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Jul 8th, 2017
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  1.  
  2. local Player = game:service("Players").LocalPlayer
  3. repeat wait() until Player.Character ~= nil
  4.  
  5. -- todo:
  6.  
  7. local plrs = game:GetService('Players')
  8. local plr = plrs.LocalPlayer
  9. local char = plr.Character
  10. local bp = plr.Backpack
  11. local hum = char.Humanoid
  12. local T = char.Torso
  13. local Character = char
  14. local Humanoid = hum
  15. local torso = char.Torso
  16. local Char = Player.Character
  17. local char = Char
  18. local mouse = Player:GetMouse()
  19. local Backpack = Player.Backpack
  20. local PlayerGui = Player.PlayerGui
  21. local Camera = workspace.CurrentCamera
  22. local Humanoid = Char:WaitForChild("Humanoid")
  23. local Torso = Char:WaitForChild("Torso")
  24. local Head = Char:WaitForChild("Head")
  25. local ra = Char:WaitForChild("Right Arm")
  26. local la = Char:WaitForChild("Left Arm")
  27. local rl = Char:WaitForChild("Right Leg")
  28. local ll = Char:WaitForChild("Left Leg")
  29. local rs = Torso:WaitForChild("Right Shoulder")
  30. local ls = Torso:WaitForChild("Left Shoulder")
  31. local rh = Torso:WaitForChild("Right Hip")
  32. local lh = Torso:WaitForChild("Left Hip")
  33. local neck = Torso:WaitForChild("Neck")
  34. local rootpart = Char:WaitForChild("HumanoidRootPart")
  35. local rj = rootpart:WaitForChild("RootJoint")
  36. local anim = Char:WaitForChild("Animate")
  37. local RunService = game:GetService("RunService")
  38. local UIA = game:GetService("UserInputService")
  39. local CF = CFrame.new
  40. local CA = CFrame.Angles
  41. local FEA = CFrame.fromEulerAnglesXYZ
  42. local FAA = CFrame.fromAxisAngle
  43. local V3 = Vector3.new
  44. local CN = Color3.new
  45. local Ice = Instance.new
  46. local BC = BrickColor.new
  47. local UD2 = UDim2.new
  48. local C3 = Color3.new
  49. local MR = math.rad
  50. local MP = math.pi
  51. local MD = math.deg
  52. local MH = math.huge
  53. local MS = math.sin
  54. local MC = math.cos
  55. local MT = math.tan
  56. local MAS = math.asin
  57. local MAC = math.acos
  58. local MAT = math.atan
  59. local components = CF().components
  60. local State = "Calm"
  61. local Slash = false
  62. local Sheathed = false
  63. local combocounter = 0
  64.  
  65. humanoid = char:findFirstChild("Humanoid")
  66. hum = humanoid
  67. torso = char:findFirstChild("Torso")
  68. head = char.Head
  69. ra = char:findFirstChild("Right Arm")
  70. ra.CanCollide = true
  71. la = char:findFirstChild("Left Arm")
  72. la.CanCollide = true
  73. rl = char:findFirstChild("Right Leg")
  74. rl.CanCollide = true
  75. ll = char:findFirstChild("Left Leg")
  76. ll.CanCollide = true
  77. rs = torso:findFirstChild("Right Shoulder")
  78. ls = torso:findFirstChild("Left Shoulder")
  79. rh = torso:findFirstChild("Right Hip")
  80. lh = torso:findFirstChild("Left Hip")
  81. neck = torso:findFirstChild("Neck")
  82. rootpart = char:findFirstChild("HumanoidRootPart")
  83. rj = rootpart:findFirstChild("RootJoint")
  84. anim = char:findFirstChild("Animate")
  85. camera = workspace.CurrentCamera
  86. plr.CameraMaxZoomDistance = math.huge
  87. pcall(function()anim:Destroy()end)
  88. pcall(function()char["Health"].Disabled = true end)
  89. pcall(function()humanoid.Animator:Destroy()end)
  90. local rjo = rootpart.RootJoint:Clone()
  91. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  92. local wld = Instance.new("Weld", wp1)
  93. wld.Part0 = wp0
  94. wld.Part1 = wp1
  95. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  96. return wld
  97. end
  98. for k,v in pairs(char:children'') do
  99. if v:isA('BasePart') then
  100. v.BrickColor = BrickColor.new('Really black')
  101. end
  102. end
  103. pcall(function()
  104. char["Body Colors"].HeadColor = BrickColor.new("Really black")
  105. char["Body Colors"].TorsoColor = BrickColor.new("Really black")
  106. char["Body Colors"].LeftArmColor = BrickColor.new("Really black")
  107. char["Body Colors"].RightArmColor = BrickColor.new("Really black")
  108. char["Body Colors"].LeftLegColor = BrickColor.new("Really black")
  109. char["Body Colors"].RightLegColor = BrickColor.new("Really black")
  110. end)
  111. local mult = 1
  112.  
  113. la.Size = la.Size * mult
  114. ra.Size = ra.Size * mult
  115. ll.Size = ll.Size * mult
  116. rl.Size = rl.Size * mult
  117. torso.Size = torso.Size * mult
  118. head.Size = head.Size * mult
  119. rootpart.Size = rootpart.Size * mult
  120.  
  121. local lm = newWeld(torso, la, -1.7*mult, 0.5*mult, 0)
  122. lm.C1 = CFrame.new(0, 0.5*mult, 0)
  123. local rm = newWeld(torso, ra, 1.7*mult, 0.5*mult, 0)
  124. rm.C1 = CFrame.new(0, 0.5*mult, 0)
  125. local neck = newWeld(torso, head, 0, mult, 0)
  126. local llegm = newWeld(torso, ll, -0.5*mult, -1*mult, 0)
  127. llegm.C1 = CFrame.new(0, mult, 0)
  128. local rlegm = newWeld(torso, rl, 0.5*mult, -1*mult, 0)
  129. rlegm.C1 = CFrame.new(0, mult, 0)
  130. local rj = rjo:Clone()
  131. rj.Part0 = rootpart
  132. rj.Part1 = torso
  133. rj.Parent = rootpart
  134. neck.C1 = CFrame.new(0, -(mult/2), 0)
  135. neckc0 = neck.C0
  136. rsc0 = rm.C0
  137. lsc0 = lm.C0
  138. llc0 = llegm.C0
  139. rlc0 = rlegm.C0
  140. rootc0 = rj.C0
  141. rootc1 = rj.C1
  142. wait()
  143.  
  144.  
  145. function Create(Instanc,prop)
  146. local p=Instance.new(Instanc)
  147. for i,v in pairs(prop) do
  148. p[i]=v
  149. end
  150. return p
  151. end
  152.  
  153. function rwait(num)
  154. if num==0 or num==nil then
  155. game:service'RunService'.Stepped:wait(0)
  156. else
  157. for i=0,num do
  158. game:service'RunService'.Stepped:wait(0)
  159. end
  160. end
  161. return true
  162. end
  163.  
  164.  
  165. local pony = Instance.new('PointLight', Torso)
  166. pony.Name = 'LePontyPontz'
  167. pony.Brightness = 1
  168. pony.Color = Color3.new(0,255/255, 0)
  169.  
  170. coroutine.wrap(function()
  171. game:service'RunService'.Stepped:connect(function()
  172. pony.Range = 5+math.abs(math.sin(tick()/2))*6
  173. end)
  174. end)()
  175.  
  176. local function setupPart(part)
  177. part.Anchored = true
  178. part.FormFactor = 'Custom'
  179. part.CanCollide = false
  180. part.BrickColor = BrickColor.new("Sea green")
  181. part.Material = "Neon"
  182. part.TopSurface = 'SmoothNoOutlines'
  183. part.BottomSurface = 'SmoothNoOutlines'
  184. part.FrontSurface = 'SmoothNoOutlines'
  185. part.BackSurface = 'SmoothNoOutlines'
  186. part.LeftSurface = 'SmoothNoOutlines'
  187. part.RightSurface = 'SmoothNoOutlines'
  188. end
  189.  
  190. function CFrameFromTopBack(at, top, back)
  191. local right = top:Cross(back)
  192. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  193. end
  194.  
  195. function CreateTriangle(parent, a, b, c)
  196. local this = {}
  197. local mPart1 = Instance.new('WedgePart')
  198. setupPart(mPart1)
  199. local mPart2 = Instance.new('WedgePart')
  200. setupPart(mPart2)
  201. function this:Set(a, b, c) --[[ edg1 A ------|------>B --. '\ | / \ \part1|part2/ | \ cut / / Direction edges point in: edg3 \ / edg2 / (clockwise) \ / |/ \<- / ` \ / C --]]
  202. local ab, bc, ca = b-a, c-b, a-c local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
  203. local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
  204. local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
  205. local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
  206. if edg1 < edg2 then
  207. if edg1 < edg3 then
  208. -- nothing to change
  209. else
  210. a, b, c = c, a, b
  211. ab, bc, ca = ca, ab, bc
  212. abm = cam
  213. end
  214. else
  215. if edg2 < edg3 then
  216. a, b, c = b, c, a
  217. ab, bc, ca = bc, ca, ab
  218. abm = bcm
  219. else
  220. a, b, c = c, a, b
  221. ab, bc, ca = ca, ab, bc
  222. abm = cam
  223. end
  224. end
  225.  
  226. local len1 = -ca:Dot(ab)/abm local len2 = abm - len1 local width = (ca + ab.unit*len1).magnitude
  227. local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
  228.  
  229. mPart1.Parent = parent
  230. mPart1.Size = Vector3.new(1,1,1)
  231. mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  232. local Mesh = Instance.new("SpecialMesh",mPart1)
  233. Mesh.MeshType = "Wedge"
  234. Mesh.Scale = Vector3.new(0.005, width, len1)
  235.  
  236. mPart2.Parent = parent
  237. mPart2.Size = Vector3.new(1,1,1)
  238. mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  239. local Mesh = Instance.new("SpecialMesh",mPart2)
  240. Mesh.MeshType = "Wedge"
  241. Mesh.Scale = Vector3.new(0.005, width, len2)
  242. end
  243.  
  244. function this:SetProperty(prop, value)
  245. mPart1[prop] = value
  246. mPart2[prop] = value
  247. end
  248.  
  249. function this:GetProperty(prop)
  250. return mPart1[prop]
  251. end
  252.  
  253. this:Set(a, b, c)
  254. function this:Destroy()
  255. mPart1:Destroy()
  256. mPart2:Destroy()
  257. end
  258. return this
  259. end
  260.  
  261. local ttt
  262. local lastdps = tick()
  263. local ohp = hum.Health
  264. local berserk = false
  265. hum.Changed:connect(function(val)
  266. if val == 'Health_XML' then
  267. if hum.Health < ohp then
  268. lastdps = tick()
  269. end
  270. ohp = hum.Health
  271. if not berserk and hum.Health<(hum.MaxHealth*.15) then
  272. ttt = true
  273. hum.WalkSpeed = 0
  274. hum.MaxHealth = 1/0
  275. otheranims = true
  276.  
  277. local rs = game:service'RunService'.Stepped
  278.  
  279. GW = function()
  280. local wave = Instance.new("Part", Torso)
  281. wave.BrickColor = BrickColor.new("Really black")
  282. wave.Anchored = true
  283. wave.CanCollide = false
  284. wave.Locked = true
  285. wave.Size = Vector3.new(1, 1, 1)
  286. wave.TopSurface = "Smooth"
  287. wave.BottomSurface = "Smooth"
  288. wave.Material="Neon"
  289. wave.Transparency = 0.35
  290. wave.CFrame = Torso.CFrame
  291. wm = Instance.new("SpecialMesh", wave)
  292. wm.MeshType = "Sphere"
  293. wm.Scale = Vector3.new(1,1,1)
  294. coroutine.wrap(function()
  295. for i = 0, 15, 1 do
  296. wave.Size = wave.Size + Vector3.new(1, 1, 1)
  297. wave.CFrame = Torso.CFrame
  298. wave.Transparency = i/14
  299. wait()
  300. end
  301. wait()
  302. wave:Destroy()
  303. end)()
  304. end
  305.  
  306. Spawn(function()
  307. while ttt do
  308. GW()
  309. wait(math.random(1,4))
  310. end
  311. end)
  312.  
  313. local prtz = {la,Head,Torso}
  314. local pes = {}
  315.  
  316. for i,v in pairs(prtz) do
  317. coroutine.wrap(function()
  318. local dsa = Instance.new('ParticleEmitter', v)
  319. local color1 = Color3.new(0.5,1,0.5)
  320. local color2 = Color3.new(0,85/255,0)
  321. local sequence = ColorSequence.new(color1,color2)
  322. dsa.Color = sequence
  323. dsa.LightEmission = .8
  324. dsa.Texture = "http://www.roblox.com/asset/?id=242102147"
  325. dsa.LockedToPart = true
  326. dsa.EmissionDirection = 'Top'
  327. dsa.Lifetime = NumberRange.new(1)
  328. dsa.VelocitySpread = 10
  329. dsa.Size = NumberSequence.new(1)
  330. table.insert(pes, dsa)
  331. end)()
  332. end
  333.  
  334.  
  335. Mode = 'Kneeling'
  336. berserk = true
  337. wait(2)
  338. hum.MaxHealth = 10000
  339. for i = 500, (10000*.75),15 do
  340. hum.Health = i
  341. game:service'RunService'.Stepped:wait()
  342. end
  343. ttt = false
  344. for q,e in pairs(pes) do game.Destroy(e) end
  345. hum.WalkSpeed = 8
  346. otheranims = false
  347. end
  348. elseif val =='PlatformStand' then
  349. hum.PlatformStand = false
  350. elseif val == "Sit" then
  351. hum.Sit = false
  352. elseif val == "WalkSpeed" then
  353. end
  354. end)
  355. regening = false
  356. lastdps = tick()
  357. function regenHealth()
  358. if regening then return end
  359. if (tick()-lastdps < 25) then return end
  360. regening = true
  361. local s = wait(1)
  362. local health = hum.Health
  363. if health > 0 and health < hum.MaxHealth then
  364. local newHealthDelta = hum.MaxHealth * .03
  365. health = health + newHealthDelta
  366. hum.Health = math.min(health,hum.MaxHealth)
  367. end
  368.  
  369. regening = false
  370. end
  371.  
  372. local LastTrail = nil
  373. local Trails = {}
  374.  
  375.  
  376.  
  377. --SlashDamage = Damage(TrailPart)
  378.  
  379. asd = function(parent,string)
  380. repeat wait() until parent:FindFirstChild(string)
  381. wait()
  382. return parent:FindFirstChild(string)
  383. end
  384.  
  385. local beamy = asd(game.ReplicatedStorage, 'Beamy'):Clone()
  386.  
  387. local Model = asd(game.ReplicatedStorage,'mdl'):Clone()
  388. Model.Parent = Char
  389.  
  390. local shm,swm,shem = Model:WaitForChild'Sheath',Model:WaitForChild'Sword',Model:WaitForChild'Shield'
  391.  
  392. local LAH,RAH,TH = shem:WaitForChild'LeftArmHandle',swm:WaitForChild'RightArmHandle',shm:WaitForChild'TorsoHandle'
  393.  
  394. LAH.Transparency,RAH.Transparency,TH.Transparency = 1,1,1
  395.  
  396. local law = Create("Weld",{Parent=la,Part0=la,Part1=LAH,C0=CFrame.new(0,0,0)})
  397. local raw = Create("Weld",{Parent=ra,Part0=ra,Part1=RAH,C0=CFrame.new(0,0,0)})
  398. local rawc0 = raw.C0
  399. local lawc0 = law.C0
  400. LAH.Anchored,RAH.Anchored,TH.Anchored = false,false,false
  401. local torw = Create("Weld",{Parent=Torso,Part0=Torso,Part1=TH,C0=CFrame.new(0,0,0)})
  402.  
  403. TrailPart = Create("Part",{Parent=Char,Anchored=false,CanCollide=false,Size=V3(0,5,0),Transparency=1})
  404. TrailPartMesh = Create("Snap",{Parent=TrailPart,Part0=RAH,Part1=TrailPart,C0=CFrame.new(0,-1,-4.2)*CFrame.Angles(MR(90),0,0)})
  405.  
  406. local get=game.ReplicatedStorage:FindFirstChild'GoldSuit':Clone()
  407. get.Parent = Char
  408. local torso=get:WaitForChild("Torso") local head=get:WaitForChild("Head") local rightarm=get:WaitForChild("RightArm")
  409. local leftarm=get:WaitForChild("LeftArm") local rightleg=get:WaitForChild("RightLeg") local leftleg=get:WaitForChild("LeftLeg")
  410. Create("Weld",{Parent=torso.Handle,Part0=Torso,Part1=torso.Handle,C0=CFrame.new(0,0,0)})
  411. Create("Weld",{Parent=head.Handle,Part0=Head,Part1=head.Handle,C0=CFrame.new(0,0,0)})
  412. Create("Weld",{Parent=rightarm.Handle,Part0=ra,Part1=rightarm.Handle,C0=CFrame.new(0,0,0)})
  413. Create("Weld",{Parent=leftarm.Handle,Part0=la,Part1=leftarm.Handle,C0=CFrame.new(0,0,0)})
  414. Create("Weld",{Parent=leftleg.Handle,Part0=ll,Part1=leftleg.Handle,C0=CFrame.new(0,0,0)})
  415. Create("Weld",{Parent=rightleg.Handle,Part0=rl,Part1=rightleg.Handle,C0=CFrame.new(0,0,0)})
  416. function recurse(c)
  417. for i,v in pairs(c:children()) do
  418. if v:IsA'BasePart' then
  419. v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
  420. end
  421. recurse(v)
  422. end
  423. end
  424. recurse(get)
  425. recurse(Model)
  426. ra.Transparency=1
  427. la.Transparency=1
  428. ll.Transparency=1
  429. rl.Transparency=1
  430.  
  431. HitDB = {}
  432.  
  433. function Damage(part)
  434. smthn = part.Touched:connect(function(hit)
  435. Human = hit.Parent:findFirstChild("Humanoid")
  436. if Human ~= nil and hit.Parent.Name ~= Player.Name and Slash == true and HitDB[hit.Parent.Humanoid] == nil then
  437. coroutine.wrap(function() --threads so we don't have to wait after each hit for every person hit!
  438. HitDB[hit.Parent.Humanoid] = true
  439. Human.Health = Human.Health-25
  440. local vu = Instance.new("BodyVelocity",hit.Parent.Torso)
  441. vu.P = 500
  442. vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000)
  443. vu.velocity = Head.CFrame.lookVector*10
  444. game:GetService("Debris"):AddItem(vu,0.267)
  445. wait(0.25)
  446. HitDB[hit.Parent.Humanoid] = nil
  447. end)()
  448. end
  449. end)
  450. return smthn
  451. end
  452.  
  453. hum.WalkSpeed = 8
  454. hum.MaxHealth = 10000
  455. hum.Health = 10000
  456.  
  457. function lerp(weld,beglerp,endlerp,speed)
  458. if weld.ClassName =='Weld' or weld.ClassName == 'Motor6D' then
  459. weld.C0 = beglerp:lerp(endlerp,speed)
  460. else
  461. weld.CFrame = beglerp:lerp(endlerp,speed)
  462. end
  463. return (weld.ClassName =='Weld' or weld.ClassName == 'Motor6D' and weld.C0 or weld.CFrame)
  464. end
  465.  
  466. Ragdoll = function(Format, Character, Force)
  467. if Force ~= true then
  468. if Character:FindFirstChild("Ragdoll") ~= nil and Format == true then return false end
  469. if Character:FindFirstChild("Ragdoll") == nil and Format == false then return false end
  470. end
  471. local Head = nil
  472. local Torso = nil
  473. local Humanoid = nil
  474. local Dead = false
  475. for _, Children in pairs(Character:GetChildren()) do
  476. if Children.ClassName == "ForceField" then Children:Remove() end
  477. if Children.Name == "" then Children:Remove() end
  478. if Children.Name == "Head" then Head = Children end
  479. if Children.Name == "Torso" then Torso = Children end
  480. if Children.ClassName == "Humanoid" then Humanoid = Children end
  481. if Children:IsA("Accoutrement") then
  482. if Children:FindFirstChild("Handle") ~= nil then
  483. if math.random(1, 3) == 1 then
  484. coroutine.wrap(function()
  485. Children.Parent = Workspace
  486. wait()
  487. Children.Parent = Character
  488. Children.Handle.CanCollide = true
  489. end)()
  490. else
  491. Children.Parent = Workspace
  492. Children.Handle.CanCollide = true
  493. end
  494. else
  495. Children:Remove()
  496. end
  497. end
  498. end
  499. if Humanoid ~= nil then
  500. if Humanoid.Health <= 0 then
  501. Dead = true
  502. end
  503. end
  504. if Torso ~= nil then
  505. for _, Children2 in pairs(Torso:GetChildren()) do
  506. if Children2:IsA("JointInstance") then
  507. Children2:Remove()
  508. end
  509. end
  510. end
  511. if Head ~= nil and (function()
  512. if Dead == true and math.random(1, 2) == 1 then
  513. return true
  514. else
  515. return false
  516. end
  517. end)() == false then
  518. local Neck = Instance.new("Motor6D")
  519. Neck.Name = "Neck"
  520. Neck.Part0 = Torso
  521. Neck.Part1 = Head
  522. Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
  523. Neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
  524. Neck.MaxVelocity = 0.1
  525. Neck.Parent = Torso
  526. end
  527. if Format == true then
  528. local Ragdoll = Instance.new("IntValue")
  529. Ragdoll.Name = "Ragdoll"
  530. Ragdoll.Parent = Character
  531. if Torso ~= nil then
  532. Torso.Velocity = Torso.Velocity / 1.25
  533. Torso.RotVelocity = (Torso.RotVelocity / 1.25) + Head.CFrame.lookVector*80
  534. if Dead == true then
  535. if Humanoid ~= nil then
  536. local Humanoid2 = Humanoid:Clone()
  537. wait()
  538. Humanoid:Remove()
  539. Humanoid2.Parent = Character
  540. Humanoid = Humanoid2
  541. end
  542. end
  543. local Limb = Character:FindFirstChild("Right Arm")
  544. if Limb ~= nil then
  545. Limb.Velocity = Torso.Velocity
  546. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  547. local Joint = Instance.new("Glue")
  548. Joint.Name = "RightShoulder"
  549. Joint.Part0 = Torso
  550. Joint.Part1 = Limb
  551. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  552. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  553. Joint.Parent = Torso
  554. local Weight = Instance.new("Part")
  555. Weight.Name = ""
  556. Weight.TopSurface = 0
  557. Weight.BottomSurface = 0
  558. Weight.Shape = "Block"
  559. Weight.FormFactor = "Custom"
  560. Weight.Size = Vector3.new(1, 1, 1)
  561. Weight.Transparency = 1
  562. Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  563. Weight.Parent = Character
  564. local Weld = Instance.new("Weld")
  565. Weld.Part0 = Limb
  566. Weld.Part1 = Weight
  567. Weld.C0 = CFrame.new(0, -0.5, 0)
  568. Weld.Parent = Limb
  569. end
  570. local Limb = Character:FindFirstChild("Left Arm")
  571. if Limb then
  572. Limb.Velocity = Torso.Velocity
  573. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  574. local Joint = Instance.new("Glue")
  575. Joint.Name = "LeftShoulder"
  576. Joint.Part0 = Torso
  577. Joint.Part1 = Limb
  578. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  579. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  580. Joint.Parent = Torso
  581. local Weight = Instance.new("Part")
  582. Weight.Name = ""
  583. Weight.TopSurface = 0
  584. Weight.BottomSurface = 0
  585. Weight.Shape = "Block"
  586. Weight.FormFactor = "Custom"
  587. Weight.Size = Vector3.new(1, 1, 1)
  588. Weight.Transparency = 1
  589. Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  590. Weight.Parent = Character
  591. local Weld = Instance.new("Weld")
  592. Weld.Part0 = Limb
  593. Weld.Part1 = Weight
  594. Weld.C0 = CFrame.new(0, -0.5, 0)
  595. Weld.Parent = Limb
  596. end
  597. local Limb = Character:FindFirstChild("Right Leg")
  598. if Limb then
  599. Limb.Velocity = Torso.Velocity
  600. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  601. local Joint = Instance.new("Glue")
  602. Joint.Name = "RightHip"
  603. Joint.Part0 = Torso
  604. Joint.Part1 = Limb
  605. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  606. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  607. Joint.Parent = Torso
  608. local Weight = Instance.new("Part")
  609. Weight.Name = ""
  610. Weight.TopSurface = 0
  611. Weight.BottomSurface = 0
  612. Weight.Shape = "Block"
  613. Weight.FormFactor = "Custom"
  614. Weight.Size = Vector3.new(1, 1, 1)
  615. Weight.Transparency = 1
  616. Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  617. Weight.Parent = Character
  618. local Weld = Instance.new("Weld")
  619. Weld.Part0 = Limb
  620. Weld.Part1 = Weight
  621. Weld.C0 = CFrame.new(0, -0.5, 0)
  622. Weld.Parent = Limb
  623. end
  624. local Limb = Character:FindFirstChild("Left Leg")
  625. if Limb then
  626. Limb.Velocity = Torso.Velocity
  627. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  628. local Joint = Instance.new("Glue")
  629. Joint.Name = "LeftHip"
  630. Joint.Part0 = Torso
  631. Joint.Part1 = Limb
  632. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  633. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  634. Joint.Parent = Torso
  635. local Weight = Instance.new("Part")
  636. Weight.Name = ""
  637. Weight.TopSurface = 0
  638. Weight.BottomSurface = 0
  639. Weight.Shape = "Block"
  640. Weight.FormFactor = "Custom"
  641. Weight.Size = Vector3.new(1, 1, 1)
  642. Weight.Transparency = 1
  643. Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  644. Weight.Parent = Character
  645. local Weld = Instance.new("Weld")
  646. Weld.Part0 = Limb
  647. Weld.Part1 = Weight
  648. Weld.C0 = CFrame.new(0, -0.5, 0)
  649. Weld.Parent = Limb
  650. end
  651. local Weight = Instance.new("Part")
  652. Weight.Name = ""
  653. Weight.TopSurface = 0
  654. Weight.BottomSurface = 0
  655. Weight.Shape = "Block"
  656. Weight.FormFactor = "Custom"
  657. Weight.Size = Vector3.new(1.75, 1.5, 1.1)
  658. Weight.Transparency = 1
  659. Weight.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
  660. Weight.Parent = Character
  661. local Weld = Instance.new("Weld")
  662. Weld.Part0 = Torso
  663. Weld.Part1 = Weight
  664. Weld.C0 = CFrame.new(0, 0.5, 0)
  665. Weld.Parent = Torso
  666. end
  667. elseif Format == false then
  668. if Character:FindFirstChild("Ragdoll") ~= nil then Character.Ragdoll:Remove() end
  669. if Torso ~= nil then
  670. local Limb = Character:FindFirstChild("Right Arm")
  671. if Limb ~= nil then
  672. local Joint = Instance.new("Motor6D")
  673. Joint.Name = "Right Shoulder"
  674. Joint.Part0 = Torso
  675. Joint.Part1 = Limb
  676. Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  677. Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  678. Joint.MaxVelocity = 0.15
  679. Joint.Parent = Torso
  680. end
  681. local Limb = Character:FindFirstChild("Left Arm")
  682. if Limb ~= nil then
  683. local Joint = Instance.new("Motor6D")
  684. Joint.Name = "Left Shoulder"
  685. Joint.Part0 = Torso
  686. Joint.Part1 = Limb
  687. Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  688. Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  689. Joint.MaxVelocity = 0.15
  690. Joint.Parent = Torso
  691. end
  692. local Limb = Character:FindFirstChild("Right Leg")
  693. if Limb ~= nil then
  694. local Joint = Instance.new("Motor6D")
  695. Joint.Name = "Right Hip"
  696. Joint.Part0 = Torso
  697. Joint.Part1 = Limb
  698. Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  699. Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  700. Joint.MaxVelocity = 0.1
  701. Joint.Parent = Torso
  702. end
  703. local Limb = Character:FindFirstChild("Left Leg")
  704. if Limb ~= nil then
  705. local Joint = Instance.new("Motor6D")
  706. Joint.Name = "Left Hip"
  707. Joint.Part0 = Torso
  708. Joint.Part1 = Limb
  709. Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  710. Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  711. Joint.MaxVelocity = 0.1
  712. Joint.Parent = Torso
  713. end
  714. local Animate = Character:FindFirstChild("Animate")
  715. if Animate ~= nil then
  716. local Animate2 = Animate:Clone()
  717. Animate:Remove()
  718. Animate2.Parent = Character
  719. end
  720. end
  721. else
  722. return false
  723. end
  724. return true, Format
  725. end
  726. local Grabbed = false
  727. Ctrl = false
  728. local lastclick = tick()
  729. mouse.Button1Down:connect(function()
  730. if tick()-lastclick > .4 then combocounter = 0 end
  731. if otheranims then return end
  732. if Grabbed then return end
  733. if Sheathed then
  734. otheranims = true
  735. Mode = 'Sheath'
  736. wait(.7)
  737.  
  738. raw.Part0 = ra
  739. law.Part0 = la
  740. raw.C0 = rawc0
  741. law.C0 = lawc0
  742. Sheathed = false
  743.  
  744. otheranims = false
  745.  
  746. return
  747.  
  748. end
  749.  
  750.  
  751.  
  752. Slash = true
  753. local p0 = rootpart.CFrame*CF(0,0,-7)
  754. local p1 = rootpart.CFrame*CF(0,0,-15)
  755. if combocounter == 0 and not otheranims then
  756. otheranims = true
  757. Mode = 'Knee'
  758. local asdf = Damage(ll)
  759. rootpart.CFrame = rootpart.CFrame:lerp(p0,.1)
  760. wait(.3)
  761. asdf:disconnect()
  762. otheranims = false
  763. combocounter = 1
  764. elseif combocounter == 1 and not otheranims then
  765. otheranims = true
  766. Mode = 'Slash11'
  767. wait(.3)
  768. Mode = 'Slash12'
  769. rootpart.CFrame = rootpart.CFrame:lerp(p0,.1)
  770. wait(.3)
  771. Mode = 'Slash21'
  772. rootpart.CFrame = rootpart.CFrame:lerp(p0,.1)
  773. wait(.5)
  774. otheranims = false
  775. combocounter = 2
  776. elseif combocounter == 2 and not otheranims then
  777. otheranims = true
  778. Mode = 'Slash31'
  779. wait(.3)
  780. Mode = 'Slash32'
  781. rootpart.CFrame = rootpart.CFrame:lerp(p0,.1)
  782. wait(.5)
  783. otheranims = false
  784. combocounter =3
  785. elseif combocounter == 3 and not otheranims then
  786. otheranims = true
  787. sDps = Damage(LAH)
  788. Mode = 'Bash11'
  789. wait(.3)
  790. rootpart.CFrame = rootpart.CFrame:lerp(p1,.6)
  791. wait(1)
  792. sDps:disconnect()
  793. otheranims = false
  794. combocounter = 0
  795. end
  796.  
  797. Slash = false
  798. lastclick = tick()
  799. end)
  800.  
  801.  
  802. function MediumParticleEmit(Object,Color)
  803. coroutine.wrap(function()
  804. while Wait(3.1)do
  805. if not Object then break end
  806. local p = Instance.new("Part",Object.Parent)
  807. p.Name = "Trail"
  808. p.TopSurface = 0
  809. p.BottomSurface = 0
  810. p.Anchored = true
  811. p.Material = 'Neon'
  812. p.CanCollide = false
  813. p.FormFactor = "Custom"
  814. p.Size = Vector3.new(0.01,0.01,0.01)
  815. p.BrickColor = type(Color)== 'userdata' and Color or BrickColor.new(Color)
  816. p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
  817. local m = Instance.new("BlockMesh",p)
  818. m.Scale = Vector3.new(2,2,2)
  819. coroutine.wrap(function()
  820. for i = 1,15 do
  821. p.Transparency = i/15
  822. m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
  823. p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.4,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
  824. Wait()
  825. end
  826. p:Destroy()
  827. end)()
  828. end
  829. end)()
  830. end
  831.  
  832. function IsNear(Position,Distance,SinglePlayer,db)
  833. if SinglePlayer then
  834. return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance
  835. end
  836. local List = {}
  837. for i,v in pairs(workspace:GetChildren())do
  838. if v:IsA("Model")then
  839. if v:findFirstChild("Torso")then
  840. --if (v ~= char and not db) then
  841. if(v.Torso.CFrame.p -Position).magnitude < Distance then
  842. table.insert(List,v)
  843. end
  844. --end
  845. end
  846. end
  847. end
  848. return List
  849. end
  850.  
  851. local beaming = false
  852. local Shielding = false
  853. mouse.KeyDown:connect(function(k)
  854.  
  855. if otheranims then return end
  856. if beaming then return end
  857. if Shielding then return end
  858.  
  859. if k == 'q' then
  860.  
  861. if Grabbed then return end
  862.  
  863. otheranims = true
  864.  
  865. if not Sheathed then
  866.  
  867. Mode = 'Sheath'
  868. wait(.7)
  869.  
  870. raw.Part0 = Torso
  871. law.Part0 = Torso
  872. raw.C0 = rawc0 * CFrame.new(1.8,3.3,.65) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(math.rad(-45),0,0)
  873. law.C0 = lawc0 * CFrame.new(-.3,.5,.25) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(math.rad(-45),0,0)
  874. Sheathed = true
  875.  
  876. else
  877.  
  878. Mode = 'Sheath'
  879. wait(.7)
  880.  
  881. raw.Part0 = char:findFirstChild('Right Arm')
  882. law.Part0 = char:findFirstChild'Left Arm'
  883. raw.C0 = rawc0
  884. law.C0 = lawc0
  885. Sheathed = false
  886.  
  887. end
  888.  
  889. otheranims = false
  890.  
  891. elseif k == 'g' then
  892.  
  893. if Sheathed then
  894. otheranims = true
  895. Mode = 'Sheath'
  896. wait(.7)
  897.  
  898. raw.Part0 = ra
  899. law.Part0 = la
  900. raw.C0 = rawc0
  901. law.C0 = lawc0
  902. Sheathed = false
  903.  
  904. otheranims = false
  905.  
  906. return
  907.  
  908. end
  909.  
  910. otheranims = true
  911.  
  912. Mode = 'Shielding'
  913.  
  914. Shielding = true
  915.  
  916.  
  917. local storedHp = hum.Health
  918.  
  919. coroutine.wrap(function()
  920. local shieldTime = tick()
  921. while Shielding do
  922. if tick()-shieldTime > 60 then otheranims = false Shielding = false break end
  923. hum.Health = storedHp
  924.  
  925. game:service'RunService'.Stepped:wait()
  926. end
  927. end)()
  928.  
  929. elseif k:byte() == 50 then
  930.  
  931. Ctrl = true
  932.  
  933. elseif k:byte() == 48 then
  934.  
  935. coroutine.wrap(function()
  936. for i = 70,60,-1 do
  937. camera.FieldOfView = i
  938. wait()
  939. end
  940. end)()
  941.  
  942. hum.WalkSpeed = 18
  943.  
  944. elseif k=='r' then
  945.  
  946. otheranims = true
  947.  
  948. Mode = 'Stomp1'
  949.  
  950. wait(.5)
  951.  
  952. Mode = 'Stomp2'
  953.  
  954. local Charging = true
  955.  
  956. pt=Instance.new('Part',Torso)
  957. pt.Anchored=true
  958. pt.CanCollide=false
  959. pt.Locked = true
  960. pt.Material = "Neon"
  961. pt.FormFactor='Custom'
  962. pt.Size=Vector3.new(1,1,1)
  963. pt.CFrame=rootpart.CFrame*CFrame.new(0,-1,0)
  964. pt.Transparency=.6
  965. pt.BrickColor = BrickColor.new("Bright green")
  966. msh=Instance.new('SpecialMesh',pt)
  967. msh.MeshId='http://www.roblox.com/asset/?id=20329976'
  968. msh.Scale=Vector3.new(10,2,10)
  969. pt2=pt:clone()
  970. pt2.Parent = Torso
  971. pt2.CFrame=rootpart.CFrame*CFrame.new(0,-1,0)
  972. pt2.BrickColor = BrickColor.new("Really black")
  973. msh2=msh:clone()
  974. msh2.Parent=pt2
  975. msh2.Scale=Vector3.new(10,2,10)
  976. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  977. bl = Instance.new("Part", char)
  978. bl.Locked = true
  979. bl.Name = "Shell"
  980. bl.BrickColor = BrickColor.new("Really black")
  981. bl.Anchored = true
  982. bl.Material = "Neon"
  983. bl.CanCollide = false
  984. bl.Transparency = 0
  985. bl.Reflectance = 0
  986. bl.BottomSurface = 0
  987. bl.TopSurface = 0
  988. bl.Shape = 0
  989. blm = Instance.new("SpecialMesh",bl)
  990. blm.MeshType = "Sphere"
  991. blm.Scale = Vector3.new(1,1,1)
  992.  
  993. coroutine.resume(coroutine.create(function()
  994. for i=1, math.huge, 4 do
  995. if Charging == true then
  996. game:service'RunService'.Stepped:wait()
  997. bl.CFrame = rootpart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
  998. blm.Scale = blm.Scale + Vector3.new(0.5, 0.5, 0.5)
  999. bl.Transparency = bl.Transparency + 0.05
  1000. pt.CFrame = rootpart.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
  1001. pt2.CFrame = rootpart.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
  1002. msh.Scale = msh.Scale + Vector3.new(0.7,0,0.7)
  1003. msh2.Scale = msh2.Scale + Vector3.new(0.7,0,0.7)
  1004. pt.Transparency = pt.Transparency + 0.015
  1005. pt2.Transparency = pt2.Transparency + 0.015
  1006. elseif Charging == false then break
  1007. end
  1008. end
  1009. end))
  1010. local Damaged = {}
  1011. coroutine.wrap(function()
  1012. for i,v in pairs(IsNear(Torso.Position, 25, nil, true)) do
  1013. if v~=Char then
  1014. if Damaged[v:FindFirstChild('Humanoid')] and tick()-Damaged[v:FindFirstChild('Humanoid')] < .25 then return end
  1015. v:FindFirstChild('Humanoid').Health = v:findFirstChild('Humanoid').Health - 25
  1016. v:findFirstChild'Humanoid'.PlatformStand = true
  1017. local vu = Instance.new("BodyVelocity",v:findFirstChild'Torso')
  1018. vu.P = 500
  1019. vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000)
  1020. vu.velocity = Head.CFrame.lookVector*80
  1021. game:GetService("Debris"):AddItem(vu,0.267)
  1022. Damaged[v:FindFirstChild('Humanoid')] = tick()
  1023. end
  1024. end
  1025. end)()
  1026.  
  1027. Spawn(function()
  1028. while game:service'RunService'.Stepped:wait() do
  1029. if p and p.Transparency >= 1 then pcall(function() p:Destroy() end) break end
  1030. if not p then break end
  1031. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  1032. p.Transparency = p.Transparency+0.01
  1033. end
  1034. end)
  1035.  
  1036. wait(1)
  1037.  
  1038. pt:Destroy()
  1039. pt2:Destroy()
  1040. bl:Destroy()
  1041.  
  1042. Charging = false
  1043. otheranims = false
  1044.  
  1045. elseif k=='e' then
  1046.  
  1047. local function weld5(part0, part1, c0, c1)
  1048. weeld=Instance.new("Weld", part0)
  1049. weeld.Part0=part0
  1050. weeld.Part1=part1
  1051. weeld.C0=c0
  1052. weeld.C1=c1
  1053. return weeld
  1054. end
  1055.  
  1056. if not Sheathed then
  1057.  
  1058. otheranims = true
  1059.  
  1060. Mode = 'Sheath'
  1061. wait(.7)
  1062.  
  1063. raw.Part0 = Torso
  1064. law.Part0 = Torso
  1065. raw.C0 = rawc0 * CFrame.new(1.8,3.3,.65) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(math.rad(-45),0,0)
  1066. law.C0 = lawc0 * CFrame.new(-.3,.5,.25) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(math.rad(-45),0,0)
  1067. Sheathed = true
  1068.  
  1069. otheranims = false
  1070.  
  1071. return
  1072.  
  1073. end
  1074.  
  1075. if not Grabbed then
  1076.  
  1077. otheranims = true
  1078.  
  1079. Mode = 'Grabbing'
  1080.  
  1081. con1=ra.Touched:connect(function(hit)
  1082. if hit:IsDescendantOf(Char) then return end
  1083. ht = hit.Parent
  1084. hum1=ht:FindFirstChild('Humanoid')
  1085. if hum1 ~= nil then
  1086. hum1.Changed:connect(function(a)
  1087. if not hum1 then return end
  1088. if a=='PlatformStand' then
  1089. hum1.PlatformStand = true
  1090. elseif a=='Jump' then
  1091. hum1.Jump = false
  1092. elseif a == 'WalkSpeed' then
  1093. hum1.WalkSpeed = 0
  1094. elseif a == 'JumpPower' then
  1095. hum1.JumpPower = 0
  1096. end
  1097. end)
  1098. hum1.PlatformStand = true
  1099. hum1.Jump = false
  1100. hum1.WalkSpeed = 0
  1101. hum1.JumpPower = 0
  1102. gp = ht
  1103. local asde=weld5(ra,ht:FindFirstChild("Torso"),CFrame.new(0,-1.3,0),CFrame.new(0,0,0))
  1104. asde.Parent = ra
  1105. asde.Name = "asde"
  1106. asde.C0=asde.C0*CFrame.Angles(math.rad(-90),math.rad(0),0)
  1107. Grabbed = true
  1108. end
  1109. end)
  1110.  
  1111. wait(.5)
  1112.  
  1113. con1:disconnect()
  1114.  
  1115. otheranims = false
  1116.  
  1117. else
  1118.  
  1119. otheranims = true
  1120. pcall(function()
  1121. repeat ht:findFirstChild'Humanoid'.Health = ht:findFirstChild'Humanoid'.Health-(ht:findFirstChild'Humanoid'.MaxHealth*0.01)
  1122. game:service'RunService'.Stepped:wait()
  1123. hum:TakeDamage(-5)
  1124. until ht:findFirstChild'Humanoid'.Health <= (ht:findFirstChild'Humanoid'.MaxHealth*.015)
  1125. end)
  1126.  
  1127. Mode = 'Slash11'
  1128.  
  1129. wait(.4)
  1130.  
  1131. Mode = 'Throw1'
  1132.  
  1133. pcall(function() ra:findFirstChild'asde':Destroy() end)
  1134.  
  1135.  
  1136. local vu = Instance.new("BodyVelocity",ht.Torso)
  1137. vu.P = 500
  1138. vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000)
  1139. vu.velocity = Head.CFrame.lookVector*100
  1140. game:GetService("Debris"):AddItem(vu,0.267)
  1141.  
  1142. wait(.5)
  1143.  
  1144. Ragdoll(true, ht)
  1145. ht:findFirstChild'Humanoid'.PlatformStand =true
  1146.  
  1147. coroutine.wrap(function()
  1148. wait(5)
  1149. ht:breakJoints''
  1150. end)()
  1151.  
  1152. Grabbed = false
  1153.  
  1154. otheranims = false
  1155.  
  1156. end
  1157.  
  1158. elseif k=='f' then
  1159.  
  1160. otheranims = true
  1161.  
  1162. if Grabbed then return end
  1163.  
  1164. if not Sheathed then
  1165.  
  1166.  
  1167. Mode = 'Sheath'
  1168. wait(.7)
  1169.  
  1170. raw.Part0 = Torso
  1171. law.Part0 = Torso
  1172. raw.C0 = rawc0 * CFrame.new(1.8,3.3,.65) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(math.rad(-45),0,0)
  1173. law.C0 = lawc0 * CFrame.new(-.3,.5,.25) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(math.rad(-45),0,0)
  1174. Sheathed = true
  1175.  
  1176. otheranims = false
  1177.  
  1178. return
  1179.  
  1180. end
  1181.  
  1182. Mode = 'Beam'
  1183.  
  1184. hum.WalkSpeed = 0
  1185. local m0del = Instance.new('Model',char)
  1186. local wave = Instance.new('Part',m0del)
  1187. wave.CFrame = char.Head.CFrame * CFrame.new(0, 0, -10)
  1188. wave.TopSurface = 'Smooth'
  1189. wave.BottomSurface = 'Smooth'
  1190. wave.BrickColor = BrickColor.new('Bright green')
  1191. wave.Anchored = true
  1192. wave.FormFactor = 'Custom'
  1193. wave.Shape = 'Ball'
  1194. wave.CanCollide = false
  1195. wave.Transparency = 1
  1196. wave.Material = 'Neon'
  1197. wave.Size = Vector3.new(.4, .4, .4)
  1198. local needaloop = true
  1199. beaming = true
  1200. local coro = coroutine.resume(coroutine.create(function()
  1201. while needaloop do
  1202. game:service'RunService'.Stepped:wait()
  1203. local c = char
  1204. local radius = 25
  1205. local pos = wave.CFrame * CFrame.new(0,0,20)
  1206. local clrz = {'Really black','Bright green'};
  1207. for i = 1,1 do
  1208. local clr = clrz[math.random(1,#clrz)]
  1209. pos = wave.CFrame * CFrame.new(0,0,2)
  1210. local p = Instance.new('Part',c)
  1211. local mafa = math.random(-360,360)
  1212. p.CanCollide = false
  1213. p.Size = Vector3.new(1.3,1.3,1.3)
  1214. local m = Instance.new('SpecialMesh',p)
  1215. m.MeshType = 'Sphere'
  1216. spawn(function()
  1217. for i = 0,50 do
  1218. local int,int2 = .05,.05
  1219. m.Scale = m.Scale - Vector3.new(int,int,int)
  1220. p.Transparency = p.Transparency + int2
  1221. game:service'RunService'.Stepped:wait()
  1222. end
  1223. pcall(function()
  1224. p:Destroy()
  1225. end)
  1226. end)
  1227. p.BrickColor = BrickColor.new(clr)
  1228. p.Material = 'Neon'
  1229. p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa)
  1230. local bp = Instance.new('BodyPosition',p)
  1231. bp.MaxForce = Vector3.new(1/0,1/0,1/0)
  1232. bp.D = 100
  1233. bp.P = 300
  1234. bp.Position = pos.p
  1235. game.Debris:AddItem(p,10)
  1236. end
  1237. end
  1238. end))
  1239. local nbeamy = beamy:Clone()
  1240. nbeamy.Parent = char
  1241. --beamy.FireFrom.Anchored = true
  1242. coroutine.wrap(function()
  1243. local Ringz = {}
  1244.  
  1245. for i,v in pairs(nbeamy:children'') do
  1246. if v.Name:lower():find'ring' then
  1247. table.insert(Ringz, v)
  1248. end
  1249. end
  1250.  
  1251. local Rot = 0
  1252.  
  1253. while nbeamy do
  1254.  
  1255. Rot = Rot + .035
  1256.  
  1257. if Rot >= 360 then Rot = 0 end
  1258.  
  1259. for q,e in pairs(Ringz) do
  1260. pcall(function()
  1261. if e.Name~='Ring7' then
  1262. e["qCFrameWeldThingy"].C0 = e["qCFrameWeldThingy"].C0 * CFrame.Angles(0,0,math.rad((e.Name ~= 'Ring4' and Rot or -Rot)))
  1263. end
  1264. end)
  1265. end
  1266.  
  1267. game:service'RunService'.Stepped:wait()
  1268.  
  1269. end
  1270.  
  1271. end)()
  1272. local bp = Instance.new('BodyPosition',nbeamy.FireFrom)
  1273. bp.MaxForce = Vector3.new(1/0,1/0,1/0)
  1274. bp.D = 100
  1275. bp.P = 1000
  1276. bp.Position = (char.Head.CFrame * CFrame.new(10, 20, -5)).p
  1277. for awe = 1, 250 do
  1278. wave.CFrame = char.Head.CFrame * CFrame.new(10, 20, -5)
  1279. nbeamy.FireFrom.CFrame = nbeamy.FireFrom.CFrame:lerp(CFrame.new(wave.CFrame.p, mouse.Hit.p) * CFrame.Angles(math.rad(180), 0, 0),1)
  1280. bp.Position = (char.Head.CFrame * CFrame.new(10, 20, -5)).p
  1281. wave.Size = Vector3.new(wave.Size.X+.1, wave.Size.Y+.1, wave.Size.Z+.1)
  1282. game:service'RunService'.Stepped:wait()
  1283. end
  1284. needaloop = false
  1285. local beam = Instance.new('Part',m0del)
  1286. beam.TopSurface = 'Smooth'
  1287. beam.BottomSurface = 'Smooth'
  1288. beam.Material = 'Neon'
  1289. beam.Transparency = .6
  1290. beam.Anchored = true
  1291. beam.BrickColor = BrickColor.new('Bright green')
  1292. beam.CanCollide = false
  1293. local mesh = Instance.new('CylinderMesh',beam)
  1294. local realbeam = beam:Clone()
  1295. realbeam.Parent = m0del
  1296. realbeam.Color = Color3.new(0,200/255,0)
  1297. realbeam.Transparency = .1
  1298. realbeam.CFrame = wave.CFrame * CFrame.Angles(math.rad(90), 0, 0)
  1299. beam.CFrame = wave.CFrame * CFrame.Angles(math.rad(90), 0, 0)
  1300. beam.Size = Vector3.new(23, 10/2, 23)
  1301. realbeam.Size = Vector3.new(24, 10/2, 24)
  1302. local p = wave:Clone()
  1303. p.Parent = m0del
  1304. p.Anchored = true
  1305. p.Transparency = 1
  1306. p.Size = Vector3.new(10, 10, 10)
  1307. local Damaged = {}
  1308. for HAAA = 1, 500 do
  1309. local starthere = (char.Head.CFrame * CFrame.new(10, 20, -5))
  1310. local idek = Ray.new(starthere.p,(mouse.Hit.p-starthere.p).unit*1000)
  1311. local thx = {char, m0del}
  1312. table.insert(thx, p)
  1313. local Bonk, ovhere = workspace:FindPartOnRayWithIgnoreList(idek, thx)
  1314. local meg
  1315. p.Transparency = 1
  1316. if Bonk and Bonk.Parent:findFirstChild'Humanoid' then
  1317. local dionamuh = Bonk.Parent:findFirstChild'Humanoid'
  1318. if Damaged[dionamuh] and tick()-Damaged[dionamuh]>.05 then
  1319. Damaged[dionamuh] = tick()
  1320. pcall(function() dionamuh.Health = dionamuh.Health-2 end)
  1321. elseif not Damaged[dionamuh] then
  1322. Damaged[dionamuh] = tick()
  1323. end
  1324. end
  1325. meg = (starthere.p - ovhere).magnitude
  1326. coroutine.wrap(function()
  1327. local asd = Instance.new('Part', char)
  1328. asd.CFrame = CFrame.new(ovhere)*CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
  1329. asd.Size = Vector3.new(5,5,5)
  1330. asd.Reflectance = .40
  1331. asd.Transparency = .05
  1332. asd.TopSurface,asd.BottomSurface = 0,0
  1333. asd.CanCollide = false
  1334. asd.Color = Color3.new(0,150/255,0)
  1335. asd.Anchored = true
  1336. asd.Locked = true--[[
  1337. asd.Touched:connect(function(a)
  1338. if a and a.Parent:findFirstChild'Humanoid' then
  1339. local dionamuh = a.Parent:findFirstChild'Humanoid'
  1340. if Damaged[dionamuh] and tick()-Damaged[dionamuh]>.05 then
  1341. Damaged[dionamuh] = tick()
  1342. pcall(function() dionamuh.Health = dionamuh.Health-2 end)
  1343. elseif not Damaged[dionamuh] then
  1344. Damaged[dionamuh] = tick()
  1345. end
  1346. end
  1347. end)]]
  1348. wait()
  1349. for i = .05,1,.05 do
  1350. asd.Transparency = i
  1351. asd.Size = asd.Size + Vector3.new(.2, .2, .2)
  1352. game:service'RunService'.Stepped:wait()
  1353. end
  1354. asd:Destroy()
  1355. end)()
  1356. game:service'RunService'.Stepped:wait()
  1357. realbeam.Size = Vector3.new(7/2, meg, 7/2)
  1358. beam.Size = Vector3.new(5/2, meg, 5/2)
  1359. realbeam.CFrame = CFrame.new(starthere.p, ovhere) * CFrame.new(0,0,-meg/2) * CFrame.Angles(math.rad(90), 0, 0)
  1360. beam.CFrame = CFrame.new(starthere.p, ovhere) * CFrame.new(0,0,-meg/2) * CFrame.Angles(math.rad(90), 0, 0)
  1361. pcall(function()nbeamy.FireFrom.CFrame = nbeamy.FireFrom.CFrame:lerp(CFrame.new(starthere.p, ovhere) * CFrame.new(0,0,2) * CFrame.Angles(math.rad(180), 0, 0),1) end)
  1362. bp.Position = (char.Head.CFrame * CFrame.new(10, 20, -5)).p
  1363. wave.CFrame = starthere
  1364. end
  1365. nbeamy.FireFrom.Anchored = true
  1366. p:Destroy()
  1367. for i = 0,1,.05 do
  1368. realbeam.Transparency = i
  1369. wave.Transparency = i
  1370. beam.Transparency = i
  1371. game:service'RunService'.Stepped:wait()
  1372. end
  1373. nbeamy:Destroy()
  1374. beaming = false
  1375. m0del:Destroy()
  1376. hum.WalkSpeed = 8
  1377.  
  1378. otheranims = false
  1379.  
  1380. elseif k=='c' then
  1381.  
  1382. if Sheathed then
  1383. otheranims = true
  1384. Mode = 'Sheath'
  1385. wait(.7)
  1386.  
  1387. raw.Part0 = ra
  1388. law.Part0 = la
  1389. raw.C0 = rawc0
  1390. law.C0 = lawc0
  1391. Sheathed = false
  1392.  
  1393. otheranims = false
  1394.  
  1395. return
  1396.  
  1397. end
  1398.  
  1399.  
  1400. otheranims = true
  1401.  
  1402. hum.WalkSpeed = 0
  1403.  
  1404. Mode = 'Stabbing1'
  1405.  
  1406. wait(.7)
  1407.  
  1408. Mode = 'Stabbing2'
  1409.  
  1410. local Parts = {}
  1411.  
  1412. local Damaged = {}
  1413.  
  1414. for i = 1, 360, 20 do
  1415.  
  1416. local s = Instance.new('Part', char)
  1417. table.insert(Parts, s)
  1418. s.Name = 'Spikey'
  1419. s.CFrame = Torso.CFrame * CFrame.new(0, -10, 0)
  1420. s.Size = Vector3.new(1,1,1)
  1421. s.CanCollide = false
  1422. s.Anchored = true
  1423. s.BrickColor = BrickColor.new("Bright green")
  1424. s.Locked = true
  1425. s.Name = 's'
  1426. s.Material = 'Neon'
  1427. s.Size = Vector3.new(1, 1, 1)
  1428. s.BottomSurface = Enum.SurfaceType.Smooth
  1429. s.TopSurface = Enum.SurfaceType.Smooth
  1430. local PurpleMesh = Instance.new("SpecialMesh", s)
  1431. PurpleMesh.MeshType = Enum.MeshType.FileMesh
  1432. PurpleMesh.Name = "Mesh"
  1433. PurpleMesh.Scale = Vector3.new(.5,.5,.5)
  1434. PurpleMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  1435. PurpleMesh.VertexColor = Vector3.new(1, 0, 1)
  1436.  
  1437. local qwe = -10
  1438.  
  1439. coroutine.wrap(function()
  1440. while s do
  1441. if qwe>=-1 then qwe=0 else qwe=qwe+.4 end
  1442. s.CFrame = s.CFrame:lerp(CFrame.new(Torso.CFrame.p)*CFrame.new(0, qwe, 0)
  1443. * (CFrame.Angles(0,0,0))
  1444. *CFrame.Angles(0,math.rad(i),0)
  1445. *CFrame.new(0,0,-20), .3)
  1446. game:service'RunService'.Stepped:wait()
  1447. end
  1448. end)()
  1449.  
  1450. coroutine.wrap(function()
  1451. repeat wait() until qwe>=-1
  1452. for i = .5, 2, .025 do
  1453. PurpleMesh.Scale = Vector3.new(i, i*2 ,i)
  1454. game:service'RunService'.Stepped:wait()
  1455. end
  1456. local it=Instance.new
  1457. local vt=Vector3.new
  1458. local cf=CFrame.new
  1459. local euler=CFrame.fromEulerAnglesXYZ
  1460. local angles=CFrame.Angles
  1461. local function NoOutline(Part)
  1462. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1463. end
  1464. local function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1465. local fp=Instance.new("Part")
  1466. fp.formFactor=formfactor
  1467. fp.Parent=parent
  1468. fp.Reflectance=reflectance
  1469. fp.Transparency=transparency
  1470. fp.CanCollide=false
  1471. fp.Locked=true
  1472. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1473. fp.Name=name
  1474. fp.Size=size
  1475. fp.Position=Torso.Position
  1476. --NoOutline(fp)
  1477. fp.Material=material
  1478. fp:BreakJoints()
  1479. return fp
  1480. end
  1481. local function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1482. local mesh=it(Mesh)
  1483. mesh.Parent=part
  1484. if Mesh=="SpecialMesh" then
  1485. mesh.MeshType=meshtype
  1486. mesh.MeshId=meshid
  1487. end
  1488. mesh.Offset=offset
  1489. mesh.Scale=scale
  1490. return mesh
  1491. end
  1492.  
  1493. local function weld(parent,part0,part1,c0,c1)
  1494. local weld=it("Weld")
  1495. weld.Parent=parent
  1496. weld.Part0=part0
  1497. weld.Part1=part1
  1498. weld.C0=c0
  1499. weld.C1=c1
  1500. return weld
  1501. end
  1502. local function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1503. local prt=part("Custom",char,"Neon",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1504. prt.Anchored=true
  1505. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1506. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1507. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1508. CF=Part.CFrame
  1509. Numbb=0
  1510. randnumb=math.random()-math.random()
  1511. for i=0,1,0.05 do
  1512. wait()
  1513. CF=CF*cf(0,1,0)
  1514. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1515. Part.CFrame=CF*euler(Numbb,0,0)
  1516. Part.Transparency=i
  1517. Numbb=Numbb+randnumb
  1518. end
  1519. Part.Parent = nil
  1520. end),prt)
  1521. end
  1522. for i = 1,3 do
  1523. BreakEffect(BrickColor.new("Bright green"),s.CFrame,0.5,math.random(5,10),0.5)
  1524. end
  1525. coroutine.wrap(function()
  1526. for i,v in pairs(IsNear(Torso.Position, 35, nil, true)) do
  1527. if v~=Char then
  1528. if Damaged[v:FindFirstChild('Humanoid')] and tick()-Damaged[v:FindFirstChild('Humanoid')] < .5 then return end
  1529. v:FindFirstChild('Humanoid').Health = v:findFirstChild('Humanoid').Health - 25
  1530. v:findFirstChild'Humanoid'.PlatformStand = true
  1531. local vu = Instance.new("BodyVelocity",v:findFirstChild'Torso')
  1532. vu.P = 500
  1533. vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000)
  1534. vu.velocity = Head.CFrame.lookVector*60
  1535. game:GetService("Debris"):AddItem(vu,0.267)
  1536. Damaged[v:FindFirstChild('Humanoid')] = tick()
  1537. end
  1538. end
  1539. end)()
  1540. s:Destroy()
  1541. end)()
  1542.  
  1543. game:service'RunService'.Stepped:wait()
  1544. end
  1545.  
  1546. wait(3)
  1547.  
  1548. hum.WalkSpeed = 8
  1549.  
  1550. otheranims = false
  1551.  
  1552. end
  1553. end)
  1554.  
  1555. mouse.KeyUp:connect(function(k)
  1556. if k:byte() == 48 then
  1557. coroutine.wrap(function()
  1558. for i = 60,70,1 do
  1559. camera.FieldOfView = i
  1560. wait()
  1561. end
  1562. end)()
  1563. hum.WalkSpeed = 8
  1564. elseif k:byte() == 50 then
  1565. Ctrl = false
  1566. elseif k == 'g' then
  1567. Shielding = false
  1568. otheranims = false
  1569. end
  1570. end)
  1571.  
  1572. game.Lighting.TimeOfDay = "06:10:00"
  1573. pcall(game.Destroy, game:service'Lighting':findFirstChild'SunRayz')
  1574.  
  1575. local sr = Instance.new('SunRaysEffect',game.Lighting)
  1576. sr.Intensity = .1
  1577. sr.Name = 'SunRayz'
  1578.  
  1579. hum.JumpPower = 10 --10
  1580. Jumping = false
  1581. lastCtrl = tick()
  1582. Character.Humanoid.Jumping:connect(function()
  1583. if Jumping then return end
  1584. local eCtrl = Ctrl
  1585. if eCtrl then if tick()-lastCtrl < 0.2 then eCtrl = false end lastCtrl = tick() end
  1586. Mode = 'Jumping'
  1587. Jumping = true
  1588. local vu = Instance.new("BodyVelocity",Torso)
  1589. vu.P = 500
  1590. vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000)
  1591. vu.velocity = Vector3.new((Head.CFrame.lookVector.X*(eCtrl and 60 or 10)),(eCtrl and 10 or 20),(Head.CFrame.lookVector.Z*(eCtrl and 60 or 10)))
  1592. game:GetService("Debris"):AddItem(vu,0.267)
  1593. wait(0.7) --0.6
  1594. Jumping = false
  1595. end)
  1596.  
  1597. spawn(function()
  1598. while true do
  1599. local Size = Vector3.new(TrailPart.Size.X,TrailPart.Size.Y,TrailPart.Size.Z)
  1600. if Slash == true then
  1601. local P1 = (TrailPart.CFrame*CFrame.new(Size/2)).p
  1602. local P2 = (TrailPart.CFrame*CFrame.new(Size/-2)).p
  1603. if LastTrail then
  1604. local p1 = CreateTriangle(Char,LastTrail[2],LastTrail[1],P2)
  1605. local p2 = CreateTriangle(Char,LastTrail[1],P1,P2)
  1606. Trails[#Trails+1] = p1
  1607. Trails[#Trails+1] = p2
  1608. end
  1609. LastTrail = {P1,P2}
  1610. else
  1611. LastTrail = nil
  1612. end
  1613. for i,v in pairs(Trails) do
  1614. v:SetProperty("Transparency",v:GetProperty("Transparency")+0.1)
  1615. if v:GetProperty("Transparency") >= 1 then
  1616. v:Destroy()
  1617. Trails[i] = nil
  1618. end
  1619. end
  1620. rwait(.5)
  1621. end
  1622. end)
  1623.  
  1624.  
  1625.  
  1626. SlashDamage = Damage(TrailPart)
  1627.  
  1628. local count = 0
  1629.  
  1630. local t = tick()
  1631. local Smooth = 1
  1632. ---------------------------
  1633. local sine = 0
  1634. local change = 1
  1635. coroutine.wrap(function()
  1636. game:service('RunService').Heartbeat:connect(function()
  1637. local torso = char:FindFirstChild('Torso')
  1638. local mg = Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude
  1639. if not otheranims then
  1640. if (mg < 3) and not Jumping then
  1641. Mode = "Idling"
  1642. elseif (mg > 3 and mg < 10) and not Jumping then
  1643. Mode = "Walking"
  1644. elseif (mg > 10) and not Jumping then
  1645. Mode = "Running"
  1646. elseif Jumping and (Vector3.new(0, torso.Velocity.y, 0).magnitude > 2) and (mg > 1) then
  1647. Mode = "Jumping"
  1648. end
  1649. end
  1650. count = (count % 100) + (0.2)*(hum.WalkSpeed)/(5*1.3)--countspeed --1
  1651. angle = math.pi * math.sin(math.pi*2/100*count)
  1652. t = t+0.2*Smooth
  1653. sine = sine + change
  1654. --if (Mode=='Idling') and (tick()-lastdps < 30 and tick()-lastclick < 30) and not otheranims then Mode='CombatIdling' end
  1655.  
  1656. if Mode == 'Jumping' then
  1657. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,.6,-.6) * CFrame.Angles(0,-math.rad(10),0), .4)
  1658. lerp(llegm, llegm.C0, llc0 * CFrame.new(0,.4,-.3), .4)
  1659. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(20), 0, 0), .4)
  1660. lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(20), 0, -math.rad(30)), .4)
  1661. lerp(rm, rm.C0, rsc0 * CFrame.Angles(-math.rad(20), 0, math.rad(30)), .4)
  1662. lerp(rj, rj.C0, rootc0 * CFrame.Angles(math.rad(20), 0, 0), .4)
  1663. elseif Mode == 'Idling' then --stand
  1664. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,math.sin(t/20)/7,0) * CFrame.Angles(0, -math.rad(0), math.rad(8)),.3)
  1665. lerp(llegm, llegm.C0, llc0 * CFrame.new(0,math.sin(t/20)/7,0) * CFrame.Angles(0, 0, -math.rad(8)),.3)
  1666. if not Sheathed then
  1667. lerp(neck, neck.C0, neckc0 * CFrame.new(0,-math.cos(t/20)/7,0) * CFrame.Angles(-1*math.cos(t/20)/7, -math.rad(15), 0),.2)
  1668. lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.sin(t/20)/7, -math.rad(5), -math.rad(20)),.2)
  1669. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.sin(t/20)/7, math.rad(5), math.rad(20)),.2)
  1670. lerp(rj, rj.C0, rootc0 * CFrame.new(0,0,-math.sin(t/20)/7) * CFrame.Angles(0,0,math.rad(15)),.3)
  1671. lerp(raw, raw.C0, rawc0 * CFrame.Angles(0, 0, 0), 1)
  1672. else
  1673. lerp(neck, neck.C0, neckc0 * CFrame.new(0,-math.sin(t/20)/15,0) * CFrame.Angles(-2*math.cos(t/15)/20, -math.rad(5), 0),.2)
  1674. lerp(lm, lm.C0, lsc0 * CFrame.new(0, -.2, 0) * CFrame.Angles(math.sin(t/20)/20, -math.rad(5), -math.rad(10)),.2)
  1675. lerp(rm, rm.C0, rsc0 * CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(Grabbed and 120 or 0) + math.sin(t/20)/15, math.rad(5), math.rad(Grabbed and 20 or 0) + math.rad(10)),.2)
  1676. lerp(rj, rj.C0, rootc0 * CFrame.new(0,0,-math.sin(t/20)/15) * CFrame.Angles(0,0,math.rad(5)),.3)
  1677. end
  1678. elseif Mode == 'Walking' then-- walk
  1679. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .4)
  1680. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0.3*-math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .4)
  1681. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(-3+2*math.cos(sine/7)), math.rad(0-3*math.cos(sine/14)), math.rad(0)),0.2)
  1682. lerp(lm, lm.C0, lsc0 * CFrame.new(0, .03*math.cos(sine/9), -math.sin(sine/20)/6) * CFrame.Angles(-math.rad(20*math.cos(sine/17)), math.rad(0), -math.rad(12)), 0.2)
  1683. lerp(rm, rm.C0, rsc0 * CFrame.new(0, .03*math.cos(sine/9), math.sin(sine/20)/6) * CFrame.Angles(math.rad(Grabbed and 120 or 0) + math.rad(20*math.cos(sine/17)), math.rad(0), math.rad(Grabbed and 20 or 0) + math.rad(12)), 0.2)
  1684. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(2+2*math.cos(sine/7)), 0, math.rad(0+3*math.cos(sine/14))), 0.2)
  1685. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(0, 0, 0), 1) end
  1686. elseif Mode == 'Running' then-- walk
  1687. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0.3*math.cos(sine/10)/2, -.05 + -math.sin(sine/10)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/10)/2, 0, 0), .4)
  1688. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0.3*-math.cos(sine/10)/2, -.05 + math.sin(sine/10)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/10)/2, 0, 0), .4)
  1689. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(6+6*math.cos(sine/10)/2), math.rad(0), math.rad(0)),0.2)
  1690. lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.rad(-10-20*math.cos(sine/10)/5), -math.rad(-40+10*math.cos(sine/10)/5), -math.rad(50-10*math.cos(sine/10)/5)), 0.2)
  1691. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(-10-20*math.cos(sine/10)/5), math.rad(-40+10*math.cos(sine/10)/5), math.rad(50-10*math.cos(sine/10)/5)), 0.2)
  1692. lerp(rj, rj.C0, rootc0 * CFrame.new(0, -1+0.2*math.cos(sine/10)/2, 0) * CFrame.Angles(math.rad(14+10*math.cos(sine/10)/2), -math.cos(t/6)/30+math.sin(rootpart.RotVelocity.y/2)/6, math.rad(0)), 0.2)
  1693. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(0, 0, 0), 1) end
  1694. elseif Mode == 'Sheath' then
  1695. if (mg > 3 and mg < 18) then
  1696. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .4)
  1697. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0.3*-math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .4)
  1698. else
  1699. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,math.sin(t/15)/15,0) * CFrame.Angles(0, -math.rad(0), math.rad(8)),.3)
  1700. lerp(llegm, llegm.C0, llc0 * CFrame.new(0,math.sin(t/15)/15,0) * CFrame.Angles(0, 0, -math.rad(8)),.3)
  1701. end
  1702. lerp(neck, neck.C0, neckc0 * CFrame.new(0,math.sin(t/15)/15,0) * CFrame.Angles(-1*math.cos(t/25)/10, -math.rad(15), 0),.2)
  1703. lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.rad(10), math.rad(120), -math.rad(60)),.2)
  1704. lerp(rm, rm.C0, rsc0 * CFrame.new(0, .6, -.2) * CFrame.Angles(math.rad(175), math.rad(0), math.rad(20)),.2)
  1705. lerp(rj, rj.C0, rootc0 * CFrame.new(0,0,-math.sin(t/15)/15) * CFrame.Angles(0,0,math.rad(15)),.3)
  1706. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(-.5, -1.6, -.85) * CFrame.Angles(math.rad(92),math.rad(26),math.rad(90)), 1 ) end
  1707. elseif Mode == 'Slash11' then
  1708.  
  1709. if (mg > 3) then
  1710. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(-3+2*math.cos(sine/7)), math.rad(0-3*math.cos(sine/14)), math.rad(0)),.6)
  1711. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(2+2*math.cos(sine/7)), 0, math.rad(0+3*math.cos(sine/14))), .6)
  1712. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .6)
  1713. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0.3*-math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .6)
  1714. else
  1715. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, 0) * CFrame.Angles(-math.rad(40), math.rad(30), math.rad(20)), .6)
  1716. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .2, -.6) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .6)
  1717. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30),-math.rad(0)), .6)
  1718. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.2) * CFrame.Angles(math.rad(0), math.rad(0), -math.rad(30)), .6)
  1719. end
  1720.  
  1721. lerp(lm, lm.C0, lsc0 * CFrame.new(0, -.5, -.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), .6)
  1722. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60), -math.rad(60), math.rad(110)), .6)
  1723. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(-1, -1.2, 0) * CFrame.Angles(-math.rad(20), 0, math.rad(90)), 1) end
  1724. elseif Mode == 'Slash12' then
  1725. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, -.3) * CFrame.Angles(math.rad(10), -math.rad(60), math.rad(10)), .6)
  1726. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, -.2, 0) * CFrame.Angles(-math.rad(10), math.rad(0), -math.rad(10)), .6)
  1727. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(30), -math.rad(70), math.rad(30)),.6)
  1728. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), -math.rad(30)), .6)
  1729. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(50), math.rad(40)), .6)
  1730. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(90)), .6)
  1731. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(-1, -1, -.5) * CFrame.Angles(-math.rad(90), math.rad(0), math.rad(60)), 1) end
  1732. elseif Mode == 'Slash31' then
  1733.  
  1734. if (mg > 3) then
  1735. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(-3+2*math.cos(sine/7)), math.rad(0-3*math.cos(sine/14)), math.rad(0)),.6)
  1736. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(2+2*math.cos(sine/7)), 0, math.rad(0+3*math.cos(sine/14))), .6)
  1737. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .6)
  1738. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0.3*-math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .6)
  1739. else
  1740. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .5, -.3) * CFrame.Angles(math.rad(10), 0, 0), .4)
  1741. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(0), math.rad(5), -math.rad(5)), .4)
  1742. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(15), math.rad(15), math.rad(0)),.6)
  1743. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, -math.rad(15)), .6)
  1744. end
  1745.  
  1746. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(20), math.rad(10), -math.rad(20)), .6)
  1747. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60), -math.rad(60), math.rad(110)), .6)
  1748. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(-1, -1.2, 0) * CFrame.Angles(-math.rad(20), 0, math.rad(90)), 1) end
  1749. elseif Mode == 'Slash32' then
  1750. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, -.3) * CFrame.Angles(math.rad(10), -math.rad(30), math.rad(10)), .6)
  1751. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, -.2, 0) * CFrame.Angles(-math.rad(20), math.rad(0), -math.rad(20)), .6)
  1752. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(20), -math.rad(50), math.rad(20)),.6)
  1753. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), -math.rad(30)), .6)
  1754. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(50), math.rad(50), math.rad(50)), .6)
  1755. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(60)), .6)
  1756. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(-1, -1, 0) * CFrame.Angles(-math.rad(90), math.rad(0), math.rad(90)), 1) end
  1757. elseif Mode == 'Slash21' then
  1758. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, -.3) * CFrame.Angles(math.rad(10), -math.rad(30), math.rad(10)), .6)
  1759. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(10), math.rad(0), -math.rad(10)), .6)
  1760. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(10), -math.rad(20), math.rad(10)),.6)
  1761. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), -math.rad(20)), .6)
  1762. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(10), math.rad(60)), .6)
  1763. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(40)), .6)
  1764. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(-1, -1, -.5) * CFrame.Angles(-math.rad(90), math.rad(0), math.rad(60)), 1) end
  1765. elseif Mode == 'Bash11' then
  1766. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, 0) * CFrame.Angles(-math.rad(40), math.rad(30), math.rad(20)), .6)
  1767. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .2, -.6) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .6)
  1768. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30),-math.rad(0)), .6)
  1769. lerp(lm, lm.C0, lsc0 * CFrame.new(0, -.5, -.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), .6)
  1770. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.sin(t/15)/15, math.rad(5), math.rad(20)),.2)
  1771. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.2) * CFrame.Angles(math.rad(0), math.rad(0), -math.rad(30)), .6)
  1772. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end
  1773. elseif Mode == 'Kneeling' then
  1774. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, -.5, -.3) * CFrame.Angles(-math.rad(90), math.rad(0), math.rad(0)), .6)
  1775. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 1, -.6) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1776. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(30), math.rad(0),-math.rad(0)), .6)
  1777. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0,0) * CFrame.Angles(math.rad(0), math.rad(0), -math.rad(20)), .6)
  1778. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(90), math.rad(5), math.rad(20)),.2)
  1779. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -1) * CFrame.Angles(math.rad(0), math.rad(0), -math.rad(0)), .6)
  1780. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(0,-2.5,0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)), 1) end
  1781. elseif Mode == 'Stomp1' then
  1782. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .85, -.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .6)
  1783. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(15), math.rad(0), math.rad(0)), .6)
  1784. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1785. lerp(lm, lm.C0, lsc0 * CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(30)), .6)
  1786. lerp(rm, rm.C0, rsc0 * CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(140), math.rad(0), -math.rad(30)), .6)
  1787. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(15), math.rad(0), math.rad(0)), .6)
  1788. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end
  1789. elseif Mode == 'Stomp2' then
  1790. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .1, -.4) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .6)
  1791. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1792. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), .6)
  1793. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(20), math.rad(30), -math.rad(30)), .6)
  1794. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(20), -math.rad(30), math.rad(30)), .6)
  1795. lerp(rj, rj.C0, rootc0 * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), .6)
  1796. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end
  1797. elseif Mode == 'Knee' then
  1798. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(25), math.rad(0), math.rad(0)), .6)
  1799. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .75, -1.2) * CFrame. Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1800. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), .6)
  1801. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(20), math.rad(30), -math.rad(30)), .6)
  1802. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(20), -math.rad(30), math.rad(30)), .6)
  1803. lerp(rj, rj.C0, rootc0 * CFrame.new(0, -.3, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), .6)
  1804. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end
  1805. elseif Mode == 'Grabbing' then
  1806. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,0,0) * CFrame.Angles(0, -math.rad(0), math.rad(8)),.3)
  1807. lerp(llegm, llegm.C0, llc0 * CFrame.new(0,0,0) * CFrame.Angles(0, 0, -math.rad(8)),.3)
  1808. lerp(neck, neck.C0, neckc0 * CFrame.new(0,0,0) * CFrame.Angles(0, -math.rad(0), 0),.2)
  1809. lerp(lm, lm.C0, lsc0 * CFrame.Angles(0, -math.rad(5), -math.rad(20)),.2)
  1810. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(90), math.rad(5), math.rad(20)),.2)
  1811. elseif Mode == 'Throw1' then
  1812. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, -.3) * CFrame.Angles(math.rad(10), -math.rad(30), math.rad(10)), .6)
  1813. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, -.2, 0) * CFrame.Angles(-math.rad(20), math.rad(0), -math.rad(20)), .6)
  1814. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(20), -math.rad(50), math.rad(20)),.6)
  1815. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), -math.rad(30)), .6)
  1816. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(80), math.rad(50), math.rad(50)), .6)
  1817. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(60)), .6)
  1818. elseif Mode == 'Beam' then
  1819. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,0,0) * CFrame.Angles(0, -math.rad(0), math.rad(8)),.3)
  1820. lerp(llegm, llegm.C0, llc0 * CFrame.new(0,0,0) * CFrame.Angles(0, 0, -math.rad(8)),.3)
  1821. lerp(neck, neck.C0, neckc0 * CFrame.new(0,0,0) * CFrame.Angles(0, -math.rad(0), 0),.2)
  1822. lerp(lm, lm.C0, lsc0 * CFrame.Angles(0, -math.rad(5), -math.rad(20)),.2)
  1823. lerp(rm, rm.C0, rsc0 * CFrame.new(0,1,0) * CFrame.Angles(math.rad(170), math.rad(5), math.rad(20)),.2)
  1824. elseif Mode == 'Shielding' then
  1825. if (mg > 3) then
  1826. lerp(lm, lm.C0, lsc0 * CFrame.new(.7, -.5, -.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(85)), .6)
  1827. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.sin(t/15)/15, math.rad(5), math.rad(20)),.2)
  1828. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(-3+2*math.cos(sine/7)), math.rad(0-3*math.cos(sine/14)), math.rad(0)),.6)
  1829. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(2+2*math.cos(sine/7)), 0, math.rad(0+3*math.cos(sine/14))), .6)
  1830. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .6)
  1831. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0.3*-math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .6)
  1832. else
  1833. lerp(lm, lm.C0, lsc0 * CFrame.new(.1, -.5, -.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), .6)
  1834. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.sin(t/15)/15, math.rad(5), math.rad(20)),.2)
  1835. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, 0) * CFrame.Angles(-math.rad(40), math.rad(30), math.rad(20)), .6)
  1836. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .2, -.6) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .6)
  1837. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30),-math.rad(0)), .6)
  1838. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.2) * CFrame.Angles(math.rad(0), math.rad(0), -math.rad(30)), .6)
  1839. end
  1840. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end
  1841. elseif Mode == 'Stabbing1' then
  1842. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .85, -.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .6)
  1843. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(15), math.rad(0), math.rad(0)), .6)
  1844. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1845. lerp(lm, lm.C0, lsc0 * CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(40)), .6)
  1846. lerp(rm, rm.C0, rsc0 * CFrame.new(-.5, .5, 0) * CFrame.Angles(math.rad(130), math.rad(0), -math.rad(40)), .6)
  1847. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(15), math.rad(0), math.rad(0)), .6)
  1848. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)), 1) end
  1849. elseif Mode == 'Stabbing2' then
  1850. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .4, -.6) * CFrame.Angles(-math.rad(10), math.rad(0), math.rad(0)), .6)
  1851. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, -.5, -.3) * CFrame.Angles(-math.rad(60), math.rad(0), math.rad(0)), .6)
  1852. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(0), math.rad(0),-math.rad(0)), .6)
  1853. lerp(lm, lm.C0, lsc0 * CFrame.new(.5, .5, -.8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), .6)
  1854. lerp(rm, rm.C0, rsc0 * CFrame.new(-.5, .5, -.8) * CFrame.Angles(math.rad(90), math.rad(0), -math.rad(40)), .6)
  1855. lerp(rj, rj.C0, rootc0 * CFrame.new(0, -1, -.7) * CFrame.Angles(math.rad(0), math.rad(0), -math.rad(0)), .6)
  1856. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)), 1) end
  1857. end
  1858. end)
  1859. end)()
  1860.  
  1861. coroutine.wrap(function()
  1862. for i = 1,3 do
  1863. MediumParticleEmit(Head, 'Bright green')
  1864. wait(.05)
  1865. MediumParticleEmit(Head,'Really black')
  1866. wait(.03)
  1867. end
  1868. end)()
  1869.  
  1870. --[[
  1871. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1872. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1873. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1874. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1875. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1876. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1877. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end
  1878. ]]
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