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Sonic1

The blood sword

Apr 24th, 2016
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  1. --Yamato Sword Gifted by Rosemarijohn2, Regular Script!
  2.  
  3. Player = game:GetService("Players").deathcoolside
  4. Character = Player.Character
  5. PlayerGui = Player.PlayerGui
  6. Backpack = Player.Backpack
  7. Torso = Character.Torso
  8. Head = Character.Head
  9. LeftArm = Character["Left Arm"]
  10. LeftLeg = Character["Left Leg"]
  11. RightArm = Character["Right Arm"]
  12. RightLeg = Character["Right Leg"]
  13. LS = Torso["Left Shoulder"]
  14. LH = Torso["Left Hip"]
  15. RS = Torso["Right Shoulder"]
  16. RH = Torso["Right Hip"]
  17. ModelName = "Weapon"
  18. ToolName = "Blue King Sword"
  19. attack = false
  20. attacktype = 1
  21. mindamage = 999999
  22. maxdamage = 999999
  23. crtmaxdamage = 999999
  24. omindamage = 999999
  25. omaxdamage = 999999
  26. ocrtmaxdamage = 999999
  27. crtrate = 999999
  28. fireboost = 0
  29. iceboost = 0
  30. darkboost = 0
  31. Mode = "None"
  32. ssh = false
  33. atktypez = 1
  34. Hitdeb = 0
  35. ammo = 1
  36. MMouse = nil
  37. point = false
  38. offset = 0
  39. radv = 90
  40. ----------------------------
  41. --Customize
  42. DarkFire = true
  43. MaxFT = 40
  44.  
  45.  
  46.  
  47. ---------------------------------------------------------------------------------------------------------------------------------------
  48. if Character:findFirstChild("EquippedVal",true) ~= nil then
  49. Character:findFirstChild("EquippedVal",true).Parent = nil
  50. end
  51. ev = Instance.new("BoolValue")
  52. ev.Parent = Character
  53. ev.Name = "EquippedVal"
  54. ev.Value = false
  55. --player
  56. player = nil
  57. --welds
  58. RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
  59. --what anim
  60. anim = "none"
  61. --other var
  62. player = Player
  63. ch = Character
  64. --save shoulders
  65. AoETrue = {}
  66. RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"]
  67.  
  68. function RWFunc()
  69. RW.Part1 = ch["Right Arm"]
  70. RSH.Part1 = nil
  71. end
  72. function LWFunc()
  73. LW.Part1 = ch["Left Arm"]
  74. LSH.Part1 = nil
  75. end
  76. function RWLFunc()
  77. RWL.Part1 = ch["Right Leg"]
  78. RHL.Part1 = nil
  79. ch["Right Leg"].Name = "RightLeg"
  80. RightLeg.CanCollide = false
  81. end
  82. function LWLFunc()
  83. LWL.Part1 = ch["Left Leg"]
  84. LHL.Part1 = nil
  85. ch["Left Leg"].Name = "LeftLeg"
  86. LeftLeg.CanCollide = true
  87. end
  88. function RWLRem()
  89. RightLeg.Name = "Right Leg"
  90. RWL.Part1 = nil
  91. RHL.Part1 = ch["Right Leg"]
  92. RightLeg.CanCollide = false
  93. end
  94. function LWLRem()
  95. LeftLeg.Name = "Left Leg"
  96. LWL.Part1 = nil
  97. LHL.Part1 = ch["Left Leg"]
  98. LeftLeg.CanCollide = false
  99. end
  100. function RWRem()
  101. RW.Part1 = nil
  102. RSH.Part1 = ch["Right Arm"]
  103. end
  104. function LWRem()
  105. LW.Part1 = nil
  106. LSH.Part1 = ch["Left Arm"]
  107. end
  108.  
  109.  
  110. if Character:findFirstChild(ModelName,true) ~= nil then
  111. Character:findFirstChild(ModelName,true).Parent = nil
  112. RHL.Part1 = ch["Right Leg"]
  113. LHL.Part1 = ch["Left Leg"]
  114. RSH.Part1 = ch["Right Arm"]
  115. LSH.Part1 = ch["Left Arm"]
  116. end
  117.  
  118.  
  119.  
  120. local swordholder = Instance.new("Model")
  121. swordholder.Name = ModelName
  122. swordholder.Parent = Character
  123. --derp
  124. RW.Part0 = ch.Torso
  125. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  126. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  127. RW.Parent = swordholder
  128. --
  129. LW.Part0 = ch.Torso
  130. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  131. LW.C1 = CFrame.new(0, 0.5, 0)
  132. LW.Parent = swordholder
  133. --
  134. RWL.Part0 = ch.Torso
  135. RWL.C0 = CFrame.new(1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  136. RWL.C1 = CFrame.new(0.5, 1, 0)
  137. RWL.Parent = swordholder
  138. --
  139. LWL.Part0 = ch.Torso
  140. LWL.C0 = CFrame.new(-1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  141. LWL.C1 = CFrame.new(-0.5, 1, 0)
  142. LWL.Parent = swordholder
  143. handlecolor = BrickColor.new("Navy blue")
  144. scndryclr = BrickColor.new("Navy blue")
  145. firepri = BrickColor.new("Deep blue")
  146. icepri = BrickColor.new("Deep blue")
  147. local msh1 = Instance.new("CylinderMesh")
  148. msh1.Scale = Vector3.new(1,1,1)
  149. local msh2 = Instance.new("BlockMesh")
  150. msh2.Scale = Vector3.new(1,1,1)
  151. --
  152. local msh3 = Instance.new("BlockMesh")
  153. msh3.Scale = Vector3.new(1,1,1)
  154. local msh3a = Instance.new("SpecialMesh")
  155. msh3a.Scale = Vector3.new(1,1,1)
  156. msh3a.MeshType = "Wedge"
  157. local msh4 = Instance.new("BlockMesh")
  158. msh4.Scale = Vector3.new(1,1,1)
  159. local msh4a = Instance.new("SpecialMesh")
  160. msh4a.Scale = Vector3.new(1,1,1)
  161. msh4a.MeshType = "Wedge"
  162. --
  163. local msh5 = Instance.new("SpecialMesh")
  164. msh5.Scale = Vector3.new(1,1,2)
  165. msh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
  166. local msh6 = Instance.new("BlockMesh")
  167. msh6.Scale = Vector3.new(1,1,0.5)
  168. local msh7 = Instance.new("BlockMesh")
  169. msh7.Scale = Vector3.new(1,1,1)
  170. local msh8 = Instance.new("BlockMesh")
  171. msh8.Scale = Vector3.new(0.5,1,1)
  172. local prt1 = Instance.new("Part")
  173. prt1.formFactor = 3
  174. prt1.CanCollide = false
  175. prt1.Name = "Handle"
  176. prt1.Locked = true
  177. prt1.Size = Vector3.new(0.2,1.5,0.2)
  178. prt1.Parent = swordholder
  179. msh1.Parent = prt1
  180. prt1.BrickColor = handlecolor
  181. local prt2 = Instance.new("Part")
  182. prt2.formFactor = 3
  183. prt2.CanCollide = false
  184. prt2.Name = "HandleTop"
  185. prt2.Locked = true
  186. prt2.Size = Vector3.new(1.6,0.2,0.5)
  187. prt2.Parent = swordholder
  188. msh2.Parent = prt2
  189. prt2.BrickColor = scndryclr
  190. ---
  191. local prt3 = Instance.new("Part")
  192. prt3.formFactor = 3
  193. prt3.CanCollide = false
  194. prt3.Name = "FlameBlade"
  195. prt3.Locked = true
  196. prt3.Size = Vector3.new(0.4,3,0.2)
  197. prt3.Parent = swordholder
  198. msh3.Parent = prt3
  199. prt3.BrickColor = firepri
  200. prt3.Reflectance = 0.5
  201. local prt3a = Instance.new("Part")
  202. prt3a.formFactor = 3
  203. prt3a.CanCollide = false
  204. prt3a.Name = "FlameBladeP1"
  205. prt3a.Locked = true
  206. prt3a.Size = Vector3.new(0.2,1,0.4)
  207. prt3a.Parent = swordholder
  208. msh3a.Parent = prt3a
  209. prt3a.BrickColor = firepri
  210. prt3a.Reflectance = 0.5
  211. --
  212. local prt4 = Instance.new("Part")
  213. prt4.formFactor = 3
  214. prt4.CanCollide = false
  215. prt4.Name = "FrostBlade"
  216. prt4.Locked = true
  217. prt4.Size = Vector3.new(0.4,3,0.2)
  218. prt4.Parent = swordholder
  219. msh4.Parent = prt4
  220. prt4.BrickColor = icepri
  221. prt4.Reflectance = 0.5
  222. local prt4a = Instance.new("Part")
  223. prt4a.formFactor = 3
  224. prt4a.CanCollide = false
  225. prt4a.Name = "FrostBladeP1"
  226. prt4a.Locked = true
  227. prt4a.Size = Vector3.new(0.2,1,0.4)
  228. prt4a.Parent = swordholder
  229. msh4a.Parent = prt4a
  230. prt4a.BrickColor = icepri
  231. prt4a.Reflectance = 0.5
  232. --
  233. local prt5 = Instance.new("Part")
  234. prt5.formFactor = 3
  235. prt5.CanCollide = false
  236. prt5.Name = "HandleRing"
  237. prt5.Locked = true
  238. prt5.Size = Vector3.new(1,1,0.2)
  239. prt5.Parent = swordholder
  240. msh5.Parent = prt5
  241. prt5.BrickColor = scndryclr
  242. prt5.Reflectance = 0
  243. local DFlame = Instance.new("Fire")
  244. DFlame.Parent = prt5
  245. DFlame.Color = Color3.new(0.5,0,0.5)
  246. DFlame.SecondaryColor = Color3.new(0.5,0,0.5)
  247. DFlame.Heat = 25
  248. DFlame.Size = 1
  249. DFlame.Enabled = DarkFire
  250. local prt6 = Instance.new("Part")
  251. prt6.formFactor = 3
  252. prt6.CanCollide = false
  253. prt6.Name = "HandleP1"
  254. prt6.Locked = true
  255. prt6.Size = Vector3.new(0.2,1.5,0.2)
  256. prt6.Parent = swordholder
  257. msh6.Parent = prt6
  258. prt6.BrickColor = scndryclr
  259. prt6.Reflectance = 0
  260. local prt7 = Instance.new("Part")
  261. prt7.formFactor = 3
  262. prt7.CanCollide = false
  263. prt7.Name = "HandleP2"
  264. prt7.Locked = true
  265. prt7.Size = Vector3.new(0.7,0.2,0.2)
  266. prt7.Parent = swordholder
  267. msh7.Parent = prt7
  268. prt7.BrickColor = scndryclr
  269. prt7.Reflectance = 0
  270. local prt8 = Instance.new("Part")
  271. prt8.formFactor = 3
  272. prt8.CanCollide = false
  273. prt8.Name = "DarkBlade"
  274. prt8.Locked = true
  275. prt8.Size = Vector3.new(0.2,4,0.2)
  276. prt8.Parent = swordholder
  277. msh8.Parent = prt8
  278. prt8.BrickColor = handlecolor
  279. prt8.Transparency = 1
  280. local hitbox = Instance.new("Part")
  281. hitbox.formFactor = 3
  282. hitbox.CanCollide = false
  283. hitbox.Name = "Hitbox"
  284. hitbox.Locked = true
  285. hitbox.Size = Vector3.new(1,4,0.2)
  286. hitbox.Parent = swordholder
  287. hitbox.Transparency = 1
  288. local hbw = Instance.new("Weld")
  289. hbw.Parent = hitbox
  290. hbw.Part0 = hitbox
  291. hbw.Part1 = prt1
  292. hbw.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  293. hbw.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0, -2.95, 0)
  294.  
  295. local w1 = Instance.new("Weld")
  296. w1.Parent = prt1
  297. w1.Part0 = prt1
  298. local w2 = Instance.new("Weld")
  299. w2.Parent = prt2
  300. w2.Part0 = prt2
  301. w2.Part1 = prt1
  302. w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  303. w2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0, -0.85, 0)
  304. --
  305. local w3 = Instance.new("Weld")
  306. w3.Parent = prt3
  307. w3.Part0 = prt3
  308. w3.Part1 = prt1
  309. w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  310. w3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0.25, -2.45, 0)
  311. local w3a = Instance.new("Weld")
  312. w3a.Parent = prt3a
  313. w3a.Part0 = prt3a
  314. w3a.Part1 = prt1
  315. w3a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  316. w3a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-90),0) * CFrame.new(0.25, -4.45, 0)
  317. local w4 = Instance.new("Weld")
  318. w4.Parent = prt4
  319. w4.Part0 = prt4
  320. w4.Part1 = prt1
  321. w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  322. w4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0.25, -2.45, 0)
  323. local w4a = Instance.new("Weld")
  324. w4a.Parent = prt4a
  325. w4a.Part0 = prt4a
  326. w4a.Part1 = prt1
  327. w4a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  328. w4a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90),0) * CFrame.new(-0.25, -4.45, 0)
  329. --
  330. local w5 = Instance.new("Weld")
  331. w5.Parent = prt5
  332. w5.Part0 = prt5
  333. w5.Part1 = prt1
  334. w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  335. w5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0, -0.85, 0)
  336. local w6 = Instance.new("Weld")
  337. w6.Parent = prt6
  338. w6.Part0 = prt6
  339. w6.Part1 = prt1
  340. w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  341. w6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0.5, -0, 0)
  342. local w7 = Instance.new("Weld")
  343. w7.Parent = prt7
  344. w7.Part0 = prt7
  345. w7.Part1 = prt1
  346. w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  347. w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0.25, 0.75, 0)
  348. local w8 = Instance.new("Weld")
  349. w8.Parent = prt8
  350. w8.Part0 = prt8
  351. w8.Part1 = prt1
  352. w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  353. w8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0, -2.95, 0)
  354. for ringi = 0 , math.rad(350) , math.rad(50) do
  355. local ringm = Instance.new("BlockMesh")
  356. ringm.Scale = Vector3.new(1,1.5,1)
  357. local ringp = Instance.new("Part")
  358. ringp.formFactor = 3
  359. ringp.CanCollide = false
  360. ringp.Name = "HandleRingP"..ringi
  361. ringp.Locked = true
  362. ringp.Size = Vector3.new(0.2,0.2,0.2)
  363. ringp.Parent = swordholder
  364. ringm.Parent = ringp
  365. ringp.BrickColor = scndryclr
  366. ringp.Reflectance = 0.1
  367. local ringw = Instance.new("Weld")
  368. ringw.Parent = ringp
  369. ringw.Part0 = ringp
  370. ringw.Part1 = prt5
  371. ringw.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90), -ringi, 0) * CFrame.new(0, 0 , 0)
  372. ringw.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(-msh5.Scale.x/1.625, 0, 0) --* CFrame.new(-0.6, 0, 0) ---msh5.Scale.z/3.25
  373. end
  374.  
  375. local Objects = {}
  376. function getAllObjects(obj)
  377. for a,v in pairs(obj:GetChildren()) do
  378. if v:IsA("BasePart") then
  379. table.insert(Objects,v)
  380. end
  381. if #v:GetChildren() > 0 then
  382. getAllObjects(v)
  383. end
  384. end
  385. end
  386. getAllObjects(Workspace)
  387. function Raycast(Start,End,Range)
  388. --
  389. for ii = 0 , #Objects do
  390. table.remove(Objects,ii)
  391. end
  392. getAllObjects(Workspace)
  393. local MA = math.abs
  394. local CF = CFrame.new(Start,End)
  395. local CP = Start
  396. for i = 1, Range do--(Start - End).magnitude do
  397. for b,v in pairs(Objects) do
  398. if v.Parent ~= nil then
  399. local pos = Start + (CF.lookVector*i)
  400. local dist = v.CFrame:pointToObjectSpace(pos)
  401. if MA(dist.x) < v.Size.x/2 and MA(dist.y) < v.Size.y/2 and MA(dist.z) < v.Size.z/2 then
  402. if v.Parent ~= Character or v.Parent ~= swordholder or v.Parent.Parent ~= Character then
  403. return v,Start,pos
  404. end
  405. end
  406. end
  407. end
  408. end
  409. return nil,Start,End
  410. end
  411. local RAP = Instance.new("Part")
  412. RAP.formFactor = 0
  413. RAP.CanCollide = false
  414. RAP.Name = "RAPart"
  415. RAP.Locked = true
  416. RAP.Size = Vector3.new(1,1,1)
  417. RAP.Parent = swordholder
  418. RAP.Transparency = 1
  419. local w = Instance.new("Weld")
  420. w.Parent = RAP
  421. w.Part0 = RAP
  422. w.Part1 = RightArm
  423. w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  424. w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0)
  425.  
  426. function unequipweld()
  427. w1.Part1 = Torso
  428. w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0)
  429. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180), math.rad(-150)) * CFrame.new(-1, -1.5, -0.6)
  430. end
  431. unequipweld()
  432.  
  433. function equipweld()
  434. w1.Part1 = RAP
  435. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  436. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
  437. end
  438.  
  439. function ss(parent,p) --Slash
  440. local SlashSound = Instance.new("Sound")
  441. SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  442. SlashSound.Parent = parent
  443. SlashSound.Volume = .7
  444. SlashSound.Pitch = p
  445. SlashSound.PlayOnRemove = true
  446. coroutine.resume(coroutine.create(function()
  447. wait()
  448. SlashSound.Parent = nil
  449. end))
  450. end
  451. function uss(parent,p) --unsheath
  452. local SlashSound = Instance.new("Sound")
  453. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  454. SlashSound.Parent = parent
  455. SlashSound.Volume = .7
  456. SlashSound.Pitch = p
  457. SlashSound.PlayOnRemove = true
  458. coroutine.resume(coroutine.create(function()
  459. wait()
  460. SlashSound.Parent = nil
  461. end))
  462. end
  463. function cs(parent,p) --Magic Charge
  464. local SlashSound = Instance.new("Sound")
  465. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  466. SlashSound.Parent = parent
  467. SlashSound.Volume = .7
  468. SlashSound.Pitch = p
  469. SlashSound.PlayOnRemove = true
  470. coroutine.resume(coroutine.create(function()
  471. wait()
  472. SlashSound.Parent = nil
  473. end))
  474. end
  475. function ls(parent,p) --Lazer Sound
  476. local SlashSound = Instance.new("Sound")
  477. SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158"
  478. SlashSound.Parent = parent
  479. SlashSound.Volume = .7
  480. SlashSound.Pitch = p
  481. SlashSound.PlayOnRemove = true
  482. coroutine.resume(coroutine.create(function()
  483. wait()
  484. SlashSound.Parent = nil
  485. end))
  486. end
  487. function is(parent,p) --Ice Sound
  488. local SlashSound = Instance.new("Sound")
  489. local rndm = math.random(1,3)
  490. if rndm == 1 then
  491. SlashSound.SoundId = "rbxasset://sounds\\ice.ogg"
  492. elseif rndm == 2 then
  493. SlashSound.SoundId = "rbxasset://sounds\\ice2.ogg"
  494. elseif rndm == 3 then
  495. SlashSound.SoundId = "rbxasset://sounds\\ice3.ogg"
  496. end
  497. SlashSound.Parent = parent
  498. SlashSound.Volume = .7
  499. SlashSound.Pitch = p
  500. SlashSound.PlayOnRemove = true
  501. coroutine.resume(coroutine.create(function()
  502. wait()
  503. SlashSound.Parent = nil
  504. end))
  505. end
  506. function fs(parent,p) --Fire Sound
  507. local SlashSound = Instance.new("Sound")
  508. SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982"
  509. SlashSound.Parent = parent
  510. SlashSound.Volume = .7
  511. SlashSound.Pitch = p
  512. SlashSound.PlayOnRemove = true
  513. coroutine.resume(coroutine.create(function()
  514. wait()
  515. SlashSound.Parent = nil
  516. end))
  517. end
  518. function bs(parent,p) --Boom Sound
  519. local SlashSound = Instance.new("Sound")
  520. SlashSound.SoundId = "rbxasset://sounds/Rocket shot.wav"
  521. SlashSound.Parent = parent
  522. SlashSound.Volume = .7
  523. SlashSound.Pitch = p
  524. SlashSound.PlayOnRemove = true
  525. coroutine.resume(coroutine.create(function()
  526. wait()
  527. SlashSound.Parent = nil
  528. end))
  529. end
  530. --
  531.  
  532.  
  533. function hideanim()
  534. attack = true
  535. for i = 0 , 1 , 0.2 do
  536. wait()
  537. RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+67*i), math.rad(45), math.rad(-45+90*i))
  538. LW.C0 = CFrame.new(-1-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80-80*i),math.rad(-45+45*i),math.rad(45-45*i))
  539. end
  540. LWRem()
  541. for i = 0 , 1 , 0.15 do
  542. wait()
  543. RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147+103*i), math.rad(45), math.rad(45-35*i))
  544. end
  545. unequipweld()
  546. wait(0.1)
  547. for i = 0 , 1 , 0.1 do
  548. wait()
  549. RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250-250*i), math.rad(45-45*i), math.rad(10-10*i))
  550. end
  551. RWRem()
  552. attack = false
  553. end
  554.  
  555. function equipanim()
  556. attack = true
  557. RWFunc()
  558. for i = 0 , 1 , 0.1 do
  559. wait()
  560. RW.C0 = CFrame.new(1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250*i), math.rad(45*i), math.rad(-10*i))
  561. end
  562. equipweld()
  563. uss(Head,1)
  564. for i = 0 , 1 , 0.2 do
  565. wait()
  566. RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(250-102.5*i), math.rad(45), math.rad(-10+27.5*i))
  567. end
  568. for i = 0 , 1 , 0.15 do
  569. wait()
  570. RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147-67*i), math.rad(45), math.rad(17.5+27.5*i))
  571. end
  572. LWFunc()
  573. for i = 0 , 1 , 0.1 do
  574. wait()
  575. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(45-90*i))
  576. LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80*i),math.rad(-45*i),math.rad(45*i))
  577. end
  578. attack = false
  579. end
  580.  
  581. if (script.Parent.className ~= "HopperBin") then
  582. Tool = Instance.new("HopperBin")
  583. Tool.Parent = Backpack
  584. Tool.Name = ToolName
  585. script.Parent = Tool
  586. end
  587. Bin = script.Parent
  588.  
  589. function damagesplat(dmg,hit,critornot,healornot)
  590. local OffsetX = -2.5
  591. local OffsetY = 5
  592. local OffsetZ = 0
  593. local bill = Instance.new("BillboardGui")
  594. bill.Size = UDim2.new(1,0,1,0)
  595. bill.Adornee = hit
  596. bill.StudsOffset = Vector3.new(OffsetX,OffsetY,OffsetZ)
  597. bill.Parent = hit.Parent
  598. bill.Name = "DamageSplat"
  599. local tex = Instance.new("TextLabel")
  600. tex.Size = UDim2.new(5,0,2.5,0)
  601. tex.Parent = bill
  602. tex.Text = dmg
  603. tex.BackgroundTransparency = 1
  604. tex.ZIndex = 4
  605. tex.FontSize = "Size24"
  606. local tex2 = Instance.new("ImageLabel")
  607. tex2.Size = UDim2.new(1,0,1,0)
  608. tex2.Parent = tex
  609. tex2.BackgroundTransparency = 1
  610. tex2.Image = "http://www.roblox.com/asset/?id=42611276"
  611. if critornot == true then
  612. tex.TextColor3 = Color3.new(1,0.2,0.2)
  613. elseif critornot == false then
  614. tex.TextColor3 = Color3.new(0,0,0)
  615. end
  616. if healornot == true then
  617. tex.TextColor3 = Color3.new(0.2,0.5,0.5)
  618. end
  619. coroutine.resume(coroutine.create(function()
  620. wait(0.25)
  621. for i = 0 , 1 , 0.075 do
  622. wait()
  623. bill.StudsOffset = Vector3.new(OffsetX,OffsetY+5*i,OffsetZ)
  624. tex.TextTransparency = 1*i
  625. end
  626. bill.Parent = nil
  627. end))
  628. end
  629. function FireEff(Part,Time,Color1,Color2,Color3)
  630. local Firee = Part
  631. local Spawn = Part
  632. local colors = {}
  633. if Color1 ~= nil then
  634. table.insert(colors,BrickColor.new(Color1))
  635. end
  636. if Color2 ~= nil then
  637. table.insert(colors,BrickColor.new(Color2))
  638. end
  639. if Color3 ~= nil then
  640. table.insert(colors,BrickColor.new(Color3))
  641. end
  642. if Color4 ~= nil then
  643. table.insert(colors,BrickColor.new(Color4))
  644. end
  645. local Embers = {}
  646. local modelz = Instance.new("Model",Firee)
  647. modelz.Name = "FireHolder"
  648. for X = 1, 3 do
  649. local f = Instance.new("Part")
  650. f.Parent = nil
  651. f.BrickColor = colors[math.random(1, # colors)]
  652. f.Size = Vector3.new(1,1,1)
  653. f.formFactor = 1
  654. f.Anchored = true
  655. f.Locked = true
  656. f.CanCollide = false
  657. f.Transparency = 0.5
  658. f.Name = "Fire"
  659. f.TopSurface = 0
  660. f.BottomSurface = 0
  661. table.insert(Embers, f)
  662. end
  663. local R = 0
  664. coroutine.resume(coroutine.create(function ()
  665. repeat
  666. wait()
  667. R = R + 1
  668. for X = 1, # Embers do
  669. Embers[X].Parent = modelz
  670. local FM = math.fmod(R + X, # Embers)
  671. if FM == 1 then
  672. RandPos = Vector3.new(math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10, Spawn.Size.y / 2, math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10)
  673. RandDir = Vector3.new(math.random(-100,100), math.random(-100,100), math.random(-100,100))
  674. Embers[X].CFrame = CFrame.new(Spawn.Position + RandPos, Spawn.Position + RandPos + RandDir)
  675. else
  676. Embers[X].CFrame = CFrame.new(Embers[X].Position + Vector3.new(0,0.5,0), Embers[X].Position + Vector3.new(0,0.5,0) + Embers[X].CFrame.lookVector)
  677. end
  678. end
  679. until R == Time
  680. for i = 0 ,1 , 0.1 do
  681. wait(0.2)
  682. for X = 1, # Embers do
  683. Embers[X].Transparency = 0.5+0.5*i
  684. end
  685. end
  686. for X = 1, # Embers do
  687. Embers[X].Parent = nil
  688. end
  689. end))
  690. end
  691.  
  692. function OT(hit) --Normal Damage
  693. if Hitdeb == 1 then return end
  694. if hit.Parent == nil then return end
  695. local hum = hit.Parent:findFirstChild("Humanoid")
  696. if hum ~= nil and hum ~= Character.Humanoid then
  697. local critrandomizer = math.random(1,crtrate)
  698. if critrandomizer ~= 1 then
  699. local rndmdamage = math.random(mindamage,maxdamage)
  700. damagesplat(rndmdamage,hit,false)
  701. hum:TakeDamage(rndmdamage)
  702. elseif critrandomizer == 1 then
  703. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  704. damagesplat(rndmdamage,hit,true)
  705. hum:TakeDamage(rndmdamage)
  706. end
  707. Hitdeb = 1
  708. end
  709. end
  710.  
  711. function OTND(part) --No Debounce Damage
  712. coroutine.resume(coroutine.create(function()
  713. local dd = false
  714. while part.Parent ~= nil and not dd do
  715. wait()
  716. local c = game.Workspace:GetChildren();
  717. for i = 1, #c do
  718. local hum = c[i]:findFirstChild("Humanoid")
  719. if hum ~= nil and hum.Health ~= 0 then
  720. local head = c[i]:findFirstChild("Torso");
  721. if head ~= nil then
  722. local targ = head.Position - part.Position; ------------------------------------------------Local
  723. local mag = targ.magnitude;
  724. if mag <= 5 and c[i].Name ~= Player.Name then
  725. dd = true
  726. local rndmdamage = math.random(1,7+5*math.random()) + fireboost
  727. damagesplat(rndmdamage,head,false)
  728. hum:TakeDamage(rndmdamage)
  729. FireEff(head,150,"Deep blue","Navy blue","Deep blue")
  730. part.Parent = nil
  731.  
  732. end
  733. end
  734. end
  735. end
  736. end
  737. end))
  738. end
  739.  
  740. function AoE(p,magnitude,damage,critornot)
  741. local c = game.Workspace:GetChildren();
  742. for i = 1, #c do
  743. local hum = c[i]:findFirstChild("Humanoid")
  744. if hum ~= nil and hum.Health ~= 0 then
  745. local head = c[i]:findFirstChild("Head");
  746. if head ~= nil then
  747. local targ = head.Position - p;
  748. local mag = targ.magnitude;
  749. if mag <= magnitude and c[i].Name ~= Character.Name then
  750. local foundd = false
  751. for ii = 1 , #AoETrue do
  752. if AoETrue[ii] == c[i].Name then
  753. --delay(1,function() table.remove(AoETrue,ii) end)
  754. --blast(2.5,0.5,"Bright red",prt2,false)
  755. foundd = true
  756. end
  757. end
  758. if foundd then
  759. end
  760. --
  761. if not foundd then
  762. hum:TakeDamage(damage)
  763. damagesplat(damage,head,critornot)
  764. table.insert(AoETrue,c[i].Name)
  765. --blast(2.5,0.5,"Bright red",prt2)
  766. end
  767. end
  768. end
  769. end
  770. end
  771. end
  772. function AoEP(p,magnitude,damage,critornot)
  773. local c = game.Workspace:GetChildren();
  774. for i = 1, #c do
  775. local hum = c[i]:findFirstChild("Humanoid")
  776. if hum ~= nil and hum.Health ~= 0 then
  777. local head = c[i]:findFirstChild("Head");
  778. if head ~= nil then
  779. local targ = head.Position - p;
  780. local mag = targ.magnitude;
  781. if mag <= magnitude and c[i].Name ~= Character.Name then
  782. local foundd = false
  783. for ii = 1 , #AoETrue do
  784. if AoETrue[ii] == c[i].Name then
  785. --delay(1,function() table.remove(AoETrue,ii) end)
  786. --blast(2.5,0.5,"Bright red",prt2,false)
  787. foundd = true
  788. end
  789. end
  790. if foundd then
  791. end
  792. --
  793. if not foundd then
  794. hum:TakeDamage(damage)
  795. damagesplat(damage,head,critornot)
  796. c[i].Humanoid.Sit = true
  797. coroutine.resume(coroutine.create(function()
  798. local bp = Instance.new("BodyVelocity",c[i].Torso)
  799. bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  800. bp.P = bp.P*2
  801. bp.velocity = CFrame.new(c[i].Torso.Position , p).lookVector * 150 + Vector3.new(0,25,0)
  802. coroutine.resume(coroutine.create(function()
  803. for i=1,
  804. bp.velocity.y/3 do
  805. bp.velocity = bp.velocity+Vector3.new(0,-4.25,0)
  806. wait()
  807. end
  808. bp.Parent = nil
  809. end))
  810. c[i].Torso.RotVelocity = CFrame.new(c[i].Torso.Position , p).lookVector * 25
  811. wait(0.4) c[i].Humanoid.Sit = false end))
  812. table.insert(AoETrue,c[i].Name)
  813. end
  814. end
  815. end
  816. end
  817. end
  818. end
  819. --
  820.  
  821. local LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  822. function effect(Color,Ref,LP,P1,returnn)
  823. local effectsmsh = Instance.new("BlockMesh")
  824. effectsmsh.Scale = Vector3.new(0.5,1,0.5)
  825. effectsmsh.Name = "Mesh"
  826. local effectsg = Instance.new("Part")
  827. effectsg.formFactor = 3
  828. effectsg.CanCollide = false
  829. effectsg.Name = "Eff"
  830. effectsg.Locked = true
  831. effectsg.Anchored = true
  832. effectsg.Size = Vector3.new(0.2,1,0.2)
  833. effectsg.Parent = swordholder
  834. effectsmsh.Parent = effectsg
  835. effectsg.BrickColor = BrickColor.new(Color)
  836. effectsg.Reflectance = Ref
  837. local point1 = P1
  838. local mg = (LP.p - point1.p).magnitude
  839. effectsg.Size = Vector3.new(0.2,mg,0.2)
  840. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  841. if returnn then return effectsg end
  842. coroutine.resume(coroutine.create(function()
  843. if not returnn then
  844. for i = 0 , 1 , 0.1 do
  845. wait()
  846. effectsg.Transparency = 1*i
  847. end
  848. wait()
  849. effectsg.Parent = nil
  850. end
  851. end))
  852. end
  853.  
  854. con = nil
  855. function dmgcnnct(p)
  856. con = p.Touched:connect(OT)
  857. end
  858. function dmgdc()
  859. if con ~= nil then
  860. con:disconnect()
  861. Hitdeb = 0
  862. end
  863. end
  864. function atktype(s,e)
  865. coroutine.resume(coroutine.create(function ()
  866. attacktype = e
  867. wait(0.5)
  868. repeat wait() until attack
  869. attacktype = s
  870. end))
  871. end
  872.  
  873. hold = false
  874. function Combo1a()
  875. attack=true
  876. for i = 0 , 1 , 0.1 do
  877. wait()
  878. RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+45*i))
  879. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(10*i), math.rad(0))
  880. LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i),math.rad(-45+45*i),math.rad(45-20*i))
  881. end
  882. dmgcnnct(hitbox)
  883. ss(Head,1.5)
  884. for i = 0 , 1 , 0.2 do
  885. LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  886. wait()
  887. RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
  888. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10+35*i), math.rad(0))
  889. LW.C0 = CFrame.new(-1+1*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(25+65*i))
  890. effect("Deep blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
  891. end
  892. dmgdc()
  893. for i = 0 , 1 , 0.2 do
  894. LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  895. wait()
  896. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
  897. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(45+5*i), math.rad(0))
  898. LW.C0 = CFrame.new(-0.25*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(90+10*i))
  899. effect("Deep blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
  900. end
  901. attacktype = 2
  902. coroutine.resume(coroutine.create(function ()
  903. wait(0.25)
  904. attacktype = 1
  905. end))
  906. attack=false
  907. wait(0.15)
  908. wait()
  909. for i = 0 , 1 , 0.1 do
  910. if not attack then
  911. wait()
  912. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i))
  913. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-110*i), math.rad(50-50*i), math.rad(0))
  914. LW.C0 = CFrame.new(-0.25-0.75*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i),math.rad(-45*i),math.rad(100-55*i))
  915. end
  916. end
  917.  
  918. end
  919. function Combo1b()
  920. attack=true
  921. for i = 0 , 1 , 0.1 do
  922. wait()
  923. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
  924. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-155*i), math.rad(50-40*i), math.rad(0))
  925. LW.C0 = CFrame.new(-0.25-0.75*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(100-50*i))
  926. end
  927.  
  928. cs(Head,1.5)
  929. local tempmod = Instance.new("Model",swordholder)
  930. for l = 1 , 20 do
  931. local meshz = Instance.new("SpecialMesh")
  932. meshz.Scale = Vector3.new(0.5,0.5,0.5)
  933. meshz.MeshType = "Sphere"
  934. local shellz = Instance.new("Part")
  935. meshz.Parent = shellz
  936. shellz.Anchored = false
  937. shellz.formFactor = 0
  938. shellz.Size = Vector3.new(1,1,1)
  939. shellz.CFrame = hitbox.CFrame * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  940. shellz.Parent = tempmod
  941. shellz.Transparency = 0.5
  942. shellz.BrickColor = BrickColor.new("Navy blue")
  943. shellz.CanCollide = false
  944. shellz.Reflectance = 0.25
  945. local bv = Instance.new("BodyPosition")
  946. bv.Parent = shellz
  947. bv.maxForce = Vector3.new(200000,200000,200000)
  948. bv.position = shellz.Position
  949. coroutine.resume(coroutine.create(function()
  950. for i = 0 , 1 , 0.025 do
  951. wait()
  952. shellz.Transparency = 1-1*i
  953. end
  954. shellz.Transparency = 0
  955. end))
  956. coroutine.resume(coroutine.create(function()
  957. wait(0.05)
  958. bv.position = hitbox.Position
  959. for i = 1 , 20 do
  960. wait(0.1)
  961. bv.position = shell.Position
  962. end
  963. shellz.Parent = nil
  964. end))
  965. wait(0.01)
  966. end
  967. coroutine.resume(coroutine.create(function ()
  968. wait(0.25)
  969. tempmod.Parent = nil
  970. end))
  971. for i = 0 , 1 , 0.2 do
  972. LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  973. wait()
  974. RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
  975. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10), math.rad(0))
  976. LW.C0 = CFrame.new(-1+1.5*i,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(50+40*i))
  977. effect("Navy blue",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
  978. end
  979. local gyro = Instance.new("BodyGyro")
  980. gyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  981. gyro.P = gyro.P + 10000
  982. local CF = Torso.CFrame
  983. gyro.cframe = CF
  984. gyro.Parent = Torso
  985. dmgcnnct(hitbox)
  986. ss(Head,1)
  987. for i = 0 , 1 , 0.1 do
  988. LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  989. wait()
  990. gyro.cframe = CF * CFrame.Angles(0,math.rad(-360*i),0)
  991. effect("Navy blue",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
  992. end
  993. ss(Head,1)
  994. Hitdeb = 0
  995. for i = 0 , 1 , 0.1 do
  996. LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  997. wait()
  998. gyro.cframe = CF * CFrame.Angles(0,math.rad(-360*i),0)
  999. effect("Navy blue",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
  1000. end
  1001. dmgdc()
  1002. attacktype = 3
  1003. coroutine.resume(coroutine.create(function ()
  1004. wait(0.5)
  1005. attacktype = 1
  1006. end))
  1007. wait(0.15)
  1008. wait()
  1009. gyro.Parent = nil
  1010. attack=false
  1011. for i = 0 , 1 , 0.1 do
  1012. if not attack then
  1013. wait()
  1014. RW.C0 = CFrame.new(0.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i))
  1015. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90-90*i), math.rad(10-10*i), math.rad(0))
  1016. LW.C0 = CFrame.new(0.5-1.5*i,0.5,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i),math.rad(-45*i),math.rad(50-5*i))
  1017. end
  1018. end
  1019. end
  1020.  
  1021. function Combo1c()
  1022. attack=true
  1023. local bp = Instance.new("BodyPosition")
  1024. bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1025. bp.P = bp.P + 10000
  1026. local CF = Torso.CFrame
  1027. bp.position = CF.p
  1028. bp.Parent = Torso
  1029. RWLFunc()
  1030. LWLFunc()
  1031. for zz = 1 , 2 do
  1032. local mesh = Instance.new("SpecialMesh")
  1033. mesh.MeshType = "FileMesh"
  1034. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1035. mesh.Scale = Vector3.new(10,5,10) * Vector3.new(0.01,0.01,0.01)
  1036. local shell = Instance.new("Part")
  1037. mesh.Parent = shell
  1038. shell.Anchored = true
  1039. shell.formFactor = 1
  1040. shell.Size = Vector3.new(1,1,1)
  1041. shell.CFrame = Torso.CFrame * CFrame.Angles(0,0.5*zz,0) + Vector3.new(0,-2.5,0) -- + shellspawn.CFrame.lookVector * 2
  1042. shell.Parent = swordholder
  1043. shell.Transparency = 0
  1044. shell.BrickColor = BrickColor.new("Deep blue")
  1045. shell.CanCollide = false
  1046. coroutine.resume(coroutine.create(function()
  1047. for i = 0 , 1 , 0.05 do
  1048. wait()
  1049. mesh.Scale = Vector3.new(10,5,10) * Vector3.new(i,1,i)
  1050. shell.Transparency = 1*i
  1051. end
  1052. shell.Transparency = 1
  1053. shell.Parent = nil
  1054. end))
  1055. end
  1056. for i = 0 , 1 , 0.1 do
  1057. LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  1058. wait()
  1059. RW.C0 = CFrame.new(0.5+0.5*i,0.5+1*i,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+100*i), math.rad(90-90*i), math.rad(-45*i))
  1060. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90-90*i), math.rad(10-10*i), math.rad(0))
  1061. LW.C0 = CFrame.new(0.5-1.5*i,0.5+1*i,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90+100*i),math.rad(0),math.rad(50-5*i))
  1062. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1063. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90-45*i)) * CFrame.new(0, 0, 0.2)
  1064. bp.position = CF.p + Vector3.new(0,10,0)
  1065. RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-20*i), math.rad(0), math.rad(0))
  1066. LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-20*i), math.rad(0), math.rad(0))
  1067. prt8.Transparency = 1-1*i
  1068. effect("Navy blue",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
  1069. end
  1070. cs(Head,1.5)
  1071. coroutine.resume(coroutine.create(function ()
  1072. local tempmod = Instance.new("Model",swordholder)
  1073. for l = 1 , 20 do
  1074. local meshz = Instance.new("SpecialMesh")
  1075. meshz.Scale = Vector3.new(1.5,1.5,1.5)
  1076. meshz.MeshType = "Sphere"
  1077. local shellz = Instance.new("Part")
  1078. meshz.Parent = shellz
  1079. shellz.Anchored = false
  1080. shellz.formFactor = 0
  1081. shellz.Size = Vector3.new(1,1,1)
  1082. shellz.CFrame = hitbox.CFrame * CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
  1083. shellz.Parent = tempmod
  1084. shellz.Transparency = 0.5
  1085. shellz.BrickColor = BrickColor.new("Navy blue")
  1086. shellz.CanCollide = false
  1087. shellz.Reflectance = 0
  1088. local bv = Instance.new("BodyPosition")
  1089. bv.Parent = shellz
  1090. bv.maxForce = Vector3.new(200000,200000,200000)
  1091. bv.position = shellz.Position
  1092. local hx = false
  1093. coroutine.resume(coroutine.create(function()
  1094. for i = 0 , 1 , 0.05 do
  1095. wait()
  1096. shellz.Transparency = 1-1*i
  1097. end
  1098. shellz.Transparency = 0
  1099. end))
  1100. coroutine.resume(coroutine.create(function()
  1101. wait(0.05)
  1102. bv.position = hitbox.Position
  1103. for i = 1 , 20 do
  1104. wait(0.1)
  1105. bv.position = shell.Position
  1106. end
  1107. shellz.Parent = nil
  1108. end))
  1109. wait(0.01)
  1110. end
  1111. coroutine.resume(coroutine.create(function ()
  1112. repeat wait() until hx
  1113. tempmod.Parent = nil
  1114. end))
  1115. end))
  1116. for i = 0 , 1 , 0.1 do
  1117. LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  1118. wait()
  1119. RW.C0 = CFrame.new(1,1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(190+20*i), math.rad(0), math.rad(-45))
  1120. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1121. LW.C0 = CFrame.new(-1,1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(190+20*i),math.rad(0),math.rad(45))
  1122. effect("Navy blue",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
  1123. end
  1124. for i = 0 , 1 , 0.1 do
  1125. LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  1126. wait()
  1127. RW.C0 = CFrame.new(1,1.5-1*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(210-130*i), math.rad(0), math.rad(-45))
  1128. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1129. LW.C0 = CFrame.new(-1,1.5-1*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(210-130*i),math.rad(0),math.rad(45))
  1130. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1131. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(45)) * CFrame.new(0, 0, 0.2)
  1132. bp.position = CF.p + CF.lookVector * 2.5 + Vector3.new(0,-1,0)
  1133. RWL.C0 = CFrame.new(1, -1+1*i, -1*i) * CFrame.fromEulerAnglesXYZ(math.rad(-20+20*i), math.rad(0), math.rad(0))
  1134. LWL.C0 = CFrame.new(-1, -1+1*i, -1*i) * CFrame.fromEulerAnglesXYZ(math.rad(-20+20*i), math.rad(0), math.rad(0))
  1135. effect("Navy blue",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
  1136. end
  1137. hx = true
  1138. wait(0.1)
  1139. local Hit,A, B = Raycast(hitbox.Position + Vector3.new(0,3,0) + Torso.CFrame.lookVector * 1 ,hitbox.Position + Vector3.new(0,3,0) + Torso.CFrame.lookVector * 101 ,100)
  1140. local effectsmsh = Instance.new("CylinderMesh")
  1141. effectsmsh.Scale = Vector3.new(1,1,1)
  1142. local effectsg = Instance.new("Part")
  1143. effectsg.formFactor = 3
  1144. effectsg.CanCollide = false
  1145. effectsg.Name = "LAZOR"
  1146. effectsg.Locked = true
  1147. effectsg.Anchored = true
  1148. effectsg.Parent = swordholder
  1149. effectsmsh.Parent = effectsg
  1150. effectsg.BrickColor = BrickColor.new("Deep blue")
  1151. effectsg.Reflectance = 0.5
  1152. local point1 = B
  1153. local point0 = A
  1154. for zz = 1 , 5 do
  1155. local mesh = Instance.new("SpecialMesh")
  1156. mesh.MeshType = "FileMesh"
  1157. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1158. mesh.Scale = Vector3.new(10,5,10) * Vector3.new(0.01,0.01,0.01)
  1159. local shell = Instance.new("Part")
  1160. mesh.Parent = shell
  1161. shell.Anchored = true
  1162. shell.formFactor = 1
  1163. shell.Size = Vector3.new(1,1,1)
  1164. shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /-2) + Torso.CFrame.lookVector * 2
  1165. shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90),0.5*zz,0)
  1166. shell.Parent = swordholder
  1167. shell.Transparency = 0
  1168. if math.fmod(zz,2) == 0 then
  1169. shell.BrickColor = BrickColor.new("Navy blue")
  1170. else
  1171. shell.BrickColor = BrickColor.new("Deep blue")
  1172. end
  1173. shell.CanCollide = false
  1174. coroutine.resume(coroutine.create(function()
  1175. for i = 0 , 1 , 0.01 do
  1176. wait()
  1177. mesh.Scale = Vector3.new(10,5,10) * Vector3.new(i,1,i)
  1178. shell.Transparency = 1*i
  1179. end
  1180. shell.Transparency = 1
  1181. shell.Parent = nil
  1182. end))
  1183. end
  1184. for zz = 1 , 1 do
  1185. local mesh = Instance.new("SpecialMesh")
  1186. mesh.MeshType = "Sphere"
  1187. mesh.Scale = Vector3.new(20,15,10) * Vector3.new(0.01,0.01,0.01)
  1188. local shell = Instance.new("Part")
  1189. mesh.Parent = shell
  1190. shell.Anchored = true
  1191. shell.formFactor = 1
  1192. shell.Size = Vector3.new(1,1,1)
  1193. shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /-2) + Torso.CFrame.lookVector * 10
  1194. shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90),0,0)
  1195. shell.Parent = swordholder
  1196. shell.Transparency = 0
  1197. shell.BrickColor = BrickColor.new("Navy blue")
  1198. shell.CanCollide = false
  1199. coroutine.resume(coroutine.create(function()
  1200. for i = 0 , 1 , 0.02 do
  1201. wait()
  1202. mesh.Scale = Vector3.new(10,15,15) * Vector3.new(i,1,i)
  1203. shell.CFrame = shell.CFrame * CFrame.Angles(0,i,0)
  1204. shell.Transparency = 1-1*i
  1205. end
  1206. for i = 0 , 1 , 0.05 do
  1207. wait()
  1208. shell.CFrame = shell.CFrame * CFrame.Angles(0,i,0)
  1209. shell.Transparency = 1*i
  1210. end
  1211. shell.Transparency = 1
  1212. shell.Parent = nil
  1213. end))
  1214. end
  1215. for zz = 1 , 1 do
  1216. local mesh = Instance.new("CylinderMesh")
  1217. mesh.Scale = Vector3.new(20,0.5,10) * Vector3.new(0.01,0.01,0.01)
  1218. local shell = Instance.new("Part")
  1219. mesh.Parent = shell
  1220. shell.Anchored = true
  1221. shell.formFactor = 1
  1222. shell.Size = Vector3.new(1,1,1)
  1223. shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /-2) + Torso.CFrame.lookVector * -0.5
  1224. shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90),0,0)
  1225. shell.Parent = swordholder
  1226. shell.Transparency = 0
  1227. shell.BrickColor = BrickColor.new("Navy blue")
  1228. shell.CanCollide = false
  1229. coroutine.resume(coroutine.create(function()
  1230. for i = 0 , 1 , 0.02 do
  1231. wait()
  1232. mesh.Scale = Vector3.new(20,0.5,20) * Vector3.new(i,1,i)
  1233. shell.Transparency = 1-1*i
  1234. end
  1235. for i = 0 , 1 , 0.02 do
  1236. wait()
  1237. shell.Transparency = 1*i
  1238. end
  1239. shell.Transparency = 1
  1240. shell.Parent = nil
  1241. end))
  1242. end
  1243. for zz = 1 , 10 do
  1244. local mesh = Instance.new("SpecialMesh")
  1245. mesh.MeshType = "FileMesh"
  1246. mesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  1247. mesh.Scale = Vector3.new(5,5,5) * Vector3.new(0.01,0.01,0.01)
  1248. local shell = Instance.new("Part")
  1249. mesh.Parent = shell
  1250. shell.Anchored = true
  1251. shell.formFactor = 1
  1252. shell.Size = Vector3.new(1,1,1)
  1253. shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /2)
  1254. shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90)+2*math.random(),2*math.random(),2*math.random())
  1255. shell.Parent = swordholder
  1256. shell.Transparency = 0
  1257. if math.fmod(zz,2) == 0 then
  1258. shell.BrickColor = BrickColor.new("Navy blue")
  1259. else
  1260. shell.BrickColor = BrickColor.new("Deep blue")
  1261. end
  1262. shell.CanCollide = false
  1263. coroutine.resume(coroutine.create(function()
  1264. for i = 0 , 1 , 0.01 do
  1265. wait()
  1266. mesh.Scale = Vector3.new(25,25,25) * Vector3.new(i,i,i)
  1267. shell.Transparency = 1*i
  1268. end
  1269. shell.Transparency = 1
  1270. shell.Parent = nil
  1271. end))
  1272. end
  1273. coroutine.resume(coroutine.create(function()
  1274. effectsg.Transparency = 1
  1275. for i = 0 , 1 , 0.1 do
  1276. wait()
  1277. effectsg.Transparency = 1-1*i
  1278. end
  1279. wait(2)
  1280. for i = 0 , 1 , 0.1 do
  1281. wait()
  1282. effectsg.Transparency = 1*i
  1283. end
  1284. effectsg.Parent = nil
  1285. end))
  1286. local mg = 100
  1287. if Hit ~= nil then
  1288. mg = (point0-point1).magnitude
  1289. elseif Hit == nil then
  1290. mg = 100
  1291. end
  1292. ls(Head,0.5)
  1293. ls(Head,0.75)
  1294. cs(Head,0.25)
  1295. ls(Head,1)
  1296. ls(Head,3)
  1297. cs(Head,0.15)
  1298. for mgg = 0 , 1,0.1 do
  1299. wait()
  1300. effectsg.Size = Vector3.new(5,(mg*mgg)+0.2,5)
  1301. local durr = CFrame.new((point0+(point1))/2,(point1))
  1302. effectsg.CFrame = CFrame.new((point0+(point1-durr.lookVector * (mg*(1-mgg))))/2,(point1)) * CFrame.Angles(math.rad(90),0,0)
  1303. end
  1304. local critrandomizer = math.random(1,crtrate)
  1305. if critrandomizer ~= 1 then
  1306. local rndmdamage = math.random(mindamage+30,maxdamage+30)
  1307. AoEP((CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /2)).p,15,rndmdamage+darkboost,false)
  1308. elseif critrandomizer == 1 then
  1309. local rndmdamage = math.random(maxdamage+30,crtmaxdamage+30)
  1310. AoEP((CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /2)).p,15,rndmdamage+darkboost,true)
  1311. end
  1312. bp.Parent = nil
  1313. for i = 0 , 1 , 0.1 do
  1314. wait()
  1315. RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(90-45*i), math.rad(-45))
  1316. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1317. LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45*i),math.rad(45))
  1318. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1319. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(45+45*i)) * CFrame.new(0, 0, 0.2)
  1320. RWL.C0 = CFrame.new(1, -1*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1321. LWL.C0 = CFrame.new(-1, -1*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1322. prt8.Transparency = 1*i
  1323. end
  1324. for ii = 1 , #AoETrue do
  1325. table.remove(AoETrue,#AoETrue)
  1326. end
  1327. RWLRem()
  1328. LWLRem()
  1329. attack = false
  1330. attacktype = 1
  1331. end
  1332. function BlizzardSword()
  1333. attack=true
  1334. for i = 0 , 1 , 0.2 do
  1335. wait()
  1336. RW.C0 = CFrame.new(1,0.5+1*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i), math.rad(45-45*i), math.rad(-45))
  1337. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1338. LW.C0 = CFrame.new(-1,0.5+1*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i),math.rad(-45+45*i),math.rad(45))
  1339. w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
  1340. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90-45*i)) * CFrame.new(0, 0, 0.2)
  1341. end
  1342. local wssave = Character.Humanoid.WalkSpeed
  1343. Character.Humanoid.WalkSpeed = 0
  1344. ss(Head,1.5)
  1345. local efftab = {}
  1346. for i = 0 , 1 , 0.2 do
  1347. LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  1348. wait()
  1349. RW.C0 = CFrame.new(1,1.5-1.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(135-135*i), math.rad(0), math.rad(-45))
  1350. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1351. LW.C0 = CFrame.new(-1,1.5-1.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(135-135*i),math.rad(0),math.rad(45))
  1352. w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
  1353. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(45)) * CFrame.new(0, 0, 0.2)
  1354. local eff = effect("Deep blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true)
  1355. table.insert(efftab,eff)
  1356. end
  1357. local trspos = Torso.Position
  1358. Character.Humanoid.WalkSpeed = wssave
  1359. for _,efff in pairs(efftab) do
  1360. wait()
  1361. coroutine.resume(coroutine.create(function()
  1362. for i = 0 , 1 , 0.15 do
  1363. wait()
  1364. efff.Transparency = 1*i
  1365. end
  1366. wait()
  1367. efff.Transparency = 1
  1368. end))
  1369. end
  1370. for io,eff in pairs(efftab) do
  1371. wait()
  1372. for zz = 1 , 1 do
  1373. local mesh = Instance.new("CylinderMesh")
  1374. mesh.Scale = Vector3.new(0.1,0.5,0.1)
  1375. local shell = Instance.new("Part")
  1376. mesh.Parent = shell
  1377. shell.Anchored = true
  1378. shell.formFactor = 1
  1379. shell.Size = Vector3.new(1,1,1)
  1380. local dur = CFrame.new(trspos,eff.Position)
  1381. local CF1 = dur * CFrame.Angles(math.rad(90),0,0) * CFrame.new(0,-6,0)
  1382. shell.CFrame = CF1
  1383. shell.Parent = eff
  1384. shell.Transparency = 1
  1385. shell.Reflectance = 0.25
  1386. shell.BrickColor = BrickColor.new("Deep blue")
  1387. shell.CanCollide = false
  1388. is(shell,0.5)
  1389. coroutine.resume(coroutine.create(function()
  1390. for i = 0 , 1 , 0.1 do
  1391. wait()
  1392. shell.Transparency = 1-1*i
  1393. mesh.Scale = Vector3.new(0.1+4.9*i,0.5,0.1+4.9*i)
  1394. end
  1395. wait(0.25)
  1396. for i = 0 , 1 , 0.1 do
  1397. wait()
  1398. shell.Transparency = 1*i
  1399. mesh.Scale = Vector3.new(5-5*i,0.5-0.5*i,5-5*i)
  1400. end
  1401. shell.Parent = nil
  1402. end))
  1403. end
  1404. end
  1405. for io,eff in pairs(efftab) do
  1406. wait()
  1407. for zz = 1 , 1 do
  1408. local mesh = Instance.new("SpecialMesh")
  1409. mesh.MeshType = "FileMesh"
  1410. mesh.Scale = Vector3.new(5,2,1)
  1411. mesh.MeshId = "rbxasset://fonts/sword.mesh"
  1412. local shell = Instance.new("Part")
  1413. mesh.Parent = shell
  1414. shell.Anchored = true
  1415. shell.formFactor = 1
  1416. shell.Size = Vector3.new(2,2,5)
  1417. local dur = CFrame.new(trspos,eff.Position)
  1418. local CF1 = dur * CFrame.Angles(math.rad(180),0,0) * CFrame.new(0,0,6.5)* CFrame.Angles(0,0,math.rad(90))
  1419. shell.CFrame = CF1
  1420. shell.Parent = eff
  1421. shell.Transparency = 1
  1422. shell.Reflectance = 0.25
  1423. shell.BrickColor = BrickColor.new("Deep blue")
  1424. shell.CanCollide = false
  1425. local hitd = 0
  1426. coroutine.resume(coroutine.create(function()
  1427. local dd = false
  1428. while shell.Parent ~= nil and not dd do
  1429. wait()
  1430. local c = game.Workspace:GetChildren();
  1431. for i = 1, #c do
  1432. local hum = c[i]:findFirstChild("Humanoid")
  1433. if hum ~= nil and hum.Health ~= 0 then
  1434. local head = c[i]:findFirstChild("Torso");
  1435. if head ~= nil then
  1436. local targ = head.Position - shell.Position;
  1437. local mag = targ.magnitude;
  1438. if mag <= 3 and c[i].Name ~= Player.Name then
  1439. dd = true
  1440. local critrandomizer = math.random(1,crtrate)
  1441. if critrandomizer ~= 1 then
  1442. local rndmdamage = math.random(mindamage+iceboost,maxdamage+iceboost)
  1443. damagesplat(rndmdamage,head,false)
  1444. hum:TakeDamage(rndmdamage)
  1445. elseif critrandomizer == 1 then
  1446. local rndmdamage = math.random(maxdamage+iceboost,crtmaxdamage+iceboost)
  1447. damagesplat(rndmdamage,head,true)
  1448. hum:TakeDamage(rndmdamage)
  1449. end
  1450. end
  1451. end
  1452. end
  1453. end
  1454. end
  1455. end))
  1456. coroutine.resume(coroutine.create(function()
  1457. uss(eff,1)
  1458.  
  1459. for i = 0 , 1 , 0.1 do
  1460. wait()
  1461. shell.Transparency = 1-1*i
  1462. CF1 = dur * CFrame.Angles(math.rad(180),0,0) * CFrame.new(0,0,6.5+2*i)* CFrame.Angles(0,0,math.rad(90))
  1463. shell.CFrame = CF1
  1464. mesh.Scale = Vector3.new(5,2,1+0.5*i)
  1465. end
  1466. wait(0.25)
  1467. ss(eff,2)
  1468. for i = 0 , 1 , 0.1 do
  1469. wait()
  1470. shell.Transparency = 1*i
  1471. CF1 = dur * CFrame.Angles(math.rad(180),0,0) * CFrame.new(0,0,8.5+25*i)* CFrame.Angles(0,0,math.rad(90))
  1472. shell.CFrame = CF1
  1473. mesh.Scale = Vector3.new(5-5*i,2-2*i,1.5-1.5*i*i)
  1474. end
  1475. shell.Parent = nil
  1476. end))
  1477. end
  1478. end
  1479. coroutine.resume(coroutine.create(function()
  1480. wait(1.5)
  1481. for _,eff in pairs(efftab) do
  1482. wait()
  1483. eff.Parent = nil
  1484. end end))
  1485. for i = 0 , 1 , 0.1 do
  1486. wait()
  1487. RW.C0 = CFrame.new(1,0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i), math.rad(45*i), math.rad(-45))
  1488. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1489. LW.C0 = CFrame.new(-1,0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i),math.rad(-45*i),math.rad(45))
  1490. w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
  1491. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(45+45*i)) * CFrame.new(0, 0, 0.2)
  1492. end
  1493. attack=false
  1494. end
  1495. local FTCount = 0
  1496. function FlameTrail()
  1497. attack=true
  1498. for i = 0 , 1 , 0.15 do
  1499. wait()
  1500. RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+55*i))
  1501. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(0), math.rad(0))
  1502. LW.C0 = CFrame.new(-1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45+20*i))
  1503. end
  1504. wait(0.1)
  1505. ss(Head,1.5)
  1506. fs(Head,0.5+1.5*math.random())
  1507. local efftab = {}
  1508. RW.C0 = CFrame.new(0.5,0.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(10))
  1509. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(0), math.rad(0))
  1510. LW.C0 = CFrame.new(-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(65))
  1511. dmgcnnct(hitbox)
  1512. for i = 0 , 1 , 0.15 do
  1513. LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  1514. wait()
  1515. RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(10))
  1516. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i*i), math.rad(0), math.rad(0))
  1517. LW.C0 = CFrame.new(-0.5-1*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+20*i),math.rad(-45),math.rad(65-155*i))
  1518. w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
  1519. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
  1520. if FTCount <= MaxFT then
  1521. local eff = effect("Deep blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true)
  1522. eff.Transparency = 1
  1523. table.insert(efftab,eff)
  1524. FTCount = FTCount + 1
  1525. OTND(eff)
  1526. coroutine.resume(coroutine.create(function()
  1527. for i = 0 , 1 , 0.15 do
  1528. wait()
  1529. eff.Transparency = 1-0.5*i
  1530. end
  1531. wait()
  1532. eff.Transparency = 0.5
  1533. end))
  1534. end
  1535. end
  1536. local rndmneg = math.random(1,2)
  1537. if rndmneg == 1 then
  1538. rndmdec1 = 13 * math.random()
  1539. else
  1540. rndmdec1 = -13 * math.random()
  1541. end
  1542. for i = 0 , 1 , 0.1 do
  1543. wait()
  1544. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90-rndmdec1*i), math.rad(90), math.rad(10-(rndmdec1*2)*i))
  1545. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(0), math.rad(0))
  1546. LW.C0 = CFrame.new(-1.5,0.5,-0) * CFrame.fromEulerAnglesXYZ(math.rad(100),math.rad(-45),math.rad(-90))
  1547. w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
  1548. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(90)) * CFrame.new(0, 0, 0.2)
  1549. end
  1550. ss(Head,1.5)
  1551. fs(Head,0.5+1.5*math.random())
  1552. Hitdeb = 0
  1553. for i = 0 , 1 , 0.15 do
  1554. LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  1555. wait()
  1556. RW.C0 = CFrame.new(1.5-1.5*i,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-rndmdec1), math.rad(90), math.rad(10-(rndmdec1*2)))
  1557. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-200*i), math.rad(0), math.rad(0))
  1558. LW.C0 = CFrame.new(-1.5+1*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(100-80*i),math.rad(-45),math.rad(-90+135*i))
  1559. w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
  1560. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
  1561. if FTCount <= MaxFT then
  1562. local eff = effect("Deep blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true)
  1563. eff.Transparency = 1
  1564. table.insert(efftab,eff)
  1565. FTCount = FTCount + 1
  1566. OTND(eff)
  1567. coroutine.resume(coroutine.create(function()
  1568. for i = 0 , 1 , 0.15 do
  1569. wait()
  1570. eff.Transparency = 1-0.5*i
  1571. end
  1572. wait()
  1573. eff.Transparency = 0.5
  1574. end))
  1575. end
  1576. end
  1577. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
  1578. for i = 0 , 1 , 0.2 do
  1579. wait()
  1580. local rndmd = rndmdec1-rndmdec1*i
  1581. RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad((90-rndmd)), math.rad(90), math.rad((10-(rndmd*2))-20*i))
  1582. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90-10*i), math.rad(0), math.rad(0))
  1583. LW.C0 = CFrame.new(-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45))
  1584. w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
  1585. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
  1586. end
  1587. for i = 0 , 1 , 0.1 do
  1588. wait()
  1589. RW.C0 = CFrame.new(1*i,0.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(90-20*i), math.rad(90-90*i), math.rad(-10-35*i))
  1590. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-100+100*i), math.rad(0), math.rad(0))
  1591. LW.C0 = CFrame.new(-0.5-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80-10*i),math.rad(-45+45*i),math.rad(45))
  1592. w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
  1593. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(90-45*i)) * CFrame.new(0, 0, 0.2)
  1594. end
  1595. ss(Head,1.5)
  1596. fs(Head,0.5+1.5*math.random())
  1597. wait(0.1)
  1598. Hitdeb = 0
  1599. for i = 0 , 1 , 0.2 do
  1600. LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  1601. wait()
  1602. RW.C0 = CFrame.new(1,0.5+1*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(70+65*i), math.rad(0), math.rad(-45))
  1603. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1604. LW.C0 = CFrame.new(-1,0.5+1*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(70+65*i),math.rad(0),math.rad(45))
  1605. w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
  1606. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(45)) * CFrame.new(0, 0, 0.2)
  1607. if FTCount <= MaxFT then
  1608. local eff = effect("Deep blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true)
  1609. eff.Transparency = 1
  1610. table.insert(efftab,eff)
  1611. FTCount = FTCount + 1
  1612. OTND(eff)
  1613. coroutine.resume(coroutine.create(function()
  1614. for i = 0 , 1 , 0.15 do
  1615. wait()
  1616. eff.Transparency = 1-0.5*i
  1617. end
  1618. wait()
  1619. eff.Transparency = 0.5
  1620. end))
  1621. end
  1622. end
  1623. coroutine.resume(coroutine.create(function()
  1624. wait(5)
  1625. for _,eff in pairs(efftab) do
  1626. wait()
  1627. eff.Parent = nil
  1628. FTCount = FTCount - 1
  1629. end end))
  1630. for i = 0 , 1 , 0.1 do
  1631. wait()
  1632. RW.C0 = CFrame.new(1,1.5-1*i,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(135-55*i), math.rad(45*i), math.rad(-45))
  1633. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1634. LW.C0 = CFrame.new(-1,1.5-1*i,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(135-55*i),math.rad(-45*i),math.rad(45))
  1635. w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
  1636. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(45+45*i)) * CFrame.new(0, 0, 0.2)
  1637. end
  1638. dmgdc()
  1639. attack=false
  1640. end
  1641.  
  1642.  
  1643. function LifeDrain()
  1644. attack=true
  1645. for i = 0 , 1 , 0.1 do
  1646. wait()
  1647. RW.C0 = CFrame.new(1,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i), math.rad(45), math.rad(-45+90*i))
  1648. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(0))
  1649. LW.C0 = CFrame.new(-1+1.25*i,0.5+0.25*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+25*i),math.rad(-45+90*i),math.rad(45+25*i))
  1650. LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(0))
  1651. w1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
  1652. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
  1653. end
  1654. ------
  1655. local nrmag = 50
  1656. local nrprsn = nil
  1657. wait()
  1658. --
  1659. local c = game.Workspace:GetChildren();
  1660. for i = 1, #c do
  1661. local hum = c[i]:findFirstChild("Humanoid")
  1662. if hum ~= nil and hum.Health ~= 0 then
  1663. local head = c[i]:findFirstChild("Torso");
  1664. if head ~= nil then
  1665. local targ = head.Position - Torso.Position;
  1666. local mag = targ.magnitude;
  1667. if mag <= 50 and c[i].Name ~= Player.Name then
  1668. if mag < nrmag then
  1669. nrmag = mag
  1670. nrprsn = c[i]
  1671. end
  1672. end end end end
  1673. --
  1674. if nrprsn == nil then
  1675. attack = false
  1676. return end
  1677. local C = 0
  1678. local bp = Instance.new("BodyPosition")
  1679. local bg = Instance.new("BodyGyro")
  1680. bp.Parent = Torso
  1681. bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1682. bp.P = bp.P + 10000
  1683. local CF = nrprsn.Torso.CFrame
  1684. bp.position = CF.p + CFrame.new(Torso.Position,CF.p).lookVector * -3
  1685. bg.Parent = Torso
  1686. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1687. bg.P = bg.P + 100000
  1688. bg.cframe = CFrame.new(Torso.Position,CF.p) * CFrame.Angles(math.rad(0),0,0)
  1689. ss(Head,2)
  1690. wait(0.1)
  1691. local FirstP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  1692. local LastP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  1693. for i = 0 , 1 , 0.2 do
  1694. wait()
  1695. C = C + 1
  1696. RW.C0 = CFrame.new(1-1*i,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(135-90*i), math.rad(45), math.rad(45-135*i))
  1697. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(0))
  1698. LW.C0 = CFrame.new(0.25-1.75*i,0.75-0.25*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i),math.rad(45),math.rad(70-125*i))
  1699. LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(0))
  1700. w1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
  1701. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
  1702. if C == 3 then
  1703. bp.P = bp.P + 10000
  1704. bp.position = CF.p + CFrame.new(Torso.Position,CF.p).lookVector * 6
  1705. bg.cframe = CFrame.new(Torso.Position,CF.p) * CFrame.Angles(math.rad(-45),0,0)
  1706. end
  1707. if C == 2 then
  1708. FirstP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  1709. elseif C == 5 then
  1710. LastP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
  1711. end
  1712. end
  1713. local effectsmsh = Instance.new("SpecialMesh")
  1714. effectsmsh.Scale = Vector3.new(5,1,5)
  1715. effectsmsh.MeshType = "Sphere"
  1716. local effectsg = Instance.new("Part")
  1717. effectsg.formFactor = 3
  1718. effectsg.CanCollide = false
  1719. effectsg.Name = "Eff"
  1720. effectsg.Locked = true
  1721. effectsg.Anchored = true
  1722. effectsg.Size = Vector3.new(0.2,1,0.2)
  1723. effectsg.Parent = swordholder
  1724. effectsmsh.Parent = effectsg
  1725. effectsg.BrickColor = BrickColor.new("Deep blue")
  1726. effectsg.Reflectance = Ref
  1727. local point1 = FirstP
  1728. local LP = LastP
  1729. local mg = (LP.p - point1.p).magnitude
  1730. effectsg.Size = Vector3.new(0.2,mg,0.2)
  1731. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  1732. if returnn then return effectsg end
  1733. coroutine.resume(coroutine.create(function()
  1734. if not returnn then
  1735. for i = 0 , 1 , 0.1 do
  1736. wait()
  1737. effectsg.Transparency = 1*i
  1738. end
  1739. wait()
  1740. effectsg.Parent = nil
  1741. end
  1742. end))
  1743. local critrandomizer = math.random(1,crtrate)
  1744. local rndmdamage = 0
  1745. if critrandomizer ~= 1 then
  1746. rndmdamage = math.random(mindamage,maxdamage)
  1747. damagesplat(rndmdamage,nrprsn.Head,false)
  1748. nrprsn.Humanoid:TakeDamage(rndmdamage)
  1749. elseif critrandomizer == 1 then
  1750. rndmdamage = math.random(maxdamage,crtmaxdamage)
  1751. damagesplat(rndmdamage,nrprsn.Head,true)
  1752. nrprsn.Humanoid:TakeDamage(rndmdamage)
  1753. end
  1754. local tempmod = Instance.new("Model",Workspace)
  1755. for l = 1 , rndmdamage/5 do
  1756. local meshz = Instance.new("SpecialMesh")
  1757. meshz.Scale = Vector3.new(1.5,1.5,1.5)
  1758. meshz.MeshType = "Sphere"
  1759. local shellz = Instance.new("Part")
  1760. meshz.Parent = shellz
  1761. shellz.Anchored = false
  1762. shellz.formFactor = 0
  1763. shellz.Size = Vector3.new(1,1,1)
  1764. shellz.CFrame = hitbox.CFrame
  1765. shellz.Parent = tempmod
  1766. shellz.Transparency = 0.5
  1767. shellz.BrickColor = BrickColor.new("Deep blue")
  1768. shellz.CanCollide = false
  1769. shellz.Reflectance = 0
  1770. local bv = Instance.new("BodyPosition")
  1771. bv.Parent = shellz
  1772. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1773. bv.P = bv.P + 10000
  1774. bv.position = shellz.Position + Vector3.new(math.random(-25,25),math.random(-2.5,7.5),math.random(-25,25))
  1775. coroutine.resume(coroutine.create(function()
  1776. wait(3)
  1777. bv.maxForce = Vector3.new(0,math.huge,0)
  1778. coroutine.resume(coroutine.create(function()
  1779. local dd = false
  1780. while shellz.Transparency ~= 1 and not dd do
  1781. wait(0.1)
  1782. local cc = game.Workspace:GetChildren();
  1783. for i = 1, #c do
  1784. local hum = cc[i]:findFirstChild("Humanoid")
  1785. if hum ~= nil and hum.Health ~= 0 then
  1786. local head = cc[i]:findFirstChild("Head");
  1787. if head ~= nil then
  1788. local targ = head.Position - shellz.Position;
  1789. local mag = targ.magnitude;
  1790. if mag <= 5 then
  1791. dd = true
  1792. damagesplat(5+darkboost,head,false)
  1793. hum.Health = hum.Health + 5 + darkboost
  1794. for i = 0 , 1 , 0.05 do
  1795. wait()
  1796. shellz.Transparency = 1*i
  1797. end
  1798. shellz.Parent = nil
  1799. end
  1800. end
  1801. end
  1802. end
  1803. end
  1804. end))
  1805.  
  1806. end))
  1807. local hx = false
  1808. coroutine.resume(coroutine.create(function()
  1809. for i = 0 , 1 , 0.05 do
  1810. wait()
  1811. shellz.Transparency = 1-1*i
  1812. end
  1813. shellz.Transparency = 0
  1814. end))
  1815. coroutine.resume(coroutine.create(function()
  1816. wait(60)
  1817. for ii,shellz in pairs(tempmod:GetChildren()) do
  1818. for i = 0 , 1 , 0.1 do
  1819. wait()
  1820. shellz.Transparency = 1*i
  1821. end
  1822. shellz.Parent = nil
  1823. end
  1824. tempmod.Parent = nil
  1825. end))
  1826. end
  1827. wait(0.5)
  1828. ----
  1829. RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(-45))
  1830. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1831. LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45))
  1832. LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1833. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1834. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
  1835. attack=false
  1836. bp.Parent = nil bg.Parent = nil
  1837. end
  1838.  
  1839.  
  1840. --TEST
  1841.  
  1842. hammer = Torso
  1843.  
  1844. function doDamage(hit)
  1845. local humanoid = hit.Parent:findFirstChild("Humanoid")
  1846. local hum = Player.Character:findFirstChild("Humanoid") -- non-nil if tool held by a character
  1847. if humanoid~=nil and humanoid ~= hum and hum ~= nil then
  1848. local foundd = false
  1849. for ii = 1 , #AoETrue do
  1850. if AoETrue[ii] == hit.Parent.Name then
  1851. foundd = true
  1852. end
  1853. end
  1854. if foundd then
  1855. end
  1856. --
  1857. if not foundd then
  1858. humanoid:TakeDamage(5)
  1859. if Mode == "Fire" then
  1860. end
  1861. damagesplat(5,humanoid.Parent.Torso,false)
  1862. table.insert(AoETrue,hit.Parent)
  1863. end
  1864.  
  1865. if humanoid.Health <= 0 then
  1866. local c = hit.CFrame
  1867. hit.CFrame = CFrame.new(hit.Position)
  1868. hit.CFrame = c
  1869. end
  1870. delay(1, function() end)
  1871. else
  1872. local c = hit.CFrame hit.CFrame = CFrame.new(hit.Position) hit.CFrame = c
  1873. end
  1874. end
  1875. function bewm(obj, pos, notme)
  1876. if (obj ~= notme) then
  1877. if (obj.className == "Part") or (obj.className == "Seat") then
  1878. if (not obj.Anchored) and (((pos - obj.Position) * Vector3.new(1, 0, 1)).magnitude < 24) and (pos.y <= obj.Position.y + 2) and (pos.y >= obj.Position.y - 2) then
  1879. delay((pos - obj.Position).magnitude / 24, function() obj.Velocity = ((obj.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 96 + obj.Velocity obj.RotVelocity = obj.RotVelocity + Vector3.new(obj.Position.z - pos.z, 0, pos.x - obj.Position.x).unit * 40 doDamage(obj) end)
  1880. end
  1881. elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
  1882. local list = obj:GetChildren()
  1883. for x = 1, #list do
  1884. bewm(list[x], pos, notme)
  1885. end
  1886. end
  1887. end
  1888. end
  1889.  
  1890. function attackr()
  1891. local shockRing = Instance.new("Part")
  1892. shockRing.formFactor = 2
  1893. shockRing.Size = Vector3.new(1, 0.4, 1)
  1894. shockRing.Anchored = true
  1895. shockRing.Locked = true
  1896. shockRing.CanCollide = false
  1897. shockRing.archivable = false
  1898. shockRing.TopSurface = 0
  1899. shockRing.BottomSurface = 0
  1900. shockRing.Transparency = 0
  1901. if Mode == "Fire" then
  1902. shockRing.BrickColor = BrickColor.new("Deep blue")
  1903. elseif Mode == "Dark" then
  1904. shockRing.BrickColor = BrickColor.new("Navy blue")
  1905. elseif Mode == "Ice" then
  1906. shockRing.BrickColor = BrickColor.new("Deep blue")
  1907. shockRing.Reflectance = 0.2
  1908. end
  1909. local decal = Instance.new("CylinderMesh")
  1910. decal.Parent = shockRing
  1911. decal.Scale = Vector3.new(1,0.1,1)
  1912. wait(0.2)
  1913. local pos = hammer.CFrame * (Vector3.new(0, -2.5, 0))
  1914. bewm(game.Workspace, pos, Player.Character)
  1915. shockRing.CFrame = CFrame.new(pos)
  1916. for x = 0, 1 , 0.0625 do
  1917. delay((x*16) / 30, function() shockRing.Parent = nil shockRing.Size = Vector3.new(0, 0.4, 0) + Vector3.new(3.2, 0, 3.2) * (x*16) shockRing.Transparency = 1*x shockRing.Parent = Player.Character end)
  1918. end
  1919. delay(1, function()
  1920. shockRing.Parent = nil
  1921. for ii = 1 , #AoETrue do
  1922. table.remove(AoETrue,#AoETrue)
  1923. end end)
  1924. end
  1925. local modemodel = Instance.new("Model",swordholder)
  1926. local mrdychng = false
  1927. function FireMode()
  1928. attack=true
  1929. Mode = "Fire"
  1930. fireboost = 5
  1931. mrdychng = true
  1932. for i = 0 , 1 , 0.1 do
  1933. wait()
  1934. RW.C0 = CFrame.new(1+0.5*i,0.5+1*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i), math.rad(45-45*i), math.rad(-45+45*i))
  1935. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1936. LW.C0 = CFrame.new(-1+1*i,0.5+1*i,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80-80*i),math.rad(-45+45*i),math.rad(45+65*i))
  1937. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1938. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
  1939. end
  1940. cs(Head,1.5)
  1941. local tempmod = Instance.new("Model",swordholder)
  1942. for l = 1 , 20 do
  1943. local meshz = Instance.new("SpecialMesh")
  1944. meshz.Scale = Vector3.new(0.5,0.5,0.5)
  1945. meshz.MeshType = "Sphere"
  1946. local shellz = Instance.new("Part")
  1947. meshz.Parent = shellz
  1948. shellz.Anchored = false
  1949. shellz.formFactor = 0
  1950. shellz.Size = Vector3.new(1,1,1)
  1951. shellz.CFrame = hitbox.CFrame * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  1952. shellz.Parent = tempmod
  1953. shellz.Transparency = 0.5
  1954. shellz.BrickColor = BrickColor.new("Navy blue")
  1955. shellz.CanCollide = false
  1956. shellz.Reflectance = 0
  1957. local bv = Instance.new("BodyPosition")
  1958. bv.Parent = shellz
  1959. bv.maxForce = Vector3.new(200000,200000,200000)
  1960. bv.position = shellz.Position
  1961. coroutine.resume(coroutine.create(function()
  1962. for i = 0 , 1 , 0.025 do
  1963. wait()
  1964. shellz.Transparency = 1-1*i
  1965. end
  1966. shellz.Transparency = 0
  1967. end))
  1968. coroutine.resume(coroutine.create(function()
  1969. wait(0.05)
  1970. bv.position = hitbox.Position
  1971. for i = 1 , 20 do
  1972. wait(0.1)
  1973. bv.position = shell.Position
  1974. end
  1975. shellz.Parent = nil
  1976. end))
  1977. wait(0.01)
  1978. end
  1979. coroutine.resume(coroutine.create(function ()
  1980. wait(0.25)
  1981. tempmod.Parent = nil
  1982. end))
  1983. for i = 0 , 1 , 0.2 do
  1984. wait()
  1985. RW.C0 = CFrame.new(1.5,1.5-1*i,0) * CFrame.fromEulerAnglesXYZ(math.rad(135-45*i), math.rad(0), math.rad(0))
  1986. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  1987. LW.C0 = CFrame.new(0,1.5-1*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(110-45*i))
  1988. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1989. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(90)) * CFrame.new(0, 0, 0.2)
  1990. end
  1991. bs(Head,0.75)
  1992. attackr()
  1993. for zz = 1 , 1 do
  1994. local mesh = Instance.new("SpecialMesh")
  1995. mesh.MeshType = "FileMesh"
  1996. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1997. mesh.Scale = Vector3.new(10,5,10) * Vector3.new(0.01,0.01,0.01)
  1998. local shell = Instance.new("Part")
  1999. mesh.Parent = shell
  2000. shell.Anchored = true
  2001. shell.formFactor = 1
  2002. shell.Size = Vector3.new(1,1,1)
  2003. shell.CFrame = Torso.CFrame * CFrame.new(0,-1.5,0)
  2004. shell.Parent = swordholder
  2005. shell.Transparency = 0
  2006. shell.BrickColor = BrickColor.new("Navy blue")
  2007. shell.CanCollide = false
  2008. coroutine.resume(coroutine.create(function()
  2009. for i = 0 , 1 , 0.075 do
  2010. wait()
  2011. mesh.Scale = Vector3.new(20,5,20) * Vector3.new(i,1,i)
  2012. shell.Transparency = 1*i
  2013. end
  2014. shell.Transparency = 1
  2015. shell.Parent = nil
  2016. end))
  2017. end
  2018. for zz = 1 , 1 do
  2019. local mesh = Instance.new("SpecialMesh")
  2020. mesh.MeshType = "FileMesh"
  2021. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2022. mesh.Scale = Vector3.new(10,20,10) * Vector3.new(0.01,0.01,0.01)
  2023. local shell = Instance.new("Part")
  2024. mesh.Parent = shell
  2025. shell.Anchored = true
  2026. shell.formFactor = 1
  2027. shell.Size = Vector3.new(1,1,1)
  2028. shell.CFrame = Torso.CFrame * CFrame.new(0,1,0)
  2029. shell.Parent = swordholder
  2030. shell.Transparency = 0
  2031. shell.BrickColor = BrickColor.new("Navy blue")
  2032. shell.CanCollide = false
  2033. coroutine.resume(coroutine.create(function()
  2034. for i = 0 , 1 , 0.05 do
  2035. wait()
  2036. mesh.Scale = Vector3.new(10,20,10) * Vector3.new(i,1,i)
  2037. shell.Transparency = 1*i
  2038. end
  2039. shell.Transparency = 1
  2040. shell.Parent = nil
  2041. end))
  2042. end
  2043. for zz = 1 , 3 do
  2044. local mesh = Instance.new("SpecialMesh")
  2045. mesh.MeshType = "Sphere"
  2046. mesh.Scale = Vector3.new(5*zz,5*zz,5*zz) * Vector3.new(0.01,0.01,0.01)
  2047. local shell = Instance.new("Part")
  2048. mesh.Parent = shell
  2049. shell.Anchored = true
  2050. shell.formFactor = 3
  2051. shell.Size = Vector3.new(1,1,1)
  2052. shell.CFrame = Torso.CFrame * CFrame.new(0,-1,0)
  2053. shell.Parent = swordholder
  2054. shell.Transparency = 0
  2055. if math.fmod(zz,2) == 1 then
  2056. shell.BrickColor = BrickColor.new("Navy blue")
  2057. elseif math.fmod(zz,2) == 0.5 then
  2058. shell.BrickColor = BrickColor.new("Deep blue")
  2059. else
  2060. shell.BrickColor = BrickColor.new("Navy blue")
  2061. end
  2062. shell.CanCollide = false
  2063. coroutine.resume(coroutine.create(function()
  2064. for i = 0 , 1 , 0.025 do
  2065. wait()
  2066. mesh.Scale = Vector3.new(10*zz,10*zz,10*zz) * Vector3.new(i,i,i)
  2067. shell.Transparency = 1*i
  2068. end
  2069. shell.Transparency = 1
  2070. shell.Parent = nil
  2071. end))
  2072. end
  2073.  
  2074.  
  2075. for ii,z in pairs(modemodel:GetChildren()) do
  2076. z.Parent = nil
  2077. end
  2078.  
  2079. local wing1m = Instance.new("BlockMesh")
  2080. wing1m.Scale = Vector3.new(1,1,1)
  2081. local wing1p = Instance.new("Part")
  2082. wing1p.formFactor = 3
  2083. wing1p.CanCollide = false
  2084. wing1p.Name = "FlameWingP1"
  2085. wing1p.Locked = true
  2086. wing1p.Size = Vector3.new(0.2,0.2,0.2)
  2087. wing1p.Parent = modemodel
  2088. wing1m.Parent = wing1p
  2089. wing1p.BrickColor = BrickColor.new("Deep blue")
  2090. wing1p.Transparency = 1
  2091. local wing1w = Instance.new("Weld")
  2092. wing1w.Parent = wing1p
  2093. wing1w.Part0 = wing1p
  2094. wing1w.Part1 = Torso
  2095. wing1w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0 , 0)
  2096. wing1w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(-1, 0, 0)
  2097. local wing2m = Instance.new("BlockMesh")
  2098. wing2m.Scale = Vector3.new(1,1,1)
  2099. local wing2p = Instance.new("Part")
  2100. wing2p.formFactor = 3
  2101. wing2p.CanCollide = false
  2102. wing2p.Name = "FlameWingP2"
  2103. wing2p.Locked = true
  2104. wing2p.Size = Vector3.new(0.2,0.2,0.2)
  2105. wing2p.Parent = modemodel
  2106. wing2m.Parent = wing2p
  2107. wing2p.BrickColor = BrickColor.new("Deep blue")
  2108. wing2p.Transparency = 1
  2109. local wing2w = Instance.new("Weld")
  2110. wing2w.Parent = wing2p
  2111. wing2w.Part0 = wing2p
  2112. wing2w.Part1 = Torso
  2113. wing2w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0 , 0)
  2114. wing2w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(1, 0, 0)
  2115. coroutine.resume(coroutine.create(function()
  2116. for ringi = math.rad(-20) , math.rad(130) , math.rad(10) do
  2117. wait(0.1)
  2118. local ringm = Instance.new("BlockMesh")
  2119. ringm.Scale = Vector3.new(1,1,1)
  2120. local ringp = Instance.new("Part")
  2121. ringp.formFactor = 3
  2122. ringp.CanCollide = false
  2123. ringp.Name = "FlameWing"..ringi
  2124. ringp.Locked = true
  2125. ringp.Size = Vector3.new(0.2,2,0.8)
  2126. ringp.Parent = modemodel
  2127. ringm.Parent = ringp
  2128. ringp.BrickColor = BrickColor.new("Deep blue")
  2129. ringp.Reflectance = 0.1
  2130. ringp.Transparency = 1
  2131. local ringw = Instance.new("Weld")
  2132. ringw.Parent = ringp
  2133. ringw.Part0 = ringp
  2134. ringw.Part1 = wing1p
  2135. ringw.C1 = CFrame.fromEulerAnglesXYZ(ringi, 0, 0) * CFrame.new(0, ringp.Size.y/4 , 0)
  2136. ringw.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(45)) * CFrame.new(0, -1, 0) --* CFrame.new(-0.6, 0, 0) ---msh5.Scale.x/1.625
  2137. coroutine.resume(coroutine.create(function()
  2138. for i = 0 , 1 , 0.025 do
  2139. wait()
  2140. ringp.Transparency = 1-1*i
  2141. end
  2142. ringp.Transparency = 0
  2143. end))
  2144. end end))
  2145. coroutine.resume(coroutine.create(function()
  2146. for ringi = math.rad(-20) , math.rad(130) , math.rad(10) do
  2147. wait(0.1)
  2148. local ringm = Instance.new("BlockMesh")
  2149. ringm.Scale = Vector3.new(1,1,1)
  2150. local ringp = Instance.new("Part")
  2151. ringp.formFactor = 3
  2152. ringp.CanCollide = false
  2153. ringp.Name = "FlameWing2_"..ringi
  2154. ringp.Locked = true
  2155. ringp.Size = Vector3.new(0.2,2,0.8)
  2156. ringp.Parent = modemodel
  2157. ringm.Parent = ringp
  2158. ringp.BrickColor = BrickColor.new("Deep blue")
  2159. ringp.Reflectance = 0.1
  2160. ringp.Transparency = 1
  2161. local ringw = Instance.new("Weld")
  2162. ringw.Parent = ringp
  2163. ringw.Part0 = ringp
  2164. ringw.Part1 = wing2p
  2165. ringw.C1 = CFrame.fromEulerAnglesXYZ(ringi+math.rad(0), 0, 0) * CFrame.new(-0, ringp.Size.y/4 , 0)
  2166. ringw.C0 = CFrame.fromEulerAnglesXYZ(0, 0,math.rad(-45)) * CFrame.new(-0, -1, 0)
  2167. coroutine.resume(coroutine.create(function()
  2168. for i = 0 , 1 , 0.025 do
  2169. wait()
  2170. ringp.Transparency = 1-1*i
  2171. end
  2172. ringp.Transparency = 0
  2173. end))
  2174. end end))
  2175. local wingp1m = Instance.new("SpecialMesh")
  2176. wingp1m.Scale = Vector3.new(1,1,1)
  2177. wingp1m.MeshType = "Sphere"
  2178. local wingp1p = Instance.new("Part")
  2179. wingp1p.formFactor = 3
  2180. wingp1p.CanCollide = false
  2181. wingp1p.Name = "FlameOrb"
  2182. wingp1p.Locked = true
  2183. wingp1p.Size = Vector3.new(1,1,1)
  2184. wingp1p.Parent = modemodel
  2185. wingp1m.Parent = wingp1p
  2186. wingp1p.Reflectance = 0.2
  2187. wingp1p.BrickColor = BrickColor.new("Deep blue")
  2188. local wingp1w = Instance.new("Weld")
  2189. wingp1w.Parent = wingp1p
  2190. wingp1w.Part0 = wingp1p
  2191. wingp1w.Part1 = Torso
  2192. wingp1w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0 , 0)
  2193. wingp1w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, -0.5, 0.5)
  2194. coroutine.resume(coroutine.create(function()
  2195. for i = 0 , 1 , 0.025 do
  2196. wait()
  2197. wingp1p.Transparency = 1-1*i
  2198. end
  2199. wingp1p.Transparency = 0
  2200. end))
  2201. local Firee = modemodel
  2202. local Spawn = wingp1p
  2203. local colors = {BrickColor.new("Deep blue"),BrickColor.new("Navy blue"),BrickColor.new("Deep blue")}
  2204. local Embers = {}
  2205. local modelz = Instance.new("Model",Firee)
  2206. modelz.Name = "FireHolder"
  2207. for X = 1, 15 do
  2208. local f = Instance.new("Part")
  2209. f.Parent = nil
  2210. f.BrickColor = colors[math.random(1, # colors)]
  2211. f.Size = Vector3.new(1,1,1)
  2212. f.formFactor = 3
  2213. f.Anchored = true
  2214. f.Locked = true
  2215. f.CanCollide = false
  2216. f.Transparency = 0.5
  2217. f.Name = "Fire"
  2218. f.TopSurface = 0
  2219. f.BottomSurface = 0
  2220. Instance.new("BlockMesh",f)
  2221. table.insert(Embers, f)
  2222. end
  2223. local R = 0
  2224. coroutine.resume(coroutine.create(function ()
  2225. repeat
  2226. wait()
  2227. R = R + 1
  2228. for X = 1, # Embers do
  2229. Embers[X].Parent = modelz
  2230. local FM = math.fmod(R + X, # Embers)
  2231. if FM == 1 then
  2232. RandPos = Vector3.new(math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10, Spawn.Size.y / 2, math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10)
  2233. RandDir = Vector3.new(math.random(-100,100), math.random(-100,100), math.random(-100,100))
  2234. Embers[X].CFrame = CFrame.new(Spawn.Position + RandPos, (Spawn.Position * rndm) + RandPos + RandDir)
  2235. Embers[X].Mesh.Scale = Vector3.new(1,1,1)
  2236. else
  2237. Embers[X].CFrame = Embers[X].CFrame + Embers[X].CFrame.lookVector*0.5
  2238. Embers[X].Mesh.Scale = Embers[X].Mesh.Scale - Vector3.new(0.1,0.1,0.1)
  2239. end
  2240. end
  2241. until wingp1p.Parent == nil
  2242. for i = 0 ,1 , 0.1 do
  2243. wait(0.2)
  2244. for X = 1, # Embers do
  2245. Embers[X].Transparency = 0.5+0.5*i
  2246. end
  2247. end
  2248. for X = 1, # Embers do
  2249. Embers[X].Parent = nil
  2250. end
  2251. end))
  2252. for ii = 1 , #AoETrue do
  2253. table.remove(AoETrue,#AoETrue)
  2254. end
  2255. wait(0.25)
  2256. for i = 0 , 1 , 0.1 do
  2257. wait()
  2258. RW.C0 = CFrame.new(1.5,0.5+0.5*i,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+25*i), math.rad(0), math.rad(0))
  2259. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  2260. LW.C0 = CFrame.new(0,0.5+0.5*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(65+25*i))
  2261. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  2262. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(90)) * CFrame.new(0, 0, 0.2)
  2263. end
  2264. for i = 0 , 1 , 0.1 do
  2265. wait()
  2266. RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(115-35*i), math.rad(45*i), math.rad(-45*i))
  2267. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  2268. LW.C0 = CFrame.new(-1*i,1-0.5*i,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80*i),math.rad(0),math.rad(90-45*i))
  2269. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  2270. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
  2271. end
  2272. RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(-45))
  2273. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  2274. LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45))
  2275. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  2276. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
  2277. attack=false
  2278. wait(1.5)
  2279. mrdychng = false
  2280. end
  2281. function NeutralMode()
  2282. attack=true
  2283. Mode = "None"
  2284. fireboost = 0
  2285. iceboost = 0
  2286. darkboost = 0
  2287. ss(Head,1)
  2288. cs(Head,2)
  2289. mrdychng = true
  2290. for i = 0 , 1 , 0.2 do
  2291. wait()
  2292. RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45), math.rad(-45+45*i))
  2293. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100*i), math.rad(0), math.rad(0))
  2294. LW.C0 = CFrame.new(-1-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i),math.rad(-45),math.rad(45-45*i))
  2295. LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100*i), math.rad(0), math.rad(0))
  2296. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  2297. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(70*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
  2298. end
  2299. coroutine.resume(coroutine.create(function()
  2300. for ii,z in pairs(modemodel:GetChildren()) do
  2301. if string.sub(z.Name,0,string.len(z.Name)-1) ~= "FlameWingP" then
  2302. wait()
  2303. coroutine.resume(coroutine.create(function()
  2304. for i = 0 , 1 , 0.1 do
  2305. wait()
  2306. z.Transparency = (1-z.Transparency)*i
  2307. end
  2308. z.Parent = nil
  2309. end))
  2310. end
  2311. end
  2312. wait(0.5)
  2313. for ii,z in pairs(modemodel:GetChildren()) do
  2314. wait()
  2315. z.Parent = nil
  2316. end
  2317. end))
  2318. for i = 0 , 1 , 0.1 do
  2319. wait()
  2320. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(45), math.rad(0))
  2321. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100+20*i), math.rad(0), math.rad(0))
  2322. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-45),math.rad(0))
  2323. LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100+20*i), math.rad(0), math.rad(0))
  2324. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  2325. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(70+20*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
  2326. end
  2327.  
  2328. wait(0.25)
  2329. for i = 0 , 1 , 0.1 do
  2330. wait()
  2331. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(45), math.rad(-45*i))
  2332. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(120-120*i), math.rad(0), math.rad(0))
  2333. LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i),math.rad(-45),math.rad(45*i))
  2334. LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(120-120*i), math.rad(0), math.rad(0))
  2335. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  2336. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90-90*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
  2337. end
  2338. RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(-45))
  2339. RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  2340. LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45))
  2341. LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
  2342. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  2343. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
  2344. attack=false
  2345. wait(0.5)
  2346. mrdychng = false
  2347. end
  2348.  
  2349. function ob1d(mouse)
  2350. hold = true
  2351. if attack == true then return end
  2352. end
  2353. function ob1u(mouse)
  2354. end
  2355. buttonhold = false
  2356. function key(key)
  2357. if attack == true then return end
  2358. if key == "q" then
  2359. if attacktype == 1 then
  2360. Combo1a()
  2361. elseif attacktype == 2 then
  2362. Combo1b()
  2363. elseif attacktype == 3 then
  2364. Combo1c()
  2365. end
  2366. end
  2367. if key == "e" then
  2368. if attacktype == 1 then
  2369. BlizzardSword()
  2370. end
  2371. end
  2372. if key == "r" then
  2373. FlameTrail()
  2374. end
  2375. if key == "t" then
  2376. LifeDrain()
  2377. end
  2378. if Mode == "None" and not mrdychng then
  2379. if key == "z" then
  2380. FireMode()
  2381. end
  2382. elseif not mrdychng then
  2383. if key == "z" or key == "x" or key == "c" then
  2384. NeutralMode()
  2385. end
  2386. end
  2387. end
  2388.  
  2389. function key2(key)
  2390. end
  2391. function s(mouse)
  2392. repeat wait() until not attack
  2393. while ev.Value ~= false do
  2394. wait(0.1)
  2395. end
  2396. MMouse = mouse
  2397. mouse.Button1Down:connect(function() ob1d(mouse) end)
  2398. mouse.Button1Up:connect(function() ob1u(mouse) end)
  2399. mouse.KeyDown:connect(key)
  2400. mouse.KeyUp:connect(key2)
  2401. equipanim()
  2402. ev.Value = true
  2403. --[[
  2404. script.Parent = Bin.Parent
  2405. Bin:remove()]]
  2406. end
  2407. function ds(mouse)
  2408. repeat wait() until not attack
  2409. while ev.Value == false do
  2410. wait(0.1)
  2411. end
  2412.  
  2413. hideanim()
  2414. wait(0.1)
  2415. ev.Value = false
  2416. end
  2417. Bin.Selected:connect(s)
  2418. Bin.Deselected:connect(ds)
  2419.  
  2420.  
  2421. --lego
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