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- force NER_antiWallGlitch_barrierClass = "Land_BarrelEmpty_F";
- force NER_antiWallGlitch_barrierDistance = 1.2;
- force NER_antiWallGlitch_checkHead = true;
- force NER_antiWallGlitch_checkInterval = 0.1;
- force NER_antiWallGlitch_checkWeaponLeft = true;
- force NER_antiWallGlitch_checkWeaponRight = true;
- force NER_antiWallGlitch_createBarrierAtBadLocation = false;
- force NER_antiWallGlitch_disableNearDoors = false;
- force NER_antiWallGlitch_disableNearDoorsDistance = 1.75;
- force NER_antiWallGlitch_disableOnDoors = true;
- force NER_antiWallGlitch_disableOnPlants = true;
- force NER_antiWallGlitch_distance_head = 0.1;
- force NER_antiWallGlitch_distance_weapon_left = 0.2;
- force NER_antiWallGlitch_distance_weapon_right = 0.2;
- force NER_antiWallGlitch_enabled = true;
- force NER_antiWallGlitch_isEnabledForHiddenObjects = false;
- force NER_antiWallGlitch_isEnabledForPlayers = false;
- force NER_antiWallGlitch_preventDeathOnPunish = false;
- force NER_antiWallGlitch_preventDeathTime = 2;
- force NER_antiWallGlitch_punishByForce_strength = 150;
- force NER_antiWallGlitch_punishByNullVelocity_jumpStrength = 5;
- force NER_antiWallGlitch_punishByTeleport_jumpStrength = 2.5;
- force NER_antiWallGlitch_punishByTeleport_strength = 0.001;
- force NER_antiWallGlitch_punishType = 4;
- force NER_antiWallGlitch_recalcPathPlanningAtBadLoc = false;
- force NER_antiWallGlitch_unconsciousHelperSleepTime = 2;
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