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Mar 24th, 2019
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  1.  
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. print("FE Compatibility code by retram..")
  8. local rp = RealPlayer
  9. script.Parent = rp.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent then
  35. for _,f in pairs(t.Functions) do
  36. f(...)
  37. end
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=rp then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  53. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  54. end
  55. for _,t in pairs(CAS.Actions) do
  56. for _,k in pairs(t.Keys) do
  57. if k==io.KeyCode then
  58. t.Function(t.Name,io.UserInputState,io)
  59. end
  60. end
  61. end
  62. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  63. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  64. end
  65. end)
  66. Event.Parent = NLS([==[
  67. local Player = game:GetService("Players").LocalPlayer
  68. local Event = script:WaitForChild("UserInput_Event")
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then
  97. return typeof(s[k])=="function"
  98. and function(_,...)return s[k](s,...)end or s[k]
  99. end
  100. end,
  101. __newindex = function(self,k,v)
  102. local s = rawget(self,"_RealService")
  103. if s then s[k]=v end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return rawget(self,s) or _rg:GetService(s)
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. RunService = FakeService({
  122. _btrs = {},
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134. FakeService(g,game)
  135. --Changing owner to fake player object to support owner:GetMouse()
  136. game,owner = g,g.Players.LocalPlayer
  137. end
  138. -- Created by Nebula_Zorua --
  139. -- Glitch --
  140. -- Smile for the ca-aaaaaa-amera~ --
  141. -- Discord: Nebula the Zorua#6969
  142. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  143.  
  144.  
  145. --// Initializing \\--
  146. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  147. local Plrs = S.Players
  148. local Plr = Plrs.LocalPlayer
  149. local Char = Plr.Character
  150. local Hum = Char:FindFirstChildOfClass'Humanoid'
  151. local RArm = Char["Right Arm"]
  152. local LArm = Char["Left Arm"]
  153. local RLeg = Char["Right Leg"]
  154. local LLeg = Char["Left Leg"]
  155. local Root = Char:FindFirstChild'HumanoidRootPart'
  156. local Torso = Char.Torso
  157. local Head = Char.Head
  158. local NeutralAnims = true
  159. local Attack = false
  160. local BloodPuddles = {}
  161. local Effects = {}
  162. local Debounces = {Debounces={}}
  163. local Mouse = Plr:GetMouse()
  164. local Hit = {}
  165. local Sine = 0
  166. local Change = 1
  167.  
  168. Hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
  169. --// Debounce System \\--
  170.  
  171.  
  172. function Debounces:New(name,cooldown)
  173. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  174. setmetatable(aaaaa,{__index = Debounces})
  175. Debounces.Debounces[name] = aaaaa
  176. return aaaaa
  177. end
  178.  
  179. function Debounces:Use(overrideUsable)
  180. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  181. if(self.Usable or overrideUsable)then
  182. self.Usable = false
  183. self.CoolingDown = true
  184. local LastUse = time()
  185. self.LastUse = LastUse
  186. delay(self.Cooldown or 2,function()
  187. if(self.LastUse == LastUse)then
  188. self.CoolingDown = false
  189. self.Usable = true
  190. end
  191. end)
  192. end
  193. end
  194.  
  195. function Debounces:Get(name)
  196. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  197. for i,v in next, Debounces.Debounces do
  198. if(i == name)then
  199. return v;
  200. end
  201. end
  202. end
  203.  
  204. function Debounces:GetProgressPercentage()
  205. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  206. if(self.CoolingDown and not self.Usable)then
  207. return math.max(
  208. math.floor(
  209. (
  210. (time()-self.LastUse)/self.Cooldown or 2
  211. )*100
  212. )
  213. )
  214. else
  215. return 100
  216. end
  217. end
  218.  
  219. --// Shortcut Variables \\--
  220. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  221. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  222. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  223. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  224. local R3 = {N=Region3.new}
  225. local De = S.Debris
  226. local WS = workspace
  227. local Lght = S.Lighting
  228. local RepS = S.ReplicatedStorage
  229. local IN = Instance.new
  230. --// Instance Creation Functions \\--
  231.  
  232. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  233. local Sound = IN("Sound")
  234. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  235. Sound.Pitch = pitch or 1
  236. Sound.Volume = volume or 1
  237. Sound.Looped = looped or false
  238. if(autoPlay)then
  239. coroutine.wrap(function()
  240. repeat wait() until Sound.IsLoaded
  241. Sound.Playing = autoPlay or false
  242. end)()
  243. end
  244. if(not looped and effect)then
  245. Sound.Stopped:connect(function()
  246. Sound.Volume = 0
  247. Sound:destroy()
  248. end)
  249. elseif(effect)then
  250. warn("Sound can't be looped and a sound effect!")
  251. end
  252. Sound.Parent =parent or Torso
  253. return Sound
  254. end
  255. function Part(parent,color,material,size,cframe,anchored,cancollide)
  256. local part = IN("Part")
  257. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  258. part.Material = material or Enum.Material.SmoothPlastic
  259. part.TopSurface,part.BottomSurface=10,10
  260. part.Size = size or V3.N(1,1,1)
  261. part.CFrame = cframe or CF.N(0,0,0)
  262. part.Anchored = anchored or true
  263. part.CanCollide = cancollide or false
  264. part.Parent = parent or Char
  265. return part
  266. end
  267. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  268. local part = IN("SpecialMesh")
  269. part.MeshId = meshid or ""
  270. part.TextureId = textid or ""
  271. part.Scale = scale or V3.N(1,1,1)
  272. part.Offset = offset or V3.N(0,0,0)
  273. part.MeshType = meshtype or Enum.MeshType.Sphere
  274. part.Parent = parent
  275. return part
  276. end
  277.  
  278. NewInstance = function(instance,parent,properties)
  279. local inst = Instance.new(instance,parent)
  280. if(properties)then
  281. for i,v in next, properties do
  282. pcall(function() inst[i] = v end)
  283. end
  284. end
  285. return inst;
  286. end
  287.  
  288.  
  289.  
  290. --// Extended ROBLOX tables \\--
  291. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  292. --// Customization \\--
  293.  
  294. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  295. local Remove_Hats = false
  296. local Remove_Clothing = false
  297. local PlayerSize = 1
  298. local DamageColor = BrickColor.new'Institutional white'
  299. local MusicId = 1470848774
  300. local Twitching = false
  301. local ForcedTwitching = false
  302. local TwitchTime = 0
  303. local Filter = true
  304.  
  305. local TimePos = 0
  306. local ReverseTime = 0
  307. --// Weapon and GUI creation, and Character Customization \\--
  308.  
  309. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  310. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  311. local Effects = IN("Folder",Char)
  312. Effects.Name = "Effects"
  313.  
  314. Instance.ClearChildrenOfClass(Head,"Decal")
  315.  
  316. NewInstance("Decal",Head,{Texture='rbxassetid://1345127347',Face=Enum.NormalId.Front})
  317. local Music = Sound(Torso,MusicId,1,3,true,false,true)
  318.  
  319. if(PlayerSize ~= 1)then
  320. for _,v in next, Char:GetDescendats() do
  321. if(v:IsA'BasePart')then
  322. v.Size = v.Size * PlayerSize
  323. end
  324. end
  325. end
  326.  
  327. --// Stop animations \\--
  328. for _,v in next, Hum:GetPlayingAnimationTracks() do
  329. v:Stop();
  330. end
  331.  
  332. pcall(game.Destroy,Char:FindFirstChild'Animate')
  333. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  334.  
  335. --// Joints \\--
  336.  
  337. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  338. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  339. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  340. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  341. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  342. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  343.  
  344. local LSC0 = LS.C0
  345. local RSC0 = RS.C0
  346. local NKC0 = NK.C0
  347. local LHC0 = LH.C0
  348. local RHC0 = RH.C0
  349. local RJC0 = RJ.C0
  350.  
  351. --// Artificial HB \\--
  352.  
  353. local ArtificialHB = IN("BindableEvent", script)
  354. ArtificialHB.Name = "Heartbeat"
  355.  
  356. script:WaitForChild("Heartbeat")
  357.  
  358. local tf = 0
  359. local allowframeloss = false
  360. local tossremainder = false
  361. local lastframe = tick()
  362. local frame = 1/Frame_Speed
  363. ArtificialHB:Fire()
  364.  
  365. game:GetService("RunService").Heartbeat:connect(function(s, p)
  366. tf = tf + s
  367. if tf >= frame then
  368. if allowframeloss then
  369. script.Heartbeat:Fire()
  370. lastframe = tick()
  371. else
  372. for i = 1, math.floor(tf / frame) do
  373. ArtificialHB:Fire()
  374. end
  375. lastframe = tick()
  376. end
  377. if tossremainder then
  378. tf = 0
  379. else
  380. tf = tf - frame * math.floor(tf / frame)
  381. end
  382. end
  383. end)
  384.  
  385. function swait(num)
  386. if num == 0 or num == nil then
  387. ArtificialHB.Event:wait()
  388. else
  389. for i = 0, num do
  390. ArtificialHB.Event:wait()
  391. end
  392. end
  393. end
  394.  
  395.  
  396. --// Effect Function(s) \\--
  397.  
  398. local DownCharacters = {"̖","̗","̘","̙","̜","̝","̞","̟","̠","̤","̥","̦","̩","̪","̫","̬","̭","̮","̯","̰","̱","̲","̳","̹","̺","̻","̼","ͅ","͇","͈","͉","͍","͎","͓","͔","͕","͖","͙","͚","̣",}
  399. local UpCharacters = {"̍","̎","̄","̅","̿","̑","̆","̐","͒","͗","͑","̇","̈","̊","͂","̓","̈́","͊","͋","͌","̃","̂","̌","͐","̀","́","̋","̏","̒","̓","̔","̽","̉","ͣ","ͤ","ͥ","ͦ","ͧ","ͨ","ͩ","ͪ","ͫ","ͬ","ͭ","ͮ","ͯ","̾","͛","͆","̚",}
  400. local MidCharacters = {"̕","̛","̀","́","͘","̡","̢","̧","̨","̴","̵","̶","͏","͜","͝","͞","͟","͠","͢","̸","̷","͡","҉",}
  401.  
  402. function IsUnicode(c)
  403. for i = 128, 255 do
  404. if(string.char(i) == string.char(string.byte(c)))then
  405. return true
  406. end
  407. end
  408. return false
  409. end
  410.  
  411. function IsZalgoChar(c)
  412. for i = 1, #UpCharacters do
  413. if(c == UpCharacters[i])then
  414. return true
  415. end
  416. end
  417. for i = 1, #DownCharacters do
  418. if(c == DownCharacters[i])then
  419. return true
  420. end
  421. end
  422. for i = 1, #MidCharacters do
  423. if(c == MidCharacters[i])then
  424. return true
  425. end
  426. end
  427. return false
  428. end
  429.  
  430. function Zalgo(str,up,mid,down,streng)
  431. local function rand(max)
  432. return math.floor(M.RNG() * max);
  433. end
  434. local newTxt = "";
  435. for i = 1, #str do
  436. if(not IsZalgoChar(str:sub(i,i)))then
  437. local upN,midN,downN = rand(8),rand(2),rand(8)
  438. if(streng == 2)then
  439. upN,midN,downN = rand(16)/2+1,rand(6)/2,rand(16)/2+1
  440. elseif(streng == 3)then
  441. upN,midN,downN = rand(64)/4+3,rand(16)/4+1,rand(64)/4+3
  442. end
  443. newTxt = newTxt..str:sub(i,i)
  444. if(up)then
  445. for j = 0, upN do
  446. newTxt = newTxt..UpCharacters[M.RNG(1,#UpCharacters)]
  447. end
  448. end
  449. if(mid)then
  450. for j = 0, midN do
  451. newTxt = newTxt..MidCharacters[M.RNG(1,#MidCharacters)]
  452. end
  453. end
  454. if(down)then
  455. for j = 0, downN do
  456. newTxt = newTxt..DownCharacters[M.RNG(1,#DownCharacters)]
  457. end
  458. end
  459. end
  460. end
  461. return newTxt
  462. end
  463.  
  464. function Bezier(startpos, pos2, pos3, endpos, t)
  465. local A = startpos:lerp(pos2, t)
  466. local B = pos2:lerp(pos3, t)
  467. local C = pos3:lerp(endpos, t)
  468. local lerp1 = A:lerp(B, t)
  469. local lerp2 = B:lerp(C, t)
  470. local cubic = lerp1:lerp(lerp2, t)
  471. return cubic
  472. end
  473.  
  474.  
  475. function Effect(data)
  476. local FX = data.Effect or 'Resize-AndFade'
  477. local Parent = data.Parent or Effects
  478. local Color = data.Color or C3.N(0,0,0)
  479. local Size = data.Size or V3.N(1,1,1)
  480. local MoveDir = data.MoveDirection or nil
  481. local MeshData = data.Mesh or nil
  482. local SndData = data.Sound or nil
  483. local Frames = data.Frames or 45
  484. local Manual = data.Manual or nil
  485. local Material = data.Material or nil
  486. local CFra = data.CFrame or Torso.CFrame
  487. local Settings = data.FXSettings or {}
  488. local Snd,Prt,Msh;
  489. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  490. Prt = Manual
  491. else
  492. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  493. end
  494. if(typeof(MeshData) == 'table')then
  495. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  496. elseif(typeof(MeshData) == 'Instance')then
  497. Msh = MeshData:Clone()
  498. Msh.Parent = Prt
  499. end
  500. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  501. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  502. end
  503. if(Snd)then
  504. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  505. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  506. end
  507. local MoveSpeed = nil;
  508. if(MoveDir)then
  509. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  510. end
  511. local Inc = M.RNG()-M.RNG()
  512. local Thingie = 0
  513. local Thingie2 = M.RNG(50,100)/100
  514.  
  515. coroutine.wrap(function()
  516. if(FX ~= 'Arc')then
  517. for i = 1, Frames do
  518. if(FX == 'Resize-AndFade')then
  519. if(not Settings.EndSize)then
  520. Settings.EndSize = V3.N(0,0,0)
  521. end
  522. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  523. if(Settings.EndIsIncrement)then
  524. Prt.Size = Prt.Size - Settings.EndSize
  525. else
  526. Prt.Size = Prt.Size - grow/Frames
  527. end
  528. Prt.Transparency = (i/Frames)
  529. elseif(FX == 'Resize+AndFade')then
  530. if(not Settings.EndSize)then
  531. Settings.EndSize = Size*2
  532. end
  533. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  534. if(Settings.EndIsIncrement)then
  535. Prt.Size = Prt.Size + Settings.EndSize
  536. else
  537. Prt.Size = Prt.Size + grow/Frames
  538. end
  539. Prt.Transparency = (i/Frames)
  540. elseif(FX == 'Fade')then
  541. Prt.Transparency = (i/Frames)
  542. end
  543. if(Settings.RandomizeCFrame)then
  544. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  545. end
  546. if(MoveDir and MoveSpeed)then
  547. local Orientation = Prt.Orientation
  548. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  549. Prt.Orientation = Orientation
  550. end
  551. if(swait and typeof(swait) == 'function')then
  552. swait()
  553. else
  554. wait()
  555. end
  556. end
  557. Prt:destroy()
  558. else
  559. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  560. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  561. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  562. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  563. assert(start ~= nil,"You need to specify a start point!")
  564. assert(endP ~= nil,"You need to specify an end point!")
  565. for i = 0, 1, Settings.Speed or 0.01 do
  566. if(Settings.Home)then
  567. endP = Settings.Home.CFrame
  568. end
  569. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  570. if(swait and typeof(swait) == 'function')then
  571. swait()
  572. else
  573. wait()
  574. end
  575. end
  576. if(Settings.RemoveOnGoal)then
  577. Prt:destroy()
  578. end
  579. end
  580. end)()
  581. return Prt,Msh,Snd
  582. end
  583.  
  584.  
  585. function SoulSteal(whom)
  586. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  587. print(torso)
  588. if(torso and torso:IsA'BasePart')then
  589. local Model = Instance.new("Model",Effects)
  590. Model.Name = whom.Name.."'s Soul"
  591. whom:BreakJoints()
  592. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  593. Soul.Name = 'Head'
  594. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  595. Effect{
  596. Effect="Arc",
  597. Manual = Soul,
  598. FXSettings={
  599. Start=torso.CFrame,
  600. Home = Torso,
  601. RemoveOnGoal = true,
  602. }
  603. }
  604. local lastPoint = Soul.CFrame.p
  605.  
  606. for i = 0, 1, 0.01 do
  607. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  608. local mag = (lastPoint - Soul.Position).magnitude
  609. Effect{
  610. Effect = "Fade",
  611. CFrame = point * CF.N(0, mag/2, 0),
  612. Size = V3.N(.5,mag+.5,.5),
  613. Color = Soul.BrickColor
  614. }
  615. lastPoint = Soul.CFrame.p
  616. swait()
  617. end
  618. for i = 1, 5 do
  619. Effect{
  620. Effect="Fade",
  621. Color = BrickColor.new'Really red',
  622. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  623. }
  624. end
  625. end
  626. end
  627.  
  628. --// Other Functions \\ --
  629.  
  630. function getRegion(point,range,ignore)
  631. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  632. end
  633.  
  634. function clerp(startCF,endCF,alpha)
  635. return startCF:lerp(endCF, alpha)
  636. end
  637.  
  638. function GetTorso(char)
  639. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  640. end
  641.  
  642. function RandomEnum(enum)
  643. local t = enum:GetEnumItems()
  644. if(#t < 1)then t = 1 end
  645. local choice = M.RNG(1,#t)
  646. return t[choice]
  647. end
  648.  
  649. function Chat(text)
  650. coroutine.wrap(function()
  651. if Char:FindFirstChild("TalkingBillBoard")~= nil then
  652. Char:FindFirstChild("TalkingBillBoard"):destroy()
  653. end
  654. local oText = text;
  655. text = ""
  656. for i = 1, #oText do
  657. local lol = M.RNG(1,24)
  658. if(lol == 1 or lol == 2)then
  659. text = text..(oText:sub(i,i):upper())
  660. elseif(lol == 3 or lol == 4)then
  661. text = text..Zalgo(oText:sub(i,i),M.RNG(1,2) == 1,true,M.RNG(1,2) == 1,M.RNG(1,3))
  662. elseif(lol == 5 or lol == 6)then
  663. text = text.." "..(oText:sub(i,i):lower())
  664. elseif(lol == 7)then
  665. text = text..(string.rep(oText:sub(i,i):lower(),M.RNG(5,9)))
  666. else
  667. text = text..(oText:sub(i,i):lower())
  668. end
  669. end
  670. local Bill = Instance.new("BillboardGui",Char)
  671. Bill.Size = UDim2.new(0,100,0,40)
  672. Bill.StudsOffset = Vector3.new(0,3,0)
  673. Bill.Adornee = Char.Head
  674. Bill.Name = "TalkingBillBoard"
  675. local Hehe = Instance.new("TextLabel",Bill)
  676. Hehe.BackgroundTransparency = 1
  677. Hehe.BorderSizePixel = 0
  678. Hehe.Text = ""
  679. Hehe.Font = "Bodoni"
  680. Hehe.TextSize = 40
  681. Hehe.TextStrokeTransparency = 0
  682. Hehe.Size = UDim2.new(1,0,0.5,0)
  683. coroutine.resume(coroutine.create(function()
  684. while Hehe ~= nil do
  685. swait()
  686. Hehe.Font = RandomEnum(Enum.Font)
  687. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  688. Hehe.Rotation = M.RNG(-M.RNG(5,15),M.RNG(5,15))
  689. local aa = math.random(0, 255)/255
  690. local bb = math.random(0, 255)/255
  691. Hehe.TextColor3 = C3.N(aa,aa,aa)
  692. Hehe.TextStrokeColor3 = C3.N(bb,bb,bb)
  693. end
  694. end))
  695. for i = 1,string.len(text),1 do
  696. if(not IsZalgoChar(text:sub(i,i)) and not IsUnicode(text:sub(i,i)))then swait(5) end
  697. Hehe.Text = string.sub(text,1,i)
  698. end
  699. swait(90)
  700. for i = 0, 1, .025 do
  701. swait()
  702. Hehe.TextStrokeTransparency = i
  703. Hehe.TextTransparency = i
  704. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  705. end
  706. Bill:Destroy()
  707. end)()
  708. end
  709.  
  710. function ShowDamage(Pos, Text, Time, Color)
  711. coroutine.wrap(function()
  712. local Pos = (Pos or Vector3.new(0, 0, 0))
  713. local Text = (Text or "")
  714. local Time = (Time or 2)
  715. local Color = (Color or Color3.new(1, 0, 1))
  716. local EffectPart = NewInstance("Part",Effects,{
  717. Material=Enum.Material.SmoothPlastic,
  718. Reflectance = 0,
  719. Transparency = 1,
  720. BrickColor = BrickColor.new(Color),
  721. Name = "Effect",
  722. Size = Vector3.new(0,0,0),
  723. Anchored = true
  724. })
  725. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  726. Size = UDim2.new(1.25, 0, 1.25, 0),
  727. Adornee = EffectPart,
  728. })
  729. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  730. BackgroundTransparency = 1,
  731. Size = UDim2.new(1, 0, 1, 0),
  732. Text = Text,
  733. Font = "Arial",
  734. TextColor3 = Color,
  735. TextStrokeColor3 = Color3.new(0,0,0),
  736. TextStrokeTransparency=0,
  737. TextScaled = true,
  738. })
  739. EffectPart.Parent = game:GetService("Workspace")
  740. delay(0, function()
  741. local Frames = (Time / (1/Frame_Speed))
  742. for Frame = 1, Frames do
  743. swait()
  744. local Percent = (Frame / Frames)
  745. EffectPart.CFrame = CF.N(Pos+ V3.N(0, Percent, 0)) * CF.A(0,0,M.RRNG(-90,90))
  746. TextLabel.Rotation = M.RNG(-6,6)
  747. TextLabel.Position = UDim2.new(M.RNG(-1,1)/10,M.RNG(-1,1)/10,.05,M.RNG(-1,1)/10)
  748. end
  749. for i = 0, 1, .025 do
  750. swait()
  751. TextLabel.TextStrokeTransparency = i
  752. TextLabel.TextTransparency = i
  753. TextLabel.Position = UDim2.new(M.RNG(-15,15)/10,M.RNG(-15,15)/10,M.RNG(-15,15)/10,M.RNG(-15,15)/10)
  754. end
  755. if EffectPart and EffectPart.Parent then
  756. EffectPart:Destroy()
  757. end
  758. end) end)()
  759. end
  760.  
  761.  
  762. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  763. if(who)then
  764. local hum = who:FindFirstChildOfClass'Humanoid'
  765. local Damage = M.RNG(minDam,maxDam)
  766. local canHit = true
  767. if(hum)then
  768. for _, p in pairs(Hit) do
  769. if p[1] == hum then
  770. if(time() - p[2] < 0.1) then
  771. canHit = false
  772. else
  773. Hit[_] = nil
  774. end
  775. end
  776. end
  777. if(canHit)then
  778. if(hum.Health >= math.huge)then
  779. who:BreakJoints()
  780. if(who:FindFirstChild'Head' and hum.Health > 0)then
  781. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "INSTANT", 1.5, C3.N(1,0,0))
  782. end
  783. else
  784. local player = S.Players:GetPlayerFromCharacter(who)
  785. if(Type == "Fire")then
  786. --idk..
  787. else
  788. local c = Instance.new("ObjectValue",hum)
  789. c.Name = "creator"
  790. c.Value = Plr
  791. game:service'Debris':AddItem(c,0.35)
  792. if(M.RNG(1,100) <= (critChance or 0))then
  793. if(who:FindFirstChild'Head' and hum.Health > 0)then
  794. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  795. end
  796. hum.Health = hum.Health - Damage*(critMult or 2)
  797. else
  798. if(who:FindFirstChild'Head' and hum.Health > 0)then
  799. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), Damage, 1.5, DamageColor.Color)
  800. end
  801. hum.Health = hum.Health - Damage
  802. end
  803. if(Type == 'Knockback' and GetTorso(who))then
  804. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  805. local body = NewInstance('BodyVelocity',GetTorso(who),{
  806. P = 500,
  807. maxForce = V3.N(math.huge,0,math.huge),
  808. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  809. })
  810. game:service'Debris':AddItem(body,.5)
  811. elseif(Type == 'Knockdown' and GetTorso(who))then
  812. local rek = GetTorso(who)
  813. print(rek)
  814. hum.PlatformStand = true
  815. delay(1,function()
  816. hum.PlatformStand = false
  817. end)
  818. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  819. local bodvol = NewInstance("BodyVelocity",rek,{
  820. velocity = angle * Knock,
  821. P = 5000,
  822. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  823. })
  824. local rl = NewInstance("BodyAngularVelocity",rek,{
  825. P = 3000,
  826. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  827. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  828. })
  829. game:GetService("Debris"):AddItem(bodvol, .5)
  830. game:GetService("Debris"):AddItem(rl, .5)
  831. end
  832. end
  833. end
  834. end
  835. table.insert(Hit,{hum,time()})
  836. end
  837. end
  838. end
  839.  
  840. function AOEDamage(where,range,minDam,maxDam,Knock,Type)
  841. for _,v in next, getRegion(where,range,{Char}) do
  842. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  843. DealDamage(v.Parent,minDam,maxDam,Knock,Type)
  844. end
  845. end
  846. end
  847. function AOEHeal(where,range,amount)
  848. local healed = {}
  849. for _,v in next, getRegion(where,range,{Char}) do
  850. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  851. if(hum and not healed[hum])then
  852. hum.Health = hum.Health + amount
  853. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  854. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  855. end
  856. end
  857. end
  858. end
  859.  
  860. --// Wrap it all up \\--
  861.  
  862. pcall(function()
  863. Char.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'White'
  864. Char.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'White'
  865. end)
  866. Plr.Chatted:connect(function(text)
  867. if(text == "/e filter")then
  868. Filter = not Filter
  869. else
  870. if(Filter)then
  871. local succ,text = pcall(function() return game:service'Chat':FilterStringForBroadcast(text,Plr) end)
  872. if(not succ)then
  873. text = string.rep("_",#text)
  874. end
  875. Chat(text)
  876. else
  877. Chat(text)
  878. end
  879. end
  880. end)
  881.  
  882. coroutine.wrap(function()
  883. while true do
  884. swait(M.RNG(0,50)/100)
  885. if(NeutralAnims and not Twitching)then
  886. local GlitchEffect = M.RNG(1,200)
  887. if(GlitchEffect == 1)then
  888. TwitchTime = time()
  889. Twitching = true
  890. TimePos = Music.TimePosition
  891. for _,v in next, Char:children() do
  892. if(v:IsA'BasePart')then
  893. Effect{
  894. Effect='Fade',
  895. Color = BrickColor.Random(),
  896. Material = RandomEnum(Enum.Material),
  897. Size = v.Size + V3.N(M.RNG(-75,75)/100,M.RNG(-75,75)/100,M.RNG(-75,75)/100),
  898. CFrame=v.CFrame * CF.A(M.RRNG(-15,15),M.RRNG(-15,15),M.RNG(-15,15)),
  899. Frames = M.RNG(35,120)
  900. }
  901. end
  902. end
  903. end
  904. end
  905. if(not ForcedTwitching and time()-TwitchTime > M.RNG(150,350)/100)then
  906. Twitching = false
  907. end
  908. end
  909. end)()
  910.  
  911.  
  912. while true do
  913. swait()
  914. Sine = Sine + Change
  915. Music.Parent = Char
  916. Music.Playing = true
  917. Music.Volume = 2
  918. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), Char)
  919. local State = ((math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1) and "Walk" or "Idle")
  920. local wsVal = 28 / (Hum.WalkSpeed/16)
  921. if(State == 'Walk')then
  922. Change = 3
  923. RH.C1 = clerp(RH.C1,CF.N(0,1,0)*CF.N(0,0-.5*M.S(Sine/wsVal),.05+.15*M.C(Sine/wsVal))*CF.A(M.R(0+60*M.C(Sine/wsVal)+-M.S(Sine/wsVal)),0,0),.2*(Hum.WalkSpeed/16))
  924. LH.C1 = clerp(LH.C1,CF.N(0,1,0)*CF.N(0,0+.5*M.S(Sine/wsVal),.05-.15*M.C(Sine/wsVal))*CF.A(M.R(0-60*M.C(Sine/wsVal)+M.S(Sine/wsVal)),0,0),.2*(Hum.WalkSpeed/16))
  925. else
  926. RH.C1 = clerp(RH.C1,CF.N(0,1,0),.1)
  927. LH.C1 = clerp(LH.C1,CF.N(0,1,0),.1)
  928. end
  929. if(not Twitching)then
  930. pcall(function()
  931. Char.ReaperShadowHead.Eye1.Material = Enum.Material.Neon
  932. Char.ReaperShadowHead.Eye2.Material = Enum.Material.Neon
  933. end)
  934. Hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
  935. Music.Pitch = 1
  936. local lol = {0,3}
  937. local lol2 = {-1,1}
  938. RS.C1 = CF.N(0,.5,0)*CF.N(M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100)*CF.A(M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)))
  939. LS.C1 = CF.N(0,.5,0)*CF.N(M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100)*CF.A(M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)))
  940. NK.C1 = CF.N(M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100)*CF.A(M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)))
  941. else
  942. pcall(function()
  943. Char.ReaperShadowHead.Eye1.Material = RandomEnum(Enum.Material)
  944. Char.ReaperShadowHead.Eye2.Material = RandomEnum(Enum.Material)
  945. end)
  946. Hum.DisplayDistanceType = RandomEnum(Enum.HumanoidDisplayDistanceType)
  947. Music.Pitch = 1.25
  948. if(time()-ReverseTime >= 1)then
  949. Music.TimePosition = TimePos
  950. ReverseTime = time()
  951. for _,v in next, Char:children() do
  952. if(v:IsA'BasePart')then
  953. Effect{
  954. Effect='Fade',
  955. Color = BrickColor.Random(),
  956. Material = RandomEnum(Enum.Material),
  957. Size = v.Size + V3.N(M.RNG(-75,75)/100,M.RNG(-75,75)/100,M.RNG(-75,75)/100),
  958. CFrame=v.CFrame * CF.A(M.RRNG(-15,15),M.RRNG(-15,15),M.RNG(-15,15)),
  959. Frames = M.RNG(35,120)
  960. }
  961. end
  962. end
  963. end
  964. local lol = {5,12}
  965. local lol2 = {-16,8}
  966. RS.C1 = CF.N(0,.5,0)*CF.N(M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100)*CF.A(M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)))
  967. LS.C1 = CF.N(0,.5,0)*CF.N(M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100)*CF.A(M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)))
  968. NK.C1 = CF.N(M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100)*CF.A(M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)))
  969. end
  970. if(NeutralAnims)then
  971. if(Twitching)then
  972. if(State == 'Walk')then
  973. local Alpha = .3
  974. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20649757e-13, 0.00629579648, 1.42956924e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.N(0,0+.1*-M.C(Sine/(wsVal/2)),0)*CF.A(0,M.R(0-7*M.S(Sine/(wsVal))),0),Alpha)
  975. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.99082166, 0.0216114372, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  976. RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990985215, 0.0154614942, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  977. LS.C0 = clerp(LS.C0,CFrame.new(-1.39200604, 0.795008898, -0.00658137258, 0.819051921, 0.573506355, 0.0156119522, -0.573645532, 0.819079638, 0.0062854127, -0.00918270461, -0.0141038094, 0.999858022)*CF.A(0,0,M.RRNG(-25,45)),Alpha)
  978. RS.C0 = clerp(RS.C0,CFrame.new(1.32559943, 0.709226727, 0.00863117818, 0.819051921, -0.573506355, 0.0156119522, 0.573484719, 0.819192171, 0.0062854127, -0.0163939148, 0.00380513305, 0.999858022)*CF.A(0,0,M.RRNG(-45,25)),Alpha)
  979. NK.C0 = clerp(NK.C0,CFrame.new(4.20771539e-06, 1.49895704, -0.0143941138, 0.902309358, -0.0976699144, -0.419878155, 0.104237564, 0.994525492, -0.00733707333, 0.418296129, -0.0371467769, 0.907550335)*CF.A(M.RRNG(-5,15),M.RRNG(-5,15),M.RRNG(-5,15)),Alpha)
  980. else
  981. local Alpha = .3
  982. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20649757e-13, 0.00629579648, 1.42956924e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  983. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.99082166, 0.0216114372, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  984. RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990985215, 0.0154614942, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  985. LS.C0 = clerp(LS.C0,CFrame.new(-1.39200604, 0.795008898, -0.00658137258, 0.819051921, 0.573506355, 0.0156119522, -0.573645532, 0.819079638, 0.0062854127, -0.00918270461, -0.0141038094, 0.999858022)*CF.A(0,0,M.RRNG(-25,45)),Alpha)
  986. RS.C0 = clerp(RS.C0,CFrame.new(1.32559943, 0.709226727, 0.00863117818, 0.819051921, -0.573506355, 0.0156119522, 0.573484719, 0.819192171, 0.0062854127, -0.0163939148, 0.00380513305, 0.999858022)*CF.A(0,0,M.RRNG(-45,25)),Alpha)
  987. NK.C0 = clerp(NK.C0,CFrame.new(4.20771539e-06, 1.49895704, -0.0143941138, 0.902309358, -0.0976699144, -0.419878155, 0.104237564, 0.994525492, -0.00733707333, 0.418296129, -0.0371467769, 0.907550335)*CF.A(M.RRNG(-5,15),M.RRNG(-5,15),M.RRNG(-5,15)),Alpha)
  988. end
  989. else
  990. if(State == 'Idle')then
  991. local Alpha = .3
  992. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0055502113, 0.046844326, -0.355196595, 0.999991238, -0.00595695665, -0.00113933254, 0.0059490581, 0.926876307, 0.37534529, -0.00117987115, -0.375341475, 0.926886022),Alpha)
  993. LH.C0 = clerp(LH.C0,CFrame.new(-0.497515112, -1.09223986, -0.0431248844, 0.984844744, 0.00594900129, 0.173336849, 0.0596322678, 0.926867485, -0.370622098, -0.162865102, 0.375341654, 0.91246587),Alpha)
  994. RH.C0 = clerp(RH.C0,CFrame.new(0.497499257, -1.09597111, -0.0500149131, 0.991716266, 0.00594900129, -0.128311232, -0.0536306985, 0.926867485, -0.371538013, 0.116717227, 0.375341654, 0.919508636),Alpha)
  995. LS.C0 = clerp(LS.C0,CFrame.new(-1.12519193, 0.738982558, -0.468318224, 0.769806862, -0.638114333, -0.014411577, -0.591974616, -0.705338001, -0.389954329, 0.238670424, 0.308720797, -0.920721531),Alpha)
  996. RS.C0 = clerp(RS.C0,CFrame.new(1.20966697, 0.671781361, -0.540282011, 0.762095451, 0.647304416, -0.014411577, 0.591827035, -0.70546186, -0.389954329, -0.262585998, 0.288653284, -0.920721531),Alpha)
  997. NK.C0 = clerp(NK.C0,CFrame.new(-0.00318176579, 1.58153725, -0.218282402, 0.99997586, -0.00669310382, -0.00194420572, 0.00678409031, 0.87074405, 0.49168992, -0.00159802474, -0.491691202, 0.870768249),Alpha)
  998. elseif(State == 'Walk')then
  999. local Alpha = .3
  1000. RJ.C0 = clerp(RJ.C0,CF.N(0,0+.1*-M.C(Sine/(wsVal/2)),0)*CF.A(0,M.R(0-7*M.S(Sine/(wsVal))),0),Alpha)
  1001. LS.C0 = clerp(LS.C0,CFrame.new(-1.12519193, 0.738982558, -0.468318224, 0.769806862, -0.638114333, -0.014411577, -0.591974616, -0.705338001, -0.389954329, 0.238670424, 0.308720797, -0.920721531),Alpha)
  1002. RS.C0 = clerp(RS.C0,CFrame.new(1.20966697, 0.671781361, -0.540282011, 0.762095451, 0.647304416, -0.014411577, 0.591827035, -0.70546186, -0.389954329, -0.262585998, 0.288653284, -0.920721531),Alpha)
  1003. NK.C0 = clerp(NK.C0,CFrame.new(-0.00318176579, 1.58153725, -0.218282402, 0.99997586, -0.00669310382, -0.00194420572, 0.00678409031, 0.87074405, 0.49168992, -0.00159802474, -0.491691202, 0.870768249),Alpha)
  1004. LH.C0 = clerp(LH.C0,LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0),Alpha)
  1005. RH.C0 = clerp(RH.C0,RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0),Alpha)
  1006. end
  1007. end
  1008. end
  1009. end
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