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Jun 21st, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. --//====================================================\\--
  143. --|| CREATED BY SHACKLUSTER
  144. --\\====================================================//--
  145.  
  146. wait(0.2)
  147.  
  148. Player = game:GetService("Players").LocalPlayer
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  154. Mouse = Player:GetMouse()
  155. RootPart = Character["HumanoidRootPart"]
  156. Torso = Character["Torso"]
  157. Head = Character["Head"]
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart["RootJoint"]
  163. Neck = Torso["Neck"]
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168. local sick = Instance.new("Sound",Torso)
  169.  
  170. local ORA = Instance.new("Sound",Torso)
  171. ORA.SoundId = "rbxassetid://791374350"
  172. ORA.Looped = false
  173. ORA.Pitch = 1.3
  174. ORA.Volume = 10
  175. ORA.Parent = Torso
  176.  
  177. local muda = Instance.new("Sound",Torso)
  178.  
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. Mrandom = math.random
  194. MRANDOM = math.random
  195. FLOOR = math.floor
  196. Effects = {}
  197. local RbxUtility = LoadLibrary("RbxUtility")
  198. local Create = RbxUtility.Create
  199.  
  200. --//=================================\\
  201. --|| USEFUL VALUES
  202. --\\=================================//
  203.  
  204. Animation_Speed = 3
  205. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  206. local Speed = 45
  207. local SIZE = 1.3
  208. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  209. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  210. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  211. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  212. local ANIM = "Idle"
  213. local ATTACK = false
  214. local COMBO = 1
  215. local Rooted = false
  216. local SINE = 0
  217. local CHANGE = 2 / Animation_Speed
  218. local ROBLOXIDLEANIMATION = IT("Animation")
  219. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  220. WEAPONGUI.Name = "Big Boie Squad"
  221. local ANIMATOR = Humanoid.Animator
  222. local ANIMATE = Character.Animate
  223. local UNANCHOR = true
  224. local KILLCOUNT = 0
  225.  
  226. --//=================================\\
  227. --\\=================================//
  228.  
  229.  
  230. --//=================================\\
  231. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  232. --\\=================================//
  233.  
  234. ArtificialHB = Instance.new("BindableEvent", script)
  235. ArtificialHB.Name = "ArtificialHB"
  236.  
  237. script:WaitForChild("ArtificialHB")
  238.  
  239. frame = Frame_Speed
  240. tf = 0
  241. allowframeloss = false
  242. tossremainder = false
  243. lastframe = tick()
  244. script.ArtificialHB:Fire()
  245.  
  246. game:GetService("RunService").Heartbeat:connect(function(s, p)
  247. tf = tf + s
  248. if tf >= frame then
  249. if allowframeloss then
  250. script.ArtificialHB:Fire()
  251. lastframe = tick()
  252. else
  253. for i = 1, math.floor(tf / frame) do
  254. script.ArtificialHB:Fire()
  255. end
  256. lastframe = tick()
  257. end
  258. if tossremainder then
  259. tf = 0
  260. else
  261. tf = tf - frame * math.floor(tf / frame)
  262. end
  263. end
  264. end)
  265.  
  266. --//=================================\\
  267. --\\=================================//
  268.  
  269. --//=================================\\
  270. --|| SOME FUNCTIONS
  271. --\\=================================//
  272.  
  273. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  274. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  275. end
  276.  
  277. function PositiveAngle(NUMBER)
  278. if NUMBER >= 0 then
  279. NUMBER = 0
  280. end
  281. return NUMBER
  282. end
  283.  
  284. function NegativeAngle(NUMBER)
  285. if NUMBER <= 0 then
  286. NUMBER = 0
  287. end
  288. return NUMBER
  289. end
  290.  
  291. function Swait(NUMBER)
  292. if NUMBER == 0 or NUMBER == nil then
  293. ArtificialHB.Event:wait()
  294. else
  295. for i = 1, NUMBER do
  296. ArtificialHB.Event:wait()
  297. end
  298. end
  299. end
  300.  
  301. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  302. local NEWMESH = IT(MESH)
  303. if MESH == "SpecialMesh" then
  304. NEWMESH.MeshType = MESHTYPE
  305. if MESHID ~= "nil" and MESHID ~= "" then
  306. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  307. end
  308. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  309. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  310. end
  311. end
  312. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  313. NEWMESH.Scale = SCALE
  314. NEWMESH.Parent = PARENT
  315. return NEWMESH
  316. end
  317.  
  318. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  319. local NEWPART = IT("Part")
  320. NEWPART.formFactor = FORMFACTOR
  321. NEWPART.Reflectance = REFLECTANCE
  322. NEWPART.Transparency = TRANSPARENCY
  323. NEWPART.CanCollide = false
  324. NEWPART.Locked = true
  325. NEWPART.Anchored = true
  326. if ANCHOR == false then
  327. NEWPART.Anchored = false
  328. end
  329. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  330. NEWPART.Name = NAME
  331. NEWPART.Size = SIZE
  332. NEWPART.Position = Torso.Position
  333. NEWPART.Material = MATERIAL
  334. NEWPART:BreakJoints()
  335. NEWPART.Parent = PARENT
  336. return NEWPART
  337. end
  338.  
  339. local function weldBetween(a, b)
  340. local weldd = Instance.new("ManualWeld")
  341. weldd.Part0 = a
  342. weldd.Part1 = b
  343. weldd.C0 = CFrame.new()
  344. weldd.C1 = b.CFrame:inverse() * a.CFrame
  345. weldd.Parent = a
  346. return weldd
  347. end
  348.  
  349.  
  350. function QuaternionFromCFrame(cf)
  351. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  352. local trace = m00 + m11 + m22
  353. if trace > 0 then
  354. local s = math.sqrt(1 + trace)
  355. local recip = 0.5 / s
  356. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  357. else
  358. local i = 0
  359. if m11 > m00 then
  360. i = 1
  361. end
  362. if m22 > (i == 0 and m00 or m11) then
  363. i = 2
  364. end
  365. if i == 0 then
  366. local s = math.sqrt(m00 - m11 - m22 + 1)
  367. local recip = 0.5 / s
  368. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  369. elseif i == 1 then
  370. local s = math.sqrt(m11 - m22 - m00 + 1)
  371. local recip = 0.5 / s
  372. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  373. elseif i == 2 then
  374. local s = math.sqrt(m22 - m00 - m11 + 1)
  375. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  376. end
  377. end
  378. end
  379.  
  380. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  381. local xs, ys, zs = x + x, y + y, z + z
  382. local wx, wy, wz = w * xs, w * ys, w * zs
  383. local xx = x * xs
  384. local xy = x * ys
  385. local xz = x * zs
  386. local yy = y * ys
  387. local yz = y * zs
  388. local zz = z * zs
  389. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  390. end
  391.  
  392. function QuaternionSlerp(a, b, t)
  393. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  394. local startInterp, finishInterp;
  395. if cosTheta >= 0.0001 then
  396. if (1 - cosTheta) > 0.0001 then
  397. local theta = ACOS(cosTheta)
  398. local invSinTheta = 1 / SIN(theta)
  399. startInterp = SIN((1 - t) * theta) * invSinTheta
  400. finishInterp = SIN(t * theta) * invSinTheta
  401. else
  402. startInterp = 1 - t
  403. finishInterp = t
  404. end
  405. else
  406. if (1 + cosTheta) > 0.0001 then
  407. local theta = ACOS(-cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((t - 1) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = t - 1
  413. finishInterp = t
  414. end
  415. end
  416. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  417. end
  418.  
  419. function Clerp(a, b, t)
  420. local qa = {QuaternionFromCFrame(a)}
  421. local qb = {QuaternionFromCFrame(b)}
  422. local ax, ay, az = a.x, a.y, a.z
  423. local bx, by, bz = b.x, b.y, b.z
  424. local _t = 1 - t
  425. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  426. end
  427.  
  428. CFuncs = {
  429. Part = {
  430. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  431. local Part = Create("Part")({
  432. Parent = Parent,
  433. Reflectance = Reflectance,
  434. Transparency = Transparency,
  435. CanCollide = false,
  436. Locked = true,
  437. BrickColor = BrickColor.new(tostring(BColor)),
  438. Name = Name,
  439. Size = Size,
  440. Material = Material
  441. })
  442. NoOutlines(Part)
  443. return Part
  444. end
  445. },
  446. Mesh = {
  447. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  448. local Msh = Create(Mesh)({
  449. Parent = Part,
  450. Offset = OffSet,
  451. Scale = Scale
  452. })
  453. if Mesh == "SpecialMesh" then
  454. Msh.MeshType = MeshType
  455. Msh.MeshId = MeshId
  456. end
  457. return Msh
  458. end
  459. },
  460. Mesh = {
  461. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  462. local Msh = Create(Mesh)({
  463. Parent = Part,
  464. Offset = OffSet,
  465. Scale = Scale
  466. })
  467. if Mesh == "SpecialMesh" then
  468. Msh.MeshType = MeshType
  469. Msh.MeshId = MeshId
  470. end
  471. return Msh
  472. end
  473. },
  474. Weld = {
  475. Create = function(Parent, Part0, Part1, C0, C1)
  476. local Weld = Create("Weld")({
  477. Parent = Parent,
  478. Part0 = Part0,
  479. Part1 = Part1,
  480. C0 = C0,
  481. C1 = C1
  482. })
  483. return Weld
  484. end
  485. },
  486. Sound = {
  487. Create = function(id, par, vol, pit)
  488. coroutine.resume(coroutine.create(function()
  489. local S = Create("Sound")({
  490. Volume = vol,
  491. Pitch = pit or 1,
  492. SoundId = id,
  493. Parent = par or workspace
  494. })
  495. wait()
  496. S:play()
  497. game:GetService("Debris"):AddItem(S, 6)
  498. end))
  499. end
  500. },
  501. ParticleEmitter = {
  502. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  503. local fp = Create("ParticleEmitter")({
  504. Parent = Parent,
  505. Color = ColorSequence.new(Color1, Color2),
  506. LightEmission = LightEmission,
  507. Size = Size,
  508. Texture = Texture,
  509. Transparency = Transparency,
  510. ZOffset = ZOffset,
  511. Acceleration = Accel,
  512. Drag = Drag,
  513. LockedToPart = LockedToPart,
  514. VelocityInheritance = VelocityInheritance,
  515. EmissionDirection = EmissionDirection,
  516. Enabled = Enabled,
  517. Lifetime = LifeTime,
  518. Rate = Rate,
  519. Rotation = Rotation,
  520. RotSpeed = RotSpeed,
  521. Speed = Speed,
  522. VelocitySpread = VelocitySpread
  523. })
  524. return fp
  525. end
  526. }
  527. }
  528.  
  529. EffectModel = Instance.new("Model", Character)
  530. Effects = {
  531. Block = {
  532. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  533. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  534. prt.Anchored = true
  535. prt.CFrame = cframe
  536. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  537. game:GetService("Debris"):AddItem(prt, 10)
  538. if Type == 1 or Type == nil then
  539. table.insert(Effects, {
  540. prt,
  541. "Block1",
  542. delay,
  543. x3,
  544. y3,
  545. z3,
  546. msh
  547. })
  548. elseif Type == 2 then
  549. table.insert(Effects, {
  550. prt,
  551. "Block2",
  552. delay,
  553. x3,
  554. y3,
  555. z3,
  556. msh
  557. })
  558. else
  559. table.insert(Effects, {
  560. prt,
  561. "Block3",
  562. delay,
  563. x3,
  564. y3,
  565. z3,
  566. msh
  567. })
  568. end
  569. end
  570. },
  571. Sphere = {
  572. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  573. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  574. prt.Anchored = true
  575. prt.CFrame = cframe
  576. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  577. game:GetService("Debris"):AddItem(prt, 10)
  578. table.insert(Effects, {
  579. prt,
  580. "Cylinder",
  581. delay,
  582. x3,
  583. y3,
  584. z3,
  585. msh
  586. })
  587. end
  588. },
  589. Cylinder = {
  590. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  591. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  592. prt.Anchored = true
  593. prt.CFrame = cframe
  594. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  595. game:GetService("Debris"):AddItem(prt, 10)
  596. table.insert(Effects, {
  597. prt,
  598. "Cylinder",
  599. delay,
  600. x3,
  601. y3,
  602. z3,
  603. msh
  604. })
  605. end
  606. },
  607. Wave = {
  608. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  609. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  610. prt.Anchored = true
  611. prt.CFrame = cframe
  612. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  613. game:GetService("Debris"):AddItem(prt, 10)
  614. table.insert(Effects, {
  615. prt,
  616. "Cylinder",
  617. delay,
  618. x3 / 60,
  619. y3 / 60,
  620. z3 / 60,
  621. msh
  622. })
  623. end
  624. },
  625. Ring = {
  626. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  627. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  628. prt.Anchored = true
  629. prt.CFrame = cframe
  630. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  631. game:GetService("Debris"):AddItem(prt, 10)
  632. table.insert(Effects, {
  633. prt,
  634. "Cylinder",
  635. delay,
  636. x3,
  637. y3,
  638. z3,
  639. msh
  640. })
  641. end
  642. },
  643. Break = {
  644. Create = function(brickcolor, cframe, x1, y1, z1)
  645. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  646. prt.Anchored = true
  647. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  648. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  649. local num = math.random(10, 50) / 1000
  650. game:GetService("Debris"):AddItem(prt, 10)
  651. table.insert(Effects, {
  652. prt,
  653. "Shatter",
  654. num,
  655. prt.CFrame,
  656. math.random() - math.random(),
  657. 0,
  658. math.random(50, 100) / 100
  659. })
  660. end
  661. },
  662. Spiral = {
  663. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  664. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  665. prt.Anchored = true
  666. prt.CFrame = cframe
  667. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  668. game:GetService("Debris"):AddItem(prt, 10)
  669. table.insert(Effects, {
  670. prt,
  671. "Cylinder",
  672. delay,
  673. x3,
  674. y3,
  675. z3,
  676. msh
  677. })
  678. end
  679. },
  680. Push = {
  681. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  682. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  683. prt.Anchored = true
  684. prt.CFrame = cframe
  685. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  686. game:GetService("Debris"):AddItem(prt, 10)
  687. table.insert(Effects, {
  688. prt,
  689. "Cylinder",
  690. delay,
  691. x3,
  692. y3,
  693. z3,
  694. msh
  695. })
  696. end
  697. }
  698. }
  699. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  700. local fp = IT("Part")
  701. fp.formFactor = formfactor
  702. fp.Parent = parent
  703. fp.Reflectance = reflectance
  704. fp.Transparency = transparency
  705. fp.CanCollide = false
  706. fp.Locked = true
  707. fp.BrickColor = brickcolor
  708. fp.Name = name
  709. fp.Size = size
  710. fp.Position = tors.Position
  711. NoOutlines(fp)
  712. fp.Material = "SmoothPlastic"
  713. fp:BreakJoints()
  714. return fp
  715. end
  716.  
  717. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  718. local frame = IT("Frame")
  719. frame.BackgroundTransparency = TRANSPARENCY
  720. frame.BorderSizePixel = BORDERSIZEPIXEL
  721. frame.Position = POSITION
  722. frame.Size = SIZE
  723. frame.BackgroundColor3 = COLOR
  724. frame.BorderColor3 = BORDERCOLOR
  725. frame.Name = NAME
  726. frame.Parent = PARENT
  727. return frame
  728. end
  729.  
  730. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  731. local label = IT("TextLabel")
  732. label.BackgroundTransparency = 1
  733. label.Size = UD2(1, 0, 1, 0)
  734. label.Position = UD2(0, 0, 0, 0)
  735. label.TextColor3 = TEXTCOLOR
  736. label.TextStrokeTransparency = STROKETRANSPARENCY
  737. label.TextTransparency = TRANSPARENCY
  738. label.FontSize = TEXTFONTSIZE
  739. label.Font = TEXTFONT
  740. label.BorderSizePixel = BORDERSIZEPIXEL
  741. label.TextScaled = false
  742. label.Text = TEXT
  743. label.Name = NAME
  744. label.Parent = PARENT
  745. return label
  746. end
  747.  
  748. function NoOutlines(PART)
  749. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  750. end
  751.  
  752. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  753. local NEWWELD = IT(TYPE)
  754. NEWWELD.Part0 = PART0
  755. NEWWELD.Part1 = PART1
  756. NEWWELD.C0 = C0
  757. NEWWELD.C1 = C1
  758. NEWWELD.Parent = PARENT
  759. return NEWWELD
  760. end
  761.  
  762. local S = IT("Sound")
  763. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  764. local NEWSOUND = nil
  765. coroutine.resume(coroutine.create(function()
  766. NEWSOUND = S:Clone()
  767. NEWSOUND.Parent = PARENT
  768. NEWSOUND.Volume = VOLUME
  769. NEWSOUND.Pitch = PITCH
  770. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  771. NEWSOUND:play()
  772. if DOESLOOP == true then
  773. NEWSOUND.Looped = true
  774. else
  775. repeat wait(1) until NEWSOUND.Playing == false
  776. NEWSOUND:remove()
  777. end
  778. end))
  779. return NEWSOUND
  780. end
  781.  
  782. function CFrameFromTopBack(at, top, back)
  783. local right = top:Cross(back)
  784. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  785. end
  786.  
  787. function MakeForm(PART,TYPE)
  788. if TYPE == "Cyl" then
  789. local MSH = IT("CylinderMesh",PART)
  790. elseif TYPE == "Ball" then
  791. local MSH = IT("SpecialMesh",PART)
  792. MSH.MeshType = "Sphere"
  793. elseif TYPE == "Wedge" then
  794. local MSH = IT("SpecialMesh",PART)
  795. MSH.MeshType = "Wedge"
  796. end
  797. end
  798.  
  799. Debris = game:GetService("Debris")
  800.  
  801. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  802. local DIRECTION = CF(StartPos,EndPos).lookVector
  803. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  804. end
  805.  
  806. --//=================================\\
  807. --|| WEAPON CREATION
  808. --\\=================================//
  809.  
  810. Humanoid.Parent = nil
  811. RootPart.Size = RootPart.Size*SIZE
  812. Torso.Size = Torso.Size*SIZE
  813. RightArm.Size = RightArm.Size*SIZE
  814. RightLeg.Size = RightLeg.Size*SIZE
  815. LeftArm.Size = LeftArm.Size*SIZE
  816. LeftLeg.Size = LeftLeg.Size*SIZE
  817. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  818. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  819. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  820. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  821. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  822. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  823. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  824. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  825. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  826. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  827. Head.Size = Head.Size*SIZE
  828. RootJoint.Parent = RootPart
  829. Neck.Parent = Torso
  830. RightShoulder.Parent = Torso
  831. LeftShoulder.Parent = Torso
  832. RightHip.Parent = Torso
  833. LeftHip.Parent = Torso
  834.  
  835. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  836. MakeForm(PART,"Ball")
  837. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  838. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  839. MakeForm(PART,"Ball")
  840. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  841. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  842. MakeForm(PART,"Ball")
  843. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  844. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  845. MakeForm(PART,"Ball")
  846. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  847. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  848. MakeForm(PART,"Ball")
  849. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  850. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  851. MakeForm(PART,"Ball")
  852. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  853.  
  854. Humanoid.Parent = Character
  855.  
  856. Humanoid.Died:connect(function()
  857. ATTACK = true
  858. end)
  859.  
  860. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  861.  
  862. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  863.  
  864. --//=================================\\
  865. --|| DAMAGING
  866. --\\=================================//
  867.  
  868. local EXPLOSION = IT("Explosion",nil)
  869. EXPLOSION.BlastPressure = 0
  870. function PUNCH(Fist)
  871. TOUCH = Fist.Touched:Connect(function(hit)
  872. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  873. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  874. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  875. if TORSO and HUM.Health > 0 then
  876. CreateSound(296102734,Fist,6,1,false)
  877. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  878. TORSO.Parent:BreakJoints()
  879. for _, c in pairs(TORSO.Parent:GetChildren()) do
  880. if c:IsA("BasePart") then
  881. local bv = Instance.new("BodyVelocity",c)
  882. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  883. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  884. Debris:AddItem(bv,0.05)
  885. end
  886. end
  887. local BOOM = EXPLOSION:Clone()
  888. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  889. BOOM.Parent = Character
  890. TOUCH:Disconnect()
  891. KILLCOUNT = KILLCOUNT + 1
  892. end
  893. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  894. hit:remove()
  895. CreateSound(296102734,Fist,6,1,false)
  896. local BOOM = EXPLOSION:Clone()
  897. BOOM.BlastPressure = 15
  898. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  899. BOOM.Parent = Character
  900. elseif hit.Anchored == false then
  901. CreateSound(296102734,Fist,6,1,false)
  902. local BOOM = EXPLOSION:Clone()
  903. BOOM.BlastPressure = 70
  904. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  905. BOOM.Parent = Character
  906. TOUCH:Disconnect()
  907. end
  908. end)
  909. return TOUCH
  910. end
  911.  
  912. --//=================================\\
  913. --|| ATTACK FUNCTIONS AND STUFF
  914. --\\=================================//
  915.  
  916. function Yeet()
  917. ATTACK = true
  918. Rooted = false
  919. if COMBO == 1 then
  920. COMBO = 2
  921. for i=0, 0.1, 0.1 / Animation_Speed do
  922. Swait()
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. end
  930. local FIST = PUNCH(LeftArm)
  931. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  932. for i=0, 0.15, 0.1 / Animation_Speed do
  933. Swait()
  934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. end
  941. FIST:Disconnect()
  942. else
  943. COMBO = 1
  944. for i=0, 0.1, 0.1 / Animation_Speed do
  945. Swait()
  946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  950. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. end
  953. local FIST = PUNCH(RightArm)
  954. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  955. for i=0, 0.15, 0.1 / Animation_Speed do
  956. Swait()
  957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. end
  963. FIST:Disconnect()
  964. end
  965. ATTACK = false
  966. Rooted = false
  967. end
  968.  
  969. function kICKS()
  970. ATTACK = true
  971. Rooted = false
  972. muda:Play()
  973. local KICK = PUNCH(LeftLeg)
  974. local KICK2 = PUNCH(RightLeg)
  975. for i=0, 9, 0.1 / Animation_Speed do
  976. Swait()
  977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  980. end
  981. KICK:Disconnect()
  982. KICK2:Disconnect()
  983. muda:Stop()
  984. ATTACK = false
  985. Rooted = false
  986. end
  987.  
  988. function DORAH()
  989. ATTACK = true
  990. Rooted = false
  991. CreateSound(1529432744, Torso, 10, 1, false)
  992. for i=0, 1, 0.1 / Animation_Speed do
  993. Swait()
  994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. end
  1001. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  1002. local FIST = PUNCH(LeftArm)
  1003. for _, c in pairs(Character:GetChildren()) do
  1004. if c:FindFirstChild("face") then
  1005. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  1006. end
  1007. end
  1008. CreateSound(1529198207, Torso, 10, 1, false)
  1009. CreateSound(1268140357, LeftArm, 2, 1, false)
  1010. for i=0, 0.15, 0.1 / Animation_Speed do
  1011. Swait()
  1012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. end
  1019. FIST:Disconnect()
  1020. for i=0, 0.2, 0.15 / Animation_Speed do
  1021. Swait()
  1022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1028. end
  1029. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1030. local FIST = PUNCH(LeftArm)
  1031. for i=0, 0.2, 0.15 / Animation_Speed do
  1032. Swait()
  1033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1039. end
  1040. FIST:Disconnect()
  1041. COMBO = 1
  1042. for i=0, 0.2, 0.15 / Animation_Speed do
  1043. Swait()
  1044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1048. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1050. end
  1051. local FIST = PUNCH(RightArm)
  1052. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1053. for i=0, 0.2, 0.15 / Animation_Speed do
  1054. Swait()
  1055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1061. end
  1062. FIST:Disconnect()
  1063. for i=0, 0.2, 0.15 / Animation_Speed do
  1064. Swait()
  1065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1071. end
  1072. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1073. local FIST = PUNCH(LeftArm)
  1074. for i=0, 0.2, 0.15 / Animation_Speed do
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1082. end
  1083. FIST:Disconnect()
  1084. COMBO = 1
  1085. for i=0, 0.2, 0.15 / Animation_Speed do
  1086. Swait()
  1087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1091. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1093. end
  1094. local FIST = PUNCH(RightArm)
  1095. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1096. for i=0, 0.2, 0.15 / Animation_Speed do
  1097. Swait()
  1098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1104. end
  1105. FIST:Disconnect()
  1106. for i=0, 0.2, 0.15 / Animation_Speed do
  1107. Swait()
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1114. end
  1115. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1116. local FIST = PUNCH(LeftArm)
  1117. for i=0, 0.2, 0.15 / Animation_Speed do
  1118. Swait()
  1119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1123. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1125. end
  1126. FIST:Disconnect()
  1127. COMBO = 1
  1128. for i=0, 0.2, 0.15 / Animation_Speed do
  1129. Swait()
  1130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1134. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1136. end
  1137. local FIST = PUNCH(RightArm)
  1138. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1139. for i=0, 0.2, 0.15 / Animation_Speed do
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1147. end
  1148. FIST:Disconnect()
  1149. for _, c in pairs(Character:GetChildren()) do
  1150. if c:FindFirstChild("face") then
  1151. c.face.Texture = "http://www.roblox.com/asset/?id=10521899"
  1152. end
  1153. end
  1154. ATTACK = false
  1155. Rooted = false
  1156. end
  1157.  
  1158. function ORAORA()
  1159. ATTACK = true
  1160. Rooted = false
  1161. ORA:Play()
  1162. sick.Volume = 0
  1163. for _, c in pairs(Character:GetChildren()) do
  1164. if c:FindFirstChild("face") then
  1165. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1166. end
  1167. end
  1168. repeat
  1169. if COMBO == 1 then
  1170. COMBO = 2
  1171. for i=0, 0.03, 0.15 / Animation_Speed do
  1172. Swait()
  1173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1177. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1179. end
  1180. local FIST = PUNCH(LeftArm)
  1181. for i=0, 0.03, 0.15 / Animation_Speed do
  1182. Swait()
  1183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1189. end
  1190. FIST:Disconnect()
  1191. else
  1192. COMBO = 1
  1193. for i=0, 0.03, 0.15 / Animation_Speed do
  1194. Swait()
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1201. end
  1202. local FIST = PUNCH(RightArm)
  1203. for i=0, 0.03, 0.15 / Animation_Speed do
  1204. Swait()
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1211. end
  1212. FIST:Disconnect()
  1213. end
  1214. until ORA.Playing == false
  1215. for _, c in pairs(Character:GetChildren()) do
  1216. if c:FindFirstChild("face") then
  1217. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1218. end
  1219. end
  1220. sick.Volume = 2.5
  1221. ATTACK = false
  1222. Rooted = false
  1223. end
  1224.  
  1225. function YesPlease()
  1226. ATTACK = true
  1227. Rooted = true
  1228. CreateSound(1535471840,Head,6,1.1,false)
  1229. for i=0, 4.01, 0.1 / Animation_Speed do
  1230. Swait()
  1231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. end
  1238. ATTACK = false
  1239. Rooted = false
  1240. end
  1241.  
  1242. --//=================================\\
  1243. --|| ASSIGN THINGS TO KEYS
  1244. --\\=================================//
  1245.  
  1246. Mouse.Button1Down:connect(function(NEWKEY)
  1247. if ATTACK == false then
  1248. Yeet()
  1249. end
  1250. end)
  1251. Mouse.KeyDown:connect(function(NEWKEY)
  1252. if NEWKEY == "t" and ATTACK == false then
  1253. YesPlease()
  1254. elseif NEWKEY == "q" and ATTACK == false then
  1255. ORAORA()
  1256. elseif NEWKEY == "e" and ATTACK == false then
  1257. DORAH()
  1258. elseif NEWKEY == "r" and ATTACK == false then
  1259. kICKS()
  1260. end
  1261. end)
  1262.  
  1263. --//=================================\\
  1264. --\\=================================//
  1265.  
  1266. function unanchor()
  1267. if UNANCHOR == true then
  1268. g = Character:GetChildren()
  1269. for i = 1, #g do
  1270. if g[i].ClassName == "Part" then
  1271. g[i].Anchored = false
  1272. end
  1273. end
  1274. end
  1275. end
  1276.  
  1277. --//=================================\\
  1278. --|| WRAP THE WHOLE SCRIPT UP
  1279. --\\=================================//
  1280.  
  1281. Humanoid.Changed:connect(function(Jump)
  1282. if Jump == "Jump" and (Disable_Jump == true) then
  1283. Humanoid.Jump = false
  1284. end
  1285. end)
  1286.  
  1287. local FF = IT("ForceField",Character)
  1288. FF.Visible = false
  1289.  
  1290. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  1291. do
  1292. script.Parent = owner.Character
  1293. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  1294. local function NewFakeEvent()
  1295. local Bind = Instance.new("BindableEvent")
  1296. local Fake;Fake = {Connections = {},
  1297. fakeEvent=true;
  1298. Connect=function(self,Func)
  1299. Bind.Event:connect(Func)
  1300. self.Connections[Bind] = true
  1301. return setmetatable({Connected = true},{
  1302. __index = function (self,Index)
  1303. if Index:lower() == "disconnect" then
  1304. return function() Fake.Connections[Bind] = false;self.Connected = false end
  1305. end
  1306. return Fake[Index]
  1307. end;
  1308. __tostring = function() return "Connection" end;
  1309. })
  1310. end}
  1311. Fake.connect = Fake.Connect;return Fake;
  1312. end
  1313. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  1314. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  1315. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  1316. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  1317. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  1318. local function TriggerEvent(self,Event,...)
  1319. local Trigger = Mouse[Event]
  1320. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  1321. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  1322. end
  1323. end
  1324. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  1325. Event.OnServerEvent:Connect(function(FiredBy,Input)
  1326. if FiredBy.Name ~= owner.Name then return end
  1327. if Input.MouseEvent then
  1328. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  1329. else
  1330. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  1331. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  1332. for _,Action in pairs(ContextActionService.Actions) do
  1333. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  1334. end
  1335. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  1336. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  1337. end
  1338. end)
  1339. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  1340. Event.Parent = NLS([[
  1341. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  1342. local Input = function(Input,gameProcessedEvent)
  1343. if gameProcessedEvent then return end
  1344. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  1345. end
  1346. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  1347. local Hit,Target
  1348. while wait(1/30) do
  1349. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  1350. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  1351. end
  1352. end
  1353. ]],owner.Character)
  1354. end
  1355. RealGame = game;game = setmetatable({},{
  1356. __index = function (self,Index)
  1357. local Sandbox = function (Thing)
  1358. if Thing:IsA("Player") then
  1359. local RealPlayer = Thing
  1360. return setmetatable({},{
  1361. __index = function (self,Index)
  1362. local Type = type(RealPlayer[Index])
  1363. if Type == "function" then
  1364. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  1365. return function (self)return InternalData["Mouse"] end
  1366. end
  1367. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  1368. end
  1369. return RealPlayer[Index]
  1370. end;
  1371. __tostring = function(self) return RealPlayer.Name end
  1372. })
  1373. end
  1374. end
  1375. if RealGame[Index] then
  1376. local Type = type(RealGame[Index])
  1377. if Type == "function" then
  1378. if Index:lower() == "getservice" or Index:lower() == "service" then
  1379. return function (self,Service)
  1380. local FakeServices = {
  1381. ["players"] = function()
  1382. return setmetatable({},{
  1383. __index = function (self2,Index2)
  1384. local RealService = RealGame:GetService(Service)
  1385. local Type2 = type(Index2)
  1386. if Type2 == "function" then
  1387. return function (self,...) return RealService[Index2](RealService,...)end
  1388. else
  1389. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  1390. return RealService[Index2]
  1391. end
  1392. end;
  1393. __tostring = function(self) return RealGame:GetService(Service).Name end
  1394. })
  1395. end;
  1396. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  1397. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  1398. ["runservice"] = function()
  1399. return setmetatable({},{
  1400. __index = function(self2,Index2)
  1401. local RealService = RealGame:GetService(Service)
  1402. local Type2 = type(Index2)
  1403. if Type2 == "function" then
  1404. return function (self,...) return RealService[Index2](RealService,...) end
  1405. else
  1406. local RunServices = {
  1407. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  1408. ["renderstepped"] = function() return RealService["Stepped"] end
  1409. }
  1410. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  1411. return RealService[Index2]
  1412. end
  1413. end
  1414. })
  1415. end
  1416. }
  1417. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  1418. return RealGame:GetService(Service)
  1419. end
  1420. end
  1421. return function (self,...) return RealGame[Index](RealGame,...) end
  1422. else
  1423. if game:GetService(Index) then return game:GetService(Index) end
  1424. return RealGame[Index]
  1425. end
  1426. end
  1427. return nil
  1428. end
  1429. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  1430.  
  1431. --//====================================================\\--
  1432. --|| CREATED BY SHACKLUSTER
  1433. --\\====================================================//--
  1434.  
  1435. wait(0.2)
  1436.  
  1437. Player = game:GetService("Players").LocalPlayer
  1438. PlayerGui = Player.PlayerGui
  1439. Cam = workspace.CurrentCamera
  1440. Backpack = Player.Backpack
  1441. Character = Player.Character
  1442. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  1443. Mouse = Player:GetMouse()
  1444. RootPart = Character["HumanoidRootPart"]
  1445. Torso = Character["Torso"]
  1446. Head = Character["Head"]
  1447. RightArm = Character["Right Arm"]
  1448. LeftArm = Character["Left Arm"]
  1449. RightLeg = Character["Right Leg"]
  1450. LeftLeg = Character["Left Leg"]
  1451. RootJoint = RootPart["RootJoint"]
  1452. Neck = Torso["Neck"]
  1453. RightShoulder = Torso["Right Shoulder"]
  1454. LeftShoulder = Torso["Left Shoulder"]
  1455. RightHip = Torso["Right Hip"]
  1456. LeftHip = Torso["Left Hip"]
  1457. local sick = Instance.new("Sound",Torso)
  1458.  
  1459. local ORA = Instance.new("Sound",Torso)
  1460. ORA.SoundId = "rbxassetid://791374350"
  1461. ORA.Looped = false
  1462. ORA.Pitch = 1.3
  1463. ORA.Volume = 10
  1464. ORA.Parent = Torso
  1465.  
  1466. local muda = Instance.new("Sound",Torso)
  1467.  
  1468. IT = Instance.new
  1469. CF = CFrame.new
  1470. VT = Vector3.new
  1471. RAD = math.rad
  1472. C3 = Color3.new
  1473. UD2 = UDim2.new
  1474. BRICKC = BrickColor.new
  1475. ANGLES = CFrame.Angles
  1476. EULER = CFrame.fromEulerAnglesXYZ
  1477. COS = math.cos
  1478. ACOS = math.acos
  1479. SIN = math.sin
  1480. ASIN = math.asin
  1481. ABS = math.abs
  1482. Mrandom = math.random
  1483. MRANDOM = math.random
  1484. FLOOR = math.floor
  1485. Effects = {}
  1486. local RbxUtility = LoadLibrary("RbxUtility")
  1487. local Create = RbxUtility.Create
  1488.  
  1489. --//=================================\\
  1490. --|| USEFUL VALUES
  1491. --\\=================================//
  1492.  
  1493. Animation_Speed = 3
  1494. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1495. local Speed = 45
  1496. local SIZE = 1.3
  1497. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1498. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1499. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1500. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1501. local ANIM = "Idle"
  1502. local ATTACK = false
  1503. local COMBO = 1
  1504. local Rooted = false
  1505. local SINE = 0
  1506. local CHANGE = 2 / Animation_Speed
  1507. local ROBLOXIDLEANIMATION = IT("Animation")
  1508. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1509. WEAPONGUI.Name = "Big Boie Squad"
  1510. local ANIMATOR = Humanoid.Animator
  1511. local ANIMATE = Character.Animate
  1512. local UNANCHOR = true
  1513. local KILLCOUNT = 0
  1514.  
  1515. --//=================================\\
  1516. --\\=================================//
  1517.  
  1518.  
  1519. --//=================================\\
  1520. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1521. --\\=================================//
  1522.  
  1523. ArtificialHB = Instance.new("BindableEvent", script)
  1524. ArtificialHB.Name = "ArtificialHB"
  1525.  
  1526. script:WaitForChild("ArtificialHB")
  1527.  
  1528. frame = Frame_Speed
  1529. tf = 0
  1530. allowframeloss = false
  1531. tossremainder = false
  1532. lastframe = tick()
  1533. script.ArtificialHB:Fire()
  1534.  
  1535. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1536. tf = tf + s
  1537. if tf >= frame then
  1538. if allowframeloss then
  1539. script.ArtificialHB:Fire()
  1540. lastframe = tick()
  1541. else
  1542. for i = 1, math.floor(tf / frame) do
  1543. script.ArtificialHB:Fire()
  1544. end
  1545. lastframe = tick()
  1546. end
  1547. if tossremainder then
  1548. tf = 0
  1549. else
  1550. tf = tf - frame * math.floor(tf / frame)
  1551. end
  1552. end
  1553. end)
  1554.  
  1555. --//=================================\\
  1556. --\\=================================//
  1557.  
  1558. --//=================================\\
  1559. --|| SOME FUNCTIONS
  1560. --\\=================================//
  1561.  
  1562. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1563. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1564. end
  1565.  
  1566. function PositiveAngle(NUMBER)
  1567. if NUMBER >= 0 then
  1568. NUMBER = 0
  1569. end
  1570. return NUMBER
  1571. end
  1572.  
  1573. function NegativeAngle(NUMBER)
  1574. if NUMBER <= 0 then
  1575. NUMBER = 0
  1576. end
  1577. return NUMBER
  1578. end
  1579.  
  1580. function Swait(NUMBER)
  1581. if NUMBER == 0 or NUMBER == nil then
  1582. ArtificialHB.Event:wait()
  1583. else
  1584. for i = 1, NUMBER do
  1585. ArtificialHB.Event:wait()
  1586. end
  1587. end
  1588. end
  1589.  
  1590. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1591. local NEWMESH = IT(MESH)
  1592. if MESH == "SpecialMesh" then
  1593. NEWMESH.MeshType = MESHTYPE
  1594. if MESHID ~= "nil" and MESHID ~= "" then
  1595. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1596. end
  1597. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1598. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1599. end
  1600. end
  1601. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1602. NEWMESH.Scale = SCALE
  1603. NEWMESH.Parent = PARENT
  1604. return NEWMESH
  1605. end
  1606.  
  1607. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1608. local NEWPART = IT("Part")
  1609. NEWPART.formFactor = FORMFACTOR
  1610. NEWPART.Reflectance = REFLECTANCE
  1611. NEWPART.Transparency = TRANSPARENCY
  1612. NEWPART.CanCollide = false
  1613. NEWPART.Locked = true
  1614. NEWPART.Anchored = true
  1615. if ANCHOR == false then
  1616. NEWPART.Anchored = false
  1617. end
  1618. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1619. NEWPART.Name = NAME
  1620. NEWPART.Size = SIZE
  1621. NEWPART.Position = Torso.Position
  1622. NEWPART.Material = MATERIAL
  1623. NEWPART:BreakJoints()
  1624. NEWPART.Parent = PARENT
  1625. return NEWPART
  1626. end
  1627.  
  1628. local function weldBetween(a, b)
  1629. local weldd = Instance.new("ManualWeld")
  1630. weldd.Part0 = a
  1631. weldd.Part1 = b
  1632. weldd.C0 = CFrame.new()
  1633. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1634. weldd.Parent = a
  1635. return weldd
  1636. end
  1637.  
  1638.  
  1639. function QuaternionFromCFrame(cf)
  1640. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1641. local trace = m00 + m11 + m22
  1642. if trace > 0 then
  1643. local s = math.sqrt(1 + trace)
  1644. local recip = 0.5 / s
  1645. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1646. else
  1647. local i = 0
  1648. if m11 > m00 then
  1649. i = 1
  1650. end
  1651. if m22 > (i == 0 and m00 or m11) then
  1652. i = 2
  1653. end
  1654. if i == 0 then
  1655. local s = math.sqrt(m00 - m11 - m22 + 1)
  1656. local recip = 0.5 / s
  1657. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1658. elseif i == 1 then
  1659. local s = math.sqrt(m11 - m22 - m00 + 1)
  1660. local recip = 0.5 / s
  1661. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1662. elseif i == 2 then
  1663. local s = math.sqrt(m22 - m00 - m11 + 1)
  1664. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1665. end
  1666. end
  1667. end
  1668.  
  1669. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1670. local xs, ys, zs = x + x, y + y, z + z
  1671. local wx, wy, wz = w * xs, w * ys, w * zs
  1672. local xx = x * xs
  1673. local xy = x * ys
  1674. local xz = x * zs
  1675. local yy = y * ys
  1676. local yz = y * zs
  1677. local zz = z * zs
  1678. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1679. end
  1680.  
  1681. function QuaternionSlerp(a, b, t)
  1682. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1683. local startInterp, finishInterp;
  1684. if cosTheta >= 0.0001 then
  1685. if (1 - cosTheta) > 0.0001 then
  1686. local theta = ACOS(cosTheta)
  1687. local invSinTheta = 1 / SIN(theta)
  1688. startInterp = SIN((1 - t) * theta) * invSinTheta
  1689. finishInterp = SIN(t * theta) * invSinTheta
  1690. else
  1691. startInterp = 1 - t
  1692. finishInterp = t
  1693. end
  1694. else
  1695. if (1 + cosTheta) > 0.0001 then
  1696. local theta = ACOS(-cosTheta)
  1697. local invSinTheta = 1 / SIN(theta)
  1698. startInterp = SIN((t - 1) * theta) * invSinTheta
  1699. finishInterp = SIN(t * theta) * invSinTheta
  1700. else
  1701. startInterp = t - 1
  1702. finishInterp = t
  1703. end
  1704. end
  1705. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1706. end
  1707.  
  1708. function Clerp(a, b, t)
  1709. local qa = {QuaternionFromCFrame(a)}
  1710. local qb = {QuaternionFromCFrame(b)}
  1711. local ax, ay, az = a.x, a.y, a.z
  1712. local bx, by, bz = b.x, b.y, b.z
  1713. local _t = 1 - t
  1714. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1715. end
  1716.  
  1717. CFuncs = {
  1718. Part = {
  1719. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1720. local Part = Create("Part")({
  1721. Parent = Parent,
  1722. Reflectance = Reflectance,
  1723. Transparency = Transparency,
  1724. CanCollide = false,
  1725. Locked = true,
  1726. BrickColor = BrickColor.new(tostring(BColor)),
  1727. Name = Name,
  1728. Size = Size,
  1729. Material = Material
  1730. })
  1731. NoOutlines(Part)
  1732. return Part
  1733. end
  1734. },
  1735. Mesh = {
  1736. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1737. local Msh = Create(Mesh)({
  1738. Parent = Part,
  1739. Offset = OffSet,
  1740. Scale = Scale
  1741. })
  1742. if Mesh == "SpecialMesh" then
  1743. Msh.MeshType = MeshType
  1744. Msh.MeshId = MeshId
  1745. end
  1746. return Msh
  1747. end
  1748. },
  1749. Mesh = {
  1750. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1751. local Msh = Create(Mesh)({
  1752. Parent = Part,
  1753. Offset = OffSet,
  1754. Scale = Scale
  1755. })
  1756. if Mesh == "SpecialMesh" then
  1757. Msh.MeshType = MeshType
  1758. Msh.MeshId = MeshId
  1759. end
  1760. return Msh
  1761. end
  1762. },
  1763. Weld = {
  1764. Create = function(Parent, Part0, Part1, C0, C1)
  1765. local Weld = Create("Weld")({
  1766. Parent = Parent,
  1767. Part0 = Part0,
  1768. Part1 = Part1,
  1769. C0 = C0,
  1770. C1 = C1
  1771. })
  1772. return Weld
  1773. end
  1774. },
  1775. Sound = {
  1776. Create = function(id, par, vol, pit)
  1777. coroutine.resume(coroutine.create(function()
  1778. local S = Create("Sound")({
  1779. Volume = vol,
  1780. Pitch = pit or 1,
  1781. SoundId = id,
  1782. Parent = par or workspace
  1783. })
  1784. wait()
  1785. S:play()
  1786. game:GetService("Debris"):AddItem(S, 6)
  1787. end))
  1788. end
  1789. },
  1790. ParticleEmitter = {
  1791. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1792. local fp = Create("ParticleEmitter")({
  1793. Parent = Parent,
  1794. Color = ColorSequence.new(Color1, Color2),
  1795. LightEmission = LightEmission,
  1796. Size = Size,
  1797. Texture = Texture,
  1798. Transparency = Transparency,
  1799. ZOffset = ZOffset,
  1800. Acceleration = Accel,
  1801. Drag = Drag,
  1802. LockedToPart = LockedToPart,
  1803. VelocityInheritance = VelocityInheritance,
  1804. EmissionDirection = EmissionDirection,
  1805. Enabled = Enabled,
  1806. Lifetime = LifeTime,
  1807. Rate = Rate,
  1808. Rotation = Rotation,
  1809. RotSpeed = RotSpeed,
  1810. Speed = Speed,
  1811. VelocitySpread = VelocitySpread
  1812. })
  1813. return fp
  1814. end
  1815. }
  1816. }
  1817.  
  1818. EffectModel = Instance.new("Model", Character)
  1819. Effects = {
  1820. Block = {
  1821. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1822. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1823. prt.Anchored = true
  1824. prt.CFrame = cframe
  1825. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1826. game:GetService("Debris"):AddItem(prt, 10)
  1827. if Type == 1 or Type == nil then
  1828. table.insert(Effects, {
  1829. prt,
  1830. "Block1",
  1831. delay,
  1832. x3,
  1833. y3,
  1834. z3,
  1835. msh
  1836. })
  1837. elseif Type == 2 then
  1838. table.insert(Effects, {
  1839. prt,
  1840. "Block2",
  1841. delay,
  1842. x3,
  1843. y3,
  1844. z3,
  1845. msh
  1846. })
  1847. else
  1848. table.insert(Effects, {
  1849. prt,
  1850. "Block3",
  1851. delay,
  1852. x3,
  1853. y3,
  1854. z3,
  1855. msh
  1856. })
  1857. end
  1858. end
  1859. },
  1860. Sphere = {
  1861. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1862. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1863. prt.Anchored = true
  1864. prt.CFrame = cframe
  1865. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1866. game:GetService("Debris"):AddItem(prt, 10)
  1867. table.insert(Effects, {
  1868. prt,
  1869. "Cylinder",
  1870. delay,
  1871. x3,
  1872. y3,
  1873. z3,
  1874. msh
  1875. })
  1876. end
  1877. },
  1878. Cylinder = {
  1879. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1880. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1881. prt.Anchored = true
  1882. prt.CFrame = cframe
  1883. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1884. game:GetService("Debris"):AddItem(prt, 10)
  1885. table.insert(Effects, {
  1886. prt,
  1887. "Cylinder",
  1888. delay,
  1889. x3,
  1890. y3,
  1891. z3,
  1892. msh
  1893. })
  1894. end
  1895. },
  1896. Wave = {
  1897. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1898. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1899. prt.Anchored = true
  1900. prt.CFrame = cframe
  1901. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1902. game:GetService("Debris"):AddItem(prt, 10)
  1903. table.insert(Effects, {
  1904. prt,
  1905. "Cylinder",
  1906. delay,
  1907. x3 / 60,
  1908. y3 / 60,
  1909. z3 / 60,
  1910. msh
  1911. })
  1912. end
  1913. },
  1914. Ring = {
  1915. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1916. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1917. prt.Anchored = true
  1918. prt.CFrame = cframe
  1919. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1920. game:GetService("Debris"):AddItem(prt, 10)
  1921. table.insert(Effects, {
  1922. prt,
  1923. "Cylinder",
  1924. delay,
  1925. x3,
  1926. y3,
  1927. z3,
  1928. msh
  1929. })
  1930. end
  1931. },
  1932. Break = {
  1933. Create = function(brickcolor, cframe, x1, y1, z1)
  1934. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1935. prt.Anchored = true
  1936. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1937. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1938. local num = math.random(10, 50) / 1000
  1939. game:GetService("Debris"):AddItem(prt, 10)
  1940. table.insert(Effects, {
  1941. prt,
  1942. "Shatter",
  1943. num,
  1944. prt.CFrame,
  1945. math.random() - math.random(),
  1946. 0,
  1947. math.random(50, 100) / 100
  1948. })
  1949. end
  1950. },
  1951. Spiral = {
  1952. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1953. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1954. prt.Anchored = true
  1955. prt.CFrame = cframe
  1956. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1957. game:GetService("Debris"):AddItem(prt, 10)
  1958. table.insert(Effects, {
  1959. prt,
  1960. "Cylinder",
  1961. delay,
  1962. x3,
  1963. y3,
  1964. z3,
  1965. msh
  1966. })
  1967. end
  1968. },
  1969. Push = {
  1970. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1971. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1972. prt.Anchored = true
  1973. prt.CFrame = cframe
  1974. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1975. game:GetService("Debris"):AddItem(prt, 10)
  1976. table.insert(Effects, {
  1977. prt,
  1978. "Cylinder",
  1979. delay,
  1980. x3,
  1981. y3,
  1982. z3,
  1983. msh
  1984. })
  1985. end
  1986. }
  1987. }
  1988. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1989. local fp = IT("Part")
  1990. fp.formFactor = formfactor
  1991. fp.Parent = parent
  1992. fp.Reflectance = reflectance
  1993. fp.Transparency = transparency
  1994. fp.CanCollide = false
  1995. fp.Locked = true
  1996. fp.BrickColor = brickcolor
  1997. fp.Name = name
  1998. fp.Size = size
  1999. fp.Position = tors.Position
  2000. NoOutlines(fp)
  2001. fp.Material = "SmoothPlastic"
  2002. fp:BreakJoints()
  2003. return fp
  2004. end
  2005.  
  2006. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2007. local frame = IT("Frame")
  2008. frame.BackgroundTransparency = TRANSPARENCY
  2009. frame.BorderSizePixel = BORDERSIZEPIXEL
  2010. frame.Position = POSITION
  2011. frame.Size = SIZE
  2012. frame.BackgroundColor3 = COLOR
  2013. frame.BorderColor3 = BORDERCOLOR
  2014. frame.Name = NAME
  2015. frame.Parent = PARENT
  2016. return frame
  2017. end
  2018.  
  2019. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2020. local label = IT("TextLabel")
  2021. label.BackgroundTransparency = 1
  2022. label.Size = UD2(1, 0, 1, 0)
  2023. label.Position = UD2(0, 0, 0, 0)
  2024. label.TextColor3 = TEXTCOLOR
  2025. label.TextStrokeTransparency = STROKETRANSPARENCY
  2026. label.TextTransparency = TRANSPARENCY
  2027. label.FontSize = TEXTFONTSIZE
  2028. label.Font = TEXTFONT
  2029. label.BorderSizePixel = BORDERSIZEPIXEL
  2030. label.TextScaled = false
  2031. label.Text = TEXT
  2032. label.Name = NAME
  2033. label.Parent = PARENT
  2034. return label
  2035. end
  2036.  
  2037. function NoOutlines(PART)
  2038. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2039. end
  2040.  
  2041. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2042. local NEWWELD = IT(TYPE)
  2043. NEWWELD.Part0 = PART0
  2044. NEWWELD.Part1 = PART1
  2045. NEWWELD.C0 = C0
  2046. NEWWELD.C1 = C1
  2047. NEWWELD.Parent = PARENT
  2048. return NEWWELD
  2049. end
  2050.  
  2051. local S = IT("Sound")
  2052. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2053. local NEWSOUND = nil
  2054. coroutine.resume(coroutine.create(function()
  2055. NEWSOUND = S:Clone()
  2056. NEWSOUND.Parent = PARENT
  2057. NEWSOUND.Volume = VOLUME
  2058. NEWSOUND.Pitch = PITCH
  2059. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2060. NEWSOUND:play()
  2061. if DOESLOOP == true then
  2062. NEWSOUND.Looped = true
  2063. else
  2064. repeat wait(1) until NEWSOUND.Playing == false
  2065. NEWSOUND:remove()
  2066. end
  2067. end))
  2068. return NEWSOUND
  2069. end
  2070.  
  2071. function CFrameFromTopBack(at, top, back)
  2072. local right = top:Cross(back)
  2073. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2074. end
  2075.  
  2076. function MakeForm(PART,TYPE)
  2077. if TYPE == "Cyl" then
  2078. local MSH = IT("CylinderMesh",PART)
  2079. elseif TYPE == "Ball" then
  2080. local MSH = IT("SpecialMesh",PART)
  2081. MSH.MeshType = "Sphere"
  2082. elseif TYPE == "Wedge" then
  2083. local MSH = IT("SpecialMesh",PART)
  2084. MSH.MeshType = "Wedge"
  2085. end
  2086. end
  2087.  
  2088. Debris = game:GetService("Debris")
  2089.  
  2090. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2091. local DIRECTION = CF(StartPos,EndPos).lookVector
  2092. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2093. end
  2094.  
  2095. --//=================================\\
  2096. --|| WEAPON CREATION
  2097. --\\=================================//
  2098.  
  2099. Humanoid.Parent = nil
  2100. RootPart.Size = RootPart.Size*SIZE
  2101. Torso.Size = Torso.Size*SIZE
  2102. RightArm.Size = RightArm.Size*SIZE
  2103. RightLeg.Size = RightLeg.Size*SIZE
  2104. LeftArm.Size = LeftArm.Size*SIZE
  2105. LeftLeg.Size = LeftLeg.Size*SIZE
  2106. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  2107. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  2108. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2109. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  2110. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  2111. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  2112. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2113. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2114. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2115. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  2116. Head.Size = Head.Size*SIZE
  2117. RootJoint.Parent = RootPart
  2118. Neck.Parent = Torso
  2119. RightShoulder.Parent = Torso
  2120. LeftShoulder.Parent = Torso
  2121. RightHip.Parent = Torso
  2122. LeftHip.Parent = Torso
  2123.  
  2124. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  2125. MakeForm(PART,"Ball")
  2126. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  2127. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  2128. MakeForm(PART,"Ball")
  2129. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  2130. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  2131. MakeForm(PART,"Ball")
  2132. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  2133. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  2134. MakeForm(PART,"Ball")
  2135. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  2136. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  2137. MakeForm(PART,"Ball")
  2138. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  2139. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  2140. MakeForm(PART,"Ball")
  2141. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  2142.  
  2143. Humanoid.Parent = Character
  2144.  
  2145. Humanoid.Died:connect(function()
  2146. ATTACK = true
  2147. end)
  2148.  
  2149. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  2150.  
  2151. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  2152.  
  2153. --//=================================\\
  2154. --|| DAMAGING
  2155. --\\=================================//
  2156.  
  2157. local EXPLOSION = IT("Explosion",nil)
  2158. EXPLOSION.BlastPressure = 0
  2159. function PUNCH(Fist)
  2160. TOUCH = Fist.Touched:Connect(function(hit)
  2161. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  2162. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  2163. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2164. if TORSO and HUM.Health > 0 then
  2165. CreateSound(296102734,Fist,6,1,false)
  2166. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  2167. TORSO.Parent:BreakJoints()
  2168. for _, c in pairs(TORSO.Parent:GetChildren()) do
  2169. if c:IsA("BasePart") then
  2170. local bv = Instance.new("BodyVelocity",c)
  2171. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2172. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  2173. Debris:AddItem(bv,0.05)
  2174. end
  2175. end
  2176. local BOOM = EXPLOSION:Clone()
  2177. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  2178. BOOM.Parent = Character
  2179. TOUCH:Disconnect()
  2180. KILLCOUNT = KILLCOUNT + 1
  2181. end
  2182. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  2183. hit:remove()
  2184. CreateSound(296102734,Fist,6,1,false)
  2185. local BOOM = EXPLOSION:Clone()
  2186. BOOM.BlastPressure = 15
  2187. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  2188. BOOM.Parent = Character
  2189. elseif hit.Anchored == false then
  2190. CreateSound(296102734,Fist,6,1,false)
  2191. local BOOM = EXPLOSION:Clone()
  2192. BOOM.BlastPressure = 70
  2193. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  2194. BOOM.Parent = Character
  2195. TOUCH:Disconnect()
  2196. end
  2197. end)
  2198. return TOUCH
  2199. end
  2200.  
  2201. --//=================================\\
  2202. --|| ATTACK FUNCTIONS AND STUFF
  2203. --\\=================================//
  2204.  
  2205. function Yeet()
  2206. ATTACK = true
  2207. Rooted = false
  2208. if COMBO == 1 then
  2209. COMBO = 2
  2210. for i=0, 0.1, 0.1 / Animation_Speed do
  2211. Swait()
  2212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  2213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2216. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2218. end
  2219. local FIST = PUNCH(LeftArm)
  2220. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  2221. for i=0, 0.15, 0.1 / Animation_Speed do
  2222. Swait()
  2223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  2225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2227. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2229. end
  2230. FIST:Disconnect()
  2231. else
  2232. COMBO = 1
  2233. for i=0, 0.1, 0.1 / Animation_Speed do
  2234. Swait()
  2235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  2237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2239. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2241. end
  2242. local FIST = PUNCH(RightArm)
  2243. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  2244. for i=0, 0.15, 0.1 / Animation_Speed do
  2245. Swait()
  2246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  2247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2249. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251. end
  2252. FIST:Disconnect()
  2253. end
  2254. ATTACK = false
  2255. Rooted = false
  2256. end
  2257.  
  2258. function kICKS()
  2259. ATTACK = true
  2260. Rooted = false
  2261. muda:Play()
  2262. local KICK = PUNCH(LeftLeg)
  2263. local KICK2 = PUNCH(RightLeg)
  2264. for i=0, 9, 0.1 / Animation_Speed do
  2265. Swait()
  2266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  2267. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  2268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  2269. end
  2270. KICK:Disconnect()
  2271. KICK2:Disconnect()
  2272. muda:Stop()
  2273. ATTACK = false
  2274. Rooted = false
  2275. end
  2276.  
  2277. function DORAH()
  2278. ATTACK = true
  2279. Rooted = false
  2280. CreateSound(1529432744, Torso, 10, 1, false)
  2281. for i=0, 1, 0.1 / Animation_Speed do
  2282. Swait()
  2283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  2284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2287. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2289. end
  2290. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  2291. local FIST = PUNCH(LeftArm)
  2292. for _, c in pairs(Character:GetChildren()) do
  2293. if c:FindFirstChild("face") then
  2294. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  2295. end
  2296. end
  2297. CreateSound(1529198207, Torso, 10, 1, false)
  2298. CreateSound(1268140357, LeftArm, 2, 1, false)
  2299. for i=0, 0.15, 0.1 / Animation_Speed do
  2300. Swait()
  2301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  2303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2305. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2307. end
  2308. FIST:Disconnect()
  2309. for i=0, 0.2, 0.15 / Animation_Speed do
  2310. Swait()
  2311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  2312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  2313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2315. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2317. end
  2318. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  2319. local FIST = PUNCH(LeftArm)
  2320. for i=0, 0.2, 0.15 / Animation_Speed do
  2321. Swait()
  2322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  2323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  2324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  2326. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2328. end
  2329. FIST:Disconnect()
  2330. COMBO = 1
  2331. for i=0, 0.2, 0.15 / Animation_Speed do
  2332. Swait()
  2333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  2334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  2335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2337. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2339. end
  2340. local FIST = PUNCH(RightArm)
  2341. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  2342. for i=0, 0.2, 0.15 / Animation_Speed do
  2343. Swait()
  2344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  2345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  2346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  2347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2348. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2350. end
  2351. FIST:Disconnect()
  2352. for i=0, 0.2, 0.15 / Animation_Speed do
  2353. Swait()
  2354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  2355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  2356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2358. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2360. end
  2361. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  2362. local FIST = PUNCH(LeftArm)
  2363. for i=0, 0.2, 0.15 / Animation_Speed do
  2364. Swait()
  2365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  2366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  2367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  2369. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2371. end
  2372. FIST:Disconnect()
  2373. COMBO = 1
  2374. for i=0, 0.2, 0.15 / Animation_Speed do
  2375. Swait()
  2376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  2377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  2378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2380. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2382. end
  2383. local FIST = PUNCH(RightArm)
  2384. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  2385. for i=0, 0.2, 0.15 / Animation_Speed do
  2386. Swait()
  2387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  2388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  2389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  2390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2391. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2393. end
  2394. FIST:Disconnect()
  2395. for i=0, 0.2, 0.15 / Animation_Speed do
  2396. Swait()
  2397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  2398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  2399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2401. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2403. end
  2404. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  2405. local FIST = PUNCH(LeftArm)
  2406. for i=0, 0.2, 0.15 / Animation_Speed do
  2407. Swait()
  2408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  2409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  2410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  2412. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2414. end
  2415. FIST:Disconnect()
  2416. COMBO = 1
  2417. for i=0, 0.2, 0.15 / Animation_Speed do
  2418. Swait()
  2419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  2420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  2421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2423. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2425. end
  2426. local FIST = PUNCH(RightArm)
  2427. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  2428. for i=0, 0.2, 0.15 / Animation_Speed do
  2429. Swait()
  2430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  2431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  2432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  2433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2434. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2436. end
  2437. FIST:Disconnect()
  2438. for _, c in pairs(Character:GetChildren()) do
  2439. if c:FindFirstChild("face") then
  2440. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  2441. end
  2442. end
  2443. ATTACK = false
  2444. Rooted = false
  2445. end
  2446.  
  2447. function ORAORA()
  2448. ATTACK = true
  2449. Rooted = false
  2450. ORA:Play()
  2451. sick.Volume = 0
  2452. for _, c in pairs(Character:GetChildren()) do
  2453. if c:FindFirstChild("face") then
  2454. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  2455. end
  2456. end
  2457. repeat
  2458. if COMBO == 1 then
  2459. COMBO = 2
  2460. for i=0, 0.03, 0.15 / Animation_Speed do
  2461. Swait()
  2462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  2463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  2464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2466. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2468. end
  2469. local FIST = PUNCH(LeftArm)
  2470. for i=0, 0.03, 0.15 / Animation_Speed do
  2471. Swait()
  2472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  2473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  2474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  2476. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2478. end
  2479. FIST:Disconnect()
  2480. else
  2481. COMBO = 1
  2482. for i=0, 0.03, 0.15 / Animation_Speed do
  2483. Swait()
  2484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  2485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  2486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  2487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2488. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2490. end
  2491. local FIST = PUNCH(RightArm)
  2492. for i=0, 0.03, 0.15 / Animation_Speed do
  2493. Swait()
  2494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  2495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  2496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  2497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2498. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2500. end
  2501. FIST:Disconnect()
  2502. end
  2503. until ORA.Playing == false
  2504. for _, c in pairs(Character:GetChildren()) do
  2505. if c:FindFirstChild("face") then
  2506. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  2507. end
  2508. end
  2509. sick.Volume = 2.5
  2510. ATTACK = false
  2511. Rooted = false
  2512. end
  2513.  
  2514. function YesPlease()
  2515. ATTACK = true
  2516. Rooted = true
  2517. CreateSound(1535471840,Head,6,1.1,false)
  2518. for i=0, 4.01, 0.1 / Animation_Speed do
  2519. Swait()
  2520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2524. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2526. end
  2527. ATTACK = false
  2528. Rooted = false
  2529. end
  2530.  
  2531. --//=================================\\
  2532. --|| ASSIGN THINGS TO KEYS
  2533. --\\=================================//
  2534.  
  2535. Mouse.Button1Down:connect(function(NEWKEY)
  2536. if ATTACK == false then
  2537. Yeet()
  2538. end
  2539. end)
  2540. Mouse.KeyDown:connect(function(NEWKEY)
  2541. if NEWKEY == "t" and ATTACK == false then
  2542. YesPlease()
  2543. elseif NEWKEY == "q" and ATTACK == false then
  2544. ORAORA()
  2545. elseif NEWKEY == "e" and ATTACK == false then
  2546. DORAH()
  2547. elseif NEWKEY == "r" and ATTACK == false then
  2548. kICKS()
  2549. end
  2550. end)
  2551.  
  2552. --//=================================\\
  2553. --\\=================================//
  2554.  
  2555. function unanchor()
  2556. if UNANCHOR == true then
  2557. g = Character:GetChildren()
  2558. for i = 1, #g do
  2559. if g[i].ClassName == "Part" then
  2560. g[i].Anchored = false
  2561. end
  2562. end
  2563. end
  2564. end
  2565.  
  2566. --//=================================\\
  2567. --|| WRAP THE WHOLE SCRIPT UP
  2568. --\\=================================//
  2569.  
  2570. Humanoid.Changed:connect(function(Jump)
  2571. if Jump == "Jump" and (Disable_Jump == true) then
  2572. Humanoid.Jump = false
  2573. end
  2574. end)
  2575.  
  2576. local FF = IT("ForceField",Character)
  2577. FF.Visible = false
  2578.  
  2579. while true do
  2580. Swait()
  2581. script.Parent = WEAPONGUI
  2582. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2583. v:Stop();
  2584. end
  2585. ANIMATE.Parent = nil
  2586. SINE = SINE + CHANGE*1.5
  2587. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2588. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2589. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2590. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2591. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2592. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2593. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2594. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2595. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2596. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2597. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2598. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2599. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2600. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2601. end
  2602. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2603. ANIM = "Jump"
  2604. if ATTACK == false then
  2605. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2609. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2611. end
  2612. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2613. ANIM = "Fall"
  2614. if ATTACK == false then
  2615. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2619. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2621. end
  2622. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2623. ANIM = "Idle"
  2624. if ATTACK == false then
  2625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2629. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. if MRANDOM(1,35) == 1 then
  2632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  2633. end
  2634. end
  2635. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2636. ANIM = "Walk"
  2637. if ATTACK == false then
  2638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  2639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  2640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2642. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2644. end
  2645. end
  2646. unanchor()
  2647. Humanoid.MaxHealth = 5e7
  2648. Humanoid.Health = 5e7
  2649. Humanoid.Name = "BigJoJoFanBoie"
  2650. if Rooted == false then
  2651. Disable_Jump = false
  2652. Humanoid.WalkSpeed = Speed
  2653. elseif Rooted == true then
  2654. Disable_Jump = true
  2655. Humanoid.WalkSpeed = 0
  2656. end
  2657. for _, c in pairs(Character:GetChildren()) do
  2658. if c.ClassName == "Part" then
  2659. c.Material = "SmoothPlastic"
  2660. if c:FindFirstChildOfClass("ParticleEmitter") then
  2661. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2662. end
  2663. if c == Torso or c.Name == "Muscle" then
  2664. c.BrickColor = BRICKC"Bright blue"
  2665. elseif c == RightLeg or c == LeftLeg then
  2666. c.BrickColor = BRICKC"Br. yellowish green"
  2667. else
  2668. c.BrickColor = BRICKC"Bright yellow"
  2669. end
  2670. if c == Head and ATTACK == false then
  2671. if c:FindFirstChild("face") then
  2672. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  2673. end
  2674. end
  2675. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2676. c:remove()
  2677. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2678. c:remove()
  2679. end
  2680. end
  2681. if ATTACK == false then
  2682. sick.SoundId = "rbxassetid://292480358"
  2683. sick.Looped = true
  2684. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  2685. sick.Volume = 2.5
  2686. sick:Resume()
  2687. end
  2688. sick.Parent = Torso
  2689. ORA.SoundId = "rbxassetid://791374350"
  2690. ORA.Looped = false
  2691. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  2692. ORA.Volume = 10
  2693. ORA.Parent = Torso
  2694. muda.SoundId = "rbxassetid://904811971"
  2695. muda.Looped = false
  2696. muda.Pitch = (MRANDOM(80,140)/100)+0.13
  2697. muda.Volume = 10
  2698. muda.Parent = Torso
  2699. Humanoid.JumpPower = 150
  2700. TEXT.Text = KILLCOUNT
  2701. if 0 < #Effects then
  2702. for e = 1, #Effects do
  2703. if Effects[e] ~= nil then
  2704. local Thing = Effects[e]
  2705. if Thing ~= nil then
  2706. local Part = Thing[1]
  2707. local Mode = Thing[2]
  2708. local Delay = Thing[3]
  2709. local IncX = Thing[4]
  2710. local IncY = Thing[5]
  2711. local IncZ = Thing[6]
  2712. if 1 >= Thing[1].Transparency then
  2713. if Thing[2] == "Block1" then
  2714. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2715. local Mesh = Thing[1].Mesh
  2716. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2717. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2718. elseif Thing[2] == "Block2" then
  2719. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2720. local Mesh = Thing[7]
  2721. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2722. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2723. elseif Thing[2] == "Block3" then
  2724. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2725. local Mesh = Thing[7]
  2726. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2727. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2728. elseif Thing[2] == "Cylinder" then
  2729. local Mesh = Thing[1].Mesh
  2730. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2731. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2732. elseif Thing[2] == "Blood" then
  2733. local Mesh = Thing[7]
  2734. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2735. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2736. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2737. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  2738. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2739. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2740. elseif Thing[2] == "Disappear" then
  2741. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2742. elseif Thing[2] == "Shatter" then
  2743. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2744. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2745. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2746. Thing[6] = Thing[6] + Thing[5]
  2747. end
  2748. else
  2749. Part.Parent = nil
  2750. table.remove(Effects, e)
  2751. end
  2752. end
  2753. end
  2754. end
  2755. end
  2756. end
  2757.  
  2758. --//=================================\\
  2759. --\\=================================//
  2760.  
  2761.  
  2762.  
  2763.  
  2764.  
  2765. --//====================================================\\--
  2766. --|| END OF SCRIPT
  2767. --\\====================================================//--
  2768. unanchor()
  2769. Humanoid.MaxHealth = 5e7
  2770. Humanoid.Health = 5e7
  2771. Humanoid.Name = "BigJoJoFanBoie"
  2772. if Rooted == false then
  2773. Disable_Jump = false
  2774. Humanoid.WalkSpeed = Speed
  2775. elseif Rooted == true then
  2776. Disable_Jump = true
  2777. Humanoid.WalkSpeed = 0
  2778. end
  2779. for _, c in pairs(Character:GetChildren()) do
  2780. if c.ClassName == "Part" then
  2781. c.Material = "SmoothPlastic"
  2782. if c:FindFirstChildOfClass("ParticleEmitter") then
  2783. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2784. end
  2785. if c == Torso or c.Name == "Muscle" then
  2786. c.BrickColor = BRICKC"Bright blue"
  2787. elseif c == RightLeg or c == LeftLeg then
  2788. c.BrickColor = BRICKC"Br. yellowish green"
  2789. else
  2790. c.BrickColor = BRICKC"Bright yellow"
  2791. end
  2792. if c == Head and ATTACK == false then
  2793. if c:FindFirstChild("face") then
  2794. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  2795. end
  2796. end
  2797. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2798. c:remove()
  2799. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2800. c:remove()
  2801. end
  2802. end
  2803. if ATTACK == false then
  2804. sick.SoundId = "rbxassetid://292480358"
  2805. sick.Looped = true
  2806. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  2807. sick.Volume = 2.5
  2808. sick:Resume()
  2809. end
  2810. sick.Parent = Torso
  2811. ORA.SoundId = "rbxassetid://791374350"
  2812. ORA.Looped = false
  2813. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  2814. ORA.Volume = 10
  2815. ORA.Parent = Torso
  2816. muda.SoundId = "rbxassetid://904811971"
  2817. muda.Looped = false
  2818. muda.Pitch = (MRANDOM(80,140)/100)+0.13
  2819. muda.Volume = 10
  2820. muda.Parent = Torso
  2821. Humanoid.JumpPower = 150
  2822. TEXT.Text = KILLCOUNT
  2823. if 0 < #Effects then
  2824. for e = 1, #Effects do
  2825. if Effects[e] ~= nil then
  2826. local Thing = Effects[e]
  2827. if Thing ~= nil then
  2828. local Part = Thing[1]
  2829. local Mode = Thing[2]
  2830. local Delay = Thing[3]
  2831. local IncX = Thing[4]
  2832. local IncY = Thing[5]
  2833. local IncZ = Thing[6]
  2834. if 1 >= Thing[1].Transparency then
  2835. if Thing[2] == "Block1" then
  2836. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2837. local Mesh = Thing[1].Mesh
  2838. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2839. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2840. elseif Thing[2] == "Block2" then
  2841. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2842. local Mesh = Thing[7]
  2843. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2844. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2845. elseif Thing[2] == "Block3" then
  2846. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2847. local Mesh = Thing[7]
  2848. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2849. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2850. elseif Thing[2] == "Cylinder" then
  2851. local Mesh = Thing[1].Mesh
  2852. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2853. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2854. elseif Thing[2] == "Blood" then
  2855. local Mesh = Thing[7]
  2856. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2857. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2858. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2859. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  2860. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2861. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2862. elseif Thing[2] == "Disappear" then
  2863. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2864. elseif Thing[2] == "Shatter" then
  2865. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2866. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2867. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2868. Thing[6] = Thing[6] + Thing[5]
  2869. end
  2870. else
  2871. Part.Parent = nil
  2872. table.remove(Effects, e)
  2873. end
  2874. end
  2875. end
  2876. end
  2877. end
  2878. end
  2879.  
  2880. --//=================================\\
  2881. --\\=================================//
  2882.  
  2883.  
  2884.  
  2885.  
  2886.  
  2887. --//====================================================\\--
  2888. --|| END OF SCRIPT
  2889. --\\====================================================//--
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