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- OverflowException: Outside range [MinValue,MaxValue]
- System.TimeSpan.From (Double value, Int64 tickMultiplicator) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/TimeSpan.cs:302)
- System.TimeSpan.FromMilliseconds (Double value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/TimeSpan.cs:293)
- FarmSlotModel.UpdateIncomeTime () (at Assets/Scripts/Core/FarmSlotModel.cs:390)
- FarmSlotModel.ApplyMacroUpgrade (.SlotMacroUpgradeInfo info) (at Assets/Scripts/Core/FarmSlotModel.cs:290)
- FarmSlotModel.Upgrade () (at Assets/Scripts/Core/FarmSlotModel.cs:242)
- FarmSlotController.TryToUpgradeSlot () (at Assets/Scripts/Core/FarmSlotController.cs:366)
- FarmSlotController.MouseEnter () (at Assets/Scripts/Core/FarmSlotController.cs:145)
- UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:165)
- UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_1.cs:63)
- UnityEngine.EventSystems.EventTrigger.Execute (EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventTrigger.cs:67)
- UnityEngine.EventSystems.EventTrigger.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventTrigger.cs:73)
- UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:22)
- UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
- UnityEngine.EventSystems.EventSystem:Update()
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