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- --[[
- fe nameless animations v4
- made by MyWorld#4430
- discord.gg/pYVHtSJmEY
- no hats needed, r15 supported
- ]]
- if "wanna use myworld reanimate" then
- --reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY
- local Vector3_101 = Vector3.new(1, 0, 1)
- local netless_Y = Vector3.new(0, 25.1, 0)
- local function getNetlessVelocity(realPartVelocity) --change this if you have a better method
- local mag = realPartVelocity.Magnitude
- if (mag > 1) and (mag < 100) then
- local unit = realPartVelocity.Unit
- if (unit.Y > 0.25) or (unit.Y < -0.75) then
- return realPartVelocity * (25.1 / realPartVelocity.Y)
- end
- realPartVelocity = unit * 100
- end
- return (realPartVelocity * Vector3_101) + netless_Y
- end
- local simradius = "shp" --simulation radius (net bypass) method
- --"shp" - sethiddenproperty
- --"ssr" - setsimulationradius
- --false - disable
- local noclipAllParts = false --set it to true if you want noclip
- local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
- local newanimate = true --disables the animate script and enables after reanimation
- local discharscripts = true --disables all localScripts parented to your character before reanimation
- local R15toR6 = true --tries to convert your character to r6 if its r15
- local hatcollide = false --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0)
- local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
- local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
- local hedafterneck = true --disable aligns for head and enable after neck or torso is removed
- local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
- local method = 1 --reanimation method
- --methods:
- --0 - breakJoints (takes [loadtime] seconds to laod)
- --1 - limbs
- --2 - limbs + anti respawn
- --3 - limbs + breakJoints after [loadtime] seconds
- --4 - remove humanoid + breakJoints
- --5 - remove humanoid + limbs
- local alignmode = 2 --AlignPosition mode
- --modes:
- --1 - AlignPosition rigidity enabled true
- --2 - 2 AlignPositions rigidity enabled both true and false
- --3 - AlignPosition rigidity enabled false
- local flingpart = "HumanoidRootPart" --name of the part or the hat used for flinging
- --the fling function
- --usage: fling(target, duration, velocity)
- --target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided))
- --duration (fling time in seconds) can be set to: a number or a string convertable to the number (0.5s if not provided),
- --velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided)
- local lp = game:GetService("Players").LocalPlayer
- local rs = game:GetService("RunService")
- local stepped = rs.Stepped
- local heartbeat = rs.Heartbeat
- local renderstepped = rs.RenderStepped
- local sg = game:GetService("StarterGui")
- local ws = game:GetService("Workspace")
- local cf = CFrame.new
- local v3 = Vector3.new
- local v3_0 = Vector3.zero
- local inf = math.huge
- local c = lp.Character
- if not (c and c.Parent) then
- return
- end
- c:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (c and c.Parent) then
- c = nil
- end
- end)
- local function gp(parent, name, className)
- if typeof(parent) == "Instance" then
- for i, v in pairs(parent:GetChildren()) do
- if (v.Name == name) and v:IsA(className) then
- return v
- end
- end
- end
- return nil
- end
- if type(getNetlessVelocity) ~= "function" then
- getNetlessVelocity = nil
- end
- local function align(Part0, Part1)
- Part0.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- local att0 = Instance.new("Attachment")
- att0.Orientation = v3_0
- att0.Position = v3_0
- att0.Name = "att0_" .. Part0.Name
- local att1 = Instance.new("Attachment")
- att1.Orientation = v3_0
- att1.Position = v3_0
- att1.Name = "att1_" .. Part1.Name
- if (alignmode == 1) or (alignmode == 2) then
- local ape = Instance.new("AlignPosition", att0)
- ape.ApplyAtCenterOfMass = false
- ape.MaxForce = inf
- ape.MaxVelocity = inf
- ape.ReactionForceEnabled = false
- ape.Responsiveness = 200
- ape.Attachment1 = att1
- ape.Attachment0 = att0
- ape.Name = "AlignPositionRtrue"
- ape.RigidityEnabled = true
- end
- if (alignmode == 2) or (alignmode == 3) then
- local apd = Instance.new("AlignPosition", att0)
- apd.ApplyAtCenterOfMass = false
- apd.MaxForce = inf
- apd.MaxVelocity = inf
- apd.ReactionForceEnabled = false
- apd.Responsiveness = 200
- apd.Attachment1 = att1
- apd.Attachment0 = att0
- apd.Name = "AlignPositionRfalse"
- apd.RigidityEnabled = false
- end
- local ao = Instance.new("AlignOrientation", att0)
- ao.MaxAngularVelocity = inf
- ao.MaxTorque = inf
- ao.PrimaryAxisOnly = false
- ao.ReactionTorqueEnabled = false
- ao.Responsiveness = 200
- ao.Attachment1 = att1
- ao.Attachment0 = att0
- ao.RigidityEnabled = false
- if getNetlessVelocity then
- local vel = Part0.Velocity
- local velpart = Part1
- local rsteppedcon = renderstepped:Connect(function()
- Part0.Velocity = vel
- end)
- local heartbeatcon = heartbeat:Connect(function()
- vel = Part0.Velocity
- Part0.Velocity = getNetlessVelocity(velpart.Velocity)
- end)
- local attcon = nil
- Part0:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (Part0 and Part0.Parent) then
- rsteppedcon:Disconnect()
- heartbeatcon:Disconnect()
- attcon:Disconnect()
- end
- end)
- attcon = att1:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (att1 and att1.Parent) then
- attcon:Disconnect()
- velpart = Part0
- else
- velpart = att1.Parent
- if not velpart:IsA("BasePart") then
- velpart = Part0
- end
- end
- end)
- end
- att0.Parent = Part0
- att1.Parent = Part1
- end
- local function respawnrequest()
- local ccfr = ws.CurrentCamera.CFrame
- local c = lp.Character
- lp.Character = nil
- lp.Character = c
- local con = nil
- con = ws.CurrentCamera.Changed:Connect(function(prop)
- if (prop ~= "Parent") and (prop ~= "CFrame") then
- return
- end
- ws.CurrentCamera.CFrame = ccfr
- con:Disconnect()
- end)
- end
- local destroyhum = (method == 4) or (method == 5)
- local breakjoints = (method == 0) or (method == 4)
- local antirespawn = (method == 0) or (method == 2) or (method == 3)
- hatcollide = hatcollide and (method == 0)
- addtools = addtools and gp(lp, "Backpack", "Backpack")
- local fenv = getfenv()
- local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
- local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad
- if shp and (simradius == "shp") then
- spawn(function()
- while c and heartbeat:Wait() do
- shp(lp, "SimulationRadius", inf)
- end
- end)
- elseif ssr and (simradius == "ssr") then
- spawn(function()
- while c and heartbeat:Wait() do
- ssr(inf)
- end
- end)
- end
- antiragdoll = antiragdoll and function(v)
- if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
- v.Parent = nil
- end
- end
- if antiragdoll then
- for i, v in pairs(c:GetDescendants()) do
- antiragdoll(v)
- end
- c.DescendantAdded:Connect(antiragdoll)
- end
- if antirespawn then
- respawnrequest()
- end
- if method == 0 then
- wait(loadtime)
- if not c then
- return
- end
- end
- if discharscripts then
- for i, v in pairs(c:GetChildren()) do
- if v:IsA("LocalScript") then
- v.Disabled = true
- end
- end
- elseif newanimate then
- local animate = gp(c, "Animate", "LocalScript")
- if animate and (not animate.Disabled) then
- animate.Disabled = true
- else
- newanimate = false
- end
- end
- if addtools then
- for i, v in pairs(addtools:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = c
- end
- end
- end
- pcall(function()
- settings().Physics.AllowSleep = false
- settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
- end)
- local OLDscripts = {}
- for i, v in pairs(c:GetDescendants()) do
- if v.ClassName == "Script" then
- table.insert(OLDscripts, v)
- end
- end
- local scriptNames = {}
- for i, v in pairs(c:GetDescendants()) do
- if v:IsA("BasePart") then
- local newName = tostring(i)
- local exists = true
- while exists do
- exists = false
- for i, v in pairs(OLDscripts) do
- if v.Name == newName then
- exists = true
- end
- end
- if exists then
- newName = newName .. "_"
- end
- end
- table.insert(scriptNames, newName)
- Instance.new("Script", v).Name = newName
- end
- end
- c.Archivable = true
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum then
- for i, v in pairs(hum:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end
- local cl = c:Clone()
- if hum and humState16 then
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- if destroyhum then
- wait(1.6)
- end
- end
- if hum and hum.Parent and destroyhum then
- hum:Destroy()
- end
- if not c then
- return
- end
- local head = gp(c, "Head", "BasePart")
- local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
- local root = gp(c, "HumanoidRootPart", "BasePart")
- if hatcollide and c:FindFirstChildOfClass("Accessory") then
- local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
- if not (torso and root and anything) then
- return
- end
- torso:Destroy()
- root:Destroy()
- if shp then
- for i,v in pairs(c:GetChildren()) do
- if v:IsA("Accessory") then
- shp(v, "BackendAccoutrementState", 0)
- end
- end
- end
- anything:Destroy()
- end
- local model = Instance.new("Model", c)
- model.Name = model.ClassName
- model:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (model and model.Parent) then
- model = nil
- end
- end)
- for i, v in pairs(c:GetChildren()) do
- if v ~= model then
- if addtools and v:IsA("Tool") then
- for i1, v1 in pairs(v:GetDescendants()) do
- if v1 and v1.Parent and v1:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity", v1)
- bv.Velocity = v3_0
- bv.MaxForce = v3(1000, 1000, 1000)
- bv.P = 1250
- bv.Name = "bv_" .. v.Name
- end
- end
- end
- v.Parent = model
- end
- end
- if breakjoints then
- model:BreakJoints()
- else
- if head and torso then
- for i, v in pairs(model:GetDescendants()) do
- if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
- local save = false
- if (v.Part0 == torso) and (v.Part1 == head) then
- save = true
- end
- if (v.Part0 == head) and (v.Part1 == torso) then
- save = true
- end
- if save then
- if hedafterneck then
- hedafterneck = v
- end
- else
- v:Destroy()
- end
- end
- end
- end
- if method == 3 then
- spawn(function()
- wait(loadtime)
- if model then
- model:BreakJoints()
- end
- end)
- end
- end
- cl.Parent = c
- for i, v in pairs(cl:GetChildren()) do
- v.Parent = c
- end
- cl:Destroy()
- local noclipmodel = (noclipAllParts and c) or model
- local noclipcon = nil
- local function uncollide()
- if noclipmodel then
- for i, v in pairs(noclipmodel:GetDescendants()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- else
- noclipcon:Disconnect()
- end
- end
- noclipcon = stepped:Connect(uncollide)
- uncollide()
- for i, scr in pairs(model:GetDescendants()) do
- if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
- local Part0 = scr.Parent
- if Part0:IsA("BasePart") then
- for i1, scr1 in pairs(c:GetDescendants()) do
- if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
- local Part1 = scr1.Parent
- if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
- align(Part0, Part1)
- scr:Destroy()
- scr1:Destroy()
- break
- end
- end
- end
- end
- end
- end
- for i, v in pairs(c:GetDescendants()) do
- if v and v.Parent and (not v:IsDescendantOf(model)) then
- if v:IsA("Decal") then
- v.Transparency = 1
- elseif v:IsA("BasePart") then
- v.Transparency = 1
- v.Anchored = false
- elseif v:IsA("ForceField") then
- v.Visible = false
- elseif v:IsA("Sound") then
- v.Playing = false
- elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
- v.Enabled = false
- end
- end
- end
- if newanimate then
- local animate = gp(c, "Animate", "LocalScript")
- if animate then
- animate.Disabled = false
- end
- end
- if addtools then
- for i, v in pairs(c:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = addtools
- end
- end
- end
- local hum0 = model:FindFirstChildOfClass("Humanoid")
- if hum0 then
- hum0:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (hum0 and hum0.Parent) then
- hum0 = nil
- end
- end)
- end
- local hum1 = c:FindFirstChildOfClass("Humanoid")
- if hum1 then
- hum1:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (hum1 and hum1.Parent) then
- hum1 = nil
- end
- end)
- ws.CurrentCamera.CameraSubject = hum1
- local camSubCon = nil
- local function camSubFunc()
- camSubCon:Disconnect()
- if c and hum1 then
- ws.CurrentCamera.CameraSubject = hum1
- end
- end
- camSubCon = renderstepped:Connect(camSubFunc)
- if hum0 then
- hum0:GetPropertyChangedSignal("Jump"):Connect(function()
- if hum1 then
- hum1.Jump = hum0.Jump
- end
- end)
- else
- respawnrequest()
- end
- end
- local rb = Instance.new("BindableEvent", c)
- rb.Event:Connect(function()
- rb:Destroy()
- sg:SetCore("ResetButtonCallback", true)
- if destroyhum then
- c:BreakJoints()
- return
- end
- if hum0 and (hum0.Health > 0) then
- model:BreakJoints()
- hum0.Health = 0
- end
- if antirespawn then
- respawnrequest()
- end
- end)
- sg:SetCore("ResetButtonCallback", rb)
- spawn(function()
- while c do
- if hum0 and hum1 then
- hum1.Jump = hum0.Jump
- end
- wait()
- end
- sg:SetCore("ResetButtonCallback", true)
- end)
- R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
- if R15toR6 then
- local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
- if part then
- local cfr = part.CFrame
- local R6parts = {
- head = {
- Name = "Head",
- Size = v3(2, 1, 1),
- R15 = {
- Head = 0
- }
- },
- torso = {
- Name = "Torso",
- Size = v3(2, 2, 1),
- R15 = {
- UpperTorso = 0.2,
- LowerTorso = -0.8
- }
- },
- root = {
- Name = "HumanoidRootPart",
- Size = v3(2, 2, 1),
- R15 = {
- HumanoidRootPart = 0
- }
- },
- leftArm = {
- Name = "Left Arm",
- Size = v3(1, 2, 1),
- R15 = {
- LeftHand = -0.849,
- LeftLowerArm = -0.174,
- LeftUpperArm = 0.415
- }
- },
- rightArm = {
- Name = "Right Arm",
- Size = v3(1, 2, 1),
- R15 = {
- RightHand = -0.849,
- RightLowerArm = -0.174,
- RightUpperArm = 0.415
- }
- },
- leftLeg = {
- Name = "Left Leg",
- Size = v3(1, 2, 1),
- R15 = {
- LeftFoot = -0.85,
- LeftLowerLeg = -0.29,
- LeftUpperLeg = 0.49
- }
- },
- rightLeg = {
- Name = "Right Leg",
- Size = v3(1, 2, 1),
- R15 = {
- RightFoot = -0.85,
- RightLowerLeg = -0.29,
- RightUpperLeg = 0.49
- }
- }
- }
- for i, v in pairs(c:GetChildren()) do
- if v:IsA("BasePart") then
- for i1, v1 in pairs(v:GetChildren()) do
- if v1:IsA("Motor6D") then
- v1.Part0 = nil
- end
- end
- end
- end
- part.Archivable = true
- for i, v in pairs(R6parts) do
- local part = part:Clone()
- part:ClearAllChildren()
- part.Name = v.Name
- part.Size = v.Size
- part.CFrame = cfr
- part.Anchored = false
- part.Transparency = 1
- part.CanCollide = false
- for i1, v1 in pairs(v.R15) do
- local R15part = gp(c, i1, "BasePart")
- local att = gp(R15part, "att1_" .. i1, "Attachment")
- if R15part then
- local weld = Instance.new("Weld", R15part)
- weld.Name = "Weld_" .. i1
- weld.Part0 = part
- weld.Part1 = R15part
- weld.C0 = cf(0, v1, 0)
- weld.C1 = cf(0, 0, 0)
- R15part.Massless = true
- R15part.Name = "R15_" .. i1
- R15part.Parent = part
- if att then
- att.Parent = part
- att.Position = v3(0, v1, 0)
- end
- end
- end
- part.Parent = c
- R6parts[i] = part
- end
- local R6joints = {
- neck = {
- Parent = R6parts.torso,
- Name = "Neck",
- Part0 = R6parts.torso,
- Part1 = R6parts.head,
- C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
- C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- },
- rootJoint = {
- Parent = R6parts.root,
- Name = "RootJoint" ,
- Part0 = R6parts.root,
- Part1 = R6parts.torso,
- C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
- C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- },
- rightShoulder = {
- Parent = R6parts.torso,
- Name = "Right Shoulder",
- Part0 = R6parts.torso,
- Part1 = R6parts.rightArm,
- C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
- C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- },
- leftShoulder = {
- Parent = R6parts.torso,
- Name = "Left Shoulder",
- Part0 = R6parts.torso,
- Part1 = R6parts.leftArm,
- C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
- C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- },
- rightHip = {
- Parent = R6parts.torso,
- Name = "Right Hip",
- Part0 = R6parts.torso,
- Part1 = R6parts.rightLeg,
- C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
- C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- },
- leftHip = {
- Parent = R6parts.torso,
- Name = "Left Hip" ,
- Part0 = R6parts.torso,
- Part1 = R6parts.leftLeg,
- C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
- C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- }
- }
- for i, v in pairs(R6joints) do
- local joint = Instance.new("Motor6D")
- for prop, val in pairs(v) do
- joint[prop] = val
- end
- R6joints[i] = joint
- end
- if hum1 then
- hum1.RigType = Enum.HumanoidRigType.R6
- hum1.HipHeight = 0
- end
- end
- end
- local torso1 = torso
- torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart"))
- if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then
- local conNeck = nil
- local conTorso = nil
- local contorso1 = nil
- local aligns = {}
- local function enableAligns()
- conNeck:Disconnect()
- conTorso:Disconnect()
- conTorso1:Disconnect()
- for i, v in pairs(aligns) do
- v.Enabled = true
- end
- end
- conNeck = hedafterneck.Changed:Connect(function(prop)
- if table.find({"Part0", "Part1", "Parent"}, prop) then
- enableAligns()
- end
- end)
- conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
- conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
- for i, v in pairs(head:GetDescendants()) do
- if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
- i = tostring(i)
- aligns[i] = v
- v:GetPropertyChangedSignal("Parent"):Connect(function()
- aligns[i] = nil
- end)
- v.Enabled = false
- end
- end
- end
- local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart")
- local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart")
- local fling = function() end
- if flingpart0 and flingpart1 then
- flingpart0:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (flingpart0 and flingpart0.Parent) then
- flingpart0 = nil
- fling = function() end
- end
- end)
- flingpart0.Archivable = true
- flingpart1:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (flingpart1 and flingpart1.Parent) then
- flingpart1 = nil
- fling = function() end
- end
- end)
- local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment")
- local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment")
- if att0 and att1 then
- att0:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (att0 and att0.Parent) then
- att0 = nil
- fling = function() end
- end
- end)
- att1:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (att1 and att1.Parent) then
- att1 = nil
- fling = function() end
- end
- end)
- local lastfling = nil
- local mouse = lp:GetMouse()
- fling = function(target, duration, rotVelocity)
- if typeof(target) == "Instance" then
- if target:IsA("BasePart") then
- target = target.Position
- elseif target:IsA("Model") then
- target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
- if target then
- target = target.Position
- else
- return
- end
- elseif target:IsA("Humanoid") then
- local parent = target.Parent
- if not (parent and parent:IsA("Model")) then
- return
- end
- target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
- if target then
- target = target.Position
- else
- return
- end
- else
- return
- end
- elseif typeof(target) == "CFrame" then
- target = target.Position
- elseif typeof(target) ~= "Vector3" then
- target = mouse.Hit
- if target then
- target = target.Position
- else
- return
- end
- end
- lastfling = target
- if type(duration) ~= "number" then
- duration = tonumber(duration) or 0.5
- end
- if typeof(rotVelocity) ~= "Vector3" then
- rotVelocity = v3(20000, 20000, 20000)
- end
- if not (target and flingpart0 and flingpart1 and att0 and att1) then
- return
- end
- local flingpart = flingpart0:Clone()
- flingpart.Transparency = 1
- flingpart.Size = v3(0.01, 0.01, 0.01)
- flingpart.CanCollide = false
- flingpart.Name = "flingpart_" .. flingpart0.Name
- flingpart.Anchored = true
- flingpart.Velocity = v3_0
- flingpart.RotVelocity = v3_0
- flingpart:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (flingpart and flingpart.Parent) then
- flingpart = nil
- end
- end)
- flingpart.Parent = flingpart1
- if flingpart0.Transparency > 0.5 then
- flingpart0.Transparency = 0.5
- end
- att1.Parent = flingpart
- for i, v in pairs(att0:GetChildren()) do
- if v:IsA("AlignOrientation") then
- v.Enabled = false
- end
- end
- local con = nil
- con = heartbeat:Connect(function()
- if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then
- flingpart0.RotVelocity = rotVelocity
- flingpart.Position = target
- else
- con:Disconnect()
- end
- end)
- local rsteppedRotVel = v3(
- ((rotVelocity.X > 0) and -1) or 1,
- ((rotVelocity.Y > 0) and -1) or 1,
- ((rotVelocity.Z > 0) and -1) or 1
- )
- local con = nil
- con = renderstepped:Connect(function()
- if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then
- flingpart0.RotVelocity = rsteppedRotVel
- flingpart.Position = target
- else
- con:Disconnect()
- end
- end)
- wait(duration)
- if lastfling ~= target then
- if flingpart then
- if att1 and (att1.Parent == flingpart) then
- att1.Parent = flingpart1
- end
- flingpart:Destroy()
- end
- return
- end
- target = nil
- if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then
- return
- end
- flingpart0.RotVelocity = v3_0
- att1.Parent = flingpart1
- for i, v in pairs(att0:GetChildren()) do
- if v:IsA("AlignOrientation") then
- v.Enabled = true
- end
- end
- if flingpart then
- flingpart:Destroy()
- end
- end
- end
- end
- end
- local c = game:GetService("Players").LocalPlayer.Character
- if not c then return end
- local ws = game:GetService("Workspace")
- c.AncestryChanged:Connect(function()
- if not c:IsDescendantOf(ws) then
- c = nil
- end
- end)
- local rs = game:GetService("RunService")
- local stepped, renderstepped, heartbeat = rs.Stepped, rs.RenderStepped, rs.Heartbeat
- local function gp(parent, name, classname)
- if typeof(parent) == "Instance" then
- for i, v in pairs(parent:GetChildren()) do
- if (v.Name == name) and v:IsA(classname) then
- return v
- end
- end
- end
- return nil
- end
- local function joint(name, parent, Part0, Part1, fakejoint)
- fakejoint.C0 = CFrame.new()
- fakejoint.C1 = CFrame.new()
- local joint = gp(parent, name, "Motor6D")
- if joint then
- fakejoint.C0 = joint.C0
- fakejoint.C1 = joint.C1
- end
- local con = nil
- con = stepped:Connect(function()
- if not c then
- return con:Disconnect()
- end
- local fix = nil
- fix = function()
- if not joint then
- joint = Instance.new("Motor6D")
- joint.Changed:Connect(fix)
- joint.Destroying:Connect(function() joint = nil end)
- end
- joint.Part0 = Part0
- joint.Part1 = Part1
- joint.C0 = fakejoint.C0
- joint.C1 = fakejoint.C1
- joint.Parent = parent
- end
- fix()
- end)
- end
- local function part(name)
- local part = gp(c, name, "BasePart")
- if not part then
- part = Instance.new("Part")
- part.Name = name
- part.Transparency = 1
- part.CanCollide = false
- part.Massless = true
- part.Size = Vector3.new(1, 1, 1)
- part.Parent = c
- end
- local size = part.Size
- part.Destroying:Connect(function()
- part = nil
- c = nil
- end)
- local con = nil
- con = stepped:Connect(function()
- if not part then
- return con:Disconnect()
- end
- part.Anchored = false
- part.Name = name
- part.Size = size
- part.CanQuery = false
- part.CanTouch = false
- part.Parent = c
- end)
- return part
- end
- local Torso = part("Torso")
- local RightArm = part("Right Arm")
- local LeftArm = part("Left Arm")
- local LeftLeg = part("Left Leg")
- local RightLeg = part("Right Leg")
- local Head = part("Head")
- local HumanoidRootPart = part("HumanoidRootPart")
- local RootJoint = {}
- local RightShoulder = {}
- local LeftShoulder = {}
- local RightHip = {}
- local LeftHip = {}
- local Neck = {}
- joint("Neck", Torso, Torso, Head, Neck)
- joint("RootJoint", HumanoidRootPart, HumanoidRootPart, Torso, RootJoint)
- joint("Right Shoulder", Torso, Torso, RightArm, RightShoulder)
- joint("Left Shoulder", Torso, Torso, LeftArm, LeftShoulder)
- joint("Right Hip", Torso, Torso, RightLeg, RightHip)
- joint("Left Hip", Torso, Torso, LeftLeg, LeftHip)
- local animate = gp(c, "Animate", "LocalScript")
- if animate then
- animate.Disabled = true
- end
- local hum = c:FindFirstChildOfClass("Humanoid") or Instance.new("Humanoid", c)
- local states = {
- [0]=false,[8]=true,
- [10]=false,[12]=false,
- [11]=false,[1]=false,
- [2]=true,[3]=true,
- [7]=true,[6]=false,
- [5]=true,[13]=false,
- [14]=false,[15]=false,
- [4]=false,[16]=false
- }
- for i, v in pairs(states) do
- hum:SetStateEnabled(i, v)
- end
- for i, v in pairs(hum:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- hum.RigType = Enum.HumanoidRigType.R6
- hum.BreakJointsOnDeath = false
- hum.RequiresNeck = false
- hum.MaxHealth = 0
- hum.Health = 0
- hum:ChangeState(8)
- local modes = {
- q = "lay",
- e = "sit",
- r = "rickroll",
- t = "wave",
- y = "dab",
- u = "dance",
- p = "T",
- f = "float",
- g = "floss",
- h = "emote",
- j = "pushups",
- k = "kazotsky",
- l = "L"
- }
- for i, v in pairs(modes) do
- if type(i) == "string" then
- modes[Enum.KeyCode[i:upper()]] = v
- end
- end
- local uis, mode = game:GetService("UserInputService"), ""
- uis.InputBegan:Connect(function(key)
- if uis:GetFocusedTextBox() then return end
- key = key.KeyCode
- if mode == modes[key] then
- mode = ""
- else
- mode = modes[key] or mode
- end
- end)
- local cf, v3, euler, sin, sine, abs = CFrame.new, Vector3.new, CFrame.fromEulerAnglesXYZ, math.sin, 0, math.abs
- local con = nil
- con = renderstepped:Connect(function(deltaTime)
- if not c then
- return con:Disconnect()
- end
- local vel = HumanoidRootPart.Velocity
- sine += deltaTime
- deltaTime *= 10
- if vel.Magnitude > 2 then
- if abs(vel.X) + abs(vel.Z) > abs(vel.Y) then -- walk
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(-0.6108652381980153 * sin(sine * 8), 1.5707963267948966 + 0.17453292519943295 * sin(sine * 8), 0), deltaTime)
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.2 * sin(sine * 16), 0) * euler(-1.6580627893946132 + 0.04363323129985824 * sin(sine * 16), 0.03490658503988659 * sin(sine * 8), -3.141592653589793 - 0.08726646259971647 * sin((sine + 0.25) * 8)), deltaTime)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(0.6108652381980153 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin(sine * 8), 0), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.1) * 16), -0.03490658503988659 * sin((sine + 0.05) * 8), -3.141592653589793 + 0.08726646259971647 * sin((sine + 0.25) * 8)), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.2 * sin((sine + 0.125) * 8), 0) * euler(1.5707963267948966 + 0.6981317007977318 * sin(sine * 8), 1.5707963267948966 + 0.08726646259971647 * sin(sine * 8), -1.5707963267948966), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.2 * sin((sine + 0.125) * 8), 0) * euler(1.5707963267948966 - 0.6981317007977318 * sin(sine * 8), -1.5707963267948966 + 0.08726646259971647 * sin(sine * 8), 1.5707963267948966), deltaTime)
- --RightArm,1,0,0,8,0,-35,0,8,0.5,0,0,8,90,10,0,8,0,0,0,8,0,0,0,8,Torso,0,0,0,8,-95,2.5,0,16,0,0.2,0,16,0,2,0,8,0,0,0,8,-180,-5,0.25,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8,LeftArm,-1,0,0,8,-0,35,0,8,0.5,0,0,8,-90,10,0,8,0,0,0,8,0,0,0,8,Head,0,0,0,8,-90,-5,0.1,16,1,0,0,8,0,-2,0.05,8,0,0,0,8,-180,5,0.25,8,RightLeg,1,0,0,8,90,40,0,8,-1,0.2,0.125,8,90,5,0,8,0,0,0,8,-90,0,0,8,LeftLeg,-1,0,0,8,90,-40,0,8,-1,-0.2,0.125,8,-90,5,0,8,0,0,0,8,90,0,0,8
- elseif vel.Y > 0 then -- jump
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * euler(-1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.25) * 4), 0.08726646259971647 * sin(sine * 4), -3.141592653589793), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.3962634015954636 - 0.08726646259971647 * sin((sine + 0.5) * 4), -0.08726646259971647 * sin((sine + 0.25) * 4), -3.141592653589793), deltaTime)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(4.014257279586958 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
- --Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Torso,0,0,0,4,-90,5,0.25,4,0,0,0,4,0,5,0,4,0,0,0,4,-180,0,0,4,Head,0,0,0,4,-80,-5,0.5,4,1,0,0,4,0,-5,0.25,4,0,0,0,4,-180,0,0,4,LeftArm,-1,0,0,4,230,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,RightLeg,1,0,0,4,90,-5,0.5,4,-1,0,0,4,95,5,0.25,4,0,0,0,4,-90,0,0,4,RightArm,1,0,0,4,230,-5,0.5,4,0.5,0,0,4,100,-5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,-5,0.5,4,-1,0,0,4,-95,5,0.25,4,0,0,0,4,90,0,0,4
- else -- fall
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * euler(-1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), 0.08726646259971647 * sin(sine * 4), -3.141592653589793), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.5) * 4), -0.08726646259971647 * sin((sine + 0.25) * 4), -3.141592653589793), deltaTime)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(3.839724354387525 - 0.08726646259971647 * sin((sine + 0.5) * 4), -1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.7453292519943295, 1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5, 0) * euler(3.839724354387525 - 0.08726646259971647 * sin((sine + 0.5) * 4), 1.7453292519943295 - 0.08726646259971647 * sin((sine + 0.25) * 4), -1.5707963267948966), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.7453292519943295, -1.6580627893946132 + 0.08726646259971647 * sin((sine + 0.25) * 4), 1.5707963267948966), deltaTime)
- --Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Torso,0,0,0,4,-95,5,0.25,4,0,0,0,4,0,5,0,4,0,0,0,4,-180,0,0,4,Head,0,0,0,4,-100,-5,0.5,4,1,0,0,4,0,-5,0.25,4,0,0,0,4,-180,0,0,4,LeftArm,-1,0,0,4,220,-5,0.5,4,0.5,0,0,4,-100,-5,0.25,4,0,0,0,4,90,0,0,4,RightLeg,1,0,0,4,100,0,0,4,-1,0,0,4,95,5,0.25,4,0,0,0,4,-90,0,0,4,RightArm,1,0,0,4,220,-5,0.5,4,0.5,0,0,4,100,-5,0.25,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,100,0,0,4,-1,0,0,4,-95,5,0.25,4,0,0,0,4,90,0,0,4
- end
- else --idle
- if mode == "" then
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9999998807907104, 0.4999999403953552, -2.765073337516225e-32) * euler(-1.5707963267948966, 1.3962634015954636 + 0.08726646259971647 * sin((sine + 1) * 2), 1.5707963267948966), deltaTime)
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 1.1739236345820182e-24 + 0.1 * sin((sine + 0.35) * 2), 0.1 * sin(sine * 2)) * euler(-1.5707963267948966 + 0.08726646259971647 * sin(sine * 2), 0.017453292519943295 * sin(sine * 2), -2.792526803190927), deltaTime)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9999998807907104, 0.4999999403953552, -1.2568507556530796e-32) * euler(1.5707963267948966, -1.3962634015954636 + 0.08726646259971647 * sin((sine + 1) * 2), 1.2217304763960306), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.375) * 2), 0, 2.792526803190927 + 0.5235987755982988 * sin(sine * 0.6)), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(0.9999998807907104, -1.100000023841858 - 0.1 * sin((sine + 0.35) * 2), 0) * euler(-1.0471975511965976 - 0.08726646259971647 * sin(sine * 2), 1.3962634015954636, 1.3962634015954636), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1.100000023841858 - 0.1 * sin((sine + 0.35) * 2), 0) * euler(-1.7453292519943295 - 0.08726646259971647 * sin(sine * 2), -1.3962634015954636, -1.3962634015954636), deltaTime)
- --RightArm,0.9999998807907104,0,0,2,-90,0,0,2,0.4999999403953552,0,0,2,80,5,1,2,-2.765073337516225e-32,0,0,2,90,0,0,2,Torso,0,0,0,2,-90,5,0,2,1.1739236345820182e-24,0.1,0.35,2,0,1,0,2,0,0.1,0,2,-160,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,LeftArm,-0.9999998807907104,0,0,2,90,0,0,2,0.4999999403953552,0,0,2,-80,5,1,2,-1.2568507556530796e-32,0,0,2,70,0,0,2,Head,0,0,0,2,-90,5,-0.375,2,1,0,0,2,0,0,0,2,0,0,0,2,160,30,0,0.6,RightLeg,0.9999998807907104,0,0,2,-60,-5,0,2,-1.100000023841858,-0.1,0.35,2,80,0,0,2,0,0,0,2,80,0,0,2,LeftLeg,-1,0,0,2,-100,-5,0,2,-1.100000023841858,-0.1,0.35,2,-80,0,0,2,0,0,0,2,-80,0,0,2
- elseif mode == "lay" then
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -2.4 - 0.1 * sin(sine), 0) * euler(-0.04363323129985824 + 0.08726646259971647 * sin(sine), 0, -3.141592653589793), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1.25, -1.25, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin(sine), 1.0471975511965976, -1.5707963267948966), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin(sine), -1.2217304763960306, 1.2217304763960306), deltaTime)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1 + 0.05 * sin(sine - 0.5), 0.7 + 0.05 * sin(sine), 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin(sine + 1), -0.3490658503988659, 0.8726646259971648), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, -0.075 * sin(sine)) * euler(-1.5707963267948966 - 0.17453292519943295 * sin(sine), 0, -3.141592653589793), deltaTime)
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.7 - 0.1 * sin(sine), 0.5, -0.2) * euler(1.3962634015954636, 1.0471975511965976 + 0.08726646259971647 * sin(sine + 0.5), -1.0471975511965976), deltaTime)
- --Torso,0,0,0,1,-2.5,5,0,1,-2.4,-0.1,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,RightLeg,1.25,0,0,1,90,-5,0,1,-1.25,0,0,1,60,0,0,1,0,0,0,1,-90,0,0,1,LeftLeg,-1,0,0,1,90,-5,0,1,-1,0,0,1,-70,0,0,1,0,0,0,1,70,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.05,-0.5,1,90,-5,1,1,0.7,0.05,0,1,-20,0,0,1,0,0,0,1,50,0,0,1,Head,0,0,0,1,-90,-10,0,1,1,0,0,1,0,0,0,1,0,-0.075,0,1,-180,0,0,1,RightArm,0.7,-0.1,0,1,80,0,0,1,0.5,0,0,1,60,5,0.5,1,-0.2,0,0,1,-60,0,0,1
- elseif mode == "sit" then
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9 + 0.1 * sin(sine), 0.25 + 0.1 * sin(sine), 0) * euler(1.3089969389957472, -1.6580627893946132 - 0.08726646259971647 * sin(sine), 1.5707963267948966), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-0.7, 0.25, -0.7 - 0.3 * sin(sine)) * euler(1.5707963267948966 - 0.17453292519943295 * sin(sine), -1.7453292519943295, 1.5707963267948966), deltaTime)
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -1.8 - 0.1 * sin(sine), 0) * euler(-1.3962634015954636, 0, -3.141592653589793), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.6580627893946132 + 0.17453292519943295 * sin(sine + 1.25), 0, -3.141592653589793 + 0.5235987755982988 * sin(sine * 0.25)), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.7, 0) * euler(2.9670597283903604 + 0.04363323129985824 * sin(sine), 1.6580627893946132, -1.5707963267948966), deltaTime)
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9 - 0.1 * sin(sine), 0.25 + 0.1 * sin(sine), 0) * euler(1.3089969389957472, 1.6580627893946132 + 0.08726646259971647 * sin(sine), -1.5707963267948966), deltaTime)
- --LeftArm,-0.9,0.1,0,1,75,0,0,1,0.25,0.1,0,1,-95,-5,0,1,0,0,0,1,90,0,0,1,LeftLeg,-0.7,0,0,1,90,-10,0,1,0.25,0,0,1,-100,0,0,1,-0.7,-0.3,0,1,90,0,0,1,Torso,0,0,0,1,-80,0,0,1,-1.8,-0.1,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-95,10,1.25,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,30,0,0.25,RightLeg,1,0,0,1,170,2.5,0,1,-0.7,0,0,1,95,0,0,1,0,0,0,1,-90,0,0,1,Fedora_Handle,8.657480066176504e-09,4,0,0.5,-6,0,0,1,-0.15052366256713867,0,0,0.5,0,360,0,0.5,-0.010221302509307861,0,0,1,0,0,0,1,RightArm,0.9,-0.1,0,1,75,0,0,1,0.25,0.1,0,1,95,5,0,1,0,0,0,1,-90,0,0,1
- elseif mode == "rickroll" then
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.9 - 0.2 * sin(sine * 2), 0) * euler(1.5707963267948966, 1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), -1.5707963267948966), deltaTime)
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0.3 * sin(sine + 0.8), -0.1 + 0.2 * sin(sine * 2), 0) * euler(-1.5707963267948966, 0, -3.141592653589793), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0.08726646259971647 * sin(sine - 1), -3.141592653589793 + 0.2617993877991494 * sin(sine * 5)), deltaTime)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1 + 0.1 * sin(sine * 7), 0.2 - 0.1 * sin(sine + 0.8), -0.25) * euler(1.5707963267948966 + 0.5235987755982988 * sin(sine * 7), -0.6981317007977318, 0.3490658503988659 * sin(sine * 7)), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.9 - 0.2 * sin(sine * 2), 0) * euler(1.5707963267948966, -1.6580627893946132 - 0.17453292519943295 * sin(sine + 0.8), 1.5707963267948966), deltaTime)
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 + 0.1 * sin(sine * 7), 0.2 + 0.1 * sin(sine + 0.8), -0.25) * euler(1.5707963267948966 - 0.5235987755982988 * sin(sine * 7), 0.6981317007977318, 0.3490658503988659 * sin(sine * 7)), deltaTime)
- --RightLeg,1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,95,-10,0.8,1,0,0,0,1,-90,0,0,1,Torso,0,0.3,0.8,1,-90,0,0,1,-0.1,0.2,0,2,0,0,0,1,0,0,0,1,-180,0,0,1,Head,0,0,0,1,-90,5,-0.5,2,1,0,0,1,0,5,-1,1,0,0,0,1,-180,15,0,5,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1,0.1,0,7,90,30,0,7,0.2,-0.1,0.8,1,-40,0,0,1,-0.25,0,0,1,0,20,0,7,LeftLeg,-1,0,0,1,90,0,0,1,-0.9,-0.2,0,2,-95,-10,0.8,1,0,0,0,1,90,0,0,1,RightArm,1,0.1,0,7,90,-30,0,7,0.2,0.1,0.8,1,40,0,0,1,-0.25,0,0,1,-0,20,0,7
- elseif mode == "wave" then
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0.1 * sin(sine * 4), 0, 0) * euler(-1.5707963267948966, -0.08726646259971647 + 0.08726646259971647 * sin(sine * 4), -3.141592653589793), deltaTime)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 0.5, 0) * euler(1.5707963267948966, -1.6580627893946132 + 0.08726646259971647 * sin((sine - 0.2) * 4), 1.5707963267948966), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966, 0.04363323129985824 - 0.08726646259971647 * sin((sine + 0.1) * 4), -3.141592653589793), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -1.1 + 0.1 * sin(sine * 4), 0) * euler(1.5707963267948966, 1.5707963267948966 + 0.08726646259971647 * sin(sine * 4), -1.5707963267948966), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -0.925 - 0.07 * sin(sine * 4), 0) * euler(1.5707963267948966, -1.7453292519943295 + 0.06981317007977318 * sin(sine * 4), 1.5707963267948966), deltaTime)
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 + 0.1 * sin((sine + 0.3) * 4), 1.4, 0) * euler(1.5707963267948966, 1.4835298641951802 - 0.2617993877991494 * sin((sine + 0.3) * 4), 1.5707963267948966), deltaTime)
- --Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Torso,0,0.1,0,4,-90,0,0,4,0,0,0,4,-5,5,0,4,0,0,0,4,-180,0,0,4,LeftArm,-1,0,0,4,90,0,0,4,0.5,0,0,4,-95,5,-0.2,4,0,0,0,4,90,0,0,4,Head,0,0,0,4,-90,0,0,4,1,0,0,4,2.5,-5,0.1,4,0,0,0,4,-180,0,0,4,RightLeg,1,0,0,4,90,0,0,4,-1.1,0.1,0,4,90,5,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,90,0,0,4,-0.925,-0.07,0,4,-100,4,0,4,0,0,0,4,90,0,0,4,RightArm,1,0.1,0.3,4,90,0,0,4,1.4,0,0,4,85,-15,0.3,4,0,0,0,4,90,0,0,4
- elseif mode == "dab" then
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * euler(-1.7453292519943295, 0.17453292519943295 - 0.04363323129985824 * sin(sine * 2), -1.4835298641951802), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -0.9000000953674316 - 0.1 * sin(sine * 2), 0) * euler(-1.3962634015954636, 1.3962634015954636, 1.5707963267948966), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1.0000001192092896 - 0.1 * sin(sine * 2), 0) * euler(-1.5707963267948966, -1.3962634015954636, -1.5707963267948966), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-2.0943951023931953 + 0.08726646259971647 * sin((sine - 1) * 2), -0.08726646259971647, 2.792526803190927), deltaTime)
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 1.2000000476837158, 0) * euler(2.6179938779914944 + 0.08726646259971647 * sin((sine - 1) * 2), 0.6981317007977318, -1.3962634015954636), deltaTime)
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.1 * sin(sine * 2), 0) * euler(-1.6580627893946132, 0.08726646259971647, 3.0543261909900767), deltaTime)
- --LeftArm,-1.5,0,0,2,-100,0,0,2,0.5,0,0,2,10,-2.5,0,2,0,0,0,2,-85,0,0,2,RightLeg,1,0,0,2,-80,0,0,2,-0.9000000953674316,-0.1,0,2,80,0,0,2,0,0,0,2,90,0,0,2,LeftLeg,-1,0,0,2,-90,0,0,2,-1.0000001192092896,-0.1,0,2,-80,0,0,2,0,0,0,2,-90,0,0,2,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,Head,0,0,0,2,-120,5,-1,2,1,0,0,2,-5,0,0,2,0,0,0,2,160,0,0,2,RightArm,1,0,0,2,150,5,-1,2,1.2000000476837158,0,0,2,40,0,0,2,0,0,0,2,-80,0,0,2,Torso,0,0,0,2,-95,0,0,2,0,0.1,0,2,5,0,0,2,0,0,0,2,175,0,0,2
- elseif mode == "dance" then
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1, 1 + 0.5 * sin((sine + 0.078125) * 6.4), -0.5) * euler(-0.3490658503988659 + 1.0471975511965976 * sin((sine + 0.078125) * 6.4), -1.6580627893946132 + 0.6108652381980153 * sin((sine + 0.078125) * 6.4), -1.5707963267948966), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.5707963267948966 - 0.17453292519943295 * sin((sine + 0.078125) * 6.4), 1.8325957145940461 + 0.2617993877991494 * sin(sine * 6.4), -1.5707963267948966), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5882496193148399 + 0.17453292519943295 * sin((sine - 0.078125) * 6.4), 0.08726646259971647 + 0.17453292519943295 * sin((sine + 0.078125) * 6.4), 3.141592653589793), deltaTime)
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1, 0.5 + 0.15 * sin((sine + 0.546875) * 12.8), 0) * euler(1.9198621771937625 + 0.2617993877991494 * sin((sine + 0.546875) * 12.8), 1.6580627893946132 - 0.2617993877991494 * sin(sine * 6.4), -1.5707963267948966), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.5707963267948966 - 0.12217304763960307 * sin((sine + 0.078125) * 6.4), -1.8325957145940461 + 0.2617993877991494 * sin(sine * 6.4), 1.5707963267948966), deltaTime)
- RootJoint.C0 = RootJoint.C0:Lerp(cf(-0.6 * sin(sine * 6.4), 0, 0) * euler(-1.5882496193148399 + 0.08726646259971647 * sin((sine + 0.078125) * 6.4), -0.08726646259971647 * sin(sine * 6.4), 3.141592653589793 + 0.08726646259971647 * sin(sine * 6.4)), deltaTime)
- --LeftArm,-1,0,0,6.4,-20,60,0.078125,6.4,1,0.5,0.078125,6.4,-95,35,0.078125,6.4,-0.5,0,0,6.4,-90,0,0,6.4,RightLeg,1,0,0,6.4,90,-10,0.078125,6.4,-1,0,0,6.4,105,15,0,6.4,0,0,0,6.4,-90,0,0,6.4,Head,0,0,0,6.4,-91,10,-0.078125,6.4,1,0,0,6.4,5,10,0.078125,6.4,0,0,0,6.4,180,0,0,6.4,RightArm,1,0,0,6.4,110,15,0.546875,12.8,0.5,0.15,0.546875,12.8,95,-15,0,6.4,0,0,0,6.4,-90,0,0,6.4,LeftLeg,-1,0,0,6.4,90,-7,0.078125,6.4,-1,0,0,6.4,-105,15,0,6.4,0,0,0,6.4,90,0,0,6.4,Fedora_Handle,8.657480066176504e-09,0,0,6.4,-6,0,0,6.4,-0.15052366256713867,0,0,6.4,0,0,0,6.4,-0.010221302509307861,0,0,6.4,-1,0,0,6.4,Torso,0,-0.6,0,6.4,-91,5,0.078125,6.4,0,0,0,6.4,-0,-5,0,6.4,0,0,0,6.4,180,5,0,6.4
- elseif mode == "T" then
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1.5, 0.5, 0) * euler(1.5707963267948966, 3.141592653589793, -1.5707963267948966), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(0, 1.5707963267948966, 0), deltaTime)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5, 0.5, 0) * euler(1.5707963267948966, 3.141592653589793, 1.5707963267948966), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(0, -1.5707963267948966, 0), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966, 0, -3.141592653589793), deltaTime)
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0, 0) * euler(-1.5707963267948966, 0, -3.141592653589793), deltaTime)
- --RightArm,1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,-90,0,0,1,RightLeg,1,0,0,1,0,0,0,1,-1,0,0,1,90,0,0,1,0,0,0,1,0,0,0,1,Fedora_Handle,8.657480066176504e-09,0,0,1,-6,0,0,1,-0.15052366256713867,0,0,1,0,0,0,1,-0.010221302509307861,0,0,1,0,0,0,1,LeftArm,-1.5,0,0,1,90,0,0,1,0.5,0,0,1,180,0,0,1,0,0,0,1,90,0,0,1,LeftLeg,-1,0,0,1,-0,0,0,1,-1,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,Head,0,0,0,1,-90,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1,Torso,0,0,0,1,-90,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,-180,0,0,1
- elseif mode == "float" then
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1.5 - 0.5 * sin((sine + 0.1) * 2), 0.5 + 0.5 * sin((sine - 0.5) * 2), 0) * euler(1.5707963267948966, 3.141592653589793 + 0.5235987755982988 * sin((sine - 1) * 2), -1.5707963267948966 - 0.2617993877991494 * sin(sine * 0.5)), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.5707963267948966 - 0.17453292519943295 * sin(sine * 2), 1.5707963267948966 - 0.08726646259971647 * sin((sine + 0.7) * 2), -1.5707963267948966), deltaTime)
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 3 + 0.7 * sin((sine + 0.15) * 2), 0) * euler(-1.5707963267948966 + 0.08726646259971647 * sin((sine - 0.5) * 2), 0, -3.141592653589793 + 0.2617993877991494 * sin(sine * 0.5)), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(1.5707963267948966 - 0.08726646259971647 * sin(sine * 2), -1.5707963267948966 + 0.08726646259971647 * sin((sine + 0.7) * 2), 1.5707963267948966), deltaTime)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1.5 + 0.5 * sin((sine + 0.1) * 2), 0.5 + 0.5 * sin((sine - 0.5) * 2), 0) * euler(1.5707963267948966, 3.141592653589793 - 0.5235987755982988 * sin((sine - 1) * 2), 1.5707963267948966 - 0.2617993877991494 * sin(sine * 0.5)), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 - 0.17453292519943295 * sin((sine + 0.5) * 2), 0.17453292519943295 * sin(sine * 1), -3.141592653589793 + 0.5235987755982988 * sin(sine * 0.3)), deltaTime)
- --RightArm,1.5,-0.5,0.1,2,90,0,0,2,0.5,0.5,-0.5,2,180,30,-1,2,0,0,0,2,-90,-15,0,0.5,Fedora_Handle,8.657480066176504e-09,0,0,2,-6,0,0,2,-0.15052366256713867,0,0,2,0,0,0,2,-0.010221302509307861,0,0,2,0,0,0,2,RightLeg,1,0,0,2,90,-10,0,2,-1,0,0,2,90,-5,0.7,2,0,0,0,2,-90,0,0,2,Torso,0,0,0,2,-90,5,-0.5,2,3,0.7,0.15,2,0,0,0,1,0,0,0,2,-180,15,0,0.5,LeftLeg,-1,0,0,2,90,-5,0,2,-1,0,0,2,-90,5,0.7,2,0,0,0,2,90,0,0,2,LeftArm,-1.5,0.5,0.1,2,90,0,0,2,0.5,0.5,-0.5,2,180,-30,-1,2,0,0,0,2,90,-15,0,0.5,Head,0,0,0,2,-90,-10,0.5,2,1,0,0,2,0,10,0,1,0,0,0,2,-180,30,0,0.3
- elseif mode == "floss" then
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.125) * 16), -0.2617993877991494 * sin((sine + 0.05) * 8), -3.141592653589793 + 0.5235987755982988 * sin(sine * 1.1)), deltaTime)
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.9 + 0.4 * sin(sine * 8), 0.5, -0.5 * sin((sine - 0.35) * 4)) * euler(1.5707963267948966 + 0.6981317007977318 * sin(sine * 4), 1.5707963267948966 + 0.8726646259971648 * sin(sine * 8), -1.5707963267948966 + 0.17453292519943295 * sin((sine - 0.35) * 4)), deltaTime)
- RootJoint.C0 = RootJoint.C0:Lerp(cf(-0.1 * sin((sine + 0.4) * 8), 0, 0) * euler(-1.5707963267948966, 0.3490658503988659 * sin(sine * 8), -3.141592653589793), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.4 * sin((sine - 0.01) * 8), 0) * euler(1.5707963267948966, -1.7453292519943295 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.4 * sin((sine - 0.01) * 8), 0) * euler(1.5707963267948966, 1.7453292519943295 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966), deltaTime)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.9 + 0.4 * sin(sine * 8), 0.5, 0.5 * sin((sine + 0.25) * 4)) * euler(1.5707963267948966, -1.5707963267948966 + 0.8726646259971648 * sin(sine * 8), 1.5707963267948966 + 0.6981317007977318 * sin((sine + 0.25) * 4)), deltaTime)
- --Head,0,0,0,8,-90,2.5,0.125,16,1,0,0,8,0,-15,0.05,8,0,0,0,8,-180,30,0,1.1,RightArm,0.9,0.4,0,8,90,40,0,4,0.5,0,0,8,90,50,0,8,0,-0.5,-0.35,4,-90,10,-0.35,4,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8,Torso,0,-0.1,0.4,8,-90,0,0,8,0,0,0,4,0,20,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.4,-0.01,8,-100,30,0,8,0,0,0,8,90,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.4,-0.01,8,100,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.9,0.4,0,8,90,0,0.25,4,0.5,0,0,8,-90,50,0,8,0,0.5,0.25,4,90,40,0.25,4
- elseif mode == "emote" then
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966, -0.4363323129985824 * sin(sine * 8), -3.141592653589793), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -1 + 0.3 * sin(sine * 8), 0) * euler(1.5707963267948966, 1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), -1.5707963267948966), deltaTime)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.5, 1, 0) * euler(-0.5235987755982988, -1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793), deltaTime)
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.5, 1, 0) * euler(-0.5235987755982988, 1.5707963267948966 - 0.5235987755982988 * sin(sine * 8), 3.141592653589793), deltaTime)
- RootJoint.C0 = RootJoint.C0:Lerp(cf(-0.1 * sin(sine * 8), 0.2 * sin((sine + 0.1) * 16), 0) * euler(-1.5707963267948966, 0.2617993877991494 * sin(sine * 8), -3.141592653589793), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1 - 0.3 * sin(sine * 8), 0) * euler(1.5707963267948966, -1.5707963267948966 + 0.5235987755982988 * sin(sine * 8), 1.5707963267948966), deltaTime)
- --Head,0,0,0,8,-90,0,0,8,1,0,0,8,0,-25,0,8,0,0,0,8,-180,0,0,8,RightLeg,1,0,0,8,90,0,0,8,-1,0.3,0,8,90,30,0,8,0,0,0,8,-90,0,0,8,LeftArm,-0.5,0,0,8,-30,0,0,8,1,0,0,8,-90,-30,0,8,0,0,0,8,180,0,0,8,RightArm,0.5,0,0,8,-30,0,0,8,1,0,0,16,90,-30,0,8,0,0,0,8,180,0,0,8,Torso,0,-0.1,0,8,-90,0,0,8,0,0.2,0.1,16,0,15,0,8,0,0,0,8,-180,0,0,8,LeftLeg,-1,0,0,8,90,0,0,8,-1,-0.3,0,8,-90,30,0,8,0,0,0,8,90,0,0,8,Fedora_Handle,8.657480066176504e-09,0,0,8,-6,0,0,8,-0.15052366256713867,0,0,8,0,0,0,8,-0.010221302509307861,0,0,8,0,0,0,8
- elseif mode == "pushups" then
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0, -1.7 + 0.5 * sin(sine * 3.2), 0.3 * sin(sine * 3.2)) * euler(3.4033920413889427 + 0.17453292519943295 * sin(sine * 3.2), 0, 3.141592653589793), deltaTime)
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(1 - 0.25 * sin(sine * 3.2), 0.5 + 0.2 * sin(sine * 3.2), -0.75 * sin(sine * 3.2)) * euler(3.0543261909900767 - 0.17453292519943295 * sin(sine * 3.2), 1.3962634015954636 + 0.17453292519943295 * sin(sine * 3.2), -1.5707963267948966), deltaTime)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-1 + 0.25 * sin(sine * 3.2), 0.5 + 0.2 * sin(sine * 3.2), -0.75 * sin(sine * 3.2)) * euler(3.0543261909900767 - 0.17453292519943295 * sin(sine * 3.2), -1.3962634015954636 - 0.17453292519943295 * sin(sine * 3.2), 1.5707963267948966), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.6580627893946132 + 0.17453292519943295 * sin((sine - 0.3125) * 3.2), 0, 3.141592653589793), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(-1.5707963267948966, -1.7453292519943295, -1.5707963267948966), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(1.5707963267948966, 1.3962634015954636, -1.5707963267948966), deltaTime)
- --Torso,0,0,0,3.2,195,10,0,3.2,-1.7,0.5,0,3.2,-0,0,0,3.2,0,0.3,0,3.2,180,0,0,3.2,RightArm,1,-0.25,0,3.2,175,-10,0,3.2,0.5,0.2,0,3.2,80,10,0,3.2,0,-0.75,0,3.2,-90,0,0,0,LeftArm,-1,0.25,0,3.2,175,-10,0,3.2,0.5,0.2,0,3.2,-80,-10,0,3.2,0,-0.75,0,3.2,90,0,0,3.2,Head,0,0,0,3.2,-95,10,-0.3125,3.2,1,0,0,3.2,-0,0,0,3.2,0,0,0,3.2,180,0,0,3.2,LeftLeg,-1,0,0,3.2,-90,0,0,3.2,-1,0,0,3.2,-100,0,0,3.2,0,0,0,3.2,-90,0,0,3.2,RightLeg,1,0,0,3.2,90,0,0,3.2,-1,0,0,3.2,80,0,0,3.2,0,0,0,3.2,-90,0,0,3.2,Fedora_Handle,8.657480066176504e-09,0,0,3.2,-6,0,0,3.2,-0.15052366256713867,0,0,3.2,0,0,0,3.2,-0.010221302509307861,0,0,3.2,-1,0,0,3.2
- elseif mode == "kazotsky" then
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.5 - 0.15 * sin(sine * 6.4), 0.3, 0) * euler(2.792526803190927 + 0.08726646259971647 * sin(sine * 12.8), -0.17453292519943295 - 0.08726646259971647 * sin(sine * 6.4), 1.4835298641951802 - 0.08726646259971647 * sin(sine * 12.8)), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(2.0943951023931953 - 0.8726646259971648 * sin(sine * 6.4), 1.6580627893946132 - 0.08726646259971647 * sin(sine * 6.4), -1.5707963267948966), deltaTime)
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.2 + 0.3 * sin((sine + 0.171875) * 12.8), 0) * euler(-1.4835298641951802 + 0.08726646259971647 * sin((sine + 0.15625) * 12.8), 0.08726646259971647 * sin(sine * 6.4), 3.141592653589793 + 0.17453292519943295 * sin(sine * 6.4)), deltaTime)
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.5 - 0.15 * sin(sine * 6.4), 0.3, 0) * euler(2.792526803190927 + 0.08726646259971647 * sin(sine * 12.8), 0.17453292519943295 - 0.08726646259971647 * sin(sine * 6.4), -1.4835298641951802 + 0.08726646259971647 * sin(sine * 12.8)), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5882496193148399 + 0.08726646259971647 * sin(sine * 12.8), -0.08726646259971647 * sin((sine + 0.15625) * 6.4), 3.141592653589793), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(2.0943951023931953 + 0.8726646259971648 * sin(sine * 6.4), -1.6580627893946132 - 0.08726646259971647 * sin(sine * 6.4), 1.5707963267948966), deltaTime)
- --LeftArm,-0.5,-0.15,0,6.4,160,5,0,12.8,0.3,0,0,6.4,-10,-5,0,6.4,0,0,0,6.4,85,-5,0,12.8,RightLeg,1,0,0,6.4,120,-50,0,6.4,-1,0,0,6.4,95,-5,0,6.4,0,0,0,6.4,-90,0,0,6.4,Fedora_Handle,8.657480066176504e-09,0,0,6.4,-6,0,0,6.4,-0.15052366256713867,0,0,6.4,0,0,0,6.4,-0.010221302509307861,0,0,6.4,-1,0,0,6.4,Torso,0,0,0,6.4,-85,5,0.15625,12.8,0.2,0.3,0.171875,12.8,-0,5,0,6.4,0,0,0,6.4,180,10,0,6.4,RightArm,0.5,-0.15,0,6.4,160,5,0,12.8,0.3,0,0,6.4,10,-5,0,6.4,0,0,0,6.4,-85,5,0,12.8,Head,0,0,0,6.4,-91,5,0,12.8,1,0,0,6.4,-0,-5,0.15625,6.4,0,0,0,6.4,180,0,0,6.4,LeftLeg,-1,0,0,6.4,120,50,0,6.4,-1,0,0,6.4,-95,-5,0,6.4,0,0,0,6.4,90,0,0,6.4
- elseif mode == "L" then
- RootJoint.C0 = RootJoint.C0:Lerp(cf(0, 0.25 + 0.25 * sin((sine + 0.25) * 8), 0) * euler(-1.5707963267948966, 0.17453292519943295 * sin(sine * 4), -3.141592653589793), deltaTime)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(cf(-0.7, 0.5, -0.3) * euler(1.7453292519943295, -0.8726646259971648, 1.5707963267948966), deltaTime)
- Neck.C0 = Neck.C0:Lerp(cf(0, 1, 0) * euler(-1.5707963267948966 + 0.04363323129985824 * sin((sine + 0.1) * 8), -0.17453292519943295 * sin((sine + 0.1) * 4), -3.141592653589793), deltaTime)
- RightShoulder.C0 = RightShoulder.C0:Lerp(cf(0.7, 0.8, 0) * euler(1.0471975511965976 + 0.03490658503988659 * sin(sine * 8), 2.0943951023931953 + 0.10471975511965978 * sin((sine + 0.1) * 4), 1.5707963267948966), deltaTime)
- RightHip.C0 = RightHip.C0:Lerp(cf(1, -1, 0) * euler(2.2689280275926285 - 0.8726646259971648 * sin(sine * 4), 1.9198621771937625 - 0.3490658503988659 * sin(sine * 4), -1.5707963267948966), deltaTime)
- LeftHip.C0 = LeftHip.C0:Lerp(cf(-1, -1, 0) * euler(2.2689280275926285 + 0.8726646259971648 * sin(sine * 4), -1.9198621771937625 - 0.3490658503988659 * sin(sine * 4), 1.5707963267948966), deltaTime)
- --Torso,0,0,0,4,-90,0,0,4,0.25,0.25,0.25,8,0,10,0,4,0,0,0,4,-180,0,0,4,LeftArm,-0.7,0,0,4,100,0,0,4,0.5,0,0,4,-50,0,0,4,-0.3,0,0,4,90,0,0,4,Fedora_Handle,8.657480066176504e-09,0,0,4,-6,0,0,4,-0.15052366256713867,0,0,4,0,0,0,4,-0.010221302509307861,0,0,4,0,0,0,4,Head,0,0,0,4,-90,2.5,0.1,8,1,0,0,4,0,-10,0.1,4,0,0,0,4,-180,0,0,4,RightArm,0.7,0,0,4,60,2,0,8,0.8,0,0,4,120,6,0.1,4,0,0,0,4,90,0,0,4,RightLeg,1,0,0,4,130,-50,0,4,-1,0,0,4,110,-20,0,4,0,0,0,4,-90,0,0,4,LeftLeg,-1,0,0,4,130,50,0,4,-1,0,0,4,-110,-20,0,4,0,0,0,4,90,0,0,4
- end
- end
- end)
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