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- local HTTPService = game:GetService("HttpService")
- local TeleportService = game:GetService("TeleportService")
- local StatsService = game:GetService("Stats")
- local function fetchServersData(placeId, limit)
- local url = string.format("https://games.roblox.com/v1/games/%d/servers/Public?limit=%d", placeId, limit)
- local success, response = pcall(function()
- return HTTPService:JSONDecode(game:HttpGet(url))
- end)
- if success and response and response.data then
- return response.data
- end
- return nil
- end
- local placeId = game.PlaceId
- local serverLimit = 100
- local servers = fetchServersData(placeId, serverLimit)
- if not servers then
- return
- end
- local lowestPingServer = servers[1]
- for _, server in pairs(servers) do
- if server["ping"] < lowestPingServer["ping"] and server.maxPlayers > server.playing then
- lowestPingServer = server
- end
- end
- TeleportService:TeleportToPlaceInstance(placeId, lowestPingServer.id)
- end
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