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- -----------//KRYSTAL DANCE V2\\-----------
- --[[Movelist
- Q = The Swoosher
- E = The nutty
- R = Spin me right round!
- T = Plum juice dance
- Y = Moonwalk
- U = Slav dance
- P = Barrel roll
- F = The Jerky
- G = The Shuffle
- H = The Spongebob
- J = Here comes the money!
- K = Runnin' in the 90's
- ---------]]
- --Alright so before i start rambling on about absolute nonsense, please subscribe to Pewdiepie on youtube! Help him defeat T-Series!--
- --Also subscribe to Vengefulprogram--
- --Krystal dance! The old famous script that sadly has been broken(sorta), i've decided to rework this thing because... nostalgia.--
- --This is one of the first scripts i've ever ran on SB, seeing this back again really reminds me of how much of a noob i was.--
- --Credits to Krystalteam, they made the original krystal dance! Be sure to respect them or else...--
- --#makeoldscriptsgreatagain--
- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- Player=game.Players.LocalPlayer
- Character=Player.Character
- Character.Humanoid.Name = "noneofurbusiness"
- hum = Character.noneofurbusiness
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- Root=Character["HumanoidRootPart"]
- Head=Character["Head"]
- Torso=Character["Torso"]
- Neck=Torso["Neck"]
- mouse = Player:GetMouse()
- walking = false
- jumping = false
- attacking = false
- firsttime = false
- tauntdebounce = false
- position = nil
- MseGuide = true
- running = false
- settime = 0
- sine = 0
- t = 0
- ws = 14
- change = 1
- combo1 = true
- dancing = false
- equip = false
- dgs = 75
- combo2 = false
- switch1 = true
- switch2 = false
- firsttime2 = false
- combo3 = false
- gunallowance = false
- shooting = false
- RunSrv = game:GetService("RunService")
- RenderStepped = game:GetService("RunService").RenderStepped
- removeuseless = game:GetService("Debris")
- screenGui = Instance.new("ScreenGui")
- screenGui.Parent = script.Parent
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Root
- TORSOLERP.Part0 = Torso
- TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- return weld
- end
- function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
- A = Instance.new("Attachment", PARENT)
- A.Position = POSITION1
- A.Name = "A"
- B = Instance.new("Attachment", PARENT)
- B.Position = POSITION2
- B.Name = "B"
- tr1 = Instance.new("Trail", PARENT)
- tr1.Attachment0 = A
- tr1.Attachment1 = B
- tr1.Enabled = true
- tr1.Lifetime = LIFETIME
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 0
- tr1.Color = COLOR
- tr1.Transparency = NumberSequence.new(0, 1)
- end
- introsound = Instance.new("Sound",Head)
- introsound.SoundId = "rbxassetid://236146895"
- introsound.Volume = 8
- introsound:Play()
- fedora = Instance.new("Part",Character)
- fedora.Size = Vector3.new(2,2,2)
- fedora.CFrame = Head.CFrame
- fedora.CanCollide = false
- fedoraweld = Instance.new("Weld",fedora)
- fedoraweld.Part0 = fedora
- fedoraweld.Part1 = Head
- fedoraweld.C0 = fedora.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.75,0)
- mfedora = Instance.new("SpecialMesh", fedora)
- mfedora.MeshType = "FileMesh"
- mfedora.Scale = Vector3.new(.97, .97, .97)
- mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=13640868','http://www.roblox.com/asset/?id=18987684'
- shades = Instance.new("Part",Character)
- shades.Size = Vector3.new(2,2,2)
- shades.CFrame = Head.CFrame
- shades.CanCollide = false
- shadesweld = Instance.new("Weld",shades)
- shadesweld.Part0 = shades
- shadesweld.Part1 = Head
- shadesweld.C0 = shades.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.2,.15)
- mshades = Instance.new("SpecialMesh", shades)
- mshades.MeshType = "FileMesh"
- mshades.Scale = Vector3.new(1.04, 1.28, 1.04)
- mshades.MeshId,mshades.TextureId = 'http://www.roblox.com/asset/?id=1577360','http://www.roblox.com/asset/?id=1577349'
- for i,v in pairs(Character:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
- v:Remove()
- end
- end
- coroutine.wrap(function()
- while wait() do
- Head.face.Texture = "rbxasset://textures/face.png"
- hum.WalkSpeed = ws
- LeftArm.BrickColor = BrickColor.new("Really black")
- RightArm.BrickColor = BrickColor.new("Really black")
- Head.BrickColor = BrickColor.new("White")
- Torso.BrickColor = BrickColor.new("Really black")
- LeftLeg.BrickColor = BrickColor.new("Really black")
- RightLeg.BrickColor = BrickColor.new("Really black")
- end
- end)()
- godmode = coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") and v ~= Root then
- v.Anchored = false
- end
- end
- while true do
- hum.MaxHealth = math.huge
- wait(0.0000001)
- hum.Health = math.huge
- wait()
- end
- end)
- godmode()
- ff = Instance.new("ForceField", Character)
- ff.Visible = false
- coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "Animate" then v:Remove()
- end
- end
- end)()
- function damagealll(Radius,Position)
- local Returning = {}
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
- if v:FindFirstChild("Torso") then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- elseif v:FindFirstChild("UpperTorso") then
- local Mag = (v.UpperTorso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- end
- return Returning
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- for _,n in pairs(Character:GetChildren()) do
- if n:IsA("Accessory") then n:Remove() end
- end
- for _,x in pairs(Character:GetChildren()) do
- if x:IsA("Decal") then x:Remove() end
- end
- intro = true
- ws = 0
- bigfedora = Instance.new("Part",Character)
- bigfedora.Size = Vector3.new(2,2,2)
- bigfedora.CFrame = bigfedora.CFrame:inverse() * Root.CFrame * CFrame.new(math.random(-60,60),-.2,math.random(-60,60)) * CFrame.Angles(0,math.rad(math.random(-180,180)),0)
- bigfedora.CanCollide = false
- bigfedora.Anchored = true
- bigfedora.Name = "mbigf"
- mbigfedora = Instance.new("SpecialMesh", bigfedora)
- mbigfedora.MeshType = "FileMesh"
- mbigfedora.Scale = Vector3.new(6, 7, 7)
- mbigfedora.MeshId,mbigfedora.TextureId = 'http://www.roblox.com/asset/?id=13640868','http://www.roblox.com/asset/?id=18987684'
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("Part") and v.Name ~= "mbigf" then v.Transparency = 1
- end
- end
- for i = 1, 60 do
- bigfedora.CFrame = bigfedora.CFrame:lerp(CFrame.new(Root.Position) * CFrame.new(0,-.1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.09)
- swait()
- end
- wait(.25)
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("Part") and v.Name ~= "mbigf" and v.Name ~= "HumanoidRootPart" then v.Transparency = 0
- end
- end
- for i = 1, 50 do
- bigfedora.CFrame = bigfedora.CFrame:lerp(CFrame.new(fedora.Position),.05)
- swait()
- end
- zmc = 0
- for i = 1, 29 do
- zmc = zmc + 2
- mbigfedora.Scale = mbigfedora.Scale - Vector3.new(.25,.25,.25)
- bigfedora.CFrame = bigfedora.CFrame * CFrame.Angles(math.rad(0),math.rad(zmc),0)
- swait()
- end
- bigfedora:Remove()
- ws = 14
- function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
- so = Instance.new("Sound")
- so.Parent = PARENT
- so.SoundId = "rbxassetid://"..ID
- so.Volume = VOL
- so.Looped = LOOP
- so:Play()
- removeuseless:AddItem(so,REMOVE)
- end
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='k' then
- if dancing then
- dancing = false
- else
- dancing = true
- ws = 0
- change = .5
- attacking = true
- jam = Instance.new("Sound",Torso)
- jam.SoundId = "rbxassetid://665751753"
- jam.Volume = 8
- jam.Looped = true
- jam.TimePosition = 22.3
- jam:Play()
- lol90 = 0
- coroutine.wrap(function()
- while dancing do
- lol90 = lol90 + 11
- ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(1 * math.sin(sine/10),.1 + .8 * math.sin(sine/3),0) * CFrame.Angles(math.rad(0),math.rad(0 * math.sin(sine/8)),math.rad(8 * math.sin(sine/7))),.25)
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0 * math.sin(sine/14),0,0) * CFrame.Angles(math.rad(0),math.rad(lol90),0),.25)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,1.45,0) * CFrame.Angles(math.rad(180),math.rad(-5 * math.sin(sine/3)),math.rad(-6 * math.sin(sine/3))),0.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1.45,0) * CFrame.Angles(math.rad(180),math.rad(5 * math.sin(sine/3)),math.rad(6 * math.sin(sine/3))), 0.25)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 , 0) * CFrame.Angles(0, math.rad(0), math.rad(-10 + 5 * math.sin(sine/3))), 0.25)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(0, math.rad(0), math.rad(10 - 5 * math.sin(sine/3))), 0.25)
- swait()
- end
- ws = 14
- jam:Remove()
- ROOTLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- attacking = false
- end)()
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='j' then
- if dancing then
- dancing = false
- else
- dancing = true
- ws = 3
- change = .5
- attacking = true
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- herecomesthemoney = Instance.new("Sound",Torso)
- herecomesthemoney.Pitch = 1
- herecomesthemoney.SoundId = "rbxassetid://2426693638"
- herecomesthemoney.Volume = 8
- herecomesthemoney.Looped = true
- herecomesthemoney:Play()
- robuxpile = Instance.new("Part",Torso)
- robuxpile.Size = Vector3.new(1,1,1)
- robuxpile.CFrame = LeftArm.CFrame
- robuxpile.CanCollide = false
- robuxpileweld = Instance.new("Weld",robuxpile)
- robuxpileweld.Part0 = robuxpile
- robuxpileweld.Part1 = Torso
- robuxpileweld.C0 = robuxpile.CFrame:inverse() * LeftArm.CFrame * CFrame.new(1,-.7,1.4)
- mrobuxpile = Instance.new("SpecialMesh", robuxpile)
- mrobuxpile.MeshType = "FileMesh"
- mrobuxpile.Scale = Vector3.new(0.85, .85, .85)
- mrobuxpile.MeshId,mrobuxpile.TextureId = 'http://www.roblox.com/asset/?id=1285245','http://www.roblox.com/asset/?id=8587344'
- coroutine.wrap(function()
- coroutine.wrap(function()
- while wait(.35) do
- if not dancing then break end
- local robux = Instance.new("Part",Torso)
- robux.CFrame = robuxpile.CFrame * CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
- robux.Anchored = false
- robux.CanCollide = true
- robux.Size = Vector3.new(1,1,1)
- removeuseless:AddItem(robux,4)
- mrobux = Instance.new("SpecialMesh", robux)
- mrobux.MeshType = "FileMesh"
- mrobux.Scale = Vector3.new(1.25, 1.25, 1.25)
- mrobux.MeshId,mrobux.TextureId = 'http://www.roblox.com/asset/?id=667285348','http://www.roblox.com/asset/?id=665939136'
- bov = Instance.new("BodyVelocity",robux)
- bov.maxForce = Vector3.new(99999,99999,99999)
- robux.CFrame = CFrame.new(robux.Position,mouse.Hit.p)
- bov.velocity = robux.CFrame.lookVector*45
- removeuseless:AddItem(bov,.1)
- end
- end)()
- while dancing do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
- ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(20),math.rad(0 * math.sin(sine/8)),math.rad(0)),.25)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,.5 + .5 * math.sin(sine/2),.5) * CFrame.Angles(math.rad(-97),math.rad(40 - 20 * math.sin(sine/2)),math.rad(0)), 0.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1,.5,.5) * CFrame.Angles(math.rad(-87),math.rad(-20),math.rad(0)), 0.25)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 , .5) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.25)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, .5) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.25)
- swait()
- end
- ws = 14
- removeuseless:AddItem(g1,.001)
- robuxpile:Remove()
- attacking = false
- end)()
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='h' then
- if dancing then
- dancing = false
- else
- dancing = true
- ws = 0
- change = .5
- attacking = true
- jellyfishjam = Instance.new("Sound",Torso)
- jellyfishjam.SoundId = "rbxassetid://840189092"
- jellyfishjam.Volume = 8
- jellyfishjam.Looped = true
- jellyfishjam.TimePosition = 14.8
- jellyfishjam:Play()
- coroutine.wrap(function()
- while dancing do
- for i = 1, 15 do
- if not dancing then break end
- ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(.5,-.4 + .1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(20)),.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(0.25, 2.05,-0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-35)), 0.25)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.31, 2.05,-0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(14)), 0.25)
- swait()
- end
- for i = 1, 15 do
- if not dancing then break end
- ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(0,-.1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(0)),.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.25, .7,1.5) * CFrame.Angles(math.rad(72), math.rad(25), math.rad(-2)), 0.25)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(0, math.rad(0), math.rad(10)), 0.25)
- swait()
- end
- for i = 1, 15 do
- if not dancing then break end
- ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(-.5,-.4 + .1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(-20)),.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 , 0) * CFrame.Angles(0, math.rad(0), math.rad(-10)), 0.25)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(-0.25, 2.05,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(35)), 0.25)
- swait()
- end
- for i = 1, 15 do
- if not dancing then break end
- ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(-.5,-.1,0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(0)),.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.31, 2.05,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-14)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.25, .7,1.5) * CFrame.Angles(math.rad(72), math.rad(-25), math.rad(-2)), 0.25)
- swait()
- end
- swait()
- end
- ws = 14
- attacking = false
- end)()
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='g' then
- if dancing then
- dancing = false
- else
- dancing = true
- ws = 0
- change = .5
- attacking = true
- deadmau7 = Instance.new("Sound",Torso)
- deadmau7.SoundId = "rbxassetid://168166611"
- deadmau7.Volume = 8
- deadmau7.Looped = true
- deadmau7:Play()
- coroutine.wrap(function()
- coroutine.wrap(function()
- while dancing do
- ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(2 * math.sin(sine/9),-.4 + .1 * math.sin(sine/3),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/9)),0),.25)
- swait()
- end
- end)()
- while dancing do
- for i = 1, 28 do
- if not dancing then break end
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/3)),math.rad(7 * math.sin(sine/3)),math.rad(7*math.sin(sine/3))), 0.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, .7,1) * CFrame.Angles(math.rad(75 - 10 * math.sin(sine/2)), math.rad(0), math.rad(0)), 0.25)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.31, 2.05,-.1) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-2)), 0.3)
- swait()
- end
- for i = 1, 28 do
- if not dancing then break end
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/3)),math.rad(7 * math.sin(sine/3)),math.rad(7*math.sin(sine/3))), 0.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.31, 2.05,.1) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-8)), 0.25)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, .7,1.1) * CFrame.Angles(math.rad(75 - 10 * math.sin(sine/2)), math.rad(0), math.rad(-2)), 0.25)
- swait()
- end
- swait()
- end
- ws = 14
- deadmau7:Remove()
- attacking = false
- end)()
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='f' then
- if dancing then
- dancing = false
- else
- dancing = true
- ws = 6
- change = .5
- attacking = true
- bennyhill = Instance.new("Sound",Torso)
- bennyhill.SoundId = "rbxassetid://138211362"
- bennyhill.Volume = 8
- bennyhill.Looped = true
- bennyhill:Play()
- coroutine.wrap(function()
- while dancing do
- ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(0,-.4,0) * CFrame.Angles(math.rad(20 + 5 * math.sin(sine/2)),math.rad(10 * math.sin(sine/4)),0),.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.89 - .4 * -math.sin(sine/2),.49) * CFrame.Angles(math.rad(-70 + 20 * -math.sin(sine/2)),0,math.rad(0)),.25)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.89 - .4 * math.sin(sine/2),.49) * CFrame.Angles(math.rad(-70 + 20 * math.sin(sine/2)),0,math.rad(0)),.25)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.33, 2, -.2 + .3 * math.sin(sine/2)) * CFrame.Angles(math.rad(-20 - 20 * -math.sin(sine/2)), math.rad(0), math.rad(-8)), 0.25)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.33, 2.0,-.2 - .3 * math.sin(sine/2)) * CFrame.Angles(math.rad(-20 - 20 * math.sin(sine/2)), math.rad(0), math.rad(8)), 0.25)
- swait()
- end
- ws = 14
- bennyhill:Remove()
- attacking = false
- end)()
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='p' then
- if dancing then
- dancing = false
- else
- dancing = true
- ws = 0
- change = .5
- attacking = true
- barrelspin = 0
- barrelrollsound = Instance.new("Sound",Torso)
- barrelrollsound.SoundId = "rbxassetid://505320170"
- barrelrollsound.Volume = 8
- barrelrollsound.Looped = true
- barrelrollsound:Play()
- barrol = Instance.new("Part",Torso)
- barrol.Size = Vector3.new(1,1,1)
- barrol.CFrame = Torso.CFrame
- barrol.CanCollide = false
- barrolweld = Instance.new("Weld",barrol)
- barrolweld.Part0 = barrol
- barrolweld.Part1 = Torso
- barrolweld.C0 = barrol.CFrame:inverse() * Torso.CFrame * CFrame.new(0,0,0)
- mbarrol = Instance.new("SpecialMesh", barrol)
- mbarrol.MeshType = "FileMesh"
- mbarrol.Scale = Vector3.new(1.05, .95, 1.05)
- mbarrol.MeshId,mbarrol.TextureId = 'http://www.roblox.com/asset/?id=29873142','http://www.roblox.com/asset/?id=31082268'
- coroutine.wrap(function()
- while dancing do
- ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(5 * math.sin(sine/8),-1.8,0) * CFrame.Angles(math.rad(-90),math.rad(180 * math.sin(sine/8)),0),.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,1.5,0) * CFrame.Angles(math.rad(180),0,math.rad(0)),.25)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1.5,0) * CFrame.Angles(math.rad(180),0,math.rad(0)),.25)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.5,2,0) * CFrame.Angles(0,0,0),.25)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.5,2,0) * CFrame.Angles(0,0,0),.25)
- swait()
- end
- ws = 14
- barrol:Remove()
- attacking = false
- end)()
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='q' then
- if dancing then
- dancing = false
- else
- dancing = true
- ws = 0
- change = .5
- spinningmove = 0
- dbwouldlovethis = Instance.new("Sound",Torso)
- dbwouldlovethis.SoundId = "rbxassetid://1532157598"
- dbwouldlovethis.Volume = 8
- dbwouldlovethis.Looped = true
- dbwouldlovethis:Play()
- attacking = true
- coroutine.wrap(function()
- while dancing do
- spinningmove = spinningmove + 10
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.9, -.35) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.9, .35) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.2 * math.sin(sine/3), -.52, .2 * math.sin(sine/4)) * CFrame.Angles(math.rad(180),math.rad(spinningmove),math.rad(15 * math.sin(sine/9))),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,1.45,0) * CFrame.Angles(math.rad(180),math.rad(-1),math.rad(-3 * math.sin(sine/2))),0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,1.45,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(3 * math.sin(sine/2))), 0.3)
- swait()
- end
- ws = 14
- dbwouldlovethis:Remove()
- attacking = false
- end)()
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='u' then
- if dancing then
- dancing = false
- else
- dancing = true
- ws = 6
- change = .5
- attacking = true
- slavdance = Instance.new("Sound",Torso)
- slavdance.SoundId = "rbxassetid://2341226836"
- slavdance.Volume = 6
- slavdance.Looped = true
- slavdance:Play()
- coroutine.wrap(function()
- while dancing do
- for i = 1, 17 do
- if not dancing then break end
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.5, -.5) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.2, .55) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.8 + .1 * math.sin(sine/3), 0) * CFrame.Angles(math.rad(22 - 2 * math.sin(sine/3)),math.rad(0),math.rad(0)),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87 + .01 * math.sin(sine/9)),math.rad(80 - 3 * math.sin(sine/9)),math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.7,-.2,.4) * CFrame.Angles(math.rad(-87 - .01 * math.sin(sine/9)),math.rad(-88 + .7 * math.sin(sine/9)),math.rad(0)), 0.3)
- swait()
- end
- for i = 1, 17 do
- if not dancing then break end
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.2, .55) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.5, -.5) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.8 + .1 * math.sin(sine/3), 0) * CFrame.Angles(math.rad(22 - 2 * math.sin(sine/3)),math.rad(0),math.rad(0)),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87 + .01 * math.sin(sine/9)),math.rad(80 - 3 * math.sin(sine/9)),math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.7,-.2,.4) * CFrame.Angles(math.rad(-87 - .01 * math.sin(sine/9)),math.rad(-88 + .7 * math.sin(sine/9)),math.rad(0)), 0.3)
- swait()
- end
- swait()
- end
- ws = 14
- slavdance:Remove()
- attacking = false
- end)()
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='y' then
- if dancing then
- dancing = false
- else
- dancing = true
- ws = 0
- change = .5
- walkforward = 0
- walkrotation = 0
- attacking = true
- truelegend = Instance.new("Sound",Torso)
- truelegend.SoundId = "rbxassetid://487872908"
- truelegend.TimePosition = 13.98
- truelegend.Volume = 8
- truelegend.Looped = true
- truelegend:Play()
- coroutine.wrap(function()
- while dancing do
- for i = 1, 100 do
- if not dancing then break end
- walkforward = walkforward + .1
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.31, 2.05 , .1 * math.sin(sine/4)) * CFrame.Angles(math.rad(10 * math.sin(sine/4)), math.rad(0), math.rad(-8)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.31, 2.05, -.15 * math.sin(sine/4)) * CFrame.Angles(math.rad(-10 * math.sin(sine/4)), math.rad(0), math.rad(8)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, walkforward) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(0,0,math.rad(0)),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,0) * CFrame.Angles(0,0,math.rad(0)),.3)
- swait()
- end
- for i = 1, 50 do
- if not dancing then break end
- walkrotation = walkrotation + 15
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, walkforward) * CFrame.Angles(math.rad(0),math.rad(walkrotation),math.rad(-0)),.2)
- swait()
- end
- walkrotation = 0
- for i = 1, 100 do
- if not dancing then break end
- walkforward = walkforward - .1
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.31, 2 , .1 * math.sin(sine/4)) * CFrame.Angles(math.rad(10 * math.sin(sine/4)), math.rad(0), math.rad(-8)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.31, 2, -.15 * math.sin(sine/4)) * CFrame.Angles(math.rad(-10 * math.sin(sine/4)), math.rad(0), math.rad(8)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, walkforward) * CFrame.Angles(math.rad(0),math.rad(-180),math.rad(-0)),.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,.7,.2) * CFrame.Angles(math.rad(220),math.rad(0),math.rad(-30)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,0) * CFrame.Angles(0,0,math.rad(0)),.3)
- swait()
- end
- for i = 1, 50 do
- if not dancing then break end
- walkrotation = walkrotation + 15
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(0,0,math.rad(0)),.1)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, walkforward) * CFrame.Angles(math.rad(0),math.rad(walkrotation),math.rad(-0)),.2)
- swait()
- end
- walkrotation = 0
- swait()
- end
- ws = 14
- truelegend:Remove()
- attacking = false
- end)()
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='t' then
- if dancing then
- dancing = false
- else
- dancing = true
- ws = 0
- change = .5
- attacking = true
- plummusic = Instance.new("Sound",Torso)
- plummusic.Volume = 8
- plummusic.Looped = true
- plummusic.SoundId = "rbxassetid://2526093213"
- plummusic:Play()
- coroutine.wrap(function()
- while dancing do
- for i = 1, 20 do
- if not dancing then break end
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.33, 2 , .05) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(-8)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.33, 2.0, -.05) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(8)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0),math.rad(0*math.sin(sine/4)),math.rad(15)),.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(.5,1.98,.05) * CFrame.Angles(0,0,math.rad(-140)),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,1.3,.05) * CFrame.Angles(0,0,math.rad(50)),.2)
- swait()
- end
- for i = 1, 20 do
- if not dancing then break end
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.33, 2, .05) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(-8)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.33, 2.0, -.05) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(8)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0),math.rad(0*math.sin(sine/4)),math.rad(-15)),.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1,1.4,.05) * CFrame.Angles(0,0,math.rad(-50)),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-.6,2,.05) * CFrame.Angles(0,0,math.rad(140)),.2)
- swait()
- end
- swait()
- end
- ws = 14
- plummusic:Remove()
- attacking = false
- end)()
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='e' then
- if dancing then
- dancing = false
- else
- dancing = true
- ws = 0
- change = .5
- attacking = true
- mrozo = Instance.new("Sound",Torso)
- mrozo.Volume = 8
- mrozo.SoundId = "rbxassetid://335701357"
- mrozo.Looped = true
- mrozo.TimePosition = 10
- mrozo:Play()
- coroutine.wrap(function()
- while dancing do
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 , 0) * CFrame.Angles(0, math.rad(0), math.rad(-10)), 0.1)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(0, math.rad(0), math.rad(10)), 0.1)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0),math.rad(0*math.sin(sine/4)),math.rad(15*math.sin(sine/4))),.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .3 * math.sin(sine/3.5),.5 * -math.sin(sine/3.5),.1) * CFrame.Angles(math.rad(0 * math.sin(sine/2)),0,math.rad(30 * math.sin(sine/3.5))),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3 + .3 * math.sin(sine/3.5),.5 * math.sin(sine/3.5),.1) * CFrame.Angles(math.rad(0 * math.sin(sine/2)),0,math.rad(30 * math.sin(sine/3.5))),.2)
- swait()
- end
- mrozo:Remove()
- ws = 14
- attacking = false
- end)()
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='r' then
- if dancing then
- dancing = false
- else
- ws = 6
- recordbaby = 0
- dancing = true
- change = .5
- attacking = true
- spinme = Instance.new("Sound",Torso)
- spinme.Volume = 8
- spinme.SoundId = "rbxassetid://145799973"
- spinme.Looped = true
- spinme:Play()
- coroutine.wrap(function()
- while dancing do
- recordbaby = recordbaby + 10
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.27, 2 , .1 * math.sin(sine/4)) * CFrame.Angles(math.rad(10 * math.sin(sine/4)), math.rad(0), math.rad(-8)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.27, 2.0, -.1 * math.sin(sine/4)) * CFrame.Angles(math.rad(-10 * math.sin(sine/4)), math.rad(0), math.rad(8)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(.5 * math.sin(sine/5), -.2, .5 * math.sin(sine/4)) * CFrame.Angles(math.rad(0),math.rad(recordbaby),math.rad(0)),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5,1.98,0) * CFrame.Angles(0,0,math.rad(-90)),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.5,1.98,0) * CFrame.Angles(0,0,math.rad(90)),.3)
- swait()
- end
- spinme:Remove()
- ws = 14
- attacking = false
- end)()
- end
- end
- end)
- function ray(pos, dir, rang, ignoredesc)
- return workspace:FindPartOnRay(Ray.new(pos, dir.unit * rang), ignoredesc)
- end
- function ray2(startpos, endpos, distance, ignore)
- local dir = CFrame.new(startpos,endpos).lookVector
- return ray(startpos, dir, distance, ignore)
- end
- checks1 = coroutine.wrap(function() -------Checks
- while true do
- hf = ray(Root.Position,(CFrame.new(Root.Position,Root.Position+Vector3.new(0,-1,0))).lookVector,3*3,Character)
- if Root.Velocity.y > 1 then
- position = "Jump"
- elseif Root.Velocity.y < -1 then
- position = "Falling"
- elseif Root.Velocity.Magnitude < 2 then
- position = "Idle"
- elseif Root.Velocity.Magnitude > 2 then
- position = "Walking"
- elseif Root.Velocity.Magnitude > 20 then
- position = "Running"
- else
- end
- wait()
- end
- end)
- checks1()
- function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function ray2(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
- return ray(StartPos, DIRECTION, Distance, Ignore)
- end
- OrgnC0 = Neck.C0
- local movelimbs = coroutine.wrap(function()
- while RunSrv.RenderStepped:wait() do
- TrsoLV = Torso.CFrame.lookVector
- Dist = nil
- Diff = nil
- if not MseGuide then
- print("Failed to recognize")
- else
- local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist = (Head.CFrame.p-Point).magnitude
- Diff = Head.CFrame.Y-Point.Y
- local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist2 = (LeftArm.CFrame.p-Point).magnitude
- Diff2 = LeftArm.CFrame.Y-Point.Y
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
- end
- end
- end)
- movelimbs()
- immortal = {}
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
- if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
- elseif v:IsA("JointInstance") then
- table.insert(immortal,{v,v.Parent,nil,nil,nil})
- end
- end
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if levitate then
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- else
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- end
- function immortality()
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART == Root then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- hum:Remove()
- PART.Parent = PARENT
- hum = Instance.new("Humanoid",Character)
- hum.Name = "noneofurbusiness"
- end
- end
- end
- end
- coroutine.wrap(function()
- while true do
- if hum.Health < .1 then
- deadsound = Instance.new("Sound", Torso)
- deadsound.Volume = 6
- deadsound.SoundId = "rbxassetid://1411352723"
- deadsound:Play()
- immortality()
- end
- wait()
- end
- end)()
- local anims = coroutine.wrap(function()
- while true do
- settime = 0.05
- sine = sine + change
- if position == "Jump" and attacking == false then
- if position == "Jump" and not attacking then
- change = 1
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, .15, 0) * CFrame.Angles(math.rad(10), math.rad(2), math.rad(10)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .15, 0) * CFrame.Angles(math.rad(-10), math.rad(-2), math.rad(-10)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.09)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
- elseif position == "Falling" and not attacking then
- change = 1
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.09)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.94 + .02 * math.sin(sine/12),-0) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(45)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.94 + .02 * math.sin(sine/12),-0) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(-45)), 0.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/12), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/12)), math.rad(0), math.rad(0)), 0.25)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2 + .02 * math.sin(sine/12), 0.2 + .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/12)), math.rad(20), math.rad(0)), 0.25)
- elseif position == "Walking" and not attacking then
- change = 1.4
- walking = true
- ws = 32
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 - .3 * math.sin(sine/8),.45 +.45 * math.sin(sine/8),-.3 - .26*math.sin(sine/8)) * CFrame.Angles(math.rad(75*math.sin(sine/8)),math.rad(-30 + 40*math.sin(sine/8)),math.rad(-10, math.sin(-20 * math.sin(sine/4)))),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3 - .3 * math.sin(sine/8),.45 -.45 * math.sin(sine/8),-.3 + .26*math.sin(sine/8)) * CFrame.Angles(math.rad(75*-math.sin(sine/8)),math.rad(30 + 40*math.sin(sine/8)),math.rad(10, math.sin(-20 * math.sin(sine/4)))),.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + 0.29*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-15), math.rad(12 * -math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.1)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.62 - .54 * math.cos(sine/8)/2.8,.2 - .5 * math.sin(sine/8)) * CFrame.Angles(math.rad(20 - 60* math.sin(sine/8)), math.rad(9-16)*math.cos(sine/8), math.rad(0), math.cos(65 * math.cos(sine/8))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.62 + .54 * math.cos(sine/8)/2.8,.2 + .5 * math.sin(sine/8)) * CFrame.Angles(math.rad(20 + 60* math.sin(sine/8)), math.rad(-9+16)*math.cos(sine/8), math.rad(0), math.cos(65 * math.cos(sine/8))), 0.3)
- elseif position == "Idle" and not attacking then
- change = .5
- spin = true
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-88 + 2 * math.sin(sine/12)),math.rad(76 - 1 * math.sin(sine/12)),math.rad(0)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.7,-.2,.33) * CFrame.Angles(math.rad(-80 + 2 * math.sin(sine/12)),math.rad(-94 + 1 * math.sin(sine/12)),math.rad(0)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),.2)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.4, 2 - .1 * math.sin(sine/12), .2) * CFrame.Angles(math.rad(-5), math.rad(30 + 0 * math.sin(sine/12)), math.rad(-5 - .1 * math.sin(sine/12))), 0.2)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.55, 2.0 - .1 * math.sin(sine/12), .2) * CFrame.Angles(math.rad(5), math.rad(-20 + 0 * math.sin(sine/12)), math.rad(5 + .1 * math.sin(sine/12))), 0.2)
- end
- swait()
- end
- end)
- anims()
- warn("Back from the past to dance the dance. Made by Supr14(Credits to Krystalteam).")
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