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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class GlobalState : MonoBehaviour
- {
- public static GlobalState Instance { get; set; }
- public float resourceHealth;
- public float resourceMaxHealth;
- private void Awake()
- {
- if (Instance != null && Instance != this)
- {
- Destroy(gameObject);
- }
- else
- {
- Instance = this;
- }
- }
- }
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