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- // Fill out your copyright notice in the Description page of Project Settings.
- using UnrealBuildTool;
- using UnrealBuildTool.Rules;
- public class YoureGameName: ModuleRules
- {
- public YoureGameName(ReadOnlyTargetRules Target) : base(Target)
- {
- PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
- PublicDependencyModuleNames.AddRange(new string[]
- {
- "Core",
- "CoreUObject",
- "Engine",
- "InputCore",
- "EnhancedInput"//this is what i had to add
- });
- PrivateDependencyModuleNames.AddRange(new string[] { });
- // Uncomment if you are using Slate UI
- // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
- // Uncomment if you are using online features
- // PrivateDependencyModuleNames.Add("OnlineSubsystem");
- // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
- }
- }
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