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ArcDesLHK

Mönkhbataar

Jun 24th, 2024
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  1. Mönkhbataar Trooper
  2. Level 3 LIGHT Warrior/Effect
  3. 1600/1200
  4. You can pay 500 LP; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Mönkhbataar" card from your Deck to your hand, except "Mönkhbataar Trooper". If this card is sent to the GY as Enhance Material: You can inflict damage to your opponent equal to half that monster's ATK. You can only use each effect of "Mönkhbataar Trooper" once per turn.
  5.  
  6. Mönkhbataar Backup
  7. Level 3 LIGHT Warrior/Effect
  8. 1700/0
  9. Can make a second attack during each Battle Phase. You can only use each of the following effects of "Mönkhbataar Backup" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is sent to the GY as Enhance Material: You can send 1 "Mönkhbataar" Equip Spell from your Deck to the GY.
  10.  
  11. Mönkhbataar Commander
  12. Level 4 LIGHT Warrior/Effect
  13. 1900/0
  14. At the start of the Damage Step, if this card battles a monster: You can destroy that monster. You can only use each of the following effects of "Mönkhbataar Commander" once per turn. You can target 1 "Mönkhbataar" card in your GY, except "Mönkhbataar Commander"; Special Summon this card from your hand, and if you do, add that card to your hand. If this card is sent to the GY as Enhance Material: You can target 1 Spell/Trap your opponent controls; destroy it.
  15.  
  16. Mönkhbataar Infantry
  17. Level 2 LIGHT Warrior/Effect
  18. 800/1900
  19. This card can attack directly. You can only use each of the following effects of "Mönkhbataar Infantry" once per turn. During the Main Phase, if you control a "Mönkhbataar" monster (Quick Effect): You can Special Summon this card from your hand. If this card is sent to the GY as Enhance Material: You can draw 1 card.
  20.  
  21. Mönkhbataar Minesweeper
  22. Level 4 LIGHT Warrior/Effect
  23. 1600/1900
  24. You can Tribute this card; Special Summon 1 "Mönkhbataar" monster from your Deck, except "Mönkhbataar Minesweeper". If this card is in your GY, if a face-up "Mönkhbataar" Enhance Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Mönkhbataar Minesweeper" once per turn.
  25.  
  26. Mönkhbataar Champion
  27. Level 7 LIGHT Warrior/Enhance/Effect
  28. 2500/2000
  29. 1 Level 4 or lower Warrior monster equipped with an Equip Spell
  30. While you control "Mönkhbataar Steppe", monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, and if you do, if this card is Armed with "Mönkhbataar Wooden Sword" or "Mönkhbataar Sharp Axe", send 1 random card from your opponent's hand to the GY.
  31.  
  32. Mönkhbataar Hero
  33. Level 7 LIGHT Warrior/Enhance/Effect
  34. 2000/2500
  35. 1 Level 4 or lower Warrior monster equipped with an Equip Spell
  36. While you control "Mönkhbataar Steppe", monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, if this card is Armed with "Mönkhbataar Steel Shield" or "Mönkhbataar Razor Sickle", inflict 1000 damage to your opponent.
  37.  
  38. Mönkhbataar Steppe
  39. Field Spell
  40. All "Mönkhbataar" monsters you control cannot be destroyed by battle. During your Main Phase: You can add 1 "Mönkhbataar" card from your Deck to your hand, except "Mönkhbataar Steppe", then discard 1 card. You can only use this effect of "Mönkhbataar Steppe" once per turn.
  41.  
  42. Mönkhbataar Wooden Sword
  43. Equip Spell
  44. The equipped monster gains 600 ATK. If the equipped monster is a "Mönkhbataar" monster, it cannot be destroyed by card effects. If this card is sent from the field to the GY: You can place this card on bottom of your Deck, and if you do, draw 1 card. You can only use this effect of "Mönkhbataar Wooden Sword" once per turn.
  45.  
  46. Mönkhbataar Steel Shield
  47. Equip Spell
  48. The equipped monster gains 1000 DEF. Once per turn, if the equipped monster is a "Mönkhbataar" monster: You can inflict 1000 damage to your opponent. If this card is sent from the field to the GY: You can place this card on bottom of your Deck, and if you do, draw 1 card. You can only use this effect of "Mönkhbataar Steel Shield" once per turn.
  49.  
  50. Mönkhbataar Sharp Axe
  51. Equip Spell
  52. The equipped monster gains 500 ATK. If the equipped monster is a "Mönkhbataar" monster, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is sent from the field to the GY: You can place this card on bottom of your Deck, and if you do, draw 1 card. You can only use this effect of "Mönkhbataar Sharp Axe" once per turn.
  53.  
  54. Mönkhbataar Razor Sickle
  55. Equip Spell
  56. The equipped monster gains 500 ATK/DEF. If the equipped monster is a "Mönkhbataar" monster, it can make up to 2 attacks on monsters during each Battle Phase. If this card is sent from the field to the GY: You can place this card on bottom of your Deck, and if you do, draw 1 card. You can only use this effect of "Mönkhbataar Razor Sickle" once per turn.
  57.  
  58. Mönkhbataar Missile
  59. Normal Trap
  60. When a monster declares an attack: Tribute 1 "Mönkhbataar" monster, then target 1 monster your opponent controls; banish it. During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can banish this card, then target 1 "Mönkhbataar" monster in your GY; Special Summon that target.
  61.  
  62. Mönkhbataar Claymore
  63. Counter Trap
  64. When your opponent activates a monster effect on the field, while you control a "Mönkhbataar" Enhance Monster: Negate the activation, and if you do, destroy that card, then, you can Arm 1 Equip Spell that is mentioned on a "Mönkhbataar" Enhance Monster you control. You can only activate 1 "Mönkhbataar Claymore" per turn.
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