Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- wait(0.2)
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- LeyeColor = BrickColor.new("red")
- local eyemodel = Instance.new("Model",char)
- eyemodel.Name = "Eyes"
- local reye = Instance.new("Part",eyemodel)
- reye.Name = "BurningEff"
- reye.Color = Color3.new(math.random(),math.random(),math.random())
- reye.Material = "Neon"
- reye.Transparency = 1
- local reyemesh = Instance.new("SpecialMesh",reye)
- reyemesh.MeshType = "Sphere"
- reye.Size = Vector3.new(0.12, 0.37, 0.27)
- local reyeweld = Instance.new("Weld",reye)
- reyeweld.Part0 = reye
- reyeweld.Part1 = char.Head
- reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local leye = Instance.new("Part",eyemodel)
- leye.Name = "LeftEye"
- leye.BrickColor = LeyeColor
- leye.Material = "Neon"
- leye.Size = Vector3.new(0.2,0.2,0.2)
- local leyemesh = Instance.new("SpecialMesh",leye)
- leyemesh.MeshType = "Sphere"
- leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
- local leyeweld = Instance.new("Weld",leye)
- leyeweld.Part0 = leye
- leyeweld.Part1 = char.Head
- leyeweld.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- local leyeclone = leye:Clone()
- leyeclone.Transparency = 1
- leyeclone.Name = "RightEye"
- leyeclone.Parent = eyemodel
- for i,v in pairs(leyeclone:GetChildren()) do
- if v.ClassName == "Weld" then
- v:Destroy()
- end
- end
- local leyeweld2 = Instance.new("Weld",leyeclone)
- leyeweld2.Part0 = leyeclone
- leyeweld2.Part1 = char.Head
- leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- local fire = Instance.new("Fire",reye)
- fire.Heat = 25000
- fire.Color = leye.BrickColor.Color
- fire.Size = 2
- -----------------end--------------
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- MakeForm(face,"Head")
- local part = CreatePart(3, Weapon, "Neon", 0, 0, "red", "Eye", VT(0.4,0.25,0.2),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
- MakeForm(part,"Ball")
- local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really Red", "Eye", VT(0.1,0.1,0.15),false)
- local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
- MakeForm(Eye,"Ball")
- -- end eye -----
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement