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Jul 27th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. Player = owner
  84. PlayerGui = Player.PlayerGui
  85. Cam = workspace.CurrentCamera
  86. Backpack = Player.Backpack
  87. Character = Player.Character
  88. Humanoid = Character.Humanoid
  89. RootPart = Character["HumanoidRootPart"]
  90. SIZE = 1
  91. local SINE = 0
  92. IT = Instance.new
  93. CF = CFrame.new
  94. VT = Vector3.new
  95. RAD = math.rad
  96. C3 = Color3.new
  97. UD2 = UDim2.new
  98. BRICKC = BrickColor.new
  99. ANGLES = CFrame.Angles
  100. EULER = CFrame.fromEulerAnglesXYZ
  101. COS = math.cos
  102. ACOS = math.acos
  103. SIN = math.sin
  104. ASIN = math.asin
  105. ABS = math.abs
  106. MRANDOM = math.random
  107. FLOOR = math.floor
  108.  
  109. --[[
  110. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  111. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  112. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  113. --]]
  114. --Credit To Rufus14
  115. --I just edit it a bit ^_^
  116. mouse = game.Players.LocalPlayer:GetMouse()
  117. function ragdoll()
  118. game.Players.LocalPlayer.Character.Archivable = true
  119. clone = game.Players.LocalPlayer.Character:Clone()
  120. clone.Parent = workspace
  121. for i,v in pairs(clone:GetChildren()) do
  122. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  123. v:destroy()
  124. end
  125. for i,p in pairs(v:GetChildren()) do
  126. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  127. p:destroy()
  128. end
  129. end
  130. end
  131. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  132. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  133. t:destroy()
  134. end
  135. end
  136. vel = Instance.new("BodyVelocity", clone.Torso)
  137. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  138. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  139. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  140. using = false
  141. hit = Instance.new("Sound", clone.Torso)
  142. hit.SoundId = "rbxassetid://260430060"
  143. hit.Volume = 5
  144. hit1 = Instance.new("Sound", clone.Torso)
  145. hit1.SoundId = "rbxassetid://138087186"
  146. hit1.Volume = 5
  147. hit2 = Instance.new("Sound", clone.Torso)
  148. hit2.SoundId = "rbxassetid://131237241"
  149. hit2.Volume = 5
  150. hit3 = Instance.new("Sound", clone.Torso)
  151. hit3.SoundId = "rbxassetid://278062209"
  152. hit3.Volume = 5
  153. hit3.TimePosition = 0.33
  154. ded = Instance.new("Sound", clone.Torso)
  155. ded.SoundId = "rbxassetid://163154423"
  156. ded.Volume = 5
  157. local leftarm = clone:findFirstChild("Left Arm")
  158. local rightrm = clone:findFirstChild("Right Arm")
  159. local leftleg = clone:findFirstChild("Left Leg")
  160. local rightleg = clone:findFirstChild("Right Leg")
  161. local head = clone:findFirstChild("Head")
  162. local welding = Instance.new("Weld", clone.Torso)
  163. welding.Part0 = clone.Torso
  164. welding.Part1 = head
  165. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  166. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  167. if g.ClassName == "Part" then
  168. g:destroy()
  169. end
  170. end
  171. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  172. if h.ClassName == "Accesory" then
  173. h:destroy()
  174. end
  175. end
  176. game.Workspace.CurrentCamera.CameraSubject = head
  177. if leftleg ~= nil then
  178. local glue = Instance.new("Glue", clone.Torso)
  179. glue.Part0 = clone.Torso
  180. glue.Part1 = leftleg
  181. glue.Name = "Left leg"
  182. local collider = Instance.new("Part", leftleg)
  183. collider.Position = Vector3.new(0,999,0)
  184. collider.Size = Vector3.new(1.7, 1, 1)
  185. collider.Shape = "Cylinder"
  186. local weld = Instance.new("Weld", collider)
  187. weld.Part0 = leftleg
  188. weld.Part1 = collider
  189. weld.C0 = CFrame.Angles(0, 0, 80)
  190. collider.TopSurface = "Smooth"
  191. collider.BottomSurface = "Smooth"
  192. collider.formFactor = "Symmetric"
  193. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  194. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  195. collider.Transparency = 1
  196. end
  197. ------------
  198. if rightleg ~= nil then
  199. local glue1 = Instance.new("Glue", clone.Torso)
  200. glue1.Part0 = clone.Torso
  201. glue1.Part1 = rightleg
  202. glue1.Name = "Right leg"
  203. local collider1 = Instance.new("Part", rightleg)
  204. collider1.Position = Vector3.new(0,999,0)
  205. collider1.Size = Vector3.new(1.7, 1, 1)
  206. collider1.Shape = "Cylinder"
  207. local weld1 = Instance.new("Weld", collider1)
  208. weld1.Part0 = rightleg
  209. weld1.Part1 = collider1
  210. weld1.C0 = CFrame.Angles(0, 0, 80)
  211. collider1.TopSurface = "Smooth"
  212. collider1.BottomSurface = "Smooth"
  213. collider1.formFactor = "Symmetric"
  214. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  215. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  216. collider1.Transparency = 1
  217. end
  218. ------------
  219. if rightrm ~= nil then
  220. local glue11 = Instance.new("Glue", clone.Torso)
  221. glue11.Part0 = clone.Torso
  222. glue11.Part1 = rightrm
  223. glue11.Name = "Right shoulder"
  224. local collider11 = Instance.new("Part", rightrm)
  225. collider11.Position = Vector3.new(0,9999,0)
  226. collider11.Size = Vector3.new(1.8,1,1)
  227. collider11.Shape = "Cylinder"
  228. local weld11 = Instance.new("Weld", collider11)
  229. weld11.Part0 = rightrm
  230. weld11.Part1 = collider11
  231. weld11.C0 = CFrame.Angles(0, 0, 80)
  232. collider11.TopSurface = "Smooth"
  233. collider11.BottomSurface = "Smooth"
  234. collider11.formFactor = "Symmetric"
  235. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  236. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  237. collider11.Transparency = 1
  238. end
  239. ------------
  240. if leftarm ~= nil then
  241. local glue111 = Instance.new("Glue", clone.Torso)
  242. glue111.Part0 = clone.Torso
  243. glue111.Part1 = leftarm
  244. glue111.Name = "Left shoulder"
  245. local collider111 = Instance.new("Part", leftarm)
  246. collider111.Position = Vector3.new(0,9999,0)
  247. collider111.Size = Vector3.new(1.8,1,1)
  248. collider111.Shape = "Cylinder"
  249. local weld111 = Instance.new("Weld", collider111)
  250. weld111.Part0 = leftarm
  251. weld111.Part1 = collider111
  252. weld111.C0 = CFrame.Angles(0, 0, 80)
  253. collider111.TopSurface = "Smooth"
  254. collider111.BottomSurface = "Smooth"
  255. collider111.formFactor = "Symmetric"
  256. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  257. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  258. collider111.Transparency = 1
  259. ----------------
  260. sensoring = Instance.new("Part", clone.Torso)
  261. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  262. sensoring.CanCollide = false
  263. sensoring.Position = clone.Torso.Position
  264. local welder = Instance.new("Weld", sensoring)
  265. welder.Part0 = clone.Torso
  266. welder.Part1 = sensoring
  267. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  268. sensoring.Transparency = 1
  269. -----------------
  270. sensoring1 = Instance.new("Part", clone.Torso)
  271. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  272. sensoring1.CanCollide = false
  273. sensoring1.Position = clone.Torso.Position
  274. local welder1 = Instance.new("Weld", sensoring)
  275. welder1.Part0 = clone.Torso
  276. welder1.Part1 = sensoring1
  277. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  278. sensoring1.Transparency = 1
  279. end
  280. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  281. ded:Play()
  282. vel:destroy()
  283. wait(0.5)
  284. local function touch()
  285. if not using then
  286. using = true
  287. local Math = math.random(1,4)
  288. if Math == 1 then
  289. hit:Play()
  290. end
  291. if Math == 2 then
  292. hit1:Play()
  293. end
  294. if Math == 3 then
  295. hit2:Play()
  296. end
  297. if Math == 4 then
  298. hit3:Play()
  299. end
  300. wait(0.1)
  301. using = false
  302. end
  303. end
  304. sensoring.Touched:connect(touch)
  305. sensoring1.Touched:connect(touch)
  306. wait(4.47)
  307. hit1.Volume = 0
  308. hit2.Volume = 0
  309. hit3.Volume = 0
  310. hit.Volume = 0
  311. end
  312.  
  313. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  314.  
  315. --di ent
  316. ---------------------------------------
  317. local insanityface={"1895698679"}
  318. local sine=0
  319. Animation_Speed = 1.5
  320. local CHANGE = 2 / Animation_Speed
  321. -----------------------
  322. --[[ Name : WAOV2.2 ]]--
  323. -------------------------------------------------------
  324. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  325.  
  326. --Discord Creterisk#2958 <- makhail07's discord
  327.  
  328. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  329. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  330. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  331. --YOU FUCKING SKIDS,
  332. --For Those who log/decompile this, If you sell or trade this,
  333. --and I find out who you are, i will take massive action.
  334. --:b:
  335. -------------------------------------------------------
  336.  
  337. local FavIDs = {
  338. 340106355, --Nefl Crystals
  339. 927529620, --Dimension
  340. 876981900, --Fantasy
  341. 398987889, --Ordinary Days
  342. 1117396305, --Oh wait, it's you.
  343. 885996042, --Action Winter Journey
  344. 919231299, --Sprawling Idiot Effigy
  345. 743466274, --Good Day Sunshine
  346. 727411183, --Knife Fight
  347. 1402748531, --The Earth Is Counting On You!
  348. 595230126 --Robot Language
  349. }
  350.  
  351.  
  352.  
  353. --The reality of my life isn't real but a Universe -Creterisk
  354. --All people can be nice, Even if you don't think so. -2003boobear
  355. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  356. wait()
  357. local plr = game:service'Players'.LocalPlayer
  358. local char = plr.Character
  359. local hum = char.Humanoid
  360. local hed = char.Head
  361. local root = char.HumanoidRootPart
  362. local rootj = root.RootJoint
  363. local tors = char.Torso
  364. local ra = char["Right Arm"]
  365. local la = char["Left Arm"]
  366. local rl = char["Right Leg"]
  367. local ll = char["Left Leg"]
  368. local neck = tors["Neck"]
  369. local mouse = plr:GetMouse()
  370. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  371. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  372. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  373. local maincolor = BrickColor.new("Dark green")
  374. exploitable = true
  375. local Player = game.Players.localPlayer
  376. local Character = Player.Character
  377. local Humanoid = Character.Humanoid
  378. local Mouse = Player:GetMouse()
  379. local LeftArm = Character["Left Arm"]
  380. local RightArm = Character["Right Arm"]
  381. local LeftLeg = Character["Left Leg"]
  382. local RightLeg = Character["Right Leg"]
  383. local Head = Character.Head
  384. local Torso = Character.Torso
  385.  
  386. local FE = Workspace.FilteringEnabled
  387.  
  388. Player = game:GetService("Players").LocalPlayer
  389. PlayerGui = Player.PlayerGui
  390. Cam = workspace.CurrentCamera
  391. Backpack = Player.Backpack
  392. Character = Player.Character
  393. Humanoid = Character.Humanoid
  394. Mouse = Player:GetMouse()
  395. RootPart = Character["HumanoidRootPart"]
  396. Torso = Character["Torso"]
  397. Head = Character["Head"]
  398. RightArm = Character["Right Arm"]
  399. LeftArm = Character["Left Arm"]
  400. RightLeg = Character["Right Leg"]
  401. LeftLeg = Character["Left Leg"]
  402. RootJoint = RootPart["RootJoint"]
  403. Neck = Torso["Neck"]
  404. RightShoulder = Torso["Right Shoulder"]
  405. LeftShoulder = Torso["Left Shoulder"]
  406. RightHip = Torso["Right Hip"]
  407. LeftHip = Torso["Left Hip"]
  408.  
  409. IT = Instance.new
  410. CF = CFrame.new
  411. VT = Vector3.new
  412. RAD = math.rad
  413. C3 = Color3.new
  414. UD2 = UDim2.new
  415. BRICKC = BrickColor.new
  416. ANGLES = CFrame.Angles
  417. EULER = CFrame.fromEulerAnglesXYZ
  418. COS = math.cos
  419. ACOS = math.acos
  420. SIN = math.sin
  421. ASIN = math.asin
  422. ABS = math.abs
  423. MRANDOM = math.random
  424. FLOOR = math.floor
  425. -------------------------------------------------------
  426. --Start Whitelist and Invincibility--
  427. -------------------------------------------------------
  428. ff = Instance.new("ForceField",char)
  429. ff.Visible = false
  430. hum.Name = "Base"
  431. hum.MaxHealth = 1.0E298
  432. hum.Health = 1.0E298
  433. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  434. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  435. hum.MaxHealth = 1.0E298
  436. hum.Health = 1.0E298
  437. end
  438. end)
  439. -------------------------------------------------------
  440. --End Whitelist and Invincibility--
  441. -------------------------------------------------------
  442. local Hair = Instance.new("Part", char)
  443. Hair.Name = "Hair"
  444. Hair.CanCollide = false
  445. Hair.BrickColor = BrickColor.new("Institutional white")
  446. Hair.Transparency = 0
  447. Hair.Material = "Plastic"
  448. Hair.Size = Vector3.new(1, 1, 2)
  449. Hair.TopSurface = Enum.SurfaceType.Smooth
  450. Hair.BottomSurface = Enum.SurfaceType.Smooth
  451.  
  452. local Weld = Instance.new("Weld", Hair)
  453. Weld.Part0 = hed
  454. Weld.Part1 = Hair
  455. Weld.C1 = CFrame.new(0, -.6, 0)
  456. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  457.  
  458. local M2 = Instance.new("SpecialMesh")
  459. M2.Parent = Hair
  460. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  461. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  462. M2.Scale = Vector3.new(1, 1, 1)
  463. -------------------------------------------------------
  464. for i,v in pairs(char:children()) do
  465. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  466. v:Remove()
  467. end
  468. end
  469. shirt = Instance.new("Shirt", char)
  470. shirt.Name = "Shirt"
  471. pants = Instance.new("Pants", char)
  472. pants.Name = "Pants"
  473. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  474. char.Pants.PantsTemplate = "rbxassetid://676428351"
  475. -------------------------------------------------------
  476. --------------
  477.  
  478. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  479.  
  480. warn("I hope you enjoy.")
  481.  
  482. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  483.  
  484. warn("Edited by saba1520/kisslarge")
  485.  
  486. warn("you made it guys to i maked it to 3.0 thanks!")
  487.  
  488. -------------------------------------------------------
  489. --Start Good Stuff--
  490. -------------------------------------------------------
  491. cam = game.Workspace.CurrentCamera
  492. CF = CFrame.new
  493. VT = Vector3.new
  494. angles = CFrame.Angles
  495. attack = false
  496. Euler = CFrame.fromEulerAnglesXYZ
  497. Rad = math.rad
  498. IT = Instance.new
  499. BrickC = BrickColor.new
  500. Cos = math.cos
  501. COS = math.cos
  502. Acos = math.acos
  503. Sin = math.sin
  504. Asin = math.asin
  505. Abs = math.abs
  506. Mrandom = math.random
  507. Floor = math.floor
  508. -------------------------------------------------------
  509. --End Good Stuff--
  510. -------------------------------------------------------
  511. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  512. RSH, LSH = nil, nil
  513. RW = Instance.new("Weld")
  514. LW = Instance.new("Weld")
  515. RH = tors["Right Hip"]
  516. LH = tors["Left Hip"]
  517. RSH = tors["Right Shoulder"]
  518. LSH = tors["Left Shoulder"]
  519. RSH.Parent = nil
  520. LSH.Parent = nil
  521. RW.Name = "RW"
  522. RW.Part0 = tors
  523. RW.C0 = CF(1.5, 0.5, 0)
  524. RW.C1 = CF(0, 0.5, 0)
  525. RW.Part1 = ra
  526. RW.Parent = tors
  527. LW.Name = "LW"
  528. LW.Part0 = tors
  529. LW.C0 = CF(-1.5, 0.5, 0)
  530. LW.C1 = CF(0, 0.5, 0)
  531. LW.Part1 = la
  532. LW.Parent = tors
  533. Effects = {}
  534. -------------------------------------------------------
  535. --Start HeartBeat--
  536. -------------------------------------------------------
  537. ArtificialHB = Instance.new("BindableEvent", script)
  538. ArtificialHB.Name = "Heartbeat"
  539. script:WaitForChild("Heartbeat")
  540.  
  541. frame = 1 / 60
  542. tf = 0
  543. allowframeloss = false
  544. tossremainder = false
  545.  
  546.  
  547. lastframe = tick()
  548. script.Heartbeat:Fire()
  549.  
  550.  
  551. game:GetService("RunService").Heartbeat:connect(function(s, p)
  552. tf = tf + s
  553. if tf >= frame then
  554. if allowframeloss then
  555. script.Heartbeat:Fire()
  556. lastframe = tick()
  557. else
  558. for i = 1, math.floor(tf / frame) do
  559. script.Heartbeat:Fire()
  560. end
  561. lastframe = tick()
  562. end
  563. if tossremainder then
  564. tf = 0
  565. else
  566. tf = tf - frame * math.floor(tf / frame)
  567. end
  568. end
  569. end)
  570. -------------------------------------------------------
  571. --End HeartBeat--
  572. -------------------------------------------------------
  573.  
  574. local ohno = Instance.new("Sound")
  575. ohno.Parent = hed
  576. ohno.Volume = 10
  577. ohno.Pitch = 1
  578. ohno.Looped = true
  579.  
  580. local bass = Instance.new("Sound") --why
  581. bass.Parent = hed
  582. bass.Volume = 7
  583. bass.Pitch = 1
  584. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  585. bass.Looped = true
  586.  
  587. local newnoob = Instance.new("Sound") --why
  588. newnoob.Parent = hed
  589. newnoob.Volume = 7
  590. newnoob.Pitch = 1
  591. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  592. newnoob.Looped = false
  593.  
  594. meme = Instance.new("Sound", hed)
  595. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  596. meme.Volume = 10
  597. meme.Pitch = 1
  598. meme.Looped = true
  599. meme.TimePosition = 1
  600.  
  601. TAUNT = Instance.new("Sound", tors)
  602. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  603. TAUNT.Volume = 10
  604. TAUNT.Pitch = 1
  605. TAUNT.Looped = false
  606. TAUNT.TimePosition = 0.12
  607.  
  608. TAUNT2 = Instance.new("Sound", tors)
  609. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  610. TAUNT2.Volume = 10
  611. TAUNT2.Pitch = 1
  612. TAUNT2.Looped = false
  613. TAUNT2.TimePosition = 0.12
  614.  
  615. chargeup = Instance.new("Sound", hed)
  616. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  617. chargeup.Volume = 10
  618. chargeup.Pitch = 1
  619. chargeup.Looped = true
  620. chargeup.TimePosition = 1
  621.  
  622. BTAUNT = Instance.new("Sound", tors)
  623. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  624. BTAUNT.Volume = 10
  625. BTAUNT.Pitch = 1
  626. BTAUNT.Looped = false
  627. BTAUNT.TimePosition = 0.2
  628.  
  629. NOTAUNT = Instance.new("Sound", tors)
  630. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  631. NOTAUNT.Volume = 10
  632. NOTAUNT.Pitch = 1
  633. NOTAUNT.Looped = false
  634. NOTAUNT.TimePosition = 0.2
  635.  
  636. NOSOUND = Instance.new("Sound", tors)
  637. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  638. NOSOUND.Volume = 10
  639. NOSOUND.Pitch = 1
  640. NOSOUND.Looped = false
  641. NOSOUND.TimePosition = 0.2
  642.  
  643. ITAUNT = Instance.new("Sound", tors)
  644. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  645. ITAUNT.Volume = 50
  646. ITAUNT.Pitch = 1
  647. ITAUNT.Looped = false
  648. ITAUNT.TimePosition = 0
  649.  
  650. BATAUNT = Instance.new("Sound", tors)
  651. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  652. BATAUNT.Volume = 10
  653. BATAUNT.Pitch = 1
  654. BATAUNT.Looped = false
  655. BATAUNT.TimePosition = 0
  656.  
  657. pop = Instance.new("Sound", tors)
  658. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  659. pop.Volume = 10
  660. pop.Pitch = 1
  661. pop.Looped = false
  662. pop.TimePosition = 0
  663.  
  664. STAUNT = Instance.new("Sound", tors)
  665. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  666. STAUNT.Volume = 10
  667. STAUNT.Pitch = 1
  668. STAUNT.Looped = false
  669. STAUNT.TimePosition = 0.05
  670.  
  671. DTAUNT = Instance.new("Sound", tors)
  672. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  673. DTAUNT.Volume = 10
  674. DTAUNT.Pitch = 1
  675. DTAUNT.Looped = false
  676. DTAUNT.TimePosition = 0
  677.  
  678. sex = Instance.new("Sound", tors)
  679. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  680. sex.Volume = 10
  681. sex.Pitch = 1
  682. sex.Looped = false
  683. sex.TimePosition = 0
  684.  
  685. so = Instance.new("Sound", tors)
  686. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  687. so.Volume = 10
  688. so.Pitch = 1
  689. so.Looped = false
  690. so.TimePosition = 0
  691.  
  692. LAZOR = Instance.new("Sound", ra)
  693. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  694. LAZOR.Volume = 10
  695. LAZOR.Pitch = 0.7
  696. LAZOR.Looped = false
  697. LAZOR.TimePosition = 0
  698.  
  699. WTF = Instance.new("Sound", tors)
  700. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  701. WTF.Volume = 10
  702. WTF.Pitch = 1
  703. WTF.Looped = false
  704. WTF.TimePosition = 0
  705.  
  706. MERKIO = Instance.new("Sound", tors) --why
  707. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  708. MERKIO.Volume = 5467543465
  709. MERKIO.Pitch = 1
  710. MERKIO.Looped = false
  711. MERKIO.TimePosition = 0
  712.  
  713. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  714. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  715. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  716. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  717. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  718. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  719.  
  720. -------------------------------------------------------
  721. --Start Important Functions--
  722. -------------------------------------------------------
  723. function MakeForm(PART,TYPE)
  724. if TYPE == "Cyl" then
  725. local MSH = IT("CylinderMesh",PART)
  726. elseif TYPE == "Ball" then
  727. local MSH = IT("SpecialMesh",PART)
  728. MSH.MeshType = "Sphere"
  729. elseif TYPE == "Wedge" then
  730. local MSH = IT("SpecialMesh",PART)
  731. MSH.MeshType = "Wedge"
  732. end
  733. end
  734.  
  735. function chatfunc(text, color)
  736. local chat = coroutine.wrap(function()
  737. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  738. char:FindFirstChild("TalkingBillBoard"):destroy()
  739. end
  740. local naeeym2 = Instance.new("BillboardGui", char)
  741. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  742. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  743. naeeym2.Adornee = hed
  744. naeeym2.Name = "TalkingBillBoard"
  745. local tecks2 = Instance.new("TextLabel", naeeym2)
  746. tecks2.BackgroundTransparency = 1
  747. tecks2.BorderSizePixel = 0
  748. tecks2.Text = ""
  749. tecks2.Font = "SciFi"
  750. tecks2.TextSize = 30
  751. tecks2.TextStrokeTransparency = 0
  752. tecks2.TextColor3 = color
  753. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  754. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  755. local tecks3 = Instance.new("TextLabel", naeeym2)
  756. tecks3.BackgroundTransparency = 1
  757. tecks3.BorderSizePixel = 0
  758. tecks3.Text = ""
  759. tecks3.Font = "SciFi"
  760. tecks3.TextSize = 30
  761. tecks3.TextStrokeTransparency = 0
  762. tecks3.TextColor3 = Color3.new(0, 0, 0)
  763. tecks3.TextStrokeColor3 = color
  764. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  765. coroutine.resume(coroutine.create(function()
  766. while true do
  767. swait(1)
  768. tecks2.TextColor3 = BrickColor.random().Color
  769. tecks3.TextStrokeColor3 = BrickColor.random().Color
  770. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  771. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  772. tecks2.Rotation = math.random(-5, 5)
  773. tecks3.Rotation = math.random(-5, 5)
  774. end
  775. end))
  776. for i = 1, string.len(text) do
  777. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  778. tecks2.Text = string.sub(text, 1, i)
  779. tecks3.Text = string.sub(text, 1, i)
  780. swait(1)
  781. end
  782. wait(1)
  783. local randomrot = math.random(1, 2)
  784. if randomrot == 1 then
  785. for i = 1, 50 do
  786. swait()
  787. tecks2.Rotation = tecks2.Rotation - 0.75
  788. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  789. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  790. tecks3.Rotation = tecks2.Rotation + 0.75
  791. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  792. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  793. end
  794. elseif randomrot == 2 then
  795. for i = 1, 50 do
  796. swait()
  797. tecks2.Rotation = tecks2.Rotation + 0.75
  798. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  799. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  800. tecks3.Rotation = tecks2.Rotation - 0.75
  801. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  802. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  803. end
  804. end
  805. naeeym2:Destroy()
  806. end)
  807. chat()
  808. end
  809.  
  810. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  811. local type = type
  812. local rng = Instance.new("Part", char)
  813. rng.Anchored = true
  814. rng.BrickColor = color
  815. rng.CanCollide = false
  816. rng.FormFactor = 3
  817. rng.Name = "Ring"
  818. rng.Material = "Neon"
  819. rng.Size = Vector3.new(1, 1, 1)
  820. rng.Transparency = 0
  821. rng.TopSurface = 0
  822. rng.BottomSurface = 0
  823. rng.CFrame = pos
  824. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  825. local rngm = Instance.new("SpecialMesh", rng)
  826. rngm.MeshType = "Sphere"
  827. rngm.Scale = Vector3.new(x1, y1, z1)
  828. local scaler2 = 1
  829. local speeder = FastSpeed
  830. if type == "Add" then
  831. scaler2 = 1 * value
  832. elseif type == "Divide" then
  833. scaler2 = 1 / value
  834. end
  835. coroutine.resume(coroutine.create(function()
  836. for i = 0, 10 / bonuspeed, 0.1 do
  837. swait()
  838. if type == "Add" then
  839. scaler2 = scaler2 - 0.01 * value / bonuspeed
  840. elseif type == "Divide" then
  841. scaler2 = scaler2 - 0.01 / value * bonuspeed
  842. end
  843. rng.BrickColor = BrickColor.random()
  844. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  845. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  846. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  847. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  848. end
  849. rng:Destroy()
  850. end))
  851. end
  852.  
  853. function SoulSteal(dude)
  854. if dude.Name ~= char then
  855. local bgf = IT("BodyGyro", dude.Head)
  856. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  857. local val = IT("BoolValue", dude)
  858. val.Name = "IsHit"
  859. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  860. local soulst = coroutine.wrap(function()
  861. local soul = Instance.new("Part",dude)
  862. soul.Size = Vector3.new(1,1,1)
  863. soul.CanCollide = false
  864. soul.Anchored = false
  865. soul.Position = torso.Position
  866. soul.Transparency = 1
  867. local PartEmmit1 = IT("ParticleEmitter", soul)
  868. PartEmmit1.LightEmission = 1
  869. PartEmmit1.Texture = "rbxassetid://569507414"
  870. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  871. PartEmmit1.Rate = 250
  872. PartEmmit1.Lifetime = NumberRange.new(1.6)
  873. PartEmmit1.Size = NumberSequence.new({
  874. NumberSequenceKeypoint.new(0, 1, 0),
  875. NumberSequenceKeypoint.new(1, 0, 0)
  876. })
  877. PartEmmit1.Transparency = NumberSequence.new({
  878. NumberSequenceKeypoint.new(0, 0, 0),
  879. NumberSequenceKeypoint.new(1, 1, 0)
  880. })
  881. PartEmmit1.Speed = NumberRange.new(0, 0)
  882. PartEmmit1.VelocitySpread = 30000
  883. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  884. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  885. local BodPoss = IT("BodyPosition", soul)
  886. BodPoss.P = 3000
  887. BodPoss.D = 1000
  888. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  889. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  890. wait(1.6)
  891. soul.Touched:connect(function(hit)
  892. if hit.Parent == char then
  893. soul:Destroy()
  894. end
  895. end)
  896. wait(1.2)
  897. while soul do
  898. swait()
  899. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  900. BodPoss.Position = tors.Position
  901. end
  902. end)
  903. soulst()
  904. end
  905. end
  906. function FaceMouse()
  907. local Cam = workspace.CurrentCamera
  908. return {
  909. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  910. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  911. }
  912. end
  913.  
  914. function Clerp(a, b, t)
  915. local qa = {QuaternionFromCFrame(a)}
  916. local qb = {QuaternionFromCFrame(b)}
  917. local ax, ay, az = a.x, a.y, a.z
  918. local bx, by, bz = b.x, b.y, b.z
  919. local _t = 1 - t
  920. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  921. end
  922.  
  923. function Eviscerate(dude)
  924. if dude.Name ~= char then
  925. local bgf = IT("BodyGyro", dude.Head)
  926. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  927. local val = IT("BoolValue", dude)
  928. val.Name = "IsHit"
  929. local ds = coroutine.wrap(function()
  930. dude:WaitForChild("Head"):BreakJoints()
  931. wait(0.5)
  932. target = nil
  933. coroutine.resume(coroutine.create(function()
  934. for i, v in pairs(dude:GetChildren()) do
  935. if v:IsA("Accessory") then
  936. v:Destroy()
  937. end
  938. if v:IsA("Humanoid") then
  939. v:Destroy()
  940. end
  941. if v:IsA("CharacterMesh") then
  942. v:Destroy()
  943. end
  944. if v:IsA("Model") then
  945. v:Destroy()
  946. end
  947. if v:IsA("Part") or v:IsA("MeshPart") then
  948. for x, o in pairs(v:GetChildren()) do
  949. if o:IsA("Decal") then
  950. o:Destroy()
  951. end
  952. end
  953. coroutine.resume(coroutine.create(function()
  954. v.Material = "Neon"
  955. v.CanCollide = false
  956. local PartEmmit1 = IT("ParticleEmitter", v)
  957. PartEmmit1.LightEmission = 1
  958. PartEmmit1.Texture = "rbxassetid://284205403"
  959. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  960. PartEmmit1.Rate = 150
  961. PartEmmit1.Lifetime = NumberRange.new(1)
  962. PartEmmit1.Size = NumberSequence.new({
  963. NumberSequenceKeypoint.new(0, 0.75, 0),
  964. NumberSequenceKeypoint.new(1, 0, 0)
  965. })
  966. PartEmmit1.Transparency = NumberSequence.new({
  967. NumberSequenceKeypoint.new(0, 0, 0),
  968. NumberSequenceKeypoint.new(1, 1, 0)
  969. })
  970. PartEmmit1.Speed = NumberRange.new(0, 0)
  971. PartEmmit1.VelocitySpread = 30000
  972. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  973. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  974. local BodPoss = IT("BodyPosition", v)
  975. BodPoss.P = 3000
  976. BodPoss.D = 1000
  977. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  978. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  979. v.Color = maincolor.Color
  980. coroutine.resume(coroutine.create(function()
  981. for i = 0, 49 do
  982. swait(1)
  983. v.Transparency = v.Transparency + 0.08
  984. end
  985. wait(0.5)
  986. PartEmmit1.Enabled = false
  987. wait(3)
  988. v:Destroy()
  989. dude:Destroy()
  990. end))
  991. end))
  992. end
  993. end
  994. end))
  995. end)
  996. ds()
  997. end
  998. end
  999.  
  1000. function killnearest(position,range,maxstrength)
  1001. for i,v in ipairs(workspace:GetChildren()) do
  1002. local body = v:GetChildren()
  1003. for part = 1, #body do
  1004. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1005. if(body[part].Position - position).Magnitude < range then
  1006. if v.ClassName == "Model" then
  1007. v:BreakJoints()
  1008. end
  1009. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1010. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1011. end
  1012. end
  1013. end
  1014. if v.ClassName == "Part" then
  1015. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1016. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1017. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1018. end
  1019. end
  1020. end
  1021. end
  1022.  
  1023.  
  1024. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1025. local NEWPART = IT("Part")
  1026. NEWPART.formFactor = FORMFACTOR
  1027. NEWPART.Reflectance = REFLECTANCE
  1028. NEWPART.Transparency = TRANSPARENCY
  1029. NEWPART.CanCollide = false
  1030. NEWPART.Locked = true
  1031. NEWPART.Anchored = true
  1032. if ANCHOR == false then
  1033. NEWPART.Anchored = false
  1034. end
  1035. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1036. NEWPART.Name = NAME
  1037. NEWPART.Size = SIZE
  1038. NEWPART.Position = Torso.Position
  1039. NEWPART.Material = MATERIAL
  1040. NEWPART:BreakJoints()
  1041. NEWPART.Parent = PARENT
  1042. return NEWPART
  1043. end
  1044.  
  1045. local joyemoji = Instance.new('ParticleEmitter', tors)
  1046. joyemoji.VelocitySpread = 2000
  1047. joyemoji.Lifetime = NumberRange.new(1)
  1048. joyemoji.Speed = NumberRange.new(40)
  1049. joy= {}
  1050. for i=0, 19 do
  1051. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1052. end
  1053. joyemoji.Size = NumberSequence.new(joy)
  1054. joyemoji.Rate = 0
  1055. joyemoji.LockedToPart = false
  1056. joyemoji.LightEmission = 0
  1057. joyemoji.Texture = "rbxassetid://1176402123"
  1058. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1059.  
  1060. local LIT = Instance.new('ParticleEmitter', tors)
  1061. LIT.VelocitySpread = 2000
  1062. LIT.Lifetime = NumberRange.new(1)
  1063. LIT.Speed = NumberRange.new(45)
  1064. nani= {}
  1065. for i=0, 19 do
  1066. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1067. end
  1068. LIT.Size = NumberSequence.new(nani)
  1069. LIT.Rate = 0
  1070. LIT.LockedToPart = false
  1071. LIT.LightEmission = 0
  1072. LIT.Texture = "rbxassetid://1492670151"
  1073. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1074.  
  1075. local ok = Instance.new('ParticleEmitter', tors)
  1076. ok.VelocitySpread = 2000
  1077. ok.Lifetime = NumberRange.new(1)
  1078. ok.Speed = NumberRange.new(50)
  1079. cool= {}
  1080. for i=0, 19 do
  1081. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1082. end
  1083. ok.Size = NumberSequence.new(cool)
  1084. ok.Rate = 0
  1085. ok.LockedToPart = false
  1086. ok.LightEmission = 0
  1087. ok.Texture = "rbxassetid://636768448"
  1088. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1089.  
  1090. local toast = Instance.new('ParticleEmitter', tors)
  1091. toast.VelocitySpread = 2000
  1092. toast.Lifetime = NumberRange.new(1)
  1093. toast.Speed = NumberRange.new(60)
  1094. toasterstoasttoast= {}
  1095. for i=0, 19 do
  1096. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1097. end
  1098. toast.Size = NumberSequence.new(toasterstoasttoast)
  1099. toast.Rate = 0
  1100. toast.LockedToPart = false
  1101. toast.LightEmission = 0
  1102. toast.Texture = "rbxassetid://436096230"
  1103. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1104.  
  1105. function WhatHuh()
  1106. attack = true
  1107. hum.WalkSpeed = 1.01
  1108. CreateSound("130766865", hed, 10, 1)
  1109. Character.Head.face.Texture = "rbxassetid://276732672"
  1110. for i = 0,4,0.1 do
  1111. swait()
  1112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1118. end
  1119. for i = 0,6.7,0.1 do
  1120. swait()
  1121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1127. end
  1128. for i = 0,8.1,0.1 do
  1129. swait()
  1130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1132. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1134. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1135. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1136. end
  1137. for i = 0,1,0.1 do
  1138. swait()
  1139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1145. end
  1146. for i = 0,1,0.1 do
  1147. swait()
  1148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1150. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1154. end
  1155. for i = 0,4,0.1 do
  1156. swait()
  1157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1159. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1161. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1162. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1163. end
  1164. attack = false
  1165. Character.Head.face.Texture = "rbxassetid://620619801"
  1166. hum.WalkSpeed = 16
  1167. end
  1168.  
  1169. function EndMySufferingV3() --why
  1170. attack = true
  1171. hum.WalkSpeed = 1.01
  1172. Character.Head.face.Texture = "rbxassetid://202210455"
  1173. local A = math.random(1,5)
  1174. if A == 1 then
  1175. meme.SoundId = "rbxassetid://295810519"
  1176. end
  1177. if A == 2 then
  1178. meme.SoundId = "rbxassetid://1124778077"
  1179. end
  1180. if A == 3 then
  1181. meme.SoundId = "rbxassetid://464157070"
  1182. end
  1183. if A == 4 then
  1184. meme.SoundId = "rbxassetid://146334595"
  1185. end
  1186. if A == 5 then
  1187. meme.SoundId = "rbxassetid://145536915"
  1188. end
  1189. meme:Play()
  1190. bass:Play()
  1191. joyemoji.Rate = 70
  1192. LIT.Rate = 70
  1193. ok.Rate = 70
  1194. toast.Rate = 70
  1195.  
  1196. for i = 0,50,0.1 do
  1197. swait()
  1198. CameraEnshaking(1, 10)
  1199. bass.Parent = hed
  1200. meme.Parent = hed
  1201. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1202. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1203. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1204. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1205. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1206. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1207. end
  1208. bass:Stop()
  1209. meme:Stop()
  1210. joyemoji.Rate = 0
  1211. LIT.Rate = 0
  1212. ok.Rate = 0
  1213. toast.Rate = 0
  1214. Character.Head.face.Texture = "rbxassetid://620619801"
  1215. attack = false
  1216. hum.WalkSpeed = 16
  1217. end
  1218.  
  1219. function slap()
  1220. attack = true
  1221. hum.WalkSpeed = 1.01
  1222. local icri = CreateSound("1205111204", hed, 10, 1)
  1223. swait(165)
  1224. local FRAME = tors.CFrame
  1225. repeat
  1226. swait()
  1227. Character.Head.face.Texture = "rbxassetid://582931093"
  1228. CameraEnshaking(1, 10)
  1229. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1231. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1232. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1233. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1234. tors.CFrame = FRAME * CF(0,1,0)
  1235. swait()
  1236. tors.CFrame = FRAME
  1237. until icri.Playing == false
  1238. Character.Head.face.Texture = "rbxassetid://620619801"
  1239. attack = false
  1240. hum.WalkSpeed = 16
  1241. end
  1242.  
  1243. function EndMySufferingV2()
  1244. attack = true
  1245. for i = 0,6,0.1 do
  1246. swait()
  1247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1249. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1250. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1251. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1252. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1253. end
  1254. CreateSound("1093102664", hed, 10, 1)
  1255. CameraEnshaking(3, 8)
  1256. for i = 0,2,0.1 do
  1257. swait()
  1258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1262. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1263. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1264. end
  1265. hum.MaxHealth = 0
  1266. ragdoll(char)
  1267. CreateSound("135488453", hed, 5, 1)
  1268. error("Seems like you just died.")
  1269. end
  1270.  
  1271. function Clerp(a, b, t)
  1272. local qa = {
  1273. QuaternionFromCFrame(a)
  1274. }
  1275. local qb = {
  1276. QuaternionFromCFrame(b)
  1277. }
  1278. local ax, ay, az = a.x, a.y, a.z
  1279. local bx, by, bz = b.x, b.y, b.z
  1280. local _t = 1 - t
  1281. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1282. end
  1283.  
  1284. function Swait(NUMBER)
  1285. if NUMBER == 0 or NUMBER == nil then
  1286. ArtificialHB.Event:wait()
  1287. else
  1288. for i = 1, NUMBER do
  1289. ArtificialHB.Event:wait()
  1290. end
  1291. end
  1292. end
  1293.  
  1294. function swait(num)
  1295. if num == 0 or num == nil then
  1296. game:service("RunService").Stepped:wait(0)
  1297. else
  1298. for i = 0, num do
  1299. game:service("RunService").Stepped:wait(0)
  1300. end
  1301. end
  1302. end
  1303. function thread(f)
  1304. coroutine.resume(coroutine.create(f))
  1305. end
  1306. function clerp(a, b, t)
  1307. local qa = {
  1308. QuaternionFromCFrame(a)
  1309. }
  1310. local qb = {
  1311. QuaternionFromCFrame(b)
  1312. }
  1313. local ax, ay, az = a.x, a.y, a.z
  1314. local bx, by, bz = b.x, b.y, b.z
  1315. local _t = 1 - t
  1316. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1317. end
  1318. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1319. coroutine.resume(coroutine.create(function()
  1320. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1321. wave.Anchored = true
  1322. wave.CFrame = Part.CFrame * cframe1
  1323. local Msh = Create("SpecialMesh"){
  1324. Parent = wave,
  1325. MeshType = "Sphere"
  1326. }
  1327. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1328. for i = 0, 1, 0.2 do
  1329. wait()
  1330. local dir = wave.CFrame.lookVector * -1
  1331. local pos = rayCast(wave.Position, dir, 5, Character)
  1332. wave.CFrame = wave.CFrame * cframe2
  1333. table.insert(Effects, {
  1334. wave,
  1335. "Sphere",
  1336. 0.01,
  1337. .03,
  1338. .03,
  1339. .03,
  1340. })
  1341. end
  1342. end))
  1343. end
  1344.  
  1345. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1346. MakeForm(RightHole,"Cyl")
  1347. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1348. MakeForm(LeftHole,"Cyl")
  1349.  
  1350. function getbloody(victim,amount)
  1351. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1352. PART.CFrame = victim.CFrame
  1353. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1354. Debris:AddItem(PART,5)
  1355. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1356. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1357. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1358. local prtcl = asd:Clone()
  1359. prtcl.Parent = PART
  1360. prtcl:Emit(amount*10)
  1361. end
  1362.  
  1363. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1364. local type = type
  1365. local rng = Instance.new("Part", char)
  1366. rng.Anchored = true
  1367. rng.BrickColor = color
  1368. rng.CanCollide = false
  1369. rng.FormFactor = 3
  1370. rng.Name = "Ring"
  1371. rng.Material = "Neon"
  1372. rng.Size = Vector3.new(1, 1, 1)
  1373. rng.Transparency = 0
  1374. rng.TopSurface = 0
  1375. rng.BottomSurface = 0
  1376. rng.CFrame = pos
  1377. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1378. local rngm = Instance.new("SpecialMesh", rng)
  1379. rngm.MeshType = "Brick"
  1380. rngm.Scale = VT(x1,y1,z1)
  1381. if rainbowmode == true then
  1382. rng.Color = Color3.new(r/255,g/255,b/255)
  1383. end
  1384. local scaler2 = 1
  1385. local speeder = FastSpeed/10
  1386. if type == "Add" then
  1387. scaler2 = 1*value
  1388. elseif type == "Divide" then
  1389. scaler2 = 1/value
  1390. end
  1391. coroutine.resume(coroutine.create(function()
  1392. for i = 0,10/bonuspeed,0.1 do
  1393. swait()
  1394. if type == "Add" then
  1395. scaler2 = scaler2 - 0.01*value/bonuspeed
  1396. elseif type == "Divide" then
  1397. scaler2 = scaler2 - 0.01/value*bonuspeed
  1398. end
  1399. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1400. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1401. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1402. end
  1403. rng:Destroy()
  1404. end))
  1405. end
  1406. New = function(Object, Parent, Name, Data)
  1407. local Object = Instance.new(Object)
  1408. for Index, Value in pairs(Data or {}) do
  1409. Object[Index] = Value
  1410. end
  1411. Object.Parent = Parent
  1412. Object.Name = Name
  1413. return Object
  1414. end
  1415. function QuaternionFromCFrame(cf)
  1416. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1417. local trace = m00 + m11 + m22
  1418. if trace > 0 then
  1419. local s = math.sqrt(1 + trace)
  1420. local recip = 0.5 / s
  1421. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1422. else
  1423. local i = 0
  1424. if m00 < m11 then
  1425. i = 1
  1426. end
  1427. if m22 > (i == 0 and m00 or m11) then
  1428. i = 2
  1429. end
  1430. if i == 0 then
  1431. local s = math.sqrt(m00 - m11 - m22 + 1)
  1432. local recip = 0.5 / s
  1433. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1434. elseif i == 1 then
  1435. local s = math.sqrt(m11 - m22 - m00 + 1)
  1436. local recip = 0.5 / s
  1437. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1438. elseif i == 2 then
  1439. local s = math.sqrt(m22 - m00 - m11 + 1)
  1440. local recip = 0.5 / s
  1441. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1442. end
  1443. end
  1444. end
  1445. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1446. local xs, ys, zs = x + x, y + y, z + z
  1447. local wx, wy, wz = w * xs, w * ys, w * zs
  1448. local xx = x * xs
  1449. local xy = x * ys
  1450. local xz = x * zs
  1451. local yy = y * ys
  1452. local yz = y * zs
  1453. local zz = z * zs
  1454. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1455. end
  1456.  
  1457. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1458. function WACKYEFFECT(Table)
  1459. local TYPE = (Table.EffectType or "Sphere")
  1460. local SIZE = (Table.Size or VT(1,1,1))
  1461. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1462. local TRANSPARENCY = (Table.Transparency or 0)
  1463. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1464. local CFRAME = (Table.CFrame or Torso.CFrame)
  1465. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1466. local ROTATION1 = (Table.RotationX or 0)
  1467. local ROTATION2 = (Table.RotationY or 0)
  1468. local ROTATION3 = (Table.RotationZ or 0)
  1469. local MATERIAL = (Table.Material or "Neon")
  1470. local COLOR = (Table.Color or C3(1,1,1))
  1471. local TIME = (Table.Time or 45)
  1472. local SOUNDID = (Table.SoundID or nil)
  1473. local SOUNDPITCH = (Table.SoundPitch or nil)
  1474. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1475. coroutine.resume(coroutine.create(function()
  1476. local PLAYSSOUND = false
  1477. local SOUND = nil
  1478. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1479. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1480. PLAYSSOUND = true
  1481. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1482. end
  1483. EFFECT.Color = COLOR
  1484. local MSH = nil
  1485. if TYPE == "Sphere" then
  1486. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1487. elseif TYPE == "Block" then
  1488. MSH = IT("BlockMesh",EFFECT)
  1489. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1490. elseif TYPE == "Wave" then
  1491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1492. elseif TYPE == "Ring" then
  1493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1494. elseif TYPE == "Slash" then
  1495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1496. elseif TYPE == "Round Slash" then
  1497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1498. elseif TYPE == "Swirl" then
  1499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1500. elseif TYPE == "Skull" then
  1501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1502. elseif TYPE == "Crystal" then
  1503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1504. end
  1505. if MSH ~= nil then
  1506. local MOVESPEED = nil
  1507. if MOVEDIRECTION ~= nil then
  1508. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1509. end
  1510. local GROWTH = SIZE - ENDSIZE
  1511. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1512. if TYPE == "Block" then
  1513. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1514. else
  1515. EFFECT.CFrame = CFRAME
  1516. end
  1517. for LOOP = 1, TIME+1 do
  1518. Swait()
  1519. MSH.Scale = MSH.Scale - GROWTH/TIME
  1520. if TYPE == "Wave" then
  1521. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1522. end
  1523. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1524. if TYPE == "Block" then
  1525. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1526. else
  1527. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1528. end
  1529. if MOVEDIRECTION ~= nil then
  1530. local ORI = EFFECT.Orientation
  1531. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1532. EFFECT.Orientation = ORI
  1533. end
  1534. end
  1535. if PLAYSSOUND == false then
  1536. EFFECT:remove()
  1537. else
  1538. repeat Swait() until SOUND.Playing == false
  1539. EFFECT:remove()
  1540. end
  1541. else
  1542. if PLAYSSOUND == false then
  1543. EFFECT:remove()
  1544. else
  1545. repeat Swait() until SOUND.Playing == false
  1546. EFFECT:remove()
  1547. end
  1548. end
  1549. end))
  1550. end
  1551.  
  1552.  
  1553. function QuaternionSlerp(a, b, t)
  1554. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1555. local startInterp, finishInterp
  1556. if cosTheta >= 1.0E-4 then
  1557. if 1 - cosTheta > 1.0E-4 then
  1558. local theta = math.acos(cosTheta)
  1559. local invSinTheta = 1 / Sin(theta)
  1560. startInterp = Sin((1 - t) * theta) * invSinTheta
  1561. finishInterp = Sin(t * theta) * invSinTheta
  1562. else
  1563. startInterp = 1 - t
  1564. finishInterp = t
  1565. end
  1566. elseif 1 + cosTheta > 1.0E-4 then
  1567. local theta = math.acos(-cosTheta)
  1568. local invSinTheta = 1 / Sin(theta)
  1569. startInterp = Sin((t - 1) * theta) * invSinTheta
  1570. finishInterp = Sin(t * theta) * invSinTheta
  1571. else
  1572. startInterp = t - 1
  1573. finishInterp = t
  1574. end
  1575. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1576. end
  1577. function rayCast(Position, Direction, Range, Ignore)
  1578. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1579. end
  1580. local RbxUtility = LoadLibrary("RbxUtility")
  1581. local Create = RbxUtility.Create
  1582.  
  1583. -------------------------------------------------------
  1584. --Start Damage Function--
  1585. -------------------------------------------------------
  1586. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1587. local type = type
  1588. local rng = Instance.new("Part", char)
  1589. rng.Anchored = true
  1590. rng.BrickColor = color
  1591. rng.CanCollide = false
  1592. rng.FormFactor = 3
  1593. rng.Name = "Ring"
  1594. rng.Material = "Neon"
  1595. rng.Size = Vector3.new(1, 1, 1)
  1596. rng.Transparency = 0
  1597. rng.TopSurface = 0
  1598. rng.BottomSurface = 0
  1599. rng.CFrame = pos
  1600. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1601. local rngm = Instance.new("SpecialMesh", rng)
  1602. rngm.MeshType = "Sphere"
  1603. rngm.Scale = Vector3.new(x1, y1, z1)
  1604. local scaler2 = 1
  1605. local speeder = FastSpeed
  1606. if type == "Add" then
  1607. scaler2 = 1 * value
  1608. elseif type == "Divide" then
  1609. scaler2 = 1 / value
  1610. end
  1611. coroutine.resume(coroutine.create(function()
  1612. for i = 0, 10 / bonuspeed, 0.1 do
  1613. swait()
  1614. if type == "Add" then
  1615. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1616. elseif type == "Divide" then
  1617. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1618. end
  1619. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1620. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1621. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1622. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1623. end
  1624. rng:Destroy()
  1625. end))
  1626. end
  1627. -----------------------------
  1628. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1629. if hit.Parent == nil then
  1630. return
  1631. end
  1632. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1633. for _, v in pairs(hit.Parent:children()) do
  1634. if v:IsA("Humanoid") then
  1635. h = v
  1636. end
  1637. end
  1638. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1639.  
  1640. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1641. end
  1642.  
  1643. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1644. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1645. if hit.Parent.DebounceHit.Value == true then
  1646. return
  1647. end
  1648. end
  1649. if insta == true then
  1650. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1651. end
  1652. local c = Create("ObjectValue"){
  1653. Name = "creator",
  1654. Value = game:service("Players").LocalPlayer,
  1655. Parent = h,
  1656. }
  1657. game:GetService("Debris"):AddItem(c, .5)
  1658. if HitSound ~= nil and HitPitch ~= nil then
  1659. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1660. end
  1661. local Damage = math.random(minim, maxim)
  1662. local blocked = false
  1663. local block = hit.Parent:findFirstChild("Block")
  1664. if block ~= nil then
  1665. if block.className == "IntValue" then
  1666. if block.Value > 0 then
  1667. blocked = true
  1668. block.Value = block.Value - 1
  1669. print(block.Value)
  1670. end
  1671. end
  1672. end
  1673. if blocked == false then
  1674. h.Health = h.Health - Damage
  1675. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1676. else
  1677. h.Health = h.Health - (Damage / 2)
  1678. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1679. end
  1680. if Type == "Knockdown" then
  1681. local hum = hit.Parent.Humanoid
  1682. hum.PlatformStand = true
  1683. coroutine.resume(coroutine.create(function(HHumanoid)
  1684. swait(1)
  1685. HHumanoid.PlatformStand = false
  1686. end), hum)
  1687. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1688. local bodvol = Create("BodyVelocity"){
  1689. velocity = angle * knockback,
  1690. P = 5000,
  1691. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1692. Parent = hit,
  1693. }
  1694. local rl = Create("BodyAngularVelocity"){
  1695. P = 3000,
  1696. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1697. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1698. Parent = hit,
  1699. }
  1700. game:GetService("Debris"):AddItem(bodvol, .5)
  1701. game:GetService("Debris"):AddItem(rl, .5)
  1702. elseif Type == "Random Guy" then
  1703. local vp = Create("BodyVelocity"){
  1704. P = 500,
  1705. maxForce = Vector3.new(math.huge, 0, math.huge),
  1706. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1707. }
  1708. if knockback > 0 then
  1709. vp.Parent = hit.Parent.Torso
  1710. end
  1711. game:GetService("Debris"):AddItem(vp, .5)
  1712. elseif Type == "Up" then
  1713. local bodyVelocity = Create("BodyVelocity"){
  1714. velocity = Vector3.new(0, 20, 0),
  1715. P = 5000,
  1716. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1717. Parent = hit,
  1718. }
  1719. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1720. elseif Type == "DarkUp" then
  1721. coroutine.resume(coroutine.create(function()
  1722. for i = 0, 1, 0.1 do
  1723. swait()
  1724. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1725. end
  1726. end))
  1727. local bodyVelocity = Create("BodyVelocity"){
  1728. velocity = Vector3.new(0, 20, 0),
  1729. P = 5000,
  1730. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1731. Parent = hit,
  1732. }
  1733. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1734. elseif Type == "Snare" then
  1735. local bp = Create("BodyPosition"){
  1736. P = 2000,
  1737. D = 100,
  1738. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1739. position = hit.Parent.Torso.Position,
  1740. Parent = hit.Parent.Torso,
  1741. }
  1742. game:GetService("Debris"):AddItem(bp, 1)
  1743. elseif Type == "Freeze" then
  1744. local BodPos = Create("BodyPosition"){
  1745. P = 50000,
  1746. D = 1000,
  1747. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1748. position = hit.Parent.Torso.Position,
  1749. Parent = hit.Parent.Torso,
  1750. }
  1751. local BodGy = Create("BodyGyro") {
  1752. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1753. P = 20e+003,
  1754. Parent = hit.Parent.Torso,
  1755. cframe = hit.Parent.Torso.CFrame,
  1756. }
  1757. hit.Parent.Torso.Anchored = true
  1758. coroutine.resume(coroutine.create(function(Part)
  1759. swait(1.5)
  1760. Part.Anchored = false
  1761. end), hit.Parent.Torso)
  1762. game:GetService("Debris"):AddItem(BodPos, 3)
  1763. game:GetService("Debris"):AddItem(BodGy, 3)
  1764. end
  1765. local debounce = Create("BoolValue"){
  1766. Name = "DebounceHit",
  1767. Parent = hit.Parent,
  1768. Value = true,
  1769. }
  1770. game:GetService("Debris"):AddItem(debounce, Delay)
  1771. c = Create("ObjectValue"){
  1772. Name = "creator",
  1773. Value = Player,
  1774. Parent = h,
  1775. }
  1776. game:GetService("Debris"):AddItem(c, .5)
  1777. end
  1778. end
  1779. -------------------------------------------------------
  1780. --End Damage Function--
  1781. -------------------------------------------------------
  1782.  
  1783. -------------------------------------------------------
  1784. --Start Damage Function Customization--
  1785. -------------------------------------------------------
  1786. function ShowDamage(Pos, Text, Time, Color)
  1787. local Rate = (1 / 30)
  1788. local Pos = (Pos or Vector3.new(0, 0, 0))
  1789. local Text = (Text or "")
  1790. local Time = (Time or 2)
  1791. local Color = (Color or Color3.new(1, 0, 1))
  1792. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1793. EffectPart.Anchored = true
  1794. local BillboardGui = Create("BillboardGui"){
  1795. Size = UDim2.new(3, 0, 3, 0),
  1796. Adornee = EffectPart,
  1797. Parent = EffectPart,
  1798. }
  1799. local TextLabel = Create("TextLabel"){
  1800. BackgroundTransparency = 1,
  1801. Size = UDim2.new(1, 0, 1, 0),
  1802. Text = Text,
  1803. Font = "Bodoni",
  1804. TextColor3 = Color,
  1805. TextScaled = true,
  1806. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1807. Parent = BillboardGui,
  1808. }
  1809. game.Debris:AddItem(EffectPart, (Time))
  1810. EffectPart.Parent = game:GetService("Workspace")
  1811. delay(0, function()
  1812. local Frames = (Time / Rate)
  1813. for Frame = 1, Frames do
  1814. wait(Rate)
  1815. local Percent = (Frame / Frames)
  1816. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1817. TextLabel.TextTransparency = Percent
  1818. end
  1819. if EffectPart and EffectPart.Parent then
  1820. EffectPart:Destroy()
  1821. end
  1822. end)
  1823. end
  1824.  
  1825. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1826. local type = type
  1827. local rng = Instance.new("Part", char)
  1828. rng.Anchored = true
  1829. rng.BrickColor = color
  1830. rng.CanCollide = false
  1831. rng.FormFactor = 3
  1832. rng.Name = "Ring"
  1833. rng.Material = "Neon"
  1834. rng.Size = Vector3.new(1, 1, 1)
  1835. rng.Transparency = 0
  1836. rng.TopSurface = 0
  1837. rng.BottomSurface = 0
  1838. rng.CFrame = pos
  1839. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1840. local rngm = Instance.new("SpecialMesh", rng)
  1841. rngm.MeshType = "Brick"
  1842. rngm.Scale = Vector3.new(x1,y1,z1)
  1843. local scaler2 = 1
  1844. local speeder = FastSpeed/10
  1845. if type == "Add" then
  1846. scaler2 = 1*value
  1847. elseif type == "Divide" then
  1848. scaler2 = 1/value
  1849. end
  1850. coroutine.resume(coroutine.create(function()
  1851. for i = 0,10/bonuspeed,0.1 do
  1852. swait()
  1853. if type == "Add" then
  1854. scaler2 = scaler2 - 0.01*value/bonuspeed
  1855. elseif type == "Divide" then
  1856. scaler2 = scaler2 - 0.01/value*bonuspeed
  1857. end
  1858. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1859. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1860. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1861. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1862. end
  1863. rng:Destroy()
  1864. end))
  1865. end
  1866.  
  1867. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1868. local p = Instance.new("Part",EffectModel)
  1869. p.BrickColor = BrickColor.new(colour)
  1870. p.Size = Vector3.new()
  1871. p.Anchored = true
  1872. p.CanCollide = false
  1873. p.CFrame = cf
  1874. if inverse == true then
  1875. p.Transparency = 1
  1876. else
  1877. p.Transparency = 0
  1878. end
  1879. local m = Instance.new("SpecialMesh",p)
  1880. m.MeshId = meshid
  1881. m.TextureId = textid
  1882. m.Scale = meshstart
  1883. coroutine.wrap(function()
  1884. for i=0,1,factor do
  1885. swait()
  1886. if inverse == true then
  1887. p.Transparency = 1-i
  1888. else
  1889. p.Transparency = i
  1890. end
  1891. m.Scale = m.Scale + meshadd
  1892. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1893. end
  1894. p:Destroy()
  1895. end)()
  1896. return p
  1897. end
  1898. -------------------------------------------------------
  1899. --End Damage Function Customization--
  1900. -------------------------------------------------------
  1901.  
  1902. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1903. for _, c in pairs(workspace:children()) do
  1904. local hum = c:findFirstChild("Humanoid")
  1905. if hum ~= nil then
  1906. local head = c:findFirstChild("Head")
  1907. if head ~= nil then
  1908. local targ = head.Position - Part.Position
  1909. local mag = targ.magnitude
  1910. if magni >= mag and c.Name ~= plr.Name then
  1911. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1912. end
  1913. end
  1914. end
  1915. end
  1916. end
  1917.  
  1918.  
  1919. CFuncs = {
  1920. Part = {
  1921. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1922. local Part = Create("Part")({
  1923. Parent = Parent,
  1924. Reflectance = Reflectance,
  1925. Transparency = Transparency,
  1926. CanCollide = false,
  1927. Locked = true,
  1928. BrickColor = BrickColor.new(tostring(BColor)),
  1929. Name = Name,
  1930. Size = Size,
  1931. Material = Material
  1932. })
  1933. RemoveOutlines(Part)
  1934. return Part
  1935. end
  1936. },
  1937. Mesh = {
  1938. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1939. local Msh = Create(Mesh)({
  1940. Parent = Part,
  1941. Offset = OffSet,
  1942. Scale = Scale
  1943. })
  1944. if Mesh == "SpecialMesh" then
  1945. Msh.MeshType = MeshType
  1946. Msh.MeshId = MeshId
  1947. end
  1948. return Msh
  1949. end
  1950. },
  1951. Mesh = {
  1952. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1953. local Msh = Create(Mesh)({
  1954. Parent = Part,
  1955. Offset = OffSet,
  1956. Scale = Scale
  1957. })
  1958. if Mesh == "SpecialMesh" then
  1959. Msh.MeshType = MeshType
  1960. Msh.MeshId = MeshId
  1961. end
  1962. return Msh
  1963. end
  1964. },
  1965. Weld = {
  1966. Create = function(Parent, Part0, Part1, C0, C1)
  1967. local Weld = Create("Weld")({
  1968. Parent = Parent,
  1969. Part0 = Part0,
  1970. Part1 = Part1,
  1971. C0 = C0,
  1972. C1 = C1
  1973. })
  1974. return Weld
  1975. end
  1976. },
  1977. Sound = {
  1978. Create = function(id, par, vol, pit)
  1979. coroutine.resume(coroutine.create(function()
  1980. local S = Create("Sound")({
  1981. Volume = vol,
  1982. Pitch = pit or 1,
  1983. SoundId = id,
  1984. Parent = par or workspace
  1985. })
  1986. wait()
  1987. S:play()
  1988. game:GetService("Debris"):AddItem(S, 6)
  1989. end))
  1990. end
  1991. },
  1992. ParticleEmitter = {
  1993. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1994. local fp = Create("ParticleEmitter")({
  1995. Parent = Parent,
  1996. Color = ColorSequence.new(Color1, Color2),
  1997. LightEmission = LightEmission,
  1998. Size = Size,
  1999. Texture = Texture,
  2000. Transparency = Transparency,
  2001. ZOffset = ZOffset,
  2002. Acceleration = Accel,
  2003. Drag = Drag,
  2004. LockedToPart = LockedToPart,
  2005. VelocityInheritance = VelocityInheritance,
  2006. EmissionDirection = EmissionDirection,
  2007. Enabled = Enabled,
  2008. Lifetime = LifeTime,
  2009. Rate = Rate,
  2010. Rotation = Rotation,
  2011. RotSpeed = RotSpeed,
  2012. Speed = Speed,
  2013. VelocitySpread = VelocitySpread
  2014. })
  2015. return fp
  2016. end
  2017. }
  2018. }
  2019. function RemoveOutlines(part)
  2020. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2021. end
  2022. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2023. local Part = Create("Part")({
  2024. formFactor = FormFactor,
  2025. Parent = Parent,
  2026. Reflectance = Reflectance,
  2027. Transparency = Transparency,
  2028. CanCollide = false,
  2029. Locked = true,
  2030. BrickColor = BrickColor.new(tostring(BColor)),
  2031. Name = Name,
  2032. Size = Size,
  2033. Material = Material
  2034. })
  2035. RemoveOutlines(Part)
  2036. return Part
  2037. end
  2038. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2039. local Msh = Create(Mesh)({
  2040. Parent = Part,
  2041. Offset = OffSet,
  2042. Scale = Scale
  2043. })
  2044. if Mesh == "SpecialMesh" then
  2045. Msh.MeshType = MeshType
  2046. Msh.MeshId = MeshId
  2047. end
  2048. return Msh
  2049. end
  2050. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2051. local Weld = Create("Weld")({
  2052. Parent = Parent,
  2053. Part0 = Part0,
  2054. Part1 = Part1,
  2055. C0 = C0,
  2056. C1 = C1
  2057. })
  2058. return Weld
  2059. end
  2060.  
  2061. abss = Instance.new("BillboardGui",char)
  2062. abss.Size = UDim2.new(10,0,10,0)
  2063. abss.Enabled = false
  2064. imgl = Instance.new("ImageLabel",abss)
  2065. imgl.Position = UDim2.new(0,0,0,0)
  2066. imgl.Size = UDim2.new(1,0,1,0)
  2067. imgl.Image = "rbxassetid://153485522"
  2068. imgl.BackgroundTransparency = 1
  2069. imgl.ImageColor3 = Color3.new(.9,0,0)
  2070. img2 = Instance.new("ImageLabel",abss)
  2071. img2.Position = UDim2.new(0,0,0,0)
  2072. img2.Size = UDim2.new(1,0,1,0)
  2073. img2.Image = "rbxassetid://153485522"
  2074. img2.BackgroundTransparency = 1
  2075. img2.ImageColor3 = Color3.new(.9,0,0)
  2076.  
  2077. function TargetSelect(person)
  2078. local dd=coroutine.wrap(function()
  2079. if targetted ~= person then
  2080. targetted = person
  2081. img2.Size = UDim2.new(1,0,1,0)
  2082. img2.ImageTransparency = 0
  2083. img2.Position = UDim2.new(0,0,0,0)
  2084. for i = 0, 2, 0.1 do
  2085. swait()
  2086. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2087. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2088. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2089. end
  2090. end
  2091. end)
  2092. dd()
  2093. end
  2094.  
  2095. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2096. local NEWWELD = IT(TYPE)
  2097. NEWWELD.Part0 = PART0
  2098. NEWWELD.Part1 = PART1
  2099. NEWWELD.C0 = C0
  2100. NEWWELD.C1 = C1
  2101. NEWWELD.Parent = PARENT
  2102. return NEWWELD
  2103. end
  2104.  
  2105. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2106.  
  2107. local Blood1 = Create("ParticleEmitter")({
  2108. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2109. Transparency = NumberSequence.new(0.1, 1),
  2110. Size = NumberSequence.new(0.5, 0),
  2111. Texture = "rbxassetid://602578593",
  2112. Lifetime = NumberRange.new(0.8),
  2113. Rate = 255,
  2114. VelocitySpread = 40,
  2115. Rotation = NumberRange.new(100),
  2116. Speed = NumberRange.new(5),
  2117. LightEmission = 0,
  2118. LockedToPart = false,
  2119. Acceleration = Vector3.new(0, -10, 0),
  2120. EmissionDirection = "Bottom"
  2121. })
  2122. function Sayonara()
  2123. local target = nil
  2124. local targettorso = nil
  2125. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2126. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2127. target = mouse.Target.Parent.Humanoid
  2128. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2129. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2130. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2131. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2132. end
  2133. end
  2134. if target ~= nil then
  2135. targettorso.Anchored = true
  2136. attack = true
  2137. hum.WalkSpeed = 0
  2138. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2139. for i = 0,6.2,0.1 do
  2140. swait()
  2141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2143. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2147. end
  2148. do
  2149. CreateSound("429400881", targettorso, 5, 1)
  2150. local ModelArm02 = New("Model", char, "Arm", {})
  2151. local ModelArm03 = New("Model", char, "Arm", {})
  2152. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2153. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2154. local Arm02 = targetleftarm:Clone()
  2155. local Arm03 = targetrightarm:Clone()
  2156. targetleftarm.Transparency = 1
  2157. targetrightarm.Transparency = 1
  2158. Arm02.Parent = ModelArm02
  2159. Arm03.Parent = ModelArm03
  2160. for i, v in pairs(Arm02:GetChildren()) do
  2161. v:Destroy()
  2162. end
  2163. for i, v in pairs(Arm03:GetChildren()) do
  2164. v:Destroy()
  2165. end
  2166. local weldArm02 = Instance.new("Weld")
  2167. weldArm02.Parent = Arm02
  2168. weldArm02.Part0 = targetleftarm
  2169. weldArm02.Part1 = Arm02
  2170. weldArm02.C1 = CFrame.new(0, 0, 0)
  2171. local weldArm03 = Instance.new("Weld")
  2172. weldArm03.Parent = Arm03
  2173. weldArm03.Part0 = targetrightarm
  2174. weldArm03.Part1 = Arm03
  2175. weldArm03.C1 = CFrame.new(0, 0, 0)
  2176. for i, v in pairs(target:GetChildren()) do
  2177. if v:IsA("Shirt") then
  2178. v:clone().Parent = ModelArm02
  2179. end
  2180. end
  2181. for i, v in pairs(target:GetChildren()) do
  2182. if v:IsA("Shirt") then
  2183. v:clone().Parent = ModelArm03
  2184. end
  2185. end
  2186. weldArm02.Part0 = la
  2187. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2188. weldArm03.Part0 = ra
  2189. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2190. local BE1 = Blood1:Clone()
  2191. BE1.Parent = targetleftarm
  2192. game:GetService("Debris"):AddItem(BE1, 3)
  2193. BE1.Rate = 255
  2194. local BE2 = Blood1:Clone()
  2195. BE2.Parent = targetrightarm
  2196. game:GetService("Debris"):AddItem(BE2, 3)
  2197. BE2.Rate = 255
  2198. for i = 0,6.2,0.1 do
  2199. swait()
  2200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2204. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2205. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2206. end
  2207. for i = 0,6.2,0.1 do
  2208. swait()
  2209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2211. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2213. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2214. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2215. end
  2216. CreateSound("541909763", targettorso, 5, .8)
  2217. weldArm02:Destroy()
  2218. Arm02.CanCollide = true
  2219. weldArm03:Destroy()
  2220. Arm03.CanCollide = true
  2221. local bodyVelocity2 = Create("BodyVelocity")({
  2222. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2223. P = 5000,
  2224. maxForce = Vector3.new(8000, 8000, 8000),
  2225. Parent = Arm02
  2226. })
  2227. local bodyVelocity3 = Create("BodyVelocity")({
  2228. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2229. P = 5000,
  2230. maxForce = Vector3.new(8000, 8000, 8000),
  2231. Parent = Arm03
  2232. })
  2233. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2234. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2235. for i = 0,6.2,0.1 do
  2236. swait()
  2237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2243. end
  2244. for i = 0,6.2,0.1 do
  2245. swait()
  2246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2248. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2252. end
  2253. targettorso:Remove()
  2254. for i = 0,6.2,0.1 do
  2255. swait()
  2256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2258. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2260. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2261. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2262. end
  2263. end
  2264. targettorso.Anchored = false
  2265. attack = false
  2266. hum.WalkSpeed = 16
  2267. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2268. end
  2269. end
  2270.  
  2271. -------------------------------------------------------
  2272. --Start Effect Function--
  2273. -------------------------------------------------------
  2274. EffectModel = Instance.new("Model", char)
  2275. Effects = {
  2276. Block = {
  2277. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2278. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2279. prt.Anchored = true
  2280. prt.CFrame = cframe
  2281. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2282. game:GetService("Debris"):AddItem(prt, 10)
  2283. if Type == 1 or Type == nil then
  2284. table.insert(Effects, {
  2285. prt,
  2286. "Block1",
  2287. delay,
  2288. x3,
  2289. y3,
  2290. z3,
  2291. msh
  2292. })
  2293. elseif Type == 2 then
  2294. table.insert(Effects, {
  2295. prt,
  2296. "Block2",
  2297. delay,
  2298. x3,
  2299. y3,
  2300. z3,
  2301. msh
  2302. })
  2303. else
  2304. table.insert(Effects, {
  2305. prt,
  2306. "Block3",
  2307. delay,
  2308. x3,
  2309. y3,
  2310. z3,
  2311. msh
  2312. })
  2313. end
  2314. end
  2315. },
  2316. Sphere = {
  2317. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2318. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2319. prt.Anchored = true
  2320. prt.CFrame = cframe
  2321. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2322. game:GetService("Debris"):AddItem(prt, 10)
  2323. table.insert(Effects, {
  2324. prt,
  2325. "Cylinder",
  2326. delay,
  2327. x3,
  2328. y3,
  2329. z3,
  2330. msh
  2331. })
  2332. end
  2333. },
  2334. Cylinder = {
  2335. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2336. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2337. prt.Anchored = true
  2338. prt.CFrame = cframe
  2339. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2340. game:GetService("Debris"):AddItem(prt, 10)
  2341. table.insert(Effects, {
  2342. prt,
  2343. "Cylinder",
  2344. delay,
  2345. x3,
  2346. y3,
  2347. z3,
  2348. msh
  2349. })
  2350. end
  2351. },
  2352. Wave = {
  2353. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2354. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2355. prt.Anchored = true
  2356. prt.CFrame = cframe
  2357. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2358. game:GetService("Debris"):AddItem(prt, 10)
  2359. table.insert(Effects, {
  2360. prt,
  2361. "Cylinder",
  2362. delay,
  2363. x3 / 60,
  2364. y3 / 60,
  2365. z3 / 60,
  2366. msh
  2367. })
  2368. end
  2369. },
  2370. Ring = {
  2371. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2372. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2373. prt.Anchored = true
  2374. prt.CFrame = cframe
  2375. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2376. game:GetService("Debris"):AddItem(prt, 10)
  2377. table.insert(Effects, {
  2378. prt,
  2379. "Cylinder",
  2380. delay,
  2381. x3,
  2382. y3,
  2383. z3,
  2384. msh
  2385. })
  2386. end
  2387. },
  2388. Break = {
  2389. Create = function(brickcolor, cframe, x1, y1, z1)
  2390. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2391. prt.Anchored = true
  2392. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2393. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2394. local num = math.random(10, 50) / 1000
  2395. game:GetService("Debris"):AddItem(prt, 10)
  2396. table.insert(Effects, {
  2397. prt,
  2398. "Shatter",
  2399. num,
  2400. prt.CFrame,
  2401. math.random() - math.random(),
  2402. 0,
  2403. math.random(50, 100) / 100
  2404. })
  2405. end
  2406. },
  2407. Spiral = {
  2408. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2409. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2410. prt.Anchored = true
  2411. prt.CFrame = cframe
  2412. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2413. game:GetService("Debris"):AddItem(prt, 10)
  2414. table.insert(Effects, {
  2415. prt,
  2416. "Cylinder",
  2417. delay,
  2418. x3,
  2419. y3,
  2420. z3,
  2421. msh
  2422. })
  2423. end
  2424. },
  2425. Push = {
  2426. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2427. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2428. prt.Anchored = true
  2429. prt.CFrame = cframe
  2430. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2431. game:GetService("Debris"):AddItem(prt, 10)
  2432. table.insert(Effects, {
  2433. prt,
  2434. "Cylinder",
  2435. delay,
  2436. x3,
  2437. y3,
  2438. z3,
  2439. msh
  2440. })
  2441. end
  2442. }
  2443. }
  2444. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2445. local fp = IT("Part")
  2446. fp.formFactor = formfactor
  2447. fp.Parent = parent
  2448. fp.Reflectance = reflectance
  2449. fp.Transparency = transparency
  2450. fp.CanCollide = false
  2451. fp.Locked = true
  2452. fp.BrickColor = brickcolor
  2453. fp.Name = name
  2454. fp.Size = size
  2455. fp.Position = tors.Position
  2456. RemoveOutlines(fp)
  2457. fp.Material = "Neon"
  2458. fp:BreakJoints()
  2459. return fp
  2460. end
  2461.  
  2462. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2463. local mesh = IT(Mesh)
  2464. mesh.Parent = part
  2465. if Mesh == "SpecialMesh" then
  2466. mesh.MeshType = meshtype
  2467. if meshid ~= "nil" then
  2468. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2469. end
  2470. end
  2471. mesh.Offset = offset
  2472. mesh.Scale = scale
  2473. return mesh
  2474. end
  2475.  
  2476. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2477. local type = type
  2478. local rng = Instance.new("Part", char)
  2479. rng.Anchored = true
  2480. rng.BrickColor = color
  2481. rng.CanCollide = false
  2482. rng.FormFactor = 3
  2483. rng.Name = "Ring"
  2484. rng.Material = "Neon"
  2485. rng.Size = Vector3.new(1, 1, 1)
  2486. rng.Transparency = 1
  2487. rng.TopSurface = 0
  2488. rng.BottomSurface = 0
  2489. rng.CFrame = pos
  2490. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2491. local rngm = Instance.new("SpecialMesh", rng)
  2492. rngm.MeshType = MType
  2493. rngm.Scale = Vector3.new(x1, y1, z1)
  2494. local scaler2 = 1
  2495. local speeder = FastSpeed
  2496. if type == "Add" then
  2497. scaler2 = 1 * value
  2498. elseif type == "Divide" then
  2499. scaler2 = 1 / value
  2500. end
  2501. coroutine.resume(coroutine.create(function()
  2502. for i = 0, 10 / bonuspeed, 0.1 do
  2503. swait()
  2504. if type == "Add" then
  2505. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2506. elseif type == "Divide" then
  2507. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2508. end
  2509. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2510. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2511. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2512. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2513. end
  2514. rng:Destroy()
  2515. end))
  2516. end
  2517.  
  2518. function Cryo_Freeze()
  2519. attack = true
  2520. for i = 0,5.2,0.03 do
  2521. swait()
  2522. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2523. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2526. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2528. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2529. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2530. end
  2531. CreateSound("331666100", tors, 10, 1)
  2532. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2533. for i = 1,3,0.1 do
  2534. hum.WalkSpeed = 0.10
  2535. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2538. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2539. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2540. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2542. end
  2543. for i = 1,10,0.1 do
  2544. swait(10)
  2545. hum.WalkSpeed = 0.10
  2546. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2547. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2550. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2551. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2552. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2554. end
  2555. wait(.6)
  2556. attack = false
  2557. end
  2558.  
  2559. function HAAAAA() --HTGJHYG
  2560. attack = true
  2561. hum.WalkSpeed = 0.30
  2562. CreateSound("794081034", hed, 10, 1)
  2563. Character.Head.face.Texture = "rbxassetid://396389196"
  2564. for i = 0,2,0.1 do
  2565. swait()
  2566. CameraEnshaking(1, 2)
  2567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2573. end
  2574. for i = 0,14.7,0.1 do
  2575. swait()
  2576. CameraEnshaking(1, 3)
  2577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2579. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2580. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2581. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2583. end
  2584. attack = false
  2585. Character.Head.face.Texture = "rbxassetid://620619801"
  2586. hum.WalkSpeed = 16
  2587. end
  2588.  
  2589. function Hell_From_Above()
  2590. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2591. attack = true
  2592. hum.WalkSpeed = 3.01
  2593. for i = 0,6.3,0.1 do
  2594. swait()
  2595. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2598. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2600. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2601. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2602. end
  2603. CreateSound("142070127", tors, 10, 1)
  2604. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2605. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2606. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2607. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2608. for i = 0,3.8,0.1 do
  2609. swait()
  2610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2611. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2612. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2613. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2614. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2615. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2616. end
  2617. CreateSound("224339201", tors, 10, 0.5)
  2618. for i = 1, 3 do
  2619. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2620. UhhhhThing.CFrame = mouse.Hit
  2621. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2622. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2623. end
  2624. UhhhhThing:Destroy()
  2625. attack = false
  2626. hum.WalkSpeed = 16
  2627. end
  2628.  
  2629. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2630. local type = type
  2631. local rng = Instance.new("Part", char)
  2632. rng.Anchored = true
  2633. rng.BrickColor = color
  2634. rng.CanCollide = false
  2635. rng.FormFactor = 3
  2636. rng.Name = "Ring"
  2637. rng.Material = "Neon"
  2638. rng.Size = Vector3.new(1, 1, 1)
  2639. rng.Transparency = 0
  2640. rng.TopSurface = 0
  2641. rng.BottomSurface = 0
  2642. rng.CFrame = pos
  2643. local rngm = Instance.new("SpecialMesh", rng)
  2644. rngm.MeshType = MType
  2645. rngm.Scale = scale
  2646. local scaler2 = 1
  2647. if type == "Add" then
  2648. scaler2 = 1 * value
  2649. elseif type == "Divide" then
  2650. scaler2 = 1 / value
  2651. end
  2652. coroutine.resume(coroutine.create(function()
  2653. for i = 0, 10 / bonuspeed, 0.1 do
  2654. swait()
  2655. if type == "Add" then
  2656. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2657. elseif type == "Divide" then
  2658. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2659. end
  2660. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2661. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2662. end
  2663. rng:Destroy()
  2664. end))
  2665. end
  2666.  
  2667. function Eviscerate(dude)
  2668. if dude.Name ~= char then
  2669. local bgf = IT("BodyGyro", dude.Head)
  2670. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2671. local val = IT("BoolValue", dude)
  2672. val.Name = "IsHit"
  2673. local ds = coroutine.wrap(function()
  2674. dude:WaitForChild("Head"):BreakJoints()
  2675. wait(0.5)
  2676. target = nil
  2677. coroutine.resume(coroutine.create(function()
  2678. for i, v in pairs(dude:GetChildren()) do
  2679. if v:IsA("Accessory") then
  2680. v:Destroy()
  2681. end
  2682. if v:IsA("Humanoid") then
  2683. v:Destroy()
  2684. end
  2685. if v:IsA("CharacterMesh") then
  2686. v:Destroy()
  2687. end
  2688. if v:IsA("Model") then
  2689. v:Destroy()
  2690. end
  2691. if v:IsA("Part") or v:IsA("MeshPart") then
  2692. for x, o in pairs(v:GetChildren()) do
  2693. if o:IsA("Decal") then
  2694. o:Destroy()
  2695. end
  2696. end
  2697. coroutine.resume(coroutine.create(function()
  2698. v.Material = "Neon"
  2699. v.CanCollide = false
  2700. local PartEmmit1 = IT("ParticleEmitter", v)
  2701. PartEmmit1.LightEmission = 1
  2702. PartEmmit1.Texture = "rbxassetid://284205403"
  2703. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2704. PartEmmit1.Rate = 150
  2705. PartEmmit1.Lifetime = NumberRange.new(1)
  2706. PartEmmit1.Size = NumberSequence.new({
  2707. NumberSequenceKeypoint.new(0, 0.75, 0),
  2708. NumberSequenceKeypoint.new(1, 0, 0)
  2709. })
  2710. PartEmmit1.Transparency = NumberSequence.new({
  2711. NumberSequenceKeypoint.new(0, 0, 0),
  2712. NumberSequenceKeypoint.new(1, 1, 0)
  2713. })
  2714. PartEmmit1.Speed = NumberRange.new(0, 0)
  2715. PartEmmit1.VelocitySpread = 30000
  2716. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2717. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2718. local BodPoss = IT("BodyPosition", v)
  2719. BodPoss.P = 3000
  2720. BodPoss.D = 1000
  2721. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2722. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2723. v.Color = maincolor.Color
  2724. coroutine.resume(coroutine.create(function()
  2725. for i = 0, 49 do
  2726. swait(1)
  2727. v.Transparency = v.Transparency + 0.08
  2728. end
  2729. wait(0.5)
  2730. PartEmmit1.Enabled = false
  2731. wait(3)
  2732. v:Destroy()
  2733. dude:Destroy()
  2734. end))
  2735. end))
  2736. end
  2737. end
  2738. end))
  2739. end)
  2740. ds()
  2741. end
  2742. end
  2743.  
  2744. function FindNearestHead(Position, Distance, SinglePlayer)
  2745. if SinglePlayer then
  2746. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2747. end
  2748. local List = {}
  2749. for i, v in pairs(workspace:GetChildren()) do
  2750. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2751. table.insert(List, v)
  2752. end
  2753. end
  2754. return List
  2755. end
  2756.  
  2757. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2758. local type = type
  2759. local rng = Instance.new("Part", char)
  2760. rng.Anchored = true
  2761. rng.BrickColor = color
  2762. rng.CanCollide = false
  2763. rng.FormFactor = 3
  2764. rng.Name = "Ring"
  2765. rng.Material = "Neon"
  2766. rng.Size = Vector3.new(1, 1, 1)
  2767. rng.Transparency = 0
  2768. rng.TopSurface = 0
  2769. rng.BottomSurface = 0
  2770. rng.CFrame = pos
  2771. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2772. local rngm = Instance.new("SpecialMesh", rng)
  2773. rngm.MeshType = MType
  2774. rngm.Scale = Vector3.new(x1, y1, z1)
  2775. local scaler2 = 1
  2776. local speeder = FastSpeed
  2777. if type == "Add" then
  2778. scaler2 = 1 * value
  2779. elseif type == "Divide" then
  2780. scaler2 = 1 / value
  2781. end
  2782. coroutine.resume(coroutine.create(function()
  2783. for i = 0, 10 / bonuspeed, 0.1 do
  2784. swait()
  2785. if type == "Add" then
  2786. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2787. elseif type == "Divide" then
  2788. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2789. end
  2790. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2791. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2792. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2793. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2794. end
  2795. rng:Destroy()
  2796. end))
  2797. end
  2798.  
  2799. function SoulSteal(dude)
  2800. if dude.Name ~= char then
  2801. local bgf = IT("BodyGyro", dude.Head)
  2802. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2803. local val = IT("BoolValue", dude)
  2804. val.Name = "IsHit"
  2805. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2806. local soulst = coroutine.wrap(function()
  2807. local soul = Instance.new("Part",dude)
  2808. soul.Size = Vector3.new(1,1,1)
  2809. soul.CanCollide = false
  2810. soul.Anchored = false
  2811. soul.Position = torso.Position
  2812. soul.Transparency = 1
  2813. local PartEmmit1 = IT("ParticleEmitter", soul)
  2814. PartEmmit1.LightEmission = 1
  2815. PartEmmit1.Texture = "rbxassetid://569507414"
  2816. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2817. PartEmmit1.Rate = 250
  2818. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2819. PartEmmit1.Size = NumberSequence.new({
  2820. NumberSequenceKeypoint.new(0, 1, 0),
  2821. NumberSequenceKeypoint.new(1, 0, 0)
  2822. })
  2823. PartEmmit1.Transparency = NumberSequence.new({
  2824. NumberSequenceKeypoint.new(0, 0, 0),
  2825. NumberSequenceKeypoint.new(1, 1, 0)
  2826. })
  2827. PartEmmit1.Speed = NumberRange.new(0, 0)
  2828. PartEmmit1.VelocitySpread = 30000
  2829. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2830. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2831. local BodPoss = IT("BodyPosition", soul)
  2832. BodPoss.P = 3000
  2833. BodPoss.D = 1000
  2834. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2835. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2836. wait(1.6)
  2837. soul.Touched:connect(function(hit)
  2838. if hit.Parent == char then
  2839. soul:Destroy()
  2840. end
  2841. end)
  2842. wait(1.2)
  2843. while soul do
  2844. swait()
  2845. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2846. BodPoss.Position = tors.Position
  2847. end
  2848. end)
  2849. soulst()
  2850. end
  2851. end
  2852. function FaceMouse()
  2853. local Cam = workspace.CurrentCamera
  2854. return {
  2855. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2856. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2857. }
  2858. end
  2859. -------------------------------------------------------
  2860. --End Effect Function--
  2861. -------------------------------------------------------
  2862. function Cso(ID, PARENT, VOLUME, PITCH)
  2863. local NSound = nil
  2864. coroutine.resume(coroutine.create(function()
  2865. NSound = IT("Sound", PARENT)
  2866. NSound.Volume = VOLUME
  2867. NSound.Pitch = PITCH
  2868. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2869. swait()
  2870. NSound:play()
  2871. game:GetService("Debris"):AddItem(NSound, 10)
  2872. end))
  2873. return NSound
  2874. end
  2875. function CameraEnshaking(Length, Intensity)
  2876. coroutine.resume(coroutine.create(function()
  2877. local intensity = 1 * Intensity
  2878. local rotM = 0.01 * Intensity
  2879. for i = 0, Length, 0.1 do
  2880. swait()
  2881. intensity = intensity - 0.05 * Intensity / Length
  2882. rotM = rotM - 5.0E-4 * Intensity / Length
  2883. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2884. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2885. end
  2886. hum.CameraOffset = Vector3.new(0, 0, 0)
  2887. end))
  2888. end
  2889. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2890. local Hitboxpart = Instance.new("Part", EffectModel)
  2891. RemoveOutlines(Hitboxpart)
  2892. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2893. Hitboxpart.CanCollide = false
  2894. Hitboxpart.Transparency = 1
  2895. Hitboxpart.Anchored = true
  2896. Hitboxpart.CFrame = Pose
  2897. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2898. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2899. end
  2900. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2901. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2902. prt.Anchored = true
  2903. prt.CFrame = cframe
  2904. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2905. game:GetService("Debris"):AddItem(prt, 10)
  2906. if Type == 1 or Type == nil then
  2907. table.insert(Effects, {
  2908. prt,
  2909. "Block1",
  2910. delay,
  2911. x3,
  2912. y3,
  2913. z3,
  2914. msh
  2915. })
  2916. elseif Type == 2 then
  2917. table.insert(Effects, {
  2918. prt,
  2919. "Block2",
  2920. delay,
  2921. x3,
  2922. y3,
  2923. z3,
  2924. msh
  2925. })
  2926. elseif Type == 3 then
  2927. table.insert(Effects, {
  2928. prt,
  2929. "Block3",
  2930. delay,
  2931. x3,
  2932. y3,
  2933. z3,
  2934. msh
  2935. })
  2936. end
  2937. end
  2938.  
  2939. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2940. local Part = Create("Part"){
  2941. Parent = Parent,
  2942. Reflectance = Reflectance,
  2943. Transparency = Transparency,
  2944. CanCollide = false,
  2945. Locked = true,
  2946. BrickColor = BrickColor.new(tostring(BColor)),
  2947. Name = Name,
  2948. Size = Size,
  2949. Material = Material,
  2950. }
  2951. RemoveOutlines(Part)
  2952. return Part
  2953. end
  2954.  
  2955. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2956. local Msh = Create(Mesh){
  2957. Parent = Part,
  2958. Offset = OffSet,
  2959. Scale = Scale,
  2960. }
  2961. if Mesh == "SpecialMesh" then
  2962. Msh.MeshType = MeshType
  2963. Msh.MeshId = MeshId
  2964. end
  2965. return Msh
  2966. end
  2967.  
  2968. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2969. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2970. prt.Anchored = true
  2971. prt.CFrame = cframe
  2972. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2973. game:GetService("Debris"):AddItem(prt,2)
  2974. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2975. for i=0,1,delay do
  2976. swait()
  2977. Part.Transparency=i
  2978. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2979. end
  2980. Part.Parent=nil
  2981. end),prt,msh,(math.random(0,1)+math.random())/5)
  2982. end
  2983. -------------------------------------------------------
  2984. --End Important Functions--
  2985. -------------------------------------------------------
  2986. -------------------------------------------------------
  2987.  
  2988.  
  2989. --[[
  2990. Thanks for using Build-To-Lua by jarredbcv.
  2991. ]]--
  2992.  
  2993. New = function(Object, Parent, Name, Data)
  2994. local Object = Instance.new(Object)
  2995. for Index, Value in pairs(Data or {}) do
  2996. Object[Index] = Value
  2997. end
  2998. Object.Parent = Parent
  2999. Object.Name = Name
  3000. return Object
  3001. end
  3002.  
  3003. Gaunty = New("Model",char,"Gaunty",{})
  3004. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3005. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3006. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3007. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3008. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3009. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3010. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3011. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3012. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3013. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3014. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3015. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3016. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3017. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3018. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3019. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3021. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3022. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3023. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3024. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3026. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3027. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3028. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3029. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3032. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3033. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3034. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3035. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3038. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3039. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3040. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3041. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3042. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3043. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3045. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3046. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3047. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3048. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3049. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3051. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3053. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3055. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3057. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3059. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3061. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3063. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3065. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3067. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3069. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3071. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3075. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3077. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3079. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3081. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3083. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3085. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3087. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3089. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3091. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3093. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3094. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3095. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3097. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3098.  
  3099. Gaunty2 = New("Model",char,"Gaunty2",{})
  3100. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3101. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3102. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3103. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3104. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3105. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3107. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3109. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3111. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3112. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3113. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3117. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3119. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3120. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3122. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3123. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3124. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3125. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3128. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3129. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3130. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3131. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3132. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3134. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3135. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3136. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3137. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3138. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3139. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3140. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3141. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3142. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3143. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3144. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3145. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3146. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3147. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3149. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3150. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3151. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3152. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3153. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3155. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3156. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3157. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3159. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3161. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3163. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3165. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3167. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3168. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3169. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3170. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3171. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3173. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3175. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3176. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3177. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3178. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3179. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3180. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3181. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3182. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3183. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3184. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3185. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3186. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3187. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3188. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3189. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3190. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3191. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3192. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3193. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3194.  
  3195.  
  3196. NewInstance = function(instance,parent,properties)
  3197. local inst = Instance.new(instance,parent)
  3198. if(properties)then
  3199. for i,v in next, properties do
  3200. pcall(function() inst[i] = v end)
  3201. end
  3202. end
  3203. return inst;
  3204. end
  3205.  
  3206. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3207. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3208.  
  3209. for _,v in next, Gaunty:children() do
  3210. v.CanCollide = false
  3211. end
  3212. for _,v in next, Gaunty2:children() do
  3213. v.CanCollide = false
  3214. end
  3215. local all, last = {}, nil
  3216. ArmourParts = {}
  3217. NeonParts = {}
  3218. function scan(p)
  3219. for _, v in pairs(p:GetChildren()) do
  3220. if v:IsA("BasePart") then
  3221. if v.BrickColor == BrickColor.new("Black") then
  3222. table.insert(ArmourParts, v)
  3223. end
  3224. if v.BrickColor == BrickColor.new("Institutional white") then
  3225. table.insert(NeonParts, v)
  3226. end
  3227. if last then
  3228. local w = Instance.new("Weld")
  3229. w.Part0, w.Part1 = last, v
  3230. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3231. w.Parent = last
  3232. end
  3233. table.insert(all, v)
  3234. last = v
  3235. end
  3236. scan(v)
  3237. end
  3238. end
  3239. scan(Gaunty)
  3240. local all2, last2 = {}, nil
  3241. ArmourParts2 = {}
  3242. NeonParts2 = {}
  3243. function scan2(p)
  3244. for _, v in pairs(p:GetChildren()) do
  3245. if v:IsA("BasePart") then
  3246. if v.BrickColor == BrickColor.new("Black") then
  3247. table.insert(ArmourParts2, v)
  3248. end
  3249. if v.BrickColor == BrickColor.new("Institutional white") then
  3250. table.insert(NeonParts2, v)
  3251. end
  3252. if last2 then
  3253. local w = Instance.new("Weld")
  3254. w.Part0, w.Part1 = last2, v
  3255. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3256. w.Parent = last2
  3257. end
  3258. table.insert(all2, v)
  3259. last2 = v
  3260. end
  3261. scan2(v)
  3262. end
  3263. end
  3264. scan2(Gaunty2)
  3265. for i, v in pairs(ArmourParts) do
  3266. v.BrickColor = BrickC("Black")
  3267. end
  3268. for i, v in pairs(NeonParts) do
  3269. v.BrickColor = BrickC("Dark stone grey")
  3270. end
  3271. for i, v in pairs(ArmourParts2) do
  3272. v.BrickColor = BrickC("Black")
  3273. end
  3274. for i, v in pairs(NeonParts2) do
  3275. v.BrickColor = BrickC("Dark stone grey")
  3276. end
  3277. -------------------------------------------------------
  3278. --Start Customization--
  3279. -------------------------------------------------------
  3280.  
  3281. ---------------------------------------------
  3282. local Player_Size = 1
  3283. if Player_Size ~= 1 then
  3284. root.Size = root.Size * Player_Size
  3285. tors.Size = tors.Size * Player_Size
  3286. hed.Size = hed.Size * Player_Size
  3287. ra.Size = ra.Size * Player_Size
  3288. la.Size = la.Size * Player_Size
  3289. rl.Size = rl.Size * Player_Size
  3290. ll.Size = ll.Size * Player_Size
  3291. ----------------------------------------------------------------------------------
  3292. rootj.Parent = root
  3293. neck.Parent = tors
  3294. RW.Parent = tors
  3295. LW.Parent = tors
  3296. RH.Parent = tors
  3297. LH.Parent = tors
  3298. ----------------------------------------------------------------------------------
  3299. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3300. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3301. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3302. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3303. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3304. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3305. ----------------------------------------------------------------------------------
  3306. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3307. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3308. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3309. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3310. --hat.Parent = Character
  3311. end
  3312. ----------------------------------------------------------------------------------
  3313. local SONG = 1117396305
  3314. local SONG2 = 0
  3315. local Music = Instance.new("Sound",tors)
  3316. Music.Volume = 2.5
  3317. Music.Looped = true
  3318. Music.Pitch = 1 --Pitcher
  3319. ----------------------------------------------------------------------------------
  3320. local equipped = false
  3321. local idle = 0
  3322. local change = 1
  3323. local val = 0
  3324. local toim = 0
  3325. local idleanim = 0.4
  3326. local sine = 0
  3327. local Mode = 1
  3328. ----------------------------------------------------------------------------------
  3329. hum.WalkSpeed = 16
  3330. hum.JumpPower = 57
  3331. hum.Animator.Parent = nil
  3332. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3333. local naeeym2 = IT("BillboardGui",char)
  3334. naeeym2.AlwaysOnTop = true
  3335. naeeym2.Size = UDim2.new(5,35,2,15)
  3336. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3337. naeeym2.MaxDistance = 75
  3338. naeeym2.Adornee = hed
  3339. naeeym2.Name = "Name"
  3340. --naeeym2.PlayerToHideFrom = Player
  3341. local tecks2 = IT("TextLabel",naeeym2)
  3342. tecks2.BackgroundTransparency = 1
  3343. tecks2.TextScaled = true
  3344. tecks2.BorderSizePixel = 0
  3345. tecks2.Text = "Random Guy"
  3346. tecks2.Font = "Fantasy"
  3347. tecks2.TextSize = 30
  3348. tecks2.TextStrokeTransparency = 0
  3349. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3350. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3351. tecks2.Size = UDim2.new(1,0,0.5,0)
  3352. tecks2.Parent = naeeym2
  3353. -------------------------------------------------------
  3354. --End Customization--
  3355. -------------------------------------------------------
  3356.  
  3357. -----------------------------------------------------
  3358. --Start Attacks N Stuff--
  3359. -------------------------------------------------------
  3360. function resetmode()
  3361. tecks2.Text = "Random Guy"
  3362. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3363. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3364. for i, v in pairs(ArmourParts) do
  3365. v.BrickColor = BrickColor.new("Black")
  3366. v.Material = "Neon"
  3367. v.Transparency = 0
  3368. end
  3369. for i, v in pairs(NeonParts) do
  3370. maincolor = BrickColor.new("Dark stone grey")
  3371. v.BrickColor = maincolor
  3372. v.Material = "Neon"
  3373. v.Transparency = 0
  3374. end
  3375. for i, v in pairs(ArmourParts2) do
  3376. v.BrickColor = BrickColor.new("Black")
  3377. v.Material = "Neon"
  3378. v.Transparency = 0
  3379. end
  3380. for i, v in pairs(NeonParts2) do
  3381. maincolor = BrickColor.new("Dark stone grey")
  3382. v.BrickColor = maincolor
  3383. v.Material = "Neon"
  3384. v.Transparency = 0
  3385. end
  3386. Mode = 1
  3387. SONG = 1117396305
  3388. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3389. end
  3390.  
  3391. function Taunt10000()
  3392. attack = true
  3393. Cso("649634100", hed, 10, 0.5)
  3394. for i = 0, 6, 0.1 do
  3395. swait()
  3396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3397. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3398. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3399. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3400. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3401. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3402. end
  3403. attack = false
  3404. end
  3405.  
  3406. function Taunt2()
  3407. attack = true
  3408. hum.WalkSpeed = 0
  3409. TAUNT2:Play()
  3410. repeat
  3411. swait()
  3412. TAUNT.Parent = tors
  3413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3414. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3415. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3416. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3417. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3418. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3419. until TAUNT2.Playing == false
  3420. attack = false
  3421. hum.WalkSpeed = 16
  3422. end
  3423.  
  3424. function AnnoyingSink()
  3425. coroutine.resume(coroutine.create(function()
  3426. attack = true
  3427. for i = 0, 6, 0.1 do
  3428. swait()
  3429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3430. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3431. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3432. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3433. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3434. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3435. end
  3436. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3437. Hole2.Color = Color3.new(0,0,0)
  3438. local MESH = MakeForm(Hole2,"Cyl")
  3439. MESH.Scale = Vector3.new(0,1,0)
  3440. Hole2.CFrame = CF(mouse.Hit.p)
  3441. Cso("154955269", Hole2, 10, .7)
  3442. for i = 0, 3, 0.1 do
  3443. swait()
  3444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3445. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3446. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3447. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3448. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3449. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3450. end
  3451. attack = false
  3452. for i = 1, 50 do
  3453. swait()
  3454. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3455. end
  3456. for i = 1, 200 do
  3457. swait()
  3458. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3459. end
  3460. swait(100)
  3461. for i = 1, 50 do
  3462. swait()
  3463. Trail(Hole2)
  3464. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3465. end
  3466. Hole2:remove()
  3467. end))
  3468. end
  3469.  
  3470. function Taunt()
  3471. attack = true
  3472. hum.WalkSpeed = 0
  3473. TAUNT:Play()
  3474. repeat
  3475. swait()
  3476. TAUNT.Parent = tors
  3477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3478. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3479. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3480. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3481. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3482. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3483. until TAUNT.Playing == false
  3484. attack = false
  3485. hum.WalkSpeed = 16
  3486. end
  3487. function attackone()
  3488. attack = true
  3489. hum.WalkSpeed = 3.01
  3490. for i = 0, 1.7, 0.1 do
  3491. swait()
  3492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3494. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3495. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3496. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3497. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3498. end
  3499. Cso("203426541", ra, 10, 1)
  3500. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3501. CameraEnshaking(2, 5)
  3502. for i = 0, 1.4, 0.1 do
  3503. swait()
  3504. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3507. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3508. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3509. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3510. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3511. end
  3512. hum.WalkSpeed = 16
  3513. attack = false
  3514. end
  3515.  
  3516.  
  3517.  
  3518. function attacktwo()
  3519. attack = true
  3520. hum.WalkSpeed = 3.01
  3521. for i = 0, 1.7, 0.1 do
  3522. swait()
  3523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3525. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3526. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3527. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3528. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3529. end
  3530. Cso("203426541", rl, 10, 1)
  3531. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3532. CameraEnshaking(2, 3)
  3533. for i = 0, 1.4, 0.1 do
  3534. swait()
  3535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3537. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3538. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3539. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3540. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3541. end
  3542. hum.WalkSpeed = 16
  3543. attack = false
  3544. end
  3545. function attackthree()
  3546. attack = true
  3547. hum.WalkSpeed = 3.01
  3548. for i = 0, 1.4, 0.1 do
  3549. swait()
  3550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3552. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3553. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3554. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3555. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3556. end
  3557. Cso("203426541", hed, 10, 1)
  3558. for i = 0, 1.7, 0.1 do
  3559. swait()
  3560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3562. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3563. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3564. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3565. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3566. end
  3567. CameraEnshaking(2, 8)
  3568. Cso("260435136", hed, 10, .9)
  3569. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3570. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3571. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3572. for i = 0, 1.8, 0.1 do
  3573. swait()
  3574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3576. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3577. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3578. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3579. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3580. end
  3581. hum.WalkSpeed = 16
  3582. attack = false
  3583. end
  3584.  
  3585. function somuchcancerwhy() --o no
  3586. attack = true
  3587. hum.WalkSpeed = 0.10
  3588. Character.Head.face.Texture = "rbxassetid://315074049"
  3589. local A = math.random(1,13)
  3590. if A == 1 then
  3591. ohno.SoundId = "rbxassetid://295810519"
  3592. ohno.TimePosition = 1
  3593. end
  3594. if A == 2 then
  3595. ohno.SoundId = "rbxassetid://488472970"
  3596. ohno.TimePosition = 2
  3597. end
  3598. if A == 3 then
  3599. ohno.SoundId = "rbxassetid://917045199"
  3600. ohno.TimePosition = 3
  3601. end
  3602. if A == 4 then
  3603. ohno.SoundId = "rbxassetid://324205173"
  3604. ohno.TimePosition = 1
  3605. end
  3606. if A == 5 then
  3607. ohno.SoundId = "rbxassetid://376134741"
  3608. ohno.TimePosition = 8
  3609. end
  3610. if A == 6 then
  3611. ohno.SoundId = "rbxassetid://164147183"
  3612. ohno.TimePosition = 0
  3613. end
  3614. if A == 7 then
  3615. ohno.SoundId = "rbxassetid://825526716"
  3616. ohno.TimePosition = 1
  3617. end
  3618. if A == 8 then
  3619. ohno.SoundId = "rbxassetid://185460366"
  3620. ohno.TimePosition = 0
  3621. end
  3622. if A == 9 then
  3623. ohno.SoundId = "rbxassetid://273319633"
  3624. ohno.TimePosition = 1
  3625. end
  3626. if A == 10 then
  3627. ohno.SoundId = "rbxassetid://506212392"
  3628. ohno.TimePosition = 2
  3629. end
  3630. if A == 11 then
  3631. ohno.SoundId = "rbxassetid://708297448"
  3632. ohno.TimePosition = 4
  3633. end
  3634. if A == 12 then
  3635. ohno.SoundId = "rbxassetid://497199103"
  3636. ohno.TimePosition = 9
  3637. end
  3638. if A == 13 then
  3639. ohno.SoundId = "rbxassetid://152833989"
  3640. ohno.TimePosition = 1
  3641. end
  3642. ohno:Play()
  3643. for i = 0,100,0.1 do
  3644. swait()
  3645. CameraEnshaking(2, 3)
  3646. ohno.Parent = hed
  3647. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3648. end
  3649. attack = false
  3650. ohno:Stop()
  3651. Character.Head.face.Texture = "rbxassetid://620619801"
  3652. hum.WalkSpeed = 16
  3653. end
  3654.  
  3655. function Power_Burst()
  3656. hum.WalkSpeed = 4
  3657. attack = true
  3658. Cso("163619849", Handle, 10, 1.35)
  3659. for i = 0,4.3,0.1 do
  3660. swait()
  3661. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3664. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3665. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3666. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3667. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3668. end
  3669. CameraEnshaking(2.5, 20)
  3670. Cso("539294959", Handle, 10, .9)
  3671. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3672. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3673. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3674. for i = 0,3,0.1 do
  3675. swait()
  3676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3680. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3681. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3682. end
  3683. hum.WalkSpeed = 16
  3684. attack = false
  3685. end
  3686.  
  3687. function Eruption2()
  3688. attack = true
  3689. hum.WalkSpeed = 2
  3690. hum.JumpPower = 0
  3691. for i = 0,7,0.1 do
  3692. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3693. swait()
  3694. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3695. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3700. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3702. end
  3703. CreateSound("144699494", tors, 10, 1)
  3704. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3705. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3706. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3707. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3708. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3709. coroutine.resume(coroutine.create(function()
  3710. for i = 0,1.8,0.1 do
  3711. swait()
  3712. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3713. end
  3714. for i = 0,1.8,0.1 do
  3715. swait()
  3716. hum.CameraOffset = Vector3.new(0,0,0)
  3717. end
  3718. end))
  3719. local vel2 = Instance.new("BodyVelocity",tors)
  3720. vel2.Velocity = Vector3.new(0,55,0)
  3721. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3722. for i = 0,4,0.1 do
  3723. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3724. swait()
  3725. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3726. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3732. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3733. end
  3734. hum.WalkSpeed = 16
  3735. vel2:Destroy()
  3736. hum.JumpPower = 50
  3737. attack = false
  3738. end
  3739.  
  3740. function Magic_Bombs()
  3741. attack = true
  3742. hum.WalkSpeed = 0
  3743. local GYRO = IT("BodyGyro",root)
  3744. GYRO.D = 100
  3745. GYRO.P = 2000
  3746. GYRO.MaxTorque = VT(0,4000000,0)
  3747. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3748. for i = 0,3.6,0.1 do
  3749. swait()
  3750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3753. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3756. end
  3757. CameraEnshaking(1, 6)
  3758. GYRO:Destroy()
  3759. Cso("588734356", Handle, 10, 1.05)
  3760. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3761. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3762. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3763. for i = 0,2,0.1 do
  3764. swait()
  3765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3766. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3767. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3768. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3769. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3770. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3771. end
  3772. local GYRO = IT("BodyGyro",root)
  3773. GYRO.D = 100
  3774. GYRO.P = 2000
  3775. GYRO.MaxTorque = VT(0,4000000,0)
  3776. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3777. for i = 0,2.4,0.1 do
  3778. swait()
  3779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3781. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3782. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3783. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3784. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3785. end
  3786. GYRO:Destroy()
  3787. CameraEnshaking(1, 6)
  3788. Cso("588734356", Handle, 10, 1.05)
  3789. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3790. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3791. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3792. for i = 0,2,0.1 do
  3793. swait()
  3794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3796. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3797. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3798. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3799. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3800. end
  3801. local GYRO = IT("BodyGyro",root)
  3802. GYRO.D = 100
  3803. GYRO.P = 2000
  3804. GYRO.MaxTorque = VT(0,4000000,0)
  3805. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3806. for i = 0,2.4,0.1 do
  3807. swait()
  3808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3810. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3811. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3812. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3814. end
  3815. GYRO:Destroy()
  3816. CameraEnshaking(1, 6)
  3817. Cso("588734356", Handle, 10, 1.05)
  3818. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3819. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3820. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3821. for i = 0,2,0.1 do
  3822. swait()
  3823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3825. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3826. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3827. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3828. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3829. end
  3830. attack = false
  3831. hum.WalkSpeed = 16
  3832. end
  3833.  
  3834. function Dangerous_Field()
  3835. attack = true
  3836. hum.WalkSpeed = 0
  3837. for i = 0,10,0.1 do
  3838. swait()
  3839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3841. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3842. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3843. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3844. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3845. CameraEnshaking(1, 7)
  3846. Cso("588734356", Handle, 10, 1.2)
  3847. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3848. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3849. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3850. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3851. end
  3852. attack = false
  3853. hum.WalkSpeed = 16
  3854. end
  3855. function Field()
  3856. attack = true
  3857. hum.WalkSpeed = 0
  3858. for i = 0,10,0.1 do
  3859. swait()
  3860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3862. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3863. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3864. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3865. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3866. CameraEnshaking(1, 7)
  3867. Cso("588734356", Handle, 10, 1.2)
  3868. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3869. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3870. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3871. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3872. end
  3873. attack = false
  3874. hum.WalkSpeed = 16
  3875. end
  3876. function Shockwave()
  3877. attack = true
  3878. hum.WalkSpeed = 0
  3879. for i = 0,4,0.1 do
  3880. swait()
  3881. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3882. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3883. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3884. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3885. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3886. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3887. end
  3888. coroutine.resume(coroutine.create(function()
  3889. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3890. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3891. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3892. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3893. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3894. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3895. CameraEnshaking(1, 7)
  3896. wait(0.05)
  3897. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3898. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3899. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3900. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3901. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3902. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3903. CameraEnshaking(1, 7)
  3904. wait(0.05)
  3905. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3906. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3907. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3908. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3909. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3910. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3911. CameraEnshaking(1, 7)
  3912. wait(0.05)
  3913. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3914. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3915. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3916. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3917. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3918. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3919. CameraEnshaking(1, 7)
  3920. wait(0.05)
  3921. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3922. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3923. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3924. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3925. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3926. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3927. CameraEnshaking(1, 7)
  3928. wait(0.05)
  3929. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3930. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3931. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3932. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3933. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3934. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3935. CameraEnshaking(1, 7)
  3936. end))
  3937. Cso("440145223", Handle, 10, 1.05)
  3938. for i = 1,7,0.1 do
  3939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3941. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3942. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3943. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3944. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3945. end
  3946. wait(.6)
  3947. hum.WalkSpeed = 16
  3948. attack = false
  3949. end
  3950. function Pulse()
  3951. attack = true
  3952. hum.WalkSpeed = 0
  3953. local GYRO = IT("BodyGyro",root)
  3954. GYRO.D = 100
  3955. GYRO.P = 2000
  3956. GYRO.MaxTorque = VT(0,4000000,0)
  3957. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3958. for i = 0,4,0.1 do
  3959. swait()
  3960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3962. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3964. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3965. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3966. end
  3967. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3968. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3969. CameraEnshaking(1, 25)
  3970. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3971. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3972. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3973. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3974. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3975. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3976. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3977. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3978. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3979. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3980. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3981. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3982. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3983. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3984. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3985. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3986. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3987. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3988. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3989. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3990. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3991. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3992. Cso("440145223", Handle, 10, 1.05)
  3993. GYRO:Destroy()
  3994. for i = 1,2,0.1 do
  3995. swait()
  3996. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3999. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4000. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4001. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4002. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4003. end
  4004. hum.WalkSpeed = 16
  4005. attack = false
  4006. end
  4007.  
  4008. function Technobeam()
  4009. attack = true
  4010. hum.WalkSpeed = 3.01
  4011. for i = 0, 4, 0.1 do
  4012. swait()
  4013. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4016. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4017. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4018. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4019. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4020. end
  4021. for i = 0, 2, 0.1 do
  4022. swait()
  4023. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4026. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4027. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4028. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4029. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4030. end
  4031. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4032. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4033. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4034. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4035. CameraEnshaking(4, 5)
  4036. Cso("206049428", char, 10, 1)
  4037. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4038. if v:FindFirstChild("Head") then
  4039. Eviscerate(v)
  4040. end
  4041. end
  4042. for i = 0, 2, 0.1 do
  4043. swait()
  4044. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4047. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4048. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4049. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4050. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4051. end
  4052. hum.WalkSpeed = 16
  4053. attack = false
  4054. end
  4055.  
  4056. function Painful_Stomp2()
  4057. attack = true
  4058. for i = 0,5.2,0.1 do
  4059. swait()
  4060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4062. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4063. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4064. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4065. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4066. end
  4067. CreateSound("331666100", char, 10, 1)
  4068. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4069. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4070. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4071. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4072. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4073. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4074. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4075. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4076. if v:FindFirstChild("Head") then
  4077. Eviscerate(v)
  4078. end
  4079. end
  4080. coroutine.resume(coroutine.create(function()
  4081. for i = 0,2.8,0.1 do
  4082. swait()
  4083. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4084. end
  4085. for i = 0,1.8,0.1 do
  4086. swait()
  4087. hum.CameraOffset = Vector3.new(0,0,0)
  4088. end
  4089. end))
  4090. for i = 0,3.7,0.1 do
  4091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4093. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4094. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4095. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4096. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4097. end
  4098. wait(.6)
  4099. attack = false
  4100. end
  4101.  
  4102. function Painful_Stomp()
  4103. attack = true
  4104. for i = 0,5.2,0.1 do
  4105. swait()
  4106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4109. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4110. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4111. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4112. end
  4113. CreateSound("331666100", char, 10, 1)
  4114. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4115. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4116. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4117. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4118. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4119. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4120. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4121. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4122. if v:FindFirstChild("Head") then
  4123. Eviscerate(v)
  4124. end
  4125. end
  4126. coroutine.resume(coroutine.create(function()
  4127. for i = 0,2.8,0.1 do
  4128. swait()
  4129. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4130. end
  4131. for i = 0,1.8,0.1 do
  4132. swait()
  4133. hum.CameraOffset = Vector3.new(0,0,0)
  4134. end
  4135. end))
  4136. for i = 0,3.7,0.1 do
  4137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4143. end
  4144. wait(.6)
  4145. attack = false
  4146. end
  4147.  
  4148.  
  4149. function LAZER()
  4150. attack = true
  4151. hum.WalkSpeed = 0.03
  4152. for i = 0,4,0.1 do
  4153. swait()
  4154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4160. end
  4161. LAZOR:Play()
  4162. local GYRO = IT("BodyGyro",root)
  4163. GYRO.D = 100
  4164. GYRO.P = 2000
  4165. GYRO.MaxTorque = VT(0,4000000,0)
  4166. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4167. repeat
  4168. swait(2)
  4169. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4170. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4171. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4172. LAZOR.Parent = ra
  4173. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4174. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4175. CameraEnshaking(1, 7)
  4176. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4177. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4178. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4179. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4180. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4181. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4182. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4183. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4184. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4185. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4186. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4187. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4188. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4189. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4190. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4191. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4192. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4193. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4194. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4195. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4196. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4197. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4198. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4199. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4200. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4201. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4202. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4203. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4204. until LAZOR.Playing == false
  4205. GYRO:Destroy()
  4206. hum.WalkSpeed = 16
  4207. attack = false
  4208. end
  4209. function new()
  4210. attack = true
  4211. hum.WalkSpeed = 0.03
  4212. for i = 0,4,0.1 do
  4213. swait()
  4214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4220. end
  4221. LAZOR:Play()
  4222. local GYRO = IT("BodyGyro",root)
  4223. GYRO.D = 100
  4224. GYRO.P = 2000
  4225. GYRO.MaxTorque = VT(0,4000000,0)
  4226. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4227. repeat
  4228. swait(2)
  4229. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4230. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4231. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4232. LAZOR.Parent = ra
  4233. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4234. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4235. CameraEnshaking(1, 7)
  4236. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4237. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4238. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4239. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4240. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4241. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4242. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4243. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4244. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4245. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4246. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4247. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4248. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4249. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4250. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4251. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4252. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4253. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4254. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4255. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4256. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4257. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4258. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4259. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4260. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4261. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4262. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4263. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4264. until LAZOR.Playing == false
  4265. GYRO:Destroy()
  4266. hum.WalkSpeed = 16
  4267. attack = false
  4268. end
  4269. function Spirit_Beam()
  4270. attack = true
  4271. hum.WalkSpeed = 0
  4272. local GYRO = IT("BodyGyro",root)
  4273. GYRO.D = 100
  4274. GYRO.P = 2000
  4275. GYRO.MaxTorque = VT(0,4000000,0)
  4276. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4277. for i = 0,5,0.1 do
  4278. swait()
  4279. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4282. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4285. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4286. end
  4287. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4288. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4289. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4290. local beam = Instance.new("Part", workspace)
  4291. beam.BrickColor = BrickColor.new("Fog")
  4292. beam.FormFactor = "Custom"
  4293. beam.Material = "Neon"
  4294. beam.Transparency = 0.5
  4295. beam.Anchored = true
  4296. beam.Locked = true
  4297. beam.CanCollide = false
  4298. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4299. beam.Size = Vector3.new(1.05, 1.05, distance)
  4300. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4301. game:GetService("Debris"):AddItem(beam, 0.14)
  4302. local sound = Instance.new('Sound',Handle)
  4303. sound.SoundId = 'rbxassetid://588697948'
  4304. sound.Volume = 7
  4305. sound.EmitterSize = 40
  4306. sound.MaxDistance = 450
  4307. sound:Play()
  4308. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4309. GYRO:Destroy()
  4310. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4311. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4312. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4313. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4314. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4315. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4316. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4317. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4318. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4319. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4320. wait(0.3)
  4321. attack = false
  4322. hum.WalkSpeed = 16
  4323. ref:Destroy()
  4324. end
  4325. function Distort()
  4326. attack = true
  4327. hum.WalkSpeed = 0
  4328. local pos = root.Position
  4329. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4330. Cso("261227592", tors, 10, 0.85)
  4331. for i = 1,2.5,0.1 do
  4332. swait()
  4333. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4334. end
  4335. attack = false
  4336. hum.WalkSpeed = 8
  4337. end
  4338. function Ancient_Rage()
  4339. attack = true
  4340. hum.WalkSpeed = 4
  4341. Cso("135017578", tors, 10, 1.05)
  4342. for i = 1,14,0.1 do
  4343. swait()
  4344. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4350. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4351. if v:FindFirstChild("Head") then
  4352. Eviscerate(v)
  4353. end
  4354. end
  4355. end
  4356. attack = false
  4357. hum.WalkSpeed = 16
  4358. end
  4359. function Ancient_Ragu()
  4360. attack = true
  4361. hum.WalkSpeed = 4
  4362. Cso("1028044973", tors, 10, 1.05)
  4363. for i = 1,14,0.1 do
  4364. swait()
  4365. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4371. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4372. if v:FindFirstChild("Head") then
  4373. Eviscerate(v)
  4374. end
  4375. end
  4376. end
  4377. attack = false
  4378. hum.WalkSpeed = 16
  4379. end
  4380. function TTTTTTTTTTGaunt()
  4381. attack = true
  4382. hum.WalkSpeed = 0
  4383. sex:Play()
  4384. repeat
  4385. swait()
  4386. sex.Parent = tors
  4387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4391. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4392. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4393. until sex.Playing == false
  4394. attack = false
  4395. hum.WalkSpeed = 16
  4396. end
  4397. function TTTTTTTTTTTaunt()
  4398. attack = true
  4399. hum.WalkSpeed = 0
  4400. DTAUNT:Play()
  4401. repeat
  4402. swait()
  4403. DTAUNT.Parent = tors
  4404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4408. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4409. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4410. until DTAUNT.Playing == false
  4411. attack = false
  4412. hum.WalkSpeed = 16
  4413. end
  4414.  
  4415. function Taunt3()
  4416. attack = true
  4417. hum.WalkSpeed = 0
  4418. newnoob:Play()
  4419. repeat
  4420. swait()
  4421. newnoob.Parent = tors
  4422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4424. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4426. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4427. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4428. until newnoob.Playing == false
  4429. attack = false
  4430. hum.WalkSpeed = 16
  4431. end
  4432.  
  4433.  
  4434. function Multi_Bombs()
  4435. attack = true
  4436. hum.WalkSpeed = 3.01
  4437. for i = 0,3,0.1 do
  4438. swait()
  4439. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4440. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4443. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4447. end
  4448. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4449. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4450. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4451. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4452. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4453. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4454. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4455. CreateSound("142070127", tors, 10, 1)
  4456. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4457. for i = 0,1,0.1 do
  4458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4460. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4462. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4463. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4464. end
  4465. for i = 0,2,0.1 do
  4466. swait()
  4467. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4468. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4471. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4475. end
  4476. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4477. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4478. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4479. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4480. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4481. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4482. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4483. CreateSound("142070127", tors, 10, 1)
  4484. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4485. for i = 0,1,0.1 do
  4486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4488. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4490. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4491. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4492. end
  4493. for i = 0,2,0.1 do
  4494. swait()
  4495. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4496. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4499. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4500. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4501. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4502. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4503. end
  4504. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4505. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4506. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4507. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4508. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4509. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4510. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4511. CreateSound("142070127", tors, 10, 1)
  4512. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4513. for i = 0,1,0.1 do
  4514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4516. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4517. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4518. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4519. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4520. end
  4521. wait(.6)
  4522. attack = false
  4523. hum.WalkSpeed = 16
  4524. end
  4525.  
  4526. function Universal_Crush()
  4527. attack = true
  4528. for i = 0,5.2,0.05 do
  4529. swait()
  4530. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4531. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4536. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4538. end
  4539. CreateSound("331666100", tors, 10, 1)
  4540. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4541. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4542. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4543. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4544. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4545. coroutine.resume(coroutine.create(function()
  4546. for i = 0,1.8,0.1 do
  4547. swait()
  4548. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4549. end
  4550. for i = 0,1.8,0.1 do
  4551. swait()
  4552. hum.CameraOffset = Vector3.new(0,0,0)
  4553. end
  4554. end))
  4555. for i = 1,4.7,0.1 do
  4556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4558. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4559. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4560. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4561. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4562. end
  4563. wait(.6)
  4564. attack = false
  4565. end
  4566.  
  4567. function HAAH()
  4568. attack = true
  4569. hum.WalkSpeed = 0
  4570. Cso("300208779", hed, 10, 1)
  4571. for i = 0,9,0.1 do
  4572. swait()
  4573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4575. if Mrandom(1,15) == 1 then
  4576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4577. end
  4578. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4579. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4580. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4581. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4582. end
  4583. attack = false
  4584. hum.WalkSpeed = 16
  4585. end
  4586. function again()
  4587. attack = true
  4588. hum.WalkSpeed = 0
  4589. ITAUNT:Play()
  4590. repeat
  4591. swait()
  4592. ITAUNT.Parent = tors
  4593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4594. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4595. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4596. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4597. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4598. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4599. until ITAUNT.Playing == false
  4600. attack = false
  4601. hum.WalkSpeed = 16
  4602. end
  4603. function LunarSpin()
  4604. attack = true
  4605. hum.WalkSpeed = 0
  4606. for i = 0,17,0.05 do
  4607. CameraEnshaking(1, 5)
  4608. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4609. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4610. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4611. swait()
  4612. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4615. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4616. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4617. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4618. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4619. end
  4620. hum.WalkSpeed = 16
  4621. attack = false
  4622. end
  4623. function Decapitate()
  4624. local target = nil
  4625. local targettorso = nil
  4626. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4627. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4628. target = mouse.Target.Parent.Humanoid
  4629. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4630. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4631. end
  4632. end
  4633. if target ~= nil then
  4634. targettorso.Anchored = true
  4635. attack = true
  4636. hum.WalkSpeed = 0
  4637. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4638. for i = 0,4.2,0.1 do
  4639. swait()
  4640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4642. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4643. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4644. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4645. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4646. end
  4647. local ModelHead01 = New("Model", char, "", {})
  4648. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4649. local Head01 = targethead:Clone()
  4650. targethead.Transparency = 1
  4651. Head01.Parent = ModelHead01
  4652. local weldHead01 = Instance.new("Weld")
  4653. weldHead01.Parent = Head01
  4654. weldHead01.Part0 = targethead
  4655. weldHead01.Part1 = Head01
  4656. weldHead01.C1 = CFrame.new(0, 0, 0)
  4657. targethead.face:Remove()
  4658. weldHead01.Part0 = ra
  4659. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4660. targettorso:BreakJoints()
  4661. CreateSound("314390675", targettorso, 5, .7)
  4662. for i = 0,3.2,0.1 do
  4663. swait()
  4664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4666. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4667. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4668. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4669. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4670. end
  4671. for i = 0,4.2,0.1 do
  4672. swait()
  4673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4675. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4677. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4678. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4679. end
  4680. CreateSound("541909763", targettorso, 5, .8)
  4681. weldHead01:Destroy()
  4682. Head01.CanCollide = true
  4683. local bodyVelocity2 = Create("BodyVelocity")({
  4684. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4685. P = 5000,
  4686. maxForce = Vector3.new(8000, 8000, 8000),
  4687. Parent = Head01
  4688. })
  4689. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4690. for i = 0,6.2,0.1 do
  4691. swait()
  4692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4696. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4697. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4698. end
  4699. targettorso.Anchored = false
  4700. attack = false
  4701. hum.WalkSpeed = 16
  4702. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4703. end
  4704. end
  4705. function BalanceSpin()
  4706. attack = true
  4707. hum.WalkSpeed = 2
  4708. for i = 0,17,0.07 do
  4709. CameraEnshaking(1, 5)
  4710. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4711. swait()
  4712. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4713. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4714. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4719. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4720. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4721. end
  4722. hum.WalkSpeed = 16
  4723. attack = false
  4724. end
  4725.  
  4726. function lolik()
  4727. attack = true
  4728. hum.WalkSpeed = 0
  4729. pop:Play()
  4730. repeat
  4731. pop.Parent = tors
  4732. swait()
  4733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4735. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4736. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4737. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4738. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4739. until pop.Playing == false
  4740. attack = false
  4741. hum.WalkSpeed = 16
  4742. end
  4743.  
  4744. function BARK()
  4745. attack = true
  4746. hum.WalkSpeed = 0
  4747. BATAUNT:Play()
  4748. repeat
  4749. BATAUNT.Parent = tors
  4750. swait()
  4751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4753. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4754. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4755. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4756. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4757. until BATAUNT.Playing == false
  4758. attack = false
  4759. hum.WalkSpeed = 16
  4760. end
  4761.  
  4762. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4763. local NSound = nil
  4764. coroutine.resume(coroutine.create(function()
  4765. NSound = Instance.new("Sound", PARENT)
  4766. NSound.Volume = VOLUME
  4767. NSound.Pitch = PITCH
  4768. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4769. swait()
  4770. NSound:play()
  4771. game:GetService("Debris"):AddItem(NSound, 10)
  4772. end))
  4773. return NSound
  4774. end
  4775. function nope()
  4776. attack = true
  4777. hum.WalkSpeed = 0
  4778. NOTAUNT:Play()
  4779. repeat
  4780. NOTAUNT.Parent = tors
  4781. swait()
  4782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4784. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4785. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4786. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4787. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4788. until NOTAUNT.Playing == false
  4789. attack = false
  4790. hum.WalkSpeed = 16
  4791. end
  4792. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4793. local NSound = nil
  4794. coroutine.resume(coroutine.create(function()
  4795. NSound = Instance.new("Sound", PARENT)
  4796. NSound.Volume = VOLUME
  4797. NSound.Pitch = PITCH
  4798. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4799. swait()
  4800. NSound:play()
  4801. game:GetService("Debris"):AddItem(NSound, 10)
  4802. end))
  4803. return NSound
  4804. end
  4805. function Anime_Splosion()
  4806. attack = true
  4807. for i = 0,2,0.05 do
  4808. swait()
  4809. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4810. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4813. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4814. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4815. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4816. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4817. end
  4818. CreateSound("331666100", tors, 10, 1)
  4819. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4820. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4821. CameraEnshaking(1.5, 10)
  4822. for i = 1,2,0.1 do
  4823. swait()
  4824. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4825. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4826. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4828. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4829. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4830. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4831. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4832. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4833. end
  4834. wait(.6)
  4835. attack = false
  4836. end
  4837. corrupted = false
  4838. function Bark_Splosion()
  4839. attack = true
  4840. for i = 0,2,0.05 do
  4841. swait()
  4842. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4843. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4846. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4847. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4848. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4849. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4850. end
  4851. CreateSound("331666100", tors, 10, 1)
  4852. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4853. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4854. CameraEnshaking(1.5, 10)
  4855. for i = 1,2,0.1 do
  4856. swait()
  4857. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4858. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4859. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4862. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4863. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4864. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4865. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4866. end
  4867. wait(.6)
  4868. attack = false
  4869. end
  4870. corrupted = false
  4871.  
  4872. function Taunt1000()
  4873. attack = true
  4874. hum.WalkSpeed = 0
  4875. for i = 0, 9, 0.1 do
  4876. swait()
  4877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4878. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4879. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4880. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4881. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4882. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4883. end
  4884. attack = false
  4885. hum.WalkSpeed = 16
  4886. end
  4887.  
  4888. function Pixel_Corrupt()
  4889. attack = true
  4890. corrupted = true
  4891. for i = 0,3,0.05 do
  4892. swait()
  4893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4895. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4896. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4897. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4898. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4901. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4902. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4903. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4904. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4905. end
  4906. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4907. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4908. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4909. CreateSound("331666100", refa, 10, 1)
  4910. CameraEnshaking(1.5, 10)
  4911. coroutine.resume(coroutine.create(function()
  4912. for i = 1,20,0.1 do
  4913. swait(5)
  4914. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4915. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4916. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4917. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4918. CreateSound("331666100", refa, 10, 1)
  4919. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4920. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4921. end
  4922. refa:Destroy()
  4923. corrupted = false
  4924. end))
  4925. for i = 1,2.5,0.1 do
  4926. swait()
  4927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4929. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4930. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4931. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4932. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4933. end
  4934. wait(.3)
  4935. attack = false
  4936. end
  4937.  
  4938. function FearMe()
  4939. attack = true
  4940. hum.WalkSpeed = 0
  4941. so:Play()
  4942. repeat
  4943. swait()
  4944. so.Parent = tors
  4945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4947. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4948. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4949. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4950. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4951. until so.Playing == false
  4952. attack = false
  4953. hum.WalkSpeed = 16
  4954. end
  4955.  
  4956. function heregoes()
  4957. attack = true
  4958. hum.WalkSpeed = 0
  4959. Cso("134978657", hed, 10, 1)
  4960. for i = 0,9,0.1 do
  4961. swait()
  4962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4964. if Mrandom(1,15) == 1 then
  4965. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4966. end
  4967. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4968. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4969. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4971. end
  4972. attack = false
  4973. hum.WalkSpeed = 16
  4974. end
  4975. function again()
  4976. attack = true
  4977. hum.WalkSpeed = 0
  4978. ITAUNT:Play()
  4979. repeat
  4980. swait()
  4981. ITAUNT.Parent = tors
  4982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4983. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4984. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4985. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4986. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4987. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4988. until ITAUNT.Playing == false
  4989. attack = false
  4990. hum.WalkSpeed = 16
  4991. end
  4992.  
  4993. function thing()
  4994. attack = true
  4995. timetofly = false
  4996. hum.WalkSpeed = 0.05
  4997. Character.Head.face.Texture = "rbxassetid://705269463"
  4998. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4999. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5000. Humanoid.JumpPower = 0
  5001. for i = 0,300,0.1 do --thatsalongtime
  5002. swait()
  5003. CameraEnshaking(1, 7)
  5004. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5005. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5006. root.Velocity = root.CFrame.lookVector * 225
  5007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5009. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5010. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5011. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5012. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5013. end
  5014. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5015. attack = false
  5016. Humanoid.JumpPower = 50
  5017. Character.Head.face.Texture = "rbxassetid://620619801"
  5018. hum.WalkSpeed = 16
  5019. wait(45)
  5020. timetofly = true
  5021. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5022. end
  5023.  
  5024. function DANCEFORME()
  5025. attack = true
  5026. Character.Head.face.Texture = "rbxassetid://183225545"
  5027. MERKIO:Play()
  5028. repeat
  5029. for i = 0,0.7,0.2 do
  5030. swait()
  5031. MERKIO.Parent = tors
  5032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5034. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5035. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5036. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5037. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5038. end
  5039. for i = 0,0.7,0.2 do
  5040. swait()
  5041. MERKIO.Parent = tors
  5042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5044. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5045. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5046. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5047. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5048. end
  5049. until MERKIO.Playing == false
  5050. MERKIO:Stop()
  5051. Character.Head.face.Texture = "rbxassetid://620619801"
  5052. attack = false
  5053. hum.WalkSpeed = 16
  5054. end
  5055.  
  5056. function HAA55() --ik
  5057. attack = true
  5058. hum.WalkSpeed = 1.01
  5059. Character.Head.face.Texture = "rbxassetid://111523405"
  5060. CreateSound("1395854043", hed, 10, 1)
  5061. for i = 0,14,0.1 do
  5062. swait()
  5063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5064. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5065. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5066. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5067. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5068. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5069. end
  5070. attack = false
  5071. Character.Head.face.Texture = "rbxassetid://620619801"
  5072. hum.WalkSpeed = 16
  5073. end
  5074.  
  5075. function DistortThem()
  5076. CanUse = false
  5077. local HIT = tors.Touched:Connect(function(hit)
  5078. Kill(hit.Parent)
  5079. end)
  5080. for i = 1, 350 do
  5081. swait()
  5082. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5083. CreateSound("333430981", hed, 1.5, 1)
  5084. RA.Parent = ra
  5085. LA.Parent = la
  5086. FT.Parent = tors
  5087. RL.Parent = rl
  5088. LL.Parent = ll
  5089. for _,v in next, char:GetDescendants() do
  5090. if(v:IsA'DataModelMesh')then
  5091. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5092. end
  5093. end
  5094. end
  5095. FT.Parent = nil
  5096. RA.Parent = nil
  5097. LA.Parent = nil
  5098. RL.Parent = nil
  5099. LL.Parent = nil
  5100. for _,v in next, char:GetDescendants() do
  5101. if(v:IsA'DataModelMesh')then
  5102. v.Offset = Vector3.new(0,0,0)
  5103. end
  5104. end
  5105. HIT:Disconnect()
  5106. wait(3.5)
  5107. CanUse = true
  5108. end
  5109.  
  5110. function targett()
  5111. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5112. TargetSelect(mouse.Target.Parent)
  5113. CreateSound("743521450", char, 1, .8)
  5114. end
  5115. end
  5116.  
  5117. function un_fun()
  5118. attack = true
  5119. hum.WalkSpeed = 0
  5120. BTAUNT:Play()
  5121. repeat
  5122. swait()
  5123. BTAUNT.Parent = tors
  5124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5125. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5126. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5127. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5128. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5129. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5130. until BTAUNT.Playing == false
  5131. attack = false
  5132. hum.WalkSpeed = 16
  5133. end
  5134. function thisisit()
  5135. attack = true
  5136. hum.WalkSpeed = 0
  5137. STAUNT:Play()
  5138. repeat
  5139. swait()
  5140. STAUNT.Parent = tors
  5141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5142. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5143. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5144. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5145. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5147. until STAUNT.Playing == false
  5148. attack = false
  5149. hum.WalkSpeed = 16
  5150. end
  5151. function PENIS()
  5152. attack = true
  5153. hum.WalkSpeed = 0
  5154. NOSOUND:Play()
  5155. repeat
  5156. swait()
  5157. NOSOUND.Parent = tors
  5158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5159. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5160. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5161. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5162. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5164. until NOSOUND.Playing == false
  5165. attack = false
  5166. hum.WalkSpeed = 16
  5167. end
  5168. function Exploit()
  5169. exploitable = false
  5170. Cso("907332670", tors, 10, 1.05)
  5171. coroutine.resume(coroutine.create(function()
  5172. for i = 1,20,0.1 do
  5173. swait()
  5174. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5175. end
  5176. Cso("12222030", tors, 10, 1.05)
  5177. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5178. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5179. if v:FindFirstChild("Head") then
  5180. Eviscerate(v)
  5181. SoulSteal(v)
  5182. end
  5183. end
  5184. wait(15)
  5185. exploitable = true
  5186. end))
  5187. end
  5188. function wutdefaq()
  5189. attack = true
  5190. hum.WalkSpeed = 0
  5191. WTF:Play()
  5192. repeat
  5193. swait()
  5194. WTF.Parent = tors
  5195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5196. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5197. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5198. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5199. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5201. until STAUNT.Playing == false
  5202. attack = false
  5203. hum.WalkSpeed = 16
  5204. end
  5205. function Exploit()
  5206. exploitable = false
  5207. Cso("135017578", tors, 10, 1.05)
  5208. coroutine.resume(coroutine.create(function()
  5209. for i = 1,20,0.1 do
  5210. swait()
  5211. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5212. end
  5213. Cso("160718677", tors, 10, 1.05)
  5214. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5215. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5216. if v:FindFirstChild("Head") then
  5217. Eviscerate(v)
  5218. SoulSteal(v)
  5219. end
  5220. end
  5221. wait(15)
  5222. exploitable = true
  5223. end))
  5224. end
  5225. function ASCENTION()
  5226. attack = true
  5227. hum.WalkSpeed = 0
  5228. Cso("987502413", tors, 10, 1.05)
  5229. local vel2 = Instance.new("BodyVelocity",tors)
  5230. vel2.Velocity = Vector3.new(0,30,0)
  5231. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5232. for i = 0,20,0.1 do
  5233. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5234. swait()
  5235. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5236. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5237. CameraEnshaking(1, 4)
  5238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5240. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5242. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5243. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5244. end
  5245. hum.WalkSpeed = 16
  5246. vel2:Destroy()
  5247. attack = false
  5248. end
  5249.  
  5250. function Taunt1()
  5251. attack = true
  5252. hum.WalkSpeed = 3.01
  5253. Cso("1535994137", hed, 10, 1)
  5254. for i = 0, 9, 0.1 do
  5255. swait()
  5256. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5259. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5260. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5261. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5262. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5263. end
  5264. hum.WalkSpeed = 16
  5265. attack = false
  5266. end
  5267.  
  5268. function Destruction()
  5269. attack = true
  5270. local Ring1 = Instance.new("Part", char)
  5271. Ring1.Anchored = true
  5272. Ring1.BrickColor = maincolor
  5273. Ring1.CanCollide = false
  5274. Ring1.FormFactor = 3
  5275. Ring1.Name = "Ring"
  5276. Ring1.Material = "Neon"
  5277. Ring1.Size = Vector3.new(1, 0.05, 1)
  5278. Ring1.Transparency = 1
  5279. Ring1.TopSurface = 0
  5280. Ring1.BottomSurface = 0
  5281. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5282. Ring1Mesh.MeshType = "Brick"
  5283. Ring1Mesh.Name = "SizeMesh"
  5284. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5285. local InnerRing1 = Ring1:Clone()
  5286. InnerRing1.Parent = char
  5287. InnerRing1.Transparency = 0
  5288. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5289. InnerRing1.Size = Vector3.new(1, 1, 1)
  5290. local InnerRing1Mesh = InnerRing1.SizeMesh
  5291. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5292. InnerRing1Mesh.MeshType = "Sphere"
  5293. Ring1:Destroy()
  5294. for i = 0, 5, 0.1 do
  5295. swait()
  5296. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5297. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5300. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5301. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5302. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5303. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5304. root.CFrame = FaceMouse()[1]
  5305. end
  5306. InnerRing1.Transparency = 1
  5307. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5308. CreateSound("294188875", char, 2.3, 1)
  5309. local a = IT("Part", char)
  5310. a.Name = "Direction"
  5311. a.Anchored = true
  5312. a.BrickColor = maincolor
  5313. a.Material = "Neon"
  5314. a.Transparency = 0
  5315. a.Shape = "Cylinder"
  5316. a.CanCollide = false
  5317. local a2 = IT("Part", char)
  5318. a2.Name = "Direction"
  5319. a2.Anchored = true
  5320. a2.BrickColor = maincolor
  5321. a2.Color = maincolor.Color
  5322. a2.Material = "Neon"
  5323. a2.Transparency = 0.5
  5324. a2.Shape = "Cylinder"
  5325. a2.CanCollide = false
  5326. local ba = IT("Part", char)
  5327. ba.Name = "HitDirect"
  5328. ba.Anchored = true
  5329. ba.BrickColor = maincolor
  5330. ba.Material = "Neon"
  5331. ba.Transparency = 1
  5332. ba.CanCollide = false
  5333. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5334. local ignore = char
  5335. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5336. a.BottomSurface = 10
  5337. a.TopSurface = 10
  5338. a2.BottomSurface = 10
  5339. a2.TopSurface = 10
  5340. local distance = (InnerRing1.CFrame.p - position).magnitude
  5341. a.Size = Vector3.new(distance, 1, 1)
  5342. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5343. a2.Size = Vector3.new(distance, 1, 1)
  5344. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5345. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5346. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5347. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5348. game:GetService("Debris"):AddItem(a, 20)
  5349. game:GetService("Debris"):AddItem(a2, 20)
  5350. game:GetService("Debris"):AddItem(ba, 20)
  5351. local msh = Instance.new("SpecialMesh", a)
  5352. msh.MeshType = "Sphere"
  5353. msh.Scale = Vector3.new(1, 25, 25)
  5354. local msh2 = Instance.new("SpecialMesh", a2)
  5355. msh2.MeshType = "Sphere"
  5356. msh2.Scale = Vector3.new(1, 30, 30)
  5357. for i = 0, 10, 0.1 do
  5358. swait()
  5359. root.CFrame = FaceMouse()[1]
  5360. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5361. a2.Color = maincolor.Color
  5362. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5363. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5364. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5365. distance = (InnerRing1.CFrame.p - position).magnitude
  5366. a.Size = Vector3.new(distance, 1, 1)
  5367. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5368. a2.Size = Vector3.new(distance, 1, 1)
  5369. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5370. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5371. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5372. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5373. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5374. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5375. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5376. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5377. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5378. if v:FindFirstChild("Head") then
  5379. Eviscerate(v)
  5380. SoulSteal(v)
  5381. end
  5382. end
  5383. end
  5384. a:Destroy()
  5385. a2:Destroy()
  5386. ba:Destroy()
  5387. InnerRing1:Destroy()
  5388. attack = false
  5389. hum.CameraOffset = Vector3.new(0,0,0)
  5390. end
  5391.  
  5392. function Flame_Burst()
  5393. local target = nil
  5394. local targettorso = nil
  5395. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5396. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5397. target = mouse.Target.Parent.Humanoid
  5398. target2 = mouse.Target.Parent
  5399. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5400. end
  5401. end
  5402. if target ~= nil then
  5403. attack = true
  5404. hum.WalkSpeed = 0
  5405. for i = 0, 3.4, 0.1 do
  5406. swait()
  5407. hum.WalkSpeed = 0
  5408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5409. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5410. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5411. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5412. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5413. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5414. end
  5415. --targettorso:BreakJoints()
  5416. for i = 0, 3.4, 0.1 do
  5417. swait()
  5418. hum.WalkSpeed = 0
  5419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5420. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5421. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5422. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5423. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5424. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5425. end
  5426. for i, v in pairs(target2:GetChildren()) do
  5427. if(not char:IsAncestorOf(v))then
  5428. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5429. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5430. if(hum and hedder and hum.Health > 0)then
  5431. Eviscerate(v.Parent)
  5432. end
  5433. end
  5434. end
  5435. attack = false
  5436. hum.WalkSpeed = 16
  5437. end
  5438. end
  5439.  
  5440. function GIMME_THOSE()
  5441. attack = true
  5442. chatfunc("BURN....", BrickColor.random().Color)
  5443. for i = 0,5.2,0.1 do
  5444. swait()
  5445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5448. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5451. end
  5452. chatfunc("IN....", BrickColor.random().Color)
  5453. wait(2)
  5454. CreateSound("331666100", char, 10, 1)
  5455. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5456. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5457. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5458. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5459. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5460. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5461. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5462. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5463. if v:FindFirstChild("Head") then
  5464. Eviscerate(v)
  5465. SoulSteal(v)
  5466. end
  5467. end
  5468. coroutine.resume(coroutine.create(function()
  5469. for i = 0,2.8,0.1 do
  5470. swait()
  5471. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5472. end
  5473. for i = 0,1.8,0.1 do
  5474. swait()
  5475. hum.CameraOffset = Vector3.new(0,0,0)
  5476. end
  5477. end))
  5478. for i = 0,3.7,0.1 do
  5479. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5480. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5487. end
  5488. wait(.6)
  5489. CreateSound("907332997", hed, 10, 1)
  5490. attack = false
  5491. end
  5492.  
  5493. function Eruption()
  5494. attack = true
  5495. hum.WalkSpeed = 2
  5496. hum.JumpPower = 0
  5497. for i = 0,7,0.1 do
  5498. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5499. swait()
  5500. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5501. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5508. end
  5509. CreateSound("144699494", tors, 10, 1)
  5510. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5511. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5512. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5513. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5514. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5515. coroutine.resume(coroutine.create(function()
  5516. for i = 0,1.8,0.1 do
  5517. swait()
  5518. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5519. end
  5520. for i = 0,1.8,0.1 do
  5521. swait()
  5522. hum.CameraOffset = Vector3.new(0,0,0)
  5523. end
  5524. end))
  5525. local vel2 = Instance.new("BodyVelocity",tors)
  5526. vel2.Velocity = Vector3.new(0,55,0)
  5527. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5528. for i = 0,4,0.1 do
  5529. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5530. swait()
  5531. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5532. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5535. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5536. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5537. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5539. end
  5540. hum.WalkSpeed = 16
  5541. vel2:Destroy()
  5542. hum.JumpPower = 50
  5543. attack = false
  5544. end
  5545.  
  5546. function Solar_Flare2()
  5547. attack = true
  5548. hum.WalkSpeed = 2
  5549. hum.JumpPower = 75
  5550. hum.Jump = true
  5551. wait(0.4)
  5552. CreateSound("144699494", tors, 10, 1)
  5553. hum.JumpPower = 0
  5554. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5555. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5556. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5557. for i = 0,20,0.1 do
  5558. root.Velocity = root.CFrame.lookVector * 60
  5559. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5560. swait()
  5561. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5562. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5569. end
  5570. hum.WalkSpeed = 16
  5571. hum.JumpPower = 50
  5572. attack = false
  5573. end
  5574.  
  5575. function Solar_Flare()
  5576. attack = true
  5577. hum.WalkSpeed = 2
  5578. hum.JumpPower = 75
  5579. hum.Jump = true
  5580. wait(0.4)
  5581. CreateSound("144699494", tors, 10, 1)
  5582. hum.JumpPower = 0
  5583. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5584. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5585. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5586. for i = 0,20,0.1 do
  5587. root.Velocity = root.CFrame.lookVector * 60
  5588. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5589. swait()
  5590. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5591. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5594. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5595. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5596. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5597. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5598. end
  5599. hum.WalkSpeed = 16
  5600. hum.JumpPower = 50
  5601. attack = false
  5602. end
  5603. function dmg(dude)
  5604. if dude.Name ~= char then
  5605. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5606. local bgf = Instance.new("BodyGyro",dude.Head)
  5607. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5608. local val = Instance.new("BoolValue",dude)
  5609. val.Name = "IsHit"
  5610. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5611. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5612. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5613. partasdeff.LightEmission = .1
  5614. partasdeff.Size = NumberSequence.new(0.2)
  5615. partasdeff.Texture = "rbxassetid://771221224"
  5616. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5617. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5618. partasdeff.Transparency = bbb
  5619. partasdeff.Size = aaa
  5620. partasdeff.ZOffset = .9
  5621. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5622. partasdeff.LockedToPart = false
  5623. partasdeff.EmissionDirection = "Back"
  5624. partasdeff.Lifetime = NumberRange.new(1, 2)
  5625. partasdeff.Rate = 1000
  5626. partasdeff.Rotation = NumberRange.new(-100, 100)
  5627. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5628. partasdeff.Speed = NumberRange.new(6)
  5629. partasdeff.VelocitySpread = 10000
  5630. partasdeff.Enabled=false
  5631. partasdeff:Emit(30)
  5632. coroutine.wrap(function()
  5633. targetted = nil
  5634. swait(30)
  5635. dude:BreakJoints()
  5636. swait(5)
  5637. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5638. for i=0,1,.05 do
  5639. for a,v in pairs(dude:GetChildren()) do
  5640. if v:IsA("BasePart") then
  5641. v.Transparency = i
  5642. end
  5643. end
  5644. swait()
  5645. end
  5646. for a,v in pairs(dude:GetChildren()) do
  5647. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5648. v.ParticleEmitter.Enabled = false
  5649. end
  5650. game:service'Debris':AddItem(v,2)
  5651. end
  5652. end)()
  5653. end
  5654. end
  5655. function kdown(dd)
  5656. if dd.Name ~= char then
  5657. dd.Humanoid.PlatformStand = true
  5658. local bgf = Instance.new("BodyGyro",dd.Head)
  5659. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5660. local val = Instance.new("BoolValue",dd)
  5661. val.Name = "IsHit"
  5662. end
  5663. end
  5664. function TargetSelect(person)
  5665. local dd=coroutine.wrap(function()
  5666. if targetted ~= person then
  5667. targetted = person
  5668. img2.Size = UDim2.new(1,0,1,0)
  5669. img2.ImageTransparency = 0
  5670. img2.Position = UDim2.new(0,0,0,0)
  5671. for i = 0, 2, 0.1 do
  5672. swait()
  5673. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5674. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5675. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5676. end
  5677. end
  5678. end)
  5679. dd()
  5680. end
  5681. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5682. attack = true
  5683. hum.WalkSpeed = 0
  5684. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5685. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5686. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5687. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5688. partasdeff.LightEmission = .1
  5689. partasdeff.Size = NumberSequence.new(0.2)
  5690. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5691. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5692. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5693. partasdeff.Transparency = bbb
  5694. partasdeff.Size = aaa
  5695. partasdeff.ZOffset = .9
  5696. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5697. partasdeff.LockedToPart = false
  5698. partasdeff.EmissionDirection = "Back"
  5699. partasdeff.Lifetime = NumberRange.new(1, 2)
  5700. partasdeff.Rate = 1000
  5701. partasdeff.Rotation = NumberRange.new(-100, 100)
  5702. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5703. partasdeff.Speed = NumberRange.new(6)
  5704. partasdeff.VelocitySpread = 10000
  5705. partasdeff.Enabled=false
  5706. for i = 0, 1.4, 0.1 do
  5707. swait()
  5708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5710. if Mrandom(1,15) == 1 then
  5711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5712. end
  5713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5715. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5716. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5717. end
  5718. dmg(targetted)
  5719. partasdeff.Enabled=true
  5720. CreateSound("429400881", torsy, 10, .8)
  5721. for i = 0, 1.4, 0.1 do
  5722. swait()
  5723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5725. if Mrandom(1,15) == 1 then
  5726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5727. end
  5728. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5729. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5730. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5731. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5732. end
  5733. partasdeff.Enabled=false
  5734. for i = 0, 1.4, 0.1 do
  5735. swait()
  5736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5738. if Mrandom(1,15) == 1 then
  5739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5740. end
  5741. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5742. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5743. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5744. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5745. end
  5746. attack = false
  5747. hum.WalkSpeed = 16
  5748. elseif targetted.Name == "makhail07" then
  5749. for i = 0, 2.4, 0.1 do
  5750. swait()
  5751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5753. if Mrandom(1,15) == 1 then
  5754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5755. end
  5756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5758. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5760. end
  5761. for i = 0, 2.4, 0.1 do
  5762. swait()
  5763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5765. if Mrandom(1,15) == 1 then
  5766. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5767. end
  5768. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5770. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5771. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5772. end
  5773. coroutine.wrap(function()
  5774. wait(2)
  5775. --partasdeff:Remove()
  5776. end)()
  5777. local sel = Mrandom(1,3)
  5778. if sel == 1 then
  5779. chatfunc("Hmhmhm, Why try?")
  5780. elseif sel == 2 then
  5781. chatfunc("Stop it that's my creator.")
  5782. elseif sel == 3 then
  5783. chatfunc("I can't do that...")
  5784. end
  5785. wait(2)
  5786. hum.WalkSpeed = 16
  5787. attack = false
  5788. elseif targetted.Name == "Salvo_Starly" then
  5789. for i = 0, 2.4, 0.1 do
  5790. swait()
  5791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5793. if Mrandom(1,15) == 1 then
  5794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5795. end
  5796. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5798. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5799. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5800. end
  5801. for i = 0, 2.4, 0.1 do
  5802. swait()
  5803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5805. if Mrandom(1,15) == 1 then
  5806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5807. end
  5808. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5809. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5810. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5811. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5812. end
  5813. coroutine.wrap(function()
  5814. wait(2)
  5815. --partasdeff:Remove()
  5816. end)()
  5817. local sel = Mrandom(1,3)
  5818. if sel == 1 then
  5819. chatfunc("Sorry about that.")
  5820. elseif sel == 2 then
  5821. chatfunc("H-Hello. I almost killed you.")
  5822. elseif sel == 3 then
  5823. chatfunc("OwO?")
  5824. end
  5825. wait(2)
  5826. hum.WalkSpeed = 16
  5827. attack = false
  5828. elseif targetted.Name == "Nebula_Zorua" then
  5829. for i = 0, 2.4, 0.1 do
  5830. swait()
  5831. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5832. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5833. if Mrandom(1,15) == 1 then
  5834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5835. end
  5836. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5837. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5838. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5839. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5840. end
  5841. for i = 0, 2.4, 0.1 do
  5842. swait()
  5843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5845. if Mrandom(1,15) == 1 then
  5846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5847. end
  5848. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5849. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5850. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5851. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5852. end
  5853. coroutine.wrap(function()
  5854. wait(2)
  5855. --partasdeff:Remove()
  5856. end)()
  5857. local sel = Mrandom(1,3)
  5858. if sel == 1 then
  5859. chatfunc("Sorry, Nebula.")
  5860. elseif sel == 2 then
  5861. chatfunc("Theres no need to harm you. Yet...")
  5862. elseif sel == 3 then
  5863. chatfunc("My mistake.")
  5864. end
  5865. wait(2)
  5866. hum.WalkSpeed = 16
  5867. attack = false
  5868. elseif targetted.Name == "KillerDarkness0105" then
  5869. for i = 0, 2.4, 0.1 do
  5870. swait()
  5871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5873. if Mrandom(1,15) == 1 then
  5874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5875. end
  5876. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5877. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5878. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5879. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5880. end
  5881. for i = 0, 2.4, 0.1 do
  5882. swait()
  5883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5885. if Mrandom(1,15) == 1 then
  5886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5887. end
  5888. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5889. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5890. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5891. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5892. end
  5893. coroutine.wrap(function()
  5894. wait(2)
  5895. --partasdeff:Remove()
  5896. end)()
  5897. local sel = Mrandom(1,3)
  5898. if sel == 1 then
  5899. chatfunc("Hm, Killer it's been a while.")
  5900. elseif sel == 2 then
  5901. chatfunc("No need for this.")
  5902. elseif sel == 3 then
  5903. chatfunc("Hello, sorry.")
  5904. end
  5905. wait(2)
  5906. hum.WalkSpeed = 16
  5907. attack = false
  5908. end
  5909. end
  5910. function HAAHHHHHH()
  5911. attack = true
  5912. hum.WalkSpeed = 0
  5913. Cso("300208779", hed, 10, 1)
  5914. for i = 0,9,0.1 do
  5915. swait()
  5916. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5917. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5918. if Mrandom(1,15) == 1 then
  5919. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5920. end
  5921. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5922. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5923. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5924. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5925. end
  5926. attack = false
  5927. hum.WalkSpeed = 16
  5928. end
  5929. -------------------------------------------------------
  5930. --End Attacks N Stuff--
  5931. -------------------------------------------------------
  5932. Sprinting = false
  5933. mouse.KeyDown:connect(function(key)
  5934. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5935. Swing = 2
  5936. hum.WalkSpeed = 38.82
  5937. Sprinting = true
  5938. end
  5939. end)
  5940. mouse.KeyUp:connect(function(key)
  5941. if string.byte(key) == 48 and attack == false then
  5942. Swing = 1
  5943. Sprinting = false
  5944. hum.WalkSpeed = 16
  5945. end
  5946. end)
  5947. mouse.KeyDown:connect(function(key)
  5948. if attack == false then
  5949. if key == 'q' and Mode == 1 then
  5950. Power_Burst()
  5951. elseif key == '1' and Mode ~= 2 then
  5952. Mode = 2
  5953. SONG = 254826701
  5954. tecks2.Text = "Evil Gloves"
  5955. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5956. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5957. for i, v in pairs(ArmourParts) do
  5958. v.BrickColor = BrickColor.new("Bright red")
  5959. v.Material = "Neon"
  5960. v.Transparency = 0
  5961. end
  5962. for i, v in pairs(NeonParts) do
  5963. maincolor = BrickColor.new("New Yeller")
  5964. v.BrickColor = maincolor
  5965. v.Material = "Neon"
  5966. v.Transparency = 0
  5967. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5968. end
  5969. for i, v in pairs(ArmourParts2) do
  5970. v.BrickColor = BrickColor.new("Bright red")
  5971. v.Material = "Neon"
  5972. v.Transparency = 0
  5973. end
  5974. for i, v in pairs(NeonParts2) do
  5975. maincolor = BrickColor.new("New Yeller")
  5976. v.BrickColor = maincolor
  5977. v.Material = "Neon"
  5978. v.Transparency = 0
  5979. end
  5980. elseif key == '1' and Mode == 2 then
  5981. resetmode()
  5982. elseif key == 't' and Mode == 1 then
  5983. Taunt()
  5984. elseif key == 'q' and Mode == 2 then
  5985. Magic_Bombs()
  5986. elseif key == 'e' and Mode == 2 then
  5987. Dangerous_Field()
  5988. elseif key == 't' and Mode == 2 then
  5989. HAAH()
  5990. end
  5991. ---------------------------------------------------------------------
  5992. if key == 'l' and Mode == 6 then
  5993. Mode = 98534
  5994. SONG = 486598641
  5995. tecks2.Text = "EDGY"
  5996. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5997. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5998. for i, v in pairs(ArmourParts) do
  5999. v.BrickColor = BrickColor.new("Really black")
  6000. v.Material = "Neon"
  6001. v.Transparency = 0
  6002. end
  6003. for i, v in pairs(NeonParts) do
  6004. maincolor = BrickColor.new("Royal purple")
  6005. v.BrickColor = maincolor
  6006. v.Material = "Neon"
  6007. v.Transparency = 0
  6008. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6009. end
  6010. for i, v in pairs(ArmourParts2) do
  6011. v.BrickColor = BrickColor.new("Really black")
  6012. v.Material = "Neon"
  6013. v.Transparency = 0
  6014. end
  6015. for i, v in pairs(NeonParts2) do
  6016. maincolor = BrickColor.new("Royal purple")
  6017. v.BrickColor = maincolor
  6018. v.Material = "Neon"
  6019. v.Transparency = 0
  6020. end
  6021. elseif key == 'q' and Mode == 98534 then
  6022. targett()
  6023. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6024. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6025. elseif key == 't' and Mode == 98534 then
  6026. HAAHHHHHH()
  6027. end
  6028. ---------------------------------------------------------------------
  6029. if key == 'm' and Mode == 1 then
  6030. Mode = pIXELATED
  6031. SONG = 853518668
  6032. tecks2.Text = "PiXeL"
  6033. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6034. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6035. for i, v in pairs(ArmourParts) do
  6036. v.BrickColor = BrickColor.new("Really black")
  6037. v.Material = "Neon"
  6038. v.Transparency = 0
  6039. end
  6040. for i, v in pairs(NeonParts) do
  6041. maincolor = BrickColor.new("Lapis")
  6042. v.BrickColor = maincolor
  6043. v.Material = "Neon"
  6044. v.Transparency = 0
  6045. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6046. end
  6047. for i, v in pairs(ArmourParts2) do
  6048. v.BrickColor = BrickColor.new("Really black")
  6049. v.Material = "Neon"
  6050. v.Transparency = 0
  6051. end
  6052. for i, v in pairs(NeonParts2) do
  6053. maincolor = BrickColor.new("Lapis")
  6054. v.BrickColor = maincolor
  6055. v.Material = "Neon"
  6056. v.Transparency = 0
  6057. end
  6058. elseif key == 'm' and Mode == pIXELATED then
  6059. resetmode()
  6060. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6061. Pixel_Corrupt()
  6062. end
  6063. ---------------------------------------------------------------------
  6064. if key == '2' and Mode ~= 3 then
  6065. Mode = 3
  6066. SONG = 235468324
  6067. tecks2.Text = "Chill"
  6068. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6069. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6070. for i, v in pairs(ArmourParts) do
  6071. v.BrickColor = BrickColor.new("Black")
  6072. v.Material = "Neon"
  6073. v.Transparency = 0
  6074. end
  6075. for i, v in pairs(NeonParts) do
  6076. maincolor = BrickColor.new("Toothpaste")
  6077. v.BrickColor = maincolor
  6078. v.Material = "Neon"
  6079. v.Transparency = 0
  6080. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6081. end
  6082. for i, v in pairs(ArmourParts2) do
  6083. v.BrickColor = BrickColor.new("Black")
  6084. v.Material = "Neon"
  6085. v.Transparency = 0
  6086. end
  6087. for i, v in pairs(NeonParts2) do
  6088. maincolor = BrickColor.new("Toothpaste")
  6089. v.BrickColor = maincolor
  6090. v.Material = "Neon"
  6091. v.Transparency = 0
  6092. end
  6093. elseif key == '2' and Mode == 3 then
  6094. resetmode()
  6095. elseif key == 't' and Mode == 3 then
  6096. un_fun()
  6097. elseif key == 'q' and Mode == 3 then
  6098. Shockwave()
  6099. end
  6100. ---------------------------------------------------------------------
  6101. if key == 'n' and Mode == 9 then
  6102. Mode = 1555
  6103. SONG = 1131624146
  6104. tecks2.Text = "Anime"
  6105. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6106. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6107. for i, v in pairs(ArmourParts) do
  6108. v.BrickColor = BrickColor.new("Black")
  6109. v.Material = "Neon"
  6110. v.Transparency = 0
  6111. end
  6112. for i, v in pairs(NeonParts) do
  6113. maincolor = BrickColor.new("Carnation pink")
  6114. v.BrickColor = maincolor
  6115. v.Material = "Neon"
  6116. v.Transparency = 0
  6117. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6118. end
  6119. for i, v in pairs(ArmourParts2) do
  6120. v.BrickColor = BrickColor.new("Black")
  6121. v.Material = "Neon"
  6122. v.Transparency = 0
  6123. end
  6124. for i, v in pairs(NeonParts2) do
  6125. maincolor = BrickColor.new("Carnation pink")
  6126. v.BrickColor = maincolor
  6127. v.Material = "Neon"
  6128. v.Transparency = 0
  6129. end
  6130. elseif key == 'k' and Mode == 1555 then
  6131. resetmode()
  6132. elseif key == 'y' and Mode == 1555 then
  6133. Field()
  6134. elseif key == 't' and Mode == 1555 then
  6135. lolik()
  6136. elseif key == 'q' and Mode == 1555 then
  6137. Pixel_Corrupt()
  6138. elseif key == 'f' and Mode == 1555 then
  6139. Anime_Splosion()
  6140. elseif key == 'z' and Mode == 1555 then
  6141. Cryo_Freeze()
  6142. elseif key == 'x' and Mode == 1555 then
  6143. Painful_Stomp2()
  6144. end
  6145. ---------------------------------------------------------------------
  6146. if key == 'm' and Mode == 2 then
  6147. Mode = 56565
  6148. SONG = 419346122
  6149. tecks2.Text = "Solar"
  6150. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6151. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6152. for i, v in pairs(ArmourParts) do
  6153. v.BrickColor = BrickColor.new("Really black")
  6154. v.Material = "Neon"
  6155. v.Transparency = 0
  6156. end
  6157. for i, v in pairs(NeonParts) do
  6158. maincolor = BrickColor.new("Deep orange")
  6159. v.BrickColor = maincolor
  6160. v.Material = "Neon"
  6161. v.Transparency = 0
  6162. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6163. end
  6164. for i, v in pairs(ArmourParts2) do
  6165. v.BrickColor = BrickColor.new("Really black")
  6166. v.Material = "Neon"
  6167. v.Transparency = 0
  6168. end
  6169. for i, v in pairs(NeonParts2) do
  6170. maincolor = BrickColor.new("Deep orange")
  6171. v.BrickColor = maincolor
  6172. v.Material = "Neon"
  6173. v.Transparency = 0
  6174. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6175. end
  6176. elseif key == 't' and Mode == 56565 then
  6177. Taunt2()
  6178. elseif key == 'c' and Mode == 56565 then
  6179. Eruption2()
  6180. elseif key == 'x' and Mode == 56565 then
  6181. Solar_Flare2()
  6182. elseif key == 'z' and Mode == 56565 then
  6183. Painful_Stomp()
  6184. end
  6185. ---------------------------------------------------------------------
  6186. if key == 'm' and Mode == 6 then
  6187. Mode = 1800
  6188. SONG = 1118967006
  6189. tecks2.Text = "Forbidden Soul"
  6190. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6191. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6192. for i, v in pairs(ArmourParts) do
  6193. v.BrickColor = BrickColor.new("Hot White")
  6194. v.Material = "Neon"
  6195. v.Transparency = 0
  6196. end
  6197. for i, v in pairs(NeonParts) do
  6198. maincolor = BrickColor.new("Really black")
  6199. v.BrickColor = maincolor
  6200. v.Material = "Neon"
  6201. v.Transparency = 0
  6202. end
  6203. for i, v in pairs(ArmourParts2) do
  6204. v.BrickColor = BrickColor.new("Hot White")
  6205. v.Material = "Neon"
  6206. v.Transparency = 0
  6207. end
  6208. for i, v in pairs(NeonParts2) do
  6209. maincolor = BrickColor.new("Really black")
  6210. v.BrickColor = maincolor
  6211. v.Material = "Neon"
  6212. v.Transparency = 0
  6213. end
  6214. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6215. elseif key == 't' and Mode == 1800 then
  6216. TTTTTTTTTTGaunt()
  6217. elseif key == 'l' and Mode == 1800 then
  6218. resetmode()
  6219. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6220. Exploit()
  6221. elseif key == 'y' and Mode == 1800 then
  6222. Ancient_Rage()
  6223. elseif key == 'r' and Mode == 1800 then
  6224. Distort()
  6225. elseif key == 'g' and Mode == 1800 then
  6226. Hell_From_Above()
  6227. elseif key == 'h' and Mode == 1800 then
  6228. Universal_Crush()
  6229. elseif key == 'j' and Mode == 1800 then
  6230. Multi_Bombs()
  6231. elseif key == 'z' and Mode == 1800 then
  6232. Eruption()
  6233. elseif key == 'x' and Mode == 1800 then
  6234. Solar_Flare()
  6235. end
  6236. ---------------------------------------------------------------------
  6237. if key == '3' and Mode ~= 4 then
  6238. Mode = 4
  6239. SONG = 595800581
  6240. tecks2.Text = "Divinity"
  6241. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6242. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6243. for i, v in pairs(ArmourParts) do
  6244. v.BrickColor = BrickColor.new("Black")
  6245. v.Material = "Neon"
  6246. v.Transparency = 0
  6247. end
  6248. for i, v in pairs(NeonParts) do
  6249. maincolor = BrickColor.new("Bright yellow")
  6250. v.BrickColor = maincolor
  6251. v.Material = "Neon"
  6252. v.Transparency = 0
  6253. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6254. end
  6255. for i, v in pairs(ArmourParts2) do
  6256. v.BrickColor = BrickColor.new("Black")
  6257. v.Material = "Neon"
  6258. v.Transparency = 0
  6259. end
  6260. for i, v in pairs(NeonParts2) do
  6261. maincolor = BrickColor.new("Bright yellow")
  6262. v.BrickColor = maincolor
  6263. v.Material = "Neon"
  6264. v.Transparency = 0
  6265. end
  6266. elseif key == '3' and Mode == 4 then
  6267. resetmode()
  6268. elseif key == 't' and Mode == 4 then
  6269. again()
  6270. elseif key == 'q' and Mode == 4 then
  6271. Pulse()
  6272. end
  6273. ---------------------------------------------------------------------
  6274. if key == 'm' and Mode == 4 then
  6275. attack = true
  6276. SONG = 1881895904
  6277. hum.WalkSpeed = 0
  6278. for i = 1,20,0.1 do
  6279. swait()
  6280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6281. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6282. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6283. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6284. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6285. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6286. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6287. end
  6288. hum.WalkSpeed = 16
  6289. attack = false
  6290. Mode = 100
  6291. tecks2.Text = "OverPowered-Divinity"
  6292. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6293. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6294. Cso("743499393", tors, 10, 1.05)
  6295. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6296. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6297. for i, v in pairs(ArmourParts) do
  6298. v.BrickColor = BrickColor.new("Really black")
  6299. v.Material = "Neon"
  6300. v.Transparency = 0.2
  6301. end
  6302. for i, v in pairs(NeonParts) do
  6303. maincolor = BrickColor.new("Deep orange")
  6304. v.BrickColor = maincolor
  6305. v.Material = "Neon"
  6306. v.Transparency = 0.5
  6307. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6308. end
  6309. for i, v in pairs(ArmourParts2) do
  6310. v.BrickColor = BrickColor.new("Really black")
  6311. v.Material = "Neon"
  6312. v.Transparency = 0.2
  6313. end
  6314. for i, v in pairs(NeonParts2) do
  6315. maincolor = BrickColor.new("Deep orange")
  6316. v.BrickColor = maincolor
  6317. v.Material = "Neon"
  6318. v.Transparency = 0.5
  6319. end
  6320. elseif key == 'm' and Mode == 100 then
  6321. resetmode()
  6322. elseif key == 'q' and Mode == 100 then
  6323. LAZER()
  6324. end
  6325. ---------------------------------------------------------------------
  6326. if key == '4' and Mode ~= 5 then
  6327. Mode = 5
  6328. SONG = 170282324
  6329. tecks2.Text = "Cyber Monarch"
  6330. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6331. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6332. for i, v in pairs(ArmourParts) do
  6333. v.BrickColor = BrickColor.new("Black")
  6334. v.Material = "Neon"
  6335. v.Transparency = 0
  6336. end
  6337. for i, v in pairs(NeonParts) do
  6338. maincolor = BrickColor.new("Really red")
  6339. v.BrickColor = maincolor
  6340. v.Material = "Neon"
  6341. v.Transparency = 0
  6342. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6343. end
  6344. for i, v in pairs(ArmourParts2) do
  6345. v.BrickColor = BrickColor.new("Black")
  6346. v.Material = "Neon"
  6347. v.Transparency = 0
  6348. end
  6349. for i, v in pairs(NeonParts2) do
  6350. maincolor = BrickColor.new("Really red")
  6351. v.BrickColor = maincolor
  6352. v.Material = "Neon"
  6353. v.Transparency = 0
  6354. end
  6355. elseif key == '4' and Mode == 5 then
  6356. resetmode()
  6357. elseif key == 'q' and Mode == 5 and exploitable == true then
  6358. Exploit()
  6359. elseif key == 't' and Mode == 5 then
  6360. PENIS()
  6361. end
  6362. ---------------------------------------------------------------------
  6363. if key == '5' and Mode ~= 6 then
  6364. Mode = 6
  6365. SONG = 1810750535
  6366. tecks2.Text = "The_Hell_Error_BR"
  6367. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6368. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6369. for i, v in pairs(ArmourParts) do
  6370. v.BrickColor = BrickColor.new("Black")
  6371. v.Material = "Metal"
  6372. v.Transparency = 0
  6373. end
  6374. for i, v in pairs(NeonParts) do
  6375. maincolor = BrickColor.new("Really red")
  6376. v.BrickColor = maincolor
  6377. v.Material = "Neon"
  6378. v.Transparency = 0
  6379. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6380. end
  6381. for i, v in pairs(ArmourParts2) do
  6382. v.BrickColor = BrickColor.new("Black")
  6383. v.Material = "Metal"
  6384. v.Transparency = 0
  6385. end
  6386. for i, v in pairs(NeonParts2) do
  6387. maincolor = BrickColor.new("Really red")
  6388. v.BrickColor = maincolor
  6389. v.Material = "Neon"
  6390. v.Transparency = 0
  6391. end
  6392. elseif key == '5' and Mode == 6 then
  6393. resetmode()
  6394. elseif key == 'q' and Mode == 6 then
  6395. Distort()
  6396. elseif key == 'e' and Mode == 6 then
  6397. Ancient_Rage()
  6398. elseif key == 't' and Mode == 6 then
  6399. TTTTTTTTTTTaunt()
  6400. end
  6401. ---------------------------------------------------------------------
  6402. if key == '6' and Mode ~= 7 then
  6403. Mode = 7
  6404. SONG = 150794704
  6405. tecks2.Text = "Doge"
  6406. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6407. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6408. for i, v in pairs(ArmourParts) do
  6409. v.BrickColor = BrickColor.new("Cool yellow")
  6410. v.Material = "Neon"
  6411. v.Transparency = 0
  6412. end
  6413. for i, v in pairs(NeonParts) do
  6414. maincolor = BrickColor.new("New Yeller")
  6415. v.BrickColor = maincolor
  6416. v.Material = "Neon"
  6417. v.Transparency = 0
  6418. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6419. end
  6420. for i, v in pairs(ArmourParts2) do
  6421. v.BrickColor = BrickColor.new("Cool yellow")
  6422. v.Material = "Neon"
  6423. v.Transparency = 0
  6424. end
  6425. for i, v in pairs(NeonParts2) do
  6426. maincolor = BrickColor.new("New Yeller")
  6427. v.BrickColor = maincolor
  6428. v.Material = "Neon"
  6429. v.Transparency = 0
  6430. end
  6431. elseif key == '6' and Mode == 7 then
  6432. resetmode()
  6433. elseif key == 't' and Mode == 7 then
  6434. BARK()
  6435. elseif key == 'q' and Mode == 7 then
  6436. Bark_Splosion()
  6437. end
  6438. if key == 'm' and Mode == 7 then
  6439. SONG = 1359036559
  6440. attack = true
  6441. hum.WalkSpeed = 0
  6442. for i = 0,10,0.08 do
  6443. swait()
  6444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6446. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6450. end
  6451. attack = false
  6452. hum.WalkSpeed = 16
  6453. Mode = 50
  6454. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6455. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6456. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6457. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6458. for i, v in pairs(ArmourParts) do
  6459. v.BrickColor = BrickColor.new("Magenta")
  6460. v.Material = "Neon"
  6461. v.Transparency = 0
  6462. end
  6463. for i, v in pairs(NeonParts) do
  6464. maincolor = BrickColor.new("White")
  6465. v.BrickColor = maincolor
  6466. v.Material = "Neon"
  6467. v.Transparency = 0
  6468. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6469. end
  6470. for i, v in pairs(ArmourParts2) do
  6471. v.BrickColor = BrickColor.new("Magenta")
  6472. v.Material = "Neon"
  6473. v.Transparency = 0
  6474. end
  6475. for i, v in pairs(NeonParts2) do
  6476. maincolor = BrickColor.new("White")
  6477. v.BrickColor = maincolor
  6478. v.Material = "Neon"
  6479. v.Transparency = 0
  6480. end
  6481. elseif key == 'm' and Mode == 50 then
  6482. resetmode()
  6483. elseif key == 'q' and Mode == 50 then
  6484. ASCENTION()
  6485. elseif key == 't' and Mode == 50 then
  6486. nope()
  6487. elseif key == 'y' and Mode == 50 then
  6488. EndMySufferingV2()
  6489. end
  6490. ---------------------------------------------------------------------
  6491. if key == 'n' and Mode == 7 then
  6492. Mode = 6666
  6493. SONG = 2039029608
  6494. tecks2.Text = "Meme Guy"
  6495. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6496. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6497. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6498. for i, v in pairs(ArmourParts) do
  6499. v.BrickColor = BrickColor.new("Black")
  6500. v.Material = "Neon"
  6501. v.Transparency = 0
  6502. end
  6503. for i, v in pairs(NeonParts) do
  6504. maincolor = BrickColor.new("Dark blue")
  6505. v.BrickColor = maincolor
  6506. v.Material = "Neon"
  6507. v.Transparency = 0
  6508. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6509. end
  6510. for i, v in pairs(ArmourParts2) do
  6511. v.BrickColor = BrickColor.new("Black")
  6512. v.Material = "Neon"
  6513. v.Transparency = 0
  6514. end
  6515. for i, v in pairs(NeonParts2) do
  6516. maincolor = BrickColor.new("Dark blue")
  6517. v.BrickColor = maincolor
  6518. v.Material = "Neon"
  6519. v.Transparency = 0
  6520. end
  6521. elseif key == 'y' and Mode == 6666 then
  6522. somuchcancerwhy()
  6523. elseif key == 'r' and Mode == 6666 then
  6524. HAA55()
  6525. elseif key == 't' and Mode == 6666 then
  6526. EndMySufferingV3()
  6527. elseif key == 'f' and Mode == 6666 then
  6528. WhatHuh()
  6529. elseif key == 'g' and Mode == 6666 then
  6530. slap()
  6531. elseif key == 'h' and Mode == 6666 then
  6532. HAAAAA()
  6533. elseif key == 'j' and Mode == 6666 then
  6534. DANCEFORME()
  6535. elseif key == 'm' and Mode == 6666 then
  6536. thing()
  6537. end
  6538. ---------------------------------------------------------------------
  6539. if key == 'm' and Mode == 3 then
  6540. Mode = 8888
  6541. SONG = 1752290765
  6542. tecks2.Text = "Cancerous"
  6543. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6544. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6545. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6546. for i, v in pairs(ArmourParts) do
  6547. v.BrickColor = BrickColor.new("Really black")
  6548. v.Material = "Neon"
  6549. v.Transparency = 0
  6550. end
  6551. for i, v in pairs(NeonParts) do
  6552. maincolor = BrickColor.new("Really red")
  6553. v.BrickColor = maincolor
  6554. v.Material = "Neon"
  6555. v.Transparency = 0
  6556. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6557. end
  6558. for i, v in pairs(ArmourParts2) do
  6559. v.BrickColor = BrickColor.new("Black")
  6560. v.Material = "Neon"
  6561. v.Transparency = 0
  6562. end
  6563. for i, v in pairs(NeonParts2) do
  6564. maincolor = BrickColor.new("Really red")
  6565. v.BrickColor = maincolor
  6566. v.Material = "Neon"
  6567. v.Transparency = 0
  6568. end
  6569. elseif key == 'r' and Mode == 8888 then
  6570. Technobeam()
  6571. elseif key == 't' and Mode == 8888 then
  6572. Taunt1()
  6573. elseif key == 'y' and Mode == 8888 then
  6574. Destruction()
  6575. end
  6576. ---------------------------------------------------------------------
  6577. if key == 'p' and Mode == 6 then
  6578. Mode = 111111112
  6579. SONG = 601069330
  6580. tecks2.Text = "Dark-God"
  6581. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6582. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6583. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6584. for i, v in pairs(ArmourParts) do
  6585. v.BrickColor = BrickColor.new("Really black")
  6586. v.Material = "Neon"
  6587. v.Transparency = 0
  6588. end
  6589. for i, v in pairs(NeonParts) do
  6590. maincolor = BrickColor.new("Really black")
  6591. v.BrickColor = maincolor
  6592. v.Material = "Neon"
  6593. v.Transparency = 0
  6594. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6595. end
  6596. for i, v in pairs(ArmourParts2) do
  6597. v.BrickColor = BrickColor.new("Really black")
  6598. v.Material = "Neon"
  6599. v.Transparency = 0
  6600. end
  6601. for i, v in pairs(NeonParts2) do
  6602. maincolor = BrickColor.new("Really black")
  6603. v.BrickColor = maincolor
  6604. v.Material = "Neon"
  6605. v.Transparency = 0
  6606. end
  6607. elseif key == 'q' and Mode == 111111112 then
  6608. Flame_Burst()
  6609. elseif key == 't' and Mode == 111111112 then
  6610. Taunt10000()
  6611. end
  6612. ---------------------------------------------------------------------
  6613. if key == 'l' and Mode == 5 then
  6614. Mode = 111111111
  6615. SONG = 1494452913
  6616. tecks2.Text = "Eyo-zen"
  6617. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6618. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6619. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6620. for i, v in pairs(ArmourParts) do
  6621. v.BrickColor = BrickColor.new("Really black")
  6622. v.Material = "Neon"
  6623. v.Transparency = 0
  6624. end
  6625. for i, v in pairs(NeonParts) do
  6626. maincolor = BrickColor.new("Hot white")
  6627. v.BrickColor = maincolor
  6628. v.Material = "Neon"
  6629. v.Transparency = 0
  6630. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6631. end
  6632. for i, v in pairs(ArmourParts2) do
  6633. v.BrickColor = BrickColor.new("Really black")
  6634. v.Material = "Neon"
  6635. v.Transparency = 0
  6636. end
  6637. for i, v in pairs(NeonParts2) do
  6638. maincolor = BrickColor.new("Hot white")
  6639. v.BrickColor = maincolor
  6640. v.Material = "Neon"
  6641. v.Transparency = 0
  6642. end
  6643. elseif key == 'q' and Mode == 111111111 then
  6644. Destruction()
  6645. elseif key == 't' and Mode == 111111111 then
  6646. Taunt1000()
  6647. end
  6648. ---------------------------------------------------------------------
  6649. if key == ']' and Mode == 4 then
  6650. Mode = 99900
  6651. SONG = 265241849
  6652. tecks2.Text = "Noob"
  6653. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6654. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6655. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6656. for i, v in pairs(ArmourParts) do
  6657. v.BrickColor = BrickColor.new("Really black")
  6658. v.Material = "Neon"
  6659. v.Transparency = 0
  6660. end
  6661. for i, v in pairs(NeonParts) do
  6662. maincolor = BrickColor.new("New Yeller")
  6663. v.BrickColor = maincolor
  6664. v.Material = "Neon"
  6665. v.Transparency = 0
  6666. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6667. end
  6668. for i, v in pairs(ArmourParts2) do
  6669. v.BrickColor = BrickColor.new("Really black")
  6670. v.Material = "Neon"
  6671. v.Transparency = 0
  6672. end
  6673. for i, v in pairs(NeonParts2) do
  6674. maincolor = BrickColor.new("New Yeller")
  6675. v.BrickColor = maincolor
  6676. v.Material = "Neon"
  6677. v.Transparency = 0
  6678. end
  6679. elseif key == 'q' and Mode == 99900 then
  6680. Sayonara()
  6681. elseif key == 't' and Mode == 99900 then
  6682. Taunt3()
  6683. end
  6684. --------------------------------------------------------
  6685. if key == 'm' and Mode == 5 then
  6686. Mode = 7777
  6687. SONG = 919231299
  6688. tecks2.Text = "The_Insanity_Error"
  6689. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6690. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6691. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6692. for i, v in pairs(ArmourParts) do
  6693. v.BrickColor = BrickColor.new("Dark blue")
  6694. v.Material = "Neon"
  6695. v.Transparency = 0
  6696. end
  6697. for i, v in pairs(NeonParts) do
  6698. maincolor = BrickColor.new("Really red")
  6699. v.BrickColor = maincolor
  6700. v.Material = "Neon"
  6701. v.Transparency = 0
  6702. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6703. end
  6704. for i, v in pairs(ArmourParts2) do
  6705. v.BrickColor = BrickColor.new("Dark blue")
  6706. v.Material = "Neon"
  6707. v.Transparency = 0
  6708. end
  6709. for i, v in pairs(NeonParts2) do
  6710. maincolor = BrickColor.new("Really red")
  6711. v.BrickColor = maincolor
  6712. v.Material = "Neon"
  6713. v.Transparency = 0
  6714. end
  6715. elseif key == 'y' and Mode == 7777 then
  6716. Painful_Stomp()
  6717. elseif key == 't' and Mode == 7777 then
  6718. FearMe()
  6719. elseif key == 'r' and Mode == 7777 then
  6720. GIMME_THOSE()
  6721. end
  6722. --------------------------------------------------------
  6723. if key == 'm' and Mode == 8 then
  6724. Mode = 25
  6725. SONG = 1564523997
  6726. tecks2.Text = "Ghost"
  6727. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6728. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6729. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6730. for i, v in pairs(ArmourParts) do
  6731. v.BrickColor = BrickColor.new("Ghost grey")
  6732. v.Material = "Neon"
  6733. v.Transparency = 0.7
  6734. end
  6735. for i, v in pairs(NeonParts) do
  6736. maincolor = BrickColor.new("Fog")
  6737. v.BrickColor = maincolor
  6738. v.Material = "Neon"
  6739. v.Transparency = 0.5
  6740. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6741. end
  6742. for i, v in pairs(ArmourParts2) do
  6743. v.BrickColor = BrickColor.new("Ghost grey")
  6744. v.Material = "Neon"
  6745. v.Transparency = 0.7
  6746. end
  6747. for i, v in pairs(NeonParts2) do
  6748. maincolor = BrickColor.new("Fog")
  6749. v.BrickColor = maincolor
  6750. v.Material = "Neon"
  6751. v.Transparency = 0.5
  6752. end
  6753. elseif key == 'm' and Mode == 25 then
  6754. resetmode()
  6755. elseif key == 't' and Mode == 25 then
  6756. thisisit()
  6757. elseif key == 'q' and Mode == 25 then
  6758. Spirit_Beam()
  6759. end
  6760. ---------------------------------------------------------------------
  6761. if key == '7' and Mode ~= 8 then
  6762. Mode = 8
  6763. SONG = 207375545
  6764. tecks2.Text = "Purity"
  6765. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6766. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6767. for i, v in pairs(ArmourParts) do
  6768. v.BrickColor = BrickColor.new("Cyan")
  6769. v.Material = "Neon"
  6770. v.Transparency = 0
  6771. end
  6772. for i, v in pairs(NeonParts) do
  6773. maincolor = BrickColor.new("Institutional white")
  6774. v.BrickColor = maincolor
  6775. v.Material = "Neon"
  6776. v.Transparency = 0
  6777. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6778. end
  6779. for i, v in pairs(ArmourParts2) do
  6780. v.BrickColor = BrickColor.new("Cyan")
  6781. v.Material = "Neon"
  6782. v.Transparency = 0
  6783. end
  6784. for i, v in pairs(NeonParts2) do
  6785. maincolor = BrickColor.new("Institutional white")
  6786. v.BrickColor = maincolor
  6787. v.Material = "Neon"
  6788. v.Transparency = 0
  6789. end
  6790. elseif key == '7' and Mode == 8 then
  6791. resetmode()
  6792. elseif key == 'q' and Mode == 8 then
  6793. LunarSpin()
  6794. end
  6795. ---------------------------------------------------------------------
  6796. if key == '8' and Mode ~= 9 then
  6797. Mode = 9
  6798. SONG = 563062677
  6799. tecks2.Text = "Grim"
  6800. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6801. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6802. for i, v in pairs(ArmourParts) do
  6803. v.BrickColor = BrickColor.new("Institutional white")
  6804. v.Material = "Neon"
  6805. v.Transparency = 0
  6806. end
  6807. for i, v in pairs(NeonParts) do
  6808. maincolor = BrickColor.new("Really black")
  6809. v.BrickColor = maincolor
  6810. v.Material = "Neon"
  6811. v.Transparency = 0
  6812. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6813. end
  6814. for i, v in pairs(ArmourParts2) do
  6815. v.BrickColor = BrickColor.new("Institutional white")
  6816. v.Material = "Neon"
  6817. v.Transparency = 0
  6818. end
  6819. for i, v in pairs(NeonParts2) do
  6820. maincolor = BrickColor.new("Really black")
  6821. v.BrickColor = maincolor
  6822. v.Material = "Neon"
  6823. v.Transparency = 0
  6824. end
  6825. elseif key == '8' and Mode == 9 then
  6826. resetmode()
  6827. elseif key == 't' and Mode == 9 then
  6828. heregoes()
  6829. elseif key == 'q' and Mode == 9 then
  6830. BalanceSpin()
  6831. elseif key == 'y' and Mode == 9 then
  6832. Ancient_Ragu()
  6833. end
  6834. ---------------------------------------------------------------------------
  6835. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6836. Mode = 10
  6837. SONG = 623662713
  6838. local A = math.random(1,4)
  6839. if A == 1 then
  6840. SONG = 623662713
  6841. elseif A == 2 then
  6842. SONG = 943961217
  6843. elseif A == 3 then
  6844. SONG = 623662713
  6845. elseif A == 4 then
  6846. SONG = 919231299
  6847. end
  6848. tecks2.Text = "ErRoR Of The InSaNiTy"
  6849. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6850. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6851. for i, v in pairs(ArmourParts) do
  6852. v.BrickColor = BrickColor.random()
  6853. v.Material = "Neon"
  6854. v.Transparency = 0
  6855. end
  6856. for i, v in pairs(NeonParts) do
  6857. maincolor = BrickColor.random()
  6858. v.BrickColor = maincolor
  6859. v.Material = "Neon"
  6860. v.Transparency = 0
  6861. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6862. end
  6863. for i, v in pairs(ArmourParts2) do
  6864. v.BrickColor = BrickColor.new("Hot white")
  6865. v.Material = "Neon"
  6866. v.Transparency = 0
  6867. end
  6868. for i, v in pairs(NeonParts2) do
  6869. maincolor = BrickColor.new("Hot white")
  6870. v.BrickColor = maincolor
  6871. v.Material = "Neon"
  6872. v.Transparency = 0
  6873. end
  6874. elseif key == 'm' and Mode == 10 then
  6875. resetmode()
  6876. elseif key == 'q' and Mode == 10 then
  6877. Decapitate()
  6878. elseif key == 't' and Mode == 10 then
  6879. wutdefaq()
  6880. elseif key == 'y' and Mode == 10 then
  6881. Painful_Stomp()
  6882. end
  6883. end
  6884. end)
  6885. local Combo = 1
  6886. mouse.Button1Down:connect(function(key)
  6887. if attack == false then
  6888. if Combo == 1 then
  6889. Combo = 2
  6890. attackone()
  6891. elseif Combo == 2 then
  6892. Combo = 3
  6893. attacktwo()
  6894. elseif Combo == 3 then
  6895. Combo = 1
  6896. attackthree()
  6897. end
  6898. end
  6899. end)
  6900.  
  6901.  
  6902.  
  6903.  
  6904.  
  6905.  
  6906. -------------------------------------------------------
  6907. --Start Animations--
  6908. -------------------------------------------------------
  6909. while true do
  6910. swait()
  6911. sine = sine + change
  6912. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6913. local velderp = root.Velocity.y
  6914. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6915. if equipped == true or equipped == false then
  6916. if attack == false then
  6917. idle = idle + 1
  6918. else
  6919. idle = 0
  6920. end
  6921. if Mode == 5 then
  6922. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6923. end
  6924.  
  6925. if Mode == 56565 then
  6926. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6927. end
  6928. if Mode == 25 then
  6929. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6930. end
  6931. if Mode == 100 then
  6932. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6933. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6934. end
  6935. if Mode == 7 then
  6936. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6937. end
  6938. if Mode == 7777 then
  6939. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6940. end
  6941. if Mode == 8888 then
  6942. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6943. tecks2.TextColor3 = maincolor.Color
  6944. tecks2.TextStrokeColor3 = maincolor.Color
  6945. for i, v in pairs(ArmourParts) do
  6946. v.BrickColor = BrickColor.new("Black")
  6947. v.Material = "Neon"
  6948. v.Transparency = 0
  6949. end
  6950. for i, v in pairs(NeonParts) do
  6951. maincolor = BrickColor.new("Really red")
  6952. v.BrickColor = maincolor
  6953. v.Material = "Neon"
  6954. v.Transparency = 0
  6955. end
  6956. end
  6957. if Mode == 10 then
  6958. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6959. tecks2.TextColor3 = maincolor.Color
  6960. tecks2.TextStrokeColor3 = maincolor.Color
  6961. for i, v in pairs(ArmourParts) do
  6962. v.BrickColor = BrickColor.random()
  6963. v.Material = "Glass"
  6964. v.Transparency = 0
  6965. end
  6966. for i, v in pairs(NeonParts) do
  6967. maincolor = BrickColor.random()
  6968. v.BrickColor = maincolor
  6969. v.Material = "Neon"
  6970. v.Transparency = 0
  6971. end
  6972. end
  6973. if Mode == 6 then
  6974. local A = math.random(1,15)
  6975. if A == 1 then
  6976. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6977. if A == 2 then
  6978. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6979. end
  6980. end
  6981. end
  6982. if 1 < root.Velocity.y and hitfloor == nil then
  6983. Anim = "Jump"
  6984. if attack == false then
  6985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6986. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6987. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6988. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6989. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6990. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6991. end
  6992. elseif -1 > root.Velocity.y and hitfloor == nil then
  6993. Anim = "Fall"
  6994. if attack == false then
  6995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6996. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6997. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6998. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6999. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7000. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7001. end
  7002. elseif torvel < 1 and hitfloor ~= nil then
  7003. Anim = "Idle"
  7004. change = 1
  7005. if attack == false then
  7006. if Mode == 1 then --Normal
  7007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7009. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7010. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7011. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7012. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7013. elseif Mode == 99900 then
  7014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7015. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7016. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7017. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7018. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7019. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7020. elseif Mode == 8888 then --idk
  7021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7022. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7023. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7024. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7025. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7026. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7027. elseif Mode == 98534 then
  7028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7030. if Mrandom(1,15) == 1 then
  7031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7032. end
  7033. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7034. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7035. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7036. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7037. elseif Mode == 56565 then --idk
  7038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7039. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7040. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7041. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7042. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7043. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7044. elseif Mode == pIXELATED then --PIXELATED
  7045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7046. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7047. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7048. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7049. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7050. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7051. elseif Mode == 50 then --ASCENDED
  7052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7053. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7054. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7055. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7056. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7057. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7058. elseif Mode == 7777 then --NOTHING SPECIAL
  7059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7061. if Mrandom(1,15) == 1 then
  7062. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7063. end
  7064. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7065. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7066. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7067. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7068. elseif Mode == 6666 then --MEMER
  7069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7071. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7075. elseif Mode == 2 then --Machinery
  7076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7077. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7078. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7079. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7080. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7081. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7082. elseif Mode == 3 then --ICE
  7083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7084. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7085. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7086. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7087. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7088. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7089. elseif Mode == 4 then --Infused
  7090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7092. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7093. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7094. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7095. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7096. elseif Mode == 5 then --Cybernetic
  7097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7098. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7099. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7100. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7101. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7102. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7103. elseif Mode == 25 then --Spiritual
  7104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7105. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7106. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7107. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7108. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7109. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7110. elseif Mode == 6 then --Controlled Beyond Recognition
  7111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7113. if Mrandom(1,15) == 1 then
  7114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7115. end
  7116. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7117. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7118. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7119. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7120. elseif Mode == 1800 then --demon
  7121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7122. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7123. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7124. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7125. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7126. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7127. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7129. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7130. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7131. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7132. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7133. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7134. elseif Mode == 1555 then --anime
  7135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7139. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7140. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7141. elseif Mode == 111111111 then
  7142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7144. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7145. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7146. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7147. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7148. elseif Mode == 100 then --Overclocked
  7149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7151. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7155. elseif Mode == 8 then --Lunarist
  7156. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7158. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7159. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7160. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7161. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7162. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7163. elseif Mode == 111111112 then
  7164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7165. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7166. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7167. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7168. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7169. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7170. elseif Mode == 10 then --INSANITY
  7171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7174. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7175. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7176. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7177. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7178. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7179. end
  7180. end
  7181. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7182. Anim = "Walk"
  7183. change = 1.1
  7184. if attack == false then
  7185. if Mode == 6 then
  7186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7188. if Mrandom(1,15) == 1 then
  7189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7190. end
  7191. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7192. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7193. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7194. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7195. elseif Mode == 98534 then
  7196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7198. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7199. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7200. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7202. elseif Mode == 111111112 then
  7203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7204. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7205. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7206. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7207. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7208. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7209. elseif Mode == 111111111 then
  7210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7211. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7212. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7213. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7214. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7215. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7216. elseif Mode == 99900 then
  7217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7218. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7219. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7220. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7221. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7222. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7223. elseif Mode == 1 then --Normal
  7224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7226. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7227. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7228. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7229. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7230. elseif Mode == 7777 then --NORTHING SPECIAL
  7231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7233. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7234. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7235. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7236. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7237. elseif Mode == 4 then --Infused
  7238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7240. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7242. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7243. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7244. elseif Mode == 56565 then --idk
  7245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7246. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7247. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7248. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7249. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7250. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7251. elseif Mode == 8888 then --ik
  7252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7253. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7254. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7255. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7256. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7257. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7258. elseif Mode == 1555 then --anime
  7259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7260. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7261. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7262. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7263. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7264. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7265. elseif Mode == 6666 then
  7266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7268. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7269. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7272. elseif Mode == 1800 then
  7273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7274. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7275. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7276. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7277. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7278. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7279. elseif Mode == 5 then
  7280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7281. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7282. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7283. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7284. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7285. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7286. elseif Mode == 25 then
  7287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7288. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7289. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7290. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7291. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7292. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7293. elseif Mode == 100 then
  7294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7296. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7298. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7299. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7300. elseif Mode == 10 then
  7301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7304. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7305. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7306. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7307. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7308. elseif Mode == 8 then
  7309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7310. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7311. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7312. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7313. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7314. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7315. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7317. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7318. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7319. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7320. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7321. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7322. end
  7323. end
  7324. elseif torvel >= 25 and hitfloor ~= nil then
  7325. Anim = "Sprint"
  7326. change = 1.35
  7327. if attack == false then
  7328. if Mode == 5 then
  7329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7330. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7331. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7332. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7333. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7334. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7335. elseif Mode == 56565 then
  7336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7338. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7339. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7342. elseif Mode == 111111111 then
  7343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7345. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7346. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7349. elseif Mode == 4 then
  7350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7352. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7353. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7354. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7355. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7356. elseif Mode == 1 then
  7357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7359. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7363. elseif Mode == 25 or Mode == 10 then
  7364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7365. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7366. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7367. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7368. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7369. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7370. elseif Mode ~= 5 then
  7371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7372. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7373. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7374. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7375. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7376. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7377. end
  7378. end
  7379. end
  7380. end
  7381. Music.SoundId = "rbxassetid://"..SONG
  7382. Music.Looped = true
  7383. Music.Pitch = 1
  7384. Music.Volume = 2.5
  7385. Music.Parent = tors
  7386. Music:Resume()
  7387. if 0 < #Effects then
  7388. for e = 1, #Effects do
  7389. if Effects[e] ~= nil then
  7390. local Thing = Effects[e]
  7391. if Thing ~= nil then
  7392. local Part = Thing[1]
  7393. local Mode = Thing[2]
  7394. local Delay = Thing[3]
  7395. local IncX = Thing[4]
  7396. local IncY = Thing[5]
  7397. local IncZ = Thing[6]
  7398. if 1 >= Thing[1].Transparency then
  7399. if Thing[2] == "Block1" then
  7400. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7401. local Mesh = Thing[1].Mesh
  7402. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7403. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7404. elseif Thing[2] == "Block2" then
  7405. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7406. local Mesh = Thing[7]
  7407. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7408. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7409. elseif Thing[2] == "Block3" then
  7410. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7411. local Mesh = Thing[7]
  7412. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7413. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7414. elseif Thing[2] == "Cylinder" then
  7415. local Mesh = Thing[1].Mesh
  7416. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7417. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7418. elseif Thing[2] == "Blood" then
  7419. local Mesh = Thing[7]
  7420. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7421. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7422. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7423. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7424. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7425. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7426. elseif Thing[2] == "Disappear" then
  7427. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7428. elseif Thing[2] == "Shatter" then
  7429. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7430. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7431. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7432. Thing[6] = Thing[6] + Thing[5]
  7433. end
  7434. else
  7435. Part.Parent = nil
  7436. table.remove(Effects, e)
  7437. end
  7438. end
  7439. end
  7440. end
  7441. end
  7442. end
  7443. -------------------------------------------------------
  7444. --End Animations And Script--
  7445. -------------------------------------------------------
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