Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- print('heh')
- repeat
- wait()
- until game:service("Players").LocalPlayer.Character ~= nil
- local Player = game:service("Players").LocalPlayer
- local PGui = Player:WaitForChild("PlayerGui")
- local Character = Player.Character
- local Humanoid = Character:WaitForChild("Humanoid")
- local WS = Humanoid.WalkSpeed
- local Head = Character:WaitForChild("Head")
- local Torso = Character:WaitForChild("Torso")
- local HRP = Character:WaitForChild("HumanoidRootPart")
- local RArm = Character:WaitForChild("Right Arm")
- local LArm = Character:WaitForChild("Left Arm")
- local RLeg = Character:WaitForChild("Right Leg")
- local LLeg = Character:WaitForChild("Left Leg")
- print('heh')
- --game.Debris:AddItem(msgz, 6.5)
- local Joints = {Head = Torso.Neck, Torso = HRP.RootJoint, RArm = Torso["Right Shoulder"], LArm = Torso["Left Shoulder"], RLeg = Torso["Right Hip"], LLeg = Torso["Left Hip"]}
- local Refresh = function()
- Joints.Head.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Joints.Torso.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Joints.RArm.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joints.LArm.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joints.RLeg.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joints.LLeg.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joints.Head.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Joints.Torso.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Joints.RArm.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joints.LArm.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joints.RLeg.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joints.LLeg.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- end
- print('drink')
- --local ru = assert(LoadLibrary("RbxUtility"))
- local Transformed, Occupied = false, false
- --local Create = ru.Create
- --print('bleach')
- --local Part = Create("Part")({TopSurface = 0, BottomSurface = 0, formFactor = "Custom", Size = Vector3.new(1, 1, 1), Anchored = true, CanCollide = false})
- local Part = Instance.new("Part")
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1,1,1)
- Part.Anchored = true
- Part.CanCollide = false
- local Anims = {Scrunch = function(active)
- if active then
- for i = 0, 10, 0.5 do
- wait(0.016666666666667)
- Joints.RArm.C0 = Joints.RArm.C0 * CFrame.Angles(math.rad(-30) / 10, 0, 0)
- Joints.LArm.C0 = Joints.LArm.C0 * CFrame.Angles(math.rad(-30) / 10, 0, 0)
- Joints.RLeg.C0 = Joints.RLeg.C0 * CFrame.Angles(-0.01, -0.02, 0.01)
- Joints.LLeg.C0 = Joints.LLeg.C0 * CFrame.Angles(-0.01, 0.02, 0.01)
- end
- else
- do
- for i = 0, 10, 0.5 do
- wait(0.016666666666667)
- Joints.RArm.C0 = Joints.RArm.C0 * CFrame.Angles(math.rad(-30) / 10, 0, 0):inverse()
- Joints.LArm.C0 = Joints.LArm.C0 * CFrame.Angles(math.rad(-30) / 10, 0, 0):inverse()
- Joints.RLeg.C0 = Joints.RLeg.C0 * CFrame.Angles(-0.01, -0.02, 0.01):inverse()
- Joints.LLeg.C0 = Joints.LLeg.C0 * CFrame.Angles(-0.01, 0.02, 0.01):inverse()
- end
- Refresh()
- end
- end
- end
- , Implode = function(active)
- if active then
- for i = 0, 10, 0.75 do
- wait(0.016666666666667)
- Joints.RArm.C0 = Joints.RArm.C0 * CFrame.Angles(-0.025, -0.055, 0.155)
- Joints.LArm.C0 = Joints.LArm.C0 * CFrame.Angles(-0.025, 0.055, -0.155)
- Joints.RLeg.C0 = Joints.RLeg.C0 * CFrame.Angles(-0.015, -0.025, -0.015)
- Joints.LLeg.C0 = Joints.LLeg.C0 * CFrame.Angles(-0.015, 0.025, -0.015)
- end
- else
- do
- for i = 0, 10, 0.75 do
- wait(0.016666666666667)
- Joints.RArm.C0 = Joints.RArm.C0 * CFrame.Angles(-0.025, -0.055, 0.155):inverse()
- Joints.LArm.C0 = Joints.LArm.C0 * CFrame.Angles(-0.025, 0.055, -0.155):inverse()
- Joints.RLeg.C0 = Joints.RLeg.C0 * CFrame.Angles(-0.015, -0.025, -0.015):inverse()
- Joints.LLeg.C0 = Joints.LLeg.C0 * CFrame.Angles(-0.015, 0.025, -0.015):inverse()
- end
- end
- end
- end
- }
- Flash = function(Par, Col, Duration, Delay, Async)
- pcall(function()
- Par = Par or PGui
- if not Col then
- Col = BrickColor:Red().Color
- Duration = Duration or 10
- if not Delay then
- Delay = 1 / Duration
- -- local G = Create("ScreenGui")({Parent = Par})
- if not Col then
- -- local F = Create("Frame")({Parent = G, BorderSizePixel = 0, Size = UDim2.new(1.2, 0, 1.2, 0), Position = UDim2.new(), ZIndex = 10, BackgroundColor3 = Color3.new(1, 1, 1), Transparency = 0})
- local f = function()
- for i = 0, Duration, Delay do
- wait(0.016666666666667)
- -- F.Transparency = i / Duration
- end
- -- pcall(game.Destroy, G)
- end
- if Async then
- f = coroutine.wrap(f)
- end
- return f()
- end
- end
- end
- end
- )
- end
- Shake = function(Duration, Delay, Async, Distance)
- pcall(function()
- local Cam = workspace.CurrentCamera
- Duration = Duration or 10
- if not Delay then
- Delay = 1 / Duration
- Distance = Distance or 15
- local f = function()
- for i = 0, Duration, Delay do
- wait(0.016666666666667)
- local R = Cam.CoordinateFrame - Cam.CoordinateFrame.p
- local Scroll = Cam.CoordinateFrame.p - Cam.Focus.p.magnitude
- local NewF = CFrame.new(Cam.Focus.p) * R * CFrame.new(math.random(-Distance, Distance) / (Distance / 0.25), math.random(-Distance, Distance) / (Distance / 0.25), math.random(-Distance, Distance) / (Distance / 0.25))
- Cam.CoordinateFrame = NewF * CFrame.new(0, 0, Scroll)
- end
- end
- if Async then
- f = coroutine.wrap(f)
- end
- return f()
- end
- end
- )
- end
- Sound = function(Prnt, Id, Pit, Vol)
- pcall(function()
- local cp = game:service("ContentProvider")
- if type(Id) == "number" then
- cp:Preload("rbxassetid://" .. Id)
- Id = "rbxassetid://" .. Id
- else
- if type(Id) == "string" then
- cp:Preload(Id)
- Id = Id
- end
- end
- -- local S = Create("Sound")({Parent = Prnt or workspace, SoundId = Id, Volume = Vol or 1, Pitch = Pit or 1})
- -- S:Play()
- -- S:Stop()
- -- S:Play()
- --game:service("Debris"):AddItem(S, 0.9)
- end
- )
- end
- local Chat = function(Source, Txt, Col)
- if not Source then
- Source = Head
- end
- local c = game:service("Chat")
- if not Col then
- c:Chat(Source, Txt, math.random(0, 2))
- end
- end
- Transform = function(active)
- if active and not Occupied and not Transformed then
- Occupied = true
- Humanoid.WalkSpeed = 0
- local cp = game:service("ContentProvider")
- Hair = {}
- local mp = Part:clone()
- mp.Parent = Head
- mp.CFrame = Head.CFrame
- mp.Name = "Main"
- mp.Transparency = 1
- mp.Anchored = false
- -- local w = Create("Weld")({Parent = mp, Part0 = mp, Part1 = Head, C0 = CFrame.new()})
- cp:Preload("rbxassetid://9982590", "rbxassetid://3270017", "rbxassetid://13425802", "rbxassetid://98444143", "rbxassetid://98444243")
- Sound(Head, 98333808, 1, 0.85)
- Sound(Head, 2248511, 0.25, 0.55)
- wait(0.2)
- kekd = false
- tem = 0
- delay(0,function()
- while kekd do
- wait(0.1)
- end
- end)
- delay(0,function()
- while kekd do
- tem = tem + 0.01
- wait()
- end
- tem = 0
- end)
- delay(0,function()
- for i=1,10 do
- delay(0,function()
- local dzI = 100
- while dzI > 10 do
- dzI = dzI - 1
- local p = Instance.new("Part", Head)
- p.Anchored = false
- p.CanCollide = false
- p.Size = Vector3.new(math.random(1,4),math.random(1,4),math.random(1,4))
- p.Material = "Neon"
- p.CFrame = Torso.CFrame*CFrame.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- local t = Instance.new("BodyPosition", p)
- t.P = 20000
- t.Position = Torso.Position
- game:service("Debris"):AddItem(p, 0.4)
- wait()
- delay(0,function()
- for i=1,10 do
- p.Transparency = i/10
- p.CFrame = p.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-20,20),0,math.random(-20,20))
- wait()
- end
- p:Remove()
- end)
- end
- end)
- end
- end)
- delay(0,function()
- for q=1,120 do
- local xz = Instance.new("Part",Player.Character)
- xz.CFrame = Player.Character.Torso.CFrame*CFrame.new(math.random(-450,450),math.random(-450,450),math.random(-450,450))
- xz.Anchored = true
- xz.Transparency = 1
- xz.CanCollide = false
- wait(0.04)
- local pos2 = xz.Position
- local pos = Player.Character.Torso.Position
- local radius = math.random(1,1.5)
- local numParts = math.random(5,15)
- local model = Player.Character.Torso
- local lv = CFrame.new(pos,pos2).lookVector
- local dist = (pos-pos2).magnitude
- local dbp = dist/numParts
- local last = pos
- for i = 1,numParts do
- local p = Instance.new("Part",model)
- p.FormFactor = "Symmetric"
- p.Size = Vector3.new(1,1,1)
- p.CanCollide = false
- p.Anchored = true
- p.Material = "Neon"
- delay(0,function()
- p.BrickColor = BrickColor.White()
- end)
- p.Transparency = 0.5
- local x = math.random(-2,2)/2*dbp/4
- local y = math.random(-2,2)/2*dbp/4
- local p2 = CFrame.new(pos+lv*(i*dbp),pos2+lv)*CFrame.new(x,y,0)
- local dist2 = (p2.p-last).magnitude
- local mid = (p2.p+last)/2
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(radius,radius,dist2)
- p.CFrame = CFrame.new(mid,p2.p)
- last = p2.p
- game:GetService("Debris"):AddItem(p,0.2)
- end
- wait()
- xz:remove()
- end
- kekd = false
- end)
- Chat(nil, "YOU MESSED UP WITH THE WRONG PERSON!", "Blue")
- --SSF = Create("Fire")({Parent = HRP, Color = Color3.new(1, 1, 1), Heat = 10, SecondaryColor = Color3.new(1, 1, 1), Size = 9})
- local SSF = Instance.new("Fire", HRP)
- SSF.Color = Color3.new(1,1,1)
- SSF.Heat = 10
- SSF.SecondaryColor = Color3.new(1,1,1)
- SSF.Size = 10
- Anims.Scrunch(true)
- -- for i = 1, 5 do
- -- Shake(25, 0.5, 5)
- -- Flash(nil, BrickColor.new("Lime green").Color, 10, 0.25, true)
- -- Sound(Head, 2101137, 0.5, 0.8)
- -- Sound(Head, 3264793, 0.55, 0.9)
- for i = 1, 6 do
- Sound(Head, 98333808, 1, 0.85)
- Sound(Head, 2248511, 0.25, 0.55)
- wait(0.9)
- for i = 1, math.random(4, 6) do
- local p = Part:Clone()
- p.Parent = Torso
- p.Anchored = false
- p.CFrame = Torso.CFrame
- p.CanCollide = false
- p.BrickColor = BrickColor.new("White")
- --game:service("Debris"):AddItem(p, 0.2)
- local w = Instance.new("Weld", p)
- w.Part0 = p
- w.Part1 = Torso
- w.C0 = w.C0 * CFrame.Angles(math.random() * 6.28, math.random() * 6.28, math.random() * 6.28)
- local m = Instance.new("CylinderMesh", p)
- m.Scale = Vector3.new(math.random() * 3, 320, math.random() * 3)
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- wait(0.071428571428571)
- w.C0 = w.C0 * CFrame.Angles(0.05, 0.05, 0.05)
- p.Transparency = i / 25
- end
- pcall(game.Destroy, p)
- end
- ))
- end
- end
- -- Shake(25, 0.5, 5)
- -- Flash(nil, BrickColor.new("Lime green").Color, 10, 1, true)
- -- Sound(Head, 2101137, 0.5, 0.8)
- -- Sound(Head, 3264793, 0.55, 0.9)
- delay(0,function()
- for i=1, 6 do
- delay(0,function()
- local dz = 100
- while dz > 10 do
- dz = dz - 1
- local p = Instance.new("Part", Torso)
- p.CanCollide = false
- p.Anchored = true
- p.BrickColor = BrickColor.White()
- p.CFrame = Torso.CFrame
- game:service("Debris"):AddItem(p, 0.2)
- local h = Instance.new("SpecialMesh", p)
- h.MeshType = "FileMesh"
- h.MeshId = "rbxassetid://9982590"
- h.Scale = Vector3.new(16,16,16)
- delay(0,function()
- for i=1, 4 do
- h.Scale = h.Scale + Vector3.new(0.85,0.85,0.85)
- p.Transparency = i/4
- game:GetService('RunService').RenderStepped:wait()
- end
- p:Remove()
- end)
- wait(0.02)
- end
- end)
- end
- end)
- local yar = Instance.new("Part", Torso)
- yar.Size = Vector3.new(12,1,12)
- yar.CFrame = Torso.CFrame
- yar.CanCollide = false
- yar.Anchored = true
- yar.Transparency = 1
- --local par = Instance.new("ParticleEmitter", yar)
- --par.Size = NumberSequence.new(4)
- --par.Color = ColorSequence.new(BrickColor.White().Color)
- --par.Transparency = NumberSequence.new(0.34)
- --par.Rate = 500
- --par.Acceleration = Vector3.new(0,40,0)
- --par.Lifetime = NumberRange.new(4,5)
- delay(0,function()
- for i=1, 6 do
- delay(0,function()
- local zd = 100
- while zd > 10 do
- zd = zd - 1
- local y = Instance.new("Part", Torso)
- y.CFrame = Torso.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(0,math.random(-60,60),0)
- y.CanCollide = false
- y.Anchored = true
- y.BrickColor = BrickColor.White()
- game:service("Debris"):AddItem(y, 0.2)
- local m = Instance.new("SpecialMesh", y)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(24,3.5,24)
- delay(0,function()
- for i=1, 5 do
- m.Scale = m.Scale + Vector3.new(8,1,8)
- y.Transparency = i/5
- wait()
- end
- y:Remove()
- end)
- wait()
- end
- end)
- wait()
- end
- end)
- delay(0,function()
- for i=1, 6 do
- delay(0,function()
- local z = 100
- while z > 10 do
- z = z - 1
- local d = Instance.new("Part")
- d.Parent = Head
- d.CFrame = Torso.CFrame*CFrame.new(math.random(-300,300),0,math.random(-300,300))*CFrame.fromEulerAnglesXYZ(math.random(10,40)/20,math.random(-20,20),0)
- d.Material = "Neon"
- d.CanCollide = false
- d.Anchored = true
- d.Size = Vector3.new(math.random(14,16),math.random(4,5),math.random(14,16))
- d.BrickColor = BrickColor.White()
- game:service("Debris"):AddItem(d, 0.4)
- delay(0,function()
- for i=1,10 do
- d.CFrame = d.CFrame*CFrame.new(0,2,0)
- d.Transparency = i/10
- wait()
- end
- d.Parent = nil
- end)
- wait()
- end
- end)
- wait()
- end
- end)
- coroutine.resume(coroutine.create(function()
- for i = 1, 6 do
- wait(0.9)
- Sound(Head, 2248511, 0.4, 0.6)
- Sound(Head, 2691586, 0.35, 0.65)
- Sound(Head, 13775494.45, 0.8)
- -- Flash(PGui, BrickColor.new("Cyan").Color, 3.5, 0.05, true)
- -- Shake(5, 0.1, 20, true)
- --Player.Character.Torso.Anchored = true
- coroutine.resume(coroutine.create(function()
- local p = Part:Clone()
- p.Parent = Torso
- p.Anchored = false
- p.CanCollide = false
- p.CFrame = Torso.CFrame
- p.BrickColor = BrickColor.new("White")
- --game:service("Debris"):AddItem(p, 0.2)
- local w = Instance.new("Weld", p)
- w.Part0 = p
- w.Part1 = Torso
- w.C0 = w.C0 * CFrame.Angles(0, math.rad(90), 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(10, 10, 5)
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- wait(0.071428571428571)
- w.C0 = w.C0 * CFrame.Angles(-0.05, 0.05 * math.random(), 0.05 * math.random())
- m.Scale = m.Scale + Vector3.new(3, 3, 1.5)
- p.Transparency = i / 25
- end
- pcall(game.Destroy, p)
- end
- ))
- end
- ))
- local p = Part:Clone()
- do
- p.Parent = Torso
- p.Anchored = false
- p.CFrame = Torso.CFrame
- p.CanCollide = false
- -- game:service("Debris"):AddItem(p, 0.2)
- p.BrickColor = BrickColor.new("White")
- local w = Instance.new("Weld", p)
- w.Part0 = p
- w.Part1 = Torso
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(10, 10, 5)
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- wait(0.071428571428571)
- w.C0 = w.C0 * CFrame.Angles(0.05 * math.random(), -0.05 * math.random(), -0.05 * math.random())
- m.Scale = m.Scale + Vector3.new(3, 3, 1.5)
- p.Transparency = i / 25
- end
- pcall(game.Destroy, p)
- end
- ))
- end
- end
- end
- ))
- for i = 1, 8 do
- wait(0.9)
- for i = 1, math.random(4, 6) do
- local p = Part:Clone()
- p.Parent = Torso
- p.Anchored = false
- p.CFrame = Torso.CFrame
- p.CanCollide = false
- -- game:service("Debris"):AddItem(p, 0.2)
- p.BrickColor = BrickColor.new("White")
- local w = Instance.new("Weld", p)
- w.Part0 = p
- w.Part1 = Torso
- w.C0 = w.C0 * CFrame.Angles(math.random() * 6.28, math.random() * 6.28, math.random() * 6.28)
- local m = Instance.new("CylinderMesh", p)
- m.Scale = Vector3.new(math.random() * 3, 320, math.random() * 3)
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- wait(0.071428571428571)
- w.C0 = w.C0 * CFrame.Angles(0.05, 0.05, 0.05)
- p.Transparency = i / 25
- end
- pcall(game.Destroy, p)
- end
- ))
- end
- end
- yar:Remove()
- delay(0,function()
- for i,v in pairs(Character:GetChildren()) do
- if v.ClassName == "Hat" then
- v:Remove()
- else
- -- print('Not A Hat')
- end
- end
- end)
- wait(0.04)
- game:service'InsertService':LoadAsset(215719598):children()[1].Parent=Character
- local hat1 = Character.EpicWings
- hat1.Handle.Mesh.TextureId = ""
- hat1.Handle.Transparency = 0.56
- hat1.Handle.BrickColor = BrickColor.White()
- game:service'InsertService':LoadAsset(264611665):children()[1].Parent=Character
- local hat2 = Character.BlackDominoCrown
- hat2.Handle.Mesh.TextureId = ""
- hat2.Handle.Transparency = 0
- hat2.Handle.BrickColor = BrickColor.White()
- game:service'InsertService':LoadAsset(1073690):children()[1].Parent=Character
- local hat3 = Character.WhiteTopHat
- hat3.Handle.Mesh.TextureId = ""
- hat3.Handle.Transparency = 0.34
- hat3.Handle.BrickColor = BrickColor.White()
- game:service'InsertService':LoadAsset(1365767):children()[1].Parent=Character
- local hat4 = Character.ValkyrieHelm
- hat4.Handle.Mesh.TextureId = ""
- hat4.Handle.Transparency = 0.34
- hat4.Handle.BrickColor = BrickColor.White()
- Chat(nil, "#SUPREMEBEINGSTAKEOVER2016!", "Red")
- -- for _,v in next do
- -- if v.Name == "Hair" then
- -- v.Transparency = 1
- -- end
- -- end
- coroutine.resume(coroutine.create(function()
- for z = 1, 6 do
- for i = 1, 0, -0.07 do
- wait(0.03030303030303)
- -- Hair[z].Transparency = i
- -- Hair[z].Mesh.Scale = Hair[z].Mesh.Scale + Vector3.new(0, 0.015, 0)
- -- Hair[z].Weld.C0 = Hair[z].Weld.C0 * CFrame.new(0, 0, -0.0025)
- end
- end
- -- for _,v in next do
- -- v.Transparency = 0
- -- end
- end
- ))
- Flash(PGui, BrickColor.new("Lime green").Color, 10, 0.25, true)
- Anims.Scrunch(false)
- Anims.Implode(true)
- SSF.Heat = 20
- SSF.Size = 10
- Sound(Head, 98333808, 1, 0.85)
- Sound(Head, 2248511, 0.65, 0.65)
- Chat(nil, "BEHIND YOUR FATE IS DEATH MORTALS!!")
- Anims.Implode(false)
- Humanoid.WalkSpeed = 16
- Transformed = true
- Occupied = false
- if active and Occupied and Transformed then
- Occupied = true
- Anims.Scrunch(true)
- Humanoid.WalkSpeed = 0
- Sound(Head, 2248511, 0.75, 0.6)
- Sound(Head, 2691586, 0.7, 0.4)
- Sound(Head, 2785493, 0.55, 0.9)
- Sound(Head, 2785493, 0.7, 0.7)
- Shake(15, 0.5, 20)
- Flash(PGui, Color3.new(1, 1, 1), 7, 0.1, true)
- coroutine.resume(coroutine.create(function()
- wait(2)
- for i = 1, 0, -0.05 do
- wait(0.016666666666667)
- -- for _,v in next do
- -- if v.Name == "Hair" then
- -- v.Transparency = i
- -- end
- -- end
- end
- -- for _,v in next do
- -- if v.Name == "Hair" then
- -- v.Transparency = 0
- -- end
- -- end
- end
- ))
- -- for i = 0, 1, 0.01 do
- -- wait(0.016666666666667)
- -- for _,v in next do
- -- v.Transparency = i
- -- end
- -- end
- Sound(Head, 2800815, 0.85, 1)
- Sound(Head, 2800815, 0.55, 0.8)
- Sound(Head, 2691586, 0.45, 0.3)
- pcall(game.Destroy, SSF)
- pcall(game.Destroy, mp)
- Hair = {}
- Chat(nil, "Your skills have been proved, you failed.", "Blue")
- Anims.Scrunch(false)
- Humanoid.WalkSpeed = 16
- Transformed = false
- Occupied = false
- end
- end
- end
- -- end
- --end
- tranz = false
- occupied = false
- switch = ""
- local m = Player:GetMouse()
- m.KeyDown:connect(function(key)
- if not tranz and not occupied then
- if key:lower() == "k" and switch == "" then
- switch = "mlg"
- tranz = true
- Transform(true)
- Humanoid.MaxHealth = Humanoid.MaxHealth + tonumber("25")
- wait(1)
- Humanoid.Health = Humanoid.Health + tonumber("25")
- tranz = false
- elseif key:lower() == "k" and switch == "mlg" then
- -- Character.trans.Value = true
- Transform(false)
- Humanoid.Health = Humanoid.Health - tonumber("25")
- wait(1)
- Humanoid.MaxHealth = Humanoid.MaxHealth - tonumber("25")
- tranz = false
- switch = ""
- end
- end
- end
- )
Add Comment
Please, Sign In to add comment