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IceKung2650 - A Roblox script.

Apr 12th, 2019
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  1. -->Made By youngmacka123 for IceKung2650<--
  2.  
  3. --:IceKung2650_epicgamer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39.     warn("Notive_Memeboi Made by XDavodioX")
  40.     local rp = RealPlayer
  41.     script.Parent = rp.Character
  42.    
  43.     --RemoteEvent for communicating
  44.     local Event = Instance.new("RemoteEvent")
  45.     Event.Name = "UserInput_Event"
  46.  
  47.     --Fake event to make stuff like Mouse.KeyDown work
  48.     local function fakeEvent()
  49.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50.         t.connect = t.Connect
  51.         return t
  52.     end
  53.  
  54.     --Creating fake input objects with fake variables
  55.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59.     end}
  60.     --Merged 2 functions into one by checking amount of arguments
  61.     CAS.UnbindAction = CAS.BindAction
  62.  
  63.     --This function will trigger the events that have been :Connect()'ed
  64.     local function te(self,ev,...)
  65.         local t = m[ev]
  66.         if t and t._fakeEvent then
  67.             for _,f in pairs(t.Functions) do
  68.                 f(...)
  69.             end
  70.         end
  71.     end
  72.     m.TrigEvent = te
  73.     UIS.TrigEvent = te
  74.  
  75.     Event.OnServerEvent:Connect(function(plr,io)
  76.         if plr~=rp then return end
  77.         m.Target = io.Target
  78.         m.Hit = io.Hit
  79.         if not io.isMouse then
  80.             local b = io.UserInputState == Enum.UserInputState.Begin
  81.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83.             end
  84.             for _,t in pairs(CAS.Actions) do
  85.                 for _,k in pairs(t.Keys) do
  86.                     if k==io.KeyCode then
  87.                         t.Function(t.Name,io.UserInputState,io)
  88.                     end
  89.                 end
  90.             end
  91.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93.         end
  94.     end)
  95.     Event.Parent = NLS([==[
  96.     local Player = game:GetService("Players").LocalPlayer
  97.     local Event = script:WaitForChild("UserInput_Event")
  98.  
  99.     local Mouse = Player:GetMouse()
  100.     local UIS = game:GetService("UserInputService")
  101.     local input = function(io,a)
  102.         if a then return end
  103.         --Since InputObject is a client-side instance, we create and pass table instead
  104.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105.     end
  106.     UIS.InputBegan:Connect(input)
  107.     UIS.InputEnded:Connect(input)
  108.  
  109.     local h,t
  110.     --Give the server mouse data 30 times every second, but only if the values changed
  111.     --If player is not moving their mouse, client won't fire events
  112.     while wait(1/30) do
  113.         if h~=Mouse.Hit or t~=Mouse.Target then
  114.             h,t=Mouse.Hit,Mouse.Target
  115.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  116.         end
  117.     end]==],Player.Character)
  118.  
  119.     ----Sandboxed game object that allows the usage of client-side methods and services
  120.     --Real game object
  121.     local _rg = game
  122.  
  123.     --Metatable for fake service
  124.     local fsmt = {
  125.         __index = function(self,k)
  126.             local s = rawget(self,"_RealService")
  127.             if s then return s[k] end
  128.         end,
  129.         __newindex = function(self,k,v)
  130.             local s = rawget(self,"_RealService")
  131.             if s then s[k]=v end
  132.         end,
  133.         __call = function(self,...)
  134.             local s = rawget(self,"_RealService")
  135.             if s then return s(...) end
  136.         end
  137.     }
  138.     local function FakeService(t,RealService)
  139.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140.         return setmetatable(t,fsmt)
  141.     end
  142.  
  143.     --Fake game object
  144.     local g = {
  145.         GetService = function(self,s)
  146.             return self[s]
  147.         end,
  148.         Players = FakeService({
  149.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150.         },"Players"),
  151.         UserInputService = FakeService(UIS,"UserInputService"),
  152.         ContextActionService = FakeService(CAS,"ContextActionService"),
  153.     }
  154.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155.     g.service = g.GetService
  156.    
  157.     g.RunService = FakeService({
  158.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  159.         BindToRenderStep = function(self,name,_,fun)
  160.  
  161.         end,
  162.         UnbindFromRenderStep = function(self,name)
  163.             self._btrs[name]:Disconnect()
  164.         end,
  165.     },"RunService")
  166.  
  167.     setmetatable(g,{
  168.         __index=function(self,s)
  169.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  170.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171.         end,
  172.         __newindex = fsmt.__newindex,
  173.         __call = fsmt.__call
  174.     })
  175.     --Changing owner to fake player object to support owner:GetMouse()
  176.     game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184.     if cansilence then
  185.         cansilence = false
  186.         local function search(instance)
  187.             for i,v in pairs(instance:GetChildren()) do
  188.                 search(v)
  189.                 if v.ClassName == "Sound" then
  190.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  191.                         v.Volume = 0
  192.                     end
  193.                 end
  194.             end
  195.         end
  196.         search(workspace)
  197.         wait(3)
  198.         cansilence = false
  199.     end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289.     if Int == #Colours then Int = 0 end
  290.     Int = Int+1
  291.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "IceKung2650"
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331.     if Intt == #Colourss then Intt = 0 end
  332.     Intt = Intt+1
  333.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340.     while wait() do
  341.         Head.BrickColor = BrickColor.new("New Yeller")
  342.         RightArm.BrickColor = BrickColor.new("New Yeller")
  343.         LeftArm.BrickColor = BrickColor.new("New Yeller")
  344.         Torso.BrickColor = BrickColor.new("Really blue")
  345.         RightLeg.BrickColor = BrickColor.new("Shamrock")
  346.         LeftLeg.BrickColor = BrickColor.new("Shamrock")
  347.     end
  348. end)
  349. for i,v in pairs(Character:children()) do
  350.     if v:IsA("Hat") then
  351.         v:Destroy()
  352.     end
  353. end
  354. for i,v in pairs(Character:children()) do
  355.     if v:IsA("Accessory") then
  356.         v:Destroy()
  357.     end
  358. end
  359. for i,v in pairs(Character:children()) do
  360.     if v:IsA("Hair") then
  361.         v:Destroy()
  362.     end
  363. end
  364. for i,v in pairs(Character:children()) do
  365.     if v:IsA("Shirt") then
  366.         v:Destroy()
  367.     end
  368. end
  369. for i,v in pairs(Character:children()) do
  370.     if v:IsA("Pants") then
  371.         v:Destroy()
  372.     end
  373. end
  374. for i,v in pairs(Character:children()) do
  375.     if v:IsA("Graphic Shirt") then
  376.         v:Destroy()
  377.     end
  378. end
  379. for i,v in pairs(Character:children()) do
  380.     if v:IsA("GraphicShirt") then
  381.         v:Destroy()
  382.     end
  383. end
  384.  
  385. for _,v in pairs(Character:children()) do
  386. if v:IsA("Shirt") then
  387. v.ShirtTemplate = "rbxassetid://0"
  388. elseif v:IsA("Pants") then
  389. v.PantsTemplate = "rbxassetid://0"
  390. elseif v:IsA("ShirtGraphic") then
  391. v:Remove()
  392. wait(.1)
  393. Torso.roblox:Remove()
  394. elseif v:IsA("Accessory") then
  395. v:Remove()
  396. end
  397. end
  398.  
  399. wait(0.0000000000000001)
  400.  
  401. local Hair = Instance.new("Part")
  402. Hair.Parent = char
  403. Hair.Name = "BlackHair"
  404. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  405. Hair.CFrame = char.Head.CFrame
  406. Hair:BreakJoints()
  407. Hair.CanCollide = false
  408. Hair.BrickColor = BrickColor.new("Medium Stone")
  409. Hair.TopSurface = "Smooth"
  410. Hair.BottomSurface = "Smooth"
  411. Weld = Instance.new("Weld")
  412. Weld.Name = "Weld"
  413. Weld.Part0 = char.Head
  414. Weld.Part1 = Hair
  415. Weld.Parent = char.Head
  416. Weld.C0 = CFrame.new(0, 0.43, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  417. Mesh = Instance.new("SpecialMesh")
  418. Mesh.Parent = Hair
  419. Mesh.MeshId = "http://www.roblox.com/asset/?id=16627529"
  420. Mesh.TextureId = "http://www.roblox.com/asset/?id=16627494"
  421. Mesh.Scale = Vector3.new(1.15, 1.15, 1.15)
  422. -------------------------------------------------------
  423. --Start Good Stuff--
  424. -------------------------------------------------------
  425. CF = CFrame.new
  426. angles = CFrame.Angles
  427. attack = false
  428. timetofly = true
  429. Euler = CFrame.fromEulerAnglesXYZ
  430. Rad = math.rad
  431. IT = Instance.new
  432. BrickC = BrickColor.new
  433. Cos = math.cos
  434. Acos = math.acos
  435. Sin = math.sin
  436. Asin = math.asin
  437. Abs = math.abs
  438. Mrandom = math.random
  439. Floor = math.floor
  440. random = math.random
  441. radian = math.rad
  442. Vec3 = Vector3.new
  443. cFrame = CFrame.new
  444. Euler = CFrame.fromEulerAnglesXYZ
  445. -------------------------------------------------------
  446. --End Good Stuff--
  447. -------------------------------------------------------
  448. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  449. RSH, LSH = nil, nil
  450. RW = Instance.new("Weld")
  451. LW = Instance.new("Weld")
  452. RH = tors["Right Hip"]
  453. LH = tors["Left Hip"]
  454. RSH = tors["Right Shoulder"]
  455. LSH = tors["Left Shoulder"]
  456. RSH.Parent = nil
  457. LSH.Parent = nil
  458. RW.Name = "RW"
  459. RW.Part0 = tors
  460. RW.C0 = CF(1.5, 0.5, 0)
  461. RW.C1 = CF(0, 0.5, 0)
  462. RW.Part1 = ra
  463. RW.Parent = tors
  464. LW.Name = "LW"
  465. LW.Part0 = tors
  466. LW.C0 = CF(-1.5, 0.5, 0)
  467. LW.C1 = CF(0, 0.5, 0)
  468. LW.Part1 = la
  469. LW.Parent = tors
  470. Effects = {}
  471.  
  472. BTAUNT = Instance.new("Sound", tors)
  473. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  474. BTAUNT.Volume = 10
  475. BTAUNT.Pitch = 1
  476. BTAUNT.Looped = false
  477. BTAUNT.TimePosition = 0.2
  478.  
  479. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  480.  
  481. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  482. bat.Size = Vector3.new(1, 1, 5)
  483. bat.CanCollide = false
  484. bat:BreakJoints()
  485.  
  486. LeDrink = it("Model")
  487. LeDrink.Parent = char
  488. LeDrink.Name = "LeDrink"
  489. RHe = it("Part")
  490. RHe.Parent = LeDrink
  491. RHe.BrickColor = BrickColor.new("Really black")
  492. RHe.Locked = true
  493. RHe.CanCollide = false
  494. RHe.Transparency = 1
  495. PMesh = it("SpecialMesh")
  496. RHe.formFactor =  "Symmetric"
  497. PMesh.MeshType = "FileMesh"
  498. PMesh.MeshId = "rbxassetid://10470609"
  499. PMesh.TextureId = "rbxassetid://111405256"
  500. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  501. PMesh.Parent = RHe
  502. local RWeld = it("Weld")
  503. RWeld.Parent = RHe
  504. RWeld.Part0 = RHe
  505. RWeld.Part1 = ra
  506. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  507.  
  508. LeChips = it("Model")
  509. LeChips.Parent = char
  510. LeChips.Name = "LeChips"
  511. RHk = it("Part")
  512. RHk.Parent = LeChips
  513. RHk.BrickColor = BrickColor.new("Really black")
  514. RHk.Locked = true
  515. RHk.CanCollide = false
  516. RHk.Transparency = 1
  517. PMeshe = it("SpecialMesh")
  518. RHk.formFactor =  "Symmetric"
  519. PMeshe.MeshType = "FileMesh"
  520. PMeshe.MeshId = "rbxassetid://19106014"
  521. PMeshe.TextureId = "rbxassetid://3063905535"
  522. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  523. PMeshe.Parent = RHk
  524. local RWelds = it("Weld")
  525. RWelds.Parent = RHk
  526. RWelds.Part0 = RHk
  527. RWelds.Part1 = ra
  528. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  529.  
  530. local LeDrink = "wiplolnotyet"
  531. local LeChips = "wipaswelllol"
  532. local Sitt = false
  533.  
  534. -------------------------------------------------------
  535. --Start HeartBeat--
  536. -------------------------------------------------------
  537. ArtificialHB = Instance.new("BindableEvent", script)
  538. ArtificialHB.Name = "Heartbeat"
  539. script:WaitForChild("Heartbeat")
  540.  
  541. frame = 1 / 60
  542. tf = 0
  543. allowframeloss = false
  544. tossremainder = false
  545.  
  546.  
  547. lastframe = tick()
  548. script.Heartbeat:Fire()
  549.  
  550.  
  551. game:GetService("RunService").Heartbeat:connect(function(s, p)
  552.     tf = tf + s
  553.     if tf >= frame then
  554.         if allowframeloss then
  555.             script.Heartbeat:Fire()
  556.             lastframe = tick()
  557.         else
  558.             for i = 1, math.floor(tf / frame) do
  559.                 script.Heartbeat:Fire()
  560.             end
  561.             lastframe = tick()
  562.         end
  563.         if tossremainder then
  564.             tf = 0
  565.         else
  566.             tf = tf - frame * math.floor(tf / frame)
  567.         end
  568.     end
  569. end)
  570. -------------------------------------------------------
  571. --End HeartBeat--
  572. -------------------------------------------------------
  573.  
  574.  
  575. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  576.     coroutine.resume(coroutine.create(function()
  577.         local intensity = 1 * Intensity
  578.         local rotM = 0.01 * Intensity
  579.         for i = 0, Length, 0.1 do
  580.             swait()
  581.             intensity = intensity - 0.05 * Intensity / Length
  582.             rotM = rotM - 5.0E-4 * Intensity / Length
  583.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  584.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  585.         end
  586.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  587.     end))
  588. end
  589.  
  590.         local joyemoji = Instance.new('ParticleEmitter', tors)
  591.         joyemoji.VelocitySpread = 2000
  592.         joyemoji.Lifetime = NumberRange.new(1)
  593.         joyemoji.Speed = NumberRange.new(40)
  594. joy= {}
  595. for i=0, 19 do
  596.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  597. end
  598. joyemoji.Size = NumberSequence.new(joy)
  599.         joyemoji.Rate = 0
  600.         joyemoji.LockedToPart = false
  601.         joyemoji.LightEmission = 0
  602.         joyemoji.Texture = "rbxassetid://1176402123"
  603.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  604.  
  605.  
  606.         local LIT = Instance.new('ParticleEmitter', tors)
  607.         LIT.VelocitySpread = 2000
  608.         LIT.Lifetime = NumberRange.new(1)
  609.         LIT.Speed = NumberRange.new(45)
  610. nani= {}
  611. for i=0, 19 do
  612.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  613. end
  614. LIT.Size = NumberSequence.new(nani)
  615.         LIT.Rate = 0
  616.         LIT.LockedToPart = false
  617.         LIT.LightEmission = 0
  618.         LIT.Texture = "rbxassetid://1492670151"
  619.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  620.  
  621.         local toast = Instance.new('ParticleEmitter', tors)
  622.         toast.VelocitySpread = 2000
  623.         toast.Lifetime = NumberRange.new(1)
  624.         toast.Speed = NumberRange.new(60)
  625. toasterstoasttoast= {}
  626. for i=0, 19 do
  627.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  628. end
  629. toast.Size = NumberSequence.new(toasterstoasttoast)
  630.         toast.Rate = 0
  631.         toast.LockedToPart = false
  632.         toast.LightEmission = 0
  633.         toast.Texture = "rbxassetid://436096230"
  634.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  635.  
  636.         local ok = Instance.new('ParticleEmitter', tors)
  637.         ok.VelocitySpread = 2000
  638.         ok.Lifetime = NumberRange.new(1)
  639.         ok.Speed = NumberRange.new(50)
  640. cool= {}
  641. for i=0, 19 do
  642.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  643. end
  644. ok.Size = NumberSequence.new(cool)
  645.         ok.Rate = 0
  646.         ok.LockedToPart = false
  647.         ok.LightEmission = 0
  648.         ok.Texture = "rbxassetid://636768448"
  649.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  650.  
  651. maincolor = BrickC("Really red")
  652. -------------------------------------------------------
  653. --Start Kyu's shitty stuff--
  654. -------------------------------------------------------
  655. function un_fun()
  656.         attack = true
  657.     hum.WalkSpeed = 0
  658.         BTAUNT:Play()
  659.         repeat
  660.         swait()
  661.         BTAUNT.Parent = tors
  662.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  663.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  664.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  665.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  666.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  667.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  668.     until BTAUNT.Playing == false
  669.         attack = false
  670.     hum.WalkSpeed = 40
  671. end
  672.  
  673. function Tauntmelon()
  674.     attack = true
  675.     hum.WalkSpeed = 0
  676.         CreateSound("1486343908", tors, 10, 1)
  677.     for i = 0, 9, 0.1 do
  678.         swait()
  679.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  680.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  681.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  682.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  683.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  684.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  685.     end
  686.     attack = false
  687.     hum.WalkSpeed = 40
  688. end
  689.  
  690. function fbiopenup()
  691.     attack = true
  692.     hum.WalkSpeed = 6
  693.         CreateSound("2156386052", tors, 10, 1)
  694.         Character.Head.face.Texture = "rbxassetid://12117740"
  695.     for i = 0, 5.56, 0.1 do
  696.         swait()
  697.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  698.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  699.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  700.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  701.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  702.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  703.     end
  704.     for i = 0,1.57,0.1 do
  705.         swait()
  706.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  707.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  708.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  709.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  710.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  711.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  712.     end
  713.     for i = 0,1.2,0.1 do
  714.         swait()
  715.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  716.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  717.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  718.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  719.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  720.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  721.     end
  722.     for i = 0,1.2,0.1 do
  723.         swait()
  724.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  725.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  726.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  727.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  728.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  729.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  730.     end
  731.     for i = 0,1.2,0.1 do
  732.         swait()
  733.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  734.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  735.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  736.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  737.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  738.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  739.     end
  740.     for i = 0,1.2,0.1 do
  741.         swait()
  742.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  743.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  744.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  745.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  746.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  747.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  748.     end
  749.     for i = 0,1,0.1 do
  750.         swait()
  751.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  752.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  753.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  754.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  755.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  756.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  757.     end
  758.     for i = 0,1,0.1 do
  759.         swait()
  760.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  761.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  762.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  763.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  764.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  765.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  766.     end
  767.     attack = false
  768.         Character.Head.face.Texture = "rbxassetid://620619801"
  769.     hum.WalkSpeed = 40
  770. end
  771.  
  772. function FindNearestHead(Position, Distance, SinglePlayer)
  773.     if SinglePlayer then
  774.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  775.     end
  776.     local List = {}
  777.     for i, v in pairs(workspace:GetChildren()) do
  778.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  779.             table.insert(List, v)
  780.         end
  781.     end
  782.     return List
  783. end
  784.  
  785. function SoulSteal(dude)
  786. if dude.Name ~= char then
  787. local bgf = IT("BodyGyro", dude.Head)
  788. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  789. local val = IT("BoolValue", dude)
  790. val.Name = "IsHit"
  791. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  792. local soulst = coroutine.wrap(function()
  793. local soul = Instance.new("Part",dude)
  794. soul.Size = Vector3.new(1,1,1)
  795. soul.CanCollide = false
  796. soul.Anchored = false
  797. soul.Position = torso.Position
  798. soul.Transparency = 1
  799. local PartEmmit1 = IT("ParticleEmitter", soul)
  800. PartEmmit1.LightEmission = 1
  801. PartEmmit1.Texture = "rbxassetid://569507414"
  802. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  803. PartEmmit1.Rate = 250
  804. PartEmmit1.Lifetime = NumberRange.new(1.6)
  805. PartEmmit1.Size = NumberSequence.new({
  806.     NumberSequenceKeypoint.new(0, 1, 0),
  807.     NumberSequenceKeypoint.new(1, 0, 0)
  808. })
  809. PartEmmit1.Transparency = NumberSequence.new({
  810.     NumberSequenceKeypoint.new(0, 0, 0),
  811.     NumberSequenceKeypoint.new(1, 1, 0)
  812. })
  813. PartEmmit1.Speed = NumberRange.new(0, 0)
  814. PartEmmit1.VelocitySpread = 30000
  815. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  816. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  817. local BodPoss = IT("BodyPosition", soul)
  818. BodPoss.P = 3000
  819. BodPoss.D = 1000
  820. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  821. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  822. wait(1.6)
  823. soul.Touched:connect(function(hit)
  824.     if hit.Parent == char then
  825.     soul:Destroy()
  826.     end
  827. end)
  828. wait(1.2)
  829. while soul do
  830.     swait()
  831.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  832.     BodPoss.Position = tors.Position
  833. end
  834. end)
  835.     soulst()
  836.     end
  837. end
  838. function FaceMouse()
  839. local   Cam = workspace.CurrentCamera
  840.     return {
  841.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  842.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  843.     }
  844. end
  845.  
  846. function Eviscerate(dude)
  847.     if dude.Name ~= char then
  848.         local bgf = IT("BodyGyro", dude.Head)
  849.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  850.         local val = IT("BoolValue", dude)
  851.         val.Name = "IsHit"
  852.         local ds = coroutine.wrap(function()
  853.             dude:WaitForChild("Head"):BreakJoints()
  854.             wait(0.5)
  855.             target = nil
  856.             coroutine.resume(coroutine.create(function()
  857.                 for i, v in pairs(dude:GetChildren()) do
  858.                     if v:IsA("Accessory") then
  859.                         v:Destroy()
  860.                     end
  861.                     if v:IsA("Humanoid") then
  862.                         v:Destroy()
  863.                     end
  864.                     if v:IsA("CharacterMesh") then
  865.                         v:Destroy()
  866.                     end
  867.                     if v:IsA("Model") then
  868.                         v:Destroy()
  869.                     end
  870.                     if v:IsA("Part") or v:IsA("MeshPart") then
  871.                         for x, o in pairs(v:GetChildren()) do
  872.                             if o:IsA("Decal") then
  873.                                 o:Destroy()
  874.                             end
  875.                         end
  876.                         coroutine.resume(coroutine.create(function()
  877.                             v.Material = "Neon"
  878.                             v.CanCollide = false
  879.                             local PartEmmit1 = IT("ParticleEmitter", v)
  880.                             PartEmmit1.LightEmission = 1
  881.                             PartEmmit1.Texture = "rbxassetid://284205403"
  882.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  883.                             PartEmmit1.Rate = 150
  884.                             PartEmmit1.Lifetime = NumberRange.new(1)
  885.                             PartEmmit1.Size = NumberSequence.new({
  886.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  887.                                 NumberSequenceKeypoint.new(1, 0, 0)
  888.                             })
  889.                             PartEmmit1.Transparency = NumberSequence.new({
  890.                                 NumberSequenceKeypoint.new(0, 0, 0),
  891.                                 NumberSequenceKeypoint.new(1, 1, 0)
  892.                             })
  893.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  894.                             PartEmmit1.VelocitySpread = 30000
  895.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  896.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  897.                             local BodPoss = IT("BodyPosition", v)
  898.                             BodPoss.P = 3000
  899.                             BodPoss.D = 1000
  900.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  901.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  902.                             v.Color = maincolor.Color
  903.                             coroutine.resume(coroutine.create(function()
  904.                                 for i = 0, 49 do
  905.                                     swait(1)
  906.                                     v.Transparency = v.Transparency + 0.08
  907.                                 end
  908.                                 wait(0.5)
  909.                                 PartEmmit1.Enabled = false
  910.                                 wait(3)
  911.                                 v:Destroy()
  912.                                 dude:Destroy()
  913.                             end))
  914.                         end))
  915.                     end
  916.                 end
  917.             end))
  918.         end)
  919.         ds()
  920.     end
  921. end
  922.  
  923. function ragdoll(model)
  924.     local char = model
  925.     torso = char.HumanoidRootPart
  926.     torso2 = char.Torso
  927.     LW.Parent = nil
  928.     RW.Parent = nil
  929.     LH.Parent = nil
  930.     RH.Parent = nil
  931.         if hum ~= nil then
  932.         hum.PlatformStand = true
  933.         end
  934.  
  935.         local Head = char:FindFirstChild("Head")
  936.         if Head then
  937.             local Neck = Instance.new("Weld")
  938.             Neck.Name = "Neck"
  939.             Neck.Part0 = torso
  940.             Neck.Part1 = Head
  941.             Neck.C0 = CFrame.new(0, 1.5, 0)
  942.             Neck.C1 = CFrame.new()
  943.             Neck.Parent = torso
  944.         end
  945.         local Limb = char:FindFirstChild("Right Arm")
  946.         if Limb then
  947.  
  948.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  949.             local Joint = Instance.new("Glue")
  950.             Joint.Name = "RightShoulder"
  951.             Joint.Part0 = torso
  952.             Joint.Part1 = Limb
  953.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  954.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  955.             Joint.Parent = torso
  956.  
  957.             local B = Instance.new("Part")
  958.             B.TopSurface = 0
  959.             B.BottomSurface = 0
  960.             B.formFactor = "Symmetric"
  961.             B.Size = Vector3.new(1, 1, 1)
  962.             B.Transparency = 1
  963.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  964.             B.Parent = char
  965.             local W = Instance.new("Weld")
  966.             W.Part0 = Limb
  967.             W.Part1 = B
  968.             W.C0 = CFrame.new(0, -0.5, 0)
  969.             W.Parent = Limb
  970.  
  971.         end
  972.         local Limb = char:FindFirstChild("Left Arm")
  973.         if Limb then
  974.  
  975.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  976.             local Joint = Instance.new("Glue")
  977.             Joint.Name = "LeftShoulder"
  978.             Joint.Part0 = torso
  979.             Joint.Part1 = Limb
  980.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  981.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  982.             Joint.Parent = torso
  983.  
  984.             local B = Instance.new("Part")
  985.             B.TopSurface = 0
  986.             B.BottomSurface = 0
  987.             B.formFactor = "Symmetric"
  988.             B.Size = Vector3.new(1, 1, 1)
  989.             B.Transparency = 1
  990.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  991.             B.Parent = char
  992.             local W = Instance.new("Weld")
  993.             W.Part0 = Limb
  994.             W.Part1 = B
  995.             W.C0 = CFrame.new(0, -0.5, 0)
  996.             W.Parent = Limb
  997.  
  998.         end
  999.         local Limb = char:FindFirstChild("Right Leg")
  1000.         if Limb then
  1001.  
  1002.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1003.             local Joint = Instance.new("Glue")
  1004.             Joint.Name = "RightHip"
  1005.             Joint.Part0 = torso
  1006.             Joint.Part1 = Limb
  1007.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1008.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1009.             Joint.Parent = torso
  1010.  
  1011.             local B = Instance.new("Part")
  1012.             B.TopSurface = 0
  1013.             B.BottomSurface = 0
  1014.             B.formFactor = "Symmetric"
  1015.             B.Size = Vector3.new(1, 1, 1)
  1016.             B.Transparency = 1
  1017.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1018.             B.Parent = char
  1019.             local W = Instance.new("Weld")
  1020.             W.Part0 = Limb
  1021.             W.Part1 = B
  1022.             W.C0 = CFrame.new(0, -0.5, 0)
  1023.             W.Parent = Limb
  1024.  
  1025.         end
  1026.         local Limb = char:FindFirstChild("Left Leg")
  1027.         if Limb then
  1028.  
  1029.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1030.             local Joint = Instance.new("Glue")
  1031.             Joint.Name = "LeftHip"
  1032.             Joint.Part0 = torso
  1033.             Joint.Part1 = Limb
  1034.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1035.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1036.             Joint.Parent = torso
  1037.  
  1038.             local B = Instance.new("Part")
  1039.             B.TopSurface = 0
  1040.             B.BottomSurface = 0
  1041.             B.formFactor = "Symmetric"
  1042.             B.Size = Vector3.new(1, 1, 1)
  1043.             B.Transparency = 1
  1044.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1045.             B.Parent = char
  1046.             local W = Instance.new("Weld")
  1047.             W.Part0 = Limb
  1048.             W.Part1 = B
  1049.             W.C0 = CFrame.new(0, -0.5, 0)
  1050.             W.Parent = Limb
  1051.  
  1052.         end
  1053.         --[
  1054.         local Bar = Instance.new("Part")
  1055.         Bar.TopSurface = 0
  1056.         Bar.BottomSurface = 0
  1057.         Bar.formFactor = "Symmetric"
  1058.         Bar.Size = Vector3.new(1, 1, 1)
  1059.         Bar.Transparency = 1
  1060.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1061.         Bar.Parent = char
  1062.         local Weld = Instance.new("Weld")
  1063.         Weld.Part0 = torso
  1064.         Weld.Part1 = Bar
  1065.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1066.         Weld.Parent = torso
  1067.         --]]
  1068.  
  1069. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1070.  
  1071. end
  1072.  
  1073. -------------------------------------------------------
  1074. --End Kyu's shitty stuff--
  1075. -------------------------------------------------------
  1076.  
  1077. -------------------------------------------------------
  1078. --Start Important Functions--
  1079. -------------------------------------------------------
  1080. function swait(num)
  1081.     if num == 0 or num == nil then
  1082.         game:service("RunService").Stepped:wait(0)
  1083.     else
  1084.         for i = 0, num do
  1085.             game:service("RunService").Stepped:wait(0)
  1086.         end
  1087.     end
  1088. end
  1089. function thread(f)
  1090.     coroutine.resume(coroutine.create(f))
  1091. end
  1092. function clerp(a, b, t)
  1093.     local qa = {
  1094.         QuaternionFromCFrame(a)
  1095.     }
  1096.     local qb = {
  1097.         QuaternionFromCFrame(b)
  1098.     }
  1099.     local ax, ay, az = a.x, a.y, a.z
  1100.     local bx, by, bz = b.x, b.y, b.z
  1101.     local _t = 1 - t
  1102.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1103. end
  1104. function QuaternionFromCFrame(cf)
  1105.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1106.     local trace = m00 + m11 + m22
  1107.     if trace > 0 then
  1108.         local s = math.sqrt(1 + trace)
  1109.         local recip = 0.5 / s
  1110.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1111.     else
  1112.         local i = 0
  1113.         if m00 < m11 then
  1114.             i = 1
  1115.         end
  1116.         if m22 > (i == 0 and m00 or m11) then
  1117.             i = 2
  1118.         end
  1119.         if i == 0 then
  1120.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1121.             local recip = 0.5 / s
  1122.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1123.         elseif i == 1 then
  1124.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1125.             local recip = 0.5 / s
  1126.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1127.         elseif i == 2 then
  1128.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1129.             local recip = 0.5 / s
  1130.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1131.         end
  1132.     end
  1133. end
  1134. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1135.     local xs, ys, zs = x + x, y + y, z + z
  1136.     local wx, wy, wz = w * xs, w * ys, w * zs
  1137.     local xx = x * xs
  1138.     local xy = x * ys
  1139.     local xz = x * zs
  1140.     local yy = y * ys
  1141.     local yz = y * zs
  1142.     local zz = z * zs
  1143.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1144. end
  1145. function QuaternionSlerp(a, b, t)
  1146.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1147.     local startInterp, finishInterp
  1148.     if cosTheta >= 1.0E-4 then
  1149.         if 1 - cosTheta > 1.0E-4 then
  1150.             local theta = math.acos(cosTheta)
  1151.             local invSinTheta = 1 / Sin(theta)
  1152.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1153.             finishInterp = Sin(t * theta) * invSinTheta
  1154.         else
  1155.             startInterp = 1 - t
  1156.             finishInterp = t
  1157.         end
  1158.     elseif 1 + cosTheta > 1.0E-4 then
  1159.         local theta = math.acos(-cosTheta)
  1160.         local invSinTheta = 1 / Sin(theta)
  1161.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1162.         finishInterp = Sin(t * theta) * invSinTheta
  1163.     else
  1164.         startInterp = t - 1
  1165.         finishInterp = t
  1166.     end
  1167.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1168. end
  1169. function rayCast(Position, Direction, Range, Ignore)
  1170.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1171. end
  1172. local RbxUtility = LoadLibrary("RbxUtility")
  1173. local Create = RbxUtility.Create
  1174. local insta = true
  1175.  
  1176. -------------------------------------------------------
  1177. --Start Damage Function--
  1178. -------------------------------------------------------
  1179. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1180.     if hit.Parent == nil then
  1181.         return
  1182.     end
  1183.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1184.     for _, v in pairs(hit.Parent:children()) do
  1185.         if v:IsA("Humanoid") then
  1186.             h = v
  1187.         end
  1188.     end
  1189.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1190.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1191.          end
  1192.  
  1193.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1194.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1195.             if hit.Parent.DebounceHit.Value == true then
  1196.                 return
  1197.             end
  1198.         end
  1199.          if insta == true then
  1200.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1201.          end
  1202.         local c = Create("ObjectValue"){
  1203.             Name = "creator",
  1204.             Value = game:service("Players").LocalPlayer,
  1205.             Parent = h,
  1206.         }
  1207.         game:GetService("Debris"):AddItem(c, .5)
  1208.         CreateSound("958257111", hit, 10, 1)
  1209.         local Damage = math.random(minim, maxim)
  1210.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1211.         local blocked = false
  1212.         local block = hit.Parent:findFirstChild("Block")
  1213.         if block ~= nil then
  1214.             if block.className == "IntValue" then
  1215.                 if block.Value > 0 then
  1216.                     blocked = true
  1217.                     block.Value = block.Value - 1
  1218.                 end
  1219.             end
  1220.         end
  1221.         if blocked == false then
  1222.             h.Health = h.Health - Damage
  1223.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1224.         else
  1225.             h.Health = h.Health - (Damage / 2)
  1226.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1227.         end
  1228.         if Type == "Knockdown" then
  1229.             local hum = hit.Parent.Humanoid
  1230.             hum.PlatformStand = true
  1231.             coroutine.resume(coroutine.create(function(HHumanoid)
  1232.                 swait(1)
  1233.                 HHumanoid.PlatformStand = false
  1234.             end), hum)
  1235.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1236.             local bodvol = Create("BodyVelocity"){
  1237.                 velocity = angle * knockback,
  1238.                 P = 5000,
  1239.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1240.                 Parent = hit,
  1241.             }
  1242.             local rl = Create("BodyAngularVelocity"){
  1243.                 P = 3000,
  1244.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1245.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1246.                 Parent = hit,
  1247.             }
  1248.             game:GetService("Debris"):AddItem(bodvol, .5)
  1249.             game:GetService("Debris"):AddItem(rl, .5)
  1250.         elseif Type == "Normal" then
  1251.             local vp = Create("BodyVelocity"){
  1252.                 P = 500,
  1253.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1254.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1255.             }
  1256.             if knockback > 0 then
  1257.                 vp.Parent = hit.Parent.Torso
  1258.             end
  1259.             game:GetService("Debris"):AddItem(vp, .5)
  1260.         elseif Type == "Up" then
  1261.             local bodyVelocity = Create("BodyVelocity"){
  1262.                 velocity = Vector3.new(0, 20, 0),
  1263.                 P = 5000,
  1264.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1265.                 Parent = hit,
  1266.             }
  1267.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1268.         elseif Type == "DarkUp" then
  1269.             coroutine.resume(coroutine.create(function()
  1270.                 for i = 0, 1, 0.1 do
  1271.                     swait()
  1272.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1273.                 end
  1274.             end))
  1275.             local bodyVelocity = Create("BodyVelocity"){
  1276.                 velocity = Vector3.new(0, 20, 0),
  1277.                 P = 5000,
  1278.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1279.                 Parent = hit,
  1280.             }
  1281.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1282.         elseif Type == "Snare" then
  1283.             local bp = Create("BodyPosition"){
  1284.                 P = 2000,
  1285.                 D = 100,
  1286.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1287.                 position = hit.Parent.Torso.Position,
  1288.                 Parent = hit.Parent.Torso,
  1289.             }
  1290.             game:GetService("Debris"):AddItem(bp, 1)
  1291.         elseif Type == "Freeze" then
  1292.             local BodPos = Create("BodyPosition"){
  1293.                 P = 50000,
  1294.                 D = 1000,
  1295.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1296.                 position = hit.Parent.Torso.Position,
  1297.                 Parent = hit.Parent.Torso,
  1298.             }
  1299.             local BodGy = Create("BodyGyro") {
  1300.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1301.                 P = 20e+003,
  1302.                 Parent = hit.Parent.Torso,
  1303.                 cframe = hit.Parent.Torso.CFrame,
  1304.             }
  1305.             hit.Parent.Torso.Anchored = true
  1306.             coroutine.resume(coroutine.create(function(Part)
  1307.                 swait(1.5)
  1308.                 Part.Anchored = false
  1309.             end), hit.Parent.Torso)
  1310.             game:GetService("Debris"):AddItem(BodPos, 3)
  1311.             game:GetService("Debris"):AddItem(BodGy, 3)
  1312.         end
  1313.         local debounce = Create("BoolValue"){
  1314.             Name = "DebounceHit",
  1315.             Parent = hit.Parent,
  1316.             Value = true,
  1317.         }
  1318.         game:GetService("Debris"):AddItem(debounce, Delay)
  1319.         c = Create("ObjectValue"){
  1320.             Name = "creator",
  1321.             Value = Player,
  1322.             Parent = h,
  1323.         }
  1324.         game:GetService("Debris"):AddItem(c, .5)
  1325.     end
  1326. end
  1327. -------------------------------------------------------
  1328. --End Damage Function--
  1329. -------------------------------------------------------
  1330.  
  1331. -------------------------------------------------------
  1332. --Start Damage Function Customization--
  1333. -------------------------------------------------------
  1334. function ShowDamage(Pos, Text, Time, Color)
  1335.     local Rate = (1 / 30)
  1336.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1337.     local Text = (Text or "")
  1338.     local Time = (Time or 2)
  1339.     local Color = (Color or Color3.new(1, 0, 1))
  1340.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1341.     EffectPart.Anchored = true
  1342.     local BillboardGui = Create("BillboardGui"){
  1343.         Size = UDim2.new(3, 0, 3, 0),
  1344.         Adornee = EffectPart,
  1345.         Parent = EffectPart,
  1346.     }
  1347.     local TextLabel = Create("TextLabel"){
  1348.         BackgroundTransparency = 1,
  1349.         Size = UDim2.new(1, 0, 1, 0),
  1350.         Text = Text,
  1351.         Font = "Bodoni",
  1352.         TextColor3 = Color,
  1353.         TextScaled = true,
  1354.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1355.         Parent = BillboardGui,
  1356.     }
  1357.     game.Debris:AddItem(EffectPart, (Time))
  1358.     EffectPart.Parent = game:GetService("Workspace")
  1359.     delay(0, function()
  1360.         local Frames = (Time / Rate)
  1361.         for Frame = 1, Frames do
  1362.             wait(Rate)
  1363.             local Percent = (Frame / Frames)
  1364.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1365.             TextLabel.TextTransparency = Percent
  1366.         end
  1367.         if EffectPart and EffectPart.Parent then
  1368.             EffectPart:Destroy()
  1369.         end
  1370.     end)
  1371. end
  1372. -------------------------------------------------------
  1373. --End Damage Function Customization--
  1374. -------------------------------------------------------
  1375.  
  1376. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1377.   for _, c in pairs(workspace:children()) do
  1378.     local hum = c:findFirstChild("Humanoid")
  1379.     if hum ~= nil then
  1380.       local head = c:findFirstChild("Head")
  1381.       if head ~= nil then
  1382.         local targ = head.Position - Part.Position
  1383.         local mag = targ.magnitude
  1384.         if magni >= mag and c.Name ~= plr.Name then
  1385.            
  1386.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1387.         end
  1388.       end
  1389.     end
  1390.   end
  1391. end
  1392.  
  1393.  
  1394. CFuncs = {
  1395.     Part = {
  1396.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1397.             local Part = Create("Part")({
  1398.                 Parent = Parent,
  1399.                 Reflectance = Reflectance,
  1400.                 Transparency = Transparency,
  1401.                 CanCollide = false,
  1402.                 Locked = true,
  1403.                 BrickColor = BrickColor.new(tostring(BColor)),
  1404.                 Name = Name,
  1405.                 Size = Size,
  1406.                 Material = Material
  1407.             })
  1408.             RemoveOutlines(Part)
  1409.             return Part
  1410.         end
  1411.     },
  1412.     Mesh = {
  1413.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1414.             local Msh = Create(Mesh)({
  1415.                 Parent = Part,
  1416.                 Offset = OffSet,
  1417.                 Scale = Scale
  1418.             })
  1419.             if Mesh == "SpecialMesh" then
  1420.                 Msh.MeshType = MeshType
  1421.                 Msh.MeshId = MeshId
  1422.             end
  1423.             return Msh
  1424.         end
  1425.     },
  1426.     Mesh = {
  1427.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1428.             local Msh = Create(Mesh)({
  1429.                 Parent = Part,
  1430.                 Offset = OffSet,
  1431.                 Scale = Scale
  1432.             })
  1433.             if Mesh == "SpecialMesh" then
  1434.                 Msh.MeshType = MeshType
  1435.                 Msh.MeshId = MeshId
  1436.             end
  1437.             return Msh
  1438.         end
  1439.     },
  1440.     Weld = {
  1441.         Create = function(Parent, Part0, Part1, C0, C1)
  1442.             local Weld = Create("Weld")({
  1443.                 Parent = Parent,
  1444.                 Part0 = Part0,
  1445.                 Part1 = Part1,
  1446.                 C0 = C0,
  1447.                 C1 = C1
  1448.             })
  1449.             return Weld
  1450.         end
  1451.     },
  1452.     Sound = {
  1453.         Create = function(id, par, vol, pit)
  1454.             coroutine.resume(coroutine.create(function()
  1455.                 local S = Create("Sound")({
  1456.                     Volume = vol,
  1457.                     Pitch = pit or 1,
  1458.                     SoundId = id,
  1459.                     Parent = par or workspace
  1460.                 })
  1461.                 wait()
  1462.                 S:play()
  1463.                 game:GetService("Debris"):AddItem(S, 6)
  1464.             end))
  1465.         end
  1466.     },
  1467.     ParticleEmitter = {
  1468.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1469.             local fp = Create("ParticleEmitter")({
  1470.                 Parent = Parent,
  1471.                 Color = ColorSequence.new(Color1, Color2),
  1472.                 LightEmission = LightEmission,
  1473.                 Size = Size,
  1474.                 Texture = Texture,
  1475.                 Transparency = Transparency,
  1476.                 ZOffset = ZOffset,
  1477.                 Acceleration = Accel,
  1478.                 Drag = Drag,
  1479.                 LockedToPart = LockedToPart,
  1480.                 VelocityInheritance = VelocityInheritance,
  1481.                 EmissionDirection = EmissionDirection,
  1482.                 Enabled = Enabled,
  1483.                 Lifetime = LifeTime,
  1484.                 Rate = Rate,
  1485.                 Rotation = Rotation,
  1486.                 RotSpeed = RotSpeed,
  1487.                 Speed = Speed,
  1488.                 VelocitySpread = VelocitySpread
  1489.             })
  1490.             return fp
  1491.         end
  1492.     }
  1493. }
  1494. function RemoveOutlines(part)
  1495.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1496. end
  1497. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1498.     local Part = Create("Part")({
  1499.         formFactor = FormFactor,
  1500.         Parent = Parent,
  1501.         Reflectance = Reflectance,
  1502.         Transparency = Transparency,
  1503.         CanCollide = false,
  1504.         Locked = true,
  1505.         BrickColor = BrickColor.new(tostring(BColor)),
  1506.         Name = Name,
  1507.         Size = Size,
  1508.         Material = Material
  1509.     })
  1510.     RemoveOutlines(Part)
  1511.     return Part
  1512. end
  1513. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1514.     local Msh = Create(Mesh)({
  1515.         Parent = Part,
  1516.         Offset = OffSet,
  1517.         Scale = Scale
  1518.     })
  1519.     if Mesh == "SpecialMesh" then
  1520.         Msh.MeshType = MeshType
  1521.         Msh.MeshId = MeshId
  1522.     end
  1523.     return Msh
  1524. end
  1525. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1526.     local Weld = Create("Weld")({
  1527.         Parent = Parent,
  1528.         Part0 = Part0,
  1529.         Part1 = Part1,
  1530.         C0 = C0,
  1531.         C1 = C1
  1532.     })
  1533.     return Weld
  1534. end
  1535.  
  1536. -------------------------------------------------------
  1537. --Start Effect Function--
  1538. -------------------------------------------------------
  1539. EffectModel = Instance.new("Model", char)
  1540. Effects = {
  1541.   Block = {
  1542.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1543.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1544.       prt.Anchored = true
  1545.       prt.CFrame = cframe
  1546.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1547.       game:GetService("Debris"):AddItem(prt, 10)
  1548.       if Type == 1 or Type == nil then
  1549.         table.insert(Effects, {
  1550.           prt,
  1551.           "Block1",
  1552.           delay,
  1553.           x3,
  1554.           y3,
  1555.           z3,
  1556.           msh
  1557.         })
  1558.       elseif Type == 2 then
  1559.         table.insert(Effects, {
  1560.           prt,
  1561.           "Block2",
  1562.           delay,
  1563.           x3,
  1564.           y3,
  1565.           z3,
  1566.           msh
  1567.         })
  1568.       else
  1569.         table.insert(Effects, {
  1570.           prt,
  1571.           "Block3",
  1572.           delay,
  1573.           x3,
  1574.           y3,
  1575.           z3,
  1576.           msh
  1577.         })
  1578.       end
  1579.     end
  1580.   },
  1581.   Sphere = {
  1582.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1583.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1584.       prt.Anchored = true
  1585.       prt.CFrame = cframe
  1586.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1587.       game:GetService("Debris"):AddItem(prt, 10)
  1588.       table.insert(Effects, {
  1589.         prt,
  1590.         "Cylinder",
  1591.         delay,
  1592.         x3,
  1593.         y3,
  1594.         z3,
  1595.         msh
  1596.       })
  1597.     end
  1598.   },
  1599.   Cylinder = {
  1600.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1601.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1602.       prt.Anchored = true
  1603.       prt.CFrame = cframe
  1604.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1605.       game:GetService("Debris"):AddItem(prt, 10)
  1606.       table.insert(Effects, {
  1607.         prt,
  1608.         "Cylinder",
  1609.         delay,
  1610.         x3,
  1611.         y3,
  1612.         z3,
  1613.         msh
  1614.       })
  1615.     end
  1616.   },
  1617.   Wave = {
  1618.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1619.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1620.       prt.Anchored = true
  1621.       prt.CFrame = cframe
  1622.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1623.       game:GetService("Debris"):AddItem(prt, 10)
  1624.       table.insert(Effects, {
  1625.         prt,
  1626.         "Cylinder",
  1627.         delay,
  1628.         x3 / 60,
  1629.         y3 / 60,
  1630.         z3 / 60,
  1631.         msh
  1632.       })
  1633.     end
  1634.   },
  1635.   Ring = {
  1636.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1637.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1638.       prt.Anchored = true
  1639.       prt.CFrame = cframe
  1640.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1641.       game:GetService("Debris"):AddItem(prt, 10)
  1642.       table.insert(Effects, {
  1643.         prt,
  1644.         "Cylinder",
  1645.         delay,
  1646.         x3,
  1647.         y3,
  1648.         z3,
  1649.         msh
  1650.       })
  1651.     end
  1652.   },
  1653.   Break = {
  1654.     Create = function(brickcolor, cframe, x1, y1, z1)
  1655.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1656.       prt.Anchored = true
  1657.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1658.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1659.       local num = math.random(10, 50) / 1000
  1660.       game:GetService("Debris"):AddItem(prt, 10)
  1661.       table.insert(Effects, {
  1662.         prt,
  1663.         "Shatter",
  1664.         num,
  1665.         prt.CFrame,
  1666.         math.random() - math.random(),
  1667.         0,
  1668.         math.random(50, 100) / 100
  1669.       })
  1670.     end
  1671.   },
  1672. Spiral = {
  1673.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1674.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1675.       prt.Anchored = true
  1676.       prt.CFrame = cframe
  1677.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1678.       game:GetService("Debris"):AddItem(prt, 10)
  1679.       table.insert(Effects, {
  1680.         prt,
  1681.         "Cylinder",
  1682.         delay,
  1683.         x3,
  1684.         y3,
  1685.         z3,
  1686.         msh
  1687.       })
  1688.     end
  1689.   },
  1690. Push = {
  1691.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1692.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1693.       prt.Anchored = true
  1694.       prt.CFrame = cframe
  1695.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1696.       game:GetService("Debris"):AddItem(prt, 10)
  1697.       table.insert(Effects, {
  1698.         prt,
  1699.         "Cylinder",
  1700.         delay,
  1701.         x3,
  1702.         y3,
  1703.         z3,
  1704.         msh
  1705.       })
  1706.     end
  1707.   }
  1708. }
  1709. -------------------------------------------------------
  1710. --End Effect Function--
  1711. -------------------------------------------------------
  1712.  
  1713. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1714.     local NSound = nil
  1715.     coroutine.resume(coroutine.create(function()
  1716.         NSound = Instance.new("Sound", PARENT)
  1717.         NSound.Volume = VOLUME
  1718.         NSound.Pitch = PITCH
  1719.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1720.         swait()
  1721.         NSound:play()
  1722.         game:GetService("Debris"):AddItem(NSound, 10)
  1723.     end))
  1724.     return NSound
  1725. end
  1726.  
  1727.  
  1728. coroutine.resume(coroutine.create(function()
  1729.     while text ~= nil do
  1730.         swait()
  1731.         text.Rotation = math.random(-1.8,1.8)
  1732.     end
  1733. end))
  1734.  
  1735. angery = false
  1736.  
  1737.  
  1738. -------------------------------------------------------
  1739. --End Important Functions--
  1740. -------------------------------------------------------
  1741.  
  1742. lul = Instance.new("Sound", tors) --le musice
  1743. lul.Pitch = 1
  1744.  
  1745. local mu = math.random(1,14)
  1746. if mu == 1 then
  1747.     lul.SoundId = "rbxassetid://193889412"
  1748. end
  1749. if mu == 2 then
  1750.     lul.SoundId = "rbxassetid://274690929"
  1751. end
  1752. if mu == 3 then
  1753.     lul.SoundId = "rbxassetid://1241998626"
  1754. end
  1755. if mu == 4 then
  1756.     lul.SoundId = "rbxassetid://1878962648"
  1757. end
  1758. if mu == 5 then
  1759.     lul.SoundId = "rbxassetid://185117072"
  1760. end
  1761. if mu == 6 then
  1762.     lul.SoundId = "rbxassetid://295856024"
  1763. end
  1764. if mu == 7 then
  1765.     lul.SoundId = "rbxassetid://2054013600"
  1766. end
  1767. if mu == 8 then
  1768.     lul.SoundId = "rbxassetid://1463709693"
  1769.     lul.Pitch = 1.4
  1770. end
  1771. if mu == 9 then
  1772.     lul.SoundId = "rbxassetid://575705300"
  1773. end
  1774. if mu == 10 then
  1775.     lul.SoundId = "rbxassetid://142924062"
  1776. end
  1777. if mu == 11 then
  1778.     lul.SoundId = "rbxassetid://251072363"
  1779. end
  1780. if mu == 12 then
  1781.     lul.SoundId = "rbxassetid://731061980"
  1782. end
  1783. if mu == 13 then
  1784.     lul.SoundId = "rbxassetid://455682677"
  1785. end
  1786. if mu == 14 then
  1787.     lul.SoundId = "rbxassetid://1283123885"
  1788. end
  1789.  
  1790. lul.Volume = 4.7
  1791. lul.TimePosition = 0
  1792. lul.Looped = true
  1793. lul:Play()
  1794.  
  1795. NEWS = Instance.new("Sound", tors) --O NO
  1796. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1797. NEWS.Volume = 100
  1798. NEWS.Pitch = 1
  1799. NEWS.Looped = false
  1800. NEWS.TimePosition = 1
  1801.  
  1802. AAAAA = Instance.new("Sound", tors) --aaa
  1803. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1804. AAAAA.Volume = 10
  1805. AAAAA.Pitch = 1
  1806. AAAAA.Looped = false
  1807. AAAAA.TimePosition = 1
  1808.  
  1809. MERKIO = Instance.new("Sound", tors) --why
  1810. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1811. MERKIO.Volume = 10
  1812. MERKIO.Pitch = 1
  1813. MERKIO.Looped = false
  1814. MERKIO.TimePosition = 0
  1815.  
  1816. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1817. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1818. MERKIO2.Volume = 10
  1819. MERKIO2.Pitch = 1
  1820. MERKIO2.Looped = false
  1821. MERKIO2.TimePosition = 0
  1822.  
  1823. thonks = Instance.new("Sound", tors) --wat?
  1824. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1825. thonks.Volume = 10
  1826. thonks.Pitch = 1
  1827. thonks.Looped = false
  1828. thonks.TimePosition = 0
  1829.  
  1830. gudsong = Instance.new("Sound", tors) --seizure time
  1831. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1832. gudsong.Volume = 10
  1833. gudsong.Pitch = 1
  1834. gudsong.Looped = true
  1835. gudsong.TimePosition = 6.6
  1836.  
  1837. -------------------------------------------------------
  1838. --Start Music Option--
  1839. -------------------------------------------------------
  1840. ;
  1841. -------------------------------------------------------
  1842. --End Music Option--
  1843. -------------------------------------------------------
  1844. --hi fat >:)
  1845. -------------------------------------------------------
  1846. --Start Attacks N Stuff--
  1847. -------------------------------------------------------
  1848.  
  1849. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1850.     attack = true
  1851.  
  1852.     hum.WalkSpeed = 40
  1853.     lul:Pause()
  1854.         Character.Head.face.Texture = "rbxassetid://620619801"
  1855.         NEWS:Play()
  1856.         repeat
  1857.                 NEWS.Parent = tors
  1858.         swait()
  1859.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1860.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1861.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1862.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1863.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1864.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1865.     until NEWS.Playing == false
  1866.         local S = Instance.new("Explosion",workspace)    
  1867.         S.Position = tors.Position
  1868.         S.BlastPressure = 999
  1869.         S.BlastRadius = 45
  1870.         S.ExplosionType = 0
  1871.     attack = false
  1872.     hum.WalkSpeed = 40
  1873.     lul:Resume()
  1874.         Character.Head.face.Texture = "rbxassetid://620619801"
  1875.     attack = false
  1876.     hum.WalkSpeed = 40
  1877. end
  1878.  
  1879. function sneakonehundred()
  1880.     attack = true
  1881.     hum.WalkSpeed = 0.03
  1882.         Character.Head.face.Texture = "rbxassetid://1667792"
  1883.         CreateSound("1542642349", tors, 10, 1.05)
  1884.     for i = 0,20,0.1 do
  1885.         swait()
  1886.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1887.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1888.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1889.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1890.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1891.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1892.     end
  1893.         CreateSound("753450324", tors, 10, 1.05)
  1894.         wait(0.25)
  1895.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1896.     for i = 0,7,0.1 do
  1897.         swait()
  1898.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1899.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1900.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1901.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1902.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1903.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1904.     end
  1905.         Character.Head.face.Texture = "rbxassetid://620619801"
  1906.     attack = false
  1907.     hum.WalkSpeed = 40
  1908. end
  1909.  
  1910. function WRY() --WRYYYYYYY
  1911.     attack = true
  1912.     hum.WalkSpeed = 0.30
  1913.     CreateSound("794081034", hed, 10, 1)
  1914.         Character.Head.face.Texture = "rbxassetid://396389196"
  1915.     for i = 0,2,0.1 do
  1916.         swait()
  1917.         CameraEnshaking(1, 2)
  1918.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1919.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1920.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1921.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1922.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1923.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1924.     end
  1925.     for i = 0,14.7,0.1 do
  1926.         swait()
  1927.         CameraEnshaking(1, 3)
  1928.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1929.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1930.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1931.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1932.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1933.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1934.     end
  1935.     attack = false
  1936.         Character.Head.face.Texture = "rbxassetid://620619801"
  1937.     hum.WalkSpeed = 40
  1938. end
  1939.  
  1940. function DANCEFORME()
  1941.     attack = true
  1942.     texth.Text = "(Squat :3)"
  1943.     text.Text = ""
  1944.     lul:Pause()
  1945.         Character.Head.face.Texture = "rbxassetid://1676553712"
  1946.         MERKIO:Play()
  1947.         repeat
  1948.     for i = 0,0.37,0.03 do
  1949.         swait()
  1950.                 MERKIO.Parent = tors
  1951.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1952.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1953.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1954.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1955.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1956.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1957.     end
  1958.         for i = 0,0.37,0.03 do
  1959.                 swait()
  1960.                 MERKIO.Parent = tors
  1961.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1962.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1963.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1964.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1965.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1966.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1967.         end
  1968.         until MERKIO.Playing == false
  1969.         MERKIO:Stop()
  1970.         Character.Head.face.Texture = "rbxassetid://620619801"
  1971.     attack = false
  1972.     lul:Resume()
  1973.     texth.Text = ""
  1974.     text.Text = "IceKung2650"
  1975.     hum.WalkSpeed = 40
  1976. end
  1977.  
  1978. function takethat()
  1979.         attack = true
  1980.         hum.WalkSpeed = 0
  1981.         CreateSound("1238240145", tors, 10, 1.05)
  1982.     for i = 0,8.3,0.1 do
  1983.         swait()
  1984.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1985.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1986.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1987.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1988.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1989.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1990.         end
  1991.         CreateSound("135165859", tors, 10, 1.05)
  1992.     for i = 0,6,0.1 do
  1993.         swait()
  1994.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1995.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1996.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1997.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1998.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1999.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2000.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2001.         end
  2002.         attack = false
  2003.         Character.Head.face.Texture = "rbxassetid://620619801"
  2004.         hum.WalkSpeed = 40
  2005. end
  2006. function thonki()
  2007.         attack = true
  2008.     text.Text = "Thinking..."
  2009.         hum.WalkSpeed = 6.5
  2010.         Character.Head.face.Texture = "rbxassetid://1528105298"
  2011.         thonks:Play()
  2012.     lul:Pause()
  2013.         repeat
  2014.     for i = 0,8.3,0.1 do
  2015.         swait()
  2016.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2017.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2018.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2019.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2020.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2021.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2022.         end
  2023.         until thonks.Playing == false
  2024.         thonks:Stop()
  2025.         attack = false
  2026.     text.Text = "IceKung2650"
  2027.         Character.Head.face.Texture = "rbxassetid://620619801"
  2028.     lul:Resume()
  2029.         hum.WalkSpeed = 40
  2030. end
  2031. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2032. attack = true
  2033.         Character.Head.face.Texture = "rbxassetid://266304560"
  2034.     for i = 0,6,0.1 do
  2035.         swait()
  2036.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2037.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2038.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2039.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2040.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2041.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2042.     end
  2043.     CreateSound("1093102664", hed, 10, 1)
  2044.     CameraEnshaking(3, 8)
  2045.     for i = 0,2,0.1 do
  2046.         swait()
  2047.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2048.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2049.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2050.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2051.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2052.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2053.     end
  2054. Character.Head.face.Texture = "rbxassetid://30128383"
  2055. hum.MaxHealth = 0
  2056. ragdoll(char)
  2057. CreateSound("534269232", hed, 5, 1)
  2058. end
  2059.  
  2060. function dead()
  2061.     attack = true
  2062.     hum.WalkSpeed = 0.20
  2063.     CreateSound("137225991", hed, 10, 1)
  2064.         Character.Head.face.Texture = "rbxassetid://297512410"
  2065.     for i = 0,1.1,0.1 do
  2066.         swait()
  2067.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2068.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2069.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2070.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2071.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2072.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2073.     end
  2074.     for i = 0,1.1,0.1 do
  2075.         swait()
  2076.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2077.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2078.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2079.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2080.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2081.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2082.     end
  2083.     for i = 0,1.1,0.1 do
  2084.         swait()
  2085.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2086.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2087.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2088.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2089.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2090.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2091.     end
  2092.     for i = 0,1.1,0.1 do
  2093.         swait()
  2094.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2095.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2096.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2097.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2098.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2099.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2100.     end
  2101.     for i = 0,1.1,0.1 do
  2102.         swait()
  2103.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2104.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2105.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2106.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2107.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2108.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2109.     end
  2110.     for i = 0,1.1,0.1 do
  2111.         swait()
  2112.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2113.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2114.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2115.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2116.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2117.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2118.     end
  2119.     for i = 0,1.1,0.1 do
  2120.         swait()
  2121.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2122.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2123.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2124.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2125.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2126.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2127.     end
  2128.     for i = 0,1.1,0.1 do
  2129.         swait()
  2130.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2131.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2132.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2133.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2134.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2135.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2136.     end
  2137.     for i = 0,1.1,0.1 do
  2138.         swait()
  2139.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2140.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2141.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2142.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2143.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2144.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2145.     end
  2146.         Character.Head.face.Texture = "rbxassetid://273309187"
  2147.     for i = 0,9,0.1 do
  2148.         swait()
  2149.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2150.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2151.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2152.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2153.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2154.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2155.     end
  2156.     attack = false
  2157.         Character.Head.face.Texture = "rbxassetid://620619801"
  2158.     hum.WalkSpeed = 40
  2159. end
  2160.  
  2161. function ShutTheHellUp()
  2162.     attack = true
  2163.     hum.WalkSpeed = 2.01
  2164.     CreateSound("336377340", hed, 10, 1)
  2165.     for i = 0,3,0.1 do
  2166.         swait()
  2167.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2168.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2169.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2171.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2172.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2173.     end
  2174.     for i = 0,1.2,0.1 do
  2175.         swait()
  2176.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2177.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2178.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2180.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2181.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2182.     end
  2183.     for i = 0,1.2,0.1 do
  2184.         swait()
  2185.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2186.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2187.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2189.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2190.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2191.     end
  2192.     for i = 0,1.2,0.1 do
  2193.         swait()
  2194.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2195.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2196.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2198.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2199.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2200.     end
  2201.     for i = 0,1.2,0.1 do
  2202.         swait()
  2203.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2204.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2205.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2207.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2208.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2209.     end
  2210.     for i = 0,2,0.1 do
  2211.         swait()
  2212.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2213.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2214.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2216.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2217.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2218.     end
  2219.     for i = 0,2,0.1 do
  2220.         swait()
  2221.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2222.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2223.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2224.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2225.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2226.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2227.     end
  2228.     hum.WalkSpeed = 40
  2229.     attack = false
  2230. end
  2231.  
  2232. function NO_U()
  2233.     attack = true
  2234.     hum.WalkSpeed = 4.01
  2235.         Character.Head.face.Texture = "rbxassetid://304904077"
  2236.     CreateSound("1543318456", hed, 10, 1)
  2237.     for i = 0,6,0.1 do
  2238.         swait()
  2239.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2240.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2241.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2242.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2243.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2244.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2245.     end
  2246.     for i = 0,3.2,0.1 do
  2247.         swait()
  2248.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2249.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2250.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2251.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2252.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2253.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2254.     end
  2255.     hum.WalkSpeed = 40
  2256.         Character.Head.face.Texture = "rbxassetid://620619801"
  2257.     attack = false
  2258. end
  2259.  
  2260. function EndMySufferingV2()
  2261.     attack = true
  2262.     hum.WalkSpeed = 1.01
  2263.     CreateSound("577475178", hed, 10, 1)
  2264.     for i = 0,18,0.1 do
  2265.         swait()
  2266.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2267.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2268.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2269.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2270.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2271.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2272.     end
  2273.     attack = false
  2274.     hum.WalkSpeed = 40
  2275. end
  2276.  
  2277. function Victory()
  2278.     attack = true
  2279.     hum.WalkSpeed = 1.01
  2280.         Character.Head.face.Texture = "rbxassetid://616284160"
  2281.         Humanoid.Jump = true
  2282.         CreateSound("130834939", hed, 10, 1)
  2283.         for i = 0,3.7,0.1 do
  2284.         swait()
  2285.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2286.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2287.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2288.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2289.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2290.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2291.         end
  2292.         Humanoid.Jump = true
  2293.         for i = 0,3.7,0.1 do
  2294.         swait()
  2295.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2296.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2297.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2298.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2299.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2300.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2301.         end
  2302.         Humanoid.Jump = true
  2303.         for i = 0,3.7,0.1 do
  2304.         swait()
  2305.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2306.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2307.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2308.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2309.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2310.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2311.         end
  2312.         Humanoid.Jump = true
  2313.         for i = 0,3.7,0.1 do
  2314.         swait()
  2315.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2316.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2317.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2318.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2319.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2320.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2321.         end
  2322.         Humanoid.Jump = true
  2323.         for i = 0,3.7,0.1 do
  2324.         swait()
  2325.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2326.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2327.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2328.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2329.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2330.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2331.         end
  2332.     attack = false
  2333.         Character.Head.face.Texture = "rbxassetid://620619801"
  2334.     hum.WalkSpeed = 40
  2335. end
  2336.  
  2337. function WhatHuh()
  2338.     attack = true
  2339.     hum.WalkSpeed = 1.01
  2340.     CreateSound("130766865", hed, 10, 1)
  2341.         Character.Head.face.Texture = "rbxassetid://276732672"
  2342.     for i = 0,4,0.1 do
  2343.         swait()
  2344.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2345.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2346.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2348.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2349.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2350.     end
  2351.     for i = 0,6.7,0.1 do
  2352.         swait()
  2353.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2354.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2355.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2356.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2357.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2358.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2359.     end
  2360.     for i = 0,8.1,0.1 do
  2361.         swait()
  2362.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2363.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2364.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2365.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2366.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2367.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2368.     end
  2369.     for i = 0,1,0.1 do
  2370.         swait()
  2371.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2372.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2373.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2374.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2375.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2376.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2377.     end
  2378.     for i = 0,1,0.1 do
  2379.         swait()
  2380.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2381.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2382.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2383.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2384.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2385.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2386.     end
  2387.     for i = 0,4,0.1 do
  2388.         swait()
  2389.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2390.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2391.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2392.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2393.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2394.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2395.     end
  2396.     attack = false
  2397.         Character.Head.face.Texture = "rbxassetid://620619801"
  2398.     hum.WalkSpeed = 40
  2399. end
  2400.  
  2401. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2402. attack = true
  2403.         Character.Head.face.Texture = "rbxassetid://266304560"
  2404.     for i = 0,6,0.1 do
  2405.         swait()
  2406.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2407.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2408.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2409.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2410.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2411.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2412.     end
  2413.     CreateSound("1093102664", hed, 10, 1)
  2414.     CameraEnshaking(3, 8)
  2415.     for i = 0,2,0.1 do
  2416.         swait()
  2417.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2418.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2419.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2420.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2421.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2422.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2423.     end
  2424. Character.Head.face.Texture = "rbxassetid://30128383"
  2425. hum.MaxHealth = 0
  2426. ragdoll(char)
  2427. CreateSound("534269232", hed, 5, 1)
  2428. end
  2429.  
  2430. function AnotherOne() --WhAT ANOTHER ONE
  2431.     attack = true
  2432.     hum.WalkSpeed = 1.01
  2433.     local icri = CreateSound("1205111204", hed, 10, 1)
  2434.     swait(165)
  2435.     local FRAME = tors.CFrame
  2436.     repeat
  2437.         swait()
  2438.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2439.         CameraEnshaking(1, 10)
  2440.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2441.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2442.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2443.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2444.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2445.         tors.CFrame = FRAME * CF(0,1,0)
  2446.         swait()
  2447.         tors.CFrame = FRAME
  2448.     until icri.Playing == false
  2449.         Character.Head.face.Texture = "rbxassetid://620619801"
  2450.     attack = false
  2451.     hum.WalkSpeed = 40
  2452. end
  2453.  
  2454.  
  2455. function NEN()
  2456.     attack = true
  2457.     hum.WalkSpeed = 1.01
  2458.     CreateSound("230292011", hed, 10, 1)
  2459.         Character.Head.face.Texture = "rbxassetid://705269463"
  2460.     for i = 0,4,0.1 do
  2461.         swait()
  2462.         CameraEnshaking(1, 3)
  2463.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2464.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2465.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2466.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2467.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2468.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2469.     end
  2470.     attack = false
  2471.         Character.Head.face.Texture = "rbxassetid://620619801"
  2472.     hum.WalkSpeed = 40
  2473. end
  2474.  
  2475. function Ashes() --Straight from... Whatever it was called.
  2476.         attack = true
  2477.     hum.WalkSpeed = 1.01
  2478.         Character.Head.face.Texture = "rbxassetid://360687027"
  2479.     CreateSound("290084602", tors, 10, 1)
  2480.     for i = 0,6.2,0.1 do
  2481.             swait()
  2482.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2483.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2484.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2485.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2486.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2487.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2488.     end
  2489.     for i = 0,6.2,0.1 do
  2490.             swait()
  2491.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2492.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2493.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2494.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2495.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2496.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2497.     end
  2498.     attack = false
  2499.         Character.Head.face.Texture = "rbxassetid://620619801"
  2500.     hum.WalkSpeed = 40
  2501. end
  2502.  
  2503.  
  2504. function BOI()
  2505.     attack = true
  2506.     hum.WalkSpeed = 1.01
  2507.     CreateSound("390901873", hed, 10, 1)
  2508.         Character.Head.face.Texture = "rbxassetid://282463320"
  2509.     for i = 0,4,0.1 do
  2510.         swait()
  2511.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2512.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2513.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2514.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2515.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2516.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2517.     end
  2518.     for i = 0,4,0.1 do
  2519.         swait()
  2520.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2521.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2522.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2523.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2524.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2525.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2526.     end
  2527.     attack = false
  2528.         Character.Head.face.Texture = "rbxassetid://620619801"
  2529.     hum.WalkSpeed = 40
  2530. end
  2531.  
  2532. function DrinkdaDrink()
  2533.     attack = true
  2534.     RHe.Transparency = 0
  2535.     hum.WalkSpeed = 3
  2536.     local Munch = CreateSound("554208103", hed, 5, 1)
  2537.     swait(2)
  2538.     repeat
  2539.     for i = 0,6,0.1 do
  2540.         swait()
  2541.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2542.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2543.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2544.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2545.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2546.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2547.     end
  2548.     until Munch.Playing == false
  2549.     hum.WalkSpeed = 40
  2550.     RHe.Transparency = 1
  2551.     attack = false
  2552. end
  2553.  
  2554. function EatdaChips()
  2555.     attack = true
  2556.     RHk.Transparency = 0
  2557.     hum.WalkSpeed = 3
  2558.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2559.     swait(2)
  2560.     repeat
  2561.     for i = 0,6,0.1 do
  2562.         swait()
  2563.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2564.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2565.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2566.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2567.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2568.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2569.     end
  2570.     until Muncha.Playing == false
  2571.     hum.WalkSpeed = 40
  2572.     RHk.Transparency = 1
  2573.     attack = false
  2574. end
  2575.  
  2576. function Sittyboi()
  2577.     attack = true
  2578.         lul:Pause()
  2579.     text.Text = "Still Waiting B0i"
  2580.         AAAAA.SoundId = "rbxassetid://1239136800"
  2581.         AAAAA.TimePosition = 0
  2582.         AAAAA:Play()
  2583.     hum.WalkSpeed = 0
  2584.     repeat
  2585.     swait()
  2586.     for i = 0, 1, 0.1 do
  2587.         swait()
  2588.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2589.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2590.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2591.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2592.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2593.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2594.     end
  2595.     until AAAAA.Playing == false
  2596.     attack = false
  2597.         AAAAA:Stop()
  2598.         lul:Resume()
  2599.     text.Text = "IceKung2650"
  2600.     hum.WalkSpeed = 40
  2601. end
  2602.  
  2603. function HELP()
  2604.     attack = true
  2605.     hum.WalkSpeed = 1.01
  2606.         Character.Head.face.Texture = "rbxassetid://307972876"
  2607.     CreateSound("1123321019", hed, 10, 1)
  2608.     for i = 0,15,0.1 do
  2609.         swait()
  2610.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2611.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2612.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2613.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2614.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2615.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2616.     end
  2617.     CreateSound("198462271", hed, 10, 1)
  2618.     for i = 0,8,0.1 do
  2619.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2620.         swait()
  2621.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2622.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2623.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2625.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2626.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2627.     end
  2628.     for i = 0,8,0.1 do
  2629.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2630.         swait()
  2631.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2632.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2633.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2634.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2635.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2636.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2637.     end
  2638.     CreateSound("948494432", hed, 10, 1)
  2639.     for i = 0,7.5,0.1 do
  2640.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2641.         swait()
  2642.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2643.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2644.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2645.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2647.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2648.     end
  2649.     CreateSound("1542642349", hed, 10, 1)
  2650.     for i = 0,10,0.1 do
  2651.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2652.         swait()
  2653.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2654.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2655.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2656.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2657.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2658.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2659.     end
  2660.     CreateSound("269597232", hed, 10, 1)
  2661.     for i = 0,6,0.1 do
  2662.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2663.         swait()
  2664.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2665.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2666.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2667.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2668.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2669.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2670.     end
  2671.     attack = false
  2672.         Character.Head.face.Texture = "rbxassetid://620619801"
  2673.     hum.WalkSpeed = 40
  2674. end
  2675.  
  2676. danci = false
  2677.  
  2678. function dingidongo() --my head burns
  2679.     attack = true
  2680.     danci = true
  2681.     hum.WalkSpeed = 27.6
  2682.     texth.Text = "Having a Seizure."
  2683.     text.Text = ""
  2684.         gudsong:Play()
  2685.         lul:Pause()
  2686.     gudsong.TimePosition = 6.6
  2687.         Character.Head.face.Texture = "rbxassetid://315792941"
  2688.         repeat
  2689.     for i = 0,1.87,0.23 do
  2690.         swait()
  2691.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2692.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2693.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2694.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2695.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2696.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2697.     end
  2698.     if gudsong.TimePosition == 11.937 then
  2699.         gudsong.TimePosition = 6.6
  2700.     end
  2701.         for i = 0,1.87,0.23 do
  2702.                 swait()
  2703.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2704.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2705.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2706.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2707.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2708.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2709.         end
  2710.         until danci == false
  2711.         gudsong:Stop()
  2712.     attack = false
  2713.     lul:Resume()
  2714.     texth.Text = ""
  2715.     text.Text = "Noti˅ɐ "
  2716.     attack = false
  2717.         Character.Head.face.Texture = "rbxassetid://620619801"
  2718.     hum.WalkSpeed = 40
  2719. end
  2720.  
  2721. function hap() --much hap
  2722.     attack = true
  2723.     hum.WalkSpeed = 0.10
  2724.     CreateSound("363808674", hed, 10, 1)
  2725.         Character.Head.face.Texture = "rbxassetid://315792941"
  2726.     for i = 0,12,0.1 do
  2727.         swait()
  2728.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2729.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2730.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2731.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2732.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2733.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2734.     end
  2735.     CreateSound("233168827", hed, 10, 1)
  2736.         Character.Head.face.Texture = "rbxassetid://335761015"
  2737.     for i = 0,10,0.1 do
  2738.         swait()
  2739.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2740.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2741.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2742.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2743.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2744.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2745.     end
  2746.         CreateSound("363808674", hed, 10, 1)
  2747.     attack = false
  2748.         Character.Head.face.Texture = "rbxassetid://620619801"
  2749.     hum.WalkSpeed = 40
  2750. end
  2751.  
  2752. function Gumilol()
  2753.     attack = true
  2754.     hum.WalkSpeed = 0
  2755.     local Senses = CreateSound("605297168", hed, 6, 1)
  2756.     swait(2)
  2757.     repeat
  2758.         swait()
  2759.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2760.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2761.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2762.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2763.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2764.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2765.     until Senses.TimePosition > 2.7
  2766.     for i = 0, 3, 0.1 do
  2767.         swait()
  2768.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2769.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2770.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2771.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2772.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2773.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2774.     end
  2775.     root.Anchored = true
  2776.     repeat
  2777.         swait()
  2778.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2779.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2780.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2781.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2782.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2783.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2784.     until Senses.Playing == false
  2785.     hum.WalkSpeed = 40
  2786.     attack = false
  2787.     root.Anchored = false
  2788. end
  2789. function oofmyass()
  2790.     attack = true
  2791.     hum.WalkSpeed = 0
  2792.     CreateSound("663306786", tors, 3, 1)
  2793.     for i = 0, 12, 0.1 do
  2794.         swait()
  2795.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2796.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2797.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2798.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2799.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2800.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2801.     end
  2802.     CreateSound("663307468", tors, 6, 1)
  2803.     for i = 0, 6, 0.1 do
  2804.         swait()
  2805.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2806.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2807.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2808.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2809.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2810.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2811.     end
  2812.     hum.WalkSpeed = 40
  2813.     attack = false
  2814. end
  2815. function WoodyGotWood()
  2816.     attack = true
  2817.     hum.WalkSpeed = 0
  2818.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2819.     swait(2)
  2820.     repeat
  2821.         swait()
  2822.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2823.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2824.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2825.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2826.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2827.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2828.     until Woodlenny.TimePosition > 3.6
  2829.     root.Anchored = true
  2830.     repeat
  2831.         swait()
  2832.         for i = 0, 2, 0.1 do
  2833.             swait()
  2834.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2835.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2836.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2837.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2838.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2839.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2840.         end
  2841.         for i = 0, 1.6, 0.1 do
  2842.             swait()
  2843.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2844.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2845.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2846.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2847.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2848.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2849.         end
  2850.     until Woodlenny.Playing == false
  2851.     hum.WalkSpeed = 40
  2852.     attack = false
  2853.     root.Anchored = false
  2854. end
  2855.  
  2856. function LeChange()
  2857.     attack = true
  2858.     hum.WalkSpeed = 40
  2859.     lul.Pitch = 1
  2860.         lul:Stop()
  2861.     local mue = math.random(1,14)
  2862.     if mue == 1 then
  2863.         lul.SoundId = "rbxassetid://193889412"
  2864.     end
  2865.     if mue == 2 then
  2866.         lul.SoundId = "rbxassetid://274690929"
  2867.     end
  2868.     if mue == 3 then
  2869.         lul.SoundId = "rbxassetid://1241998626"
  2870.     end
  2871.     if mue == 4 then
  2872.         lul.SoundId = "rbxassetid://1878962648"
  2873.     end
  2874.     if mue == 5 then
  2875.         lul.SoundId = "rbxassetid://185117072"
  2876.     end
  2877.     if mue == 6 then
  2878.         lul.SoundId = "rbxassetid://295856024"
  2879.     end
  2880.     if mue == 7 then
  2881.         lul.SoundId = "rbxassetid://2054013600"
  2882.     end
  2883.     if mue == 8 then
  2884.         lul.SoundId = "rbxassetid://1463709693"
  2885.         lul.Pitch = 1.4
  2886.     end
  2887.     if mue == 9 then
  2888.         lul.SoundId = "rbxassetid://575705300"
  2889.     end
  2890.     if mue == 10 then
  2891.         lul.SoundId = "rbxassetid://142924062"
  2892.     end
  2893.     if mue == 11 then
  2894.         lul.SoundId = "rbxassetid://251072363"
  2895.     end
  2896.     if mue == 12 then
  2897.         lul.SoundId = "rbxassetid://731061980"
  2898.     end
  2899.     if mue == 13 then
  2900.         lul.SoundId = "rbxassetid://455682677"
  2901.     end
  2902.     if mue == 14 then
  2903.         lul.SoundId = "rbxassetid://1283123885"
  2904.     end
  2905.     hum.WalkSpeed = 40
  2906.         lul:Play()
  2907.     attack = false
  2908.     root.Anchored = false
  2909. end
  2910.  
  2911. function SCREAM()
  2912.     attack = true
  2913.     hum.WalkSpeed = 70
  2914.     lul:Pause()
  2915.         Character.Head.face.Texture = "rbxassetid://1667792"
  2916.         local A = math.random(1,83)
  2917.         if A == 1 then
  2918.             AAAAA.SoundId = "rbxassetid://580806904"
  2919.             AAAAA.TimePosition = 0
  2920.         end
  2921.         if A == 2 then
  2922.             AAAAA.SoundId = "rbxassetid://569124237"
  2923.             AAAAA.TimePosition = 0
  2924.         end
  2925.         if A == 3 then
  2926.             AAAAA.SoundId = "rbxassetid://824995694"
  2927.             AAAAA.TimePosition = 0
  2928.         end
  2929.         if A == 4 then
  2930.             AAAAA.SoundId = "rbxassetid://619398081"
  2931.             AAAAA.TimePosition = 0
  2932.         end
  2933.         if A == 5 then
  2934.             AAAAA.SoundId = "rbxassetid://561567000"
  2935.             AAAAA.TimePosition = 0
  2936.         end
  2937.         if A == 6 then
  2938.             AAAAA.SoundId = "rbxassetid://780544434"
  2939.             AAAAA.TimePosition = 0
  2940.         end
  2941.         if A == 7 then
  2942.             AAAAA.SoundId = "rbxassetid://1127778994"
  2943.             AAAAA.TimePosition = 0
  2944.         end
  2945.         if A == 8 then
  2946.             AAAAA.SoundId = "rbxassetid://2016152738"
  2947.             AAAAA.TimePosition = 0
  2948.         end
  2949.         if A == 9 then
  2950.             AAAAA.SoundId = "rbxassetid://1649268255"
  2951.             AAAAA.TimePosition = 0
  2952.         end
  2953.         if A == 10 then
  2954.             AAAAA.SoundId = "rbxassetid://318925857"
  2955.             AAAAA.TimePosition = 0
  2956.         end
  2957.         if A == 11 then
  2958.             AAAAA.SoundId = "rbxassetid://1231447409"
  2959.             AAAAA.TimePosition = 0
  2960.         end
  2961.         if A == 12 then
  2962.             AAAAA.SoundId = "rbxassetid://1173662546"
  2963.             AAAAA.TimePosition = 0
  2964.         end
  2965.         if A == 13 then
  2966.             AAAAA.SoundId = "rbxassetid://1731102335"
  2967.             AAAAA.TimePosition = 0
  2968.         end
  2969.         if A == 14 then
  2970.             AAAAA.SoundId = "rbxassetid://597084853"
  2971.             AAAAA.TimePosition = 0
  2972.         end
  2973.         if A == 15 then
  2974.             AAAAA.SoundId = "rbxassetid://255219578"
  2975.             AAAAA.TimePosition = 0
  2976.         end
  2977.         if A == 16 then
  2978.             AAAAA.SoundId = "rbxassetid://968042399"
  2979.             AAAAA.TimePosition = 0
  2980.         end
  2981.         if A == 17 then
  2982.             AAAAA.SoundId = "rbxassetid://2088388847"
  2983.             AAAAA.TimePosition = 0
  2984.         end
  2985.         if A == 18 then
  2986.             AAAAA.SoundId = "rbxassetid://1958305455"
  2987.             AAAAA.TimePosition = 0
  2988.         end
  2989.         if A == 19 then
  2990.             AAAAA.SoundId = "rbxassetid://1171758804"
  2991.             AAAAA.TimePosition = 0
  2992.         end
  2993.         if A == 20 then
  2994.             AAAAA.SoundId = "rbxassetid://1453459167"
  2995.             AAAAA.TimePosition = 0
  2996.         end
  2997.         if A == 21 then
  2998.             AAAAA.SoundId = "rbxassetid://2000897208"
  2999.             AAAAA.TimePosition = 0
  3000.         end
  3001.         if A == 22 then
  3002.             AAAAA.SoundId = "rbxassetid://841541884"
  3003.             AAAAA.TimePosition = 0
  3004.         end
  3005.         if A == 23 then
  3006.             AAAAA.SoundId = "rbxassetid://839044936"
  3007.             AAAAA.TimePosition = 0
  3008.         end
  3009.         if A == 24 then
  3010.             AAAAA.SoundId = "rbxassetid://520168377"
  3011.             AAAAA.TimePosition = 0
  3012.         end
  3013.         if A == 25 then
  3014.             AAAAA.SoundId = "rbxassetid://655669511"
  3015.             AAAAA.TimePosition = 0
  3016.         end
  3017.         if A == 26 then
  3018.             AAAAA.SoundId = "rbxassetid://1125711065"
  3019.             AAAAA.TimePosition = 0
  3020.         end
  3021.         if A == 27 then
  3022.             AAAAA.SoundId = "rbxassetid://482886779"
  3023.             AAAAA.TimePosition = 0
  3024.         end
  3025.         if A == 28 then
  3026.             AAAAA.SoundId = "rbxassetid://470406966"
  3027.             AAAAA.TimePosition = 0
  3028.         end
  3029.         if A == 29 then
  3030.             AAAAA.SoundId = "rbxassetid://363239413"
  3031.             AAAAA.TimePosition = 0
  3032.         end
  3033.         if A == 30 then
  3034.             AAAAA.SoundId = "rbxassetid://1183260037"
  3035.             AAAAA.TimePosition = 0
  3036.         end
  3037.         if A == 31 then
  3038.             AAAAA.SoundId = "rbxassetid://644321050"
  3039.             AAAAA.TimePosition = 0
  3040.         end
  3041.         if A == 32 then
  3042.             AAAAA.SoundId = "rbxassetid://962124783"
  3043.             AAAAA.TimePosition = 0
  3044.         end
  3045.         if A == 33 then
  3046.             AAAAA.SoundId = "rbxassetid://328782098"
  3047.             AAAAA.TimePosition = 0
  3048.         end
  3049.         if A == 34 then
  3050.             AAAAA.SoundId = "rbxassetid://1868475933"
  3051.             AAAAA.TimePosition = 0
  3052.         end
  3053.         if A == 35 then
  3054.             AAAAA.SoundId = "rbxassetid://606775826"
  3055.             AAAAA.TimePosition = 0
  3056.         end
  3057.         if A == 36 then
  3058.             AAAAA.SoundId = "rbxassetid://299132320"
  3059.             AAAAA.TimePosition = 0
  3060.         end
  3061.         if A == 37 then
  3062.             AAAAA.SoundId = "rbxassetid://153109732"
  3063.             AAAAA.TimePosition = 0
  3064.         end
  3065.         if A == 37 then
  3066.             AAAAA.SoundId = "rbxassetid://457506669"
  3067.             AAAAA.TimePosition = 0
  3068.         end
  3069.         if A == 38 then
  3070.             AAAAA.SoundId = "rbxassetid://335628150"
  3071.             AAAAA.TimePosition = 0
  3072.         end
  3073.         if A == 39 then
  3074.             AAAAA.SoundId = "rbxassetid://488032404"
  3075.             AAAAA.TimePosition = 0
  3076.         end
  3077.         if A == 40 then
  3078.             AAAAA.SoundId = "rbxassetid://1375131348"
  3079.             AAAAA.TimePosition = 0
  3080.         end
  3081.         if A == 41 then
  3082.             AAAAA.SoundId = "rbxassetid://1314602285"
  3083.             AAAAA.TimePosition = 0
  3084.         end
  3085.         if A == 42 then
  3086.             AAAAA.SoundId = "rbxassetid://744281932"
  3087.             AAAAA.TimePosition = 0
  3088.         end
  3089.         if A == 43 then
  3090.             AAAAA.SoundId = "rbxassetid://434976383"
  3091.             AAAAA.TimePosition = 0
  3092.         end
  3093.         if A == 44 then
  3094.             AAAAA.SoundId = "rbxassetid://1842306658"
  3095.             AAAAA.TimePosition = 0
  3096.         end
  3097.         if A == 45 then
  3098.             AAAAA.SoundId = "rbxassetid://643472343"
  3099.             AAAAA.TimePosition = 0
  3100.         end
  3101.         if A == 46 then
  3102.             AAAAA.SoundId = "rbxassetid://221258319"
  3103.             AAAAA.TimePosition = 0
  3104.         end
  3105.         if A == 47 then
  3106.             AAAAA.SoundId = "rbxassetid://1679015957"
  3107.             AAAAA.TimePosition = 0
  3108.         end
  3109.         if A == 48 then
  3110.             AAAAA.SoundId = "rbxassetid://567908972"
  3111.             AAAAA.TimePosition = 0
  3112.         end
  3113.         if A == 49 then
  3114.             AAAAA.SoundId = "rbxassetid://717014037"
  3115.             AAAAA.TimePosition = 0
  3116.         end
  3117.         if A == 50 then
  3118.             AAAAA.SoundId = "rbxassetid://744323533"
  3119.             AAAAA.TimePosition = 0
  3120.         end
  3121.         if A == 51 then
  3122.             AAAAA.SoundId = "rbxassetid://889774006"
  3123.             AAAAA.TimePosition = 0
  3124.         end
  3125.         if A == 52 then
  3126.             AAAAA.SoundId = "rbxassetid://167137736"
  3127.             AAAAA.TimePosition = 0
  3128.         end
  3129.         if A == 53 then
  3130.             AAAAA.SoundId = "rbxassetid://251074756"
  3131.             AAAAA.TimePosition = 0
  3132.         end
  3133.         if A == 54 then
  3134.             AAAAA.SoundId = "rbxassetid://977558364"
  3135.             AAAAA.TimePosition = 0
  3136.         end
  3137.         if A == 55 then
  3138.             AAAAA.SoundId = "rbxassetid://328728034"
  3139.             AAAAA.TimePosition = 0
  3140.         end
  3141.         if A == 56 then
  3142.             AAAAA.SoundId = "rbxassetid://1266243649"
  3143.             AAAAA.TimePosition = 0
  3144.         end
  3145.         if A == 57 then
  3146.             AAAAA.SoundId = "rbxassetid://964618925"
  3147.             AAAAA.TimePosition = 0
  3148.         end
  3149.         if A == 58 then
  3150.             AAAAA.SoundId = "rbxassetid://1803630339"
  3151.             AAAAA.TimePosition = 0
  3152.         end
  3153.         if A == 59 then
  3154.             AAAAA.SoundId = "rbxassetid://840189092"
  3155.             AAAAA.TimePosition = 0
  3156.         end
  3157.         if A == 60 then
  3158.             AAAAA.SoundId = "rbxassetid://1559029429"
  3159.             AAAAA.TimePosition = 0
  3160.         end
  3161.         if A == 61 then
  3162.             AAAAA.SoundId = "rbxassetid://1638542850"
  3163.             AAAAA.TimePosition = 0
  3164.         end
  3165.         if A == 62 then
  3166.             AAAAA.SoundId = "rbxassetid://803576871"
  3167.             AAAAA.TimePosition = 0
  3168.         end
  3169.         if A == 63 then
  3170.             AAAAA.SoundId = "rbxassetid://698882646"
  3171.             AAAAA.TimePosition = 0
  3172.         end
  3173.         if A == 64 then
  3174.             AAAAA.SoundId = "rbxassetid://1151976352"
  3175.             AAAAA.TimePosition = 0
  3176.         end
  3177.         if A == 65 then
  3178.             AAAAA.SoundId = "rbxassetid://406116544"
  3179.             AAAAA.TimePosition = 0
  3180.         end
  3181.         if A == 66 then
  3182.             AAAAA.SoundId = "rbxassetid://316022829"
  3183.             AAAAA.TimePosition = 0
  3184.         end
  3185.         if A == 67 then
  3186.             AAAAA.SoundId = "rbxassetid://171914461"
  3187.             AAAAA.TimePosition = 0
  3188.         end
  3189.         if A == 68 then
  3190.             AAAAA.SoundId = "rbxassetid://287491840"
  3191.             AAAAA.TimePosition = 0
  3192.         end
  3193.         if A == 69 then
  3194.             AAAAA.SoundId = "rbxassetid://430752531"
  3195.             AAAAA.TimePosition = 0
  3196.         end
  3197.         if A == 70 then
  3198.             AAAAA.SoundId = "rbxassetid://531023877"
  3199.             AAAAA.TimePosition = 0
  3200.         end
  3201.         if A == 71 then
  3202.             AAAAA.SoundId = "rbxassetid://271588868"
  3203.             AAAAA.TimePosition = 0
  3204.         end
  3205.         if A == 72 then
  3206.             AAAAA.SoundId = "rbxassetid://602958674"
  3207.             AAAAA.TimePosition = 0
  3208.         end
  3209.         if A == 73 then
  3210.             AAAAA.SoundId = "rbxassetid://899472110"
  3211.             AAAAA.TimePosition = 0
  3212.         end
  3213.         if A == 74 then
  3214.             AAAAA.SoundId = "rbxassetid://793986125"
  3215.             AAAAA.TimePosition = 0
  3216.         end
  3217.         if A == 75 then
  3218.             AAAAA.SoundId = "rbxassetid://317643401"
  3219.             AAAAA.TimePosition = 0
  3220.         end
  3221.         if A == 76 then
  3222.             AAAAA.SoundId = "rbxassetid://427265119"
  3223.             AAAAA.TimePosition = 0
  3224.         end
  3225.         if A == 77 then
  3226.             AAAAA.SoundId = "rbxassetid://318250043"
  3227.             AAAAA.TimePosition = 0
  3228.         end
  3229.         if A == 78 then
  3230.             AAAAA.SoundId = "rbxassetid://272135781"
  3231.             AAAAA.TimePosition = 0
  3232.         end
  3233.         if A == 79 then
  3234.             AAAAA.SoundId = "rbxassetid://302662929"
  3235.             AAAAA.TimePosition = 0
  3236.         end
  3237.         if A == 80 then
  3238.             AAAAA.SoundId = "rbxassetid://1226918619"
  3239.             AAAAA.TimePosition = 0
  3240.         end
  3241.         if A == 81 then
  3242.             AAAAA.SoundId = "rbxassetid://973891000"
  3243.             AAAAA.TimePosition = 0
  3244.         end
  3245.         if A == 82 then
  3246.             AAAAA.SoundId = "rbxassetid://1002843959"
  3247.             AAAAA.TimePosition = 0
  3248.         end
  3249.         if A == 83 then
  3250.             AAAAA.SoundId = "rbxassetid://1441494988"
  3251.             AAAAA.TimePosition = 0
  3252.         end
  3253.         AAAAA:Play()
  3254.         repeat
  3255.         swait()
  3256.                 AAAAA.Parent = tors
  3257.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3258.     until AAAAA.Playing == false
  3259.     hum.WalkSpeed = 40
  3260.     attack = false
  3261.     lul:Resume()
  3262.     Character.Head.face.Texture = "rbxassetid://620619801"
  3263.     hum.WalkSpeed = 40
  3264. end
  3265.  
  3266. lolxdtest = false --dont remove or script wont work
  3267. MoreTaunts = false
  3268. mouse.KeyDown:connect(function(key)
  3269.     if key == 'm' then
  3270.         MERKIO:Stop()
  3271.         AAAAA:Stop()
  3272.         thonks:Stop()
  3273.         danci = false
  3274.     elseif key == 'n' and angery == true then
  3275.         angery = false
  3276.         MoreTaunts = false
  3277.         print"Back to normal Taunts"
  3278.     end
  3279.     if attack == false then
  3280.         if lolxdtest == false then
  3281.         if key == 'q' then
  3282.             THEBESTOVERUSEDJOKEEVER()
  3283.         elseif key == 'e' then
  3284.             SCREAM()
  3285.         elseif key == 'b' and angery == false then
  3286.             angery = true
  3287.             MoreTaunts = true
  3288.             print"Replaced y,u,h,j,k,x,l with new Taunts"
  3289.         elseif key == 'n' and angery == true then
  3290.             angery = false
  3291.         elseif key == 'r' then
  3292.                         sneakonehundred()
  3293.         elseif key == 't' then
  3294.                         DANCEFORME()
  3295.         elseif key == 'y' and MoreTaunts == false then
  3296.                         takethat()
  3297.         elseif key == 'f' then
  3298.                         Tauntmelon()
  3299.         elseif key == 'z' then
  3300.             EndMySufferingV2()
  3301.         elseif key == 'g' then
  3302.                         un_fun()
  3303.                 elseif key == 'p' then
  3304.                         HELP()
  3305.                 elseif key == 'u' and MoreTaunts == false then
  3306.                         BOI()
  3307.                 elseif key == 'o' then
  3308.                         NO_U()
  3309.                 elseif key == 'f' then
  3310.                         Ashes()
  3311.         elseif key == 'h' and MoreTaunts == false then
  3312.             NEN()
  3313.                 elseif key == 'g' then
  3314.                         AnotherOne()
  3315.                 elseif key == 'k' and MoreTaunts == false then
  3316.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3317.                 elseif key == 'j' and MoreTaunts == false then
  3318.                         WhatHuh()
  3319.                 elseif key == 'i' then
  3320.                         fbiopenup()
  3321.                 elseif key == 'l' and MoreTaunts == false then
  3322.                         Victory()
  3323.         elseif key == 'z' then
  3324.             EndMySufferingV2()
  3325.         elseif key == 'x' and MoreTaunts == false then
  3326.             ShutTheHellUp()
  3327.         elseif key == 'v' then
  3328.             dead()
  3329.                 elseif key == 'c' and MoreTaunts == false then
  3330.                         WRY()
  3331.         elseif key == "y" and MoreTaunts == true then
  3332.             thonki()
  3333.         elseif key == "u" and MoreTaunts == true then
  3334.             Gumilol()
  3335.         elseif key == "j" and MoreTaunts == true then
  3336.             WoodyGotWood()
  3337.         elseif key == "h" and MoreTaunts == true then
  3338.             oofmyass()
  3339.         elseif key == "k" and MoreTaunts == true then
  3340.             DrinkdaDrink()
  3341.         elseif key == "l" and MoreTaunts == true then
  3342.             EatdaChips()
  3343.         elseif key == "x" and MoreTaunts == true then
  3344.             Sittyboi()
  3345.         elseif key == "c" and MoreTaunts == true then
  3346.             LeChange()
  3347.         end
  3348.         end
  3349.         end
  3350.     end)
  3351.  
  3352. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3353.   local Hitboxpart = Instance.new("Part", EffectModel)
  3354.   RemoveOutlines(Hitboxpart)
  3355.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3356.   Hitboxpart.CanCollide = false
  3357.   Hitboxpart.Transparency = 1
  3358.   Hitboxpart.Anchored = true
  3359.   Hitboxpart.CFrame = Pose
  3360.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3361.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3362. end
  3363. wait2 = false
  3364. combo = 1
  3365.  
  3366.  
  3367.  
  3368.  
  3369. mouse.Button1Down:connect(function(key)
  3370.   if attack == false then
  3371.     attack = true
  3372.     hum.WalkSpeed = 3.01
  3373.     if combo == 1 then
  3374.     for i = 0, 1.2, 0.1 do
  3375.         swait()
  3376.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3377.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3378.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3379.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3380.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3381.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3382.           end
  3383.         CreateSound("608537390", ra, 3, .8)
  3384.         local sude = Instance.new("Part", ra)
  3385.         sude.Size = Vector3.new(1, 1, 1)
  3386.         sude:BreakJoints()
  3387.         sude.Transparency = 1
  3388.         sude.CanCollide = false
  3389.         local dmgweld = Instance.new("Weld", sude)
  3390.         dmgweld.Part0 = ra
  3391.         dmgweld.Part1 = sude
  3392.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3393.             local function death(part)
  3394.                 local tor = part.Parent:findFirstChild("Torso")
  3395.                 if tor ~= nil then
  3396.                     CreateSound("1615641704", ra, 7, 1)
  3397.                     local heds = part.Parent:findFirstChild("Head")
  3398.                     local vel = Instance.new("BodyVelocity", tor)
  3399.                     vel.Velocity = tor.CFrame.lookVector * -754
  3400.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3401.                     local vels = Instance.new("BodyVelocity", heds)
  3402.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3403.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3404.                     tor:BreakJoints()
  3405.                     if tor then
  3406.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3407.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3408.                     end
  3409.                     wait(1.4)
  3410.                     sude:destroy()
  3411.                 end
  3412.             end
  3413.             sude.Touched:connect(death)
  3414.       for i = 0, 1.2, 0.1 do
  3415.         swait()
  3416.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3417.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3418.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3419.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3420.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3421.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3422.       end
  3423.     end
  3424.     hum.WalkSpeed = 40
  3425.     wait2 = false
  3426.     attack = false
  3427.     end
  3428. end)
  3429.  
  3430. -------------------------------------------------------
  3431. --End Attacks N Stuff--
  3432. -------------------------------------------------------
  3433.  
  3434.  
  3435. while jumping do
  3436.  Humanoid.Jump = true
  3437.  wait(0.9)
  3438. end
  3439.  
  3440.  
  3441.  
  3442.  
  3443. -------------------------------------------------------
  3444. --Start Animations--
  3445. -------------------------------------------------------
  3446. local PlayerSize = 1
  3447. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3448. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3449. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3450. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3451. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3452. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3453.  
  3454.  
  3455. local equipped = false
  3456. local idle = 0
  3457. local change = 1
  3458. local val = 0
  3459. local toim = 0
  3460. local idleanim = 0.4
  3461. hum.Animator.Parent = nil
  3462. while true do
  3463.     swait()
  3464.     sine = sine + change
  3465.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3466.     local velderp = root.Velocity.y
  3467.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3468.     if equipped == true or equipped == false then
  3469.         if attack == false then
  3470.             idle = idle + 1
  3471.         else
  3472.             idle = 0
  3473.         end
  3474.         if 1 < root.Velocity.y and hitfloor == nil then
  3475.             Anim = "Jump"
  3476.             if attack == false then
  3477.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3478.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3479.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3480.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3481.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3482.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3483.             end
  3484.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3485.             Anim = "Fall"
  3486.             if attack == false then
  3487.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3488.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3489.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3490.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3491.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3492.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3493.             end
  3494.         elseif torvel < 1 and hitfloor ~= nil then
  3495.             Anim = "Idle"
  3496.             change = .5
  3497.             if attack == false then
  3498. if angery == false then
  3499. VALUE1 = false
  3500.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3501.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3502.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3503.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3504.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3505.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3506. if VALUE1 == false and math.random(1,200) == 1 then
  3507.                 coroutine.resume(coroutine.create(function()
  3508.                     VALUE1 = true
  3509.                 for i = 1, 25 do
  3510.                         swait()
  3511.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3512.                     end
  3513.                     VALUE1 = false
  3514.                    
  3515.                 end))
  3516. end
  3517. elseif angery == true then
  3518.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3519.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3520.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3521.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3522.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3523.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3524. if VALUE1 == false and math.random(1,200) == 1 then
  3525.                 coroutine.resume(coroutine.create(function()
  3526.                     VALUE1 = true
  3527.                     for i = 1, 25 do
  3528.                         swait()
  3529.         FT.Parent = tors
  3530.         RA.Parent = ra
  3531.         LA.Parent = la
  3532.         RL.Parent = rl
  3533.         LL.Parent = ll
  3534.         for _,v in next, char:GetDescendants() do
  3535.             if(v:IsA'DataModelMesh')then
  3536.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3537.             end
  3538.         end
  3539.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3540.                     end
  3541.                     VALUE1 = false
  3542.         FT.Parent = nil
  3543.         RA.Parent = nil
  3544.         LA.Parent = nil
  3545.         RL.Parent = nil
  3546.         LL.Parent = nil
  3547.         for _,v in next, char:GetDescendants() do
  3548.             if(v:IsA'DataModelMesh')then
  3549.                 v.Offset = Vector3.new(0,0,0)
  3550.             end
  3551.         end
  3552.                    
  3553.                 end))
  3554.     end
  3555. end
  3556. end
  3557.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3558.             Anim = "Walk"
  3559.             change = 1
  3560.             if attack == false then
  3561.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3562.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3563.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3564.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3565.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3566.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3567.             end
  3568.         end
  3569.     end
  3570.     if 0 < #Effects then
  3571.         for e = 1, #Effects do
  3572.             if Effects[e] ~= nil then
  3573.                 local Thing = Effects[e]
  3574.                 if Thing ~= nil then
  3575.                     local Part = Thing[1]
  3576.                     local Mode = Thing[2]
  3577.                     local Delay = Thing[3]
  3578.                     local IncX = Thing[4]
  3579.                     local IncY = Thing[5]
  3580.                     local IncZ = Thing[6]
  3581.                     if 1 >= Thing[1].Transparency then
  3582.                         if Thing[2] == "Block1" then
  3583.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3584.                             local Mesh = Thing[1].Mesh
  3585.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3586.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3587.                         elseif Thing[2] == "Block2" then
  3588.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3589.                             local Mesh = Thing[7]
  3590.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3591.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3592.                         elseif Thing[2] == "Block3" then
  3593.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3594.                             local Mesh = Thing[7]
  3595.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3596.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3597.                         elseif Thing[2] == "Cylinder" then
  3598.                             local Mesh = Thing[1].Mesh
  3599.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3600.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3601.                         elseif Thing[2] == "Blood" then
  3602.                             local Mesh = Thing[7]
  3603.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3604.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3605.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3606.                         elseif Thing[2] == "Elec" then
  3607.                             local Mesh = Thing[1].Mesh
  3608.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3609.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3610.                         elseif Thing[2] == "Disappear" then
  3611.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3612.                         elseif Thing[2] == "Shatter" then
  3613.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3614.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3615.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3616.                             Thing[6] = Thing[6] + Thing[5]
  3617.                         end
  3618.                     else
  3619.                         Part.Parent = nil
  3620.                         table.remove(Effects, e)
  3621.                     end
  3622.                 end
  3623.             end
  3624.         end
  3625.     end
  3626. end
  3627. -------------------------------------------------------
  3628. --End Animations And Script--
  3629. -------------------------------------------------------
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