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Quad.dae

Aug 10th, 2018
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  1. <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
  2. <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  3. <asset>
  4. <contributor>
  5. <author>Assimp</author>
  6. <authoring_tool>Assimp Exporter</authoring_tool>
  7. </contributor>
  8. <created>2018-08-10T20:34:38</created>
  9. <modified>2018-08-10T20:34:38</modified>
  10. <unit name="meter" meter="1" />
  11. <up_axis>Y_UP</up_axis>
  12. </asset>
  13. <library_effects>
  14. <effect id="m0mat-fx" name="m0mat">
  15. <profile_COMMON>
  16. <technique sid="standard">
  17. <phong>
  18. </phong>
  19. </technique>
  20. </profile_COMMON>
  21. </effect>
  22. </library_effects>
  23. <library_materials>
  24. <material id="m0mat" name="m0mat">
  25. <instance_effect url="#m0mat-fx"/>
  26. </material>
  27. </library_materials>
  28. <library_geometries>
  29. <geometry id="meshId0" name="Quad_sub0_name" >
  30. <mesh>
  31. <source id="meshId0-positions" name="meshId0-positions">
  32. <float_array id="meshId0-positions-array" count="12"> 0.5 -0.5 -3.061616800590675e-017 -0.5 0.5 3.061616800590675e-017 -0.5 -0.5 -3.061616800590675e-017 0.5 0.5 3.061616800590675e-017 </float_array>
  33. <technique_common>
  34. <accessor count="4" offset="0" source="#meshId0-positions-array" stride="3">
  35. <param name="X" type="float" />
  36. <param name="Y" type="float" />
  37. <param name="Z" type="float" />
  38. </accessor>
  39. </technique_common>
  40. </source>
  41. <source id="meshId0-normals" name="meshId0-normals">
  42. <float_array id="meshId0-normals-array" count="12"> -0 0 -1 -0 0 -1 -0 0 -1 -0 0 -1 </float_array>
  43. <technique_common>
  44. <accessor count="4" offset="0" source="#meshId0-normals-array" stride="3">
  45. <param name="X" type="float" />
  46. <param name="Y" type="float" />
  47. <param name="Z" type="float" />
  48. </accessor>
  49. </technique_common>
  50. </source>
  51. <source id="meshId0-tex0" name="meshId0-tex0">
  52. <float_array id="meshId0-tex0-array" count="8"> 0 0 1 1 1 0 0 1 </float_array>
  53. <technique_common>
  54. <accessor count="4" offset="0" source="#meshId0-tex0-array" stride="2">
  55. <param name="S" type="float" />
  56. <param name="T" type="float" />
  57. </accessor>
  58. </technique_common>
  59. </source>
  60. <vertices id="meshId0-vertices">
  61. <input semantic="POSITION" source="#meshId0-positions" />
  62. </vertices>
  63. <polylist count="2" material="defaultMaterial">
  64. <input offset="0" semantic="VERTEX" source="#meshId0-vertices" />
  65. <input offset="0" semantic="NORMAL" source="#meshId0-normals" />
  66. <input offset="0" semantic="TEXCOORD" source="#meshId0-tex0" set="0" />
  67. <vcount>3 3 </vcount>
  68. <p>2 1 0 3 0 1 </p>
  69. </polylist>
  70. </mesh>
  71. </geometry>
  72. </library_geometries>
  73. <library_controllers>
  74. </library_controllers>
  75. <library_visual_scenes>
  76. <visual_scene id="Root" name="Root">
  77. <node id="Quad" name="Quad" type="NODE">
  78. <matrix sid="matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  79. <instance_geometry url="#meshId0">
  80. <bind_material>
  81. <technique_common>
  82. <instance_material symbol="defaultMaterial" target="#m0mat">
  83. <bind_vertex_input semantic="CHANNEL0" input_semantic="TEXCOORD" input_set="0"/>
  84. </instance_material>
  85. </technique_common>
  86. </bind_material>
  87. </instance_geometry>
  88. </node>
  89. <node id="Node_00000000021357D0" name="Node_00000000021357D0" type="NODE">
  90. <matrix sid="matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  91. </node>
  92. </visual_scene>
  93. </library_visual_scenes>
  94. <scene>
  95. <instance_visual_scene url="#Root" />
  96. </scene>
  97. </COLLADA>
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