "Ray"
- p32.CFrame = CFrame.new(158.769913, 11.8427038, 68.8844223, 0.118325047, -0.0106279496, -0.992918074, 0.00754600298, 0.999923468, -0.00980368629, 0.992946327, -0.00633254042, 0.118396193)
- p32.CanCollide = false
- p32.Size = Vector3.new(0.200000003, 6.09162045, 0.486118287)
- p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b32 = Instance.new("BlockMesh", p32)
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(0.50920862, 1, 1)
- p33 = Instance.new("Part", m)
- p33.BrickColor = BrickColor.new("Lily white")
- p33.Material = Enum.Material.SmoothPlastic
- p33.Name = "BLD"
- p33.CFrame = CFrame.new(158.767548, 11.5664883, 68.8892365, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
- p33.CanCollide = false
- p33.Size = Vector3.new(0.200000003, 4.97152424, 0.234207362)
- p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b33 = Instance.new("BlockMesh", p33)
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(0.58933264, 1, 1)
- p34 = Instance.new("Part", m)
- p34.BrickColor = BrickColor.new("Lily white")
- p34.Material = Enum.Material.SmoothPlastic
- p34.Name = "BLD"
- p34.CFrame = CFrame.new(158.730392, 13.741621, 68.8770142, 0.118353955, -0.992916465, 0.0106354197, 0.00756301219, -0.00980904698, -0.999924719, 0.992944539, 0.118425779, 0.00634848466)
- p34.CanCollide = false
- p34.Size = Vector3.new(0.200000003, 2.02519441, 0.234207362)
- p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b34 = Instance.new("BlockMesh", p34)
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(0.58933264, 1, 1)
- p35 = Instance.new("Part", m)
- p35.BrickColor = BrickColor.new("Lily white")
- p35.Material = Enum.Material.SmoothPlastic
- p35.Name = "BLD"
- p35.CFrame = CFrame.new(158.740524, 14.0519733, 68.8734207, 0.11830803, 0.69460839, -0.70959568, 0.0075530177, 0.713964105, 0.700143576, 0.992950201, -0.0881924033, 0.0792214945)
- p35.CanCollide = false
- p35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b35 = Instance.new("BlockMesh", p35)
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
- p36 = Instance.new("Part", m)
- p36.BrickColor = BrickColor.new("Lily white")
- p36.Material = Enum.Material.SmoothPlastic
- p36.Name = "BLD"
- p36.CFrame = CFrame.new(159.735458, 13.7529106, 68.7572479, 0.11830803, 0.69460839, -0.70959568, 0.0075530177, 0.713964105, 0.700143576, 0.992950201, -0.0881924033, 0.0792214945)
- p36.CanCollide = false
- p36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b36 = Instance.new("BlockMesh", p36)
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
- p37 = Instance.new("Part", m)
- p37.BrickColor = BrickColor.new("Lily white")
- p37.Material = Enum.Material.SmoothPlastic
- p37.Name = "BLD"
- p37.CFrame = CFrame.new(157.725037, 13.7329903, 68.9969025, 0.11830803, 0.69460839, -0.70959568, 0.0075530177, 0.713964105, 0.700143576, 0.992950201, -0.0881924033, 0.0792214945)
- p37.CanCollide = false
- p37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b37 = Instance.new("BlockMesh", p37)
- b37.Name = "Mesh"
- b37.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
- p38 = Instance.new("Part", m)
- p38.BrickColor = BrickColor.new("Lily white")
- p38.Material = Enum.Material.SmoothPlastic
- p38.Name = "BLD"
- p38.CFrame = CFrame.new(158.827896, 6.39891052, 68.9171371, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
- p38.CanCollide = false
- p38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b38 = Instance.new("BlockMesh", p38)
- b38.Name = "Mesh"
- b38.Scale = Vector3.new(0.362895161, 0.388352871, 0.856761694)
- p39 = Instance.new("Part", m)
- p39.BrickColor = BrickColor.new("Steel blue")
- p39.Material = Enum.Material.Neon
- p39.Name = "BLD"
- p39.CFrame = CFrame.new(157.20462, 13.6575089, 69.0570068, 0.118300013, 0.908479631, -0.400841266, 0.00755601563, 0.402840495, 0.915240765, 0.992951155, -0.111301988, 0.0407916717)
- p39.CanCollide = false
- p39.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b39 = Instance.new("BlockMesh", p39)
- b39.Name = "Mesh"
- b39.Scale = Vector3.new(0.50920862, 1, 1)
- p40 = Instance.new("Part", m)
- p40.BrickColor = BrickColor.new("Steel blue")
- p40.Material = Enum.Material.Neon
- p40.Name = "BLD"
- p40.CFrame = CFrame.new(157.385162, 13.7107983, 69.0350876, 0.118293993, 0.979267836, -0.164452657, 0.00756201334, 0.164722264, 0.986312509, 0.99295181, -0.117918685, 0.0120804729)
- p40.CanCollide = false
- p40.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b40 = Instance.new("BlockMesh", p40)
- b40.Name = "Mesh"
- b40.Scale = Vector3.new(0.50920862, 1, 1)
- p41 = Instance.new("Part", m)
- p41.BrickColor = BrickColor.new("Lily white")
- p41.Material = Enum.Material.SmoothPlastic
- p41.Name = "BLD"
- p41.CFrame = CFrame.new(158.731781, 6.6681776, 68.9279327, 0.0761882588, -0.992918432, 0.0911583677, 0.712373495, -0.00976354349, -0.70173341, 0.697653711, 0.118402772, 0.706584513)
- p41.CanCollide = false
- p41.FormFactor = Enum.FormFactor.Symmetric
- p41.Elasticity = 0
- p41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b41 = Instance.new("SpecialMesh", p41)
- b41.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b41.TextureId = ""
- b41.MeshType = Enum.MeshType.FileMesh
- b41.Name = "Mesh"
- b41.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
- p42 = Instance.new("Part", m)
- p42.BrickColor = BrickColor.new("Lily white")
- p42.Material = Enum.Material.SmoothPlastic
- p42.Name = "BLD"
- p42.CFrame = CFrame.new(158.83139, 6.66878939, 68.9153366, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
- p42.CanCollide = false
- p42.Size = Vector3.new(0.200000003, 0.200000003, 0.201797724)
- p42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b42 = Instance.new("BlockMesh", p42)
- b42.Name = "Mesh"
- b42.Scale = Vector3.new(0.718227684, 0.502999544, 1)
- p43 = Instance.new("Part", m)
- p43.BrickColor = BrickColor.new("Lily white")
- p43.Material = Enum.Material.SmoothPlastic
- p43.Name = "BLD"
- p43.CFrame = CFrame.new(158.801743, 8.72985172, 68.9037323, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
- p43.CanCollide = false
- p43.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b43 = Instance.new("BlockMesh", p43)
- b43.Name = "Mesh"
- b43.Scale = Vector3.new(0.648554683, 0.687896371, 0.684892654)
- p44 = Instance.new("Part", m)
- p44.BrickColor = BrickColor.new("Lily white")
- p44.Material = Enum.Material.SmoothPlastic
- p44.Name = "BLD"
- p44.CFrame = CFrame.new(158.801895, 8.74922943, 68.9028854, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
- p44.CanCollide = false
- p44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b44 = Instance.new("BlockMesh", p44)
- b44.Name = "Mesh"
- b44.Scale = Vector3.new(0.718227684, 0.665798903, 0.73399806)
- p45 = Instance.new("Part", m)
- p45.BrickColor = BrickColor.new("Steel blue")
- p45.Material = Enum.Material.Neon
- p45.Name = "BLD"
- p45.CFrame = CFrame.new(158.801086, 8.72885609, 68.9045486, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
- p45.CanCollide = false
- p45.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b45 = Instance.new("BlockMesh", p45)
- b45.Name = "Mesh"
- b45.Scale = Vector3.new(0.557979703, 0.75173372, 0.633331835)
- p46 = Instance.new("WedgePart", m)
- p46.BrickColor = BrickColor.new("Lily white")
- p46.Material = Enum.Material.SmoothPlastic
- p46.Name = "BLD"
- p46.CFrame = CFrame.new(158.917816, 8.71354866, 68.8893967, 0.118293978, 0.992923558, -0.0106371325, 0.00756401243, 0.00981103629, 0.999924839, 0.992951691, -0.118365817, -0.00634988584)
- p46.CanCollide = false
- p46.FormFactor = Enum.FormFactor.Symmetric
- p46.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b46 = Instance.new("SpecialMesh", p46)
- b46.MeshType = Enum.MeshType.Wedge
- b46.Name = "Mesh"
- b46.Scale = Vector3.new(0.627057493, 0.434583604, 0.228340343)
- p47 = Instance.new("Part", m)
- p47.BrickColor = BrickColor.new("Lily white")
- p47.Material = Enum.Material.SmoothPlastic
- p47.Name = "BLD"
- p47.CFrame = CFrame.new(158.807114, 8.77627563, 68.9024124, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
- p47.CanCollide = false
- p47.Size = Vector3.new(0.200000003, 0.200000003, 0.559285402)
- p47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b47 = Instance.new("BlockMesh", p47)
- b47.Name = "Mesh"
- b47.Scale = Vector3.new(0.254901916, 0.542615652, 1)
- p48 = Instance.new("Part", m)
- p48.BrickColor = BrickColor.new("Lily white")
- p48.Material = Enum.Material.SmoothPlastic
- p48.Name = "BLD"
- p48.CFrame = CFrame.new(158.80629, 8.78682137, 68.9031525, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
- p48.CanCollide = false
- p48.Size = Vector3.new(0.200000003, 0.200000003, 0.505760431)
- p48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b48 = Instance.new("BlockMesh", p48)
- b48.Name = "Mesh"
- b48.Scale = Vector3.new(0.847122908, 0.506206095, 1)
- p49 = Instance.new("Part", m)
- p49.BrickColor = BrickColor.new("Steel blue")
- p49.Material = Enum.Material.Neon
- p49.Name = "BLD"
- p49.CFrame = CFrame.new(156.942291, 13.4255161, 69.0900345, 0.118310012, 0.529906094, -0.839765429, 0.00755101535, 0.845200121, 0.534399152, 0.992949963, -0.0695659742, 0.0959945396)
- p49.CanCollide = false
- p49.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b49 = Instance.new("BlockMesh", p49)
- b49.Name = "Mesh"
- b49.Scale = Vector3.new(0.50920862, 1, 1)
- p50 = Instance.new("Part", m)
- p50.BrickColor = BrickColor.new("Steel blue")
- p50.Material = Enum.Material.Neon
- p50.Name = "BLD"
- p50.CFrame = CFrame.new(157.057526, 13.5612326, 69.0752792, 0.118307047, 0.747301638, -0.653871238, 0.00755501771, 0.657799125, 0.753157496, 0.99295032, -0.094044067, 0.0721765757)
- p50.CanCollide = false
- p50.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
- p50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b50 = Instance.new("BlockMesh", p50)
- b50.Name = "Mesh"
- b50.Scale = Vector3.new(0.50920862, 1, 1)
- p51 = Instance.new("Part", m)
- p51.BrickColor = BrickColor.new("Steel blue")
- p51.Material = Enum.Material.Neon
- p51.Name = "BLD"
- p51.CFrame = CFrame.new(158.826889, 6.39547873, 68.9193802, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
- p51.CanCollide = false
- p51.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b51 = Instance.new("BlockMesh", p51)
- b51.Name = "Mesh"
- b51.Scale = Vector3.new(0.557979703, 0.75173372, 0.633331835)
- p52 = Instance.new("WedgePart", m)
- p52.BrickColor = BrickColor.new("Lily white")
- p52.Material = Enum.Material.SmoothPlastic
- p52.Name = "BLD"
- p52.CFrame = CFrame.new(158.686249, 8.71128845, 68.9170303, -0.118353955, -0.99291575, -0.0106989676, -0.00756301219, -0.00987304188, 0.999924242, -0.992944539, 0.118426189, -0.00634090649)
- p52.CanCollide = false
- p52.FormFactor = Enum.FormFactor.Symmetric
- p52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b52 = Instance.new("SpecialMesh", p52)
- b52.MeshType = Enum.MeshType.Wedge
- b52.Name = "Mesh"
- b52.Scale = Vector3.new(0.627057493, 0.434583604, 0.228340343)
- p53 = Instance.new("Part", m)
- p53.BrickColor = BrickColor.new("Steel blue")
- p53.Material = Enum.Material.Neon
- p53.Name = "BLD"
- p53.CFrame = CFrame.new(158.743073, 13.739521, 68.873085, 0.118293978, 0.992923558, -0.0106371325, 0.00756401243, 0.00981103629, 0.999924839, 0.992951691, -0.118365817, -0.00634988584)
- p53.CanCollide = false
- p53.Size = Vector3.new(0.200000003, 2.56731892, 0.486118287)
- p53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b53 = Instance.new("BlockMesh", p53)
- b53.Name = "Mesh"
- b53.Scale = Vector3.new(0.50920862, 1, 1)
- w1 = Instance.new("Weld", p27)
- w1.Name = "Handle1"
- w1.Part0 = p27
- w1.C0 = CFrame.new(0.000709533691, -0.000243186951, 0.000946044922, 1.00000072, 9.31322575e-10, 5.21540642e-08, 9.31322575e-10, 1.00000024, -5.58793545e-09, 5.21540642e-08, -5.52972779e-09, 1.00000024)
- w1.Part1 = p1
- w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w2 = Instance.new("Weld", p27)
- w2.Name = "Handle2"
- w2.Part0 = p27
- w2.C0 = CFrame.new(0.00140380859, -0.000975608826, 0.00172424316, 1.00000072, 9.31322575e-10, 5.21540642e-08, 9.31322575e-10, 1.00000024, -5.58793545e-09, 5.21540642e-08, -5.52972779e-09, 1.00000024)
- w2.Part1 = p2
- w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w3 = Instance.new("Weld", p27)
- w3.Name = "Blade"
- w3.Part0 = p27
- w3.C0 = CFrame.new(0, 5.51854897, 1.89195251, -1.00000036, 2.93627381e-05, -1.670653e-05, -1.67097896e-05, -6.95463386e-05, 1.00000036, 2.925843e-05, 1.00000036, 6.95349881e-05)
- w3.Part1 = p3
- w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w4 = Instance.new("Weld", p27)
- w4.Name = "Blade"
- w4.Part0 = p27
- w4.C0 = CFrame.new(0.00106811523, 4.57743835, 1.46974182, 1.00000048, 3.86685133e-06, -1.54301524e-05, 5.14695421e-06, 0.839943171, 0.54267472, 1.51395798e-05, -0.542674839, 0.839943349)
- w4.Part1 = p4
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p27)
- w5.Name = "Blade"
- w5.Part0 = p27
- w5.C0 = CFrame.new(0.00116729736, 4.57752132, -1.41996765, -1.00000072, 3.88547778e-06, -9.53674316e-06, -1.90036371e-06, 0.839946151, 0.542670369, 9.99867916e-06, 0.542670369, -0.83994621)
- w5.Part1 = p5
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p27)
- w6.Name = "Blade"
- w6.Part0 = p27
- w6.C0 = CFrame.new(0.00105285645, 4.71198559, 1.35224915, 1.00000048, 7.68899918e-06, -1.8671155e-05, 9.17818397e-06, 0.650401175, 0.759591222, 1.80751085e-05, -0.75959152, 0.650401294)
- w6.Part1 = p6
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p27)
- w7.Name = "Handle1"
- w7.Part0 = p27
- w7.C0 = CFrame.new(0.00352478027, 4.87578297, 0.00973510742, 1.00000036, 2.93403864e-05, 1.6707927e-05, 1.67097896e-05, -5.54521102e-06, -1.00000024, -2.925843e-05, 1.00000048, -5.53508289e-06)
- w7.Part1 = p7
- w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p27)
- w8.Name = "Blade"
- w8.Part0 = p27
- w8.C0 = CFrame.new(0.000114440918, 4.21279812, 1.53791809, -1.00000036, 2.93627381e-05, -1.670653e-05, -1.67097896e-05, -6.95463386e-05, 1.00000036, 2.925843e-05, 1.00000036, 6.95349881e-05)
- w8.Part1 = p8
- w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p27)
- w9.Name = "Blade"
- w9.Part0 = p27
- w9.C0 = CFrame.new(0.00215148926, 4.212924, -1.4881897, 1.00000036, 3.10391188e-05, -1.83014199e-05, 1.83028169e-05, 7.07939034e-06, 1.00000036, 3.11434269e-05, -1.00000048, 7.06792343e-06)
- w9.Part1 = p9
- w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p27)
- w10.Name = "Handle1"
- w10.Part0 = p27
- w10.C0 = CFrame.new(0.00354766846, 4.87722778, -0.707855225, 1.00000048, 6.95884228e-06, -1.70990825e-05, 7.16885552e-06, 0.707084835, 0.707129061, 1.71065331e-05, -0.70712924, 0.707084954)
- w10.Part1 = p10
- w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p27)
- w11.Name = "Blade"
- w11.Part0 = p27
- w11.C0 = CFrame.new(0.00106811523, 4.85843468, -0.970901489, -1.0000006, 2.50265002e-05, -1.68140978e-05, -1.27311796e-05, 0.155042872, 0.987908125, 2.72244215e-05, 0.987908304, -0.155042902)
- w11.Part1 = p11
- w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p27)
- w12.Name = "Blade"
- w12.Part0 = p27
- w12.C0 = CFrame.new(0.00114440918, 4.71208, -1.30250549, -1.00000048, 9.14186239e-06, -1.42306089e-05, -4.84287739e-06, 0.650422513, 0.759572983, 1.61081553e-05, 0.759573102, -0.650422573)
- w12.Part1 = p12
- w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p27)
- w13.Name = "Blade"
- w13.Part0 = p27
- w13.C0 = CFrame.new(0.00104522705, 4.85837078, 1.0206604, 1.00000048, 2.81631947e-05, -2.0920299e-05, 1.6302336e-05, 0.155048564, 0.987907231, 3.11657786e-05, -0.987907231, 0.155048579)
- w13.Part1 = p13
- w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p27)
- w14.Name = "Blade"
- w14.Part0 = p27
- w14.C0 = CFrame.new(0.00108337402, 4.80687332, -1.15335083, -1.0000006, 1.72033906e-05, -1.90958381e-05, -1.07740052e-05, 0.393840313, 0.919179142, 2.3253262e-05, 0.919179261, -0.393840432)
- w14.Part1 = p14
- w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p27)
- w15.Name = "Blade"
- w15.Part0 = p27
- w15.C0 = CFrame.new(0.00105285645, 4.80676365, 1.20314026, 1.00000048, 1.89840794e-05, -1.92858279e-05, 1.02454796e-05, 0.393858731, 0.919171393, 2.51531601e-05, -0.919171453, 0.393858761)
- w15.Part1 = p15
- w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16 = Instance.new("Weld", p27)
- w16.Name = "Blade"
- w16.Part0 = p27
- w16.C0 = CFrame.new(0.00108337402, 4.87358475, 0.021270752, 1.00000036, 3.10391188e-05, -1.83014199e-05, 1.83028169e-05, 7.07939034e-06, 1.00000036, 3.11434269e-05, -1.00000048, 7.06792343e-06)
- w16.Part1 = p16
- w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17 = Instance.new("Weld", p27)
- w17.Name = "Handle1"
- w17.Part0 = p27
- w17.C0 = CFrame.new(0.0034866333, 4.8771739, 0.727615356, 1.00000072, 6.92158937e-06, -1.70618296e-05, 7.16745853e-06, 0.707085252, 0.707129538, 1.719594e-05, -0.707129717, 0.707085311)
- w17.Part1 = p17
- w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18 = Instance.new("Weld", p27)
- w18.Name = "Blade"
- w18.Part0 = p27
- w18.C0 = CFrame.new(0.00106811523, 6.11264467, -1.53588867, -1.00000083, 1.72555447e-05, -1.91256404e-05, -1.07744709e-05, 0.393840581, 0.919179738, 2.31638551e-05, 0.919179857, -0.3938407)
- w18.Part1 = p18
- w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w19 = Instance.new("Weld", p27)
- w19.Name = "Blade"
- w19.Part0 = p27
- w19.C0 = CFrame.new(0.00100708008, 6.1641469, -1.35345459, -1.00000083, 2.5101006e-05, -1.6823411e-05, -1.27311796e-05, 0.155042946, 0.987908781, 2.71350145e-05, 0.9879089, -0.155043021)
- w19.Part1 = p19
- w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w20 = Instance.new("Weld", p27)
- w20.Name = "Blade"
- w20.Part0 = p27
- w20.C0 = CFrame.new(0.00105285645, 5.88328886, -1.80262756, -1.00000095, 3.91155481e-06, -9.57399607e-06, -1.89943239e-06, 0.839946806, 0.542670667, 9.91672277e-06, 0.542670727, -0.839946747)
- w20.Part1 = p20
- w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w21 = Instance.new("Weld", p27)
- w21.Name = "Blade"
- w21.Part0 = p27
- w21.C0 = CFrame.new(0.00206756592, 5.51869154, -1.8707428, 1.00000072, 3.09795141e-05, -1.83000229e-05, 1.83028169e-05, 7.08643347e-06, 1.00000095, 3.12253833e-05, -1.00000107, 7.06332503e-06)
- w21.Part1 = p21
- w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w22 = Instance.new("Weld", p27)
- w22.Name = "Blade"
- w22.Part0 = p27
- w22.C0 = CFrame.new(0.00104522705, 6.01782465, -1.68502808, -1.00000072, 9.20146704e-06, -1.42678618e-05, -4.84287739e-06, 0.650422931, 0.75957346, 1.60336494e-05, 0.759573638, -0.65042299)
- w22.Part1 = p22
- w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w23 = Instance.new("Weld", p27)
- w23.Name = "Handle1"
- w23.Part0 = p27
- w23.C0 = CFrame.new(7.62939453e-05, -1.16082907, 0, 1.00000095, 2.79396772e-09, 1.1920929e-07, 9.31322575e-10, 1.00000083, -1.26310624e-08, 1.41561031e-07, -1.19907781e-08, 1.00000095)
- w23.Part1 = p23
- w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w24 = Instance.new("Weld", p27)
- w24.Name = "Handle1"
- w24.Part0 = p27
- w24.C0 = CFrame.new(0.000732421875, -1.16431618, 0.000473022461, 1.00000095, 2.79396772e-09, 1.1920929e-07, 9.31322575e-10, 1.00000083, -1.26310624e-08, 1.41561031e-07, -1.19907781e-08, 1.00000095)
- w24.Part1 = p24
- w24.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w25 = Instance.new("Weld", p27)
- w25.Name = "Blade"
- w25.Part0 = p27
- w25.C0 = CFrame.new(0.000915527344, 7.33072329, 0.00132751465, 1.00000072, 6.57886267e-06, 1.20475888e-05, 3.86778265e-06, 0.707120955, -0.707093894, -1.29193068e-05, 0.707094073, 0.707121015)
- w25.Part1 = p25
- w25.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w26 = Instance.new("Weld", p27)
- w26.Name = "Handle1"
- w26.Part0 = p27
- w26.C0 = CFrame.new(0.00371551514, 1.34898758, -4.57763672e-05, 1.00000095, 2.79396772e-09, 1.1920929e-07, 9.31322575e-10, 1.00000083, -1.26310624e-08, 1.41561031e-07, -1.19907781e-08, 1.00000095)
- w26.Part1 = p26
- w26.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w27 = Instance.new("Weld", p27)
- w27.Name = "Handle1"
- w27.Part0 = p27
- w27.C0 = CFrame.new(0.000770568848, -0.891653061, -0.107833862, 0.70712918, 2.22027302e-06, 0.707089603, 0.707095206, 2.97963852e-05, -0.707128704, -2.96384096e-05, 1.00000954, 1.11237168e-05)
- w27.Part1 = p28
- w27.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w28 = Instance.new("Weld", p27)
- w28.Name = "Handle"
- w28.Part0 = p27
- w28.C0 = CFrame.new(-5.34057617e-05, 0.89002037, -0.00241088867, 1.00000095, 2.79396772e-09, 1.1920929e-07, 9.31322575e-10, 1.00000083, -1.26310624e-08, 1.41561031e-07, -1.19907781e-08, 1.00000095)
- w28.Part1 = p29
- w28.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w29 = Instance.new("Weld", p27)
- w29.Name = "Handle1"
- w29.Part0 = p27
- w29.C0 = CFrame.new(0.000648498535, 0.890401363, -0.103851318, 0.707129002, 2.22027302e-06, 0.707089722, 0.707095385, 2.98122177e-05, -0.707128525, -2.96533108e-05, 1.00000954, 1.1138618e-05)
- w29.Part1 = p30
- w29.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w30 = Instance.new("Weld", p27)
- w30.Name = "Handle1"
- w30.Part0 = p27
- w30.C0 = CFrame.new(0.000686645508, 0.89039135, 0.0979919434, 0.707122207, 6.69282372e-06, 0.707091391, 0.707091331, 4.01428624e-05, -0.707122266, -3.31173142e-05, 1, 2.36534725e-05)
- w30.Part1 = p31
- w30.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w31 = Instance.new("Weld", p27)
- w31.Name = "Blade"
- w31.Part0 = p27
- w31.C0 = CFrame.new(0.001121521, 4.2823329, 0.000289916992, 1.00000072, 1.86264515e-09, 7.4505806e-08, 0, 1.0000006, -1.03609636e-08, 1.04308128e-07, -8.09086487e-09, 1.00000072)
- w31.Part1 = p32
- w31.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w32 = Instance.new("Weld", p27)
- w32.Name = "Handle1"
- w32.Part0 = p27
- w32.C0 = CFrame.new(0.00354003906, 4.00613403, 0.00592041016, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
- w32.Part1 = p33
- w32.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w33 = Instance.new("Weld", p27)
- w33.Name = "Handle1"
- w33.Part0 = p27
- w33.C0 = CFrame.new(0.00341796875, 6.18157005, 0.02003479, 1.00000107, 2.94297934e-05, 1.67060643e-05, 1.67102553e-05, -5.55609586e-06, -1.00000083, -2.91615725e-05, 1.00000119, -5.5267592e-06)
- w33.Part1 = p34
- w33.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w34 = Instance.new("Weld", p27)
- w34.Name = "Handle1"
- w34.Part0 = p27
- w34.C0 = CFrame.new(0.00338745117, 6.49181366, 0.00651550293, 1.00000119, 6.89923763e-06, -1.70469284e-05, 7.16838986e-06, 0.707085252, 0.707129478, 1.72108412e-05, -0.707129776, 0.707085371)
- w34.Part1 = p35
- w34.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w35 = Instance.new("Weld", p27)
- w35.Name = "Handle1"
- w35.Part0 = p27
- w35.C0 = CFrame.new(0.00350952148, 6.18293571, -0.992202759, 1.00000119, 6.89923763e-06, -1.70469284e-05, 7.16838986e-06, 0.707085252, 0.707129478, 1.72108412e-05, -0.707129776, 0.707085371)
- w35.Part1 = p36
- w35.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w36 = Instance.new("Weld", p27)
- w36.Name = "Handle1"
- w36.Part0 = p27
- w36.C0 = CFrame.new(0.00344085693, 6.1828661, 1.032547, 1.00000119, 6.89923763e-06, -1.70469284e-05, 7.16838986e-06, 0.707085252, 0.707129478, 1.72108412e-05, -0.707129776, 0.707085371)
- w36.Part1 = p37
- w36.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w37 = Instance.new("Weld", p27)
- w37.Name = "Handle1"
- w37.Part0 = p27
- w37.C0 = CFrame.new(-0.000610351563, -1.1618638, -4.57763672e-05, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
- w37.Part1 = p38
- w37.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w38 = Instance.new("Weld", p27)
- w38.Name = "Blade"
- w38.Part0 = p27
- w38.C0 = CFrame.new(0.000968933105, 6.1125412, 1.55714417, 1.00000119, 1.89244747e-05, -1.92523003e-05, 1.02459453e-05, 0.393858969, 0.919171929, 2.52500176e-05, -0.919172108, 0.393859059)
- w38.Part1 = p39
- w38.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w39 = Instance.new("Weld", p27)
- w39.Name = "Blade"
- w39.Part0 = p27
- w39.C0 = CFrame.new(0.000968933105, 6.16404724, 1.37475586, 1.00000119, 2.80886889e-05, -2.09063292e-05, 1.63028017e-05, 0.155048668, 0.987907767, 3.12551856e-05, -0.987907946, 0.155048683)
- w39.Part1 = p40
- w39.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w40 = Instance.new("Weld", p27)
- w40.Name = "Handle1"
- w40.Part0 = p27
- w40.C0 = CFrame.new(0.000762939453, -0.891664505, 0.094039917, 0.707122624, 6.69388146e-06, 0.707090914, 0.707090974, 4.01102079e-05, -0.707122564, -3.30949588e-05, 1, 2.3629651e-05)
- w40.Part1 = p41
- w40.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w41 = Instance.new("Weld", p27)
- w41.Name = "Handle"
- w41.Part0 = p27
- w41.C0 = CFrame.new(4.57763672e-05, -0.89203167, -0.00636291504, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
- w41.Part1 = p42
- w41.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w42 = Instance.new("Weld", p27)
- w42.Name = "Handle1"
- w42.Part0 = p27
- w42.C0 = CFrame.new(0.00057220459, 1.1692605, 0.00149536133, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
- w42.Part1 = p43
- w42.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w43 = Instance.new("Weld", p27)
- w43.Name = "Handle1"
- w43.Part0 = p27
- w43.C0 = CFrame.new(-0.000106811523, 1.18864012, 0.00105285645, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
- w43.Part1 = p44
- w43.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w44 = Instance.new("Weld", p27)
- w44.Name = "Handle2"
- w44.Part0 = p27
- w44.C0 = CFrame.new(0.00129699707, 1.16826677, 0.00224304199, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
- w44.Part1 = p45
- w44.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w45 = Instance.new("Weld", p27)
- w45.Name = "Handle1"
- w45.Part0 = p27
- w45.C0 = CFrame.new(-5.34057617e-05, 1.15181541, -0.11529541, 1.00000107, 3.0964613e-05, -1.82990916e-05, 1.83028169e-05, 7.09027518e-06, 1.00000095, 3.12328339e-05, -1.00000119, 7.06140418e-06)
- w45.Part1 = p46
- w45.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w46 = Instance.new("Weld", p27)
- w46.Name = "Handle1"
- w46.Part0 = p27
- w46.C0 = CFrame.new(0.000244140625, 1.21563244, -0.00445556641, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
- w46.Part1 = p47
- w46.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w47 = Instance.new("Weld", p27)
- w47.Name = "Handle1"
- w47.Part0 = p27
- w47.C0 = CFrame.new(0.000961303711, 1.22618103, -0.00364685059, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
- w47.Part1 = p48
- w47.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w48 = Instance.new("Weld", p27)
- w48.Name = "Blade"
- w48.Part0 = p27
- w48.C0 = CFrame.new(0.0009765625, 5.88314533, 1.8237915, 1.00000119, 3.82214785e-06, -1.53705478e-05, 5.14695421e-06, 0.839943647, 0.542675018, 1.52364373e-05, -0.542675316, 0.839943945)
- w48.Part1 = p49
- w48.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w49 = Instance.new("Weld", p27)
- w49.Name = "Blade"
- w49.Part0 = p27
- w49.C0 = CFrame.new(0.000984191895, 6.01771927, 1.70629883, 1.00000119, 7.62939453e-06, -1.86190009e-05, 9.17818397e-06, 0.650401652, 0.759591639, 1.81794167e-05, -0.759591997, 0.650401771)
- w49.Part1 = p50
- w49.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w50 = Instance.new("Weld", p27)
- w50.Name = "Handle2"
- w50.Part0 = p27
- w50.C0 = CFrame.new(0.00146484375, -1.16529894, 0.00126647949, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
- w50.Part1 = p51
- w50.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w51 = Instance.new("Weld", p27)
- w51.Name = "Handle1"
- w51.Part0 = p27
- w51.C0 = CFrame.new(-3.05175781e-05, 1.15184164, 0.117919922, -1.00000107, 2.94372439e-05, -1.67046674e-05, -1.67102553e-05, -6.95563504e-05, 1.00000095, 2.91615725e-05, 1.00000119, 6.95275958e-05)
- w51.Part1 = p52
- w51.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w52 = Instance.new("Weld", p27)
- w52.Name = "Blade"
- w52.Part0 = p27
- w52.C0 = CFrame.new(0.000999450684, 6.17936039, 0.00700378418, 1.00000107, 3.0964613e-05, -1.82990916e-05, 1.83028169e-05, 7.09027518e-06, 1.00000095, 3.12328339e-05, -1.00000119, 7.06140418e-06)
- w52.Part1 = p53
- w52.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m.Parent = char
- m:MakeJoints()
- local tr = char:WaitForChild("Torso")
- local lr = char:WaitForChild("Left Arm")
- local ra = char:WaitForChild("Right Arm")
- local s1 = Instance.new("Sound", char.Head)
- s1.Volume = 1
- s1.SoundId = "rbxassetid://419372077"
- s1.Pitch = 1
- local s2 = Instance.new("Sound", char.Head)
- s2.Volume = 1
- s2.SoundId = "rbxassetid://419378177"
- local s3 = Instance.new("Sound", char.Head)
- s3.Volume = 1
- s3.SoundId = "rbxassetid://419378177"
- local s4 = Instance.new("Sound", char.Head)
- s4.Volume = 1
- s4.SoundId = "rbxassetid://320557518"
- local s5 = Instance.new("Sound", char.Head)
- s5.Volume = 1
- s5.SoundId = "rbxassetid://320557537"
- local s6 = Instance.new("Sound", char.Head)
- s6.Volume = 1
- s6.SoundId = "rbxassetid://433087655"
- local s7 = Instance.new("Sound", char.Head)
- s7.Volume = 1
- s7.SoundId = "rbxassetid://338586299"
- local s8 = Instance.new("Sound", char.Head)
- s8.Volume = 1
- s8.SoundId = "rbxassetid://338586318"
- local s9 = Instance.new("Sound", char.Head)
- s9.Volume = 1
- s9.SoundId = "rbxassetid://338586331"
- local w3 = Instance.new("Weld", char)
- run = game:GetService("RunService")
- w3.Part0 = lr
- w3.Part1 = tr
- w3.C0 = CFrame.new(1.5, 0, 0)
- local w4 = Instance.new("Weld", char)
- w4.Part0 = ra
- w4.Part1 = tr
- w4.C0 = CFrame.new(-1.5, 0, 0)
- local nc = Instance.new("Weld", char)
- nc.Part0 = char.Torso
- nc.Part1 = char.Head
- nc.C0 = CFrame.new(0, 1.5, 0)
- local ll = Instance.new("Weld", char)
- ll.Part0 = char.Torso
- ll.Part1 = char["Left Leg"]
- ll.C0 = CFrame.new(-0.5, -2, 0)
- local rl = Instance.new("Weld", char)
- rl.Part0 = char.Torso
- rl.Part1 = char["Right Leg"]
- rl.C0 = CFrame.new(0.5, -2, 0)
- local ts = Instance.new("Weld", char)
- ts.Part0 = char.HumanoidRootPart
- ts.Part1 = char.Torso
- ts.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- SWELD = Instance.new("Weld", char)
- SWELD.Part0 = char["Right Arm"]
- SWELD.Part1 = p27
- turnonwelds = function()
- w3.Part1 = tr
- w4.Part1 = tr
- nc.Part1 = char.Head
- ll.Part1 = char["Left Leg"]
- rl.Part1 = char["Right Leg"]
- end
- turnoffwelds = function()
- w3.Part1 = nil
- w4.Part1 = nil
- nc.Part1 = nil
- ll.Part1 = nil
- rl.Part1 = nil
- end
- turnoffwelds()
- local walk = {ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)), ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)), ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0, 0.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), w3.C0 * CFrame.new(0, 0.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20))}
- local equip = {nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0), w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90)), w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90))}
- local idle = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0), nc.C0 * CFrame.Angles(0, math.rad(25), 0), ll.C0 * CFrame.new(-0.1, 0, -0.1) * CFrame.Angles(math.rad(5), math.rad(20), math.rad(0)), rl.C0 * CFrame.new(0.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(5)), w3.C0 * CFrame.new(0, 0.2, 0) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(10)), w4.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5))}
- local PA1 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), w3.C0 * CFrame.new(0, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), w4.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(190), math.rad(-50), math.rad(-70))}
- local PA1B = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90))}
- local PA21 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(0), 0), w3.C0 * CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(40), math.rad(0)), w4.C0 * CFrame.new(0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(-40), math.rad(0))}
- local PA2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), nc.C0 * CFrame.Angles(math.rad(0), math.rad(-90), 0), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40))}
- local SK2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), nc.C0 * CFrame.Angles(math.rad(0), math.rad(-90), 0), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40))}
- local SK3 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0), ll.C0 * CFrame.new(-0.1, 0, -0.1) * CFrame.Angles(math.rad(5), math.rad(20), math.rad(0)), rl.C0 * CFrame.new(0.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(5)), nc.C0 * CFrame.Angles(0, math.rad(85), 0), w4.C0 * CFrame.new(0, 0.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), w3.C0 * CFrame.new(-1.3, 2, 0) * CFrame.Angles(math.rad(-180), math.rad(0), math.rad(-50))}
- local SK4 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90))}
- local spin = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), w4.C0 * CFrame.new(0, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20))}
- local med = {ts.C0 * CFrame.new(0, -1.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), ll.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(90)), rl.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(-90)), nc.C0 * CFrame.Angles(math.rad(-20), math.rad(0), 0), w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90)), w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90))}
- local PA3 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(4), math.rad(-80), math.rad(5)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), w4.C0 * CFrame.new(0.5, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), w3.C0 * CFrame.new(-2, -0.7, 0.8) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(-90)), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))}
- local PA3B = {ts.C0 * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0.5, -0.3, -0.5) * CFrame.Angles(math.rad(90), math.rad(-40), math.rad(0)), w3.C0 * CFrame.new(-0.5, -0.3, -0.5) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), ll.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0.3, 0.6) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))}
- local heal = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5))}
- local PA4 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60), math.rad(-60), 0), nc.C0 * CFrame.Angles(math.rad(-25), math.rad(50), 0), w4.C0 * CFrame.new(0.4, 1, 0.7) * CFrame.Angles(math.rad(50), 0, math.rad(-70)), w3.C0 * CFrame.new(-1.2, -0.2, 1) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(-50)), ll.C0 * CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-30)), rl.C0 * CFrame.new(1, 0.5, 0.5) * CFrame.Angles(0, math.rad(-20), math.rad(40))}
- local jump = {nc.C0 * CFrame.Angles(math.rad(10), 0, 0), w4.C0 * CFrame.new(0, 0.1, -0.1) * CFrame.Angles(math.rad(20), 0, math.rad(-10)), w3.C0 * CFrame.new(0, 0.1, -0.1) * CFrame.Angles(math.rad(10), 0, math.rad(10)), ll.C0 * CFrame.new(-0.1, 0, 0.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), rl.C0 * CFrame.new(0.2, 0, 0) * CFrame.Angles(0, 0, math.rad(10)), ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0)}
- local jump2 = {nc.C0 * CFrame.Angles(math.rad(-10), 0, 0), w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), w3.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), ll.C0 * CFrame.new(-0.15, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0.15, 0, 0) * CFrame.Angles(math.rad(5), math.rad(-30), math.rad(10))}
- local stunned = {nc.C0 * CFrame.Angles(0, math.rad(90), 0), w4.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(-50)), w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(50)), ll.C0 * CFrame.new(-0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)), rl.C0 * CFrame.new(0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(20)), ts.C0 * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), 0, 0)}
- local PA1C = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-40), math.rad(-30)), ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0, -0.05, -0.5) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(10)), nc.C0 * CFrame.Angles(math.rad(-7), math.rad(-20), 0), w3.C0 * CFrame.new(0, 0.5, -0.2) * CFrame.Angles(math.rad(-100), math.rad(40), math.rad(30)), w4.C0 * CFrame.new(0, 0.6, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-20))}
- local Stomp = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-13), math.rad(-20), 0), ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0.6, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)), w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(30)), w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-30))}
- local Stomp2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-25), math.rad(-20), 0), ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)), w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(35)), w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-35))}
- local dropkick = {ts.C0 * CFrame.new(0, 0.8, 0) * CFrame.Angles(math.rad(90), math.rad(45), 0), nc.C0 * CFrame.new(0, 0, -0.2) * CFrame.Angles(math.rad(-30), math.rad(-20), 0), ll.C0 * CFrame.new(-0.2, 0, -0.3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(-0.05, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), w3.C0 * CFrame.new(-2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(170)), w4.C0 * CFrame.new(2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-160))}
- local block = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-9), math.rad(0), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), w3.C0 * CFrame.new(-0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0))}
- local sjump = {ts.C0 * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15), math.rad(0), 0), ll.C0 * CFrame.new(0, 0.4, 0.8) * CFrame.Angles(math.rad(-70), 0, 0), rl.C0 * CFrame.new(0, 0.8, -0.5) * CFrame.Angles(math.rad(-10), 0, 0), w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0))}
- local UpSideDownPunch = {ts.C0 * CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(180), 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ll.C0 * CFrame.new(-0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)), rl.C0 * CFrame.new(0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(20)), w3.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0))}
- local BackBreaker = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(15), 0), nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0), w4.C0 * CFrame.new(0, 0.1, 0.3) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(20), math.rad(0)), ll.C0 * CFrame.new(-0.3, 0, 0.3) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(-0.2, 1, -0.5) * CFrame.Angles(math.rad(-40), 0, math.rad(0))}
- local FrontFlipKick1 = {ts.C0 * CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-8), math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0), w4.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)), ll.C0 * CFrame.new(0, 1, 1) * CFrame.Angles(math.rad(-110), 0, math.rad(0)), rl.C0 * CFrame.new(0, 1, -1) * CFrame.Angles(math.rad(110), 0, math.rad(0))}
- f = Instance.new("ScreenGui", player.PlayerGui)
- f.Name = "UI"
- f1 = Instance.new("Frame", f)
- f1.BorderSizePixel = 0
- f1.BackgroundColor3 = Color3.new(0, 0, 0)
- f1.Size = UDim2.new(0.3, 0, 0.05, 0)
- f1.Position = UDim2.new(0.2, 0, 0.84, 0)
- f1f = Instance.new("Frame", f1)
- f1f.BorderSizePixel = 0
- f1f.BackgroundColor3 = Color3.new(255, 255, 255)
- f1f.Size = UDim2.new(1, 0, 1, 0)
- f1l = Instance.new("TextLabel", f1)
- f1l.TextScaled = true
- f1l.TextStrokeTransparency = 0
- f1l.BackgroundTransparency = 1
- f1l.TextColor3 = Color3.new(255, 255, 255)
- f1l.BorderSizePixel = 0
- f1l.Size = UDim2.new(1, 0, 1, 0)
- f1l.Text = "[Z] Death Frost"
- f2 = Instance.new("Frame", f)
- f2.BorderSizePixel = 0
- f2.BackgroundColor3 = Color3.new(0, 0, 0)
- f2.Size = UDim2.new(0.3, 0, 0.05, 0)
- f2.Position = UDim2.new(0.52, 0, 0.84, 0)
- f2f = Instance.new("Frame", f2)
- f2f.BorderSizePixel = 0
- f2f.BackgroundColor3 = Color3.new(255, 255, 255)
- f2f.Size = UDim2.new(1, 0, 1, 0)
- f2l = Instance.new("TextLabel", f2)
- f2l.TextScaled = true
- f2l.TextStrokeTransparency = 0
- f2l.BackgroundTransparency = 1
- f2l.TextColor3 = Color3.new(255, 255, 255)
- f2l.BorderSizePixel = 0
- f2l.Size = UDim2.new(1, 0, 1, 0)
- f2l.Text = "[X] Icebound"
- f3 = Instance.new("Frame", f)
- f3.BorderSizePixel = 0
- f3.BackgroundColor3 = Color3.new(0, 0, 0)
- f3.Size = UDim2.new(0.3, 0, 0.05, 0)
- f3.Position = UDim2.new(0.2, 0, 0.9, 0)
- f3f = Instance.new("Frame", f3)
- f3f.BorderSizePixel = 0
- f3f.BackgroundColor3 = Color3.new(255, 255, 255)
- f3f.Size = UDim2.new(1, 0, 1, 0)
- f3l = Instance.new("TextLabel", f3)
- f3l.TextScaled = true
- f3l.TextStrokeTransparency = 0
- f3l.BackgroundTransparency = 1
- f3l.TextColor3 = Color3.new(255, 255, 255)
- f3l.BorderSizePixel = 0
- f3l.Size = UDim2.new(1, 0, 1, 0)
- f3l.Text = "[C] Phantic Guardian"
- f4 = Instance.new("Frame", f)
- f4.BorderSizePixel = 0
- f4.BackgroundColor3 = Color3.new(0, 0, 0)
- f4.Size = UDim2.new(0.3, 0, 0.05, 0)
- f4.Position = UDim2.new(0.52, 0, 0.9, 0)
- f4f = Instance.new("Frame", f4)
- f4f.BorderSizePixel = 0
- f4f.BackgroundColor3 = Color3.new(255, 255, 255)
- f4f.Size = UDim2.new(1, 0, 1, 0)
- f4l = Instance.new("TextLabel", f4)
- f4l.TextScaled = true
- f4l.TextStrokeTransparency = 0
- f4l.BackgroundTransparency = 1
- f4l.TextColor3 = Color3.new(255, 255, 255)
- f4l.BorderSizePixel = 0
- f4l.Size = UDim2.new(1, 0, 1, 0)
- f4l.Text = "[V] Ice Age "
- f5 = Instance.new("Frame", f)
- f5.BorderSizePixel = 0
- f5.BackgroundColor3 = Color3.new(255, 255, 255)
- f5.Size = UDim2.new(0.3, 0, 0.03, 0)
- f5.Position = UDim2.new(0.52, 0, 0.8, 0)
- f5f = Instance.new("Frame", f5)
- f5f.BorderSizePixel = 0
- f5f.BackgroundColor3 = Color3.new(0, 255, 0)
- f5f.Size = UDim2.new(1, 0, 1, 0)
- f5l = Instance.new("TextLabel", f5)
- f5l.TextScaled = true
- f5l.TextStrokeTransparency = 0
- f5l.BackgroundTransparency = 1
- f5l.TextColor3 = Color3.new(255, 255, 255)
- f5l.BorderSizePixel = 0
- f5l.Size = UDim2.new(1, 0, 1, 0)
- f5l.Text = "Health"
- f6 = Instance.new("Frame", f)
- f6.BorderSizePixel = 0
- f6.BackgroundColor3 = Color3.new(255, 255, 255)
- f6.Size = UDim2.new(0.3, 0, 0.03, 0)
- f6.Position = UDim2.new(0.2, 0, 0.8, 0)
- f6f = Instance.new("Frame", f6)
- f6f.BorderSizePixel = 0
- f6f.BackgroundColor3 = BrickColor.new("Deep blue").Color
- f6f.Size = UDim2.new(1, 0, 1, 0)
- f6l = Instance.new("TextLabel", f6)
- f6l.TextScaled = true
- f6l.TextStrokeTransparency = 0
- f6l.BackgroundTransparency = 1
- f6l.TextColor3 = Color3.new(255, 255, 255)
- f6l.BorderSizePixel = 0
- f6l.Size = UDim2.new(1, 0, 1, 0)
- f6l.Text = "Mana"
- fa = Instance.new("TextLabel", f)
- fa.TextScaled = true
- fa.TextStrokeTransparency = 0
- fa.BackgroundTransparency = 0.5
- fa.BackgroundColor3 = Color3.new(0, 0, 0)
- fa.TextColor3 = Color3.new(255, 0, 0)
- fa.BorderSizePixel = 0
- fa.Size = UDim2.new(0.2, 0, 0.05, 0)
- fa.Position = UDim2.new(0.2, 0, 0.74, 0)
- fa.Text = "Attack : 1"
- fa2 = Instance.new("TextLabel", f)
- fa2.TextScaled = true
- fa2.TextStrokeTransparency = 0
- fa2.BackgroundTransparency = 0.5
- fa2.BackgroundColor3 = Color3.new(0, 0, 0)
- fa2.TextColor3 = Color3.new(0, 255, 0)
- fa2.BorderSizePixel = 0
- fa2.Size = UDim2.new(0.2, 0, 0.05, 0)
- fa2.Position = UDim2.new(0.41, 0, 0.74, 0)
- fa2.Text = "Speed : 1"
- fa3 = Instance.new("TextLabel", f)
- fa3.TextScaled = true
- fa3.TextStrokeTransparency = 0
- fa3.BackgroundTransparency = 0.5
- fa3.BackgroundColor3 = Color3.new(0, 0, 0)
- fa3.TextColor3 = Color3.new(0, 0, 255)
- fa3.BorderSizePixel = 0
- fa3.Size = UDim2.new(0.2, 0, 0.05, 0)
- fa3.Position = UDim2.new(0.62, 0, 0.74, 0)
- fa3.Text = "Defense : 1"
- S1 = true
- S1T = 0
- S1TF = 7
- S2 = true
- S2T = 0
- S2TF = 15
- S3 = true
- S3T = 0
- S3TF = 12
- S4 = true
- S4T = 0
- S4TF = 30
- energy = 0
- local Close1 = CFrame.new(1.5, 0, 0)
- local Close2 = CFrame.new(-1.5, 0, 0)
- local Speed = 0.3
- local Open4 = w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(-30))
- local h1 = nc.C0 * CFrame.Angles(math.rad(20), math.rad(-30), 0)
- local h2 = CFrame.new(0, 1.5, 0)
- local h3 = nc.C0 * CFrame.Angles(math.rad(-20), math.rad(30), 0)
- local opend = false
- local current = true
- local DGU = function(p, txt)
- s2:Play()
- local par = Instance.new("Part", game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = p.CFrame
- par.CanCollide = false
- game.Debris:AddItem(par, 10)
- local f = Instance.new("BillboardGui", par)
- f.Size = UDim2.new(1.2, 0, 1.2, 0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0, 2, 0)
- local fr = Instance.new("Frame", f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(1, 0, 1, 0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel", fr)
- fe.Size = UDim2.new(1, 0, 1, 0)
- fe.BackgroundTransparency = 1
- fe.TextColor3 = BrickColor.new("Bright yellow").Color
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Font = "Legacy"
- fe.Position = UDim2.new(0, 0, 1, 0)
- fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
- wait(2)
- fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
- for i = 0, 10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + 0.1
- end
- end
- local HL = function(p, txt)
- local par = Instance.new("Part", game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = p.CFrame
- par.CanCollide = false
- game.Debris:AddItem(par, 10)
- local f = Instance.new("BillboardGui", par)
- f.Size = UDim2.new(1.2, 0, 1.2, 0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0, 2, 0)
- local fr = Instance.new("Frame", f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(1, 0, 1, 0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel", fr)
- fe.Size = UDim2.new(1, 0, 1, 0)
- fe.BackgroundTransparency = 1
- fe.TextColor3 = BrickColor.new("Lime green").Color
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Font = "Legacy"
- fe.Position = UDim2.new(0, 0, 1, 0)
- fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
- wait(2)
- fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
- for i = 0, 10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + 0.1
- end
- end
- makeui = function(color, txt)
- local par = Instance.new("Part", game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = char.Head.CFrame
- par.CanCollide = false
- game.Debris:AddItem(par, 10)
- local f = Instance.new("BillboardGui", par)
- f.Size = UDim2.new(1.2, 0, 1.2, 0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0, 4, 0)
- local fr = Instance.new("Frame", f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(2, 0, 2, 0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel", fr)
- fe.Size = UDim2.new(1, 0, 1, 0)
- fe.BackgroundTransparency = 1
- fe.TextColor3 = Color3.new(255, 255, 255)
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Font = "SourceSansBold"
- game.Debris:AddItem(f, 4)
- fe.Position = UDim2.new(0, 0, 1, 0)
- fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
- wait(2)
- fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
- for i = 0, 10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + 0.1
- end
- end
- local TARG1, TARG2, TARG3, TARG4, TARG5, TARG6 = nil, nil, nil, nil, nil, nil
- local IdleAndWalk = false
- turnonwelds()
- opend = true
- local PartsToTransparency = {}
- local pars = {}
- local sizes = {}
- local poses = {}
- local part_to_fade = false
- local pa2f = nil
- iceeffect = function(part)
- local l = Instance.new("Part", char)
- l.BrickColor = BrickColor.new("Medium blue")
- l.Size = Vector3.new(1, 1, 1)
- l.Shape = "Ball"
- l.TopSurface = "Smooth"
- l.BottomSurface = "Smooth"
- l.Material = "Neon"
- l.CanCollide = false
- l.Anchored = true
- l.Transparency = 0
- l.CFrame = part.CFrame
- game.Debris:AddItem(l, 5)
- table.insert(PartsToTransparency, l)
- table.insert(pars, l)
- table.insert(poses, l.CFrame)
- table.insert(sizes, Vector3.new(40, 40, 40))
- end
- game:GetService("RunService").RenderStepped:connect(function()
- for i = 1, #PartsToTransparency do
- local part = PartsToTransparency[i]
- if part ~= nil then
- part.Transparency = part.Transparency + 0.035
- if part.Transparency > 1 then
- table.remove(PartsToTransparency, i)
- end
- end
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- for i = 1, #pars do
- local par = pars[i]
- if par ~= nil then
- par.Size = par.Size:lerp(sizes[i], 0.05)
- par.CFrame = poses[i]
- end
- if par.Size == sizes[i] then
- table.remove(parts, i)
- table.remove(sizes, i)
- table.remove(poses, i)
- end
- end
- if part_to_fade ~= false then
- part_to_fade = false
- table.insert(PartsToTransparency, pa2f)
- pa2f = nil
- end
- end
- )
- makeice = function(chr)
- local num = 0
- print("OUTPUT FROM MAKICE FOUND!")
- for i,v in pairs(chr.Torso:GetChildren()) do
- if v.ClassName == "Part" then
- num = num + 1
- end
- end
- print("I GOT " .. tostring(num) .. " ICE")
- if num == 0 then
- local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
- ice.Anchored = false
- ice.Parent = chr.Torso
- ice.Name = "ICE1"
- local weld = Instance.new("Weld", chr)
- weld.Part0 = chr["Right Arm"]
- weld.Part1 = ice
- weld.C0 = CFrame.new(-0.7, 0.8, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
- iceeffect(ice)
- else
- do
- if num == 1 then
- local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
- ice.Anchored = false
- ice.Parent = chr.Torso
- ice.Name = "ICE2"
- local weld = Instance.new("Weld", chr)
- weld.Part0 = chr["Left Arm"]
- weld.Part1 = ice
- weld.C0 = CFrame.new(0.7, 0.8, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
- iceeffect(ice)
- else
- do
- if num == 2 then
- local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
- ice.Anchored = false
- ice.Parent = chr.Torso
- ice.Name = "ICE3"
- local weld = Instance.new("Weld", chr)
- weld.Part0 = chr["Left Leg"]
- weld.Part1 = ice
- weld.C0 = CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
- iceeffect(ice)
- else
- do
- if num == 3 then
- local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
- ice.Anchored = false
- ice.Parent = chr.Torso
- ice.Name = "ICE4"
- local weld = Instance.new("Weld", chr)
- weld.Part0 = chr["Right Leg"]
- weld.Part1 = ice
- weld.C0 = CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
- iceeffect(ice)
- else
- do
- local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
- ice.Anchored = false
- ice.Parent = chr.Torso
- ice.Name = "ICE1"
- local weld = Instance.new("Weld", chr)
- weld.Part0 = chr["Right Arm"]
- weld.Part1 = ice
- weld.C0 = CFrame.new(-0.7, 0.8, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
- iceeffect(ice)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- local wpb = true
- local num = 1
- mouse.Button1Down:connect(function()
- if current == true and opend == true and stun.Value == false and healingmode == true then
- energy = energy - 20
- S2T = 0
- HBOX1:Destroy()
- local POS = HBOX2.CFrame
- do
- HBOX2:Destroy()
- local s = Instance.new("Part", game.Workspace)
- s.Transparency = 1
- s.Size = Vector3.new(0.2, 0.2, 0.2)
- s.Anchored = false
- s.CanCollide = false
- s.Position = POS.p
- healingmode = false
- local fpos = nil
- s.Touched:connect(function()
- fpos = s.CFrame
- s:Destroy()
- print(fpos)
- end
- )
- repeat
- wait()
- until fpos ~= nil
- local dsn = true
- print(" FPOS FOUND : " .. tostring(fpos))
- local ice1 = makepart(0, false, "Steel blue", Vector3.new(0.2, 1, 0.2), fpos, "Neon", nil, 5, true)
- meshsomething(ice1, nil, nil, nil, "CylinderMesh")
- local ice2 = makepart(0, false, "Toothpaste", Vector3.new(0.2, 1.2, 0.2), fpos, "Neon", nil, 5, true)
- meshsomething(ice2, nil, nil, nil, "CylinderMesh")
- game:GetService("RunService").RenderStepped:connect(function()
- if dsn == true then
- ice1.Size = ice1.Size:lerp(Vector3.new(24, 1, 24), 0.1)
- ice2.Size = ice2.Size:lerp(Vector3.new(20, 1.2, 20), 0.1)
- ice1.CFrame = fpos
- ice2.CFrame = fpos
- if ice1.Size.X == 24 or ice1.Size.X > 24 or ice1.Size.X > 23.7 then
- dsn = false
- print("Done!")
- end
- end
- end
- )
- wait(1)
- local getsnearme = function(studs)
- local list = game.Workspace:GetChildren()
- local targs = {}
- for i = 1, #list do
- local target = list[i]
- if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - ice1.Position.magnitude < studs and target ~= nil then
- table.insert(targs, target)
- end
- end
- return targs
- end
- local f = getsnearme(23)
- for i,v in pairs(f) do
- wait()
- print(v.Name)
- if v:FindFirstChild("Team").Value ~= team.Value then
- if v:FindFirstChild("Attack") then
- if v:FindFirstChild("Blocking").Value == true then
- v.BlockingLabel.Value = true
- else
- game.Workspace.CagePlayer:InvokeServer(v, team.Value)
- iceeffect(v.Torso)
- local dtd = math.floor(math.random(3, 5) * atk.Value / v:FindFirstChild("Defense").Value)
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- dfm = 5
- df = nil
- wait()
- dfm = dtd
- df = v:FindFirstChild("Head")
- end
- else
- do
- do
- local dtd = math.floor(math.random(3, 5) * atk.Value)
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- dfm = 5
- df = nil
- wait()
- dfm = dtd
- df = v:FindFirstChild("Head")
- -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- for i = 0, 20 do
- wait()
- ice1.Transparency = ice1.Transparency + 0.05
- ice2.Transparency = ice2.Transparency + 0.05
- end
- return
- end
- end
- do
- if current == true and idleq == false and opend == true and wpb == true and stun.Value == false and bl.Value == false and healingmode == false then
- local fs = nil
- if num == 1 then
- wpb = false
- current = false
- fr = true
- p32.Touched:connect(function(hit)
- if not fr then
- return
- end
- if hit.Parent:FindFirstChild("Defense") then
- fs = math.floor(math.random(5, 7) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(5, 7) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking") then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true
- wait()
- wait()
- hit.Parent.BlockingLeft.Value = 5
- wait()
- wait()
- hit.Parent.PauseBlock.Value = false
- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent.BlockingLabel.Value = true
- end
- stun.Value = true
- else
- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- end
- else
- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- end
- end
- end
- )
- local tar = CFrame.new(0, -0.7, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(140))
- wait(0.1)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = tar
- wait(0.05)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = tar
- wait(0.05)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = tar
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = tar
- s4:Play()
- local tar2 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
- wait(0.05)
- TARG1 = PA1B[5]
- TARG2 = PA1B[6]
- TARG3 = PA1B[4]
- TARG4 = PA1B[3]
- TARG5 = PA1B[2]
- TARG6 = PA1B[1]
- STARG = tar2
- wait(0.05)
- TARG1 = PA1B[5]
- TARG2 = PA1B[6]
- TARG3 = PA1B[4]
- TARG4 = PA1B[3]
- TARG5 = PA1B[2]
- TARG6 = PA1B[1]
- STARG = tar2
- wait(0.05)
- TARG1 = PA1B[5]
- TARG2 = PA1B[6]
- TARG3 = PA1B[4]
- TARG4 = PA1B[3]
- TARG5 = PA1B[2]
- TARG6 = PA1B[1]
- STARG = tar2
- wait(0.05)
- TARG1 = PA1B[5]
- TARG2 = PA1B[6]
- TARG3 = PA1B[4]
- TARG4 = PA1B[3]
- TARG5 = PA1B[2]
- TARG6 = PA1B[1]
- STARG = tar2
- wait(0.1)
- current = true
- fr = false
- wait(0.1)
- wpb = true
- num = num + 1
- return
- end
- do
- if num == 2 then
- wpb = false
- current = false
- fr = true
- p32.Touched:connect(function(hit)
- if not fr then
- return
- end
- if hit.Parent:FindFirstChild("Defense") then
- fs = math.floor(math.random(7, 8) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(7, 8) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking") then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent.PauseBlock.Value = true
- wait()
- hit.Parent.BlockingLeft.Value = 5
- wait()
- hit.Parent.PauseBlock.Value = true
- end
- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent.BlockingLabel.Value = true
- end
- stun.Value = true
- else
- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- end
- else
- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- end
- end
- end
- )
- s5:Play()
- wait(0.1)
- local tar = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(160))
- local tar2 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(160))
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
- wait(0.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
- wait(0.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
- wait(0.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
- wait(0.2)
- current = true
- fr = false
- wait(0.1)
- wpb = true
- num = num + 1
- return
- end
- do
- if num == 3 then
- wpb = false
- current = false
- fr = true
- char["Left Arm"].Touched:connect(function(hit)
- if not fr then
- return
- end
- if hit.Parent:FindFirstChild("Defense") then
- fs = math.floor(math.random(8, 10) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(8, 10) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking") then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent.PauseBlock.Value = true
- wait()
- hit.Parent.BlockingLeft.Value = 5
- wait()
- hit.Parent.PauseBlock.Value = true
- end
- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent.BlockingLabel.Value = true
- end
- stun.Value = true
- else
- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- end
- else
- if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit, fs)
- fr = false
- end
- end
- end
- end
- )
- s1.Pitch = 0.8
- s1:Play()
- wait(0.1)
- char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 40
- local tar = CFrame.new(-0.4, -1, 0) * CFrame.Angles(math.rad(60), math.rad(50), math.rad(160))
- STARG = tar
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(0.1)
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- STARG = tar
- wait(0.1)
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- STARG = tar
- TARG6 = PA3[1]
- wait(0.1)
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- STARG = tar
- wait(0.2)
- current = true
- fr = false
- wait(0.1)
- wpb = true
- num = 1
- return
- end
- end
- end
- end
- end
- end
- )
- local rtb = true
- local orb = nil
- healplrs = function()
- local plrs = {}
- local healpoints = math.floor(math.random(3, 5))
- local num = 0
- local getsnearme = function(studs)
- local list = game.Workspace:GetChildren()
- local targs = {}
- for i = 1, #list do
- local target = list[i]
- if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - char.Torso.Position.magnitude < studs then
- table.insert(targs, target)
- end
- end
- return targs
- end
- makeorb = true
- dgm = healpoints
- dg = nil
- wait(0.1)
- local hum = char:FindFirstChild("Humanoid")
- hum.Health = hum.Health + healpoints
- def.Value = def.Value + 0.03
- dgm = healpoints
- dg = char.Head
- wait()
- local f = getsnearme(30)
- if f ~= nil then
- for i,v in pairs(f) do
- if v:FindFirstChild("Attack") then
- wait(0.1)
- local hum = v:FindFirstChild("Humanoid")
- hum.Health = hum.Health + healpoints
- v:FindFirstChild("Defense").Value = v:FindFirstChild("Defense").Value + 0.03
- dgm = healpoints
- dg = v.Head
- else
- do
- wait(0.1)
- do
- local hum = v:FindFirstChild("Humanoid")
- hum.Health = hum.Health + healpoints
- dgm = healpoints
- dg = v.Head
- -- DECOMPILER ERROR at PC85: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC85: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC85: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- end
- local pos = 0
- local pr, sz, ps = nil, nil, nil
- local act = false
- game:GetService("RunService").RenderStepped:connect(function()
- if makeorb == true then
- makeorb = false
- local l = Instance.new("Part", game.Workspace)
- l.BrickColor = BrickColor.new("Forest green")
- l.Size = Vector3.new(1, 1, 1)
- l.Shape = "Ball"
- l.TopSurface = "Smooth"
- l.BottomSurface = "Smooth"
- l.Material = "Neon"
- l.CanCollide = false
- l.Anchored = true
- l.Transparency = 0
- l.CFrame = char.Torso.CFrame
- game.Debris:AddItem(l, 2)
- sz = Vector3.new(120, 120, 120)
- ps = char.Torso.CFrame
- pr = l
- for i = 0, 20 do
- wait()
- l.Transparency = l.Transparency + 0.05
- end
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if pr ~= nil and pr.Size ~= Vector3.new(40, 40, 40) then
- pr.Size = pr.Size:lerp(Vector3.new(40, 40, 40), 0.05)
- pr.CFrame = char.Torso.CFrame
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if dg ~= lastdg then
- lastdg = dg
- if dg ~= nil then
- HL(dg, dgm)
- end
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if df ~= lastdf then
- lastdf = df
- if df ~= nil then
- DGU(df, dfm)
- end
- end
- end
- )
- local num = 0
- game:GetService("RunService").RenderStepped:connect(function()
- if spinning == true then
- char.Torso.CFrame = CFrame.new(char.Torso.Position) * CFrame.fromEulerAnglesXYZ(0, num, 0)
- num = num + 0.5
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "z" and current == true and opend == true and stun.Value == false and energy > 19 and S1 == true and healingmode == false then
- energy = energy - 20
- S1T = 0
- current = false
- wait(0.1)
- local cf = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-90))
- do
- TARG1 = spin[5]
- TARG2 = spin[6]
- TARG3 = spin[4]
- TARG4 = spin[3]
- TARG5 = spin[2]
- TARG6 = spin[1]
- STARG = cf
- wait(0.05)
- TARG1 = spin[5]
- TARG2 = spin[6]
- TARG3 = spin[4]
- TARG4 = spin[3]
- TARG5 = spin[2]
- TARG6 = spin[1]
- STARG = cf
- local ice = makepart(0, false, "Medium blue", Vector3.new(0.2, 0.2, 0.2), char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) * CFrame.Angles(math.rad(90), 0, 0), "Plastic", nil, 5, true)
- meshsomething(ice, nil, nil, nil, "CylinderMesh")
- local skull = makepart(0, false, "Medium blue", Vector3.new(0.2, 0.2, 0.2), char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) * CFrame.Angles(0, 0, 0), "Plastic", nil, 5, true)
- local sk = meshsomething(skull, "http://www.roblox.com/asset/?id=4770583", nil, (Vector3.new(1, 1, 1)), nil)
- obj = ice
- objs = char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) * CFrame.Angles(math.rad(90), 0, 0)
- TARG7 = Vector3.new(9, 0.5, 9)
- TARG8 = Vector3.new(20, 20, 20)
- objs2 = char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -8)
- skull.Anchored = true
- ice.Anchored = true
- ice.CanCollide = false
- skull.CanCollide = false
- wait(0.05)
- obj2 = sk
- wait(0.2)
- current = true
- local getsnearme = function(studs)
- local list = (game.Workspace:GetChildren())
- local targ = nil
- for i = 1, #list do
- local target = list[i]
- if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - skull.Position.magnitude < studs and target ~= nil then
- targ = target
- studs = target.Torso.Position - skull.Position.magnitude
- end
- end
- return targ
- end
- local v = getsnearme(5)
- wait(0.1)
- if v ~= nil and v:FindFirstChild("Team").Value ~= team.Value then
- if v:FindFirstChild("Attack") then
- if v:FindFirstChild("Blocking").Value == true then
- v.BlockingLabel.Value = true
- else
- makeice(v)
- local dtd = math.floor(math.random(7, 11) * atk.Value / v:FindFirstChild("Defense").Value)
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- dfm = 5
- df = nil
- wait()
- dfm = dtd
- df = v:FindFirstChild("Head")
- end
- else
- do
- do
- local dtd = math.floor(math.random(7, 11) * atk.Value / v:FindFirstChild("Defense").Value)
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- dfm = 5
- df = nil
- wait()
- dfm = dtd
- df = v:FindFirstChild("Head")
- for i = 0, 20 do
- wait(0.05)
- ice.Transparency = ice.Transparency + 0.05
- skull.Transparency = skull.Transparency + 0.1
- end
- end
- end
- end
- end
- end
- end
- end
- )
- local r2d = false
- local rb = nil
- local r = false
- game:GetService("RunService").RenderStepped:connect(function()
- if healingmode == true and HBOX1 ~= nil and HBOX2 ~= nil then
- HBOX1.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.X, char.HumanoidRootPart.CFrame.Y, char.HumanoidRootPart.CFrame.Z) * CFrame.new(0, -3, 0)
- local pos = char.Torso.Position
- local posx = math.abs(mouse.Target.Position.X)
- local posz = math.abs(mouse.Target.Position.Z)
- local radius = math.sqrt(posx ^ 2 + posz ^ 2)
- if radius < 60 then
- HBOX2.CFrame = CFrame.new(mouse.Hit.X, mouse.Hit.Y + 1, mouse.Hit.Z)
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- -- DECOMPILER ERROR at PC25: Unhandled construct in 'MakeBoolean' P1
- -- DECOMPILER ERROR at PC25: Unhandled construct in 'MakeBoolean' P1
- if key == "x" and healingmode == false and current == true and opend == true and stun.Value == false and energy > 19 and S2 == true then
- healingmode = true
- local p1 = makepart(0.5, false, "Cyan", Vector3.new(70, 0.2, 70), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, 0), "Neon", nil, nil, true)
- meshsomething(p1, nil, nil, nil, "CylinderMesh")
- p1.Parent = game.Workspace.CurrentCamera
- HBOX1 = p1
- local p2 = makepart(0.2, false, "Really red", Vector3.new(20, 0.2, 20), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, 0), "Neon", nil, nil, true)
- meshsomething(p2, nil, nil, nil, "CylinderMesh")
- p2.Parent = game.Workspace.CurrentCamera
- HBOX2 = p2
- mouse.TargetFilter = HBOX2
- end
- end
- )
- ma = function()
- local f = Instance.new("Part", char)
- game.Debris:AddItem(f, 1.1)
- f.TopSurface = "Smooth"
- f.BottomSurface = "Smooth"
- f.BrickColor = BrickColor.new("Lime green")
- f.Size = Vector3.new(2, 2.4, 2)
- f.CanCollide = false
- f.Anchored = true
- local fm = Instance.new("SpecialMesh", f)
- fm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- fm.Scale = Vector3.new(6, 1, 6)
- f.CFrame = CFrame.new(char.B1.CFrame.X, char.B1.CFrame.Y + -3, char.B1.CFrame.Z)
- for i = 0, 10 do
- wait()
- f.Transparency = f.Transparency + 0.1
- end
- end
- game:GetService("RunService").RenderStepped:connect(function()
- if r2d == true and mc.Value > 0.9 then
- mc.Value = mc.Value - 0.15
- end
- if mc.Value < 1.1 and r2d == true then
- mc.Value = 2
- ma()
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if r == true then
- r = false
- local l = Instance.new("Part", game.Workspace)
- do
- l.BrickColor = BrickColor.new("Forest green")
- l.Size = Vector3.new(1, 1, 1)
- l.Shape = "Ball"
- l.TopSurface = "Smooth"
- l.BottomSurface = "Smooth"
- l.Material = "Neon"
- l.CanCollide = false
- l.Anchored = true
- l.Transparency = 0
- l.CFrame = rb
- local dmg = true
- local getsnearme = function(studs)
- local list = game.Workspace:GetChildren()
- local targs = {}
- for i = 1, #list do
- local target = list[i]
- if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - l.Position.magnitude < studs and target ~= nil then
- table.insert(targs, target)
- end
- end
- return targs
- end
- game.Debris:AddItem(l, 2)
- sz = Vector3.new(120, 120, 120)
- pl = l
- for i = 0, 20 do
- wait()
- l.Transparency = l.Transparency + 0.05
- end
- end
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if pl ~= nil and pl.Size ~= Vector3.new(40, 40, 40) then
- pl.Size = pl.Size:lerp(Vector3.new(40, 40, 40), 0.05)
- pl.CFrame = rb
- end
- end
- )
- local spk, spkcf, spkm = nil, nil, nil
- local cf = Instance.new("CFrameValue", char)
- game:GetService("RunService").RenderStepped:connect(function()
- if spk ~= nil and spkcf ~= nil and spkm ~= nil then
- spk.Size = spk.Size:lerp(Vector3.new(8.02, 15, 9.39), 0.05)
- spk.CFrame = cf
- spkm.Scale = spkm.Scale:lerp(Vector3.new(10, 10, 10), 0.05)
- end
- end
- )
- local go1, go2, gos1, gos2, p2cf = nil, nil, nil, nil, nil
- local acto = false
- game:GetService("RunService").RenderStepped:connect(function()
- if acto == true and go1 ~= nil and go2 ~= nil and p2cf ~= nil then
- go1.Size = go1.Size:lerp(gos1, 0.05)
- go2.Size = go2.Size:lerp(gos2, 0.05)
- go1.CFrame = go1.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(-4, 2.5, 0) * CFrame.new(0.5, 1 + math.sin(tick()), 0), 0.1)
- go2.CFrame = go1.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(-4, 2.5, 0) * CFrame.new(0.5, 1 + math.sin(tick()), 0), 0.1)
- end
- end
- )
- local getsnearme = function(studs, object)
- local list = (game.Workspace:GetChildren())
- local targ = nil
- for i = 1, #list do
- local target = list[i]
- if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - object.Position.magnitude < studs and target ~= nil then
- targ = target
- studs = target.Torso.Position - object.Position.magnitude
- end
- end
- return targ
- end
- local ry, ryc, rys = nil, nil, nil
- game:GetService("RunService").RenderStepped:connect(function()
- if ry ~= nil and ryc ~= nil and rys ~= nil then
- ry.Size = ry.Size:lerp(rys, 0.05)
- ry.CFrame = ryc
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "c" and current == true and opend == true and stun.Value == false and energy > 34 and S3 == true and healingmode == false then
- energy = energy - 26
- S3T = 0
- local dmg = true
- do
- current = false
- wait(0.1)
- TARG1 = SK3[6]
- TARG2 = SK3[5]
- TARG3 = SK3[4]
- TARG4 = SK3[3]
- TARG5 = SK3[2]
- TARG6 = SK3[1]
- wait(0.05)
- TARG1 = SK3[6]
- TARG2 = SK3[5]
- TARG3 = SK3[4]
- TARG4 = SK3[3]
- TARG5 = SK3[2]
- TARG6 = SK3[1]
- wait(0.05)
- TARG1 = SK3[6]
- TARG2 = SK3[5]
- TARG3 = SK3[4]
- TARG4 = SK3[3]
- TARG5 = SK3[2]
- TARG6 = SK3[1]
- wait(0.05)
- TARG1 = SK3[6]
- TARG2 = SK3[5]
- TARG3 = SK3[4]
- TARG4 = SK3[3]
- TARG5 = SK3[2]
- TARG6 = SK3[1]
- local out_orb = makepart(1, false, "Steel blue", Vector3.new(6, 6, 6), char.Torso.CFrame * CFrame.new(-4, 2.5, 0), "Neon", "Block", 20)
- local msh1 = meshsomething(out_orb, nil, nil, (Vector3.new(1, 1, 1)), nil)
- msh1.MeshType = "Sphere"
- local orb = makepart(1, false, "Toothpaste", Vector3.new(5, 5, 5), char.Torso.CFrame * CFrame.new(-4, 2.5, 0), "Neon", "Block", 20)
- local msh2 = meshsomething(orb, nil, nil, (Vector3.new(1, 1, 1)), nil)
- msh2.MeshType = "Sphere"
- wait(0.1)
- current = true
- p2cf = char.Torso.CFrame * CFrame.new(-4, 2.5, 0)
- go1 = out_orb
- go2 = orb
- gos1 = Vector3.new(3, 3, 3)
- gos2 = Vector3.new(2, 2, 2)
- acto = true
- for i = 0, 10 do
- wait(0.01)
- out_orb.Transparency = out_orb.Transparency - 0.07
- orb.Transparency = orb.Transparency - 0.1
- end
- wait(1)
- local getsnearme = function(studs)
- local list = (game.Workspace:GetChildren())
- local targ = nil
- for i = 1, #list do
- local target = list[i]
- if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - out_orb.Position.magnitude < studs and target ~= nil then
- targ = target
- studs = target.Torso.Position - out_orb.Position.magnitude
- end
- end
- return targ
- end
- local v = getsnearme(40)
- if v and v:FindFirstChild("Torso") and v:FindFirstChild("Attack") then
- local ray = Ray.new(out_orb.CFrame.p, v.Torso.CFrame.p - out_orb.CFrame.p.unit * 150)
- local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
- local r = Instance.new("Part", char)
- r.Material = "Neon"
- r.BrickColor = BrickColor.New("Deep blue")
- r.TopSurface = "Smooth"
- r.Anchored = true
- r.Transparency = 0.5
- r.BottomSurface = "Smooth"
- r.FormFactor = "Custom"
- r.Shape = "Cylinder"
- r.CanCollide = false
- local distance = out_orb.CFrame.p - position.magnitude
- r.Size = Vector3.new(distance, 0.1, 0.1)
- print(r.Size)
- r.CFrame = CFrame.new(out_orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0)
- ryc = r.CFrame
- ry = r
- rys = Vector3.new(distance, 7, 7)
- game.Debris:AddItem(r, 1)
- do
- if v:FindFirstChild("Team").Value ~= team.Value then
- local damage = math.floor(math.random(7, 9) * atk.Value * v.Defense.Value)
- v.Humanoid.Health = v.Humanoid.Health - damage
- df = nil
- dfm = 5
- wait()
- df = v.Head
- dfm = damage
- end
- for i = 0, 20 do
- r.Transparency = r.Transparency + 0.05
- wait()
- end
- do
- wait(1)
- local v = getsnearme(40)
- if v and v:FindFirstChild("Torso") and v:FindFirstChild("Attack") then
- local ray = Ray.new(out_orb.CFrame.p, v.Torso.CFrame.p - out_orb.CFrame.p.unit * 150)
- local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
- local r = Instance.new("Part", char)
- r.Material = "Neon"
- r.BrickColor = BrickColor.New("Deep blue")
- r.TopSurface = "Smooth"
- r.Anchored = true
- r.Transparency = 0.5
- r.BottomSurface = "Smooth"
- r.FormFactor = "Custom"
- r.Shape = "Cylinder"
- r.CanCollide = false
- local distance = out_orb.CFrame.p - position.magnitude
- r.Size = Vector3.new(distance, 0.1, 0.1)
- print(r.Size)
- r.CFrame = CFrame.new(out_orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0)
- ryc = r.CFrame
- ry = r
- rys = Vector3.new(distance, 7, 7)
- game.Debris:AddItem(r, 1)
- do
- if v:FindFirstChild("Team").Value ~= team.Value then
- local damage = math.floor(math.random(7, 9) * atk.Value * v.Defense.Value)
- v.Humanoid.Health = v.Humanoid.Health - damage
- makeice(v)
- df = nil
- dfm = 5
- wait()
- df = v.Head
- dfm = damage
- end
- for i = 0, 20 do
- r.Transparency = r.Transparency + 0.05
- wait()
- end
- do
- wait(1)
- local v = getsnearme(40)
- if v and v:FindFirstChild("Torso") and v:FindFirstChild("Attack") then
- local ray = Ray.new(out_orb.CFrame.p, v.Torso.CFrame.p - out_orb.CFrame.p.unit * 150)
- local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
- local r = Instance.new("Part", char)
- r.Material = "Neon"
- r.BrickColor = BrickColor.New("Deep blue")
- r.TopSurface = "Smooth"
- r.Anchored = true
- r.Transparency = 0.5
- r.BottomSurface = "Smooth"
- r.FormFactor = "Custom"
- r.Shape = "Cylinder"
- r.CanCollide = false
- local distance = out_orb.CFrame.p - position.magnitude
- r.Size = Vector3.new(distance, 0.1, 0.1)
- print(r.Size)
- r.CFrame = CFrame.new(out_orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0)
- ryc = r.CFrame
- ry = r
- rys = Vector3.new(distance, 7, 7)
- game.Debris:AddItem(r, 1)
- do
- if v:FindFirstChild("Team").Value ~= team.Value then
- local damage = math.floor(math.random(7, 9) * atk.Value * v.Defense.Value)
- v.Humanoid.Health = v.Humanoid.Health - damage
- makeice(v)
- df = nil
- dfm = 5
- wait()
- df = v.Head
- dfm = damage
- end
- for i = 0, 20 do
- r.Transparency = r.Transparency + 0.05
- wait()
- end
- do
- wait(1)
- gos1 = Vector3.new(10, 10, 10)
- gos2 = Vector3.new(9, 9, 9)
- for i = 0, 20 do
- wait(0.01)
- out_orb.Transparency = out_orb.Transparency + 0.05
- orb.Transparency = orb.Transparency + 0.8
- end
- ryc = nil
- ry = nil
- rys = nil
- acto = false
- go1 = nil
- go2 = nil
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
- local ttl, cfr, ttl2, cfr2 = nil, nil, nil, nil
- game:GetService("RunService").RenderStepped:connect(function()
- if ttl ~= nil then
- ttl.CFrame = ttl.CFrame:lerp(cfr, 0.2)
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if ttl2 ~= nil then
- ttl2.CFrame = ttl2.CFrame:lerp(cfr2, 0.005)
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if makeorb == true then
- makeorb = false
- local l = Instance.new("Part", game.Workspace)
- l.BrickColor = BrickColor.new("Steel blue")
- l.Size = Vector3.new(1, 1, 1)
- l.Shape = "Ball"
- l.TopSurface = "Smooth"
- l.BottomSurface = "Smooth"
- l.Material = "Neon"
- l.CanCollide = false
- l.Anchored = true
- l.Transparency = 0
- l.CFrame = char.Torso.CFrame
- game.Debris:AddItem(l, 2)
- sz = Vector3.new(120, 120, 120)
- ps = char.Torso.CFrame
- pr = l
- for i = 0, 20 do
- wait()
- l.Transparency = l.Transparency + 0.05
- end
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if pr ~= nil and pr.Size ~= Vector3.new(40, 40, 40) then
- pr.Size = pr.Size:lerp(Vector3.new(40, 40, 40), 0.05)
- pr.CFrame = char.Torso.CFrame
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if dg ~= lastdg then
- lastdg = dg
- if dg ~= nil then
- HL(dg, dgm)
- end
- end
- end
- )
- game:GetService("RunService").RenderStepped:connect(function()
- if df ~= lastdf then
- lastdf = df
- if df ~= nil then
- DGU(df, dfm)
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "v" and current == true and opend == true and stun.Value == false and energy > 49 and S4 == true and healingmode == false then
- current = false
- skl = true
- wait(0.05)
- S4T = 0
- char.Humanoid.WalkSpeed = 0
- energy = energy - 59
- SWELD.Part0 = char.HumanoidRootPart
- makeorb = true
- local sw = CFrame.new(0, -2, 2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- STARG = sw
- TARG1 = SK4[6]
- TARG2 = SK4[5]
- TARG3 = SK4[4]
- TARG4 = SK4[3]
- TARG5 = SK4[2]
- TARG6 = SK4[1]
- wait(0.05)
- TARG1 = SK4[6]
- TARG2 = SK4[5]
- TARG3 = SK4[4]
- TARG4 = SK4[3]
- TARG5 = SK4[2]
- TARG6 = SK4[1]
- STARG = sw
- wait(0.05)
- TARG1 = SK4[6]
- TARG2 = SK4[5]
- TARG3 = SK4[4]
- TARG4 = SK4[3]
- TARG5 = SK4[2]
- TARG6 = SK4[1]
- STARG = sw
- wait(0.05)
- TARG1 = SK4[6]
- TARG2 = SK4[5]
- TARG3 = SK4[4]
- TARG4 = SK4[3]
- TARG5 = SK4[2]
- TARG6 = SK4[1]
- STARG = sw
- wait(0.2)
- local getsnearme = function(studs)
- local list = game.Workspace:GetChildren()
- local targs = {}
- for i = 1, #list do
- local target = list[i]
- if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - char.Torso.Position.magnitude < studs and target ~= nil then
- table.insert(targs, target)
- end
- end
- return targs
- end
- local f = getsnearme(20)
- for i,v in pairs(f) do
- if v:FindFirstChild("Attack") then
- if v:FindFirstChild("Blocking").Value == true then
- v.BlockingLabel.Value = true
- else
- if v:FindFirstChild("Team").Value ~= team.Value then
- v.Stunned.Value = true
- print("CALLING MAKE ICE FUNCTION")
- makeice(v)
- game:GetService("RunService").RenderStepped:wait()
- makeice(v)
- game:GetService("RunService").RenderStepped:wait()
- makeice(v)
- game:GetService("RunService").RenderStepped:wait()
- makeice(v)
- game:GetService("RunService").RenderStepped:wait()
- end
- print("Called")
- if v:FindFirstChild("Team").Value ~= team.Value then
- local dtd = math.floor(math.random(12, 14) * atk.Value / v:FindFirstChild("Defense").Value)
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- dfm = 5
- df = nil
- wait()
- dfm = dtd
- df = v:FindFirstChild("Head")
- end
- end
- else
- do
- do
- if v:FindFirstChild("Team").Value ~= team.Value then
- local dtd = math.floor(math.random(12, 14) * atk.Value)
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
- dfm = 5
- df = nil
- wait()
- dfm = dtd
- df = v:FindFirstChild("Head")
- end
- -- DECOMPILER ERROR at PC317: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC317: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC317: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- wait(0.2)
- SWELD.Part0 = char["Right Arm"]
- current = true
- skl = false
- end
- end
- )
- local Speed = 0.2
- local lspeed = 0.08
- local ice = 0
- game:GetService("RunService").RenderStepped:connect(function()
- if Vector3.new(char.Torso.Velocity.X, 0, char.Torso.Velocity.Z).magnitude > 2 then
- IdleAndWalk = true
- else
- IdleAndWalk = false
- end
- if active == true then
- if TARG4 ~= nil then
- rl.C0 = rl.C0:lerp(TARG4, lspeed)
- end
- if TARG5 ~= nil then
- ll.C0 = ll.C0:lerp(TARG5, lspeed)
- end
- if TARG3 ~= nil then
- nc.C0 = nc.C0:lerp(TARG3, lspeed)
- end
- if TARG1 ~= nil then
- w3.C0 = w3.C0:lerp(TARG1, 0.35)
- end
- if TARG2 ~= nil then
- w4.C0 = w4.C0:lerp(TARG2, 0.35)
- end
- if TARG6 ~= nil then
- ts.C0 = ts.C0:lerp(TARG6, Speed)
- end
- if STARG ~= nil then
- SWELD.C0 = SWELD.C0:lerp(STARG, Speed)
- end
- end
- if TARG7 ~= nil and obj ~= nil then
- obj.Size = obj.Size:lerp(TARG7, 0.05)
- obj.CFrame = objs
- end
- if TARG8 ~= nil and obj2 ~= nil then
- obj2.Scale = obj2.Scale:lerp(TARG8, 0.05)
- if obj.Parent then
- obj2.Parent.CFrame = obj2.Parent.CFrame:lerp(objs2, 0.05)
- end
- end
- if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then
- obj3.Size = obj3.Size:lerp(TARG10, 0.05)
- obj3.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0) * TARG11
- end
- if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then
- obj2.Transparency = obj2.Transparency + 0.05
- obj3.Transparency = obj3.Transparency + 0.05
- wait(0.1)
- end
- if char.Humanoid.Jump == true then
- gd.Value = true
- else
- gd.Value = false
- end
- if energy < 100 and current == true then
- energy = energy + 0.05
- end
- for i = 1, #parts do
- local Part = parts[i]
- Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7), 0.05)
- for x = 1, #poses do
- Part.CFrame = poses[i]
- end
- end
- if blt.Value < 99 and bl.Value == false and stun.Value == false then
- blt.Value = blt.Value + 0.03
- end
- if bl.Value == true and blt.Value < 5 then
- bl.Value = false
- current = true
- skl = false
- end
- if posd.Value == true and pt.Value > 0 then
- pt.Value = pt.Value - 0.02
- char.Humanoid.Health = char.Humanoid.Health - 0.11
- end
- if pt.Value < 1 then
- posd.Value = false
- end
- if bl.Value == true then
- blt.Value = blt.Value - 0.5
- end
- if atkt.Value > 0 then
- atkt.Value = atkt.Value - 0.02
- else
- atk.Value = 1
- end
- if deft.Value > 0 then
- deft.Value = deft.Value - 0.02
- else
- def.Value = 1
- end
- if spdt.Value > 0 then
- spdt.Value = spdt.Value - 0.02
- else
- wait()
- if spdt.Value < 1 then
- spd.Value = 1
- end
- end
- local DV2 = S1T / S1TF
- local initX6 = f1.Size.X.Scale
- f1f:TweenSize(UDim2.new(initX6 * DV2 * 1.665, 0, 1, 0), "In", "Linear", 1)
- if S1T < 14 then
- S1T = S1T + 0.04
- S1 = false
- else
- S1 = true
- end
- if S1T == 14 then
- S1 = true
- end
- local DV2 = S2T / S2TF
- local initX6 = f2.Size.X.Scale
- f2f:TweenSize(UDim2.new(initX6 * DV2 * 3.566, 0, 1, 0), "In", "Linear", 1)
- if S2T < 14 then
- S2T = S2T + 0.01
- S2 = false
- else
- S2 = true
- end
- if S2T == 15 then
- S2 = true
- end
- local DV2 = S3T / S3TF
- local initX6 = f3.Size.X.Scale
- f3f:TweenSize(UDim2.new(initX6 * DV2 * 2.855, 0, 1, 0), "In", "Linear", 1)
- if S3T < 14 then
- S3T = S3T + 0.01
- S3 = false
- else
- S3 = true
- end
- if S3T == 15 then
- S3 = true
- end
- local DV2 = S4T / S4TF
- local initX6 = f4.Size.X.Scale
- f4f:TweenSize(UDim2.new(initX6 * DV2 * 3.45, 0, 1, 0), "In", "Linear", 1)
- if S4T < 29 then
- S4T = S4T + 0.01
- S4 = false
- else
- S4 = true
- end
- if S4T == 30 then
- S4 = true
- end
- end
- )
- local pja = false
- satk = atk.Value
- sdef = def.Value
- sspd = spd.Value
- atk.Changed:connect(function()
- if atk.Value < satk then
- atkt.Value = atkt.Value + 4
- makeui(Color3.new(255, 0, 0), "-Damage")
- satk = atk.Value
- else
- atkt.Value = atkt.Value + 4
- makeui(Color3.new(255, 0, 0), "+Damage")
- satk = atk.Value
- end
- end
- )
- posd.Changed:connect(function()
- if posd.Value == false then
- makeui(Color3.new(255, 0, 0), "-Poison")
- else
- makeui(Color3.new(255, 0, 0), "+Poison")
- end
- end
- )
- def.Changed:connect(function()
- if def.Value < sdef then
- deft.Value = deft.Value + 4
- makeui(Color3.new(0, 0, 255), "-Defense")
- sdef = def.Value
- else
- deft.Value = deft.Value + 4
- makeui(Color3.new(0, 0, 255), "+Defense")
- sdef = def.Value
- end
- end
- )
- spd.Changed:connect(function()
- if spd.Value < sspd then
- spdt.Value = spdt.Value + 4
- makeui(Color3.new(0, 255, 0), "-Speed")
- sspd = spd.Value
- else
- spdt.Value = spdt.Value + 4
- makeui(Color3.new(0, 255, 0), "+Speed")
- sspd = spd.Value
- end
- end
- )
- bll.Changed:connect(function()
- if bll.Value == true then
- local c = Instance.new("Part", game.Workspace)
- c.Anchored = true
- c.CanCollide = false
- c.BrickColor = BrickColor.new("Medium stone grey")
- c.Shape = "Ball"
- c.Size = Vector3.new(1, 1, 1)
- c.CFrame = char.Torso.CFrame
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Transparency = 0.1
- local v = Instance.new("Part", game.Workspace)
- v.Anchored = true
- v.CanCollide = false
- v.BrickColor = BrickColor.new("Medium stone grey")
- v.Size = Vector3.new(1, 1, 1)
- v.CFrame = char.Torso.CFrame
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.Transparency = 0.1
- obj2 = c
- TARG8 = Vector3.new(30, 30, 30)
- obj3 = v
- TARG10 = Vector3.new(15, 21, 15)
- TARG11 = CFrame.new(0, 0, 0)
- makeui(BrickColor.new("Bright bluish green").Color, "Blocked!")
- bll.Value = false
- end
- end
- )
- stun.Changed:connect(function()
- if stun.Value == true then
- makeui(Color3.new(255, 255, 0), "+Stunned")
- wait(1)
- if opend == true then
- stun.Value = false
- end
- end
- if stun.Value == false then
- makeui(Color3.new(255, 255, 0), "-Stunned")
- end
- end
- )
- while 1 do
- while 1 do
- if wait() then
- wait()
- fa.Text = "Attack : " .. atk.Value
- local iced = 0
- for i,v in pairs(char.Torso:GetChildren()) do
- if v.ClassName == "Part" then
- iced = iced + 1
- end
- end
- if 4 < iced then
- iced = 4
- end
- local iscp = iced * 0.1
- local spdt = spd.Value - iscp
- fa2.Text = "Speed : " .. spdt
- fa3.Text = "Defense : " .. def.Value
- local initX5 = f5.Size.X.Scale
- local maxhp = char.Humanoid.MaxHealth
- local hp = char.Humanoid.Health
- local Pie = hp / maxhp
- f5f:TweenSize(UDim2.new(initX5 * Pie * 3.33, 0, 1, 0), "In", "Linear", 1)
- local DV1 = energy / 100
- local initX6 = f6.Size.X.Scale
- f6f:TweenSize(UDim2.new(initX6 * DV1 * 3.33, 0, 1, 0), "In", "Linear", 1)
- if opend == true then
- if current == true then
- if idleq == false then
- if stun.Value == true then
- TARG1 = stunned[3]
- TARG2 = stunned[2]
- TARG3 = stunned[1]
- TARG4 = stunned[5]
- TARG5 = stunned[4]
- TARG6 = stunned[6]
- char.Humanoid.WalkSpeed = 0
- end
- if stun.Value == true then
- char.Humanoid.JumpPower = 0
- else
- char.Humanoid.JumpPower = 50
- end
- if stun.Value == false and skl == false then
- local iced = 0
- for i,v in pairs(char.Torso:GetChildren()) do
- if v.ClassName == "Part" then
- iced = iced + 1
- end
- end
- if 4 < iced then
- iced = 4
- end
- local iscp = iced * 0.1
- local fspeed = spd.Value - iscp
- char.Humanoid.WalkSpeed = 16 * fspeed
- end
- do
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false and pja == false then
- pja = true
- TARG1 = jump[3]
- TARG2 = jump[2]
- TARG3 = jump[1]
- TARG4 = jump[5]
- TARG5 = jump[4]
- TARG6 = CFrame.new(0, 0, 0)
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- TARG1 = jump[3]
- TARG2 = jump[2]
- TARG3 = jump[1]
- TARG4 = jump[5]
- TARG5 = jump[4]
- TARG6 = CFrame.new(0, 0, 0)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- TARG1 = jump[3]
- TARG2 = jump[2]
- TARG3 = jump[1]
- TARG4 = jump[5]
- TARG5 = jump[4]
- TARG6 = CFrame.new(0, 0, 0)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- TARG1 = jump[3]
- TARG2 = jump[2]
- TARG3 = jump[1]
- TARG4 = jump[5]
- TARG5 = jump[4]
- TARG6 = CFrame.new(0, 0, 0)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- TARG1 = jump2[3]
- TARG2 = jump2[2]
- TARG3 = jump2[1]
- TARG4 = jump2[5]
- TARG5 = jump2[4]
- TARG6 = CFrame.new(0, 0, 0)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- TARG1 = jump2[3]
- TARG2 = jump2[2]
- TARG3 = jump2[1]
- TARG4 = jump2[5]
- TARG5 = jump2[4]
- TARG6 = CFrame.new(0, 0, 0)
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- wait(0.15)
- end
- pja = false
- end
- local lilwl = ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
- local lirwl = rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
- local lilwr = ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
- local lirwr = rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
- if bl.Value == false then
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false then
- TARG1 = walk[8]
- TARG2 = walk[7]
- TARG3 = walk[6]
- TARG4 = walk[4]
- TARG5 = walk[3]
- TARG6 = walk[5]
- STARG = CFrame.new(0.2, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- TARG1 = walk[8]
- TARG2 = walk[7]
- TARG3 = walk[6]
- TARG4 = walk[2]
- TARG5 = walk[1]
- TARG6 = walk[5]
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(0.05)
- end
- if IdleAndWalk ~= true or char.Humanoid.Jump ~= false or stun.Value ~= false or bl.Value == false then
- wait(0.05)
- end
- -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- end
- end
- end
- if IdleAndWalk ~= false or char.Humanoid.Jump ~= false or stun.Value ~= false or bl.Value == false then
- TARG1 = idle[5] * CFrame.Angles(0, 0, 0.04 * math.sin(tick()))
- TARG2 = idle[6] * CFrame.Angles(0, 0, -0.04 * math.sin(tick()))
- TARG3 = idle[2] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
- TARG4 = idle[4] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
- TARG5 = idle[3] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
- TARG6 = idle[1]
- STARG = CFrame.new(0.2, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40))
- end
- end
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