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Jul 26th, 2019
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  1. OverflowException: Outside range [MinValue,MaxValue]
  2. System.TimeSpan.From (Double value, Int64 tickMultiplicator) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/TimeSpan.cs:302)
  3. System.TimeSpan.FromMilliseconds (Double value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/TimeSpan.cs:293)
  4. FarmSlotModel.UpdateIncomeTime () (at Assets/Scripts/Core/FarmSlotModel.cs:390)
  5. FarmSlotModel.ApplyMacroUpgrade (.SlotMacroUpgradeInfo info) (at Assets/Scripts/Core/FarmSlotModel.cs:290)
  6. FarmSlotModel.Upgrade () (at Assets/Scripts/Core/FarmSlotModel.cs:242)
  7. FarmSlotController.TryToUpgradeSlot () (at Assets/Scripts/Core/FarmSlotController.cs:366)
  8. FarmSlotController.MouseEnter () (at Assets/Scripts/Core/FarmSlotController.cs:145)
  9. UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:165)
  10. UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_1.cs:63)
  11. UnityEngine.EventSystems.EventTrigger.Execute (EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventTrigger.cs:67)
  12. UnityEngine.EventSystems.EventTrigger.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventTrigger.cs:73)
  13. UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:22)
  14. UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
  15. UnityEngine.EventSystems.EventSystem:Update()
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