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- // feel free to edit the values as much as u want
- //Also JITTER/JITTERsync isnt the best i recommend you use switch
- var screen_size = Render.GetScreenSize( );
- function fake_indicator( ) {
- if( !Entity.GetLocalPlayer( ) || !Entity.IsAlive( Entity.GetLocalPlayer( ) ) || !Entity.IsValid( Entity.GetLocalPlayer( ) ) )
- return;
- var difference = Math.abs( Local.GetRealYaw( ) - Local.GetFakeYaw( ) );
- Render.String( 5, screen_size[1] - 54, 0, "LAGSYNC", [ difference * 24/ 58, 250 - ( difference * 25/158 ), 0, 255 ], 4 );
- }
- Cheat.RegisterCallback( "Draw", "fake_indicator" )
- // Lagsync edit by yuh
- function addtomenu(){
- UI.AddLabel(" YUH'S LAGSYNC");
- UI.AddDropdown( "Lagsync", [ "Enable", "Disable"] );
- UI.AddDropdown( "Method", [ "Off", "RESOLVER BREAKER" ] );
- UI.AddSliderFloat("SWITCH delay",0, 1);
- UI.AddLabel(" v1");
- }
- var aa=1;
- var aad=1;
- var lasttime = Global.Realtime();
- var realtime = Global.Realtime();
- var yawoffset =UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
- var jitteroffset =UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
- var de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
- var status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH Way");
- var yawnewoffset;
- function randomIntFrom(min,max) // Get a random integer from [min] to [max]
- {
- return Math.floor(Math.random()*(max-min+1)+min);
- }
- //ls part 1
- function V1(){
- // Disable Breaker
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
- // Fake Angles
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -87);
- UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
- UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
- // Fake Lag
- UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 3);
- }
- function V2(){
- // Fake Angles
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -85);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 4);
- // Fake Lag
- UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 6);
- }
- function V3(){
- // Fake Angles
- // UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
- UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
- UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
- // Fake Lag
- UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 3);
- }
- //ls part 2
- function S1(){
- // Disable Breaker
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
- yawnewoffset = randomIntFrom(5, -53);
- // Fake Angles
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
- UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
- UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
- }
- function S2(){
- // Disable Breaker
- yawnewoffset = randomIntFrom(-30, 24);
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
- UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
- // Fake Angles
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
- }
- //ls part 3
- function A1(){
- // Disable Breaker
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
- yawnewoffset = randomIntFrom(20, -30);
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
- UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
- UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
- // Fake Lag
- UI.SetValue("Anti-Aim", "Fake-Lag", "Limit",5);
- }
- function A2(){
- // Disable Breaker
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
- yawnewoffset = randomIntFrom(-20, 20);
- // Fake Angles
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
- UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
- UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
- // Fake Lag
- UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 5);
- }
- function A3(){
- // Disable Breaker
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Breaker", 0);
- yawnewoffset = randomIntFrom(-20, 20);
- // Fake Angles
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
- UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
- UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
- // Fake Lag
- UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
- }
- // ----------------------------------------------------------------------------------------------------------------------------------------------------
- //choker1
- function BR1(){
- // Disable Lagsync
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 1);
- yawnewoffset = randomIntFrom(-40, 8);
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
- UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
- UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
- // Fake Lag
- UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 14);
- }
- function BR2(){
- // Disable Lagsync
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
- yawnewoffset = randomIntFrom(-71, 71);
- // Fake Angles
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
- UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
- UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
- // Fake Lag
- UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 9);
- }
- function BR3(){
- // Disable Lagsync
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
- yawnewoffset = randomIntFrom(-70, -5);
- // Fake Angles
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
- UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
- UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
- // Fake Lag
- UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 11);
- }
- // ----------------------------------------------------------------------------------------------------------------------------------------------------
- //choker2
- function BRR1(){
- // Disable Lagsync
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 1);
- yawnewoffset = randomIntFrom(-34, 0);
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
- UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", true);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "At targets", true);
- UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
- // Fake Lag
- UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 12);
- }
- function BRR2(){
- // Disable Lagsync
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
- yawnewoffset = randomIntFrom(-75, 75);
- // Fake Angles
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
- UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", false);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 1);
- UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
- // Fake Lag
- UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 7);
- }
- function BRR3(){
- // Disable Lagsync
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync mode", 0);
- yawnewoffset = randomIntFrom(12, -24);
- // Fake Angles
- UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yawnewoffset);
- UI.SetValue("Anti-Aim", "Fake angles", "LBY mode", 2);
- UI.SetValue("Anti-Aim", "Fake angles", "Fake desync", false);
- UI.SetValue("Anti-Aim", "Fake angles", "Avoid overlap", true);
- // Fake Lag
- UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 4);
- }
- //Math and stuff for the ls(left most of this the same besides a few slight changes)"
- function lagsyncmain() {
- mode=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
- breakermenu=UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Method");
- if (mode==0) { lagsyncdisable(); }
- if (mode==1) { lagsyncv2(); }
- if (mode==2) { lagsyncv1(); }
- if (mode==3) { lagsyncv3(); }
- if (breakermenu==0) { breakerdisable(); }
- if (breakermenu==1) { breakerv1(); }
- if (breakermenu==2) { breakerv2(); }
- }
- function breakerv1() {
- status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
- de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
- realtime = Global.Realtime();
- // Global.Print(String(realtime-lasttime));
- if(realtime-lasttime>=de){
- // Global.Print(String(realtime-lasttime));
- if(status==1){
- aad=aa+1;
- if(aad>3){
- aad=1;
- }
- aa=aad;
- }
- if(aa==1){
- BR1();
- }
- if(aa==2){
- BR2();
- }
- if(aa==3){
- BR3();
- }
- lasttime = realtime;
- }
- if(realtime<lasttime){
- lasttime = Global.Realtime();
- realtime = Global.Realtime();
- }
- }
- function lagsyncdisable() {
- }
- function breakerv2() {
- status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
- de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
- realtime = Global.Realtime();
- // Global.Print(String(realtime-lasttime));
- if(realtime-lasttime>=de){
- // Global.Print(String(realtime-lasttime));
- if(status==1){
- aad=1+Math.floor(Math.random()*3);
- aa=aad;
- // Global.Print(String(aad));
- }
- if(status==2){
- aad=aa+1;
- if(aad>3){
- aad=1;
- }
- aa=aad;
- // Global.Print(String(aad));
- }
- if(aa==1){
- BRR1();
- }
- if(aa==2){
- BRR2();
- }
- if(aa==3){
- BRR3();
- }
- lasttime = realtime;
- }
- if(realtime<lasttime){
- lasttime = Global.Realtime();
- realtime = Global.Realtime();
- }
- }
- function breakerdisable() {
- }
- // --- THIS IS LAGSYNC V2 ---
- function lagsyncv1() {
- status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
- de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
- realtime = Global.Realtime();
- // Global.Print(String(realtime-lasttime));
- if(realtime-lasttime>=de){
- // Global.Print(String(realtime-lasttime));
- if(status==1){
- aad=aa+1;
- if(aad>2){
- aad=1;
- }
- aa=aad;
- // Global.Print(String(aad));
- }
- if(aa==1){
- S1();
- }
- if(aa==2){
- S2();
- }
- lasttime = realtime;
- }
- if(realtime<lasttime){
- lasttime = Global.Realtime();
- realtime = Global.Realtime();
- }
- }
- // --- THIS IS LAGSYNC V1 ---
- function lagsyncv2() {
- status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
- de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
- realtime = Global.Realtime();
- // Global.Print(String(realtime-lasttime));
- if(realtime-lasttime>=de){
- // Global.Print(String(realtime-lasttime));
- if(status==1){
- aad=aa+1;
- if(aad>3){
- aad=1;
- }
- aa=aad;
- // Global.Print(String(aad));
- }
- if(aa==1){
- V1();
- }
- if(aa==2){
- V2();
- }
- if(aa==3){
- V3();
- }
- lasttime = realtime;
- }
- if(realtime<lasttime){
- lasttime = Global.Realtime();
- realtime = Global.Realtime();
- }
- }
- // --- THIS IS LAGSYNC V3 ---
- function lagsyncv3() {
- status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
- de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
- realtime = Global.Realtime();
- // Global.Print(String(realtime-lasttime));
- if(realtime-lasttime>=de){
- // Global.Print(String(realtime-lasttime));
- if(status==1){
- aad=1+Math.floor(Math.random()*3);
- aa=aad;
- // Global.Print(String(aad));
- }
- if(status==2){
- aad=aa+1;
- if(aad>3){
- aad=1;
- }
- aa=aad;
- // Global.Print(String(aad));
- }
- if(aa==1){
- A1();
- }
- if(aa==2){
- A2();
- }
- if(aa==3){
- A3();
- }
- lasttime = realtime;
- }
- if(realtime<lasttime){
- lasttime = Global.Realtime();
- realtime = Global.Realtime();
- }
- }
- function main(){
- status=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Lagsync");
- de=UI.GetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay");
- realtime = Global.Realtime();
- // Global.Print(String(realtime-lasttime));
- if(realtime-lasttime>=de){
- // Global.Print(String(realtime-lasttime));
- if(status==1){
- aad=1+Math.floor(Math.random()*3);
- aa=aad;
- // Global.Print(String(aad));
- }
- if(status==2){
- aad=aa+1;
- if(aad>3){
- aad=1;
- }
- aa=aad;
- // Global.Print(String(aad));
- }
- if(aa==1){
- S1();
- }
- if(aa==2){
- S2();
- }
- if(aa==3){
- S3();
- }
- lasttime = realtime;
- }
- if(realtime<lasttime){
- lasttime = Global.Realtime();
- realtime = Global.Realtime();
- }
- }
- addtomenu();
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #1",yawoffset);
- UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #1",jitteroffset);
- //UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #2",yawoffset);
- //UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #2",jitteroffset);
- //UI.SetValue("Misc", "JAVASCRIPT", "Script Items","YAW Offset #3",yawoffset);
- //UI.SetValue("Misc", "JAVASCRIPT", "Script Items","JITTER Offset #3",jitteroffset);
- //UI.SetValue("Misc", "JAVASCRIPT", "Script Items","SWITCH delay",de);
- //Global.RegisterCallback("Draw", "main")
- Global.RegisterCallback("Draw", "lagsyncmain")
- //ui widgets
- //settings and stuff
- var circle_radius = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Circle Radius");
- var arc_length = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Arc Length");
- var arc_thickness = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Arc Thickness");
- var arc_precision = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Arc Precision (Use less for more fps)");
- var circle_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Circle Color");
- var real_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Real Color");
- var fake_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Fake Color");
- var text_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Text Color");
- var text_active_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Text Active Color");
- function update_settings()
- {
- circle_radius = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Circle Radius");
- arc_length = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Arc Length");
- arc_thickness = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Arc Thickness");
- arc_precision = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Arc Precision (Use less for more fps)");
- circle_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Circle Color");
- real_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Real Color");
- fake_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Fake Color");
- text_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Text Color");
- text_active_color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Text Active Color");
- if(arc_thickness > circle_radius)
- UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Arc Thickness", circle_radius);
- if(UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Reset Indicator Colors"))
- {
- UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Circle Color", [120, 120, 120, 192]);
- UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Real Color", [255, 0, 196, 255]);
- UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Fake Color", [170, 128, 255, 255]);
- UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Reset Indicator Colors", false)
- }
- }
- //circle indicators that was originally built in, but i descided to remove it just because it was so nasty looking.
- function draw_circle(x, y, radius, thickness, color)
- {
- var inner = radius - thickness;
- for(; radius > inner; --radius)
- {
- Render.Circle(x, y, radius, color);
- }
- }
- function draw_arc(x, y, radius, start_angle, percent, thickness, color)
- {
- var precision = (2 * Math.PI) / arc_precision;
- var step = Math.PI / 180;
- var inner = radius - thickness;
- var end_angle = (start_angle + percent) * step;
- var start_angle = (start_angle * Math.PI) / 180;
- for(; radius > inner; --radius)
- {
- for(var angle = start_angle; angle < end_angle; angle += precision)
- {
- var cx = Math.round(x + radius * Math.cos(angle));
- var cy = Math.round(y + radius * Math.sin(angle));
- var cx2 = Math.round(x + radius * Math.cos(angle + precision));
- var cy2 = Math.round(y + radius * Math.sin(angle + precision));
- Render.Line(cx, cy, cx2, cy2, color);
- }
- }
- }
- function adjust_angle(angle)
- {
- if(angle < 0)
- {
- angle = (90 + angle * (-1));
- }
- else if(angle > 0)
- {
- angle = (90 - angle);
- }
- return angle;
- }
- function main()
- {
- var local_player = Entity.GetLocalPlayer();
- if(!Entity.IsAlive(local_player))
- return;
- update_settings();
- var screen_size = Render.GetScreenSize();
- var screen_middle_x = screen_size[0] * 0.5;
- var screen_middle_y = screen_size[1] * 0.5;
- var view_angles = Local.GetViewAngles();
- var real_yaw = Local.GetRealYaw();
- var fake_yaw = Local.GetFakeYaw();
- var view_yaw = view_angles[1] - 180;
- var real = adjust_angle(real_yaw - view_yaw);
- var fake = adjust_angle(fake_yaw - view_yaw);
- draw_circle(screen_middle_x, screen_middle_y, circle_radius, arc_thickness, circle_color);
- draw_arc(screen_middle_x, screen_middle_y, circle_radius, fake - (arc_length * 0.5), arc_length, arc_thickness, fake_color);
- draw_arc(screen_middle_x, screen_middle_y, circle_radius, real - (arc_length * 0.5), arc_length, arc_thickness, real_color);
- var double_tap_color = UI.IsHotkeyActive( "Rage", "GENERAL", "Exploits", "Doubletap" ) ? real_color : circle_color;
- var hide_shots_color = UI.IsHotkeyActive( "Rage", "GENERAL", "Exploits", "Hide shots" ) ? real_color : circle_color;
- var safe_point_color = UI.IsHotkeyActive( "Rage", "GENERAL", "General", "Force safe point" ) ? real_color : circle_color;
- var text_offset = screen_middle_y + circle_radius;
- var text_spacing = screen_size[1] * 0.0185185185;
- // where the indicators were
- }
- Cheat.RegisterCallback("Draw", "main");
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