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- LogStats: Stats thread started at 0.249464
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
- LogInit: Session CrashGUID >====================================================
- Session CrashGUID > UECC-Windows-EF4B075F4CC930C4830ADC9327EC0AEF
- Session CrashGUID >====================================================
- LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
- LogConfig: Display: Loading Android ini files took 0.03 seconds
- LogConfig: Display: Loading Mac ini files took 0.03 seconds
- LogConfig: Display: Loading IOS ini files took 0.03 seconds
- LogConfig: Display: Loading Unix ini files took 0.03 seconds
- LogConfig: Display: Loading TVOS ini files took 0.04 seconds
- LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
- LogConfig: Display: Loading Linux ini files took 0.05 seconds
- LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
- LogConfig: Display: Loading Windows ini files took 0.02 seconds
- LogPluginManager: Warning: Engine version string in G:/Source/Moonray/Moonray/Plugins/VoxelPro/Voxel.uplugin could not be parsed ("ANY_VERSION")
- LogPluginManager: Warning: Engine version string in G:/Source/Moonray/Moonray/Plugins/FlockingSystem/FlockingBehaviourSystem.uplugin could not be parsed ("4.25")
- LogPluginManager: Warning: Engine version string in G:/Source/Moonray/Moonray/Plugins/Prefabricator/Prefabricator.uplugin could not be parsed ("4.27")
- LogPluginManager: Warning: Engine version string in G:/Source/Moonray/Moonray/Plugins/LDAssistant/LDAssistant.uplugin could not be parsed ("5.1")
- LogPluginManager: Mounting Engine plugin Bridge
- LogPluginManager: Mounting Engine plugin EnhancedInput
- LogPluginManager: Mounting Engine plugin FastBuildController
- LogPluginManager: Mounting Engine plugin MeshPainting
- LogPluginManager: Mounting Engine plugin TraceUtilities
- LogPluginManager: Mounting Engine plugin XGEController
- LogPluginManager: Mounting Engine plugin Niagara
- LogPluginManager: Mounting Engine plugin BackChannel
- LogPluginManager: Mounting Engine plugin AutomationUtils
- LogPluginManager: Mounting Engine plugin ChaosCaching
- LogPluginManager: Mounting Engine plugin ChaosNiagara
- LogPluginManager: Mounting Engine plugin ChaosEditor
- LogPluginManager: Mounting Engine plugin ChaosCloth
- LogPluginManager: Mounting Engine plugin ChaosClothEditor
- LogPluginManager: Mounting Engine plugin ChaosUserDataPT
- LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
- LogPluginManager: Mounting Engine plugin CharacterAI
- LogPluginManager: Mounting Engine plugin CommonUI
- LogPluginManager: Mounting Engine plugin Dataflow
- LogPluginManager: Mounting Engine plugin FullBodyIK
- LogPluginManager: Mounting Engine plugin GameFeatures
- LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
- LogPluginManager: Mounting Engine plugin GeometryFlow
- LogPluginManager: Mounting Engine plugin Iris
- LogPluginManager: Mounting Engine plugin Landmass
- LogPluginManager: Mounting Engine plugin MeshLODToolset
- LogPluginManager: Mounting Engine plugin ModularGameplay
- LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
- LogPluginManager: Mounting Engine plugin PlatformCrypto
- LogPluginManager: Mounting Engine plugin ProxyLODPlugin
- LogPluginManager: Mounting Engine plugin PlanarCut
- LogPluginManager: Mounting Engine plugin PythonScriptPlugin
- LogPluginManager: Mounting Engine plugin OpenImageDenoise
- LogPluginManager: Mounting Engine plugin SkeletalReduction
- LogPluginManager: Mounting Engine plugin UVEditor
- LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling
- LogPluginManager: Mounting Engine plugin VirtualHeightfieldMesh
- LogPluginManager: Mounting Engine plugin Water
- LogPluginManager: Mounting Engine plugin AISupport
- LogPluginManager: Mounting Engine plugin Volumetrics
- LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
- LogPluginManager: Mounting Engine plugin AvfMedia
- LogPluginManager: Mounting Engine plugin ImgMedia
- LogPluginManager: Mounting Engine plugin MediaCompositing
- LogPluginManager: Mounting Engine plugin MediaPlate
- LogPluginManager: Mounting Engine plugin MediaPlayerEditor
- LogPluginManager: Mounting Engine plugin ActorLayerUtilities
- LogPluginManager: Mounting Engine plugin WmfMedia
- LogPluginManager: Mounting Engine plugin WebMMedia
- LogPluginManager: Mounting Engine plugin AndroidFileServer
- LogPluginManager: Mounting Engine plugin AppleMoviePlayer
- LogPluginManager: Mounting Engine plugin AppleImageUtils
- LogPluginManager: Mounting Engine plugin AssetTags
- LogPluginManager: Mounting Engine plugin ArchVisCharacter
- LogPluginManager: Mounting Engine plugin AudioCapture
- LogPluginManager: Mounting Engine plugin AudioSynesthesia
- LogPluginManager: Mounting Engine plugin AudioWidgets
- LogPluginManager: Mounting Engine plugin CustomMeshComponent
- LogPluginManager: Mounting Engine plugin ChunkDownloader
- LogPluginManager: Mounting Engine plugin DataRegistry
- LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting Engine plugin CableComponent
- LogPluginManager: Mounting Engine plugin GameplayAbilities
- LogPluginManager: Mounting Engine plugin GeometryCache
- LogPluginManager: Mounting Engine plugin GeometryProcessing
- LogPluginManager: Mounting Engine plugin InputDebugging
- LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
- LogPluginManager: Mounting Engine plugin MeshModelingToolset
- LogPluginManager: Mounting Engine plugin Metasound
- LogPluginManager: Mounting Engine plugin MobilePatchingUtils
- LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
- LogPluginManager: Mounting Engine plugin PropertyAccessEditor
- LogPluginManager: Mounting Engine plugin ReplicationGraph
- LogPluginManager: Mounting Engine plugin SignificanceManager
- LogPluginManager: Mounting Engine plugin ResonanceAudio
- LogPluginManager: Mounting Engine plugin SoundFields
- LogPluginManager: Mounting Engine plugin Synthesis
- LogPluginManager: Mounting Engine plugin WaveTable
- LogPluginManager: Mounting Engine plugin WebMMoviePlayer
- LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
- LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
- LogPluginManager: Mounting Engine plugin DataprepEditor
- LogPluginManager: Mounting Engine plugin DatasmithContent
- LogPluginManager: Mounting Engine plugin DatasmithFBXImporter
- LogPluginManager: Mounting Engine plugin DatasmithImporter
- LogPluginManager: Mounting Engine plugin GLTFExporter
- LogPluginManager: Mounting Engine plugin VariantManager
- LogPluginManager: Mounting Engine plugin VariantManagerContent
- LogPluginManager: Mounting Engine plugin OnlineBase
- LogPluginManager: Mounting Engine plugin OnlineFramework
- LogPluginManager: Mounting Engine plugin OnlineServices
- LogPluginManager: Mounting Engine plugin OnlineSubsystem
- LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
- LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
- LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
- LogPluginManager: Mounting Project plugin AnimationWarping
- LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
- LogPluginManager: Mounting Engine plugin ControlRigSpline
- LogPluginManager: Mounting Engine plugin ControlRig
- LogPluginManager: Mounting Engine plugin GameplayInsights
- LogPluginManager: Mounting Engine plugin IKRig
- LogPluginManager: Mounting Engine plugin MotionWarping
- LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
- LogPluginManager: Mounting Engine plugin OpenColorIO
- LogPluginManager: Mounting Engine plugin AnimationSharing
- LogPluginManager: Mounting Engine plugin Takes
- LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
- LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
- LogPluginManager: Mounting Engine plugin DumpGPUServices
- LogPluginManager: Mounting Engine plugin PerforceSourceControl
- LogPluginManager: Mounting Engine plugin PixWinPlugin
- LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting Engine plugin PropertyAccessNode
- LogPluginManager: Mounting Engine plugin PluginUtils
- LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
- LogPluginManager: Mounting Engine plugin TraceDataFilters
- LogPluginManager: Mounting Engine plugin TextureFormatOodle
- LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting Engine plugin UObjectPlugin
- LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting Engine plugin ActorSequence
- LogPluginManager: Mounting Engine plugin LevelSequenceEditor
- LogPluginManager: Mounting Engine plugin MovieRenderPipeline
- LogPluginManager: Mounting Engine plugin TemplateSequence
- LogPluginManager: Mounting Engine plugin SequencerScripting
- LogPluginManager: Mounting Engine plugin InterchangeTests
- LogPluginManager: Mounting Engine plugin OodleNetwork
- LogPluginManager: Mounting Engine plugin InterchangeEditor
- LogPluginManager: Mounting Engine plugin Interchange
- LogPluginManager: Found config from plugin[Interchange] Game
- LogPluginManager: Mounting Engine plugin AssetManagerEditor
- LogPluginManager: Mounting Engine plugin BlueprintHeaderView
- LogPluginManager: Mounting Engine plugin AssetReferenceRestrictions
- LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
- LogPluginManager: Mounting Engine plugin ConsoleVariables
- LogPluginManager: Mounting Engine plugin CurveEditorTools
- LogPluginManager: Mounting Engine plugin CryptoKeys
- LogPluginManager: Mounting Engine plugin DataValidation
- LogPluginManager: Mounting Engine plugin EditorDebugTools
- LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
- LogPluginManager: Mounting Engine plugin FacialAnimation
- LogPluginManager: Mounting Engine plugin GameplayTagsEditor
- LogPluginManager: Mounting Engine plugin GeometryMode
- LogPluginManager: Mounting Engine plugin GLTFImporter
- LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
- LogPluginManager: Mounting Engine plugin MaterialAnalyzer
- LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
- LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting Engine plugin PluginBrowser
- LogPluginManager: Mounting Engine plugin SequencerAnimTools
- LogPluginManager: Mounting Engine plugin StylusInput
- LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
- LogPluginManager: Mounting Engine plugin CameraShakePreviewer
- LogPluginManager: Mounting Engine plugin GameplayCameras
- LogPluginManager: Mounting Engine plugin Paper2D
- LogPluginManager: Mounting Engine plugin AlembicImporter
- LogPluginManager: Mounting Engine plugin TcpMessaging
- LogPluginManager: Mounting Engine plugin UdpMessaging
- LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
- LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
- LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
- LogPluginManager: Mounting Engine plugin LightMixer
- LogPluginManager: Mounting Engine plugin ObjectMixer
- LogPluginManager: Mounting Engine plugin ConcertMain
- LogPluginManager: Mounting Engine plugin SQLiteCore
- LogPluginManager: Mounting Engine plugin MotionTrajectory
- LogPluginManager: Mounting Engine plugin PoseSearch
- LogPluginManager: Mounting Engine plugin ConcertSharedSlate
- LogPluginManager: Mounting Engine plugin ConcertSyncClient
- LogPluginManager: Mounting Engine plugin ConcertSyncCore
- LogPluginManager: Mounting Project plugin ComboGraph
- LogPluginManager: Mounting Project plugin CommonGame
- LogPluginManager: Mounting Project plugin FlockingBehaviourSystem
- LogPluginManager: Mounting Project plugin CommonUser
- LogPluginManager: Mounting Project plugin GameplayMessageRouter
- LogPluginManager: Mounting Project plugin ModularGameplayActors
- LogPluginManager: Mounting Project plugin SMSystem
- LogPluginManager: Mounting Project plugin KaiLocomotion
- LogPluginManager: Mounting Project plugin LDAssistant
- LogPluginManager: Mounting Project plugin Linter
- LogPluginManager: Mounting Project plugin AMS_AdditionalFunctionality
- LogPluginManager: Mounting Project plugin SDFutureExtensions
- LogPluginManager: Mounting Project plugin Prefabricator
- LogPluginManager: Mounting Project plugin SimulationSystemPlugin
- LogPluginManager: Mounting Project plugin Sentry
- LogPluginManager: Mounting Project plugin UIExtension
- LogPluginManager: Mounting Project plugin Wwise
- LogPluginManager: Mounting Project plugin Voxel
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/CommonUI/Content/' mounted to '/CommonUI/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Landmass/Content/' mounted to '/Landmass/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/VirtualHeightfieldMesh/Content/' mounted to '/VirtualHeightfieldMesh/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Water/Content/' mounted to '/Water/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Volumetrics/Content/' mounted to '/Volumetrics/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/AnimationWarping/Content/' mounted to '/AnimationWarping/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/MotionWarping/Content/' mounted to '/MotionWarping/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ConsoleVariablesEditor/Content/' mounted to '/ConsoleVariables/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Animation/MotionTrajectory/Content/' mounted to '/MotionTrajectory/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Animation/PoseSearch/Content/' mounted to '/PoseSearch/'
- LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/ComboGraph/Content/' mounted to '/ComboGraph/'
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/FlockingSystem/Content/' mounted to '/FlockingBehaviourSystem/'
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/LogicDriver/Content/' mounted to '/SMSystem/'
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/Kai_Locomotion/Content/' mounted to '/KaiLocomotion/'
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/LDAssistant/Content/' mounted to '/LDAssistant/'
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/Linter/Content/' mounted to '/Linter/'
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/Prefabricator/Content/' mounted to '/Prefabricator/'
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/SimulationSystemPlugin/Content/' mounted to '/SimulationSystemPlugin/'
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/Sentry/Content/' mounted to '/Sentry/'
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/Wwise/Content/' mounted to '/Wwise/'
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/VoxelPro/Content/' mounted to '/Voxel/'
- SourceControl: Source control is disabled
- LogInit: Using libcurl 7.83.1
- LogInit: - built for Windows
- LogInit: - supports SSL with OpenSSL/1.1.1n
- LogInit: - supports HTTP deflate (compression) using libz 1.2.12
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogOnline: OSS: Created online subsystem instance for: NULL
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
- LogVoxel: VOXEL_DEBUG=0
- LogVoxel: Testing compression on 0.000122MB
- LogVoxel: Compressed 0.000122 MB in 0.000075s (1.623278 MB/s). Compressed Size: 0.000133 MB (108.593750%). Compression: 0.000073s (96.808481%). Num Chunks: 1.
- LogVoxel: Decompressed 0.000122 MB in 0.000005s (23.474881 MB/s). Compressed Size: 0.000133 MB (108.593750%). Decompression: 0.000005s (92.307692%). Num Chunks: 1.
- LogVoxel: Testing compression on 0.000122MB
- LogVoxel: Compressed 0.000122 MB in 0.000024s (5.107530 MB/s). Compressed Size: 0.000133 MB (108.593750%). Compression: 0.000023s (97.489528%). Num Chunks: 1.
- LogVoxel: Decompressed 0.000122 MB in 0.000002s (76.293364 MB/s). Compressed Size: 0.000133 MB (108.593750%). Decompression: 0.000001s (75.000000%). Num Chunks: 1.
- LogConfig: Applying CVar settings from Section [/Script/Voxel.VoxelSettings] File [Engine]
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/VoxelPro/Content/' mounted to '/Voxel/'
- LogInit: Build: ++UE5+Release-5.1-CL-23901901
- LogInit: Engine Version: 5.1.1-23901901+++UE5+Release-5.1
- LogInit: Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1
- LogInit: Net CL: 23058290
- LogInit: OS: Windows 10 (21H2) [10.0.19044.2486] (), CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz, GPU: NVIDIA GeForce RTX 3060 Ti
- LogInit: Compiled (64-bit): Jan 30 2023 05:19:00
- LogInit: Compiled with Visual C++: 19.29.30147.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE5+Release-5.1
- LogInit: Command Line:
- LogInit: Base Directory: C:/UE5/UE_5.1/Engine/Binaries/Win64/
- LogInit: Allocator: Mimalloc
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 35
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- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
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- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
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- LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
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- LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
- LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88
- LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
- LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
- LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
- LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
- LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
- LogCoreRedirects: AddRedirect(Engine) has substring redirect /Script/musicSync_Demo, these are very slow and should be resolved as soon as possible!
- LogCoreRedirects: AddRedirect(Engine) has substring redirect /Script/musicSync_Demo, these are very slow and should be resolved as soon as possible!
- LogCoreRedirects: AddRedirect(Engine) has substring redirect /Script/musicSync_Demo, these are very slow and should be resolved as soon as possible!
- LogCoreRedirects: AddRedirect(Engine) has substring redirect /Script/musicSync_Demo, these are very slow and should be resolved as soon as possible!
- LogCoreRedirects: AddRedirect(Engine) has substring redirect /Script/musicSync_Demo, these are very slow and should be resolved as soon as possible!
- LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
- LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
- LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
- LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
- LogConfig: Set CVar [[r.setres:1280x720]]
- LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
- LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
- LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
- LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
- LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
- LogConfig: Set CVar [[r.VSync:0]]
- LogConfig: Set CVar [[r.RHICmdBypass:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
- LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
- LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
- LogConfig: Set CVar [[r.GPUCrashDebugging:1]]
- LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
- LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
- LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:1]]
- LogConfig: Set CVar [[r.Streaming.PoolSize:100000]]
- LogConfig: CVar [[r.GenerateLandscapeGIData:0]] deferred - dummy variable created
- LogConfig: Set CVar [[r.AllowStaticLighting:0]]
- LogConfig: CVar [[r.LightPropagationVolume:1]] deferred - dummy variable created
- LogConfig: CVar [[r.DistanceFieldBuild.Compress:1]] deferred - dummy variable created
- LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
- LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
- LogConfig: CVar [[r.DefaultFeature.AntiAliasing:2]] deferred - dummy variable created
- LogConfig: CVar [[r.SSGI.Enable:0]] deferred - dummy variable created
- LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
- LogConfig: CVar [[r.SupportMaterialLayers:1]] deferred - dummy variable created
- LogConfig: Set CVar [[r.VertexDeformationOutputsVelocity:1]]
- LogConfig: Set CVar [[r.BasePassOutputsVelocity:1]]
- LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
- LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
- LogConfig: Set CVar [[r.CustomDepth:3]]
- LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
- LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
- LogConfig: Set CVar [[r.VirtualTextures:1]]
- LogConfig: Set CVar [[r.ReflectionMethod:1]]
- LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
- LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
- LogConfig: Set CVar [[r.AntiAliasingMethod:2]]
- LogConfig: Set CVar [[r.MSAACount:1]]
- LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:0]]
- LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
- LogConfig: Set CVar [[r.RayTracing:0]]
- LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:0]]
- LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
- LogConfig: Set CVar [[r.RayTracing.Skylight:0]]
- LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]]
- LogConfig: Set CVar [[r.PathTracing:1]]
- LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
- LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
- LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
- LogConfig: Set CVar [[r.VirtualTexturedLightmaps:1]]
- LogConfig: Set CVar [[r.VT.AnisotropicFiltering:1]]
- LogConfig: Set CVar [[r.AOGlobalDistanceFieldStaggeredUpdates:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
- LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
- LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
- LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
- LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
- LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
- LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
- LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
- LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
- LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
- LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
- LogConfig: Set CVar [[gc.AllowParallelGC:1]]
- LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
- LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- LogConfig: Set CVar [[gc.CreateGCClusters:1]]
- LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
- LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
- LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
- LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
- LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
- LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
- LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
- LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
- LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
- LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
- LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
- LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
- LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
- LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
- LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
- LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
- LogConfig: CVar [[bCookOnTheFlyForLaunchOn:1]] deferred - dummy variable created
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.FXAA.Quality:4]]
- LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
- LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
- LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
- LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
- LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]
- LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
- LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]
- LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
- LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.LightFunctionQuality:1]]
- LogConfig: Set CVar [[r.ShadowQuality:5]]
- LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Set CVar [[r.DistanceFieldAO:1]]
- LogConfig: Set CVar [[r.AOQuality:2]]
- LogConfig: Set CVar [[r.VolumetricFog:1]]
- LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Set CVar [[r.CapsuleShadows:1]]
- LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
- LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
- LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
- LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
- LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
- LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
- LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
- LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
- LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
- LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
- LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
- LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
- LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
- LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
- LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
- LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
- LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
- LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
- LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
- LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
- LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
- LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.MotionBlurQuality:4]]
- LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
- LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Set CVar [[r.LensFlareQuality:2]]
- LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Set CVar [[r.BloomQuality:5]]
- LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
- LogConfig: Set CVar [[r.FastBlurThreshold:100]]
- LogConfig: Set CVar [[r.Upscale.Quality:3]]
- LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Set CVar [[r.LightShaftQuality:1]]
- LogConfig: Set CVar [[r.Filter.SizeScale:1]]
- LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.Streaming.MipBias:0]]
- LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Set CVar [[r.Streaming.Boost:1]]
- LogConfig: Set CVar [[r.MaxAnisotropy:8]]
- LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
- LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '100000'
- LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Set CVar [[r.RefractionQuality:2]]
- LogConfig: Set CVar [[r.SSR.Quality:3]]
- LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Set CVar [[r.SceneColorFormat:4]]
- LogConfig: Set CVar [[r.DetailMode:2]]
- LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Set CVar [[r.SSS.Scale:1]]
- LogConfig: Set CVar [[r.SSS.SampleSet:2]]
- LogConfig: Set CVar [[r.SSS.Quality:1]]
- LogConfig: Set CVar [[r.SSS.HalfRes:0]]
- LogConfig: Set CVar [[r.SSGI.Quality:3]]
- LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Set CVar [[r.ParticleLightQuality:2]]
- LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
- LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
- LogConfig: Set CVar [[foliage.DensityScale:1.0]]
- LogConfig: Set CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
- LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
- LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
- LogD3D12RHI: Aftermath initialized
- LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
- LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 Ti (Max supported Feature Level 12_2, shader model 6.6)
- LogD3D12RHI: Adapter has 8038MB of dedicated video memory, 0MB of dedicated system memory, and 16310MB of shared system memory, 2 output[s]
- LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
- LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16310MB of shared system memory, 0 output[s]
- LogD3D12RHI: Chosen D3D12 Adapter Id = 0
- LogInit: Selected Device Profile: [WindowsEditor]
- LogHAL: Display: Platform has ~ 32 GB [34206097408 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
- LogDeviceProfileManager: Going up to parent DeviceProfile []
- LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
- LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/Source/Moonray/Moonray/Saved/Config/WindowsEditor/Editor.ini]
- LogInit: Computer: DESKTOP-GL7IOSS
- LogInit: User: Aleksey
- LogInit: CPU Page size=4096, Cores=6
- LogInit: High frequency timer resolution =10.000000 MHz
- LogMemory: Memory total: Physical=31.9GB (32GB approx)
- LogMemory: Platform Memory Stats for WindowsEditor
- LogMemory: Process Physical Memory: 499.70 MB used, 590.42 MB peak
- LogMemory: Process Virtual Memory: 494.78 MB used, 494.78 MB peak
- LogMemory: Physical Memory: 11135.29 MB used, 21486.19 MB free, 32621.48 MB total
- LogMemory: Virtual Memory: 16863.13 MB used, 32996.44 MB free, 49859.57 MB total
- LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
- LogWindows: WindowsPlatformFeatures enabled
- LogInit: Physics initialised using underlying interface: Chaos
- LogInit: Using OS detected language (en-US).
- LogInit: Using OS detected locale (en-US).
- LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
- LogInit: Setting process to per monitor DPI aware
- LogWindowsTextInputMethodSystem: Available input methods:
- LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
- LogWindowsTextInputMethodSystem: - Ukrainian (Ukraine) - (Keyboard).
- LogWindowsTextInputMethodSystem: - Russian (Russia) - (Keyboard).
- LogWindowsTextInputMethodSystem: Activated input method: Russian (Russia) - (Keyboard).
- LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
- LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
- LogWindows: Attached monitors:
- LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
- LogWindows: resolution: 1920x1080, work area: (1920, 0) -> (3840, 1040), device: '\\.\DISPLAY2'
- LogWindows: Found 2 attached monitors.
- LogWindows: Gathering driver information using Windows Setup API
- LogRHI: RHI Adapter Info:
- LogRHI: Name: NVIDIA GeForce RTX 3060 Ti
- LogRHI: Driver Version: 528.02 (internal:31.0.15.2802, unified:528.02)
- LogRHI: Driver Date: 12-22-2022
- LogD3D12RHI: GPU DeviceId: 0x2489 (for the marketing name, search the web for "GPU Device Id")
- LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
- LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
- LogD3D12RHI: Emitting draw events for PIX profiling.
- LogD3D12RHI: [Aftermath] Aftermath enabled and primed
- LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
- LogD3D12RHI: ID3D12Device1 is supported.
- LogD3D12RHI: ID3D12Device2 is supported.
- LogD3D12RHI: ID3D12Device3 is supported.
- LogD3D12RHI: ID3D12Device4 is supported.
- LogD3D12RHI: ID3D12Device5 is supported.
- LogD3D12RHI: ID3D12Device6 is supported.
- LogD3D12RHI: ID3D12Device7 is supported.
- LogD3D12RHI: ID3D12Device8 is supported.
- LogD3D12RHI: ID3D12Device9 is supported.
- LogD3D12RHI: ID3D12Device10 is supported.
- LogD3D12RHI: Bindless resources are supported
- LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
- LogD3D12RHI: Mesh shader tier 1.0 is supported
- LogD3D12RHI: AtomicInt64OnTypedResource is supported
- LogD3D12RHI: AtomicInt64OnGroupShared is supported
- LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
- LogD3D12RHI: Shader Model 6.6 atomic64 is supported
- LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
- LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
- LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
- LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
- LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
- LogRHI: Texture pool is 4580 MB (70% of 6543 MB)
- LogD3D12RHI: Async texture creation enabled
- LogD3D12RHI: RHI has support for 64 bit atomics
- LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/Source/Moonray/Moonray/Moonray.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/Source/Moonray/Moonray/Intermediate/TurnkeyReport_0.log" -log="G:/Source/Moonray/Moonray/Intermediate/TurnkeyLog_0.log" -project="G:/Source/Moonray/Moonray/Moonray.uproject" -platform=all'
- LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/UE5/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/Source/Moonray/Moonray/Moonray.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/Source/Moonray/Moonray/Intermediate/TurnkeyReport_0.log" -log="G:/Source/Moonray/Moonray/Intermediate/TurnkeyLog_0.log" -project="G:/Source/Moonray/Moonray/Moonray.uproject" -platform=all" ]
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
- LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- LogTargetPlatformManager: Display: Building Assets For WindowsEditor
- LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
- LogTargetPlatformManager: Loaded format module AudioFormatADPCM
- LogTargetPlatformManager: ADPCM
- LogTargetPlatformManager: PCM
- LogTargetPlatformManager: Loaded format module AudioFormatBink
- LogTargetPlatformManager: BINKA
- LogTargetPlatformManager: Loaded format module AudioFormatOgg
- LogTargetPlatformManager: OGG
- LogTargetPlatformManager: Loaded format module AudioFormatOpus
- LogTargetPlatformManager: OPUS
- LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
- LogTargetPlatformManager: Loaded format module MetalShaderFormat
- LogTargetPlatformManager: SF_METAL
- LogTargetPlatformManager: SF_METAL_MRT
- LogTargetPlatformManager: SF_METAL_TVOS
- LogTargetPlatformManager: SF_METAL_MRT_TVOS
- LogTargetPlatformManager: SF_METAL_SM5
- LogTargetPlatformManager: SF_METAL_MACES3_1
- LogTargetPlatformManager: SF_METAL_MRT_MAC
- LogTargetPlatformManager: Loaded format module ShaderFormatD3D
- LogTargetPlatformManager: PCD3D_SM6
- LogTargetPlatformManager: PCD3D_SM5
- LogTargetPlatformManager: PCD3D_ES31
- LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
- LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
- LogTargetPlatformManager: GLSL_150_ES31
- LogTargetPlatformManager: GLSL_ES3_1_ANDROID
- LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
- LogTargetPlatformManager: VVM_1_0
- LogTargetPlatformManager: Loaded format module VulkanShaderFormat
- LogTargetPlatformManager: SF_VULKAN_SM5
- LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
- LogTargetPlatformManager: SF_VULKAN_ES31
- LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
- LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/Source/Moonray/Moonray/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/Source/Moonray/Moonray/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
- LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)
- LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
- LogDerivedDataCache: Speed tests for C:/Users/Aleksey/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
- LogDerivedDataCache: Display: Performance to C:/Users/Aleksey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1589.21MBs, RandomWriteSpeed=228.28MBs. Assigned SpeedClass 'Local'
- LogDerivedDataCache: Using Local data cache path C:/Users/Aleksey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
- LogVirtualization: Display: VirtualizationSystem name found in ini file: None
- LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
- LogShaderCompilers: Guid format shader working directory is 23 characters bigger than the processId version (G:/Source/Moonray/Moonray/Intermediate/Shaders/WorkingDirectory/8112/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Aleksey/AppData/Local/Temp/UnrealShaderWorkingDir/0032F272441F3E82C8DAD0B9F4CCDE23/'.
- LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
- LogTurnkeySupport: Completed SDK detection: ExitCode = 0
- LogShaderCompilers: Display: Compiling shader autogen file: G:/Source/Moonray/Moonray/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
- LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- LogSlate: Using FreeType 2.10.0
- LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogAssetRegistry: FAssetRegistry took 0.0131 seconds to start up
- LogEditorDomain: Display: EditorDomain is Disabled
- LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
- LogInit: Selected Device Profile: [WindowsEditor]
- LogDeviceProfileManager: Available device profiles:
- LogDeviceProfileManager: [000008ABA5C9C000][000008AB99E7A800 52] GlobalDefaults,
- LogDeviceProfileManager: [000008ABA5C9DA00][000008ABA2797800 52] Windows,
- LogDeviceProfileManager: [000008ABA5C9DC00][000008ABA279A000 52] WindowsEditor,
- LogDeviceProfileManager: [000008ABA5C9D400][000008AB9C845000 52] WindowsServer,
- LogDeviceProfileManager: [000008ABA5C9B800][000008ABA2790000 52] WindowsClient,
- LogDeviceProfileManager: [000008ABA5C9D000][000008ABA6D20000 52] IOS,
- LogDeviceProfileManager: [000008ABA5C9DE00][000008ABA6D25000 52] iPadAir2,
- LogDeviceProfileManager: [000008ABA5C9E400][000008ABA6D2A000 52] IPadPro,
- LogDeviceProfileManager: [000008ABA5C9E600][000008ABA6D27800 52] iPadAir3,
- LogDeviceProfileManager: [000008ABA5C9BA00][000008ABA6D2C800 52] iPadAir4,
- LogDeviceProfileManager: [000008ABA5C9B600][000008AB8449A000 52] iPadAir5,
- LogDeviceProfileManager: [000008ABA5C9EE00][000008ABA6D40000 52] iPadMini4,
- LogDeviceProfileManager: [000008ABA5C9BC00][000008ABA6D45000 52] iPadMini5,
- LogDeviceProfileManager: [000008ABA5C9E000][000008ABA6D47800 52] iPadMini6,
- LogDeviceProfileManager: [000008ABA36A5200][000008ABA6D22800 52] iPhone6S,
- LogDeviceProfileManager: [000008AB9FED0E00][000008ABA6D4C800 52] iPhone7,
- LogDeviceProfileManager: [000008ABA5C9CA00][000008ABA6D4A000 52] iPodTouch7,
- LogDeviceProfileManager: [000008ABA5C9FA00][000008ABA6D60000 52] iPhone6SPlus,
- LogDeviceProfileManager: [000008ABA5C9EA00][000008ABA6D65000 52] iPhone7Plus,
- LogDeviceProfileManager: [000008ABA5C9B000][000008ABA6D67800 52] iPhoneSE,
- LogDeviceProfileManager: [000008ABA5C9D600][000008ABA6D6A000 52] iPhone8,
- LogDeviceProfileManager: [000008ABA5C9D800][000008ABA6D6C800 52] iPhone8Plus,
- LogDeviceProfileManager: [000008ABA5C9E800][000008ABA6D42800 52] iPhoneX,
- LogDeviceProfileManager: [000008ABA5C9C800][000008ABA6D80000 52] iPhoneXS,
- LogDeviceProfileManager: [000008ABA5C9D200][000008ABA6D85000 52] iPhoneXSMax,
- LogDeviceProfileManager: [000008ABA5C9F200][000008ABA6D87800 52] iPhoneXR,
- LogDeviceProfileManager: [000008ABA5C9FC00][000008ABA6D8A000 52] iPhone11,
- LogDeviceProfileManager: [000008ABA5C9B400][000008ABA6D8C800 52] iPhone11Pro,
- LogDeviceProfileManager: [000008ABA5C9FE00][000008ABA6D62800 52] iPhone11ProMax,
- LogDeviceProfileManager: [000008ABA5C9C400][000008ABA6DA0000 52] iPhoneSE2,
- LogDeviceProfileManager: [000008ABA5C9F000][000008ABA6DA5000 52] iPhone12Mini,
- LogDeviceProfileManager: [000008ABA572EC00][000008ABA6DA7800 52] iPhone12,
- LogDeviceProfileManager: [000008ABA6DE0000][000008ABA6DAA000 52] iPhone12Pro,
- LogDeviceProfileManager: [000008ABA6DE1200][000008ABA6DAC800 52] iPhone12ProMax,
- LogDeviceProfileManager: [000008ABA6DE1000][000008ABA6D82800 52] iPhone13Mini,
- LogDeviceProfileManager: [000008ABA6DE1A00][000008ABA6DC0000 52] iPhone13,
- LogDeviceProfileManager: [000008ABA6DE0800][000008ABA6DC5000 52] iPhone13Pro,
- LogDeviceProfileManager: [000008ABA6DE1400][000008ABA6DC7800 52] iPhone13ProMax,
- LogDeviceProfileManager: [000008ABA6DE0A00][000008ABA6DCA000 52] iPhoneSE3,
- LogDeviceProfileManager: [000008ABA6DE0E00][000008ABA6DCC800 52] iPhone14,
- LogDeviceProfileManager: [000008ABA6DE2000][000008ABA6DA2800 52] iPhone14Plus,
- LogDeviceProfileManager: [000008ABA6DE0200][000008ABA6DD0000 52] iPhone14Pro,
- LogDeviceProfileManager: [000008ABA6DE0400][000008ABA6DD5000 52] iPhone14ProMax,
- LogDeviceProfileManager: [000008ABA6DE1E00][000008ABA6DD7800 52] iPadPro105,
- LogDeviceProfileManager: [000008ABA6DE2800][000008ABA6DDA000 52] iPadPro129,
- LogDeviceProfileManager: [000008ABA6DE1C00][000008ABA6DDC800 52] iPadPro97,
- LogDeviceProfileManager: [000008ABA6DE2A00][000008ABA6DC2800 52] iPadPro2_129,
- LogDeviceProfileManager: [000008ABA6DE2E00][000008ABA6E00000 52] iPad5,
- LogDeviceProfileManager: [000008ABA6DE3000][000008ABA6E05000 52] iPad6,
- LogDeviceProfileManager: [000008ABA6DE2200][000008ABA6E07800 52] iPad7,
- LogDeviceProfileManager: [000008ABA6DE2400][000008ABA6E0A000 52] iPad8,
- LogDeviceProfileManager: [000008ABA6DE1800][000008ABA6E0C800 52] iPad9,
- LogDeviceProfileManager: [000008ABA6DE3800][000008ABA6DD2800 52] iPad10,
- LogDeviceProfileManager: [000008ABA6DE1600][000008ABA6E10000 52] iPadPro11,
- LogDeviceProfileManager: [000008ABA6DE3A00][000008ABA6E15000 52] iPadPro2_11,
- LogDeviceProfileManager: [000008ABA6DE3E00][000008ABA6E17800 52] iPadPro3_11,
- LogDeviceProfileManager: [000008ABA6DE4000][000008ABA6E1A000 52] iPadPro4_11,
- LogDeviceProfileManager: [000008ABA6DE3200][000008ABA6E1C800 52] iPadPro3_129,
- LogDeviceProfileManager: [000008ABA6DE3400][000008ABA6E02800 52] iPadPro4_129,
- LogDeviceProfileManager: [000008ABA6DE0600][000008ABA6E20000 52] iPadPro5_129,
- LogDeviceProfileManager: [000008ABA6DE4800][000008ABA6E25000 52] iPadPro6_129,
- LogDeviceProfileManager: [000008ABA6DE0C00][000008ABA6E27800 52] AppleTV,
- LogDeviceProfileManager: [000008ABA6DE4A00][000008ABA6E2A000 52] AppleTV4K,
- LogDeviceProfileManager: [000008ABA6DE4E00][000008ABA6E2C800 52] AppleTV2_4K,
- LogDeviceProfileManager: [000008ABA6DE5000][000008ABA6E12800 52] TVOS,
- LogDeviceProfileManager: [000008ABA6DE6200][000008ABA6E32800 52] Mac,
- LogDeviceProfileManager: [000008ABA6DE6400][000008ABA6E30000 52] MacEditor,
- LogDeviceProfileManager: [000008ABA6DE5A00][000008ABA6E37800 52] MacClient,
- LogDeviceProfileManager: [000008ABA6DE4C00][000008ABA6E3A000 52] MacServer,
- LogDeviceProfileManager: [000008ABA6DE5C00][000008ABA6E22800 52] Linux,
- LogDeviceProfileManager: [000008ABA6DE5400][000008ABA6E3C800 52] LinuxEditor,
- LogDeviceProfileManager: [000008ABA6DE6A00][000008ABA6E40000 52] LinuxArm64Editor,
- LogDeviceProfileManager: [000008ABA6DE5200][000008ABA6E45000 52] LinuxArm64,
- LogDeviceProfileManager: [000008ABA6DE3600][000008ABA6E47800 52] LinuxClient,
- LogDeviceProfileManager: [000008ABA6DE2C00][000008ABA6E4A000 52] LinuxArm64Client,
- LogDeviceProfileManager: [000008ABA6DE6E00][000008ABA6E4C800 52] LinuxServer,
- LogDeviceProfileManager: [000008ABA6DE4200][000008ABA6E35000 52] LinuxArm64Server,
- LogDeviceProfileManager: [000008ABA6DE3C00][000008ABA6E50000 52] Android,
- LogDeviceProfileManager: [000008ABA6DE5600][000008ABA6E55000 52] Android_Preview_OpenGL,
- LogDeviceProfileManager: [000008ABA6DE4600][000008ABA6E57800 52] Android_Preview_Vulkan,
- LogDeviceProfileManager: [000008ABA6DE7000][000008ABA6E5A000 52] Android_Low,
- LogDeviceProfileManager: [000008ABA6DE2600][000008ABA6E5C800 52] Android_Mid,
- LogDeviceProfileManager: [000008ABA6DE6000][000008ABA6E42800 52] Android_High,
- LogDeviceProfileManager: [000008ABA6DE5E00][000008ABA6DF0000 52] Android_Default,
- LogDeviceProfileManager: [000008ABA6DE7800][000008ABA6DF5000 52] Android_Adreno4xx,
- LogDeviceProfileManager: [000008ABA6DE6C00][000008ABA6DF7800 52] Android_Adreno5xx_Low,
- LogDeviceProfileManager: [000008ABA6DE7A00][000008ABA6DFA000 52] Android_Adreno5xx,
- LogDeviceProfileManager: [000008ABA6DE7E00][000008ABA6DFC800 52] Android_Adreno6xx,
- LogDeviceProfileManager: [000008ABA6DE8000][000008ABA6E52800 52] Android_Adreno6xx_Vulkan,
- LogDeviceProfileManager: [000008ABA6DE7200][000008ABA6E60000 52] Android_Adreno7xx,
- LogDeviceProfileManager: [000008ABA6DE7400][000008ABA6E65000 52] Android_Adreno7xx_Vulkan,
- LogDeviceProfileManager: [000008ABA6DE6800][000008ABA6E67800 52] Android_Mali_T6xx,
- LogDeviceProfileManager: [000008ABA6DE8800][000008ABA6E6A000 52] Android_Mali_T7xx,
- LogDeviceProfileManager: [000008ABA6DE4400][000008ABA6E6C800 52] Android_Mali_T8xx,
- LogDeviceProfileManager: [000008ABA6DE8A00][000008ABA6DF2800 52] Android_Mali_G71,
- LogDeviceProfileManager: [000008ABA6DE8E00][000008ABA6E70000 52] Android_Mali_G72,
- LogDeviceProfileManager: [000008ABA6DE9000][000008ABA6E75000 52] Android_Mali_G72_Vulkan,
- LogDeviceProfileManager: [000008ABA6DE8200][000008ABA6E77800 52] Android_Mali_G76,
- LogDeviceProfileManager: [000008ABA6DE8400][000008ABA6E7A000 52] Android_Mali_G76_Vulkan,
- LogDeviceProfileManager: [000008ABA6DE5800][000008ABA6E7C800 52] Android_Mali_G77,
- LogDeviceProfileManager: [000008ABA6DE9800][000008ABA6E62800 52] Android_Mali_G77_Vulkan,
- LogDeviceProfileManager: [000008ABA6DE6600][000008ABA6E80000 52] Android_Mali_G78,
- LogDeviceProfileManager: [000008ABA6DE9A00][000008ABA6E85000 52] Android_Mali_G78_Vulkan,
- LogDeviceProfileManager: [000008ABA6DE9E00][000008ABA6E87800 52] Android_Mali_G710,
- LogDeviceProfileManager: [000008ABA6DEA000][000008ABA6E8A000 52] Android_Mali_G710_Vulkan,
- LogDeviceProfileManager: [000008ABA6DE9200][000008ABA6E8C800 52] Android_Xclipse_920,
- LogDeviceProfileManager: [000008ABA6DE9400][000008ABA6E72800 52] Android_Xclipse_920_Vulkan,
- LogDeviceProfileManager: [000008ABA6DE7600][000008ABA6E90000 52] Android_Vulkan_SM5,
- LogDeviceProfileManager: [000008ABA6DEA800][000008ABA6E95000 52] Android_PowerVR_G6xxx,
- LogDeviceProfileManager: [000008ABA6DE7C00][000008ABA6E97800 52] Android_PowerVR_GT7xxx,
- LogDeviceProfileManager: [000008ABA6DEAA00][000008ABA6E9A000 52] Android_PowerVR_GE8xxx,
- LogDeviceProfileManager: [000008ABA6DEB000][000008ABA6E9C800 52] Android_PowerVR_GM9xxx,
- LogDeviceProfileManager: [000008ABA6DEAC00][000008ABA6E82800 52] Android_PowerVR_GM9xxx_Vulkan,
- LogDeviceProfileManager: [000008ABA6DEBA00][000008ABA6EA0000 52] Android_TegraK1,
- LogDeviceProfileManager: [000008ABA6DE9600][000008ABA6EA5000 52] Android_Unknown_Vulkan,
- LogDeviceProfileManager: [000008ABA6DEB600][000008ABA6EA7800 52] Oculus_Quest,
- LogDeviceProfileManager: [000008ABA6DE8C00][000008ABA6EAA000 52] Oculus_Quest2,
- LogDeviceProfileManager: [000008ABA6DEA400][000008ABA6EAC800 52] HoloLens,
- LogDeviceProfileManager: Active device profile: [000008ABA5C9DC00][000008ABA279A000 52] WindowsEditor
- LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
- LogShaderCompilers: Display: Compiling shader autogen file: G:/Source/Moonray/Moonray/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
- LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- LogShaderCompilers: Display: Compiling shader autogen file: G:/Source/Moonray/Moonray/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
- LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
- LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
- LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/Source/Moonray/Moonray/Moonray.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/Source/Moonray/Moonray/Intermediate/TurnkeyReport_1.log" -log="G:/Source/Moonray/Moonray/Intermediate/TurnkeyLog_1.log" -project="G:/Source/Moonray/Moonray/Moonray.uproject" -Device=Win64@DESKTOP-GL7IOSS'
- LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/UE5/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/Source/Moonray/Moonray/Moonray.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/Source/Moonray/Moonray/Intermediate/TurnkeyReport_1.log" -log="G:/Source/Moonray/Moonray/Intermediate/TurnkeyLog_1.log" -project="G:/Source/Moonray/Moonray/Moonray.uproject" -Device=Win64@DESKTOP-GL7IOSS" -nocompile -nocompileuat ]
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- LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- LogMeshReduction: No distributed automatic mesh merging module available
- LogMeshMerging: No distributed automatic mesh merging module available
- LogNetVersion: Moonray 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 2744083175)
- LogTurnkeySupport: Completed device detection: Code = 0
- LogUObjectArray: 23501 objects as part of root set at end of initial load.
- LogUObjectAllocator: 6854112 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogSlate: Border
- LogSlate: BreadcrumbButton
- LogSlate: Brushes.Title
- LogSlate: Default
- LogSlate: Icons.Save
- LogSlate: Icons.Toolbar.Settings
- LogSlate: ListView
- LogSlate: SoftwareCursor_CardinalCross
- LogSlate: SoftwareCursor_Grab
- LogSlate: TableView.DarkRow
- LogSlate: TableView.Row
- LogSlate: TreeView
- LogLoad: WwiseModule: Loading AkAudio
- LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
- LogAkAudio: FAkAudioModule::UpdateWwiseResourceLoaderSettings : Updating Resource Loader settings.
- LogLoad: Loading WwiseResourceLoaderImpl module: WwiseResourceLoader
- LogWwiseResourceLoader: Display: Initializing default Resource Loader.
- LogLoad: Loading WwiseConcurrency module: WwiseConcurrency
- LogAkAudio: FAkAudioModule::ParseGeneratedSoundBankData : Parsing Wwise project data.
- LogLoad: Loading WwiseProjectDatabase module: WwiseProjectDatabase
- LogWwiseProjectDatabase: Display: Initializing default Project Database.
- LogWwiseProjectDatabase: UpdateDataStructure: Retrieving data structure for Windows (Base: 6E0CB257C6C84C5C83662740DFC441EB) in (G:/Source/Moonray/Moonray/WwiseProject/GeneratedSoundBanks/)
- LogWwiseResourceLoader: SetPlatform: Updating platform from Windows (6E0CB257C6C84C5C83662740DFC441EC) to Windows (0213A5A24165465AB49777921173B4B7).
- LogWwiseProjectDatabase: UpdateDataStructure: Done.
- LogLoad: Loading WwiseFileHandler module: WwiseFileHandler
- LogAkAudio: Wwise(R) SDK Version 2022.1.1 Build 8100. Copyright (c) 2006-2022 Audiokinetic Inc.
- LogWwiseFileHandler: Display: Initializing default External Source Manager.
- LogWwiseFileHandler: Display: Initializing default Media Manager.
- LogWwiseFileHandler: Display: Initializing default SoundBank Manager.
- LogAkAudio: Wwise plug-in DLL path: G:/Source/Moonray/Moonray/Plugins/Wwise/ThirdParty/x64_vc170/Profile/bin/
- LogAkAudio: Wwise remote connection application name: Moonray (Editor)
- LogAkAudio: Wwise Sound Engine successfully initialized.
- LogLoad: Loading WwiseResourceCooker module: WwiseResourceCooker
- LogWwiseResourceCooker: Display: Initializing default Resource Cooker.
- LogAkAudio: Initialization complete.
- LogAkAudio: Audiokinetic Audio Device initialized.
- LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-GL7IOSS: (Name=DESKTOP-GL7IOSS, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid")
- LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: B8B34FD3478737EC9554DEBF6FE5B037 | Instance: CD8995004C5E5781C7D2B8B542735106 (DESKTOP-GL7IOSS-8112).
- LogFileManager: Warning: DeleteFile was unable to delete 'G:/Source/Moonray/Moonray/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini', retrying in .5s...
- LogFileManager: Warning: DeleteFile recovered during retry!
- LogPython: Using Python 3.9.7
- LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
- LogAudio: Display: Registering Engine Module Parameter Interfaces...
- LogMetasoundEngine: MetaSound Engine Initialized
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogUdpMessaging: Display: Added local interface '192.168.1.98' to multicast group '230.0.0.1:6666'
- KaiLocomotionEditor: Display: KaiLocomotionEditor module has been loaded
- LogOpenImageDenoise: OIDN starting up
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/'
- TimingProfiler: Initialize
- TimingProfiler: OnSessionChanged
- LoadingProfiler: Initialize
- LoadingProfiler: OnSessionChanged
- NetworkingProfiler: Initialize
- NetworkingProfiler: OnSessionChanged
- MemoryProfiler: Initialize
- MemoryProfiler: OnSessionChanged
- LogUProjectInfo: Found projects:
- LogCollectionManager: Loaded 0 collections in 0.001791 seconds
- LogFileCache: Scanning file cache for directory 'G:/Source/Moonray/Moonray/Saved/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'G:/Source/Moonray/Moonray/Content/Developers/Aleksey/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'G:/Source/Moonray/Moonray/Content/Collections/' took 0.00s
- LogAkAudio: FAkAudioModule::ReloadWwiseAssetData : Reloading Wwise asset data.
- LogVoxel: Loading embree3.dll from G:/Source/Moonray/Moonray/Plugins/VoxelPro/Source/ThirdParty/VoxelEmbree3/Win64/lib
- LogEngine: Initializing Engine...
- LogGameFeatures: Initializing game features subsystem
- LogStylusInput: Initializing StylusInput subsystem.
- LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 04912CB17E13745902ECAC695E92F3D8C1739FA6), compiling. Is special engine material.
- LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: FB8BE6C0E10D00A55C396910EA4C07D7346854DF), compiling. Is special engine material.
- LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 9717C7201290EAC138A5EF37F841C9BC093FDB61), compiling. Is special engine material.
- LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: EB4EC7A5458FF4BB3CCDB139251B6B5D18435890), compiling. Is special engine material.
- LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 48869DAFECE2F3F3414B6C3C2757B11368C918CB), compiling. Is special engine material.
- LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: B9AFE477949C80886E82127C92234186F4E324DC), compiling. Is special engine material.
- LogGameFeatures: Scanning for built-in game feature plugins
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/' mounted to '/CombatCore/'
- LogGameFeatures: Display: Game feature 'CombatCore' loaded successfully. Ending state: Registered, [Registered, Active]
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatMaps/Content/' mounted to '/CombatMaps/'
- LogGameFeatures: Display: Game feature 'CombatMaps' loaded successfully. Ending state: Active, [Active, Active]
- LogPackageName: Display: FPackageName: Mount point added: 'G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatTests/Content/' mounted to '/CombatTests/'
- LogGameFeatures: Display: Game feature 'CombatTests' loaded successfully. Ending state: Active, [Active, Active]
- LogTemp: Display: Startup job "InitializeAbilitySystem()" starting
- LogTemp: Display: Startup job "InitializeAbilitySystem()" took 0.79 seconds to complete
- LogTemp: Display: Startup job "GetGameData()" starting
- LogTemp: Loading GameData: /Game/Dev/Core/DefaultGameData.DefaultGameData ...
- LogUObjectGlobals: BeginLoad(/Game/Dev/Core/DefaultGameData) is flushing async loading
- LogStreaming: Display: FlushAsyncLoading(-1): 11 QueuedPackages, 0 AsyncPackages
- LogStats: ... GameData loaded! - 0.844 s
- LogTemp: Display: Startup job "GetGameData()" took 0.84 seconds to complete
- LogTemp: Display: All startup jobs took 1.64 seconds to complete
- LogInit: Initializing FReadOnlyCVARCache
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world Untitled
- LogNetVersion: Set ProjectVersion to 1.0.5162. Version Checksum will be recalculated on next use.
- LogInit: Texture streaming: Enabled
- LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.1.1-23901901+++UE5+Release-5.1
- LogAudio: Display: Initializing Audio Device Manager...
- LogAudio: Display: Loading Default Audio Settings Objects...
- LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
- LogAudio: Display: AudioInfo: 'BINKA' Registered
- LogAudio: Display: AudioInfo: 'PCM' Registered
- LogAudio: Display: AudioInfo: 'ADPCM' Registered
- LogAudio: Display: AudioInfo: 'OGG' Registered
- LogAudio: Display: AudioInfo: 'OPUS' Registered
- LogAudio: Display: Audio Device Manager Initialized
- LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 1
- LogAudioMixer: Display: Max Channels (voices): 0
- LogAudioMixer: Display: Number of Async Source Workers: 4
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Audio Spatialization Plugin: None (built-in).
- LogAudio: Display: Audio Reverb Plugin: None (built-in).
- LogAudio: Display: Audio Occlusion Plugin: None (built-in).
- LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
- LogAudioMixer: Display: Using Audio Hardware Device Speakers (3- Audinst HUD-mx2)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
- LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
- LogLiveCoding: Display: Starting LiveCoding
- LogLiveCoding: Display: LiveCodingConsole Arguments: MoonrayEditor Win64 Development
- LogLiveCoding: Display: First instance in process group "UE_Moonray_0xba556e76", spawning console
- LogLiveCoding: Display: Waiting for server
- LogLiveCoding: Display: Successfully initialized, removing startup thread
- LogInit: Transaction tracking system initialized
- LogSourceControl: Display: Uncontrolled Changelist persistency file loaded G:/Source/Moonray/Moonray/Saved/SourceControl/UncontrolledChangelists.json
- LogSourceControl: Uncontrolled asset enumeration started...
- BlueprintLog: New page: Editor Load
- LocalizationService: Localization service is disabled
- LogLoad: WwiseModule: Loading AudiokineticTools
- LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
- To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
- LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
- LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
- LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/Profiler/Profiler_Data_Capture_40x.png' error.
- LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/Profiler/Profiler_Data_Capture_40x.png
- LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/Profiler/profiler_Calls_32x.png' error.
- LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/Profiler/profiler_Calls_32x.png
- LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.005 s
- LogCore: Display: GameplayInsights module auto-connecting to local trace server...
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Snake_Skin/Snake_skin_3_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Snake_Skin/Snake_skin_5_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Snake_Skin/Snake_skin_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Snake_Skin/Snake_skin_2_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Snake_Skin/Snake_skin_6_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Snake_Skin/Snake_skin_4_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/Zombie_Skin_Transformation_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Snake_Skin/Moonray_Snake_skin.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/Zombie_Skin_Burnt_Scars_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/Male_Lowerleg_Skin_1_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/Male_Foot_Sole_Skin_2_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/Veins.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/Male_Foot_Sole_Skin_1_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/zombie_skin_burnt_scars.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/male_lowerleg_skin_1.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/Heavy_Blood_Spread_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/male_foot_sole_skin_2.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/Female_Elbow_Skin_1_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/heavy_blood_spread.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/Brain_Blood_Vessels_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/Brain_sbsar2.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Mirror_Fracture/Mirrored_Fractures_INST_v2.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Mandala/Mandala_1_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Mirror_Fracture/Mirrored_Fractures_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/female_elbow_skin_1.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Mirror_Fracture/Moonray_Mirrored_Fractures.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/male_foot_sole_skin_1.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Mandala/Mandala_2_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Skin/zombie_skin_transformation.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Mandala/Moonray_Mandala_1.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Mandala/Mandala_4_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Macro_liquid/Macro_Liquid_INST_v3.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Mandala/Mandala_3_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Macro_liquid/Macro_Liquid_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Macro_liquid/Macro_Liquid_INST_v4.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Macro_liquid/Moonray_Macro_liquid.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Jade_Sea/Jade_Sea.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Jade_Sea/Jade_Sea_INST_v2.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Jade_Sea/Jade_Sea_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Jade/Jade_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Glass_crystal/Crystal_Merlins_Wand_Flat_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Jade/Jade.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Geometric/Moonray_Geometric_Crystals_1_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Color/Blue_crystal_1_Colour_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Glass_crystal/Crystal_Merlins_Wand_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Geometric/Moonray_geometric_crystals_1.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Glass_crystal/Crystal_Merlins_Wand_INST_basecolor_green.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Glass_crystal/Glass_Crystal.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Color/Moonray_Colour_Blue_crystal_1.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Dev/ConceptMaps/Maps/OceanFloorConcept.umap uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Color/Pink_Crystal_1_Colour_INST.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Macro_liquid/Macro_Liquid_INST_v2.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Materials/Substance/Color/Moonray_Colour_Pink_crystal_1.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogAssetRegistry: Display: Package G:/Source/Moonray/Moonray/Content/Dev/ConceptMaps/Meshes/Moon_Terrain.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
- LogFileCache: Scanning file cache for directory 'G:/Source/Moonray/Moonray/Content/' took 0.80s
- LogUnrealEdMisc: Loading editor; pre map load, took 13.822
- Cmd: MAP LOAD FILE="G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/Maps/EditorDefault.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
- LightingResults: New page: Lighting Build
- LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
- LogMaterial: Display: LandscapeMaterialInstanceConstant_0-SM6-Default: MATSM_01614A42F67F4FFC8600AD04D15D199F_PCD3D_SM6_2056272690__BC5N_NoCCBN_NoIris_DEV_NoSL_GV_PreExp_DBuf_UnInt_DXC0_VFO_SKYATM_SKYHF_SLWDFS_gs1_sdct_VT-1-1-1-1_DF_MS_T0_MS_T1_BNDLS_VED_Aniso-1_ComprOodle_Compr2_Lev6_ExclNonPipSh-1_LWC-2097152_3152175004D223CF754F51059EF2CB96AE54674576_Num_SM6_FL_0000000d_MFA_00000008_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_5ED0A2783F630BA5CB3EC77766BEDE91B3ED4A5F___TShadowDepthPSPixelShadowDepth_PerspectiveCorrect257D1CFFA384C19C6277438F973730F4E69DB68272C96EE55
- 043153763054472F92891367BC849EC_TVirtualTextureVSBaseColorNormalRoughness3D6D26A9331ADCC81C0404465DE55D2805DF3930F80AC3560A87573062896E91B1DEAF0AD78350CA_FLumenCardPS<false>40A6CF59135662D45A14C85193018F1FE4690AC2B4AFBC835B0E8511B596BB98C6C375E96F613E4D_TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect257D1CFFA384C19C6277438F973730F4E69DB6825D9003A07122BE7BD2876C98DF8D858F5E00365D_TVirtualTextureVSBaseColorNormalSpecular3D6D26A9331ADCC81C0404465DE55D2805DF3930E8D2F83B9AE881105D590687353AE93A4FA4183F_TVirtualTexturePSBaseColor3D6D26A9331ADCC81C0404465DE55D2805DF39304D7780329DF94E5A99673892BF
- 9D6670326E9B9A_TVirtualTextureVSWorldHeight3D6D26A9331ADCC81C0404465DE55D2805DF3930A92577699A1DF949D6F46DE0F1F7F77812909966_TVirtualTextureVSBaseColor3D6D26A9331ADCC81C0404465DE55D2805DF393006B42F10BC566D18674C7C0A70A32A22C00B6CC7_FLandscapeGrassWeightVS66D247D797871FB7F8198729C3D0F2027543D93DA469FA5FCF448A131F926D214995E53915A18256_FHitProxyVS8E07CA0D3D157EC036C966B4493B3C150D483B0DB282128ADBC0C8F2E22B2C5B575EEDED30A8B7B8_FHitProxyPS58E251447277FAF1969334CA2B52E9E1CEE3708D2A74A59EB00EA821209C26349094BBB03F4D6ED5_FLandscapeGrassWeightPS66D247D797871FB7F8198729C3D0F2027543D93D106C943CF2E5C6D33D
- AE5FDC4A4E9B8232B7C78A_TBasePassPSFNoLightMapPolicy3959369EEBD575BBD4A2304E59AF01219D7118676C8686026B054D9BD961D4C440F5FDD54CA38C07_TShadowDepthVSVertexShadowDepth_OutputDepthEA7DF7F017FA780AA17BAABB644FDB7A7794701D5C128A2F6D1507D174ED09775E1D5BB050F02683_FLandscapePhysicalMaterialPSEA1496EA1A8E6C67968E97B198547945EFFA822ABD4AAA5E1E701CB0F79C3E8D450BEF8AC937258A_FLumenCardVS4B7811A52E8EBAE506B38421AEE9DFC7ACF38CBA617646237FDC69FB38D590AA0B687E0FB01A281E_TShadowDepthPSPixelShadowDepth_VirtualShadowMap257D1CFFA384C19C6277438F973730F4E69DB682DFFF0B5EA8BD51A79796C1533647D79F12B2FEBD_TVirtualTextur
- ePSWorldHeight3D6D26A9331ADCC81C0404465DE55D2805DF39302583E58C8F51E53F8C1498E972C1A2BB7EE5F79E_TVirtualTexturePSBaseColorNormalRoughness3D6D26A9331ADCC81C0404465DE55D2805DF393080994607FD1D4F8B9A45682D3EAEB070E7C1FA22_FVelocityPS5C457679A5AA5FF9EB14F84287DDD6C154196DE7CC98E6311AC1581B96A09EEE8AE8F6960285B5A2_TShadowDepthVSVertexShadowDepth_PerspectiveCorrectEA7DF7F017FA780AA17BAABB644FDB7A7794701DC004ABA017AA57991204B7B624FFD889C3B24A57_FLandscapePhysicalMaterialVSEA1496EA1A8E6C67968E97B198547945EFFA822ADE0D5BCEA7EC56FCFAF6FE24C7902B1E6C1A2354_TBasePassPSFNoLightMapPolicySkylight3959369EEBD575B
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- OffsetVertexFactory10E569238A1467FCD7FB548253D74CF0ABE0F4F8B1684FBEF19B946A8709F4309D7CC4E5FC6044ADEBA49461CECB1EA5D21E2BF8918B91C7C3994DCEB1684FBEF19B946A8709F4309D7CC4E5FC6044ADB1684FBEF19B946A8709F4309D7CC4E5FC6044AD_FLandscapeVertexFactory10E569238A1467FCD7FB548253D74CF0ABE0F4F8B1684FBEF19B946A8709F4309D7CC4E5FC6044ADEBA49461CECB1EA5D21E2BF8918B91C7C3994DCEB1684FBEF19B946A8709F4309D7CC4E5FC6044ADB1684FBEF19B946A8709F4309D7CC4E5FC6044AD_FLandscapeFixedGridVertexFactory10E569238A1467FCD7FB548253D74CF0ABE0F4F83F5F45F5620EF6411E27211E3D675CEA50B38DFBEBA49461CECB1EA5D21E2BF8918B91C7C3994DCE3F5F
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- LogAudio: Display: Audio Device (ID: 1) registered with world 'EditorDefault'.
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world EditorDefault
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- LogRenderer: Warning: Deprecated CVar r.BasePassOutputsVelocity is set to 1. Remove and use r.VelocityOutputPass instead.
- LogRenderer: Warning: Deprecated CVar r.VertexDeformationOutputsVelocity is set to 1. Remove and use r.Velocity.EnableVertexDeformation instead.
- LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.085ms to complete.
- LogFileHelpers: Loading map 'EditorDefault' took 0.146
- LogUnrealEdMisc: Total Editor Startup Time, took 13.985
- LogShaderCompilers: Display: ================================================
- LogShaderCompilers: Display: === FShaderJobCache stats ===
- LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
- LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
- LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
- LogShaderCompilers: Display: === Shader Compilation stats ===
- LogShaderCompilers: Display: Shaders Compiled: 0
- LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
- LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
- LogShaderCompilers: Display: ================================================
- LogSourceControl: Uncontrolled asset enumeration finished in 1.94478 seconds (Found 4292 uncontrolled assets)
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogAssetReferenceRestrictions: Display: Updating asset referencing domain DB due to plugin or rule changes
- LogSlate: Took 0.000126 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSourceControl: Attempting 'p4 client -o a.sydorenko_Moonray'
- LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- LogSlate: Took 0.000167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
- LogSlate: Took 0.000105 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
- LogViewport: Scene viewport resized to 1355x562, mode Windowed.
- LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- LogStall: Startup...
- LogStall: Startup complete.
- LogLoad: (Engine Initialization) Total time: 15.75 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- LogAssetRegistry: Asset discovery search completed in 12.6321 seconds
- LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.001 s
- LogAudiokineticTools: GeneratedSoundBanksDirectoryWatcher::StartCacheWatcher: Cache directory to watch does not exist G:/Source/Moonray/Moonray/WwiseProject/GeneratedSoundBanks/../.cache
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
- LogNiagara: Compiling System NiagaraSystem /Game/Dev/DamageNumbers/NS_DamageNumbers.NS_DamageNumbers took 4.633382 sec, no shader worker used.
- SourceControl: CommandMessage Command: Connect, Info: Client a.sydorenko_Moonray
- SourceControl: CommandMessage Command: Connect, Info: Update 2022/12/06 15:17:48
- SourceControl: CommandMessage Command: Connect, Info: Access 2023/02/10 12:51:38
- SourceControl: CommandMessage Command: Connect, Info: Owner a.sydorenko
- SourceControl: CommandMessage Command: Connect, Info: Host DESKTOP-GL7IOSS
- SourceControl: CommandMessage Command: Connect, Info: Description Created by a.sydorenko.
- SourceControl: CommandMessage Command: Connect, Info: Root G:\Source\Moonray
- SourceControl: CommandMessage Command: Connect, Info: Options noallwrite clobber compress unlocked nomodtime rmdir
- SourceControl: CommandMessage Command: Connect, Info: SubmitOptions submitunchanged
- SourceControl: CommandMessage Command: Connect, Info: LineEnd local
- SourceControl: CommandMessage Command: Connect, Info: Stream //depot/dev.ue5
- SourceControl: CommandMessage Command: Connect, Info: View0 //depot/dev.ue5/... //a.sydorenko_Moonray/...
- SourceControl: CommandMessage Command: Connect, Info: Type writeable
- SourceControl: CommandMessage Command: Connect, Info: Backup enable
- SourceControl: CommandMessage Command: Connect, Info: specFormatted
- SourceControl: CommandMessage Command: Connect, Info: func client-FstatInfo
- LogContentStreaming: Texture pool size now 100000 MB
- LogFileCache: Retrieving MD5 hashes for directory 'G:/Source/Moonray/Moonray/Content/' took 0.30s
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Config/DefaultEngine.ini'
- LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/CombatCore/Characters/Hero/AbilitySystem/Sprint/GE_Sprint_Cost.GE_Sprint_Cost) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
- LogAssetEditorSubsystem: Opening Asset editor for Blueprint /CombatCore/Characters/Hero/AbilitySystem/Sprint/GE_Sprint_Cost.GE_Sprint_Cost
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\NVSpline\Enums\ESplineMeshType.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\NVSpline\Enums\ESplineMeshStretchMode.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\NVSpline\Enums\ESplineMeshStaticMeshType.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\NVSpline\Enums\ESplineMeshSequenceType.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\NVSpline\Enums\ESplineMeshSequenceDistanceModifierType.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogSourceControl: Attempting 'p4 client -o a.sydorenko_Moonray'
- LogSourceControl: Attempting 'p4 client -o a.sydorenko_Moonray'
- SourceControl: CommandMessage Command: Connect, Info: Client a.sydorenko_Moonray
- SourceControl: CommandMessage Command: Connect, Info: Update 2022/12/06 15:17:48
- SourceControl: CommandMessage Command: Connect, Info: Access 2023/02/10 12:51:38
- SourceControl: CommandMessage Command: Connect, Info: Owner a.sydorenko
- SourceControl: CommandMessage Command: Connect, Info: Host DESKTOP-GL7IOSS
- SourceControl: CommandMessage Command: Connect, Info: Description Created by a.sydorenko.
- SourceControl: CommandMessage Command: Connect, Info: Root G:\Source\Moonray
- SourceControl: CommandMessage Command: Connect, Info: Options noallwrite clobber compress unlocked nomodtime rmdir
- SourceControl: CommandMessage Command: Connect, Info: SubmitOptions submitunchanged
- SourceControl: CommandMessage Command: Connect, Info: LineEnd local
- SourceControl: CommandMessage Command: Connect, Info: Stream //depot/dev.ue5
- SourceControl: CommandMessage Command: Connect, Info: View0 //depot/dev.ue5/... //a.sydorenko_Moonray/...
- SourceControl: CommandMessage Command: Connect, Info: Type writeable
- SourceControl: CommandMessage Command: Connect, Info: Backup enable
- SourceControl: CommandMessage Command: Connect, Info: specFormatted
- SourceControl: CommandMessage Command: Connect, Info: func client-FstatInfo
- LogSlate: Window 'Output Log' being destroyed
- SourceControl: CommandMessage Command: Connect, Info: Client a.sydorenko_Moonray
- SourceControl: CommandMessage Command: Connect, Info: Update 2022/12/06 15:17:48
- SourceControl: CommandMessage Command: Connect, Info: Access 2023/02/10 12:51:38
- SourceControl: CommandMessage Command: Connect, Info: Owner a.sydorenko
- SourceControl: CommandMessage Command: Connect, Info: Host DESKTOP-GL7IOSS
- SourceControl: CommandMessage Command: Connect, Info: Description Created by a.sydorenko.
- SourceControl: CommandMessage Command: Connect, Info: Root G:\Source\Moonray
- SourceControl: CommandMessage Command: Connect, Info: Options noallwrite clobber compress unlocked nomodtime rmdir
- SourceControl: CommandMessage Command: Connect, Info: SubmitOptions submitunchanged
- SourceControl: CommandMessage Command: Connect, Info: LineEnd local
- SourceControl: CommandMessage Command: Connect, Info: Stream //depot/dev.ue5
- SourceControl: CommandMessage Command: Connect, Info: View0 //depot/dev.ue5/... //a.sydorenko_Moonray/...
- SourceControl: CommandMessage Command: Connect, Info: Type writeable
- SourceControl: CommandMessage Command: Connect, Info: Backup enable
- SourceControl: CommandMessage Command: Connect, Info: specFormatted
- SourceControl: CommandMessage Command: Connect, Info: func client-FstatInfo
- LogNiagaraDebugger: Session selection changed. Dropping connections not from this session. | Session: B8B34FD3478737EC9554DEBF6FE5B037 ()
- LogProfilerClient: Subscribe Session: B8B34FD3478737EC9554DEBF6FE5B037
- LogNiagaraDebugger: Establishing connection. | Session: B8B34FD3478737EC9554DEBF6FE5B037 | Instance: CD8995004C5E5781C7D2B8B542735106 (DESKTOP-GL7IOSS-8112).
- LogProfilerService: Subscribe Session: B8B34FD3478737EC9554DEBF6FE5B037, Instance: CD8995004C5E5781C7D2B8B542735106
- LogNiagaraDebuggerClient: Connection request recieved and accepted. | Session: B8B34FD3478737EC9554DEBF6FE5B037 | Instance: CD8995004C5E5781C7D2B8B542735106 (DESKTOP-GL7IOSS-8112).
- LogNiagaraDebugger: Connection accepted. | Session: B8B34FD3478737EC9554DEBF6FE5B037 | Instance: CD8995004C5E5781C7D2B8B542735106 |
- LogNiagaraDebugger: Sending updated debug HUD settings. | Session: B8B34FD3478737EC9554DEBF6FE5B037 | Instance: CD8995004C5E5781C7D2B8B542735106 |
- LogNiagaraDebugger: Recieved simple client info update. | Sender: FBFD301C45DD9EAA13B60E8D7D4129CC
- LogNiagaraDebuggerClient: Received updated DebugHUD settings. | Session: B8B34FD3478737EC9554DEBF6FE5B037 | Instance: CD8995004C5E5781C7D2B8B542735106 (DESKTOP-GL7IOSS-8112).
- Cmd: fx.Niagara.Debug.GlobalLoopTime 0.000
- fx.Niagara.Debug.GlobalLoopTime = "0.0"
- Cmd: fx.Niagara.Debug.GlobalLoopTime 0.000
- fx.Niagara.Debug.GlobalLoopTime = "0.0"
- LogAutomationWorker: Received FindWorkersMessage from 2167F4D14A0B3F1E18F1F29A797C23EC
- LogAutomationController: Received FindWorkersResponseMessage from 0A4D70014FEA8E506C747E8757DA8D57
- LogAutomationController: Requesting test list from 0A4D70014FEA8E506C747E8757DA8D57
- LogAutomationWorker: Received RequestTestsMessage from 2167F4D14A0B3F1E18F1F29A797C23EC
- LogInterchangeDispatcher: Display: InterchangeWorker executable not found. Expected location: C:/UE5/UE_5.1/Engine/Binaries/Win64/InterchangeWorker.exe
- LogInterchangeDispatcher: Display: Handler ended with error: Worker process issue (cannot create worker process)
- LogAutomationWorker: Set 1204 tests to 2167F4D14A0B3F1E18F1F29A797C23EC
- LogAutomationController: Received RequestTestsReplyCompleteMessage from 0A4D70014FEA8E506C747E8757DA8D57
- LogAutomationController: 1204 tests available on 0A4D70014FEA8E506C747E8757DA8D57
- LogSlate: Window 'Output Log' being destroyed
- LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
- LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
- LogDebuggerCommands: Repeating last play command: New Editor Window (PIE)
- LogStats: PreBeginPIE asset preloading complete - 0.000 s
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: EditorDefault (Feb 10, 2023, 6:54:42 PM)
- LogOnline: OSS: Created online subsystem instance for: NULL
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- LogPlayLevel: Creating play world package: /CombatCore/Maps/UEDPIE_0_EditorDefault
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.009590s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /CombatCore/Maps/EditorDefault.EditorDefault to /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault (0.009628s)
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world EditorDefault
- LogPlayLevel: PIE: World Init took: (0.000825s)
- LogUObjectHash: Compacting FUObjectHashTables data took 2.79ms
- LogOnline: OSS: Created online subsystem instance for: :Context_2
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\Structures\Struct_CameraOverrideSettings.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogBlueprint: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\ABP_Player.uasset: [Compiler] Invalid field 'bBlocking' found in property path for Result
- LogBlueprint: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\ABP_Player.uasset: [Compiler] Invalid field 'bBlocking' found in property path for Result
- LogWwiseProjectDatabase: Different name while retrieving Wwise Object GUID A554BD7C76CB4FE395041B8EB7890A07 (music_match): Should be music_menu_start_match or \Events\Default Work Unit\Music\music_menu_start_match.
- LogWwiseProjectDatabase: Different Id while retrieving Wwise Object GUID A554BD7C76CB4FE395041B8EB7890A07 (587774592): Should be 1895346875.
- LogWwiseProjectDatabase: Different name while retrieving Wwise Object GUID A554BD7C76CB4FE395041B8EB7890A07 (music_match): Should be music_menu_start_match or \Events\Default Work Unit\Music\music_menu_start_match.
- LogWwiseProjectDatabase: Different Id while retrieving Wwise Object GUID A554BD7C76CB4FE395041B8EB7890A07 (587774592): Should be 1895346875.
- LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Miium_Champion_06A_TealGlow) ...
- LogLoad: Game class is 'BP_GameMode_C'
- LogWorld: Bringing World /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault up for play (max tick rate 3) at 2023.02.10-16.54.48
- LogMoonrayGameMode: InitGameState: GameState = BP_GameStatePVP_C
- LogWorld: Bringing up level for play took: 0.001152
- LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
- LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
- LogNet: Applying EmulationProfile Average
- LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
- LogNet: Created socket for bind address: 0.0.0.0:17777
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 17777
- LogMoonrayGameMode: >>> AMRGameModeBasePVP::BeginPlay: GameState=BP_GameStatePVP_C_0
- LogMoonrayGameState: BeginPlay: BP_GameStatePVP_C_0
- PIE: Server logged in
- PIE: Play in editor total start time 5.479 seconds.
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world Untitled
- LogPlayLevel: PIE: World Init took: (0.000812s)
- LogOnline: OSS: Created online subsystem instance for: :Context_3
- LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 1
- LogAudioMixer: Display: Max Channels (voices): 0
- LogAudioMixer: Display: Number of Async Source Workers: 4
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Audio Spatialization Plugin: None (built-in).
- LogAudio: Display: Audio Reverb Plugin: None (built-in).
- LogAudio: Display: Audio Occlusion Plugin: None (built-in).
- LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
- LogAudioMixer: Display: Using Audio Hardware Device Speakers (3- Audinst HUD-mx2)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 2) registered with world 'Untitled'.
- LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
- LogCommonGame: AddLocalPlayer: Set CommonLocalPlayer_0 to Primary Player
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogConsoleVariablesEditor: Warning: FConsoleVariablesEditorModule::SendMultiUserConsoleVariableChange: Play In Editor is about to start or has started; Multi-User Cvar sync is suspended during PIE.
- LogNet: Browse: 127.0.0.1:17777/Game/Dev/Maps/NewMainMenu
- LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
- LogNet: Created socket for bind address: 0.0.0.0:0
- LogNet: IpConnection_0 setting maximum channels to: 32767
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogHandshake: Stateless Handshake: NetDriverDefinition 'GameNetDriver' CachedClientID: 5
- LogNet: Game client on port 17777, rate 100000
- LogNetVersion: Moonray 1.0.5162, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 752669262)
- PIE: Client logged in
- PIE: Play in editor total start time 5.62 seconds.
- LogTemp: Identified experience MRExperienceDefinition:BP_DeathmatchExperience (Source: WorldSettings)
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\ExperimentalWeapons\Musket\Animation\A_Musket_Equip.uasset: Failed to load '/Game/Anim/Moveset/Moves/Dash/A_DashForward': Can't find file.
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\ExperimentalWeapons\Musket\Animation\A_Musket_Equip.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Anim/Moveset/Moves/Dash/A_DashForward'
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\ExperimentalWeapons\Musket\Animation\A_Musket_Equip.uasset: Failed to load '/Game/Characters/AdvancedLocomotionV4/Blueprints/AnimModifiers/Copy_Curves': Can't find file.
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\ExperimentalWeapons\Musket\Animation\A_Musket_Equip.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Characters/AdvancedLocomotionV4/Blueprints/AnimModifiers/Copy_Curves'
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Plugins\GameFeatures\CombatCore\Content\Characters\Hero\AbilitySystem\GA_RangedShot.uasset: Failed to load '/Game/Dev/ComboGraph/BP_GE_Damage_Default': Can't find file.
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Plugins\GameFeatures\CombatCore\Content\Characters\Hero\AbilitySystem\GA_RangedShot.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Dev/ComboGraph/BP_GE_Damage_Default'
- LogGameplayTags: Warning: [AssetLog] G:\Source\Moonray\Moonray\Plugins\GameFeatures\CombatCore\Content\Experience\DA_CombatAbilitySet.uasset: Invalid GameplayTag InputTag.Ability.Jump found in property /Script/Moonray.MRAbilitySet_GameplayAbility:InputTag.
- LogGameplayTags: Warning: [AssetLog] G:\Source\Moonray\Moonray\Plugins\GameFeatures\CombatCore\Content\Experience\DA_CombatInput.uasset: Invalid GameplayTag InputTag.Ability.Jump found in property /Script/Moonray.MRTaggedInputAction:InputTag.
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid position track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid rotation track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogAnimation: Warning: Found non valid scaling track for A_Katana_Idle_Pose, 62 frames, instead of 3. Chopping!
- LogTemp: EXPERIENCE: StartExperienceLoad(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogStreamableManager: Display: RequestAsyncLoad() called with empty or only null assets!
- LogViewport: Scene viewport resized to 1914x1000, mode Windowed.
- LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 7.65, Realtime: 3.05. IpNetDriver_0
- LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:65047
- LogHandshake: SendConnectChallenge. Timestamp: 7.671349, Cookie: 051062081107146217108020032010172025069046021025071118064057
- LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 7.65, Realtime: 1.09. IpNetDriver_1
- LogHandshake: Cached server SessionID: 0
- LogHandshake: SendChallengeResponse. Timestamp: 7.671349, Cookie: 051062081107146217108020032010172025069046021025071118064057
- LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:65047
- LogHandshake: SendChallengeAck. InCookie: 051062081107146217108020032010172025069046021025071118064057
- LogNet: Server accepting post-challenge connection from: 127.0.0.1:65047
- LogNet: IpConnection_1 setting maximum channels to: 32767
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogNet: NotifyAcceptedConnection: Name: EditorDefault, TimeStamp: 02/10/23 16:54:51, [UNetConnection] RemoteAddr: 127.0.0.1:65047, Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:65047, Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogStreaming: Warning: Detected 54 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 12 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogNet: NotifyAcceptingChannel Control 0 server World /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault: Accepted
- LogNet: Remote platform little endian=1
- LogNet: This platform little endian=1
- LogStreaming: Warning: Detected 65 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogNet: Login request: ?Name=DESKTOP-GL7IOSS-A833F38847D2E72E8B7153BB00EBD8BD userId: NULL:DESKTOP-GL7IOSS-A833F38847D2E72E8B7153BB00EBD8BD platform: NULL
- LogStreaming: Warning: Detected 53 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogNet: Welcomed by server (Level: /CombatCore/Maps/UEDPIE_0_EditorDefault, Game: /Game/Dev/Blueprints/BP_GameMode.BP_GameMode_C)
- LogStreaming: Display: FlushAsyncLoading(-1): 0 QueuedPackages, 20 AsyncPackages
- LogStreaming: Warning: Detected 36 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogBlueprint: Warning: [AssetLog] G:\Source\Moonray\Moonray\Plugins\GameFeatures\CombatCore\Content\GameModes\Deathmatch\PLC_Deathmatch.uasset: [Compiler] Input pin Replace With Spectator specifying non-default value no longer exists on node Result . Please refresh node or reset pin to default value to remove pin.
- LogLoad: LoadMap: 127.0.0.1:17777/CombatCore/Maps/EditorDefault?game=/Game/Dev/Blueprints/BP_GameMode.BP_GameMode_C
- LogWorld: BeginTearingDown for /Temp/Untitled_1
- LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogUObjectHash: Compacting FUObjectHashTables data took 5.05ms
- LogUIActionRouter: Cleaned out [0] inactive UI action bindings
- LogAudio: Display: Audio Device (ID: 2) registered with world 'EditorDefault'.
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world EditorDefault
- LogPlayLevel: PIE: World Init took: (0.000817s)
- LogWorld: Bringing World /CombatCore/Maps/UEDPIE_1_EditorDefault.EditorDefault up for play (max tick rate 60) at 2023.02.10-16.54.53
- LogWorld: Bringing up level for play took: 0.001167
- LogLoad: Took 0.223037 seconds to LoadMap(/CombatCore/Maps/EditorDefault)
- LogConsoleVariablesEditor: Warning: FConsoleVariablesEditorModule::SendMultiUserConsoleVariableChange: Play In Editor is about to start or has started; Multi-User Cvar sync is suspended during PIE.
- LogTemp: EXPERIENCE: OnExperienceLoadComplete(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogMoonrayGameMode: OnExperienceLoaded: /CombatCore/Experience/BP_DeathmatchExperience.Default__BP_DeathmatchExperience_C
- LogNet: Client netspeed is 100000
- LogNet: Join request: /Game/Dev/Maps/NewMainMenu?Name=DESKTOP-GL7IOSS-A833F38847D2E72E8B7153BB00EBD8BD?SplitscreenCount=1
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid:
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogMoonrayPlayerController: AMRPlayerController::BeginPlay
- LogTemp: Warning: AMRControllerBase::OnProfileUpdated received profile for
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0] looking for a spot
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0] need to init PlayerLifecycle
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (null) to (Set max match duration)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Set max match duration) to (Set max score)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Set max score) to (Spawn point filter by mode)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Spawn point filter by mode) to (Spawn players with no teams)
- LogMoonrayGameState: InitPlayMode: Success
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Sync point)
- LogGameMode: RestartPlayer: [BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0] looking for a spot
- LogBlueprintUserMessages: [SMN_SyncPoint_C_0] Server: Sync: Player on Server
- LogNet: Join succeeded: DESKTOP-GL7IOSS-A833
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Spawn players with no teams) to (Spawn Bots)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Spawn Bots) to (Start match timer)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Start match timer) to (Start match)
- LogCommonGame: [BP_UIPolicy_C_0] is adding player [CommonLocalPlayer_0]'s root layout [WBP_OverallUILayout_C_0] to the viewport
- LogMoonrayPlayerController: AMRPlayerController::BeginPlay
- LogMoonrayGameState: BeginPlay: BP_GameStatePVP_C_0
- LogTemp: EXPERIENCE: StartExperienceLoad(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogStreamableManager: Display: RequestAsyncLoad() called with empty or only null assets!
- LogTemp: EXPERIENCE: OnExperienceLoadComplete(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogUIActionRouter: Error: Cannot bind widget [WBP_DeathmatchHUDLayout_C_0] to action [UI.Action.Escape] - provided tag does not map to an existing UI input action. It can be added under Project Settings->UI Input.
- LogUObjectBase: Warning: NULL object
- LogUObjectBase: Warning: NULL object
- LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_DeathmatchHUDLayout_C_0]
- LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 1
- LogUIActionRouter: Display: InputMode: Previous (None), New (ECommonInputMode::Game)
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
- LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
- LogUIActionRouter: Display: [User 0] No focus target for leaf-most node [WBP_DeathmatchHUDLayout_C_0], and the widget isn't focusable - focusing the game viewport.
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid:
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Sync point)
- LogTemp: Warning: AMRControllerBase::OnProfileUpdated received profile for
- LogBlueprintUserMessages: [SMN_SyncPoint_C_0] Client 1: Sync: Player on Client
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PLC_Deathmatch.uasset G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PM_Deathmatch.uasset'
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Sync point) to (Show weapon select menu)
- LogBlueprintUserMessages: [PLC_Deathmatch_C_0] Server: Fire OnClientLoaded on BP_PlayerState_C_0
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Sync point) to (Show weapon select menu)
- LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_SpawnScreen_C_0]
- LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 0
- LogUIActionRouter: Display: InputMode: Previous (ECommonInputMode::Game), New (ECommonInputMode::Menu)
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
- LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
- LogViewport: Display: Player bShowMouseCursor Changed, False -> True
- LogUIActionRouter: Display: [User 0] No focus target for leaf-most node [WBP_SpawnScreen_C_0], and the widget isn't focusable - focusing the game viewport.
- LogStreaming: Warning: Detected 6 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 3 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 5 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 5 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 3 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 3 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 3 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 3 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 21 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 41 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 165 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 4 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 4 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogStreaming: Warning: Detected 2 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogAkAudio: No Spatial Audio Room while PostOnLocation AkAudioEvent 'sfx_menu_ui_invertory_hover' (ObjId: 9538028574016)
- LogStreaming: Warning: Detected 10 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PM_Deathmatch.uasset G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PLC_Deathmatch.uasset'
- LogStreaming: Warning: Detected 19 objects loaded in PostLoad while streaming, this may cause hitches as we're blocking async loading to pre-load them.
- LogBlueprintUserMessages: [SMN_ShowWeaponSelectMenu_C_1] Client 1: Done state sent
- LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_DeathmatchHUDLayout_C_0]
- LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 0
- LogUIActionRouter: Display: InputMode: Previous (ECommonInputMode::Menu), New (ECommonInputMode::Game)
- LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
- LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
- LogViewport: Display: Player bShowMouseCursor Changed, True -> False
- LogUIActionRouter: Display: [User 0] No focus target for leaf-most node [WBP_DeathmatchHUDLayout_C_0], and the widget isn't focusable - focusing the game viewport.
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Show weapon select menu) to (Spawn player)
- LogMoonrayGameMode: RespawnPlayer: BP_MainPlayerController_C_0
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0] looking for a spot
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_0
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogClass: Warning: Property MRMovementComponent::bIsStrafing (SourceClass: MRMovementComponent) was not registered in GetLifetimeReplicatedProps. This property will not be replicated. Use DISABLE_REPLICATED_PROPERTY if not replicating was intentional.
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRControllerBase::OnProfileUpdated received profile for
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogBlueprintUserMessages: [PLC_Deathmatch_C_0] Server: Done state received on SMN_ShowWeaponSelectMenu_C_1
- AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(In Air SM), Conduit(Conduit), AnimBlueprint(/Game/Mobility/KLSBaseLinkedAnimBP_Mobility_Katana.KLSBaseLinkedAnimBP_Mobility_Katana).
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_0
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Show weapon select menu) to (Spawn player)
- LogBlueprintUserMessages: [BP_SpawnedKatana_C_0] Client 1: Hello
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Attack_Horizontal
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Vertical_Attack
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Parry_Katana
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Charge_H
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Charge_V
- LogAnimMontage: Warning: JumpToSectionName Defolt bEndOfSection: 0 failed for Montage AM_Katana_Charge_H_0_Wait
- LogAnimMontage: Warning: JumpToSectionName Defolt bEndOfSection: 0 failed for Montage AM_Katana_Charge_H_0_Wait
- LogAnimMontage: Warning: JumpToSectionName Defolt bEndOfSection: 0 failed for Montage AM_Katana_Charge_H_0_Wait
- LogAnimMontage: Warning: JumpToSectionName Defolt bEndOfSection: 0 failed for Montage AM_Katana_Charge_H_0_Wait
- LogAnimMontage: Warning: JumpToSectionName Defolt bEndOfSection: 0 failed for Montage AM_Katana_Charge_H_0_Wait
- LogAnimMontage: Warning: JumpToSectionName Defolt bEndOfSection: 0 failed for Montage AM_Katana_Charge_H_0_Wait
- LogCommonGame: RemoveLocalPlayer: Unsetting Primary Player from CommonLocalPlayer_0
- LogCommonGame: [BP_UIPolicy_C_0] is removing player [CommonLocalPlayer_0]'s root layout [WBP_OverallUILayout_C_0] from the viewport
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogWorld: BeginTearingDown for /CombatCore/Maps/UEDPIE_1_EditorDefault
- LogSlate: Window 'Moonray Preview [NetMode: Client 1] (64-bit/D3D Shader Model 6)' being destroyed
- LogWorld: UWorld::CleanupWorld for EditorDefault, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogNet: World NetDriver shutdown IpNetDriver_1 [GameNetDriver]
- LogNet: DestroyNamedNetDriver IpNetDriver_1 [GameNetDriver]
- LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_1, IsServer: NO, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-A833F38847D2E72E8B7153BB00EBD8BD, Channels: 10, Time: 2023.02.10-14.55.06
- LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_1, IsServer: NO, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-A833F38847D2E72E8B7153BB00EBD8BD
- LogExit: GameNetDriver IpNetDriver_1 shut down
- LogWorld: BeginTearingDown for /CombatCore/Maps/UEDPIE_0_EditorDefault
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Start match) to (null)
- LogWorld: UWorld::CleanupWorld for EditorDefault, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogNet: World NetDriver shutdown IpNetDriver_0 [GameNetDriver]
- LogNet: DestroyNamedNetDriver IpNetDriver_0 [GameNetDriver]
- LogNet: UNetConnection::SendCloseReason:
- LogNet: - Result=HostClosedConnection, ErrorContext="HostClosedConnection"
- LogNet: UNetConnection::Cleanup: Closing open connection. [UNetConnection] RemoteAddr: 127.0.0.1:65047, Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-A833F38847D2E72E8B7153BB00EBD8BD
- LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:65047, Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-A833F38847D2E72E8B7153BB00EBD8BD, Channels: 10, Time: 2023.02.10-14.55.06
- LogNet: UNetConnection::SendCloseReason:
- LogNet: - Result=Cleanup, ErrorContext="Cleanup"
- LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:65047, Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-A833F38847D2E72E8B7153BB00EBD8BD
- LogExit: GameNetDriver IpNetDriver_0 shut down
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
- LogUObjectHash: Compacting FUObjectHashTables data took 3.86ms
- LogPlayLevel: Display: Destroying online subsystem :Context_3
- LogPlayLevel: Display: Destroying online subsystem :Context_2
- LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms
- LogDebuggerCommands: Repeating last play command: New Editor Window (PIE)
- LogStats: PreBeginPIE asset preloading complete - 0.000 s
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: EditorDefault (Feb 10, 2023, 6:55:31 PM)
- LogPlayLevel: Creating play world package: /CombatCore/Maps/UEDPIE_0_EditorDefault
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.009848s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /CombatCore/Maps/EditorDefault.EditorDefault to /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault (0.009878s)
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world EditorDefault
- LogPlayLevel: PIE: World Init took: (0.000737s)
- LogUObjectHash: Compacting FUObjectHashTables data took 2.58ms
- LogOnline: OSS: Created online subsystem instance for: :Context_4
- LogLoad: Game class is 'BP_GameMode_C'
- LogWorld: Bringing World /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault up for play (max tick rate 60) at 2023.02.10-16.55.31
- LogMoonrayGameMode: InitGameState: GameState = BP_GameStatePVP_C
- LogWorld: Bringing up level for play took: 0.001177
- LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
- LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
- LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
- LogNet: Created socket for bind address: 0.0.0.0:17777
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogNet: GameNetDriver IpNetDriver_2 IpNetDriver listening on port 17777
- LogMoonrayGameMode: >>> AMRGameModeBasePVP::BeginPlay: GameState=BP_GameStatePVP_C_0
- LogMoonrayGameState: BeginPlay: BP_GameStatePVP_C_0
- PIE: Server logged in
- PIE: Play in editor total start time 0.198 seconds.
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world Untitled
- LogPlayLevel: PIE: World Init took: (0.000737s)
- LogOnline: OSS: Created online subsystem instance for: :Context_5
- LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 1
- LogAudioMixer: Display: Max Channels (voices): 0
- LogAudioMixer: Display: Number of Async Source Workers: 4
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Audio Spatialization Plugin: None (built-in).
- LogAudio: Display: Audio Reverb Plugin: None (built-in).
- LogAudio: Display: Audio Occlusion Plugin: None (built-in).
- LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
- LogAudioMixer: Display: Using Audio Hardware Device Speakers (3- Audinst HUD-mx2)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 3) registered with world 'Untitled'.
- LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
- LogCommonGame: AddLocalPlayer: Set CommonLocalPlayer_1 to Primary Player
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogConsoleVariablesEditor: Warning: FConsoleVariablesEditorModule::SendMultiUserConsoleVariableChange: Play In Editor is about to start or has started; Multi-User Cvar sync is suspended during PIE.
- LogNet: Browse: 127.0.0.1:17777/Game/Dev/Maps/NewMainMenu
- LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
- LogNet: Created socket for bind address: 0.0.0.0:0
- LogNet: IpConnection_2 setting maximum channels to: 32767
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogHandshake: Stateless Handshake: NetDriverDefinition 'GameNetDriver' CachedClientID: 6
- LogNet: Game client on port 17777, rate 100000
- PIE: Client logged in
- PIE: Play in editor total start time 0.333 seconds.
- LogTemp: Identified experience MRExperienceDefinition:BP_DeathmatchExperience (Source: WorldSettings)
- LogTemp: EXPERIENCE: StartExperienceLoad(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogStreamableManager: Display: RequestAsyncLoad() called with empty or only null assets!
- LogTemp: EXPERIENCE: OnExperienceLoadComplete(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogMoonrayGameMode: OnExperienceLoaded: /CombatCore/Experience/BP_DeathmatchExperience.Default__BP_DeathmatchExperience_C
- LogViewport: Scene viewport resized to 1914x1000, mode Windowed.
- LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:63351
- LogHandshake: SendConnectChallenge. Timestamp: 1.382727, Cookie: 042139141065174166134075176253247026032106000065021198058072
- LogHandshake: Cached server SessionID: 0
- LogHandshake: SendChallengeResponse. Timestamp: 1.382727, Cookie: 042139141065174166134075176253247026032106000065021198058072
- LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:63351
- LogHandshake: SendChallengeAck. InCookie: 042139141065174166134075176253247026032106000065021198058072
- LogNet: Server accepting post-challenge connection from: 127.0.0.1:63351
- LogNet: IpConnection_3 setting maximum channels to: 32767
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogNet: NotifyAcceptedConnection: Name: EditorDefault, TimeStamp: 02/10/23 16:55:32, [UNetConnection] RemoteAddr: 127.0.0.1:63351, Name: IpConnection_3, Driver: GameNetDriver IpNetDriver_2, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:63351, Name: IpConnection_3, Driver: GameNetDriver IpNetDriver_2, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_2, Driver: PendingNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: NotifyAcceptingChannel Control 0 server World /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault: Accepted
- LogNet: Remote platform little endian=1
- LogNet: This platform little endian=1
- LogNet: Login request: ?Name=DESKTOP-GL7IOSS-5B3826764BE4987B69EB46BD730C3578 userId: NULL:DESKTOP-GL7IOSS-5B3826764BE4987B69EB46BD730C3578 platform: NULL
- LogNet: Welcomed by server (Level: /CombatCore/Maps/UEDPIE_0_EditorDefault, Game: /Game/Dev/Blueprints/BP_GameMode.BP_GameMode_C)
- LogLoad: LoadMap: 127.0.0.1:17777/CombatCore/Maps/EditorDefault?game=/Game/Dev/Blueprints/BP_GameMode.BP_GameMode_C
- LogWorld: BeginTearingDown for /Temp/Untitled_2
- LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogUObjectHash: Compacting FUObjectHashTables data took 2.70ms
- LogUIActionRouter: Cleaned out [0] inactive UI action bindings
- LogAudio: Display: Audio Device (ID: 3) registered with world 'EditorDefault'.
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world EditorDefault
- LogPlayLevel: PIE: World Init took: (0.000770s)
- LogWorld: Bringing World /CombatCore/Maps/UEDPIE_1_EditorDefault.EditorDefault up for play (max tick rate 60) at 2023.02.10-16.55.33
- LogWorld: Bringing up level for play took: 0.000930
- LogLoad: Took 0.092252 seconds to LoadMap(/CombatCore/Maps/EditorDefault)
- LogNet: Client netspeed is 100000
- LogNet: Join request: /Game/Dev/Maps/NewMainMenu?Name=DESKTOP-GL7IOSS-5B3826764BE4987B69EB46BD730C3578?SplitscreenCount=1
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid:
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogMoonrayPlayerController: AMRPlayerController::BeginPlay
- LogTemp: Warning: AMRControllerBase::OnProfileUpdated received profile for
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0] looking for a spot
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0] need to init PlayerLifecycle
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (null) to (Set max match duration)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Set max match duration) to (Set max score)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Set max score) to (Spawn point filter by mode)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Spawn point filter by mode) to (Spawn players with no teams)
- LogMoonrayGameState: InitPlayMode: Success
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Sync point)
- LogGameMode: RestartPlayer: [BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0] looking for a spot
- LogBlueprintUserMessages: [SMN_SyncPoint_C_0] Server: Sync: Player on Server
- LogNet: Join succeeded: DESKTOP-GL7IOSS-5B38
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Spawn players with no teams) to (Spawn Bots)
- LogCommonGame: [BP_UIPolicy_C_0] is adding player [CommonLocalPlayer_1]'s root layout [WBP_OverallUILayout_C_0] to the viewport
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Spawn Bots) to (Start match timer)
- LogMoonrayPlayerController: AMRPlayerController::BeginPlay
- LogMoonrayGameState: BeginPlay: BP_GameStatePVP_C_0
- LogTemp: EXPERIENCE: StartExperienceLoad(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogStreamableManager: Display: RequestAsyncLoad() called with empty or only null assets!
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid:
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogTemp: Warning: AMRControllerBase::OnProfileUpdated received profile for
- LogTemp: EXPERIENCE: OnExperienceLoadComplete(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogUIActionRouter: Error: Cannot bind widget [WBP_DeathmatchHUDLayout_C_0] to action [UI.Action.Escape] - provided tag does not map to an existing UI input action. It can be added under Project Settings->UI Input.
- LogTemp: Warning: UMRGameStatComponent::GetStat: Invalid PlayerId
- LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetStatSortedList_ReturnValue' of length 0 in '/CombatCore/UI/HUD/WBP_MatchStatBar.WBP_MatchStatBar_C:ExecuteUbergraph_WBP_MatchStatBar'!
- LogScript: Warning: Last function called:
- /CombatCore/UI/HUD/WBP_MatchStatBar.WBP_MatchStatBar_C.ExecuteUbergraph_WBP_MatchStatBar
- LogScript: Warning: Script Msg: Attempted to access index 1 from array 'CallFunc_GetStatSortedList_ReturnValue' of length 0 in '/CombatCore/UI/HUD/WBP_MatchStatBar.WBP_MatchStatBar_C:ExecuteUbergraph_WBP_MatchStatBar'!
- LogScript: Warning: Last function called:
- /CombatCore/UI/HUD/WBP_MatchStatBar.WBP_MatchStatBar_C.ExecuteUbergraph_WBP_MatchStatBar
- LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_DeathmatchHUDLayout_C_0]
- LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 1
- LogUIActionRouter: Display: InputMode: Previous (None), New (ECommonInputMode::Game)
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
- LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
- LogUIActionRouter: Display: [User 0] No focus target for leaf-most node [WBP_DeathmatchHUDLayout_C_0], and the widget isn't focusable - focusing the game viewport.
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Start match timer) to (Start match)
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Sync point)
- LogBlueprintUserMessages: [SMN_SyncPoint_C_0] Client 1: Sync: Player on Client
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Sync point) to (Show weapon select menu)
- LogBlueprintUserMessages: [PLC_Deathmatch_C_0] Server: Fire OnClientLoaded on BP_PlayerState_C_0
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Sync point) to (Show weapon select menu)
- LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_SpawnScreen_C_0]
- LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 0
- LogUIActionRouter: Display: InputMode: Previous (ECommonInputMode::Game), New (ECommonInputMode::Menu)
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
- LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
- LogViewport: Display: Player bShowMouseCursor Changed, False -> True
- LogUIActionRouter: Display: [User 0] No focus target for leaf-most node [WBP_SpawnScreen_C_0], and the widget isn't focusable - focusing the game viewport.
- LogAkAudio: No Spatial Audio Room while PostOnLocation AkAudioEvent 'sfx_menu_ui_invertory_hover' (ObjId: 9538028574016)
- LogBlueprintUserMessages: [SMN_ShowWeaponSelectMenu_C_1] Client 1: Done state sent
- LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_DeathmatchHUDLayout_C_0]
- LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 0
- LogUIActionRouter: Display: InputMode: Previous (ECommonInputMode::Menu), New (ECommonInputMode::Game)
- LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
- LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
- LogViewport: Display: Player bShowMouseCursor Changed, True -> False
- LogUIActionRouter: Display: [User 0] No focus target for leaf-most node [WBP_DeathmatchHUDLayout_C_0], and the widget isn't focusable - focusing the game viewport.
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Show weapon select menu) to (Spawn player)
- LogMoonrayGameMode: RespawnPlayer: BP_MainPlayerController_C_0
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0] looking for a spot
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_0
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRControllerBase::OnProfileUpdated received profile for
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogBlueprintUserMessages: [PLC_Deathmatch_C_0] Server: Done state received on SMN_ShowWeaponSelectMenu_C_1
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_0
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Show weapon select menu) to (Spawn player)
- LogBlueprintUserMessages: [BP_SpawnedKatana_C_0] Client 1: Hello
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Attack_Horizontal
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Vertical_Attack
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Parry_Katana
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Charge_H
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Charge_V
- LogCommonGame: RemoveLocalPlayer: Unsetting Primary Player from CommonLocalPlayer_1
- LogCommonGame: [BP_UIPolicy_C_0] is removing player [CommonLocalPlayer_1]'s root layout [WBP_OverallUILayout_C_0] from the viewport
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogWorld: BeginTearingDown for /CombatCore/Maps/UEDPIE_1_EditorDefault
- LogSlate: Window 'Moonray Preview [NetMode: Client 1] (64-bit/D3D Shader Model 6)' being destroyed
- LogWorld: UWorld::CleanupWorld for EditorDefault, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogNet: World NetDriver shutdown IpNetDriver_3 [GameNetDriver]
- LogNet: DestroyNamedNetDriver IpNetDriver_3 [GameNetDriver]
- LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_2, Driver: GameNetDriver IpNetDriver_3, IsServer: NO, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-5B3826764BE4987B69EB46BD730C3578, Channels: 10, Time: 2023.02.10-14.55.36
- LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_2, Driver: GameNetDriver IpNetDriver_3, IsServer: NO, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-5B3826764BE4987B69EB46BD730C3578
- LogExit: GameNetDriver IpNetDriver_3 shut down
- LogWorld: BeginTearingDown for /CombatCore/Maps/UEDPIE_0_EditorDefault
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Start match) to (null)
- LogWorld: UWorld::CleanupWorld for EditorDefault, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogNet: World NetDriver shutdown IpNetDriver_2 [GameNetDriver]
- LogNet: DestroyNamedNetDriver IpNetDriver_2 [GameNetDriver]
- LogNet: UNetConnection::SendCloseReason:
- LogNet: - Result=HostClosedConnection, ErrorContext="HostClosedConnection"
- LogNet: UNetConnection::Cleanup: Closing open connection. [UNetConnection] RemoteAddr: 127.0.0.1:63351, Name: IpConnection_3, Driver: GameNetDriver IpNetDriver_2, IsServer: YES, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-5B3826764BE4987B69EB46BD730C3578
- LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:63351, Name: IpConnection_3, Driver: GameNetDriver IpNetDriver_2, IsServer: YES, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-5B3826764BE4987B69EB46BD730C3578, Channels: 10, Time: 2023.02.10-14.55.36
- LogNet: UNetConnection::SendCloseReason:
- LogNet: - Result=Cleanup, ErrorContext="Cleanup"
- LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:63351, Name: IpConnection_3, Driver: GameNetDriver IpNetDriver_2, IsServer: YES, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-5B3826764BE4987B69EB46BD730C3578
- LogExit: GameNetDriver IpNetDriver_2 shut down
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
- LogUObjectHash: Compacting FUObjectHashTables data took 3.47ms
- LogPlayLevel: Display: Destroying online subsystem :Context_5
- LogPlayLevel: Display: Destroying online subsystem :Context_4
- LogUObjectHash: Compacting FUObjectHashTables data took 3.54ms
- LogDerivedDataCache: C:/Users/Aleksey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:01:39.225 and deleted 0 files with total size 0 MiB. Scanned 51780 files in 48337 folders with total size 20672 MiB.
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PM_Deathmatch.uasset G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PLC_Deathmatch.uasset'
- LogUObjectHash: Compacting FUObjectHashTables data took 3.16ms
- LogFileHelpers: Editor autosave (incl. external actors) for '/CombatCore/Maps/EditorDefault' took 0.096
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PM_Deathmatch.uasset G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PLC_Deathmatch.uasset'
- LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
- LogFileHelpers: Editor autosave (incl. external actors) for '/CombatCore/Maps/EditorDefault' took 0.101
- LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
- LogFileHelpers: Editor autosave (incl. external actors) for '/CombatCore/Maps/EditorDefault' took 0.096
- LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
- LogFileHelpers: Editor autosave (incl. external actors) for '/CombatCore/Maps/EditorDefault' took 0.095
- LogWindowsTextInputMethodSystem: Activated input method: Russian (Russia) - (Keyboard).
- LogWindowsTextInputMethodSystem: Activated input method: Russian (Russia) - (Keyboard).
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PM_Deathmatch.uasset G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PLC_Deathmatch.uasset'
- LogDebuggerCommands: Repeating last play command: New Editor Window (PIE)
- LogStats: PreBeginPIE asset preloading complete - 0.000 s
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: EditorDefault (Feb 10, 2023, 7:41:31 PM)
- LogPlayLevel: Creating play world package: /CombatCore/Maps/UEDPIE_0_EditorDefault
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.010384s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /CombatCore/Maps/EditorDefault.EditorDefault to /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault (0.010432s)
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world EditorDefault
- LogPlayLevel: PIE: World Init took: (0.000917s)
- LogUObjectHash: Compacting FUObjectHashTables data took 5.19ms
- LogOnline: OSS: Created online subsystem instance for: :Context_6
- LogLoad: Game class is 'BP_GameMode_C'
- LogWorld: Bringing World /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault up for play (max tick rate 60) at 2023.02.10-17.41.31
- LogMoonrayGameMode: InitGameState: GameState = BP_GameStatePVP_C
- LogWorld: Bringing up level for play took: 0.001360
- LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
- LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
- LogNet: Applying EmulationProfile Average
- LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
- LogNet: Created socket for bind address: 0.0.0.0:17777
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogNet: GameNetDriver IpNetDriver_4 IpNetDriver listening on port 17777
- LogMoonrayGameMode: >>> AMRGameModeBasePVP::BeginPlay: GameState=BP_GameStatePVP_C_0
- LogMoonrayGameState: BeginPlay: BP_GameStatePVP_C_0
- PIE: Server logged in
- PIE: Play in editor total start time 0.341 seconds.
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world Untitled
- LogPlayLevel: PIE: World Init took: (0.000768s)
- LogOnline: OSS: Created online subsystem instance for: :Context_7
- LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 1
- LogAudioMixer: Display: Max Channels (voices): 0
- LogAudioMixer: Display: Number of Async Source Workers: 4
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Audio Spatialization Plugin: None (built-in).
- LogAudio: Display: Audio Reverb Plugin: None (built-in).
- LogAudio: Display: Audio Occlusion Plugin: None (built-in).
- LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
- LogAudioMixer: Display: Using Audio Hardware Device Speakers (3- Audinst HUD-mx2)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 4) registered with world 'Untitled'.
- LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
- LogCommonGame: AddLocalPlayer: Set CommonLocalPlayer_2 to Primary Player
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogNet: Browse: 127.0.0.1:17777/Game/Dev/Maps/NewMainMenu
- LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
- LogNet: Created socket for bind address: 0.0.0.0:0
- LogNet: IpConnection_4 setting maximum channels to: 32767
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogHandshake: Stateless Handshake: NetDriverDefinition 'GameNetDriver' CachedClientID: 7
- LogNet: Game client on port 17777, rate 100000
- PIE: Client logged in
- PIE: Play in editor total start time 0.477 seconds.
- LogTemp: Identified experience MRExperienceDefinition:BP_DeathmatchExperience (Source: WorldSettings)
- LogTemp: EXPERIENCE: StartExperienceLoad(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogStreamableManager: Display: RequestAsyncLoad() called with empty or only null assets!
- LogTemp: EXPERIENCE: OnExperienceLoadComplete(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogMoonrayGameMode: OnExperienceLoaded: /CombatCore/Experience/BP_DeathmatchExperience.Default__BP_DeathmatchExperience_C
- LogViewport: Scene viewport resized to 1914x1000, mode Windowed.
- LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:51285
- LogHandshake: SendConnectChallenge. Timestamp: 1.525770, Cookie: 110114251200120244151009069234172129023213194243005169222037
- LogHandshake: Cached server SessionID: 0
- LogHandshake: SendChallengeResponse. Timestamp: 1.525770, Cookie: 110114251200120244151009069234172129023213194243005169222037
- LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:51285
- LogHandshake: SendChallengeAck. InCookie: 110114251200120244151009069234172129023213194243005169222037
- LogNet: Server accepting post-challenge connection from: 127.0.0.1:51285
- LogNet: IpConnection_5 setting maximum channels to: 32767
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogNet: NotifyAcceptedConnection: Name: EditorDefault, TimeStamp: 02/10/23 17:41:32, [UNetConnection] RemoteAddr: 127.0.0.1:51285, Name: IpConnection_5, Driver: GameNetDriver IpNetDriver_4, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:51285, Name: IpConnection_5, Driver: GameNetDriver IpNetDriver_4, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_4, Driver: PendingNetDriver IpNetDriver_5, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: NotifyAcceptingChannel Control 0 server World /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault: Accepted
- LogNet: Remote platform little endian=1
- LogNet: This platform little endian=1
- LogNet: Login request: ?Name=DESKTOP-GL7IOSS-E5B91C8C4E551FA34503268543F13A2A userId: NULL:DESKTOP-GL7IOSS-E5B91C8C4E551FA34503268543F13A2A platform: NULL
- LogNet: Welcomed by server (Level: /CombatCore/Maps/UEDPIE_0_EditorDefault, Game: /Game/Dev/Blueprints/BP_GameMode.BP_GameMode_C)
- LogLoad: LoadMap: 127.0.0.1:17777/CombatCore/Maps/EditorDefault?game=/Game/Dev/Blueprints/BP_GameMode.BP_GameMode_C
- LogWorld: BeginTearingDown for /Temp/Untitled_3
- LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogUObjectHash: Compacting FUObjectHashTables data took 3.71ms
- LogUIActionRouter: Cleaned out [0] inactive UI action bindings
- LogAudio: Display: Audio Device (ID: 4) registered with world 'EditorDefault'.
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world EditorDefault
- LogPlayLevel: PIE: World Init took: (0.000965s)
- LogWorld: Bringing World /CombatCore/Maps/UEDPIE_1_EditorDefault.EditorDefault up for play (max tick rate 60) at 2023.02.10-17.41.33
- LogWorld: Bringing up level for play took: 0.001276
- LogLoad: Took 0.109477 seconds to LoadMap(/CombatCore/Maps/EditorDefault)
- LogNet: Client netspeed is 100000
- LogNet: Join request: /Game/Dev/Maps/NewMainMenu?Name=DESKTOP-GL7IOSS-E5B91C8C4E551FA34503268543F13A2A?SplitscreenCount=1
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid:
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogMoonrayPlayerController: AMRPlayerController::BeginPlay
- LogTemp: Warning: AMRControllerBase::OnProfileUpdated received profile for
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0] looking for a spot
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0] need to init PlayerLifecycle
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (null) to (Set max match duration)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Set max match duration) to (Set max score)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Set max score) to (Spawn point filter by mode)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Spawn point filter by mode) to (Spawn players with no teams)
- LogMoonrayGameState: InitPlayMode: Success
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Sync point)
- LogGameMode: RestartPlayer: [BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0] looking for a spot
- LogBlueprintUserMessages: [SMN_SyncPoint_C_0] Server: Sync: Player on Server
- LogNet: Join succeeded: DESKTOP-GL7IOSS-E5B9
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Spawn players with no teams) to (Spawn Bots)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Spawn Bots) to (Start match timer)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Start match timer) to (Start match)
- LogCommonGame: [BP_UIPolicy_C_0] is adding player [CommonLocalPlayer_2]'s root layout [WBP_OverallUILayout_C_0] to the viewport
- LogMoonrayPlayerController: AMRPlayerController::BeginPlay
- LogMoonrayGameState: BeginPlay: BP_GameStatePVP_C_0
- LogTemp: EXPERIENCE: StartExperienceLoad(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogStreamableManager: Display: RequestAsyncLoad() called with empty or only null assets!
- LogTemp: EXPERIENCE: OnExperienceLoadComplete(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogUIActionRouter: Error: Cannot bind widget [WBP_DeathmatchHUDLayout_C_0] to action [UI.Action.Escape] - provided tag does not map to an existing UI input action. It can be added under Project Settings->UI Input.
- LogUObjectBase: Warning: NULL object
- LogUObjectBase: Warning: NULL object
- LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_DeathmatchHUDLayout_C_0]
- LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 1
- LogUIActionRouter: Display: InputMode: Previous (None), New (ECommonInputMode::Game)
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
- LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
- LogUIActionRouter: Display: [User 0] No focus target for leaf-most node [WBP_DeathmatchHUDLayout_C_0], and the widget isn't focusable - focusing the game viewport.
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid:
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Sync point)
- LogTemp: Warning: AMRControllerBase::OnProfileUpdated received profile for
- LogBlueprintUserMessages: [SMN_SyncPoint_C_0] Client 1: Sync: Player on Client
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Sync point) to (Show weapon select menu)
- LogBlueprintUserMessages: [PLC_Deathmatch_C_0] Server: Fire OnClientLoaded on BP_PlayerState_C_0
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Sync point) to (Show weapon select menu)
- LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_SpawnScreen_C_0]
- LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 0
- LogUIActionRouter: Display: InputMode: Previous (ECommonInputMode::Game), New (ECommonInputMode::Menu)
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
- LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
- LogViewport: Display: Player bShowMouseCursor Changed, False -> True
- LogUIActionRouter: Display: [User 0] No focus target for leaf-most node [WBP_SpawnScreen_C_0], and the widget isn't focusable - focusing the game viewport.
- LogAkAudio: No Spatial Audio Room while PostOnLocation AkAudioEvent 'sfx_menu_ui_invertory_hover' (ObjId: 9538028574016)
- LogBlueprintUserMessages: [SMN_ShowWeaponSelectMenu_C_1] Client 1: Done state sent
- LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_DeathmatchHUDLayout_C_0]
- LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 0
- LogUIActionRouter: Display: InputMode: Previous (ECommonInputMode::Menu), New (ECommonInputMode::Game)
- LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
- LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
- LogViewport: Display: Player bShowMouseCursor Changed, True -> False
- LogUIActionRouter: Display: [User 0] No focus target for leaf-most node [WBP_DeathmatchHUDLayout_C_0], and the widget isn't focusable - focusing the game viewport.
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Show weapon select menu) to (Spawn player)
- LogMoonrayGameMode: RespawnPlayer: BP_MainPlayerController_C_0
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /CombatCore/Maps/UEDPIE_0_EditorDefault.EditorDefault:PersistentLevel.BP_MainPlayerController_C_0] looking for a spot
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_0
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRControllerBase::OnProfileUpdated received profile for
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogBlueprintUserMessages: [PLC_Deathmatch_C_0] Server: Done state received on SMN_ShowWeaponSelectMenu_C_1
- AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(In Air SM), Conduit(Conduit), AnimBlueprint(/Game/Mobility/KLSBaseLinkedAnimBP_Mobility_Katana.KLSBaseLinkedAnimBP_Mobility_Katana).
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_0
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Show weapon select menu) to (Spawn player)
- LogBlueprintUserMessages: [BP_SpawnedKatana_C_0] Client 1: Hello
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Attack_Horizontal
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Vertical_Attack
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Parry_Katana
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Charge_H
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Charge_V
- LogShaderCompilers: Display: ================================================
- LogShaderCompilers: Display: === FShaderJobCache stats ===
- LogShaderCompilers: Display: Total job queries 79, among them cache hits 6 (7.59%)
- LogShaderCompilers: Display: Tracking 73 distinct input hashes that result in 65 distinct outputs (89.04%)
- LogShaderCompilers: Display: RAM used: 0.64 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.04%
- LogShaderCompilers: Display: === Shader Compilation stats ===
- LogShaderCompilers: Display: Shaders Compiled: 0
- LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
- LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
- LogShaderCompilers: Display: ================================================
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::OnEventInputReceived: Canceled
- LogCommonGame: RemoveLocalPlayer: Unsetting Primary Player from CommonLocalPlayer_2
- LogCommonGame: [BP_UIPolicy_C_0] is removing player [CommonLocalPlayer_2]'s root layout [WBP_OverallUILayout_C_0] from the viewport
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogWorld: BeginTearingDown for /CombatCore/Maps/UEDPIE_1_EditorDefault
- LogSlate: Window 'Moonray Preview [NetMode: Client 1] (64-bit/D3D Shader Model 6)' being destroyed
- LogWorld: UWorld::CleanupWorld for EditorDefault, bSessionEnded=true, bCleanupResources=true
- LogComboGraph: Error: UComboGraphBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor BP_CombatPlayer_C_0. EventTag was Event.ComboGraph.Animation.ComboEnd
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogNet: World NetDriver shutdown IpNetDriver_5 [GameNetDriver]
- LogNet: DestroyNamedNetDriver IpNetDriver_5 [GameNetDriver]
- LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_4, Driver: GameNetDriver IpNetDriver_5, IsServer: NO, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-E5B91C8C4E551FA34503268543F13A2A, Channels: 10, Time: 2023.02.10-15.42.07
- LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_4, Driver: GameNetDriver IpNetDriver_5, IsServer: NO, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-E5B91C8C4E551FA34503268543F13A2A
- LogExit: GameNetDriver IpNetDriver_5 shut down
- LogWorld: BeginTearingDown for /CombatCore/Maps/UEDPIE_0_EditorDefault
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Start match) to (null)
- LogWorld: UWorld::CleanupWorld for EditorDefault, bSessionEnded=true, bCleanupResources=true
- LogComboGraph: Error: UComboGraphBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor BP_CombatPlayer_C_0. EventTag was Event.ComboGraph.Animation.ComboEnd
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogNet: World NetDriver shutdown IpNetDriver_4 [GameNetDriver]
- LogNet: DestroyNamedNetDriver IpNetDriver_4 [GameNetDriver]
- LogNet: UNetConnection::SendCloseReason:
- LogNet: - Result=HostClosedConnection, ErrorContext="HostClosedConnection"
- LogNet: UNetConnection::Cleanup: Closing open connection. [UNetConnection] RemoteAddr: 127.0.0.1:51285, Name: IpConnection_5, Driver: GameNetDriver IpNetDriver_4, IsServer: YES, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-E5B91C8C4E551FA34503268543F13A2A
- LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:51285, Name: IpConnection_5, Driver: GameNetDriver IpNetDriver_4, IsServer: YES, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-E5B91C8C4E551FA34503268543F13A2A, Channels: 10, Time: 2023.02.10-15.42.07
- LogNet: UNetConnection::SendCloseReason:
- LogNet: - Result=Cleanup, ErrorContext="Cleanup"
- LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:51285, Name: IpConnection_5, Driver: GameNetDriver IpNetDriver_4, IsServer: YES, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-E5B91C8C4E551FA34503268543F13A2A
- LogExit: GameNetDriver IpNetDriver_4 shut down
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogWwiseMonitor: Warning: Voice Starvation
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
- LogUObjectHash: Compacting FUObjectHashTables data took 3.49ms
- LogPlayLevel: Display: Destroying online subsystem :Context_7
- LogPlayLevel: Display: Destroying online subsystem :Context_6
- LogUObjectHash: Compacting FUObjectHashTables data took 3.20ms
- LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
- LogFileHelpers: Editor autosave (incl. external actors) for '/CombatCore/Maps/EditorDefault' took 0.090
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PM_Deathmatch.uasset G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PLC_Deathmatch.uasset'
- LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
- LogFileHelpers: Editor autosave (incl. external actors) for '/CombatCore/Maps/EditorDefault' took 0.100
- LogDerivedDataCache: C:/Users/Aleksey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:01:39.229 and deleted 0 files with total size 0 MiB. Scanned 51780 files in 48337 folders with total size 20672 MiB.
- LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms
- LogFileHelpers: Editor autosave (incl. external actors) for '/CombatCore/Maps/EditorDefault' took 0.102
- LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
- LogFileHelpers: Editor autosave (incl. external actors) for '/CombatCore/Maps/EditorDefault' took 0.099
- LogWindowsTextInputMethodSystem: Activated input method: Ukrainian (Ukraine) - (Keyboard).
- LogWindowsTextInputMethodSystem: Activated input method: Ukrainian (Ukraine) - (Keyboard).
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PM_Deathmatch.uasset G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/GameModes/Deathmatch/PLC_Deathmatch.uasset'
- LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Base'.'
- LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Mask'.'
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Content/Dev/Maps/battle_Royale_map_01_partition.umap G:/Source/Moonray/Moonray/Content/Dev/Maps/BR1_Tides.umap G:/Source/Moonray/Moonray/Content/Dev/Maps/Combat_Island.umap'
- LogShaderCompilers: Display: ================================================
- LogShaderCompilers: Display: === FShaderJobCache stats ===
- LogShaderCompilers: Display: Total job queries 81, among them cache hits 6 (7.41%)
- LogShaderCompilers: Display: Tracking 75 distinct input hashes that result in 66 distinct outputs (88.00%)
- LogShaderCompilers: Display: RAM used: 0.66 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.04%
- LogShaderCompilers: Display: === Shader Compilation stats ===
- LogShaderCompilers: Display: Shaders Compiled: 0
- LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
- LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
- LogShaderCompilers: Display: ================================================
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/Weapon/Katana/BP_KatanaInstance.uasset G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/Weapon/Katana/BP_SpawnedKatana.uasset G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/Weapon/Katana/DA_KatanaAbilitySet.uasset G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/Weapon/Katana/GE_KatanaSpeed.uasset G:/Source/Moonray/Moonray/Plugins/GameFeatures/CombatCore/Content/Weapon/Katana/ID_Katana.uasset G:/Source/Moonray/Moonray/Plugins/GameFeat
- ures/CombatCore/Content/Weapon/Katana/WID_Katana.uasset'
- LogWindowsTextInputMethodSystem: Activated input method: Russian (Russia) - (Keyboard).
- LogWindowsTextInputMethodSystem: Activated input method: Russian (Russia) - (Keyboard).
- LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
- LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Content/Dev/Maps/CubeCave.umap G:/Source/Moonray/Moonray/Content/Dev/Maps/CubeCave_Blockout.umap G:/Source/Moonray/Moonray/Content/Dev/Maps/CubeCave_Gameplay.umap G:/Source/Moonray/Moonray/Content/Dev/Maps/CubeCave_Landscape.umap G:/Source/Moonray/Moonray/Content/Dev/Maps/CubeCave_Plants.umap G:/Source/Moonray/Moonray/Content/Dev/Maps/CubeCave_Rocks.umap G:/Source/Moonray/Moonray/Content/Dev/Maps/CubeCave_Sound.umap G:/Source/Moonray/Moonray/Content/Dev/Maps/SVT_CubeCave_LandscapeHeight.uasset'
- LogWwiseMonitor: Warning: Voice Starvation
- LogUObjectHash: Compacting FUObjectHashTables data took 3.94ms
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Materials\instanses\stones\stone_grassland_3.uasset: Failed to load '/Game/Dev/textures/From_Void/ORM_4K_vlxleiv': Can't find file.
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Materials\instanses\stones\stone_grassland_3.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Dev/textures/From_Void/ORM_4K_vlxleiv'
- LogTexture: Display: Building textures: /Game/Dev/textures/Climbing/D.D (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
- LogTexture: Display: Building textures: /Game/Dev/textures/Climbing/N.N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 336.562488 MB), EncodeSpeed: Fast
- LogAssetEditorSubsystem: Opening Asset editor for World /Game/Dev/Maps/CubeCave.CubeCave
- Cmd: MAP LOAD FILE="G:/Source/Moonray/Moonray/Content/Dev/Maps/CubeCave.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
- LightingResults: New page: Lighting Build
- LoadErrors: New page: Loading map: CubeCave.umap
- LogWorld: UWorld::CleanupWorld for EditorDefault, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogUObjectHash: Compacting FUObjectHashTables data took 3.85ms
- LogTexture: Display: Waiting for textures to be ready 31/56 (/Game/Dev/textures/T_MetalPanels_01a_ALB) ...
- LogTexture: Display: Building textures: /Game/Dev/textures/T_MetalPanels_01a_ALB.T_MetalPanels_01a_ALB (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
- LogWorld: UWorld::CleanupWorld for CubeCave, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogUObjectHash: Compacting FUObjectHashTables data took 3.22ms
- LogUObjectHash: Compacting FUObjectHashTables data took 3.50ms
- LogAudio: Display: Audio Device (ID: 1) registered with world 'CubeCave'.
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world CubeCave
- LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Dev/Maps/CubeCave_Blockout) is flushing async loading
- LogStreaming: Display: FlushAsyncLoading(-1): 1 QueuedPackages, 0 AsyncPackages
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Maps\CubeCave_Blockout.umap: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
- LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Dev/Maps/CubeCave_Gameplay) is flushing async loading
- LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
- LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [5737ms] waiting for h/w. InstanceID=1
- LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049864s
- LogWwiseMonitor: Warning: Voice Starvation
- LogStreaming: Error: Couldn't find file for package /Game/utilities/ALLNavigation/Sources/Image/Icon/IMG_MarkerIcon_256_16 requested by async loading code. NameToLoad: /Game/utilities/ALLNavigation/Sources/Image/Icon/IMG_MarkerIcon_256_16
- LogStreaming: Error: Couldn't find file for package /Game/DigitalVoid/ThirdParty/WaterMaterials/Textures/T_Water_Normal_Subtle requested by async loading code. NameToLoad: /Game/DigitalVoid/ThirdParty/WaterMaterials/Textures/T_Water_Normal_Subtle
- LogMaterial: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\VFX\Particles\Sword_trails\KatanaTrailDARK_Mat.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
- (Node TextureSample) Texture Sample> Missing input texture
- LogMaterial: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\VFX\GS_AlienSpin\AlienSpinSpiralDARK_Mat.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
- (Node TextureSample) Texture Sample> Missing input texture
- LogBlueprint: Warning: Timeline Sword Growth TL Track Scale in /Engine/Transient.REINST_BP_GreatSword_C_338 has an invalid curve. Please fix!
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: Unable to load Default__BP_Lootbox_C with outer Package /Game/Dev/Blueprints/BP_Lootbox because its class (BP_Lootbox_C) does not exist
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogBlueprint: Warning: FMemberReference::ResolveMember (UpdateColorByRarity) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (K2_DestroyActor) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (UpdateColorByRarity) bSelfContext == true, but no scope supplied!
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LogLinker: Warning: [AssetLog] G:\Source\Moonray\Moonray\Content\Dev\Blueprints\BP_Lootbox.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'AkComponent_GEN_VARIABLE': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'AkComponent_Loop_GEN_VARIABLE': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SimpleConstructionScript_0': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'BP_InteractableContainer_GEN_VARIABLE': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'CancelPlaySound_item_loading_pickup': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'CustomEvent': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'ExecuteUbergraph_BP_Lootbox': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'Open': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'ReceiveBeginPlay': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SetHighlighted': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'StartPlaySound_Highlighted': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'StartPlaySound_Item': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'StartPlaySound_item_loading_pickup': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'StopPlaySound_item_loading_pickup': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'UpdateColorByRarity': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'UserConstructionScript': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'DefaultSceneRoot_GEN_VARIABLE': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_0': SimpleConstructionScript /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C:SimpleConstructionScript_0
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_1': SimpleConstructionScript /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C:SimpleConstructionScript_0
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_2': SimpleConstructionScript /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C:SimpleConstructionScript_0
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_3': SimpleConstructionScript /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C:SimpleConstructionScript_0
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_4': SimpleConstructionScript /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C:SimpleConstructionScript_0
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SCS_Node_6': SimpleConstructionScript /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C:SimpleConstructionScript_0
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SpotLight_GEN_VARIABLE': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'StaticMesh_GEN_VARIABLE': BlueprintGeneratedClass /Game/Dev/Blueprints/BP_Lootbox.BP_Lootbox_C
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'AkComponent': BP_Lootbox_C /Game/Dev/Maps/CubeCave_Gameplay.CubeCave_Gameplay:PersistentLevel.BP_Lootbox_C_1
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'AkComponent_Loop': BP_Lootbox_C /Game/Dev/Maps/CubeCave_Gameplay.CubeCave_Gameplay:PersistentLevel.BP_Lootbox_C_1
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'BP_InteractableContainer': BP_Lootbox_C /Game/Dev/Maps/CubeCave_Gameplay.CubeCave_Gameplay:PersistentLevel.BP_Lootbox_C_1
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'StaticMesh': BP_Lootbox_C /Game/Dev/Maps/CubeCave_Gameplay.CubeCave_Gameplay:PersistentLevel.BP_Lootbox_C_1
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'MaterialInstanceDynamic_0': StaticMeshComponent /Game/Dev/Maps/CubeCave_Gameplay.CubeCave_Gameplay:PersistentLevel.BP_Lootbox_C_1.StaticMesh
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'MaterialInstanceDynamic_0EditorOnlyData': MaterialInstanceDynamic /Game/Dev/Maps/CubeCave_Gameplay.CubeCave_Gameplay:PersistentLevel.BP_Lootbox_C_1.StaticMesh.MaterialInstanceDynamic_0
- LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SpotLight': BP_Lootbox_C /Game/Dev/Maps/CubeCave_Gameplay.CubeCave_Gameplay:PersistentLevel.BP_Lootbox_C_1
- LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Dev/Maps/CubeCave_Sound) is flushing async loading
- LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Dev/Maps/CubeCave_Landscape) is flushing async loading
- LogStreaming: Error: Couldn't find file for package /Game/DigitalVoid/Megascans/Surfaces/Stained_Concrete_Floor_vlxleiv/Albedo_4K_vlxleiv requested by async loading code. NameToLoad: /Game/DigitalVoid/Megascans/Surfaces/Stained_Concrete_Floor_vlxleiv/Albedo_4K_vlxleiv
- LogStreaming: Error: Couldn't find file for package /Game/DigitalVoid/Megascans/Surfaces/Stained_Concrete_Floor_vlxleiv/Normal_4K_vlxleiv requested by async loading code. NameToLoad: /Game/DigitalVoid/Megascans/Surfaces/Stained_Concrete_Floor_vlxleiv/Normal_4K_vlxleiv
- LogStreaming: Error: Couldn't find file for package /Game/Dev/textures/02_ground/SM_ground_gravel_b_n requested by async loading code. NameToLoad: /Game/Dev/textures/02_ground/SM_ground_gravel_b_n
- LogStreaming: Error: Couldn't find file for package /Game/Dev/textures/02_ground/SM_ground_gravel_b_d requested by async loading code. NameToLoad: /Game/Dev/textures/02_ground/SM_ground_gravel_b_d
- LogStreaming: Error: Couldn't find file for package /Game/Dev/textures/01_base/SM_ground_gravel_c_n requested by async loading code. NameToLoad: /Game/Dev/textures/01_base/SM_ground_gravel_c_n
- LogStreaming: Error: Couldn't find file for package /Game/Dev/textures/01_base/SM_ground_gravel_c_d requested by async loading code. NameToLoad: /Game/Dev/textures/01_base/SM_ground_gravel_c_d
- LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Dev/Maps/CubeCave_Rocks) is flushing async loading
- LogStaticMesh: Display: Building static mesh Rock_Face...
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_02a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04_OLD] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Dev/Maps/CubeCave_Plants) is flushing async loading
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_02a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04_OLD] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogWwiseMonitor: Warning: Voice Starvation
- LogUObjectHash: Compacting FUObjectHashTables data took 4.45ms
- LogFileManager: Warning: DeleteFile was unable to delete 'G:/Source/Moonray/Moonray/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini', retrying in .5s...
- LogFileManager: Warning: DeleteFile recovered during retry!
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1.494ms to complete.
- LogFileHelpers: Loading map 'CubeCave' took 33.184
- LogFileManager: Warning: DeleteFile was unable to delete 'G:/Source/Moonray/Moonray/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini', retrying in .5s...
- LogFileManager: Warning: DeleteFile recovered during retry!
- LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.003336s (25.789147s overbudget)
- LogBlueprint: Warning: Blueprint /Game/Dev/Blueprints/BP_Lootbox is missing GeneratedClass asset tag
- LogAudioMixer: Display: FMixerNullCallback: Simulating a h/w device callback at [21ms], ThreadID=15636
- LogAudioMixer: Display: Successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{e43fbfff-c372-4aa6-8cc6-fe656d37497a}, Name=Speakers (3- Audinst HUD-mx2)), Reason=AudioMixerPlatformInterface. Timeout waiting for h/w., InstanceID=1, DurationMS=22.44
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Content/Dev/Maps/CubeCave_Sound.umap'
- LogBlueprint: Warning: FMemberReference::ResolveMember (PickupVFX) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (PickupVFX) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (StaticMesh) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (StaticMesh) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (K2_DestroyActor) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (K2_DestroyActor) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (K2_DestroyActor) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (UpdateColorByRarity) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (UpdateColorByRarity) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (UpdateColorByRarity) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (AkComponent_Loop) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (AkComponent_Loop) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (AkComponent_Loop) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (AkComponent_Loop) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (AkComponent) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (AkComponent) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (StaticMesh) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (StaticMesh) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (BP_InteractableContainer) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (BP_InteractableContainer) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (BP_InteractableContainer) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (BP_InteractableContainer) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (UpdateColorByRarity) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (UpdateColorByRarity) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (UpdateColorByRarity) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (ContainerRarity) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (ContainerRarity) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (StaticMesh) bSelfContext == true, but no scope supplied!
- LogBlueprint: Warning: FMemberReference::ResolveMember (StaticMesh) bSelfContext == true, but no scope supplied!
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Content/Dev/Maps/CubeCave_Sound.umap'
- LogNavigationDataBuild: Navigation data generation finished for RecastNavMesh-Default (RecastNavMesh /Game/Dev/Maps/CubeCave.CubeCave:PersistentLevel.RecastNavMesh-Default).
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Content/Dev/Maps/CubeCave_Gameplay.umap'
- LogNiagara: Compiling System NiagaraSystem /Game/VFX/SoerGame-NiagaraBundle/NiagaraEffectMix3/Effects/NS_DustLow_Active_2.NS_DustLow_Active_2 took 38.231831 sec (time since issued), 136.328308 sec (combined shader worker time).
- LogSourceControl: Attempting 'p4 fstat -Or G:/Source/Moonray/Moonray/Content/Dev/Maps/CubeCave_Gameplay.umap'
- LogStaticMesh: Built static mesh [35.30s] /Game/Dev/Geometry/CubeCave/Rock_Face.Rock_Face
- LogNavigationDataBuild: Navigation data generation finished for RecastNavMesh-Default (RecastNavMesh /Game/Dev/Maps/CubeCave.CubeCave:PersistentLevel.RecastNavMesh-Default).
- LogMeshUtilities: Finished distance field build in 4.1s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 42% occupied, 45528 triangles, Rock_Face
- LogWwiseMonitor: Warning: Voice Starvation
- LogDebuggerCommands: Repeating last play command: New Editor Window (PIE)
- LogStats: PreBeginPIE asset preloading complete - 0.000 s
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: CubeCave (Feb 10, 2023, 8:24:18 PM)
- LogPlayLevel: Creating play world package: /Game/Dev/Maps/UEDPIE_0_CubeCave
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.036790s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Dev/Maps/CubeCave.CubeCave to /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave (0.036828s)
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world CubeCave
- LogPlayLevel: PIE: World Init took: (0.001023s)
- LogUObjectHash: Compacting FUObjectHashTables data took 5.02ms
- LogOnline: OSS: Created online subsystem instance for: :Context_9
- LogLoad: Game class is 'BP_GameMode_C'
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_02a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04_OLD] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogAkAudio: Warning: Enabled Late Reverb component for room Ak_Outside_component without an assigned Late Reverb Aux Bus
- LogWorld: Bringing World /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave up for play (max tick rate 60) at 2023.02.10-18.24.19
- LogMoonrayGameMode: InitGameState: GameState = BP_GameStatePVP_C
- LogWorld: Bringing up level for play took: 0.027217
- LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
- LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
- LogNet: Applying EmulationProfile Average
- LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
- LogNet: Created socket for bind address: 0.0.0.0:17777
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogNet: GameNetDriver IpNetDriver_6 IpNetDriver listening on port 17777
- LogMoonrayGameMode: >>> AMRGameModeBasePVP::BeginPlay: GameState=BP_GameStatePVP_C_0
- LogMoonrayGameState: BeginPlay: BP_GameStatePVP_C_0
- PIE: Server logged in
- PIE: Play in editor total start time 1.188 seconds.
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world Untitled
- LogPlayLevel: PIE: World Init took: (0.000813s)
- LogOnline: OSS: Created online subsystem instance for: :Context_10
- LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
- LogAudioMixer: Display: Sample Rate: 48000
- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 1
- LogAudioMixer: Display: Max Channels (voices): 0
- LogAudioMixer: Display: Number of Async Source Workers: 4
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Audio Spatialization Plugin: None (built-in).
- LogAudio: Display: Audio Reverb Plugin: None (built-in).
- LogAudio: Display: Audio Occlusion Plugin: None (built-in).
- LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
- LogAudioMixer: Display: Using Audio Hardware Device Speakers (3- Audinst HUD-mx2)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 5) registered with world 'Untitled'.
- LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
- LogCommonGame: AddLocalPlayer: Set CommonLocalPlayer_3 to Primary Player
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogConsoleVariablesEditor: Warning: FConsoleVariablesEditorModule::SendMultiUserConsoleVariableChange: Play In Editor is about to start or has started; Multi-User Cvar sync is suspended during PIE.
- LogNet: Browse: 127.0.0.1:17777/Game/Dev/Maps/NewMainMenu
- LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
- LogNet: Created socket for bind address: 0.0.0.0:0
- LogNet: IpConnection_6 setting maximum channels to: 32767
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogHandshake: Stateless Handshake: NetDriverDefinition 'GameNetDriver' CachedClientID: 0
- LogNet: Game client on port 17777, rate 100000
- PIE: Client logged in
- PIE: Play in editor total start time 1.327 seconds.
- LogTemp: Identified experience MRExperienceDefinition:BP_DeathmatchExperience (Source: WorldSettings)
- LogTemp: EXPERIENCE: StartExperienceLoad(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogStreamableManager: Display: RequestAsyncLoad() called with empty or only null assets!
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_02a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04_OLD] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogTemp: EXPERIENCE: OnExperienceLoadComplete(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogMoonrayGameMode: OnExperienceLoaded: /CombatCore/Experience/BP_DeathmatchExperience.Default__BP_DeathmatchExperience_C
- LogViewport: Scene viewport resized to 1914x1000, mode Windowed.
- LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:59901
- LogHandshake: SendConnectChallenge. Timestamp: 2.357792, Cookie: 229118149177136206224159204032126070225084027200041042016076
- LogHandshake: Cached server SessionID: 0
- LogHandshake: SendChallengeResponse. Timestamp: 2.357792, Cookie: 229118149177136206224159204032126070225084027200041042016076
- LogNet: NotifyAcceptingConnection accepted from: 127.0.0.1:59901
- LogHandshake: SendChallengeAck. InCookie: 229118149177136206224159204032126070225084027200041042016076
- LogNet: Server accepting post-challenge connection from: 127.0.0.1:59901
- LogNet: IpConnection_7 setting maximum channels to: 32767
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogNet: NotifyAcceptedConnection: Name: CubeCave, TimeStamp: 02/10/23 18:24:21, [UNetConnection] RemoteAddr: 127.0.0.1:59901, Name: IpConnection_7, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:59901, Name: IpConnection_7, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_6, Driver: PendingNetDriver IpNetDriver_7, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
- LogNet: NotifyAcceptingChannel Control 0 server World /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave: Accepted
- LogNet: Remote platform little endian=1
- LogNet: This platform little endian=1
- LogNet: Login request: ?Name=DESKTOP-GL7IOSS-35E676064165871146E52280B08C4928 userId: NULL:DESKTOP-GL7IOSS-35E676064165871146E52280B08C4928 platform: NULL
- LogNet: Welcomed by server (Level: /Game/Dev/Maps/UEDPIE_0_CubeCave, Game: /Game/Dev/Blueprints/BP_GameMode.BP_GameMode_C)
- LogLoad: LoadMap: 127.0.0.1:17777/Game/Dev/Maps/CubeCave?game=/Game/Dev/Blueprints/BP_GameMode.BP_GameMode_C
- LogWorld: BeginTearingDown for /Temp/Untitled_12
- LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogWwiseMonitor: Warning: Voice Starvation
- LogUObjectHash: Compacting FUObjectHashTables data took 3.19ms
- LogUIActionRouter: Cleaned out [0] inactive UI action bindings
- LogAudio: Display: Audio Device (ID: 5) registered with world 'CubeCave'.
- LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
- LogAIModule: Creating AISystem for world CubeCave
- LogPlayLevel: PIE: World Init took: (0.000990s)
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_02a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04_OLD] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogAkAudio: Warning: Enabled Late Reverb component for room Ak_Outside_component without an assigned Late Reverb Aux Bus
- LogWorld: Bringing World /Game/Dev/Maps/UEDPIE_1_CubeCave.CubeCave up for play (max tick rate 60) at 2023.02.10-18.24.21
- LogWorld: Bringing up level for play took: 0.026776
- LogLoad: Took 0.635641 seconds to LoadMap(/Game/Dev/Maps/CubeCave)
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_02a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04_OLD] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_04a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogStaticMesh: Warning: Invalid material [null] used on Nanite static mesh [SM_ConcreteBlock_03a] - forcing default material instead.
- LogNet: Client netspeed is 100000
- LogNet: Join request: /Game/Dev/Maps/NewMainMenu?Name=DESKTOP-GL7IOSS-35E676064165871146E52280B08C4928?SplitscreenCount=1
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid:
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogMoonrayPlayerController: AMRPlayerController::BeginPlay
- LogTemp: Warning: AMRControllerBase::OnProfileUpdated received profile for
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_MainPlayerController_C_0] looking for a spot
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_MainPlayerController_C_0] need to init PlayerLifecycle
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (null) to (Set max match duration)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Set max match duration) to (Set max score)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Set max score) to (Spawn point filter by mode)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Spawn point filter by mode) to (Spawn players with no teams)
- LogMoonrayGameState: InitPlayMode: Success
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Sync point)
- LogGameMode: RestartPlayer: [BP_MainPlayerController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_MainPlayerController_C_0]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_MainPlayerController_C_0] looking for a spot
- LogBlueprintUserMessages: [SMN_SyncPoint_C_0] Server: Sync: Player on Server
- LogNet: Join succeeded: DESKTOP-GL7IOSS-35E6
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Spawn players with no teams) to (Spawn Bots)
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid: Sidemoor
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogGameMode: RestartPlayer: [BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_0]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_0] looking for a spot
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_0] need to init PlayerLifecycle
- LogMoonrayGameState: InitPlayMode: Already created, skipping
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Sync point)
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_0
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Sync point) to (Show weapon select menu)
- LogBlueprintUserMessages: [SMN_ShowWeaponSelectMenu_C_1] Server: Bot skipped weapon select node
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Show weapon select menu) to (Spawn player)
- LogMoonrayGameMode: RespawnPlayer: BP_AIController_C_0
- LogGameMode: RestartPlayer: [BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_0]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_0] looking for a spot
- LogController: Warning: Asking BP_AIController_C_0 to possess pawn BP_CombatPlayer_C_0 more than once; pawn will be restarted! Should call Unpossess first.
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogBlueprintUserMessages: [SMN_SyncPoint_C_0] Server: Sync: Bot on server
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid: Forcesheep
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogGameMode: RestartPlayer: [BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_1]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_1] looking for a spot
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_1] need to init PlayerLifecycle
- LogMoonrayGameState: InitPlayMode: Already created, skipping
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Sync point)
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_1
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Sync point) to (Show weapon select menu)
- LogBlueprintUserMessages: [SMN_ShowWeaponSelectMenu_C_1] Server: Bot skipped weapon select node
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Show weapon select menu) to (Spawn player)
- LogMoonrayGameMode: RespawnPlayer: BP_AIController_C_1
- LogGameMode: RestartPlayer: [BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_1]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_1] looking for a spot
- LogController: Warning: Asking BP_AIController_C_1 to possess pawn BP_CombatPlayer_C_1 more than once; pawn will be restarted! Should call Unpossess first.
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogBlueprintUserMessages: [SMN_SyncPoint_C_0] Server: Sync: Bot on server
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid: Bornhawklight
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogGameMode: RestartPlayer: [BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_2]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_2] looking for a spot
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_2] need to init PlayerLifecycle
- LogMoonrayGameState: InitPlayMode: Already created, skipping
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Sync point)
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_2
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Sync point) to (Show weapon select menu)
- LogBlueprintUserMessages: [SMN_ShowWeaponSelectMenu_C_1] Server: Bot skipped weapon select node
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Show weapon select menu) to (Spawn player)
- LogMoonrayGameMode: RespawnPlayer: BP_AIController_C_2
- LogGameMode: RestartPlayer: [BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_2]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_2] looking for a spot
- LogController: Warning: Asking BP_AIController_C_2 to possess pawn BP_CombatPlayer_C_2 more than once; pawn will be restarted! Should call Unpossess first.
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogBlueprintUserMessages: [SMN_SyncPoint_C_0] Server: Sync: Bot on server
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid: Shineblood
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogGameMode: RestartPlayer: [BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_3]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_3] looking for a spot
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_3] need to init PlayerLifecycle
- LogMoonrayGameState: InitPlayMode: Already created, skipping
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Sync point)
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_3
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Sync point) to (Show weapon select menu)
- LogBlueprintUserMessages: [SMN_ShowWeaponSelectMenu_C_1] Server: Bot skipped weapon select node
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Show weapon select menu) to (Spawn player)
- LogMoonrayGameMode: RespawnPlayer: BP_AIController_C_3
- LogGameMode: RestartPlayer: [BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_3]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_3] looking for a spot
- LogController: Warning: Asking BP_AIController_C_3 to possess pawn BP_CombatPlayer_C_3 more than once; pawn will be restarted! Should call Unpossess first.
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogBlueprintUserMessages: [SMN_SyncPoint_C_0] Server: Sync: Bot on server
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid: Tonguerunner
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogGameMode: RestartPlayer: [BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_4]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_4] looking for a spot
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_4] need to init PlayerLifecycle
- LogMoonrayGameState: InitPlayMode: Already created, skipping
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Sync point)
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_4
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Sync point) to (Show weapon select menu)
- LogBlueprintUserMessages: [SMN_ShowWeaponSelectMenu_C_1] Server: Bot skipped weapon select node
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Show weapon select menu) to (Spawn player)
- LogMoonrayGameMode: RespawnPlayer: BP_AIController_C_4
- LogGameMode: RestartPlayer: [BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_4]
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_AIController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_AIController_C_4] looking for a spot
- LogController: Warning: Asking BP_AIController_C_4 to possess pawn BP_CombatPlayer_C_4 more than once; pawn will be restarted! Should call Unpossess first.
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogBlueprintUserMessages: [SMN_SyncPoint_C_0] Server: Sync: Bot on server
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Spawn Bots) to (Start match timer)
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Start match timer) to (Start match)
- LogCommonGame: [BP_UIPolicy_C_0] is adding player [CommonLocalPlayer_3]'s root layout [WBP_OverallUILayout_C_0] to the viewport
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_0
- LogTemp: Warning: AMRControllerBase::OnProfileUpdated received profile for
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_1
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_2
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_3
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_4
- LogMoonrayPlayerController: AMRPlayerController::BeginPlay
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid:
- LogTemp: Warning: AMRControllerBase::OnProfileUpdated received profile for
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogMoonrayGameState: BeginPlay: BP_GameStatePVP_C_0
- LogBlueprintUserMessages: [BP_Simulation_0] Client 1: Preset (base): MR3
- LogBlueprintUserMessages: [BP_Simulation_0] Client 1: Algorithm: ReintegrationTracking
- LogTemp: EXPERIENCE: StartExperienceLoad(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogStreamableManager: Display: RequestAsyncLoad() called with empty or only null assets!
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid: Sidemoor
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Sync point)
- LogBlueprintUserMessages: [SMN_SyncPoint_C_0] Client 1: Sync: Player on Client
- LogTemp: EXPERIENCE: OnExperienceLoadComplete(CurrentExperience = MRExperienceDefinition:BP_DeathmatchExperience)
- LogUIActionRouter: Error: Cannot bind widget [WBP_DeathmatchHUDLayout_C_0] to action [UI.Action.Escape] - provided tag does not map to an existing UI input action. It can be added under Project Settings->UI Input.
- LogTemp: Warning: FSimulationShaderViewExtension::PostRenderBasePass_RenderThread: ParamList is empty, nothing to render
- LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_DeathmatchHUDLayout_C_0]
- LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 1
- LogUIActionRouter: Display: InputMode: Previous (None), New (ECommonInputMode::Game)
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently
- LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
- LogUIActionRouter: Display: [User 0] No focus target for leaf-most node [WBP_DeathmatchHUDLayout_C_0], and the widget isn't focusable - focusing the game viewport.
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Spawn player)
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid: Shineblood
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid: Tonguerunner
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogCharacterMovement: Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.059051 > MaxSimulationTimeStep (0.050) for 'BP_CombatPlayer_C_1', movement 'Walking'
- LogComboGraph: Error: UComboGraphBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor BP_CombatPlayer_C_4. EventTag was Event.ComboGraph.Animation.ComboBegin
- LogComboGraph: Error: UComboGraphBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor BP_CombatPlayer_C_1. EventTag was Event.ComboGraph.Animation.ComboBegin
- LogTemp: Warning: FSimulationShaderViewExtension::PostRenderBasePass_RenderThread: ParamList is empty, nothing to render
- LogTemp: Warning: FSimulationShaderViewExtension::PostRenderBasePass_RenderThread: ParamList is empty, nothing to render
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Sync point) to (Show weapon select menu)
- LogBlueprintUserMessages: [PLC_Deathmatch_C_0] Server: Fire OnClientLoaded on BP_PlayerState_C_0
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Spawn player)
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Spawn player)
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid: Bornhawklight
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogTemp: Warning: AMRPlayerStateBase::BeginPlay: player session: userid: Forcesheep
- LogTemp: Error: AMRPlayerStateBase::BeginPlay: player session is empty, this should not happen for player characters!
- LogTemp: Error: AComputeSimulation::RunComputeShader: Null channel, skip draw
- LogTemp: Error: AComputeSimulation::RunComputeShader: Null channel, skip draw
- LogTemp: Error: AComputeSimulation::RunComputeShader: Null channel, skip draw
- LogTemp: Warning: FSimulationShaderViewExtension::PostRenderBasePass_RenderThread: ParamList is empty, nothing to render
- LogTemp: Warning: FSimulationShaderViewExtension::PostRenderBasePass_RenderThread: ParamList is empty, nothing to render
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Sync point) to (Show weapon select menu)
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Spawn player)
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (null) to (Spawn player)
- LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_SpawnScreen_C_0]
- LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 0
- LogUIActionRouter: Display: InputMode: Previous (ECommonInputMode::Game), New (ECommonInputMode::Menu)
- LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
- LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
- LogViewport: Display: Player bShowMouseCursor Changed, False -> True
- LogUIActionRouter: Display: [User 0] No focus target for leaf-most node [WBP_SpawnScreen_C_0], and the widget isn't focusable - focusing the game viewport.
- LogBlueprintUserMessages: [SMN_ShowWeaponSelectMenu_C_1] Client 1: Done state sent
- LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_DeathmatchHUDLayout_C_0]
- LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 0
- LogUIActionRouter: Display: InputMode: Previous (ECommonInputMode::Menu), New (ECommonInputMode::Game)
- LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
- LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
- LogViewport: Display: Player bShowMouseCursor Changed, True -> False
- LogUIActionRouter: Display: [User 0] No focus target for leaf-most node [WBP_DeathmatchHUDLayout_C_0], and the widget isn't focusable - focusing the game viewport.
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Show weapon select menu) to (Spawn player)
- LogMoonrayGameMode: RespawnPlayer: BP_MainPlayerController_C_0
- LogMoonrayGameMode: ChoosePlayerStart: Player[BP_MainPlayerController_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_MainPlayerController_C_0] looking for a spot
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_5
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRControllerBase::OnProfileUpdated received profile for
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogBlueprintUserMessages: [PLC_Deathmatch_C_0] Server: Done state received on SMN_ShowWeaponSelectMenu_C_1
- AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(In Air SM), Conduit(Conduit), AnimBlueprint(/Game/Mobility/KLSBaseLinkedAnimBP_Mobility_Katana.KLSBaseLinkedAnimBP_Mobility_Katana).
- LogVoxel: Voxel Invoker registered; Name: VoxelInvokerWithPrediction; Owner: BP_CombatPlayer_C_5
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogTemp: Warning: AMRCharacterPlayer::UpdateMeshFromPlayerState no skin data available
- LogLogicDriver: [PLC_Deathmatch_C_0] State change: from (Show weapon select menu) to (Spawn player)
- LogBlueprintUserMessages: [BP_SpawnedKatana_C_5] Client 1: Hello
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Attack_Horizontal
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Vertical_Attack
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Parry_Katana
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Charge_H
- LogTemp: UMRComboGraphInputComponent::BindInputActions: Bound IA_Charge_V
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_0 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_0 that has no gameplay effect!
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_02b30_15 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_02b30_13 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_1 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_1 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_2 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_5 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_3 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_0 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_4 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_2 that has no gameplay effect!
- LogAbilitySystem: Error: BP_ApplyGameplayEffectToOwner called on ability GA_Sprint_C_0 with no GameplayEffectClass.
- LogAbilitySystem: Error: BP_ApplyGameplayEffectToOwner called on ability GA_Sprint_C_0 with no GameplayEffectClass.
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_5 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_4 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_6 NOT Supported.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_02b30_15 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target InstancedFoliageActor_0 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_1 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_7 NOT Supported.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_02b30_9 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_4 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_8 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_2 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_9 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_0 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_10 NOT Supported.
- AnimBlueprintLog: Warning: Trying to play a non-additive animation 'MOB1_Stand_Relaxed_Jump_Land_IPC' into a pose that is expected to be additive in anim instance 'KLSBaseAnimBp_Mobility_C /Game/Dev/Maps/UEDPIE_0_CubeCave.CubeCave:PersistentLevel.BP_CombatPlayer_C_2.CharacterMesh0.KLSBaseAnimBp_Mobility_C_0'
- AnimBlueprintLog: Warning: Trying to play a non-additive animation 'MOB1_Stand_Relaxed_Jump_Land_IPC' into a pose that is expected to be additive in anim instance 'KLSBaseAnimBp_Mobility_C /Game/Dev/Maps/UEDPIE_1_CubeCave.CubeCave:PersistentLevel.BP_CombatPlayer_C_3.CharacterMesh0.KLSBaseAnimBp_Mobility_C_0'
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_2 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_11 NOT Supported.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_02b30_9 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_2 that has no gameplay effect!
- LogCharacterMovement: BP_CombatPlayer_C_2 is stuck and failed to move! Velocity: X=-503.28 Y=26.79 Z=0.00 Location: X=-853.36 Y=-5245.53 Z=152.55 Normal: X=0.99 Y=0.12 Z=0.00 PenetrationDepth:0.869 Actor:BP_CombatPlayer_C_4 Component:CollisionCylinder BoneName:None (0 other events since notify)
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_02b30_9 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_12 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_4 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_13 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_1 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_14 NOT Supported.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_02b30_9 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_4 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_15 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_1 that has no gameplay effect!
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target InstancedFoliageActor_0 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_16 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_2 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_17 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_5 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_18 NOT Supported.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_02b30_9 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_2 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_19 NOT Supported.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target InstancedFoliageActor_0 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_5 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_20 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_5 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_21 NOT Supported.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_02b12_180 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_MetalCubes_001a2_336 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_001b47_19 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_2 that has no gameplay effect!
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_02b12_180 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_MetalCubes_001a2_336 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_001b47_19 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_22 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_22 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_4 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_23 NOT Supported.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_02b30_15 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_0 that has no gameplay effect!
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_MetalCubes_001a2_336 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_02b12_180 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_24 NOT Supported.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_22 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_001b47_19 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_2 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_25 NOT Supported.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_001b47_19 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_ConcreteBlock_02b12_180 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogComboGraph: Warning: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Combo Graph: Trying to apply Gameplay Effects container to target SM_MetalCubes_001a2_336 without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_2 that has no gameplay effect!
- LogComboGraph: Error: UComboGraphAbilityTask_StartGraph::ApplyEffectContainerSpec: Trying to apply Gameplay Effects container from Source without an Ability System Component (doesn't implement IAbilitySystemInterface). Use Unreal's Damage System instead.
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_26 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_0 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_27 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_2 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_28 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_5 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_29 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_0 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_30 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_1 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_31 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_2 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_32 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_2 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_33 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_0 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_34 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_4 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_35 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_4 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_36 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_4 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_37 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_1 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_38 NOT Supported.
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_39 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_5 that has no gameplay effect!
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_2 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_40 NOT Supported.
- LogCharacterMovement: BP_CombatPlayer_C_0 is stuck and failed to move! Velocity: X=-113.92 Y=36.38 Z=0.00 Location: X=-2633.43 Y=4210.29 Z=340.52 Normal: X=0.64 Y=-0.77 Z=0.00 PenetrationDepth:0.765 Actor:BP_CombatPlayer_C_1 Component:CollisionCylinder BoneName:None (0 other events since notify)
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_1 that has no gameplay effect!
- LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: GameplayEffect /Engine/Transient.GameplayEffect_41 NOT Supported.
- LogAbilitySystem: Warning: InvokeGameplayCueEvent Actor BP_CombatPlayer_C_0 that has no gameplay effect!
- LogCommonGame: RemoveLocalPlayer: Unsetting Primary Player from CommonLocalPlayer_3
- LogCommonGame: [BP_UIPolicy_C_0] is removing player [CommonLocalPlayer_3]'s root layout [WBP_OverallUILayout_C_0] from the viewport
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogWorld: BeginTearingDown for /Game/Dev/Maps/UEDPIE_1_CubeCave
- LogSlate: Window 'Moonray Preview [NetMode: Client 1] (64-bit/D3D Shader Model 6)' being destroyed
- LogStreaming: Display: UWorld::AddToWorld: unregistering components for /Game/Dev/Maps/UEDPIE_1_CubeCave_Landscape took (less than) 172.39 ms
- LogWorld: UWorld::CleanupWorld for CubeCave, bSessionEnded=true, bCleanupResources=true
- LogComboGraph: Error: UComboGraphBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor BP_CombatPlayer_C_1. EventTag was Event.ComboGraph.Animation.ComboEnd
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogNet: World NetDriver shutdown IpNetDriver_7 [GameNetDriver]
- LogNet: DestroyNamedNetDriver IpNetDriver_7 [GameNetDriver]
- LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_6, Driver: GameNetDriver IpNetDriver_7, IsServer: NO, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-35E676064165871146E52280B08C4928, Channels: 29, Time: 2023.02.10-16.25.07
- LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_6, Driver: GameNetDriver IpNetDriver_7, IsServer: NO, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-35E676064165871146E52280B08C4928
- LogExit: GameNetDriver IpNetDriver_7 shut down
- LogWorld: BeginTearingDown for /Game/Dev/Maps/UEDPIE_0_CubeCave
- LogStreaming: Display: UWorld::AddToWorld: unregistering components for /Game/Dev/Maps/UEDPIE_0_CubeCave_Landscape took (less than) 180.60 ms
- LogLogicDriver: [PM_Deathmatch_C_0] State change: from (Start match) to (null)
- LogWorld: UWorld::CleanupWorld for CubeCave, bSessionEnded=true, bCleanupResources=true
- LogComboGraph: Error: UComboGraphBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor BP_CombatPlayer_C_4. EventTag was Event.ComboGraph.Animation.ComboEnd
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogNet: World NetDriver shutdown IpNetDriver_6 [GameNetDriver]
- LogNet: DestroyNamedNetDriver IpNetDriver_6 [GameNetDriver]
- LogNet: UNetConnection::SendCloseReason:
- LogNet: - Result=HostClosedConnection, ErrorContext="HostClosedConnection"
- LogNet: UNetConnection::Cleanup: Closing open connection. [UNetConnection] RemoteAddr: 127.0.0.1:59901, Name: IpConnection_7, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-35E676064165871146E52280B08C4928
- LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:59901, Name: IpConnection_7, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-35E676064165871146E52280B08C4928, Channels: 29, Time: 2023.02.10-16.25.07
- LogNet: UNetConnection::SendCloseReason:
- LogNet: - Result=Cleanup, ErrorContext="Cleanup"
- LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:59901, Name: IpConnection_7, Driver: GameNetDriver IpNetDriver_6, IsServer: YES, PC: BP_MainPlayerController_C_0, Owner: BP_MainPlayerController_C_0, UniqueId: NULL:DESKTOP-GL7IOSS-35E676064165871146E52280B08C4928
- LogExit: GameNetDriver IpNetDriver_6 shut down
- LogPlayLevel: Display: Shutting down PIE online subsystems
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
- LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
- LogTemp: Display: AComputeSimulation::BeginDestroy: delete ComputeShader
- LogUObjectHash: Compacting FUObjectHashTables data took 5.51ms
- LogPlayLevel: Display: Destroying online subsystem :Context_10
- LogPlayLevel: Display: Destroying online subsystem :Context_9
- LogUObjectHash: Compacting FUObjectHashTables data took 3.57ms
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