pklo

Untitled

Apr 4th, 2016
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  1. --Edited by shadowflame909 Lol version--
  2. local ran,err = ypcall(function()
  3. plr = game:service'Players'.LocalPlayer
  4. char = plr.Character
  5. mouse = plr:GetMouse()
  6. humanoid = char:findFirstChild("Humanoid")
  7. torso = char:findFirstChild("Torso")
  8. head = char.Head
  9. ra = char:findFirstChild("Right Arm")
  10. la = char:findFirstChild("Left Arm")
  11. rl = char:findFirstChild("Right Leg")
  12. ll = char:findFirstChild("Left Leg")
  13. rs = torso:findFirstChild("Right Shoulder")
  14. ls = torso:findFirstChild("Left Shoulder")
  15. rh = torso:findFirstChild("Right Hip")
  16. lh = torso:findFirstChild("Left Hip")
  17. neck = torso:findFirstChild("Neck")
  18. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  19. anim = char:findFirstChild("Animate")
  20. rootpart = char:findFirstChild("HumanoidRootPart")
  21. camera = workspace.CurrentCamera
  22. if anim then
  23. anim:Destroy()
  24. end
  25.  
  26.  
  27. rj.C0 = CFrame.new()
  28. rj.C1 = CFrame.new()
  29.  
  30.  
  31. super_annoying = Instance.new("Sound", head)
  32. super_annoying.SoundId = "http://www.roblox.com/asset/?id=150199842"
  33. super_annoying.Volume = 3
  34. super_annoying.Looped = true
  35. barrel_roll = Instance.new("Sound", head)
  36. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=143735700"
  37. barrel_roll.Volume = 1
  38. barrel_roll.Looped = true
  39. dubstep_gun = Instance.new("Sound", head)
  40. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=148457569"
  41. dubstep_gun.Volume = 1
  42. dubstep_gun.Looped = true
  43. you_are_pirate = Instance.new("Sound", head)
  44. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=148896147"
  45. you_are_pirate.Volume = 1
  46. you_are_pirate.Looped = true
  47. cant_touch = Instance.new("Sound", head)
  48. cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929"
  49. cant_touch.Volume = 1
  50. cant_touch.Looped = true
  51. gangy_style = Instance.new("Sound", head)
  52. gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
  53. gangy_style.Volume = 0.6
  54. gangy_style.Looped = true
  55. fox_say = Instance.new("Sound", head)
  56. fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
  57. fox_say.Volume = 0.5
  58. fox_say.Looped = true
  59. durk = Instance.new("Sound", head)
  60. durk.SoundId = "http://www.roblox.com/asset/?id=144373608"
  61. durk.Volume = 0.8
  62. durk.Looped = true
  63. sax_guy = Instance.new("Sound", head)
  64. sax_guy.SoundId = "http://www.roblox.com/asset/?id=143620887"
  65. sax_guy.Volume = 0.6
  66. sax_guy.Looped = true
  67. heman = Instance.new("Sound", head)
  68. heman.SoundId = "http://www.roblox.com/asset/?id=145144013"
  69. heman.Volume = 0.8
  70. heman.Looped = true
  71. justin = Instance.new("Sound", head)
  72. justin.SoundId = "http://www.roblox.com/asset/?id=144194368"
  73. justin.Volume = 0.8
  74. justin.Looped = true
  75. brony_music = Instance.new("Sound", head)
  76. brony_music.SoundId = "http://www.roblox.com/asset/?id=148896355"
  77. brony_music.Volume = 1
  78. brony_music.Looped = true
  79. spitfire = Instance.new("Sound", head)
  80. spitfire.SoundId = "http://www.roblox.com/asset/?id=145934228"
  81. spitfire.Volume = 0.8
  82. spitfire.Looped = true
  83. burn_dem = Instance.new("Sound", head)
  84. burn_dem.SoundId = "http://www.roblox.com/asset/?id=146599028"
  85. burn_dem.Volume = 1
  86. burn_dem.Looped = true
  87.  
  88. Instance.new("HumanoidController", game:service'ControllerService')
  89. Instance.new("SkateboardController", game:service'ControllerService')
  90. Instance.new("VehicleController", game:service'ControllerService')
  91.  
  92.  
  93.  
  94.  
  95. --minimize
  96. rh.Parent = nil
  97. lh.Parent = nil
  98. rs.Parent = nil
  99. ls.Parent = nil
  100. neck.Parent = nil
  101. rj.Parent = nil
  102.  
  103.  
  104. rl.FormFactor = "Custom"
  105. ll.FormFactor = "Custom"
  106. ra.FormFactor = "Custom"
  107. la.FormFactor = "Custom"
  108. torso.FormFactor = "Custom"
  109. head.FormFactor = "Custom"
  110. rootpart.FormFactor = "Custom"
  111.  
  112.  
  113.  
  114.  
  115. rootpart.Size = Vector3.new(.4, .4, .2)
  116. rl.Size = Vector3.new(.2, .4, .2)
  117. ll.Size = Vector3.new(.2, .4, .2)
  118. ra.Size = Vector3.new(.2, .4, .2)
  119. la.Size = Vector3.new(.2, .4, .2)
  120. torso.Size = Vector3.new(.4, .4, .2)
  121. head.Size = Vector3.new(.4, .2, .2)
  122.  
  123. rh.Parent = torso
  124. lh.Parent = torso
  125. rs.Parent = torso
  126. ls.Parent = torso
  127. neck.Parent = torso
  128. rj.Parent = rootpart
  129.  
  130.  
  131. if torso:findFirstChild("roblox") then
  132. local p = Instance.new("Part", char)
  133. p.FormFactor = "Custom"
  134. p.Size = torso.Size
  135. p.Transparency = 1
  136. p:BreakJoints()
  137. local w = Instance.new("Weld", char)
  138. w.Part0 = p
  139. w.Part1 = torso
  140. torso:findFirstChild("roblox").Parent = p
  141. end
  142.  
  143.  
  144. mesh1 = Instance.new("SpecialMesh", torso)
  145. mesh1.Name = "Mesh"
  146. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  147. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  148. mesh2 = Instance.new("SpecialMesh", la)
  149. mesh2.Name = "Mesh"
  150. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  151. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  152. mesh3 = Instance.new("SpecialMesh", ra)
  153. mesh3.Name = "Mesh"
  154. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  155. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  156. mesh4 = Instance.new("SpecialMesh", ll)
  157. mesh4.Name = "Mesh"
  158. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  159. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  160. mesh5 = Instance.new("SpecialMesh", rl)
  161. mesh5.Name = "Mesh"
  162. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  163. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"
  164.  
  165.  
  166. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  167.  
  168. ls.C0 = CFrame.new(-.3,.1,0)
  169. ls.C1 = CFrame.new(0,.1,0)
  170. rs.C0 = CFrame.new(.3,.1,0)
  171. rs.C1 = CFrame.new(0,.1,0)
  172. rh.C0 = CFrame.new(.1,-.2,0)
  173. rh.C1 = CFrame.new(0, .2, 0)
  174. lh.C0 = CFrame.new(-.1,-.2,0)
  175. lh.C1 = CFrame.new(0, .2, 0)
  176. neck.C0 = CFrame.new(0,.2,0)
  177. neck.C1 = CFrame.new(0,-.1,0)
  178.  
  179. bodyc = char:findFirstChild("Body Colors")
  180. if bodyc then
  181. bodyc:Destroy()
  182. end
  183. wait(0.1)
  184.  
  185. skincolor = {"Reddish brown", "Brick yellow", "Pastel brown", "Nougat", "Brown", "Cool yellow", "Dark orange", "Neon orange"}
  186. clothcolor = {"Bright green", "Bright red", "Bright blue", "Light stone grey", "New Yeller", "Really black", "Lavender", "Medium green", "White", "Bright Yellow"}
  187.  
  188.  
  189. skincolorrandom = BrickColor.new(skincolor[math.random(1, #skincolor)])
  190. clothcolorrandom = BrickColor.new(clothcolor[math.random(1, #clothcolor)])
  191. function restorecolors()
  192. for _,bp in pairs(char:children()) do
  193. if bp:IsA("BasePart") then
  194. bp.BrickColor = skincolorrandom
  195. end
  196. end
  197.  
  198. torso.BrickColor = clothcolorrandom
  199. ll.BrickColor = clothcolorrandom
  200. rl.BrickColor = clothcolorrandom
  201. end
  202. restorecolors()
  203.  
  204. local LightForTorso = Instance.new("PointLight", head)
  205. LightForTorso.Color = torso.BrickColor.Color
  206. LightForTorso.Range = 7
  207. LightForTorso.Brightness = 1.5
  208.  
  209.  
  210.  
  211.  
  212. local slidecount = 0
  213. local slidecountmax = 0
  214. local anim = ""
  215. local lastanim = anim
  216. local speed = 0
  217. local looking = false
  218. local dancing = false
  219. local superannoying = false
  220. local barrelroll = false
  221. local dubstepgun = false
  222. local foxie = false
  223. local durka = false
  224. local saxguy = false
  225. local heya = false
  226. local jb = false
  227. local bronymusic = false
  228. local sheddy = false
  229. local burndem = false
  230. local global_wait = 0
  231.  
  232. count = 0
  233. countspeed = 1
  234. sine = 0
  235. sinespeed = 1
  236.  
  237.  
  238.  
  239. humanoid.WalkSpeed = 11
  240.  
  241.  
  242. local controllerService = game:GetService("ControllerService")
  243. local controller = controllerService:GetChildren()[1]
  244.  
  245.  
  246. local colors = {"White", "Really black"}
  247.  
  248. humanoid.Died:connect(function()
  249. for cframe_parts = 0, 100 do
  250. local p = Instance.new("Part")
  251. p.FormFactor = "Custom"
  252. p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  253. p.Size = Vector3.new(1, 1, 1)
  254. Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  255. p.Locked = true
  256. p.CanCollide = false
  257. p.Anchored = true
  258. p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  259. p.Parent = workspace
  260. game:service'Debris':AddItem(p, 5)
  261. coroutine.wrap(function()
  262. while wait() do
  263. if p ~= nil then
  264. p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  265. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  266. p.Transparency = p.Transparency + 0.015
  267. else
  268. break
  269. end
  270. end
  271. end)()
  272. end
  273. for _,v in pairs(char:children()) do
  274. if v:IsA("Part") then
  275. v:Destroy()
  276. end
  277. end
  278.  
  279. end)
  280.  
  281.  
  282. mouse.KeyDown:connect(function(k)
  283.  
  284. if string.byte(k) == 50 then
  285.  
  286. if dancing then return end
  287. sitting = not sitting
  288. if sitting then
  289. local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  290. local hitz,enz = workspace:FindPartOnRay(ray, char)
  291.  
  292.  
  293. if hitz then
  294. controller.Parent = nil
  295. humanoid.WalkSpeed = 0
  296. coroutine.wrap(function()
  297. while wait() do
  298. humanoid.PlatformStand = true
  299. if sitting == false then humanoid.PlatformStand = false break end
  300. end
  301. end)()
  302. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  303. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  304. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  305. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  306. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  307.  
  308. miniweld = Instance.new("Weld", char)
  309. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  310. miniweld.Part0 = hitz
  311. miniweld.Part1 = rootpart
  312. else
  313. sitting = false
  314. return
  315. end
  316. else
  317. if miniweld then
  318. miniweld:Destroy()
  319. end
  320. controller.Parent = controllerService
  321. humanoid.PlatformStand = false
  322. humanoid.WalkSpeed = 11
  323. end
  324. end
  325.  
  326. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  327. superannoying = false
  328. barrelroll = false
  329. heya = false
  330. dubstepgun = false
  331. youpirate = false
  332. canttouch = false
  333. gangnam = false
  334. sheddy = false
  335. durka = false
  336. saxguy = false
  337. foxie = false
  338. burndem = false
  339. bronymusic = false
  340. brony_music:stop()
  341. fox_say:stop()
  342. spitfire:stop()
  343. heman:stop()
  344. justin:stop()
  345. jb = false
  346. durk:stop()
  347. restorecolors()
  348. burn_dem:stop()
  349. if hat then
  350. hat:Destroy()
  351. end
  352. sax_guy:stop()
  353. gangy_style:stop()
  354. cant_touch:stop()
  355. you_are_pirate:stop()
  356. dubstep_gun:stop()
  357. super_annoying:stop()
  358. barrel_roll:stop()
  359. dancing = false
  360. global_wait = 0
  361. LightForTorso.Color = torso.BrickColor.Color
  362. end
  363.  
  364. if k == "z" then
  365. if dancing then return end
  366. if not sitting then
  367. dancing = true
  368. superannoying = true
  369. super_annoying:play()
  370. end
  371. end
  372. if k == "k" then
  373. if dancing then return end
  374. if not sitting then
  375. dancing = true
  376. sheddy = true
  377. spitfire:play()
  378. end
  379. end
  380.  
  381. if k == "n" then
  382. if dancing then return end
  383. if not sitting then
  384. dancing = true
  385. gangnam = true
  386. gangy_style:play()
  387. end
  388. end
  389.  
  390. if k == "r" then
  391. if dancing then return end
  392. if not sitting then
  393. dancing = true
  394. burndem = true
  395. burn_dem:play()
  396. end
  397. end
  398.  
  399.  
  400. if k == "x" then
  401. if dancing then return end
  402. if not sitting then
  403. dancing = true
  404. barrelroll = true
  405. barrel_roll:play()
  406. hat = Instance.new("Part", char)
  407. hat.FormFactor = "Custom"
  408. hat.CanCollide = false
  409. hat.Size = torso.Size
  410. hat.Locked = true
  411. hat:breakJoints()
  412. local hatmesh = Instance.new("SpecialMesh", hat)
  413. hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  414. hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  415. hatmesh.Scale = Vector3.new(.22, .2, .22)
  416. local hatweld = Instance.new("Weld", hat)
  417. hatweld.Part0 = hat
  418. hatweld.Part1 = torso
  419. end
  420. end
  421. if k == "h" then
  422. if dancing then return end
  423. if not sitting then
  424. dancing = true
  425. heman:play()
  426. heya = true
  427. hat = Instance.new("Part", char)
  428. hat.FormFactor = "Custom"
  429. hat.CanCollide = false
  430. hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  431. hat.Locked = true
  432. hat.BrickColor = BrickColor.new("Hot pink")
  433. hat:breakJoints()
  434. local hatweld = Instance.new("Weld", hat)
  435. hatweld.Part0 = hat
  436. hatweld.Part1 = torso
  437. end
  438. end
  439. if k == "j" then
  440. if dancing then return end
  441. if not sitting then
  442. dancing = true
  443. justin:play()
  444. jb = true
  445. hat = Instance.new("Part", char)
  446. hat.FormFactor = "Custom"
  447. hat.CanCollide = false
  448. hat.Size = head.Size
  449. hat.Locked = true
  450. hat.BrickColor = BrickColor.new("Hot pink")
  451. hat:breakJoints()
  452. local hatmesh = Instance.new("SpecialMesh", hat)
  453. hatmesh.MeshId = "http://www.roblox.com/asset/?id=nope"
  454. hatmesh.TextureId = "http://www.roblox.com/asset/?id=nope"
  455. hatmesh.Scale = Vector3.new(.23, .23, .23)
  456. local hatweld = Instance.new("Weld", hat)
  457. hatweld.Part0 = hat
  458. hatweld.Part1 = head
  459. hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  460. end
  461. end
  462. if k == "c" then
  463. if dancing then return end
  464. if not sitting then
  465. dancing = true
  466. dubstepgun = true
  467. dubstep_gun:play()
  468. end
  469. end
  470. if k == "v" then
  471. if dancing then return end
  472. if not sitting then
  473. dancing = true
  474. youpirate = true
  475. you_are_pirate:play()
  476. hat = Instance.new("Part", char)
  477. hat.FormFactor = "Custom"
  478. hat.CanCollide = false
  479. hat.Size = head.Size
  480. hat.Locked = true
  481. hat:breakJoints()
  482. local hatmesh = Instance.new("SpecialMesh", hat)
  483. hatmesh.MeshId = "http://www.roblox.com/asset/?id=nope"
  484. hatmesh.TextureId = "http://www.roblox.com/asset/?id=nope"
  485. hatmesh.Scale = Vector3.new(.2, .2, .2)
  486. local hatweld = Instance.new("Weld", hat)
  487. hatweld.Part0 = hat
  488. hatweld.Part1 = head
  489. hatweld.C0 = CFrame.new(0, -0.15, 0)
  490. end
  491. end
  492. if k == "m" then
  493. if dancing then return end
  494. if not sitting then
  495. dancing = true
  496. canttouch = true
  497. cant_touch:play()
  498. end
  499. end
  500. if k == "b" then
  501. if dancing then return end
  502. if not sitting then
  503. dancing = true
  504. bronymusic = true
  505. brony_music:play()
  506. for _,bp in pairs(char:children()) do
  507. if bp:IsA("BasePart") then
  508. bp.BrickColor = BrickColor.new("Lavender")
  509. end
  510. end
  511. hat = Instance.new("Part", char)
  512. hat.FormFactor = "Custom"
  513. hat.CanCollide = false
  514. hat.Size = head.Size
  515. hat.Locked = true
  516. hat.BrickColor = BrickColor.new("Lavender")
  517. hat:breakJoints()
  518. local hatmesh = Instance.new("SpecialMesh", hat)
  519. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  520. hatmesh.Scale = Vector3.new(.1, .2, .1)
  521. local hatweld = Instance.new("Weld", hat)
  522. hatweld.Part0 = hat
  523. hatweld.Part1 = head
  524. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  525. end
  526. end
  527.  
  528. if k == "l" then
  529. if dancing then return end
  530. if not sitting then
  531. dancing = true
  532. foxie = true
  533. fox_say:play()
  534. hat = Instance.new("Part", char)
  535. hat.FormFactor = "Custom"
  536. hat.CanCollide = false
  537. hat.Size = head.Size
  538. hat.Locked = true
  539. hat:breakJoints()
  540. local hatmesh = Instance.new("SpecialMesh", hat)
  541. hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  542. hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  543. hatmesh.Scale = Vector3.new(.2, .2, .2)
  544. local hatweld = Instance.new("Weld", hat)
  545. hatweld.Part0 = hat
  546. hatweld.Part1 = head
  547. hatweld.C0 = CFrame.new(0, -0.1, 0)
  548. end
  549.  
  550. end
  551. if k == "f" then
  552. if dancing then return end
  553. if not sitting then
  554. dancing = true
  555. durka = true
  556. durk:play()
  557. end
  558. end
  559. if k == "g" then
  560. if dancing then return end
  561. if not sitting then
  562. dancing = true
  563. saxguy = true
  564. sax_guy:play()
  565. hat = Instance.new("Part", char)
  566. hat.FormFactor = "Custom"
  567. hat.CanCollide = false
  568. hat.Size = head.Size
  569. hat.Locked = true
  570. hat:breakJoints()
  571. local hatmesh = Instance.new("SpecialMesh", hat)
  572. hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  573. hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  574. hatmesh.Scale = Vector3.new(.25, .25, .25)
  575. local hatweld = Instance.new("Weld", hat)
  576. hatweld.Part0 = hat
  577. hatweld.Part1 = la
  578. hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  579. end
  580. end
  581.  
  582.  
  583.  
  584.  
  585. if k == "q" then
  586. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  587. if sitting then return end
  588. looking = true
  589. rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  590. end
  591. if k == "e" then
  592. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  593. if sitting then return end
  594. looking = true
  595. rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  596. end
  597. if string.byte(k) == 48 or string.byte(k) == 47 then
  598. if sitting then return end
  599. humanoid.WalkSpeed = 18
  600. end
  601. if string.byte(k) == 52 then
  602. if sitting then return end
  603. humanoid.WalkSpeed = 6
  604. end
  605. end)
  606.  
  607. mouse.KeyUp:connect(function(k)
  608. if string.byte(k) == 48 or string.byte(k) == 47 then
  609. if sitting then return end
  610. humanoid.WalkSpeed = 11
  611. end
  612. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  613. superannoying = false
  614. barrelroll = false
  615. heya = false
  616. dubstepgun = false
  617. youpirate = false
  618. canttouch = false
  619. gangnam = false
  620. sheddy = false
  621. durka = false
  622. saxguy = false
  623. foxie = false
  624. burndem = false
  625. bronymusic = false
  626. brony_music:stop()
  627. fox_say:stop()
  628. spitfire:stop()
  629. heman:stop()
  630. justin:stop()
  631. jb = false
  632. durk:stop()
  633. restorecolors()
  634. burn_dem:stop()
  635. if hat then
  636. hat:Destroy()
  637. end
  638. sax_guy:stop()
  639. gangy_style:stop()
  640. cant_touch:stop()
  641. you_are_pirate:stop()
  642. dubstep_gun:stop()
  643. super_annoying:stop()
  644. barrel_roll:stop()
  645. dancing = false
  646. global_wait = 0
  647. LightForTorso.Color = torso.BrickColor.Color
  648. end
  649.  
  650.  
  651. if k == "q" then
  652. if looking then
  653. if sitting then return end
  654. rj.C0 = CFrame.new()
  655. looking = false
  656. end
  657. end
  658.  
  659. if k == "e" then
  660. if looking then
  661. if sitting then return end
  662. rj.C0 = CFrame.new()
  663. looking = false
  664. end
  665. end
  666. end)
  667.  
  668.  
  669. game:service'RunService'.Stepped:connect(function()
  670. count = (count % 100) + countspeed
  671. angle = math.pi * math.sin(math.pi*2/100*count)
  672.  
  673. if slidecount < slidecountmax then
  674. slidecount = slidecount + speed
  675. end
  676. if slidecount > slidecountmax then
  677. slidecount = slidecount - speed
  678. end
  679. if global_wait == 380 then global_wait = 0 end
  680.  
  681. sine = sine + sinespeed
  682. if not dancing then
  683. if not sitting then
  684. local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  685. local hitz, enz = workspace:FindPartOnRay(ray, char)
  686. if not hitz then
  687. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  688. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  689. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
  690. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  691. if not looking then
  692. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  693. end
  694. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  695. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  696.  
  697. -- idle anim
  698.  
  699. anim = "Idle"
  700. if anim ~= lastanim then
  701. if lastanim == "Walking" then
  702. speed = 0.5
  703. slidecount = 1
  704. slidecountmax = 0
  705. elseif lastanim == "Running" then
  706. speed = 2.5
  707. slidecount = 5
  708. slidecountmax = 0
  709. else
  710. slidecount = 0
  711. slidecountmax = 0
  712. end
  713. end
  714. countspeed = 1
  715. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
  716. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  717. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
  718. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  719. if not looking then
  720. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  721. end
  722. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  723. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  724. looking = false
  725. -- walk anim
  726. anim = "Walking"
  727. if anim ~= lastanim then
  728. speed = 0.2
  729. slidecount = 0
  730. slidecountmax = 1
  731. if lastanim == "Running" then
  732. slidecount = 5
  733. end
  734. end
  735. countspeed = 6
  736. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  737. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  738. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  739. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  740. rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  741. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  742. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  743. --run anim
  744. anim = "Running"
  745. if anim ~= lastanim then
  746. speed = 1
  747. slidecount = 0
  748. slidecountmax = 5
  749. if lastanim == "Walking" then
  750. slidecount = 1
  751. end
  752. end
  753.  
  754. looking = false
  755. countspeed = 9
  756. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  757. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  758. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  759. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  760. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  761. rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  762. end
  763.  
  764. lastanim = anim
  765. else
  766. countspeed = 1
  767. local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  768. local hitz, enz = workspace:FindPartOnRay(ray, char)
  769. if not hitz then
  770. rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  771. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  772. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  773. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  774. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  775. else
  776. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  777. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  778. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  779. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  780. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  781. end
  782.  
  783. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  784. end
  785. else
  786. if superannoying then
  787. countspeed = 5
  788. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  789. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  790. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  791. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  792. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  793. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  794. elseif barrelroll then
  795. countspeed = 5
  796. sinespeed = 0.1
  797. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  798. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  799. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  800. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  801. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  802. rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  803. elseif dubstepgun then
  804. global_wait = (global_wait % 380) + 1
  805. countspeed = 5
  806. if global_wait < 249 - 40 then
  807. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  808. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
  809. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  810. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  811. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  812. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  813. elseif global_wait > 249 - 40 then
  814. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  815. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  816. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  817. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  818. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  819. rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  820. end
  821. elseif youpirate then
  822. global_wait = (global_wait % 380) + 1
  823. countspeed = 5
  824. if global_wait < 79 then
  825. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  826. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  827. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  828. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  829. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  830. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  831. elseif global_wait < 299 then
  832. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  833. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  834. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  835. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  836. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  837. rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  838. elseif global_wait > 299 then
  839. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  840. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  841. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  842. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  843. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  844. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  845. end
  846. elseif canttouch then
  847. countspeed = 5
  848. global_wait = (global_wait % 160) + 1
  849. if global_wait == 160 then global_wait = 0 end
  850. if global_wait < 39 then
  851. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  852. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  853. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  854. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  855. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  856. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  857. elseif global_wait < 79 then
  858. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  859. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  860. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  861. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  862. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  863. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  864. elseif global_wait < 119 then
  865. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  866. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  867. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  868. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  869. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  870. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  871. torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  872. elseif global_wait > 119 then
  873. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  874. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  875. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  876. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  877. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  878. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  879. torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  880. end
  881. elseif gangnam then
  882. countspeed = 5
  883. if global_wait == 180 then global_wait = 0 end
  884. global_wait = (global_wait % 180) + 1
  885. if global_wait < 89 then
  886. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  887. rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  888. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  889. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  890. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  891. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  892. elseif global_wait > 89 then
  893. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  894. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  895. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  896. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  897. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  898. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  899. end
  900. elseif foxie then
  901. countspeed = 5
  902. global_wait = (global_wait % 380) + 2
  903. if global_wait < 89 then
  904. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  905. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  906. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  907. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  908. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  909. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  910. elseif global_wait > 89 then
  911. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  912. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  913. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  914. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  915. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  916. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  917. end
  918. elseif durka then
  919. countspeed = 2
  920. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  921. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  922. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  923. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  924. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  925. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  926. elseif saxguy then
  927. countspeed = 5
  928. ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  929. rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  930. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  931. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  932. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  933. rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  934. elseif heya then
  935. countspeed = 5
  936. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  937. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  938. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  939. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  940. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  941. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  942. elseif jb then
  943. countspeed = 5
  944. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  945. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  946. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  947. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  948. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  949. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  950. elseif bronymusic then
  951. countspeed = 5
  952. ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  953. rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  954. lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  955. rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  956. neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  957. rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  958. elseif sheddy then
  959. countspeed = 7
  960. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  961. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  962. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  963. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  964. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  965. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  966. elseif burndem then
  967. countspeed = 4
  968. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  969. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  970. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  971. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  972. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  973. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  974. end
  975. end
  976. end)
  977.  
  978.  
  979. plr.Chatted:connect(function(msg)
  980. game:service'Chat':Chat(head, msg, 1)
  981. if msg == "die/" then
  982. char:breakJoints()
  983. end
  984.  
  985. end)
  986.  
  987. end)
  988. if not ran and err then
  989. print(err)
  990. end
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