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- --RPK-74 Script by DMS don't LEAK it's rarity is nice c:
- local RPKTHing = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "So many of ur face"
- o1 = Instance.new("Tool")
- o1.Name = "RPK-74"
- o1.Parent = mas
- o1.GripForward = Vector3.new(-0.308719009, -0, -0.951153278)
- o1.GripPos = Vector3.new(0, -0.300000012, 0.200000003)
- o1.GripRight = Vector3.new(0.951153278, 0, -0.308719009)
- o2 = Instance.new("NumberValue")
- o2.Name = "Left"
- o2.Parent = o1
- o2.Value = 30
- o3 = Instance.new("NumberValue")
- o3.Name = "Recoil"
- o3.Parent = o1
- o3.Value = 2
- o4 = Instance.new("Script")
- o4.Parent = o3
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- while true do
- wait(.2)
- if script.Parent.Value > 3 then
- script.Parent.Value = script.Parent.Value - 1
- end
- end
- end,o4)
- end))
- o5 = Instance.new("NumberValue")
- o5.Name = "MaxAmmo"
- o5.Parent = o1
- o5.Value = 50
- o6 = Instance.new("NumberValue")
- o6.Name = "Ammo"
- o6.Parent = o1
- o6.Value = 50
- o7 = Instance.new("LocalScript")
- o7.Name = "Crouch"
- o7.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- on = 0
- Tool = script.Parent
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.5, 0.75, 1)
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- end
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Key(key)
- if key then
- key = string.lower(key)
- if (key=="c") then
- if on == 1 then
- on = 0
- elseif on == 0 then
- on = 1
- end
- Crouch(on)
- end
- end
- end
- function Equip(mouse)
- mouse.KeyDown:connect(Key)
- end
- script.Parent.Equipped:connect(Equip)
- end,o7)
- end))
- o8 = Instance.new("NumberValue")
- o8.Name = "StoredAmmo"
- o8.Parent = o1
- o8.Value = 790
- o9 = Instance.new("LocalScript")
- o9.Name = "Shooter"
- o9.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- Tool = script.Parent
- local arms = nil
- local torso = nil
- local weld33 = nil -- right arm
- local weld55 = nil -- left arm
- local welds = {}
- local reloading = false
- local firing = false
- local canreload = true
- local canshoot = true
- local damage = 200
- function ReloadSequence()
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-92), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- Tool.Handle.M1:play()
- Tool.Mag.Transparency = 1
- local mag = Tool.Mag:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag2.Transparency = 1
- local mag = Tool.Mag2:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag3.Transparency = 1
- local mag = Tool.Mag3:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag4.Transparency = 1
- local mag = Tool.Mag4:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.1), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.4), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1.2, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.65, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1.4, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.6), math.rad(-16), 0.04)
- weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.9), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.6, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.2), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, -0.65, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.4, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.2, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.9), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1, math.rad(-0))
- Tool.Mag.Transparency = 0
- Tool.Mag2.Transparency = 0
- Tool.Mag3.Transparency = 0
- Tool.Mag4.Transparency = 0
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.35)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.315, -1.26)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -1.17, 0.63)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.99, 0.9)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.2)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.28, -1.12)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -1.04, 0.56)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.88, 0.8)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.05)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.245, -0.98)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.91, 0.49)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.77, 0.7)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.9)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.21, -0.84)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.78, 0.42)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.66, 0.6)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.75)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.175, -0.7)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.65, 0.35)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.55, 0.5)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.6)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.14, -0.56)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.52, 0.28)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.44, 0.4)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.45)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.105, -0.42)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.39, 0.21)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.33, 0.3)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.3)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.7, -0.28)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.26, 0.14)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.22, 0.2)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.15)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.035, -0.14)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.13, 0.07)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.11, 0.1)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.01)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Handle.M2:play()
- Tool.Handle.M2.TimePosition = .8
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-92.2), math.rad(-16), 0.01)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-91.1), math.rad(-16), 0.01)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.9, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.01)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.8, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- end
- function ReloadSequence2()
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-92), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- Tool.Handle.M1:play()
- Tool.Mag.Transparency = 1
- local mag = Tool.Mag:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag2.Transparency = 1
- local mag = Tool.Mag2:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag3.Transparency = 1
- local mag = Tool.Mag3:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag4.Transparency = 1
- local mag = Tool.Mag4:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.1), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.4), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1.2, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.65, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1.4, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.6), math.rad(-16), 0.04)
- weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.9), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.6, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.2), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, -0.65, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.4, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.2, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.9), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1, math.rad(-0))
- Tool.Mag.Transparency = 0
- Tool.Mag2.Transparency = 0
- Tool.Mag3.Transparency = 0
- Tool.Mag4.Transparency = 0
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.35)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.315, -1.26)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -1.17, 0.63)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.99, 0.9)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.2)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.28, -1.12)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -1.04, 0.56)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.88, 0.8)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.05)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.245, -0.98)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.91, 0.49)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.77, 0.7)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.03)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.9)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.21, -0.84)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.78, 0.42)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.66, 0.6)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.75)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.175, -0.7)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.65, 0.35)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.55, 0.5)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.6)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.14, -0.56)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.52, 0.28)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.44, 0.4)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.45)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.105, -0.42)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.39, 0.21)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.33, 0.3)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.3)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.7, -0.28)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.26, 0.14)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.22, 0.2)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.15)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.035, -0.14)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.13, 0.07)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.11, 0.1)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.01)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Handle.M2:play()
- Tool.Handle.M2.TimePosition = .8
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-92.2), math.rad(-16), 0.01)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-91.1), math.rad(-16), -0.2)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.4)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.6)
- weld55.C1 = CFrame.new(0.875, 0.05, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.8)
- weld55.C1 = CFrame.new(0.85, -0.25, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1)
- weld55.C1 = CFrame.new(0.825, -0.45, 0.75) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(0.8, -0.65, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.09)
- weld33.C1 = CFrame.new(-0.75, -0.62, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(0.75, -0.62, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Handle.M3:play()
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.75, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.75, 0)
- wait(.09)
- weld33.C1 = CFrame.new(-0.75, -0.61, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(0.85, -0.68, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.6, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.6, 0)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.61, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(0.95, -0.74, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.45, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.45, 0)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(1.05, -0.8, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.3, 0)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(1.15, -0.83, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.15, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.15, 0)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2)
- weld55.C1 = CFrame.new(0.825, -0.8, 0.75) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1)
- weld55.C1 = CFrame.new(0.825, -0.5, 0.75) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.9, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.8)
- weld55.C1 = CFrame.new(0.85, -0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.8, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.6)
- weld55.C1 = CFrame.new(0.875, 0.1, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.7, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.4)
- weld55.C1 = CFrame.new(0.9, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.6, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-91.1), math.rad(-16), -0.2)
- weld55.C1 = CFrame.new(0.9, 1.2, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.5, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- end
- function Reload()
- Tool.Left.Value = Tool.Ammo.Value
- if script.Parent.Ammo.Value < script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value >= 1 then
- reloading = true
- script.Parent.Ammo.Value = 0
- ReloadChoose()
- script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value + script.Parent.Left.Value
- if script.Parent.StoredAmmo.Value >= script.Parent.MaxAmmo.Value then
- script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - script.Parent.MaxAmmo.Value
- script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value
- script.Parent.Recoil.Value = 5
- elseif script.Parent.StoredAmmo.Value < script.Parent.MaxAmmo.Value and script.Parent.StoredAmmo.Value >= 1 then
- script.Parent.Ammo.Value = script.Parent.StoredAmmo.Value
- script.Parent.StoredAmmo.Value = 0
- script.Parent.Recoil.Value = 5
- end
- reloading = false
- end
- end
- function ReloadChoose()
- if script.Parent.Left.Value == 0 then
- ReloadSequence2()
- elseif script.Parent.Left.Value >= 1 then
- ReloadSequence()
- end
- end
- function Choosy()
- if script.Parent.Ammo.Value == 0 then
- Thing1()
- elseif script.Parent.Ammo.Value >= 1 then
- Thing2()
- end
- end
- function Thing2()
- cam = game.Workspace.CurrentCamera
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, 0.013, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.65, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.81, 0.97) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- Tool.Flash.Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- Tool.Flash.Transparency = .8
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.35, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.35, 0)
- wait(0.04)
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, -0.013, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- Tool.Flash.Transparency = 1
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0)
- end
- function Thing1()
- cam = game.Workspace.CurrentCamera
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, 0.013, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.65, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.81, 0.97) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- Tool.Flash.Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- Tool.Flash.Transparency = .8
- wait(0.04)
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, -0.013, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- Tool.Flash.Transparency = 1
- Tool.Handle.Empty:play()
- end
- function Equip(mouse)
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
- torso = Tool.Parent:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- falsearm1 = arms[1]:clone()
- local mesh1 = Tool.Larm:clone()
- mesh1.Parent = falsearm1
- local armweld1 = Instance.new("Weld")
- falsearm1.BrickColor = BrickColor.new("Light orange")
- falsearm1.Parent = Tool
- armweld1.Parent = falsearm1
- armweld1.Part0 = falsearm1
- armweld1.Part1 = arms[1]
- falsearm2 = arms[2]:clone()
- local mesh2 = Tool.Rarm:clone()
- mesh2.Parent = falsearm2
- local armweld2 = Instance.new("Weld")
- falsearm2.BrickColor = BrickColor.new("Light orange")
- falsearm2.Parent = Tool
- armweld2.Parent = falsearm2
- armweld2.Part0 = falsearm2
- armweld2.Part1 = arms[2]
- local weld1 = Instance.new("Weld") -- left arm
- weld55 = weld1
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- welds[1] = weld1
- local weld2 = Instance.new("Weld") -- right arm
- weld33 = weld2
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- welds[2] = weld2
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- local legs = nil
- local torso2 = nil
- local welds2 = {}
- local bodyforce = nil
- function Unequip(mouse)
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- welds[1].Parent = nil
- welds[2].Parent = nil
- falsearm1:remove()
- falsearm2:remove()
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function fire(v)
- Tool.Handle.Fire:play()
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local missile = Instance.new("Part")
- local spawnPos = vCharacter.PrimaryPart.Position
- spawnPos = spawnPos + (v * 8)
- missile.Position = spawnPos
- missile.Size = Vector3.new(1,1,1)
- missile.Velocity = v * 500
- missile.BrickColor = BrickColor.new(26)
- missile.Shape = 0
- missile.BottomSurface = 0
- missile.TopSurface = 0
- missile.Name = "Bullet"
- missile.Elasticity = 0
- missile.Reflectance = 0
- missile.Friction = .9
- missile.CanCollide = false
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,missile:getMass() * 196,0)
- force.Parent = missile
- local mesh = Instance.new("SpecialMesh")
- mesh.Scale = Vector3.new(.06,.06,.06)
- mesh.MeshType = "Sphere"
- mesh.Parent = missile
- function Blow(Hit)
- if Hit.Name == "Head" then
- Hit.Anchored= false Hit.Size = Vector3.new(2, 0.2, 1)
- Hit.BrickColor = BrickColor.new("Maroon")
- o1 = Instance.new("Sound")
- o1.Parent = Hit
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Right Arm" then
- for i=1,4 do
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5, .5, .5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- end
- Hit:Destroy()
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Left Arm" then
- for i=1,4 do
- o11 = Instance.new("Part")
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5,.5,.5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- Hit:Destroy()
- end
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Right Leg" then
- for i=1,4 do
- o11 = Instance.new("Part")
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5,.5,.5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- end
- Hit:Destroy()
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Left Arm" then
- for i=1,4 do
- o11 = Instance.new("Part")
- o11 = Instance.new("Part")
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5,.5,.5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- end
- Hit:Destroy()
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Left Leg" then
- for i=1,4 do
- o11 = Instance.new("Part")
- o11 = Instance.new("Part")
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5,.5,.5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- end
- Hit:Destroy()
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Left Arm" then
- for i=1,4 do
- o11 = Instance.new("Part")
- o11 = Instance.new("Part")
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5,.5,.5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- end
- Hit:Destroy()
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- if Hit.Name == "Torso" then
- for i=1,8 do
- o11 = Instance.new("Part")
- o11 = Instance.new("Part")
- o11.Name = "GOREPART"
- o11.Parent = workspace
- o11.BrickColor = BrickColor.new("Maroon")
- o11.Position = Hit.Position
- o11.Rotation = Vector3.new(-180, 1.29089606, 180)
- o11.FormFactor = Enum.FormFactor.Symmetric
- o11.Size = Vector3.new(.5,.5,.5)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.458824, 0, 0)
- end
- Hit:Destroy()
- o1 = Instance.new("Sound")
- o1.Parent = o11
- o1.SoundId = "rbxassetid://429400881"
- o1:Play()
- end
- end
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -100
- wait(.1)
- h.Health = h.Health -100
- wait(.1)
- end
- end
- missile.Touched:connect(onTouched)
- missile.Touched:connect(Blow)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = vPlayer
- creator_tag.Name = "creator"
- creator_tag.Parent = missile
- missile.Parent = game.Workspace
- cam = game.Workspace.CurrentCamera
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, -0.013, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.7, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(-0.45, 0.77, 0.94) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94))
- Tool.Flash.Mesh.Scale = Vector3.new(1.727, 1.7, 1.727)
- Tool.Flash.Transparency = .5
- Tool.A1.Mesh.Offset = Vector3.new(0, 0.7, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0.7, 0)
- wait(0.04)
- Choosy()
- end
- function KeyDownFunctions(key)
- if key == "r" then
- Reload()
- end
- end
- Tool.Enabled = true
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- local ammo = script.Parent.Ammo
- local maxammo = script.Parent.MaxAmmo
- firing = true
- while firing == true do
- wait()
- if reloading == false and humanoid.Health >= 1 then
- if ammo.Value >= 1 then
- ammo.Value = ammo.Value - 1
- local targetPos = humanoid.TargetPoint
- local lookAt = (targetPos - character.Head.Position).unit
- if script.Parent.Recoil.Value < 10 then
- script.Parent.Recoil.Value = script.Parent.Recoil.Value + 1
- end
- fire(lookAt)
- else
- Reload()
- break
- end
- elseif reloading == false and humanoid.Health < 1 then
- Tool:remove()
- end
- end
- Tool.Enabled = true
- end
- function nofiar(mouse)
- firing = false
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "http://www.roblox.com/asset/?id=49912389"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() nofiar(mouse) end)
- mouse.KeyDown:connect(KeyDownFunctions)
- while true do
- wait()
- end
- end
- Tool.Equipped:connect(onEquippedLocal)
- script.Parent.Activated:connect(onActivated)
- Tool.Equipped:connect(Equip)
- Tool.Unequipped:connect(Unequip)
- end,o9)
- end))
- o10 = Instance.new("LocalScript")
- o10.Name = "BackupWeld"
- o10.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end,o10)
- end))
- o11 = Instance.new("LocalScript")
- o11.Name = "GuiScript"
- o11.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- local Tool = script.Parent
- local Ammo = Tool.Ammo
- local MaxAmmo = Ammo.Value
- local vPlayer
- local Gui
- local Text
- function onChanged(value)
- if value == "Value" or value == Ammo.Value then
- if Gui ~= nil and Text ~= nil then
- if Ammo.Value >= 1 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif math.floor(Ammo.Value) == 0 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif Ammo.Value < 0 then
- for i = 0, 1, 0.03 / 2 do
- local Num = math.floor(i * MaxAmmo + 0.5)
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- end
- end
- end
- function on2Changed()
- if Gui ~= nil and Text ~= nil then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- function setUpGui()
- if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
- return
- end
- Gui = Instance.new("ScreenGui")
- Text = Instance.new("TextLabel")
- Gui.Name = "DEDisplay"
- Gui.Parent = vPlayer.PlayerGui
- Text.BackgroundColor3 = BrickColor.Black().Color
- Text.BackgroundTransparency = 1
- Text.BorderColor3 = BrickColor.White().Color
- Text.BorderSizePixel = 0
- Text.Name = "Ammo"
- Text.Parent = Gui
- Text.Position = UDim2.new(0.15, 0, 0.825, 0)
- Text.Size = UDim2.new(0, -60, 0, 64)
- Text.FontSize = "Size18"
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- Text.TextColor3 = BrickColor.White().Color
- end
- function onEquippedLocal(mouse)
- vPlayer = game.Players.LocalPlayer
- setUpGui()
- end
- function onUnequippedLocal(mouse)
- if Gui then
- Gui:remove()
- end
- Gui = nil
- Text = nil
- vPlayer = nil
- end
- Tool.Equipped:connect(onEquippedLocal)
- Tool.Unequipped:connect(onUnequippedLocal)
- Ammo.Changed:connect(onChanged)
- Tool.StoredAmmo.Changed:connect(on2Changed)
- end,o11)
- end))
- o12 = Instance.new("LocalScript")
- o12.Name = "GuiScript(backup)"
- o12.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- local Tool = script.Parent
- local Ammo = Tool.Ammo
- local MaxAmmo = Ammo.Value
- local vPlayer
- local Gui
- local Text
- function onChanged(value)
- if value == "Value" or value == Ammo.Value then
- if Gui ~= nil and Text ~= nil then
- if Ammo.Value >= 1 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif math.floor(Ammo.Value) == 0 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif Ammo.Value < 0 then
- for i = 0, 1, 0.03 / 2 do
- local Num = math.floor(i * MaxAmmo + 0.5)
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- end
- end
- end
- function on2Changed()
- if Gui ~= nil and Text ~= nil then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- function setUpGui()
- if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
- return
- end
- Gui = Instance.new("ScreenGui")
- Text = Instance.new("TextLabel")
- Gui.Name = "DEDisplay"
- Gui.Parent = vPlayer.PlayerGui
- Text.BackgroundColor3 = BrickColor.Black().Color
- Text.BackgroundTransparency = 1
- Text.BorderColor3 = BrickColor.White().Color
- Text.BorderSizePixel = 0
- Text.Name = "Ammo"
- Text.Parent = Gui
- Text.Position = UDim2.new(0.15, 0, 0.825, 0)
- Text.Size = UDim2.new(0, -60, 0, 64)
- Text.FontSize = "Size18"
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- Text.TextColor3 = BrickColor.White().Color
- end
- function onEquippedLocal(mouse)
- vPlayer = game.Players.LocalPlayer
- setUpGui()
- end
- function onUnequippedLocal(mouse)
- if Gui then
- Gui:remove()
- end
- Gui = nil
- Text = nil
- vPlayer = nil
- end
- Tool.Equipped:connect(onEquippedLocal)
- Tool.Unequipped:connect(onUnequippedLocal)
- Ammo.Changed:connect(onChanged)
- Tool.StoredAmmo.Changed:connect(on2Changed)
- end,o12)
- end))
- o13 = Instance.new("SpecialMesh")
- o13.Name = "Larm"
- o13.Parent = o1
- o13.Scale = Vector3.new(0.99000001, 0.99000001, 0.99000001)
- o13.MeshType = Enum.MeshType.FileMesh
- o14 = Instance.new("SpecialMesh")
- o14.Name = "Rarm"
- o14.Parent = o1
- o14.Scale = Vector3.new(0.99000001, 0.99000001, 0.99000001)
- o14.MeshType = Enum.MeshType.FileMesh
- o15 = Instance.new("LocalScript")
- o15.Name = "Zoom Script"
- o15.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- RPKTHing(function()
- local Tool = script.Parent
- a=false
- cam=nil
- wut = Tool.Parent
- function onEquipped(mouse2)
- mouse2.KeyDown:connect(onkeyDown)
- mouse = mouse2
- end
- function onkeyDown(key)
- if key == "q" then
- if not a then
- cam=game.Workspace.CurrentCamera:clone()
- cam.Parent=game.Workspace
- game.Workspace.CurrentCamera.CameraSubject = Tool.Zoom
- game.Workspace.CurrentCamera.CameraType=1
- Tool.Recoil.Value = 5
- Tool.ZoomedInXD.Value = true
- Tool.Parent.Humanoid.WalkSpeed = 10
- a=true
- else
- game.Workspace.CurrentCamera.CameraSubject=game.Players.LocalPlayer.Character
- game.Workspace.CurrentCamera:Remove()
- game.Workspace.CurrentCamera=cam
- Tool.ZoomedInXD.Value = false
- Tool.Recoil.Value = 10
- Tool.Parent.Humanoid.WalkSpeed = 16
- a=false
- end
- end
- end
- script.Parent.Equipped:connect(onEquipped)
- end,o15)
- end))
- o16 = Instance.new("BoolValue")
- o16.Name = "ZoomedInXD"
- o16.Parent = o1
- o17 = Instance.new("Part")
- o17.Name = "Flash"
- o17.Parent = o1
- o17.Material = Enum.Material.SmoothPlastic
- o17.BrickColor = BrickColor.new("Bright orange")
- o17.Transparency = 1
- o17.Position = Vector3.new(-113.539955, 1.41896844, 64.0666275)
- o17.Rotation = Vector3.new(90.0000076, -5.12203633e-006, 180)
- o17.Anchored = true
- o17.CFrame = CFrame.new(-113.539955, 1.41896844, 64.0666275, -1, -1.50995419e-007, -8.93963943e-008, 8.93963801e-008, 1.04308192e-007, -1, 1.50995433e-007, -1, -1.04308178e-007)
- o17.FormFactor = Enum.FormFactor.Custom
- o17.Size = Vector3.new(0.216666669, 0.516666651, 0.216666669)
- o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.Color = Color3.new(0.854902, 0.521569, 0.254902)
- o18 = Instance.new("SpecialMesh")
- o18.Parent = o17
- o18.Scale = Vector3.new(2, 1.70000005, 2)
- o18.MeshType = Enum.MeshType.Sphere
- o19 = Instance.new("Part")
- o19.Name = "Mag4"
- o19.Parent = o1
- o19.Material = Enum.Material.SmoothPlastic
- o19.BrickColor = BrickColor.new("Neon orange")
- o19.Position = Vector3.new(-113.539955, 0.229444504, 60.9571648)
- o19.Rotation = Vector3.new(118.099487, 3.31188382e-010, 180)
- o19.Anchored = true
- o19.CFrame = CFrame.new(-113.539955, 0.229444504, 60.9571648, -1, -5.07987836e-012, 5.78032761e-012, -8.24089842e-012, 0.471000105, -0.882123709, 1.93443677e-012, -0.882123709, -0.471000105)
- o19.FormFactor = Enum.FormFactor.Custom
- o19.Size = Vector3.new(0.200000003, 0.349999994, 0.333333343)
- o19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o20 = Instance.new("BlockMesh")
- o20.Parent = o19
- o20.Scale = Vector3.new(0.833333373, 1, 1)
- o21 = Instance.new("Part")
- o21.Parent = o1
- o21.Material = Enum.Material.SmoothPlastic
- o21.BrickColor = BrickColor.new("Really black")
- o21.Position = Vector3.new(-113.564957, 1.57731104, 61.0416603)
- o21.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o21.Anchored = true
- o21.CFrame = CFrame.new(-113.564957, 1.57731104, 61.0416603, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o21.FormFactor = Enum.FormFactor.Custom
- o21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o22 = Instance.new("CylinderMesh")
- o22.Parent = o21
- o22.Scale = Vector3.new(0.666666687, 0.333333343, 0.666666687)
- o23 = Instance.new("Part")
- o23.Parent = o1
- o23.Material = Enum.Material.SmoothPlastic
- o23.BrickColor = BrickColor.new("Neon orange")
- o23.Position = Vector3.new(-113.539955, 1.48563385, 61.6083183)
- o23.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o23.Anchored = true
- o23.CFrame = CFrame.new(-113.539955, 1.48563385, 61.6083183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o23.FormFactor = Enum.FormFactor.Custom
- o23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o24 = Instance.new("BlockMesh")
- o24.Parent = o23
- o24.Scale = Vector3.new(0.916666687, 0.333333343, 0.25)
- o25 = Instance.new("Part")
- o25.Parent = o1
- o25.Material = Enum.Material.SmoothPlastic
- o25.BrickColor = BrickColor.new("Really black")
- o25.Position = Vector3.new(-113.639954, 1.42504084, 59.9866371)
- o25.Rotation = Vector3.new(-79.9999847, -4.91393648e-010, 90)
- o25.Anchored = true
- o25.CFrame = CFrame.new(-113.639954, 1.42504084, 59.9866371, 7.54961107e-008, -1, -8.5764373e-012, 0.173648521, 1.31013387e-008, 0.984807789, -0.984807789, -7.43506305e-008, 0.173648506)
- o25.FormFactor = Enum.FormFactor.Custom
- o25.Size = Vector3.new(0.333333343, 0.200000003, 0.200000003)
- o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o26 = Instance.new("BlockMesh")
- o26.Parent = o25
- o26.Scale = Vector3.new(1, 0.0833333358, 0.25)
- o27 = Instance.new("Part")
- o27.Parent = o1
- o27.Material = Enum.Material.SmoothPlastic
- o27.BrickColor = BrickColor.new("Really black")
- o27.Position = Vector3.new(-113.539955, 1.54396498, 59.6333504)
- o27.Rotation = Vector3.new(90.0000153, 5.00939313e-006, 180)
- o27.Anchored = true
- o27.CFrame = CFrame.new(-113.539955, 1.54396498, 59.6333504, -1, -2.13552136e-012, 8.74304007e-008, -8.74304007e-008, 2.68221214e-007, -1, 2.11207028e-012, -1, -2.68221214e-007)
- o27.FormFactor = Enum.FormFactor.Custom
- o27.Size = Vector3.new(0.200000003, 0.316666663, 0.200000003)
- o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o28 = Instance.new("BlockMesh")
- o28.Parent = o27
- o28.Scale = Vector3.new(0.666666687, 1, 0.666666687)
- o29 = Instance.new("Part")
- o29.Parent = o1
- o29.Material = Enum.Material.SmoothPlastic
- o29.BrickColor = BrickColor.new("Really black")
- o29.Position = Vector3.new(-113.503296, 1.67397296, 63.7049255)
- o29.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o29.Anchored = true
- o29.CFrame = CFrame.new(-113.503296, 1.67397296, 63.7049255, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o29.FormFactor = Enum.FormFactor.Custom
- o29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o30 = Instance.new("BlockMesh")
- o30.Parent = o29
- o30.Scale = Vector3.new(0.0416666679, 0.333333343, 0.116666667)
- o31 = Instance.new("Part")
- o31.Name = "A1"
- o31.Parent = o1
- o31.Material = Enum.Material.SmoothPlastic
- o31.Position = Vector3.new(-113.594955, 1.53563416, 60.4333305)
- o31.Rotation = Vector3.new(90.0000534, 5.02050989e-006, -180)
- o31.Anchored = true
- o31.CFrame = CFrame.new(-113.594955, 1.53563416, 60.4333305, -1, 1.50991113e-007, 8.76244286e-008, -8.76243078e-008, 8.19564661e-007, -1, -1.50991184e-007, -1, -8.19564661e-007)
- o31.FormFactor = Enum.FormFactor.Custom
- o31.Size = Vector3.new(0.200000003, 0.483333319, 0.200000003)
- o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o32 = Instance.new("BlockMesh")
- o32.Parent = o31
- o32.Scale = Vector3.new(0.0833333358, 1, 0.583333313)
- o33 = Instance.new("Part")
- o33.Parent = o1
- o33.Material = Enum.Material.SmoothPlastic
- o33.BrickColor = BrickColor.new("Neon orange")
- o33.Position = Vector3.new(-113.539955, 1.50229883, 61.1333237)
- o33.Rotation = Vector3.new(-90, -5.40231693e-010, -180)
- o33.Anchored = true
- o33.CFrame = CFrame.new(-113.539955, 1.50229883, 61.1333237, -1, 2.13871629e-012, -9.42882144e-012, -9.42882057e-012, -1.19209389e-007, 1, 2.1387152e-012, 1, 1.19209389e-007)
- o33.FormFactor = Enum.FormFactor.Custom
- o33.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o34 = Instance.new("SpecialMesh")
- o34.Parent = o33
- o34.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o34.MeshType = Enum.MeshType.Wedge
- o35 = Instance.new("Part")
- o35.Parent = o1
- o35.Material = Enum.Material.SmoothPlastic
- o35.BrickColor = BrickColor.new("Really black")
- o35.Position = Vector3.new(-113.589958, 1.68949139, 60.6720581)
- o35.Rotation = Vector3.new(92.0000153, 5.39824214e-006, -180)
- o35.Anchored = true
- o35.CFrame = CFrame.new(-113.589958, 1.68949139, 60.6720581, -1, 1.50990815e-007, 9.42170999e-008, -8.88901752e-008, 0.0348996483, -0.999390841, -1.54186978e-007, -0.999390841, -0.0348996483)
- o35.FormFactor = Enum.FormFactor.Custom
- o35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o36 = Instance.new("BlockMesh")
- o36.Parent = o35
- o36.Scale = Vector3.new(0.333333343, 0.0833333358, 0.166666672)
- o37 = Instance.new("Part")
- o37.Parent = o1
- o37.Material = Enum.Material.SmoothPlastic
- o37.BrickColor = BrickColor.new("Really black")
- o37.Position = Vector3.new(-113.639954, 1.31208479, 59.9074783)
- o37.Rotation = Vector3.new(-79.9999847, 1.02127977e-007, 180)
- o37.Anchored = true
- o37.CFrame = CFrame.new(-113.639954, 1.31208479, 59.9074783, -1, -1.50989592e-007, 1.78246939e-009, 2.79745027e-008, -0.173648521, 0.984807789, -1.48386178e-007, 0.984807789, 0.173648506)
- o37.FormFactor = Enum.FormFactor.Custom
- o37.Size = Vector3.new(0.200000003, 0.449999988, 0.200000003)
- o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o38 = Instance.new("SpecialMesh")
- o38.Parent = o37
- o38.Scale = Vector3.new(0.0833333358, 1, 0.333333343)
- o38.MeshType = Enum.MeshType.Wedge
- o39 = Instance.new("Part")
- o39.Parent = o1
- o39.Material = Enum.Material.SmoothPlastic
- o39.BrickColor = BrickColor.new("Neon orange")
- o39.Position = Vector3.new(-113.539955, 1.2939744, 60.8916626)
- o39.Rotation = Vector3.new(-14.9999905, 9.48099853e-007, 90)
- o39.Anchored = true
- o39.CFrame = CFrame.new(-113.539955, 1.2939744, 60.8916626, -4.37199184e-008, -1, 1.65474638e-008, 0.965925932, -3.79474017e-008, 0.258818895, -0.258818895, 2.72991603e-008, 0.965925932)
- o39.FormFactor = Enum.FormFactor.Custom
- o39.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o40 = Instance.new("CylinderMesh")
- o40.Parent = o39
- o40.Scale = Vector3.new(0.666666687, 0.916666687, 0.666666687)
- o41 = Instance.new("Part")
- o41.Name = "Mag"
- o41.Parent = o1
- o41.Material = Enum.Material.SmoothPlastic
- o41.BrickColor = BrickColor.new("Neon orange")
- o41.Position = Vector3.new(-113.539955, 1.07309115, 60.3711433)
- o41.Rotation = Vector3.new(-96.9999847, -5.9200047e-006, 180)
- o41.Anchored = true
- o41.CFrame = CFrame.new(-113.539955, 1.07309115, 60.3711433, -1, -1.50992278e-007, -1.03323572e-007, -1.20954695e-007, 0.12186902, 0.99254626, -1.37274853e-007, 0.99254626, -0.12186902)
- o41.FormFactor = Enum.FormFactor.Custom
- o41.Size = Vector3.new(0.200000003, 0.333333343, 0.50999999)
- o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o42 = Instance.new("BlockMesh")
- o42.Parent = o41
- o42.Scale = Vector3.new(0.833333373, 1, 1)
- o43 = Instance.new("Part")
- o43.Name = "A2"
- o43.Parent = o1
- o43.Material = Enum.Material.SmoothPlastic
- o43.Position = Vector3.new(-113.686623, 1.50230181, 60.6583405)
- o43.Rotation = Vector3.new(90.0000076, 6.21862455e-008, -180)
- o43.Anchored = true
- o43.CFrame = CFrame.new(-113.686623, 1.50230181, 60.6583405, -1, 1.50991127e-007, 1.0853547e-009, -1.08533893e-009, 1.04308192e-007, -1, -1.50991127e-007, -1, -1.04308192e-007)
- o43.FormFactor = Enum.FormFactor.Custom
- o43.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o44 = Instance.new("BlockMesh")
- o44.Parent = o43
- o44.Scale = Vector3.new(0.833333373, 0.166666672, 0.25)
- o45 = Instance.new("Part")
- o45.Name = "Handle"
- o45.Parent = o1
- o45.Material = Enum.Material.SmoothPlastic
- o45.BrickColor = BrickColor.new("Really black")
- o45.Transparency = 1
- o45.Position = Vector3.new(-113.539955, 1.01230443, 59.8150177)
- o45.Rotation = Vector3.new(-179.999985, 1.15806685e-007, 180)
- o45.Anchored = true
- o45.CFrame = CFrame.new(-113.539955, 1.01230443, 59.8150177, -1, -1.51002368e-007, 2.02120787e-009, -1.51002368e-007, 1, 3.27825802e-007, -2.02125738e-009, 3.27825802e-007, -1)
- o45.FormFactor = Enum.FormFactor.Custom
- o45.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o46 = Instance.new("BlockMesh")
- o46.Parent = o45
- o46.Scale = Vector3.new(0.166666672, 0.75, 0.166666672)
- o47 = Instance.new("Sound")
- o47.Name = "Empty"
- o47.Parent = o45
- o47.SoundId = "rbxasset://sounds//clickfast.wav"
- o47.Volume = 1
- o48 = Instance.new("Sound")
- o48.Name = "M1"
- o48.Parent = o45
- o48.Pitch = 1
- o48.SoundId = "http://roblox.com/asset/?id=233931573"
- o48.Volume = 1
- o49 = Instance.new("Sound")
- o49.Name = "M2"
- o49.Pitch = 1.7
- o49.Parent = o45
- o49.SoundId = "http://roblox.com/asset/?id=147323220"
- o49.Volume = 1
- o50 = Instance.new("Sound")
- o50.Name = "Fire"
- o50.Parent = o45
- o50.Pitch = 1.25
- o50.Volume = 4
- o50.SoundId = "http://roblox.com/asset/?id=258193800"
- o50.PlayOnRemove = true
- o51 = Instance.new("Sound")
- o51.Name = "M3"
- o51.Parent = o45
- o51.SoundId = "http://roblox.com/asset/?id=152206337"
- o51.Volume = 1
- o51.PlayOnRemove = true
- o53 = Instance.new("Part")
- o53.Name = "Mag2"
- o53.Parent = o1
- o53.Material = Enum.Material.SmoothPlastic
- o53.BrickColor = BrickColor.new("Neon orange")
- o53.Position = Vector3.new(-113.539955, 0.701820016, 60.4757118)
- o53.Rotation = Vector3.new(-117.412865, -4.27430313e-010, 180)
- o53.Anchored = true
- o53.CFrame = CFrame.new(-113.539955, 0.701820016, 60.4757118, -1, -1.888052e-012, -7.46006642e-012, -8.24089842e-012, 0.460395187, 0.88770467, 1.93443677e-012, 0.88770467, -0.460395187)
- o53.FormFactor = Enum.FormFactor.Custom
- o53.Size = Vector3.new(0.200000003, 0.333333343, 0.400000006)
- o53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o54 = Instance.new("BlockMesh")
- o54.Parent = o53
- o54.Scale = Vector3.new(0.833333373, 1, 1)
- o55 = Instance.new("Part")
- o55.Name = "Mag3"
- o55.Parent = o1
- o55.Material = Enum.Material.SmoothPlastic
- o55.BrickColor = BrickColor.new("Neon orange")
- o55.Position = Vector3.new(-113.539955, 0.422861636, 60.6890869)
- o55.Rotation = Vector3.new(133.099686, 2.44571335e-010, 180)
- o55.Anchored = true
- o55.CFrame = CFrame.new(-113.539955, 0.422861636, 60.6890869, -1, -6.40285958e-012, 4.26857508e-012, -8.24089842e-012, 0.683264196, -0.730159819, 1.93443677e-012, -0.730159819, -0.683264196)
- o55.FormFactor = Enum.FormFactor.Custom
- o55.Size = Vector3.new(0.200000003, 0.449999988, 0.333333343)
- o55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o56 = Instance.new("BlockMesh")
- o56.Parent = o55
- o56.Scale = Vector3.new(0.833333373, 1, 1)
- o57 = Instance.new("Part")
- o57.Parent = o1
- o57.Material = Enum.Material.SmoothPlastic
- o57.BrickColor = BrickColor.new("Really black")
- o57.Position = Vector3.new(-113.539955, 1.20230353, 59.8150177)
- o57.Rotation = Vector3.new(-179.999985, 1.15806685e-007, 180)
- o57.Anchored = true
- o57.CFrame = CFrame.new(-113.539955, 1.20230353, 59.8150177, -1, -1.51002368e-007, 2.02120787e-009, -1.51002368e-007, 1, 3.27825802e-007, -2.02125738e-009, 3.27825802e-007, -1)
- o57.FormFactor = Enum.FormFactor.Custom
- o57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o58 = Instance.new("BlockMesh")
- o58.Parent = o57
- o58.Scale = Vector3.new(0.166666672, 0.75, 0.166666672)
- o59 = Instance.new("Sound")
- o59.Name = "Empty"
- o59.Parent = o57
- o59.SoundId = "rbxasset://sounds//clickfast.wav"
- o59.Volume = 1
- o60 = Instance.new("Sound")
- o60.Name = "M1"
- o60.Parent = o57
- o60.Pitch = 1
- o60.SoundId = "http://roblox.com/asset/?id=233931573"
- o60.Volume = 1
- o61 = Instance.new("Sound")
- o61.Name = "M2"
- o61.Parent = o57
- o61.Pitch = 1.7
- o61.SoundId = "http://roblox.com/asset/?id=147323220"
- o61.Volume = 1
- o62 = Instance.new("Sound")
- o62.Name = "Fire"
- o62.Parent = o57
- o62.Pitch = 1.25
- o62.SoundId = "http://roblox.com/asset/?id=258193800"
- o62.PlayOnRemove = true
- o62.Volume = 4
- o63 = Instance.new("Sound")
- o63.Name = "M3"
- o63.Parent = o57
- o63.SoundId = "http://roblox.com/asset/?id=10209881"
- o63.Volume = 1
- o63.PlayOnRemove = true
- o64 = Instance.new("Part")
- o64.Parent = o1
- o64.Material = Enum.Material.SmoothPlastic
- o64.BrickColor = BrickColor.new("Neon orange")
- o64.Position = Vector3.new(-113.539955, 1.50229979, 61.2999878)
- o64.Rotation = Vector3.new(-89.9999924, -5.01429398e-010, 1.22437713e-010)
- o64.Anchored = true
- o64.CFrame = CFrame.new(-113.539955, 1.50229979, 61.2999878, 1, -2.13694123e-012, -8.75159407e-012, 8.75159493e-012, 2.38418806e-007, 1, -2.13693885e-012, -1, 2.38418806e-007)
- o64.FormFactor = Enum.FormFactor.Custom
- o64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o65 = Instance.new("SpecialMesh")
- o65.Parent = o64
- o65.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o65.MeshType = Enum.MeshType.Wedge
- o66 = Instance.new("Part")
- o66.Parent = o1
- o66.Material = Enum.Material.SmoothPlastic
- o66.BrickColor = BrickColor.new("Neon orange")
- o66.Position = Vector3.new(-113.5373, 0.891278505, 58.2646141)
- o66.Rotation = Vector3.new(-180, -2.50457879e-006, -4.2913037e-010)
- o66.Anchored = true
- o66.CFrame = CFrame.new(-113.5373, 0.891278505, 58.2646141, 1, 7.489738e-012, -4.37131469e-008, 8.24089842e-012, -0.999991596, 4.37110295e-008, -4.3712955e-008, -4.37110295e-008, -0.999991596)
- o66.CanCollide = false
- o66.FormFactor = Enum.FormFactor.Symmetric
- o66.Size = Vector3.new(1, 1, 1)
- o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o67 = Instance.new("SpecialMesh")
- o67.Parent = o66
- o67.Scale = Vector3.new(0.192307696, 0.0384615399, 0.653846145)
- o67.MeshType = Enum.MeshType.Wedge
- o68 = Instance.new("Part")
- o68.Parent = o1
- o68.Material = Enum.Material.SmoothPlastic
- o68.BrickColor = BrickColor.new("Really black")
- o68.Position = Vector3.new(-113.539955, 1.49396372, 62.1166382)
- o68.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o68.Anchored = true
- o68.CFrame = CFrame.new(-113.539955, 1.49396372, 62.1166382, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o68.FormFactor = Enum.FormFactor.Custom
- o68.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o69 = Instance.new("BlockMesh")
- o69.Parent = o68
- o69.Scale = Vector3.new(0.333333343, 0.0833333358, 0.666666687)
- o70 = Instance.new("Part")
- o70.Parent = o1
- o70.Material = Enum.Material.SmoothPlastic
- o70.BrickColor = BrickColor.new("Neon orange")
- o70.Position = Vector3.new(-113.539955, 1.11064351, 59.6583519)
- o70.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o70.Anchored = true
- o70.CFrame = CFrame.new(-113.539955, 1.11064351, 59.6583519, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o70.FormFactor = Enum.FormFactor.Custom
- o70.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o71 = Instance.new("BlockMesh")
- o71.Parent = o70
- o71.Scale = Vector3.new(0.916666687, 0.5, 0.333333343)
- o72 = Instance.new("Part")
- o72.Parent = o1
- o72.Material = Enum.Material.SmoothPlastic
- o72.BrickColor = BrickColor.new("Neon orange")
- o72.Position = Vector3.new(-113.539955, 1.50229979, 61.5666542)
- o72.Rotation = Vector3.new(-89.9999924, -4.79929207e-010, 1.22844804e-010)
- o72.Anchored = true
- o72.CFrame = CFrame.new(-113.539955, 1.50229979, 61.5666542, 1, -2.14404623e-012, -8.37634476e-012, 8.37634562e-012, 2.23517574e-007, 1, -2.14404427e-012, -1, 2.23517588e-007)
- o72.FormFactor = Enum.FormFactor.Custom
- o72.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o73 = Instance.new("SpecialMesh")
- o73.Parent = o72
- o73.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o73.MeshType = Enum.MeshType.Wedge
- o74 = Instance.new("Part")
- o74.Parent = o1
- o74.Material = Enum.Material.SmoothPlastic
- o74.BrickColor = BrickColor.new("Really black")
- o74.Position = Vector3.new(-113.539955, 1.06898797, 59.508358)
- o74.Rotation = Vector3.new(-89.9999924, -5.20843257e-010, 1.22437671e-010)
- o74.Anchored = true
- o74.CFrame = CFrame.new(-113.539955, 1.06898797, 59.508358, 1, -2.13694058e-012, -9.0904298e-012, 9.0904298e-012, 1.63912873e-007, 1, -2.13693885e-012, -1, 1.63912887e-007)
- o74.FormFactor = Enum.FormFactor.Custom
- o74.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o75 = Instance.new("BlockMesh")
- o75.Parent = o74
- o75.Scale = Vector3.new(0.916666687, 1, 0.75)
- o76 = Instance.new("Part")
- o76.Parent = o1
- o76.Material = Enum.Material.SmoothPlastic
- o76.BrickColor = BrickColor.new("Neon orange")
- o76.Position = Vector3.new(-113.539955, 1.48563385, 61.3499832)
- o76.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o76.Anchored = true
- o76.CFrame = CFrame.new(-113.539955, 1.48563385, 61.3499832, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o76.FormFactor = Enum.FormFactor.Custom
- o76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o77 = Instance.new("BlockMesh")
- o77.Parent = o76
- o77.Scale = Vector3.new(0.916666687, 0.416666687, 0.25)
- o78 = Instance.new("Part")
- o78.Parent = o1
- o78.Material = Enum.Material.SmoothPlastic
- o78.BrickColor = BrickColor.new("Really black")
- o78.Position = Vector3.new(-113.539955, 1.09897149, 59.8350143)
- o78.Rotation = Vector3.new(-119.999992, 5.93669711e-006, -1.54809596e-010)
- o78.Anchored = true
- o78.CFrame = CFrame.new(-113.539955, 1.09897149, 59.8350143, 1, 2.7019372e-012, 1.03614909e-007, -8.97317989e-008, -0.499999911, 0.866025507, 5.18097814e-008, -0.866025507, -0.499999911)
- o78.FormFactor = Enum.FormFactor.Custom
- o78.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o79 = Instance.new("SpecialMesh")
- o79.Parent = o78
- o79.Scale = Vector3.new(0.166666672, 0.166666672, 0.416666687)
- o79.MeshType = Enum.MeshType.Wedge
- o80 = Instance.new("Part")
- o80.Parent = o1
- o80.Material = Enum.Material.SmoothPlastic
- o80.BrickColor = BrickColor.new("Neon orange")
- o80.Position = Vector3.new(-113.5373, 1.04512715, 58.2646141)
- o80.Rotation = Vector3.new(2.50447852e-006, 2.50457879e-006, 4.2913037e-010)
- o80.Anchored = true
- o80.CFrame = CFrame.new(-113.5373, 1.04512715, 58.2646141, 1, -7.489738e-012, 4.37131469e-008, 8.24089842e-012, 0.999991596, -4.37110295e-008, -4.3712955e-008, 4.37110295e-008, 0.999991596)
- o80.CanCollide = false
- o80.FormFactor = Enum.FormFactor.Symmetric
- o80.Size = Vector3.new(1, 1, 1)
- o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o81 = Instance.new("BlockMesh")
- o81.Parent = o80
- o81.Scale = Vector3.new(0.192307696, 0.269230783, 0.653846145)
- o82 = Instance.new("Part")
- o82.Parent = o1
- o82.Material = Enum.Material.SmoothPlastic
- o82.BrickColor = BrickColor.new("Neon orange")
- o82.Position = Vector3.new(-113.539955, 1.50229883, 61.3999901)
- o82.Rotation = Vector3.new(-90, -5.61757252e-010, -180)
- o82.Anchored = true
- o82.CFrame = CFrame.new(-113.539955, 1.50229883, 61.3999901, -1, 2.14582128e-012, -9.80451397e-012, -9.80451397e-012, -1.04308192e-007, 1, 2.14582041e-012, 1, 1.04308192e-007)
- o82.FormFactor = Enum.FormFactor.Custom
- o82.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o83 = Instance.new("SpecialMesh")
- o83.Parent = o82
- o83.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o83.MeshType = Enum.MeshType.Wedge
- o84 = Instance.new("Part")
- o84.Parent = o1
- o84.Material = Enum.Material.SmoothPlastic
- o84.BrickColor = BrickColor.new("Really black")
- o84.Position = Vector3.new(-113.539955, 1.6573081, 60.983326)
- o84.Rotation = Vector3.new(90.0000076, 5.29337331e-006, -180)
- o84.Anchored = true
- o84.CFrame = CFrame.new(-113.539955, 1.6573081, 60.983326, -1, 1.50991141e-007, 9.23867916e-008, -9.2386756e-008, 1.93715223e-007, -1, -1.50991141e-007, -1, -1.93715223e-007)
- o84.FormFactor = Enum.FormFactor.Custom
- o84.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o85 = Instance.new("BlockMesh")
- o85.Parent = o84
- o85.Scale = Vector3.new(0.666666687, 0.25, 0.25)
- o86 = Instance.new("Part")
- o86.Parent = o1
- o86.Material = Enum.Material.SmoothPlastic
- o86.BrickColor = BrickColor.new("Dark stone grey")
- o86.Position = Vector3.new(-113.539955, 1.61896086, 61.0416603)
- o86.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o86.Anchored = true
- o86.CFrame = CFrame.new(-113.539955, 1.61896086, 61.0416603, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o86.FormFactor = Enum.FormFactor.Custom
- o86.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o87 = Instance.new("BlockMesh")
- o87.Parent = o86
- o87.Scale = Vector3.new(0.25, 0.333333343, 0.25)
- o88 = Instance.new("Part")
- o88.Parent = o1
- o88.Material = Enum.Material.SmoothPlastic
- o88.BrickColor = BrickColor.new("Really black")
- o88.Position = Vector3.new(-113.569962, 1.69896829, 63.7049255)
- o88.Rotation = Vector3.new(-90, 24.9996357, -2.59040348e-007)
- o88.Anchored = true
- o88.CFrame = CFrame.new(-113.569962, 1.69896829, 63.7049255, 0.906310558, 4.09752721e-009, 0.422612488, -0.422612458, 1.3219902e-007, 0.906310558, -5.21553183e-008, -1, 1.21545028e-007)
- o88.FormFactor = Enum.FormFactor.Custom
- o88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o89 = Instance.new("BlockMesh")
- o89.Parent = o88
- o89.Scale = Vector3.new(0.0416666679, 0.333333343, 0.166666672)
- o90 = Instance.new("Part")
- o90.Parent = o1
- o90.Material = Enum.Material.SmoothPlastic
- o90.BrickColor = BrickColor.new("Really black")
- o90.Position = Vector3.new(-113.639954, 1.38396943, 59.6916847)
- o90.Rotation = Vector3.new(-89.9999924, -5.20461618e-010, 90)
- o90.Anchored = true
- o90.CFrame = CFrame.new(-113.639954, 1.38396943, 59.6916847, 7.54973826e-008, -1, -9.08376846e-012, 2.23517574e-007, -9.06689307e-012, 1, -1, -7.54973826e-008, 2.23517588e-007)
- o90.FormFactor = Enum.FormFactor.Custom
- o90.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o91 = Instance.new("CylinderMesh")
- o91.Parent = o90
- o91.Scale = Vector3.new(0.666666687, 0.0833333358, 0.666666687)
- o92 = Instance.new("Part")
- o92.Parent = o1
- o92.Material = Enum.Material.SmoothPlastic
- o92.BrickColor = BrickColor.new("Really black")
- o92.Position = Vector3.new(-113.48996, 1.68949139, 60.6720581)
- o92.Rotation = Vector3.new(92.0000153, 5.39824214e-006, -180)
- o92.Anchored = true
- o92.CFrame = CFrame.new(-113.48996, 1.68949139, 60.6720581, -1, 1.50990815e-007, 9.42170999e-008, -8.88901752e-008, 0.0348996483, -0.999390841, -1.54186978e-007, -0.999390841, -0.0348996483)
- o92.FormFactor = Enum.FormFactor.Custom
- o92.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o93 = Instance.new("BlockMesh")
- o93.Parent = o92
- o93.Scale = Vector3.new(0.333333343, 0.0833333358, 0.166666672)
- o94 = Instance.new("Part")
- o94.Parent = o1
- o94.Material = Enum.Material.SmoothPlastic
- o94.BrickColor = BrickColor.new("Really black")
- o94.Position = Vector3.new(-113.539955, 1.52947271, 63.6085854)
- o94.Rotation = Vector3.new(-59.9999962, -3.89844712e-010, 3.66455755e-010)
- o94.Anchored = true
- o94.CFrame = CFrame.new(-113.539955, 1.52947271, 63.6085854, 1, -6.39585954e-012, -6.8040738e-012, 9.0904298e-012, 0.500000119, 0.866025388, -2.13693885e-012, -0.866025388, 0.500000119)
- o94.FormFactor = Enum.FormFactor.Custom
- o94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o95 = Instance.new("BlockMesh")
- o95.Parent = o94
- o95.Scale = Vector3.new(0.333333343, 0.0833333358, 0.583333313)
- o96 = Instance.new("Part")
- o96.Parent = o1
- o96.Material = Enum.Material.SmoothPlastic
- o96.BrickColor = BrickColor.new("Neon orange")
- o96.Position = Vector3.new(-113.5373, 1.04512715, 58.7069168)
- o96.Rotation = Vector3.new(-180, -2.50457879e-006, -4.2913037e-010)
- o96.Anchored = true
- o96.CFrame = CFrame.new(-113.5373, 1.04512715, 58.7069168, 1, 7.489738e-012, -4.37131469e-008, 8.24089842e-012, -0.999991596, 4.37110295e-008, -4.3712955e-008, -4.37110295e-008, -0.999991596)
- o96.CanCollide = false
- o96.FormFactor = Enum.FormFactor.Symmetric
- o96.Size = Vector3.new(1, 1, 1)
- o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o97 = Instance.new("SpecialMesh")
- o97.Parent = o96
- o97.Scale = Vector3.new(0.192307696, 0.269230783, 0.230769232)
- o97.MeshType = Enum.MeshType.Wedge
- o98 = Instance.new("Part")
- o98.Parent = o1
- o98.Material = Enum.Material.SmoothPlastic
- o98.BrickColor = BrickColor.new("Neon orange")
- o98.Position = Vector3.new(-113.5373, 1.23742986, 58.3800011)
- o98.Rotation = Vector3.new(2.50447852e-006, 2.50457879e-006, 4.2913037e-010)
- o98.Anchored = true
- o98.CFrame = CFrame.new(-113.5373, 1.23742986, 58.3800011, 1, -7.489738e-012, 4.37131469e-008, 8.24089842e-012, 0.999991596, -4.37110295e-008, -4.3712955e-008, 4.37110295e-008, 0.999991596)
- o98.CanCollide = false
- o98.FormFactor = Enum.FormFactor.Symmetric
- o98.Size = Vector3.new(1, 1, 1)
- o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o99 = Instance.new("BlockMesh")
- o99.Parent = o98
- o99.Scale = Vector3.new(0.192307696, 0.115384616, 0.884615362)
- o100 = Instance.new("Part")
- o100.Parent = o1
- o100.Material = Enum.Material.SmoothPlastic
- o100.BrickColor = BrickColor.new("Dark stone grey")
- o100.Position = Vector3.new(-113.539955, 1.33564579, 59.3583641)
- o100.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o100.Anchored = true
- o100.CFrame = CFrame.new(-113.539955, 1.33564579, 59.3583641, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o100.FormFactor = Enum.FormFactor.Custom
- o100.Size = Vector3.new(0.200000003, 0.200000003, 0.216666669)
- o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o101 = Instance.new("BlockMesh")
- o101.Parent = o100
- o101.Scale = Vector3.new(0.833333373, 0.5, 1)
- o102 = Instance.new("Part")
- o102.Parent = o1
- o102.Material = Enum.Material.SmoothPlastic
- o102.BrickColor = BrickColor.new("Really black")
- o102.Position = Vector3.new(-113.539955, 1.41896677, 61.7166557)
- o102.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o102.Anchored = true
- o102.CFrame = CFrame.new(-113.539955, 1.41896677, 61.7166557, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o102.FormFactor = Enum.FormFactor.Custom
- o102.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o103 = Instance.new("CylinderMesh")
- o103.Parent = o102
- o103.Scale = Vector3.new(0.583333313, 0.25, 0.583333313)
- o104 = Instance.new("Part")
- o104.Parent = o1
- o104.Material = Enum.Material.SmoothPlastic
- o104.BrickColor = BrickColor.new("Really black")
- o104.Position = Vector3.new(-113.539955, 1.41896856, 63.2416458)
- o104.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o104.Anchored = true
- o104.CFrame = CFrame.new(-113.539955, 1.41896856, 63.2416458, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o104.FormFactor = Enum.FormFactor.Custom
- o104.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o105 = Instance.new("CylinderMesh")
- o105.Parent = o104
- o105.Scale = Vector3.new(0.5, 1, 0.5)
- o106 = Instance.new("Part")
- o106.Parent = o1
- o106.Material = Enum.Material.SmoothPlastic
- o106.BrickColor = BrickColor.new("Really black")
- o106.Position = Vector3.new(-113.539955, 1.37730253, 63.4383125)
- o106.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o106.Anchored = true
- o106.CFrame = CFrame.new(-113.539955, 1.37730253, 63.4383125, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o106.FormFactor = Enum.FormFactor.Custom
- o106.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o107 = Instance.new("BlockMesh")
- o107.Parent = o106
- o107.Scale = Vector3.new(0.166666672, 0.5, 0.333333343)
- o108 = Instance.new("Part")
- o108.Parent = o1
- o108.Material = Enum.Material.SmoothPlastic
- o108.BrickColor = BrickColor.new("Really black")
- o108.Position = Vector3.new(-113.539955, 1.18563902, 60.0650139)
- o108.Rotation = Vector3.new(-89.9999924, -5.91999378e-006, 180)
- o108.Anchored = true
- o108.CFrame = CFrame.new(-113.539955, 1.18563902, 60.0650139, -1, -1.50991156e-007, -1.0332338e-007, -1.03323345e-007, -2.23517574e-007, 1, -1.5099117e-007, 1, 2.23517574e-007)
- o108.FormFactor = Enum.FormFactor.Custom
- o108.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o109 = Instance.new("BlockMesh")
- o109.Parent = o108
- o109.Scale = Vector3.new(0.833333373, 0.5, 0.916666687)
- o110 = Instance.new("Part")
- o110.Parent = o1
- o110.Material = Enum.Material.SmoothPlastic
- o110.BrickColor = BrickColor.new("Neon orange")
- o110.Position = Vector3.new(-113.514954, 1.57730913, 61.6666527)
- o110.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o110.Anchored = true
- o110.CFrame = CFrame.new(-113.514954, 1.57730913, 61.6666527, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o110.FormFactor = Enum.FormFactor.Custom
- o110.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o111 = Instance.new("CylinderMesh")
- o111.Parent = o110
- o111.Scale = Vector3.new(0.666666687, 0.25, 0.666666687)
- o112 = Instance.new("Part")
- o112.Parent = o1
- o112.Material = Enum.Material.SmoothPlastic
- o112.BrickColor = BrickColor.new("Really black")
- o112.Position = Vector3.new(-113.539955, 1.56063223, 61.9083138)
- o112.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o112.Anchored = true
- o112.CFrame = CFrame.new(-113.539955, 1.56063223, 61.9083138, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o112.FormFactor = Enum.FormFactor.Custom
- o112.Size = Vector3.new(0.200000003, 0.433333337, 0.200000003)
- o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o113 = Instance.new("CylinderMesh")
- o113.Parent = o112
- o113.Scale = Vector3.new(0.333333343, 1, 0.333333343)
- o114 = Instance.new("Part")
- o114.Parent = o1
- o114.Material = Enum.Material.SmoothPlastic
- o114.BrickColor = BrickColor.new("Really black")
- o114.Position = Vector3.new(-113.539955, 1.20231974, 59.5666847)
- o114.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o114.Anchored = true
- o114.CFrame = CFrame.new(-113.539955, 1.20231974, 59.5666847, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o114.FormFactor = Enum.FormFactor.Custom
- o114.Size = Vector3.new(0.200000003, 0.316666663, 0.200000003)
- o114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o115 = Instance.new("BlockMesh")
- o115.Parent = o114
- o115.Scale = Vector3.new(0.833333373, 1, 0.583333313)
- o116 = Instance.new("Part")
- o116.Parent = o1
- o116.Material = Enum.Material.SmoothPlastic
- o116.BrickColor = BrickColor.new("Neon orange")
- o116.Position = Vector3.new(-113.539955, 1.43563318, 61.6666527)
- o116.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o116.Anchored = true
- o116.CFrame = CFrame.new(-113.539955, 1.43563318, 61.6666527, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o116.FormFactor = Enum.FormFactor.Custom
- o116.Size = Vector3.new(0.200000003, 0.200000003, 0.283333331)
- o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o117 = Instance.new("BlockMesh")
- o117.Parent = o116
- o117.Scale = Vector3.new(0.916666687, 0.25, 1)
- o118 = Instance.new("Part")
- o118.Parent = o1
- o118.Material = Enum.Material.SmoothPlastic
- o118.BrickColor = BrickColor.new("Really black")
- o118.Position = Vector3.new(-113.48996, 1.67825508, 60.750042)
- o118.Rotation = Vector3.new(-87.9999847, -2.80858876e-006, 90)
- o118.Anchored = true
- o118.CFrame = CFrame.new(-113.48996, 1.67825508, 60.750042, -4.37141736e-008, -1, -4.90191212e-008, 0.0348996781, -5.0514867e-008, 0.999390841, -0.999390841, 4.197679e-008, 0.0348996781)
- o118.FormFactor = Enum.FormFactor.Custom
- o118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o119 = Instance.new("CylinderMesh")
- o119.Parent = o118
- o119.Scale = Vector3.new(0.25, 0.333333343, 0.25)
- o120 = Instance.new("Part")
- o120.Parent = o1
- o120.Material = Enum.Material.SmoothPlastic
- o120.BrickColor = BrickColor.new("Neon orange")
- o120.Position = Vector3.new(-113.539955, 1.61896086, 61.3583183)
- o120.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o120.Anchored = true
- o120.CFrame = CFrame.new(-113.539955, 1.61896086, 61.3583183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o120.FormFactor = Enum.FormFactor.Custom
- o120.Size = Vector3.new(0.200000003, 0.566666663, 0.200000003)
- o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o121 = Instance.new("BlockMesh")
- o121.Parent = o120
- o121.Scale = Vector3.new(0.25, 1, 0.25)
- o122 = Instance.new("Part")
- o122.Parent = o1
- o122.Material = Enum.Material.SmoothPlastic
- o122.BrickColor = BrickColor.new("Neon orange")
- o122.Position = Vector3.new(-113.514954, 1.57731104, 61.3583183)
- o122.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o122.Anchored = true
- o122.CFrame = CFrame.new(-113.514954, 1.57731104, 61.3583183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o122.FormFactor = Enum.FormFactor.Custom
- o122.Size = Vector3.new(0.200000003, 0.566666663, 0.200000003)
- o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o123 = Instance.new("CylinderMesh")
- o123.Parent = o122
- o123.Scale = Vector3.new(0.666666687, 1, 0.666666687)
- o124 = Instance.new("Part")
- o124.Parent = o1
- o124.Material = Enum.Material.SmoothPlastic
- o124.BrickColor = BrickColor.new("Really black")
- o124.Position = Vector3.new(-113.539955, 1.51565146, 59.4416924)
- o124.Rotation = Vector3.new(112.000015, 5.29329009e-006, -180)
- o124.Anchored = true
- o124.CFrame = CFrame.new(-113.539955, 1.51565146, 59.4416924, -1, 1.50987916e-007, 9.2385342e-008, -2.90970945e-008, 0.374606788, -0.927183807, -1.74601695e-007, -0.927183807, -0.374606788)
- o124.FormFactor = Enum.FormFactor.Custom
- o124.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o125 = Instance.new("BlockMesh")
- o125.Parent = o124
- o125.Scale = Vector3.new(0.333333343, 0.333333343, 0.25)
- o126 = Instance.new("Part")
- o126.Parent = o1
- o126.Material = Enum.Material.SmoothPlastic
- o126.BrickColor = BrickColor.new("Neon orange")
- o126.Position = Vector3.new(-113.539955, 1.46897125, 61.1333237)
- o126.Rotation = Vector3.new(90.0000076, -5.00833175e-006, -1.2209328e-010)
- o126.Anchored = true
- o126.CFrame = CFrame.new(-113.539955, 1.46897125, 61.1333237, 1, 2.13092976e-012, -8.74118768e-008, -8.74118768e-008, -1.04308192e-007, -1, -2.14004747e-012, 1, -1.04308192e-007)
- o126.FormFactor = Enum.FormFactor.Custom
- o126.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o127 = Instance.new("SpecialMesh")
- o127.Parent = o126
- o127.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o127.MeshType = Enum.MeshType.Wedge
- o128 = Instance.new("Part")
- o128.Parent = o1
- o128.Material = Enum.Material.SmoothPlastic
- o128.BrickColor = BrickColor.new("Really black")
- o128.Position = Vector3.new(-113.539955, 1.34397781, 62.5949593)
- o128.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o128.Anchored = true
- o128.CFrame = CFrame.new(-113.539955, 1.34397781, 62.5949593, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o128.FormFactor = Enum.FormFactor.Custom
- o128.Size = Vector3.new(0.200000003, 1.80666661, 0.200000003)
- o128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o129 = Instance.new("CylinderMesh")
- o129.Parent = o128
- o129.Scale = Vector3.new(0.166666672, 1, 0.166666672)
- o130 = Instance.new("Part")
- o130.Parent = o1
- o130.Material = Enum.Material.SmoothPlastic
- o130.BrickColor = BrickColor.new("Neon orange")
- o130.Position = Vector3.new(-113.5373, 1.39128041, 58.5915298)
- o130.Rotation = Vector3.new(2.50447852e-006, 2.50457879e-006, 4.2913037e-010)
- o130.Anchored = true
- o130.CFrame = CFrame.new(-113.5373, 1.39128041, 58.5915298, 1, -7.489738e-012, 4.37131469e-008, 8.24089842e-012, 0.999991596, -4.37110295e-008, -4.3712955e-008, 4.37110295e-008, 0.999991596)
- o130.CanCollide = false
- o130.FormFactor = Enum.FormFactor.Symmetric
- o130.Size = Vector3.new(1, 1, 2)
- o130.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o130.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o131 = Instance.new("SpecialMesh")
- o131.Parent = o130
- o131.Scale = Vector3.new(0.192307696, 0.115384616, 0.769230783)
- o131.MeshType = Enum.MeshType.Wedge
- o132 = Instance.new("Part")
- o132.Parent = o1
- o132.Material = Enum.Material.SmoothPlastic
- o132.BrickColor = BrickColor.new("Really black")
- o132.Position = Vector3.new(-113.539955, 1.24397194, 60.1083488)
- o132.Rotation = Vector3.new(-90, -5.21097721e-010, -180)
- o132.Anchored = true
- o132.CFrame = CFrame.new(-113.539955, 1.24397194, 60.1083488, -1, 2.13516336e-012, -9.09487069e-012, -9.09487069e-012, -7.45058344e-008, 1, 2.13516271e-012, 1, 7.45058344e-008)
- o132.FormFactor = Enum.FormFactor.Custom
- o132.Size = Vector3.new(0.200000003, 1.43333328, 0.200000003)
- o132.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o133 = Instance.new("SpecialMesh")
- o133.Parent = o132
- o133.Scale = Vector3.new(0.916666687, 1, 0.333333343)
- o133.MeshType = Enum.MeshType.Wedge
- o134 = Instance.new("Part")
- o134.Parent = o1
- o134.Material = Enum.Material.SmoothPlastic
- o134.BrickColor = BrickColor.new("Neon orange")
- o134.Position = Vector3.new(-113.539955, 1.32259893, 61.0306549)
- o134.Rotation = Vector3.new(-14.9999905, 9.48099853e-007, 90)
- o134.Anchored = true
- o134.CFrame = CFrame.new(-113.539955, 1.32259893, 61.0306549, -4.37199184e-008, -1, 1.65474638e-008, 0.965925932, -3.79474017e-008, 0.258818895, -0.258818895, 2.72991603e-008, 0.965925932)
- o134.FormFactor = Enum.FormFactor.Custom
- o134.Size = Vector3.new(0.200000003, 0.200000003, 0.283333331)
- o134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o134.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o135 = Instance.new("BlockMesh")
- o135.Parent = o134
- o135.Scale = Vector3.new(0.583333313, 0.916666687, 1)
- o136 = Instance.new("Part")
- o136.Parent = o1
- o136.Material = Enum.Material.SmoothPlastic
- o136.BrickColor = BrickColor.new("Really black")
- o136.Position = Vector3.new(-113.539955, 1.46064508, 63.6715851)
- o136.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o136.Anchored = true
- o136.CFrame = CFrame.new(-113.539955, 1.46064508, 63.6715851, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o136.FormFactor = Enum.FormFactor.Custom
- o136.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o136.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o137 = Instance.new("BlockMesh")
- o137.Parent = o136
- o137.Scale = Vector3.new(0.333333343, 1, 0.25)
- o138 = Instance.new("Part")
- o138.Parent = o1
- o138.Material = Enum.Material.SmoothPlastic
- o138.BrickColor = BrickColor.new("Really black")
- o138.Position = Vector3.new(-113.556625, 1.56064665, 60.2416763)
- o138.Rotation = Vector3.new(-90, -5.00939223e-006, 180)
- o138.Anchored = true
- o138.CFrame = CFrame.new(-113.556625, 1.56064665, 60.2416763, -1, -8.74191883e-008, -8.74303865e-008, -8.74303652e-008, -1.34110536e-007, 1, -8.74191954e-008, 1, 1.34110536e-007)
- o138.FormFactor = Enum.FormFactor.Custom
- o138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o139 = Instance.new("SpecialMesh")
- o139.Parent = o138
- o139.Scale = Vector3.new(0.5, 0.166666672, 0.333333343)
- o139.MeshType = Enum.MeshType.Wedge
- o140 = Instance.new("Part")
- o140.Parent = o1
- o140.Material = Enum.Material.SmoothPlastic
- o140.BrickColor = BrickColor.new("Really black")
- o140.Position = Vector3.new(-113.539955, 1.46897125, 62.2333107)
- o140.Rotation = Vector3.new(90.0000076, -5.00833175e-006, -1.2209328e-010)
- o140.Anchored = true
- o140.CFrame = CFrame.new(-113.539955, 1.46897125, 62.2333107, 1, 2.13092976e-012, -8.74118768e-008, -8.74118768e-008, -1.04308192e-007, -1, -2.14004747e-012, 1, -1.04308192e-007)
- o140.FormFactor = Enum.FormFactor.Custom
- o140.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o141 = Instance.new("SpecialMesh")
- o141.Parent = o140
- o141.Scale = Vector3.new(0.333333343, 0.583333313, 0.25)
- o141.MeshType = Enum.MeshType.Wedge
- o142 = Instance.new("Part")
- o142.Parent = o1
- o142.Material = Enum.Material.SmoothPlastic
- o142.BrickColor = BrickColor.new("Really black")
- o142.Position = Vector3.new(-113.556625, 1.60230219, 60.4500046)
- o142.Rotation = Vector3.new(90.0000076, 5.20843257e-010, 180)
- o142.Anchored = true
- o142.CFrame = CFrame.new(-113.556625, 1.60230219, 60.4500046, -1, -2.13694058e-012, 9.0904298e-012, -9.0904298e-012, 1.63912873e-007, -1, 2.13693885e-012, -1, -1.63912887e-007)
- o142.FormFactor = Enum.FormFactor.Custom
- o142.Size = Vector3.new(0.200000003, 0.449999988, 0.200000003)
- o142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o143 = Instance.new("BlockMesh")
- o143.Parent = o142
- o143.Scale = Vector3.new(0.5, 1, 0.0833333358)
- o144 = Instance.new("Part")
- o144.Parent = o1
- o144.Material = Enum.Material.SmoothPlastic
- o144.BrickColor = BrickColor.new("Neon orange")
- o144.Position = Vector3.new(-113.5373, 1.23742986, 59.0915222)
- o144.Rotation = Vector3.new(-180, -2.50457879e-006, -4.2913037e-010)
- o144.Anchored = true
- o144.CFrame = CFrame.new(-113.5373, 1.23742986, 59.0915222, 1, 7.489738e-012, -4.37131469e-008, 8.24089842e-012, -0.999991596, 4.37110295e-008, -4.3712955e-008, -4.37110295e-008, -0.999991596)
- o144.CanCollide = false
- o144.FormFactor = Enum.FormFactor.Symmetric
- o144.Size = Vector3.new(1, 1, 1)
- o144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o145 = Instance.new("SpecialMesh")
- o145.Parent = o144
- o145.Scale = Vector3.new(0.192307696, 0.115384616, 0.538461566)
- o145.MeshType = Enum.MeshType.Wedge
- o146 = Instance.new("Part")
- o146.Parent = o1
- o146.Material = Enum.Material.SmoothPlastic
- o146.BrickColor = BrickColor.new("Neon orange")
- o146.Position = Vector3.new(-113.564957, 1.57730913, 61.6666527)
- o146.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o146.Anchored = true
- o146.CFrame = CFrame.new(-113.564957, 1.57730913, 61.6666527, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o146.FormFactor = Enum.FormFactor.Custom
- o146.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o146.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o147 = Instance.new("CylinderMesh")
- o147.Parent = o146
- o147.Scale = Vector3.new(0.666666687, 0.25, 0.666666687)
- o148 = Instance.new("Part")
- o148.Parent = o1
- o148.Material = Enum.Material.SmoothPlastic
- o148.BrickColor = BrickColor.new("Neon orange")
- o148.Position = Vector3.new(-113.539955, 1.37730265, 61.2333298)
- o148.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o148.Anchored = true
- o148.CFrame = CFrame.new(-113.539955, 1.37730265, 61.2333298, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o148.FormFactor = Enum.FormFactor.Custom
- o148.Size = Vector3.new(0.200000003, 0.816666663, 0.200000003)
- o148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o148.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o149 = Instance.new("BlockMesh")
- o149.Parent = o148
- o149.Scale = Vector3.new(0.916666687, 1, 0.833333373)
- o150 = Instance.new("Part")
- o150.Parent = o1
- o150.Material = Enum.Material.SmoothPlastic
- o150.BrickColor = BrickColor.new("Really black")
- o150.Position = Vector3.new(-113.539955, 1.52730358, 63.7299118)
- o150.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o150.Anchored = true
- o150.CFrame = CFrame.new(-113.539955, 1.52730358, 63.7299118, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o150.FormFactor = Enum.FormFactor.Custom
- o150.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o151 = Instance.new("BlockMesh")
- o151.Parent = o150
- o151.Scale = Vector3.new(0.333333343, 0.0833333358, 0.416666687)
- o152 = Instance.new("Part")
- o152.Parent = o1
- o152.Material = Enum.Material.SmoothPlastic
- o152.BrickColor = BrickColor.new("Really black")
- o152.Position = Vector3.new(-113.539955, 1.56564903, 60.8416634)
- o152.Rotation = Vector3.new(90.0000076, 5.20458232e-010, -180)
- o152.Anchored = true
- o152.CFrame = CFrame.new(-113.539955, 1.56564903, 60.8416634, -1, 1.50991141e-007, 9.08370948e-012, -9.05445944e-012, 1.93715223e-007, -1, -1.50991127e-007, -1, -1.93715238e-007)
- o152.FormFactor = Enum.FormFactor.Custom
- o152.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003)
- o152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o153 = Instance.new("BlockMesh")
- o153.Parent = o152
- o153.Scale = Vector3.new(0.666666687, 1, 0.666666687)
- o154 = Instance.new("Part")
- o154.Parent = o1
- o154.Material = Enum.Material.SmoothPlastic
- o154.BrickColor = BrickColor.new("Really black")
- o154.Position = Vector3.new(-113.539955, 1.02732003, 59.8650208)
- o154.Rotation = Vector3.new(-89.9999924, -5.91999378e-006, 180)
- o154.Anchored = true
- o154.CFrame = CFrame.new(-113.539955, 1.02732003, 59.8650208, -1, -1.50991156e-007, -1.0332338e-007, -1.03323345e-007, -2.23517574e-007, 1, -1.5099117e-007, 1, 2.23517574e-007)
- o154.FormFactor = Enum.FormFactor.Custom
- o154.Size = Vector3.new(0.200000003, 0.233333334, 0.200000003)
- o154.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o155 = Instance.new("BlockMesh")
- o155.Parent = o154
- o155.Scale = Vector3.new(0.833333373, 1, 0.166666672)
- o156 = Instance.new("Part")
- o156.Parent = o1
- o156.Material = Enum.Material.SmoothPlastic
- o156.BrickColor = BrickColor.new("Really black")
- o156.Position = Vector3.new(-113.539955, 1.54396701, 59.4333611)
- o156.Rotation = Vector3.new(90.0000153, 5.00939313e-006, 180)
- o156.Anchored = true
- o156.CFrame = CFrame.new(-113.539955, 1.54396701, 59.4333611, -1, -2.13552136e-012, 8.74304007e-008, -8.74304007e-008, 2.68221214e-007, -1, 2.11207028e-012, -1, -2.68221214e-007)
- o156.FormFactor = Enum.FormFactor.Custom
- o156.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o156.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o157 = Instance.new("SpecialMesh")
- o157.Parent = o156
- o157.Scale = Vector3.new(0.666666687, 0.416666687, 0.666666687)
- o157.MeshType = Enum.MeshType.Wedge
- o158 = Instance.new("Part")
- o158.Parent = o1
- o158.Material = Enum.Material.SmoothPlastic
- o158.BrickColor = BrickColor.new("Really black")
- o158.Position = Vector3.new(-113.539955, 1.67565107, 60.8250008)
- o158.Rotation = Vector3.new(92.0000153, 5.24563802e-006, -180)
- o158.Anchored = true
- o158.CFrame = CFrame.new(-113.539955, 1.67565107, 60.8250008, -1, 1.50990815e-007, 9.15536518e-008, -8.62283471e-008, 0.0348996483, -0.999390841, -1.54094025e-007, -0.999390841, -0.0348996483)
- o158.FormFactor = Enum.FormFactor.Custom
- o158.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003)
- o158.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o159 = Instance.new("BlockMesh")
- o159.Parent = o158
- o159.Scale = Vector3.new(0.5, 1, 0.0833333358)
- o160 = Instance.new("Part")
- o160.Parent = o1
- o160.Material = Enum.Material.SmoothPlastic
- o160.BrickColor = BrickColor.new("Really black")
- o160.Position = Vector3.new(-113.539955, 1.48563671, 60.9749908)
- o160.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o160.Anchored = true
- o160.CFrame = CFrame.new(-113.539955, 1.48563671, 60.9749908, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o160.FormFactor = Enum.FormFactor.Custom
- o160.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003)
- o160.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o160.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o161 = Instance.new("BlockMesh")
- o161.Parent = o160
- o161.Scale = Vector3.new(0.916666687, 1, 0.25)
- o162 = Instance.new("Part")
- o162.Parent = o1
- o162.Material = Enum.Material.SmoothPlastic
- o162.BrickColor = BrickColor.new("Really black")
- o162.Position = Vector3.new(-113.569962, 1.64896476, 63.7049255)
- o162.Rotation = Vector3.new(-90, -24.9996357, 2.5930288e-007)
- o162.Anchored = true
- o162.CFrame = CFrame.new(-113.569962, 1.64896476, 63.7049255, 0.906310558, -4.10167988e-009, -0.422612488, 0.422612488, 1.3219875e-007, 0.906310558, 5.21514458e-008, -1, 1.21546535e-007)
- o162.FormFactor = Enum.FormFactor.Custom
- o162.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o162.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o163 = Instance.new("BlockMesh")
- o163.Parent = o162
- o163.Scale = Vector3.new(0.0416666679, 0.333333343, 0.166666672)
- o164 = Instance.new("Part")
- o164.Parent = o1
- o164.Material = Enum.Material.SmoothPlastic
- o164.BrickColor = BrickColor.new("Really black")
- o164.Position = Vector3.new(-113.539955, 1.12770569, 59.7194443)
- o164.Rotation = Vector3.new(-20.9999943, 7.03878584e-007, 5.00940268e-006)
- o164.Anchored = true
- o164.CFrame = CFrame.new(-113.539955, 1.12770569, 59.7194443, 1, -8.74305712e-008, 1.22849988e-008, 7.72209248e-008, 0.933580458, 0.358367831, -4.28013394e-008, -0.358367831, 0.933580458)
- o164.FormFactor = Enum.FormFactor.Custom
- o164.Size = Vector3.new(0.200000003, 0.233333334, 0.200000003)
- o164.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o164.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o165 = Instance.new("BlockMesh")
- o165.Parent = o164
- o165.Scale = Vector3.new(0.833333373, 1, 0.166666672)
- o166 = Instance.new("Part")
- o166.Parent = o1
- o166.Material = Enum.Material.SmoothPlastic
- o166.BrickColor = BrickColor.new("Neon orange")
- o166.Position = Vector3.new(-113.539955, 1.46897221, 61.5666542)
- o166.Rotation = Vector3.new(90.0000153, 5.00935221e-006, 180)
- o166.Anchored = true
- o166.CFrame = CFrame.new(-113.539955, 1.46897221, 61.5666542, -1, -2.1435733e-012, 8.74296902e-008, -8.74296902e-008, 2.38418806e-007, -1, 2.12272821e-012, -1, -2.38418806e-007)
- o166.FormFactor = Enum.FormFactor.Custom
- o166.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o166.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o166.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o167 = Instance.new("SpecialMesh")
- o167.Parent = o166
- o167.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o167.MeshType = Enum.MeshType.Wedge
- o168 = Instance.new("Part")
- o168.Parent = o1
- o168.Material = Enum.Material.SmoothPlastic
- o168.BrickColor = BrickColor.new("Neon orange")
- o168.Position = Vector3.new(-113.539955, 1.46897125, 61.3999939)
- o168.Rotation = Vector3.new(90.0000076, -5.00841907e-006, -1.11534677e-010)
- o168.Anchored = true
- o168.CFrame = CFrame.new(-113.539955, 1.46897125, 61.3999939, 1, 1.94664727e-012, -8.74134045e-008, -8.74119266e-008, -1.1920865e-007, -0.999991596, -2.13294204e-012, 0.999991596, -1.1920865e-007)
- o168.FormFactor = Enum.FormFactor.Custom
- o168.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o168.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o169 = Instance.new("SpecialMesh")
- o169.Parent = o168
- o169.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o169.MeshType = Enum.MeshType.Wedge
- o170 = Instance.new("Part")
- o170.Parent = o1
- o170.Material = Enum.Material.SmoothPlastic
- o170.BrickColor = BrickColor.new("Really black")
- o170.Position = Vector3.new(-113.576622, 1.67397296, 63.7049255)
- o170.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o170.Anchored = true
- o170.CFrame = CFrame.new(-113.576622, 1.67397296, 63.7049255, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o170.FormFactor = Enum.FormFactor.Custom
- o170.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o170.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o171 = Instance.new("BlockMesh")
- o171.Parent = o170
- o171.Scale = Vector3.new(0.0416666679, 0.333333343, 0.116666667)
- o172 = Instance.new("Part")
- o172.Parent = o1
- o172.Material = Enum.Material.SmoothPlastic
- o172.BrickColor = BrickColor.new("Really black")
- o172.Position = Vector3.new(-113.581627, 1.53563416, 60.233345)
- o172.Rotation = Vector3.new(90.0000534, 5.02050989e-006, -180)
- o172.Anchored = true
- o172.CFrame = CFrame.new(-113.581627, 1.53563416, 60.233345, -1, 1.50991113e-007, 8.76244286e-008, -8.76243078e-008, 8.19564661e-007, -1, -1.50991184e-007, -1, -8.19564661e-007)
- o172.FormFactor = Enum.FormFactor.Custom
- o172.Size = Vector3.new(0.200000003, 0.883333325, 0.200000003)
- o172.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o173 = Instance.new("BlockMesh")
- o173.Parent = o172
- o173.Scale = Vector3.new(0.0833333358, 1, 0.583333313)
- o174 = Instance.new("Part")
- o174.Parent = o1
- o174.Material = Enum.Material.SmoothPlastic
- o174.BrickColor = BrickColor.new("Really black")
- o174.Position = Vector3.new(-113.539955, 1.66896427, 63.7049255)
- o174.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o174.Anchored = true
- o174.CFrame = CFrame.new(-113.539955, 1.66896427, 63.7049255, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o174.FormFactor = Enum.FormFactor.Custom
- o174.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o174.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o175 = Instance.new("BlockMesh")
- o175.Parent = o174
- o175.Scale = Vector3.new(0.0500000045, 0.166666672, 0.166666672)
- o176 = Instance.new("Part")
- o176.Parent = o1
- o176.Material = Enum.Material.SmoothPlastic
- o176.BrickColor = BrickColor.new("Really black")
- o176.Position = Vector3.new(-113.556625, 1.56897795, 60.0083504)
- o176.Rotation = Vector3.new(90.0000076, 5.29337331e-006, -180)
- o176.Anchored = true
- o176.CFrame = CFrame.new(-113.556625, 1.56897795, 60.0083504, -1, 1.50991141e-007, 9.23867916e-008, -9.2386756e-008, 1.93715223e-007, -1, -1.50991141e-007, -1, -1.93715223e-007)
- o176.FormFactor = Enum.FormFactor.Custom
- o176.Size = Vector3.new(0.200000003, 0.433333337, 0.200000003)
- o176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o177 = Instance.new("BlockMesh")
- o177.Parent = o176
- o177.Scale = Vector3.new(0.5, 1, 0.416666687)
- o178 = Instance.new("Part")
- o178.Parent = o1
- o178.Material = Enum.Material.SmoothPlastic
- o178.BrickColor = BrickColor.new("Really black")
- o178.Position = Vector3.new(-113.539955, 1.37730074, 62.1583138)
- o178.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o178.Anchored = true
- o178.CFrame = CFrame.new(-113.539955, 1.37730074, 62.1583138, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o178.FormFactor = Enum.FormFactor.Custom
- o178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o179 = Instance.new("BlockMesh")
- o179.Parent = o178
- o179.Scale = Vector3.new(0.166666672, 0.5, 0.333333343)
- o180 = Instance.new("Part")
- o180.Parent = o1
- o180.Material = Enum.Material.SmoothPlastic
- o180.BrickColor = BrickColor.new("Neon orange")
- o180.Position = Vector3.new(-113.539955, 1.32731259, 59.3583603)
- o180.Rotation = Vector3.new(-89.9999924, -5.20639698e-010, 1.22437713e-010)
- o180.Anchored = true
- o180.CFrame = CFrame.new(-113.539955, 1.32731259, 59.3583603, 1, -2.13694123e-012, -9.08687708e-012, 9.08687708e-012, 2.53319939e-007, 1, -2.13693885e-012, -1, 2.53319968e-007)
- o180.FormFactor = Enum.FormFactor.Custom
- o180.Size = Vector3.new(0.200000003, 0.200000003, 0.233333334)
- o180.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o181 = Instance.new("SpecialMesh")
- o181.Parent = o180
- o181.Scale = Vector3.new(0.916666687, 0.333333343, 1)
- o181.MeshType = Enum.MeshType.Wedge
- o182 = Instance.new("Part")
- o182.Parent = o1
- o182.Material = Enum.Material.SmoothPlastic
- o182.BrickColor = BrickColor.new("Really black")
- o182.Position = Vector3.new(-113.539955, 1.61062944, 63.7049179)
- o182.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o182.Anchored = true
- o182.CFrame = CFrame.new(-113.539955, 1.61062944, 63.7049179, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o182.FormFactor = Enum.FormFactor.Custom
- o182.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o182.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o183 = Instance.new("BlockMesh")
- o183.Parent = o182
- o183.Scale = Vector3.new(0.333333343, 0.333333343, 0.416666687)
- o184 = Instance.new("Part")
- o184.Parent = o1
- o184.Material = Enum.Material.SmoothPlastic
- o184.BrickColor = BrickColor.new("Really black")
- o184.Position = Vector3.new(-113.539955, 0.896721542, 59.4836807)
- o184.Rotation = Vector3.new(-73.9999924, -4.66918282e-010, 2.61258543e-010)
- o184.Anchored = true
- o184.CFrame = CFrame.new(-113.539955, 0.896721542, 59.4836807, 1, -4.5598217e-012, -8.14926165e-012, 9.0904298e-012, 0.275637537, 0.96126169, -2.13693885e-012, -0.96126169, 0.275637507)
- o184.FormFactor = Enum.FormFactor.Custom
- o184.Size = Vector3.new(0.200000003, 0.216666669, 0.449999988)
- o184.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o185 = Instance.new("BlockMesh")
- o185.Parent = o184
- o185.Scale = Vector3.new(0.916666687, 1, 1)
- o186 = Instance.new("Part")
- o186.Parent = o1
- o186.Material = Enum.Material.SmoothPlastic
- o186.BrickColor = BrickColor.new("Really black")
- o186.Position = Vector3.new(-113.539955, 0.956089139, 59.6394043)
- o186.Rotation = Vector3.new(-73.9999924, -5.12302313e-006, -180)
- o186.Anchored = true
- o186.CFrame = CFrame.new(-113.539955, 0.956089139, 59.6394043, -1, 8.74258674e-008, -8.94136178e-008, -1.10047722e-007, -0.275637537, 0.96126169, 5.93933862e-008, 0.96126169, 0.275637507)
- o186.FormFactor = Enum.FormFactor.Custom
- o186.Size = Vector3.new(0.200000003, 0.200000003, 0.316666663)
- o186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o187 = Instance.new("SpecialMesh")
- o187.Parent = o186
- o187.Scale = Vector3.new(0.916666687, 0.25, 1)
- o187.MeshType = Enum.MeshType.Wedge
- o188 = Instance.new("Part")
- o188.Parent = o1
- o188.Material = Enum.Material.SmoothPlastic
- o188.BrickColor = BrickColor.new("Really black")
- o188.Position = Vector3.new(-113.539955, 1.46064496, 59.3583641)
- o188.Rotation = Vector3.new(90.0000153, 5.00939313e-006, 180)
- o188.Anchored = true
- o188.CFrame = CFrame.new(-113.539955, 1.46064496, 59.3583641, -1, -2.13552136e-012, 8.74304007e-008, -8.74304007e-008, 2.68221214e-007, -1, 2.11207028e-012, -1, -2.68221214e-007)
- o188.FormFactor = Enum.FormFactor.Custom
- o188.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o189 = Instance.new("SpecialMesh")
- o189.Parent = o188
- o189.Scale = Vector3.new(0.916666687, 0.333333343, 0.166666672)
- o189.MeshType = Enum.MeshType.Wedge
- o190 = Instance.new("Part")
- o190.Parent = o1
- o190.Material = Enum.Material.SmoothPlastic
- o190.BrickColor = BrickColor.new("Neon orange")
- o190.Position = Vector3.new(-113.5373, 1.31434989, 58.6492157)
- o190.Rotation = Vector3.new(2.50447852e-006, 2.50457879e-006, 4.2913037e-010)
- o190.Anchored = true
- o190.CFrame = CFrame.new(-113.5373, 1.31434989, 58.6492157, 1, -7.489738e-012, 4.37131469e-008, 8.24089842e-012, 0.999991596, -4.37110295e-008, -4.3712955e-008, 4.37110295e-008, 0.999991596)
- o190.CanCollide = false
- o190.FormFactor = Enum.FormFactor.Symmetric
- o190.Size = Vector3.new(1, 1, 1)
- o190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o190.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o191 = Instance.new("BlockMesh")
- o191.Parent = o190
- o191.Scale = Vector3.new(0.192307696, 0.0384615399, 1.42307687)
- o192 = Instance.new("Part")
- o192.Parent = o1
- o192.Material = Enum.Material.SmoothPlastic
- o192.BrickColor = BrickColor.new("Really black")
- o192.Position = Vector3.new(-113.539955, 1.40230477, 60.75)
- o192.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o192.Anchored = true
- o192.CFrame = CFrame.new(-113.539955, 1.40230477, 60.75, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o192.FormFactor = Enum.FormFactor.Custom
- o192.Size = Vector3.new(0.200000003, 0.200000003, 0.25)
- o192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o193 = Instance.new("BlockMesh")
- o193.Parent = o192
- o193.Scale = Vector3.new(0.916666687, 0.75, 1)
- o194 = Instance.new("Part")
- o194.Parent = o1
- o194.Material = Enum.Material.SmoothPlastic
- o194.BrickColor = BrickColor.new("Neon orange")
- o194.Position = Vector3.new(-113.5373, 1.10281682, 57.8800049)
- o194.Rotation = Vector3.new(-2.50447738e-006, 2.50457879e-006, -180)
- o194.Anchored = true
- o194.CFrame = CFrame.new(-113.5373, 1.10281682, 57.8800049, -1, 7.49355959e-012, 4.37131469e-008, -8.24089842e-012, -0.999991596, 4.37110117e-008, 4.3712955e-008, 4.37110117e-008, 0.999991596)
- o194.CanCollide = false
- o194.FormFactor = Enum.FormFactor.Symmetric
- o194.Size = Vector3.new(1, 1, 1)
- o194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o195 = Instance.new("SpecialMesh")
- o195.Parent = o194
- o195.Scale = Vector3.new(0.192307696, 0.461538464, 0.115384616)
- o195.MeshType = Enum.MeshType.Wedge
- o196 = Instance.new("Part")
- o196.Parent = o1
- o196.Material = Enum.Material.SmoothPlastic
- o196.BrickColor = BrickColor.new("Really black")
- o196.Position = Vector3.new(-113.509956, 1.64896476, 63.7049255)
- o196.Rotation = Vector3.new(-90, 24.9996357, -2.59040348e-007)
- o196.Anchored = true
- o196.CFrame = CFrame.new(-113.509956, 1.64896476, 63.7049255, 0.906310558, 4.09752721e-009, 0.422612488, -0.422612458, 1.3219902e-007, 0.906310558, -5.21553183e-008, -1, 1.21545028e-007)
- o196.FormFactor = Enum.FormFactor.Custom
- o196.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o196.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o197 = Instance.new("BlockMesh")
- o197.Parent = o196
- o197.Scale = Vector3.new(0.0416666679, 0.333333343, 0.166666672)
- o198 = Instance.new("Part")
- o198.Parent = o1
- o198.Material = Enum.Material.SmoothPlastic
- o198.BrickColor = BrickColor.new("Really black")
- o198.Position = Vector3.new(-113.539955, 1.37730229, 60.0333443)
- o198.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o198.Anchored = true
- o198.CFrame = CFrame.new(-113.539955, 1.37730229, 60.0333443, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o198.FormFactor = Enum.FormFactor.Custom
- o198.Size = Vector3.new(0.200000003, 1.2833333, 0.200000003)
- o198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o199 = Instance.new("BlockMesh")
- o199.Parent = o198
- o199.Scale = Vector3.new(0.916666687, 1, 1)
- o200 = Instance.new("Part")
- o200.Parent = o1
- o200.Material = Enum.Material.SmoothPlastic
- o200.BrickColor = BrickColor.new("Really black")
- o200.Position = Vector3.new(-113.539955, 1.05897915, 60.0933495)
- o200.Rotation = Vector3.new(-87.9999847, -5.91998833e-006, 180)
- o200.Anchored = true
- o200.CFrame = CFrame.new(-113.539955, 1.05897915, 60.0933495, -1, -1.50990829e-007, -1.03323288e-007, -9.79908066e-008, -0.0348997675, 0.999390841, -1.54504804e-007, 0.999390841, 0.0348997675)
- o200.FormFactor = Enum.FormFactor.Custom
- o200.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o201 = Instance.new("BlockMesh")
- o201.Parent = o200
- o201.Scale = Vector3.new(0.666666687, 0.166666672, 0.416666687)
- o202 = Instance.new("Part")
- o202.Parent = o1
- o202.Material = Enum.Material.SmoothPlastic
- o202.BrickColor = BrickColor.new("Really black")
- o202.Position = Vector3.new(-113.589958, 1.67825508, 60.750042)
- o202.Rotation = Vector3.new(-87.9999847, -2.80858876e-006, 90)
- o202.Anchored = true
- o202.CFrame = CFrame.new(-113.589958, 1.67825508, 60.750042, -4.37141736e-008, -1, -4.90191212e-008, 0.0348996781, -5.0514867e-008, 0.999390841, -0.999390841, 4.197679e-008, 0.0348996781)
- o202.FormFactor = Enum.FormFactor.Custom
- o202.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o203 = Instance.new("CylinderMesh")
- o203.Parent = o202
- o203.Scale = Vector3.new(0.25, 0.333333343, 0.25)
- o204 = Instance.new("Part")
- o204.Parent = o1
- o204.Material = Enum.Material.SmoothPlastic
- o204.BrickColor = BrickColor.new("Neon orange")
- o204.Position = Vector3.new(-113.539955, 1.54396534, 61.3583183)
- o204.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o204.Anchored = true
- o204.CFrame = CFrame.new(-113.539955, 1.54396534, 61.3583183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o204.FormFactor = Enum.FormFactor.Custom
- o204.Size = Vector3.new(0.200000003, 0.566666663, 0.200000003)
- o204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o204.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o205 = Instance.new("BlockMesh")
- o205.Parent = o204
- o205.Scale = Vector3.new(0.916666687, 1, 0.333333343)
- o206 = Instance.new("Part")
- o206.Parent = o1
- o206.Material = Enum.Material.SmoothPlastic
- o206.BrickColor = BrickColor.new("Neon orange")
- o206.Position = Vector3.new(-113.564957, 1.57731104, 61.3583183)
- o206.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o206.Anchored = true
- o206.CFrame = CFrame.new(-113.564957, 1.57731104, 61.3583183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o206.FormFactor = Enum.FormFactor.Custom
- o206.Size = Vector3.new(0.200000003, 0.566666663, 0.200000003)
- o206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o207 = Instance.new("CylinderMesh")
- o207.Parent = o206
- o207.Scale = Vector3.new(0.666666687, 1, 0.666666687)
- o208 = Instance.new("Part")
- o208.Parent = o1
- o208.Material = Enum.Material.SmoothPlastic
- o208.BrickColor = BrickColor.new("Neon orange")
- o208.Position = Vector3.new(-113.539955, 1.54396534, 61.0416641)
- o208.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o208.Anchored = true
- o208.CFrame = CFrame.new(-113.539955, 1.54396534, 61.0416641, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o208.FormFactor = Enum.FormFactor.Custom
- o208.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o208.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o209 = Instance.new("BlockMesh")
- o209.Parent = o208
- o209.Scale = Vector3.new(0.916666687, 0.333333343, 0.333333343)
- o210 = Instance.new("Part")
- o210.Parent = o1
- o210.Material = Enum.Material.SmoothPlastic
- o210.BrickColor = BrickColor.new("Really black")
- o210.Position = Vector3.new(-113.514954, 1.57731104, 61.0416603)
- o210.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o210.Anchored = true
- o210.CFrame = CFrame.new(-113.514954, 1.57731104, 61.0416603, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o210.FormFactor = Enum.FormFactor.Custom
- o210.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o211 = Instance.new("CylinderMesh")
- o211.Parent = o210
- o211.Scale = Vector3.new(0.666666687, 0.333333343, 0.666666687)
- o212 = Instance.new("Part")
- o212.Parent = o1
- o212.Material = Enum.Material.SmoothPlastic
- o212.BrickColor = BrickColor.new("Neon orange")
- o212.Position = Vector3.new(-113.539955, 1.61895657, 61.6666527)
- o212.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o212.Anchored = true
- o212.CFrame = CFrame.new(-113.539955, 1.61895657, 61.6666527, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o212.FormFactor = Enum.FormFactor.Custom
- o212.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o213 = Instance.new("BlockMesh")
- o213.Parent = o212
- o213.Scale = Vector3.new(0.25, 0.25, 0.25)
- o214 = Instance.new("Part")
- o214.Parent = o1
- o214.Material = Enum.Material.SmoothPlastic
- o214.BrickColor = BrickColor.new("Really black")
- o214.Position = Vector3.new(-113.639954, 1.3777262, 59.9190521)
- o214.Rotation = Vector3.new(-79.9999847, -4.91393648e-010, 90)
- o214.Anchored = true
- o214.CFrame = CFrame.new(-113.639954, 1.3777262, 59.9190521, 7.54961107e-008, -1, -8.5764373e-012, 0.173648521, 1.31013387e-008, 0.984807789, -0.984807789, -7.43506305e-008, 0.173648506)
- o214.FormFactor = Enum.FormFactor.Custom
- o214.Size = Vector3.new(0.449999988, 0.200000003, 0.200000003)
- o214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o215 = Instance.new("BlockMesh")
- o215.Parent = o214
- o215.Scale = Vector3.new(1, 0.0833333358, 0.333333343)
- o216 = Instance.new("Part")
- o216.Parent = o1
- o216.Material = Enum.Material.SmoothPlastic
- o216.BrickColor = BrickColor.new("Really black")
- o216.Position = Vector3.new(-113.539955, 1.61063278, 63.6465836)
- o216.Rotation = Vector3.new(90.0000076, 5.00937449e-006, 180)
- o216.Anchored = true
- o216.CFrame = CFrame.new(-113.539955, 1.61063278, 63.6465836, -1, -8.74234445e-008, 8.7430081e-008, -8.74300881e-008, 1.93715223e-007, -1, 8.74234232e-008, -1, -1.93715252e-007)
- o216.FormFactor = Enum.FormFactor.Custom
- o216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o217 = Instance.new("SpecialMesh")
- o217.Parent = o216
- o217.Scale = Vector3.new(0.333333343, 0.25, 0.416666687)
- o217.MeshType = Enum.MeshType.Wedge
- o218 = Instance.new("Part")
- o218.Parent = o1
- o218.Material = Enum.Material.SmoothPlastic
- o218.BrickColor = BrickColor.new("Really black")
- o218.Position = Vector3.new(-113.539955, 1.49396372, 62.1833)
- o218.Rotation = Vector3.new(90.0000076, -5.00833175e-006, -1.2209328e-010)
- o218.Anchored = true
- o218.CFrame = CFrame.new(-113.539955, 1.49396372, 62.1833, 1, 2.13092976e-012, -8.74118768e-008, -8.74118768e-008, -1.04308192e-007, -1, -2.14004747e-012, 1, -1.04308192e-007)
- o218.FormFactor = Enum.FormFactor.Custom
- o218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o219 = Instance.new("SpecialMesh")
- o219.Parent = o218
- o219.Scale = Vector3.new(0.333333343, 0.583333313, 0.666666687)
- o219.MeshType = Enum.MeshType.Wedge
- o220 = Instance.new("Part")
- o220.Parent = o1
- o220.Material = Enum.Material.SmoothPlastic
- o220.BrickColor = BrickColor.new("Really black")
- o220.Position = Vector3.new(-113.48996, 1.54398501, 60.233345)
- o220.Rotation = Vector3.new(90.0000153, 5.00939313e-006, 180)
- o220.Anchored = true
- o220.CFrame = CFrame.new(-113.48996, 1.54398501, 60.233345, -1, -2.13552136e-012, 8.74304007e-008, -8.74304007e-008, 2.68221214e-007, -1, 2.11207028e-012, -1, -2.68221214e-007)
- o220.FormFactor = Enum.FormFactor.Custom
- o220.Size = Vector3.new(0.200000003, 0.883333325, 0.200000003)
- o220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o220.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o221 = Instance.new("BlockMesh")
- o221.Parent = o220
- o221.Scale = Vector3.new(0.166666672, 1, 0.666666687)
- o222 = Instance.new("Part")
- o222.Name = "Zoom"
- o222.Parent = o1
- o222.Material = Enum.Material.SmoothPlastic
- o222.BrickColor = BrickColor.new("Really black")
- o222.Transparency = 1
- o222.Position = Vector3.new(-113.539955, 1.72229445, 59.8150215)
- o222.Rotation = Vector3.new(-179.999985, 1.15806685e-007, 180)
- o222.Anchored = true
- o222.CFrame = CFrame.new(-113.539955, 1.72229445, 59.8150215, -1, -1.51002368e-007, 2.02120787e-009, -1.51002368e-007, 1, 3.27825802e-007, -2.02125738e-009, 3.27825802e-007, -1)
- o222.FormFactor = Enum.FormFactor.Custom
- o222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o223 = Instance.new("BlockMesh")
- o223.Parent = o222
- o223.Scale = Vector3.new(0.166666672, 0.75, 0.166666672)
- o224 = Instance.new("Sound")
- o224.Name = "Empty"
- o224.Parent = o222
- o224.SoundId = "rbxasset://sounds//clickfast.wav"
- o224.Volume = 1
- o225 = Instance.new("Sound")
- o225.Name = "M1"
- o225.Parent = o222
- o225.Pitch = 1
- o225.SoundId = "http://roblox.com/asset/?id=233931573"
- o225.Volume = 1
- o226 = Instance.new("Sound")
- o226.Name = "M2"
- o226.Pitch = 1.7
- o226.Parent = o222
- o226.SoundId = "0"
- o226.Volume = 1
- o227 = Instance.new("Sound")
- o227.Name = "Fire"
- o227.Parent = o222
- o227.Pitch = 1.25
- o227.SoundId = "http://roblox.com/asset/?id=258193800"
- o227.PlayOnRemove = true
- o228 = Instance.new("Sound")
- o228.Name = "M3"
- o228.Parent = o222
- o228.SoundId = "0"
- o228.Volume = 1
- o228.PlayOnRemove = true
- o229 = Instance.new("Part")
- o229.Parent = o1
- o229.Material = Enum.Material.SmoothPlastic
- o229.BrickColor = BrickColor.new("Neon orange")
- o229.Position = Vector3.new(-113.539955, 1.46897221, 61.2999878)
- o229.Rotation = Vector3.new(90.0000153, 5.00937495e-006, 180)
- o229.Anchored = true
- o229.CFrame = CFrame.new(-113.539955, 1.46897221, 61.2999878, -1, -1.94638273e-012, 8.74300881e-008, -8.74301023e-008, 2.38417329e-007, -0.999991596, 2.10141236e-012, -0.999991596, -2.38417329e-007)
- o229.FormFactor = Enum.FormFactor.Custom
- o229.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o229.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.Color = Color3.new(0.835294, 0.45098, 0.239216)
- o230 = Instance.new("SpecialMesh")
- o230.Parent = o229
- o230.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358)
- o230.MeshType = Enum.MeshType.Wedge
- o231 = Instance.new("Part")
- o231.Parent = o1
- o231.Material = Enum.Material.SmoothPlastic
- o231.BrickColor = BrickColor.new("Really black")
- o231.Position = Vector3.new(-113.539955, 1.41896868, 62.2083168)
- o231.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010)
- o231.Anchored = true
- o231.CFrame = CFrame.new(-113.539955, 1.41896868, 62.2083168, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007)
- o231.FormFactor = Enum.FormFactor.Custom
- o231.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o231.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o232 = Instance.new("CylinderMesh")
- o232.Parent = o231
- o232.Scale = Vector3.new(0.5, 1, 0.5)
- o233 = Instance.new("Part")
- o233.Parent = o1
- o233.Material = Enum.Material.SmoothPlastic
- o233.BrickColor = BrickColor.new("Really black")
- o233.Position = Vector3.new(-113.539955, 1.41896856, 62.8066254)
- o233.Rotation = Vector3.new(-89.9999924, -5.20843257e-010, 1.22437671e-010)
- o233.Anchored = true
- o233.CFrame = CFrame.new(-113.539955, 1.41896856, 62.8066254, 1, -2.13694058e-012, -9.0904298e-012, 9.0904298e-012, 1.63912873e-007, 1, -2.13693885e-012, -1, 1.63912887e-007)
- o233.FormFactor = Enum.FormFactor.Custom
- o233.Size = Vector3.new(0.200000003, 2.13000011, 0.200000003)
- o233.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o234 = Instance.new("Decal")
- o234.Parent = o233
- o234.Texture = "http://www.roblox.com/asset/?id=47760372"
- o234.Face = Enum.NormalId.Bottom
- o235 = Instance.new("CylinderMesh")
- o235.Parent = o233
- o235.Scale = Vector3.new(0.416666687, 1, 0.416666687)
- o236 = Instance.new("Part")
- o236.Parent = o1
- o236.Material = Enum.Material.SmoothPlastic
- o236.BrickColor = BrickColor.new("Really black")
- o236.Position = Vector3.new(-113.509956, 1.69896829, 63.7049255)
- o236.Rotation = Vector3.new(-90, -24.9996357, 2.5930288e-007)
- o236.Anchored = true
- o236.CFrame = CFrame.new(-113.509956, 1.69896829, 63.7049255, 0.906310558, -4.10167988e-009, -0.422612488, 0.422612488, 1.3219875e-007, 0.906310558, 5.21514458e-008, -1, 1.21546535e-007)
- o236.FormFactor = Enum.FormFactor.Custom
- o236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o237 = Instance.new("BlockMesh")
- o237.Parent = o236
- o237.Scale = Vector3.new(0.0416666679, 0.333333343, 0.166666672)
- o238 = Instance.new("Part")
- o238.Parent = o1
- o238.Material = Enum.Material.SmoothPlastic
- o238.BrickColor = BrickColor.new("Really black")
- o238.Position = Vector3.new(-113.539955, 1.07028496, 60.0163193)
- o238.Rotation = Vector3.new(-134.999985, -5.91992693e-006, 180)
- o238.Anchored = true
- o238.CFrame = CFrame.new(-113.539955, 1.07028496, 60.0163193, -1, -1.50998176e-007, -1.03322215e-007, -1.79831659e-007, 0.707106709, 0.707106948, -3.37120198e-008, 0.707106948, -0.707106709)
- o238.FormFactor = Enum.FormFactor.Custom
- o238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o239 = Instance.new("BlockMesh")
- o239.Parent = o238
- o239.Scale = Vector3.new(0.833333373, 0.666666687, 0.166666672)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- o1.Parent = game.Players.LocalPlayer.Backpack
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