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Jan 5th, 2019
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  1. ---------------
  2. --Lancer--
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by Makhail07
  6. --FE code by Mokiros
  7. --Edited by TameDoNotClick --
  8. --Discord: TameDoNotClick#0011
  9. --------------------------------
  10. hello good sir
  11. Don't leak pls
  12. Enjoy ;)
  13. --------------------------------
  14. ]])
  15.  
  16. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  17. local Player,game,owner = owner,game
  18. local RealPlayer = Player
  19. do
  20. local rp = RealPlayer
  21. script.Parent = rp.Character
  22.  
  23. --RemoteEvent for communicating
  24. local Event = Instance.new("RemoteEvent")
  25. Event.Name = "UserInput_Event"
  26.  
  27. --Fake event to make stuff like Mouse.KeyDown work
  28. local function fakeEvent()
  29. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  30. t.connect = t.Connect
  31. return t
  32. end
  33.  
  34. --Creating fake input objects with fake variables
  35. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  36. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  37. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  38. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  39. end}
  40. --Merged 2 functions into one by checking amount of arguments
  41. CAS.UnbindAction = CAS.BindAction
  42.  
  43. --This function will trigger the events that have been :Connect()'ed
  44. local function te(self,ev,...)
  45. local t = m[ev]
  46. if t and t._fakeEvent then
  47. for _,f in pairs(t.Functions) do
  48. f(...)
  49. end
  50. end
  51. end
  52. m.TrigEvent = te
  53. UIS.TrigEvent = te
  54.  
  55. Event.OnServerEvent:Connect(function(plr,io)
  56. if plr~=rp then return end
  57. m.Target = io.Target
  58. m.Hit = io.Hit
  59. if not io.isMouse then
  60. local b = io.UserInputState == Enum.UserInputState.Begin
  61. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  62. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[
  76. local Player = game:GetService("Players").LocalPlayer
  77. local Event = script:WaitForChild("UserInput_Event")
  78.  
  79. local Mouse = Player:GetMouse()
  80. local UIS = game:GetService("UserInputService")
  81. local input = function(io,a)
  82. if a then return end
  83. --Since InputObject is a client-side instance, we create and pass table instead
  84. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  85. end
  86. UIS.InputBegan:Connect(input)
  87. UIS.InputEnded:Connect(input)
  88.  
  89. local h,t
  90. --Give the server mouse data 30 times every second, but only if the values changed
  91. --If player is not moving their mouse, client won't fire events
  92. while wait(1/30) do
  93. if h~=Mouse.Hit or t~=Mouse.Target then
  94. h,t=Mouse.Hit,Mouse.Target
  95. Event:FireServer({isMouse=true,Target=t,Hit=h})
  96. end
  97. end]==],Player.Character)
  98.  
  99. ----Sandboxed game object that allows the usage of client-side methods and services
  100. --Real game object
  101. local _rg = game
  102.  
  103. --Metatable for fake service
  104. local fsmt = {
  105. __index = function(self,k)
  106. local s = rawget(self,"_RealService")
  107. if s then return s[k] end
  108. end,
  109. __newindex = function(self,k,v)
  110. local s = rawget(self,"_RealService")
  111. if s then s[k]=v end
  112. end,
  113. __call = function(self,...)
  114. local s = rawget(self,"_RealService")
  115. if s then return s(...) end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  120. return setmetatable(t,fsmt)
  121. end
  122.  
  123. --Fake game object
  124. local g = {
  125. GetService = function(self,s)
  126. return self[s]
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. }
  134. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  135. g.service = g.GetService
  136.  
  137. g.RunService = FakeService({
  138. RenderStepped = _rg:GetService("RunService").Heartbeat,
  139. BindToRenderStep = function(self,name,_,fun)
  140. self._btrs[name] = self.Heartbeat:Connect(fun)
  141. end,
  142. UnbindFromRenderStep = function(self,name)
  143. self._btrs[name]:Disconnect()
  144. end,
  145. },"RunService")
  146.  
  147. setmetatable(g,{
  148. __index=function(self,s)
  149. return _rg:GetService(s) or typeof(_rg[s])=="function"
  150. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  151. end,
  152. __newindex = fsmt.__newindex,
  153. __call = fsmt.__call
  154. })
  155. --Changing owner to fake player object to support owner:GetMouse()
  156. game,owner = g,g.Players.LocalPlayer
  157. end
  158.  
  159. Player = owner
  160. PlayerGui = Player.PlayerGui
  161. Cam = workspace.CurrentCamera
  162. Backpack = Player.Backpack
  163. Character = Player.Character
  164. Humanoid = Character.Humanoid
  165. Mouse = Player:GetMouse()
  166. RootPart = Character["HumanoidRootPart"]
  167. Torso = Character["Torso"]
  168. Head = Character["Head"]
  169. RightArm = Character["Right Arm"]
  170. LeftArm = Character["Left Arm"]
  171. RightLeg = Character["Right Leg"]
  172. LeftLeg = Character["Left Leg"]
  173. RootJoint = RootPart["RootJoint"]
  174. Neck = Torso["Neck"]
  175. RightShoulder = Torso["Right Shoulder"]
  176. LeftShoulder = Torso["Left Shoulder"]
  177. RightHip = Torso["Right Hip"]
  178. LeftHip = Torso["Left Hip"]
  179.  
  180. Character = Player.Character
  181. Humanoid = Character.Humanoid
  182. ---------
  183. plr = game.Players.LocalPlayer
  184. chara = plr.Character
  185. mouse = plr:GetMouse()
  186. Create = Instance.new
  187. Huge = math.huge
  188.  
  189. local shadowhead = Create("Part",chara.Head)
  190. shadowhead.BrickColor = BrickColor.new("Really black")
  191. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  192. shadowhead.CanCollide = false
  193. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  194. shadowheadmesh.MeshType = "Head"
  195. shadowheadmesh.Scale = Vector3.new(1.26, 1.8, 1.26)
  196. local weld2 = Create("Weld",shadowhead)
  197. weld2.Part0 = shadowhead
  198. weld2.Part1 = chara.Head
  199. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  200.  
  201. Player = game:GetService("Players").LocalPlayer
  202. PlayerGui = Player.PlayerGui
  203. Cam = workspace.CurrentCamera
  204. Backpack = Player.Backpack
  205. Character = Player.Character
  206. char = Player.Character
  207. Humanoid = Character.Humanoid
  208. Mouse = Player:GetMouse()
  209. RootPart = Character["HumanoidRootPart"]
  210. Torso = Character["Torso"]
  211. Head = Character["Head"]
  212. RightArm = Character["Right Arm"]
  213. LeftArm = Character["Left Arm"]
  214. RightLeg = Character["Right Leg"]
  215. LeftLeg = Character["Left Leg"]
  216. RootJoint = RootPart["RootJoint"]
  217. Neck = Torso["Neck"]
  218. RightShoulder = Torso["Right Shoulder"]
  219. LeftShoulder = Torso["Left Shoulder"]
  220. RightHip = Torso["Right Hip"]
  221. LeftHip = Torso["Left Hip"]
  222.  
  223. local Orin = "http://www.roblox.com/asset/?id=7074786"
  224. Head.face.Texture = Orin
  225. function weld(a, b, acf)
  226. local w = Instance.new("Weld", a)
  227. w.Part0 = a
  228. w.Part1 = b
  229. w.C0 = acf
  230. end
  231. --------------------------------
  232. char.Head.face.Texture = "rbxassetid://236455674"
  233. --------------------------------
  234.  
  235. -------------------------------------------------------
  236.  
  237. local FavIDs = {
  238. 340106355, --Nefl Crystals
  239. 927529620, --Dimension
  240. 876981900, --Fantasy
  241. 398987889, --Ordinary Days
  242. 1117396305, --Oh wait, it's you.
  243. 885996042, --Action Winter Journey
  244. 919231299, --Sprawling Idiot Effigy
  245. 743466274, --Good Day Sunshine
  246. 727411183, --Knife Fight
  247. 1402748531, --The Earth Is Counting On You!
  248. 595230126 --Robot Language
  249. }
  250.  
  251.  
  252.  
  253. --The reality of my life isn't real but a Universe -makhail07
  254. wait(0.2)
  255. local plr = game:service'Players'.LocalPlayer
  256. print('Local User is '..plr.Name)
  257. print('SCRIPTNAME Loaded')
  258. print('SCRIPT DESCRIPTION')
  259. local char = plr.Character
  260. local hum = char.Humanoid
  261. local hed = char.Head
  262. local root = char.HumanoidRootPart
  263. local rootj = root.RootJoint
  264. local tors = char.Torso
  265. local ra = char["Right Arm"]
  266. local la = char["Left Arm"]
  267. local rl = char["Right Leg"]
  268. local ll = char["Left Leg"]
  269. local neck = tors["Neck"]
  270. local mouse = plr:GetMouse()
  271. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  272. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  273. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  274. local maincolor = BrickColor.new("Bright purple")
  275.  
  276. -------------------------------------------------------
  277. --Start Good Stuff--
  278. -------------------------------------------------------
  279. cam = game.Workspace.CurrentCamera
  280. CF = CFrame.new
  281. angles = CFrame.Angles
  282. attack = false
  283. Euler = CFrame.fromEulerAnglesXYZ
  284. Rad = math.rad
  285. IT = Instance.new
  286. BrickC = BrickColor.new
  287. Cos = math.cos
  288. Acos = math.acos
  289. Sin = math.sin
  290. Asin = math.asin
  291. Abs = math.abs
  292. Mrandom = math.random
  293. Floor = math.floor
  294. -------------------------------------------------------
  295. --End Good Stuff--
  296. -------------------------------------------------------
  297. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  298. RSH, LSH = nil, nil
  299. RW = Instance.new("Weld")
  300. LW = Instance.new("Weld")
  301. RH = tors["Right Hip"]
  302. LH = tors["Left Hip"]
  303. RSH = tors["Right Shoulder"]
  304. LSH = tors["Left Shoulder"]
  305. RSH.Parent = nil
  306. LSH.Parent = nil
  307. RW.Name = "RW"
  308. RW.Part0 = tors
  309. RW.C0 = CF(1.5, 0.5, 0)
  310. RW.C1 = CF(0, 0.5, 0)
  311. RW.Part1 = ra
  312. RW.Parent = tors
  313. LW.Name = "LW"
  314. LW.Part0 = tors
  315. LW.C0 = CF(-1.5, 0.5, 0)
  316. LW.C1 = CF(0, 0.5, 0)
  317. LW.Part1 = la
  318. LW.Parent = tors
  319. Effects = {}
  320. -------------------------------------------------------
  321. --Start HeartBeat--
  322. -------------------------------------------------------
  323. ArtificialHB = Instance.new("BindableEvent", script)
  324. ArtificialHB.Name = "Heartbeat"
  325. script:WaitForChild("Heartbeat")
  326.  
  327. frame = 1 / 60
  328. tf = 0
  329. allowframeloss = false
  330. tossremainder = false
  331.  
  332.  
  333. lastframe = tick()
  334. script.Heartbeat:Fire()
  335.  
  336.  
  337. game:GetService("RunService").Heartbeat:connect(function(s, p)
  338. tf = tf + s
  339. if tf >= frame then
  340. if allowframeloss then
  341. script.Heartbeat:Fire()
  342. lastframe = tick()
  343. else
  344. for i = 1, math.floor(tf / frame) do
  345. script.Heartbeat:Fire()
  346. end
  347. lastframe = tick()
  348. end
  349. if tossremainder then
  350. tf = 0
  351. else
  352. tf = tf - frame * math.floor(tf / frame)
  353. end
  354. end
  355. end)
  356. -------------------------------------------------------
  357. --End HeartBeat--
  358. -------------------------------------------------------
  359.  
  360. -------------------------------------------------------
  361. --Start Important Functions--
  362. -------------------------------------------------------
  363. function swait(num)
  364. if num == 0 or num == nil then
  365. game:service("RunService").Stepped:wait(0)
  366. else
  367. for i = 0, num do
  368. game:service("RunService").Stepped:wait(0)
  369. end
  370. end
  371. end
  372. function thread(f)
  373. coroutine.resume(coroutine.create(f))
  374. end
  375. function clerp(a, b, t)
  376. local qa = {
  377. QuaternionFromCFrame(a)
  378. }
  379. local qb = {
  380. QuaternionFromCFrame(b)
  381. }
  382. local ax, ay, az = a.x, a.y, a.z
  383. local bx, by, bz = b.x, b.y, b.z
  384. local _t = 1 - t
  385. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  386. end
  387. function QuaternionFromCFrame(cf)
  388. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  389. local trace = m00 + m11 + m22
  390. if trace > 0 then
  391. local s = math.sqrt(1 + trace)
  392. local recip = 0.5 / s
  393. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  394. else
  395. local i = 0
  396. if m00 < m11 then
  397. i = 1
  398. end
  399. if m22 > (i == 0 and m00 or m11) then
  400. i = 2
  401. end
  402. if i == 0 then
  403. local s = math.sqrt(m00 - m11 - m22 + 1)
  404. local recip = 0.5 / s
  405. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  406. elseif i == 1 then
  407. local s = math.sqrt(m11 - m22 - m00 + 1)
  408. local recip = 0.5 / s
  409. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  410. elseif i == 2 then
  411. local s = math.sqrt(m22 - m00 - m11 + 1)
  412. local recip = 0.5 / s
  413. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  414. end
  415. end
  416. end
  417. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  418. local xs, ys, zs = x + x, y + y, z + z
  419. local wx, wy, wz = w * xs, w * ys, w * zs
  420. local xx = x * xs
  421. local xy = x * ys
  422. local xz = x * zs
  423. local yy = y * ys
  424. local yz = y * zs
  425. local zz = z * zs
  426. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  427. end
  428. function QuaternionSlerp(a, b, t)
  429. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  430. local startInterp, finishInterp
  431. if cosTheta >= 1.0E-4 then
  432. if 1 - cosTheta > 1.0E-4 then
  433. local theta = math.acos(cosTheta)
  434. local invSinTheta = 1 / Sin(theta)
  435. startInterp = Sin((1 - t) * theta) * invSinTheta
  436. finishInterp = Sin(t * theta) * invSinTheta
  437. else
  438. startInterp = 1 - t
  439. finishInterp = t
  440. end
  441. elseif 1 + cosTheta > 1.0E-4 then
  442. local theta = math.acos(-cosTheta)
  443. local invSinTheta = 1 / Sin(theta)
  444. startInterp = Sin((t - 1) * theta) * invSinTheta
  445. finishInterp = Sin(t * theta) * invSinTheta
  446. else
  447. startInterp = t - 1
  448. finishInterp = t
  449. end
  450. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  451. end
  452. function rayCast(Position, Direction, Range, Ignore)
  453. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  454. end
  455. local RbxUtility = LoadLibrary("RbxUtility")
  456. local Create = RbxUtility.Create
  457.  
  458. function getRegion(point,range,ignore)
  459. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  460. end
  461.  
  462. function GetTorso(char)
  463. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  464. end
  465.  
  466. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  467. -------------------------------------------------------
  468. --Start Damage Function--
  469. -------------------------------------------------------
  470. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  471. if hit.Parent == nil then
  472. return
  473. end
  474. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  475. for _, v in pairs(hit.Parent:children()) do
  476. if v:IsA("Humanoid") then
  477. h = v
  478. end
  479. end
  480. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  481.  
  482. hit.Parent:FindFirstChild("Head"):BreakJoints()
  483. end
  484.  
  485. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  486. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  487. if hit.Parent.DebounceHit.Value == true then
  488. return
  489. end
  490. end
  491. if insta == true then
  492. hit.Parent:FindFirstChild("Head"):BreakJoints()
  493. end
  494. local c = Create("ObjectValue"){
  495. Name = "creator",
  496. Value = game:service("Players").LocalPlayer,
  497. Parent = h,
  498. }
  499. game:GetService("Debris"):AddItem(c, .5)
  500. if HitSound ~= nil and HitPitch ~= nil then
  501. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  502. end
  503. local Damage = math.random(minim, maxim)
  504. local blocked = false
  505. local block = hit.Parent:findFirstChild("Block")
  506. if block ~= nil then
  507. if block.className == "IntValue" then
  508. if block.Value > 0 then
  509. blocked = true
  510. block.Value = block.Value - 1
  511. print(block.Value)
  512. end
  513. end
  514. end
  515. if blocked == false then
  516. h.Health = h.Health - Damage
  517. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  518. else
  519. h.Health = h.Health - (Damage / 2)
  520. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  521. end
  522. if Type == "Knockdown" then
  523. local hum = hit.Parent.Humanoid
  524. hum.PlatformStand = true
  525. coroutine.resume(coroutine.create(function(HHumanoid)
  526. swait(1)
  527. HHumanoid.PlatformStand = false
  528. end), hum)
  529. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  530. local bodvol = Create("BodyVelocity"){
  531. velocity = angle * knockback,
  532. P = 5000,
  533. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  534. Parent = hit,
  535. }
  536. local rl = Create("BodyAngularVelocity"){
  537. P = 3000,
  538. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  539. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  540. Parent = hit,
  541. }
  542. game:GetService("Debris"):AddItem(bodvol, .5)
  543. game:GetService("Debris"):AddItem(rl, .5)
  544. elseif Type == "Normal" then
  545. local vp = Create("BodyVelocity"){
  546. P = 500,
  547. maxForce = Vector3.new(math.huge, 0, math.huge),
  548. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  549. }
  550. if knockback > 0 then
  551. vp.Parent = hit.Parent.Torso
  552. end
  553. game:GetService("Debris"):AddItem(vp, .5)
  554. elseif Type == "Up" then
  555. local bodyVelocity = Create("BodyVelocity"){
  556. velocity = Vector3.new(0, 20, 0),
  557. P = 5000,
  558. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  559. Parent = hit,
  560. }
  561. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  562. elseif Type == "DarkUp" then
  563. coroutine.resume(coroutine.create(function()
  564. for i = 0, 1, 0.1 do
  565. swait()
  566. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  567. end
  568. end))
  569. local bodyVelocity = Create("BodyVelocity"){
  570. velocity = Vector3.new(0, 20, 0),
  571. P = 5000,
  572. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  573. Parent = hit,
  574. }
  575. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  576. elseif Type == "Snare" then
  577. local bp = Create("BodyPosition"){
  578. P = 2000,
  579. D = 100,
  580. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  581. position = hit.Parent.Torso.Position,
  582. Parent = hit.Parent.Torso,
  583. }
  584. game:GetService("Debris"):AddItem(bp, 1)
  585. elseif Type == "Freeze" then
  586. local BodPos = Create("BodyPosition"){
  587. P = 50000,
  588. D = 1000,
  589. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  590. position = hit.Parent.Torso.Position,
  591. Parent = hit.Parent.Torso,
  592. }
  593. local BodGy = Create("BodyGyro") {
  594. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  595. P = 20e+003,
  596. Parent = hit.Parent.Torso,
  597. cframe = hit.Parent.Torso.CFrame,
  598. }
  599. hit.Parent.Torso.Anchored = true
  600. coroutine.resume(coroutine.create(function(Part)
  601. swait(1.5)
  602. Part.Anchored = false
  603. end), hit.Parent.Torso)
  604. game:GetService("Debris"):AddItem(BodPos, 3)
  605. game:GetService("Debris"):AddItem(BodGy, 3)
  606. end
  607. local debounce = Create("BoolValue"){
  608. Name = "DebounceHit",
  609. Parent = hit.Parent,
  610. Value = true,
  611. }
  612. game:GetService("Debris"):AddItem(debounce, Delay)
  613. c = Create("ObjectValue"){
  614. Name = "creator",
  615. Value = Player,
  616. Parent = h,
  617. }
  618. game:GetService("Debris"):AddItem(c, .5)
  619. end
  620. end
  621. -------------------------------------------------------
  622. --End Damage Function--
  623. -------------------------------------------------------
  624.  
  625. -------------------------------------------------------
  626. --Start Damage Function Customization--
  627. -------------------------------------------------------
  628. function ShowDamage(Pos, Text, Time, Color)
  629. local Rate = (1 / 30)
  630. local Pos = (Pos or Vector3.new(0, 0, 0))
  631. local Text = (Text or "")
  632. local Time = (Time or 2)
  633. local Color = (Color or Color3.new(255, 255, 1))
  634. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  635. EffectPart.Anchored = true
  636. local BillboardGui = Create("BillboardGui"){
  637. Size = UDim2.new(3, 0, 3, 0),
  638. Adornee = EffectPart,
  639. Parent = EffectPart,
  640. }
  641. local TextLabel = Create("TextLabel"){
  642. BackgroundTransparency = 1,
  643. Size = UDim2.new(1, 0, 1, 0),
  644. Text = Text,
  645. Font = "Bodoni",
  646. TextColor3 = Color,
  647. TextScaled = true,
  648. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  649. Parent = BillboardGui,
  650. }
  651. game.Debris:AddItem(EffectPart, (Time))
  652. EffectPart.Parent = game:GetService("Workspace")
  653. delay(0, function()
  654. local Frames = (Time / Rate)
  655. for Frame = 1, Frames do
  656. wait(Rate)
  657. local Percent = (Frame / Frames)
  658. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  659. TextLabel.TextTransparency = Percent
  660. end
  661. if EffectPart and EffectPart.Parent then
  662. EffectPart:Destroy()
  663. end
  664. end)
  665. end
  666. -------------------------------------------------------
  667. --End Damage Function Customization--
  668. -------------------------------------------------------
  669.  
  670. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  671. for _, c in pairs(workspace:children()) do
  672. local hum = c:findFirstChild("Humanoid")
  673. if hum ~= nil then
  674. local head = c:findFirstChild("Head")
  675. if head ~= nil then
  676. local targ = head.Position - Part.Position
  677. local mag = targ.magnitude
  678. if magni >= mag and c.Name ~= plr.Name then
  679. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  680. end
  681. end
  682. end
  683. end
  684. end
  685.  
  686.  
  687. CFuncs = {
  688. Part = {
  689. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  690. local Part = Create("Part")({
  691. Parent = Parent,
  692. Reflectance = Reflectance,
  693. Transparency = Transparency,
  694. CanCollide = false,
  695. Locked = true,
  696. BrickColor = BrickColor.new(tostring(BColor)),
  697. Name = Name,
  698. Size = Size,
  699. Material = Material
  700. })
  701. RemoveOutlines(Part)
  702. return Part
  703. end
  704. },
  705. Mesh = {
  706. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  707. local Msh = Create(Mesh)({
  708. Parent = Part,
  709. Offset = OffSet,
  710. Scale = Scale
  711. })
  712. if Mesh == "SpecialMesh" then
  713. Msh.MeshType = MeshType
  714. Msh.MeshId = MeshId
  715. end
  716. return Msh
  717. end
  718. },
  719. Mesh = {
  720. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  721. local Msh = Create(Mesh)({
  722. Parent = Part,
  723. Offset = OffSet,
  724. Scale = Scale
  725. })
  726. if Mesh == "SpecialMesh" then
  727. Msh.MeshType = MeshType
  728. Msh.MeshId = MeshId
  729. end
  730. return Msh
  731. end
  732. },
  733. Weld = {
  734. Create = function(Parent, Part0, Part1, C0, C1)
  735. local Weld = Create("Weld")({
  736. Parent = Parent,
  737. Part0 = Part0,
  738. Part1 = Part1,
  739. C0 = C0,
  740. C1 = C1
  741. })
  742. return Weld
  743. end
  744. },
  745. Sound = {
  746. Create = function(id, par, vol, pit)
  747. coroutine.resume(coroutine.create(function()
  748. local S = Create("Sound")({
  749. Volume = vol,
  750. Pitch = pit or 1,
  751. SoundId = id,
  752. Parent = par or workspace
  753. })
  754. wait()
  755. S:play()
  756. game:GetService("Debris"):AddItem(S, 6)
  757. end))
  758. end
  759. },
  760. ParticleEmitter = {
  761. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  762. local fp = Create("ParticleEmitter")({
  763. Parent = Parent,
  764. Color = ColorSequence.new(Color1, Color2),
  765. LightEmission = LightEmission,
  766. Size = Size,
  767. Texture = Texture,
  768. Transparency = Transparency,
  769. ZOffset = ZOffset,
  770. Acceleration = Accel,
  771. Drag = Drag,
  772. LockedToPart = LockedToPart,
  773. VelocityInheritance = VelocityInheritance,
  774. EmissionDirection = EmissionDirection,
  775. Enabled = Enabled,
  776. Lifetime = LifeTime,
  777. Rate = Rate,
  778. Rotation = Rotation,
  779. RotSpeed = RotSpeed,
  780. Speed = Speed,
  781. VelocitySpread = VelocitySpread
  782. })
  783. return fp
  784. end
  785. }
  786. }
  787. function RemoveOutlines(part)
  788. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  789. end
  790. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  791. local Part = Create("Part")({
  792. formFactor = FormFactor,
  793. Parent = Parent,
  794. Reflectance = Reflectance,
  795. Transparency = Transparency,
  796. CanCollide = false,
  797. Locked = true,
  798. BrickColor = BrickColor.new(tostring(BColor)),
  799. Name = Name,
  800. Size = Size,
  801. Material = Material
  802. })
  803. RemoveOutlines(Part)
  804. return Part
  805. end
  806. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  807. local Msh = Create(Mesh)({
  808. Parent = Part,
  809. Offset = OffSet,
  810. Scale = Scale
  811. })
  812. if Mesh == "SpecialMesh" then
  813. Msh.MeshType = MeshType
  814. Msh.MeshId = MeshId
  815. end
  816. return Msh
  817. end
  818. function CreateWeld(Parent, Part0, Part1, C0, C1)
  819. local Weld = Create("Weld")({
  820. Parent = Parent,
  821. Part0 = Part0,
  822. Part1 = Part1,
  823. C0 = C0,
  824. C1 = C1
  825. })
  826. return Weld
  827. end
  828.  
  829.  
  830. -------------------------------------------------------
  831. --Start Effect Function--
  832. -------------------------------------------------------
  833. EffectModel = Instance.new("Model", char)
  834. Effects = {
  835. Block = {
  836. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  837. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  838. prt.Anchored = true
  839. prt.CFrame = cframe
  840. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  841. game:GetService("Debris"):AddItem(prt, 10)
  842. if Type == 1 or Type == nil then
  843. table.insert(Effects, {
  844. prt,
  845. "Block1",
  846. delay,
  847. x3,
  848. y3,
  849. z3,
  850. msh
  851. })
  852. elseif Type == 2 then
  853. table.insert(Effects, {
  854. prt,
  855. "Block2",
  856. delay,
  857. x3,
  858. y3,
  859. z3,
  860. msh
  861. })
  862. else
  863. table.insert(Effects, {
  864. prt,
  865. "Block3",
  866. delay,
  867. x3,
  868. y3,
  869. z3,
  870. msh
  871. })
  872. end
  873. end
  874. },
  875. Sphere = {
  876. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  877. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  878. prt.Anchored = true
  879. prt.CFrame = cframe
  880. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  881. game:GetService("Debris"):AddItem(prt, 10)
  882. table.insert(Effects, {
  883. prt,
  884. "Cylinder",
  885. delay,
  886. x3,
  887. y3,
  888. z3,
  889. msh
  890. })
  891. end
  892. },
  893. Cylinder = {
  894. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  895. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  896. prt.Anchored = true
  897. prt.CFrame = cframe
  898. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  899. game:GetService("Debris"):AddItem(prt, 10)
  900. table.insert(Effects, {
  901. prt,
  902. "Cylinder",
  903. delay,
  904. x3,
  905. y3,
  906. z3,
  907. msh
  908. })
  909. end
  910. },
  911. Wave = {
  912. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  913. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  914. prt.Anchored = true
  915. prt.CFrame = cframe
  916. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  917. game:GetService("Debris"):AddItem(prt, 10)
  918. table.insert(Effects, {
  919. prt,
  920. "Cylinder",
  921. delay,
  922. x3 / 60,
  923. y3 / 60,
  924. z3 / 60,
  925. msh
  926. })
  927. end
  928. },
  929. Ring = {
  930. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  931. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  932. prt.Anchored = true
  933. prt.CFrame = cframe
  934. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  935. game:GetService("Debris"):AddItem(prt, 10)
  936. table.insert(Effects, {
  937. prt,
  938. "Cylinder",
  939. delay,
  940. x3,
  941. y3,
  942. z3,
  943. msh
  944. })
  945. end
  946. },
  947. Break = {
  948. Create = function(brickcolor, cframe, x1, y1, z1)
  949. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  950. prt.Anchored = true
  951. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  952. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953. local num = math.random(10, 50) / 1000
  954. game:GetService("Debris"):AddItem(prt, 10)
  955. table.insert(Effects, {
  956. prt,
  957. "Shatter",
  958. num,
  959. prt.CFrame,
  960. math.random() - math.random(),
  961. 0,
  962. math.random(50, 100) / 100
  963. })
  964. end
  965. },
  966. Spiral = {
  967. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  968. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  969. prt.Anchored = true
  970. prt.CFrame = cframe
  971. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  972. game:GetService("Debris"):AddItem(prt, 10)
  973. table.insert(Effects, {
  974. prt,
  975. "Cylinder",
  976. delay,
  977. x3,
  978. y3,
  979. z3,
  980. msh
  981. })
  982. end
  983. },
  984. Push = {
  985. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  986. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  987. prt.Anchored = true
  988. prt.CFrame = cframe
  989. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  990. game:GetService("Debris"):AddItem(prt, 10)
  991. table.insert(Effects, {
  992. prt,
  993. "Cylinder",
  994. delay,
  995. x3,
  996. y3,
  997. z3,
  998. msh
  999. })
  1000. end
  1001. }
  1002. }
  1003. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1004. local fp = IT("Part")
  1005. fp.formFactor = formfactor
  1006. fp.Parent = parent
  1007. fp.Reflectance = reflectance
  1008. fp.Transparency = transparency
  1009. fp.CanCollide = false
  1010. fp.Locked = true
  1011. fp.BrickColor = brickcolor
  1012. fp.Name = name
  1013. fp.Size = size
  1014. fp.Position = tors.Position
  1015. RemoveOutlines(fp)
  1016. fp.Material = "SmoothPlastic"
  1017. fp:BreakJoints()
  1018. return fp
  1019. end
  1020.  
  1021. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1022. local mesh = IT(Mesh)
  1023. mesh.Parent = part
  1024. if Mesh == "SpecialMesh" then
  1025. mesh.MeshType = meshtype
  1026. if meshid ~= "nil" then
  1027. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1028. end
  1029. end
  1030. mesh.Offset = offset
  1031. mesh.Scale = scale
  1032. return mesh
  1033. end
  1034.  
  1035. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1036. local type = type
  1037. local rng = Instance.new("Part", char)
  1038. rng.Anchored = true
  1039. rng.BrickColor = color
  1040. rng.CanCollide = false
  1041. rng.FormFactor = 3
  1042. rng.Name = "Ring"
  1043. rng.Material = "Neon"
  1044. rng.Size = Vector3.new(1, 1, 1)
  1045. rng.Transparency = 0
  1046. rng.TopSurface = 0
  1047. rng.BottomSurface = 0
  1048. rng.CFrame = pos
  1049. local rngm = Instance.new("SpecialMesh", rng)
  1050. rngm.MeshType = MType
  1051. rngm.Scale = scale
  1052. local scaler2 = 1
  1053. if type == "Add" then
  1054. scaler2 = 1 * value
  1055. elseif type == "Divide" then
  1056. scaler2 = 1 / value
  1057. end
  1058. coroutine.resume(coroutine.create(function()
  1059. for i = 0, 10 / bonuspeed, 0.1 do
  1060. swait()
  1061. if type == "Add" then
  1062. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1063. elseif type == "Divide" then
  1064. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1065. end
  1066. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1067. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1068. end
  1069. rng:Destroy()
  1070. end))
  1071. end
  1072.  
  1073. function Eviscerate(dude)
  1074. if dude.Name ~= char then
  1075. local bgf = IT("BodyGyro", dude.Head)
  1076. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1077. local val = IT("BoolValue", dude)
  1078. val.Name = "IsHit"
  1079. local ds = coroutine.wrap(function()
  1080. dude:WaitForChild("Head"):BreakJoints()
  1081. wait(0.5)
  1082. target = nil
  1083. coroutine.resume(coroutine.create(function()
  1084. for i, v in pairs(dude:GetChildren()) do
  1085. if v:IsA("Accessory") then
  1086. v:Destroy()
  1087. end
  1088. if v:IsA("Humanoid") then
  1089. v:Destroy()
  1090. end
  1091. if v:IsA("CharacterMesh") then
  1092. v:Destroy()
  1093. end
  1094. if v:IsA("Model") then
  1095. v:Destroy()
  1096. end
  1097. if v:IsA("Part") or v:IsA("MeshPart") then
  1098. for x, o in pairs(v:GetChildren()) do
  1099. if o:IsA("Decal") then
  1100. o:Destroy()
  1101. end
  1102. end
  1103. coroutine.resume(coroutine.create(function()
  1104. v.Material = "Neon"
  1105. v.CanCollide = false
  1106. local PartEmmit1 = IT("ParticleEmitter", v)
  1107. PartEmmit1.LightEmission = 1
  1108. PartEmmit1.Texture = "rbxassetid://284205403"
  1109. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1110. PartEmmit1.Rate = 150
  1111. PartEmmit1.Lifetime = NumberRange.new(1)
  1112. PartEmmit1.Size = NumberSequence.new({
  1113. NumberSequenceKeypoint.new(0, 0.75, 0),
  1114. NumberSequenceKeypoint.new(1, 0, 0)
  1115. })
  1116. PartEmmit1.Transparency = NumberSequence.new({
  1117. NumberSequenceKeypoint.new(0, 0, 0),
  1118. NumberSequenceKeypoint.new(1, 1, 0)
  1119. })
  1120. PartEmmit1.Speed = NumberRange.new(0, 0)
  1121. PartEmmit1.VelocitySpread = 30000
  1122. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1123. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1124. local BodPoss = IT("BodyPosition", v)
  1125. BodPoss.P = 3000
  1126. BodPoss.D = 1000
  1127. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1128. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1129. v.Color = maincolor.Color
  1130. coroutine.resume(coroutine.create(function()
  1131. for i = 0, 49 do
  1132. swait(1)
  1133. v.Transparency = v.Transparency + 0.08
  1134. end
  1135. wait(0.5)
  1136. PartEmmit1.Enabled = false
  1137. wait(3)
  1138. v:Destroy()
  1139. dude:Destroy()
  1140. end))
  1141. end))
  1142. end
  1143. end
  1144. end))
  1145. end)
  1146. ds()
  1147. end
  1148. end
  1149.  
  1150. function FindNearestHead(Position, Distance, SinglePlayer)
  1151. if SinglePlayer then
  1152. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1153. end
  1154. local List = {}
  1155. for i, v in pairs(workspace:GetChildren()) do
  1156. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1157. table.insert(List, v)
  1158. end
  1159. end
  1160. return List
  1161. end
  1162.  
  1163. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1164. local type = type
  1165. local rng = Instance.new("Part", char)
  1166. rng.Anchored = true
  1167. rng.BrickColor = color
  1168. rng.CanCollide = false
  1169. rng.FormFactor = 3
  1170. rng.Name = "Ring"
  1171. rng.Material = "Neon"
  1172. rng.Size = Vector3.new(1, 1, 1)
  1173. rng.Transparency = 0
  1174. rng.TopSurface = 0
  1175. rng.BottomSurface = 0
  1176. rng.CFrame = pos
  1177. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1178. local rngm = Instance.new("SpecialMesh", rng)
  1179. rngm.MeshType = MType
  1180. rngm.Scale = Vector3.new(x1, y1, z1)
  1181. local scaler2 = 1
  1182. local speeder = FastSpeed
  1183. if type == "Add" then
  1184. scaler2 = 1 * value
  1185. elseif type == "Divide" then
  1186. scaler2 = 1 / value
  1187. end
  1188. coroutine.resume(coroutine.create(function()
  1189. for i = 0, 10 / bonuspeed, 0.1 do
  1190. swait()
  1191. if type == "Add" then
  1192. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1193. elseif type == "Divide" then
  1194. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1195. end
  1196. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1197. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1198. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1199. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1200. end
  1201. rng:Destroy()
  1202. end))
  1203. end
  1204.  
  1205. function SoulSteal(dude)
  1206. if dude.Name ~= char then
  1207. local bgf = IT("BodyGyro", dude.Head)
  1208. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1209. local val = IT("BoolValue", dude)
  1210. val.Name = "IsHit"
  1211. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1212. local soulst = coroutine.wrap(function()
  1213. local soul = Instance.new("Part",dude)
  1214. soul.Size = Vector3.new(1,1,1)
  1215. soul.CanCollide = false
  1216. soul.Anchored = false
  1217. soul.Position = torso.Position
  1218. soul.Transparency = 1
  1219. local PartEmmit1 = IT("ParticleEmitter", soul)
  1220. PartEmmit1.LightEmission = 1
  1221. PartEmmit1.Texture = "rbxassetid://569507414"
  1222. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1223. PartEmmit1.Rate = 250
  1224. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1225. PartEmmit1.Size = NumberSequence.new({
  1226. NumberSequenceKeypoint.new(0, 1, 0),
  1227. NumberSequenceKeypoint.new(1, 0, 0)
  1228. })
  1229. PartEmmit1.Transparency = NumberSequence.new({
  1230. NumberSequenceKeypoint.new(0, 0, 0),
  1231. NumberSequenceKeypoint.new(1, 1, 0)
  1232. })
  1233. PartEmmit1.Speed = NumberRange.new(0, 0)
  1234. PartEmmit1.VelocitySpread = 30000
  1235. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1236. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1237. local BodPoss = IT("BodyPosition", soul)
  1238. BodPoss.P = 3000
  1239. BodPoss.D = 1000
  1240. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1241. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1242. wait(1.6)
  1243. soul.Touched:connect(function(hit)
  1244. if hit.Parent == char then
  1245. soul:Destroy()
  1246. end
  1247. end)
  1248. wait(1.2)
  1249. while soul do
  1250. swait()
  1251. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1252. BodPoss.Position = tors.Position
  1253. end
  1254. end)
  1255. soulst()
  1256. end
  1257. end
  1258. function FaceMouse()
  1259. local Cam = workspace.CurrentCamera
  1260. return {
  1261. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1262. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1263. }
  1264. end
  1265.  
  1266. BTAUNT = Instance.new("Sound", tors)
  1267. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2545305823"
  1268. BTAUNT.Volume = 2
  1269. BTAUNT.Pitch = 1
  1270. BTAUNT.Looped = true
  1271. BTAUNT.TimePosition = 0
  1272.  
  1273. BTAUNT2 = Instance.new("Sound", tors)
  1274. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1275. BTAUNT2.Volume = 10
  1276. BTAUNT2.Pitch = 1
  1277. BTAUNT2.Looped = false
  1278. BTAUNT2.TimePosition = 0
  1279.  
  1280. BTAUNT3 = Instance.new("Sound", tors)
  1281. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2533518745"
  1282. BTAUNT3.Volume = 2
  1283. BTAUNT3.Pitch = 1
  1284. BTAUNT3.Looped = true
  1285. BTAUNT3.TimePosition = 0
  1286.  
  1287. TEST = Instance.new("Sound", tors)
  1288. TEST.SoundId = "http://www.roblox.com/asset/?id=2583817054"
  1289. TEST.Volume = 25
  1290. TEST.Pitch = 1
  1291. TEST.Looped = false
  1292. TEST.TimePosition = 0
  1293. -------------------------------------------------------
  1294. --End Effect Function--
  1295. -------------------------------------------------------
  1296. function Cso(ID, PARENT, VOLUME, PITCH)
  1297. local NSound = nil
  1298. coroutine.resume(coroutine.create(function()
  1299. NSound = IT("Sound", PARENT)
  1300. NSound.Volume = VOLUME
  1301. NSound.Pitch = PITCH
  1302. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1303. swait()
  1304. NSound:play()
  1305. game:GetService("Debris"):AddItem(NSound, 50)
  1306. end))
  1307. return NSound
  1308. end
  1309. function CameraEnshaking(Length, Intensity)
  1310. coroutine.resume(coroutine.create(function()
  1311. local intensity = 1 * Intensity
  1312. local rotM = 0.01 * Intensity
  1313. for i = 0, Length, 0.1 do
  1314. swait()
  1315. intensity = intensity - 0.05 * Intensity / Length
  1316. rotM = rotM - 5.0E-4 * Intensity / Length
  1317. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1318. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1319. end
  1320. hum.CameraOffset = Vector3.new(0, 0, 0)
  1321. end))
  1322. end
  1323. -------------------------------------------------------
  1324. --End Important Functions--
  1325. -------------------------------------------------------
  1326.  
  1327.  
  1328. -------------------------------------------------------
  1329. --Start Customization--
  1330. -------------------------------------------------------
  1331. local Player_Size = 1
  1332. if Player_Size ~= 1 then
  1333. root.Size = root.Size * Player_Size
  1334. tors.Size = tors.Size * Player_Size
  1335. hed.Size = hed.Size * Player_Size
  1336. ra.Size = ra.Size * Player_Size
  1337. la.Size = la.Size * Player_Size
  1338. rl.Size = rl.Size * Player_Size
  1339. ll.Size = ll.Size * Player_Size
  1340. ----------------------------------------------------------------------------------
  1341. rootj.Parent = root
  1342. neck.Parent = tors
  1343. RW.Parent = tors
  1344. LW.Parent = tors
  1345. RH.Parent = tors
  1346. LH.Parent = tors
  1347. ----------------------------------------------------------------------------------
  1348. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1349. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1350. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1351. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1352. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1353. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1354. ----------------------------------------------------------------------------------
  1355. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1356. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1357. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1358. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1359. --hat.Parent = Character
  1360. end
  1361. ----------------------------------------------------------------------------------
  1362. ----------------------------------------------------------------------------------
  1363. local equipped = false
  1364. local idle = 0
  1365. local change = 1
  1366. local val = 0
  1367. local toim = 0
  1368. local idleanim = 0.4
  1369. local sine = 0
  1370. local Sit = 1
  1371. ----------------------------------------------------------------------------------
  1372. hum.WalkSpeed = 8
  1373. hum.JumpPower = 57
  1374. hum.Animator.Parent = nil
  1375. ----------------------------------------------------------------------------------
  1376.  
  1377.  
  1378. -------------------------------------------------------
  1379. --End Customization--
  1380. -------------------------------------------------------
  1381. local Blobby = Instance.new("Part", char)
  1382. Blobby.Name = "Blob"
  1383. Blobby.CanCollide = false
  1384. Blobby.BrickColor = BrickColor.new("Really black")
  1385. Blobby.Transparency = 0
  1386. Blobby.Material = "Plastic"
  1387. Blobby.Size = Vector3.new(1, 1, 2)
  1388. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1389. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1390.  
  1391. local Weld = Instance.new("Weld", Blobby)
  1392. Weld.Part0 = ra
  1393. Weld.Part1 = Blobby
  1394. Weld.C1 = CFrame.new(0, 0.8, 0)
  1395. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1396.  
  1397. local M2 = Instance.new("SpecialMesh")
  1398. M2.Parent = Blobby
  1399. M2.MeshId = "rbxassetid://0"
  1400. M2.TextureId = "rbxassetid://0"
  1401. M2.Scale = Vector3.new(1, 0.8, 1)
  1402.  
  1403. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1404. naeeym2.AlwaysOnTop = true
  1405. naeeym2.Size = UDim2.new(5,35,2,15)
  1406. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1407. naeeym2.Adornee = hed
  1408. naeeym2.Name = "Name"
  1409. --naeeym2.PlayerToHideFrom = Player
  1410. local tecks2 = Instance.new("TextLabel",naeeym2)
  1411. tecks2.BackgroundTransparency = 1
  1412. tecks2.TextScaled = true
  1413. tecks2.BorderSizePixel = 0
  1414. tecks2.Text = "Fight Me"
  1415. tecks2.Font = Enum.Font.Bodoni
  1416. tecks2.TextSize = 30
  1417. tecks2.TextStrokeTransparency = 0
  1418. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1419. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1420. tecks2.Size = UDim2.new(1,0,0.5,0)
  1421. tecks2.Parent = naeeym2]]
  1422. ----------------------------------------------------------------------------------
  1423. local AddInstance = function(Object, ...)
  1424. local Obj = Instance.new(Object)
  1425. for i,v in next,(...) do
  1426. Obj[i] = v
  1427. end
  1428. return Obj
  1429. end
  1430. ----------------------------------------------------
  1431. local Reaper = AddInstance("Part",{
  1432. Parent = hed,
  1433. CFrame = hed.CFrame,
  1434. formFactor = "Symmetric",
  1435. Size = Vector3.new(1, 1, 1),
  1436. CanCollide = false,
  1437. TopSurface = "Smooth",
  1438. BottomSurface = "Smooth",
  1439. Locked = true,
  1440. })
  1441. local Weld = AddInstance("Weld",{
  1442. Parent = Reaper,
  1443. Part0 = hed,
  1444. C0 = CFrame.new(0, 0.2, 0)*CFrame.Angles(0, 0, 0),
  1445. Part1 = Reaper,
  1446. })
  1447. local Mesh = AddInstance("SpecialMesh",{
  1448. Parent = Reaper,
  1449. MeshId = "rbxassetid://76062497",
  1450. TextureId = "rbxassetid://0",
  1451. Scale = Vector3.new(1.14,1.05,1.24),
  1452. VertexColor = Vector3.new(0, 0.5, 0.9),
  1453. })
  1454. -------------------------------------------------------
  1455. wait(1)
  1456. plr = game.Players.LocalPlayer
  1457. char = plr.Character
  1458. mouse = plr:GetMouse()
  1459. whitecolor = Color3.new(255,255,1)
  1460. epicmode = false
  1461. normal = true
  1462. for i,v in pairs(char:GetChildren()) do
  1463. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1464. v:Destroy()
  1465. end
  1466. end
  1467. local shirt = Instance.new("Shirt",char)
  1468. shirt.ShirtTemplate = "rbxassetid://2587499005"
  1469. local pants = Instance.new("Pants",char)
  1470. pants.PantsTemplate = "rbxassetid://2574597464"
  1471. local bdycolors = char["Body Colors"]
  1472. bdycolors.HeadColor3 = whitecolor
  1473. bdycolors.LeftArmColor3 = whitecolor
  1474. bdycolors.LeftLegColor3 = whitecolor
  1475. bdycolors.RightArmColor3 = whitecolor
  1476. bdycolors.RightLegColor3 = whitecolor
  1477. bdycolors.TorsoColor3 = whitecolor
  1478. for i,v in pairs(char:GetChildren()) do
  1479. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1480. v:Destroy()
  1481. end
  1482. end
  1483.  
  1484.  
  1485.  
  1486. local BC = Character["Body Colors"]
  1487. BC.HeadColor = BrickColor.new("White")
  1488. BC.LeftArmColor = BrickColor.new("White")
  1489. BC.LeftLegColor = BrickColor.new("White")
  1490. BC.RightArmColor = BrickColor.new("White")
  1491. BC.RightLegColor = BrickColor.new("White")
  1492. BC.TorsoColor = BrickColor.new("White")
  1493.  
  1494. -------------------------------------------------------
  1495. --Start Attacks N Stuff--
  1496. -------------------------------------------------------
  1497. local naeeym2 = Instance.new("BillboardGui",char)
  1498. naeeym2.AlwaysOnTop = true
  1499. naeeym2.Size = UDim2.new(5,35,2,35)
  1500. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1501. naeeym2.Adornee = hed
  1502. naeeym2.Name = "Name"
  1503.  
  1504. local tecks2 = Instance.new("TextLabel",naeeym2)
  1505. tecks2.BackgroundTransparency = 1
  1506. tecks2.TextScaled = true
  1507. tecks2.BorderSizePixel = 0
  1508. tecks2.Text = "I am.."
  1509. tecks2.Font = "Fantasy"
  1510. tecks2.TextSize = 30
  1511. tecks2.TextStrokeTransparency = 0
  1512. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1513. tecks2.TextStrokeColor3 = BrickColor.new('Storm blue').Color
  1514. tecks2.Size = UDim2.new(1,0,0.5,0)
  1515. tecks2.Parent = naeeym2
  1516. textfag = tecks2
  1517. tecks2.Text = "I AM..."
  1518. wait(2)
  1519. tecks2.Text = "The bad guy! >:D"
  1520. wait(1)
  1521. tecks2.Text = "Lancer"
  1522. BTAUNT:Play()
  1523. coroutine.resume(coroutine.create(function()
  1524. while textfag ~= nil do
  1525. swait()
  1526. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1527. textfag.Rotation = math.random(-3,3)
  1528. end
  1529. end))
  1530.  
  1531. function slaptime()
  1532. local target = nil
  1533. local targettorso = nil
  1534. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1535. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1536. target = mouse.Target.Parent.Humanoid
  1537. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1538. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1539. end
  1540. end
  1541. if target ~= nil then
  1542. targettorso.Anchored = true
  1543. attack = true
  1544. hum.WalkSpeed = 0
  1545. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1546. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1547. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1548. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  1549. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  1550. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1551. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(-25))
  1552. end
  1553. Cso("541909763", hed, 3.5, 1)
  1554. wait(1)
  1555. for i = 0, 3, 0.1 do
  1556. swait()
  1557. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1558. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1559. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  1560. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  1561. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
  1562. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(-25))
  1563. end
  1564. Cso("511340819", tors, 10, 1)
  1565. wait(1)
  1566. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1567. if v:FindFirstChild("Head") then
  1568. Eviscerate(v)
  1569. end
  1570. end
  1571. attack = false
  1572. hum.WalkSpeed = 16
  1573. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1574. end
  1575.  
  1576.  
  1577. function dance()
  1578. attack = true
  1579. hum.WalkSpeed = 0
  1580. CFuncs.Sound.Create("rbxassetid://2583816610", head, 100, 1)
  1581. for i = 0, 2, 0.1 do
  1582. swait()
  1583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  1584. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  1585. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  1586. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  1587. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  1588. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  1589. end
  1590. for i = 0, 6, 0.1 do
  1591. swait()
  1592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  1593. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  1594. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  1595. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  1596. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  1597. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  1598. end
  1599. for i = 0, 2, 0.1 do
  1600. swait()
  1601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  1602. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  1603. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  1604. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  1605. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  1606. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  1607. end
  1608. attack = false
  1609. hum.WalkSpeed = 20
  1610. end
  1611.  
  1612. function aaa()
  1613. attack = true
  1614. hum.WalkSpeed = 0
  1615. for i = 0,20, 0.1 do
  1616. swait()
  1617. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1618. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1619. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  1620. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  1621. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  1622. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  1623. end
  1624. hum.WalkSpeed = 16
  1625. attack = false
  1626. end
  1627.  
  1628. function finalChaos()
  1629. attack = true
  1630. spawn(function()
  1631. local p = Instance.new("Part",char)
  1632. p.Anchored = true
  1633. p.CanCollide = false
  1634. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1635. local m = Instance.new("SpecialMesh",p)
  1636. m.MeshId = "https://roblox.com/asset/?id=28140935"
  1637. m.Scale = Vector3.new(2,2,2)
  1638. for i=1,30 do
  1639. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1640. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1641. wait()
  1642. end
  1643. local beam = Instance.new("Part",char)
  1644. beam.Anchored = true
  1645. beam.CanCollide = false
  1646. beam.BrickColor = BrickColor.new("White")
  1647. beam.Material = Enum.Material.Neon
  1648. beam.Size = Vector3.new(1,1,1)
  1649. beam.Position = p.Position+Vector3.new(0,1000,0)
  1650. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1651. local m = Instance.new("SpecialMesh",beam)
  1652. m.MeshType = "Cylinder"
  1653. m.Scale = Vector3.new(2000,15,15)
  1654. damage(6,20,35,p.Position)
  1655. p.Transparency = 1
  1656. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  1657. for i=1,10 do
  1658. m.Scale = m.Scale-Vector3.new(0,1,1)
  1659. beam.Transparency = i / 10
  1660. wait()
  1661. end
  1662. p:Destroy()
  1663. end)
  1664. attack = false
  1665. end
  1666.  
  1667. function beam()
  1668. attack = true
  1669. hum.WalkSpeed = 0
  1670. local Ring1 = Instance.new("Part", char)
  1671. Ring1.Anchored = true
  1672. Ring1.BrickColor = maincolor
  1673. Ring1.CanCollide = false
  1674. Ring1.FormFactor = 3
  1675. Ring1.Name = "Ring"
  1676. Ring1.Material = "Neon"
  1677. Ring1.Size = Vector3.new(1, 0.05, 1)
  1678. Ring1.Transparency = 1
  1679. Ring1.TopSurface = 0
  1680. Ring1.BottomSurface = 0
  1681. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1682. Ring1Mesh.MeshType = "Brick"
  1683. Ring1Mesh.Name = "SizeMesh"
  1684. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1685. local InnerRing1 = Ring1:Clone()
  1686. InnerRing1.Parent = char
  1687. InnerRing1.Transparency = 0
  1688. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1689. InnerRing1.Size = Vector3.new(1, 1, 1)
  1690. local InnerRing1Mesh = InnerRing1.SizeMesh
  1691. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1692. InnerRing1Mesh.MeshType = "Sphere"
  1693. Ring1:Destroy()
  1694. for i = 0, 6, 0.1 do
  1695. swait()
  1696. --orb.CFrame = Pupil.CFrame
  1697. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1699. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1700. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1701. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1702. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1703. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1704. end
  1705. InnerRing1.Transparency = 1
  1706. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  1707. Cso("2545012765", char, 10, 1)
  1708. Cso("2606661976", char, 2.3, 1)
  1709. local a = IT("Part", char)
  1710. a.Name = "Direction"
  1711. a.Anchored = true
  1712. a.BrickColor = BrickC("Pastel violet")
  1713. a.Material = "SmoothPlastic"
  1714. a.Transparency = 0
  1715. a.Shape = "Cylinder"
  1716. a.CanCollide = false
  1717. local a2 = IT("Part", char)
  1718. a2.Name = "Direction"
  1719. a2.Anchored = true
  1720. a2.BrickColor = maincolor
  1721. a2.Color = maincolor.Color
  1722. a2.Material = "Neon"
  1723. a2.Transparency = 0.7
  1724. a2.Shape = "Cylinder"
  1725. a2.CanCollide = false
  1726. local ba = IT("Part", char)
  1727. ba.Name = "HitDirect"
  1728. ba.Anchored = true
  1729. ba.BrickColor = maincolor
  1730. ba.Material = "Neon"
  1731. ba.Transparency = 1
  1732. ba.CanCollide = false
  1733. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1734. local ignore = char
  1735. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1736. a.BottomSurface = 10
  1737. a.TopSurface = 10
  1738. a2.BottomSurface = 10
  1739. a2.TopSurface = 10
  1740. local distance = (InnerRing1.CFrame.p - position).magnitude
  1741. a.Size = Vector3.new(distance, 1, 1)
  1742. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1743. a2.Size = Vector3.new(distance, 1, 1)
  1744. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1745. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1746. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1747. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1748. game:GetService("Debris"):AddItem(a, 20)
  1749. game:GetService("Debris"):AddItem(a2, 20)
  1750. game:GetService("Debris"):AddItem(ba, 20)
  1751. local msh = Instance.new("SpecialMesh", a)
  1752. msh.MeshType = "Brick"
  1753. msh.Scale = Vector3.new(1, 5, 5)
  1754. local msh2 = Instance.new("SpecialMesh", a2)
  1755. msh2.MeshType = "Brick"
  1756. msh2.Scale = Vector3.new(1, 7, 7)
  1757. for i = 0, 10, 0.1 do
  1758. swait()
  1759. CameraEnshaking(1, 5)
  1760. a2.Color = maincolor.Color
  1761. root.CFrame = FaceMouse()[1]
  1762. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  1763. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1764. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1765. distance = (InnerRing1.CFrame.p - position).magnitude
  1766. a.Size = Vector3.new(distance, 1, 1)
  1767. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1768. a2.Size = Vector3.new(distance, 1, 1)
  1769. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1770. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1771. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1772. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1773. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  1774. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  1775. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1776. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1777. if v:FindFirstChild("Head") then
  1778. Eviscerate(v)
  1779. end
  1780. end
  1781. end
  1782. a:Destroy()
  1783. a2:Destroy()
  1784. ba:Destroy()
  1785. InnerRing1:Destroy()
  1786. attack = false
  1787. hum.WalkSpeed = 10
  1788. hum.CameraOffset = Vector3.new(0,0,0)
  1789. end
  1790.  
  1791. function Call_Upon_The_Eyes()
  1792. attack = true
  1793. hum.WalkSpeed = 0
  1794. for i = 0, 6, 0.1 do
  1795. swait()
  1796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1797. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1798. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1799. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1800. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1801. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1802. end
  1803. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1804. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1805. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1806. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1807. CameraEnshaking(4, 25)
  1808. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1809. if v:FindFirstChild("Head") then
  1810. Eviscerate(v)
  1811. end
  1812. end
  1813. for i = 0, 6, 0.1 do
  1814. swait()
  1815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1816. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1817. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1818. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1819. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  1820. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1821. end
  1822. attack = false
  1823. hum.WalkSpeed = 10
  1824. end
  1825.  
  1826. function CHAOS()
  1827. attack = true
  1828. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  1829. Cso("2545012765", hed, 10, 1)
  1830. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  1831.  
  1832. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  1833. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  1834. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  1835.  
  1836. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1837. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1838. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1839. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1840. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1841. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1842. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1843. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1844. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1845. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1846. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1847. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1848. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1849. if v:FindFirstChild("Head") then
  1850. Eviscerate(v)
  1851. end
  1852. end
  1853. attack = false
  1854. end
  1855. function Chain2()
  1856. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1857. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1858. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1859. local HEAD = HUM.Parent:FindFirstChild("Head")
  1860. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  1861. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  1862. if HEAD and TORSO and HUM.Health > 0 then
  1863. local GYRO = IT("BodyGyro",root)
  1864. GYRO.D = 275
  1865. GYRO.P = 20000
  1866. GYRO.MaxTorque = Vector3.new(0,40000,0)
  1867. attack = true
  1868. hum.WalkSpeed = 0
  1869. local hit,pos,hummie;
  1870. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1871. Hook2.Transparency = 1
  1872. local A2 = NewInstance("Attachment",Hook2)
  1873. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1874. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1875. for i = 0, 2.3, .1 do
  1876. swait()
  1877. GYRO.cframe = CF(root.Position,TORSO.Position)
  1878. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1879. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1880. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1881. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1882. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1883. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1884. end
  1885. Cso("169105657", ra, 7, 1.2)
  1886. for i = 0, 5, .1 do
  1887. if(hit)then break end
  1888. swait()
  1889. GYRO.cframe = CF(root.Position,TORSO.Position)
  1890. Hook2.CFrame = TORSO.CFrame
  1891. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1892. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1893. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1894. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1895. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1896. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1897. end
  1898. Cso("169105657", ra, 5, .8)
  1899. Cso("2545211765", char, 7, 1)
  1900. GYRO:remove()
  1901. TORSO:BreakJoints()
  1902. for i = 0, 6, .1 do
  1903. swait()
  1904. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1905. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  1906. end
  1907. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1908. break
  1909. end
  1910. Chain2.TextureLength = 4
  1911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1912. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1913. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  1914. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1915. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1916. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1917. end
  1918. hum.WalkSpeed = 16
  1919. attack = false
  1920. Hook2:Destroy()
  1921. end
  1922. end
  1923. end
  1924.  
  1925. function dejzrXD()
  1926. attack = true
  1927. hum.WalkSpeed = 20
  1928. for i = 0, 4, 0.1 do
  1929. swait()
  1930. Cso("0", char, 10, 1)
  1931. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1932. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1933. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1934. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  1935. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  1936. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1937. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1938. end
  1939. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1940. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1941. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1942. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1943. CameraEnshaking(4, 5)
  1944. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1945. if v:FindFirstChild("Head") then
  1946. Eviscerate(v)
  1947. end
  1948. end
  1949. for i = 0, 2, 0.1 do
  1950. swait()
  1951. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1952. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1953. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1954. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  1955. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  1956. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1957. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1958. end
  1959. attack = false
  1960. Speed = 20
  1961. end
  1962.  
  1963. function specialchaos()
  1964. wait(0)
  1965. CHOICE = 6
  1966. Cso("2545018472", hed, 10, 1)
  1967. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1968. killsky.SkyboxBk = "rbxassetid://2579814215"
  1969. killsky.SkyboxDn = "rbxassetid://1539341292"
  1970. killsky.SkyboxFt = "rbxassetid://2579814215"
  1971. killsky.SkyboxLf = "rbxassetid://2579814215"
  1972. killsky.SkyboxRt = "rbxassetid://2579814215"
  1973. killsky.SkyboxUp = "rbxassetid://1539341292"
  1974. ---
  1975. killsky.StarCount = 0
  1976. killsky.SunAngularSize = 0
  1977. killsky.MoonAngularSize = 0
  1978. killsky.MoonTextureId = ""
  1979. killsky.CelestialBodiesShown = false
  1980. if HITFLOOR ~= nil then
  1981. ATTACK = false
  1982. Rooted = false
  1983. local RINGSPIN = true
  1984. local CONSTRUCTING = true
  1985. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  1986. RING.Color = C3(0,0,0)
  1987. MakeForm(RING,"Cyl")
  1988. RING.CFrame = CF(HITPOS)
  1989. coroutine.resume(coroutine.create(function()
  1990. repeat
  1991. Swait()
  1992. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1993. until CONSTRUCTING == false
  1994. repeat
  1995. Swait()
  1996. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1997. until RINGSPIN == false
  1998. for i = 1, 25 do
  1999. Swait()
  2000. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2001. RING.Size = RING.Size - VT(0.15,0,0.15)
  2002. --DECAL.Transparency = DECAL.Transparency + 1/25
  2003. RING.Transparency = RING.Transparency + 1/25
  2004. end
  2005. RING:remove()
  2006. end))
  2007. for i = 1, 15 do
  2008. Swait()
  2009. RING.Size = RING.Size + VT(0,0,0)
  2010. RING.Transparency = RING.Transparency - 1/15
  2011. end
  2012. end
  2013. hum.WalkSpeed = 20
  2014. attack = false
  2015. end
  2016. function icando()
  2017. attack = true
  2018. hum.WalkSpeed = 0
  2019. TEST:Remove()
  2020. TEST:Play()
  2021. repeat
  2022. for i = 0,4,0.1 do
  2023. swait()
  2024. TEST.Parent = tors
  2025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2026. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2027. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2028. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2029. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2030. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2031. end
  2032. until TEST.Playing == false
  2033. TEST:Stop()
  2034. TEST:Play()
  2035. TEST:Remove()
  2036. print('Im..')
  2037. wait(0.1)
  2038. print('The bad guy!')
  2039. attack = false
  2040. hum.WalkSpeed = 20
  2041. end
  2042.  
  2043. function finalChaos2()
  2044. attack = true
  2045. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2046. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2047. M2.Scale = Vector3.new(5, 5, 5)
  2048. Cso("2545018472", hed, 10, 1)
  2049. for i = 0, 15, 0.1 do
  2050. swait()
  2051. hum.CameraOffset = Vector3.new(0, 8, 0)
  2052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2053. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2054. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2055. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2056. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2057. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2058. end
  2059. Cso("483458132", char, 10, .7)
  2060. Cso("483458132", char, 10, 1)
  2061. CameraEnshaking(6, 65)
  2062. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2063. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2064. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2065. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2066. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2067. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2068. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2069. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2070. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2071. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2072. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2073. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2074. if v:FindFirstChild("Head") then
  2075. Eviscerate(v)
  2076. end
  2077. end
  2078. for i = 0, 15, 0.1 do
  2079. swait()
  2080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2081. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2082. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2083. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2084. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2085. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2086. end
  2087. M2.Scale = Vector3.new(1, 1, 1)
  2088. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2089. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2090. attack = false
  2091. end
  2092.  
  2093. function DRAG_THEM_TO_HELL()
  2094. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2095. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2096. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2097. local HEAD = HUM.Parent:FindFirstChild("Head")
  2098. if HEAD and TORSO and HUM.Health > 0 then
  2099. local GYRO = IT("BodyGyro",root)
  2100. GYRO.D = 275
  2101. GYRO.P = 20000
  2102. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2103. attack = true
  2104. hum.WalkSpeed = 0
  2105. local hit,pos,hummie;
  2106. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2107. Hook.Transparency = 1
  2108. local A = NewInstance("Attachment",Hook)
  2109. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2110. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2111. local POS = mouse.Hit.p
  2112. local CHAINS = false
  2113. local CHAINLINKS = {}
  2114. local A = IT("Attachment",la)
  2115. A.Position = Vector3.new(1,-1,0)*Player_Size
  2116. A.Orientation = Vector3.new(-90, -89.982, 0)
  2117. local B = IT("Attachment",la)
  2118. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2119. B.Orientation = Vector3.new(-90, 89.988, 0)
  2120. local C = IT("Attachment",la)
  2121. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2122. C.Orientation = Vector3.new(-90, -89.982, 0)
  2123. local D = IT("Attachment",la)
  2124. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2125. D.Orientation = Vector3.new(-90, 89.988, 0)
  2126. local LIGHT = IT("Attachment",la)
  2127. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2128. local LIGHT2 = IT("PointLight",LIGHT)
  2129. LIGHT2.Range = 7
  2130. LIGHT2.Brightness = 5
  2131. LIGHT2.Color = Color3.new(0,0,0)
  2132. for i = 1, 2 do
  2133. local TWIST = -2
  2134. local START = A
  2135. local END = B
  2136. if i == 1 then
  2137. START = B
  2138. END = A
  2139. end
  2140. local ChainLink = IT("Beam",tors)
  2141. ChainLink.Texture = "rbxassetid://73042633"
  2142. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2143. ChainLink.TextureSpeed = 1
  2144. ChainLink.Width0 = 1
  2145. ChainLink.Width1 = 1
  2146. ChainLink.TextureLength = 2.5
  2147. ChainLink.Attachment0 = START
  2148. ChainLink.Attachment1 = END
  2149. ChainLink.CurveSize0 = TWIST
  2150. ChainLink.CurveSize1 = TWIST
  2151. --ChainLink.FaceCamera = true
  2152. ChainLink.Segments = 45
  2153. ChainLink.Transparency = NumberSequence.new(0.25)
  2154. table.insert(CHAINLINKS,ChainLink)
  2155. end
  2156. for i = 1, 2 do
  2157. local TWIST = -1
  2158. local START = C
  2159. local END = D
  2160. if i == 1 then
  2161. START = D
  2162. END = C
  2163. end
  2164. local ChainLink = IT("Beam",tors)
  2165. ChainLink.Texture = "rbxassetid://73042633"
  2166. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2167. ChainLink.TextureSpeed = 1
  2168. ChainLink.Width0 = 1
  2169. ChainLink.Width1 = 1
  2170. ChainLink.TextureLength = 5
  2171. ChainLink.Attachment0 = START
  2172. ChainLink.Attachment1 = END
  2173. ChainLink.CurveSize0 = TWIST
  2174. ChainLink.CurveSize1 = TWIST
  2175. --ChainLink.FaceCamera = true
  2176. ChainLink.Segments = 25
  2177. ChainLink.LightEmission = 0.5
  2178. ChainLink.Transparency = NumberSequence.new(0.25)
  2179. table.insert(CHAINLINKS,ChainLink)
  2180. end
  2181. for i = 0, 2.3, .1 do
  2182. swait()
  2183. GYRO.cframe = CF(root.Position,TORSO.Position)
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2186. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2187. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2188. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2189. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2190. end
  2191. Cso("169105657", ra, 7, 1.2)
  2192. for i = 0, 4, .1 do
  2193. if(hit)then break end
  2194. swait()
  2195. GYRO.cframe = CF(root.Position,TORSO.Position)
  2196. Hook.CFrame = HEAD.CFrame
  2197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2198. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2199. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2200. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2201. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2202. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2203. end
  2204. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2205. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2206. hit = GetTorso(v.Parent);
  2207. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2208. break;
  2209. end
  2210. end
  2211. Cso("169105657", ra, 5, .8)
  2212. Cso("131228548", tors, 2, 1.1)
  2213. GYRO:remove()
  2214. for i = 0, 3, .1 do
  2215. swait()
  2216. HUM.PlatformStand = true
  2217. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2218. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2219. end
  2220. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2221. break
  2222. end
  2223. Chain.TextureLength = 4
  2224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2225. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2226. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2227. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2228. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2229. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2230. end
  2231. hum.WalkSpeed = 16
  2232. attack = false
  2233. Hook:Destroy()
  2234. A:remove()
  2235. B:remove()
  2236. C:remove()
  2237. D:remove()
  2238. end
  2239. end
  2240. end
  2241. function ultra()
  2242. attack = true
  2243. hum.WalkSpeed = 0
  2244. BTAUNT:Remove()
  2245. hed.face.Texture = "rbxassetid://236455674"
  2246. local Fire = IT("Sound",Character.Torso)
  2247. Fire.SoundId = "rbxassetid://2583816610"
  2248. Fire.Looped = true
  2249. Fire.Pitch = 1
  2250. Fire.Volume = 1
  2251. Fire:Play()
  2252. BTAUNT:Play()
  2253. BTAUNT:Remove()
  2254. wait(1)
  2255. for i = 0,18,0.1 do
  2256. swait()
  2257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2258. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2259. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  2260. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  2261. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2262. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2263. end
  2264. wait(1)
  2265. for i = 0,1.2,0.1 do
  2266. swait()
  2267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2268. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2269. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  2270. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  2271. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2272. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2273. end
  2274. for i = 0,1.2,0.1 do
  2275. swait()
  2276.  
  2277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2278. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2279. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  2280. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  2281. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2282. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2283. end
  2284. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2285. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2286. tecks2:Remove()
  2287. Fire:Stop()
  2288. tecks2:Remove()
  2289. BTAUNT3:Play()
  2290. local naeeym2 = Instance.new("BillboardGui",char)
  2291. naeeym2.AlwaysOnTop = true
  2292. naeeym2.Size = UDim2.new(5,35,2,35)
  2293. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2294. naeeym2.Adornee = hed
  2295. naeeym2.Name = "Name"
  2296. local tecks2 = Instance.new("TextLabel",naeeym2)
  2297. tecks2.BackgroundTransparency = 1
  2298. tecks2.TextScaled = true
  2299. tecks2.BorderSizePixel = 0
  2300. tecks2.Font = "Garamond"
  2301. tecks2.TextSize = 30
  2302. tecks2.TextStrokeTransparency = 0
  2303. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2304. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2305. tecks2.Size = UDim2.new(1,0,0.5,0)
  2306. tecks2.Parent = naeeym2
  2307. textfag = tecks2
  2308. wait(1)
  2309. tecks2.Text = "Lancer"
  2310. coroutine.resume(coroutine.create(function()
  2311. while textfag ~= nil do
  2312. swait()
  2313. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2314. textfag.Rotation = math.random(-3,3)
  2315. end
  2316. end))
  2317. hed.face.Texture = "rbxassetid://236455674"
  2318. -------------------
  2319. Spawn(function()
  2320. while Equipped and Humanoid.Parent and Torso.Parent do
  2321. if Angle == 360 then
  2322. Angle = 0
  2323. end
  2324. Angle = Angle + 0.05
  2325. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2326. if Hit then
  2327. if not Circle.Parent then
  2328. Circle.Parent = Character
  2329. end
  2330. for i, v in pairs(CircleParts) do
  2331. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2332. end
  2333. else
  2334. Circle.Parent = nil
  2335. end
  2336. wait()
  2337. end
  2338. end)
  2339. attack = false
  2340. hum.WalkSpeed = 75
  2341. end
  2342. -------------------------------------------------------
  2343. --End Attacks N Stuff--
  2344. -------------------------------------------------------
  2345. mouse.KeyDown:connect(function(key)
  2346. if attack == false then
  2347. if key == "t" then
  2348. dance()
  2349. elseif key == 'y' then
  2350. aaa()
  2351. elseif key == "p" then
  2352. finalChaos()
  2353. elseif key == "z" then
  2354. dejzrXD()
  2355. elseif key == "u" then
  2356. icando()
  2357. elseif key == "c" then
  2358. DRAG_THEM_TO_HELL()
  2359. elseif key == "f" then
  2360. ultra()
  2361. elseif key == "q" then
  2362. slaptime()
  2363. end
  2364. end
  2365. end)
  2366.  
  2367. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2368. local part = Instance.new("Part")
  2369. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2370. part.Material = material or Enum.Material.SmoothPlastic
  2371. part.TopSurface,part.BottomSurface=10,10
  2372. part.Size = size or Vector3.new(1,1,1)
  2373. part.CFrame = cframe or CF(0,0,0)
  2374. part.Anchored = anchored or true
  2375. part.CanCollide = cancollide or false
  2376. part.Parent = parent or char
  2377. return part
  2378. end
  2379.  
  2380. NewInstance = function(instance,parent,properties)
  2381. local inst = Instance.new(instance)
  2382. inst.Parent = parent
  2383. if(properties)then
  2384. for i,v in next, properties do
  2385. pcall(function() inst[i] = v end)
  2386. end
  2387. end
  2388. return inst;
  2389. end
  2390. -------------------------------------------------------
  2391. --Start Damage Function--
  2392. -------------------------------------------------------
  2393. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2394. local type = type
  2395. local rng = Instance.new("Part", char)
  2396. rng.Anchored = true
  2397. rng.BrickColor = color
  2398. rng.CanCollide = false
  2399. rng.FormFactor = 3
  2400. rng.Name = "Ring"
  2401. rng.Material = "Neon"
  2402. rng.Size = Vector3.new(1, 1, 1)
  2403. rng.Transparency = 0
  2404. rng.TopSurface = 0
  2405. rng.BottomSurface = 0
  2406. rng.CFrame = pos
  2407. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2408. local rngm = Instance.new("SpecialMesh", rng)
  2409. rngm.MeshType = "Brick"
  2410. if rainbowmode == true then
  2411. rng.Color = Color3.new(r/255,g/255,b/255)
  2412. end
  2413. local scaler2 = 1
  2414. local speeder = FastSpeed/10
  2415. if type == "Add" then
  2416. scaler2 = 1*value
  2417. elseif type == "Divide" then
  2418. scaler2 = 1/value
  2419. end
  2420. coroutine.resume(coroutine.create(function()
  2421. for i = 0,10/bonuspeed,0.1 do
  2422. swait()
  2423. if type == "Add" then
  2424. scaler2 = scaler2 - 0.01*value/bonuspeed
  2425. elseif type == "Divide" then
  2426. scaler2 = scaler2 - 0.01/value*bonuspeed
  2427. end
  2428. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2429. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2430. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2431. end
  2432. rng:Destroy()
  2433. end))
  2434. end
  2435.  
  2436. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2437. if hit.Parent == nil then
  2438. return
  2439. end
  2440. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2441. for _, v in pairs(hit.Parent:children()) do
  2442. if v:IsA("Humanoid") then
  2443. h = v
  2444. end
  2445. end
  2446. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2447.  
  2448. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2449. end
  2450.  
  2451. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2452. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2453. if hit.Parent.DebounceHit.Value == true then
  2454. return
  2455. end
  2456. end
  2457. if insta == true then
  2458. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2459. end
  2460. local c = Create("ObjectValue"){
  2461. Name = "creator",
  2462. Value = game:service("Players").LocalPlayer,
  2463. Parent = h,
  2464. }
  2465. game:GetService("Debris"):AddItem(c, .5)
  2466. if HitSound ~= nil and HitPitch ~= nil then
  2467. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2468. end
  2469. local Damage = math.random(minim, maxim)
  2470. local blocked = false
  2471. local block = hit.Parent:findFirstChild("Block")
  2472. if block ~= nil then
  2473. if block.className == "IntValue" then
  2474. if block.Value > 0 then
  2475. blocked = true
  2476. block.Value = block.Value - 1
  2477. print(block.Value)
  2478. end
  2479. end
  2480. end
  2481. if blocked == false then
  2482. h.Health = h.Health - Damage
  2483. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2484. else
  2485. h.Health = h.Health - (Damage / 2)
  2486. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2487. end
  2488. if Type == "Knockdown" then
  2489. local hum = hit.Parent.Humanoid
  2490. hum.PlatformStand = true
  2491. coroutine.resume(coroutine.create(function(HHumanoid)
  2492. swait(1)
  2493. HHumanoid.PlatformStand = false
  2494. end), hum)
  2495. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2496. local bodvol = Create("BodyVelocity"){
  2497. velocity = angle * knockback,
  2498. P = 5000,
  2499. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2500. Parent = hit,
  2501. }
  2502. local rl = Create("BodyAngularVelocity"){
  2503. P = 3000,
  2504. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2505. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2506. Parent = hit,
  2507. }
  2508. game:GetService("Debris"):AddItem(bodvol, .5)
  2509. game:GetService("Debris"):AddItem(rl, .5)
  2510. elseif Type == "Normal" then
  2511. local vp = Create("BodyVelocity"){
  2512. P = 500,
  2513. maxForce = Vector3.new(math.huge, 0, math.huge),
  2514. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2515. }
  2516. if knockback > 0 then
  2517. vp.Parent = hit.Parent.Torso
  2518. end
  2519. game:GetService("Debris"):AddItem(vp, .5)
  2520. elseif Type == "Up" then
  2521. local bodyVelocity = Create("BodyVelocity"){
  2522. velocity = Vector3.new(0, 20, 0),
  2523. P = 5000,
  2524. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2525. Parent = hit,
  2526. }
  2527. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2528. elseif Type == "DarkUp" then
  2529. coroutine.resume(coroutine.create(function()
  2530. for i = 0, 1, 0.1 do
  2531. swait()
  2532. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2533. end
  2534. end))
  2535. local bodyVelocity = Create("BodyVelocity"){
  2536. velocity = Vector3.new(0, 20, 0),
  2537. P = 5000,
  2538. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2539. Parent = hit,
  2540. }
  2541. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2542. elseif Type == "Snare" then
  2543. local bp = Create("BodyPosition"){
  2544. P = 2000,
  2545. D = 100,
  2546. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2547. position = hit.Parent.Torso.Position,
  2548. Parent = hit.Parent.Torso,
  2549. }
  2550. game:GetService("Debris"):AddItem(bp, 1)
  2551. elseif Type == "Freeze" then
  2552. local BodPos = Create("BodyPosition"){
  2553. P = 50000,
  2554. D = 1000,
  2555. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2556. position = hit.Parent.Torso.Position,
  2557. Parent = hit.Parent.Torso,
  2558. }
  2559. local BodGy = Create("BodyGyro") {
  2560. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2561. P = 20e+003,
  2562. Parent = hit.Parent.Torso,
  2563. cframe = hit.Parent.Torso.CFrame,
  2564. }
  2565. hit.Parent.Torso.Anchored = true
  2566. coroutine.resume(coroutine.create(function(Part)
  2567. swait(1.5)
  2568. Part.Anchored = false
  2569. end), hit.Parent.Torso)
  2570. game:GetService("Debris"):AddItem(BodPos, 3)
  2571. game:GetService("Debris"):AddItem(BodGy, 3)
  2572. end
  2573. local debounce = Create("BoolValue"){
  2574. Name = "DebounceHit",
  2575. Parent = hit.Parent,
  2576. Value = true,
  2577. }
  2578. game:GetService("Debris"):AddItem(debounce, Delay)
  2579. c = Create("ObjectValue"){
  2580. Name = "creator",
  2581. Value = Player,
  2582. Parent = h,
  2583. }
  2584. game:GetService("Debris"):AddItem(c, .5)
  2585. end
  2586. end
  2587.  
  2588. function damage(range,mindam,maxdam,pos)
  2589. for i,v in ipairs(workspace:GetChildren()) do
  2590. if v:IsA("Model") then
  2591. if v.Name ~= Player.Name then
  2592. if v:FindFirstChildOfClass("Humanoid") then
  2593. if v:FindFirstChild("Head") then
  2594. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  2595. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  2596. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  2597. end
  2598. end
  2599. end
  2600. end
  2601. end
  2602. end
  2603. end
  2604. end
  2605. -------------------------------------------------------
  2606. --End Damage Function--
  2607. -------------------------------------------------------
  2608.  
  2609. -------------------------------------------------------
  2610. --Start Animations--
  2611. -------------------------------------------------------
  2612. print("By Makhail07")
  2613. while true do
  2614. swait()
  2615. sine = sine + change
  2616. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2617. local velderp = root.Velocity.y
  2618. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2619. if equipped == true or equipped == false then
  2620. if attack == false then
  2621. idle = idle + 1
  2622. else
  2623. idle = 0
  2624. end
  2625. if 1 < root.Velocity.y and hitfloor == nil then
  2626. Anim = "Jump"
  2627. if attack == false then
  2628. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2629. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2630. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  2631. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  2632. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(109))
  2633. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(-25))
  2634. end
  2635. elseif -1 > root.Velocity.y and hitfloor == nil then
  2636. Anim = "Fall"
  2637. if attack == false then
  2638. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2639. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2640. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  2641. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  2642. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(109))
  2643. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(-25))
  2644. end
  2645. elseif torvel < 1 and hitfloor ~= nil then
  2646. Anim = "Idle"
  2647. change = 1
  2648. if attack == false then
  2649. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2650. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2651. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  2652. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  2653. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(109))
  2654. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(-25))
  2655. end
  2656. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2657. Anim = "Walk"
  2658. change = 1
  2659. if attack == false then
  2660. hum.WalkSpeed = 25
  2661. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2662. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2663. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  2664. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  2665. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(109))
  2666. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(-25))
  2667. end
  2668. elseif torvel >= 25 and hitfloor ~= nil then
  2669. Anim = "Sprint"
  2670. change = 1.35
  2671. if attack == false then
  2672. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2673. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2674. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(1), Rad(25), Rad(0))
  2675. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(-8), Rad(25))
  2676. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(109))
  2677. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(-25))
  2678. end
  2679. end
  2680. end
  2681. if 0 < #Effects then
  2682. for e = 1, #Effects do
  2683. if Effects[e] ~= nil then
  2684. local Thing = Effects[e]
  2685. if Thing ~= nil then
  2686. local Part = Thing[1]
  2687. local Mode = Thing[2]
  2688. local Delay = Thing[3]
  2689. local IncX = Thing[4]
  2690. local IncY = Thing[5]
  2691. local IncZ = Thing[6]
  2692. if 1 >= Thing[1].Transparency then
  2693. if Thing[2] == "Block1" then
  2694. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2695. local Mesh = Thing[1].Mesh
  2696. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2697. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2698. elseif Thing[2] == "Block2" then
  2699. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2700. local Mesh = Thing[7]
  2701. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2702. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2703. elseif Thing[2] == "Block3" then
  2704. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2705. local Mesh = Thing[7]
  2706. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2707. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2708. elseif Thing[2] == "Cylinder" then
  2709. local Mesh = Thing[1].Mesh
  2710. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2711. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2712. elseif Thing[2] == "Blood" then
  2713. local Mesh = Thing[7]
  2714. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2715. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2716. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2717. elseif Thing[2] == "Elec" then
  2718. local Mesh = Thing[1].Mesh
  2719. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2720. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2721. elseif Thing[2] == "Disappear" then
  2722. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2723. elseif Thing[2] == "Shatter" then
  2724. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2725. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2726. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2727. Thing[6] = Thing[6] + Thing[5]
  2728. end
  2729. else
  2730. Part.Parent = nil
  2731. table.remove(Effects, e)
  2732. end
  2733. end
  2734. end
  2735. end
  2736. end
  2737. end
  2738. -------------------------------------------------------
  2739. --End Animations And Script--
  2740. ------------------------------------------------------
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