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- <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
- <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <author>Assimp</author>
- <authoring_tool>Assimp Exporter</authoring_tool>
- </contributor>
- <created>2018-08-10T20:34:38</created>
- <modified>2018-08-10T20:34:38</modified>
- <unit name="meter" meter="1" />
- <up_axis>Y_UP</up_axis>
- </asset>
- <library_effects>
- <effect id="m0mat-fx" name="m0mat">
- <profile_COMMON>
- <technique sid="standard">
- <phong>
- </phong>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_materials>
- <material id="m0mat" name="m0mat">
- <instance_effect url="#m0mat-fx"/>
- </material>
- </library_materials>
- <library_geometries>
- <geometry id="meshId0" name="Quad_sub0_name" >
- <mesh>
- <source id="meshId0-positions" name="meshId0-positions">
- <float_array id="meshId0-positions-array" count="12"> 0.5 -0.5 -3.061616800590675e-017 -0.5 0.5 3.061616800590675e-017 -0.5 -0.5 -3.061616800590675e-017 0.5 0.5 3.061616800590675e-017 </float_array>
- <technique_common>
- <accessor count="4" offset="0" source="#meshId0-positions-array" stride="3">
- <param name="X" type="float" />
- <param name="Y" type="float" />
- <param name="Z" type="float" />
- </accessor>
- </technique_common>
- </source>
- <source id="meshId0-normals" name="meshId0-normals">
- <float_array id="meshId0-normals-array" count="12"> -0 0 -1 -0 0 -1 -0 0 -1 -0 0 -1 </float_array>
- <technique_common>
- <accessor count="4" offset="0" source="#meshId0-normals-array" stride="3">
- <param name="X" type="float" />
- <param name="Y" type="float" />
- <param name="Z" type="float" />
- </accessor>
- </technique_common>
- </source>
- <source id="meshId0-tex0" name="meshId0-tex0">
- <float_array id="meshId0-tex0-array" count="8"> 0 0 1 1 1 0 0 1 </float_array>
- <technique_common>
- <accessor count="4" offset="0" source="#meshId0-tex0-array" stride="2">
- <param name="S" type="float" />
- <param name="T" type="float" />
- </accessor>
- </technique_common>
- </source>
- <vertices id="meshId0-vertices">
- <input semantic="POSITION" source="#meshId0-positions" />
- </vertices>
- <polylist count="2" material="defaultMaterial">
- <input offset="0" semantic="VERTEX" source="#meshId0-vertices" />
- <input offset="0" semantic="NORMAL" source="#meshId0-normals" />
- <input offset="0" semantic="TEXCOORD" source="#meshId0-tex0" set="0" />
- <vcount>3 3 </vcount>
- <p>2 1 0 3 0 1 </p>
- </polylist>
- </mesh>
- </geometry>
- </library_geometries>
- <library_controllers>
- </library_controllers>
- <library_visual_scenes>
- <visual_scene id="Root" name="Root">
- <node id="Quad" name="Quad" type="NODE">
- <matrix sid="matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
- <instance_geometry url="#meshId0">
- <bind_material>
- <technique_common>
- <instance_material symbol="defaultMaterial" target="#m0mat">
- <bind_vertex_input semantic="CHANNEL0" input_semantic="TEXCOORD" input_set="0"/>
- </instance_material>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- <node id="Node_00000000021357D0" name="Node_00000000021357D0" type="NODE">
- <matrix sid="matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#Root" />
- </scene>
- </COLLADA>
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