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- In description.ext
- class CfgTaskTypes
- {
- class Attack
- {
- icon = \A3\UI_F_MP_Mark\Data\Tasks\Types\Attack_ca.paa;
- icon3D = \A3\UI_F_MP_Mark\Data\Tasks\Types3D\Attack_ca.paa;
- };
- class Annex
- {
- icon = a3\ui_f\data\Map\Markers\NATO\o_mech_inf.paa;
- icon3D = a3\ui_f\data\Map\Markers\NATO\o_mech_inf.paa;
- }
- class Warlord
- {
- icon = a3\ui_f\data\Map\VehicleIcons\iconManCommander3_ca.paa;
- icon3d = a3\ui_f\data\Map\VehicleIcons\iconManCommander3_ca.paa;
- }
- class Tower
- {
- icon = a3\ui_f\data\Map\MapControl\transmitter_CA.paa;
- icon3d = a3\ui_f\data\Map\MapControl\transmitter_CA.paa;
- }
- class Defend
- {
- icon = \A3\UI_F_MP_Mark\Data\Tasks\Types\Defend_ca.paa;
- icon3D = \A3\UI_F_MP_Mark\Data\Tasks\Types3D\Defend_ca.paa;
- };
- };
- In the function that inits the AO.
- [west, ["task3"],["Counter enemy invasion.", "Destroy the enemy.", "Destroy all enemy forces."], [objNull, true], "ASSIGNED", 1, true, "Annex", true] call BIS_fnc_taskCreate;
- This is how I got it to work just fine. I am using the task type "Annex".
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