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- --[[NIGHTOWLACE_WEAPONRY]]--
- maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
- secondcolor = "Really black"
- wait(1 / 60)
- Effects = { }
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new('Model', Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = 'Idle'
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Humanoid.Animator:Destroy()
- Character.Animate:Destroy()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cn(1.5, 0.5, 0)
- RW.C1 = cn(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cn(-1.5, 0.5, 0)
- LW.C1 = cn(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function swait(num)
- if num == 0 or num == nil then
- game:service'RunService'.RenderStepped:wait(0)
- else
- for i = 0, num do
- game:service'RunService'.RenderStepped:wait(0)
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- local function getclosest(obj, distance)
- local last, lastx = distance + 1
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
- local t = v.Torso
- local dist = (t.Position - obj.Position).magnitude
- if dist <= distance then
- if dist < last then
- last = dist
- lastx = v
- end
- end
- end
- end
- return lastx
- end
- function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
- for i, v in pairs(hit:GetChildren()) do
- if v:IsA("Humanoid") and hit.Name ~= Character.Name then
- local find = v:FindFirstChild("Hitz")
- if not find then
- if v.Parent:findFirstChild("Head") then
- local BillG = Create("BillboardGui"){
- Parent = v.Parent.Head,
- Size = UDim2.new(1, 0, 1, 0),
- Adornee = v.Parent.Head,
- StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
- }
- local TL = Create("TextLabel"){
- Parent = BillG,
- Size = UDim2.new(3, 3, 3, 3),
- BackgroundTransparency = 1,
- Text = tostring(damage).."-",
- TextColor3 = Color1.Color,
- TextStrokeColor3 = Color2.Color,
- TextStrokeTransparency = 0,
- TextXAlignment = Enum.TextXAlignment.Center,
- TextYAlignment = Enum.TextYAlignment.Center,
- FontSize = Enum.FontSize.Size18,
- Font = "ArialBold",
- }
- coroutine.resume(coroutine.create(function()
- wait(1)
- for i = 0, 1, .1 do
- wait(.1)
- BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
- end
- BillG:Destroy()
- end))
- end
- v.Health = v.Health - damage
- local bool = Create("BoolValue"){
- Parent = v,
- Name = 'Hitz',
- }
- if HSound ~= nil and HPitch ~= nil then
- CreateSound(HSound, hit, 1, HPitch)
- end
- game:GetService("Debris"):AddItem(bool, cooldown)
- end
- end
- end
- end
- BeltHandle=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,1,maincolor,"Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- BeltHandleWeld=CreateWeld(m,Character["Torso"],BeltHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100003839, -0.10000658, 0.039604187, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Handle,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.100000001, 0.200000003))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.800000012))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.00000143, 0.800000191, -0.900024414, 1.00000095, 0, 0, 0, 1.00000095, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.800000012))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.800000012))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.199999452, 0.800000191, -0.900024414, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.800000012))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(1, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.400000095, 0.800000668, -0.600036621, 1.00000095, 0, 0, 0, 1.00000095, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.100000001, 0.200000003))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(1, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.400000334, 0.800000191, -1.20002747, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.100000001, 0.200000003))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.800000012))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.999999285, 1.20000017, -0.900024414, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.800000012))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(1, 0.200000003, 0.399999976))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.399996519, 1.19997859, -0.900001526, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.100000001, 0.5))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.400000006, 0.200000003, 1))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.873519182, 0.875028849, 7.62939453e-006, 1.00000048, 2.98023224e-008, 0, -2.98023224e-008, 1.00000048, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 1.29999995))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.800000012))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.19999969, 1.20000017, -0.900024414, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.800000012))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(1.20000005, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.383595228, 0.873704672, 0.561660767, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.100000001, 0.200000003))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(1, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.400000334, 1.20000017, -0.600036621, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.100000001, 0.200000003))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.400000006, 0.200000003, 1))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000467, -0.839025259, 7.62939453e-006, 1.00000048, 2.98023224e-008, 0, -2.98023224e-008, 1.00000048, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 1.29999995))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(1, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.400000334, 1.20000017, -1.20002747, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.100000001, 0.200000003))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.800000012))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.00000143, 1.00000095, -0.900024414, 1.00000095, 0, 0, 0, 1.00000095, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.800000012))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.800000012))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.199999571, 1.00000024, -0.900024414, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.800000012))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,maincolor,"Part",Vector3.new(1, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.400000334, 1.00000024, -1.20002747, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.100000001, 0.200000003))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,maincolor,"Part",Vector3.new(1, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.400000334, 1.00000024, -0.600036621, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.100000001, 0.200000003))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.200000003, 0.200000003, 2))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006104, -0.550998211, -0.264925003, 0, 0, 1, 0.866030455, -0.50000298, 0, 0.50000298, 0.866030455, 0))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 2))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.200000003, 0.200000003, 2))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.551292419, -0.550997257, -0.264920235, 0, 0, 1, 0.866026282, -0.500000596, 0, 0.500000596, 0.866026282, 0))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 2))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.618934631, -1.11904907, -0.378275394, -7.22996483e-005, 0.258449346, 0.966024876, -0.258846909, -0.933106005, 0.249622881, 0.965918303, -0.250034481, 0.0669662654))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.141490847, 0.141490847, 0.579568207))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.146978378, 0.819980621, -0.618515015, 0.965925932, -0.25, 0.0669871271, 0.258818984, 0.933012784, -0.25000006, 1.72604899e-007, 0.258819044, 0.965925872))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.272097737, 0.272097737, 0.272097737))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.146780014, -0.618598938, 0.819963455, -0.965918303, 0.250127673, -0.0666192323, 0.000367853441, 0.258694977, 0.965959072, 0.258847147, 0.933012903, -0.249970183))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.0353727117, 0.0353727117, 0.195910335))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.618911743, -1.11906242, 0.0842905045, -7.22996483e-005, 0.258449346, 0.966024876, -0.258846909, -0.933106005, 0.249622881, 0.965918303, -0.250034481, 0.0669662654))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.141490847, 0.141490847, 0.579568207))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.146529675, -1.11931229, -0.849815369, -0.966026366, 0.249645084, -0.0668619275, -0.258443773, -0.93311727, 0.249998152, 2.07903122e-005, 0.258784831, 0.965935051))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.141490847, 0.141490847, 0.579568207))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.217678159, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.146978855, 0.833585739, -0.618515015, 0.965925932, -0.25, 0.0669871271, 0.258818984, 0.933012784, -0.25000006, 1.72604899e-007, 0.258819044, 0.965925872))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.136048868, 0.952341855))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.146543503, -1.11932945, -0.387252808, -0.966026366, 0.249645084, -0.0668619275, -0.258443773, -0.93311727, 0.249998152, 2.07903122e-005, 0.258784831, 0.965935051))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.141490847, 0.141490847, 0.579568207))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.544195533, 0.544195533, 0.544195533))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.146978378, 1.11928749, -0.618515015, 0.965925932, -0.25, 0.0669871271, 0.258818984, 0.933012784, -0.25000006, 1.72604899e-007, 0.258819044, 0.965925872))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.146780968, -0.618598938, 0.887987137, -0.965918303, 0.250127673, -0.0666192323, 0.000367853441, 0.258694977, 0.965959072, 0.258847147, 0.933012903, -0.249970183))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.141490847, 0.141490847, 0.579568207))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.217678159, 0.200000003, 0.217678159))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.146979332, 0.874403, -0.618515015, 0.965925932, -0.25, 0.0669871271, 0.258818984, 0.933012784, -0.25000006, 1.72604899e-007, 0.258819044, 0.965925872))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.272097737, 1))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,maincolor,"Part",Vector3.new(0.217678159, 0.51834631, 0.217678159))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.147661209, 0.618507385, -1.11928749, -0.965925753, 0.250000179, -0.0669872537, 9.5304955e-009, -0.258818716, -0.965925992, -0.258819222, -0.933012724, 0.249999642))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,maincolor,"Part",Vector3.new(0.217678159, 0.51834631, 0.217678159))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.618507385, 0.147660732, -1.11928558, 1.63101575e-007, 0.258819103, 0.965925872, -0.965925813, 0.249999955, -0.0669871345, -0.258818984, -0.933012784, 0.250000089))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,maincolor,"Part",Vector3.new(0.217678159, 0.51834631, 0.217678159))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.811385632, 1.0717392, -0.472206116, -0.965925872, -0.249999747, -0.0669872984, -3.85198042e-008, 0.258819461, -0.965925813, 0.258818835, -0.933012724, -0.250000447))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,maincolor,"Part",Vector3.new(0.217678159, 0.51834631, 0.217678159))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.07174683, -0.811385632, -0.472205162, 0, -0.258819073, 0.965925932, -0.965925813, -0.25, -0.0669872984, 0.258819044, -0.933012664, -0.25))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.217678159, 0.200000003, 0.217678159))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.812067032, 0.227316856, -1.07175446, 0.965925813, 0.25, 0.0669872984, -0.258819044, 0.933012664, 0.25, 3.85670473e-009, -0.258819073, 0.965925932))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.272097737, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.812459946, -1.07144165, 0.240917206, -0.965933323, -0.250073344, -0.0666048378, 0.000382640806, -0.258748859, 0.965944588, -0.25879091, 0.933012486, 0.250029802))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.141490847, 0.141490847, 0.579568207))
- Part=CreatePart(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.544195533, 0.544195533, 0.544195533))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.812067032, 0.472203255, -1.07175446, 0.965925813, 0.25, 0.0669872984, -0.258819044, 0.933012664, 0.25, 3.85670473e-009, -0.258819073, 0.965925932))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.812264442, -0.471851349, -0.840454102, -0.96582526, -0.250369936, -0.0670563057, 0.259194255, -0.932908118, -0.250001878, 3.5586083e-005, -0.258838713, 0.965920568))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.141490847, 0.141490847, 0.579568207))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,secondcolor,"Part",Vector3.new(0.217678159, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.812066555, 0.186501503, -1.07175446, 0.965925813, 0.25, 0.0669872984, -0.258819044, 0.933012664, 0.25, 3.85670473e-009, -0.258819073, 0.965925932))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.136048868, 0.952341855))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.812278271, -0.471839905, -1.30301666, -0.96582526, -0.250369936, -0.0670563057, 0.259194255, -0.932908118, -0.250001878, 3.5586083e-005, -0.258838713, 0.965920568))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.141490847, 0.141490847, 0.579568207))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.0718689, -0.471829414, 1.04336882, 0.000128595711, -0.259174168, 0.965830684, 0.258791149, -0.932919323, -0.250377089, 0.965933323, 0.249980628, 0.066952005))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.141490847, 0.141490847, 0.579568207))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.07188416, -0.471815109, 0.580803394, 0.000128595711, -0.259174168, 0.965830684, 0.258791149, -0.932919323, -0.250377089, 0.965933323, 0.249980628, 0.066952005))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.141490847, 0.141490847, 0.579568207))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.812461376, -1.07144928, 0.172890663, -0.965933323, -0.250073344, -0.0666048378, 0.000382640806, -0.258748859, 0.965944588, -0.25879091, 0.933012486, 0.250029802))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.0353727117, 0.0353727117, 0.195910335))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,maincolor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BeltHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.812067032, 0.172896385, -1.07176208, 0.965925813, 0.25, 0.0669872984, -0.258819044, 0.933012664, 0.25, 3.85670473e-009, -0.258819073, 0.965925932))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.272097737, 0.272097737, 0.272097737))
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- local GrenadeModel = Instance.new("Model")
- GrenadeModel.Parent = nil
- GrenadeModel.Name = "GrenadeModel"
- GrenadeHandle = CreatePart(Enum.FormFactor.Symmetric, GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, secondcolor, "Handle", Vector3.new(0.720000029, 0.720000029, 0.720000029))
- GrenadeHandleWeld = CreateWeld(GrenadeModel, Character["Left Arm"], GrenadeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0399894714, 0.0880355835, -1.03497469, -1, -1.29144695e-010, -1.65926451e-007, 1.65926451e-007, -5.96046377e-008, -1, 1.291348e-010, -1, 5.96046377e-008))
- GrenadeHandleWeld.Name = "HandleWeld"
- CreateMesh("SpecialMesh", GrenadeHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(Enum.FormFactor.Custom, GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, maincolor, "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
- Partweld = CreateWeld(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, 6.07967377e-006, -0.305992126, -0.99999994, 2.91125325e-005, 0.000388413115, 0.0003884123, -2.87742059e-005, 1, 2.91237066e-005, 1, 2.87628955e-005))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
- Button = CreatePart(Enum.FormFactor.Custom, GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, secondcolor, "Button", Vector3.new(0.287999928, 0.24000001, 0.251999915))
- Buttonweld = CreateWeld(GrenadeModel, GrenadeHandle, Button, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.378005981, -2.2649765e-006, 1, 0, 4.87636868e-018, 0, 1, 0, 4.87636868e-018, 0, 1))
- CreateMesh("CylinderMesh", Button, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.150000006, 1))
- Part = CreatePart(Enum.FormFactor.Custom, GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, secondcolor, "Part", Vector3.new(0.287999928, 0.24000001, 0.287999928))
- Partweld = CreateWeld(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -0.323997498, 4.05311584e-006, 1, 0, 4.87636868e-018, 0, 1, 0, 4.87636868e-018, 0, 1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.299999982, 1))
- Part = CreatePart(Enum.FormFactor.Custom, GrenadeModel, Enum.Material.Neon, 0, 0, maincolor, "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
- Partweld = CreateWeld(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, 9.77516174e-006, -0.395996094, -0.99999994, 2.91125325e-005, 0.000388413115, 0.0003884123, -2.87742059e-005, 1, 2.91237066e-005, 1, 2.87628955e-005))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.0468000025, 0.0468000025, 0.259199947))
- Part = CreatePart(Enum.FormFactor.Custom, GrenadeModel, Enum.Material.Neon, 0, 0, maincolor, "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
- Partweld = CreateWeld(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.396003723, 5.96046448e-007, 1, 0, 4.87636868e-018, 0, 1, 0, 4.87636868e-018, 0, 1))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Part = CreatePart(Enum.FormFactor.Custom, GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, maincolor, "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
- Partweld = CreateWeld(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.67572021e-006, -7.62939453e-006, -0.305995941, 2.90565495e-005, -0.000388383865, 0.99999994, -2.88907795e-005, -0.99999994, -0.000388383021, 1, -2.88794927e-005, -2.90677672e-005))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
- Part = CreatePart(Enum.FormFactor.Symmetric, GrenadeModel, Enum.Material.Neon, 0, 0, maincolor, "Part", Vector3.new(0.287999928, 0.685800076, 0.287999928))
- Partweld = CreateWeld(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.000904083252, 0, 3.6234119e-012, 0, 1, -1, -1.42108547e-014, 3.62340236e-012, 1.42108547e-014, -1, 0))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(Enum.FormFactor.Custom, GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, maincolor, "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
- Partweld = CreateWeld(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809e-005, 0, 0.306002617, -0.99999994, -0.000388418615, 2.90845201e-005, 0.0003884178, -1, -2.87741423e-005, 2.90956923e-005, -2.87628409e-005, 1))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
- Part = CreatePart(Enum.FormFactor.Custom, GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, maincolor, "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
- Partweld = CreateWeld(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-005, 1.52587891e-005, -0.306001425, -0.99999994, -0.000388418615, 2.90845201e-005, 0.0003884178, -1, -2.87741423e-005, 2.90956923e-005, -2.87628409e-005, 1))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
- Part = CreatePart(Enum.FormFactor.Custom, GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, maincolor, "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
- Partweld = CreateWeld(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45571136e-005, -3.05175781e-005, 0.305992126, 2.90565495e-005, -0.000388383865, 0.99999994, -2.88907795e-005, -0.99999994, -0.000388383021, 1, -2.88794927e-005, -2.90677672e-005))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
- Part = CreatePart(Enum.FormFactor.Symmetric, GrenadeModel, Enum.Material.Neon, 0, 0, maincolor, "Part", Vector3.new(0.287999928, 0.685800076, 0.287999928))
- Partweld = CreateWeld(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000904083252, -5.96046448e-007, 0, -1, 2.46687932e-007, -5.96051919e-008, 5.96052629e-008, 3.27825546e-007, -1, -2.46687904e-007, -1, -3.27825546e-007))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- local charge = false
- local CanThrow = true
- function ThrowGrenade()
- attack = true
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, .1) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.1)
- if Torsovelocity > 2 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- elseif Torsovelocity < 1 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- end
- end
- Grenade = GrenadeModel:Clone()
- Grenade.Parent = Character
- CreateSound("http://roblox.com/asset/?id=175783708",Grenade.Handle,1,1)
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
- if Torsovelocity > 2 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- elseif Torsovelocity < 1 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- end
- end
- local Beep = Instance.new("Sound")
- Beep.Name = "Beep"
- Beep.SoundId = "rbxassetid://146785518"
- Beep.Volume = 1
- Beep.Looped = true
- Beep.Pitch = 4
- Beep.Parent = Grenade.Handle
- Beep:Play()
- while wait() do
- if charge == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(200), math.rad(0), math.rad(-10)), 0.1)
- if Torsovelocity > 2 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- elseif Torsovelocity < 1 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- end
- elseif charge == false then
- break
- end
- end
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(200), math.rad(0), math.rad(-10)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- if Torsovelocity > 2 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- elseif Torsovelocity < 1 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- end
- end
- CreateSound("rbxassetid://320557413",LeftArm,1,1)
- Grenade.HandleWeld:remove()
- local BodyVelocity = Instance.new("BodyVelocity")
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.velocity = (mouse.Hit.p - Grenade.Handle.Position).unit * 200
- BodyVelocity.Parent = Grenade.Handle
- game:GetService("Debris"):AddItem(BodyVelocity, 0.1)
- game:GetService("Debris"):AddItem(Grenade, 10)
- wait()
- ExplodeCon = Grenade.Handle.Touched:connect(function(Hit)
- ExplodeCon:disconnect()
- Grenade.Parent = workspace
- CreateSound("rbxassetid://240036913",Grenade.Handle,1,1)
- if Hit.Parent == Grenade.Handle.Parent then
- return
- end
- for _, Part in pairs(Grenade:GetChildren()) do
- pcall(function()
- Part.CanCollide = true
- end)
- end
- local Weld = Instance.new("Weld")
- Weld.Part0 = Grenade.Handle
- Weld.Part1 = Hit
- Weld.C0 = Grenade.Handle.CFrame:inverse() * CFrame.new(Grenade.Handle.Position)
- Weld.C1 = Hit.CFrame:inverse() * CFrame.new(Grenade.Handle.Position)
- Weld.Parent = Grenade.Handle
- for i = 4, 10, 0.075 do
- Beep.Pitch = i
- swait()
- end
- for i = 1, 5 do
- local Sound = Instance.new("Sound")
- Sound.Name = "Explode"
- Sound.SoundId = "rbxassetid://166221646"
- Sound.Volume = 1
- Sound.Pitch = math.random(700, 900) / 1000
- Sound.Parent = Grenade.Handle
- Sound:Play()
- end
- local S = Instance.new("Explosion", workspace)
- S.ExplosionType = "NoCraters"
- S.Position = Grenade.Handle.Position
- S.BlastPressure = 5
- S.BlastRadius = 10
- S.ExplosionType = 2
- Grenade:remove()
- end)
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- if Torsovelocity > 2 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- elseif Torsovelocity < 1 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- end
- end
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack == false and CanThrow == true then
- charge = true
- ThrowGrenade()
- end
- end)
- mouse.Button1Up:connect(function()
- if charge == true and attack == true then
- charge = false
- end
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == '' then
- end
- end)
- mouse.KeyUp:connect(function(k)
- k = k:lower()
- if attack == true and k == '' then
- end
- end)
- game:GetService'RunService'.Stepped:connect(function()
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
- RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end)
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