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- wait();
- local ta1 = 5;
- Player = game:GetService("Players")
- me = Player.Upscalegaming
- char = me.Character
- Modelname = "SwordV10"
- local HIT = false
- local DMG = 200
- local AIM = false
- local Trans = false
- Busy = false
- Onfire = false
- torso = char.Torso
- neck = torso.Neck
- hum = char.Humanoid
- rightarm = char["Right Arm"]
- leftarm = char["Left Arm"]
- rightleg = char["Right Leg"]
- leftleg = char["Left Leg"]
- RShoulder = torso["Right Shoulder"]
- LShoulder = torso["Left Shoulder"]
- RHip = torso["Right Hip"]
- LHip = torso["Left Hip"]
- head = char.Head
- function FindHumanoid(source)
- local object = source
- repeat
- if object.Parent ~= workspace then
- object = object.Parent
- else
- return true
- end
- until true
- if object:findFirstChild("Humanoid") ~= nil then
- Damage(object.Humanoid)
- end
- end
- function Slash(target)
- if target.Name ~= "Weapon" and target.Name ~= "Handle" then
- FindHumanoid(target)
- end
- end
- function Tag(h)
- if h:findFirstChild("Tag") ~= nil then
- h.Tag:Destroy()
- end
- local t = Instance.new("ObjectValue",h)
- t.Name = "Tag"
- t.Value = player
- game.Debris:AddItem(t,6)
- end
- function Damage(huma)
- if huma.Parent.Name ~= char.Name and HIT == false and AIM == true then
- Tag(huma)
- huma.Health = huma.Health - DMG
- Model = Instance.new("Model")
- game.Debris:AddItem(Model, 2)
- Model.Parent = huma.Parent
- p = Instance.new("Part")
- p.Parent = Model
- p.BrickColor = BrickColor.new("Bright red")
- p.CFrame = huma.Parent.Head.CFrame * CFrame.new(0, 5, 0)
- p.CanCollide = false
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.Parent = p
- y.velocity = torso.CFrame.lookVector*0 + Vector3.new(0, 10, 0)
- m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.25, 0.1, 0.25)
- m.Parent = p
- gui = Instance.new("BillboardGui")
- gui.Parent = p
- gui.Adornee = p
- gui.Size = UDim2.new(4,0,2,0)
- gui.StudsOffset = Vector3.new(0,4,0)
- texta=Instance.new("TextBox")
- texta.Size = UDim2.new(1,0,1,0)
- texta.BackgroundTransparency = 1
- texta.Text = ("~20~")
- texta.Parent = gui
- if Energy < 100 then
- Energy = Energy + 5
- end
- HIT = true
- wait(0.35)
- HIT = false
- end
- end
- A = Instance.new("ScreenGui")
- A.Parent = me.PlayerGui
- A.Name = "CharacterStats"
- B = Instance.new("Frame")
- B.BackgroundTransparency = 1
- B.Name = "Frame"
- B.Position = UDim2.new(0.25, 0, 0, 0)
- B.Size = UDim2.new(0.25, 0, 0.25, 0)
- B.Parent = A
- C = Instance.new("TextButton")
- C.Active = true
- C.AutoButtonColor = true
- C.Name = "HPRedBar"
- C.BackgroundColor3 = Color3.new(1, 0, 0)
- C.Position = UDim2.new(0, 0, 0.15, 0)
- C.Size = UDim2.new(1, 0, 0.1, 0)
- C.Selected = true
- C.Text = ""
- C.Parent = B
- D = Instance.new("TextButton")
- D.Active = true
- D.AutoButtonColor = true
- D.Name = "MPRedBar"
- D.BackgroundColor3 = Color3.new(1, 0, 0)
- D.Size = UDim2.new(1, 0, 0.1, 0)
- D.Position = UDim2.new(0, 0, 0.25, 0)
- D.Selected = true
- D.Text = ""
- D.Parent = B
- E = Instance.new("TextButton")
- E.Active = true
- E.AutoButtonColor = true
- E.Name = "HPGreenBar"
- E.BackgroundColor3 = Color3.new(0, 1, 0)
- E.Position = UDim2.new(0, 0, 0.15, 0)
- E.Size = UDim2.new(1, 0, 0.1, 0)
- E.Selected = true
- E.Text = ""
- E.Parent = B
- F = Instance.new("TextButton")
- F.Active = true
- F.AutoButtonColor = true
- F.Name = "MPBlueBar"
- F.BackgroundColor3 = Color3.new(0, 0, 1)
- F.Size = UDim2.new(1, 0, 0.1, 0)
- F.Position = UDim2.new(0, 0, 0.25, 0)
- F.Selected = true
- F.Text = ""
- F.Parent = B
- G = Instance.new("TextButton")
- G.Active = true
- G.AutoButtonColor = true
- G.BackgroundTransparency = 1
- G.Name = "HPLabel"
- G.BackgroundColor3 = Color3.new(0, 1, 0)
- G.Position = UDim2.new(0, 0, 0.15, 0)
- G.Size = UDim2.new(1, 0, 0.1, 0)
- G.Selected = true
- G.Text = "Health:100"
- G.Parent = B
- H = Instance.new("TextButton")
- H.Active = true
- H.AutoButtonColor = true
- H.BackgroundTransparency = 1
- H.Name = "MPRedBar"
- H.BackgroundColor3 = Color3.new(0, 1, 0)
- H.Size = UDim2.new(1, 0, 0.1, 0)
- H.Position = UDim2.new(0, 0, 0.25, 0)
- H.Selected = true
- H.Text = "Energy:100"
- H.Parent = B
- Name = Instance.new("TextButton")
- Name.Active = true
- Name.AutoButtonColor = true
- Name.Name = "NameLabel"
- Name.BackgroundTransparency = 1
- Name.BackgroundColor3 = Color3.new(1, 0, 0)
- Name.Size = UDim2.new(2, 0, 1, 0)
- Name.Position = UDim2.new(-0.5, 0, 0.0625, 0)
- Name.Selected = true
- Name.Text = ""..me.Name..""
- Name.TextScaled = true
- Name.Parent = B
- Energy = 100
- Shetta = Instance.new("Model")
- Shetta.Parent = char
- Shetta.Name = "Shetta"
- ---------------------------------------Handle---------------------------------------
- local Gem1 = Instance.new("Part")
- Gem1.Parent = Shetta
- Gem1.Name = "Gem1"
- Gem1.CanCollide = false
- Gem1.Locked = true
- Gem1.TopSurface = "Smooth"
- Gem1.BottomSurface = "Smooth"
- Gem1.formFactor = "Symmetric"
- Gem1.BrickColor = BrickColor.new("Cyan")
- Gem1.CFrame = char.Torso.CFrame
- Gem1.Transparency = 0.25
- Gem1.Reflectance = 0.25
- Gem1.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem1
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 1.75, 0.75) * CFrame.Angles(0, 0, 0)
- Gem1Mesh = Instance.new("SpecialMesh")
- Gem1Mesh.MeshType = "Sphere"
- Gem1Mesh.Parent = Gem1
- Gem1Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- local Handle = Instance.new("Part")
- Handle.Parent = Shetta
- Handle.Name = "Handle"
- Handle.CanCollide = false
- Handle.Locked = true
- Handle.TopSurface = "Smooth"
- Handle.BottomSurface = "Smooth"
- Handle.formFactor = "Symmetric"
- Handle.BrickColor = BrickColor.new("White")
- Handle.CFrame = char.Torso.CFrame
- Handle.Transparency = 0
- Handle.Reflectance = 0.1
- Handle.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Handle
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 1, 0.75) * CFrame.Angles(0, 0, 0)
- HandleMesh = Instance.new("CylinderMesh")
- HandleMesh.Parent = Handle
- HandleMesh.Scale = Vector3.new(0.25, 1, 0.25)
- local Gold1 = Instance.new("Part")
- Gold1.Parent = Shetta
- Gold1.Name = "Gold1"
- Gold1.CanCollide = false
- Gold1.Locked = true
- Gold1.TopSurface = "Smooth"
- Gold1.BottomSurface = "Smooth"
- Gold1.formFactor = "Symmetric"
- Gold1.BrickColor = BrickColor.new("Olive")
- Gold1.CFrame = char.Torso.CFrame
- Gold1.Transparency = 0
- Gold1.Reflectance = 0.25
- Gold1.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gold1
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 1.5, 0.75) * CFrame.Angles(0, 0, 0)
- Gold1Mesh = Instance.new("CylinderMesh")
- Gold1Mesh.Parent = Gold1
- Gold1Mesh.Scale = Vector3.new(0.35, 0.15, 0.35)
- local Gold2 = Instance.new("Part")
- Gold2.Parent = Shetta
- Gold2.Name = "Gold2"
- Gold2.CanCollide = false
- Gold2.Locked = true
- Gold2.TopSurface = "Smooth"
- Gold2.BottomSurface = "Smooth"
- Gold2.formFactor = "Symmetric"
- Gold2.BrickColor = BrickColor.new("Olive")
- Gold2.CFrame = char.Torso.CFrame
- Gold2.Transparency = 0
- Gold2.Reflectance = 0.25
- Gold2.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gold2
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 0.575, 0.75) * CFrame.Angles(0, 0, 0)
- Gold2Mesh = Instance.new("CylinderMesh")
- Gold2Mesh.Parent = Gold2
- Gold2Mesh.Scale = Vector3.new(0.35, 0.15, 0.35)
- local Cross1 = Instance.new("Part")
- Cross1.Parent = Shetta
- Cross1.Name = "Cross1"
- Cross1.CanCollide = false
- Cross1.Locked = true
- Cross1.TopSurface = "Smooth"
- Cross1.BottomSurface = "Smooth"
- Cross1.formFactor = "Symmetric"
- Cross1.BrickColor = BrickColor.new("Olive")
- Cross1.CFrame = char.Torso.CFrame
- Cross1.Transparency = 0
- Cross1.Reflectance = 0.25
- Cross1.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Cross1
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Cross1Mesh = Instance.new("SpecialMesh")
- Cross1Mesh.MeshType = "Brick"
- Cross1Mesh.Parent = Cross1
- Cross1Mesh.Scale = Vector3.new(2.5, 0.35, 0.35)
- local Cross2 = Instance.new("Part")
- Cross2.Parent = Shetta
- Cross2.Name = "Cross2"
- Cross2.CanCollide = false
- Cross2.Locked = true
- Cross2.TopSurface = "Smooth"
- Cross2.BottomSurface = "Smooth"
- Cross2.formFactor = "Symmetric"
- Cross2.BrickColor = BrickColor.new("Olive")
- Cross2.CFrame = char.Torso.CFrame
- Cross2.Transparency = 0
- Cross2.Reflectance = 0.25
- Cross2.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Cross2
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 0, 0.75) * CFrame.Angles(0, 0, 0)
- Cross2Mesh = Instance.new("SpecialMesh")
- Cross2Mesh.MeshType = "Brick"
- Cross2Mesh.Parent = Cross2
- Cross2Mesh.Scale = Vector3.new(0.25, 1, 0.35)
- local Blade = Instance.new("Part")
- Blade.Parent = Shetta
- Blade.Name = "Blade"
- Blade.CanCollide = false
- Blade.Locked = true
- Blade.TopSurface = "Smooth"
- Blade.BottomSurface = "Smooth"
- Blade.formFactor = "Symmetric"
- Blade.BrickColor = BrickColor.new("Really black")
- Blade.CFrame = char.Torso.CFrame
- Blade.Transparency = 0
- Blade.Reflectance = 0
- Blade.Size = Vector3.new(1, 9, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Blade
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -1.5, 0.75) * CFrame.Angles(3.14, 1.57, 0)
- BladeMesh = Instance.new("SpecialMesh")
- BladeMesh.MeshType = "FileMesh"
- BladeMesh.MeshId = "http://www.roblox.com/asset/?id=96630166"
- BladeMesh.Parent = Blade
- BladeMesh.Scale = Vector3.new(1, 0.75, 0.35)
- local Gem2 = Instance.new("Part")
- Gem2.Parent = Shetta
- Gem2.Name = "Gem2"
- Gem2.CanCollide = false
- Gem2.Locked = true
- Gem2.TopSurface = "Smooth"
- Gem2.BottomSurface = "Smooth"
- Gem2.formFactor = "Symmetric"
- Gem2.BrickColor = BrickColor.new("Navy blue")
- Gem2.CFrame = char.Torso.CFrame
- Gem2.Transparency = 0.25
- Gem2.Reflectance = 0.25
- Gem2.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem2
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem2Mesh = Instance.new("SpecialMesh")
- Gem2Mesh.MeshType = "Sphere"
- Gem2Mesh.Parent = Gem2
- Gem2Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem3 = Instance.new("Part")
- Gem3.Parent = Shetta
- Gem3.Name = "Gem3"
- Gem3.CanCollide = false
- Gem3.Locked = true
- Gem3.TopSurface = "Smooth"
- Gem3.BottomSurface = "Smooth"
- Gem3.formFactor = "Symmetric"
- Gem3.BrickColor = BrickColor.new("Navy blue")
- Gem3.CFrame = char.Torso.CFrame
- Gem3.Transparency = 0.25
- Gem3.Reflectance = 0.25
- Gem3.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem3
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 0.15, 0.75) * CFrame.Angles(0, 0, 0)
- Gem3Mesh = Instance.new("SpecialMesh")
- Gem3Mesh.MeshType = "Sphere"
- Gem3Mesh.Parent = Gem3
- Gem3Mesh.Scale = Vector3.new(0.2, 0.2, 0.4)
- local Gem4 = Instance.new("Part")
- Gem4.Parent = Shetta
- Gem4.Name = "Gem4"
- Gem4.CanCollide = false
- Gem4.Locked = true
- Gem4.TopSurface = "Smooth"
- Gem4.BottomSurface = "Smooth"
- Gem4.formFactor = "Symmetric"
- Gem4.BrickColor = BrickColor.new("Navy blue")
- Gem4.CFrame = char.Torso.CFrame
- Gem4.Transparency = 0.25
- Gem4.Reflectance = 0.25
- Gem4.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem4
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(1, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem4Mesh = Instance.new("SpecialMesh")
- Gem4Mesh.MeshType = "Sphere"
- Gem4Mesh.Parent = Gem4
- Gem4Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem5 = Instance.new("Part")
- Gem5.Parent = Shetta
- Gem5.Name = "Gem5"
- Gem5.CanCollide = false
- Gem5.Locked = true
- Gem5.TopSurface = "Smooth"
- Gem5.BottomSurface = "Smooth"
- Gem5.formFactor = "Symmetric"
- Gem5.BrickColor = BrickColor.new("Navy blue")
- Gem5.CFrame = char.Torso.CFrame
- Gem5.Transparency = 0.25
- Gem5.Reflectance = 0.25
- Gem5.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem5
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(-1, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem5Mesh = Instance.new("SpecialMesh")
- Gem5Mesh.MeshType = "Sphere"
- Gem5Mesh.Parent = Gem5
- Gem5Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem6 = Instance.new("Part")
- Gem6.Parent = Shetta
- Gem6.Name = "Gem6"
- Gem6.CanCollide = false
- Gem6.Locked = true
- Gem6.TopSurface = "Smooth"
- Gem6.BottomSurface = "Smooth"
- Gem6.formFactor = "Symmetric"
- Gem6.BrickColor = BrickColor.new("Lime green")
- Gem6.CFrame = char.Torso.CFrame
- Gem6.Transparency = 0.25
- Gem6.Reflectance = 0.25
- Gem6.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem6
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(-0.75, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem6Mesh = Instance.new("SpecialMesh")
- Gem6Mesh.MeshType = "Sphere"
- Gem6Mesh.Parent = Gem6
- Gem6Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem7 = Instance.new("Part")
- Gem7.Parent = Shetta
- Gem7.Name = "Gem7"
- Gem7.CanCollide = false
- Gem7.Locked = true
- Gem7.TopSurface = "Smooth"
- Gem7.BottomSurface = "Smooth"
- Gem7.formFactor = "Symmetric"
- Gem7.BrickColor = BrickColor.new("Lime green")
- Gem7.CFrame = char.Torso.CFrame
- Gem7.Transparency = 0.25
- Gem7.Reflectance = 0.25
- Gem7.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem7
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0.75, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem7Mesh = Instance.new("SpecialMesh")
- Gem7Mesh.MeshType = "Sphere"
- Gem7Mesh.Parent = Gem7
- Gem7Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem8 = Instance.new("Part")
- Gem8.Parent = Shetta
- Gem8.Name = "Gem8"
- Gem8.CanCollide = false
- Gem8.Locked = true
- Gem8.TopSurface = "Smooth"
- Gem8.BottomSurface = "Smooth"
- Gem8.formFactor = "Symmetric"
- Gem8.BrickColor = BrickColor.new("Navy blue")
- Gem8.CFrame = char.Torso.CFrame
- Gem8.Transparency = 0.25
- Gem8.Reflectance = 0.25
- Gem8.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem8
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0.25, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem8Mesh = Instance.new("SpecialMesh")
- Gem8Mesh.MeshType = "Sphere"
- Gem8Mesh.Parent = Gem8
- Gem8Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem9 = Instance.new("Part")
- Gem9.Parent = Shetta
- Gem9.Name = "Gem9"
- Gem9.CanCollide = false
- Gem9.Locked = true
- Gem9.TopSurface = "Smooth"
- Gem9.BottomSurface = "Smooth"
- Gem9.formFactor = "Symmetric"
- Gem9.BrickColor = BrickColor.new("Navy blue")
- Gem9.CFrame = char.Torso.CFrame
- Gem9.Transparency = 0.25
- Gem9.Reflectance = 0.25
- Gem9.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem9
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(-0.25, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem9Mesh = Instance.new("SpecialMesh")
- Gem9Mesh.MeshType = "Sphere"
- Gem9Mesh.Parent = Gem9
- Gem9Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- ----------------------------------------------------------------------------------------------------
- -------------------------Sword Above is Put Away----------------
- function PutAway()
- Shetta = Instance.new("Model")
- Shetta.Parent = char
- Shetta.Name = "Shetta"
- ---------------------------------------Handle---------------------------------------
- local Gem1 = Instance.new("Part")
- Gem1.Parent = Shetta
- Gem1.Name = "Gem1"
- Gem1.CanCollide = false
- Gem1.Locked = true
- Gem1.TopSurface = "Smooth"
- Gem1.BottomSurface = "Smooth"
- Gem1.formFactor = "Symmetric"
- Gem1.BrickColor = BrickColor.new("Cyan")
- Gem1.CFrame = char.Torso.CFrame
- Gem1.Transparency = 0.25
- Gem1.Reflectance = 0.25
- Gem1.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem1
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 1.75, 0.75) * CFrame.Angles(0, 0, 0)
- Gem1Mesh = Instance.new("SpecialMesh")
- Gem1Mesh.MeshType = "Sphere"
- Gem1Mesh.Parent = Gem1
- Gem1Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- local Handle = Instance.new("Part")
- Handle.Parent = Shetta
- Handle.Name = "Handle"
- Handle.CanCollide = false
- Handle.Locked = true
- Handle.TopSurface = "Smooth"
- Handle.BottomSurface = "Smooth"
- Handle.formFactor = "Symmetric"
- Handle.BrickColor = BrickColor.new("White")
- Handle.CFrame = char.Torso.CFrame
- Handle.Transparency = 0
- Handle.Reflectance = 0.1
- Handle.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Handle
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 1, 0.75) * CFrame.Angles(0, 0, 0)
- HandleMesh = Instance.new("CylinderMesh")
- HandleMesh.Parent = Handle
- HandleMesh.Scale = Vector3.new(0.25, 1, 0.25)
- local Gold1 = Instance.new("Part")
- Gold1.Parent = Shetta
- Gold1.Name = "Gold1"
- Gold1.CanCollide = false
- Gold1.Locked = true
- Gold1.TopSurface = "Smooth"
- Gold1.BottomSurface = "Smooth"
- Gold1.formFactor = "Symmetric"
- Gold1.BrickColor = BrickColor.new("Olive")
- Gold1.CFrame = char.Torso.CFrame
- Gold1.Transparency = 0
- Gold1.Reflectance = 0.25
- Gold1.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gold1
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 1.5, 0.75) * CFrame.Angles(0, 0, 0)
- Gold1Mesh = Instance.new("CylinderMesh")
- Gold1Mesh.Parent = Gold1
- Gold1Mesh.Scale = Vector3.new(0.35, 0.15, 0.35)
- local Gold2 = Instance.new("Part")
- Gold2.Parent = Shetta
- Gold2.Name = "Gold2"
- Gold2.CanCollide = false
- Gold2.Locked = true
- Gold2.TopSurface = "Smooth"
- Gold2.BottomSurface = "Smooth"
- Gold2.formFactor = "Symmetric"
- Gold2.BrickColor = BrickColor.new("Olive")
- Gold2.CFrame = char.Torso.CFrame
- Gold2.Transparency = 0
- Gold2.Reflectance = 0.25
- Gold2.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gold2
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 0.575, 0.75) * CFrame.Angles(0, 0, 0)
- Gold2Mesh = Instance.new("CylinderMesh")
- Gold2Mesh.Parent = Gold2
- Gold2Mesh.Scale = Vector3.new(0.35, 0.15, 0.35)
- local Cross1 = Instance.new("Part")
- Cross1.Parent = Shetta
- Cross1.Name = "Cross1"
- Cross1.CanCollide = false
- Cross1.Locked = true
- Cross1.TopSurface = "Smooth"
- Cross1.BottomSurface = "Smooth"
- Cross1.formFactor = "Symmetric"
- Cross1.BrickColor = BrickColor.new("Olive")
- Cross1.CFrame = char.Torso.CFrame
- Cross1.Transparency = 0
- Cross1.Reflectance = 0.25
- Cross1.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Cross1
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Cross1Mesh = Instance.new("SpecialMesh")
- Cross1Mesh.MeshType = "Brick"
- Cross1Mesh.Parent = Cross1
- Cross1Mesh.Scale = Vector3.new(2.5, 0.35, 0.35)
- local Cross2 = Instance.new("Part")
- Cross2.Parent = Shetta
- Cross2.Name = "Cross2"
- Cross2.CanCollide = false
- Cross2.Locked = true
- Cross2.TopSurface = "Smooth"
- Cross2.BottomSurface = "Smooth"
- Cross2.formFactor = "Symmetric"
- Cross2.BrickColor = BrickColor.new("Olive")
- Cross2.CFrame = char.Torso.CFrame
- Cross2.Transparency = 0
- Cross2.Reflectance = 0.25
- Cross2.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Cross2
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 0, 0.75) * CFrame.Angles(0, 0, 0)
- Cross2Mesh = Instance.new("SpecialMesh")
- Cross2Mesh.MeshType = "Brick"
- Cross2Mesh.Parent = Cross2
- Cross2Mesh.Scale = Vector3.new(0.25, 1, 0.35)
- local Blade = Instance.new("Part")
- Blade.Parent = Shetta
- Blade.Name = "Blade"
- Blade.CanCollide = false
- Blade.Locked = true
- Blade.TopSurface = "Smooth"
- Blade.BottomSurface = "Smooth"
- Blade.formFactor = "Symmetric"
- Blade.BrickColor = BrickColor.new("Really black")
- Blade.CFrame = char.Torso.CFrame
- Blade.Transparency = 0
- Blade.Reflectance = 0
- Blade.Size = Vector3.new(1, 9, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Blade
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -1.5, 0.75) * CFrame.Angles(3.14, 1.57, 0)
- BladeMesh = Instance.new("SpecialMesh")
- BladeMesh.MeshType = "FileMesh"
- BladeMesh.MeshId = "http://www.roblox.com/asset/?id=96630166"
- BladeMesh.Parent = Blade
- BladeMesh.Scale = Vector3.new(1, 0.75, 0.35)
- local Gem2 = Instance.new("Part")
- Gem2.Parent = Shetta
- Gem2.Name = "Gem2"
- Gem2.CanCollide = false
- Gem2.Locked = true
- Gem2.TopSurface = "Smooth"
- Gem2.BottomSurface = "Smooth"
- Gem2.formFactor = "Symmetric"
- Gem2.BrickColor = BrickColor.new("Navy blue")
- Gem2.CFrame = char.Torso.CFrame
- Gem2.Transparency = 0.25
- Gem2.Reflectance = 0.25
- Gem2.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem2
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem2Mesh = Instance.new("SpecialMesh")
- Gem2Mesh.MeshType = "Sphere"
- Gem2Mesh.Parent = Gem2
- Gem2Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem3 = Instance.new("Part")
- Gem3.Parent = Shetta
- Gem3.Name = "Gem3"
- Gem3.CanCollide = false
- Gem3.Locked = true
- Gem3.TopSurface = "Smooth"
- Gem3.BottomSurface = "Smooth"
- Gem3.formFactor = "Symmetric"
- Gem3.BrickColor = BrickColor.new("Navy blue")
- Gem3.CFrame = char.Torso.CFrame
- Gem3.Transparency = 0.25
- Gem3.Reflectance = 0.25
- Gem3.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem3
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 0.15, 0.75) * CFrame.Angles(0, 0, 0)
- Gem3Mesh = Instance.new("SpecialMesh")
- Gem3Mesh.MeshType = "Sphere"
- Gem3Mesh.Parent = Gem3
- Gem3Mesh.Scale = Vector3.new(0.2, 0.2, 0.4)
- local Gem4 = Instance.new("Part")
- Gem4.Parent = Shetta
- Gem4.Name = "Gem4"
- Gem4.CanCollide = false
- Gem4.Locked = true
- Gem4.TopSurface = "Smooth"
- Gem4.BottomSurface = "Smooth"
- Gem4.formFactor = "Symmetric"
- Gem4.BrickColor = BrickColor.new("Navy blue")
- Gem4.CFrame = char.Torso.CFrame
- Gem4.Transparency = 0.25
- Gem4.Reflectance = 0.25
- Gem4.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem4
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(1, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem4Mesh = Instance.new("SpecialMesh")
- Gem4Mesh.MeshType = "Sphere"
- Gem4Mesh.Parent = Gem4
- Gem4Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem5 = Instance.new("Part")
- Gem5.Parent = Shetta
- Gem5.Name = "Gem5"
- Gem5.CanCollide = false
- Gem5.Locked = true
- Gem5.TopSurface = "Smooth"
- Gem5.BottomSurface = "Smooth"
- Gem5.formFactor = "Symmetric"
- Gem5.BrickColor = BrickColor.new("Navy blue")
- Gem5.CFrame = char.Torso.CFrame
- Gem5.Transparency = 0.25
- Gem5.Reflectance = 0.25
- Gem5.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem5
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(-1, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem5Mesh = Instance.new("SpecialMesh")
- Gem5Mesh.MeshType = "Sphere"
- Gem5Mesh.Parent = Gem5
- Gem5Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem6 = Instance.new("Part")
- Gem6.Parent = Shetta
- Gem6.Name = "Gem6"
- Gem6.CanCollide = false
- Gem6.Locked = true
- Gem6.TopSurface = "Smooth"
- Gem6.BottomSurface = "Smooth"
- Gem6.formFactor = "Symmetric"
- Gem6.BrickColor = BrickColor.new("Lime green")
- Gem6.CFrame = char.Torso.CFrame
- Gem6.Transparency = 0.25
- Gem6.Reflectance = 0.25
- Gem6.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem6
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(-0.75, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem6Mesh = Instance.new("SpecialMesh")
- Gem6Mesh.MeshType = "Sphere"
- Gem6Mesh.Parent = Gem6
- Gem6Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem7 = Instance.new("Part")
- Gem7.Parent = Shetta
- Gem7.Name = "Gem7"
- Gem7.CanCollide = false
- Gem7.Locked = true
- Gem7.TopSurface = "Smooth"
- Gem7.BottomSurface = "Smooth"
- Gem7.formFactor = "Symmetric"
- Gem7.BrickColor = BrickColor.new("Lime green")
- Gem7.CFrame = char.Torso.CFrame
- Gem7.Transparency = 0.25
- Gem7.Reflectance = 0.25
- Gem7.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem7
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0.75, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem7Mesh = Instance.new("SpecialMesh")
- Gem7Mesh.MeshType = "Sphere"
- Gem7Mesh.Parent = Gem7
- Gem7Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem8 = Instance.new("Part")
- Gem8.Parent = Shetta
- Gem8.Name = "Gem8"
- Gem8.CanCollide = false
- Gem8.Locked = true
- Gem8.TopSurface = "Smooth"
- Gem8.BottomSurface = "Smooth"
- Gem8.formFactor = "Symmetric"
- Gem8.BrickColor = BrickColor.new("Navy blue")
- Gem8.CFrame = char.Torso.CFrame
- Gem8.Transparency = 0.25
- Gem8.Reflectance = 0.25
- Gem8.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem8
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0.25, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem8Mesh = Instance.new("SpecialMesh")
- Gem8Mesh.MeshType = "Sphere"
- Gem8Mesh.Parent = Gem8
- Gem8Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem9 = Instance.new("Part")
- Gem9.Parent = Shetta
- Gem9.Name = "Gem9"
- Gem9.CanCollide = false
- Gem9.Locked = true
- Gem9.TopSurface = "Smooth"
- Gem9.BottomSurface = "Smooth"
- Gem9.formFactor = "Symmetric"
- Gem9.BrickColor = BrickColor.new("Navy blue")
- Gem9.CFrame = char.Torso.CFrame
- Gem9.Transparency = 0.25
- Gem9.Reflectance = 0.25
- Gem9.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Gem9
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(-0.25, 0.3, 0.75) * CFrame.Angles(0, 0, 0)
- Gem9Mesh = Instance.new("SpecialMesh")
- Gem9Mesh.MeshType = "Sphere"
- Gem9Mesh.Parent = Gem9
- Gem9Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- end
- function DrawSword()
- Drawn = Instance.new("Model")
- Drawn.Parent = char
- Drawn.Name = "Drawn"
- ---------------------------------------Handle---------------------------------------
- local Gem1 = Instance.new("Part")
- Gem1.Parent = Drawn
- Gem1.Name = "Gem1"
- Gem1.CanCollide = false
- Gem1.Locked = true
- Gem1.TopSurface = "Smooth"
- Gem1.BottomSurface = "Smooth"
- Gem1.formFactor = "Symmetric"
- Gem1.BrickColor = BrickColor.new("Cyan")
- Gem1.CFrame = char["Right Arm"].CFrame
- Gem1.Transparency = 0.25
- Gem1.Reflectance = 0.25
- Gem1.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Gem1
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -1, 0.75) * CFrame.Angles(0, 0, 0)
- Gem1Mesh = Instance.new("SpecialMesh")
- Gem1Mesh.MeshType = "Sphere"
- Gem1Mesh.Parent = Gem1
- Gem1Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- local Handle = Instance.new("Part")
- Handle.Parent = Drawn
- Handle.Name = "Handle"
- Handle.CanCollide = false
- Handle.Locked = true
- Handle.TopSurface = "Smooth"
- Handle.BottomSurface = "Smooth"
- Handle.formFactor = "Symmetric"
- Handle.BrickColor = BrickColor.new("White")
- Handle.CFrame = char["Right Arm"].CFrame
- Handle.Transparency = 0
- Handle.Reflectance = 0.1
- Handle.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Handle
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(1.57, 0, 0)
- HandleMesh = Instance.new("CylinderMesh")
- HandleMesh.Parent = Handle
- HandleMesh.Scale = Vector3.new(0.25, 1, 0.25)
- local Gold1 = Instance.new("Part")
- Gold1.Parent = Drawn
- Gold1.Name = "Gold1"
- Gold1.CanCollide = false
- Gold1.Locked = true
- Gold1.TopSurface = "Smooth"
- Gold1.BottomSurface = "Smooth"
- Gold1.formFactor = "Symmetric"
- Gold1.BrickColor = BrickColor.new("Olive")
- Gold1.CFrame = char["Right Arm"].CFrame
- Gold1.Transparency = 0
- Gold1.Reflectance = 0.25
- Gold1.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Gold1
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -1, 0.5) * CFrame.Angles(1.57, 0, 0)
- Gold1Mesh = Instance.new("CylinderMesh")
- Gold1Mesh.Parent = Gold1
- Gold1Mesh.Scale = Vector3.new(0.35, 0.15, 0.35)
- local Gold2 = Instance.new("Part")
- Gold2.Parent = Drawn
- Gold2.Name = "Gold2"
- Gold2.CanCollide = false
- Gold2.Locked = true
- Gold2.TopSurface = "Smooth"
- Gold2.BottomSurface = "Smooth"
- Gold2.formFactor = "Symmetric"
- Gold2.BrickColor = BrickColor.new("Olive")
- Gold2.CFrame = char["Right Arm"].CFrame
- Gold2.Transparency = 0
- Gold2.Reflectance = 0.25
- Gold2.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Gold2
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -1, -0.575) * CFrame.Angles(1.57, 0, 0)
- Gold2Mesh = Instance.new("CylinderMesh")
- Gold2Mesh.Parent = Gold2
- Gold2Mesh.Scale = Vector3.new(0.35, 0.15, 0.35)
- local Cross1 = Instance.new("Part")
- Cross1.Parent = Drawn
- Cross1.Name = "Cross1"
- Cross1.CanCollide = false
- Cross1.Locked = true
- Cross1.TopSurface = "Smooth"
- Cross1.BottomSurface = "Smooth"
- Cross1.formFactor = "Symmetric"
- Cross1.BrickColor = BrickColor.new("Olive")
- Cross1.CFrame = char["Right Arm"].CFrame
- Cross1.Transparency = 0
- Cross1.Reflectance = 0.25
- Cross1.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Cross1
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -1, -0.75) * CFrame.Angles(1.57, -1.57, 0)
- Cross1Mesh = Instance.new("SpecialMesh")
- Cross1Mesh.MeshType = "Brick"
- Cross1Mesh.Parent = Cross1
- Cross1Mesh.Scale = Vector3.new(2.5, 0.35, 0.35)
- local Cross2 = Instance.new("Part")
- Cross2.Parent = Drawn
- Cross2.Name = "Cross2"
- Cross2.CanCollide = false
- Cross2.Locked = true
- Cross2.TopSurface = "Smooth"
- Cross2.BottomSurface = "Smooth"
- Cross2.formFactor = "Symmetric"
- Cross2.BrickColor = BrickColor.new("Olive")
- Cross2.CFrame = char["Right Arm"].CFrame
- Cross2.Transparency = 0
- Cross2.Reflectance = 0.25
- Cross2.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Cross2
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -1, -1.25) * CFrame.Angles(1.57, -1.57, 0)
- Cross2Mesh = Instance.new("SpecialMesh")
- Cross2Mesh.MeshType = "Brick"
- Cross2Mesh.Parent = Cross2
- Cross2Mesh.Scale = Vector3.new(0.25, 1, 0.35)
- local Blade = Instance.new("Part")
- Blade.Parent = Drawn
- Blade.Name = "Blade"
- Blade.CanCollide = false
- Blade.Locked = true
- Blade.TopSurface = "Smooth"
- Blade.BottomSurface = "Smooth"
- Blade.formFactor = "Symmetric"
- Blade.BrickColor = BrickColor.new("Really black")
- Blade.CFrame = char["Right Arm"].CFrame
- Blade.Transparency = 0
- Blade.Reflectance = 0
- Blade.Size = Vector3.new(1, 9, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Blade
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -1, -2.5) * CFrame.Angles(-1.57, 0, 0)
- BladeMesh = Instance.new("SpecialMesh")
- BladeMesh.MeshType = "FileMesh"
- BladeMesh.MeshId = "http://www.roblox.com/asset/?id=96630166"
- BladeMesh.Parent = Blade
- BladeMesh.Scale = Vector3.new(1, 0.75, 0.35)
- local Gem2 = Instance.new("Part")
- Gem2.Parent = Drawn
- Gem2.Name = "Gem2"
- Gem2.CanCollide = false
- Gem2.Locked = true
- Gem2.TopSurface = "Smooth"
- Gem2.BottomSurface = "Smooth"
- Gem2.formFactor = "Symmetric"
- Gem2.BrickColor = BrickColor.new("Navy blue")
- Gem2.CFrame = char["Right Arm"].CFrame
- Gem2.Transparency = 0.25
- Gem2.Reflectance = 0.25
- Gem2.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Gem2
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -1, -0.75) * CFrame.Angles(0, 1.57, 0)
- Gem2Mesh = Instance.new("SpecialMesh")
- Gem2Mesh.MeshType = "Sphere"
- Gem2Mesh.Parent = Gem2
- Gem2Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem3 = Instance.new("Part")
- Gem3.Parent = Drawn
- Gem3.Name = "Gem3"
- Gem3.CanCollide = false
- Gem3.Locked = true
- Gem3.TopSurface = "Smooth"
- Gem3.BottomSurface = "Smooth"
- Gem3.formFactor = "Symmetric"
- Gem3.BrickColor = BrickColor.new("Navy blue")
- Gem3.CFrame = char["Right Arm"].CFrame
- Gem3.Transparency = 0.25
- Gem3.Reflectance = 0.25
- Gem3.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Gem3
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -1, -1) * CFrame.Angles(0, 1.57, 0)
- Gem3Mesh = Instance.new("SpecialMesh")
- Gem3Mesh.MeshType = "Sphere"
- Gem3Mesh.Parent = Gem3
- Gem3Mesh.Scale = Vector3.new(0.2, 0.2, 0.4)
- local Gem4 = Instance.new("Part")
- Gem4.Parent = Drawn
- Gem4.Name = "Gem4"
- Gem4.CanCollide = false
- Gem4.Locked = true
- Gem4.TopSurface = "Smooth"
- Gem4.BottomSurface = "Smooth"
- Gem4.formFactor = "Symmetric"
- Gem4.BrickColor = BrickColor.new("Navy blue")
- Gem4.CFrame = char["Right Arm"].CFrame
- Gem4.Transparency = 0.25
- Gem4.Reflectance = 0.25
- Gem4.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Gem4
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, 0, -0.75) * CFrame.Angles(0, 1.57, 0)
- Gem4Mesh = Instance.new("SpecialMesh")
- Gem4Mesh.MeshType = "Sphere"
- Gem4Mesh.Parent = Gem4
- Gem4Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem5 = Instance.new("Part")
- Gem5.Parent = Drawn
- Gem5.Name = "Gem5"
- Gem5.CanCollide = false
- Gem5.Locked = true
- Gem5.TopSurface = "Smooth"
- Gem5.BottomSurface = "Smooth"
- Gem5.formFactor = "Symmetric"
- Gem5.BrickColor = BrickColor.new("Navy blue")
- Gem5.CFrame = char["Right Arm"].CFrame
- Gem5.Transparency = 0.25
- Gem5.Reflectance = 0.25
- Gem5.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Gem5
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -2, -0.75) * CFrame.Angles(0, 1.57, 0)
- Gem5Mesh = Instance.new("SpecialMesh")
- Gem5Mesh.MeshType = "Sphere"
- Gem5Mesh.Parent = Gem5
- Gem5Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem6 = Instance.new("Part")
- Gem6.Parent = Drawn
- Gem6.Name = "Gem6"
- Gem6.CanCollide = false
- Gem6.Locked = true
- Gem6.TopSurface = "Smooth"
- Gem6.BottomSurface = "Smooth"
- Gem6.formFactor = "Symmetric"
- Gem6.BrickColor = BrickColor.new("Lime green")
- Gem6.CFrame = char["Right Arm"].CFrame
- Gem6.Transparency = 0.25
- Gem6.Reflectance = 0.25
- Gem6.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Gem6
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -1.75, -0.75) * CFrame.Angles(0, 1.57, 0)
- Gem6Mesh = Instance.new("SpecialMesh")
- Gem6Mesh.MeshType = "Sphere"
- Gem6Mesh.Parent = Gem6
- Gem6Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem7 = Instance.new("Part")
- Gem7.Parent = Drawn
- Gem7.Name = "Gem7"
- Gem7.CanCollide = false
- Gem7.Locked = true
- Gem7.TopSurface = "Smooth"
- Gem7.BottomSurface = "Smooth"
- Gem7.formFactor = "Symmetric"
- Gem7.BrickColor = BrickColor.new("Lime green")
- Gem7.CFrame = char["Right Arm"].CFrame
- Gem7.Transparency = 0.25
- Gem7.Reflectance = 0.25
- Gem7.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Gem7
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -0.25, -0.75) * CFrame.Angles(0, 1.57, 0)
- Gem7Mesh = Instance.new("SpecialMesh")
- Gem7Mesh.MeshType = "Sphere"
- Gem7Mesh.Parent = Gem7
- Gem7Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem8 = Instance.new("Part")
- Gem8.Parent = Drawn
- Gem8.Name = "Gem8"
- Gem8.CanCollide = false
- Gem8.Locked = true
- Gem8.TopSurface = "Smooth"
- Gem8.BottomSurface = "Smooth"
- Gem8.formFactor = "Symmetric"
- Gem8.BrickColor = BrickColor.new("Navy blue")
- Gem8.CFrame = char["Right Arm"].CFrame
- Gem8.Transparency = 0.25
- Gem8.Reflectance = 0.25
- Gem8.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Gem8
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -1.25, -0.75) * CFrame.Angles(0, 1.57, 0)
- Gem8Mesh = Instance.new("SpecialMesh")
- Gem8Mesh.MeshType = "Sphere"
- Gem8Mesh.Parent = Gem8
- Gem8Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- local Gem9 = Instance.new("Part")
- Gem9.Parent = Drawn
- Gem9.Name = "Gem9"
- Gem9.CanCollide = false
- Gem9.Locked = true
- Gem9.TopSurface = "Smooth"
- Gem9.BottomSurface = "Smooth"
- Gem9.formFactor = "Symmetric"
- Gem9.BrickColor = BrickColor.new("Navy blue")
- Gem9.CFrame = char["Right Arm"].CFrame
- Gem9.Transparency = 0.25
- Gem9.Reflectance = 0.25
- Gem9.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Gem9
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(0, -0.75, -0.75) * CFrame.Angles(0, 1.57, 0)
- Gem9Mesh = Instance.new("SpecialMesh")
- Gem9Mesh.MeshType = "Sphere"
- Gem9Mesh.Parent = Gem9
- Gem9Mesh.Scale = Vector3.new(0.3, 0.3, 0.4)
- end
- neckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- neckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- function NilLimbs()
- neck.C0 = neckC0
- neck.C1 = neckC1
- RShoulder.C0 = RShoulderC0
- RShoulder.C1 = RShoulderC1
- LShoulder.C0 = LShoulderC0
- LShoulder.C1 = LShoulderC1
- RHip.C0 = RHipC0
- RHip.C1 = RHipC1
- LHip.C0 = LHipC0
- LHip.C1 = LHipC1
- end
- function select(mouse)
- for i = 1, 10 do
- neck.C0 = neckC0 * CFrame.Angles(0, 0, 0-(0.037*i))
- RShoulder.C0 = RShoulderC0 * CFrame.Angles(0, (0-(i*0.1)), (0+(i*0.314)))
- wait()
- end
- continue = RShoulder.C0
- continue1 = neck.C0
- if char:findFirstChild("Shetta") ~= nil then
- char.Shetta:Remove()
- end
- DrawSword()
- for i = 1, 10 do
- neck.C0 = continue1 * CFrame.Angles(0, 0, 0+(0.037*i))
- RShoulder.C0 = continue * CFrame.Angles(0, (0-(i*0.1)), (0+(i*0.314)))
- wait()
- end
- wait(1)
- NilLimbs()
- mouse.Button1Down:connect(function()
- if not Busy then
- AIM = true
- Busy = true
- char.Drawn.Blade.Touched:connect(function(hit)
- Slash(hit)
- end)
- omg = math.random(1, 3)
- if omg == 1 then
- slash = Instance.new("Animation")
- slash.Parent = script.Parent
- slash.AnimationId = "http://www.roblox.com/Asset?ID=74897796"
- slash.Name = "PowerSlash"
- game.Debris:AddItem(slash, 6)
- slash = hum:LoadAnimation(slash)
- wait()
- slash:Play()
- wait(0.45)
- slash:Stop()
- slash:Remove()
- end
- if omg == 2 then
- slash = Instance.new("Animation")
- slash.Parent = script.Parent
- slash.AnimationId = "http://www.roblox.com/Asset?ID=74909537"
- slash.Name = "PowerSlash"
- game.Debris:AddItem(slash, 6)
- slash = hum:LoadAnimation(slash)
- wait()
- slash:Play()
- wait(0.45)
- slash:Stop()
- slash:Remove()
- end
- if omg == 3 then
- slash = Instance.new("Animation")
- slash.Parent = script.Parent
- slash.AnimationId = "http://www.roblox.com/Asset?ID=74909551"
- slash.Name = "PowerSlash"
- game.Debris:AddItem(slash, 6)
- slash = hum:LoadAnimation(slash)
- wait()
- slash:Play()
- wait(0.45)
- slash:Stop()
- slash:Remove()
- end
- for i = 1, 5 do
- NilLimbs()
- wait()
- end
- AIM = false
- Busy = false
- end
- end)
- mouse.Button2Down:connect(function()
- if not Busy then
- Busy = true
- save = hum.Health
- ws = hum.WalkSpeed
- wait()
- RShoulder.C0 = RShoulderC0 * CFrame.new(0.25, 0.5, -0.25) * CFrame.Angles(0, -0.25, 3.5)
- RHip.C0 = RHipC0 * CFrame.Angles(-0.5, 0, 0)
- LHip.C0 = LHipC0 * CFrame.Angles(-0.5, 0, 0)
- LShoulder.C0 = LShoulderC0 * CFrame.new(0.25, 0.5, -0.65) * CFrame.Angles(0, 1, -3.5)
- wait(0.1)
- torso.Anchored = true
- for i = 1, 10 do
- for i, v in pairs(workspace:GetChildren()) do
- if v.Name ~= char.Name then
- ztorso = v:findFirstChild("Torso")
- zHumanoid = v:findFirstChild("Humanoid")
- if ztorso ~= nil and zHumanoid ~= nil then
- if (torso.Position-ztorso.Position).magnitude <= 15 then
- if hum.Health < save and hum.Health > 0 then
- slash = Instance.new("Animation")
- slash.Parent = script.Parent
- slash.AnimationId = "http://www.roblox.com/Asset?ID=74897796"
- slash.Name = "PowerSlash"
- game.Debris:AddItem(slash, 6)
- slash = hum:LoadAnimation(slash)
- wait()
- slash:Play()
- wait(0.45)
- slash:Stop()
- slash:Remove()
- zHumanoid.Health = zHumanoid.Health - 15
- ztorso.Velocity = torso.CFrame.lookVector * -200
- for i = 1, 5 do
- hum.Health = save
- wait()
- end
- end
- end
- end
- end
- end
- wait()
- end
- NilLimbs()
- torso.Anchored = false
- wait(2)
- Busy = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if not Busy then
- if key == "q" and Busy == false and Energy >= 15 then
- Busy = true
- local pos = mouse.Hit.p
- pos1 = torso.Position
- Energy = Energy - 50
- torso.CFrame = CFrame.new(torso.Position, pos)
- torso.Anchored = true
- torso.CFrame = CFrame.new(torso.Position, pos)
- savecf = torso.CFrame
- slash = Instance.new("Animation")
- slash.Parent = script.Parent
- slash.AnimationId = "http://www.roblox.com/Asset?ID=74897796"
- slash.Name = "PowerSlash"
- game.Debris:AddItem(slash, 6)
- slash = hum:LoadAnimation(slash)
- wait()
- slash:Play()
- wait(0.45)
- slash:Stop()
- slash:Remove()
- x = Instance.new("Part")
- x.BrickColor = BrickColor.new("Lime green")
- x.Transparency = 0.25
- x.Size = Vector3.new(20, 5, 5)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Block"
- x.Name = me.Name
- x.CanCollide = false
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- x.Parent = Workspace
- y.Parent = x
- x.CFrame = savecf*CFrame.new(0,0, -5) * CFrame.Angles(-1.57, 1.57, 0)
- y.velocity = savecf.lookVector*100 + Vector3.new(0, 0, 0)
- m = Instance.new("SpecialMesh")
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=13425802"
- m.Scale = Vector3.new(10, 5, 5)
- m.Parent = x
- game.Debris:AddItem(x, 5)
- x.Touched:connect(function(shiz)
- if shiz.Parent ~= nil then
- if shiz.Parent.Name ~= char.Name then
- if shiz.Parent:FindFirstChild("Humanoid") ~= nil then
- if shiz.Parent:findFirstChild("Humanoid") ~= nil then
- shiz.Parent.Humanoid.Health = shiz.Parent.Humanoid.Health - 15
- shiz.Parent.Torso.Velocity = torso.CFrame.lookVector * 80 + Vector3.new(0, 25, 0)
- x.Touched:Remove()
- end
- end
- end
- end
- end)
- torso.CFrame = CFrame.new(torso.Position, pos)
- torso.Anchored = false
- for i = 1, 30 do
- for u, c in pairs(workspace:GetChildren()) do
- if c.Name ~= char.Name then
- h = c:findFirstChild("Humanoid")
- t = c:findFirstChild("Torso")
- if h ~= nil and t ~= nil then
- if (x.Position-t.Position).magnitude <= 20 then
- t.Velocity = t.CFrame.lookVector * -50 + Vector3.new(0, 50, 0)
- t.CFrame = t.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
- h:TakeDamage(100)
- end
- end
- end
- end
- wait()
- end
- wait(2)
- x:Remove()
- Busy = false
- end
- if key == "e" and Busy == false and Energy >= 50 then
- Energy = Energy - 25
- Busy = true
- local pos = mouse.Hit.p
- pos1 = torso.Position
- RShoulder.C0 = RShoulderC0 * CFrame.new(0, -0.1, -0.65) * CFrame.Angles(0, 1, 1)
- LShoulder.C0 = LShoulderC0 * CFrame.new(0, -0.1, -0.25) * CFrame.Angles(0, -0.25, -1)
- torso.CFrame = CFrame.new(torso.Position, pos)
- wait(1.5)
- torso.CFrame = CFrame.new(torso.Position, pos)
- for i = 1, 12 do
- torso.CFrame = CFrame.new(torso.Position, pos)
- torso.CFrame = torso.CFrame * CFrame.new(0, 0, -8)
- wait(0.01)
- end
- wait(0.25)
- SavedTorsoCFrame = torso.CFrame
- for i = 1, 50 do
- ShockWave1 = Instance.new("Part")
- ShockWave1.Parent = Workspace
- ShockWave1.Size = Vector3.new(math.random(10, 10), math.random(10, 10), math.random(10, 10))
- ShockWave1.formFactor = "Symmetric"
- ShockWave1.Anchored = true
- ShockWave1.CanCollide = false
- ShockWave1.Transparency = 1
- ShockWave1.TopSurface = "Smooth"
- ShockWave1.BottomSurface = "Smooth"
- ShockWave1.BrickColor = BrickColor.new("Bright yellow")
- ShockWave1.Name = "ShockWavePart"
- game.Debris:AddItem(ShockWave1, 0.5)
- ShockWave1.CFrame = SavedTorsoCFrame * CFrame.new(0, 3, (i*10)) * CFrame.Angles(0, 0, 0)
- for u, c in pairs(workspace:GetChildren()) do
- if c.Name ~= char.Name then
- h = c:findFirstChild("Humanoid")
- t = c:findFirstChild("Torso")
- if h ~= nil and t ~= nil then
- if (ShockWave1.Position-t.Position).magnitude <= 15 then
- t.Velocity = t.CFrame.lookVector * -50 + Vector3.new(0, 50, 0)
- t.CFrame = t.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
- h:TakeDamage(200)
- end
- end
- end
- end
- end
- torso.CFrame = CFrame.new(torso.Position, pos)
- wait(2)
- NilLimbs()
- Busy = false
- end
- if key == "r" and Busy == false and Energy >= 75 then
- for i, v in pairs(workspace:GetChildren()) do
- if v.Name ~= me.Name then
- zTorso = v:findFirstChild("Torso")
- zHead = v:findFirstChild("Head")
- zHumanoid = v:findFirstChild("Humanoid")
- if zTorso ~= nil and zHumanoid ~= nil then
- if (torso.Position-zTorso.Position).magnitude <= 7.5 then
- Busy = true
- ocframe = torso.CFrame
- Energy = Energy - 75
- slash = Instance.new("Animation")
- slash.Parent = script.Parent
- slash.AnimationId = "http://www.roblox.com/asset/?id=66702758"
- slash.Name = "PowerSlash"
- game.Debris:AddItem(slash, 6)
- slash = hum:LoadAnimation(slash)
- wait()
- slash:Play(0, 1, 3)
- wait(0.45)
- slash:Stop()
- slash:Remove()
- Gyro = Instance.new("BodyGyro")
- Gyro.Parent = torso
- Gyro.D = 50
- Gyro.maxTorque = Vector3.new(0, 0, 0)
- if char:findFirstChild("Humanoid") ~= nil then
- char.Humanoid.Name = "Immortal"
- end
- for i = 1, 20 do
- zTorso.Velocity = zTorso.CFrame.lookVector * 0 + Vector3.new(0, 75, 0)
- wait()
- end
- l = Instance.new("BodyVelocity")
- l.Parent = zTorso
- l.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- x = Instance.new("BodyVelocity")
- x.Parent = torso
- x.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- game.Debris:AddItem(l, 6)
- game.Debris:AddItem(x, 6)
- torso.CFrame = zTorso.CFrame * CFrame.new(0, 0.75, -5) * CFrame.Angles(0, 3.14, 0)
- hum.PlatformStand = true
- for i = 1, 5 do
- torso.CFrame = zTorso.CFrame * CFrame.new(0, 0.75, -5) * CFrame.Angles(0, 3.14, 0)
- slash = Instance.new("Animation")
- slash.Parent = script.Parent
- slash.AnimationId = "http://www.roblox.com/Asset?ID=74909537"
- slash.Name = "PowerSlash"
- game.Debris:AddItem(slash, 6)
- slash = hum:LoadAnimation(slash)
- wait()
- slash:Play()
- wait(0.45)
- slash:Stop()
- slash:Remove()
- NilLimbs()
- torso.CFrame = zTorso.CFrame * CFrame.new(0, 0.75, -5) * CFrame.Angles(0, 3.14, 0)
- slash = Instance.new("Animation")
- slash.Parent = script.Parent
- slash.AnimationId = "http://www.roblox.com/Asset?ID=74909551"
- slash.Name = "PowerSlash"
- game.Debris:AddItem(slash, 6)
- slash = hum:LoadAnimation(slash)
- wait()
- slash:Play()
- wait(0.45)
- slash:Stop()
- slash:Remove()
- NilLimbs()
- wait()
- end
- slash = Instance.new("Animation")
- slash.Parent = script.Parent
- slash.AnimationId = "http://www.roblox.com/Asset?ID=74897796"
- slash.Name = "PowerSlash"
- game.Debris:AddItem(slash, 6)
- slash = hum:LoadAnimation(slash)
- wait()
- slash:Play()
- wait(0.45)
- slash:Stop()
- slash:Remove()
- l.maxForce = Vector3.new(0, 0, 0)
- for i = 1, 20 do
- zTorso.Velocity = zTorso.CFrame.lookVector * 0 + Vector3.new(0, -85, 0)
- wait()
- end
- l.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- RShoulder.C0 = RShoulderC0 * CFrame.Angles(0, 1, 1.5)
- RHip.C0 = RHipC0 * CFrame.Angles(-0.5, 0, 0)
- LHip.C0 = LHipC0 * CFrame.Angles(-0.5, 0, 0)
- LShoulder.C0 = LShoulderC0 * CFrame.Angles(0, -1, -1.5)
- torso.CFrame = zTorso.CFrame * CFrame.new(0, 35, 5) * CFrame.Angles(-1.57, 0, 0)
- wait(0.1)
- torso.CFrame = zTorso.CFrame * CFrame.new(0, 30, 5) * CFrame.Angles(-1.57, 0, 0)
- wait(0.1)
- torso.CFrame = zTorso.CFrame * CFrame.new(0, 25, 5) * CFrame.Angles(-1.57, 0, 0)
- wait(0.1)
- torso.CFrame = zTorso.CFrame * CFrame.new(0, 20, 5) * CFrame.Angles(-1.57, 0, 0)
- wait(0.1)
- torso.CFrame = zTorso.CFrame * CFrame.new(0, 15, 5) * CFrame.Angles(-1.57, 0, 0)
- wait(0.1)
- torso.CFrame = zTorso.CFrame * CFrame.new(0, 10, 5) * CFrame.Angles(-1.57, 0, 0)
- wait(0.1)
- torso.CFrame = zTorso.CFrame * CFrame.new(0, 5, 5) * CFrame.Angles(-1.57, 0, 0)
- wait(0.1)
- torso.CFrame = zTorso.CFrame * CFrame.new(0, 0, 5) * CFrame.Angles(-1.57, 0, 0)
- wait(0.1)
- l:Remove()
- x:Remove()
- if char:findFirstChild("Immortal") ~= nil then
- char.Immortal.Name = "Humanoid"
- end
- zHumanoid.Health = zHumanoid.Health - 75
- hum.PlatformStand = false
- torso.CFrame = ocframe
- NilLimbs()
- Busy = false
- end
- end
- end
- end
- -----
- end
- end
- end)
- end
- function deselect(mouse)
- for i = 1, 10 do
- neck.C0 = neckC0 * CFrame.Angles(0, 0, 0-(0.037*i))
- RShoulder.C0 = RShoulderC0 * CFrame.Angles(0, (0-(i*0.1)), (0+(i*0.314)))
- wait()
- end
- if char:findFirstChild("Drawn") ~= nil then
- char.Drawn:Remove()
- end
- wait(0.12)
- PutAway()
- wait(0.12)
- NilLimbs()
- end
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin")
- h.Name = "Yoru"
- script.Parent = h
- h.Parent = me.Backpack
- end
- bin = script.Parent
- bin.Selected:connect(select)
- bin.Deselected:connect(deselect)
- while true do
- if char:findFirstChild("Humanoid") ~= nil then
- E.Size = UDim2.new(me.Character.Humanoid.Health * 0.01, 0, 0.1, 0)
- end
- F.Size = UDim2.new(Energy * 0.01, 0, 0.1, 0)
- if char:findFirstChild("Humanoid") ~= nil then
- G.Text = "Health:"..me.Character.Humanoid.Health..""
- end
- H.Text = "Energy:"..Energy..""
- if Energy < 100 and Busy == false then
- Energy = Energy + 0.5
- end
- if Energy > 100 then
- Energy = 100
- end
- --Project 2013
- wait()
- end
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