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Dec 7th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. --You need pants on
  7. --You need a t-shirt on
  8. --Press E on a player not dummy
  9. local Player = game.Players.localPlayer
  10. local Character = Player.Character
  11. local Humanoid = Character.Humanoid
  12. local Mouse = Player:GetMouse()
  13. local LeftArm = Character["Left Arm"]
  14. local RightArm = Character["Right Arm"]
  15. local LeftLeg = Character["Left Leg"]
  16. local RightLeg = Character["Right Leg"]
  17. local Head = Character.Head
  18. local Torso = Character.Torso
  19. local Camera = game.Workspace.CurrentCamera
  20. local RootPart = Character.HumanoidRootPart
  21. local RootJoint = RootPart.RootJoint
  22. local Pause = false
  23. local attack = false
  24. local LOL = false
  25. local Anim = 'Idle'
  26. local attacktype = 1
  27. local delays = false
  28. local play = true
  29. local targetted = nil
  30. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  31. local velocity = RootPart.Velocity.y
  32. local sine = 0
  33. local change = 1
  34. local doe = 0
  35. local Create = LoadLibrary("RbxUtility").Create
  36. Humanoid.WalkSpeed = 25
  37.  
  38.  
  39. local Raping = false
  40.  
  41.  
  42. local newMotor = function(part0, part1, c0, c1)
  43. local w = Create('Motor'){
  44. Parent = part0,
  45. Part0 = part0,
  46. Part1 = part1,
  47. C0 = c0,
  48. C1 = c1,
  49. }
  50. return w
  51. end
  52.  
  53. local mr = math.rad
  54. local RS = game:GetService("RunService").RenderStepped
  55.  
  56. local Smack = Instance.new("Sound", RootPart)
  57. Smack.Volume = 1
  58. Smack.MaxDistance = 90
  59. Smack.SoundId = "rbxassetid://1542642349"
  60.  
  61.  
  62. function Rape1()
  63. if Raping == false then
  64.  
  65. local hb = Instance.new("Part", Character)
  66. hb.CFrame = Head.CFrame
  67. hb.Size = Vector3.new(10,10,10)
  68. hb.CanCollide = false
  69. hb.Transparency = 1
  70.  
  71.  
  72. hb.Touched:Connect(function(h)
  73. if h.Parent:FindFirstChildOfClass("Humanoid") and not h:IsDescendantOf(Character) and Raping == false then
  74. Raping = true
  75. Pause = true
  76.  
  77. local vic = h.Parent
  78. local Neck = newMotor(vic.Torso, vic.Head, CFrame.new(0,1.4,-0.2) * CFrame.Angles(math.rad(-20),0,0), CFrame.new(0,0,0))
  79. local RA = newMotor(vic.Torso, vic["Right Arm"], CFrame.new(1.5, -0.3, -0.3) * CFrame.Angles(math.rad(20),0,0), CFrame.new(0,0,0))
  80. local LA = newMotor(vic.Torso, vic["Left Arm"], CFrame.new(-1.5, -0.3, -0.3) * CFrame.Angles(math.rad(20),0,0), CFrame.new(0,0,0))
  81. local RL = newMotor(vic.Torso, vic["Right Leg"], CFrame.new(1.5,-2,0) * CFrame.Angles(math.rad(10), 0, math.rad(20)), CFrame.new(0,0,0))
  82. local LL = newMotor(vic.Torso, vic["Left Leg"], CFrame.new(-1.5,-2,0) * CFrame.Angles(math.rad(10), 0, mr(-20)), CFrame.new(0,0,0))
  83.  
  84. Character.Pants:Destroy()
  85. for _, o in pairs(vic:children()) do
  86. if o:IsA("Pants") or o:IsA("Shirt") then
  87. o:Destroy()
  88. end
  89. end
  90.  
  91.  
  92.  
  93.  
  94. --Converted with ttyyuu12345's model to script plugin v4
  95. function sandbox(var,func)
  96. local env = getfenv(func)
  97. local newenv = setmetatable({},{
  98. __index = function(self,k)
  99. if k=="script" then
  100. return var
  101. else
  102. return env[k]
  103. end
  104. end,
  105. })
  106. setfenv(func,newenv)
  107. return func
  108. end
  109. local cors = {}
  110. local mas = Instance.new("Model",game:GetService("Lighting"))
  111. local Part0 = Instance.new("Part")
  112. local SpecialMesh1 = Instance.new("SpecialMesh")
  113. local Part2 = Instance.new("Part")
  114. local SpecialMesh3 = Instance.new("SpecialMesh")
  115. local Part4 = Instance.new("Part")
  116. local SpecialMesh5 = Instance.new("SpecialMesh")
  117. local Weld6 = Instance.new("Weld")
  118. local Weld7 = Instance.new("Weld")
  119. Part0.Parent = mas
  120. Part0.Material = Enum.Material.SmoothPlastic
  121. Part0.BrickColor = BrickColor.new("Light orange")
  122. Part0.Size = Vector3.new(0.740000129, 1, 1)
  123. Part0.CFrame = CFrame.new(32.3044434, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  124. Part0.BottomSurface = Enum.SurfaceType.Smooth
  125. Part0.TopSurface = Enum.SurfaceType.Smooth
  126. Part0.Color = vic.Torso.Color
  127. Part0.Position = Vector3.new(32.3044434, 1.09500587, 116.57)
  128. Part0.Color = vic.Torso.Color
  129. SpecialMesh1.Parent = Part0
  130. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  131. Part2.Parent = mas
  132. Part2.Material = Enum.Material.SmoothPlastic
  133. Part2.BrickColor = BrickColor.new("Light orange")
  134. Part2.Size = Vector3.new(0.740000129, 1, 1)
  135. Part2.CFrame = CFrame.new(32.5208702, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  136. Part2.BottomSurface = Enum.SurfaceType.Smooth
  137. Part2.TopSurface = Enum.SurfaceType.Smooth
  138. Part2.Color = vic.Torso.Color
  139. Part2.Position = Vector3.new(32.5208702, 1.09500587, 116.57)
  140. Part2.Color = vic.Torso.Color
  141. SpecialMesh3.Parent = Part2
  142. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  143. Part4.Name = "Pink"
  144. Part4.Parent = mas
  145. Part4.Material = Enum.Material.SmoothPlastic
  146. Part4.BrickColor = BrickColor.new("Pink")
  147. Part4.Size = Vector3.new(0.310000449, 1, 1)
  148. Part4.CFrame = CFrame.new(32.4009209, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  149. Part4.BottomSurface = Enum.SurfaceType.Smooth
  150. Part4.TopSurface = Enum.SurfaceType.Smooth
  151. Part4.Color = Color3.new(1, 0.4, 0.8)
  152. Part4.Position = Vector3.new(32.4009209, 1.09500587, 116.57)
  153. Part4.Color = Color3.new(1, 0.4, 0.8)
  154. SpecialMesh5.Parent = Part4
  155. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  156. Weld6.Parent = Part4
  157. Weld6.C0 = CFrame.new(-0.0964775085, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  158. Weld6.Part0 = Part4
  159. Weld6.Part1 = Part0
  160. Weld7.Parent = Part4
  161. Weld7.C0 = CFrame.new(0.119949341, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  162. Weld7.Part0 = Part4
  163. Weld7.Part1 = Part2
  164. for i,v in pairs(mas:GetChildren()) do
  165. v.Parent = vic
  166. pcall(function() v:MakeJoints() end)
  167. end
  168. mas:Destroy()
  169. for i,v in pairs(cors) do
  170. spawn(function()
  171. pcall(v)
  172. end)
  173. end
  174.  
  175. newMotor(vic.Torso, Part4, CFrame.new(0,-1,-0.1), CFrame.new(0,0,0))
  176.  
  177.  
  178. --Converted with ttyyuu12345's model to script plugin v4
  179. function sandbox(var,func)
  180. local env = getfenv(func)
  181. local newenv = setmetatable({},{
  182. __index = function(self,k)
  183. if k=="script" then
  184. return var
  185. else
  186. return env[k]
  187. end
  188. end,
  189. })
  190. setfenv(func,newenv)
  191. return func
  192. end
  193. cors = {}
  194. mas = Instance.new("Model",game:GetService("Lighting"))
  195. Part0 = Instance.new("Part")
  196. SpecialMesh1 = Instance.new("SpecialMesh")
  197. Part2 = Instance.new("Part")
  198. SpecialMesh3 = Instance.new("SpecialMesh")
  199. Part4 = Instance.new("Part")
  200. SpecialMesh5 = Instance.new("SpecialMesh")
  201. Weld6 = Instance.new("Weld")
  202. Weld7 = Instance.new("Weld")
  203. Part0.Parent = mas
  204. Part0.Material = Enum.Material.SmoothPlastic
  205. Part0.BrickColor = BrickColor.new("Bright purple")
  206. Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
  207. Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  208. Part0.BottomSurface = Enum.SurfaceType.Smooth
  209. Part0.TopSurface = Enum.SurfaceType.Smooth
  210. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  211. Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
  212. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  213. SpecialMesh1.Parent = Part0
  214. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  215. Part2.Parent = mas
  216. Part2.Material = Enum.Material.SmoothPlastic
  217. Part2.BrickColor = BrickColor.new("Carnation pink")
  218. Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
  219. Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  220. Part2.BottomSurface = Enum.SurfaceType.Smooth
  221. Part2.TopSurface = Enum.SurfaceType.Smooth
  222. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  223. Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
  224. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  225. SpecialMesh3.Parent = Part2
  226. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  227. Part4.Name = "Boob"
  228. Part4.Parent = mas
  229. Part4.Material = Enum.Material.SmoothPlastic
  230. Part4.BrickColor = BrickColor.new("Light orange")
  231. Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
  232. Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  233. Part4.BottomSurface = Enum.SurfaceType.Smooth
  234. Part4.TopSurface = Enum.SurfaceType.Smooth
  235. Part4.Color = vic.Torso.Color
  236. Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
  237. Part4.Color = vic.Torso.Color
  238. SpecialMesh5.Parent = Part4
  239. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  240. Weld6.Parent = Part4
  241. Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  242. Weld6.Part0 = Part4
  243. Weld6.Part1 = Part0
  244. Weld7.Parent = Part4
  245. Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  246. Weld7.Part0 = Part4
  247. Weld7.Part1 = Part2
  248. for i,v in pairs(mas:GetChildren()) do
  249. v.Parent = vic
  250. pcall(function() v:MakeJoints() end)
  251. end
  252. mas:Destroy()
  253. for i,v in pairs(cors) do
  254. spawn(function()
  255. pcall(v)
  256. end)
  257. end
  258.  
  259.  
  260. local LBO = newMotor(vic.Torso, Part4, CFrame.new(0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
  261.  
  262. --Converted with ttyyuu12345's model to script plugin v4
  263. function sandbox(var,func)
  264. local env = getfenv(func)
  265. local newenv = setmetatable({},{
  266. __index = function(self,k)
  267. if k=="script" then
  268. return var
  269. else
  270. return env[k]
  271. end
  272. end,
  273. })
  274. setfenv(func,newenv)
  275. return func
  276. end
  277. cors = {}
  278. mas = Instance.new("Model",game:GetService("Lighting"))
  279. Part0 = Instance.new("Part")
  280. SpecialMesh1 = Instance.new("SpecialMesh")
  281. Part2 = Instance.new("Part")
  282. SpecialMesh3 = Instance.new("SpecialMesh")
  283. Part4 = Instance.new("Part")
  284. SpecialMesh5 = Instance.new("SpecialMesh")
  285. Weld6 = Instance.new("Weld")
  286. Weld7 = Instance.new("Weld")
  287. Part0.Parent = mas
  288. Part0.Material = Enum.Material.SmoothPlastic
  289. Part0.BrickColor = BrickColor.new("Bright purple")
  290. Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
  291. Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  292. Part0.BottomSurface = Enum.SurfaceType.Smooth
  293. Part0.TopSurface = Enum.SurfaceType.Smooth
  294. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  295. Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
  296. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  297. SpecialMesh1.Parent = Part0
  298. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  299. Part2.Parent = mas
  300. Part2.Material = Enum.Material.SmoothPlastic
  301. Part2.BrickColor = BrickColor.new("Carnation pink")
  302. Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
  303. Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  304. Part2.BottomSurface = Enum.SurfaceType.Smooth
  305. Part2.TopSurface = Enum.SurfaceType.Smooth
  306. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  307. Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
  308. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  309. SpecialMesh3.Parent = Part2
  310. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  311. Part4.Name = "Boob"
  312. Part4.Parent = mas
  313. Part4.Material = Enum.Material.SmoothPlastic
  314. Part4.BrickColor = BrickColor.new("Light orange")
  315. Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
  316. Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  317. Part4.BottomSurface = Enum.SurfaceType.Smooth
  318. Part4.TopSurface = Enum.SurfaceType.Smooth
  319. Part4.Color = vic.Torso.Color
  320. Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
  321. Part4.Color = vic.Torso.Color
  322. SpecialMesh5.Parent = Part4
  323. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  324. Weld6.Parent = Part4
  325. Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  326. Weld6.Part0 = Part4
  327. Weld6.Part1 = Part0
  328. Weld7.Parent = Part4
  329. Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  330. Weld7.Part0 = Part4
  331. Weld7.Part1 = Part2
  332. for i,v in pairs(mas:GetChildren()) do
  333. v.Parent = vic
  334. pcall(function() v:MakeJoints() end)
  335. end
  336. mas:Destroy()
  337. for i,v in pairs(cors) do
  338. spawn(function()
  339. pcall(v)
  340. end)
  341. end
  342.  
  343.  
  344. local RBO = newMotor(vic.Torso, Part4, CFrame.new(-0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
  345.  
  346.  
  347. local vRoot = vic.HumanoidRootPart
  348.  
  349.  
  350.  
  351. local Dick = Instance.new("Folder", Character)
  352.  
  353. Part0 = Instance.new("Part")
  354. local Part1 = Instance.new("Part")
  355. Part2 = Instance.new("Part")
  356. SpecialMesh3 = Instance.new("SpecialMesh")
  357. Part4 = Instance.new("Part")
  358. local Part5 = Instance.new("Part")
  359. local Weld6 = Instance.new("Weld")
  360. local Weld7 = Instance.new("Weld")
  361. local Weld8 = Instance.new("Weld")
  362. local Weld9 = Instance.new("Weld")
  363. Part0.Parent = Dick
  364. Part0.Material = Enum.Material.SmoothPlastic
  365. Part0.BrickColor = BrickColor.new("Carnation pink")
  366. Part0.Rotation = Vector3.new(0, 90, 0)
  367. Part0.Shape = Enum.PartType.Ball
  368. Part0.Size = Vector3.new(0.539999962, 0.539999962, 0.539999962)
  369. Part0.CFrame = CFrame.new(-27.780304, 1.86124301, -24.2282429, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  370. Part0.BottomSurface = Enum.SurfaceType.Smooth
  371. Part0.TopSurface = Enum.SurfaceType.Smooth
  372. Part0.Color = Color3.new(1, 0.596078, 0.862745)
  373. Part0.Position = Vector3.new(-27.780304, 1.86124301, -24.2282429)
  374. Part0.Orientation = Vector3.new(0, 90, 0)
  375. Part0.Color = Color3.new(1, 0.596078, 0.862745)
  376. Part1.Parent = Dick
  377. Part1.Material = Enum.Material.SmoothPlastic
  378. Part1.BrickColor = BrickColor.new("Nougat")
  379. Part1.Shape = Enum.PartType.Ball
  380. Part1.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
  381. Part1.CFrame = CFrame.new(-27.9477272, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  382. Part1.BottomSurface = Enum.SurfaceType.Smooth
  383. Part1.TopSurface = Enum.SurfaceType.Smooth
  384. Part1.Color = Torso.Color
  385. Part1.Position = Vector3.new(-27.9477272, 1.62094891, -25.7553864)
  386. Part1.Color = Torso.Color
  387. Part2.Parent = Dick
  388. Part2.Material = Enum.Material.SmoothPlastic
  389. Part2.BrickColor = BrickColor.new("Black")
  390. Part2.Rotation = Vector3.new(0, 90, 0)
  391. Part2.Size = Vector3.new(0.409999996, 0.400000006, 0.0799999982)
  392. Part2.CFrame = CFrame.new(-27.780304, 1.86124301, -24.1490974, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  393. Part2.BottomSurface = Enum.SurfaceType.Smooth
  394. Part2.TopSurface = Enum.SurfaceType.Smooth
  395. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  396. Part2.Position = Vector3.new(-27.780304, 1.86124301, -24.1490974)
  397. Part2.Orientation = Vector3.new(0, 90, 0)
  398. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  399. SpecialMesh3.Parent = Part2
  400. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  401. Part4.Parent = Dick
  402. Part4.Material = Enum.Material.SmoothPlastic
  403. Part4.BrickColor = BrickColor.new("Nougat")
  404. Part4.Shape = Enum.PartType.Ball
  405. Part4.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
  406. Part4.CFrame = CFrame.new(-27.5741444, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  407. Part4.BottomSurface = Enum.SurfaceType.Smooth
  408. Part4.TopSurface = Enum.SurfaceType.Smooth
  409. Part4.Color = Torso.Color
  410. Part4.Position = Vector3.new(-27.5741444, 1.62094891, -25.7553864)
  411. Part4.Color = Torso.Color
  412. Part5.Name = "STEM"
  413. Part5.Parent = Dick
  414. Part5.Material = Enum.Material.SmoothPlastic
  415. Part5.BrickColor = BrickColor.new("Nougat")
  416. Part5.Rotation = Vector3.new(0, 90, 0)
  417. Part5.Shape = Enum.PartType.Cylinder
  418. Part5.Size = Vector3.new(1.78000093, 0.530001938, 0.530001938)
  419. Part5.CFrame = CFrame.new(-27.780304, 1.86124301, -25.1304016, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  420. Part5.BottomSurface = Enum.SurfaceType.Smooth
  421. Part5.TopSurface = Enum.SurfaceType.Smooth
  422. Part5.Color = Torso.Color
  423. Part5.Position = Vector3.new(-27.780304, 1.86124301, -25.1304016)
  424. Part5.Orientation = Vector3.new(0, 90, 0)
  425. Part5.Color = Torso.Color
  426. Weld6.Parent = Part5
  427. Weld6.C0 = CFrame.new(-0.902158737, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  428. Weld6.Part0 = Part5
  429. Weld6.Part1 = Part0
  430. Weld7.Parent = Part5
  431. Weld7.C0 = CFrame.new(0.624984741, -0.240294099, -0.167423248, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  432. Weld7.Part0 = Part5
  433. Weld7.Part1 = Part1
  434. Weld8.Parent = Part5
  435. Weld8.C0 = CFrame.new(-0.981304169, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  436. Weld8.Part0 = Part5
  437. Weld8.Part1 = Part2
  438. Weld9.Parent = Part5
  439. Weld9.C0 = CFrame.new(0.624984741, -0.240294099, 0.206159592, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  440. Weld9.Part0 = Part5
  441. Weld9.Part1 = Part4
  442.  
  443. for _, o in pairs(Dick:GetChildren()) do
  444. if o:IsA("Part") then
  445. o.Anchored = false
  446. o.CanCollide = false
  447. end
  448. end
  449.  
  450. local w2 = Instance.new("Weld", Part5)
  451. w2.Part0 = Character.Torso
  452. w2.Part1 = Part5
  453. w2.C0 = CFrame.new(0,-1.2,-1.15) * CFrame.Angles(mr(0),mr(-90),mr(0))
  454.  
  455.  
  456.  
  457.  
  458. RootPart.Anchored = true
  459. vRoot.Anchored = true
  460.  
  461. vic.Torso.CFrame = RootPart.CFrame * CFrame.new(0,-0.7,-2) * CFrame.Angles(math.rad(90),0,math.rad(180))
  462.  
  463. local B1 = Instance.new("Part", vic)
  464. B1.Material = "SmoothPlastic"
  465. B1.Color = vic.Torso.Color
  466. B1.Size = Vector3.new(1.5,1.5,1.5)
  467. B1.CanCollide = false
  468. B1.Shape = "Ball"
  469. newMotor(vic.Torso, B1, CFrame.new(-0.4,-1.2,0.3), CFrame.new(0,0,0))
  470.  
  471. local B2 = Instance.new("Part", vic)
  472. B2.Material = "SmoothPlastic"
  473. B2.Color = vic.Torso.Color
  474. B2.Size = Vector3.new(1.5,1.5,1.5)
  475. B2.CanCollide = false
  476. B2.Shape = "Ball"
  477. newMotor(vic.Torso, B2, CFrame.new(0.4,-1.2,0.3), CFrame.new(0,0,0))
  478.  
  479. for i = 1, 8 do
  480. RS:wait()
  481.  
  482. PlayAnimationFromTable({
  483. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  484. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  485. CFrame.new(1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50),0,0), --- RightArm
  486. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50), 0, 0),--LeftArm
  487. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(0, 0, mr(5)), --RightLeg
  488. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(0, 0, mr(-5)), --LeftLeg
  489. }, .3, false)
  490. end
  491.  
  492. for _, o in pairs(vic.Head:children()) do
  493. if o:IsA("Decal") then
  494. o.Texture = "rbxassetid://902930270"
  495. end
  496. end
  497.  
  498. while wait() do
  499.  
  500. for i = 1, 10 do
  501.  
  502. RS:wait()
  503.  
  504. PlayAnimationFromTable({
  505. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(30), 0, 0), -- Torso,
  506. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  507. CFrame.new(1.5,0,0) * CFrame.new(0, 0, -1) * CFrame.Angles(mr(50),0,0), --- RightArm
  508. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, -1) * CFrame.Angles(mr(50), 0, 0),--LeftArm
  509. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(5)), --RightLeg
  510. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(-5)), --LeftLeg
  511. }, .7, false)
  512.  
  513. w2.C0 = clerp(w2.C0, CFrame.new(0,-1.3,-1) * CFrame.Angles(mr(-45),mr(-90),mr(0)), 0.4)
  514. LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(-10)), 0.3)
  515. RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(10)), 0.3)
  516. vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,0.05,0)
  517.  
  518. end
  519.  
  520. for i = 1, 10 do
  521.  
  522. RS:wait()
  523. Smack:Play()
  524. PlayAnimationFromTable({
  525. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-30), 0, 0), -- Torso,
  526. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  527. CFrame.new(1.5,0,0) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(mr(90),0,0), --- RightArm
  528. CFrame.new(-1.5,0,0) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(mr(90), 0, 0),--LeftArm
  529. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(5)), --RightLeg
  530. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(-5)), --LeftLeg
  531. }, .7, false)
  532.  
  533. w2.C0 = clerp(w2.C0, CFrame.new(0,-0.5,-.5) * CFrame.Angles(mr(30),mr(-90),mr(0)), 0.4)
  534. LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(10)), 0.3)
  535. RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(-10)), 0.3)
  536. vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,-0.05,0)
  537.  
  538. end
  539.  
  540. end
  541. end
  542. end)
  543.  
  544. end
  545. end
  546.  
  547.  
  548. function Rape2()
  549. if Raping == false then
  550.  
  551. local hb = Instance.new("Part", Character)
  552. hb.CFrame = Head.CFrame
  553. hb.Size = Vector3.new(10,10,10)
  554. hb.CanCollide = false
  555. hb.Transparency = 1
  556.  
  557.  
  558. hb.Touched:Connect(function(h)
  559. if h.Parent:FindFirstChildOfClass("Humanoid") and not h:IsDescendantOf(Character) and Raping == false then
  560. Raping = true
  561. Pause = true
  562.  
  563. local vic = h.Parent
  564. local Neck = newMotor(vic.Torso, vic.Head, CFrame.new(0,1.2,0.5) * CFrame.Angles(math.rad(60),0,0), CFrame.new(0,0,0))
  565. local RA = newMotor(vic.Torso, vic["Right Arm"], CFrame.new(1.5, 0.2, -0.8) * CFrame.Angles(math.rad(90),0,0), CFrame.new(0,0,0))
  566. local LA = newMotor(vic.Torso, vic["Left Arm"], CFrame.new(-1.5, 0.2, -0.8) * CFrame.Angles(math.rad(90),0,0), CFrame.new(0,0,0))
  567. local RL = newMotor(vic.Torso, vic["Right Leg"], CFrame.new(1.5,-2,-0.9) * CFrame.Angles(math.rad(90), 0, math.rad(20)), CFrame.new(0,0,0))
  568. local LL = newMotor(vic.Torso, vic["Left Leg"], CFrame.new(-1.5,-2,-0.9) * CFrame.Angles(math.rad(90), 0, mr(-20)), CFrame.new(0,0,0))
  569.  
  570. Character.Pants:Destroy()
  571. for _, o in pairs(vic:children()) do
  572. if o:IsA("Pants") or o:IsA("Shirt") then
  573. o:Destroy()
  574. end
  575. end
  576.  
  577.  
  578.  
  579.  
  580. --Converted with ttyyuu12345's model to script plugin v4
  581. function sandbox(var,func)
  582. local env = getfenv(func)
  583. local newenv = setmetatable({},{
  584. __index = function(self,k)
  585. if k=="script" then
  586. return var
  587. else
  588. return env[k]
  589. end
  590. end,
  591. })
  592. setfenv(func,newenv)
  593. return func
  594. end
  595. local cors = {}
  596. local mas = Instance.new("Model",game:GetService("Lighting"))
  597. local Part0 = Instance.new("Part")
  598. local SpecialMesh1 = Instance.new("SpecialMesh")
  599. local Part2 = Instance.new("Part")
  600. local SpecialMesh3 = Instance.new("SpecialMesh")
  601. local Part4 = Instance.new("Part")
  602. local SpecialMesh5 = Instance.new("SpecialMesh")
  603. local Weld6 = Instance.new("Weld")
  604. local Weld7 = Instance.new("Weld")
  605. Part0.Parent = mas
  606. Part0.Material = Enum.Material.SmoothPlastic
  607. Part0.BrickColor = BrickColor.new("Light orange")
  608. Part0.Size = Vector3.new(0.740000129, 1, 1)
  609. Part0.CFrame = CFrame.new(32.3044434, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  610. Part0.BottomSurface = Enum.SurfaceType.Smooth
  611. Part0.TopSurface = Enum.SurfaceType.Smooth
  612. Part0.Color = vic.Torso.Color
  613. Part0.Position = Vector3.new(32.3044434, 1.09500587, 116.57)
  614. Part0.Color = vic.Torso.Color
  615. SpecialMesh1.Parent = Part0
  616. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  617. Part2.Parent = mas
  618. Part2.Material = Enum.Material.SmoothPlastic
  619. Part2.BrickColor = BrickColor.new("Light orange")
  620. Part2.Size = Vector3.new(0.740000129, 1, 1)
  621. Part2.CFrame = CFrame.new(32.5208702, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  622. Part2.BottomSurface = Enum.SurfaceType.Smooth
  623. Part2.TopSurface = Enum.SurfaceType.Smooth
  624. Part2.Color = vic.Torso.Color
  625. Part2.Position = Vector3.new(32.5208702, 1.09500587, 116.57)
  626. Part2.Color = vic.Torso.Color
  627. SpecialMesh3.Parent = Part2
  628. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  629. Part4.Name = "Pink"
  630. Part4.Parent = mas
  631. Part4.Material = Enum.Material.SmoothPlastic
  632. Part4.BrickColor = BrickColor.new("Pink")
  633. Part4.Size = Vector3.new(0.310000449, 1, 1)
  634. Part4.CFrame = CFrame.new(32.4009209, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  635. Part4.BottomSurface = Enum.SurfaceType.Smooth
  636. Part4.TopSurface = Enum.SurfaceType.Smooth
  637. Part4.Color = Color3.new(1, 0.4, 0.8)
  638. Part4.Position = Vector3.new(32.4009209, 1.09500587, 116.57)
  639. Part4.Color = Color3.new(1, 0.4, 0.8)
  640. SpecialMesh5.Parent = Part4
  641. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  642. Weld6.Parent = Part4
  643. Weld6.C0 = CFrame.new(-0.0964775085, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  644. Weld6.Part0 = Part4
  645. Weld6.Part1 = Part0
  646. Weld7.Parent = Part4
  647. Weld7.C0 = CFrame.new(0.119949341, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  648. Weld7.Part0 = Part4
  649. Weld7.Part1 = Part2
  650. for i,v in pairs(mas:GetChildren()) do
  651. v.Parent = vic
  652. pcall(function() v:MakeJoints() end)
  653. end
  654. mas:Destroy()
  655. for i,v in pairs(cors) do
  656. spawn(function()
  657. pcall(v)
  658. end)
  659. end
  660.  
  661. newMotor(vic.Torso, Part4, CFrame.new(0,-1,-0.1), CFrame.new(0,0,0))
  662.  
  663.  
  664. --Converted with ttyyuu12345's model to script plugin v4
  665. function sandbox(var,func)
  666. local env = getfenv(func)
  667. local newenv = setmetatable({},{
  668. __index = function(self,k)
  669. if k=="script" then
  670. return var
  671. else
  672. return env[k]
  673. end
  674. end,
  675. })
  676. setfenv(func,newenv)
  677. return func
  678. end
  679. cors = {}
  680. mas = Instance.new("Model",game:GetService("Lighting"))
  681. Part0 = Instance.new("Part")
  682. SpecialMesh1 = Instance.new("SpecialMesh")
  683. Part2 = Instance.new("Part")
  684. SpecialMesh3 = Instance.new("SpecialMesh")
  685. Part4 = Instance.new("Part")
  686. SpecialMesh5 = Instance.new("SpecialMesh")
  687. Weld6 = Instance.new("Weld")
  688. Weld7 = Instance.new("Weld")
  689. Part0.Parent = mas
  690. Part0.Material = Enum.Material.SmoothPlastic
  691. Part0.BrickColor = BrickColor.new("Bright purple")
  692. Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
  693. Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  694. Part0.BottomSurface = Enum.SurfaceType.Smooth
  695. Part0.TopSurface = Enum.SurfaceType.Smooth
  696. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  697. Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
  698. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  699. SpecialMesh1.Parent = Part0
  700. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  701. Part2.Parent = mas
  702. Part2.Material = Enum.Material.SmoothPlastic
  703. Part2.BrickColor = BrickColor.new("Carnation pink")
  704. Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
  705. Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  706. Part2.BottomSurface = Enum.SurfaceType.Smooth
  707. Part2.TopSurface = Enum.SurfaceType.Smooth
  708. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  709. Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
  710. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  711. SpecialMesh3.Parent = Part2
  712. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  713. Part4.Name = "Boob"
  714. Part4.Parent = mas
  715. Part4.Material = Enum.Material.SmoothPlastic
  716. Part4.BrickColor = BrickColor.new("Light orange")
  717. Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
  718. Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  719. Part4.BottomSurface = Enum.SurfaceType.Smooth
  720. Part4.TopSurface = Enum.SurfaceType.Smooth
  721. Part4.Color = vic.Torso.Color
  722. Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
  723. Part4.Color = vic.Torso.Color
  724. SpecialMesh5.Parent = Part4
  725. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  726. Weld6.Parent = Part4
  727. Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  728. Weld6.Part0 = Part4
  729. Weld6.Part1 = Part0
  730. Weld7.Parent = Part4
  731. Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  732. Weld7.Part0 = Part4
  733. Weld7.Part1 = Part2
  734. for i,v in pairs(mas:GetChildren()) do
  735. v.Parent = vic
  736. pcall(function() v:MakeJoints() end)
  737. end
  738. mas:Destroy()
  739. for i,v in pairs(cors) do
  740. spawn(function()
  741. pcall(v)
  742. end)
  743. end
  744.  
  745.  
  746. local LBO = newMotor(vic.Torso, Part4, CFrame.new(0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
  747.  
  748. --Converted with ttyyuu12345's model to script plugin v4
  749. function sandbox(var,func)
  750. local env = getfenv(func)
  751. local newenv = setmetatable({},{
  752. __index = function(self,k)
  753. if k=="script" then
  754. return var
  755. else
  756. return env[k]
  757. end
  758. end,
  759. })
  760. setfenv(func,newenv)
  761. return func
  762. end
  763. cors = {}
  764. mas = Instance.new("Model",game:GetService("Lighting"))
  765. Part0 = Instance.new("Part")
  766. SpecialMesh1 = Instance.new("SpecialMesh")
  767. Part2 = Instance.new("Part")
  768. SpecialMesh3 = Instance.new("SpecialMesh")
  769. Part4 = Instance.new("Part")
  770. SpecialMesh5 = Instance.new("SpecialMesh")
  771. Weld6 = Instance.new("Weld")
  772. Weld7 = Instance.new("Weld")
  773. Part0.Parent = mas
  774. Part0.Material = Enum.Material.SmoothPlastic
  775. Part0.BrickColor = BrickColor.new("Bright purple")
  776. Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
  777. Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  778. Part0.BottomSurface = Enum.SurfaceType.Smooth
  779. Part0.TopSurface = Enum.SurfaceType.Smooth
  780. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  781. Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
  782. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  783. SpecialMesh1.Parent = Part0
  784. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  785. Part2.Parent = mas
  786. Part2.Material = Enum.Material.SmoothPlastic
  787. Part2.BrickColor = BrickColor.new("Carnation pink")
  788. Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
  789. Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  790. Part2.BottomSurface = Enum.SurfaceType.Smooth
  791. Part2.TopSurface = Enum.SurfaceType.Smooth
  792. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  793. Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
  794. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  795. SpecialMesh3.Parent = Part2
  796. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  797. Part4.Name = "Boob"
  798. Part4.Parent = mas
  799. Part4.Material = Enum.Material.SmoothPlastic
  800. Part4.BrickColor = BrickColor.new("Light orange")
  801. Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
  802. Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  803. Part4.BottomSurface = Enum.SurfaceType.Smooth
  804. Part4.TopSurface = Enum.SurfaceType.Smooth
  805. Part4.Color = vic.Torso.Color
  806. Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
  807. Part4.Color = vic.Torso.Color
  808. SpecialMesh5.Parent = Part4
  809. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  810. Weld6.Parent = Part4
  811. Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  812. Weld6.Part0 = Part4
  813. Weld6.Part1 = Part0
  814. Weld7.Parent = Part4
  815. Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  816. Weld7.Part0 = Part4
  817. Weld7.Part1 = Part2
  818. for i,v in pairs(mas:GetChildren()) do
  819. v.Parent = vic
  820. pcall(function() v:MakeJoints() end)
  821. end
  822. mas:Destroy()
  823. for i,v in pairs(cors) do
  824. spawn(function()
  825. pcall(v)
  826. end)
  827. end
  828.  
  829.  
  830. local RBO = newMotor(vic.Torso, Part4, CFrame.new(-0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
  831.  
  832.  
  833. local vRoot = vic.HumanoidRootPart
  834.  
  835.  
  836.  
  837. local Dick = Instance.new("Folder", Character)
  838.  
  839. Part0 = Instance.new("Part")
  840. local Part1 = Instance.new("Part")
  841. Part2 = Instance.new("Part")
  842. SpecialMesh3 = Instance.new("SpecialMesh")
  843. Part4 = Instance.new("Part")
  844. local Part5 = Instance.new("Part")
  845. local Weld6 = Instance.new("Weld")
  846. local Weld7 = Instance.new("Weld")
  847. local Weld8 = Instance.new("Weld")
  848. local Weld9 = Instance.new("Weld")
  849. Part0.Parent = Dick
  850. Part0.Material = Enum.Material.SmoothPlastic
  851. Part0.BrickColor = BrickColor.new("Carnation pink")
  852. Part0.Rotation = Vector3.new(0, 90, 0)
  853. Part0.Shape = Enum.PartType.Ball
  854. Part0.Size = Vector3.new(0.539999962, 0.539999962, 0.539999962)
  855. Part0.CFrame = CFrame.new(-27.780304, 1.86124301, -24.2282429, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  856. Part0.BottomSurface = Enum.SurfaceType.Smooth
  857. Part0.TopSurface = Enum.SurfaceType.Smooth
  858. Part0.Color = Color3.new(1, 0.596078, 0.862745)
  859. Part0.Position = Vector3.new(-27.780304, 1.86124301, -24.2282429)
  860. Part0.Orientation = Vector3.new(0, 90, 0)
  861. Part0.Color = Color3.new(1, 0.596078, 0.862745)
  862. Part1.Parent = Dick
  863. Part1.Material = Enum.Material.SmoothPlastic
  864. Part1.BrickColor = BrickColor.new("Nougat")
  865. Part1.Shape = Enum.PartType.Ball
  866. Part1.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
  867. Part1.CFrame = CFrame.new(-27.9477272, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  868. Part1.BottomSurface = Enum.SurfaceType.Smooth
  869. Part1.TopSurface = Enum.SurfaceType.Smooth
  870. Part1.Color = Torso.Color
  871. Part1.Position = Vector3.new(-27.9477272, 1.62094891, -25.7553864)
  872. Part1.Color = Torso.Color
  873. Part2.Parent = Dick
  874. Part2.Material = Enum.Material.SmoothPlastic
  875. Part2.BrickColor = BrickColor.new("Black")
  876. Part2.Rotation = Vector3.new(0, 90, 0)
  877. Part2.Size = Vector3.new(0.409999996, 0.400000006, 0.0799999982)
  878. Part2.CFrame = CFrame.new(-27.780304, 1.86124301, -24.1490974, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  879. Part2.BottomSurface = Enum.SurfaceType.Smooth
  880. Part2.TopSurface = Enum.SurfaceType.Smooth
  881. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  882. Part2.Position = Vector3.new(-27.780304, 1.86124301, -24.1490974)
  883. Part2.Orientation = Vector3.new(0, 90, 0)
  884. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  885. SpecialMesh3.Parent = Part2
  886. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  887. Part4.Parent = Dick
  888. Part4.Material = Enum.Material.SmoothPlastic
  889. Part4.BrickColor = BrickColor.new("Nougat")
  890. Part4.Shape = Enum.PartType.Ball
  891. Part4.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
  892. Part4.CFrame = CFrame.new(-27.5741444, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  893. Part4.BottomSurface = Enum.SurfaceType.Smooth
  894. Part4.TopSurface = Enum.SurfaceType.Smooth
  895. Part4.Color = Torso.Color
  896. Part4.Position = Vector3.new(-27.5741444, 1.62094891, -25.7553864)
  897. Part4.Color = Torso.Color
  898. Part5.Name = "STEM"
  899. Part5.Parent = Dick
  900. Part5.Material = Enum.Material.SmoothPlastic
  901. Part5.BrickColor = BrickColor.new("Nougat")
  902. Part5.Rotation = Vector3.new(0, 90, 0)
  903. Part5.Shape = Enum.PartType.Cylinder
  904. Part5.Size = Vector3.new(1.78000093, 0.530001938, 0.530001938)
  905. Part5.CFrame = CFrame.new(-27.780304, 1.86124301, -25.1304016, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  906. Part5.BottomSurface = Enum.SurfaceType.Smooth
  907. Part5.TopSurface = Enum.SurfaceType.Smooth
  908. Part5.Color = Torso.Color
  909. Part5.Position = Vector3.new(-27.780304, 1.86124301, -25.1304016)
  910. Part5.Orientation = Vector3.new(0, 90, 0)
  911. Part5.Color = Torso.Color
  912. Weld6.Parent = Part5
  913. Weld6.C0 = CFrame.new(-0.902158737, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  914. Weld6.Part0 = Part5
  915. Weld6.Part1 = Part0
  916. Weld7.Parent = Part5
  917. Weld7.C0 = CFrame.new(0.624984741, -0.240294099, -0.167423248, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  918. Weld7.Part0 = Part5
  919. Weld7.Part1 = Part1
  920. Weld8.Parent = Part5
  921. Weld8.C0 = CFrame.new(-0.981304169, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  922. Weld8.Part0 = Part5
  923. Weld8.Part1 = Part2
  924. Weld9.Parent = Part5
  925. Weld9.C0 = CFrame.new(0.624984741, -0.240294099, 0.206159592, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  926. Weld9.Part0 = Part5
  927. Weld9.Part1 = Part4
  928.  
  929. for _, o in pairs(Dick:GetChildren()) do
  930. if o:IsA("Part") then
  931. o.Anchored = false
  932. o.CanCollide = false
  933. end
  934. end
  935.  
  936. local w2 = Instance.new("Weld", Part5)
  937. w2.Part0 = Character.Torso
  938. w2.Part1 = Part5
  939. w2.C0 = CFrame.new(0,-1.2,-1.15) * CFrame.Angles(mr(0),mr(-90),mr(0))
  940.  
  941.  
  942.  
  943.  
  944. RootPart.Anchored = true
  945. vRoot.Anchored = true
  946.  
  947. vic.Torso.CFrame = RootPart.CFrame * CFrame.new(0,-1,-2) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(180))
  948.  
  949. local B1 = Instance.new("Part", vic)
  950. B1.Material = "SmoothPlastic"
  951. B1.Color = vic.Torso.Color
  952. B1.Size = Vector3.new(1.5,1.5,1.5)
  953. B1.CanCollide = false
  954. B1.Shape = "Ball"
  955. newMotor(vic.Torso, B1, CFrame.new(-0.4,-1.2,0.3), CFrame.new(0,0,0))
  956.  
  957. local B2 = Instance.new("Part", vic)
  958. B2.Material = "SmoothPlastic"
  959. B2.Color = vic.Torso.Color
  960. B2.Size = Vector3.new(1.5,1.5,1.5)
  961. B2.CanCollide = false
  962. B2.Shape = "Ball"
  963. newMotor(vic.Torso, B2, CFrame.new(0.4,-1.2,0.3), CFrame.new(0,0,0))
  964.  
  965. for i = 1, 8 do
  966. RS:wait()
  967.  
  968. PlayAnimationFromTable({
  969. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  970. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  971. CFrame.new(1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50),0,0), --- RightArm
  972. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50), 0, 0),--LeftArm
  973. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(0, 0, mr(5)), --RightLeg
  974. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(0, 0, mr(-5)), --LeftLeg
  975. }, .3, false)
  976. end
  977.  
  978. for _, o in pairs(vic.Head:children()) do
  979. if o:IsA("Decal") then
  980. o.Texture = "rbxassetid://902930270"
  981. end
  982. end
  983.  
  984. while wait() do
  985.  
  986. for i = 1, 10 do
  987.  
  988. RS:wait()
  989.  
  990. PlayAnimationFromTable({
  991. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(30), 0, 0), -- Torso,
  992. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  993. CFrame.new(1.5,0,0) * CFrame.new(-0.2, 0, -1) * CFrame.Angles(mr(50),0,mr(-20)), --- RightArm
  994. CFrame.new(-1.5,0,0) * CFrame.new(0.2, 0, -1) * CFrame.Angles(mr(50), 0, mr(20)),--LeftArm
  995. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(5)), --RightLeg
  996. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(-5)), --LeftLeg
  997. }, .7, false)
  998.  
  999. w2.C0 = clerp(w2.C0, CFrame.new(0,-2.2,-1) * CFrame.Angles(mr(-40),mr(-90),mr(0)), 0.4)
  1000. LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(-10)), 0.3)
  1001. RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(10)), 0.3)
  1002. vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,0.05,0)
  1003.  
  1004. end
  1005.  
  1006. for i = 1, 10 do
  1007.  
  1008. RS:wait()
  1009. Smack:Play()
  1010. PlayAnimationFromTable({
  1011. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-30), 0, 0), -- Torso,
  1012. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  1013. CFrame.new(1.5,0,0) * CFrame.new(-0.2, 0.5, -0.5) * CFrame.Angles(mr(90),0,mr(-20)), --- RightArm
  1014. CFrame.new(-1.5,0,0) * CFrame.new(0.2, 0.5, -0.5) * CFrame.Angles(mr(90), 0, mr(20)),--LeftArm
  1015. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(5)), --RightLeg
  1016. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(-5)), --LeftLeg
  1017. }, .7, false)
  1018.  
  1019. w2.C0 = clerp(w2.C0, CFrame.new(0,-0.5,-.5) * CFrame.Angles(mr(30),mr(-90),mr(0)), 0.4)
  1020. LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(10)), 0.3)
  1021. RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(-10)), 0.3)
  1022. vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,-0.05,0)
  1023.  
  1024. end
  1025.  
  1026. end
  1027. end
  1028. end)
  1029.  
  1030. end
  1031. end
  1032.  
  1033.  
  1034.  
  1035. Mouse.KeyDown:Connect(function(k)
  1036.  
  1037. if k == "r" then
  1038. Rape1()
  1039. end
  1040.  
  1041. if k == "e" then
  1042. Rape2()
  1043. end
  1044.  
  1045. end)
  1046.  
  1047.  
  1048.  
  1049. Humanoid.Animator.Parent = nil
  1050. Character.Animate.Parent = nil
  1051.  
  1052. function clerp(a, b, t)
  1053. return a:lerp(b, t)
  1054. end
  1055.  
  1056. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1057. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1058.  
  1059. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1060. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1061. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1062. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1063. RootJoint.C1 = CFrame.new(0, 0, 0)
  1064. RootJoint.C0 = CFrame.new(0, 0, 0)
  1065. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1066. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1067.  
  1068. local rarmc1 = RW.C1
  1069. local larmc1 = LW.C1
  1070. local rlegc1 = RH.C1
  1071. local llegc1 = LH.C1
  1072.  
  1073. local resetc1 = false
  1074.  
  1075. function PlayAnimationFromTable(table, speed, bool)
  1076. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1077. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1078. RW.C0 = clerp(RW.C0, table[3], speed)
  1079. LW.C0 = clerp(LW.C0, table[4], speed)
  1080. RH.C0 = clerp(RH.C0, table[5], speed)
  1081. LH.C0 = clerp(LH.C0, table[6], speed)
  1082. if bool == true then
  1083. if resetc1 == false then
  1084. resetc1 = true
  1085. RootJoint.C1 = RootJoint.C1
  1086. Torso.Neck.C1 = Torso.Neck.C1
  1087. RW.C1 = rarmc1
  1088. LW.C1 = larmc1
  1089. RH.C1 = rlegc1
  1090. LH.C1 = llegc1
  1091. end
  1092. end
  1093. end
  1094.  
  1095. ArtificialHB = Create("BindableEvent", script){
  1096. Parent = script,
  1097. Name = "Heartbeat",
  1098. }
  1099.  
  1100. script:WaitForChild("Heartbeat")
  1101.  
  1102. frame = 1 / 30
  1103. tf = 0
  1104. allowframeloss = false
  1105. tossremainder = false
  1106. lastframe = tick()
  1107. script.Heartbeat:Fire()
  1108.  
  1109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1110. tf = tf + s
  1111. if tf >= frame then
  1112. if allowframeloss then
  1113. script.Heartbeat:Fire()
  1114. lastframe = tick()
  1115. else
  1116. for i = 1, math.floor(tf / frame) do
  1117. script.Heartbeat:Fire()
  1118. end
  1119. lastframe = tick()
  1120. end
  1121. if tossremainder then
  1122. tf = 0
  1123. else
  1124. tf = tf - frame * math.floor(tf / frame)
  1125. end
  1126. end
  1127. end)
  1128.  
  1129. function swait(num)
  1130. if num == 0 or num == nil then
  1131. ArtificialHB.Event:wait()
  1132. else
  1133. for i = 0, num do
  1134. ArtificialHB.Event:wait()
  1135. end
  1136. end
  1137. end
  1138.  
  1139.  
  1140.  
  1141.  
  1142.  
  1143. New = function(Object, Parent, Name, Data)
  1144. local Object = Instance.new(Object)
  1145. for Index, Value in pairs(Data or {}) do
  1146. Object[Index] = Value
  1147. end
  1148. Object.Parent = Parent
  1149. Object.Name = Name
  1150. return Object
  1151. end
  1152. function rayCast(Position, Direction, Range, Ignore)
  1153. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1154. end
  1155.  
  1156.  
  1157.  
  1158.  
  1159. coroutine.wrap(function()
  1160. while 1 do
  1161. swait()
  1162. if doe <= 360 then
  1163. doe = doe + 2
  1164. else
  1165. doe = 0
  1166. end
  1167. end
  1168. end)()
  1169. while true do
  1170. swait()
  1171. for i, v in pairs(Character:GetChildren()) do
  1172. if v:IsA("Part") then
  1173. v.Material = "SmoothPlastic"
  1174. elseif v:IsA("Accessory") then
  1175. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1176. end
  1177. end
  1178.  
  1179. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1180. velocity = RootPart.Velocity.y
  1181. sine = sine + change
  1182. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1183. if RootPart.Velocity.y > 1 and hit == nil then
  1184. Anim = "Jump"
  1185. if Pause == false then
  1186. PlayAnimationFromTable({
  1187. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1188. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
  1189. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
  1190. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
  1191. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
  1192. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
  1193. }, .3, false)
  1194. end
  1195. elseif RootPart.Velocity.y < -1 and hit == nil then
  1196. Anim = "Fall"
  1197. if Pause == false then
  1198. PlayAnimationFromTable({
  1199. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1200. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
  1201. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
  1202. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
  1203. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
  1204. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
  1205. }, .3, false)
  1206. end
  1207. elseif Torsovelocity < 1 and hit ~= nil then
  1208. Anim = "Idle"
  1209. if Pause == false then
  1210. change = 1
  1211. PlayAnimationFromTable({
  1212. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1213. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
  1214. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
  1215. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
  1216. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
  1217. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
  1218. }, .3, false)
  1219. end
  1220. elseif Torsovelocity > 2 and hit ~= nil then
  1221. Anim = "Walk"
  1222. if Pause == false then
  1223. PlayAnimationFromTable({
  1224. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1225. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
  1226. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
  1227. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
  1228. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
  1229. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
  1230. }, .3, false)
  1231. end
  1232. end
  1233. end
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