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- ----------------------------------------------
- -----HOW TO UPLOAD-----
- You must have imported VRCSDK into a clean new unity project before theGloop.UNITYPACKAGE
- https://docs.vrchat.com/docs/setting-up-the-sdk
- https://vrchat.com/home/download
- Go to ./Assets/Scenes folder
- Drag one of the scenes into Hierarchy tab (Left field in default layout)
- If you are having errors at this point it is possible that:
- -VRCSDK failed to import
- -You have imported scripts (such as DynamicBones) that already are included in the files
- Go to tab on top called VRChat SDK and choose "Show Control Panel"
- Login in and build either for Android or Windows
- --------------------------------------------------------------
- -----HOW TO EDIT THE MODEL-----
- Drag files "Textures-Gloop-2k.KRA" or .PSD and "theGloop.blend" into ./Assets/TheGloop folder
- ----------------------------------
- -----BLENDER-----
- The model uses Subdivision modifier while it also has multiple Shape Keys.
- I have included folder "ApplyModifierForObjectWithShapeKeys-master" in the Unity files
- You want to install this add on for blender in case you want to export the HiPoly model
- More about this at: https://github.com/przemir/ApplyModifierForObjectWithShapeKeys
- Exported FBXs
- theGloop-LoPoly.fbx : Export as it is
- theGloop-HiPoly.fbx : Apply Subdivision modifier and export (don't forget to revert blend file before saving, or save hi poly blend file separately)
- theGloop-LoPoly-FullUVOnly:
- Quest shaders only allow use the first UVMap and it can not be changed in the material.
- So in Blender the UVMap-Mirrored is removed or moved to bottom before export
- Blender: https://www.blender.org/
- ------------------------------------
- -----TEXTURES-----
- Open either Textures-Gloop-2k.KRA or PSD with a program that supports that file format.
- Preferably use Krita. Gimp or Photoshop should work fine. The layer settings might not work exactly the same though.
- -Full- both sides can be changed independently
- -Mirrored- left and right sides are identical
- Make visible only the layer(s) that you want to export and overwrite files either in folders Full or Mirrored
- Each group is named after the exported file name.
- For baked AO, enable both AO and Color layers and set AO layer filter to Multiply.
- Krita: https://krita.org/en/
- ------------------------------------------
- -----FILES INCLUDED BUT NOT CREATED BY KAELYGON-----
- Assets/_PoiyomiShaders : https://github.com/poiyomi/PoiyomiToonShader
- -||-/Scripts/ThryEditor : https://github.com/Thryrallo/ThryEditor
- Assets/acidbubbles : https://github.com/acidbubbles/vam-jiggle
- ApplyModifierForObjectWithShapeKeys : https://github.com/przemir/ApplyModifierForObjectWithShapeKeys
- -----------------------------
- -----------------------------
- -----------------------------
- Disclaimer:
- This avatar is sold solely at Gumroad by Kaelygon
- gum.co/the-gloop
- You are not allowed to sell or publicly distribute any of the included files unless allowed otherwise. (e.g. Poioymi, Thry editor, acidbubbles, ApplyModifier-- have their own licenses)
- You are allowed to upload the files of this product to 3rd party platforms such as VRChat and steam as long the files are not publicly downloadable
- and as long the platform does not restrict any the rights of the creator or anyone who has bought this product and that other users can access the files only within that platform.
- Sharing privately the contents of this product with couple mutual friends is allowed if you have bought the product yourself.
- Hopefully you have fun with the model :3
- If you got any questions or find any bugs just let me know at
- Kaelygon@gmail.com
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