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Demon

Jul 20th, 2018
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  1. wait(0.2)
  2. Player = game:GetService("Players").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character.HumanoidRootPart
  10. Torso = Character.Torso
  11. Head = Character.Head
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart.RootJoint
  17. Neck = Torso.Neck
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. local sick = Instance.new("Sound", Torso)
  23. sick.SoundId = "rbxassetid://158353213"
  24. sick.Looped = true
  25. sick.Pitch = 1
  26. sick.Volume = 5
  27. sick.Playing = true
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44. Animation_Speed = 3
  45. Frame_Speed = 0.016666666666666666
  46. local Speed = 30
  47. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  48. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  49. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  50. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  51. local DAMAGEMULTIPLIER = 1.0E298
  52. local ANIM = "Idle"
  53. local ATTACK = false
  54. local EQUIPPED = false
  55. local HOLD = false
  56. local COMBO = 1
  57. local Rooted = false
  58. local SINE = 0
  59. local KEYHOLD = false
  60. local CHANGE = 2 / Animation_Speed
  61. local WALKINGANIM = false
  62. local VALUE1 = false
  63. local VALUE2 = false
  64. local POWERLEVEL = 10
  65. local Player_Size = 1
  66. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  67. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  68. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  69. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  70. local ROBLOXIDLEANIMATION = IT("Animation")
  71. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  72. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "Weapon GUI"
  75. local Weapon = IT("Model")
  76. Weapon.Name = "Adds"
  77. local Effects = IT("Folder", Weapon)
  78. Effects.Name = "Effects"
  79. local ANIMATOR = Humanoid.Animator
  80. local ANIMATE = Character.Animate
  81. local SIZE = 1
  82. local ATTACKEDTAUNTS = {
  83. "907332040",
  84. "907332525",
  85. "907330011"
  86. }
  87. local ATTACKTAUNTS = {
  88. "907329893",
  89. "907329532",
  90. "907333294",
  91. "907332856"
  92. }
  93. local ULTTAUNTS = {
  94. "907332997",
  95. "907332670",
  96. "907330103"
  97. }
  98. local UNANCHOR = true
  99. local RWINGS = {}
  100. local LWINGS = {}
  101. local EYE, PUPIL
  102. local BLINKLOOP = 0
  103. local FINISHEDINTRO = false
  104. local INTROING = false
  105. local INSTANT = true
  106. local EYES = {}
  107. local Sine = 0
  108. local DemonForm = true
  109. local ChaosForm = true
  110. RightArm.Transparency = 1
  111. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  112. Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
  113. Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
  114. Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
  115. Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
  116. Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
  117. ArtificialHB = Instance.new("BindableEvent", script)
  118. ArtificialHB.Name = "ArtificialHB"
  119. script:WaitForChild("ArtificialHB")
  120. frame = Frame_Speed
  121. tf = 0
  122. allowframeloss = false
  123. tossremainder = false
  124. lastframe = tick()
  125. script.ArtificialHB:Fire()
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  146. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  147. end
  148. function PositiveAngle(NUMBER)
  149. if NUMBER >= 0 then
  150. NUMBER = 0
  151. end
  152. return NUMBER
  153. end
  154. function NegativeAngle(NUMBER)
  155. if NUMBER <= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160. function Swait(NUMBER)
  161. if NUMBER == 0 or NUMBER == nil then
  162. ArtificialHB.Event:wait()
  163. else
  164. for i = 1, NUMBER do
  165. ArtificialHB.Event:wait()
  166. end
  167. end
  168. end
  169. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  170. local NEWMESH = IT(MESH)
  171. if MESH == "SpecialMesh" then
  172. NEWMESH.MeshType = MESHTYPE
  173. if MESHID ~= "nil" and MESHID ~= "" then
  174. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  175. end
  176. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  177. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  178. end
  179. end
  180. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  181. NEWMESH.Scale = SCALE
  182. NEWMESH.Parent = PARENT
  183. return NEWMESH
  184. end
  185. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  186. local NEWPART = IT("Part")
  187. NEWPART.formFactor = FORMFACTOR
  188. NEWPART.Reflectance = REFLECTANCE
  189. NEWPART.Transparency = TRANSPARENCY
  190. NEWPART.CanCollide = false
  191. NEWPART.Locked = true
  192. NEWPART.Anchored = true
  193. if ANCHOR == false then
  194. NEWPART.Anchored = false
  195. end
  196. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  197. NEWPART.Name = NAME
  198. NEWPART.Size = SIZE
  199. NEWPART.Position = Torso.Position
  200. NEWPART.Material = MATERIAL
  201. NEWPART:BreakJoints()
  202. NEWPART.Parent = PARENT
  203. return NEWPART
  204. end
  205.  
  206. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  207. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  208. local mesh = IT("SpecialMesh",wave)
  209. mesh.MeshType = "Sphere"
  210. mesh.Scale = SIZE
  211. mesh.Offset = VT(0,0,0)
  212. wave.CFrame = CFRAME
  213. coroutine.resume(coroutine.create(function(PART)
  214. for i = 1, WAIT do
  215. Swait()
  216. mesh.Scale = mesh.Scale + GROW
  217. wave.Transparency = wave.Transparency + (1/WAIT)
  218. if wave.Transparency > 0.99 then
  219. wave:remove()
  220. end
  221. end
  222. end))
  223. end
  224.  
  225. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  226. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  227. local mesh = IT("SpecialMesh",wave)
  228. mesh.MeshType = "FileMesh"
  229. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  230. mesh.Scale = SIZE
  231. mesh.Offset = VT(0,0,0)
  232. wave.CFrame = CFRAME
  233. coroutine.resume(coroutine.create(function(PART)
  234. for i = 1, WAIT do
  235. Swait()
  236. mesh.Scale = mesh.Scale + GROW
  237. if DOESROT == true then
  238. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  239. end
  240. wave.Transparency = wave.Transparency + (0.5/WAIT)
  241. if wave.Transparency > 0.99 then
  242. wave:remove()
  243. end
  244. end
  245. end))
  246. end
  247.  
  248. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  249. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  250. local mesh = IT("SpecialMesh",wave)
  251. mesh.MeshType = "FileMesh"
  252. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  253. mesh.Scale = SIZE
  254. mesh.Offset = VT(0,0,0)
  255. wave.CFrame = CFRAME
  256. coroutine.resume(coroutine.create(function(PART)
  257. for i = 1, WAIT do
  258. Swait()
  259. mesh.Scale = mesh.Scale + GROW
  260. if DOESROT == true then
  261. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  262. end
  263. wave.Transparency = wave.Transparency + (0.5/WAIT)
  264. if wave.Transparency > 0.99 then
  265. wave:remove()
  266. end
  267. end
  268. end))
  269. end
  270.  
  271. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  272. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  273. local mesh = IT("SpecialMesh",wave)
  274. mesh.MeshType = "Sphere"
  275. mesh.Scale = SIZE
  276. mesh.Offset = VT(0,0,0)
  277. wave.CFrame = CFRAME
  278. coroutine.resume(coroutine.create(function(PART)
  279. for i = 1, WAIT do
  280. Swait()
  281. mesh.Scale = mesh.Scale + GROW
  282. wave.Transparency = wave.Transparency + (1/WAIT)
  283. if wave.Transparency > 0.99 then
  284. wave:remove()
  285. end
  286. end
  287. end))
  288. end
  289.  
  290. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  291. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Effect", VT(0,0,0))
  292. local mesh = IT("SpecialMesh",wave)
  293. mesh.MeshType = "FileMesh"
  294. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  295. mesh.Scale = SIZE
  296. mesh.Offset = VT(0,0,-SIZE.X/8)
  297. wave.CFrame = CFRAME
  298. coroutine.resume(coroutine.create(function(PART)
  299. for i = 1, WAIT do
  300. Swait()
  301. mesh.Scale = mesh.Scale + GROW
  302. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  303. if DOESROT == true then
  304. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  305. end
  306. wave.Transparency = wave.Transparency + (0.5/WAIT)
  307. if wave.Transparency > 0.99 then
  308. wave:remove()
  309. end
  310. end
  311. end))
  312. end
  313.  
  314. function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  315. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright blue", "Effect", VT(0,0,0))
  316. local mesh = IT("SpecialMesh",wave)
  317. mesh.MeshType = "FileMesh"
  318. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  319. mesh.Scale = VT(size,size,size)
  320. mesh.Offset = VT(0,0,-size/8)
  321. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  322. coroutine.resume(coroutine.create(function(PART)
  323. for i = 1, waitt do
  324. Swait()
  325. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  326. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  327. if doesrotate == true then
  328. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  329. end
  330. wave.Transparency = wave.Transparency + (0.5/waitt)
  331. if wave.Transparency > 0.99 then
  332. wave:remove()
  333. end
  334. end
  335. end))
  336. end
  337.  
  338. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  339. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Effect", VT(0,0,0))
  340. local mesh = IT("SpecialMesh",wave)
  341. mesh.MeshType = "FileMesh"
  342. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  343. mesh.Scale = SIZE
  344. wave.CFrame = CFRAME
  345. coroutine.resume(coroutine.create(function(PART)
  346. for i = 1, WAIT do
  347. Swait()
  348. mesh.Scale = mesh.Scale + GROW
  349. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  350. if DOESROT == true then
  351. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  352. end
  353. wave.Transparency = wave.Transparency + (0.5/WAIT)
  354. if wave.Transparency > 0.99 then
  355. wave:remove()
  356. end
  357. end
  358. end))
  359. end
  360.  
  361. local weldBetween = function(a, b)
  362. local weldd = Instance.new("ManualWeld")
  363. weldd.Part0 = a
  364. weldd.Part1 = b
  365. weldd.C0 = CFrame.new()
  366. weldd.C1 = b.CFrame:inverse() * a.CFrame
  367. weldd.Parent = a
  368. return weldd
  369. end
  370. function QuaternionFromCFrame(cf)
  371. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  372. local trace = m00 + m11 + m22
  373. if trace > 0 then
  374. local s = math.sqrt(1 + trace)
  375. local recip = 0.5 / s
  376. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  377. else
  378. local i = 0
  379. if m00 < m11 then
  380. i = 1
  381. end
  382. if m22 > (i == 0 and m00 or m11) then
  383. i = 2
  384. end
  385. if i == 0 then
  386. local s = math.sqrt(m00 - m11 - m22 + 1)
  387. local recip = 0.5 / s
  388. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  389. elseif i == 1 then
  390. local s = math.sqrt(m11 - m22 - m00 + 1)
  391. local recip = 0.5 / s
  392. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  393. elseif i == 2 then
  394. local s = math.sqrt(m22 - m00 - m11 + 1)
  395. local recip = 0.5 / s
  396. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  397. end
  398. end
  399. end
  400. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  401. local xs, ys, zs = x + x, y + y, z + z
  402. local wx, wy, wz = w * xs, w * ys, w * zs
  403. local xx = x * xs
  404. local xy = x * ys
  405. local xz = x * zs
  406. local yy = y * ys
  407. local yz = y * zs
  408. local zz = z * zs
  409. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  410. end
  411. function QuaternionSlerp(a, b, t)
  412. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  413. local startInterp, finishInterp
  414. if cosTheta >= 1.0E-4 then
  415. if 1 - cosTheta > 1.0E-4 then
  416. local theta = ACOS(cosTheta)
  417. local invSinTheta = 1 / SIN(theta)
  418. startInterp = SIN((1 - t) * theta) * invSinTheta
  419. finishInterp = SIN(t * theta) * invSinTheta
  420. else
  421. startInterp = 1 - t
  422. finishInterp = t
  423. end
  424. elseif 1 + cosTheta > 1.0E-4 then
  425. local theta = ACOS(-cosTheta)
  426. local invSinTheta = 1 / SIN(theta)
  427. startInterp = SIN((t - 1) * theta) * invSinTheta
  428. finishInterp = SIN(t * theta) * invSinTheta
  429. else
  430. startInterp = t - 1
  431. finishInterp = t
  432. end
  433. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  434. end
  435. function Clerp(a, b, t)
  436. local qa = {
  437. QuaternionFromCFrame(a)
  438. }
  439. local qb = {
  440. QuaternionFromCFrame(b)
  441. }
  442. local ax, ay, az = a.x, a.y, a.z
  443. local bx, by, bz = b.x, b.y, b.z
  444. local _t = 1 - t
  445. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  446. end
  447.  
  448. function clerp(startCF,endCF,alpha)
  449. return startCF:lerp(endCF, alpha)
  450. end
  451.  
  452.  
  453. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  454. local frame = IT("Frame")
  455. frame.BackgroundTransparency = TRANSPARENCY
  456. frame.BorderSizePixel = BORDERSIZEPIXEL
  457. frame.Position = POSITION
  458. frame.Size = SIZE
  459. frame.BackgroundColor3 = COLOR
  460. frame.BorderColor3 = BORDERCOLOR
  461. frame.Name = NAME
  462. frame.Parent = PARENT
  463. return frame
  464. end
  465. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  466. local label = IT("TextLabel")
  467. label.BackgroundTransparency = 1
  468. label.Size = UD2(1, 0, 1, 0)
  469. label.Position = UD2(0, 0, 0, 0)
  470. label.TextColor3 = TEXTCOLOR
  471. label.TextStrokeTransparency = STROKETRANSPARENCY
  472. label.TextTransparency = TRANSPARENCY
  473. label.FontSize = TEXTFONTSIZE
  474. label.Font = TEXTFONT
  475. label.BorderSizePixel = BORDERSIZEPIXEL
  476. label.TextScaled = false
  477. label.Text = TEXT
  478. label.Name = NAME
  479. label.Parent = PARENT
  480. return label
  481. end
  482. function NoOutlines(PART)
  483. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  484. end
  485. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  486. local NEWWELD = IT(TYPE)
  487. NEWWELD.Part0 = PART0
  488. NEWWELD.Part1 = PART1
  489. NEWWELD.C0 = C0
  490. NEWWELD.C1 = C1
  491. NEWWELD.Parent = PARENT
  492. return NEWWELD
  493. end
  494. local S = IT("Sound")
  495. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  496. local NEWSOUND
  497. coroutine.resume(coroutine.create(function()
  498. NEWSOUND = S:Clone()
  499. NEWSOUND.Parent = PARENT
  500. NEWSOUND.Volume = VOLUME
  501. NEWSOUND.Pitch = PITCH
  502. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  503. NEWSOUND:play()
  504. if DOESLOOP == true then
  505. NEWSOUND.Looped = true
  506. else
  507. repeat
  508. Swait()
  509. until NEWSOUND.Playing == false
  510. NEWSOUND:remove()
  511. end
  512. end))
  513. return NEWSOUND
  514. end
  515. function CFrameFromTopBack(at, top, back)
  516. local right = top:Cross(back)
  517. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  518. end
  519.  
  520. function WACKYEFFECT(Table)
  521. local TYPE = Table.EffectType or "Sphere"
  522. local SIZE = Table.Size or VT(1, 1, 1)
  523. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  524. local TRANSPARENCY = Table.Transparency or 0
  525. local ENDTRANSPARENCY = Table.Transparency2 or 1
  526. local CFRAME = Table.CFrame or Torso.CFrame
  527. local MOVEDIRECTION = Table.MoveToPos or nil
  528. local ROTATION1 = Table.RotationX or 0
  529. local ROTATION2 = Table.RotationY or 0
  530. local ROTATION3 = Table.RotationZ or 0
  531. local MATERIAL = Table.Material or "Neon"
  532. local COLOR = Table.Color or C3(1, 1, 1)
  533. local TIME = Table.Time or 45
  534. local SOUNDID = Table.SoundID or nil
  535. local SOUNDPITCH = Table.SoundPitch or nil
  536. local SOUNDVOLUME = Table.SoundVolume or nil
  537. coroutine.resume(coroutine.create(function()
  538. local PLAYSSOUND = false
  539. local SOUND
  540. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  541. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  542. PLAYSSOUND = true
  543. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  544. end
  545. EFFECT.Color = COLOR
  546. local MSH
  547. if TYPE == "Sphere" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  549. elseif TYPE == "Block" then
  550. MSH = IT("BlockMesh", EFFECT)
  551. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  552. elseif TYPE == "Wave" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  554. elseif TYPE == "Ring" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  556. elseif TYPE == "Slash" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  558. elseif TYPE == "Round Slash" then
  559. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  560. elseif TYPE == "Swirl" then
  561. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  562. elseif TYPE == "Skull" then
  563. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  564. elseif TYPE == "Crystal" then
  565. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  566. end
  567. if MSH ~= nil then
  568. local MOVESPEED
  569. if MOVEDIRECTION ~= nil then
  570. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  571. end
  572. local GROWTH = SIZE - ENDSIZE
  573. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  574. if TYPE == "Block" then
  575. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  576. else
  577. EFFECT.CFrame = CFRAME
  578. end
  579. for LOOP = 1, TIME do
  580. Swait()
  581. MSH.Scale = MSH.Scale - GROWTH / TIME
  582. if TYPE == "Wave" then
  583. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  584. end
  585. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  586. if TYPE == "Block" then
  587. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  588. else
  589. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  590. end
  591. if MOVEDIRECTION ~= nil then
  592. local ORI = EFFECT.Orientation
  593. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  594. EFFECT.Orientation = ORI
  595. end
  596. end
  597. if PLAYSSOUND == false then
  598. EFFECT:remove()
  599. else
  600. repeat
  601. Swait()
  602. until SOUND.Playing == false
  603. EFFECT:remove()
  604. end
  605. elseif PLAYSSOUND == false then
  606. EFFECT:remove()
  607. else
  608. repeat
  609. Swait()
  610. until SOUND.Playing == false
  611. EFFECT:remove()
  612. end
  613. end))
  614. end
  615. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  616. if FLOOR ~= nil then
  617. coroutine.resume(coroutine.create(function()
  618. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  619. PART.CFrame = CF(POSITION)
  620. for i = 1, 45 do
  621. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  622. RingPiece.Material = FLOOR.Material
  623. RingPiece.Color = FLOOR.Color
  624. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  625. Debris:AddItem(RingPiece, SWAIT)
  626. end
  627. PART:remove()
  628. end))
  629. end
  630. end
  631. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  632. if FLOOR ~= nil then
  633. for i = 1, AMOUNT do
  634. do
  635. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  636. DEBREE.Material = FLOOR.Material
  637. DEBREE.Color = FLOOR.Color
  638. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  639. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  640. coroutine.resume(coroutine.create(function()
  641. Swait(15)
  642. DEBREE.Parent = workspace
  643. DEBREE.CanCollide = true
  644. Debris:AddItem(DEBREE, SWAIT)
  645. end))
  646. end
  647. end
  648. end
  649. end
  650.  
  651. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  652. for _, c in pairs(PARENT:GetChildren()) do
  653. if c.ClassName == "Model" then
  654. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  655. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  656. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  657. if DIST > (TORSO.Position - FROM).Magnitude then
  658. table.insert(TABLE, c)
  659. end
  660. AddChildrenToTable(FROM, c, DIST, TABLE)
  661. elseif c.ClassName == "Folder" then
  662. AddChildrenToTable(FROM, c, DIST, TABLE)
  663. end
  664. end
  665. end
  666. end
  667.  
  668. function MakeForm(PART, TYPE)
  669. if TYPE == "Cyl" then
  670. local MSH = IT("CylinderMesh", PART)
  671. elseif TYPE == "Ball" then
  672. local MSH = IT("SpecialMesh", PART)
  673. MSH.MeshType = "Sphere"
  674. elseif TYPE == "Wedge" then
  675. local MSH = IT("SpecialMesh", PART)
  676. MSH.MeshType = "Wedge"
  677. end
  678. end
  679.  
  680. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  681. if DoesCourontine == false then
  682. local Direction = CF(Part.Position, ToLocation)
  683. local Distance = (Part.Position - ToLocation).magnitude
  684. for i = 1, AmountOfTime do
  685. Swait()
  686. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  687. Direction = Part.CFrame
  688. end
  689. Part:remove()
  690. elseif DoesCourontine == true then
  691. coroutine.resume(coroutine.create(function()
  692. local Direction = CF(Part.Position, ToLocation)
  693. local Distance = (Part.Position - ToLocation).magnitude
  694. for i = 1, AmountOfTime do
  695. Swait()
  696. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  697. Direction = Part.CFrame
  698. end
  699. Part:remove()
  700. end))
  701. end
  702. end
  703.  
  704. function CheckTableForString(Table, String)
  705. for i, v in pairs(Table) do
  706. if string.find(string.lower(String), string.lower(v)) then
  707. return true
  708. end
  709. end
  710. return false
  711. end
  712. function CheckIntangible(Hit)
  713. local ProjectileNames = {
  714. "Water",
  715. "Arrow",
  716. "Projectile",
  717. "Effect",
  718. "Rail",
  719. "Lightning",
  720. "Bullet"
  721. }
  722. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  723. return true
  724. end
  725. return false
  726. end
  727. Debris = game:GetService("Debris")
  728. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  729. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  730. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  731. if RayHit and CheckIntangible(RayHit) then
  732. if DelayIfHit then
  733. wait()
  734. end
  735. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  736. end
  737. return RayHit, RayPos, RayNormal
  738. end
  739.  
  740. NewInstance = function(instance,parent,properties)
  741. local inst = Instance.new(instance,parent)
  742. if(properties)then
  743. for i,v in next, properties do
  744. pcall(function() inst[i] = v end)
  745. end
  746. end
  747. return inst;
  748. end
  749.  
  750. local plr = game:service'Players'.LocalPlayer
  751. local char2 = plr.Character
  752. local hum2 = char2.Humanoid
  753. local ra = char2["Right Arm"]
  754. local la= char2["Left Arm"]
  755. local rl= char2["Right Leg"]
  756. local ll = char2["Left Leg"]
  757. local hed = char2.Head
  758.  
  759.  
  760. function checkfriendlist(model)
  761. local friend = false
  762. local target = nil
  763. if model.ClassName == "Player" then
  764. target = model
  765. else
  766. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  767. end
  768. if target ~= nil then
  769. if target:IsFriendsWith(98945260) then friend = true end
  770. end
  771. return friend
  772. end
  773. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  774. warn('Youre friends with izigaem, Have fun!')
  775. end
  776.  
  777. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  778. warn('How did you even get this script? ')
  779. warn('You are not friends with Animetaional_Clone, go away lolololol' ..plr.Name)
  780. end
  781.  
  782. ff = Instance.new("ForceField",char2)
  783. ff.Visible = false
  784. hum2.Name = "Base"
  785. hum2.MaxHealth = 1.0E298
  786. hum2.Health = 1.0E298
  787. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  788. if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
  789. hum2.MaxHealth = 1.0E298
  790. hum2.Health = 1.0E298
  791. end
  792. end)
  793.  
  794. local asd = Instance.new("ParticleEmitter")
  795. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
  796. asd.LightEmission = .1
  797. asd.Texture = "http://www.roblox.com/asset/?ID=1548886865"
  798. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  799. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  800. asd.Transparency = bbb
  801. asd.Size = aaa
  802. asd.ZOffset = .9
  803. asd.Acceleration = Vector3.new(0, -15, 0)
  804. asd.LockedToPart = false
  805. asd.EmissionDirection = "Back"
  806. asd.Lifetime = NumberRange.new(1, 2)
  807. asd.Rotation = NumberRange.new(-100, 100)
  808. asd.RotSpeed = NumberRange.new(-100, 100)
  809. asd.Speed = NumberRange.new(10)
  810. asd.Enabled = false
  811. asd.VelocitySpread = 999
  812.  
  813. local Particle = IT("ParticleEmitter",nil)
  814. Particle.Enabled = false
  815. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  816. Particle.LightEmission = 0.5
  817. Particle.Rate = 150
  818. Particle.ZOffset = 1
  819. Particle.Rotation = NumberRange.new(-180, 180)
  820. Particle.RotSpeed = NumberRange.new(-180, 180)
  821. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  822. Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0))
  823.  
  824. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  825. function ParticleEmitter(Table)
  826. local PRTCL = Particle:Clone()
  827. local Speed = Table.Speed or 5
  828. local Drag = Table.Drag or 0
  829. local Size1 = Table.Size1 or 1
  830. local Size2 = Table.Size2 or 5
  831. local Lifetime1 = Table.Lifetime1 or 1
  832. local Lifetime2 = Table.Lifetime2 or 1.5
  833. local Parent = Table.Parent or Torso
  834. local Emit = Table.Emit or 100
  835. local Offset = Table.Offset or 360
  836. local Acel = Table.Acel or VT(0,0,0)
  837. local Enabled = Table.Enabled or false
  838. PRTCL.Parent = Parent
  839. PRTCL.Size = NumberSequence.new(Size1,Size2)
  840. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  841. PRTCL.Speed = NumberRange.new(Speed)
  842. PRTCL.VelocitySpread = Offset
  843. PRTCL.Drag = Drag
  844. PRTCL.Acceleration = Acel
  845. if Enabled == false then
  846. PRTCL:Emit(Emit)
  847. Debris:AddItem(PRTCL,Lifetime2)
  848. else
  849. PRTCL.Enabled = true
  850. end
  851. return PRTCL
  852. end
  853.  
  854. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  855. local DIRECTION = CF(StartPos, EndPos).lookVector
  856. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  857. end
  858. function turnto(position)
  859. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  860. end
  861. BaseLightning = IT("Part")
  862. BaseLightning.Anchored = true
  863. BaseLightning.CanCollide = false
  864. BaseLightning.Material = "Neon"
  865. local LightningBolts = {}
  866. function Zap(Table)
  867. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  868. local Duration = Table.Duration or 2
  869. local Offset = Table.Offset or 2
  870. local Individualize = Table.Individualize or false
  871. local MaxRange = Table.MaxRange or 200
  872. local SegmentLength = Table.SegmentLength or 5
  873. local Transparency = Table.Transparency or 0
  874. local Ignore = Table.Ignore or {}
  875. local SIZE = Table.SIZE or 0.3
  876. if not (StartPos and TargetPos) or not Character then
  877. return
  878. end
  879. local LightningModel = IT("Folder", Effects)
  880. LightningModel.Name = "ZAPP"
  881. for i, v in pairs({Character, LightningModel}) do
  882. table.insert(Ignore, v)
  883. end
  884. local LastPos = StartPos
  885. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  886. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  887. local RayLength = (StartPos - RayPos).Magnitude
  888. local Struck = false
  889. local TotalSegments = math.ceil(RayLength / SegmentLength)
  890. Direction = CFrame.new(StartPos, RayPos).lookVector
  891. local LightningBolt = IT("Model", Effects)
  892. LightningBolt.Name = "Lightning"
  893. LastBolt = LightningBolt
  894. Debris:AddItem(LightningBolt, Duration)
  895. LightningBolt.Parent = LightningModel
  896. for i = 1, TotalSegments do
  897. if not Struck then
  898. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  899. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  900. local SegmentVec = NewPos - LastPos
  901. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  902. local RayVec = LastPos - RayPos
  903. local LightningPart = BaseLightning:Clone()
  904. LightningPart.BrickColor = BrickColor.new(Color)
  905. LightningPart.Transparency = Transparency
  906. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  907. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  908. local CylinderMesh = IT("CylinderMesh", LightningPart)
  909. local OrigCF = LightningPart.CFrame
  910. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  911. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  912. LightningPart.Parent = LightningBolt
  913. LastPos = NewPos
  914. end
  915. end
  916. return {
  917. RayHit = RayHit,
  918. RayPos = RayPos,
  919. RayNormal = RayNormal,
  920. LightningModel = LightningModel
  921. }
  922. end
  923.  
  924. function Blink()
  925. coroutine.resume(coroutine.create(function()
  926. if EYE ~= nil and PUPIL ~= nil then
  927. for i = 1, 5 do
  928. Swait()
  929. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  930. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  931. end
  932. for i = 1, 7 do
  933. Swait()
  934. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  935. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  936. end
  937. EYE.Mesh.Scale = VT(1, 1, 1)
  938. PUPIL.Mesh.Scale = VT(1, 1, 1)
  939. end
  940. end))
  941. end
  942.  
  943. local BODY = {}
  944. function Face()
  945. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.15, 0.3, 0.15), false)
  946. MakeForm(EYE, "Ball")
  947. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  948. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.05, 0.2, 0.05), false)
  949. PUPIL.Color = C3(0, 0, 0)
  950. MakeForm(PUPIL, "Ball")
  951. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  952. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Navy blue", "Metal", VT(1.1,1,0.525),false)
  953. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  954. MakeForm(Part,"Wedge")
  955.  
  956. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  957. PRT.Color = C3(0,0,0)
  958. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  959. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  960.  
  961. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  962. PRT.Color = C3(0,0,0)
  963. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  964. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  965.  
  966. RightArm.Transparency = 1
  967. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  968. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  969. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  970. MakeForm(Sphere,"Ball")
  971. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  972. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0.3,0.3,0.1),false)
  973. MakeForm(LaserPart,"Ball")
  974. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  975. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  976. MakeForm(Bump,"Ball")
  977. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  978. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0.4,0,0.4),false)
  979. MakeForm(BottomLaser,"Cyl")
  980. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  981. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.5,0.5),false)
  982. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  983. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.5,0.5),false)
  984. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  985. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.5,0.5),false)
  986. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  987. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.56,0.5),false)
  988. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  989. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.56,0.5),false)
  990. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  991. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.25,0.5),false)
  992. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  993. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(0,0.3,0.5),false)
  994. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  995. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(1.4,0,1.4),false)
  996. MakeForm(Part,"Cyl")
  997. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  998. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Part", VT(1.4,0,1.4),false)
  999. MakeForm(Part,"Cyl")
  1000. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1001. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  1002. MakeForm(Sphere,"Ball")
  1003. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1004.  
  1005. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Navy blue", "Metal", VT(1,1,1.2),false)
  1006. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1007. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Navy blue", "Metal", VT(0.3,1.7,1.15),false)
  1008. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1009. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Navy blue", "Metal", VT(0.3,1.7,1.15),false)
  1010. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1011. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Navy blue", "Metal", VT(0.8,0.8,1.225),false)
  1012. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1013. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Eon", VT(0.5,0.5,1.25),false)
  1014. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1015.  
  1016. New = function(Object, Parent, Name, Data)
  1017. local Object = Instance.new(Object)
  1018. for Index, Value in pairs(Data or {}) do
  1019. Object[Index] = Value
  1020. end
  1021. Object.Parent = Parent
  1022. Object.Name = Name
  1023. return Object
  1024. end
  1025.  
  1026. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1027. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1028. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1029. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1030.  
  1031. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  1032. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1033. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1034. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1035. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1036. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1037. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1038. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1039. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1040. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1041. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1042. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1043. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1044. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1045. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  1046. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1047.  
  1048. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  1049. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1050.  
  1051. local LASTPART = Head
  1052. for i = 1, 30 do
  1053. local MATH = 1 - i / 40
  1054. if LASTPART == Head then
  1055. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1056. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  1057. LASTPART = Horn
  1058. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1059. local Aura = Instance.new('ParticleEmitter')
  1060. Aura.Name = "Aura"
  1061. Aura.Texture = "rbxassetid://242997264"
  1062. Aura.Parent = Horn
  1063. Aura.LightEmission = 0.8
  1064. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1065. Aura.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0/0,0,0))
  1066. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1067. Aura.LockedToPart = true
  1068. Aura.Lifetime = NumberRange.new(2)
  1069. Aura.Rate = 25
  1070. Aura.Speed = NumberRange.new(0.1)
  1071. Aura.EmissionDirection = "Top"
  1072. else
  1073. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1074. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  1075. LASTPART = Horn
  1076. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1077. local Aura = Instance.new('ParticleEmitter')
  1078. Aura.Name = "Aura"
  1079. Aura.Texture = "rbxassetid://242997264"
  1080. Aura.Parent = Horn
  1081. Aura.LightEmission = 0.8
  1082. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1083. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1084. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1085. Aura.LockedToPart = true
  1086. Aura.Lifetime = NumberRange.new(2)
  1087. Aura.Rate = 25
  1088. Aura.Speed = NumberRange.new(0.1)
  1089. Aura.EmissionDirection = "Top"
  1090. end
  1091. end
  1092. local LASTPART = Head
  1093. for i = 1, 30 do
  1094. local MATH = 1 - i / 40
  1095. if LASTPART == Head then
  1096. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1097. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  1098. LASTPART = Horn
  1099. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1100. local Aura = Instance.new('ParticleEmitter')
  1101. Aura.Name = "Aura"
  1102. Aura.Texture = "rbxassetid://242997264"
  1103. Aura.Parent = Horn
  1104. Aura.LightEmission = 0.8
  1105. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1106. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1107. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1108. Aura.LockedToPart = true
  1109. Aura.Lifetime = NumberRange.new(2)
  1110. Aura.Rate = 25
  1111. Aura.Speed = NumberRange.new(0.1)
  1112. Aura.EmissionDirection = "Top"
  1113. else
  1114. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1115. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  1116. LASTPART = Horn
  1117. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1118. local Aura = Instance.new('ParticleEmitter')
  1119. Aura.Name = "Aura"
  1120. Aura.Texture = "rbxassetid://242997264"
  1121. Aura.Parent = Horn
  1122. Aura.LightEmission = 0.8
  1123. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1124. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1125. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1126. Aura.LockedToPart = true
  1127. Aura.Lifetime = NumberRange.new(2)
  1128. Aura.Rate = 25
  1129. Aura.Speed = NumberRange.new(0.1)
  1130. Aura.EmissionDirection = "Top"
  1131. end
  1132. end
  1133. BODY = {}
  1134. for _, c in pairs(Character:GetDescendants()) do
  1135. if c:IsA("BasePart") then
  1136. table.insert(BODY, {
  1137. c,
  1138. c.Parent,
  1139. c.Material,
  1140. c.Color
  1141. })
  1142. elseif c:IsA("JointInstance") then
  1143. table.insert(BODY, {
  1144. c,
  1145. c.Parent,
  1146. nil,
  1147. nil
  1148. })
  1149. end
  1150. end
  1151. end
  1152.  
  1153. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1154. RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1155. PRT.LockedToPart = true
  1156. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1157. LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1158. PRT.LockedToPart = true
  1159. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent =
  1160. Torso, Emit = 100, Offset = 360, Enabled = true})
  1161. PRT.LockedToPart = true
  1162. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1163. RightArm, Emit = 100, Offset = 360, Enabled = true})
  1164. PRT.LockedToPart = true
  1165. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1166. LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1167. PRT.LockedToPart = true
  1168. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1169. Head, Emit = 100, Offset = 360, Enabled = true})
  1170. PRT.LockedToPart = true
  1171.  
  1172. function RightWing()
  1173. for i = 1, 2 do
  1174. local PART
  1175. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1176. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  1177. table.insert(RWINGS, WingWeld)
  1178. PART = Wing
  1179. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1180. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  1181. PART = Wing
  1182. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1183. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1184. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1185. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1186. PART = Wing
  1187. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1188. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1189. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1190. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1191. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "WingPart", VT(0.25, 0.2, 0.25), false)
  1192. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1193. PART = Wing
  1194. table.insert(RWINGS, WingWeld)
  1195. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1196. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1197. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "WingPart", VT(0.45, 0.2, 0.45), false)
  1198. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1199. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1200. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1201. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1202. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  1203. PART = Wing
  1204. table.insert(RWINGS, WingWeld)
  1205. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1206. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1207. PART = Wing
  1208. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1209. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  1210. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1211. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1212. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "WingPart", VT(1, 0.2, 0.2), false)
  1213. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  1214. PART = Wing
  1215. table.insert(RWINGS, WingWeld)
  1216. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "WingPart", VT(1, 1, 1), false)
  1217. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1218. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "WingPart", VT(0.3, 0.3, 0.3), false)
  1219. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1220. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1221. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1222. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "WingPart", VT(0.45, 0.45, 0.45), false)
  1223. table.insert(EYES, Wing1)
  1224. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  1225. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1226. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1227. PART = Wing
  1228. table.insert(RWINGS, WingWeld)
  1229. end
  1230. BODY = {}
  1231. for _, c in pairs(Character:GetDescendants()) do
  1232. if c:IsA("BasePart") then
  1233. table.insert(BODY, {
  1234. c,
  1235. c.Parent,
  1236. c.Material,
  1237. c.Color
  1238. })
  1239. elseif c:IsA("JointInstance") then
  1240. table.insert(BODY, {
  1241. c,
  1242. c.Parent,
  1243. nil,
  1244. nil
  1245. })
  1246. end
  1247. end
  1248. end
  1249. function LeftWing()
  1250. for i = 1, 2 do
  1251. local PART
  1252. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1253. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  1254. table.insert(LWINGS, WingWeld)
  1255. PART = Wing
  1256. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1257. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  1258. PART = Wing
  1259. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1260. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1261. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1262. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1263. PART = Wing
  1264. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1265. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1266. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1267. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1268. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "WingPart", VT(0.25, 0.2, 0.25), false)
  1269. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1270. PART = Wing
  1271. table.insert(LWINGS, WingWeld)
  1272. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1273. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1274. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.45, 0.2, 0.45), false)
  1275. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1276. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1277. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1278. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1279. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  1280. PART = Wing
  1281. table.insert(LWINGS, WingWeld)
  1282. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1283. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1284. PART = Wing
  1285. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1286. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  1287. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1288. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1289. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "WingPart", VT(1, 0.2, 0.2), false)
  1290. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  1291. PART = Wing
  1292. table.insert(LWINGS, WingWeld)
  1293. local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "WingPart", VT(1, 1, 1), false)
  1294. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1295. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "WingPart", VT(0.3, 0.3, 0.3), false)
  1296. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1297. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1298. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1299. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Navy blue", "WingPart", VT(0.45, 0.45, 0.45), false)
  1300. table.insert(EYES, Wing1)
  1301. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  1302. local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1303. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1304. PART = Wing
  1305. table.insert(LWINGS, WingWeld)
  1306. end
  1307. BODY = {}
  1308. for _, c in pairs(Character:GetDescendants()) do
  1309. if c:IsA("BasePart") then
  1310. table.insert(BODY, {
  1311. c,
  1312. c.Parent,
  1313. c.Material,
  1314. c.Color
  1315. })
  1316. elseif c:IsA("JointInstance") then
  1317. table.insert(BODY, {
  1318. c,
  1319. c.Parent,
  1320. nil,
  1321. nil
  1322. })
  1323. end
  1324. end
  1325. end
  1326. for _, c in pairs(Weapon:GetChildren()) do
  1327. if c.ClassName == "Part" then
  1328. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1329. end
  1330. end
  1331. for _, c in pairs(Character:GetDescendants()) do
  1332. if c:IsA("BasePart") then
  1333. table.insert(BODY, {
  1334. c,
  1335. c.Parent,
  1336. c.Material,
  1337. c.Color
  1338. })
  1339. elseif c:IsA("JointInstance") then
  1340. table.insert(BODY, {
  1341. c,
  1342. c.Parent,
  1343. nil,
  1344. nil
  1345. })
  1346. end
  1347. end
  1348. for e = 1, #BODY do
  1349. if BODY[e] ~= nil then
  1350. do
  1351. local STUFF = BODY[e]
  1352. local PART = STUFF[1]
  1353. local PARENT = STUFF[2]
  1354. local MATERIAL = STUFF[3]
  1355. local COLOR = STUFF[4]
  1356. PART.AncestryChanged:Connect(function()
  1357. if PART.ClassName == "Part" then
  1358. PART.Material = MATERIAL
  1359. PART.Color = COLOR
  1360. end
  1361. PART.Parent = PARENT
  1362. end)
  1363. end
  1364. end
  1365. end
  1366. function refit()
  1367. Weapon.Parent = Character
  1368. Character.Parent = workspace
  1369. for e = 1, #BODY do
  1370. if BODY[e] ~= nil then
  1371. local STUFF = BODY[e]
  1372. local PART = STUFF[1]
  1373. local PARENT = STUFF[2]
  1374. local MATERIAL = STUFF[3]
  1375. local COLOR = STUFF[4]
  1376. if PART.Parent ~= PARENT then
  1377. Humanoid:remove()
  1378. if PART.ClassName == "Part" then
  1379. PART.Material = MATERIAL
  1380. PART.Color = COLOR
  1381. end
  1382. PART.Parent = PARENT
  1383. Humanoid = IT("Humanoid", Character)
  1384. end
  1385. end
  1386. end
  1387. end
  1388.  
  1389. local SKILLTEXTCOLOR = C3(0, 0, 0)
  1390. local SKILLTEXTCOLOR2 = C3(1, 0, 0)
  1391. local SKILLTEXTCOLOR3 = BRICKC"Bright blue".Color
  1392. local SKILLFONT = "Antique"
  1393. local SKILLTEXTSIZE = 8
  1394. Weapon.Parent = Character
  1395. Humanoid.Died:connect(function()
  1396. refit()
  1397. chatfunc("Futile.")
  1398. end)
  1399.  
  1400. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  1401. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  1402. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  1403. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  1404. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  1405. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  1406. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 7 Frame")
  1407. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 8 Frame")
  1408.  
  1409. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1410. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1411. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1412. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  1413. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] Eliminate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  1414. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Orb of Ultimate Destruction", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 6")
  1415. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7")
  1416. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 8")
  1417.  
  1418. function StatLabel(CFRAME, TEXT, COLOR)
  1419. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1420. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  1421. local BODYGYRO = IT("BodyGyro", STATPART)
  1422. game:GetService("Debris"):AddItem(STATPART, 5)
  1423. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1424. BILLBOARDGUI.Adornee = STATPART
  1425. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  1426. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1427. BILLBOARDGUI.AlwaysOnTop = false
  1428. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1429. TEXTLABEL.BackgroundTransparency = 1
  1430. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1431. TEXTLABEL.Text = TEXT
  1432. TEXTLABEL.Font = SKILLFONT
  1433. TEXTLABEL.FontSize = "Size42"
  1434. TEXTLABEL.TextColor3 = COLOR
  1435. TEXTLABEL.TextStrokeTransparency = 0
  1436. TEXTLABEL.TextScaled = true
  1437. TEXTLABEL.TextWrapped = true
  1438. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1439. for i = 1, 50 do
  1440. Swait()
  1441. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  1442. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  1443. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1444. end
  1445. THEPART.Parent = nil
  1446. end), STATPART, TEXTLABEL)
  1447. end
  1448.  
  1449. --//=================================\\
  1450. --|| text above head lel
  1451. --\\=================================//
  1452.  
  1453. function chatfunc(text)
  1454. local chat = coroutine.wrap(function()
  1455. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1456. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1457. end
  1458. local Bill = Instance.new("BillboardGui",Character)
  1459. Bill.Size = UDim2.new(0,125,0,50)
  1460. Bill.StudsOffset = Vector3.new(0,1.5,0)
  1461. Bill.Adornee = Character.Head
  1462. Bill.Name = "TalkingBillBoard"
  1463. local Hehe = Instance.new("TextLabel",Bill)
  1464. Hehe.BackgroundTransparency = 1
  1465. Hehe.BorderSizePixel = 0
  1466. Hehe.Text = ""
  1467. Hehe.Font = "Antique"
  1468. Hehe.TextSize = 50
  1469. Hehe.TextStrokeTransparency = 0
  1470. Hehe.Size = UDim2.new(1,0,0.5,0)
  1471. coroutine.resume(coroutine.create(function()
  1472. while Hehe ~= nil do
  1473. Swait()
  1474. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1475. Hehe.Rotation = math.random(-5,5)
  1476. Hehe.TextColor3 = Color3.new(0,0,0)
  1477. Hehe.TextStrokeColor3 = BRICKC"Navy blue".Color
  1478. end
  1479. end))
  1480. for i = 1,string.len(text),1 do
  1481. Swait()
  1482. Hehe.Text = string.sub(text,1,i)
  1483. end
  1484. Swait(90)--Re[math.random(1, 93)]
  1485. for i = 0, 1, .025 do
  1486. Swait()
  1487. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1488. Hehe.TextStrokeTransparency = i
  1489. Hehe.TextTransparency = i
  1490. end
  1491. Bill:Destroy()
  1492. end)
  1493. chat()
  1494. end
  1495.  
  1496. function onChatted(msg)
  1497. chatfunc(msg)
  1498. end
  1499.  
  1500. Player.Chatted:connect(onChatted)
  1501.  
  1502. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1503. local svch = Character2
  1504. Character2:BreakJoints()
  1505. local hum = Character2:findFirstChild("Humanoid")
  1506. local q = Character2:GetChildren()
  1507. local CLONE = IT("Model", Effects)
  1508. for i = 1, #q do
  1509. if q[i].ClassName == "Accessory" and Headless == true then
  1510. q[i]:remove()
  1511. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1512. q[i].Parent = CLONE
  1513. elseif q[i].ClassName ~= "Humanoid" then
  1514. q[i]:remove()
  1515. end
  1516. end
  1517. local chrclone = CLONE
  1518. local ch = chrclone:GetChildren()
  1519. local i
  1520. for i = 1, #ch do
  1521. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1522. ch[i]:remove()
  1523. end
  1524. end
  1525. local function Scan(ch)
  1526. local e
  1527. for e = 1, #ch do
  1528. Scan(ch[e]:GetChildren())
  1529. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1530. ch[e]:remove()
  1531. end
  1532. end
  1533. end
  1534. Character2:remove()
  1535. local NEWHUM = IT("Humanoid")
  1536. NEWHUM.Name = "Corpse"
  1537. NEWHUM.Health = 0
  1538. NEWHUM.MaxHealth = 0
  1539. NEWHUM.PlatformStand = true
  1540. NEWHUM.Parent = CLONE
  1541. NEWHUM.DisplayDistanceType = "None"
  1542. Scan(chrclone:GetChildren())
  1543. local ch = Character2:GetChildren()
  1544. local i
  1545. for i = 1, #ch do
  1546. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1547. ch[i]:remove()
  1548. end
  1549. end
  1550. local ch = Character2:GetChildren()
  1551. local i
  1552. for i = 1, #ch do
  1553. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1554. ch[i]:remove()
  1555. end
  1556. end
  1557. Character2 = chrclone
  1558. local Torso2 = Character2.Torso
  1559. local movevector = Vector3.new()
  1560. if Torso2 then
  1561. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1562. local Head = Character2:FindFirstChild("Head")
  1563. if Head then
  1564. local Neck = Instance.new("Weld")
  1565. Neck.Name = "Neck"
  1566. Neck.Part0 = Torso2
  1567. Neck.Part1 = Head
  1568. Neck.C0 = CFrame.new(0, 1.5, 0)
  1569. Neck.C1 = CFrame.new()
  1570. Neck.Parent = Torso2
  1571. if Headless == true then
  1572. Head.Transparency = 1
  1573. Head:ClearAllChildren()
  1574. end
  1575. end
  1576. local Limb = Character2:FindFirstChild("Right Arm")
  1577. if Limb then
  1578. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1579. local Joint = Instance.new("Glue")
  1580. Joint.Name = "RightShoulder"
  1581. Joint.Part0 = Torso2
  1582. Joint.Part1 = Limb
  1583. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1584. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1585. Joint.Parent = Torso2
  1586. local B = Instance.new("Part")
  1587. B.TopSurface = 0
  1588. B.BottomSurface = 0
  1589. B.formFactor = "Symmetric"
  1590. B.Size = Vector3.new(1, 1, 1)
  1591. B.Transparency = 1
  1592. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1593. B.Parent = Character2
  1594. local W = Instance.new("Weld")
  1595. W.Part0 = Limb
  1596. W.Part1 = B
  1597. W.C0 = CFrame.new(0, -0.5, 0)
  1598. W.Parent = Limb
  1599. end
  1600. local Limb = Character2:FindFirstChild("Left Arm")
  1601. if Limb then
  1602. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1603. local Joint = Instance.new("Glue")
  1604. Joint.Name = "LeftShoulder"
  1605. Joint.Part0 = Torso2
  1606. Joint.Part1 = Limb
  1607. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1608. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1609. Joint.Parent = Torso2
  1610. local B = Instance.new("Part")
  1611. B.TopSurface = 0
  1612. B.BottomSurface = 0
  1613. B.formFactor = "Symmetric"
  1614. B.Size = Vector3.new(1, 1, 1)
  1615. B.Transparency = 1
  1616. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1617. B.Parent = Character2
  1618. local W = Instance.new("Weld")
  1619. W.Part0 = Limb
  1620. W.Part1 = B
  1621. W.C0 = CFrame.new(0, -0.5, 0)
  1622. W.Parent = Limb
  1623. end
  1624. local Limb = Character2:FindFirstChild("Right Leg")
  1625. if Limb then
  1626. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1627. local Joint = Instance.new("Glue")
  1628. Joint.Name = "RightHip"
  1629. Joint.Part0 = Torso2
  1630. Joint.Part1 = Limb
  1631. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1632. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1633. Joint.Parent = Torso2
  1634. local B = Instance.new("Part")
  1635. B.TopSurface = 0
  1636. B.BottomSurface = 0
  1637. B.formFactor = "Symmetric"
  1638. B.Size = Vector3.new(1, 1, 1)
  1639. B.Transparency = 1
  1640. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1641. B.Parent = Character2
  1642. local W = Instance.new("Weld")
  1643. W.Part0 = Limb
  1644. W.Part1 = B
  1645. W.C0 = CFrame.new(0, -0.5, 0)
  1646. W.Parent = Limb
  1647. end
  1648. local Limb = Character2:FindFirstChild("Left Leg")
  1649. if Limb then
  1650. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1651. local Joint = Instance.new("Glue")
  1652. Joint.Name = "LeftHip"
  1653. Joint.Part0 = Torso2
  1654. Joint.Part1 = Limb
  1655. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1656. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1657. Joint.Parent = Torso2
  1658. local B = Instance.new("Part")
  1659. B.TopSurface = 0
  1660. B.BottomSurface = 0
  1661. B.formFactor = "Symmetric"
  1662. B.Size = Vector3.new(1, 1, 1)
  1663. B.Transparency = 1
  1664. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1665. B.Parent = Character2
  1666. local W = Instance.new("Weld")
  1667. W.Part0 = Limb
  1668. W.Part1 = B
  1669. W.C0 = CFrame.new(0, -0.5, 0)
  1670. W.Parent = Limb
  1671. end
  1672. local Bar = Instance.new("Part")
  1673. Bar.TopSurface = 0
  1674. Bar.BottomSurface = 0
  1675. Bar.formFactor = "Symmetric"
  1676. Bar.Size = Vector3.new(1, 1, 1)
  1677. Bar.Transparency = 1
  1678. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1679. Bar.Parent = Character2
  1680. local Weld = Instance.new("Weld")
  1681. Weld.Part0 = Torso2
  1682. Weld.Part1 = Bar
  1683. Weld.C0 = CFrame.new(0, 0.5, 0)
  1684. Weld.Parent = Torso2
  1685. end
  1686. Character2.Parent = Weapon
  1687. if movevector ~= Vector3.new() then
  1688. for i = 1, 10 do
  1689. Torso2.Velocity = movevector * Velocity
  1690. end
  1691. end
  1692. Character2.Name = "Corpse"
  1693. return Character2, Torso2
  1694. end
  1695. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1696. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1697. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1698. if HITFLOOR.Name == "BloodPuddle" then
  1699. local DIST = (Position - HITFLOOR.Position).Magnitude
  1700. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1701. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1702. end
  1703. elseif HITFLOOR.Anchored == true then
  1704. do
  1705. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1706. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1707. MakeForm(BLOOD, "Cyl")
  1708. coroutine.resume(coroutine.create(function()
  1709. Swait(75)
  1710. while true do
  1711. Swait()
  1712. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1713. if BLOOD.Size.Z < 0.051 then
  1714. BLOOD:remove()
  1715. break
  1716. end
  1717. end
  1718. end))
  1719. end
  1720. end
  1721. end
  1722. end
  1723. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1724. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1725. BLOOD.CFrame = CF(POSITION)
  1726. MakeForm(BLOOD, "Ball")
  1727. local bv = Instance.new("BodyVelocity", BLOOD)
  1728. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1729. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1730. bv.Name = "MOVE"
  1731. Debris:AddItem(bv, 0.05)
  1732. coroutine.resume(coroutine.create(function()
  1733. local HASTOUCHEDGROUND = false
  1734. local HIT = BLOOD.Touched:Connect(function(hit)
  1735. if hit.Anchored == true then
  1736. HASTOUCHEDGROUND = true
  1737. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1738. end
  1739. end)
  1740. wait(5)
  1741. if HASTOUCHEDGROUND == false then
  1742. BLOOD:remove()
  1743. end
  1744. end))
  1745. end
  1746. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1747. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1748. defence.Name = "HitBy" .. Player.Name
  1749. game:GetService("Debris"):AddItem(defence, 0.001)
  1750. Damage = Damage * DAMAGEMULTIPLIER
  1751. if Humanoid.Health ~= 0 then
  1752. local CritChance = MRANDOM(1, 100)
  1753. if Damage > Humanoid.Health then
  1754. Damage = math.ceil(Humanoid.Health)
  1755. if Damage == 0 then
  1756. Damage = 0.1
  1757. end
  1758. end
  1759. Humanoid.Health = Humanoid.Health - Damage
  1760. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1761. end
  1762. end
  1763.  
  1764. function Petrify(Foe)
  1765. local STONEMODEL = IT("Model", Effects)
  1766. local CHILDREN = Foe:GetDescendants()
  1767. for index, CHILD in pairs(CHILDREN) do
  1768. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1769. CHILD.Parent = STONEMODEL
  1770. CHILD.Material = "Slate"
  1771. CHILD.Color = C3(1, 0, 0)
  1772. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1773. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1774. mesh.TextureId = ""
  1775. end
  1776. if CHILD:FindFirstChildOfClass("Decal") then
  1777. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1778. mesh:remove()
  1779. end
  1780. if CHILD.ClassName == "MeshPart" then
  1781. CHILD.TextureID = ""
  1782. end
  1783. if CHILD.ClassName == "UnionOperation" then
  1784. CHILD.UsePartColor = true
  1785. end
  1786. CHILD.CanCollide = true
  1787. end
  1788. end
  1789. Debris:AddItem(STONEMODEL, 5)
  1790. end
  1791.  
  1792. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1793. local CHILDREN = workspace:GetDescendants()
  1794. for index, CHILD in pairs(CHILDREN) do
  1795. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1796. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1797. if HUM then
  1798. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1799. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1800. if INSTAKILL == true then
  1801. Petrify(CHILD)
  1802. else
  1803. local DMG = MRANDOM(MINDMG, MAXDMG)
  1804. ApplyDamage(HUM, DMG, TORSO)
  1805. end
  1806. if FLING > 0 then
  1807. for _, c in pairs(CHILD:GetChildren()) do
  1808. if c:IsA("BasePart") then
  1809. local bv = Instance.new("BodyVelocity")
  1810. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1811. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1812. bv.Parent = c
  1813. Debris:AddItem(bv, 0.05)
  1814. end
  1815. end
  1816. end
  1817. end
  1818. end
  1819. end
  1820. end
  1821. end
  1822.  
  1823. function Intro()
  1824. coroutine.resume(coroutine.create(function()
  1825. INTROING = true
  1826. Rooted = true
  1827. FINISHEDINTRO = true
  1828. Head.Transparency = 1
  1829. Torso.Transparency = 1
  1830. LeftArm.Transparency = 1
  1831. RightArm.Transparency = 1
  1832. LeftLeg.Transparency = 1
  1833. RightLeg.Transparency = 1
  1834. repeat
  1835. Swait()
  1836. until sick.TimePosition > 1
  1837. for i = 1, 5 do
  1838. WACKYEFFECT({
  1839. EffectType = "Sphere",
  1840. Size = VT(3, 3, 3),
  1841. Size2 = VT(0, 5, 0),
  1842. Transparency = 0.5,
  1843. Transparency2 = 1,
  1844. CFrame = Torso.CFrame,
  1845. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1846. RotationX = MRANDOM(-5, 5),
  1847. RotationY = MRANDOM(-5, 5),
  1848. RotationZ = MRANDOM(-5, 5),
  1849. Material = "Neon",
  1850. Color = C3(1, 0, 0),
  1851. SoundID = nil,
  1852. SoundPitch = nil,
  1853. SoundVolume = nil
  1854. })
  1855. end
  1856. RightWing()
  1857. repeat
  1858. Swait()
  1859. until sick.TimePosition > 1.8
  1860. for i = 1, 5 do
  1861. WACKYEFFECT({
  1862. EffectType = "Sphere",
  1863. Size = VT(3, 3, 3),
  1864. Size2 = VT(0, 5, 0),
  1865. Transparency = 0.5,
  1866. Transparency2 = 1,
  1867. CFrame = Torso.CFrame,
  1868. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1869. RotationX = MRANDOM(-5, 5),
  1870. RotationY = MRANDOM(-5, 5),
  1871. RotationZ = MRANDOM(-5, 5),
  1872. Material = "Neon",
  1873. Color = C3(1, 0, 0),
  1874. SoundID = nil,
  1875. SoundPitch = nil,
  1876. SoundVolume = nil
  1877. })
  1878. end
  1879. LeftWing()
  1880. repeat
  1881. Swait()
  1882. until sick.TimePosition > 3.5
  1883. for i = 1, 6 do
  1884. WACKYEFFECT({
  1885. EffectType = "Sphere",
  1886. Size = VT(1.5, 1.5, 1.5),
  1887. Size2 = VT(4, 4, 4) * i,
  1888. Transparency = 0,
  1889. Transparency2 = 1,
  1890. CFrame = Head.CFrame,
  1891. MoveToPos = nil,
  1892. RotationX = 0,
  1893. RotationY = 0,
  1894. RotationZ = 0,
  1895. Material = "Neon",
  1896. Color = C3(1, 0, 0),
  1897. SoundID = nil,
  1898. SoundPitch = nil,
  1899. SoundVolume = nil
  1900. })
  1901. end
  1902. Head.Transparency = 0
  1903. Face()
  1904. wait(0.5)
  1905. for i = 1, 100 do
  1906. Swait()
  1907. Torso.Transparency = 1 - i / 100
  1908. LeftArm.Transparency = 1 - i / 100
  1909. RightArm.Transparency = 1 - i / 100
  1910. LeftLeg.Transparency = 1 - i / 100
  1911. RightLeg.Transparency = 1 - i / 100
  1912. Humanoid.DisplayDistanceType = "None"
  1913. local naeeym2 = IT("BillboardGui",Character)
  1914. naeeym2.AlwaysOnTop = true
  1915. naeeym2.Size = UDim2.new(7,50,4,25)
  1916. naeeym2.StudsOffset = Vector3.new(0,4,0)
  1917. naeeym2.MaxDistance = 200
  1918. naeeym2.Adornee = Character.Head
  1919. naeeym2.Name = "Name"
  1920. local tecks2 = IT("TextLabel",naeeym2)
  1921. tecks2.BackgroundTransparency = 1
  1922. tecks2.TextScaled = true
  1923. tecks2.BorderSizePixel = 0
  1924. tecks2.Text = Character.Name
  1925. tecks2.Font = "Antique"
  1926. tecks2.TextSize = 50
  1927. tecks2.TextStrokeTransparency = 0
  1928. tecks2.TextColor3 = BRICKC"Navy blue".Color
  1929. tecks2.TextStrokeColor3 = C3(0,0,0)
  1930. tecks2.Size = UDim2.new(1,0,0.5,0)
  1931. tecks2.Parent = naeeym2
  1932.  
  1933. Humanoid.DisplayDistanceType = "None"
  1934. local naeeym3 = IT("BillboardGui",Character)
  1935. naeeym3.AlwaysOnTop = true
  1936. naeeym3.Size = UDim2.new(5,30,2,15)
  1937. naeeym3.StudsOffset = Vector3.new(0,2.5,0)
  1938. naeeym3.MaxDistance = 200
  1939. naeeym3.Adornee = Character.Head
  1940. naeeym3.Name = "Name"
  1941. local tecks3 = IT("TextLabel",naeeym3)
  1942. tecks3.BackgroundTransparency = 1
  1943. tecks3.TextScaled = true
  1944. tecks3.BorderSizePixel = 0
  1945. tecks3.Text = "God of Destruction"
  1946. tecks3.Font = "Fantasy"
  1947. tecks3.TextSize = 50
  1948. tecks3.TextStrokeTransparency = 1
  1949. tecks3.TextColor3 = Color3.new(0,0,0)
  1950. tecks3.Size = UDim2.new(1,0,0.5,0)
  1951. tecks3.Parent = naeeym3
  1952. end
  1953. FINISHEDINTRO = true
  1954. Rooted = false
  1955. end))
  1956. end
  1957.  
  1958. function Warp()
  1959. ATTACK = true
  1960. Rooted = false
  1961. for i=0, 0.5, 0.1 / Animation_Speed do
  1962. Swait()
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1965. end
  1966. for e = 1, #BODY do
  1967. if BODY[e] ~= nil then
  1968. local STUFF = BODY[e]
  1969. local PART = STUFF[1]
  1970. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1971. local PRT = PART:Clone()
  1972. PRT.Anchored = true
  1973. PRT.CanCollide = false
  1974. PRT.Material = "Neon"
  1975. PRT.Color = C3(1,0,0)
  1976. PRT.Name = "WarpEffect"
  1977. PRT.Parent = Effects
  1978. PRT.CFrame = PART.CFrame
  1979. PRT:BreakJoints()
  1980. if PRT:FindFirstChildOfClass("Sound") then
  1981. PRT:FindFirstChildOfClass("Sound"):remove()
  1982. end
  1983. if PRT:FindFirstChildOfClass("Decal") then
  1984. PRT:FindFirstChildOfClass("Decal"):remove()
  1985. end
  1986. coroutine.resume(coroutine.create(function()
  1987. for i = 1, 100 do
  1988. Swait()
  1989. PRT.Transparency = PRT.Transparency + 1/100
  1990. end
  1991. PRT:remove()
  1992. end))
  1993. end
  1994. end
  1995. end
  1996. local POS = RootPart.Orientation
  1997. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1998. RootPart.Orientation = POS
  1999. RootJoint.Parent = RootPart
  2000. for i=0, 0.5, 0.1 / Animation_Speed do
  2001. Swait()
  2002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2004. end
  2005. for i=0, 0.1, 0.1 / Animation_Speed do
  2006. Swait()
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2008. end
  2009. ATTACK = false
  2010. Rooted = false
  2011. end
  2012.  
  2013. function Neck_Snap()
  2014. ATTACK = true
  2015. Rooted = false
  2016. local TARGET, HUM, WLD
  2017. local HIT = RightArm.Touched:Connect(function(hit)
  2018. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  2019. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  2020. if H.Health > 0 then
  2021. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2022. if TORSO then
  2023. HUM = H
  2024. TARGET = TORSO
  2025. H.PlatformStand = true
  2026. CreateSound("260411131", TORSO, 10, 1)
  2027. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2028. end
  2029. end
  2030. end
  2031. end)
  2032. for i = 0, 1, 0.1 / Animation_Speed do
  2033. Swait()
  2034. if TARGET ~= nil then
  2035. break
  2036. end
  2037. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2041. if ANIM == "Idle" then
  2042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2044. elseif ANIM == "Walk" then
  2045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. elseif ANIM == "Jump" or ANIM == "Fall" then
  2048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2050. end
  2051. end
  2052. HIT:disconnect()
  2053. if TARGET ~= nil then
  2054. if TARGET.Name == "Torso" then
  2055. for i = 0, 2, 0.1 / Animation_Speed do
  2056. Swait()
  2057. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2061. if ANIM == "Idle" then
  2062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2064. elseif ANIM == "Walk" then
  2065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. elseif ANIM == "Jump" or ANIM == "Fall" then
  2068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2070. end
  2071. end
  2072. WLD:remove()
  2073. local HEAD = TARGET.Parent:FindFirstChild("Head")
  2074. if HEAD then
  2075. UNANCHOR = false
  2076. RootPart.Anchored = true
  2077. local HD = HEAD:Clone()
  2078. HD.Name = "FakeHead"
  2079. for i = 1, 7 do
  2080. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  2081. end
  2082. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  2083. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2084. HD.Parent = RAGDOLL
  2085. CreateSound("264486467", RAGTORSO, 10, 1)
  2086. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2087. for i = 0, 2, 0.1 / Animation_Speed do
  2088. Swait()
  2089. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2093. if ANIM == "Idle" then
  2094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2096. elseif ANIM == "Walk" then
  2097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099. elseif ANIM == "Jump" or ANIM == "Fall" then
  2100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2102. end
  2103. end
  2104. HEADWELD:remove()
  2105. for i = 0, 0.5, 0.1 / Animation_Speed do
  2106. Swait()
  2107. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2111. if ANIM == "Idle" then
  2112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2114. elseif ANIM == "Walk" then
  2115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. elseif ANIM == "Jump" or ANIM == "Fall" then
  2118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2120. end
  2121. end
  2122. CreateSound("907333406", Torso, 10, 1)
  2123. for i = 0, 0.25, 0.1 / Animation_Speed do
  2124. Swait()
  2125. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2129. if ANIM == "Idle" then
  2130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2132. elseif ANIM == "Walk" then
  2133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. elseif ANIM == "Jump" or ANIM == "Fall" then
  2136. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2138. end
  2139. end
  2140. RAGWELD:remove()
  2141. local bv = Instance.new("BodyVelocity")
  2142. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2143. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  2144. bv.Parent = RAGTORSO
  2145. Debris:AddItem(bv, 0.05)
  2146. Debris:AddItem(RAGDOLL, 5)
  2147. for i = 0, 0.15, 0.1 / Animation_Speed do
  2148. Swait()
  2149. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2153. if ANIM == "Idle" then
  2154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2156. elseif ANIM == "Walk" then
  2157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159. elseif ANIM == "Jump" or ANIM == "Fall" then
  2160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2162. end
  2163. end
  2164. UNANCHOR = true
  2165. RootPart.Anchored = false
  2166. end
  2167. else
  2168. UNANCHOR = false
  2169. RootPart.Anchored = true
  2170. for i = 0, 0.5, 0.1 / Animation_Speed do
  2171. Swait()
  2172. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2176. if ANIM == "Idle" then
  2177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2179. elseif ANIM == "Walk" then
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. elseif ANIM == "Jump" or ANIM == "Fall" then
  2183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2185. end
  2186. end
  2187. for i = 0, 0.25, 0.1 / Animation_Speed do
  2188. Swait()
  2189. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2193. if ANIM == "Idle" then
  2194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2196. elseif ANIM == "Walk" then
  2197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2199. elseif ANIM == "Jump" or ANIM == "Fall" then
  2200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2202. end
  2203. end
  2204. WLD:remove()
  2205. TARGET.Parent:BreakJoints()
  2206. for _, c in pairs(TARGET.Parent:GetChildren()) do
  2207. if c:IsA("BasePart") then
  2208. local bv = Instance.new("BodyVelocity")
  2209. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2210. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  2211. bv.Parent = c
  2212. Debris:AddItem(bv, 0.05)
  2213. end
  2214. end
  2215. for i = 0, 0.15, 0.1 / Animation_Speed do
  2216. Swait()
  2217. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2221. if ANIM == "Idle" then
  2222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2224. elseif ANIM == "Walk" then
  2225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227. elseif ANIM == "Jump" or ANIM == "Fall" then
  2228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2230. end
  2231. end
  2232. UNANCHOR = true
  2233. RootPart.Anchored = false
  2234. end
  2235. end
  2236. ATTACK = false
  2237. Rooted = false
  2238. end
  2239.  
  2240. function Taunt()
  2241. ATTACK = true
  2242. Rooted = true
  2243. CreateSound("865772398", Character, 10, 1)
  2244. chatfunc("Foolish Decision..")
  2245. for i=0, 1, 0.1 / Animation_Speed do
  2246. Swait()
  2247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2253. end
  2254. for i=0, 2, 0.1 / Animation_Speed do
  2255. Swait()
  2256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2262. end
  2263. ATTACK = false
  2264. Rooted = false
  2265. end
  2266.  
  2267. function Taunt2()
  2268. CreateSound(907331307, Torso, 50, 0.9, false)
  2269. chatfunc("You have failed.")
  2270. for i=0, 1, 0.1 / Animation_Speed do
  2271. Swait()
  2272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2278. end
  2279. for i=0, 2, 0.1 / Animation_Speed do
  2280. Swait()
  2281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2287. end
  2288. end
  2289.  
  2290. function Imperfect_Command()
  2291. ATTACK = true
  2292. Rooted = true
  2293. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2294. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2295. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2296. if TORSO then
  2297. local GYRO = IT("BodyGyro", RootPart)
  2298. GYRO.D = 750
  2299. GYRO.P = 2000
  2300. GYRO.MaxTorque = VT(0, 40000, 0)
  2301. CreateSound("907330103", Torso, 10, 1)
  2302. for i = 0, 1.6, 0.1 / Animation_Speed do
  2303. Swait()
  2304. WACKYEFFECT({
  2305. Time = 5,
  2306. EffectType = "Round Slash",
  2307. Size = VT(0, 0, 0),
  2308. Size2 = VT(0.01, 0, 0.01),
  2309. Transparency = 0.5,
  2310. Transparency2 = 1,
  2311. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2312. MoveToPos = nil,
  2313. RotationX = MRANDOM(-50, 50) / 10,
  2314. RotationY = MRANDOM(-50, 50) / 10,
  2315. RotationZ = MRANDOM(-50, 50) / 10,
  2316. Material = "Neon",
  2317. Color = C3(1, 0, 0),
  2318. SoundID = nil,
  2319. SoundPitch = nil,
  2320. SoundVolume = nil
  2321. })
  2322. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2323. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  2324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  2325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2327. if ANIM == "Idle" then
  2328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2330. elseif ANIM == "Walk" then
  2331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2333. elseif ANIM == "Jump" or ANIM == "Fall" then
  2334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2336. end
  2337. end
  2338. GYRO:remove()
  2339. for i = 1, 15 do
  2340. WACKYEFFECT({
  2341. Time = MRANDOM(15, 85),
  2342. EffectType = "Round Slash",
  2343. Size = VT(0, 0, 0),
  2344. Size2 = VT(0.3, 0, 0.3),
  2345. Transparency = 0.5,
  2346. Transparency2 = 1,
  2347. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2348. MoveToPos = nil,
  2349. RotationX = MRANDOM(-50, 50) / 10,
  2350. RotationY = MRANDOM(-50, 50) / 10,
  2351. RotationZ = MRANDOM(-50, 50) / 10,
  2352. Material = "Neon",
  2353. Color = C3(1, 0, 0),
  2354. SoundID = nil,
  2355. SoundPitch = nil,
  2356. SoundVolume = nil
  2357. })
  2358. end
  2359. local bv = Instance.new("BodyVelocity")
  2360. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2361. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  2362. bv.Parent = TORSO
  2363. Debris:AddItem(bv, 0.05)
  2364. CreateSound("1222405264", TORSO, 10, 1)
  2365. Petrify(HUM.Parent)
  2366. for i = 0, 0.5, 0.1 / Animation_Speed do
  2367. Swait()
  2368. WACKYEFFECT({
  2369. Time = 5,
  2370. EffectType = "Round Slash",
  2371. Size = VT(0, 0, 0),
  2372. Size2 = VT(0.01, 0, 0.01),
  2373. Transparency = 0.5,
  2374. Transparency2 = 1,
  2375. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2376. MoveToPos = nil,
  2377. RotationX = MRANDOM(-50, 50) / 10,
  2378. RotationY = MRANDOM(-50, 50) / 10,
  2379. RotationZ = MRANDOM(-50, 50) / 10,
  2380. Material = "Neon",
  2381. Color = C3(1, 0, 0),
  2382. SoundID = nil,
  2383. SoundPitch = nil,
  2384. SoundVolume = nil
  2385. })
  2386. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2387. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  2389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2391. if ANIM == "Idle" then
  2392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2394. elseif ANIM == "Walk" then
  2395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2397. elseif ANIM == "Jump" or ANIM == "Fall" then
  2398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2400. end
  2401. end
  2402. end
  2403. end
  2404. ATTACK = false
  2405. Rooted = false
  2406. end
  2407.  
  2408. function Perfect_Command()
  2409. ATTACK = true
  2410. Rooted = true
  2411. chatfunc("Weaklings...")
  2412. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  2413. CreateSound("1368605755", Effects, 10, 1)
  2414. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Navy blue",VT(500,500,500))
  2415. ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
  2416. ATTACK = false
  2417. Rooted = false
  2418. end
  2419.  
  2420. function killnearest2(position,range,maxstrength)
  2421. for i,v in ipairs(workspace:GetChildren()) do
  2422. if v.ClassName == "Model" then
  2423. local body = v:GetChildren()
  2424. for part = 1, #body do
  2425. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2426. if(body[part].Position - position).Magnitude < range then
  2427. if v.ClassName == "Model" then
  2428. v:BreakJoints()
  2429. end
  2430. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2431. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2432. end
  2433. end
  2434. end
  2435. end
  2436. end
  2437. end
  2438.  
  2439. function killnearest(position,range,maxstrength,direction)
  2440. for i,v in ipairs(workspace:GetChildren()) do
  2441. local body = v:GetChildren()
  2442. for part = 1, #body do
  2443. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2444. if(body[part].Position - position).Magnitude < range then
  2445. if v.ClassName == "Model" then
  2446. --v:BreakJoints()
  2447. end
  2448. local POS = position
  2449. coroutine.resume(coroutine.create(function()
  2450. body[part].Anchored = true
  2451. body[part].Parent = Effects
  2452. body[part].CanCollide = true
  2453. local SIZE = body[part].Size
  2454. body[part].Material = "Neon"
  2455. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2456. for i = 1, 75 do
  2457. Swait()
  2458. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2459. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2460. end
  2461. coroutine.resume(coroutine.create(function()
  2462. while true do
  2463. Swait()
  2464. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2465. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2466. end
  2467. end))
  2468. body[part].Anchored = false
  2469. body[part].Velocity = direction.lookVector*maxstrength
  2470. end))
  2471. end
  2472. end
  2473. end
  2474. if v.ClassName == "Part" then
  2475. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2476. local POS = position
  2477. coroutine.resume(coroutine.create(function()
  2478. v.Anchored = true
  2479. v.Parent = Effects
  2480. local SIZE = v.Size
  2481. v.Material = "Neon"
  2482. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2483. for i = 1, 75 do
  2484. Swait()
  2485. v.Color = Color3.fromRGB(cR,cG,cB)
  2486. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2487. end
  2488. coroutine.resume(coroutine.create(function()
  2489. while true do
  2490. Swait()
  2491. v.Color = Color3.fromRGB(cR,cG,cB)
  2492. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2493. end
  2494. end))
  2495. v.Anchored = false
  2496. v.Velocity = direction.lookVector*maxstrength
  2497. end))
  2498. end
  2499. end
  2500. end
  2501. end
  2502.  
  2503. function VanishPlayer()
  2504. tecks2.TextTransparency = 1
  2505. tecks2.TextStrokeTransparency = 1
  2506. for _, c in pairs(Character:GetChildren()) do
  2507. if c.ClassName == "Part" then
  2508. c.Transparency = 0
  2509. if c:FindFirstChildOfClass("Decal") then
  2510. c:FindFirstChildOfClass("Decal").Transparency = 1
  2511. end
  2512. if c:FindFirstChildOfClass("ParticleEmitter") then
  2513. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2514. end
  2515. elseif c.ClassName == "Accessory" then
  2516. c.Handle.Transparency = 0
  2517. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2518. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2519. end
  2520. end
  2521. end
  2522. end
  2523.  
  2524. function Reappear()
  2525. tecks2.TextTransparency = 0
  2526. tecks2.TextStrokeTransparency = 0
  2527. for _, c in pairs(Character:GetChildren()) do
  2528. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2529. c.Transparency = 0
  2530. if c:FindFirstChildOfClass("Decal") then
  2531. c:FindFirstChildOfClass("Decal").Transparency = 0
  2532. end
  2533. if c:FindFirstChildOfClass("ParticleEmitter") then
  2534. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2535. end
  2536. elseif c.ClassName == "Accessory" then
  2537. c.Handle.Transparency = 0
  2538. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2539. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2540. end
  2541. end
  2542. end
  2543. end
  2544.  
  2545. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2546. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2547. local mesh
  2548. if KIND == "Base" then
  2549. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2550. elseif KIND == "Thin" then
  2551. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2552. elseif KIND == "Round" then
  2553. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2554. end
  2555. wave.CFrame = CFRAME
  2556. coroutine.resume(coroutine.create(function(PART)
  2557. for i = 1, WAIT do
  2558. Swait()
  2559. mesh.Scale = mesh.Scale + GROW / 10
  2560. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2561. if wave.Transparency > 0.99 then
  2562. wave:remove()
  2563. end
  2564. end
  2565. end))
  2566. end
  2567.  
  2568. function Orb()
  2569. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2570. if HITFLOOR ~= nil then
  2571. do
  2572. local HITBODIES = {}
  2573. ATTACK = true
  2574. Rooted = true
  2575. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Navy blue", "ABSOLUTEUM", VT(0, 0, 0))
  2576. MakeForm(ABSOLUTE, "Ball")
  2577. CreateSound("416200578", RootPart, 10, 0.7)
  2578. for i = 0, 8, 0.1 / Animation_Speed do
  2579. Swait()
  2580. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2581. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2582. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2583. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Navy blue", "ABSOLUTEUM", VT(3, 3, 3))
  2584. MakeForm(CHARGE, "Ball")
  2585. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2586. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2587. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. end
  2594. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
  2595. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2596. for i = 1, 45 do
  2597. Swait()
  2598. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2604. end
  2605. coroutine.resume(coroutine.create(function()
  2606. local IMPACT = false
  2607. local BULLET = ABSOLUTE
  2608. MakeForm(BULLET, "Ball")
  2609. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2610. for i = 1, 500 do
  2611. Swait()
  2612. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2613. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2614. MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really blue", VT(-100, -100, -100) / 55)
  2615. if HIT ~= nil then
  2616. IMPACT = true
  2617. break
  2618. end
  2619. end
  2620. if IMPACT == false then
  2621. for i = 1, 40 do
  2622. Swait()
  2623. BULLET.Size = BULLET.Size * 0.9
  2624. end
  2625. BULLET:remove()
  2626. else
  2627. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2628. for i = 1, 175 do
  2629. Swait()
  2630. BULLET.Size = BULLET.Size * 0.99
  2631. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really blue", VT(i, 0, i) / 85)
  2632. end
  2633. CreateSound("438666001", BULLET, 10, 3)
  2634. Swait(35)
  2635. BULLET.Transparency = 1
  2636. for i = 1, 20 do
  2637. for e = 1, 5 do
  2638. MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2639. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really blue", VT(i, 0, i) / 3)
  2640. end
  2641. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2642. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2643. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2644. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2645. Swait(5)
  2646. for e = 1, #HITBODIES do
  2647. if HITBODIES[e] ~= nil then
  2648. local BOD = HITBODIES[e]
  2649. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2650. if TORS then
  2651. BOD:BreakJoints()
  2652. Petrify(HUM.Parent)
  2653. C3(193,223,240)
  2654. for _, c in pairs(BOD:GetChildren()) do
  2655. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2656. local bv = Instance.new("BodyVelocity")
  2657. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2658. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2659. bv.Parent = c
  2660. Debris:AddItem(bv, 0.2)
  2661. end
  2662. end
  2663. end
  2664. end
  2665. end
  2666. CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Navy blue", VT(i, 0, i) * 2)
  2667. end
  2668. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
  2669. Debris:AddItem(BULLET, 10)
  2670. end
  2671. end))
  2672. ATTACK = false
  2673. Rooted = false
  2674. end
  2675. end
  2676. end
  2677.  
  2678. function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
  2679. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  2680. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  2681. wave.CFrame = CFRAME
  2682. coroutine.resume(coroutine.create(function(PART)
  2683. for i = 1, WAIT do
  2684. Swait()
  2685. mesh.Scale = mesh.Scale * GROW
  2686. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2687. if wave.Transparency > 0.99 then
  2688. wave:remove()
  2689. end
  2690. end
  2691. end))
  2692. end
  2693.  
  2694. function swait(num)
  2695. if num == 0 or num == nil then
  2696. ArtificialHB.Event:wait()
  2697. else
  2698. for i = 0, num do
  2699. ArtificialHB.Event:wait()
  2700. end
  2701. end
  2702. end
  2703.  
  2704. function ChaosWorld()
  2705. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2706. CHOICE = 6
  2707.  
  2708. chatfunc("I am bored...")
  2709. for i = 0, 12, .1 do
  2710. swait(0.35)
  2711. end
  2712.  
  2713. chatfunc("Time to cause some chaos!")
  2714. for i = 0, 16, .1 do
  2715. end
  2716. swait(0.15)
  2717. CreateWave2(0,4,true,0.2,45,RootPart,-5)
  2718. CreateWave2(0,4.5,true,-0.2,40,RootPart,-5)
  2719. CreateWave2(0,5,true,0.2,35,RootPart,-5)
  2720. CreateWave2(0,5.5,true,-0.2,30,RootPart,-5)
  2721. CreateWave2(0,6,true,0.2,25,RootPart,-5)
  2722. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright blue",VT(25,25,25))
  2723. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright blue",VT(25,25,25))
  2724. CreateSound("1368605755", Effects, 10, 1)
  2725.  
  2726. back2 = CreateSound(177604015, Character, 9999, 0.9, true)
  2727. ChaosForm = true
  2728. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2729. sillsky2.SkyboxBk = "rbxassetid://1012890"
  2730. sillsky2.SkyboxDn = "rbxassetid://1012891"
  2731. sillsky2.SkyboxFt = "rbxassetid://1012887"
  2732. sillsky2.SkyboxLf = "rbxassetid://1012889"
  2733. sillsky2.SkyboxRt = "rbxassetid://1012888"
  2734. sillsky2.SkyboxUp = "rbxassetid://1014449"
  2735. sillsky2.StarCount = 0
  2736. sillsky2.SunAngularSize = 0
  2737. sillsky2.MoonAngularSize = 0
  2738. sillsky2.MoonTextureId = ""
  2739. sillsky2.CelestialBodiesShown = false
  2740. game.Lighting.FogColor = BRICKC"Bright blue".Color
  2741. game.Lighting.FogEnd = 1400
  2742. end
  2743.  
  2744. function DemonWorld()
  2745. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2746. CHOICE = 6
  2747.  
  2748. chatfunc("All of these fools...")
  2749. for i = 0, 12, .1 do
  2750. swait(0.35)
  2751. end
  2752.  
  2753. chatfunc("Its time to p e r i s h.")
  2754. for i = 0, 16, .1 do
  2755. end
  2756. swait(0.15)
  2757. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Navy blue",VT(1000,1000,1000))
  2758. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Navy blue",VT(75,75,75))
  2759. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Navy blue",VT(25,25,25))
  2760. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Navy blue",VT(25,25,25))
  2761. CreateSound("1368605755", Effects, 10, 1)
  2762. CreateSound("265201042", Effects, 10, 0.5)
  2763.  
  2764. back = CreateSound(1192655599, Character, 9999, 1, true)
  2765. DemonForm = true
  2766. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2767. sillsky.SkyboxBk = "rbxassetid://157712259"
  2768. sillsky.SkyboxDn = "rbxassetid://157712247"
  2769. sillsky.SkyboxFt = "rbxassetid://157712266"
  2770. sillsky.SkyboxLf = "rbxassetid://157712240"
  2771. sillsky.SkyboxRt = "rbxassetid://157712254"
  2772. sillsky.SkyboxUp = "rbxassetid://157712276"
  2773. sillsky.StarCount = 0
  2774. sillsky.SunAngularSize = 0
  2775. sillsky.MoonAngularSize = 0
  2776. sillsky.MoonTextureId = ""
  2777. sillsky.CelestialBodiesShown = false
  2778. game.Lighting.FogColor = Color3.new(1,0,0)
  2779. game.Lighting.FogEnd = 1400
  2780. end
  2781.  
  2782. function Eliminate()
  2783. chatfunc("Come here!")
  2784. ATTACK = true
  2785. Rooted = false
  2786. local HASGRABBED = false
  2787. local WELD = nil
  2788. local TORS = nil
  2789. local hitting = RightArm.Touched:Connect(function(hit)
  2790. if hit.Parent:FindFirstChild("Humanoid") then
  2791. if hit.Parent.Humanoid.Health ~= 0 then
  2792. UNANCHOR = false
  2793. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2794. TORS.Anchored = true
  2795. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2796. WELD = weldBetween(RightArm,TORS)
  2797. HASGRABBED = true
  2798. chatfunc("Time to die.")
  2799. Rooted = true
  2800. end
  2801. end
  2802. end)
  2803. for i=0, 1, 0.1 / Animation_Speed do
  2804. Swait()
  2805. if HASGRABBED == true then
  2806. break
  2807. end
  2808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2814. end
  2815. hitting:disconnect()
  2816. if HASGRABBED == true then
  2817. TORS.Anchored = false
  2818. RootPart.Anchored = true
  2819. for i=0, 2, 0.1 / Animation_Speed do
  2820. Swait()
  2821. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2827. end
  2828. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Navy blue",VT(5,3,5))
  2829. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Navy blue",VT(6,3,6))
  2830. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Navy blue", "Sound", VT(0,0,0))
  2831. SOUNDPART.CFrame = RootPart.CFrame
  2832. Debris:AddItem(SOUNDPART,5)
  2833. CreateSound("260411131", SOUNDPART, 2, 1)
  2834. for i = 1, 15 do
  2835. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2836. end
  2837. for i=0, 2, 0.1 / Animation_Speed do
  2838. Swait()
  2839. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2845. end
  2846. for i=0, 0.25, 0.1 / Animation_Speed do
  2847. Swait()
  2848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2854. end
  2855. if HITFLOOR ~= nil then
  2856. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
  2857. end
  2858. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  2859. WELD:remove()
  2860. for i = 1, 25 do
  2861. Swait()
  2862. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2863. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Navy blue",VT(3,30,3))
  2864. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Navy blue",VT(10,4,10))
  2865. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Navy blue",VT(23,3,23))
  2866. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Navy blue", 1 + MRANDOM(1,30)/5)
  2867. Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Navy blue", 1 + MRANDOM(1,30)/15)
  2868. end
  2869. end
  2870. UNANCHOR = true
  2871. ATTACK = false
  2872. Rooted = false
  2873. end
  2874.  
  2875. function Fire_At_Will()
  2876. ATTACK = true
  2877. Rooted = false
  2878. local GYRO = IT("BodyGyro", RootPart)
  2879. GYRO.D = 750
  2880. GYRO.P = 2000
  2881. GYRO.MaxTorque = VT(0, 40000, 0)
  2882. for i = 0, 0.2, 0.1 / Animation_Speed do
  2883. Swait()
  2884. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2885. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2889. if ANIM == "Idle" then
  2890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2892. elseif ANIM == "Walk" then
  2893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2895. elseif ANIM == "Jump" or ANIM == "Fall" then
  2896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2898. end
  2899. end
  2900. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Sphere", VT(1, 1, 1), false)
  2901. MakeForm(BOMB, "Ball")
  2902. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  2903. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  2904. for i = 0, 1.5, 0.1 / Animation_Speed do
  2905. Swait()
  2906. if MRANDOM(1, 2) == 1 then
  2907. for E = 1, #EYES do
  2908. if EYES[E] ~= nil then
  2909. local EY = EYES[E]
  2910. local LIGHTNING = Zap({
  2911. StartPosition = EY.Position,
  2912. TargetPosition = BOMB.Position,
  2913. Character = Character,
  2914. Color = "Really blue",
  2915. Individual = false,
  2916. MaxRange = 7,
  2917. SegmentLength = 1,
  2918. Offset = 0.3,
  2919. SIZE = 0.05
  2920. })
  2921. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  2922. end
  2923. end
  2924. end
  2925. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  2926. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2927. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2931. if ANIM == "Idle" then
  2932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2934. elseif ANIM == "Walk" then
  2935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2937. elseif ANIM == "Jump" or ANIM == "Fall" then
  2938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2940. end
  2941. end
  2942. WACKYEFFECT({
  2943. Time = 25,
  2944. EffectType = "Ring",
  2945. Size = VT(0, 0, 0),
  2946. Size2 = VT(18.75, 18.75, 0),
  2947. Transparency = 0.7,
  2948. Transparency2 = 1,
  2949. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2950. MoveToPos = nil,
  2951. RotationX = 0,
  2952. RotationY = 0,
  2953. RotationZ = 0,
  2954. Material = "Neon",
  2955. Color = BOMB.Color,
  2956. SoundID = nil,
  2957. SoundPitch = nil,
  2958. SoundVolume = nil
  2959. })
  2960. WACKYEFFECT({
  2961. Time = 50,
  2962. EffectType = "Ring",
  2963. Size = VT(0, 0, 0),
  2964. Size2 = VT(75, 75, 0),
  2965. Transparency = 0.7,
  2966. Transparency2 = 1,
  2967. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2968. MoveToPos = nil,
  2969. RotationX = 0,
  2970. RotationY = 0,
  2971. RotationZ = 0,
  2972. Material = "Neon",
  2973. Color = BOMB.Color,
  2974. SoundID = nil,
  2975. SoundPitch = nil,
  2976. SoundVolume = nil
  2977. })
  2978. BOMB.Anchored = true
  2979. WELD:remove()
  2980. GYRO:remove()
  2981. coroutine.resume(coroutine.create(function()
  2982. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  2983. for i = 1, 500 do
  2984. Swait()
  2985. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  2986. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  2987. if HITFLOOR ~= nil then
  2988. break
  2989. end
  2990. end
  2991. ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
  2992. for i = 1, 5 do
  2993. WACKYEFFECT({
  2994. Time = 50,
  2995. EffectType = "Sphere",
  2996. Size = BOMB.Mesh.Scale,
  2997. Size2 = VT(125, 125, 125) * i,
  2998. Transparency = 0.5,
  2999. Transparency2 = 1,
  3000. CFrame = BOMB.CFrame,
  3001. MoveToPos = nil,
  3002. RotationX = 0,
  3003. RotationY = 0,
  3004. RotationZ = 0,
  3005. Material = "Neon",
  3006. Color = BOMB.Color,
  3007. SoundID = 1222405264,
  3008. SoundPitch = 1,
  3009. SoundVolume = 10
  3010. })
  3011. end
  3012. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
  3013. if HITFLOOR then
  3014. CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5)
  3015. end
  3016. BOMB.Transparency = 1
  3017. for i = 1, 35 do
  3018. Swait()
  3019. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
  3020. end
  3021. BOMB:remove()
  3022. end))
  3023. ATTACK = false
  3024. Rooted = false
  3025. end
  3026.  
  3027.  
  3028.  
  3029. function Imperfect_Storm()
  3030. ATTACK = true
  3031. Rooted = false
  3032. for i = 0, 1, 0.1 / Animation_Speed do
  3033. Swait()
  3034. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3038. if ANIM == "Idle" then
  3039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3041. elseif ANIM == "Walk" then
  3042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3044. elseif ANIM == "Jump" or ANIM == "Fall" then
  3045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3047. end
  3048. end
  3049. ATTACK = false
  3050. Rooted = false
  3051. end
  3052.  
  3053. function MouseDown(Mouse)
  3054. if ATTACK == false then
  3055. end
  3056. end
  3057. function MouseUp(Mouse)
  3058. HOLD = false
  3059. end
  3060.  
  3061. function KeyDown(Key)
  3062. KEYHOLD = true
  3063. if DemonForm == false then
  3064. if Key == "z" and ATTACK == false then
  3065. Neck_Snap()
  3066. end
  3067.  
  3068. if Key == "b" and ATTACK == false then
  3069. Imperfect_Command()
  3070. end
  3071.  
  3072. if Key == "c" and ATTACK == false then
  3073. Fire_At_Will()
  3074. end
  3075.  
  3076. if Key == "e" and ATTACK == false then
  3077. Warp()
  3078. end
  3079.  
  3080. if Key == "f" and ATTACK == false then
  3081. Eliminate()
  3082. end
  3083.  
  3084. if Key == "t" and ATTACK == false then
  3085. Taunt()
  3086. end
  3087.  
  3088. if Key == "q" and ATTACK == false then
  3089. Orb()
  3090. end
  3091.  
  3092. if Key == "p" and ATTACK == false then
  3093. DemonWorld()
  3094. SKILL2TEXT:remove()
  3095. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3096. SKILL3TEXT:remove()
  3097. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  3098. SKILL7TEXT:remove()
  3099. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3100. end
  3101.  
  3102. else
  3103.  
  3104. if Key == "z" and ATTACK == false then
  3105. Neck_Snap()
  3106. end
  3107. if Key == "b" and ATTACK == false then
  3108. Perfect_Command()
  3109. end
  3110. if Key == "c" and ATTACK == false then
  3111. end
  3112. if Key == "e" and ATTACK == false then
  3113. Warp()
  3114. end
  3115. if Key == "f" and ATTACK == false then
  3116. Eliminate()
  3117. end
  3118.  
  3119. if Key == "q" and ATTACK == false then
  3120. Orb()
  3121. end
  3122.  
  3123. if Key == "t" and ATTACK == false then
  3124. Taunt2()
  3125. end
  3126.  
  3127. if Key == "p" and ATTACK == false then
  3128. DemonForm = false
  3129. SKILL2TEXT:remove()
  3130. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3131. SKILL3TEXT:remove()
  3132. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  3133. SKILL7TEXT:remove()
  3134. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3135. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  3136. sillsky:remove()
  3137. back:remove()
  3138. game.Lighting.FogEnd = 90000000
  3139. CreateSound(464600985, Character, 99999, 0.8, false)
  3140. end
  3141. end
  3142. end
  3143.  
  3144. function KeyDown2(Key)
  3145. KEYHOLD = true
  3146. if ChaosForm == false then
  3147. if Key == "l" and ATTACK == false then
  3148. ChaosWorld()
  3149. SKILL8TEXT:remove()
  3150. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  3151. end
  3152. else
  3153. if Key == "l" and ATTACK == false then
  3154. ChaosForm = false
  3155. SKILL8TEXT:remove()
  3156. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  3157. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  3158. sillsky2:remove()
  3159. back2:remove()
  3160. game.Lighting.FogEnd = 90000000
  3161. CreateSound(464600985, Character, 99999, 0.8, false)
  3162. end
  3163. end
  3164. end
  3165.  
  3166. function KeyUp(Key)
  3167. KEYHOLD = false
  3168. end
  3169. Mouse.Button1Down:connect(function(NEWKEY)
  3170. MouseDown(NEWKEY)
  3171. end)
  3172. Mouse.Button1Up:connect(function(NEWKEY)
  3173. MouseUp(NEWKEY)
  3174. end)
  3175. Mouse.KeyDown:connect(function(NEWKEY)
  3176. KeyDown(NEWKEY)
  3177. end)
  3178. Mouse.KeyDown:connect(function(NEWKEY)
  3179. KeyDown2(NEWKEY)
  3180. end)
  3181. Mouse.KeyUp:connect(function(NEWKEY)
  3182. KeyUp(NEWKEY)
  3183. end)
  3184. function unanchor()
  3185. if UNANCHOR == true then
  3186. RootPart.Anchored = false
  3187. end
  3188. local CHILDREN = Character:GetDescendants()
  3189. for index, CHILD in pairs(CHILDREN) do
  3190. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  3191. CHILD.Anchored = false
  3192. end
  3193. end
  3194. end
  3195. Humanoid.Changed:connect(function(Jump)
  3196. if Jump == "Jump" and Disable_Jump == true then
  3197. Humanoid.Jump = false
  3198. end
  3199. end)
  3200. while true do
  3201. Swait()
  3202. script.Parent = WEAPONGUI
  3203. ANIMATE.Parent = nil
  3204. if Humanoid then
  3205. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3206. IDLEANIMATION:Play()
  3207. end
  3208. for RW = 1, #RWINGS do
  3209. if RWINGS[RW] ~= nil then
  3210. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3211. end
  3212. end
  3213. for LW = 1, #LWINGS do
  3214. if LWINGS[LW] ~= nil then
  3215. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3216. end
  3217. end
  3218. SINE = SINE + CHANGE
  3219. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3220. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3221. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  3222. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3223. if FINISHEDINTRO == true then
  3224. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3225. ANIM = "Jump"
  3226. if ATTACK == false then
  3227. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3233. end
  3234. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3235. ANIM = "Fall"
  3236. if ATTACK == false then
  3237. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3243. end
  3244. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3245. ANIM = "Idle"
  3246. if ATTACK == false then
  3247. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  3249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3253. end
  3254. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3255. ANIM = "Walk"
  3256. if ATTACK == false then
  3257. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3263. end
  3264. end
  3265. if TORSOVELOCITY > 1 then
  3266. Humanoid.HipHeight = 1
  3267. else
  3268. Humanoid.HipHeight = 0
  3269. end
  3270. elseif FINISHEDINTRO == false then
  3271. Humanoid.HipHeight = 0
  3272. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3278. end
  3279. unanchor()
  3280. Humanoid.MaxHealth = 1.0E298
  3281. Humanoid.Health = 1.0E298
  3282. if Rooted == false then
  3283. Disable_Jump = false
  3284. Humanoid.WalkSpeed = Speed
  3285. elseif Rooted == true then
  3286. Disable_Jump = true
  3287. Humanoid.WalkSpeed = 0
  3288. end
  3289. if DemonForm == false then
  3290. sick.Parent = Torso
  3291. sick.Playing = true
  3292. sick.Volume = 5
  3293. sick.Pitch = 1
  3294. else
  3295. sick.Parent = Torso
  3296. sick.Playing = false
  3297. sick.Volume = 0
  3298. sick.Pitch = 1
  3299. end
  3300.  
  3301. if ChaosForm == false then
  3302. sick.Parent = Torso
  3303. sick.Playing = true
  3304. sick.Volume = 5
  3305. sick.Pitch = 1
  3306. else
  3307. sick.Parent = Torso
  3308. sick.Playing = false
  3309. sick.Volume = 0
  3310. sick.Pitch = 1
  3311. end
  3312. BLINKLOOP = BLINKLOOP + 1
  3313. if BLINKLOOP >= 325 then
  3314. BLINKLOOP = 0
  3315. Blink()
  3316. end
  3317. if Character:FindFirstChildOfClass("Accessory") then
  3318. Character:FindFirstChildOfClass("Accessory"):remove()
  3319. end
  3320. if Character:FindFirstChildOfClass("Shirt") then
  3321. Character:FindFirstChildOfClass("Shirt"):remove()
  3322. end
  3323. if Character:FindFirstChildOfClass("Pants") then
  3324. Character:FindFirstChildOfClass("Pants"):remove()
  3325. end
  3326. if Character:FindFirstChildOfClass("Cloth") then
  3327. Character:FindFirstChildOfClass("Cloth"):remove()
  3328. end
  3329. if Head:FindFirstChildOfClass("Sound") then
  3330. Head:FindFirstChildOfClass("Sound"):remove()
  3331. end
  3332. if INTROING == false and FINISHEDINTRO == false then
  3333. if INSTANT == false then
  3334. Intro()
  3335. else
  3336. FINISHEDINTRO = true
  3337. Face()
  3338. RightWing()
  3339. LeftWing()
  3340. end
  3341. end
  3342. if Head:FindFirstChild("face") then
  3343. Head.face:remove()
  3344. end
  3345. refit()
  3346. Humanoid.PlatformStand = false
  3347. end
  3348.  
  3349. if Humanoid.Health < 1.0E298 then
  3350. refit()
  3351. chatfunc("Futile.")
  3352. Humanoid.MaxHealth = 1.0E298
  3353. Humanoid.Health = Humanoid.Health + 1.0E298
  3354. end
  3355.  
  3356. --//====================================================\\--
  3357. --|| END OF SCRIPT ||--
  3358. --\\====================================================//--
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