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Etrian Odyssey IV ShadowModel.dae

Dec 20th, 2018
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  3. <asset>
  4. <created>2018-12-20T09:21:58Z</created>
  5. <modified>2018-12-20T09:21:58Z</modified>
  6. </asset>
  7. <library_images />
  8. <library_materials>
  9. <material id="ShadowMaterial_mat_id" name="ShadowMaterial_mat">
  10. <instance_effect url="#eff_ShadowMaterial_id" />
  11. </material>
  12. </library_materials>
  13. <library_effects>
  14. <effect id="eff_ShadowMaterial_id" name="eff_ShadowMaterial">
  15. <profile_COMMON>
  16. <newparam sid="img_surface">
  17. <surface type="2D">
  18. <init_from>_id</init_from>
  19. <format>PNG</format>
  20. </surface>
  21. </newparam>
  22. <newparam sid="img_sampler">
  23. <sampler2D>
  24. <source>img_surface</source>
  25. <wrap_s>WRAP</wrap_s>
  26. <wrap_t>WRAP</wrap_t>
  27. <minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
  28. <magfilter>LINEAR</magfilter>
  29. <mipfilter>LINEAR</mipfilter>
  30. </sampler2D>
  31. </newparam>
  32. <technique sid="img_technique">
  33. <phong>
  34. <emission>
  35. <color>0 0 0 1</color>
  36. </emission>
  37. <ambient>
  38. <color>0 0 0 1</color>
  39. </ambient>
  40. <diffuse>
  41. <texture texture="img_sampler" texcoord="uv" />
  42. </diffuse>
  43. <specular>
  44. <color>1 1 1 1</color>
  45. </specular>
  46. </phong>
  47. </technique>
  48. </profile_COMMON>
  49. </effect>
  50. </library_effects>
  51. <library_geometries>
  52. <geometry id="mesh_0__id" name="mesh_0_">
  53. <mesh>
  54. <source id="mesh_0__position_id" name="mesh_0__position">
  55. <float_array id="mesh_0__position_array_id" count="12">-0.5 0 0.5 0.5 0 0.5 -0.5 0 -0.5 0.5 0 -0.5</float_array>
  56. <technique_common>
  57. <accessor source="#mesh_0__position_array_id" count="4" stride="3">
  58. <param name="X" type="float" />
  59. <param name="Y" type="float" />
  60. <param name="Z" type="float" />
  61. </accessor>
  62. </technique_common>
  63. </source>
  64. <vertices id="mesh_0__vertices_id">
  65. <input semantic="POSITION" source="#mesh_0__position_id" />
  66. </vertices>
  67. <triangles material="ShadowMaterial" count="2">
  68. <input semantic="VERTEX" source="#mesh_0__vertices_id" offset="0" />
  69. <p>0 1 2 1 3 2</p>
  70. </triangles>
  71. </mesh>
  72. </geometry>
  73. </library_geometries>
  74. <library_controllers>
  75. <controller id="mesh_0__ctrl_id">
  76. <skin source="#mesh_0__id">
  77. <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
  78. <source id="mesh_0__ctrl_joint_names_id">
  79. <Name_array id="mesh_0__ctrl_joint_names_array_id" count="1">pPlane1</Name_array>
  80. <technique_common>
  81. <accessor source="#mesh_0__ctrl_joint_names_array_id" count="1" stride="1">
  82. <param name="JOINT" type="Name" />
  83. </accessor>
  84. </technique_common>
  85. </source>
  86. <source id="mesh_0__ctrl_inv_bind_poses_id">
  87. <float_array id="mesh_0__ctrl_inv_bind_poses_array_id" count="16">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</float_array>
  88. <technique_common>
  89. <accessor source="#mesh_0__ctrl_inv_bind_poses_array_id" count="1" stride="16">
  90. <param name="TRANSFORM" type="float4x4" />
  91. </accessor>
  92. </technique_common>
  93. </source>
  94. <source id="mesh_0__ctrl_weights_id">
  95. <float_array id="mesh_0__ctrl_weights_array_id" count="1">1</float_array>
  96. <technique_common>
  97. <accessor source="#mesh_0__ctrl_weights_array_id" count="1" stride="1">
  98. <param name="WEIGHT" type="float" />
  99. </accessor>
  100. </technique_common>
  101. </source>
  102. <joints>
  103. <input semantic="JOINT" source="#mesh_0__ctrl_joint_names_id" />
  104. <input semantic="INV_BIND_MATRIX" source="#mesh_0__ctrl_inv_bind_poses_id" />
  105. </joints>
  106. <vertex_weights count="4">
  107. <input semantic="JOINT" source="#mesh_0__ctrl_joint_names_id" offset="0" />
  108. <input semantic="WEIGHT" source="#mesh_0__ctrl_weights_id" offset="1" />
  109. <vcount>1 1 1 1</vcount>
  110. <v>0 0 0 0 0 0 0 0</v>
  111. </vertex_weights>
  112. </skin>
  113. </controller>
  114. </library_controllers>
  115. <library_visual_scenes>
  116. <visual_scene id="vs_ShadowModel_id" name="vs_ShadowModel">
  117. <node id="pPlane1_bone_id" name="pPlane1" sid="pPlane1" type="JOINT">
  118. <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  119. </node>
  120. <node id="vsn_mesh_0__id" name="vsn_mesh_0_" type="NODE">
  121. <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  122. <instance_controller url="#mesh_0__ctrl_id">
  123. <skeleton>#pPlane1_bone_id</skeleton>
  124. <bind_material>
  125. <technique_common>
  126. <instance_material symbol="ShadowMaterial" target="#ShadowMaterial_mat_id" />
  127. </technique_common>
  128. </bind_material>
  129. </instance_controller>
  130. </node>
  131. </visual_scene>
  132. </library_visual_scenes>
  133. <scene>
  134. <instance_visual_scene url="#vs_ShadowModel_id" />
  135. </scene>
  136. </COLLADA>
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