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Dieton

YoureGameName.Build.cs

Nov 8th, 2023
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C++ 0.91 KB | Gaming | 0 0
  1. // Fill out your copyright notice in the Description page of Project Settings.
  2.  
  3. using UnrealBuildTool;
  4. using UnrealBuildTool.Rules;
  5.  
  6. public class YoureGameName: ModuleRules
  7. {
  8.     public YoureGameName(ReadOnlyTargetRules Target) : base(Target)
  9.     {
  10.         PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
  11.    
  12.         PublicDependencyModuleNames.AddRange(new string[]
  13.         {
  14.             "Core",
  15.             "CoreUObject",
  16.             "Engine",
  17.             "InputCore",
  18.             "EnhancedInput"//this is what i had to add
  19.         });
  20.  
  21.  
  22.         PrivateDependencyModuleNames.AddRange(new string[] {  });
  23.  
  24.         // Uncomment if you are using Slate UI
  25.         // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
  26.        
  27.         // Uncomment if you are using online features
  28.         // PrivateDependencyModuleNames.Add("OnlineSubsystem");
  29.  
  30.         // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
  31.     }
  32. }
  33.  
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