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Jan 8th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. function giant(p, size)
  137. local pchar = p.Character
  138. if pchar then
  139. local function scale(chr,scl)
  140.  
  141. for _,v in pairs(pchar:GetChildren()) do
  142. if v:IsA("Hat") then
  143. v:Clone()
  144. v.Parent = game.Lighting
  145. end
  146. end
  147.  
  148. local Head = chr['Head']
  149. local Torso = chr['Torso']
  150. local LA = chr['Left Arm']
  151. local RA = chr['Right Arm']
  152. local LL = chr['Left Leg']
  153. local RL = chr['Right Leg']
  154. local HRP = chr['HumanoidRootPart']
  155.  
  156. wait(0.1)
  157.  
  158. Head.formFactor = 3
  159. Torso.formFactor = 3
  160. LA.formFactor = 3
  161. RA.formFactor = 3
  162. LL.formFactor = 3
  163. RL.formFactor = 3
  164. HRP.formFactor = 3
  165.  
  166. Head.Size = Vector3.new(scl * 2, scl, scl)
  167. Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
  168. LA.Size = Vector3.new(scl, scl * 2, scl)
  169. RA.Size = Vector3.new(scl, scl * 2, scl)
  170. LL.Size = Vector3.new(scl, scl * 2, scl)
  171. RL.Size = Vector3.new(scl, scl * 2, scl)
  172. HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
  173.  
  174. local Motor1 = Instance.new('Motor6D', Torso)
  175. Motor1.Part0 = Torso
  176. Motor1.Part1 = Head
  177. Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
  178. Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
  179. Motor1.Name = "Neck"
  180.  
  181. local Motor2 = Instance.new('Motor6D', Torso)
  182. Motor2.Part0 = Torso
  183. Motor2.Part1 = LA
  184. Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  185. Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  186. Motor2.Name = "Left Shoulder"
  187.  
  188. local Motor3 = Instance.new('Motor6D', Torso)
  189. Motor3.Part0 = Torso
  190. Motor3.Part1 = RA
  191. Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  192. Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  193. Motor3.Name = "Right Shoulder"
  194.  
  195. local Motor4 = Instance.new('Motor6D', Torso)
  196. Motor4.Part0 = Torso
  197. Motor4.Part1 = LL
  198. Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  199. Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
  200. Motor4.Name = "Left Hip"
  201.  
  202. local Motor5 = Instance.new('Motor6D', Torso)
  203. Motor5.Part0 = Torso
  204. Motor5.Part1 = RL
  205. Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  206. Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
  207. Motor5.Name = "Right Hip"
  208.  
  209. local Motor6 = Instance.new('Motor6D', HRP)
  210. Motor6.Part0 = HRP
  211. Motor6.Part1 = Torso
  212. Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  213. Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  214.  
  215. end
  216.  
  217. scale(pchar, size)
  218. pchar.Humanoid.WalkSpeed = 15 * size
  219.  
  220. for _,v in pairs(game.Lighting:GetChildren()) do
  221. if v:IsA("Hat") then
  222. v.Parent = pchar
  223. end
  224. end
  225. end
  226. end
  227.  
  228. local plr = game.Players.LocalPlayer
  229. giant(plr,1)
  230.  
  231.  
  232. local csize = 1
  233.  
  234. local sgui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  235. local base = Instance.new("Frame", sgui)
  236. base.BackgroundTransparency = 1
  237. base.Size = UDim2.new(0, 110, 0, 200)
  238. base.Position = UDim2.new(1, -120, 1, -180)
  239. local indicator = Instance.new("TextLabel", base)
  240. indicator.Size = UDim2.new(1, 0, 0, 25)
  241. indicator.TextColor3 = Color3.new(1, 1, 1)
  242. indicator.BackgroundTransparency = 0
  243. indicator.FontSize = Enum.FontSize.Size18
  244. indicator.Font = Enum.Font.SourceSans
  245. indicator.Text = "Current Size: 3"
  246. local PlusOne = Instance.new("TextButton", base)
  247. PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
  248. PlusOne.Position = UDim2.new(0, 0, 0, 40)
  249. PlusOne.Size = UDim2.new(1, 0, 0.5, -50)
  250. PlusOne.BorderSizePixel = 2
  251. PlusOne.Font = Enum.Font.SourceSansBold
  252. PlusOne.FontSize = Enum.FontSize.Size24
  253. PlusOne.Text = "+.1 Size"
  254. local MinusOne = Instance.new("TextButton", base)
  255. MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
  256. MinusOne.Position = UDim2.new(0, 0, 0.5, 10)
  257. MinusOne.Size = UDim2.new(1, 0, 0.5, -50)
  258. MinusOne.Text = "-.1 Size"
  259. MinusOne.BorderSizePixel = 2
  260. MinusOne.Font = Enum.Font.SourceSansBold
  261. MinusOne.FontSize = Enum.FontSize.Size24
  262.  
  263. PlusOne.MouseButton1Down:connect(function()
  264. csize = csize + .1
  265. giant(plr, csize)
  266. indicator.Text = "Current Size: "..tostring(csize)
  267. end)
  268.  
  269. MinusOne.MouseButton1Down:connect(function()
  270. csize = csize - .1
  271. giant(plr, csize)
  272. indicator.Text = "Current Size: "..tostring(csize)
  273. end)
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