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- char = owner.Character
- Character = char
- lefta=Character["Left Arm"]
- leftl=Character["Left Leg"]
- righta=Character["Right Arm"]
- rightl=Character["Right Leg"]
- rootpart=Character["HumanoidRootPart"]
- hed=Character["Head"]
- torso=Character["Torso"]
- lefta:Destroy()
- leftl:Destroy()
- torso.Transparency = 1
- righta:Destroy()
- rightl:Destroy()
- weld = Instance.new("Weld",hed)
- weld.Part0 = hed
- weld.Part1 = torso
- weld.C0 = CFrame.new(0, 0.38, 0)
- char.Animate.Parent = nil
- for _,v in pairs (char:children()) do
- if v:IsA("Part") then
- v.CanCollide = true
- end
- end
- crushed = false
- hed.Touched:connect(function()
- if crushed == false then
- crushed = true
- hed.Size = hed.Size - Vector3.new(0, 0.65, 0)
- weld.C0 = CFrame.new(0, 0.75, 0)
- char.Humanoid.MaxHealth = 1000
- char.Humanoid.Health = 0
- end
- end)
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