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- me = game.Players.luxulux
- sel = false
- mousehold = false
- mode = 1
- speed = 1
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part.Locked = true
- part:BreakJoints()
- end
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "Watch"
- script.Parent = h
- end
- bin = script.Parent
- cam = workspace.CurrentCamera
- function sel(mouse)
- sel = true
- mouse.Button1Down:connect(function()
- mousehold = true
- if mode == 1 then
- me.Character = nil
- cam.CameraSubject = nil
- cam.CameraType = "Fixed"
- mode = 0
- else
- while sel and mousehold do
- local dis = (cam.CoordinateFrame.p - mouse.Hit.p).magnitude
- local pew = Instance.new("Part")
- prop(pew,workspace,false,0.1,0,0.1,1,0.1,"Bright yellow",true,"Custom")
- pew.CFrame = CFrame.new(cam.CoordinateFrame * CFrame.new(math.random(-100,100)/10,math.random(-100,100)/10,math.random(0,100)/10).p,mouse.Hit.p) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-dis/2,0)
- local mes = Instance.new("CylinderMesh",pew)
- mes.Scale = Vector3.new(15,dis,15)
- local ex = Instance.new("Explosion",workspace)
- ex.BlastRadius = 6
- ex.BlastPressure = 450000
- ex.Position = pew.CFrame * CFrame.new(0,-dis/2,0).p
- ex.Hit:connect(function(p)
- if p:GetMass() < 100 then
- p.BrickColor = BrickColor.new("Black")
- p.Transparency = 0.3
- p.Anchored = false
- p:BreakJoints()
- end
- end)
- coroutine.resume(coroutine.create(function()
- for i=0.1,1,0.2 do
- wait()
- pew.Transparency = i
- end
- pew:remove()
- end))
- wait()
- end
- end
- end)
- mouse.Button1Up:connect(function()
- mousehold = false
- end)
- end
- function desel()
- mousehold = false
- sel = false
- end
- bin.Deselected:connect(desel)
- bin.Selected:connect(sel)
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