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coinwalk

snowybot 3.14 100div

Mar 18th, 2023
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  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var ying = parseFloat(document.getElementById('pct_balance').value);
  3. document.getElementById('pct_chance').value = 49.5;
  4. document.getElementById('pct_payout').value = 2;
  5. var mate = (mango*10000000).toPrecision(1);
  6. var other = (mate/mate+mate-mate)/100000000;
  7. var troll = ((other/100).toFixed(8));
  8. var hertz = troll;
  9. var earnpoint = mango*7;
  10. var real = troll;
  11. var flank = 6.9;
  12. var under = 2.9;
  13. var funk = troll;
  14. var doffle = (troll*10);
  15. var krux = (troll*6.9);
  16. var ingot = 1;
  17. var nolta = false;
  18. var molta = mango;
  19. var gunk = mango;
  20. var gunkybutt = mango;
  21. var crazy = mango;
  22. var utter = mango;
  23. var torn = mango;
  24. var wild = mango;
  25. var min = mango;
  26. var trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  27. var duel = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  28. Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
  29.  
  30. function dobet() {
  31. console.clear();
  32. document.getElementById('pct_chance').value = 49.5;
  33. document.getElementById('pct_payout').value = 2;
  34. trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  35. if ((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me ")){
  36. utter = utter+(parseFloat(hertz));
  37. duel = trick;
  38. }else if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
  39. utter = utter-(parseFloat(hertz));
  40. duel = trick;
  41. }
  42. if (real==null){
  43. real = parseFloat(hertz);
  44. }
  45. if (utter>=(crazy+(hertz*flank))) {
  46. real = hertz*2;
  47. hertz = hertz*2;
  48. flank = 5;
  49. under = 4;
  50. crazy = parseFloat(utter);
  51. }
  52. if (utter<=(crazy-(hertz*under))) {
  53. real = hertz*2;
  54. hertz = hertz*2;
  55. ingot = 0;
  56. flank = 5;
  57. under = 4;
  58. crazy = parseFloat(utter);
  59. }
  60. if ((utter>=(gunkybutt+(doffle*ingot)))&&(utter<(((Math.floor(utter/doffle))*doffle)+krux))){
  61. crazy = ((Math.floor(utter/doffle))*doffle);
  62. gunkybutt = ((Math.floor(utter/doffle))*doffle);
  63. flank = 7;
  64. ingot = 1;
  65. under = 2;
  66. real = troll;
  67. hertz = troll;
  68. }
  69. if ((utter>=(gunkybutt+(doffle*ingot)))&&(utter>=(((Math.floor(utter/doffle))*doffle)+krux))) {
  70. crazy = ((Math.floor(utter/doffle))*doffle);
  71. gunkybutt = ((Math.floor(utter/doffle))*doffle);
  72. flank = 5;
  73. ingot = 1;
  74. under = 4;
  75. real = troll*2;
  76. hertz = troll*2;
  77. }
  78. if ((utter<=(hertz*20))&&(utter<(((Math.floor(utter/doffle))*doffle)+krux))){
  79. crazy = ((Math.floor(utter/doffle))*doffle);
  80. gunkybutt = ((Math.floor(utter/doffle))*doffle);
  81. funk = troll;
  82. mate = ((parseFloat(utter))*10000000).toPrecision(1);
  83. other = (mate/mate+mate-mate)/100000000;
  84. troll = ((other/100).toFixed(8));
  85. doffle = (troll*10);
  86. krux = (troll*6.9);
  87. flank = 7;
  88. ingot = 1;
  89. under = 2;
  90. real = troll;
  91. hertz = troll;
  92. crazy = ((Math.floor(utter/doffle))*doffle);
  93. gunkybutt = ((Math.floor(utter/doffle))*doffle);
  94. }
  95. if ((utter<=(hertz*20))&&(utter>=(((Math.floor(utter/doffle))*doffle)+krux))){
  96. crazy = ((Math.floor(utter/doffle))*doffle);
  97. gunkybutt = ((Math.floor(utter/doffle))*doffle);
  98. funk = troll;
  99. mate = ((parseFloat(utter))*10000000).toPrecision(1);
  100. other = (mate/mate+mate-mate)/100000000;
  101. troll = ((other/100).toFixed(8));
  102. doffle = (troll*10);
  103. krux = (troll*6.9);
  104. flank = 5;
  105. ingot = 1;
  106. under = 4;
  107. real = troll*2;
  108. hertz = troll*2;
  109. crazy = ((Math.floor(utter/doffle))*doffle);
  110. gunkybutt = ((Math.floor(utter/doffle))*doffle);
  111. }
  112. if ((troll<funk)&&(utter>=(troll*400))){
  113. crazy = ((Math.floor(utter/doffle))*doffle);
  114. gunkybutt = ((Math.floor(utter/doffle))*doffle);
  115. troll = funk
  116. doffle = (troll*10);
  117. krux = (troll*6.9);
  118. flank = 7;
  119. ingot = 1;
  120. under = 2;
  121. real = troll;
  122. hertz = troll;
  123. crazy = ((Math.floor(utter/doffle))*doffle);
  124. gunkybutt = ((Math.floor(utter/doffle))*doffle);
  125. }
  126. if (utter>earnpoint) {
  127. return;
  128. }
  129. if (utter>wild) {
  130. wild = parseFloat(utter);
  131. }
  132. if (utter<min) {
  133. min = parseFloat(utter);
  134. }
  135. var freak = ((utter-torn).toFixed(8));
  136. console.log("balance made");
  137. console.log(freak);
  138. console.log("biggest balance");
  139. console.log((parseFloat(wild)).toFixed(8));
  140. console.log("lowest balance");
  141. console.log((parseFloat(min)).toFixed(8));
  142. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  143. parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
  144. if (trick==duel){
  145. $('#a_lo').click();
  146. }
  147. }
  148. setInterval(() => dobet(), 10);
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