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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end --//====================================================\\--
  147. --|| CREATED BY SHACKLUSTER
  148. --\\====================================================//--
  149.  
  150.  
  151.  
  152. wait(0.2)
  153.  
  154.  
  155.  
  156. Player = game:GetService("Players").LocalPlayer
  157. PlayerGui = Player.PlayerGui
  158. Cam = workspace.CurrentCamera
  159. Backpack = Player.Backpack
  160. Character = Player.Character
  161. Humanoid = Character.Humanoid
  162. Mouse = Player:GetMouse()
  163. RootPart = Character["HumanoidRootPart"]
  164. Torso = Character["Torso"]
  165. Head = Character["Head"]
  166. RightArm = Character["Right Arm"]
  167. LeftArm = Character["Left Arm"]
  168. RightLeg = Character["Right Leg"]
  169. LeftLeg = Character["Left Leg"]
  170. RootJoint = RootPart["RootJoint"]
  171. Neck = Torso["Neck"]
  172. RightShoulder = Torso["Right Shoulder"]
  173. LeftShoulder = Torso["Left Shoulder"]
  174. RightHip = Torso["Right Hip"]
  175. LeftHip = Torso["Left Hip"]
  176. local sick = Instance.new("Sound",Character)
  177. sick.SoundId = "rbxassetid://853707984"
  178. sick.Looped = true
  179. sick.Pitch = 1
  180. sick.Volume = 1
  181. sick:Play()
  182.  
  183. IT = Instance.new
  184. CF = CFrame.new
  185. VT = Vector3.new
  186. RAD = math.rad
  187. C3 = Color3.new
  188. UD2 = UDim2.new
  189. BRICKC = BrickColor.new
  190. ANGLES = CFrame.Angles
  191. EULER = CFrame.fromEulerAnglesXYZ
  192. COS = math.cos
  193. ACOS = math.acos
  194. SIN = math.sin
  195. ASIN = math.asin
  196. ABS = math.abs
  197. MRANDOM = math.random
  198. FLOOR = math.floor
  199.  
  200. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  201. local NEWMESH = IT(MESH)
  202. if MESH == "SpecialMesh" then
  203. NEWMESH.MeshType = MESHTYPE
  204. if MESHID ~= "nil" and MESHID ~= "" then
  205. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  206. end
  207. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  208. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  209. end
  210. end
  211. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  212. NEWMESH.Scale = SCALE
  213. NEWMESH.Parent = PARENT
  214. return NEWMESH
  215. end
  216.  
  217. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  218. local NEWPART = IT("Part")
  219. NEWPART.formFactor = FORMFACTOR
  220. NEWPART.Reflectance = REFLECTANCE
  221. NEWPART.Transparency = TRANSPARENCY
  222. NEWPART.CanCollide = false
  223. NEWPART.Locked = true
  224. NEWPART.Anchored = true
  225. if ANCHOR == false then
  226. NEWPART.Anchored = false
  227. end
  228. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  229. NEWPART.Name = NAME
  230. NEWPART.Size = SIZE
  231. NEWPART.Position = Torso.Position
  232. NEWPART.Material = MATERIAL
  233. NEWPART:BreakJoints()
  234. NEWPART.Parent = PARENT
  235. return NEWPART
  236. end
  237.  
  238. --//=================================\\
  239. --|| CUSTOMIZATION
  240. --\\=================================//
  241.  
  242. Player_Size = 1 --Size of the player.
  243. Animation_Speed = 3
  244. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  245.  
  246. local Speed = 16
  247. local Effects2 = {}
  248.  
  249. --//=================================\\
  250. --|| END OF CUSTOMIZATION
  251. --\\=================================//
  252.  
  253. local function weldBetween(a, b)
  254. local weldd = Instance.new("ManualWeld")
  255. weldd.Part0 = a
  256. weldd.Part1 = b
  257. weldd.C0 = CFrame.new()
  258. weldd.C1 = b.CFrame:inverse() * a.CFrame
  259. weldd.Parent = a
  260. return weldd
  261. end
  262.  
  263. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  264. local acs = Instance.new("Part")
  265. acs.CanCollide = false
  266. acs.Anchored = false
  267. acs.Size = Vector3.new(0,0,0)
  268. acs.CFrame = attachmentpart.CFrame
  269. acs.Parent = Character
  270. acs.BrickColor = color
  271. local meshs = Instance.new("SpecialMesh")
  272. meshs.MeshId = mesh
  273. meshs.TextureId = texture
  274. meshs.Parent = acs
  275. meshs.Scale = scale
  276. meshs.Offset = offset
  277. weldBetween(attachmentpart,acs)
  278. end
  279.  
  280. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  281. if TYPE == "Gem" then
  282. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  283. acs.Anchored = false
  284. acs.CanCollide = false
  285. acs.CFrame = PART.CFrame
  286. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  287. weldBetween(PART,acs)
  288. elseif TYPE == "Skull" then
  289. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  290. acs.Anchored = false
  291. acs.CanCollide = false
  292. acs.CFrame = PART.CFrame
  293. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  294. weldBetween(PART,acs)
  295. elseif TYPE == "Eye" then
  296. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  297. acs.Anchored = false
  298. acs.CanCollide = false
  299. acs.CFrame = PART.CFrame
  300. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  301. weldBetween(PART,acs)
  302. end
  303. end
  304.  
  305. --//=================================\\
  306. --|| USEFUL VALUES
  307. --\\=================================//
  308.  
  309. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  310. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  311. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  312. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  313. local CHANGEDEFENSE = 0
  314. local CHANGEDAMAGE = 0
  315. local CHANGEMOVEMENT = 0
  316. local ANIM = "Idle"
  317. local ATTACK = false
  318. local EQUIPPED = false
  319. local HOLD = false
  320. local COMBO = 1
  321. local Rooted = false
  322. local SINE = 0
  323. local KEYHOLD = false
  324. local CHANGE = 2 / Animation_Speed
  325. local WALKINGANIM = false
  326. local WALK = 0
  327. local VALUE1 = false
  328. local HITFLOOR = nil
  329. local VALUE2 = false
  330. local ROBLOXIDLEANIMATION = IT("Animation")
  331. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  332. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  333. --ROBLOXIDLEANIMATION.Parent = Humanoid
  334. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  335. WEAPONGUI.Name = "Weapon GUI"
  336. local Weapon = IT("Model")
  337. Weapon.Name = "Adds"
  338. local Delete = IT("Model",Character)
  339. Delete.Name = "Banlist"
  340. local Effects = IT("Folder", Weapon)
  341. Effects.Name = "Effects"
  342. local ANIMATOR = Humanoid.Animator
  343. local ANIMATE = Character.Animate
  344. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  345. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  346. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  347. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  348. local UNANCHOR = true
  349.  
  350. local SKILLTEXTCOLOR = C3(0,0,0)
  351.  
  352. --//=================================\\
  353. --\\=================================//
  354.  
  355.  
  356. --//=================================\\
  357. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  358. --\\=================================//
  359.  
  360. ArtificialHB = Instance.new("BindableEvent", script)
  361. ArtificialHB.Name = "ArtificialHB"
  362.  
  363. script:WaitForChild("ArtificialHB")
  364.  
  365. frame = Frame_Speed
  366. tf = 0
  367. allowframeloss = false
  368. tossremainder = false
  369. lastframe = tick()
  370. script.ArtificialHB:Fire()
  371.  
  372. game:GetService("RunService").Heartbeat:connect(function(s, p)
  373. tf = tf + s
  374. if tf >= frame then
  375. if allowframeloss then
  376. script.ArtificialHB:Fire()
  377. lastframe = tick()
  378. else
  379. for i = 1, math.floor(tf / frame) do
  380. script.ArtificialHB:Fire()
  381. end
  382. lastframe = tick()
  383. end
  384. if tossremainder then
  385. tf = 0
  386. else
  387. tf = tf - frame * math.floor(tf / frame)
  388. end
  389. end
  390. end)
  391.  
  392. --//=================================\\
  393. --\\=================================//
  394.  
  395.  
  396.  
  397.  
  398.  
  399. --//=================================\\
  400. --|| SOME FUNCTIONS
  401. --\\=================================//
  402.  
  403. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  404. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  405. end
  406.  
  407. function PositiveAngle(NUMBER)
  408. if NUMBER >= 0 then
  409. NUMBER = 0
  410. end
  411. return NUMBER
  412. end
  413.  
  414. function NegativeAngle(NUMBER)
  415. if NUMBER <= 0 then
  416. NUMBER = 0
  417. end
  418. return NUMBER
  419. end
  420.  
  421. function Swait(NUMBER)
  422. if NUMBER == 0 or NUMBER == nil then
  423. ArtificialHB.Event:wait()
  424. else
  425. for i = 1, NUMBER do
  426. ArtificialHB.Event:wait()
  427. end
  428. end
  429. end
  430.  
  431. function QuaternionFromCFrame(cf)
  432. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  433. local trace = m00 + m11 + m22
  434. if trace > 0 then
  435. local s = math.sqrt(1 + trace)
  436. local recip = 0.5 / s
  437. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  438. else
  439. local i = 0
  440. if m11 > m00 then
  441. i = 1
  442. end
  443. if m22 > (i == 0 and m00 or m11) then
  444. i = 2
  445. end
  446. if i == 0 then
  447. local s = math.sqrt(m00 - m11 - m22 + 1)
  448. local recip = 0.5 / s
  449. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  450. elseif i == 1 then
  451. local s = math.sqrt(m11 - m22 - m00 + 1)
  452. local recip = 0.5 / s
  453. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  454. elseif i == 2 then
  455. local s = math.sqrt(m22 - m00 - m11 + 1)
  456. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  457. end
  458. end
  459. end
  460.  
  461. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  462. local xs, ys, zs = x + x, y + y, z + z
  463. local wx, wy, wz = w * xs, w * ys, w * zs
  464. local xx = x * xs
  465. local xy = x * ys
  466. local xz = x * zs
  467. local yy = y * ys
  468. local yz = y * zs
  469. local zz = z * zs
  470. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  471. end
  472.  
  473. function QuaternionSlerp(a, b, t)
  474. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  475. local startInterp, finishInterp;
  476. if cosTheta >= 0.0001 then
  477. if (1 - cosTheta) > 0.0001 then
  478. local theta = ACOS(cosTheta)
  479. local invSinTheta = 1 / SIN(theta)
  480. startInterp = SIN((1 - t) * theta) * invSinTheta
  481. finishInterp = SIN(t * theta) * invSinTheta
  482. else
  483. startInterp = 1 - t
  484. finishInterp = t
  485. end
  486. else
  487. if (1 + cosTheta) > 0.0001 then
  488. local theta = ACOS(-cosTheta)
  489. local invSinTheta = 1 / SIN(theta)
  490. startInterp = SIN((t - 1) * theta) * invSinTheta
  491. finishInterp = SIN(t * theta) * invSinTheta
  492. else
  493. startInterp = t - 1
  494. finishInterp = t
  495. end
  496. end
  497. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  498. end
  499.  
  500. function Clerp(a, b, t)
  501. local qa = {QuaternionFromCFrame(a)}
  502. local qb = {QuaternionFromCFrame(b)}
  503. local ax, ay, az = a.x, a.y, a.z
  504. local bx, by, bz = b.x, b.y, b.z
  505. local _t = 1 - t
  506. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  507. end
  508.  
  509. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  510. local frame = IT("Frame")
  511. frame.BackgroundTransparency = TRANSPARENCY
  512. frame.BorderSizePixel = BORDERSIZEPIXEL
  513. frame.Position = POSITION
  514. frame.Size = SIZE
  515. frame.BackgroundColor3 = COLOR
  516. frame.BorderColor3 = BORDERCOLOR
  517. frame.Name = NAME
  518. frame.Parent = PARENT
  519. return frame
  520. end
  521.  
  522. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  523. local label = IT("TextLabel")
  524. label.BackgroundTransparency = 1
  525. label.Size = UD2(1, 0, 1, 0)
  526. label.Position = UD2(0, 0, 0, 0)
  527. label.TextColor3 = TEXTCOLOR
  528. label.TextStrokeTransparency = STROKETRANSPARENCY
  529. label.TextTransparency = TRANSPARENCY
  530. label.FontSize = TEXTFONTSIZE
  531. label.Font = TEXTFONT
  532. label.BorderSizePixel = BORDERSIZEPIXEL
  533. label.TextScaled = false
  534. label.Text = TEXT
  535. label.Name = NAME
  536. label.Parent = PARENT
  537. return label
  538. end
  539.  
  540. function NoOutlines(PART)
  541. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  542. end
  543.  
  544.  
  545. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  546. local NEWWELD = IT(TYPE)
  547. NEWWELD.Part0 = PART0
  548. NEWWELD.Part1 = PART1
  549. NEWWELD.C0 = C0
  550. NEWWELD.C1 = C1
  551. NEWWELD.Parent = PARENT
  552. return NEWWELD
  553. end
  554.  
  555. local SOUND = IT("Sound",nil)
  556.  
  557. function CreateSound(ID, PARENT, VOLUME, PITCH)
  558. local NEWSOUND = nil
  559. coroutine.resume(coroutine.create(function()
  560. NEWSOUND = SOUND:Clone()
  561. NEWSOUND.Parent = PARENT
  562. NEWSOUND.Volume = VOLUME
  563. NEWSOUND.Pitch = PITCH
  564. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  565. Swait()
  566. NEWSOUND:play()
  567. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  568. end))
  569. return NEWSOUND
  570. end
  571.  
  572. function CFrameFromTopBack(at, top, back)
  573. local right = top:Cross(back)
  574. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  575. end
  576.  
  577. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  578. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  579. local mesh = IT("SpecialMesh",wave)
  580. mesh.MeshType = "FileMesh"
  581. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  582. mesh.Scale = SIZE
  583. mesh.Offset = VT(0,0,-SIZE.X/8)
  584. wave.CFrame = CFRAME
  585. coroutine.resume(coroutine.create(function(PART)
  586. for i = 1, WAIT do
  587. Swait()
  588. mesh.Scale = mesh.Scale + GROW
  589. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  590. if DOESROT == true then
  591. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  592. end
  593. wave.Transparency = wave.Transparency + (0.5/WAIT)
  594. if wave.Transparency > 0.99 then
  595. wave:remove()
  596. end
  597. end
  598. end))
  599. end
  600.  
  601. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  602. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  603. local mesh = IT("SpecialMesh",wave)
  604. mesh.MeshType = "Sphere"
  605. mesh.Scale = SIZE
  606. mesh.Offset = VT(0,0,0)
  607. wave.CFrame = CFRAME
  608. coroutine.resume(coroutine.create(function(PART)
  609. for i = 1, WAIT do
  610. Swait()
  611. mesh.Scale = mesh.Scale + GROW
  612. wave.Transparency = wave.Transparency + (1/WAIT)
  613. if wave.Transparency > 0.99 then
  614. wave:remove()
  615. end
  616. end
  617. end))
  618. end
  619.  
  620. function MakeForm(PART,TYPE)
  621. if TYPE == "Cyl" then
  622. local MSH = IT("CylinderMesh",PART)
  623. elseif TYPE == "Ball" then
  624. local MSH = IT("SpecialMesh",PART)
  625. MSH.MeshType = "Sphere"
  626. elseif TYPE == "Wedge" then
  627. local MSH = IT("SpecialMesh",PART)
  628. MSH.MeshType = "Wedge"
  629. end
  630. end
  631.  
  632. function CheckTableForString(Table, String)
  633. for i, v in pairs(Table) do
  634. if string.find(string.lower(String), string.lower(v)) then
  635. return true
  636. end
  637. end
  638. return false
  639. end
  640.  
  641. function CheckIntangible(Hit)
  642. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  643. if Hit and Hit.Parent then
  644. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  645. return true
  646. end
  647. end
  648. return false
  649. end
  650.  
  651. Debris = game:GetService("Debris")
  652.  
  653. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  654. local Direction = CFrame.new(StartPos, Vec).lookVector
  655. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  656. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  657. if RayHit and CheckIntangible(RayHit) then
  658. if DelayIfHit then
  659. wait()
  660. end
  661. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  662. end
  663. return RayHit, RayPos, RayNormal
  664. end
  665.  
  666. function turnto(position)
  667. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  668. end
  669.  
  670. --//=================================\\
  671. --|| WEAPON CREATION
  672. --\\=================================//
  673.  
  674. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  675. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  676. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  677.  
  678. for _, c in pairs(Weapon:GetChildren()) do
  679. if c.ClassName == "Part" then
  680. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  681. end
  682. end
  683.  
  684. Weapon.Parent = Character
  685.  
  686. Humanoid.Died:connect(function()
  687. ATTACK = true
  688. end)
  689.  
  690. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  691. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  692.  
  693. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  694. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  695.  
  696. --//=================================\\
  697. --|| DAMAGING
  698. --\\=================================//
  699.  
  700. function BAN(CHARACTER)
  701. local BANFOLDER = IT("Folder",Effects)
  702. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  703. naeeym2.AlwaysOnTop = false
  704. naeeym2.Size = UDim2.new(5,35,2,35)
  705. naeeym2.StudsOffset = Vector3.new(0,1,0)
  706. naeeym2.Name = "AAAA"
  707. local tecks2 = Instance.new("TextLabel",naeeym2)
  708. tecks2.BackgroundTransparency = 1
  709. tecks2.TextScaled = true
  710. tecks2.BorderSizePixel = 0
  711. tecks2.Text = "BANNED"
  712. tecks2.Font = "Code"
  713. tecks2.TextSize = 30
  714. tecks2.TextStrokeTransparency = 1
  715. tecks2.TextColor3 = Color3.new(1,0,0)
  716. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  717. tecks2.Size = UDim2.new(1,0,0.5,0)
  718. tecks2.Parent = naeeym2
  719. for i,v in ipairs(CHARACTER:GetChildren()) do
  720. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  721. if v.Name ~= "HumanoidRootPart" then
  722. local BOD = v:Clone()
  723. BOD.CanCollide = false
  724. BOD.Anchored = true
  725. BOD.CFrame = v.CFrame
  726. BOD.Parent = BANFOLDER
  727. BOD.Material = "Neon"
  728. BOD.Color = C3(1,0,0)
  729. if BOD:FindFirstChildOfClass("Decal") then
  730. BOD:FindFirstChildOfClass("Decal"):remove()
  731. end
  732. if BOD.Name == "Head" then
  733. naeeym2.Adornee = BOD
  734. end
  735. if BOD.ClassName == "MeshPart" then
  736. BOD.TextureID = ""
  737. end
  738. end
  739. end
  740. end
  741. CHARACTER:remove()
  742. coroutine.resume(coroutine.create(function()
  743. for i = 1, 50 do
  744. Swait()
  745. for i,v in ipairs(BANFOLDER:GetChildren()) do
  746. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  747. v.Transparency = 1
  748. end
  749. naeeym2.Enabled = false
  750. end
  751. Swait()
  752. for i,v in ipairs(BANFOLDER:GetChildren()) do
  753. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  754. v.Transparency = 0
  755. end
  756. naeeym2.Enabled = true
  757. end
  758. end
  759. BANFOLDER:remove()
  760. end))
  761. end
  762.  
  763. function BANNEAREST(POS,RANGE)
  764. for i,v in ipairs(workspace:GetChildren()) do
  765. local body = v:GetChildren()
  766. for part = 1, #body do
  767. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  768. if(body[part].Position - POS).Magnitude < RANGE then
  769. if v:FindFirstChildOfClass("Humanoid") then
  770. BAN(v)
  771. if game.Players:FindFirstChild(v.Name) then
  772. local Value = IT("BoolValue",Delete)
  773. Value.Name = v.Name
  774. end
  775. end
  776. end
  777. end
  778. end
  779. end
  780. end
  781.  
  782. --//=================================\\
  783. --|| ATTACK FUNCTIONS AND STUFF
  784. --\\=================================//
  785.  
  786. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  787. if FLOOR ~= nil then
  788. coroutine.resume(coroutine.create(function()
  789. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  790. PART.CFrame = CF(POSITION)
  791. for i = 1, 45 do
  792. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  793. RingPiece.Material = FLOOR.Material
  794. RingPiece.Color = FLOOR.Color
  795. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  796. Debris:AddItem(RingPiece,SWAIT/100)
  797. end
  798. PART:remove()
  799. end))
  800. end
  801. end
  802.  
  803. function BANSLAM()
  804. ATTACK = true
  805. Rooted = false
  806. repeat
  807. for i=0, 0.2, 0.1 / Animation_Speed do
  808. Swait()
  809. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  816. end
  817. for i=0, 0.08, 0.1 / Animation_Speed do
  818. Swait()
  819. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  826. end
  827. for i=0, 0.08, 0.1 / Animation_Speed do
  828. Swait()
  829. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  836. end
  837. CreateSound("147722910", Effects, 10, 1)
  838. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  839. if HITFLOOR ~= nil then
  840. CreateSound("289842971", HandlePart, 10, 1)
  841. CreateSound("289842971", HandlePart, 10, 1)
  842. CreateSound("289842971", HandlePart, 10, 1)
  843. CreateSound("289842971", HandlePart, 10, 1)
  844. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  845. end
  846. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  847. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  848. for i=0, 0.1, 0.1 / Animation_Speed do
  849. Swait()
  850. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  857. end
  858. if HOLD == true then
  859. for i=0, 0.08, 0.1 / Animation_Speed do
  860. Swait()
  861. if HOLD == false then
  862. break
  863. end
  864. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  865. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  871. end
  872. end
  873. until HOLD == false
  874. for i=0, 1, 0.1 / Animation_Speed do
  875. Swait()
  876. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  883. end
  884. for i=0, 5, 0.1 / Animation_Speed do
  885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  886. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  892. end
  893. ATTACK = false
  894. Rooted = false
  895. end
  896.  
  897. --//=================================\\
  898. --|| ASSIGN THINGS TO KEYS
  899. --\\=================================//
  900.  
  901. function MouseDown(Mouse)
  902. HOLD = true
  903. if ATTACK == false then
  904. BANSLAM()
  905. end
  906. end
  907.  
  908. function MouseUp(Mouse)
  909. HOLD = false
  910. end
  911.  
  912. function KeyDown(Key)
  913. KEYHOLD = true
  914. if Key == "b" and ATTACK == false then
  915. local pos = RootPart.Position
  916. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  917. CreateSound("769380905", Torso, 10, 1)
  918. end
  919.  
  920. if Key == "t" then
  921. CreateSound("1058417264", Head, 10, 1)
  922. Delete:ClearAllChildren()
  923. end
  924. end
  925.  
  926. function KeyUp(Key)
  927. KEYHOLD = false
  928. end
  929.  
  930. Mouse.Button1Down:connect(function(NEWKEY)
  931. MouseDown(NEWKEY)
  932. end)
  933. Mouse.Button1Up:connect(function(NEWKEY)
  934. MouseUp(NEWKEY)
  935. end)
  936. Mouse.KeyDown:connect(function(NEWKEY)
  937. KeyDown(NEWKEY)
  938. end)
  939. Mouse.KeyUp:connect(function(NEWKEY)
  940. KeyUp(NEWKEY)
  941. end)
  942.  
  943. --//=================================\\
  944. --\\=================================//
  945.  
  946.  
  947. function unanchor()
  948. if UNANCHOR == true then
  949. g = Character:GetChildren()
  950. for i = 1, #g do
  951. if g[i].ClassName == "Part" then
  952. g[i].Anchored = false
  953. end
  954. end
  955. end
  956. end
  957.  
  958.  
  959. --//=================================\\
  960. --|| WRAP THE WHOLE SCRIPT UP
  961. --\\=================================//
  962.  
  963. Humanoid.Changed:connect(function(Jump)
  964. if Jump == "Jump" and (Disable_Jump == true) then
  965. Humanoid.Jump = false
  966. end
  967. end)
  968.  
  969. Speed = 23
  970.  
  971. while true do
  972. Swait()
  973. ANIMATE.Parent = nil
  974. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  975. IDLEANIMATION:Play()
  976. SINE = SINE + CHANGE
  977. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  978. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  979. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  980. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  981. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  982. if ATTACK == false then
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  984. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  985. end
  986. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  987. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  988. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  989. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  990. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  991. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  992. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  993. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  994. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  995. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  996. end
  997. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  998. ANIM = "Jump"
  999. if ATTACK == false then
  1000. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1005. end
  1006. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1007. ANIM = "Fall"
  1008. if ATTACK == false then
  1009. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1014. end
  1015. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1016. ANIM = "Idle"
  1017. if ATTACK == false then
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1023. end
  1024. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1025. ANIM = "Walk"
  1026. WALK = WALK + 1 / Animation_Speed
  1027. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1028. WALK = 0
  1029. if WALKINGANIM == true then
  1030. WALKINGANIM = false
  1031. elseif WALKINGANIM == false then
  1032. WALKINGANIM = true
  1033. end
  1034. end
  1035. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1036. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1037. if ATTACK == false then
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1043. end
  1044. end
  1045. unanchor()
  1046. Humanoid.MaxHealth = "inf"
  1047. Humanoid.Health = "inf"
  1048. if Rooted == false then
  1049. Disable_Jump = false
  1050. Humanoid.WalkSpeed = Speed
  1051. elseif Rooted == true then
  1052. Disable_Jump = true
  1053. Humanoid.WalkSpeed = 0
  1054. end
  1055. local MATHS = {"0","1"}
  1056. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1057. Humanoid.PlatformStand = false
  1058. local GAME = game.Players:GetChildren()
  1059. for PLAYER = 1, #GAME do
  1060. local PLAY = GAME[PLAYER]
  1061. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1062. PLAY.Character:remove()
  1063. end
  1064. end
  1065. end
  1066.  
  1067. --//=================================\\
  1068. --\\=================================//
  1069.  
  1070.  
  1071.  
  1072.  
  1073.  
  1074. --//====================================================\\--
  1075. --|| END OF SCRIPT
  1076. --\\====================================================//--
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