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- local you = game.Players.LocalPlayer
- local char = you.Character
- local mouse = you:GetMouse()
- local firing = false
- local m = Instance.new("Model",char)
- local illum = Instance.new("Part",m)
- illum.CanCollide = false
- illum.BottomSurface = "Smooth"
- illum.TopSurface = "Smooth"
- illum.Size = Vector3.new(0.2, 0.2, 0.2)
- illum.Anchored = true
- local s = Instance.new("Sound",m)
- s.SoundId = "rbxassetid://490550948"
- s.Volume = 0.8
- s.Looped = true
- s:Play()
- local SP = Instance.new("SpecialMesh",illum)
- SP.MeshId = "rbxassetid://0"
- SP.TextureId = "rbxassetid://0"
- SP.Scale = Vector3.new(0.2, 0.2, 0.2)
- SP.Offset = Vector3.new(0.5, 8, 0.03)
- local MousePart = Instance.new("Part",m)
- MousePart.CanCollide = false
- MousePart.BottomSurface = "Smooth"
- MousePart.TopSurface = "Smooth"
- MousePart.Size = Vector3.new(0.2, 0.2, 0.2)
- MousePart.Anchored = true
- local TipPart = Instance.new("Part",m)
- TipPart.CanCollide = false
- TipPart.BottomSurface = "Smooth"
- TipPart.TopSurface = "Smooth"
- TipPart.BrickColor = BrickColor.new("Really black")
- TipPart.Material = "Neon"
- TipPart.FormFactor = "Custom"
- TipPart.Shape = "Ball"
- TipPart.Size = Vector3.new(2, 2, 2)
- TipPart.Anchored = true
- TipPart.Locked = true
- TipPart.CanCollide = false
- TipPart.Transparency = 0.5
- local PE1 = Instance.new("ParticleEmitter",TipPart) -- dorritoes
- PE1.Texture = "rbxassetid://483479253"
- PE1.LightEmission = 0.3
- PE1.Acceleration = Vector3.new(0,-2,0)
- PE1.Lifetime = NumberRange.new(5,7)
- PE1.Speed = NumberRange.new(3,5)
- PE1.Rate = 30
- PE1.VelocitySpread = 50
- local PE2 = Instance.new("ParticleEmitter",TipPart) --illuminati
- PE2.Texture = "rbxassetid://483479253"
- PE2.LightEmission = 1
- PE2.Acceleration = Vector3.new(0,-2,0)
- PE2.Lifetime = NumberRange.new(5,7)
- PE2.Speed = NumberRange.new(3,5)
- PE2.Rate = 10
- PE2.VelocitySpread = 50
- local PE3 = Instance.new("ParticleEmitter",TipPart) --HitMarkers
- PE3.Texture = "rbxassetid://483479253"
- PE3.LightEmission = 1
- PE3.Acceleration = Vector3.new(0,-2,0)
- PE3.Lifetime = NumberRange.new(5,7)
- PE3.Speed = NumberRange.new(3,5)
- PE3.Rate = 10
- PE3.VelocitySpread = 50
- local PE4 = Instance.new("ParticleEmitter",MousePart) -- dorritoes
- PE4.Texture = "rbxassetid://483479253"
- PE4.Acceleration = Vector3.new(0,-10,0)
- PE4.Lifetime = NumberRange.new(2,4)
- PE4.Speed = NumberRange.new(8,10)
- PE4.Rate = 100
- PE4.VelocitySpread = 50
- local PE5 = Instance.new("ParticleEmitter",MousePart) --illuminati
- PE5.Texture = "rbxassetid://483479253"
- PE5.Acceleration = Vector3.new(0,-10,0)
- PE5.Lifetime = NumberRange.new(2,4)
- PE5.Speed = NumberRange.new(8,10)
- PE5.Rate = 100
- PE5.VelocitySpread = 50
- local PE6 = Instance.new("ParticleEmitter",MousePart) --HitMarkers
- PE6.Texture = "rbxassetid://483479253"
- PE6.Acceleration = Vector3.new(0,-10,0)
- PE6.Lifetime = NumberRange.new(2,4)
- PE6.Speed = NumberRange.new(8,10)
- PE6.Rate = 100
- PE6.VelocitySpread = 50
- PE1.Enabled = false
- PE2.Enabled = false
- PE3.Enabled = false
- PE4.Enabled = false
- PE5.Enabled = false
- PE6.Enabled = false
- function drawlazer(p1,p2)
- part = Instance.new("Part", m)
- part.Name = "Location"
- part.BottomSurface = 0
- part.TopSurface = 0
- part.BrickColor = BrickColor.new("Really black")
- part.Material = "Neon"
- part.FormFactor = "Custom"
- part.Shape = "Ball"
- part.Size = Vector3.new(4, 4, 4)
- part.Anchored = true
- part.Locked = true
- part.CanCollide = false
- part.Transparency = 0.5
- part.CFrame = CFrame.new(p1.Position.x,p1.Position.y,p1.Position.z)
- obj = part
- local lastPos = obj.CFrame.p
- objC = obj:Clone()
- objC.Name = "Line"
- objC.Parent = m
- objC.Shape = "Ball"
- objC.Anchored = true
- local distance = (p2.Position- obj.CFrame.p).magnitude
- objC.Size = Vector3.new(10,10,distance)
- objC.CFrame = CFrame.new(p2.Position,obj.Position)*CFrame.new(0,0,-distance/2)
- lastPos = obj.CFrame.p
- objCC1 = objC:Clone()
- objCC1.Parent = objC
- objCC1.CFrame = CFrame.new(p2.Position,obj.Position)*CFrame.new(0,0,-distance/2.5)
- objCC1.Size = Vector3.new(4,4,distance/2)
- objCC1.Name = "LineC1"
- objCC2 = objC:Clone()
- objCC2.Parent = objC
- objCC2.CFrame = CFrame.new(p2.Position,obj.Position)*CFrame.new(0,0,-distance/1.5)
- objCC2.Size = Vector3.new(4,4,distance/2)
- objCC2.Name = "LineC2"
- objCC2:ClearAllChildren()
- end
- function drawlazer2(p1,p2)
- part = m:FindFirstChild("Location")
- part.CFrame = CFrame.new(p1.Position.x,p1.Position.y,p1.Position.z)
- obj = part
- local distance = (p2.Position- obj.CFrame.p).magnitude
- objC = m.Line:Clone()
- objC.Name = "Line2"
- objC.Parent = m
- objC.Size = Vector3.new(4,4,distance)
- objC.CFrame = CFrame.new(p2.Position,obj.Position)*CFrame.new(0,0,-distance/2)
- objCC1 = objC.LineC1
- objCC1.CFrame = CFrame.new(p2.Position,obj.Position)*CFrame.new(0,0,-distance/2.5)
- objCC1.Size = Vector3.new(4,4,distance/2)
- objCC2 = objC.LineC2
- objCC2.CFrame = CFrame.new(p2.Position,obj.Position)*CFrame.new(0,0,-distance/1.5)
- objCC2.Size = Vector3.new(4,4,distance/2)
- m.Line:remove()
- objC.Name = "Line"
- for _,v in pairs(game.Players:GetPlayers()) do
- if v ~= you then
- local d = (part.Position- v.Character:WaitForChild("Torso").CFrame.p).magnitude
- if d <= 5 then
- v.Character:FindFirstChildOfClass("Humanoid"):TakeDamage(5)
- end
- end
- --wait()
- end
- end
- function despawn1(part1,part2,length)
- for i = 10,1,-1 do
- part1.Transparency = part1.Transparency + 0.1
- part1.Size = part1.Size + Vector3.new(0.2,0.2,length)
- part1.Size = Vector3.new(part1.Size.X,part1.Size.Y,length)
- wait(0.01)
- end
- part1:remove()
- for i = 10,1,-1 do
- part2.Transparency = part2.Transparency + 0.1
- wait(0.01)
- end
- part2:remove()
- end
- function despawn2(part1,length)
- for i = 10,1,-1 do
- part1.Transparency = part1.Transparency + 0.1
- part1.Size = part1.Size + Vector3.new(0.2,0,length)
- part1.Size = Vector3.new(part1.Size.X,part1.Size.Y,length)
- wait(0.01)
- end
- part1:remove()
- end
- function snipe(T)
- part = Instance.new("Part", m)
- part.Name = "Sniper"
- part.BottomSurface = 0
- part.TopSurface = 0
- part.BrickColor = BrickColor.new("Really black")
- part.Material = "Neon"
- part.FormFactor = "Custom"
- part.Size = Vector3.new(1, 1, 3)
- part.Anchored = true
- part.Locked = true
- part.CanCollide = false
- part.Transparency = 0
- local SP = Instance.new("SpecialMesh",part)
- SP.MeshId = "rbxassetid://0"
- SP.Scale = Vector3.new(0.05, 0.05, 0.05)
- SP.Offset = Vector3.new(0, -0.3, 3.05)
- local S=part
- part.Position = char.Torso.Position + Vector3.new(math.random(-5,5),math.random(3,8),math.random(-5,5))
- part.CFrame = CFrame.new(part.Position,T.Position)
- obj = part
- local lastPos = obj.CFrame.p
- objC = obj:Clone()
- objC.Mesh:remove()
- wait(0.05)
- objC.Parent = part
- objC.Shape = "Ball"
- objC.FormFactor = "Custom"
- objC.Anchored = true
- objC.BrickColor = BrickColor.new("Really black")
- local distance = (T.Position- obj.CFrame.p).magnitude
- objC.Size = Vector3.new(0.2,0.2,distance)
- objC.CFrame = CFrame.new(T.Position,obj.Position)*CFrame.new(0,0,-distance/2)
- local s = Instance.new("Sound",part)
- s.SoundId = "rbxassetid://680140087"
- s.Volume = 1
- s.PlayOnRemove = true
- s:remove()
- despawn1(objC,part,distance)
- if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(20)
- local PETemp = Instance.new("ParticleEmitter",mouse.Target) --HitMarkers
- PETemp.Texture = "rbxassetid://0"
- PETemp.Acceleration = Vector3.new(0,-10,0)
- PETemp.Lifetime = NumberRange.new(2,4)
- PETemp.Speed = NumberRange.new(8,10)
- PETemp.Rate = 100
- PETemp.VelocitySpread = 50
- PETemp.Enabled = true
- wait(0.1)
- PETemp.Enabled = false
- end
- end
- function ThrowDorito(a,b)
- if m:FindFirstChild("Throw") == nil then
- local animation=Instance.new("Animation",char:FindFirstChildOfClass("Humanoid"))
- animation.Name="Throw"
- animation.AnimationId="http://www.roblox.com/asset/?id=207107855"
- anim=char:FindFirstChildOfClass("Humanoid"):LoadAnimation(animation)
- anim:Play()
- else
- local animation=char:FindFirstChildOfClass("Humanoid").Throw
- anim=char:FindFirstChildOfClass("Humanoid"):LoadAnimation(animation)
- anim:Play()
- end
- part = Instance.new("Part", m)
- part.Name = "Knife"
- part.BottomSurface = 0
- part.TopSurface = 0
- part.BrickColor = BrickColor.new("Royal purple")
- part.Material = "Neon"
- part.FormFactor = "Custom"
- part.Shape = "Ball"
- part.Size = Vector3.new(1,0.2,1)
- part.Anchored = true
- part.Locked = true
- part.CanCollide = false
- part.Transparency = 0
- part.CFrame = CFrame.new(a.Position.x,a.Position.y,a.Position.z)
- local SP = Instance.new("SpecialMesh",part)
- SP.MeshId = "rbxassetid://202083123"
- SP.Scale = Vector3.new(1, 1, 1)
- obj = part
- local lastPos = obj.CFrame.p
- objC = obj:Clone()
- objC.Name = "DoritoTrail"
- objC.Mesh:remove()
- objC.Parent = m
- objC.FormFactor = "Custom"
- objC.Anchored = true
- objC.Transparency = 0.5
- objC.BrickColor = BrickColor.new("Really black")
- local distance = (b.Position- obj.CFrame.p).magnitude
- objC.Size = Vector3.new(1,0.2,distance)
- objC.CFrame = CFrame.new(b.Position,obj.Position)*CFrame.new(0,0,-distance/2)
- lastPos = obj.CFrame.p
- obj.CFrame = CFrame.new(b.Position,obj.Position)*CFrame.new(0,0,-distance)
- obj.CFrame = obj.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(1,99),0)
- objC.Size = Vector3.new(1,0.2,distance)
- print(distance)
- local target = mouse.Target
- local weld = Instance.new("ManualWeld")
- weld.Part0 = part
- weld.Part1 = target
- weld.C0 = CFrame.new()
- weld.C1 = target.CFrame:inverse() * part.CFrame
- weld.Parent = part
- part.Anchored = false
- if target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(5)
- end
- despawn2(objC,distance)
- end
- function shoot()
- print("...")
- TipPart.Transparency = 0.5
- if m:FindFirstChild("Line") == nil then
- drawlazer(MousePart,TipPart)
- else
- drawlazer2(MousePart,TipPart)
- end
- local s = Instance.new("Sound",TipPart)
- s.SoundId = "rbxassetid://357417055"
- s.Volume = 2.5
- s.PlayOnRemove = true
- s:remove()
- wait()
- end
- --.KEYS....KEYS....KEYSKEYSKEYS....KEYS....KEYS....KEYSKEYSKEYS......--
- --.KEYS....KEYS....KEYSKEYSKEYS....KEYS....KEYS..KEYSKEYS..KEYSKEYS..--
- --.KEYS..KEYS......KEYS..............KEYSKEYS...KEYS...........KEYS..--
- --.KEYS..KEYS......KEYS..............KEYSKEYS...KEYSKEYS.............--
- --.KEYSKEYS........KEYSKEYS............KEYS........KEYSKEYS..........--
- --.KEYSKEYS........KEYSKEYS............KEYS............KEYSKEYS......--
- --.KEYS..KEYS......KEYS..............KEYS..................KEYSKEYS..--
- --.KEYS..KEYS......KEYS..............KEYS.......KEYS...........KEYS..--
- --.KEYS....KEYS....KEYSKEYSKEYS....KEYS.........KEYSKEYS..KEYSKEYS...--
- --.KEYS....KEYS....KEYSKEYSKEYS....KEYS............KEYSKEYSKEYS......--
- mouse.Button1Up:connect(function()
- firing = false
- print("Stop")
- PE1.Enabled = false
- PE2.Enabled = false
- PE3.Enabled = false
- PE4.Enabled = false
- PE5.Enabled = false
- PE6.Enabled = false
- if m:FindFirstChild("Line") ~= nil then
- m.Line:remove()
- m.Location:remove()
- end
- TipPart.Transparency = 1
- repeat illum.CFrame = illum.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0) illum.Position = char.Torso.Position + Vector3.new(0,.01,0) if m:FindFirstChild("Line") ~= nil then m:FindFirstChild("Line"):remove() end if m:FindFirstChild("Location") ~= nil then m:FindFirstChild("Location"):remove() end wait()
- until firing == true
- end)
- mouse.Button1Down:connect(function()
- firing = true
- PE1.Enabled = true
- --PE2.Enabled = true
- --PE3.Enabled = true
- PE4.Enabled = true
- PE5.Enabled = true
- PE6.Enabled = true
- repeat MousePart.CFrame = CFrame.new(mouse.Hit.p) TipPart.Position = char.Head.Position + Vector3.new(0,9,0) illum.CFrame = illum.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0) illum.Position = char.Torso.Position + Vector3.new(0,.01,0) shoot() wait()
- until firing == false
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" and firing == false then
- MousePart.CFrame = CFrame.new(mouse.Hit.p)
- snipe(MousePart)
- print("hit, yey!")
- elseif key == "e" and firing == false then
- MousePart.CFrame = CFrame.new(mouse.Hit.p)
- ThrowDorito(MousePart,char:FindFirstChild("Right Arm"))
- print("hit, yey!")
- end
- end)
- wait(0.016666666666666666)
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- hum.MaxHealth = 75000
- wait()
- hum.Health =hum.MaxHealth
- char.Head.face.Texture = "rbxassetid://724826635"
- --Menacing SFX and music
- local plr = game:GetService("Players").LocalPlayer
- local deb = false
- while not plr.Character do wait() end
- wait(1)
- local tstab = {}
- local tsstab = {}
- local ignlist = {}
- local stab = {}
- function plrIgnore(char)
- for i,v in pairs(char:GetChildren()) do
- if #v:GetChildren() >= 1 then
- plrIgnore(v)
- end
- table.insert(ignlist,v)
- end
- end
- function timeStop(target)
- for i,v in pairs(target:GetChildren()) do
- if #v:GetChildren() >= 1 then
- timeStop(v)
- end
- local isinign = false
- for i,b in pairs(ignlist) do
- if b == v then
- isinign = true
- end
- end
- if isinign == false then
- if v:IsA("Part") or v:IsA("WedgePart") or v:IsA("UnionOperation") then
- if v.Anchored == false then
- table.insert(tstab,v)
- v.Anchored = true
- end
- end
- if v:IsA("Sound") then
- local isintab = false
- for i,b in pairs(stab) do
- if v == b[1] then
- isintab = true
- end
- end
- if isintab == false then
- table.insert(stab,{v,v.Pitch})
- end
- end
- --[[if v:IsA("Script") or v:IsA("LocalScript") then
- if v.Disabled == false then
- table.insert(tsstab,v)
- v.Disabled = true
- end
- end]]
- end
- end
- local isinign = false
- for i,b in pairs(ignlist) do
- if b == target then
- isinign = true
- end
- end
- if isinign == false then
- if target:IsA("Part") or target:IsA("WedgePart") or target:IsA("UnionOperation") then
- if target.Anchored == false then
- table.insert(tstab,target)
- target.Anchored = true
- end
- end
- if target:IsA("Sound") then
- table.insert(stab,{target,target.Pitch})
- end
- end
- end
- plr:GetMouse().KeyDown:connect(function(key)
- if key == "g" then
- if deb == true then
- deb = false
- else
- print("...")
- deb = true
- --[[local s = Instance.new("Sound",game:GetService("Workspace"))
- s.SoundId = "rbxassetid://849861238"
- s.Volume = 0.5
- s:Play()
- wait(1.5)]]
- print("ZA WARUDO!")
- local cc = Instance.new("ColorCorrectionEffect",game:GetService("Lighting"))
- spawn(function()
- plr.Character.Humanoid.WalkSpeed = 29
- plr.Character.Humanoid.JumpPower = 120
- local p = Instance.new("Part",plr.Character)
- p.Transparency = 0.5
- p.BrickColor = BrickColor.new("Institutional white")
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = plr.Character.Torso.CFrame
- local m = Instance.new("SpecialMesh",p)
- m.MeshType = Enum.MeshType.Sphere
- local r = 255
- local g = 255
- local b = 255
- local contrast = 0
- for i=1,50 do
- m.Scale = m.Scale + Vector3.new(50,50,50)
- p.Transparency = p.Transparency + 0.5/50
- r = r - ((255-42)/50)
- g = g - ((255-0)/50)
- b = b - ((255-255)/50)
- contrast = contrast - 2/50
- --cc.TintColor = Color3.fromRGB(r,g,b)
- cc.Contrast = contrast
- for i,v in pairs(stab) do
- v[1].Pitch = v[1].Pitch - (v[2]/50)
- end
- wait()
- end
- p:Destroy()
- plr.Character.Humanoid.WalkSpeed = 29
- plr.Character.Humanoid.JumpPower = 120
- end)
- local sHp = plr.Character.Humanoid.Health
- local hplock = plr.Character.Humanoid.HealthChanged:connect(function()
- plr.Character.Humanoid.Health = sHp
- end)
- local aNew = game:GetService("Workspace").ChildAdded:connect(function(c)
- timeStop(c)
- end)
- for i,v in pairs(ignlist) do
- table.remove(ignlist,1)
- end
- plrIgnore(plr.Character)
- timeStop(game:GetService("Workspace"))
- while deb ~= false do wait() end
- --spawn(function()
- local r = 42
- local g = 0
- local b = 255
- local contrast = -2
- for i=1,50 do
- r = r + ((255-42)/50)
- g = g + ((255-0)/50)
- b = b + ((255-255)/50)
- contrast = contrast + 2/50
- --cc.TintColor = Color3.fromRGB(r,g,b)
- cc.Contrast = contrast
- for i,v in pairs(stab) do
- v[1].Pitch = v[1].Pitch + (v[2]/50)
- end
- wait()
- end
- cc:Destroy()
- --end)
- for i,v in pairs(tstab) do
- v.Anchored = false
- end
- for i,v in pairs(tstab) do
- table.remove(tstab,1)
- end
- --table.foreach(stab,print)
- for i,v in pairs(stab) do
- table.remove(stab,1)
- end
- --print("---------")
- --table.foreach(stab,print)
- --[[for i,v in pairs(tsstab) do
- v.Disabled = false
- end
- for i,v in pairs(tsstab) do
- table.remove(tsstab,1)
- end]]
- hplock:Disconnect()
- aNew:Disconnect()
- deb = false
- end
- end
- end)
- local asd = game:service'Players'.LocalPlayer
- repeat wait() until asd.Character
- local asdchar = asd.Character
- local Head = asdchar:findFirstChild("Head")
- z = Instance.new("Sound", Head)
- z.SoundId = "rbxassetid://0" -- Put Music ID Here.
- z.Looped = true
- z.Volume = 4
- wait(.1)
- z:Play()
- local transPoints = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.207, 0.594, 0.0187), NumberSequenceKeypoint.new(0.4, 0.55, 0.031), NumberSequenceKeypoint.new(0.57, 0.619, 0.05), NumberSequenceKeypoint.new(0.76, 0.8, 0.0375), NumberSequenceKeypoint.new(1, 1, 0)}
- local sizePoints = {NumberSequenceKeypoint.new(0, 1.9, 0), NumberSequenceKeypoint.new(1, 0, 0)}
- local Size = NumberSequence.new(sizePoints)
- local Transparency = NumberSequence.new(transPoints)
- efxBlock = Instance.new("Part", asdchar)
- efxBlock.CanCollide = false
- efxBlock.Material = "Neon"
- efxBlock.FormFactor = "Custom"
- efxBlock.Transparency = 1
- efxBlock.Size = Vector3.new(0.25, 0.25, 0.25)
- local mesh = Instance.new("SpecialMesh", efxBlock)
- mesh.MeshType = Enum.MeshType.Sphere
- mesh.Scale = Vector3.new(1, 1, 1)
- local particles = Instance.new("ParticleEmitter", efxBlock)
- particles.LightEmission = 0
- particles.Size = Size
- particles.Name = "Fire"
- particles.Transparency = Transparency
- particles.LockedToPart = false
- particles.VelocityInheritance = -0.5
- particles.LockedToPart = false
- particles.Rate = 2
- particles.Texture = "rbxassetid://262850915"
- particles.Lifetime = NumberRange.new(3, 3)
- particles.Speed = NumberRange.new(3, 3)
- particles.VelocitySpread = 25
- local offset = Vector3.new(0, 0, 0)
- local weld = Instance.new("Weld", asdchar.Torso)
- weld.Part0 = asdchar.Torso
- weld.Part1 = efxBlock
- weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40), math.rad(40), math.rad(40))
- char["Body Colors"].HeadColor = BrickColor.new("Really black")
- char["Body Colors"].TorsoColor = BrickColor.new("Really black")
- char["Body Colors"].LeftArmColor = BrickColor.new("Really black")
- char["Body Colors"].RightArmColor = BrickColor.new("Really black")
- char["Body Colors"].LeftLegColor = BrickColor.new("Really black")
- char["Body Colors"].RightLegColor = BrickColor.new("Really black")
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://605158257"
- char.Pants.PantsTemplate = "rbxassetid://24673998"
- local sw1 = Instance.new("Part",hed)
- sw1.CanCollide = false
- sw1.BrickColor = BrickColor.new("Wheat")
- local m1 = Instance.new("SpecialMesh",sw1)
- m1.MeshId = "rbxassetid://430440803"
- m1.Scale = Vector3.new(0.006,0.006,0.006)
- local w1 = Instance.new("Weld")
- local Target = game.Players.LocalPlayer.Name
- local Character = game.Workspace[Target]
- local hat = Instance.new('Hat', Character)
- hat.AttachmentPos = Vector3.new(0, 1, 0)
- local handle = Instance.new('Part', hat)
- handle.Name = 'Handle'
- local mesh = Instance.new('SpecialMesh')
- mesh.Parent = handle
- mesh.MeshId = 'rbxassetid://0'
- mesh.TextureId = 'rbxassetid://0'
- mesh.Scale = Vector3.new(1, 1, 1)
- --
- local Character = game.Workspace[Target]
- local hat = Instance.new('Hat', Character)
- hat.AttachmentPos = Vector3.new(0, -0.2, 0.3)
- local handle = Instance.new('Part', hat)
- handle.Name = 'Handle'
- local mesh = Instance.new('SpecialMesh')
- mesh.Parent = handle
- mesh.MeshId = 'rbxassetid://0'
- mesh.TextureId = 'rbxassetid://0'
- mesh.Scale = Vector3.new(2, 2, 2)
- w1.Part1 = sw1
- w1.Part0 = hed
- w1.Parent = char
- w1.C0 = CFrame.new(0,-0.9,0)*CFrame.Angles(math.rad(0),math.pi/2,0)
- plr = game.Players.LocalPlayer
- mse = plr:GetMouse()
- sound = Instance.new("Sound", game.Workspace)
- sound.SoundId = "https://www.roblox.com/asset/?id=576124533"
- sound.Volume = 10
- canworld = true
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "g" then
- if canworld == false then return end
- if canworld then
- canworld = false
- sound:Play()
- local function spawnpart()
- sphere = Instance.new("Part")
- --game.Debris:AddItem(sphere,3)
- local sm = Instance.new("SpecialMesh", sphere)
- sm.MeshType = "Sphere"
- sphere.Transparency = 1212
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Material = "SmoothPlastic"
- sphere.BrickColor = BrickColor.new("Lime green")
- end
- local function weld(lol)
- local weld = Instance.new("Weld", plr.Character.Torso)
- weld.Part0 = plr.Character.Torso
- weld.Part1 = lol
- weld.C0 = plr.Character.Torso.CFrame:inverse()
- weld.C1 = lol.CFrame:inverse()
- end
- wait(0.1)
- spawnpart()
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = true
- plr.Character:FindFirstChild("Torso").Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = true
- plr.Character:FindFirstChild("Right Arm").Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = true
- plr.Character:FindFirstChild("Left Arm").Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = true
- plr.Character:FindFirstChild("Right Leg").Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = true
- plr.Character:FindFirstChild("Left Leg").Anchored = false
- end
- end
- weld(sphere)
- cce = Instance.new("ColorCorrectionEffect", game.Lighting)
- cce.Saturation = -2
- --game.Debris:AddItem(cce, 5)
- sphere.Parent = game.Workspace
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(50,50,50)
- wait()
- end
- --wait(5)
- end
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "h" then
- canworld = true
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = false
- end
- end
- cce.Saturation = 0
- sphere:Destroy()
- end
- end)
- Effects = {}
- local Player = game.Players.localPlayer
- local Character = Player.Character
- Character.Archivable = true
- AdvancingFortress = Character:Clone()
- AdvancingFortress.Parent = Character
- torso = AdvancingFortress.Torso
- hum = AdvancingFortress.Humanoid
- AdvancingFortress.Name = "Advancing Fortress"
- pl = AdvancingFortress
- for i, v in pairs(AdvancingFortress:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- end
- end
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