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marcusa3000

AE motiontrails

Apr 13th, 2023
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  1. {
  2. Tools = ordered() {
  3. Background9_18_3_1 = Background {
  4. Inputs = {
  5. GlobalOut = Input { Value = 127, },
  6. Width = Input { Value = 1080, },
  7. Height = Input { Value = 1080, },
  8. UseFrameFormatSettings = Input { Value = 1, },
  9. Depth = Input { Value = 1, },
  10. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  11. TopLeftGreen = Input { Value = 0.107333333296, },
  12. TopLeftBlue = Input { Value = 0.28, },
  13. TopRightRed = Input { Value = 1, },
  14. TopRightGreen = Input { Value = 1, },
  15. TopRightBlue = Input { Value = 1, },
  16. BottomLeftRed = Input { Value = 1, },
  17. BottomLeftGreen = Input { Value = 0.5, },
  18. BottomRightGreen = Input { Value = 0.5, },
  19. BottomRightBlue = Input { Value = 1, },
  20. GradientType = Input { Value = FuID { "Radial" }, },
  21. Start = Input { Value = { 0.5, 0.5 }, },
  22. Gradient = Input {
  23. Value = Gradient {
  24. Colors = {
  25. [0] = { 1, 1, 1, 1 },
  26. [1] = { 0, 0, 0, 1 }
  27. }
  28. },
  29. },
  30. EffectMask = Input {
  31. SourceOp = "Ellipse2",
  32. Source = "Mask",
  33. }
  34. },
  35. ViewInfo = OperatorInfo { Pos = { -1870, -676.5 } },
  36. },
  37. Ellipse2 = EllipseMask {
  38. Inputs = {
  39. SoftEdge = Input { Value = 0.3, },
  40. MaskWidth = Input { Value = 1080, },
  41. MaskHeight = Input { Value = 1080, },
  42. PixelAspect = Input { Value = { 1, 1 }, },
  43. UseFrameFormatSettings = Input { Value = 1, },
  44. Depth = Input { Value = 4, },
  45. ClippingMode = Input { Value = FuID { "None" }, },
  46. Width = Input { Value = 0.464902901125367, },
  47. Height = Input { Value = 0.464902901125367, },
  48. },
  49. ViewInfo = OperatorInfo { Pos = { -1980, -676.5 } },
  50. },
  51. GlowBall = Merge {
  52. NameSet = true,
  53. Inputs = {
  54. ApplyMaskInverted = Input { Value = 1, },
  55. MaskChannel = Input { Value = 5, },
  56. Background = Input {
  57. SourceOp = "Background9_18_3",
  58. Source = "Output",
  59. },
  60. Foreground = Input {
  61. SourceOp = "Background9_18_3_1",
  62. Source = "Output",
  63. },
  64. PerformDepthMerge = Input { Value = 0, },
  65. },
  66. ViewInfo = OperatorInfo { Pos = { -1760, -676.5 } },
  67. },
  68. Background9_18_3 = Background {
  69. Inputs = {
  70. GlobalOut = Input { Value = 127, },
  71. Width = Input { Value = 1080, },
  72. Height = Input { Value = 1080, },
  73. UseFrameFormatSettings = Input { Value = 1, },
  74. Depth = Input { Value = 1, },
  75. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  76. TopRightRed = Input { Value = 1, },
  77. TopRightGreen = Input { Value = 1, },
  78. TopRightBlue = Input { Value = 1, },
  79. BottomLeftRed = Input { Value = 1, },
  80. BottomLeftGreen = Input { Value = 0.5, },
  81. BottomRightGreen = Input { Value = 0.5, },
  82. BottomRightBlue = Input { Value = 1, },
  83. GradientType = Input { Value = FuID { "Radial" }, },
  84. Start = Input { Value = { 0.5, 0.5 }, },
  85. Gradient = Input {
  86. Value = Gradient {
  87. Colors = {
  88. [0] = { 1, 1, 1, 1 },
  89. [1] = { 0, 0, 0, 1 }
  90. }
  91. },
  92. },
  93. },
  94. ViewInfo = OperatorInfo { Pos = { -1760, -742.5 } },
  95. },
  96. RemoveBanding = Filter {
  97. NameSet = true,
  98. Inputs = {
  99. FilterType = Input { Value = 5, },
  100. Power = Input { Value = 2, },
  101. Input = Input {
  102. SourceOp = "GlowBall",
  103. Source = "Output",
  104. },
  105. },
  106. ViewInfo = OperatorInfo { Pos = { -1760, -610.5 } },
  107. },
  108. GradientMap = MacroOperator {
  109. CustomData = {
  110. Path = {
  111. Map = {
  112. ["Setting:"] = "Macros:/"
  113. }
  114. },
  115. },
  116. Inputs = ordered() {
  117. Input = InstanceInput {
  118. SourceOp = "GM_PR",
  119. Source = "Input",
  120. },
  121. InputNest = InstanceInput {
  122. SourceOp = "GM_BM",
  123. Source = "InputNest",
  124. Width = 1,
  125. },
  126. Invert = InstanceInput {
  127. SourceOp = "GM_BM",
  128. Source = "Invert",
  129. Width = 1,
  130. },
  131. Input2 = InstanceInput {
  132. SourceOp = "GM_BM",
  133. Source = "MaskSeparator",
  134. },
  135. Channel = InstanceInput {
  136. SourceOp = "GM_BM",
  137. Source = "Channel",
  138. },
  139. Low = InstanceInput {
  140. SourceOp = "GM_BM",
  141. Source = "Low",
  142. ControlGroup = 5,
  143. Default = 0,
  144. },
  145. High = InstanceInput {
  146. SourceOp = "GM_BM",
  147. Source = "High",
  148. ControlGroup = 5,
  149. Default = 1,
  150. },
  151. GradientNest = InstanceInput {
  152. SourceOp = "GM_BM",
  153. Source = "GradientNest",
  154. Width = 1,
  155. },
  156. GradientType = InstanceInput {
  157. SourceOp = "GM_FN",
  158. Source = "GradientType",
  159. },
  160. Start = InstanceInput {
  161. SourceOp = "GM_FN",
  162. Source = "Start",
  163. DefaultX = 0,
  164. DefaultY = 0.5,
  165. },
  166. End = InstanceInput {
  167. SourceOp = "GM_FN",
  168. Source = "End",
  169. DefaultX = 1,
  170. DefaultY = 0.5,
  171. },
  172. Gradient = InstanceInput {
  173. SourceOp = "GM_FN",
  174. Source = "Gradient",
  175. },
  176. GradientInterpolationMethod = InstanceInput {
  177. SourceOp = "GM_FN",
  178. Source = "GradientInterpolationMethod",
  179. },
  180. Offset = InstanceInput {
  181. SourceOp = "GM_BM",
  182. Source = "Offset",
  183. Page = "Controls",
  184. Default = 0,
  185. },
  186. Repeat = InstanceInput {
  187. SourceOp = "GM_FN",
  188. Source = "Repeat",
  189. Default = 0,
  190. },
  191. CompositeNest = InstanceInput {
  192. SourceOp = "GM_BM",
  193. Source = "CompositeNest",
  194. Width = 1,
  195. },
  196. ApplyBlank2 = InstanceInput {
  197. SourceOp = "GM_Mask",
  198. Source = "ApplyBlank1",
  199. },
  200. ApplyMode = InstanceInput {
  201. SourceOp = "GM_Mask",
  202. Source = "ApplyMode",
  203. },
  204. Blend = InstanceInput {
  205. SourceOp = "GM_Mask",
  206. Source = "Blend",
  207. Default = 1,
  208. },
  209. Blank3 = InstanceInput {
  210. SourceOp = "GM_Mask",
  211. Source = "Blank1",
  212. },
  213. ApplyMaskInverted = InstanceInput {
  214. SourceOp = "GM_Mask",
  215. Source = "ApplyMaskInverted",
  216. Default = 0,
  217. },
  218. MultiplyByMask = InstanceInput {
  219. SourceOp = "GM_Mask",
  220. Source = "MultiplyByMask",
  221. Default = 0,
  222. },
  223. FitMask = InstanceInput {
  224. SourceOp = "GM_Mask",
  225. Source = "FitMask",
  226. },
  227. Blank4 = InstanceInput {
  228. SourceOp = "GM_Mask",
  229. Source = "Blank2",
  230. },
  231. MaskChannel = InstanceInput {
  232. SourceOp = "GM_Mask",
  233. Source = "MaskChannel",
  234. Default = 3,
  235. },
  236. MaskLow = InstanceInput {
  237. SourceOp = "GM_Mask",
  238. Source = "MaskLow",
  239. ControlGroup = 25,
  240. Default = 0,
  241. },
  242. MaskHigh = InstanceInput {
  243. SourceOp = "GM_Mask",
  244. Source = "MaskHigh",
  245. ControlGroup = 25,
  246. Default = 1,
  247. },
  248. MaskClipBlack = InstanceInput {
  249. SourceOp = "GM_Mask",
  250. Source = "MaskClipBlack",
  251. Name = "Black",
  252. Width = 0.5,
  253. Default = 1,
  254. },
  255. MaskClipWhite = InstanceInput {
  256. SourceOp = "GM_Mask",
  257. Source = "MaskClipWhite",
  258. Name = "White",
  259. Width = 0.5,
  260. Default = 1,
  261. },
  262. EffectMask = InstanceInput {
  263. SourceOp = "GM_Mask",
  264. Source = "EffectMask",
  265. }
  266. },
  267. Outputs = {
  268. MainOutput1 = InstanceOutput {
  269. SourceOp = "GM_Mask",
  270. Source = "Output",
  271. }
  272. },
  273. ViewInfo = GroupInfo { Pos = { -1650, -478.5 } },
  274. Tools = ordered() {
  275. GM_PR = PipeRouter {
  276. CtrlWShown = false,
  277. NameSet = true,
  278. Inputs = {
  279. Input = Input {
  280. SourceOp = "Blur_3_1_2",
  281. Source = "Output",
  282. },
  283. },
  284. ViewInfo = PipeRouterInfo { Pos = { -55, 7.25757 } },
  285. },
  286. GM_Mask = Merge {
  287. CtrlWShown = false,
  288. NameSet = true,
  289. Inputs = {
  290. Background = Input {
  291. SourceOp = "GM_PR",
  292. Source = "Output",
  293. },
  294. Foreground = Input {
  295. SourceOp = "GM_FN",
  296. Source = "Output",
  297. },
  298. PerformDepthMerge = Input { Value = 0, },
  299. },
  300. ViewInfo = OperatorInfo { Pos = { 55, 106.258 } },
  301. },
  302. GM_FN = FastNoise {
  303. CtrlWShown = false,
  304. NameSet = true,
  305. Inputs = {
  306. GlobalOut = Input { Value = 127, },
  307. Width = Input {
  308. Value = 1080,
  309. Expression = "GM_BM.Image.Width",
  310. },
  311. Height = Input {
  312. Value = 1080,
  313. Expression = "GM_BM.Image.Height",
  314. },
  315. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  316. Detail = Input { Value = 0, },
  317. Brightness = Input { Value = 1, },
  318. Type = Input { Value = 1, },
  319. Color1Alpha = Input { Value = 1, },
  320. Gradient = Input {
  321. Value = Gradient {
  322. Colors = {
  323. [0] = { 0, 0, 0, 1 },
  324. [0.661691542288557] = { 0.09, 0, 0.42, 1 },
  325. [1] = { 0.176, 0.722, 0.992, 1 }
  326. }
  327. },
  328. },
  329. Offset = Input {
  330. Value = 0.5,
  331. Expression = "GM_BM.Offset+0.5",
  332. },
  333. NoiseBrightnessMap = Input {
  334. SourceOp = "GM_BM",
  335. Source = "Mask",
  336. },
  337. },
  338. ViewInfo = OperatorInfo { Pos = { 55, 73.2576 } },
  339. },
  340. GM_BM = BitmapMask {
  341. CtrlWZoom = false,
  342. CtrlWShown = false,
  343. NameSet = true,
  344. Inputs = {
  345. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  346. MaskWidth = Input { Value = 1080, },
  347. MaskHeight = Input { Value = 1080, },
  348. PixelAspect = Input { Value = { 1, 1 }, },
  349. UseFrameFormatSettings = Input { Value = 1, },
  350. ClippingMode = Input { Value = FuID { "None" }, },
  351. Image = Input {
  352. SourceOp = "GM_PR",
  353. Source = "Output",
  354. },
  355. Channel = Input { Value = FuID { "Luminance" }, },
  356. InputNest = Input { Value = 1, },
  357. CompositeNest = Input { Value = 1, },
  358. },
  359. ViewInfo = OperatorInfo { Pos = { 55, 40.2576 } },
  360. UserControls = ordered() {
  361. Offset = {
  362. ICS_ControlPage = "Controls",
  363. INP_Integer = false,
  364. INPID_InputControl = "ScrewControl",
  365. LINKID_DataType = "Number",
  366. INP_MinScale = -0.5,
  367. INP_Default = 0,
  368. INP_MaxScale = 0.5,
  369. LINKS_Name = "Offset",
  370. },
  371. InputNest = {
  372. LBLC_DropDownButton = true,
  373. INPID_InputControl = "LabelControl",
  374. LBLC_NumInputs = 5,
  375. IC_ControlPage = 0,
  376. INP_Default = 0,
  377. LINKS_Name = "Input Settings",
  378. },
  379. GradientNest = {
  380. LBLC_DropDownButton = true,
  381. INPID_InputControl = "LabelControl",
  382. LBLC_NumInputs = 7,
  383. IC_ControlPage = 0,
  384. INP_Default = 1,
  385. LINKS_Name = "Gradient Settings",
  386. },
  387. CompositeNest = {
  388. LBLC_DropDownButton = true,
  389. INPID_InputControl = "LabelControl",
  390. LBLC_NumInputs = 13,
  391. IC_ControlPage = 0,
  392. INP_Default = 0,
  393. LINKS_Name = "Composite Settings",
  394. },
  395. MaskNest = {
  396. LBLC_DropDownButton = true,
  397. INPID_InputControl = "LabelControl",
  398. LBLC_NumInputs = 5,
  399. IC_ControlPage = 0,
  400. INP_Default = 0,
  401. LINKS_Name = "Mask Settings",
  402. }
  403. }
  404. }
  405. },
  406. Colors = { TileColor = { R = 0.584313725490196, G = 0.294117647058824, B = 0.803921568627451 }, }
  407. },
  408. Blur_3_1 = Blur {
  409. NameSet = true,
  410. Inputs = {
  411. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  412. LockXY = Input { Value = 0, },
  413. XBlurSize = Input { Value = 0, },
  414. YBlurSize = Input { Value = 20, },
  415. Input = Input {
  416. SourceOp = "Duplicate1_1",
  417. Source = "Output",
  418. },
  419. },
  420. ViewInfo = OperatorInfo { Pos = { -1540, -544.5 } },
  421. },
  422. Trail = Merge {
  423. NameSet = true,
  424. Inputs = {
  425. Background = Input {
  426. SourceOp = "SlowFade",
  427. Source = "Output",
  428. },
  429. Foreground = Input {
  430. SourceOp = "GM_Mask",
  431. Source = "Output",
  432. },
  433. ApplyMode = Input { Value = FuID { "Lighten" }, },
  434. PerformDepthMerge = Input { Value = 0, },
  435. },
  436. ViewInfo = OperatorInfo { Pos = { -1760, -478.5 } },
  437. },
  438. GradientMap_1 = MacroOperator {
  439. CustomData = {
  440. Path = {
  441. Map = {
  442. ["Setting:"] = "Macros:/"
  443. }
  444. },
  445. },
  446. Inputs = ordered() {
  447. Input = InstanceInput {
  448. SourceOp = "GM_PR_1",
  449. Source = "Input",
  450. },
  451. InputNest = InstanceInput {
  452. SourceOp = "GM_BM_1",
  453. Source = "InputNest",
  454. Width = 1,
  455. },
  456. Invert = InstanceInput {
  457. SourceOp = "GM_BM_1",
  458. Source = "Invert",
  459. Width = 1,
  460. },
  461. Input2 = InstanceInput {
  462. SourceOp = "GM_BM_1",
  463. Source = "MaskSeparator",
  464. },
  465. Channel = InstanceInput {
  466. SourceOp = "GM_BM_1",
  467. Source = "Channel",
  468. },
  469. Low = InstanceInput {
  470. SourceOp = "GM_BM_1",
  471. Source = "Low",
  472. ControlGroup = 5,
  473. Default = 0,
  474. },
  475. High = InstanceInput {
  476. SourceOp = "GM_BM_1",
  477. Source = "High",
  478. ControlGroup = 5,
  479. Default = 1,
  480. },
  481. GradientNest = InstanceInput {
  482. SourceOp = "GM_BM_1",
  483. Source = "GradientNest",
  484. Name = "Gradient",
  485. Width = 1,
  486. },
  487. GradientType = InstanceInput {
  488. SourceOp = "GM_FN_1",
  489. Source = "GradientType",
  490. },
  491. Start = InstanceInput {
  492. SourceOp = "GM_FN_1",
  493. Source = "Start",
  494. DefaultX = 0,
  495. DefaultY = 0.5,
  496. },
  497. End = InstanceInput {
  498. SourceOp = "GM_FN_1",
  499. Source = "End",
  500. DefaultX = 1,
  501. DefaultY = 0.5,
  502. },
  503. Gradient = InstanceInput {
  504. SourceOp = "GM_FN_1",
  505. Source = "Gradient",
  506. },
  507. GradientInterpolationMethod = InstanceInput {
  508. SourceOp = "GM_FN_1",
  509. Source = "GradientInterpolationMethod",
  510. },
  511. Offset = InstanceInput {
  512. SourceOp = "GM_BM_1",
  513. Source = "Offset",
  514. Page = "Controls",
  515. Default = 0,
  516. },
  517. Repeat = InstanceInput {
  518. SourceOp = "GM_FN_1",
  519. Source = "Repeat",
  520. Default = 0,
  521. },
  522. CompositeNest = InstanceInput {
  523. SourceOp = "GM_BM_1",
  524. Source = "CompositeNest",
  525. Name = "Composite and Mask Settings",
  526. Width = 1,
  527. },
  528. ApplyBlank2 = InstanceInput {
  529. SourceOp = "GM_Mask_1",
  530. Source = "ApplyBlank1",
  531. },
  532. ApplyMode = InstanceInput {
  533. SourceOp = "GM_Mask_1",
  534. Source = "ApplyMode",
  535. },
  536. Blend = InstanceInput {
  537. SourceOp = "GM_Mask_1",
  538. Source = "Blend",
  539. Default = 1,
  540. },
  541. Blank3 = InstanceInput {
  542. SourceOp = "GM_Mask_1",
  543. Source = "Blank1",
  544. },
  545. ApplyMaskInverted = InstanceInput {
  546. SourceOp = "GM_Mask_1",
  547. Source = "ApplyMaskInverted",
  548. Default = 0,
  549. },
  550. MultiplyByMask = InstanceInput {
  551. SourceOp = "GM_Mask_1",
  552. Source = "MultiplyByMask",
  553. Default = 0,
  554. },
  555. FitMask = InstanceInput {
  556. SourceOp = "GM_Mask_1",
  557. Source = "FitMask",
  558. },
  559. Blank4 = InstanceInput {
  560. SourceOp = "GM_Mask_1",
  561. Source = "Blank2",
  562. },
  563. MaskChannel = InstanceInput {
  564. SourceOp = "GM_Mask_1",
  565. Source = "MaskChannel",
  566. Default = 3,
  567. },
  568. MaskLow = InstanceInput {
  569. SourceOp = "GM_Mask_1",
  570. Source = "MaskLow",
  571. ControlGroup = 25,
  572. Default = 0,
  573. },
  574. MaskHigh = InstanceInput {
  575. SourceOp = "GM_Mask_1",
  576. Source = "MaskHigh",
  577. ControlGroup = 25,
  578. Default = 1,
  579. },
  580. MaskClipBlack = InstanceInput {
  581. SourceOp = "GM_Mask_1",
  582. Source = "MaskClipBlack",
  583. Name = "Black",
  584. Width = 0.5,
  585. Default = 1,
  586. },
  587. MaskClipWhite = InstanceInput {
  588. SourceOp = "GM_Mask_1",
  589. Source = "MaskClipWhite",
  590. Name = "White",
  591. Width = 0.5,
  592. Default = 1,
  593. },
  594. EffectMask = InstanceInput {
  595. SourceOp = "GM_Mask_1",
  596. Source = "EffectMask",
  597. }
  598. },
  599. Outputs = {
  600. MainOutput1 = InstanceOutput {
  601. SourceOp = "GM_Mask_1",
  602. Source = "Output",
  603. }
  604. },
  605. ViewInfo = GroupInfo { Pos = { -1650, -544.5 } },
  606. Tools = ordered() {
  607. GM_PR_1 = PipeRouter {
  608. CtrlWShown = false,
  609. NameSet = true,
  610. Inputs = {
  611. Input = Input {
  612. SourceOp = "Blur_3_1",
  613. Source = "Output",
  614. },
  615. },
  616. ViewInfo = PipeRouterInfo { Pos = { -55, 7.25736 } },
  617. },
  618. GM_BM_1 = BitmapMask {
  619. CtrlWZoom = false,
  620. CtrlWShown = false,
  621. NameSet = true,
  622. Inputs = {
  623. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  624. MaskWidth = Input { Value = 1080, },
  625. MaskHeight = Input { Value = 1080, },
  626. PixelAspect = Input { Value = { 1, 1 }, },
  627. UseFrameFormatSettings = Input { Value = 1, },
  628. ClippingMode = Input { Value = FuID { "None" }, },
  629. Image = Input {
  630. SourceOp = "GM_PR_1",
  631. Source = "Output",
  632. },
  633. Channel = Input { Value = FuID { "Luminance" }, },
  634. },
  635. ViewInfo = OperatorInfo { Pos = { 55, 40.2574 } },
  636. UserControls = ordered() {
  637. Offset = {
  638. LINKS_Name = "Offset",
  639. INP_Integer = false,
  640. LINKID_DataType = "Number",
  641. ICS_ControlPage = "Controls",
  642. INPID_InputControl = "ScrewControl",
  643. INP_MinScale = -0.5,
  644. INP_MaxScale = 0.5,
  645. INP_Default = 0,
  646. },
  647. InputNest = {
  648. LBLC_DropDownButton = true,
  649. INPID_InputControl = "LabelControl",
  650. LBLC_NumInputs = 5,
  651. IC_ControlPage = 0,
  652. LINKS_Name = "Input Settings",
  653. INP_Default = 0,
  654. },
  655. GradientNest = {
  656. LBLC_DropDownButton = true,
  657. INPID_InputControl = "LabelControl",
  658. LBLC_NumInputs = 7,
  659. IC_ControlPage = 0,
  660. LINKS_Name = "Gradient Settings",
  661. INP_Default = 1,
  662. },
  663. CompositeNest = {
  664. LBLC_DropDownButton = true,
  665. INPID_InputControl = "LabelControl",
  666. LBLC_NumInputs = 13,
  667. IC_ControlPage = 0,
  668. LINKS_Name = "Composite Settings",
  669. INP_Default = 0,
  670. },
  671. MaskNest = {
  672. LBLC_DropDownButton = true,
  673. INPID_InputControl = "LabelControl",
  674. LBLC_NumInputs = 5,
  675. IC_ControlPage = 0,
  676. LINKS_Name = "Mask Settings",
  677. INP_Default = 0,
  678. }
  679. }
  680. },
  681. GM_FN_1 = FastNoise {
  682. CtrlWShown = false,
  683. NameSet = true,
  684. Inputs = {
  685. GlobalOut = Input { Value = 127, },
  686. Width = Input {
  687. Value = 1080,
  688. Expression = "GM_BM_1.Image.Width",
  689. },
  690. Height = Input {
  691. Value = 1080,
  692. Expression = "GM_BM_1.Image.Height",
  693. },
  694. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  695. Detail = Input { Value = 0, },
  696. Brightness = Input { Value = 1, },
  697. Type = Input { Value = 1, },
  698. Color1Alpha = Input { Value = 1, },
  699. Gradient = Input {
  700. Value = Gradient {
  701. Colors = {
  702. [0.393034825870647] = { 0, 0, 0, 1 },
  703. [0.915422885572139] = { 0.09, 0, 0.42, 1 }
  704. }
  705. },
  706. },
  707. Offset = Input {
  708. Value = 0.5,
  709. Expression = "GM_BM_1.Offset+0.5",
  710. },
  711. NoiseBrightnessMap = Input {
  712. SourceOp = "GM_BM_1",
  713. Source = "Mask",
  714. },
  715. },
  716. ViewInfo = OperatorInfo { Pos = { 55, 73.2574 } },
  717. },
  718. GM_Mask_1 = Merge {
  719. CtrlWShown = false,
  720. NameSet = true,
  721. Inputs = {
  722. Background = Input {
  723. SourceOp = "GM_PR_1",
  724. Source = "Output",
  725. },
  726. Foreground = Input {
  727. SourceOp = "GM_FN_1",
  728. Source = "Output",
  729. },
  730. PerformDepthMerge = Input { Value = 0, },
  731. },
  732. ViewInfo = OperatorInfo { Pos = { 55, 106.258 } },
  733. }
  734. },
  735. Colors = { TileColor = { R = 0.584313725490196, G = 0.294117647058824, B = 0.803921568627451 }, }
  736. },
  737. SlowFade = Merge {
  738. NameSet = true,
  739. Inputs = {
  740. Background = Input {
  741. SourceOp = "RemoveBanding",
  742. Source = "Output",
  743. },
  744. Foreground = Input {
  745. SourceOp = "GM_Mask_1",
  746. Source = "Output",
  747. },
  748. ApplyMode = Input { Value = FuID { "Screen" }, },
  749. PerformDepthMerge = Input { Value = 0, },
  750. },
  751. ViewInfo = OperatorInfo { Pos = { -1760, -544.5 } },
  752. },
  753. Duplicate1 = Fuse.Duplicate {
  754. Inputs = {
  755. Copies = Input { Value = 50, },
  756. TimeOffset = Input { Value = -0.15, },
  757. ApplyMode = Input { Value = FuID { "LinearDodge" }, },
  758. LayerBlend = Input { Value = 0.92, },
  759. Background = Input {
  760. SourceOp = "Transform7",
  761. Source = "Output",
  762. },
  763. },
  764. ViewInfo = OperatorInfo { Pos = { -1430, -478.5 } },
  765. },
  766. Duplicate1_1 = Fuse.Duplicate {
  767. Inputs = {
  768. Copies = Input { Value = 60, },
  769. TimeOffset = Input { Value = -0.54, },
  770. ApplyMode = Input { Value = FuID { "LinearDodge" }, },
  771. GainNest = Input { Value = 1, },
  772. AlphaGain = Input { Value = 1.01, },
  773. LayerBlend = Input { Value = 0.93, },
  774. Background = Input {
  775. SourceOp = "Transform7",
  776. Source = "Output",
  777. },
  778. },
  779. ViewInfo = OperatorInfo { Pos = { -1430, -544.5 } },
  780. },
  781. Blur_3_1_2 = Blur {
  782. NameSet = true,
  783. Inputs = {
  784. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  785. LockXY = Input { Value = 0, },
  786. XBlurSize = Input { Value = 0, },
  787. YBlurSize = Input { Value = 7.5, },
  788. Input = Input {
  789. SourceOp = "Duplicate1",
  790. Source = "Output",
  791. },
  792. },
  793. ViewInfo = OperatorInfo { Pos = { -1540, -478.5 } },
  794. },
  795. Fill = Merge {
  796. NameSet = true,
  797. Inputs = {
  798. Background = Input {
  799. SourceOp = "Trail",
  800. Source = "Output",
  801. },
  802. Foreground = Input {
  803. SourceOp = "PipeRouter3",
  804. Source = "Output",
  805. },
  806. ApplyMode = Input { Value = FuID { "Screen" }, },
  807. PerformDepthMerge = Input { Value = 0, },
  808. },
  809. ViewInfo = OperatorInfo { Pos = { -1760, -412.5 } },
  810. },
  811. PipeRouter3 = PipeRouter {
  812. Inputs = {
  813. Input = Input {
  814. SourceOp = "Transform7",
  815. Source = "Output",
  816. },
  817. },
  818. ViewInfo = PipeRouterInfo { Pos = { -1375, -412.5 } },
  819. },
  820. Transform7 = Transform {
  821. Inputs = {
  822. MotionBlur = Input { Value = 1, },
  823. Quality = Input { Value = 4, },
  824. Center = Input {
  825. SourceOp = "Path2",
  826. Source = "Position",
  827. },
  828. Input = Input {
  829. SourceOp = "Text1_3",
  830. Source = "Output",
  831. },
  832. },
  833. ViewInfo = OperatorInfo { Pos = { -1265, -478.5 } },
  834. },
  835. Path2 = PolyPath {
  836. DrawMode = "InsertAndModify",
  837. CtrlWZoom = false,
  838. Inputs = {
  839. Displacement = Input {
  840. SourceOp = "Path2Displacement2",
  841. Source = "Value",
  842. },
  843. PolyLine = Input {
  844. Value = Polyline {
  845. Points = {
  846. { Linear = true, LockY = true, X = 0, Y = 0.25, RX = 0, RY = -0.166666666666667 },
  847. { Linear = true, LockY = true, X = 0, Y = -0.25, LX = -0, LY = 0.166666666666667 }
  848. }
  849. },
  850. },
  851. },
  852. },
  853. Path2Displacement2 = BezierSpline {
  854. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  855. CtrlWZoom = false,
  856. NameSet = true,
  857. KeyFrames = {
  858. [0] = { 0, RH = { 23.96, 0 }, Flags = { LockedY = true, Loop = true, Pingpong = true } },
  859. [32] = { 1, LH = { 8.06, 1 }, Flags = { LockedY = true, Loop = true, Pingpong = true } }
  860. }
  861. },
  862. SoftGlow1 = SoftGlow {
  863. Inputs = {
  864. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  865. Threshold = Input { Value = 0.307, },
  866. Gain = Input { Value = 0.75, },
  867. XGlowSize = Input { Value = 20, },
  868. Input = Input {
  869. SourceOp = "Fill",
  870. Source = "Output",
  871. },
  872. },
  873. ViewInfo = OperatorInfo { Pos = { -1760, -346.5 } },
  874. },
  875. Blur_3 = Blur {
  876. NameSet = true,
  877. Inputs = {
  878. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  879. Input = Input {
  880. SourceOp = "FastNoise3",
  881. Source = "Output",
  882. },
  883. },
  884. ViewInfo = OperatorInfo { Pos = { -1870, -280.5 } },
  885. },
  886. FastNoise3 = FastNoise {
  887. Inputs = {
  888. GlobalOut = Input { Value = 127, },
  889. Width = Input { Value = 1080, },
  890. Height = Input { Value = 1080, },
  891. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  892. XScale = Input { Value = 500, },
  893. SeetheRate = Input { Value = 50, },
  894. Color1Alpha = Input { Value = 1, },
  895. },
  896. ViewInfo = OperatorInfo { Pos = { -1980, -280.5 } },
  897. },
  898. Grain = Merge {
  899. NameSet = true,
  900. Inputs = {
  901. Blend = Input { Value = 0.5, },
  902. Background = Input {
  903. SourceOp = "SoftGlow1",
  904. Source = "Output",
  905. },
  906. Foreground = Input {
  907. SourceOp = "Blur_3",
  908. Source = "Output",
  909. },
  910. ApplyMode = Input { Value = FuID { "Overlay" }, },
  911. PerformDepthMerge = Input { Value = 0, },
  912. },
  913. ViewInfo = OperatorInfo { Pos = { -1760, -280.5 } },
  914. },
  915. CC = BrightnessContrast {
  916. NameSet = true,
  917. Inputs = {
  918. Lift = Input { Value = 0.04, },
  919. Saturation = Input { Value = 0.85, },
  920. Input = Input {
  921. SourceOp = "Grain",
  922. Source = "Output",
  923. },
  924. },
  925. ViewInfo = OperatorInfo { Pos = { -1760, -214.5 } },
  926. },
  927. Text1_3 = TextPlus {
  928. Inputs = {
  929. GlobalOut = Input { Value = 127, },
  930. Width = Input { Value = 1080, },
  931. Height = Input { Value = 1080, },
  932. UseFrameFormatSettings = Input { Value = 1, },
  933. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  934. LayoutRotation = Input { Value = 1, },
  935. Alpha = Input { Value = 1, },
  936. TransformRotation = Input { Value = 1, },
  937. Softness1 = Input { Value = 1, },
  938. StyledText = Input { Value = "Britney!", },
  939. Font = Input { Value = "Helvetica Neue", },
  940. Style = Input { Value = "Bold", },
  941. Size = Input { Value = 0.1535, },
  942. VerticalJustificationNew = Input { Value = 3, },
  943. HorizontalJustificationNew = Input { Value = 3, },
  944. },
  945. ViewInfo = OperatorInfo { Pos = { -1155, -478.5 } },
  946. },
  947. FastNoise3_1 = FastNoise {
  948. Inputs = {
  949. GlobalOut = Input { Value = 127, },
  950. Width = Input { Value = 1080, },
  951. Height = Input { Value = 1080, },
  952. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  953. Contrast = Input { Value = 5.5, },
  954. Brightness = Input { Value = -4.3, },
  955. XScale = Input { Value = 40, },
  956. SeetheRate = Input { Value = 50, },
  957. Color1Alpha = Input { Value = 1, },
  958. },
  959. ViewInfo = OperatorInfo { Pos = { -2090, -148.5 } },
  960. },
  961. Dust = Merge {
  962. NameSet = true,
  963. Inputs = {
  964. Blend = Input { Value = 0.5, },
  965. Background = Input {
  966. SourceOp = "CC",
  967. Source = "Output",
  968. },
  969. Foreground = Input {
  970. SourceOp = "Blur_4",
  971. Source = "Output",
  972. },
  973. ApplyMode = Input { Value = FuID { "LinearDodge" }, },
  974. PerformDepthMerge = Input { Value = 0, },
  975. },
  976. ViewInfo = OperatorInfo { Pos = { -1760, -148.5 } },
  977. },
  978. Blur_4 = Blur {
  979. NameSet = true,
  980. Inputs = {
  981. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  982. XBlurSize = Input { Value = 1.5, },
  983. Input = Input {
  984. SourceOp = "BrightnessContrast6",
  985. Source = "Output",
  986. },
  987. },
  988. ViewInfo = OperatorInfo { Pos = { -1870, -148.5 } },
  989. },
  990. BrightnessContrast6 = BrightnessContrast {
  991. Inputs = {
  992. Low = Input { Value = 0.372, },
  993. High = Input { Value = 0.383, },
  994. ClipBlack = Input { Value = 1, },
  995. ClipWhite = Input { Value = 1, },
  996. Input = Input {
  997. SourceOp = "FastNoise3_1",
  998. Source = "Output",
  999. },
  1000. },
  1001. ViewInfo = OperatorInfo { Pos = { -1980, -148.5 } },
  1002. }
  1003. }
  1004. }
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