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Nerexis

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Dec 1st, 2023
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  1. force NER_antiWallGlitch_barrierClass = "Land_BarrelEmpty_F";
  2. force NER_antiWallGlitch_barrierDistance = 1.2;
  3. force NER_antiWallGlitch_checkHead = true;
  4. force NER_antiWallGlitch_checkInterval = 0.1;
  5. force NER_antiWallGlitch_checkWeaponLeft = true;
  6. force NER_antiWallGlitch_checkWeaponRight = true;
  7. force NER_antiWallGlitch_createBarrierAtBadLocation = false;
  8. force NER_antiWallGlitch_disableNearDoors = false;
  9. force NER_antiWallGlitch_disableNearDoorsDistance = 1.75;
  10. force NER_antiWallGlitch_disableOnDoors = true;
  11. force NER_antiWallGlitch_disableOnPlants = true;
  12. force NER_antiWallGlitch_distance_head = 0.1;
  13. force NER_antiWallGlitch_distance_weapon_left = 0.2;
  14. force NER_antiWallGlitch_distance_weapon_right = 0.2;
  15. force NER_antiWallGlitch_enabled = true;
  16. force NER_antiWallGlitch_isEnabledForHiddenObjects = false;
  17. force NER_antiWallGlitch_isEnabledForPlayers = false;
  18. force NER_antiWallGlitch_preventDeathOnPunish = false;
  19. force NER_antiWallGlitch_preventDeathTime = 2;
  20. force NER_antiWallGlitch_punishByForce_strength = 150;
  21. force NER_antiWallGlitch_punishByNullVelocity_jumpStrength = 5;
  22. force NER_antiWallGlitch_punishByTeleport_jumpStrength = 2.5;
  23. force NER_antiWallGlitch_punishByTeleport_strength = 0.001;
  24. force NER_antiWallGlitch_punishType = 4;
  25. force NER_antiWallGlitch_recalcPathPlanningAtBadLoc = false;
  26. force NER_antiWallGlitch_unconsciousHelperSleepTime = 2;
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