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- -- Converted using Mokiros's Model to Script plugin
- -- Converted string size: 6250
- local Scripts = { function()
- a=script.Parent function b(c)if c.Parent==nil then return end local d=c.Parent:FindFirstChildOfClass("Humanoid")if d~=nil then c.Parent.Torso.Velocity=a.CFrame.lookVector*100 script.Parent.Magic.Playing=true end end a.Touched:connect(b)
- end; function()
- local a=script.Parent for f,g in pairs(a.ModuleScripts:GetChildren())do if not game.ServerStorage:FindFirstChild(g.Name)then g:Clone().Parent=game.ServerStorage end end local b=require(game.ServerStorage.ROBLOX_ZombieAI).new(a)local c=require(game.ServerStorage.ROBLOX_DestroyService)local function d(f)for h,i in pairs(f:GetChildren())do d(i)end local g if f:IsA("Part")then g=math.random(5,10)else g=11 end c:AddItem(f,g)end a.Humanoid.Died:connect(function()b.Stop()math.randomseed(tick())d(a)script.Disabled=true end)local e=os.time()math.randomseed(os.time())while true do local f=a.Humanoid:LoadAnimation(a.Animations.Arms)f:Play()wait(2)end
- end; function()
- print("Hello world!")a=script.Parent b=a.Humanoid c=a.Torso function d()print("Death")b.Parent=nil if c then local e=a:FindFirstChild("Head")if e then local l=Instance.new("Weld")l.Name="Neck"l.Part0=c l.Part1=e l.C0=CFrame.new(0,1.5,0)l.C1=CFrame.new()l.Parent=c end local f=a:FindFirstChild("Right Arm")if f then f.CFrame=c.CFrame*CFrame.new(1.5,0,0)local l=Instance.new("Glue")l.Name="RightShoulder"l.Part0=c l.Part1=f l.C0=CFrame.new(1.5,0.5,0,0,0,1,0,1,0,-1,-0,-0)l.C1=CFrame.new(-0,0.5,0,0,0,1,0,1,0,-1,-0,-0)l.Parent=c local m=Instance.new("Part")m.TopSurface=0 m.BottomSurface=0 m.formFactor="Symmetric"m.Size=Vector3.new(1,1,1)m.Transparency=1 m.CFrame=f.CFrame*CFrame.new(0,-0.5,0)m.Parent=a local n=Instance.new("Weld")n.Part0=f n.Part1=m n.C0=CFrame.new(0,-0.5,0)n.Parent=f end local g=a:FindFirstChild("Left Arm")if g then g.CFrame=c.CFrame*CFrame.new(-1.5,0,0)local l=Instance.new("Glue")l.Name="LeftShoulder"l.Part0=c l.Part1=g l.C0=CFrame.new(-1.5,0.5,0,-0,-0,-1,0,1,0,1,0,0)l.C1=CFrame.new(0,0.5,0,-0,-0,-1,0,1,0,1,0,0)l.Parent=c local m=Instance.new("Part")m.TopSurface=0 m.BottomSurface=0 m.formFactor="Symmetric"m.Size=Vector3.new(1,1,1)m.Transparency=1 m.CFrame=g.CFrame*CFrame.new(0,-0.5,0)m.Parent=a local n=Instance.new("Weld")n.Part0=g n.Part1=m n.C0=CFrame.new(0,-0.5,0)n.Parent=g end local h=a:FindFirstChild("Right Leg")if h then h.CFrame=c.CFrame*CFrame.new(0.5,-2,0)local l=Instance.new("Glue")l.Name="RightHip"l.Part0=c l.Part1=h l.C0=CFrame.new(0.5,-1,0,0,0,1,0,1,0,-1,-0,-0)l.C1=CFrame.new(0,1,0,0,0,1,0,1,0,-1,-0,-0)l.Parent=c local m=Instance.new("Part")m.TopSurface=0 m.BottomSurface=0 m.formFactor="Symmetric"m.Size=Vector3.new(1,1,1)m.Transparency=1 m.CFrame=h.CFrame*CFrame.new(0,-0.5,0)m.Parent=a local n=Instance.new("Weld")n.Part0=h n.Part1=m n.C0=CFrame.new(0,-0.5,0)n.Parent=h end local i=a:FindFirstChild("Left Leg")if i then i.CFrame=c.CFrame*CFrame.new(-0.5,-2,0)local l=Instance.new("Glue")l.Name="LeftHip"l.Part0=c l.Part1=i l.C0=CFrame.new(-0.5,-1,0,-0,-0,-1,0,1,0,1,0,0)l.C1=CFrame.new(-0,1,0,-0,-0,-1,0,1,0,1,0,0)l.Parent=c local m=Instance.new("Part")m.TopSurface=0 m.BottomSurface=0 m.formFactor="Symmetric"m.Size=Vector3.new(1,1,1)m.Transparency=1 m.CFrame=i.CFrame*CFrame.new(0,-0.5,0)m.Parent=a local n=Instance.new("Weld")n.Part0=i n.Part1=m n.C0=CFrame.new(0,-0.5,0)n.Parent=i end local j=Instance.new("Part")j.TopSurface=0 j.BottomSurface=0 j.formFactor="Symmetric"j.Size=Vector3.new(1,1,1)j.Transparency=1 j.CFrame=c.CFrame*CFrame.new(0,0.5,0)j.Parent=a local k=Instance.new("Weld")k.Part0=c k.Part1=j k.C0=CFrame.new(0,0.5,0)k.Parent=c end end b.Died:connect(d)
- end; function()
- local b=script.Parent.Zombie function a()local c=b:findFirstChild("creator")if c~=nil then if c.Value~=nil then local d=c.Value:findFirstChild("leaderstats")if d~=nil then d.Kills.Value=d.Kills.Value+1 wait(0.1)script:remove()end end end end b.Died:connect(a)
- end; function()
- local c=script.Parent:FindFirstChild("Left Arm")local d=script.Parent:FindFirstChild("Right Arm")function a(e)local f=game.Workspace:children()local g=nil local h=1000 local i=nil local j=nil local k=nil for l=1,#f do k=f[l]if(k.className=="Model")and(k~=script.Parent)then i=k:findFirstChild("Torso")j=k:findFirstChild("Humanoid")if(i~=nil)and(j~=nil)and(j.Health>0)then if(i.Position-e).magnitude<h then g=i h=(i.Position-e).magnitude end end end end return g end function b(e)local f=e.Parent:FindFirstChild("Humanoid")if f~=nil then f.Health=f.Health-5 end end c.Touched:connect(b)d.Touched:connect(b)while true do wait(0.1)local e=a(script.Parent.Torso.Position)if e~=nil then script.Parent.Zombie:MoveTo(e.Position,e)end end
- end; function()
- function a()if(math.random(1,2)==1)then local b=Instance.new("Part")b.Parent=script.Parent b.Position=Vector3.new(script.Parent.Torso.Position.x+math.random(-1,1),script.Parent.Torso.Position.y+math.random(-1,1),script.Parent.Torso.Position.z+math.random(-1,1))b.BrickColor=BrickColor.new(21)b.Transparency=0.1 b.formFactor=2 b.TopSurface=1 b.BottomSurface=1 b.Size=Vector3.new(1,0.4,1)end if(math.random(1,2)==1)then local b=Instance.new("Part")b.Parent=script.Parent b.Position=Vector3.new(script.Parent.Torso.Position.x+math.random(-1,1),script.Parent.Torso.Position.y+math.random(-1,1),script.Parent.Torso.Position.z+math.random(-1,1))b.BrickColor=BrickColor.new(21)b.Transparency=0.1 b.formFactor=2 b.TopSurface=1 b.BottomSurface=1 b.Size=Vector3.new(1,0.4,1)end if(math.random(1,2)==1)then local b=Instance.new("Part")b.Parent=script.Parent b.Position=Vector3.new(script.Parent.Torso.Position.x+math.random(-1,1),script.Parent.Torso.Position.y+math.random(-1,1),script.Parent.Torso.Position.z+math.random(-1,1))b.BrickColor=BrickColor.new(21)b.Transparency=0.1 b.formFactor=2 b.TopSurface=1 b.BottomSurface=1 b.Size=Vector3.new(1,0.4,1)end if(math.random(1,2)==1)then local b=Instance.new("Part")b.Parent=script.Parent b.Position=Vector3.new(script.Parent.Torso.Position.x+math.random(-1,1),script.Parent.Torso.Position.y+math.random(-1,1),script.Parent.Torso.Position.z+math.random(-1,1))b.BrickColor=BrickColor.new(21)b.Transparency=0.1 b.formFactor=2 b.TopSurface=1 b.BottomSurface=1 b.Size=Vector3.new(1,0.4,1)end if(math.random(1,2)==1)then local b=Instance.new("Part")b.Parent=script.Parent b.Position=Vector3.new(script.Parent.Torso.Position.x+math.random(-1,1),script.Parent.Torso.Position.y+math.random(-1,1),script.Parent.Torso.Position.z+math.random(-1,1))b.BrickColor=BrickColor.new(21)b.Transparency=0.1 b.formFactor=2 b.TopSurface=1 b.BottomSurface=1 b.Size=Vector3.new(1,0.4,1)end if(math.random(1,2)==1)then local b=Instance.new("Part")b.Parent=script.Parent b.Position=Vector3.new(script.Parent.Torso.Position.x+math.random(-1,1),script.Parent.Torso.Position.y+math.random(-1,1),script.Parent.Torso.Position.z+math.random(-1,1))b.BrickColor=BrickColor.new(21)b.Transparency=0.1 b.formFactor=2 b.TopSurface=1 b.BottomSurface=1 b.Size=Vector3.new(1,0.4,1)end if(math.random(1,2)==1)then local b=Instance.new("Part")b.Parent=script.Parent b.Position=Vector3.new(script.Parent.Torso.Position.x+math.random(-1,1),script.Parent.Torso.Position.y+math.random(-1,1),script.Parent.Torso.Position.z+math.random(-1,1))b.BrickColor=BrickColor.new(21)b.Transparency=0.1 b.formFactor=2 b.TopSurface=1 b.BottomSurface=1 b.Size=Vector3.new(1,0.4,1)end if(math.random(1,2)==1)then local b=Instance.new("Part")b.Parent=script.Parent b.Position=Vector3.new(script.Parent.Torso.Position.x+math.random(-1,1),script.Parent.Torso.Position.y+math.random(-1,1),script.Parent.Torso.Position.z+math.random(-1,1))b.BrickColor=BrickColor.new(21)b.Transparency=0.1 b.formFactor=2 b.TopSurface=1 b.BottomSurface=1 b.Size=Vector3.new(1,0.4,1)end if(math.random(1,2)==1)then local b=Instance.new("Part")b.Parent=script.Parent b.Position=Vector3.new(script.Parent.Torso.Position.x+math.random(-1,1),script.Parent.Torso.Position.y+math.random(-1,1),script.Parent.Torso.Position.z+math.random(-1,1))b.BrickColor=BrickColor.new(21)b.Transparency=0.1 b.formFactor=2 b.TopSurface=1 b.BottomSurface=1 b.Size=Vector3.new(1,0.4,1)end if(math.random(1,2)==1)then local b=Instance.new("Part")b.Parent=script.Parent b.Position=Vector3.new(script.Parent.Torso.Position.x+math.random(-1,1),script.Parent.Torso.Position.y+math.random(-1,1),script.Parent.Torso.Position.z+math.random(-1,1))b.BrickColor=BrickColor.new(21)b.Transparency=0.1 b.formFactor=2 b.TopSurface=1 b.BottomSurface=1 b.Size=Vector3.new(1,0.4,1)end end script.Parent.Zombie.Died:connect(a)
- end; function()
- a=script.Parent:clone()while true do wait(4)if script.Parent==nil then return end if script.Parent.Humanoid==nil then return end if(script.Parent.Humanoid.Health<=0)then b=a:clone()b.Parent=script.Parent.Parent b:makeJoints()script.Parent:remove()end end
- end; function()
- a=game:GetService("Debris")b=false c=false d=0 e=script.Parent.TalkScript function f(m)local n=game.Workspace:children()local o=nil local p=300+script.Parent.Humanoid.MaxHealth-script.Parent.Humanoid.Health local q=nil local r=nil local s=nil for t=1,#n do s=n[t]if(s.className=="Model")and(s~=script.Parent)then q=s:findFirstChild("Torso")r=s:findFirstChildOfClass("Humanoid")g=s:findFirstChild("Team")if(q~=nil)and(r~=nil)and(r.Health>0)and(g==nil)or(q~=nil)and(r~=nil)and(r.Health>0)and(g.Value~=script.Parent.Team.Value)then if(q.Position-m).magnitude<p then o=q p=(q.Position-m).magnitude end end end end return o end b=false function h()local m=script.Parent.Torso.Position script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth local n=math.random(1,2)if n==1 then script.Parent.Torso.Velocity=CFrame.Angles(0,math.pi/2,0)*script.Parent.Torso.CFrame.lookVector*(-100)end if n==2 then script.Parent.Torso.Velocity=CFrame.Angles(0,math.pi/2,0)*script.Parent.Torso.CFrame.lookVector*(100)end if c==false then script.Parent.Humanoid.Sit=false end if b==false then b=true if d~=28 and d~=9 then script.Parent.Torso.MissGui:Emit(1)if d==0 then wait(.5)script.Parent:MoveTo(m)script.Parent.Torso.Velocity=script.Parent.Torso.Velocity*0 game:GetService("Chat"):Chat(script.Parent.Head,"What. you think im just gonna Stand there and take it?","Red")script.Parent.Head.Voice:Play()wait(4)script.Parent.Head.Voice:Stop()wait(1)script.Parent.Torso.PushPack.Disabled=false e.Disabled=false end d=d+1 if d==1 then local o=f(script.Parent.Torso.Position)if o~=nil and c==false then for p=1,15 do i(o.Position)end end for p=1,7 do j()end for p=1,5 do for q=1,7 do if o~=nil then k=(o.Position-script.Parent.Torso.Position).unit l(k)end end wait(.1)end end j()print(d)script.Parent.Megalovania.Playing=true else if d==28 then e.Disabled=true script.Parent.Torso.Bleed.Enabled=true script.Parent.Torso.Anchored=true script.Parent.Head.SWet.Enabled=false c=true script.Parent.Humanoid.Sit=true script.Parent.Megalovania.Playing=false script.Parent.Torso.HitSound:Play()wait(1)game:GetService("Chat"):Chat(script.Parent.Head,"... ... ... so... guess that's it, huh? ... just... don't say i didn't warn you. welp. i'm going to grillby's. papyrus, do you want anything?","Red")script.Parent.Head.Voice:Play()wait(4)script.Parent.Head.Voice:Stop()script.Parent.Humanoid.Sit=false wait(1)game:GetService("Chat"):Chat(script.Parent.Head,"Papyrus, do you want anything?","Red")script.Parent.Head.Voice:Play()wait(4)script.Parent.Head.Voice:Stop()script.Parent.Humanoid.Health=0 wait()script.Parent:Destroy()else script.Parent.Torso.Anchored=true c=true game:GetService("Chat"):Chat(script.Parent.Head,"ugh... that being said... you, uh, really like swinging that thing around, huh?","Red")script.Parent.Megalovania.Playing=false e.Disabled=true e=script.Parent.TalkScript2 script.Parent.Head.Voice:Play()wait(3)script.Parent.Head.Voice:Stop()wait(1)game:GetService("Chat"):Chat(script.Parent.Head,"i know you didn't answer me before, but... somewhere in there. i can feel it. there's a glimmer of a good person inside of you. the memory of someone who once wanted to do the right thing. someone who, in another time, might have even been... a friend? c'mon, buddy. do you remember me? please, if you're listening... let's forget all of this, ok? just lay down your weapon, and... well, my job will be a lot easier.","Red")e.Disabled=true script.Parent.Head.Voice:Play()wait(3)script.Parent.Head.Voice:Stop()wait(1)script.Parent.Head.Dialog.InUse=false wait(10)script.Parent.Head.Dialog.InUse=true game:GetService("Chat"):Chat(script.Parent.Head,"welp, it was worth a shot. guess you like doing things the hard way, huh?","Red")e.Disabled=false script.Parent.Head.Voice:Play()wait(3)script.Parent.Head.Voice:Stop()wait(1)script.Parent.Torso.Anchored=false script.Parent.Megalovania.TimePosition=0 script.Parent.Megalovania.Playing=true c=false d=10 end end wait(5)script.Parent:MoveTo(m)b=false end end function i(m)local n=Instance.new("Part")n.Position=m+Vector3.new(math.random(-3,3),-1,math.random(-3,3))local o=math.random(2,3)n.Size=Vector3.new(2,o,2)n.Anchored=true n.Transparency=1 n.BrickColor=BrickColor.White()n.Shape=1 n.BottomSurface=0 n.TopSurface=0 n.Elasticity=.05 n.Friction=.7 n.Name="Bullet"local p=Instance.new("BodyForce")p.force=Vector3.new(0,n:GetMass()*196.175,0)p.Parent=n script.Mesh:Clone().Parent=n local q=script.Ground_Attack:clone()q.Disabled=false q.Parent=n a:AddItem(n,10)n.Parent=game.Workspace end function j()local m=Instance.new("Part")m.Position=script.Parent.Head.Position+Vector3.new(0,5,0)m.Size=Vector3.new(2,2,2)local n=script.Gaster_Blaster_Main:Clone()n.Parent=m m.Parent=workspace n.Disabled=false end function l(m)local n=Vector3.new(math.random()-.7,math.random()-.7,math.random()-.7).unit m=(m+(n*d*.01)).unit local o=script.Parent.Torso.Position o=o+(m*10)local p=Instance.new("Part")p.Position=o local q=math.random(2,3)p.Size=Vector3.new(1,q,1)p.Velocity=m*100 p.BrickColor=BrickColor.White()p.Shape=1 p.BottomSurface=0 p.TopSurface=0 p.Elasticity=.05 p.Friction=.7 p.Name="Bullet"local r=Instance.new("BodyForce")r.force=Vector3.new(0,p:GetMass()*196.175,0)r.Parent=p script.Mesh:Clone().Parent=p local s=script.LightScript:clone()s.Disabled=false s.Parent=p a:AddItem(p,10)p.Parent=game.Workspace end script.Parent.Humanoid.HealthChanged:connect(h)while true do wait(0.1)if d>15 then script.Parent.Head.SWet.Enabled=true end local m=f(script.Parent.Torso.Position)if m~=nil and c==false then k=(m.Position-script.Parent.Torso.Position).unit local n=math.random(1,31-d)script.Parent.Humanoid:MoveTo(m.Position,m)if n==1 or n==3 then local o=m.Parent:FindFirstChild("Stun")if o==nil then local p=script.Stun:Clone()p.Parent=m.Parent p.Disabled=false end end if(m.Position-script.Parent.Torso.Position).magnitude>150 then script.Parent:MoveTo(m.Position+Vector3.new(math.random(-70,70),math.random(0,0),math.random(-70,70)))end if n==2 or n==5 or n==4 then j()end if n>2 then for o=1,1+d do if m~=nil then k=(m.Position-script.Parent.Torso.Position).unit end l(k)wait(.1)end if d>9 then for o=1,10 do i(m.Position)end script.Parent.Torso.Magic:Play()script.Parent:MoveTo(script.Parent.Torso.Position+Vector3.new(math.random(-30-d,30+d),math.random(0,0),math.random(-30-d,30+d)))for o=1,1+d do if m~=nil then k=(m.Position-script.Parent.Torso.Position).unit end l(k)wait(.1)end j()wait(math.random(.1,1))j()end end wait()script.Parent.Torso.Magic:Play()script.Parent:MoveTo(script.Parent.Torso.Position+Vector3.new(math.random(-30,30),math.random(0,0),math.random(-30,30)))wait(5-d*.1)if(m.Position-script.Parent.Torso.Position).magnitude>150 then script.Parent:MoveTo(m.Position+Vector3.new(math.random(-70,70),math.random(0,0),math.random(-70,70)))end else d=0 script.Parent.Megalovania.Playing=false script.Parent.Megalovania.TimePosition=0 e.Disabled=true local n=workspace:FindFirstChild("Ai_Path")if n then if workspace.Ai_Path:FindFirstChild("a")~=nil then script.Parent.Humanoid.WalkToPart=workspace.Ai_Path.a end wait(2)if workspace.Ai_Path:FindFirstChild("b")~=nil then script.Parent.Humanoid.WalkToPart=workspace.Ai_Path.b end wait(2)if workspace.Ai_Path:FindFirstChild("c")~=nil then script.Parent.Humanoid.WalkToPart=workspace.Ai_Path.c end wait(2)if workspace.Ai_Path:FindFirstChild("d")~=nil then script.Parent.Humanoid.WalkToPart=workspace.Ai_Path.d end wait(2)else script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position+Vector3.new(math.random(-60,60),0,math.random(-60,60)))wait(1)end end end
- end; function()
- a=game:GetService("Debris")b=script.Parent c=script.Damage.Value function d(e)if e.Name~="Bullet"and e.Parent.Name~="Sans"then a:AddItem(b,1)local f=e.Parent:FindFirstChildOfClass("Humanoid")if f then if e.Name=="Head"then f:TakeDamage(c*2)local g=script.Effect:Clone()g.Parent=e g.Disabled=false end if e.Name~="Head"then f:TakeDamage(c)local g=script.Effect:Clone()g.Parent=e g.Disabled=false end end if f==nil then local g=e.Parent.Parent:FindFirstChild("Humanoid")if g==nil and e.Name~="Handle"then e:BreakJoints()b:Destroy()end if g then g:TakeDamage(25)end end end end b.Touched:connect(d)
- end; function()
- local a=script.Parent.Parent:FindFirstChildOfClass("Humanoid")wait(1)for b=1,5 do a:TakeDamage(1)wait(.5)end script:Destroy()
- end; function()
- a=game:GetService("Debris")b=script.Parent local e=script.Damage.Value script.Parent.CanCollide=false script.SelectionBox.Adornee=script.Parent script.Notice.Parent=script.Parent script.Parent.Notice:Play()c=false wait(.3)script.Parent.CanCollide=true script.Parent.Transparency=0 c=true script.SelectionBox:Destroy()function d(f)if c==true then if f.Name~="Bullet"and f.Parent.Name~="Sans"then a:AddItem(b,5)local g=f.Parent:FindFirstChildOfClass("Humanoid")if g then if f.Name=="Head"then g:TakeDamage(e*2)local h=script.Effect:Clone()h.Parent=f h.Disabled=false end if f.Name~="Head"then g:TakeDamage(e)local h=script.Effect:Clone()h.Parent=f h.Disabled=false end end if g==nil then local h=f.Parent.Parent:FindFirstChild("Humanoid")if h==nil then b:Destroy()end if h then h:TakeDamage(25)end end end end end script.Parent.Touched:connect(d)
- end; function()
- local a=script.Parent.Parent:FindFirstChildOfClass("Humanoid")wait(1)for b=1,5 do a:TakeDamage(1)wait(.5)end script:Destroy()
- end; function()
- local b=script.Magic local c=script.BlueSoul local d=script.Parent:FindFirstChildOfClass("Humanoid")b.Parent=script.Parent.Torso c.Parent=script.Parent.Torso c.Enabled=true b:Play()a=math.random(1,5)if a==1 then script.Parent.Torso.Velocity=Vector3.new(0,400,0)end if a==2 then script.Parent.Torso.Velocity=Vector3.new(0,400,0)end if a==3 then script.Parent.Torso.Velocity=Vector3.new(400,0,0)end if a==4 then script.Parent.Torso.Velocity=Vector3.new(-400,0,0)end if a==5 then script.Parent.Torso.Velocity=Vector3.new(0,0,400)end wait(3)if c then c:Destroy()end if b then b:Destroy()end script:Destroy()
- end; function()
- script:WaitForChild("Charge").Parent=script.Parent script:WaitForChild("Fire").Parent=script.Parent script:WaitForChild("Mesh").Parent=script.Parent script:WaitForChild("ParticleEmitter").Parent=script.Parent script:WaitForChild("BodyPosition").Parent=script.Parent script.Parent:WaitForChild("BodyPosition").Position=script.Parent.Position function a(c)local d=nil local e=1000 local f=workspace:children()for g=1,#f do if f[g].className=="Model"and f[g].Name~="Sans"then local h=f[g]:findFirstChildOfClass("Humanoid")if h~=nil then local i=f[g]:findFirstChild("Torso")if i~=nil and h.Health>1 then if(i.Position-c).magnitude<e then d=i e=(i.Position-c).magnitude end end end end end return d end function b(c)script.Parent.RotVelocity=Vector3.new(0,0,0)wait(.1)local d=Ray.new(script.Parent.CFrame.p,(c-script.Parent.CFrame.p).unit*450)local e,f=workspace:FindPartOnRay(d,script.Parent,false,true)local g=Instance.new("Part",workspace)g.BrickColor=BrickColor.White()g.FormFactor="Custom"g.Material="Neon"g.Transparency=0.25 g.Anchored=true g.Locked=true g.CanCollide=false local h=(script.Parent.CFrame.p-f).magnitude g.Size=Vector3.new(0.5,0.5,h)g.CFrame=CFrame.new(script.Parent.CFrame.p,f)*CFrame.new(0,0,-h/2)game:GetService("Debris"):AddItem(g,0.1)if e then local i=e.Parent:FindFirstChildOfClass("Humanoid")if not i then i=e.Parent.Parent:FindFirstChildOfClass("Humanoid")end if i then if i.Parent.Name~="Sans"then i:TakeDamage(15)local j=script.Effect:Clone()j.Parent=i j.Disabled=false end else if e.Name~="Handle"and e.Anchored==false then e:BreakJoints()e.Velocity=script.Parent.CFrame.lookVector*50 end end end end for c=1,5 do wait()local d=a(script.Parent.Position)if d~=nil then script.Parent.CFrame=CFrame.new(script.Parent.Position,d.Position)local e=d.Position script.Parent.Charge:Play()script.Parent.ParticleEmitter.Enabled=true wait(1.12)script.Parent.ParticleEmitter.Enabled=false script.Parent.Fire:Play()for f=1,10 do b(e)end script.Parent.Position=d.Position+Vector3.new(math.random(-120,120),math.random(5,20),math.random(-120,120))script.Parent.BodyPosition.Position=script.Parent.Position end end wait()script.Parent:Destroy()
- end; function()
- local a=script.Parent wait(1)for b=1,20 do a:TakeDamage(1)wait(.5)end script:Destroy()
- end; function()
- a=1 b={"our reports showed a massive anomaly in the timespace continuum. timelines jumping left and right, stopping and starting","until suddenly, everything ends.","heh heh heh... that's your fault isn't it?","you can't understand how this feels.","knowing that one day, without any warning... it's all going to be reset.","look. i gave up trying to go back a long time ago.","and getting to the surface doesn't really appeal anymore, either.","cause even if we do... we'll just end up right back here, without any memory of it, right?","to be blunt... it makes it kind of hard to give it my all.","or is that just a poor excuse for being lazy...? hell if i know. ","all i know is... seeing what comes next... i can't afford not to care anymore.",}c="Blue"d=15 function e(g,h)f=game:GetService("Chat"):Chat(g,h,c)script.Parent.Head.Voice:Play()wait(3)script.Parent.Head.Voice:Stop()end while wait(d)do e(script.Parent.Head,b[a])a=a+1 if a>#b then a=1 end end
- end; function()
- a=1 b={"sounds strange, but before all this i was secretly hoping we could be friends. i always thought the anomaly was doing this cause they were unhappy.","and when they got what they wanted, they would stop all this.","and maybe all they needed was... i dunno. some good food, some bad laughs, some nice friends.","but that's ridiculous, right? yeah, you're the type of person who won't EVER be happy.","you'll keep consuming timelines over and over, until... well. hey. take it from me, kid. someday... you gotta learn when to QUIT.","and that day's TODAY","cause... y'see... all this fighting is really tiring me out.","and if you keep pushing me... then i'll be forced to use my special attack.","yeah, my special attack. sound familiar? well, get ready. cause after the next move, i'm going to use it. so, if you don't want to see it, now would be a good time to die. "}c="Blue"d=15 function e(g,h)f=game:GetService("Chat"):Chat(g,h,c)script.Parent.Head.Voice:Play()wait(3)script.Parent.Head.Voice:Stop()end while wait(d)do e(script.Parent.Head,b[a])a=a+1 if a>#b then a=1 end end
- end; function()
- function a(e,f)while true do local g=e:findFirstChild(f)if g then return g end e.ChildAdded:wait()end end local b=script.Parent local c=a(b,"Head")local d=a(b,"Humanoid")d.Health=35000 while true do local e=wait(99999999)local f=d.Health if f>0 and f<d.MaxHealth then f=f+0.08*e*d.MaxHealth if f*1.05<d.MaxHealth then d.Health=f else d.Health=d.MaxHealth end end end
- end; function()
- function a(db,eb)local fb=db:findFirstChild(eb)if fb then return fb end while true do fb=db.ChildAdded:wait()if fb.Name==eb then return fb end end end local B=script.Parent local C=a(B,"Torso")local D=a(C,"Right Shoulder")local E=a(C,"Left Shoulder")local F=a(C,"Right Hip")local G=a(C,"Left Hip")local H=a(C,"Neck")local I=a(B,"Humanoid")local J="Standing"local K=""local L=nil local M=nil local N=1.0 local O={}local P={idle={{id="http://www.roblox.com/asset/?id=125750544",weight=9},{id="http://www.roblox.com/asset/?id=125750618",weight=1}},walk={{id="http://www.roblox.com/asset/?id=125749145",weight=10}},run={{id="run.xml",weight=10}},jump={{id="http://www.roblox.com/asset/?id=125750702",weight=10}},fall={{id="http://www.roblox.com/asset/?id=125750759",weight=10}},climb={{id="http://www.roblox.com/asset/?id=125750800",weight=10}},toolnone={{id="http://www.roblox.com/asset/?id=125750867",weight=10}},toolslash={{id="http://www.roblox.com/asset/?id=129967390",weight=10}},toollunge={{id="http://www.roblox.com/asset/?id=129967478",weight=10}},wave={{id="http://www.roblox.com/asset/?id=128777973",weight=10}},point={{id="http://www.roblox.com/asset/?id=128853357",weight=10}},dance={{id="http://www.roblox.com/asset/?id=130018893",weight=10},{id="http://www.roblox.com/asset/?id=132546839",weight=10},{id="http://www.roblox.com/asset/?id=132546884",weight=10}},dance2={{id="http://www.roblox.com/asset/?id=160934142",weight=10},{id="http://www.roblox.com/asset/?id=160934298",weight=10},{id="http://www.roblox.com/asset/?id=160934376",weight=10}},dance3={{id="http://www.roblox.com/asset/?id=160934458",weight=10},{id="http://www.roblox.com/asset/?id=160934530",weight=10},{id="http://www.roblox.com/asset/?id=160934593",weight=10}},laugh={{id="http://www.roblox.com/asset/?id=129423131",weight=10}},cheer={{id="http://www.roblox.com/asset/?id=129423030",weight=10}},}local Q={wave=false,point=false,dance=true,dance2=true,dance3=true,laugh=false,cheer=false}math.randomseed(tick())function b(db,eb)if(O[db]~=nil)then for gb,hb in pairs(O[db].connections)do hb:disconnect()end end O[db]={}O[db].count=0 O[db].totalWeight=0 O[db].connections={}local fb=script:FindFirstChild(db)if(fb~=nil)then table.insert(O[db].connections,fb.ChildAdded:connect(function(hb)b(db,eb)end))table.insert(O[db].connections,fb.ChildRemoved:connect(function(hb)b(db,eb)end))local gb=1 for hb,ib in pairs(fb:GetChildren())do if(ib:IsA("Animation"))then table.insert(O[db].connections,ib.Changed:connect(function(kb)b(db,eb)end))O[db][gb]={}O[db][gb].anim=ib local jb=ib:FindFirstChild("Weight")if(jb==nil)then O[db][gb].weight=1 else O[db][gb].weight=jb.Value end O[db].count=O[db].count+1 O[db].totalWeight=O[db].totalWeight+O[db][gb].weight gb=gb+1 end end end if(O[db].count<=0)then for gb,hb in pairs(eb)do O[db][gb]={}O[db][gb].anim=Instance.new("Animation")O[db][gb].anim.Name=db O[db][gb].anim.AnimationId=hb.id O[db][gb].weight=hb.weight O[db].count=O[db].count+1 O[db].totalWeight=O[db].totalWeight+hb.weight end end end function c(db)local eb=P[db.Name]if(eb~=nil)then b(db.Name,eb)end end script.ChildAdded:connect(c)script.ChildRemoved:connect(c)for db,eb in pairs(P)do b(db,eb)end local R="None"local S=0 local T=0 local U=0.3 local V=0.1 local W=0.3 local X=0.75 function d()local db=K if(Q[db]~=nil and Q[db]==false)then db="idle"end K=""if(M~=nil)then M:disconnect()end if(L~=nil)then L:Stop()L:Destroy()L=nil end return db end function e(db)if db~=N then N=db L:AdjustSpeed(N)end end function f(db)if(db=="End")then local eb=d()local fb=N g(eb,0.0,I)e(fb)end end function g(db,eb,fb)local gb=(db=="idle"and Q[K]~=nil)if(db~=K and not gb)then if(L~=nil)then L:Stop(eb)L:Destroy()end N=1.0 local hb=math.random(1,O[db].totalWeight)local ib=hb local jb=1 while(hb>O[db][jb].weight)do hb=hb-O[db][jb].weight jb=jb+1 end local kb=O[db][jb].anim L=fb:LoadAnimation(kb)L:Play(eb)K=db if(M~=nil)then M:disconnect()end M=L.KeyframeReached:connect(f)end end local Y=""local Z=nil local ab=nil function h(db)if(db=="End")then local eb=i()j(eb,0.0,I)end end function j(db,eb,fb)if(db~=Y)then if(Z~=nil)then Z:Stop()Z:Destroy()eb=0 end local gb=math.random(1,O[db].totalWeight)local hb=gb local ib=1 while(gb>O[db][ib].weight)do gb=gb-O[db][ib].weight ib=ib+1 end local jb=O[db][ib].anim Z=fb:LoadAnimation(jb)Z:Play(eb)Y=db ab=Z.KeyframeReached:connect(h)end end function i()local db=Y if(ab~=nil)then ab:disconnect()end Y=""if(Z~=nil)then Z:Stop()Z:Destroy()Z=nil end return db end function k(db)if db>0.01 then g("walk",0.1,I)J="Running"else g("idle",0.1,I)J="Standing"end end function l()J="Dead"end function m()g("jump",0.1,I)T=U J="Jumping"end function n(db)g("climb",0.1,I)e(db/12.0)J="Climbing"end function o()J="GettingUp"end function p()if(T<=0)then g("fall",W,I)end J="FreeFall"end function q()J="FallingDown"end function r()J="Seated"end function s()J="PlatformStanding"end function t(db)if db>0 then J="Running"else J="Standing"end end function u()for db,eb in ipairs(B:GetChildren())do if eb.className=="Tool"then return eb end end return nil end function v(db)for eb,fb in ipairs(db:GetChildren())do if fb.Name=="toolanim"and fb.className=="StringValue"then return fb end end return nil end function w()if(R=="None")then j("toolnone",V,I)return end if(R=="Slash")then j("toolslash",0,I)return end if(R=="Lunge")then j("toollunge",0,I)return end end function x()D.MaxVelocity=0.15 E.MaxVelocity=0.15 D:SetDesiredAngle(3.14/2)E:SetDesiredAngle(-3.14/2)F:SetDesiredAngle(3.14/2)G:SetDesiredAngle(-3.14/2)end local bb=0 function y(db)local eb=1 local fb=1 local gb=db-bb bb=db local hb=0 local ib=false if(T>0)then T=T-gb end if(J=="FreeFall"and T<=0)then g("fall",W,I)elseif(J=="Seated")then d()x()return elseif(J=="Running")then g("walk",0.1,I)elseif(J=="Dead"or J=="GettingUp"or J=="FallingDown"or J=="Seated"or J=="PlatformStanding")then eb=0.1 fb=1 ib=true end if(ib)then z=eb*math.sin(db*fb)D:SetDesiredAngle(z+hb)E:SetDesiredAngle(z-hb)F:SetDesiredAngle(-z)G:SetDesiredAngle(-z)end local jb=u()if jb then A=v(jb)if A then R=A.Value A.Parent=nil S=db+.3 end if db>S then S=0 R="None"end w()else i()R="None"S=0 end end I.Died:connect(l)I.Running:connect(k)I.Jumping:connect(m)I.Climbing:connect(n)I.GettingUp:connect(o)I.FreeFalling:connect(p)I.FallingDown:connect(q)I.Seated:connect(r)I.PlatformStanding:connect(s)I.Swimming:connect(t)local cb=game:service("RunService")g("idle",0.1,I)J="Standing"while B.Parent~=nil do local db,eb=wait(0.1)y(eb)end
- end;}local ActualScripts = {}
- function s(var)
- local func = table.remove(Scripts,1)
- setfenv(func,setmetatable({script=var},{
- __index = getfenv(func),
- }))
- table.insert(ActualScripts,coroutine.wrap(func))
- end
- local Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
- local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
- function(t,f)
- for a,b in pairs(t) do
- f(a,b)
- end
- end
- local Types = {
- Color3 = Color3.new,
- Vector3 = Vector3.new,
- Vector2 = Vector2.new,
- UDim = UDim.new,
- UDim2 = UDim2.new,
- CFrame = CFrame.new,
- Rect = Rect.new,
- NumberRange = NumberRange.new,
- NumberSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
- until #a==0
- return NumberSequence.new(t)
- end,
- ColorSequence = function(...)
- local a = {...}
- local t = {}
- repeat
- t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
- until #a==0
- return ColorSequence.new(t)
- end,
- number = tonumber,
- boolean = function(a)
- return a=="1"
- end
- }
- split = function(str,sep)
- if not str then return end
- local fields = {}
- local ConcatNext = false
- str:gsub(("([^%s]+)"):format(sep),function(c)
- if ConcatNext == true then
- fields[#fields] = fields[#fields]..sep..c
- ConcatNext = false
- else
- fields[#fields+1] = c
- end
- if c:sub(#c)=="\\" then
- c = fields[#fields]
- fields[#fields] = c:sub(1,#c-1)
- ConcatNext = true
- end
- end)
- return fields
- end
- RemoveAndSplit = function(t)
- return split(table_remove(t,1),comma)
- end
- t = split(str,";")
- props = RemoveAndSplit(t)
- classes = RemoveAndSplit(t)
- values = split(table_remove(t,1),'|')
- ICList = RemoveAndSplit(t)
- InstanceList = {}
- Model = inst"Model"
- CurPar = Model
- table_foreach(t,function(ct,c)
- if c=="n" or c=="p" then
- CurPar = c=="n" and LastIns or CurPar[parnt]
- else
- ct = split(c,"|")
- local class = classes[tonum(table_remove(ct,1))]
- if class=="UnionOperation" then
- LastIns = {Locked="true",Anchored="true",UsePartColor="true"}
- else
- LastIns = inst(class)
- if LastIns:IsA"Script" then
- s(LastIns)
- end
- end
- local function SetProperty(LastIns,p,str,s)
- s = Types[typeof(LastIns[p])]
- LastIns[p] = s and s(unpack(split(str,comma))) or str
- end
- local UnionData
- table_foreach(ct,function(s,p,a,str)
- a = p:find":"
- p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
- if p=="UnionData" then
- UnionData = split(str," ")
- return
- end
- if class=="UnionOperation" then
- LastIns[p] = str
- return
- end
- SetProperty(LastIns,p,str)
- end)
- if UnionData then
- local LI_Data = LastIns
- LastIns = DecodeUnion(UnionData)
- table_foreach(LI_Data,function(p,str)
- SetProperty(LastIns,p,str)
- end)
- end
- table.insert(InstanceList,LastIns)
- LastIns[parnt] = CurPar
- end
- end)
- table_remove(ICList,1)
- table_foreach(ICList,function(a,b)
- b = split(b,">")
- InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
- end)
- return Model:GetChildren()
- end
- local Objects = Decode('Name,Color,Material,Transparency,Position,Orientation,Velocity,Size,BottomSurface,TopSurface,MaxVelocity,C0,C1,Part0,Part1,Force,Texture,Speed,Lifetime,Rate,SoundId,Volume,PlaybackSpeed,PlayOnRemove,L'
- ..'ightInfluence,Acceleration,Enabled,ZOffset,EmissionDirection,CanCollide,Scale,Looped,Angle,Range,Brightness,Shadows,Health,MaxHealth,WalkSpeed,MeshId,BodyPart,Value,AnimationId,HeadColor3,LeftArmColor'
- ..'3,RightArmColor3,LeftLegColor3,RightLegColor3,TorsoColor3,AttachmentPoint,AttachmentPos,TextureId,MeshType,PantsTemplate,ShirtTemplate,AlwaysOnTop,BackgroundColor3,BackgroundTransparency,Image,Offset,'
- ..'VertexColor,LockedToPart,MaxForce;Part,Model,Motor6D,BodyForce,ParticleEmitter,Sound,Script,SpecialMesh,Decal,PitchShiftSoundEffect,SpotLight,Weld,Humanoid,CharacterMesh,Configuration,IntValue,BoolVal'
- ..'ue,Animation,BodyColors,Hat,Pants,Shirt,NumberValue,SelectionBox,BillboardGui,ImageLabel,BodyPosition,BrickColorValue,StringValue;Part|W.D.Gaster|HumanoidRootPart|0.152,0.274,0.176|528|1|-12.825,4,-68'
- ..'.462|0,-178.26,0|-6.312,-0.001,7.754|2,2,1|0|Root Hip|0.1|0,0,0,-1,0,0,0,0,1,0,1,-0|Torso|0.972,0.972,0.972|272|Left Hip|-1,-1,0,-0.001,0,-1,0,0.999,0,1,0,-0.001|-0.5,1,0,-0.001,0,-1,0,0.999,0,1,0,-0.'
- ..'001|Right Hip|1,-1,0,-0.001,0,1,-0,0.999,0,-1,0,-0.001|0.5,1,0,-0.001,0,1,0,0.999,0,-1,0,-0.001|Left Shoulder|-1,0.5,0,-0.001,0,-1,0,0.999,0,1,0,-0.001|0.5,0.5,0,-0.001,0,-1,0,0.999,0,1,0,-0.001|Right'
- ..' Shoulder|1,0.5,0,-0.001,0,1,-0,0.999,0,-1,0,-0.001|-0.5,0.5,0,-0.001,0,1,0,0.999,0,-1,0,-0.001|Neck|0,1,0,-1,0,0,0,0,1,0,1,-0|0,-0.5,0,-1,0,0,0,0,1,0,1,-0|RepulsionForce|0,0,0|0,0.5,0,1,0.5,0|0,0.25,'
- ..'0,1,0.25,0|rbxassetid://501546562|2.5,2.5|0.1,0.1|250|HitSound|rbxassetid://388826051|5|Magic|0.949|rbxassetid://446961725|rbxassetid://427025525|10|MissGui|rbxassetid://893928449|0,-3,0|5,5|0|PushPac'
- ..'k|Bleed|0,1,0,0,1,1,0,0|0,0.1,0,1,0.1,0|3,3|0,-12,0|5|50|Left Leg|-12.325,2,-68.477|-6.312,-0.001,7.778|1,2,1|Right Leg|-13.325,2,-68.447|-6.313,-0.001,7.731|Left Arm|-11.326,4,-68.508|-6.31,-0.001,7.'
- ..'825|Right Arm|-14.324,4,-68.417|-6.314,-0.001,7.683|Head|-12.825,5.5,-68.462|2,1,1|1.25,1.25,1.25|http://www.roblox.com/asset/?id=382064532|SWet|Voice|rbxassetid://615716445|2|180|60|HeadWeld|0,0.5,0,'
- ..'1,0,0,0,1,0,0,0,1|0,3.5,-0.53,1,0,0,0,1,0,0,0,1|997|Roblox 2.0 Right Arm|27111864|3|Roblox 2.0 Left Leg|27111857|4|Configurations|Damage|30|Debug|FieldOfView|AggroRange|200|Animations|Attack|rbxasseti'
- ..'d://699606365|Arms|rbxassetid://699603041|Roblox 2.0 torso|27111894|1|Roblox 2.0 Right Leg|27111882|White Cape|0,3.5,-0.53|Handle|-12.841,2.5,-68.992|-6.287,-0.001,7.754|3,5,2|1.5,-3.401,1.7|http://ww'
- ..'w.roblox.com/asset/?id=63717022|http://www.roblox.com/asset/?id=266994844|Pants|http://www.roblox.com/asset/?id=380670039|Shirt|http://www.roblox.com/asset/?id=415270465|Roblox 2.0 Left Arm|27111419|2'
- ..'|Ragdoll|KO|Zombie|Respawn|Gaster_Main|LightScript|Effect|0.019,0.019,0.019|rbxassetid://465130937|Ground_Attack|Notice|rbxassetid://401680588|Stun|BlueSoul|1,0,1,0|HitText|-1,0,-1,0|3,0,3,0|1,1,1|rbx'
- ..'assetid://338425795|Gaster_Blaster_Main|0,1,0|2,2,2|1000000,10000,10000|http://www.roblox.com/asset/?id=14028428|0,0|1,1|400000,400000,400000|Fire|rbxassetid://340722848|Charge|rbxassetid://422747271|'
- ..'TalkScript|TalkScript2|Health (TO MAKE HEALTH ABOVE 100)|EnemySettings|MWalkspeed|17|MHealth|35000|FollowDistance|999999999|Team|Animate|climb|ClimbAnim|http://www.roblox.com/asset/?id=125750800|fall|'
- ..'FallAnim|http://www.roblox.com/asset/?id=125750759|idle|Animation1|http://www.roblox.com/asset/?id=125750544|Weight|9|Animation2|http://www.roblox.com/asset/?id=125750618|jump|JumpAnim|http://www.robl'
- ..'ox.com/asset/?id=125750702|run|RunAnim|http://www.roblox.com/asset/?id=125749145|toolnone|ToolNoneAnim|http://www.roblox.com/asset/?id=125750867|walk|WalkAnim|Music|rbxassetid://186851986|2.5;0,3>14>2'
- ..',3>15>4,5>14>4,5>15>18,6>14>4,6>15>20,7>14>4,7>15>22,8>14>4,8>15>24,9>14>4,9>15>26,34>14>26,34>15>51;2|1:2;n;1|1:3|2:4|3:5|4:6|5:7|6:8|7:9|8:10|9:11|10:11|2:4|2:4;n;3|1:12|11:13|12:14|13:14;p;1|1:15|2'
- ..':16|3:17|5:7|6:8|7:9|8:10|9:11|10:11|2:16|2:16;n;3|1:18|11:13|12:19|13:20;3|1:21|11:13|12:22|13:23;3|1:24|11:13|12:25|13:26;3|1:27|11:13|12:28|13:29;3|1:30|11:13|12:31|13:32;4|1:33|16:34;5|4:35|8:36|1'
- ..'7:37|18:38|19:39|20:40;6|1:41|21:42|22:43;6|1:44|23:45|21:46|22:6;6|24:6|21:47|22:48;5|1:49|17:50|25:6|26:51|19:52|20:53;7|1:54;5|1:55|2:56|8:57|27:53|2:56|18:58|28:6|26:59|2:56|29:60|20:61;p;1|1:62|2'
- ..':16|3:17|5:63|6:8|7:64|8:65|30:53|9:11|10:11|2:16|2:16;n;5|4:35|8:36|17:37|18:38|19:39|20:40;p;1|1:66|2:16|3:17|5:67|6:8|7:68|8:65|30:53|9:11|10:11|2:16|2:16;n;5|4:35|8:36|17:37|18:38|19:39|20:40;p;1|'
- ..'1:69|2:16|3:17|5:70|6:8|7:71|8:65|30:53|9:11|10:11|2:16|2:16;n;5|4:35|8:36|17:37|18:38|19:39|20:40;p;1|1:72|2:16|3:17|5:73|6:8|7:74|8:65|30:53|9:11|10:11|2:16|2:16;n;5|4:35|8:36|17:37|18:38|19:39|20:4'
- ..'0;p;1|1:75|2:16|3:17|5:76|6:8|7:9|8:77|9:11|10:11|2:16|2:16;n;8|31:78;9|17:79;5|4:35|8:36|17:37|18:38|19:39|20:40;5|1:80|8:57|27:53|18:58|28:6|26:59|20:61;6|1:81|32:6|21:82|22:83;n;10;p;11|33:84|34:85'
- ..'|35:48|36:6;12|1:86|12:87|13:88;p;13|37:89|38:89|39:48;n;p;7;14|1:90|40:91|41:92;14|1:93|40:94|41:95;15|1:96;n;16|1:97|42:98;17|1:99;16|1:100|42:84;16|1:101|42:102;p;15|1:103;n;18|1:104|43:105;18|1:10'
- ..'6|43:107;p;19|44:16|45:16|46:16|47:16|48:16|49:16;14|1:108|40:109|41:110;14|1:111|40:112|41:60;20|1:113|50:88|51:114;n;1|1:115|5:116|6:8|7:117|8:118|30:53|9:11|10:11;n;8|31:119|40:120|52:121|53:60;p;p'
- ..';21|1:122|54:123;22|1:124|55:125;14|1:126|40:127|41:128;7|1:129;7|1:130;13|1:131;7;7;7|1:132;7|1:133;n;7|1:134;n;23|1:97|42:6;7|1:135;p;8|31:136|40:137|53:60;7|1:138;n;24;6|1:139|21:140;23|1:97|42:6;7'
- ..'|1:135;p;7|1:141;n;25|1:142|8:143|27:53|56:6;n;26|1:144|5:145|8:146|57:147|58:6|59:148;p;6|1:44|21:46|22:43;p;7|1:149;n;8|60:150|31:151|61:152|40:153|53:60;5|27:53|25:6|18:154|29:60|19:155|62:6;27|63:'
- ..'156;6|1:157|21:158|22:43;6|1:159|21:160|22:83;7|1:135;p;p;7|1:161;7|1:162;7|1:163;15|1:164;n;16|1:165|42:166;16|1:167|42:168;16|1:169|42:170;p;28|1:171;7|1:172;n;29|1:173;n;18|1:174|43:175;p;29|1:176;'
- ..'n;18|1:177|43:178;p;29|1:179;n;18|1:180|43:181;n;23|1:182|42:183;p;18|1:184|43:185;n;23|1:182|42:6;p;p;29|1:186;n;18|1:187|43:188;p;29|1:189;n;18|1:190|43:191;p;29|1:192;n;18|1:193|43:194;p;29|1:195;n'
- ..';18|1:196|43:191;p;p;6|1:197|32:6|21:198|22:199;p;')
- for _,Object in pairs(Objects) do
- Object.Parent = script and script.Parent==workspace and script or workspace
- end
- for _,f in pairs(ActualScripts) do f() end
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