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AsukaOS

Fe WHAT ANOTHER ONE???

Sep 20th, 2018
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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958
  9.  
  10.  
  11. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15. 340106355, --Nefl Crystals
  16. 927529620, --Dimension
  17. 876981900, --Fantasy
  18. 398987889, --Ordinary Days
  19. 1117396305, --Oh wait, it's you.
  20. 885996042, --Action Winter Journey
  21. 919231299, --Sprawling Idiot Effigy
  22. 743466274, --Good Day Sunshine
  23. 727411183, --Knife Fight
  24. 1402748531, --The Earth Is Counting On You!
  25. 595230126 --Robot Language
  26. }
  27.  
  28.  
  29.  
  30. --The reality of my life isn't real but a Universe -makhail07
  31. wait()
  32. --https://github.com/Mokiros/roblox-FE-compatibility
  33. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  34. local Player,game,owner = owner,game
  35. local RealPlayer = Player
  36. do
  37. print("FE Compatibility code by Mokiros")
  38. local rp = RealPlayer
  39. script.Parent = rp.Character
  40.  
  41. --RemoteEvent for communicating
  42. local Event = Instance.new("RemoteEvent")
  43. Event.Name = "UserInput_Event"
  44.  
  45. --Fake event to make stuff like Mouse.KeyDown work
  46. local function fakeEvent()
  47. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  48. t.connect = t.Connect
  49. return t
  50. end
  51.  
  52. --Creating fake input objects with fake variables
  53. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  54. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  55. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  56. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  57. end}
  58. --Merged 2 functions into one by checking amount of arguments
  59. CAS.UnbindAction = CAS.BindAction
  60.  
  61. --This function will trigger the events that have been :Connect()'ed
  62. local function te(self,ev,...)
  63. local t = m[ev]
  64. if t and t._fakeEvent then
  65. for _,f in pairs(t.Functions) do
  66. f(...)
  67. end
  68. end
  69. end
  70. m.TrigEvent = te
  71. UIS.TrigEvent = te
  72.  
  73. Event.OnServerEvent:Connect(function(plr,io)
  74. if plr~=rp then return end
  75. m.Target = io.Target
  76. m.Hit = io.Hit
  77. if not io.isMouse then
  78. local b = io.UserInputState == Enum.UserInputState.Begin
  79. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  80. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  81. end
  82. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  83. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  84. end
  85. for _,t in pairs(CAS.Actions) do
  86. for _,k in pairs(t.Keys) do
  87. if k==io.KeyCode then
  88. t.Function(t.Name,io.UserInputState,io)
  89. end
  90. end
  91. end
  92. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  93. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  94. end
  95. end)
  96. Event.Parent = NLS([==[
  97. local Player = game:GetService("Players").LocalPlayer
  98. local Event = script:WaitForChild("UserInput_Event")
  99.  
  100. local Mouse = Player:GetMouse()
  101. local UIS = game:GetService("UserInputService")
  102. local input = function(io,a)
  103. if a then return end
  104. --Since InputObject is a client-side instance, we create and pass table instead
  105. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  106. end
  107. UIS.InputBegan:Connect(input)
  108. UIS.InputEnded:Connect(input)
  109.  
  110. local h,t
  111. --Give the server mouse data 30 times every second, but only if the values changed
  112. --If player is not moving their mouse, client won't fire events
  113. while wait(1/30) do
  114. if h~=Mouse.Hit or t~=Mouse.Target then
  115. h,t=Mouse.Hit,Mouse.Target
  116. Event:FireServer({isMouse=true,Target=t,Hit=h})
  117. end
  118. end]==],Player.Character)
  119.  
  120. ----Sandboxed game object that allows the usage of client-side methods and services
  121. --Real game object
  122. local _rg = game
  123.  
  124. --Metatable for fake service
  125. local fsmt = {
  126. __index = function(self,k)
  127. local s = rawget(self,"_RealService")
  128. if s then
  129. return typeof(s[k])=="function"
  130. and function(_,...)return s[k](s,...)end or s[k]
  131. end
  132. end,
  133. __newindex = function(self,k,v)
  134. local s = rawget(self,"_RealService")
  135. if s then s[k]=v end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return rawget(self,s) or _rg:GetService(s)
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. RunService = FakeService({
  154. _btrs = {},
  155. RenderStepped = _rg:GetService("RunService").Heartbeat,
  156. BindToRenderStep = function(self,name,_,fun)
  157. self._btrs[name] = self.Heartbeat:Connect(fun)
  158. end,
  159. UnbindFromRenderStep = function(self,name)
  160. self._btrs[name]:Disconnect()
  161. end,
  162. },"RunService")
  163. }
  164. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  165. g.service = g.GetService
  166. FakeService(g,game)
  167. --Changing owner to fake player object to support owner:GetMouse()
  168. game,owner = g,g.Players.LocalPlayer
  169. end
  170. local Player = game.Players.localPlayer
  171. local Character = Player.Character
  172. local plr = game:service'Players'.LocalPlayer
  173. local char = plr.Character
  174. local hum = char.Humanoid
  175. local ra = char["Right Arm"]
  176. local la= char["Left Arm"]
  177. local rl= char["Right Leg"]
  178. local ll = char["Left Leg"]
  179. local hed = char.Head
  180. local root = char.HumanoidRootPart
  181. local rootj = root.RootJoint
  182. local tors = char.Torso
  183. local mouse = plr:GetMouse()
  184. local LeftArm = Character["Left Arm"]
  185. local RightArm = Character["Right Arm"]
  186. local LeftLeg = Character["Left Leg"]
  187. local RightLeg = Character["Right Leg"]
  188. local Head = Character.Head
  189. local Torso = Character.Torso
  190. local cam = game.Workspace.CurrentCamera
  191. local RootPart = Character.HumanoidRootPart
  192. local RootJoint = RootPart.RootJoint
  193. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  194. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  195. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  196. local EdgyMode = false
  197. local Divinity = false
  198. local Fighter = false
  199. local Purity = false
  200. local Destruction = false
  201. local helpme = false
  202. local Planetary = false
  203. local Solar = false
  204. local Lunar = false
  205. local Frost = false
  206. local Ashes = false
  207. local notmenacing = true
  208. local maincolor = BrickColor.new("Institutional white")
  209.  
  210. --do a die
  211.  
  212. -------------------------------------------------------
  213. --Start Good Stuff--
  214. -------------------------------------------------------
  215. CF = CFrame.new
  216. VT = Vector3.new
  217. angles = CFrame.Angles
  218. attack = false
  219. Euler = CFrame.fromEulerAnglesXYZ
  220. Rad = math.rad
  221. IT = Instance.new
  222. BrickC = BrickColor.new
  223. Cos = math.cos
  224. Acos = math.acos
  225. Sin = math.sin
  226. Asin = math.asin
  227. Abs = math.abs
  228. Mrandom = math.random
  229. Floor = math.floor
  230. local cn = CFrame.new
  231. local mr = math.rad
  232. local angles = CFrame.Angles
  233. local ud = UDim2.new
  234. local c3 = Color3.new
  235. -------------------------------------------------------
  236. --End Good Stuff--
  237. -------------------------------------------------------
  238. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  239. RSH, LSH = nil, nil
  240. RW = Instance.new("Weld")
  241. LW = Instance.new("Weld")
  242. RH = tors["Right Hip"]
  243. LH = tors["Left Hip"]
  244. RSH = tors["Right Shoulder"]
  245. LSH = tors["Left Shoulder"]
  246. RSH.Parent = nil
  247. LSH.Parent = nil
  248. RW.Name = "RW"
  249. RW.Part0 = tors
  250. RW.C0 = CF(1.5, 0.5, 0)
  251. RW.C1 = CF(0, 0.5, 0)
  252. RW.Part1 = ra
  253. RW.Parent = tors
  254. LW.Name = "LW"
  255. LW.Part0 = tors
  256. LW.C0 = CF(-1.5, 0.5, 0)
  257. LW.C1 = CF(0, 0.5, 0)
  258. LW.Part1 = la
  259. LW.Parent = tors
  260. Effects = {}
  261.  
  262. -------------------------------------------------------
  263. --Start HeartBeat--
  264. -------------------------------------------------------
  265. ArtificialHB = Instance.new("BindableEvent", script)
  266. ArtificialHB.Name = "Heartbeat"
  267. script:WaitForChild("Heartbeat")
  268.  
  269. frame = 1 / 60
  270. tf = 0
  271. allowframeloss = false
  272. tossremainder = false
  273.  
  274.  
  275. lastframe = tick()
  276. script.Heartbeat:Fire()
  277.  
  278.  
  279. game:GetService("RunService").Heartbeat:connect(function(s, p)
  280. tf = tf + s
  281. if tf >= frame then
  282. if allowframeloss then
  283. script.Heartbeat:Fire()
  284. lastframe = tick()
  285. else
  286. for i = 1, math.floor(tf / frame) do
  287. script.Heartbeat:Fire()
  288. end
  289. lastframe = tick()
  290. end
  291. if tossremainder then
  292. tf = 0
  293. else
  294. tf = tf - frame * math.floor(tf / frame)
  295. end
  296. end
  297. end)
  298.  
  299. -------------------------------------------------------
  300. --End HeartBeat--
  301. -------------------------------------------------------
  302.  
  303. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  304.  
  305. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  306.  
  307. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  308.  
  309. -------------------------------------------------------
  310. --Start Important Functions--
  311. -------------------------------------------------------
  312. function swait(num)
  313. if num == 0 or num == nil then
  314. game:service("RunService").Stepped:wait(0)
  315. else
  316. for i = 0, num do
  317. game:service("RunService").Stepped:wait(0)
  318. end
  319. end
  320. end
  321. function thread(f)
  322. coroutine.resume(coroutine.create(f))
  323. end
  324. function clerp(a, b, t)
  325. local qa = {
  326. QuaternionFromCFrame(a)
  327. }
  328. local qb = {
  329. QuaternionFromCFrame(b)
  330. }
  331. local ax, ay, az = a.x, a.y, a.z
  332. local bx, by, bz = b.x, b.y, b.z
  333. local _t = 1 - t
  334. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  335. end
  336. function QuaternionFromCFrame(cf)
  337. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  338. local trace = m00 + m11 + m22
  339. if trace > 0 then
  340. local s = math.sqrt(1 + trace)
  341. local recip = 0.5 / s
  342. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  343. else
  344. local i = 0
  345. if m00 < m11 then
  346. i = 1
  347. end
  348. if m22 > (i == 0 and m00 or m11) then
  349. i = 2
  350. end
  351. if i == 0 then
  352. local s = math.sqrt(m00 - m11 - m22 + 1)
  353. local recip = 0.5 / s
  354. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  355. elseif i == 1 then
  356. local s = math.sqrt(m11 - m22 - m00 + 1)
  357. local recip = 0.5 / s
  358. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  359. elseif i == 2 then
  360. local s = math.sqrt(m22 - m00 - m11 + 1)
  361. local recip = 0.5 / s
  362. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  363. end
  364. end
  365. end
  366. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  367. local xs, ys, zs = x + x, y + y, z + z
  368. local wx, wy, wz = w * xs, w * ys, w * zs
  369. local xx = x * xs
  370. local xy = x * ys
  371. local xz = x * zs
  372. local yy = y * ys
  373. local yz = y * zs
  374. local zz = z * zs
  375. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  376. end
  377. function QuaternionSlerp(a, b, t)
  378. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  379. local startInterp, finishInterp
  380. if cosTheta >= 1.0E-4 then
  381. if 1 - cosTheta > 1.0E-4 then
  382. local theta = math.acos(cosTheta)
  383. local invSinTheta = 1 / Sin(theta)
  384. startInterp = Sin((1 - t) * theta) * invSinTheta
  385. finishInterp = Sin(t * theta) * invSinTheta
  386. else
  387. startInterp = 1 - t
  388. finishInterp = t
  389. end
  390. elseif 1 + cosTheta > 1.0E-4 then
  391. local theta = math.acos(-cosTheta)
  392. local invSinTheta = 1 / Sin(theta)
  393. startInterp = Sin((t - 1) * theta) * invSinTheta
  394. finishInterp = Sin(t * theta) * invSinTheta
  395. else
  396. startInterp = t - 1
  397. finishInterp = t
  398. end
  399. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  400. end
  401. function rayCast(Position, Direction, Range, Ignore)
  402. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  403. end
  404. local RbxUtility = LoadLibrary("RbxUtility")
  405. local Create = RbxUtility.Create
  406.  
  407. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  408.  
  409. warn("Please support the original creator, makhail07.")
  410.  
  411. warn("Also, 2003boobear made this edit.")
  412.  
  413. shirt = Instance.new("Shirt", char)
  414. shirt.Name = "Shirt"
  415. pants = Instance.new("Pants", char)
  416. pants.Name = "Pants"
  417. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=153030359"
  418. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=153030359"
  419.  
  420. local BC = char["Body Colors"]
  421. BC.HeadColor = BrickColor.new("Fossil")
  422. BC.LeftArmColor = BrickColor.new("Fossil")
  423. BC.LeftLegColor = BrickColor.new("Fossil")
  424. BC.RightArmColor = BrickColor.new("Smoky grey")
  425. BC.RightLegColor = BrickColor.new("Fossil")
  426. BC.TorsoColor = BrickColor.new("Fossil")
  427. -------------------------------------------------------
  428. --Start Damage Function--
  429. -------------------------------------------------------
  430. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  431. if hit.Parent == nil then
  432. return
  433. end
  434. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  435. for _, v in pairs(hit.Parent:children()) do
  436. if v:IsA("Humanoid") then
  437. h = v
  438. end
  439. end
  440. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  441.  
  442. hit.Parent:FindFirstChild("Head"):BreakJoints()
  443. end
  444.  
  445. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  446. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  447. if hit.Parent.DebounceHit.Value == true then
  448. return
  449. end
  450. end
  451. if insta == true then
  452. hit.Parent:FindFirstChild("Head"):BreakJoints()
  453. end
  454. local c = Create("ObjectValue"){
  455. Name = "creator",
  456. Value = game:service("Players").LocalPlayer,
  457. Parent = h,
  458. }
  459. game:GetService("Debris"):AddItem(c, .5)
  460. if HitSound ~= nil and HitPitch ~= nil then
  461. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  462. end
  463. local Damage = math.random(minim, maxim)
  464. local blocked = false
  465. local block = hit.Parent:findFirstChild("Block")
  466. if block ~= nil then
  467. if block.className == "IntValue" then
  468. if block.Value > 0 then
  469. blocked = true
  470. block.Value = block.Value - 1
  471. print(block.Value)
  472. end
  473. end
  474. end
  475. if blocked == false then
  476. h.Health = h.Health - Damage
  477. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  478. else
  479. h.Health = h.Health - (Damage / 2)
  480. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  481. end
  482. if Type == "Knockdown" then
  483. local hum = hit.Parent.Humanoid
  484. hum.PlatformStand = true
  485. coroutine.resume(coroutine.create(function(HHumanoid)
  486. swait(1)
  487. HHumanoid.PlatformStand = false
  488. end), hum)
  489. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  490. local bodvol = Create("BodyVelocity"){
  491. velocity = angle * knockback,
  492. P = 5000,
  493. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  494. Parent = hit,
  495. }
  496. local rl = Create("BodyAngularVelocity"){
  497. P = 3000,
  498. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  499. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  500. Parent = hit,
  501. }
  502. game:GetService("Debris"):AddItem(bodvol, .5)
  503. game:GetService("Debris"):AddItem(rl, .5)
  504. elseif Type == "Normal" then
  505. local vp = Create("BodyVelocity"){
  506. P = 500,
  507. maxForce = Vector3.new(math.huge, 0, math.huge),
  508. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  509. }
  510. if knockback > 0 then
  511. vp.Parent = hit.Parent.Torso
  512. end
  513. game:GetService("Debris"):AddItem(vp, .5)
  514. elseif Type == "Up" then
  515. local bodyVelocity = Create("BodyVelocity"){
  516. velocity = Vector3.new(0, 20, 0),
  517. P = 5000,
  518. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  519. Parent = hit,
  520. }
  521. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  522. elseif Type == "DarkUp" then
  523. coroutine.resume(coroutine.create(function()
  524. for i = 0, 1, 0.1 do
  525. swait()
  526. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  527. end
  528. end))
  529. local bodyVelocity = Create("BodyVelocity"){
  530. velocity = Vector3.new(0, 20, 0),
  531. P = 5000,
  532. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  533. Parent = hit,
  534. }
  535. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  536. elseif Type == "Snare" then
  537. local bp = Create("BodyPosition"){
  538. P = 2000,
  539. D = 100,
  540. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  541. position = hit.Parent.Torso.Position,
  542. Parent = hit.Parent.Torso,
  543. }
  544. game:GetService("Debris"):AddItem(bp, 1)
  545. elseif Type == "Freeze" then
  546. local BodPos = Create("BodyPosition"){
  547. P = 50000,
  548. D = 1000,
  549. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  550. position = hit.Parent.Torso.Position,
  551. Parent = hit.Parent.Torso,
  552. }
  553. local BodGy = Create("BodyGyro") {
  554. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  555. P = 20e+003,
  556. Parent = hit.Parent.Torso,
  557. cframe = hit.Parent.Torso.CFrame,
  558. }
  559. hit.Parent.Torso.Anchored = true
  560. coroutine.resume(coroutine.create(function(Part)
  561. swait(1.5)
  562. Part.Anchored = false
  563. end), hit.Parent.Torso)
  564. game:GetService("Debris"):AddItem(BodPos, 3)
  565. game:GetService("Debris"):AddItem(BodGy, 3)
  566. end
  567. local debounce = Create("BoolValue"){
  568. Name = "DebounceHit",
  569. Parent = hit.Parent,
  570. Value = true,
  571. }
  572. game:GetService("Debris"):AddItem(debounce, Delay)
  573. c = Create("ObjectValue"){
  574. Name = "creator",
  575. Value = Player,
  576. Parent = h,
  577. }
  578. game:GetService("Debris"):AddItem(c, .5)
  579. end
  580. end
  581. -------------------------------------------------------
  582. --End Damage Function--
  583. -------------------------------------------------------
  584. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  585. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  586. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  587. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  588. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  589. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  590. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  591. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  592. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  593. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  594. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  595. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  596. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  597. DTrail2.Enabled = false
  598. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  599. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  600. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  601. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  602. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  603. DTrail3.Enabled = false
  604. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  605. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  606. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  607. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  608. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  609. DTrail4.Enabled = false
  610. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  611. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  612. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  613. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  614. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  615. DTrail5.Enabled = false
  616. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  617. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  618. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  619. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  620. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  621. DTrail.Enabled = false
  622. -------------------------------------------------------
  623. --Start Damage Function Customization--
  624. -------------------------------------------------------
  625. function ShowDamage(Pos, Text, Time, Color)
  626. local Rate = (1 / 30)
  627. local Pos = (Pos or Vector3.new(0, 0, 0))
  628. local Text = (Text or "")
  629. local Time = (Time or 2)
  630. local Color = (Color or Color3.new(1, 0, 1))
  631. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  632. EffectPart.Anchored = true
  633. local BillboardGui = Create("BillboardGui"){
  634. Size = UDim2.new(3, 0, 3, 0),
  635. Adornee = EffectPart,
  636. Parent = EffectPart,
  637. }
  638. local TextLabel = Create("TextLabel"){
  639. BackgroundTransparency = 1,
  640. Size = UDim2.new(1, 0, 1, 0),
  641. Text = Text,
  642. Font = "Highway",
  643. TextColor3 = Color,
  644. TextScaled = true,
  645. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  646. Parent = BillboardGui,
  647. }
  648. game.Debris:AddItem(EffectPart, (Time))
  649. EffectPart.Parent = game:GetService("Workspace")
  650. delay(0, function()
  651. local Frames = (Time / Rate)
  652. for Frame = 1, Frames do
  653. wait(Rate)
  654. local Percent = (Frame / Frames)
  655. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  656. TextLabel.TextTransparency = Percent
  657. end
  658. if EffectPart and EffectPart.Parent then
  659. EffectPart:Destroy()
  660. end
  661. end)
  662. end
  663. -------------------------------------------------------
  664. --End Damage Function Customization--
  665. -------------------------------------------------------
  666.  
  667. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  668. for _, c in pairs(workspace:children()) do
  669. local hum = c:findFirstChild("Humanoid")
  670. if hum ~= nil then
  671. local head = c:findFirstChild("Head")
  672. if head ~= nil then
  673. local targ = head.Position - Part.Position
  674. local mag = targ.magnitude
  675. if magni >= mag and c.Name ~= plr.Name then
  676. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  677. end
  678. end
  679. end
  680. end
  681. end
  682.  
  683. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  684. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  685. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  686. RW.C0 = clerp(RW.C0, table[3], speed)
  687. LW.C0 = clerp(LW.C0, table[4], speed)
  688. RH.C0 = clerp(RH.C0, table[5], speed)
  689. LH.C0 = clerp(LH.C0, table[6], speed)
  690. if bool == true then
  691. if resetc1 == false then
  692. resetc1 = true
  693. RootJoint.C1 = RootJoint.C1
  694. Torso.Neck.C1 = Torso.Neck.C1
  695. RW.C1 = rarmc1
  696. LW.C1 = larmc1
  697. RH.C1 = rlegc1
  698. LH.C1 = llegc1
  699. end
  700. end
  701. end
  702.  
  703. CFuncs = {
  704. Part = {
  705. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  706. local Part = Create("Part")({
  707. Parent = Parent,
  708. Reflectance = Reflectance,
  709. Transparency = Transparency,
  710. CanCollide = false,
  711. Locked = true,
  712. BrickColor = BrickColor.new(tostring(BColor)),
  713. Name = Name,
  714. Size = Size,
  715. Material = Material
  716. })
  717. RemoveOutlines(Part)
  718. return Part
  719. end
  720. },
  721. Mesh = {
  722. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  723. local Msh = Create(Mesh)({
  724. Parent = Part,
  725. Offset = OffSet,
  726. Scale = Scale
  727. })
  728. if Mesh == "SpecialMesh" then
  729. Msh.MeshType = MeshType
  730. Msh.MeshId = MeshId
  731. end
  732. return Msh
  733. end
  734. },
  735. Mesh = {
  736. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  737. local Msh = Create(Mesh)({
  738. Parent = Part,
  739. Offset = OffSet,
  740. Scale = Scale
  741. })
  742. if Mesh == "SpecialMesh" then
  743. Msh.MeshType = MeshType
  744. Msh.MeshId = MeshId
  745. end
  746. return Msh
  747. end
  748. },
  749. Weld = {
  750. Create = function(Parent, Part0, Part1, C0, C1)
  751. local Weld = Create("Weld")({
  752. Parent = Parent,
  753. Part0 = Part0,
  754. Part1 = Part1,
  755. C0 = C0,
  756. C1 = C1
  757. })
  758. return Weld
  759. end
  760. },
  761. Sound = {
  762. Create = function(id, par, vol, pit)
  763. coroutine.resume(coroutine.create(function()
  764. local S = Create("Sound")({
  765. Volume = vol,
  766. Pitch = pit or 1,
  767. SoundId = id,
  768. Parent = par or workspace
  769. })
  770. wait()
  771. S:play()
  772. game:GetService("Debris"):AddItem(S, 6)
  773. end))
  774. end
  775. },
  776. ParticleEmitter = {
  777. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  778. local fp = Create("ParticleEmitter")({
  779. Parent = Parent,
  780. Color = ColorSequence.new(Color1, Color2),
  781. LightEmission = LightEmission,
  782. Size = Size,
  783. Texture = Texture,
  784. Transparency = Transparency,
  785. ZOffset = ZOffset,
  786. Acceleration = Accel,
  787. Drag = Drag,
  788. LockedToPart = LockedToPart,
  789. VelocityInheritance = VelocityInheritance,
  790. EmissionDirection = EmissionDirection,
  791. Enabled = Enabled,
  792. Lifetime = LifeTime,
  793. Rate = Rate,
  794. Rotation = Rotation,
  795. RotSpeed = RotSpeed,
  796. Speed = Speed,
  797. VelocitySpread = VelocitySpread
  798. })
  799. return fp
  800. end
  801. }
  802. }
  803. function RemoveOutlines(part)
  804. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  805. end
  806. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  807. local Part = Create("Part")({
  808. formFactor = FormFactor,
  809. Parent = Parent,
  810. Reflectance = Reflectance,
  811. Transparency = Transparency,
  812. CanCollide = false,
  813. Locked = true,
  814. BrickColor = BrickColor.new(tostring(BColor)),
  815. Name = Name,
  816. Size = Size,
  817. Material = Material
  818. })
  819. RemoveOutlines(Part)
  820. return Part
  821. end
  822. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  823. local Msh = Create(Mesh)({
  824. Parent = Part,
  825. Offset = OffSet,
  826. Scale = Scale
  827. })
  828. if Mesh == "SpecialMesh" then
  829. Msh.MeshType = MeshType
  830. Msh.MeshId = MeshId
  831. end
  832. return Msh
  833. end
  834. function CreateWeld(Parent, Part0, Part1, C0, C1)
  835. local Weld = Create("Weld")({
  836. Parent = Parent,
  837. Part0 = Part0,
  838. Part1 = Part1,
  839. C0 = C0,
  840. C1 = C1
  841. })
  842. return Weld
  843. end
  844.  
  845.  
  846. -------------------------------------------------------
  847. --Start Effect Function--
  848. -------------------------------------------------------
  849. EffectModel = Instance.new("Model", char)
  850. Effects = {
  851. Block = {
  852. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  853. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  854. prt.Anchored = true
  855. prt.CFrame = cframe
  856. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  857. game:GetService("Debris"):AddItem(prt, 10)
  858. if Type == 1 or Type == nil then
  859. table.insert(Effects, {
  860. prt,
  861. "Block1",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. elseif Type == 2 then
  869. table.insert(Effects, {
  870. prt,
  871. "Block2",
  872. delay,
  873. x3,
  874. y3,
  875. z3,
  876. msh
  877. })
  878. else
  879. table.insert(Effects, {
  880. prt,
  881. "Block3",
  882. delay,
  883. x3,
  884. y3,
  885. z3,
  886. msh
  887. })
  888. end
  889. end
  890. },
  891. Sphere = {
  892. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  893. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  894. prt.Anchored = true
  895. prt.CFrame = cframe
  896. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  897. game:GetService("Debris"):AddItem(prt, 10)
  898. table.insert(Effects, {
  899. prt,
  900. "Cylinder",
  901. delay,
  902. x3,
  903. y3,
  904. z3,
  905. msh
  906. })
  907. end
  908. },
  909. Cylinder = {
  910. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  911. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  912. prt.Anchored = true
  913. prt.CFrame = cframe
  914. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  915. game:GetService("Debris"):AddItem(prt, 10)
  916. table.insert(Effects, {
  917. prt,
  918. "Cylinder",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. end
  926. },
  927. Wave = {
  928. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  929. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  930. prt.Anchored = true
  931. prt.CFrame = cframe
  932. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  933. game:GetService("Debris"):AddItem(prt, 10)
  934. table.insert(Effects, {
  935. prt,
  936. "Cylinder",
  937. delay,
  938. x3 / 60,
  939. y3 / 60,
  940. z3 / 60,
  941. msh
  942. })
  943. end
  944. },
  945. Ring = {
  946. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  947. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  948. prt.Anchored = true
  949. prt.CFrame = cframe
  950. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  951. game:GetService("Debris"):AddItem(prt, 10)
  952. table.insert(Effects, {
  953. prt,
  954. "Cylinder",
  955. delay,
  956. x3,
  957. y3,
  958. z3,
  959. msh
  960. })
  961. end
  962. },
  963. Break = {
  964. Create = function(brickcolor, cframe, x1, y1, z1)
  965. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  966. prt.Anchored = true
  967. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  968. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  969. local num = math.random(10, 50) / 1000
  970. game:GetService("Debris"):AddItem(prt, 10)
  971. table.insert(Effects, {
  972. prt,
  973. "Shatter",
  974. num,
  975. prt.CFrame,
  976. math.random() - math.random(),
  977. 0,
  978. math.random(50, 100) / 100
  979. })
  980. end
  981. },
  982. Spiral = {
  983. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  984. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  985. prt.Anchored = true
  986. prt.CFrame = cframe
  987. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  988. game:GetService("Debris"):AddItem(prt, 10)
  989. table.insert(Effects, {
  990. prt,
  991. "Cylinder",
  992. delay,
  993. x3,
  994. y3,
  995. z3,
  996. msh
  997. })
  998. end
  999. },
  1000. Push = {
  1001. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1002. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1003. prt.Anchored = true
  1004. prt.CFrame = cframe
  1005. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1006. game:GetService("Debris"):AddItem(prt, 10)
  1007. table.insert(Effects, {
  1008. prt,
  1009. "Cylinder",
  1010. delay,
  1011. x3,
  1012. y3,
  1013. z3,
  1014. msh
  1015. })
  1016. end
  1017. }
  1018. }
  1019. -------------------------------------------------------
  1020. --End Effect Function--
  1021. -------------------------------------------------------
  1022.  
  1023. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1024. local NSound = nil
  1025. coroutine.resume(coroutine.create(function()
  1026. NSound = Instance.new("Sound", PARENT)
  1027. NSound.Volume = VOLUME
  1028. NSound.Pitch = PITCH
  1029. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1030. swait()
  1031. NSound:play()
  1032. game:GetService("Debris"):AddItem(NSound, 10)
  1033. end))
  1034. return NSound
  1035. end
  1036.  
  1037. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1038. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1039. prt.Anchored = true
  1040. prt.CFrame = cframe
  1041. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1042. game:GetService("Debris"):AddItem(prt, 10)
  1043. if Type == 1 or Type == nil then
  1044. table.insert(Effects, {
  1045. prt,
  1046. "Block1",
  1047. delay,
  1048. x3,
  1049. y3,
  1050. z3,
  1051. msh
  1052. })
  1053. elseif Type == 2 then
  1054. table.insert(Effects, {
  1055. prt,
  1056. "Block2",
  1057. delay,
  1058. x3,
  1059. y3,
  1060. z3,
  1061. msh
  1062. })
  1063. elseif Type == 3 then
  1064. table.insert(Effects, {
  1065. prt,
  1066. "Block3",
  1067. delay,
  1068. x3,
  1069. y3,
  1070. z3,
  1071. msh
  1072. })
  1073. end
  1074. end
  1075.  
  1076. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1077. local fp=Instance.new("Part")
  1078. fp.formFactor=formfactor
  1079. fp.Parent=parent
  1080. fp.Reflectance=reflectance
  1081. fp.Transparency=transparency
  1082. fp.CanCollide=false
  1083. fp.Locked=true
  1084. fp.BrickColor=brickcolor
  1085. fp.Name=name
  1086. fp.Size=size
  1087. fp.Position=tors.Position
  1088. RemoveOutlines(fp)
  1089. fp.Material="SmoothPlastic"
  1090. fp:BreakJoints()
  1091. return fp
  1092. end
  1093.  
  1094. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1095. local mesh=Instance.new(Mesh)
  1096. mesh.Parent=part
  1097. if Mesh=="SpecialMesh" then
  1098. mesh.MeshType=meshtype
  1099. if meshid~="nil" then
  1100. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1101. end
  1102. end
  1103. mesh.Offset=offset
  1104. mesh.Scale=scale
  1105. return mesh
  1106. end
  1107.  
  1108. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1109. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1110. prt.Anchored = true
  1111. prt.Material = "Neon"
  1112. prt.CFrame = cframe
  1113. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1114. game:GetService("Debris"):AddItem(prt, 5)
  1115. coroutine.resume(coroutine.create(function(Part, Mesh)
  1116. local rtype = rottype
  1117. for i = 0, 1, delay do
  1118. swait()
  1119. if rtype == 1 then
  1120. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1121. elseif rtype == 2 then
  1122. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1123. end
  1124. prt.Transparency = i
  1125. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1126. end
  1127. Part.Parent = nil
  1128. end), prt, msh)
  1129. end
  1130.  
  1131.  
  1132. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1133. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1134. prt.Anchored = true
  1135. prt.Material = "Neon"
  1136. prt.CFrame = cframe
  1137. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1138. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1139. game:GetService("Debris"):AddItem(prt, 5)
  1140. coroutine.resume(coroutine.create(function(Part, Mesh)
  1141. for i = 0, 1, delay do
  1142. swait()
  1143. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1144. Part.Transparency = i
  1145. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1146. end
  1147. Part.Parent = nil
  1148. end), prt, msh)
  1149. end
  1150.  
  1151.  
  1152. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1153. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1154. prt.Anchored = true
  1155. prt.Material = "Neon"
  1156. prt.CFrame = cframe
  1157. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1158. game:GetService("Debris"):AddItem(prt, 5)
  1159. coroutine.resume(coroutine.create(function(Part, Mesh)
  1160. local rtype = rottype
  1161. for i = 0, 1, delay do
  1162. swait()
  1163. if rtype == 1 then
  1164. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1165. elseif rtype == 2 then
  1166. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1167. end
  1168. prt.Transparency = i
  1169. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1170. end
  1171. Part.Parent = nil
  1172. end), prt, msh)
  1173. end
  1174.  
  1175. function Eviscerate(dude)
  1176. if dude.Name ~= char then
  1177. local bgf = IT("BodyGyro", dude.Head)
  1178. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1179. local val = IT("BoolValue", dude)
  1180. val.Name = "IsHit"
  1181. local ds = coroutine.wrap(function()
  1182. dude:WaitForChild("Head"):BreakJoints()
  1183. wait(0.5)
  1184. target = nil
  1185. coroutine.resume(coroutine.create(function()
  1186. for i, v in pairs(dude:GetChildren()) do
  1187. if v:IsA("Accessory") then
  1188. v:Destroy()
  1189. end
  1190. if v:IsA("Humanoid") then
  1191. v:Destroy()
  1192. end
  1193. if v:IsA("CharacterMesh") then
  1194. v:Destroy()
  1195. end
  1196. if v:IsA("Model") then
  1197. v:Destroy()
  1198. end
  1199. if v:IsA("Part") or v:IsA("MeshPart") then
  1200. for x, o in pairs(v:GetChildren()) do
  1201. if o:IsA("Decal") then
  1202. o:Destroy()
  1203. end
  1204. end
  1205. coroutine.resume(coroutine.create(function()
  1206. v.Material = "Neon"
  1207. v.CanCollide = false
  1208. local PartEmmit1 = IT("ParticleEmitter", v)
  1209. PartEmmit1.LightEmission = 1
  1210. PartEmmit1.Texture = "rbxassetid://284205403"
  1211. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1212. PartEmmit1.Rate = 150
  1213. PartEmmit1.Lifetime = NumberRange.new(1)
  1214. PartEmmit1.Size = NumberSequence.new({
  1215. NumberSequenceKeypoint.new(0, 0.75, 0),
  1216. NumberSequenceKeypoint.new(1, 0, 0)
  1217. })
  1218. PartEmmit1.Transparency = NumberSequence.new({
  1219. NumberSequenceKeypoint.new(0, 0, 0),
  1220. NumberSequenceKeypoint.new(1, 1, 0)
  1221. })
  1222. PartEmmit1.Speed = NumberRange.new(0, 0)
  1223. PartEmmit1.VelocitySpread = 30000
  1224. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1225. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1226. local BodPoss = IT("BodyPosition", v)
  1227. BodPoss.P = 3000
  1228. BodPoss.D = 1000
  1229. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1230. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1231. v.Color = maincolor.Color
  1232. coroutine.resume(coroutine.create(function()
  1233. for i = 0, 49 do
  1234. swait(1)
  1235. v.Transparency = v.Transparency + 0.08
  1236. end
  1237. wait(0.5)
  1238. PartEmmit1.Enabled = false
  1239. wait(3)
  1240. v:Destroy()
  1241. dude:Destroy()
  1242. end))
  1243. end))
  1244. end
  1245. end
  1246. end))
  1247. end)
  1248. ds()
  1249. end
  1250. end
  1251. function FindNearestHead(Position, Distance, SinglePlayer)
  1252. if SinglePlayer then
  1253. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1254. end
  1255. local List = {}
  1256. for i, v in pairs(workspace:GetChildren()) do
  1257. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1258. table.insert(List, v)
  1259. end
  1260. end
  1261. return List
  1262. end
  1263. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1264. local type = type
  1265. local rng = Instance.new("Part", char)
  1266. rng.Anchored = true
  1267. rng.BrickColor = color
  1268. rng.CanCollide = false
  1269. rng.FormFactor = 3
  1270. rng.Name = "Ring"
  1271. rng.Material = "Neon"
  1272. rng.Size = Vector3.new(1, 1, 1)
  1273. rng.Transparency = 0
  1274. rng.TopSurface = 0
  1275. rng.BottomSurface = 0
  1276. rng.CFrame = pos
  1277. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1278. local rngm = Instance.new("SpecialMesh", rng)
  1279. rngm.MeshType = "Sphere"
  1280. rngm.Scale = Vector3.new(x1, y1, z1)
  1281. local scaler2 = 1
  1282. local speeder = FastSpeed
  1283. if type == "Add" then
  1284. scaler2 = 1 * value
  1285. elseif type == "Divide" then
  1286. scaler2 = 1 / value
  1287. end
  1288. coroutine.resume(coroutine.create(function()
  1289. for i = 0, 10 / bonuspeed, 0.1 do
  1290. swait()
  1291. if type == "Add" then
  1292. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1293. elseif type == "Divide" then
  1294. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1295. end
  1296. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1297. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1298. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1299. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1300. end
  1301. rng:Destroy()
  1302. end))
  1303. end
  1304. -------------------------------------------------------
  1305. --End Important Functions--
  1306. -------------------------------------------------------
  1307.  
  1308. --[[
  1309. Thanks for using Build-To-Lua by jarredbcv.
  1310. ]]--
  1311.  
  1312. New = function(Object, Parent, Name, Data)
  1313. local Object = Instance.new(Object)
  1314. for Index, Value in pairs(Data or {}) do
  1315. Object[Index] = Value
  1316. end
  1317. Object.Parent = Parent
  1318. Object.Name = Name
  1319. return Object
  1320. end
  1321.  
  1322. NewInstance = function(instance,parent,properties)
  1323. local inst = Instance.new(instance,parent)
  1324. if(properties)then
  1325. for i,v in next, properties do
  1326. pcall(function() inst[i] = v end)
  1327. end
  1328. end
  1329. return inst;
  1330. end
  1331.  
  1332. Gunty = New("Model",char,"Gunty",{})
  1333. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1334. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1335. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1336. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1337. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1338. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1339. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1340. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1341. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1342. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1343. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1344. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1345. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1346. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1347. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1348. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1349. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1350. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1351. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1352. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1353. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1354. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1355. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1356. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1357. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1358. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1359. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1360. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1361. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1362. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1363. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1364. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1365. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1366. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1367. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1368. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1369. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1370. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1371. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1372. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1373. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1374. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1375. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1376. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1377. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1378. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1379. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1380. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1381. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1382. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1383. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1384. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1385. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1386. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1387. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1388. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1389. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1390. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1391. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1392. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1393. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1394.  
  1395. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1396.  
  1397. for _,v in next, Gunty:children() do
  1398. v.CanCollide = false
  1399. end
  1400.  
  1401. local all, last = {}, nil
  1402. ArmourParts = {}
  1403. ArmourParts2 = {}
  1404. NeonParts = {}
  1405. function scan(p)
  1406. for _, v in pairs(p:GetChildren()) do
  1407. if v:IsA("BasePart") then
  1408. if v.BrickColor == BrickColor.new("Smoky grey") then
  1409. table.insert(ArmourParts, v)
  1410. end
  1411. if v.BrickColor == BrickColor.new("Fossil") then
  1412. table.insert(ArmourParts2, v)
  1413. end
  1414. if v.BrickColor == BrickColor.new("Institutional white") then
  1415. table.insert(NeonParts, v)
  1416. end
  1417. if last then
  1418. local w = Instance.new("Weld")
  1419. w.Part0, w.Part1 = last, v
  1420. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1421. w.Parent = last
  1422. end
  1423. table.insert(all, v)
  1424. last = v
  1425. end
  1426. scan(v)
  1427. end
  1428. end
  1429. scan(Gunty)
  1430. for _, v in pairs(all) do
  1431. v.Anchored = false
  1432. v.CanCollide = false
  1433. end
  1434. function resetmode()
  1435. for i, v in pairs(ArmourParts) do
  1436. v.BrickColor = BrickColor.new("Smoky grey")
  1437. end
  1438. for i, v in pairs(ArmourParts2) do
  1439. v.BrickColor = BrickColor.new("Fossil")
  1440. end
  1441. for i, v in pairs(NeonParts) do
  1442. v.BrickColor = BrickColor.new("Institutional white")
  1443. end
  1444. maincolor = BrickColor.new("Institutional white")
  1445. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1446. end
  1447. -------------------------------------------------------
  1448. --Start Music Option--
  1449. -------------------------------------------------------
  1450. local Music = Instance.new("Sound",tors)
  1451. Music.Volume = 7.5
  1452. Music.SoundId = "rbxassetid://1117396305"
  1453. Music.Looped = true
  1454. Music.Pitch = 1 --Pitcher
  1455. Music:Play()
  1456. -------------------------------------------------------
  1457. --End Music Option--
  1458. -------------------------------------------------------
  1459.  
  1460. local naeeym2 = Instance.new("BillboardGui",char)
  1461. naeeym2.AlwaysOnTop = true
  1462. naeeym2.Size = UDim2.new(5,35,2,35)
  1463. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1464. naeeym2.Adornee = hed
  1465. naeeym2.Name = "Name"
  1466.  
  1467. local tecks2 = Instance.new("TextLabel",naeeym2)
  1468. tecks2.BackgroundTransparency = 1
  1469. tecks2.TextScaled = true
  1470. tecks2.BorderSizePixel = 0
  1471. tecks2.Text = "Normal Form"
  1472. tecks2.Font = "Arcade"
  1473. tecks2.TextSize = 30
  1474. tecks2.TextStrokeTransparency = 0
  1475. tecks2.TextColor3 = Color3.new(0,0,0)
  1476. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1477. tecks2.Size = UDim2.new(1,0,0.5,0)
  1478. tecks2.Rotation = 0
  1479. tecks2.Parent = naeeym2
  1480.  
  1481. -------------------------------------------------------
  1482. --Start Attacks N Stuff--
  1483. -------------------------------------------------------
  1484. local sine=0
  1485. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1486. local Hitboxpart = Instance.new("Part", EffectModel)
  1487. RemoveOutlines(Hitboxpart)
  1488. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1489. Hitboxpart.CanCollide = false
  1490. Hitboxpart.Transparency = 1
  1491. Hitboxpart.Anchored = true
  1492. Hitboxpart.CFrame = Pose
  1493. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1494. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1495. end
  1496. wait2 = false
  1497. combo = 1
  1498. mouse.Button1Down:connect(function(key)
  1499. if attack == false then
  1500. attack = true
  1501. hum.WalkSpeed = 3.01
  1502. if combo == 1 and wait2 == false then
  1503. wait2 = true
  1504. for i = 0, 1.2, 0.1 do
  1505. swait()
  1506. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1508. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1509. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1510. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1511. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1512. end
  1513. CreateSound("138097048", ra, 3, .8)
  1514. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1515. for i = 0, 1.2, 0.1 do
  1516. swait()
  1517. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1518. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1520. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1521. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1522. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1523. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1524. end
  1525. combo = 2
  1526. end
  1527. if combo == 2 and wait2 == false then
  1528. wait2 = true
  1529. for i = 0, 1.2, 0.1 do
  1530. swait()
  1531. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1533. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1534. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1535. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1536. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1537. end
  1538. CreateSound("138097048", rl, 3, 1)
  1539. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1540. for i = 0, 1.6, 0.1 do
  1541. swait()
  1542. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1544. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1545. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1546. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1547. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1548. end
  1549. combo = 3
  1550. end
  1551. if combo == 3 and wait2 == false then
  1552. for i = 0, 1.2, 0.1 do
  1553. swait()
  1554. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1556. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1557. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1558. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1559. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1560. end
  1561. CreateSound("138097048", ra, 3, .8)
  1562. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1563. for i = 0, 1.2, 0.1 do
  1564. swait()
  1565. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1567. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1568. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1569. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1570. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1571. end
  1572. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1573. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1574. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1575. for i = 0, 1.2, 0.1 do
  1576. swait()
  1577. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1579. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1580. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1581. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1582. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1583. end
  1584. combo = 1
  1585. end
  1586. hum.WalkSpeed = 8
  1587. wait2 = false
  1588. attack = false
  1589. end
  1590. end)
  1591. function Decapitate()
  1592. local target = nil
  1593. local targettorso = nil
  1594. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1595. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1596. target = mouse.Target.Parent.Humanoid
  1597. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1598. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1599. end
  1600. end
  1601. if target ~= nil then
  1602. targettorso.Anchored = true
  1603. attack = true
  1604. hum.WalkSpeed = 0
  1605. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1606. for i = 0,4.2,0.1 do
  1607. swait()
  1608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1610. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1611. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1612. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1613. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1614. end
  1615. local ModelHead01 = New("Model", char, "", {})
  1616. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1617. local Head01 = targethead:Clone()
  1618. targethead.Transparency = 1
  1619. Head01.Parent = ModelHead01
  1620. local weldHead01 = Instance.new("Weld")
  1621. weldHead01.Parent = Head01
  1622. weldHead01.Part0 = targethead
  1623. weldHead01.Part1 = Head01
  1624. weldHead01.C1 = CFrame.new(0, 0, 0)
  1625. targethead.face:Remove()
  1626. weldHead01.Part0 = ra
  1627. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1628. targettorso:BreakJoints()
  1629. CreateSound("314390675", targettorso, 5, .7)
  1630. for i = 0,3.2,0.1 do
  1631. swait()
  1632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1634. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1636. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1637. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1638. end
  1639. for i = 0,4.2,0.1 do
  1640. swait()
  1641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1645. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1647. end
  1648. CreateSound("541909763", targettorso, 5, .8)
  1649. weldHead01:Destroy()
  1650. Head01.CanCollide = true
  1651. local bodyVelocity2 = Create("BodyVelocity")({
  1652. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1653. P = 5000,
  1654. maxForce = Vector3.new(8000, 8000, 8000),
  1655. Parent = Head01
  1656. })
  1657. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1658. for i = 0,6.2,0.1 do
  1659. swait()
  1660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1664. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1665. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1666. end
  1667. targettorso.Anchored = false
  1668. attack = false
  1669. hum.WalkSpeed = 8
  1670. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1671. end
  1672. end
  1673. function Laugh()
  1674. attack = true
  1675. hum.WalkSpeed = 0
  1676. CreateSound("300208779", hed, 10, 1)
  1677. for i = 0,9,0.1 do
  1678. swait()
  1679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1681. if Mrandom(1,15) == 1 then
  1682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1683. end
  1684. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1685. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1686. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1687. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1688. end
  1689. attack = false
  1690. hum.WalkSpeed = 10
  1691. end
  1692. function Flying_Kick()
  1693. attack = true
  1694. hum.WalkSpeed = 0
  1695. for i = 0,2.7,0.1 do
  1696. swait()
  1697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1699. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1700. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1701. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1702. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1703. end
  1704. local bodyVelocity = Create("BodyVelocity")({
  1705. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1706. P = 5000,
  1707. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1708. Parent = root
  1709. })
  1710. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1711. CreateSound("138097048", rl, 3, 1)
  1712. for i = 0,2.1,0.1 do
  1713. swait()
  1714. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1717. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1718. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1719. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1720. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1721. end
  1722. attack = false
  1723. hum.WalkSpeed = 8
  1724. end
  1725. function UpperCut()
  1726. attack = true
  1727. hum.WalkSpeed = 0
  1728. for i = 0,2.3,0.1 do
  1729. swait()
  1730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1732. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1733. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1734. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1735. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1736. end
  1737. CreateSound("138097048", ra, 3, .8)
  1738. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1739. for i = 0,2.8,0.1 do
  1740. swait()
  1741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1743. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1744. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1745. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1747. end
  1748. attack = false
  1749. hum.WalkSpeed = 8
  1750. end
  1751. function Spinning_Kick()
  1752. attack = true
  1753. hum.WalkSpeed = 3.01
  1754. for i = 0, 1.2, 0.1 do
  1755. swait()
  1756. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1758. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1759. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1760. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1761. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1762. end
  1763. for i = 0, 4.6, 0.1 do
  1764. swait()
  1765. CreateSound("138097048", rl, 3, 1)
  1766. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1767. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1769. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1770. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1771. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1772. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1773. end
  1774. attack = false
  1775. hum.WalkSpeed = 8
  1776. end
  1777. function Beam_Of_Light()
  1778.  
  1779. end
  1780. function Blast_Of_God()
  1781. attack = true
  1782. hum.WalkSpeed = 3.01
  1783. for i = 0,6.3,0.1 do
  1784. swait()
  1785. Effects.Sphere.Create(BrickC("Fossil"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1788. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1789. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1790. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1791. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1792. end
  1793. Effects.Block.Create(BrickC("Fossil"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1794. Effects.Block.Create(BrickC("Fossil"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1795. Effects.Block.Create(BrickC("Fossil"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1796. Effects.Block.Create(BrickC("Fossil"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1797. Effects.Block.Create(BrickC("Fossil"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1798. Effects.Ring.Create(BrickC("Fossil"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1799. CreateSound("142070127", tors, 10, 1)
  1800. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1801. for i = 0,2.6,0.1 do
  1802. swait()
  1803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1805. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1806. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1807. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1808. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1809. end
  1810. attack = false
  1811. hum.WalkSpeed = 8
  1812. end
  1813. function Diablo_Explosion()
  1814. attack = true
  1815. hum.WalkSpeed = 3.01
  1816. for i = 0,6.3,0.1 do
  1817. swait()
  1818. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1819. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1821. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1822. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1823. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1824. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1825. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1826. end
  1827. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1828. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1829. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1830. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1831. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1832. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1833. CreateSound("142070127", tors, 10, 1)
  1834. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1835. for i = 0,4.6,0.1 do
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1838. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1839. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1840. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1841. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1842. end
  1843. wait(.6)
  1844. attack = false
  1845. hum.WalkSpeed = 8
  1846. end
  1847. function Multi_Bombs()
  1848. attack = true
  1849. hum.WalkSpeed = 3.01
  1850. for i = 0,3,0.1 do
  1851. swait()
  1852. Effects.Block.Create(BrickC("Crimson"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1853. Effects.Block.Create(BrickC("Crimson"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1856. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1857. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1858. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1859. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1860. end
  1861. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1862. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1863. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1864. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1865. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1866. Effects.Ring.Create(BrickC("Crimson"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1867. Effects.Ring.Create(BrickC("Crimson"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1868. CreateSound("142070127", tors, 10, 1)
  1869. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1870. for i = 0,1,0.1 do
  1871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1873. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1874. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1875. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1876. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1877. end
  1878. for i = 0,2,0.1 do
  1879. swait()
  1880. Effects.Block.Create(BrickC("Crimson"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1881. Effects.Block.Create(BrickC("Crimson"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1884. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1885. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1886. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1888. end
  1889. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1890. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1891. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1892. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1893. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1894. Effects.Ring.Create(BrickC("Crimson"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1895. Effects.Ring.Create(BrickC("Crimson"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1896. CreateSound("142070127", tors, 10, 1)
  1897. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1898. for i = 0,1,0.1 do
  1899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1901. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1902. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1903. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1904. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1905. end
  1906. for i = 0,2,0.1 do
  1907. swait()
  1908. Effects.Block.Create(BrickC("Crimson"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1909. Effects.Block.Create(BrickC("Crimson"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1912. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1913. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1914. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1915. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1916. end
  1917. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1918. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1919. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1920. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1921. Effects.Sphere.Create(BrickC("Crimson"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1922. Effects.Ring.Create(BrickC("Crimson"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1923. Effects.Ring.Create(BrickC("Crimson"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1924. CreateSound("142070127", tors, 10, 1)
  1925. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1926. for i = 0,1,0.1 do
  1927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1929. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1930. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1931. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1932. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1933. end
  1934. wait(.6)
  1935. attack = false
  1936. hum.WalkSpeed = 8
  1937. end
  1938. function Hell_From_Above()
  1939. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1940. attack = true
  1941. hum.WalkSpeed = 3.01
  1942. for i = 0,6.3,0.1 do
  1943. swait()
  1944. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1947. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1948. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1949. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1951. end
  1952. CreateSound("142070127", tors, 10, 1)
  1953. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1954. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1955. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1956. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1957. for i = 0,3.8,0.1 do
  1958. swait()
  1959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1961. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1962. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1963. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1964. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1965. end
  1966. CreateSound("224339201", tors, 10, 0.5)
  1967. for i = 1, 3 do
  1968. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1969. UhhhhThing.CFrame = mouse.Hit
  1970. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1971. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1972. end
  1973. UhhhhThing:Destroy()
  1974. attack = false
  1975. hum.WalkSpeed = 8
  1976. end
  1977. function Spinning_Below()
  1978. attack = true
  1979. hum.WalkSpeed = 3.01
  1980. CreateSound("649634100", tors, 10, 0.5)
  1981. for i = 0,6.3,0.1 do
  1982. swait()
  1983. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1984. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1987. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1988. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1989. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1990. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1991. end
  1992. attack = false
  1993. hum.WalkSpeed = 8
  1994. end
  1995. function Blizzard()
  1996. attack = true
  1997. hum.WalkSpeed = 2
  1998. hum.JumpPower = 0
  1999. for i = 0,70,0.1 do
  2000. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  2001. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  2002. swait()
  2003. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2006. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2007. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2008. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2009. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2010. end
  2011. hum.WalkSpeed = 16
  2012. hum.JumpPower = 50
  2013. attack = false
  2014. end
  2015.  
  2016. function Cryo_Freeze()
  2017. attack = true
  2018. for i = 0,5.2,0.03 do
  2019. swait()
  2020. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2021. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2023. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2024. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2025. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2026. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2027. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2028. end
  2029. CreateSound("331666100", tors, 10, 1)
  2030. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2031. for i = 1,3,0.1 do
  2032. hum.WalkSpeed = 0.10
  2033. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2035. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2036. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2037. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2038. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2039. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2040. end
  2041. for i = 1,10,0.1 do
  2042. swait(10)
  2043. hum.WalkSpeed = 0.10
  2044. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2045. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2048. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2049. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2050. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2052. end
  2053. wait(.6)
  2054. attack = false
  2055. end
  2056. function Menacing_Aura()
  2057. attack = true
  2058. notmenacing = false
  2059. for i = 0,2,0.1 do
  2060. swait()
  2061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2062. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2063. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2064. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2065. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2066. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2067. end
  2068. CreateSound("331666100", tors, 10, 1)
  2069. coroutine.resume(coroutine.create(function()
  2070. for i = 0,25,0.1 do
  2071. swait(10)
  2072. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2073. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2074. end
  2075. notmenacing = true
  2076. end))
  2077. wait(.6)
  2078. attack = false
  2079. end
  2080. local alternatecooldownbecausewhynotdood = false
  2081. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2082. attack = true
  2083. alternatecooldownbecausewhynotdood = true
  2084. for i = 0,2,0.1 do
  2085. swait()
  2086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2087. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2088. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2089. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2090. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2091. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2092. end
  2093. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2094. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2095. coroutine.resume(coroutine.create(function()
  2096. for i = 1,150,0.1 do
  2097. swait()
  2098. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2099. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2100. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2101. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2102. end
  2103. swait(50)
  2104. alternatecooldownbecausewhynotdood = false
  2105. ref:Remove() -- still lazy to use debris
  2106. end))
  2107. attack = false
  2108. end
  2109. function Eruption()
  2110. attack = true
  2111. hum.WalkSpeed = 2
  2112. hum.JumpPower = 0
  2113. for i = 0,7,0.1 do
  2114. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2115. swait()
  2116. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2117. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2119. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2120. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2121. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2122. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2123. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2124. end
  2125. CreateSound("144699494", tors, 10, 1)
  2126. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2127. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2128. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2129. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2130. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2131. coroutine.resume(coroutine.create(function()
  2132. for i = 0,1.8,0.1 do
  2133. swait()
  2134. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2135. end
  2136. for i = 0,1.8,0.1 do
  2137. swait()
  2138. hum.CameraOffset = Vector3.new(0,0,0)
  2139. end
  2140. end))
  2141. local vel2 = Instance.new("BodyVelocity",tors)
  2142. vel2.Velocity = Vector3.new(0,55,0)
  2143. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2144. for i = 0,4,0.1 do
  2145. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2146. swait()
  2147. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2148. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2155. end
  2156. hum.WalkSpeed = 16
  2157. vel2:Destroy()
  2158. hum.JumpPower = 50
  2159. attack = false
  2160. end
  2161. function Solar_Flare()
  2162. attack = true
  2163. hum.WalkSpeed = 2
  2164. hum.JumpPower = 75
  2165. hum.Jump = true
  2166. wait(0.4)
  2167. CreateSound("144699494", tors, 10, 1)
  2168. hum.JumpPower = 0
  2169. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2170. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2171. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2172. for i = 0,20,0.1 do
  2173. root.Velocity = root.CFrame.lookVector * 60
  2174. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2175. swait()
  2176. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2177. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2184. end
  2185. hum.WalkSpeed = 16
  2186. hum.JumpPower = 50
  2187. attack = false
  2188. end
  2189. function ShadowWarp()
  2190. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2191. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2192. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2193. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2194. local pos = root.Position
  2195. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2196. CreateSound("769380905", tors, 10, 1)
  2197. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2198. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2199. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2200. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2201. end
  2202. function Shade()
  2203. hum.WalkSpeed = 3
  2204. attack = true
  2205. for i = 0,2,0.1 do
  2206. swait()
  2207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2208. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2209. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2210. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2211. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2212. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2213. end
  2214. hum.WalkSpeed = 3
  2215. CreateSound("588736969", tors, 10, 1)
  2216. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2217. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2218. for i = 0,3,0.1 do
  2219. swait()
  2220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2224. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2226. end
  2227. hum.WalkSpeed = 3
  2228. CreateSound("588736969", tors, 10, 1)
  2229. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2230. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2231. for i = 0,3,0.1 do
  2232. swait()
  2233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2239. end
  2240. CreateSound("588736969", tors, 10, 1)
  2241. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2242. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2243. hum.WalkSpeed = 3
  2244. wait(.6)
  2245. hum.WalkSpeed = 16
  2246. attack = false
  2247. end
  2248. function Purity_Slam()
  2249. attack = true
  2250. for i = 0,5.2,0.1 do
  2251. swait()
  2252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2258. end
  2259. CreateSound("331666100", tors, 10, 1)
  2260. Effects.Ring.Create(BrickC("Black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2261. Effects.Ring.Create(BrickC("Black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2262. Effects.Ring.Create(BrickC("Black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2263. Effects.Ring.Create(BrickC("Black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2264. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2265. coroutine.resume(coroutine.create(function()
  2266. for i = 0,1.8,0.1 do
  2267. swait()
  2268. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2269. end
  2270. for i = 0,1.8,0.1 do
  2271. swait()
  2272. hum.CameraOffset = Vector3.new(0,0,0)
  2273. end
  2274. end))
  2275. for i = 1,4.7,0.1 do
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2282. end
  2283. wait(.6)
  2284. attack = false
  2285. end
  2286. function Universal_Crush()
  2287. attack = true
  2288. for i = 0,5.2,0.05 do
  2289. swait()
  2290. Effects.Block.Create(BrickC("Crimson"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2291. Effects.Block.Create(BrickC("Crimson"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2294. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2295. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2296. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2297. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2298. end
  2299. CreateSound("331666100", tors, 10, 1)
  2300. Effects.Ring.Create(BrickC("Crimson"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2301. Effects.Ring.Create(BrickC("Crimson"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2302. Effects.Ring.Create(BrickC("Crimson"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2303. Effects.Ring.Create(BrickC("Crimson"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2304. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2305. coroutine.resume(coroutine.create(function()
  2306. for i = 0,1.8,0.1 do
  2307. swait()
  2308. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2309. end
  2310. for i = 0,1.8,0.1 do
  2311. swait()
  2312. hum.CameraOffset = Vector3.new(0,0,0)
  2313. end
  2314. end))
  2315. for i = 1,4.7,0.1 do
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2318. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2319. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2320. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2322. end
  2323. wait(.6)
  2324. attack = false
  2325. end
  2326. function Painful_Stomp()
  2327. attack = true
  2328. for i = 0,5.2,0.1 do
  2329. swait()
  2330. tecks2.Rotation = math.random(-20, 20)
  2331. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2334. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2335. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2338. end
  2339. CreateSound("331666100", char, 10, 1)
  2340. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2341. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2342. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2343. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2344. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2345. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2346. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2347. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2348. if v:FindFirstChild("Head") then
  2349. Eviscerate(v)
  2350. end
  2351. end
  2352. coroutine.resume(coroutine.create(function()
  2353. for i = 0,2.8,0.1 do
  2354. swait()
  2355. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2356. end
  2357. for i = 0,1.8,0.1 do
  2358. swait()
  2359. hum.CameraOffset = Vector3.new(0,0,0)
  2360. end
  2361. end))
  2362. for i = 0,3.7,0.1 do
  2363. tecks2.Rotation = math.random(-20, 20)
  2364. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2371. end
  2372. wait(.6)
  2373. attack = false
  2374. end
  2375. function Ending()
  2376. local target = nil
  2377. local targettorso = nil
  2378. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2379. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2380. targetT = mouse.Target.Parent
  2381. target = mouse.Target.Parent.Humanoid
  2382. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2383. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2384. end
  2385. end
  2386. if target ~= nil then
  2387. targettorso.Anchored = true
  2388. attack = true
  2389. hum.WalkSpeed = 0
  2390. local originalpos = root.CFrame
  2391. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2392. for i = 0,1.8,0.1 do
  2393. tecks2.Rotation = math.random(-20, 20)
  2394. swait()
  2395. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2398. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2400. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2401. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2402. end
  2403. Eviscerate(targetT)
  2404. CreateSound("331666100", ra, 4, 1)
  2405. CreateSound("180083286", targettorso, 10, 1)
  2406. coroutine.resume(coroutine.create(function()
  2407. for i = 0,1.8,0.1 do
  2408. swait()
  2409. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2410. end
  2411. for i = 0,1.8,0.1 do
  2412. swait()
  2413. hum.CameraOffset = Vector3.new(0,0,0)
  2414. end
  2415. end))
  2416. for i = 0,4.6,0.1 do
  2417. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2421. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2424. end
  2425. wait(.6)
  2426. root.CFrame = originalpos
  2427. attack = false
  2428. hum.WalkSpeed = 8
  2429. end
  2430. end
  2431.  
  2432. --[[I don't take ANY credit for this attack,
  2433. this was all nooby's hard work and the only reason i uhhh "used" it
  2434. is cause I i didn't have attack ideas at the time so yeah,
  2435. 100% nooby's credit <3]]
  2436. function Ende_der_Weld()
  2437. attack = true
  2438. hum.WalkSpeed = 0
  2439. for i = 0,4.6,0.1 do
  2440. swait()
  2441. tecks2.Rotation = math.random(-20, 20)
  2442. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2445. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2446. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2447. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2448. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2449. end
  2450. local a = Instance.new("Part",char)
  2451. a.BrickColor = BrickColor.random()
  2452. a.Name = "Lazer"
  2453. a.Anchored = true
  2454. a.Material = "Neon"
  2455. a.Transparency = 1
  2456. a.CanCollide = false
  2457. local hitbox = Instance.new("Part",char)
  2458. hitbox.Size = Vector3.new(5,5,5)
  2459. hitbox.CFrame = mouse.hit
  2460. hitbox.Anchored = true
  2461. hitbox.Transparency = 1
  2462. hitbox.CanCollide = false
  2463. local ray = Ray.new(
  2464. ra.CFrame.p, -- origin
  2465. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2466. )
  2467. local ignore = char
  2468. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2469. if hit then
  2470. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2471.  
  2472. if not humanoid then
  2473. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2474. end
  2475. if humanoid then
  2476. if humanoid.Parent:IsA"Model" then
  2477. end
  2478. end
  2479. end
  2480. a.BottomSurface = 10
  2481. a.TopSurface = 10
  2482. local distance = (ra.CFrame.p - position).magnitude
  2483. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2484. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2485. game:GetService("Debris"):AddItem(a, 5)
  2486. game:GetService("Debris"):AddItem(hitbox, 1)
  2487. local newmesh = Instance.new("BlockMesh",a)
  2488. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2489. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2490. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2491. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2492. local lbs = Instance.new("Part")
  2493. lbs.Parent = char
  2494. CreateSound("929619479", lbs, 10, 1)
  2495. lbs.Material = "Neon"
  2496. lbs.Color = BrickColor.Random().Color
  2497. lbs.CanCollide = false
  2498. lbs.Shape = "Ball"
  2499. lbs.Anchored = true
  2500. lbs.Transparency = 0
  2501. lbs.Size = Vector3.new(20,20,20)
  2502. lbs.CFrame = a.CFrame
  2503. local thing = Instance.new("SpecialMesh",lbs)
  2504. thing.MeshType = "Sphere"
  2505. lbs.Anchored = false
  2506. local bvs = Instance.new("BodyVelocity")
  2507. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2508. bvs.velocity = a.CFrame.lookVector*75
  2509. bvs.Parent = lbs
  2510. lbs.Touched:connect(function(hit)
  2511. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2512. end)
  2513. attack = false
  2514. game:GetService("Debris"):AddItem(lbs, 10)
  2515. for x = 0, 4 do
  2516. local bulletgos = IT("Model",char)
  2517. local bulletgos2 = IT("Model",char)
  2518. for z = 0, 24 do
  2519. local lb = Instance.new("Part")
  2520. lb.Parent = bulletgos
  2521. lb.Material = "Neon"
  2522. lb.Color = BrickColor.Random().Color
  2523. lb.CanCollide = false
  2524. lb.Anchored = true
  2525. lb.Transparency = 0
  2526. lb.Size = Vector3.new(2,2,2)
  2527. local thing = Instance.new("SpecialMesh",lb)
  2528. thing.MeshType = "Sphere"
  2529. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2530. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2531. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2532. local lb2 = Instance.new("Part")
  2533. lb2.Parent = bulletgos2
  2534. lb2.Material = "Neon"
  2535. lb2.Color = lb.Color
  2536. lb2.CanCollide = false
  2537. lb2.Anchored = true
  2538. lb2.Transparency = 0
  2539. lb2.Size = Vector3.new(2,2,2)
  2540. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2541. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2542. local thing2 = Instance.new("SpecialMesh",lb2)
  2543. thing2.MeshType = "Sphere"
  2544. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2545. lb.Touched:connect(function(hit)
  2546. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2547. end)
  2548. lb2.Touched:connect(function(hit)
  2549. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2550. end)
  2551. end
  2552. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2553. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2554. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2555. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2556. CreateSound("925629856", lbs, 5, 1)
  2557. game:GetService("Debris"):AddItem(bulletgos, 7)
  2558. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2559. for i,v in pairs(bulletgos:children()) do
  2560. if v:IsA("Part") then
  2561. v.Anchored = false
  2562. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2563. local bv = Instance.new("BodyVelocity")
  2564. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2565. bv.velocity = v.CFrame.lookVector*25
  2566. bv.Parent = v
  2567. game:GetService("Debris"):AddItem(v, 5)
  2568. end
  2569. end
  2570. for i,v in pairs(bulletgos2:children()) do
  2571. if v:IsA("Part") then
  2572. v.Anchored = false
  2573. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2574. local bv = Instance.new("BodyVelocity")
  2575. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2576. bv.velocity = v.CFrame.lookVector*-25
  2577. bv.Parent = v
  2578. game:GetService("Debris"):AddItem(v, 5)
  2579. end
  2580. end
  2581. wait(1)
  2582. end
  2583. attack = false
  2584. hum.WalkSpeed = 8
  2585. end
  2586. -------------------------------------------------------
  2587. --End Attacks N Stuff--
  2588. -------------------------------------------------------
  2589. mouse.KeyDown:connect(function(key)
  2590. if string.byte(key) == 48 then
  2591. Swing = 2
  2592. hum.WalkSpeed = 38.82
  2593. end
  2594. end)
  2595. mouse.KeyUp:connect(function(key)
  2596. if string.byte(key) == 48 then
  2597. Swing = 1
  2598. hum.WalkSpeed = 8
  2599. end
  2600. end)
  2601. mouse.KeyDown:connect(function(key)
  2602. if attack == false then
  2603. if key == '' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2604. DTrail5.Enabled = false
  2605. DTrail4.Enabled = false
  2606. DTrail3.Enabled = false
  2607. DTrail2.Enabled = false
  2608. DTrail.Enabled = false
  2609. EdgyMode = true
  2610. tecks2.Text = ""
  2611. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2612. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2613. for i, v in pairs(ArmourParts) do
  2614. v.BrickColor = BrickColor.new("Crimson")
  2615. end
  2616. for i, v in pairs(ArmourParts2) do
  2617. v.BrickColor = BrickColor.new("Maroon")
  2618. end
  2619. for i, v in pairs(NeonParts) do
  2620. v.BrickColor = BrickColor.new("Bright red")
  2621. end
  2622. char.Head.face.Texture = "http://www.roblox.com/asset/?id=275614649"
  2623. maincolor = BrickColor.new("Crimson")
  2624. BC.HeadColor = BrickColor.new("Black")
  2625. BC.LeftArmColor = BrickColor.new("Black")
  2626. BC.LeftLegColor = BrickColor.new("Crimson")
  2627. BC.RightArmColor = BrickColor.new("Crimson")
  2628. BC.RightLegColor = BrickColor.new("Black")
  2629. BC.TorsoColor = BrickColor.new("Black")
  2630. Music.TimePosition = 0
  2631. Music.SoundId = "rbxassetid://1693948941"
  2632. Music.Parent = tors
  2633. Music:Play()
  2634. elseif key == '' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2635. DTrail5.Enabled = false
  2636. DTrail4.Enabled = false
  2637. DTrail3.Enabled = false
  2638. DTrail2.Enabled = false
  2639. DTrail.Enabled = false
  2640. EdgyMode = false
  2641. tecks2.Text = "Normal Form"
  2642. tecks2.Rotation = 0
  2643. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2644. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2645. resetmode()
  2646. Music.TimePosition = 0
  2647. Music.SoundId = "rbxassetid://1117396305"
  2648. Music.Parent = tors
  2649. Music:Play()
  2650. BC.HeadColor = BrickColor.new("Fossil")
  2651. BC.LeftArmColor = BrickColor.new("Fossil")
  2652. BC.LeftLegColor = BrickColor.new("Fossil")
  2653. BC.RightArmColor = BrickColor.new("Smoky grey")
  2654. BC.RightLegColor = BrickColor.new("Fossil")
  2655. BC.TorsoColor = BrickColor.new("Fossil")
  2656. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2657. DTrail5.Enabled = false
  2658. DTrail4.Enabled = false
  2659. DTrail3.Enabled = false
  2660. DTrail2.Enabled = false
  2661. DTrail.Enabled = false
  2662. Divinity = true
  2663. tecks2.Text = "Spirit"
  2664. tecks2.Font = "Antique"
  2665. tecks2.Rotation = 0
  2666. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2667. tecks2.TextStrokeColor3 = Color3.fromRGB(2, 2, 2)
  2668. for i, v in pairs(ArmourParts) do
  2669. v.BrickColor = BrickColor.new("Institutional white")
  2670. end
  2671. for i, v in pairs(ArmourParts2) do
  2672. v.BrickColor = BrickColor.new("White")
  2673. end
  2674. for i, v in pairs(NeonParts) do
  2675. v.BrickColor = BrickColor.new("Fossil")
  2676. end
  2677. maincolor = BrickColor.new("Fossil")
  2678. BC.HeadColor = BrickColor.new("Fossil")
  2679. BC.LeftArmColor = BrickColor.new("White")
  2680. BC.LeftLegColor = BrickColor.new("White")
  2681. BC.RightArmColor = BrickColor.new("Fossil")
  2682. BC.RightLegColor = BrickColor.new("Institutional white")
  2683. BC.TorsoColor = BrickColor.new("Institutional white")
  2684. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2685. Music.TimePosition = 40.2
  2686. Music.SoundId = "rbxassetid://380769251"
  2687. Music.Parent = tors
  2688. Music:Play()
  2689. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2690. DTrail5.Enabled = false
  2691. DTrail4.Enabled = false
  2692. DTrail3.Enabled = false
  2693. DTrail2.Enabled = false
  2694. DTrail.Enabled = false
  2695. Divinity = false
  2696. tecks2.Text = "Normal Form"
  2697. tecks2.Font = "Arcade"
  2698. tecks2.Rotation = 0
  2699. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2700. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2701. resetmode()
  2702. BC.HeadColor = BrickColor.new("Fossil")
  2703. BC.LeftArmColor = BrickColor.new("Fossil")
  2704. BC.LeftLegColor = BrickColor.new("Fossil")
  2705. BC.RightArmColor = BrickColor.new("Smoky grey")
  2706. BC.RightLegColor = BrickColor.new("Fossil")
  2707. BC.TorsoColor = BrickColor.new("Fossil")
  2708. Music.TimePosition = 0
  2709. Music.SoundId = "rbxassetid://1117396305"
  2710. Music.Parent = tors
  2711. Music:Play()
  2712. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2713. DTrail5.Enabled = false
  2714. DTrail4.Enabled = false
  2715. DTrail3.Enabled = false
  2716. DTrail2.Enabled = false
  2717. DTrail.Enabled = false
  2718. Fighter = true
  2719. tecks2.Text = "CyanPhoenix"
  2720. tecks2.Font = "Garamond"
  2721. tecks2.Rotation = 0
  2722. tecks2.TextColor3 = Color3.new(0, 0, 255)
  2723. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2724. for i, v in pairs(ArmourParts) do
  2725. v.BrickColor = BrickColor.new("Cyan")
  2726. end
  2727. for i, v in pairs(ArmourParts2) do
  2728. v.BrickColor = BrickColor.new("Pastel Blue")
  2729. end
  2730. for i, v in pairs(NeonParts) do
  2731. v.BrickColor = BrickColor.new("Toothpaste")
  2732. end
  2733. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2734. maincolor = BrickColor.new("Cyan")
  2735. BC.HeadColor = BrickColor.new("Cyan")
  2736. BC.LeftArmColor = BrickColor.new("Toothpaste")
  2737. BC.LeftLegColor = BrickColor.new("Cyan")
  2738. BC.RightArmColor = BrickColor.new("Cyan")
  2739. BC.RightLegColor = BrickColor.new("Toothpaste")
  2740. BC.TorsoColor = BrickColor.new("Toothpaste")
  2741. Music.SoundId = "rbxassetid://390572173"
  2742. Music.Parent = tors
  2743. Music.TimePosition = 0
  2744. Music:Play()
  2745. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2746. DTrail5.Enabled = false
  2747. DTrail4.Enabled = false
  2748. DTrail3.Enabled = false
  2749. DTrail2.Enabled = false
  2750. DTrail.Enabled = false
  2751. Fighter = false
  2752. tecks2.Text = "Normal Form"
  2753. tecks2.Font = "Arcade"
  2754. tecks2.Rotation = 0
  2755. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2756. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2757. resetmode()
  2758. BC.HeadColor = BrickColor.new("Fossil")
  2759. BC.LeftArmColor = BrickColor.new("Fossil")
  2760. BC.LeftLegColor = BrickColor.new("Fossil")
  2761. BC.RightArmColor = BrickColor.new("Smoky grey")
  2762. BC.RightLegColor = BrickColor.new("Fossil")
  2763. BC.TorsoColor = BrickColor.new("Fossil")
  2764. Music.TimePosition = 0
  2765. Music.SoundId = "rbxassetid://1117396305"
  2766. Music.Parent = tors
  2767. Music:Play()
  2768. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2769. DTrail5.Enabled = false
  2770. DTrail4.Enabled = false
  2771. DTrail3.Enabled = false
  2772. DTrail2.Enabled = false
  2773. DTrail.Enabled = false
  2774. Purity = true
  2775. tecks2.Text = "Solitude"
  2776. tecks2.Font = "Highway"
  2777. tecks2.Rotation = 0
  2778. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2779. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2780. for i, v in pairs(ArmourParts) do
  2781. v.BrickColor = BrickColor.new("Really black")
  2782. end
  2783. for i, v in pairs(ArmourParts2) do
  2784. v.BrickColor = BrickColor.new("Black")
  2785. end
  2786. for i, v in pairs(NeonParts) do
  2787. v.BrickColor = BrickColor.new("White")
  2788. end
  2789. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2790. maincolor = BrickColor.new("Really black")
  2791. BC.HeadColor = BrickColor.new("Black")
  2792. BC.LeftArmColor = BrickColor.new("Black")
  2793. BC.LeftLegColor = BrickColor.new("Really black")
  2794. BC.RightArmColor = BrickColor.new("Really black")
  2795. BC.RightLegColor = BrickColor.new("Black")
  2796. BC.TorsoColor = BrickColor.new("Black")
  2797. Music.TimePosition = 0
  2798. Music.SoundId = "rbxassetid://1564523997"
  2799. Music.Parent = tors
  2800. Music:Play()
  2801. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2802. DTrail5.Enabled = false
  2803. DTrail4.Enabled = false
  2804. DTrail3.Enabled = false
  2805. DTrail2.Enabled = false
  2806. DTrail.Enabled = false
  2807. Purity = false
  2808. tecks2.Text = "Normal Form"
  2809. tecks2.Font = "Arcade"
  2810. tecks2.Rotation = 0
  2811. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2812. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2813. resetmode()
  2814. Music.TimePosition = 0
  2815. Music.SoundId = "rbxassetid://1117396305"
  2816. Music.Parent = tors
  2817. Music:Play()
  2818. BC.HeadColor = BrickColor.new("Fossil")
  2819. BC.LeftArmColor = BrickColor.new("Fossil")
  2820. BC.LeftLegColor = BrickColor.new("Fossil")
  2821. BC.RightArmColor = BrickColor.new("Smoky grey")
  2822. BC.RightLegColor = BrickColor.new("Fossil")
  2823. BC.TorsoColor = BrickColor.new("Fossil")
  2824. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2825. DTrail5.Enabled = false
  2826. DTrail4.Enabled = false
  2827. DTrail3.Enabled = false
  2828. DTrail2.Enabled = false
  2829. DTrail.Enabled = false
  2830. Solar = true
  2831. tecks2.Text = "Solar"
  2832. tecks2.Rotation = 0
  2833. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2834. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2835. for i, v in pairs(ArmourParts) do
  2836. v.BrickColor = BrickColor.new("New Yeller")
  2837. end
  2838. for i, v in pairs(ArmourParts2) do
  2839. v.BrickColor = BrickColor.new("Bright yellow")
  2840. end
  2841. for i, v in pairs(NeonParts) do
  2842. v.BrickColor = BrickColor.new("Deep orange")
  2843. end
  2844. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2845. maincolor = BrickColor.new("Deep orange")
  2846. BC.HeadColor = BrickColor.new("New Yeller")
  2847. BC.LeftArmColor = BrickColor.new("New Yeller")
  2848. BC.LeftLegColor = BrickColor.new("New Yeller")
  2849. BC.RightArmColor = BrickColor.new("Deep orange")
  2850. BC.RightLegColor = BrickColor.new("New Yeller")
  2851. BC.TorsoColor = BrickColor.new("New Yeller")
  2852. Music.TimePosition = 5
  2853. Music.SoundId = "rbxassetid://1167066393"
  2854. Music.Parent = tors
  2855. Music:Play()
  2856. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2857. DTrail5.Enabled = false
  2858. DTrail4.Enabled = false
  2859. DTrail3.Enabled = false
  2860. DTrail2.Enabled = false
  2861. DTrail.Enabled = false
  2862. Solar = false
  2863. tecks2.Text = "Normal Form"
  2864. tecks2.Rotation = 0
  2865. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2866. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2867. resetmode()
  2868. Music.TimePosition = 0
  2869. Music.SoundId = "rbxassetid://1117396305"
  2870. Music.Parent = tors
  2871. Music:Play()
  2872. BC.HeadColor = BrickColor.new("Fossil")
  2873. BC.LeftArmColor = BrickColor.new("Fossil")
  2874. BC.LeftLegColor = BrickColor.new("Fossil")
  2875. BC.RightArmColor = BrickColor.new("Smoky grey")
  2876. BC.RightLegColor = BrickColor.new("Fossil")
  2877. BC.TorsoColor = BrickColor.new("Fossil")
  2878. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2879. DTrail5.Enabled = false
  2880. DTrail4.Enabled = false
  2881. DTrail3.Enabled = false
  2882. DTrail2.Enabled = false
  2883. DTrail.Enabled = false
  2884. Lunar = true
  2885. tecks2.Text = "Lunar"
  2886. tecks2.Rotation = 0
  2887. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2888. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2889. for i, v in pairs(ArmourParts) do
  2890. v.BrickColor = BrickColor.new("Dark blue")
  2891. end
  2892. for i, v in pairs(ArmourParts2) do
  2893. v.BrickColor = BrickColor.new("Cyan")
  2894. end
  2895. for i, v in pairs(NeonParts) do
  2896. v.BrickColor = BrickColor.new("Steel blue")
  2897. end
  2898. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2899. maincolor = BrickColor.new("Steel blue")
  2900. BC.HeadColor = BrickColor.new("Dark blue")
  2901. BC.LeftArmColor = BrickColor.new("Dark blue")
  2902. BC.LeftLegColor = BrickColor.new("Dark blue")
  2903. BC.RightArmColor = BrickColor.new("Steel blue")
  2904. BC.RightLegColor = BrickColor.new("Dark blue")
  2905. BC.TorsoColor = BrickColor.new("Dark blue")
  2906. Music.TimePosition = 0.5
  2907. Music.SoundId = "rbxassetid://1574603917"
  2908. Music.Parent = tors
  2909. Music:Play()
  2910. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2911. DTrail5.Enabled = false
  2912. DTrail4.Enabled = false
  2913. DTrail3.Enabled = false
  2914. DTrail2.Enabled = false
  2915. DTrail.Enabled = false
  2916. Lunar = false
  2917. tecks2.Text = "Normal Form"
  2918. tecks2.Rotation = 0
  2919. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2920. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2921. resetmode()
  2922. Music.TimePosition = 0
  2923. Music.SoundId = "rbxassetid://1117396305"
  2924. Music.Parent = tors
  2925. Music:Play()
  2926. BC.HeadColor = BrickColor.new("Fossil")
  2927. BC.LeftArmColor = BrickColor.new("Fossil")
  2928. BC.LeftLegColor = BrickColor.new("Fossil")
  2929. BC.RightArmColor = BrickColor.new("Smoky grey")
  2930. BC.RightLegColor = BrickColor.new("Fossil")
  2931. BC.TorsoColor = BrickColor.new("Fossil")
  2932. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2933. Destruction = true
  2934. tecks2.Text = "Destruction"
  2935. tecks2.Rotation = 0
  2936. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2937. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2938. for i, v in pairs(ArmourParts) do
  2939. v.BrickColor = BrickColor.new("Really black")
  2940. end
  2941. for i, v in pairs(ArmourParts2) do
  2942. v.BrickColor = BrickColor.new("Black")
  2943. end
  2944. for i, v in pairs(NeonParts) do
  2945. v.BrickColor = BrickColor.new("Really red")
  2946. end
  2947. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2948. DTrail5.Enabled = true
  2949. DTrail4.Enabled = true
  2950. DTrail3.Enabled = true
  2951. DTrail2.Enabled = true
  2952. DTrail.Enabled = true
  2953. maincolor = BrickColor.new("Really red")
  2954. BC.HeadColor = BrickColor.new("Black")
  2955. BC.LeftArmColor = BrickColor.new("Black")
  2956. BC.LeftLegColor = BrickColor.new("Black")
  2957. BC.RightArmColor = BrickColor.new("Really red")
  2958. BC.RightLegColor = BrickColor.new("Black")
  2959. BC.TorsoColor = BrickColor.new("Black")
  2960. Music.TimePosition = 2
  2961. Music.SoundId = "rbxassetid://1703475948"
  2962. Music.Parent = tors
  2963. Music:Play()
  2964. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2965. DTrail5.Enabled = false
  2966. DTrail4.Enabled = false
  2967. DTrail3.Enabled = false
  2968. DTrail2.Enabled = false
  2969. DTrail.Enabled = false
  2970. Destruction = false
  2971. tecks2.Text = "Normal Form"
  2972. tecks2.Rotation = 0
  2973. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2974. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2975. resetmode()
  2976. Music.TimePosition = 0
  2977. Music.SoundId = "rbxassetid://1117396305"
  2978. Music.Parent = tors
  2979. Music:Play()
  2980. BC.HeadColor = BrickColor.new("Fossil")
  2981. BC.LeftArmColor = BrickColor.new("Fossil")
  2982. BC.LeftLegColor = BrickColor.new("Fossil")
  2983. BC.RightArmColor = BrickColor.new("Smoky grey")
  2984. BC.RightLegColor = BrickColor.new("Fossil")
  2985. BC.TorsoColor = BrickColor.new("Fossil")
  2986. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2987. helpme = true
  2988. DTrail5.Enabled = false
  2989. DTrail4.Enabled = false
  2990. DTrail3.Enabled = false
  2991. DTrail2.Enabled = false
  2992. DTrail.Enabled = false
  2993. Music.TimePosition = 1
  2994. tecks2.Text = "iNsAnItY"
  2995. Music.SoundId = "rbxassetid://943961217"
  2996. Music.Parent = tors
  2997. Music:Play()
  2998. BC.HeadColor = BrickColor.random()
  2999. BC.LeftArmColor = BrickColor.random()
  3000. BC.LeftLegColor = BrickColor.random()
  3001. BC.RightArmColor = BrickColor.random()
  3002. BC.RightLegColor = BrickColor.random()
  3003. BC.TorsoColor = BrickColor.random()
  3004. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3005. DTrail5.Enabled = false
  3006. DTrail4.Enabled = false
  3007. DTrail3.Enabled = false
  3008. DTrail2.Enabled = false
  3009. DTrail.Enabled = false
  3010. helpme = false
  3011. tecks2.Text = "Normal Form"
  3012. tecks2.Rotation = 0
  3013. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3014. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3015. resetmode()
  3016. Music.TimePosition = 0
  3017. Music.SoundId = "rbxassetid://1117396305"
  3018. Music.Parent = tors
  3019. Music:Play()
  3020. BC.HeadColor = BrickColor.new("Fossil")
  3021. BC.LeftArmColor = BrickColor.new("Fossil")
  3022. BC.LeftLegColor = BrickColor.new("Fossil")
  3023. BC.RightArmColor = BrickColor.new("Smoky grey")
  3024. BC.RightLegColor = BrickColor.new("Fossil")
  3025. BC.TorsoColor = BrickColor.new("Fossil")
  3026. elseif key == '' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3027. Frost = true
  3028. DTrail5.Enabled = false
  3029. DTrail4.Enabled = false
  3030. DTrail3.Enabled = false
  3031. DTrail2.Enabled = false
  3032. DTrail.Enabled = false
  3033. tecks2.Text = "Frost"
  3034. tecks2.Rotation = 0
  3035. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3036. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3037. for i, v in pairs(ArmourParts) do
  3038. v.BrickColor = BrickColor.new("Cyan")
  3039. end
  3040. for i, v in pairs(ArmourParts2) do
  3041. v.BrickColor = BrickColor.new("White")
  3042. end
  3043. for i, v in pairs(NeonParts) do
  3044. v.BrickColor = BrickColor.new("Teal")
  3045. end
  3046. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  3047. maincolor = BrickColor.new("Teal")
  3048. BC.HeadColor = BrickColor.new("Cyan")
  3049. BC.LeftArmColor = BrickColor.new("Cyan")
  3050. BC.LeftLegColor = BrickColor.new("Cyan")
  3051. BC.RightArmColor = BrickColor.new("Teal")
  3052. BC.RightLegColor = BrickColor.new("Cyan")
  3053. BC.TorsoColor = BrickColor.new("Cyan")
  3054. Music.TimePosition = 1
  3055. Music.SoundId = "rbxassetid://1579308042"
  3056. Music.Parent = tors
  3057. Music:Play()
  3058. elseif key == '' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  3059. DTrail5.Enabled = false
  3060. DTrail4.Enabled = false
  3061. DTrail3.Enabled = false
  3062. DTrail2.Enabled = false
  3063. DTrail.Enabled = false
  3064. Frost = false
  3065. tecks2.Text = "Normal Form"
  3066. tecks2.Rotation = 0
  3067. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3068. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3069. resetmode()
  3070. Music.TimePosition = 0
  3071. Music.SoundId = "rbxassetid://1117396305"
  3072. Music.Parent = tors
  3073. Music:Play()
  3074. BC.HeadColor = BrickColor.new("Fossil")
  3075. BC.LeftArmColor = BrickColor.new("Fossil")
  3076. BC.LeftLegColor = BrickColor.new("Fossil")
  3077. BC.RightArmColor = BrickColor.new("Smoky grey")
  3078. BC.RightLegColor = BrickColor.new("Fossil")
  3079. BC.TorsoColor = BrickColor.new("Fossil")
  3080. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3081. Ashes = true
  3082. DTrail5.Enabled = false
  3083. DTrail4.Enabled = false
  3084. DTrail3.Enabled = false
  3085. DTrail2.Enabled = false
  3086. DTrail.Enabled = false
  3087. tecks2.Text = "Ash"
  3088. tecks2.Rotation = 0
  3089. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3090. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3091. for i, v in pairs(ArmourParts) do
  3092. v.BrickColor = BrickColor.new("Smoky grey")
  3093. end
  3094. for i, v in pairs(ArmourParts2) do
  3095. v.BrickColor = BrickColor.new("Black")
  3096. end
  3097. for i, v in pairs(NeonParts) do
  3098. v.BrickColor = BrickColor.new("Really black")
  3099. end
  3100. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3101. maincolor = BrickColor.new("Really black")
  3102. BC.HeadColor = BrickColor.new("Smoky grey")
  3103. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3104. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3105. BC.RightArmColor = BrickColor.new("Really black")
  3106. BC.RightLegColor = BrickColor.new("Smoky grey")
  3107. BC.TorsoColor = BrickColor.new("Smoky grey")
  3108. Music.TimePosition = 2
  3109. Music.SoundId = "rbxassetid://1514078310"
  3110. Music.Parent = tors
  3111. Music:Play()
  3112. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3113. DTrail5.Enabled = false
  3114. DTrail4.Enabled = false
  3115. DTrail3.Enabled = false
  3116. DTrail2.Enabled = false
  3117. DTrail.Enabled = false
  3118. Ashes = false
  3119. tecks2.Text = "Normal Form"
  3120. tecks2.Rotation = 0
  3121. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3122. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3123. resetmode()
  3124. Music.TimePosition = 0
  3125. Music.SoundId = "rbxassetid://1117396305"
  3126. Music.Parent = tors
  3127. Music:Play()
  3128. BC.HeadColor = BrickColor.new("Fossil")
  3129. BC.LeftArmColor = BrickColor.new("Fossil")
  3130. BC.LeftLegColor = BrickColor.new("Fossil")
  3131. BC.RightArmColor = BrickColor.new("Smoky grey")
  3132. BC.RightLegColor = BrickColor.new("Fossil")
  3133. BC.TorsoColor = BrickColor.new("Fossil")
  3134. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3135. tecks2.TextTransparency = 0
  3136. tecks2.TextStrokeTransparency = 0
  3137. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3138. tecks2.TextTransparency = 1
  3139. tecks2.TextStrokeTransparency = 1
  3140. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3141. DTrail5.Enabled = false
  3142. DTrail4.Enabled = false
  3143. DTrail3.Enabled = false
  3144. DTrail2.Enabled = false
  3145. DTrail.Enabled = true
  3146. Planetary = true
  3147. tecks2.Text = "Kat"
  3148. tecks2.Font = "SciFi"
  3149. tecks2.Rotation = 0
  3150. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  3151. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  3152. for i, v in pairs(ArmourParts) do
  3153. v.BrickColor = BrickColor.new("Crimson")
  3154. end
  3155. for i, v in pairs(ArmourParts2) do
  3156. v.BrickColor = BrickColor.new("Crimson")
  3157. end
  3158. for i, v in pairs(NeonParts) do
  3159. v.BrickColor = BrickColor.new("Bright red")
  3160. end
  3161. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3162. maincolor = BrickColor.new("Crimson")
  3163. BC.HeadColor = BrickColor.new("Crimson")
  3164. BC.LeftArmColor = BrickColor.new("Bright red")
  3165. BC.LeftLegColor = BrickColor.new("Crimson")
  3166. BC.RightArmColor = BrickColor.new("Crimson")
  3167. BC.RightLegColor = BrickColor.new("Bright red")
  3168. BC.TorsoColor = BrickColor.new("Bright red")
  3169. Music.TimePosition = 0
  3170. Music.SoundId = "rbxassetid://1939303577"
  3171. Music.Parent = tors
  3172. Music:Play()
  3173. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3174. Planetary = false
  3175. DTrail5.Enabled = false
  3176. DTrail4.Enabled = false
  3177. DTrail3.Enabled = false
  3178. DTrail2.Enabled = false
  3179. DTrail.Enabled = false
  3180. tecks2.Text = "Normal Form"
  3181. tecks2.Font = "Arcade"
  3182. tecks2.Rotation = 0
  3183. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3184. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3185. resetmode()
  3186. Music.TimePosition = 0
  3187. Music.SoundId = "rbxassetid://1117396305"
  3188. Music.Parent = tors
  3189. Music:Play()
  3190. BC.HeadColor = BrickColor.new("Fossil")
  3191. BC.LeftArmColor = BrickColor.new("Fossil")
  3192. BC.LeftLegColor = BrickColor.new("Fossil")
  3193. BC.RightArmColor = BrickColor.new("Smoky grey")
  3194. BC.RightLegColor = BrickColor.new("Fossil")
  3195. BC.TorsoColor = BrickColor.new("Fossil")
  3196. end
  3197. end
  3198. end)
  3199. mouse.KeyDown:connect(function(key)
  3200. if attack == false then
  3201. if EdgyMode == true then
  3202. if key == 'r' then
  3203. Decapitate()
  3204. elseif key == 'e' then
  3205. Laugh()
  3206. end
  3207. end
  3208. if Divinity == true then
  3209. if key == 'r' then
  3210. Beam_Of_Light()
  3211. elseif key == 'f' then
  3212. Blast_Of_God()
  3213. end
  3214. end
  3215. if Fighter == true then
  3216. if key == 'e' then
  3217. Flying_Kick()
  3218. elseif key == 'f' then
  3219. UpperCut()
  3220. elseif key == 't' then
  3221. Spinning_Kick()
  3222. end
  3223. end
  3224. if Purity == true then
  3225. if key == 'r' then
  3226. Purity_Slam()
  3227. end
  3228. end
  3229. if Solar == true then
  3230. if key == 'r' then
  3231. Eruption()
  3232. elseif key == 't' then
  3233. Solar_Flare()
  3234. end
  3235. end
  3236. if Frost == true then
  3237. if key == 'r' then
  3238. Blizzard()
  3239. elseif key == 't' then
  3240. Cryo_Freeze()
  3241. end
  3242. end
  3243. if Ashes == true then
  3244. if key == 't' and notmenacing then
  3245. Menacing_Aura()
  3246. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3247. Heat_Stroke()
  3248. end
  3249. end
  3250. if Lunar == true then
  3251. if key == 't' then
  3252. ShadowWarp()
  3253. elseif key == 'r' then
  3254. Shade()
  3255. end
  3256. end
  3257. if Destruction == true then
  3258. if key == 'r' then
  3259. Diablo_Explosion()
  3260. elseif key == 'f' then
  3261. Hell_From_Above()
  3262. elseif key == 't' then
  3263. Spinning_Below()
  3264. end
  3265. end
  3266. if Planetary == true then
  3267. if key == 'r' then
  3268. Multi_Bombs()
  3269. elseif key == 't' then
  3270. Universal_Crush()
  3271. end
  3272. end
  3273. if helpme == true then
  3274. if key == 'r' then
  3275. Painful_Stomp()
  3276. elseif key == 'f' then
  3277. Ending()
  3278. elseif key == 't' then
  3279. Ende_der_Weld()
  3280. end
  3281. end
  3282. end
  3283. end)
  3284.  
  3285.  
  3286. coroutine.resume(coroutine.create(function()
  3287. while true do
  3288. swait(8)
  3289. if Solar == true then
  3290. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3291. end
  3292. end
  3293. end))
  3294. coroutine.resume(coroutine.create(function()
  3295. while true do
  3296. swait(4)
  3297. if Frost == true then
  3298. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3299. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3300. end
  3301. end
  3302. end))
  3303. coroutine.resume(coroutine.create(function()
  3304. while true do
  3305. swait(4)
  3306. if Lunar == true then
  3307. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3308. end
  3309. end
  3310. end))
  3311.  
  3312.  
  3313.  
  3314. -------------------------------------------------------
  3315. --Start Animations--
  3316. -------------------------------------------------------
  3317. local equipped = false
  3318. local idle = 0
  3319. local change = 1
  3320. local val = 0
  3321. local toim = 0
  3322. local idleanim = 0.4
  3323. hum.WalkSpeed = 8
  3324. hum.Animator.Parent = nil
  3325. while true do
  3326. swait()
  3327. Music.Parent = tors
  3328. if helpme == true then
  3329. for i, v in pairs(ArmourParts) do
  3330. v.BrickColor = BrickColor.random()
  3331. end
  3332. for i, v in pairs(ArmourParts2) do
  3333. v.BrickColor = BrickColor.random()
  3334. end
  3335. for i, v in pairs(NeonParts) do
  3336. v.BrickColor = BrickColor.random()
  3337. end
  3338. maincolor = BrickColor.random()
  3339. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3340. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3341. tecks2.TextColor3 = maincolor.Color
  3342. tecks2.TextStrokeColor3 = maincolor.Color
  3343. tecks2.Rotation = math.random(-11, 11)
  3344. BC.HeadColor = BrickColor.random()
  3345. BC.LeftArmColor = BrickColor.random()
  3346. BC.LeftLegColor = BrickColor.random()
  3347. BC.RightArmColor = BrickColor.random()
  3348. BC.RightLegColor = BrickColor.random()
  3349. BC.TorsoColor = BrickColor.random()
  3350. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3351. end
  3352. if EdgyMode == true then
  3353. tecks2.Rotation = math.random(-2, 2)
  3354. end
  3355. if Planetary == true then
  3356. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3357. tecks2.Rotation = math.random(-4, 4)
  3358. end
  3359. sine = sine + change
  3360. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3361. local velderp = root.Velocity.y
  3362. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3363. if equipped == true or equipped == false then
  3364. if attack == false then
  3365. idle = idle + 1
  3366. else
  3367. idle = 0
  3368. end
  3369. if 1 < root.Velocity.y and hitfloor == nil then
  3370. Anim = "Jump"
  3371. change = 1
  3372. if attack == false then
  3373. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3375. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3376. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3377. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3378. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3379. end
  3380. elseif -1 > root.Velocity.y and hitfloor == nil then
  3381. Anim = "Fall"
  3382. change = 1
  3383. if attack == false then
  3384. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3388. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3389. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3390. end
  3391. elseif torvel < 1 and hitfloor ~= nil then
  3392. Anim = "Idle"
  3393. change = 1
  3394. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3397. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3399. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3400. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3401. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3404. if Mrandom(1,15) == 1 then
  3405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3406. end
  3407. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3409. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3410. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3411. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3416. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3417. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3418. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3421. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3422. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3423. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3424. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3425. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3428. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3429. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3431. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3432. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3437. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3438. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3439. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3440. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3442. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3443. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3444. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3445. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3446. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3451. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3452. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3453. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3456. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3460. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3463. if math.random(1,1) == 1 then
  3464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3470. end
  3471. for i, v in pairs(ArmourParts) do
  3472. v.BrickColor = BrickColor.random()
  3473. end
  3474. for i, v in pairs(ArmourParts2) do
  3475. v.BrickColor = BrickColor.random()
  3476. end
  3477. for i, v in pairs(NeonParts) do
  3478. v.BrickColor = BrickColor.random()
  3479. end
  3480. maincolor = BrickColor.random()
  3481. tecks2.TextColor3 = maincolor.Color
  3482. tecks2.TextStrokeColor3 = maincolor.Color
  3483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3487. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3490. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3491. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3492. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3493. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3494. end
  3495. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3496. Anim = "Walk"
  3497. change = .6
  3498. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3501. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3502. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3505. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3508. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3509. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3510. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3511. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3512. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3515. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3517. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3519. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3522. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3523. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3524. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3525. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3526. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3529. if math.random(1,1) == 1 then
  3530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3532. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3534. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3535. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3536. end
  3537. for i, v in pairs(ArmourParts) do
  3538. v.BrickColor = BrickColor.random()
  3539. end
  3540. for i, v in pairs(ArmourParts2) do
  3541. v.BrickColor = BrickColor.random()
  3542. end
  3543. for i, v in pairs(NeonParts) do
  3544. v.BrickColor = BrickColor.random()
  3545. end
  3546. maincolor = BrickColor.random()
  3547. tecks2.TextColor3 = maincolor.Color
  3548. tecks2.TextStrokeColor3 = maincolor.Color
  3549. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3550. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3551. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3553. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3556. if Mrandom(1,15) == 1 then
  3557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3558. end
  3559. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3560. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3561. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3562. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3563. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3566. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3567. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3568. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3570. end
  3571. elseif torvel >= 25 and hitfloor ~= nil then
  3572. Anim = "Sprint"
  3573. change = 1.35
  3574. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3577. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3578. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3581. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3584. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3585. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3586. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3587. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3588. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3591. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3593. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3594. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3595. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3598. if math.random(1,1) == 1 then
  3599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3601. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3602. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3603. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3604. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3605. end
  3606. for i, v in pairs(ArmourParts) do
  3607. v.BrickColor = BrickColor.random()
  3608. end
  3609. for i, v in pairs(ArmourParts2) do
  3610. v.BrickColor = BrickColor.random()
  3611. end
  3612. for i, v in pairs(NeonParts) do
  3613. v.BrickColor = BrickColor.random()
  3614. end
  3615. maincolor = BrickColor.random()
  3616. tecks2.TextColor3 = maincolor.Color
  3617. tecks2.TextStrokeColor3 = maincolor.Color
  3618. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3619. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3620. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3622. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3625. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3629. end
  3630. end
  3631. end
  3632. if 0 < #Effects then
  3633. for e = 1, #Effects do
  3634. if Effects[e] ~= nil then
  3635. local Thing = Effects[e]
  3636. if Thing ~= nil then
  3637. local Part = Thing[1]
  3638. local Mode = Thing[2]
  3639. local Delay = Thing[3]
  3640. local IncX = Thing[4]
  3641. local IncY = Thing[5]
  3642. local IncZ = Thing[6]
  3643. if 1 >= Thing[1].Transparency then
  3644. if Thing[2] == "Block1" then
  3645. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3646. local Mesh = Thing[1].Mesh
  3647. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3648. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3649. elseif Thing[2] == "Block2" then
  3650. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3651. local Mesh = Thing[7]
  3652. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3653. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3654. elseif Thing[2] == "Block3" then
  3655. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3656. local Mesh = Thing[7]
  3657. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3658. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3659. elseif Thing[2] == "Cylinder" then
  3660. local Mesh = Thing[1].Mesh
  3661. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3662. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3663. elseif Thing[2] == "Blood" then
  3664. local Mesh = Thing[7]
  3665. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3666. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3667. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3668. elseif Thing[2] == "Elec" then
  3669. local Mesh = Thing[1].Mesh
  3670. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3671. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3672. elseif Thing[2] == "Disappear" then
  3673. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3674. elseif Thing[2] == "Shatter" then
  3675. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3676. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3677. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3678. Thing[6] = Thing[6] + Thing[5]
  3679. end
  3680. else
  3681. Part.Parent = nil
  3682. table.remove(Effects, e)
  3683. end
  3684. end
  3685. end
  3686. end
  3687. end
  3688. end
  3689. -------------------------------------------------------
  3690. --End Animations And Script--
  3691. -------------------------------------------------------
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