libdo

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Sep 14th, 2017
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  1.     public void play()
  2.     {
  3.         while(!player.isDefeated() && !opponent.isDefeated())
  4.         {
  5.             player clicks location
  6.             Gui tells boardhandler to change marker
  7.             if(transfer(loc).equals("red") || transfer(loc).equals("white"))
  8.                 prompt user to click on another spot
  9.             opponent.putMarker(loc);//boardhandler changes marker on opponentboard
  10.             boardhandler tells gui to update graphics([r]c = red or white)//(oppboard)
  11.             int r = (int) 10 * Math.random();
  12.             int c = (int) 10 * Math.random();
  13.             Location temp = boardhandler plays for opponent- chooses square
  14.             //Location loc1 = transfer(temp);//keep reference to last hit
  15.             if(transfer(temp.equals("red")))
  16.             {
  17.                 int d = 360 / (int)(4 * Math.random() + 1);
  18.                 temp.getLocationToward(d);
  19.                 if(temp2.equals("red"))
  20.                    temp = new location;
  21.             }
  22.             else if(hadn't looked in all 4 directions)
  23.                randomly select another adjacent location
  24.        }
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