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- --[[
- This script has been rejected from my archive
- Reason: Requested by TheDarkRevenant
- put it on pastebin.. now what?
- ]]
- -- Note To Self: Dont Distribute/Redistribute Or Run when TheDarkRevenant is around!
- local p = game.Players.LocalPlayer
- local m = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local l = game.Lighting
- local stanceToggle = "Landed"
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local shirt = Instance.new("Shirt")
- local pants = Instance.new("Pants")
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- game:service'InsertService':LoadAsset(16469427):children()[1].Parent = char
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=91948959"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=91947844"
- ROW = function(out, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360/t do
- local c = Instance.new("Part", game.Workspace)
- c.FormFactor = 3
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Material=workspace.Base.Material
- c.Transparency = trans
- c.BrickColor = workspace.Base.BrickColor
- c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- c.Locked=true
- game.Debris:AddItem(c,4+math.random(1,10)/10)
- end
- end
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- p.Locked=true
- p:BreakJoints()
- return p end
- Mesh = function(par,num,x,y,z)
- local msh = _
- if num == 1 then msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
- elseif num == 3 then msh = Instance.new("BlockMesh",par)
- elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
- elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
- end msh.Scale = Vector3.new(x,y,z)
- return msh end
- function explosion(col1,col2,cfr,sz,rng,dmg)
- local a= Part(1,1,1,col1,.5,false,true,workspace)
- local a2= Part(1,1,1,col2,.5,false,true,workspace)
- local a3= Part(1,1,1,col2,.5,false,true,workspace)
- v1,v2,v3=sz.x,sz.y,sz.z
- local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
- local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
- local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
- a.CFrame=cfr
- a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- if v:findFirstChild("Head") and v:findFirstChild("Torso") then
- if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= char.Name then
- local hit=v
- hit.Humanoid.Health=v.Humanoid.Health-dmg
- hit.Humanoid.PlatformStand=true
- hit.Torso.Velocity=Vector3.new(math.random(-100,100),100,math.random(-100,-100))
- wait(.1)
- Spawn(function()wait(2)hit.Humanoid.PlatformStand=false end)
- end
- end
- end
- end
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
- m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
- m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
- m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
- a.Transparency=a.Transparency+0.05
- a2.Transparency=a2.Transparency+0.05
- a3.Transparency=a3.Transparency+0.05
- end
- end)
- end
- local keyVectors = {
- w = Vector3.new(0, 0, 1);
- a = Vector3.new(1, 0, 0);
- s = Vector3.new(0, 0, -1);
- d = Vector3.new(-1, 0, 0);
- }
- local keysDown = {}
- local flySpeed = 30
- local canFly = false
- --local flyToggled = false
- char.Humanoid.WalkSpeed = 5
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- Debounces = {
- on = false;
- CanAttack = true;
- NoIdl = false;
- }
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- -----------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- -----------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- -----------------------------------------------------
- --[[l.TimeOfDay = 24
- l.Ambient = Color3.new(0.25,0.25,0.25)
- l.OutdoorAmbient = Color3.new(0.25,0.25,0.25)
- l.FogEnd = 100
- l.FogColor = Color3.new(0,0,0)
- base = game.Workspace.Base
- base.Material = "Fabric"
- base.BrickColor = BrickColor.new("Really black")]]--
- lite = Instance.new("PointLight")
- lite.Parent = torso
- lite.Brightness = 10
- lite.Range = 8
- lite.Color = Color3.new(1,0,0)
- ----------------------------------------------------
- char.Reaper.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=176349813"
- hed.face:Destroy()
- for i,v in pairs(hed:children()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- --[[z = Instance.new("Sound")
- z.SoundId = "http://www.roblox.com/asset/?id=162787383"--167985166
- z.Parent = char
- z.Looped = true
- z.Pitch = .94
- z.Volume = 1
- wait(.01)
- z:Play()
- wait()
- v = Instance.new("Sound")
- v.SoundId = "http://www.roblox.com/asset/?id=167048484"
- v.Parent = char
- v.Looped = true
- v.Pitch = 1
- v.Volume = 0.05
- wait(.01)
- v:Play()]]--
- ----------------------------------------------------
- if (script:FindFirstChild("forCustomRun")~=nil) then
- local sc = script["forCustomRun"].Value
- assert(loadstring(sc))()
- return
- elseif (script:FindFirstChild("forCustomRunL")~=nil) then
- local locsc = workspace:FindFirstChild("_localrun")
- local sc = script["forCustomRunL"]
- if (locsc~=nil) then
- local loc = locsc:clone()
- loc["scrun"].Value = sc.Value
- loc.Name = script.Name
- for i,v in pairs(script:GetChildren()) do
- v:clone().Parent = loc
- end
- loc.Parent = script.Parent
- script:remove()
- return
- else
- assert(loadstring(sc.Value))()
- return
- end
- end
- local m = Instance.new("Model")
- m.Name = "Wings"
- p1 = Instance.new("Part", m)
- p1.Name = "Part1"
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = "Fabric"
- p1.CFrame = CFrame.new(2.23064709, 5.42307234, -12.1674881, -0.707106709, 0.707106888, -
- 2.23517389e-007, -0.499999762, -0.499999851, -0.707106233, -0.499999374, -0.499999732,
- 0.707105637)
- p1.CanCollide = false
- p1.FormFactor = Enum.FormFactor.Symmetric
- p1.Elasticity = 0
- p1.Size = Vector3.new(1, 4, 1)
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("BlockMesh", p1)
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.299999923, 1, 0.299999923)
- p2 = Instance.new("Part", m)
- p2.Name = "Part2"
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = "Fabric"
- p2.CFrame = CFrame.new(3.99841213, 4.17309284, -13.4174824, 0.707106709, 2.23517418e-007, -
- 0.707106829, 0.49999994, 0.707106292, 0.499999851, 0.499999553, -0.707105696, 0.499999791)
- p2.CanCollide = false
- p2.FormFactor = Enum.FormFactor.Symmetric
- p2.Elasticity = 0
- p2.Size = Vector3.new(1, 1, 1)
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Wedge
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.319999993, 0.299999923, 1)
- p3 = Instance.new("Part", m)
- p3.Name = "Part3"
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = "Fabric"
- p3.CFrame = CFrame.new(2.20711732, 3.78849339, -12.3740644, 0.959171534, 0.28168276,
- 0.0253876615, -0.282448769, 0.958654881, 0.0346818939, -0.0145691708, -0.0404358432,
- 0.999074996)
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Symmetric
- p3.Elasticity = 0
- p3.Size = Vector3.new(1, 3, 1)
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("BlockMesh", p3)
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.099999927, 1, 0.099999927)
- p4 = Instance.new("Part", m)
- p4.Name = "Part4"
- p4.BrickColor = BrickColor.new("Really black")
- p4.Material = "Fabric"
- p4.CFrame = CFrame.new(1.26502275, 5.19090509, -11.4009991, 0.988936007, -0.146727905,
- 0.0218264833, 0.14821738, 0.983390749, -0.104755871, -0.00609340565, 0.106832691, 0.994257689)
- p4.CanCollide = false
- p4.FormFactor = Enum.FormFactor.Symmetric
- p4.Elasticity = 0
- p4.Size = Vector3.new(1, 2, 1)
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.099999927, 1, 0.099999927)
- p5 = Instance.new("Part", m)
- p5.Name = "Part5"
- p5.BrickColor = BrickColor.new("Really black")
- p5.Material = "Fabric"
- p5.CFrame = CFrame.new(-4.44179106, 5.13394976, -11.382658, 0.9583143, 0.284877658,
- 0.0218711179, -0.281183124, 0.953924894, -0.104703665, -0.0506914668, 0.0941898227,
- 0.994262278)
- p5.CanCollide = false
- p5.FormFactor = Enum.FormFactor.Symmetric
- p5.Elasticity = 0
- p5.Size = Vector3.new(1, 3, 1)
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("BlockMesh", p5)
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.099999927, 0.799999952, 0.099999927)
- p6 = Instance.new("Part", m)
- p6.Name = "Part6"
- p6.BrickColor = BrickColor.new("Really black")
- p6.Material = "Fabric"
- p6.CFrame = CFrame.new(-3.25746775, 4.10252142, -11.1188278, 0.990586162, 0.136166841,
- 0.0140535301, -0.122137889, 0.925523639, -0.358451784, -0.0618163571, 0.353361398,
- 0.933441639)
- p6.CanCollide = false
- p6.FormFactor = Enum.FormFactor.Symmetric
- p6.Elasticity = 0
- p6.Size = Vector3.new(1, 3, 1)
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("BlockMesh", p6)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.099999927, 0.799999952, 0.099999927)
- p7 = Instance.new("Part", m)
- p7.Name = "Part7"
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = "Fabric"
- p7.CFrame = CFrame.new(-5.3205142, 5.61000919, -11.9814529, -0.656058729, -0.754709721, -
- 5.77419996e-008, 0.533660352, -0.463903487, -0.707106411, 0.533660412, -0.463903487,
- 0.707106233)
- p7.CanCollide = false
- p7.FormFactor = Enum.FormFactor.Symmetric
- p7.Elasticity = 0
- p7.Size = Vector3.new(1, 4, 1)
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("BlockMesh", p7)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.299999923, 1, 0.299999923)
- p8 = Instance.new("Part", m)
- p8.Name = "Part8"
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = "Fabric"
- p8.CFrame = CFrame.new(-0.130102158, 4.73467064, -10.7141094, 0.874170661, 0.484677076,
- 0.0302294046, -0.475244969, 0.841039479, 0.258445919, 0.0998384058, -0.240292028, 0.96555239)
- p8.CanCollide = false
- p8.FormFactor = Enum.FormFactor.Symmetric
- p8.Elasticity = 0
- p8.Size = Vector3.new(1, 4, 1)
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("BlockMesh", p8)
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.299999923, 1, 0.299999923)
- p9 = Instance.new("Part", m)
- p9.Name = "Part9"
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = "Fabric"
- p9.CFrame = CFrame.new(-2.9284029, 4.80385351, -10.6452761, 0.890645742, -0.453692019,
- 0.0302294642, 0.431499481, 0.864299536, 0.258445889, -0.143382162, -0.217139587, 0.965552568)
- p9.CanCollide = false
- p9.FormFactor = Enum.FormFactor.Symmetric
- p9.Elasticity = 0
- p9.Size = Vector3.new(1, 4, 1)
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("BlockMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.299999923, 1, 0.299999923)
- p10 = Instance.new("Part", m)
- p10.Name = "Part10"
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = "Fabric"
- p10.CFrame = CFrame.new(0.461318254, 4.42153645, -10.9603891, 0.993439734, -0.112256877,
- 0.0218180809, 0.113935865, 0.987964332, -0.104616776, -0.00981165841, 0.106416553,
- 0.994273067)
- p10.CanCollide = false
- p10.FormFactor = Enum.FormFactor.Symmetric
- p10.Elasticity = 0
- p10.Size = Vector3.new(1, 2, 1)
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("BlockMesh", p10)
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.099999927, 1, 0.099999927)
- p11 = Instance.new("Part", m)
- p11.Name = "Part11"
- p11.BrickColor = BrickColor.new("Really black")
- p11.Material = "Fabric"
- p11.CFrame = CFrame.new(-5.58509636, 4.39552546, -12.2391958, 0.973001778, -0.230067,
- 0.0183526818, 0.229346812, 0.972725153, 0.034717977, -0.0258396715, -0.0295712873,
- 0.999228418)
- p11.CanCollide = false
- p11.FormFactor = Enum.FormFactor.Symmetric
- p11.Elasticity = 0
- p11.Size = Vector3.new(1, 2, 1)
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("BlockMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.099999927, 1, 0.099999927)
- p12 = Instance.new("Part", m)
- p12.Name = "Part12"
- p12.BrickColor = BrickColor.new("Really black")
- p12.Material = "Fabric"
- p12.CFrame = CFrame.new(-7.20725632, 4.45023441, -13.1411486, 0.656056762, 3.7997961e-007,
- 0.75470835, -0.53365773, 0.707103908, 0.463900089, -0.533659458, -0.707104445, 0.463902116)
- p12.CanCollide = false
- p12.FormFactor = Enum.FormFactor.Symmetric
- p12.Elasticity = 0
- p12.Size = Vector3.new(1, 1, 1)
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Wedge
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.319999993, 0.299999923, 1)
- p13 = Instance.new("Part", m)
- p13.Name = "Part13"
- p13.BrickColor = BrickColor.new("Really black")
- p13.Material = "Fabric"
- p13.CFrame = CFrame.new(-1.16246319, 3.02499151, -10.4305, 0.685088575, 0.728258491,
- 0.0168257058, -0.696930826, 0.661988258, -0.27575165, -0.211958379, 0.177188307, 0.961075842)
- p13.CanCollide = false
- p13.FormFactor = Enum.FormFactor.Symmetric
- p13.Elasticity = 0
- p13.Size = Vector3.new(1, 1, 1)
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("BlockMesh", p13)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.099999927, 1, 0.099999927)
- p14 = Instance.new("Part", m)
- p14.Name = "Part14"
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = "Fabric"
- p14.CFrame = CFrame.new(-1.06862891, 2.92015743, -10.4324627, 0.959295571, 0.281205207,
- 0.0257938076, -0.282206476, 0.95792222, 0.052197963, -0.0100304484, -0.0573545098,
- 0.998297691)
- p14.CanCollide = false
- p14.FormFactor = Enum.FormFactor.Symmetric
- p14.Elasticity = 0
- p14.Size = Vector3.new(1, 2, 1)
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("BlockMesh", p14)
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.099999927, 0.799999952, 0.099999927)
- p15 = Instance.new("Part", m)
- p15.Name = "Part15"
- p15.BrickColor = BrickColor.new("Really black")
- p15.Material = "Fabric"
- p15.CFrame = CFrame.new(-1.25248194, 3.46670246, -10.3202372, -0.768480301, 0.609402537,
- 0.195080221, -0.634339094, -0.765544653, -0.107403584, 0.0838928521, -0.206285655,
- 0.974882662)
- p15.CanCollide = false
- p15.FormFactor = Enum.FormFactor.Symmetric
- p15.Elasticity = 0
- p15.Size = Vector3.new(1, 1, 1)
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("BlockMesh", p15)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.099999927, 1, 0.099999927)
- p16 = Instance.new("Part", m)
- p16.Name = "Part16"
- p16.BrickColor = BrickColor.new("Really black")
- p16.Material = "Fabric"
- p16.CFrame = CFrame.new(-1.96196043, 3.04476213, -10.4108219, 0.72825861, -0.685088336,
- 0.0168255717, 0.661988497, 0.696930647, -0.275751829, 0.177188098, 0.211958155, 0.961075366)
- p16.CanCollide = false
- p16.FormFactor = Enum.FormFactor.Symmetric
- p16.Elasticity = 0
- p16.Size = Vector3.new(1, 1, 1)
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b16 = Instance.new("BlockMesh", p16)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.099999927, 1, 0.099999927)
- p17 = Instance.new("Part", m)
- p17.Name = "Part17"
- p17.BrickColor = BrickColor.new("Really black")
- p17.Material = "Fabric"
- p17.CFrame = CFrame.new(-1.85207272, 3.48152924, -10.3054819, -0.739407778, -0.655866385, -
- 0.152003229, 0.671618342, -0.73426342, -0.0988226384, -0.0467970669, -0.175158352,
- 0.983420968)
- p17.CanCollide = false
- p17.FormFactor = Enum.FormFactor.Symmetric
- p17.Elasticity = 0
- p17.Size = Vector3.new(1, 1, 1)
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- b17 = Instance.new("BlockMesh", p17)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.099999927, 1, 0.099999927)
- p18 = Instance.new("Part", m)
- p18.Name = "Part18"
- p18.BrickColor = BrickColor.new("Really black")
- p18.Material = "Fabric"
- p18.CFrame = CFrame.new(-2.06802177, 2.94484425, -10.4080706, 0.971376956, -0.236116573,
- 0.02579391, 0.234563246, 0.970688105, 0.0521978363, -0.0373639017, -0.0446553342, 0.998296857)
- p18.CanCollide = false
- p18.FormFactor = Enum.FormFactor.Symmetric
- p18.Elasticity = 0
- p18.Size = Vector3.new(1, 2, 1)
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- b18 = Instance.new("BlockMesh", p18)
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.099999927, 0.799999952, 0.099999927)
- p19 = Instance.new("Part", m)
- p19.Name = "Part19"
- p19.BrickColor = BrickColor.new("Really black")
- p19.Material = "Fabric"
- p19.CFrame = CFrame.new(3.49998665, 3.79997182, -12.6999207, 0.965920806, -0.258817494, -
- 2.4959445e-007, 0.249997482, 0.933003485, 0.258815616, -0.0669874251, -0.249999031,
- 0.965919077)
- p19.CanCollide = false
- p19.FormFactor = Enum.FormFactor.Symmetric
- p19.Elasticity = 0
- p19.Size = Vector3.new(1, 2, 1)
- p19.BottomSurface = Enum.SurfaceType.Smooth
- p19.TopSurface = Enum.SurfaceType.Smooth
- b19 = Instance.new("BlockMesh", p19)
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.099999927, 1, 0.099999927)
- p20 = Instance.new("Part", m)
- p20.Name = "Part20"
- p20.BrickColor = BrickColor.new("Really black")
- p20.Material = "Fabric"
- p20.CFrame = CFrame.new(-6.79995918, 3.78997159, -12.7999163, 0.965920687, 0.258817792, -
- 3.04258691e-007, -0.256297678, 0.95651561, -0.139172524, -0.036020536, 0.134429038,
- 0.990261436)
- p20.CanCollide = false
- p20.FormFactor = Enum.FormFactor.Symmetric
- p20.Elasticity = 0
- p20.Size = Vector3.new(1, 3, 1)
- p20.BottomSurface = Enum.SurfaceType.Smooth
- p20.TopSurface = Enum.SurfaceType.Smooth
- b20 = Instance.new("BlockMesh", p20)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.099999927, 0.799999952, 0.099999927)
- w1 = Instance.new("Weld", p1)
- w1.Part0 = p1
- w1.C0 = CFrame.new(-1.79490757, -4.94951439, 12.4384165, -0.707106769, -0.499999911, -
- 0.49999994, 0.707106709, -0.49999997, -0.49999994, 0, -0.707106769, 0.707106709)
- w1.Part1 = p2
- w1.C1 = CFrame.new(1.79489565, -12.4384251, 7.44950008, 0.707106769, 0.499999911, 0.49999994,
- 2.10734239e-008, 0.707106769, -0.707106709, -0.707106948, 0.49999994, 0.5)
- w2 = Instance.new("Weld", p2)
- w2.Part0 = p2
- w2.C0 = CFrame.new(1.79489565, -12.4384251, 7.44950008, 0.707106769, 0.499999911, 0.49999994,
- 2.10734239e-008, 0.707106769, -0.707106709, -0.707106948, 0.49999994, 0.5)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-1.22722292, -4.75393152, 12.1752129, 0.959171653, -0.282448888, -
- 0.0145689286, 0.28168264, 0.958655119, -0.0404363424, 0.0253877491, 0.034681499, 0.99907577)
- w3 = Instance.new("Weld", p3)
- w3.Part0 = p3
- w3.C0 = CFrame.new(-1.22722292, -4.75393152, 12.1752129, 0.959171653, -0.282448888, -
- 0.0145689286, 0.28168264, 0.958655119, -0.0404363424, 0.0253877491, 0.034681499, 0.99907577)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-2.0898788, -3.70108366, 11.8517132, 0.988936007, 0.148217395, -
- 0.00609338284, -0.146728054, 0.983390927, 0.10683234, 0.0218265653, -0.104756176, 0.994258285)
- w4 = Instance.new("Weld", p4)
- w4.Part0 = p4
- w4.C0 = CFrame.new(-2.0898788, -3.70108366, 11.8517132, 0.988936007, 0.148217395, -
- 0.00609338284, -0.146728054, 0.983390927, 0.10683234, 0.0218265653, -0.104756176, 0.994258285)
- w4.Part1 = p5
- w4.C1 = CFrame.new(5.12321281, -2.5599122, 11.9520521, 0.958314359, -0.281183183, -
- 0.0506912991, 0.284877598, 0.953925133, 0.0941895097, 0.0218711942, -0.104703978, 0.994262934)
- w5 = Instance.new("Weld", p5)
- w5.Part0 = p5
- w5.C0 = CFrame.new(5.12321281, -2.5599122, 11.9520521, 0.958314359, -0.281183183, -
- 0.0506912991, 0.284877598, 0.953925133, 0.0941895097, 0.0218711942, -0.104703978, 0.994262934)
- w5.Part1 = p6
- w5.C1 = CFrame.new(3.04055262, 0.575539827, 11.8951263, 0.990586221, -0.122137874, -
- 0.0618162453, 0.136166826, 0.925523877, 0.353361279, 0.014053612, -0.358452141, 0.933442295)
- w6 = Instance.new("Weld", p6)
- w6.Part0 = p6
- w6.C0 = CFrame.new(3.04055262, 0.575539827, 11.8951263, 0.990586221, -0.122137874, -
- 0.0618162453, 0.136166826, 0.925523877, 0.353361279, 0.014053612, -0.358452141, 0.933442295)
- w6.Part1 = p7
- w6.C1 = CFrame.new(-0.090382576, -6.97118187, 12.4390469, -0.656058788, 0.533660412,
- 0.533660412, -0.75470984, -0.463903606, -0.463903606, 0, -0.707106769, 0.707106709)
- w7 = Instance.new("Weld", p7)
- w7.Part0 = p7
- w7.C0 = CFrame.new(-0.090382576, -6.97118187, 12.4390469, -0.656058788, 0.533660412,
- 0.533660412, -0.75470984, -0.463903606, -0.463903606, 0, -0.707106769, 0.707106709)
- w7.Part1 = p8
- w7.C1 = CFrame.new(3.43354273, -6.49350643, 9.12531471, 0.874170601, -0.475245059,
- 0.0998385474, 0.484676957, 0.841039658, -0.240292117, 0.0302294642, 0.258445889, 0.965552568)
- w8 = Instance.new("Weld", p8)
- w8.Part0 = p8
- w8.C0 = CFrame.new(3.43354273, -6.49350643, 9.12531471, 0.874170601, -0.475245059,
- 0.0998385474, 0.484676957, 0.841039658, -0.240292117, 0.0302294642, 0.258445889, 0.965552568)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-0.991033435, -7.7920723, 9.12556171, 0.890645742, 0.431499481, -
- 0.143382162, -0.453692019, 0.864299536, -0.217139587, 0.0302294642, 0.258445889, 0.965552568)
- w9 = Instance.new("Weld", p9)
- w9.Part0 = p9
- w9.C0 = CFrame.new(-0.991033435, -7.7920723, 9.12556171, 0.890645742, 0.431499481, -
- 0.143382162, -0.453692019, 0.864299536, -0.217139587, 0.0302294642, 0.258445889, 0.965552568)
- w9.Part1 = p10
- w9.C1 = CFrame.new(-1.06960225, -3.15016913, 11.3501244, 0.993439615, 0.113935851, -
- 0.00981158204, -0.112256907, 0.987964511, 0.106416464, 0.0218181461, -0.104616918,
- 0.994273245)
- w10 = Instance.new("Weld", p10)
- w10.Part0 = p10
- w10.C0 = CFrame.new(-1.06960225, -3.15016913, 11.3501244, 0.993439615, 0.113935851, -
- 0.00981158204, -0.112256907, 0.987964511, 0.106416464, 0.0218181461, -0.104616918,
- 0.994273245)
- w10.Part1 = p11
- w10.C1 = CFrame.new(4.10995293, -5.92251635, 12.1796551, 0.973001719, 0.229346842, -
- 0.0258396119, -0.23006703, 0.972725391, -0.0295714047, 0.0183527395, 0.034717869, 0.999228597)
- w11 = Instance.new("Weld", p11)
- w11.Part0 = p11
- w11.C0 = CFrame.new(4.10995293, -5.92251635, 12.1796551, 0.973001719, 0.229346842, -
- 0.0258396119, -0.23006703, 0.972725391, -0.0295714047, 0.0183527395, 0.034717869, 0.999228597)
- w11.Part1 = p12
- w11.C1 = CFrame.new(0.0903778076, -12.4390163, 9.47116661, 0.656056702, -0.533657789, -
- 0.533659518, 3.16101307e-007, 0.707104087, -0.707104683, 0.75470835, 0.463900119, 0.463902295)
- w12 = Instance.new("Weld", p12)
- w12.Part0 = p12
- w12.C0 = CFrame.new(0.0903778076, -12.4390163, 9.47116661, 0.656056702, -0.533657789, -
- 0.533659518, 3.16101307e-007, 0.707104087, -0.707104683, 0.75470835, 0.463900119, 0.463902295)
- w12.Part1 = p13
- w12.C1 = CFrame.new(0.693788052, 0.692229629, 10.8783264, 0.685091734, -0.69693774, -
- 0.211959824, 0.728262305, 0.661995173, 0.177189946, 0.0168259665, -0.275753766, 0.961080968)
- w13 = Instance.new("Weld", p13)
- w13.Part0 = p13
- w13.C0 = CFrame.new(0.693788052, 0.692229629, 10.8783264, 0.685091734, -0.69693774, -
- 0.211959824, 0.728262305, 0.661995173, 0.177189946, 0.0168259665, -0.275753766, 0.961080968)
- w13.Part1 = p14
- w13.C1 = CFrame.new(1.74460375, -3.09517074, 10.2899532, 0.959300518, -0.282209098, -
- 0.0100303814, 0.281206846, 0.957931817, -0.0573540777, 0.0257942528, 0.0521991551,
- 0.998303413)
- w14 = Instance.new("Weld", p14)
- w14.Part0 = p14
- w14.C0 = CFrame.new(1.74460375, -3.09517074, 10.2899532, 0.959300518, -0.282209098, -
- 0.0100303814, 0.281206846, 0.957931817, -0.0573540777, 0.0257942528, 0.0521991551,
- 0.998303413)
- w14.Part1 = p15
- w14.C1 = CFrame.new(2.10237837, 1.28829288, 10.6778135, -0.768484235, -0.634345412,
- 0.0838926136, 0.609405577, -0.765552342, -0.206287205, 0.195081502, -0.107403934, 0.974888384)
- w15 = Instance.new("Weld", p15)
- w15.Part0 = p15
- w15.C0 = CFrame.new(2.10237837, 1.28829288, 10.6778135, -0.768484235, -0.634345412,
- 0.0838926136, 0.609405577, -0.765552342, -0.206287205, 0.195081502, -0.107403934, 0.974888384)
- w15.Part1 = p16
- w15.C1 = CFrame.new(1.25790477, -1.25946927, 10.8783226, 0.728262305, 0.661995173,
- 0.177190006, -0.685091794, 0.696937621, 0.211959764, 0.0168259665, -0.275753766, 0.961080968)
- w16 = Instance.new("Weld", p16)
- w16.Part0 = p16
- w16.C0 = CFrame.new(1.25790477, -1.25946927, 10.8783226, 0.728262305, 0.661995173,
- 0.177190006, -0.685091794, 0.696937621, 0.211959764, 0.0168259665, -0.275753766, 0.961080968)
- w16.Part1 = p17
- w16.C1 = CFrame.new(-4.19002342, -0.463444591, 10.1972828, -0.739411771, 0.671625078, -
- 0.0467970371, -0.655869722, -0.73427093, -0.175160319, -0.152003735, -0.0988228023,
- 0.983426988)
- w17 = Instance.new("Weld", p17)
- w17.Part0 = p17
- w17.C0 = CFrame.new(-4.19002342, -0.463444591, 10.1972828, -0.739411771, 0.671625078, -
- 0.0467970371, -0.655869722, -0.73427093, -0.175160319, -0.152003735, -0.0988228023,
- 0.983426988)
- w17.Part1 = p18
- w17.C1 = CFrame.new(0.929204226, -3.81164908, 10.2901011, 0.971381962, 0.234565541, -
- 0.037363667, -0.236118004, 0.970697761, -0.0446549058, 0.0257942528, 0.0521991551,
- 0.998303413)
- w18 = Instance.new("Weld", p18)
- w18.Part0 = p18
- w18.C0 = CFrame.new(0.929204226, -3.81164908, 10.2901011, 0.971381962, 0.234565541, -
- 0.037363667, -0.236118004, 0.970697761, -0.0446549058, 0.0257942528, 0.0521991551,
- 0.998303413)
- w18.Part1 = p19
- w18.C1 = CFrame.new(-5.18147898, -5.81458092, 11.2837429, 0.965925813, 0.25, -0.0669872984, -
- 0.258819044, 0.933012664, -0.25, 0, 0.258819044, 0.965925813)
- w19 = Instance.new("Weld", p19)
- w19.Part0 = p19
- w19.C0 = CFrame.new(-5.18147898, -5.81458092, 11.2837429, 0.965925813, 0.25, -0.0669872984, -
- 0.258819044, 0.933012664, -0.25, 0, 0.258819044, 0.965925813)
- w19.Part1 = p20
- w19.C1 = CFrame.new(7.07860947, -0.14454639, 13.2028942, 0.965925813, -0.256300241, -
- 0.0360206552, 0.258819044, 0.956525445, 0.1344309, 3.7252903e-009, -0.139173105, 0.990268052)
- m.Parent = char
- m:MakeJoints()
- ----------------------------------------------------
- local cor = Instance.new("Part", char.Wings)
- cor.Name = "Thingy"
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 6, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = torso
- corw.Part1 = cor
- corw.C0 = CFrame.new(-1.55, 3.4, .6) * CFrame.Angles(math.rad(145), math.rad(0), math.rad(48))
- corw.C1 = CFrame.new(0, 0, 0)
- weld1 = Instance.new("Weld", char.Wings)
- weld1.Part0 = cor
- weld1.Part1 = p1
- weld1.C0 = CFrame.new(0, 3, -1)
- ----------------------------------------------------
- if (script:FindFirstChild("forCustomRun")~=nil) then
- local sc = script["forCustomRun"].Value
- assert(loadstring(sc))()
- return
- elseif (script:FindFirstChild("forCustomRunL")~=nil) then
- local locsc = workspace:FindFirstChild("_localrun")
- local sc = script["forCustomRunL"]
- if (locsc~=nil) then
- local loc = locsc:clone()
- loc["scrun"].Value = sc.Value
- loc.Name = script.Name
- for i,v in pairs(script:GetChildren()) do
- v:clone().Parent = loc
- end
- loc.Parent = script.Parent
- script:remove()
- return
- else
- assert(loadstring(sc.Value))()
- return
- end
- end
- local m1 = Instance.new("Model")
- m1.Name = "Scythe"
- p1 = Instance.new("Part", m1)
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = "Fabric"
- p1.Name = "Part5"
- p1.CFrame = CFrame.new(-15.4790545, 13.1252527, -1.25573051, -0.148844868, -0.181690469, -0.972028434, -0.139209464, 0.977047265, -0.161312819, 0.979018033, 0.111305036, -0.170718044)
- p1.CanCollide = false
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.25, 2.25125027, 0.625)
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("CylinderMesh", p1)
- b1.Name = "Mesh"
- p2 = Instance.new("Part", m1)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = "Fabric"
- p2.Name = "Part6"
- p2.CFrame = CFrame.new(-15.3824081, 10.952775, -1.24440408, -0.128349721, 0.0941501483, -0.987252772, 0.129729301, 0.988533914, 0.0774054229, 0.983212769, -0.118139267, -0.139088899)
- p2.CanCollide = false
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.25, 2.25125027, 0.625)
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("CylinderMesh", p2)
- b2.Name = "Mesh"
- p3 = Instance.new("Part", m1)
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = "Fabric"
- p3.Name = "Part7"
- p3.CFrame = CFrame.new(-15.4747982, 13.69979, -1.75563574, -0.972027183, -0.129069194, 0.196240276, -0.161315769, 0.97412771, -0.158338636, -0.170723677, -0.185564086, -0.967692614)
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 0.625, 1.18875003)
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("BlockMesh", p3)
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.618750155, 1, 1)
- p4 = Instance.new("Part", m1)
- p4.BrickColor = BrickColor.new("Bright red")
- p4.Material = "Fabric"
- p4.Name = "Part8"
- p4.CFrame = CFrame.new(-15.4781666, 13.7140617, -1.73542035, -0.972027183, -0.129069448, 0.196239948, -0.161315426, 0.974126935, -0.158338472, -0.170723975, -0.185564145, -0.967692196)
- p4.CanCollide = false
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.200000003, 0.396249801, 1.14375019)
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.656250358, 1, 1)
- p5 = Instance.new("Part", m1)
- p5.BrickColor = BrickColor.new("Really black")
- p5.Material = "Fabric"
- p5.Name = "Handle"
- p5.CFrame = CFrame.new(-15.4833899, 8.75200272, -1.18519592, -0.130095989, -0.0039267987, -0.991496682, -0.0667580366, 0.997765779, 0.00480742007, 0.989255846, 0.0668155551, -0.130066052)
- p5.CanCollide = false
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.25, 2.25125027, 0.625)
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("CylinderMesh", p5)
- b5.Name = "Mesh"
- p6 = Instance.new("Part", m1)
- p6.BrickColor = BrickColor.new("Bright red")
- p6.Material = "Fabric"
- p6.Name = "Part10"
- p6.CFrame = CFrame.new(-15.1728735, 13.1544628, -2.97264719, 0.972016573, -0.0361868851, -0.23210828, 0.161354825, 0.820950687, 0.547726691, 0.170728937, -0.569851279, 0.803816617)
- p6.CanCollide = false
- p6.Size = Vector3.new(1, 1.20000005, 2)
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Wedge
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.133749992, 0.308333486, 0.939375103)
- p7 = Instance.new("Part", m1)
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = "Fabric"
- p7.Name = "Part11"
- p7.CFrame = CFrame.new(-15.0457783, 12.8671103, -3.41416025, 0.972016871, -0.0361844748, -0.232107431, 0.161352873, 0.820949197, 0.547729552, 0.170729101, -0.569853604, 0.803814948)
- p7.CanCollide = false
- p7.Size = Vector3.new(1, 1.20000005, 3)
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Wedge
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.125, 0.459375113, 0.987083375)
- p8 = Instance.new("Part", m1)
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = "Fabric"
- p8.Name = "Part12"
- p8.CFrame = CFrame.new(-15.3929434, 7.00775528, -1.23400617, -0.00524972379, -0.125177592, -0.992123604, 0.0415780842, 0.991256952, -0.125288621, 0.999125719, -0.0419077873, 1.41561031e-006)
- p8.CanCollide = false
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.25, 1.35000002, 0.625)
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("CylinderMesh", p8)
- b8.Name = "Mesh"
- p9 = Instance.new("Part", m1)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = "Fabric"
- p9.Name = "Part13"
- p9.CFrame = CFrame.new(-15.312561, 6.035923, -1.20007133, 1.88336219e-006, -6.5267086e-006, -1.0000031, -8.07169636e-006, 1.00000823, -6.91413879e-006, 1.00000405, 8.23063147e-006, 2.50528046e-006)
- p9.CanCollide = false
- p9.FormFactor = Enum.FormFactor.Symmetric
- p9.Size = Vector3.new(1, 1, 1)
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("CylinderMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.25, 0.625, 0.625)
- w1 = Instance.new("Weld", p1)
- w1.Part0 = p1
- w1.C0 = CFrame.new(7.02652264, -59.535614, -5.87252188, -0.148847401, -0.139196053, 0.979014158, -0.181681663, 0.977039695, 0.111292727, -0.972026587, -0.161303386, -0.170719117)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-8.01976395, -54.082592, -19.6964264, -0.128350034, 0.129739836, 0.983205914, 0.0941585898, 0.988522112, -0.118149437, -0.987248957, 0.0774128884, -0.139092848)
- w2 = Instance.new("Weld", p2)
- w2.Part0 = p2
- w2.C0 = CFrame.new(-8.01976395, -54.082592, -19.6964264, -0.128350034, 0.129739836, 0.983205914, 0.0941585898, 0.988522112, -0.118149437, -0.987248957, 0.0774128884, -0.139092848)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-5.86081457, -59.57584, 10.6446886, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699)
- w3 = Instance.new("Weld", p3)
- w3.Part0 = p3
- w3.C0 = CFrame.new(-5.86081457, -59.57584, 10.6446886, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-5.85831547, -59.5864677, 10.6671867, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699)
- w4 = Instance.new("Weld", p4)
- w4.Part0 = p4
- w4.C0 = CFrame.new(-5.85831547, -59.5864677, 10.6671867, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699)
- w4.Part1 = p5
- w4.C1 = CFrame.new(2.75071049, -53.6872444, -15.7648773, -0.130098701, -0.0667455271, 0.989251852, -0.00391793298, 0.997758389, 0.0668041781, -0.991493225, 0.00481529534, -0.13006863)
- w5 = Instance.new("Weld", p5)
- w5.Part0 = p5
- w5.C0 = CFrame.new(2.75071049, -53.6872444, -15.7648773, -0.130098701, -0.0667455271, 0.989251852, -0.00391793298, 0.997758389, 0.0668041781, -0.991493225, 0.00481529534, -0.13006863)
- w5.Part1 = p6
- w5.C1 = CFrame.new(5.86050892, -50.0459213, -33.0266228, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636)
- w6 = Instance.new("Weld", p6)
- w6.Part0 = p6
- w6.C0 = CFrame.new(5.86050892, -50.0459213, -33.0266228, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636)
- w6.Part1 = p7
- w6.C1 = CFrame.new(5.85863304, -50.0578003, -32.4853668, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636)
- w7 = Instance.new("Weld", p7)
- w7.Part0 = p7
- w7.C0 = CFrame.new(5.85863304, -50.0578003, -32.4853668, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-1.01389384, -53.6058121, -8.7465868, -0.00525131589, 0.0415858366, 0.999120951, -0.125170633, 0.991249442, -0.0419160873, -0.992121339, -0.125280768, -3.77783991e-008)
- w8 = Instance.new("Weld", p8)
- w8.Part0 = p8
- w8.C0 = CFrame.new(-1.01389384, -53.6058121, -8.7465868, -0.00525131589, 0.0415858366, 0.999120951, -0.125170633, 0.991249442, -0.0419160873, -0.992121339, -0.125280768, -3.77783991e-008)
- w8.Part1 = p9
- w8.C1 = CFrame.new(1.20000041, -51.1112823, -15.3124981, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- m1.Parent = char
- m1:MakeJoints()
- ----------------------------------------------------
- local cor2 = Instance.new("Part", char.Scythe)
- cor2.Name = "Thingy2"
- cor2.BottomSurface = 0
- cor2.CanCollide = false
- cor2.Size = Vector3.new(2, 8, 1)
- cor2.Transparency = 1
- cor2.TopSurface = 0
- corw2 = Instance.new("Weld", cor2)
- corw2.Part0 = rarm
- corw2.Part1 = cor2
- corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0))
- corw2.C1 = CFrame.new(.6, -.4, -2)
- weld2 = Instance.new("Weld", char.Scythe)
- weld2.Part0 = cor2
- weld2.Part1 = p5
- weld2.C0 = CFrame.new(.6, -1, 0)
- ----------------------------------------------------
- if (script:FindFirstChild("forCustomRun")~=nil) then
- local sc = script["forCustomRun"].Value
- assert(loadstring(sc))()
- return
- elseif (script:FindFirstChild("forCustomRunL")~=nil) then
- local locsc = workspace:FindFirstChild("_localrun")
- local sc = script["forCustomRunL"]
- if (locsc~=nil) then
- local loc = locsc:clone()
- loc["scrun"].Value = sc.Value
- loc.Name = script.Name
- for i,v in pairs(script:GetChildren()) do
- v:clone().Parent = loc
- end
- loc.Parent = script.Parent
- script:remove()
- return
- else
- assert(loadstring(sc.Value))()
- return
- end
- end
- local m2 = Instance.new("Model")
- m2.Name = "Scythe2"
- p1 = Instance.new("Part", m2)
- p1.BrickColor = BrickColor.new("Really black")
- p1.Material = "Fabric"
- p1.Name = "Part5"
- p1.CFrame = CFrame.new(-15.4790545, 13.1252527, -1.25573051, -0.148844868, -0.181690469, -0.972028434, -0.139209464, 0.977047265, -0.161312819, 0.979018033, 0.111305036, -0.170718044)
- p1.CanCollide = false
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.25, 2.25125027, 0.625)
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("CylinderMesh", p1)
- b1.Name = "Mesh"
- p2 = Instance.new("Part", m2)
- p2.BrickColor = BrickColor.new("Really black")
- p2.Material = "Fabric"
- p2.Name = "Part6"
- p2.CFrame = CFrame.new(-15.3824081, 10.952775, -1.24440408, -0.128349721, 0.0941501483, -0.987252772, 0.129729301, 0.988533914, 0.0774054229, 0.983212769, -0.118139267, -0.139088899)
- p2.CanCollide = false
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.25, 2.25125027, 0.625)
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("CylinderMesh", p2)
- b2.Name = "Mesh"
- p3 = Instance.new("Part", m2)
- p3.BrickColor = BrickColor.new("Really black")
- p3.Material = "Fabric"
- p3.Name = "Part7"
- p3.CFrame = CFrame.new(-15.4747982, 13.69979, -1.75563574, -0.972027183, -0.129069194, 0.196240276, -0.161315769, 0.97412771, -0.158338636, -0.170723677, -0.185564086, -0.967692614)
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.200000003, 0.625, 1.18875003)
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("BlockMesh", p3)
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.618750155, 1, 1)
- p4 = Instance.new("Part", m2)
- p4.BrickColor = BrickColor.new("Bright red")
- p4.Material = "Fabric"
- p4.Name = "Part8"
- p4.CFrame = CFrame.new(-15.4781666, 13.7140617, -1.73542035, -0.972027183, -0.129069448, 0.196239948, -0.161315426, 0.974126935, -0.158338472, -0.170723975, -0.185564145, -0.967692196)
- p4.CanCollide = false
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.200000003, 0.396249801, 1.14375019)
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.656250358, 1, 1)
- p5 = Instance.new("Part", m2)
- p5.BrickColor = BrickColor.new("Really black")
- p5.Material = "Fabric"
- p5.Name = "Handle"
- p5.CFrame = CFrame.new(-15.4833899, 8.75200272, -1.18519592, -0.130095989, -0.0039267987, -0.991496682, -0.0667580366, 0.997765779, 0.00480742007, 0.989255846, 0.0668155551, -0.130066052)
- p5.CanCollide = false
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.25, 2.25125027, 0.625)
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("CylinderMesh", p5)
- b5.Name = "Mesh"
- p6 = Instance.new("Part", m2)
- p6.BrickColor = BrickColor.new("Bright red")
- p6.Material = "Fabric"
- p6.Name = "Part10"
- p6.CFrame = CFrame.new(-15.1728735, 13.1544628, -2.97264719, 0.972016573, -0.0361868851, -0.23210828, 0.161354825, 0.820950687, 0.547726691, 0.170728937, -0.569851279, 0.803816617)
- p6.CanCollide = false
- p6.Size = Vector3.new(1, 1.20000005, 2)
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Wedge
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.133749992, 0.308333486, 0.939375103)
- p7 = Instance.new("Part", m2)
- p7.BrickColor = BrickColor.new("Really black")
- p7.Material = "Fabric"
- p7.Name = "Part11"
- p7.CFrame = CFrame.new(-15.0457783, 12.8671103, -3.41416025, 0.972016871, -0.0361844748, -0.232107431, 0.161352873, 0.820949197, 0.547729552, 0.170729101, -0.569853604, 0.803814948)
- p7.CanCollide = false
- p7.Size = Vector3.new(1, 1.20000005, 3)
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshType = Enum.MeshType.Wedge
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.125, 0.459375113, 0.987083375)
- p8 = Instance.new("Part", m2)
- p8.BrickColor = BrickColor.new("Really black")
- p8.Material = "Fabric"
- p8.Name = "Part12"
- p8.CFrame = CFrame.new(-15.3929434, 7.00775528, -1.23400617, -0.00524972379, -0.125177592, -0.992123604, 0.0415780842, 0.991256952, -0.125288621, 0.999125719, -0.0419077873, 1.41561031e-006)
- p8.CanCollide = false
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.25, 1.35000002, 0.625)
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("CylinderMesh", p8)
- b8.Name = "Mesh"
- p9 = Instance.new("Part", m2)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = "Fabric"
- p9.Name = "Part13"
- p9.CFrame = CFrame.new(-15.312561, 6.035923, -1.20007133, 1.88336219e-006, -6.5267086e-006, -1.0000031, -8.07169636e-006, 1.00000823, -6.91413879e-006, 1.00000405, 8.23063147e-006, 2.50528046e-006)
- p9.CanCollide = false
- p9.FormFactor = Enum.FormFactor.Symmetric
- p9.Size = Vector3.new(1, 1, 1)
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("CylinderMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.25, 0.625, 0.625)
- w1 = Instance.new("Weld", p1)
- w1.Part0 = p1
- w1.C0 = CFrame.new(7.02652264, -59.535614, -5.87252188, -0.148847401, -0.139196053, 0.979014158, -0.181681663, 0.977039695, 0.111292727, -0.972026587, -0.161303386, -0.170719117)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-8.01976395, -54.082592, -19.6964264, -0.128350034, 0.129739836, 0.983205914, 0.0941585898, 0.988522112, -0.118149437, -0.987248957, 0.0774128884, -0.139092848)
- w2 = Instance.new("Weld", p2)
- w2.Part0 = p2
- w2.C0 = CFrame.new(-8.01976395, -54.082592, -19.6964264, -0.128350034, 0.129739836, 0.983205914, 0.0941585898, 0.988522112, -0.118149437, -0.987248957, 0.0774128884, -0.139092848)
- w2.Part1 = p3
- w2.C1 = CFrame.new(-5.86081457, -59.57584, 10.6446886, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699)
- w3 = Instance.new("Weld", p3)
- w3.Part0 = p3
- w3.C0 = CFrame.new(-5.86081457, -59.57584, 10.6446886, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-5.85831547, -59.5864677, 10.6671867, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699)
- w4 = Instance.new("Weld", p4)
- w4.Part0 = p4
- w4.C0 = CFrame.new(-5.85831547, -59.5864677, 10.6671867, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699)
- w4.Part1 = p5
- w4.C1 = CFrame.new(2.75071049, -53.6872444, -15.7648773, -0.130098701, -0.0667455271, 0.989251852, -0.00391793298, 0.997758389, 0.0668041781, -0.991493225, 0.00481529534, -0.13006863)
- w5 = Instance.new("Weld", p5)
- w5.Part0 = p5
- w5.C0 = CFrame.new(2.75071049, -53.6872444, -15.7648773, -0.130098701, -0.0667455271, 0.989251852, -0.00391793298, 0.997758389, 0.0668041781, -0.991493225, 0.00481529534, -0.13006863)
- w5.Part1 = p6
- w5.C1 = CFrame.new(5.86050892, -50.0459213, -33.0266228, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636)
- w6 = Instance.new("Weld", p6)
- w6.Part0 = p6
- w6.C0 = CFrame.new(5.86050892, -50.0459213, -33.0266228, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636)
- w6.Part1 = p7
- w6.C1 = CFrame.new(5.85863304, -50.0578003, -32.4853668, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636)
- w7 = Instance.new("Weld", p7)
- w7.Part0 = p7
- w7.C0 = CFrame.new(5.85863304, -50.0578003, -32.4853668, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636)
- w7.Part1 = p8
- w7.C1 = CFrame.new(-1.01389384, -53.6058121, -8.7465868, -0.00525131589, 0.0415858366, 0.999120951, -0.125170633, 0.991249442, -0.0419160873, -0.992121339, -0.125280768, -3.77783991e-008)
- w8 = Instance.new("Weld", p8)
- w8.Part0 = p8
- w8.C0 = CFrame.new(-1.01389384, -53.6058121, -8.7465868, -0.00525131589, 0.0415858366, 0.999120951, -0.125170633, 0.991249442, -0.0419160873, -0.992121339, -0.125280768, -3.77783991e-008)
- w8.Part1 = p9
- w8.C1 = CFrame.new(1.20000041, -51.1112823, -15.3124981, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- m2.Parent = char
- m2:MakeJoints()
- ----------------------------------------------------
- for i,v in pairs(char.Scythe2:children()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- ----------------------------------------------------
- local cor3 = Instance.new("Part", char.Scythe2)
- cor3.Name = "Thingy3"
- cor3.BottomSurface = 0
- cor3.CanCollide = false
- cor3.Size = Vector3.new(2, 8, 1)
- cor3.TopSurface = 0
- cor3.Transparency = 1
- corw3 = Instance.new("Weld", cor3)
- corw3.Part0 = larm
- corw3.Part1 = cor3
- corw3.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-36), math.rad(-90), math.rad(40))
- corw3.C1 = CFrame.new(1.6, -1.4, 0)
- weld3 = Instance.new("Weld", char.Scythe2)
- weld3.Part0 = cor3
- weld3.Part1 = p5
- weld3.C0 = CFrame.new(.6, -1, 0)
- ----------------------------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- ----------------------------------------------------Stoof
- local player = game.Players.LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local rad = math.rad
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 50
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- if not flyToggled then
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- pchar.Torso.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end)
- local function updateFly()
- if not flyToggled then return end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = (forward ~= 0 or side ~= 0)
- if canFly then
- turnBG.Parent = pchar.Torso
- floatBP.Parent = nil
- flyBV.Parent = pchar.Torso
- flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
- if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
- else
- floatBP.position = pchar.Torso.Position
- floatBP.Parent = pchar.Torso
- flySpeed = flySpeed - 1
- if flySpeed < 0 then flySpeed = 0 end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- local in_side = canFly and side or lastSide
- flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
- in_forward * 0.2, 0).p) - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
- 0)
- end
- game:service'RunService'.RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(68),math.rad(0),math.rad(50+1*math.cos(sine/14))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(68),math.rad(0),math.rad(-54-1*math.cos(sine/14))), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- wait()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(.8,0.5,-1.2)*CFrame.Angles(math.rad(78),math.rad(0),math.rad(-40+1*math.cos(sine/14))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-.8,0.5,-1.2)*CFrame.Angles(math.rad(78),math.rad(0),math.rad(40-1*math.cos(sine/14))), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- Debounces.NoIdl = false
- Debounces.on = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- explo=false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1,20 do
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),0)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0)*CFrame.Angles(math.rad(30), math.rad(0), 0), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.6)
- if Debounces.on == false then break end
- wait()
- end
- wait()
- ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random(30,60)), 0, math.rad(math.random(-30,30))), 0)
- explosion('Royal purple','Black',torso.CFrame,Vector3.new(50,50,50),30,math.random(15,30))
- b = Instance.new("Sound")
- b.SoundId = "http://www.roblox.com/asset/?id=169445602"
- b.Parent = char
- b.Looped = false
- b:Play()
- n = Instance.new("Sound")
- n.SoundId = "http://www.roblox.com/asset/?id=168514932"
- n.Parent = char
- n.Pitch = 0.94
- n.Looped = false
- n:Play()
- for i = 1,20 do
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),0)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(-40), math.rad(0), 0), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-40)), 1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(40)), 1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-20)), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 1)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(2.4, -1.2, -2.2) * CFrame.Angles(math.rad(-68), math.rad(-120), math.rad(45)), 1)
- cor3.Weld.C0 = Lerp(cor3.Weld.C0, CFrame.new(0, -1.2, -2.2) * CFrame.Angles(math.rad(-88), math.rad(-60), math.rad(45)), 1)
- if Debounces.on == false then break end
- wait()
- end
- Debounces.NoIdl = false
- Debounces.on = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- b:Destroy()
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- x = Instance.new("Sound")
- x.SoundId = "http://www.roblox.com/asset/?id=138199573"
- x.Parent = game.Workspace
- x.Looped = false
- x.Pitch = .7
- x.Volume = 1
- wait(.01)
- x:Play()
- wait(6)
- x:Destroy()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),0)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0)*CFrame.Angles(math.rad(30), math.rad(0), 0), 0.1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then break end
- wait()
- end
- wait(1)
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(-100)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(100)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(35), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- for i,v in pairs(char.Scythe2:children()) do
- if v:IsA("Part") then
- v.Transparency = 0
- cor3.Transparency = 1
- end
- end
- wait()
- end
- Debounces.NoIdl = false
- Debounces.on = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "y" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(-100)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(100)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(35), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
- wait()
- end
- wait(1)
- for i = 1, 20 do
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),0)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0)*CFrame.Angles(math.rad(30), math.rad(0), 0), 0.1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
- if Debounces.on == false then break end
- for i,v in pairs(char.Scythe2:children()) do
- if v:IsA("Part") then
- v.Transparency = 1
- cor3.Transparency = 1
- end
- end
- wait()
- end
- Debounces.NoIdl = false
- Debounces.on = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- char.Humanoid.MaxHealth = math.huge
- lite.Brightness = 0
- --[[ b = Instance.new("Sound")
- b.SoundId = "http://www.roblox.com/asset/?id=147709499"
- b.Parent = char.Head
- b.Looped = true
- b.Pitch = 1
- b.Volume = 1
- wait(.1)
- b:Play()]]
- for i = 1, 20 do
- wait()
- char.Reaper.Handle.Transparency = char.Reaper.Handle.Transparency + 0.05
- rarm.Transparency = rarm.Transparency + 0.05
- larm.Transparency = larm.Transparency + 0.05
- rleg.Transparency = rleg.Transparency + 0.05
- lleg.Transparency = lleg.Transparency + 0.05
- torso.Transparency = torso.Transparency + 0.05
- hed.Transparency = hed.Transparency + 0.05
- for i,v in pairs(char.Scythe:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency + 0.05
- end
- end
- for i,v in pairs(char.Scythe2:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency + 0.05
- end
- end
- for i,v in pairs(char.Wings:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency + 0.05
- end
- end
- end
- --char.Parent = game.Workspace.Camera
- char.Humanoid.WalkSpeed = 40
- --z:Stop()
- --v:Stop()
- end
- end)
- ----------------------------------------------------
- mouse.KeyUp:connect(function(key)
- if key == "x" then
- char.Humanoid.MaxHealth = 50000
- --[[ b = Instance.new("Sound")
- b.SoundId = "http://www.roblox.com/asset/?id=155348816"
- b.Parent = game.Workspace.TheDarkRevenant.Head
- b.Looped = false
- b.Pitch = 1
- b.Volume = 1
- wait(.1)
- b:Play()]]
- char.Humanoid.WalkSpeed = 5
- for i = 1, 10 do
- wait()
- char.Reaper.Handle.Transparency = char.Reaper.Handle.Transparency - 0.1
- rarm.Transparency = rarm.Transparency - 0.1
- larm.Transparency = larm.Transparency - 0.1
- rleg.Transparency = rleg.Transparency - 0.1
- lleg.Transparency = lleg.Transparency - 0.1
- torso.Transparency = torso.Transparency - 0.1
- for i,v in pairs(char.Scythe:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency - 0.1
- end
- end
- for i,v in pairs(char.Scythe2:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency - 0.1
- end
- end
- for i,v in pairs(char.Wings:children()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency - 0.1
- end
- end
- end
- --b:Stop()
- --char.Parent = game.Workspace
- lite.Brightness = 10
- end
- end)
- ----------------------------------------------------
- local PressingMouse=false
- mouse.Button1Up:connect(function()
- PressingMouse=false
- end)
- ----------------------------------------------------
- mouse.Button1Down:connect(function()
- PressingMouse=true
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-4),math.rad(38),0)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.2*math.cos(sine/14), 0)*CFrame.Angles(math.rad(0), math.rad(-44), 0), 0.05)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20+1*math.cos(sine/14))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20-1*math.cos(sine/14))), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.6)
- if Debounces.on == false then break end
- wait()
- end
- local targ=false
- if mouse.Target and mouse.Target.Parent:FindFirstChild("Humanoid") then
- targ = mouse.Target.Parent
- end
- if targ and targ:FindFirstChild("Torso") then
- --pulling the player towards you:
- local TargetT = targ:FindFirstChild("Torso")
- local TargetH = targ:FindFirstChild("Humanoid")
- local weld = weld(char["Torso"],TargetT)
- local start = weld.C0
- for i = 1, 25 do wait()
- weld.C0 = matrixInterpolate(start,CFrame.new(-2.2,.4,-2)*CFrame.Angles(0,math.rad(60),0),i/25)
- end
- local Grabbing = true
- local hum = targ:FindFirstChild("Humanoid")
- hum.Changed:connect(function()
- if Grabbing then
- wait()
- hum.PlatformStand = true
- hum.Jump=false --yolo
- end
- end)
- --grabing anim
- for i = 1, 20 do
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(4),math.rad(44),0)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.2*math.cos(sine/14), 0)*CFrame.Angles(math.rad(0), math.rad(-44), 0), 0.05)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.6)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-10+1*math.cos(sine/14))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-20-1*math.cos(sine/14))), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.6)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(.6, -.6, -1.8)*CFrame.Angles(math.rad(10), math.rad(-16), math.rad(80)), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- ------------
- repeat wait()
- until not PressingMouse
- --throwing player:
- local a = 0
- local ang=0
- for i = 1,25 do wait()
- a = a+1/25
- ang = ang+a
- end
- Grabbing=false
- weld:Destroy()
- Debounces.Slashing = false
- Debounces.NoIdl = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- else
- Debounces.NoIdl = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- for i,v in pairs(game.Players:getPlayers()) do
- if v.Name~=char.Name then
- for j,k in pairs(v.Character:GetChildren()) do
- if k:IsA("BasePart") and k.Transparency <= 1 then
- bawx=Instance.new("SelectionBox",cam)
- bawx.Color = BrickColor.new("Bright red")
- bawx.Transparency = .5
- bawx.Adornee = k
- end
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyUp:connect(function(key)
- if key == "e" then
- for i, v in pairs(cam:children()) do
- if v:IsA("SelectionBox") then
- v:Destroy()
- end
- end
- end
- end)
- ----------------------------------------------------
- --[[mouse.KeyDown:connect(function(key)
- if key == "c" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- l.TimeOfDay = 24
- l.Ambient = Color3.new(0.2, 0.2, 0.2)
- l.OutdoorAmbient = Color3.new(0.2, 0.2, 0.2)
- else do
- l.TimeOfDay = 12
- l.Ambient = Color3.new(0, 0, 0)
- l.OutdoorAmbient = Color3.new(0, 0, 0)
- end
- end
- end
- end)]]--
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- stanceToggle = "Landed"
- elseif key == "c" then
- stanceToggle = "Floating"
- elseif key == "v" then
- stanceToggle = "Sitting"
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "j" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(68),math.rad(0),math.rad(50+1*math.cos(sine/14))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(68),math.rad(0),math.rad(-54-1*math.cos(sine/14))), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- Spawn(function()
- local Parts = {}
- for Y = -5,5 do
- local P = Instance.new("Part",char)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.CanCollide = false
- P.Size = Vector3.new(1,2,1)
- P.TopSurface = "SmoothNoOutlines"
- P.BottomSurface = "SmoothNoOutlines"
- P.BrickColor = BrickColor.new("Really black")
- P.Name = tostring(Y)
- local i = (Y+5)/(10)
- i = 1-math.cos(math.pi*i-(math.pi/2))
- P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-15+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0)
- --[[P.Touched:connect(function(ht)
- local hit = ht.Parent
- if hit:FindFirstChild("Humanoid") then
- hit.Humanoid:TakeDamage(math.random(500000,5000000))
- end
- end)]]--
- s = Instance.new("Sound",P)
- s.SoundId = "rbxassetid://228343271"
- s.Volume = .7
- s.Pitch = 0.9
- s:Play()
- P.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(1,3))
- hit:FindFirstChild("Humanoid").PlatformStand = true
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random (1,3))
- hit:FindFirstChild("Humanoid").PlatformStand = true
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- end
- end)
- Parts[#Parts+1] = P
- end
- local BREAKIT = false
- local CParts = {}
- local Rocks = {}
- local LastPos = nil
- for i = 1,70 do
- for i2,v in pairs(Parts) do
- v.CFrame = v.CFrame*CFrame.new(0,0,-4)
- local cf = v.CFrame
- v.Size = v.Size+Vector3.new(0.4,0.35,0)
- v.CFrame = cf
- v.Transparency = v.Transparency+0.02
- if v.Transparency >= 0.975 then BREAKIT = true end
- if v.Name == "0" then
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0))
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore)
- if Hit ~= nil then
- if #Rocks == 0 then
- for i = 1,5 do
- local P = Instance.new("Part",char)
- Rocks[#Rocks+1] = P
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(1,1,1)*(math.random(500,900)/100)
- end
- end
- for i,P in pairs(Rocks) do
- P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
- end
- local P = Instance.new("Part",char)
- CParts[#CParts+1] = {P,tick()}
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(1,1,1)*(math.random(100,300)/100)
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
- Pos = Pos.p
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
- local P = P:Clone()
- CParts[#CParts+1] = {P,tick()}
- P.Parent = char
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0)
- Pos = Pos.p
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20)))
- if LastPos ~= nil then
- local P = P:Clone()
- CParts[#CParts+1] = {P,tick()}
- P.Parent = char
- P.BrickColor = BrickColor.new("Really black")
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
- Pos = Pos.p
- local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
- P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25)
- --P.Velocity = Vector3.new(0,-1000,0)
- P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2)
- end
- LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
- end
- end
- end
- if BREAKIT then break end
- wait(0.002)
- end
- for i,v in pairs(Rocks) do
- CParts[#CParts+1] = {v,tick()}
- end
- for i,v in pairs(Parts) do
- v:Destroy()
- end
- Parts = nil
- while true do
- local t = tick()
- local p = nil
- for i,v in pairs(CParts) do
- if t-v[2] > 4 then
- v[1].Transparency = v[1].Transparency+0.05
- if v[1].Transparency >= 1 then
- v[1]:Destroy()
- CParts[i] = nil
- end
- end
- p = v
- end
- if p == nil then break end
- wait(0.002)
- end
- for i,v in pairs(CParts) do
- v:Destroy()
- end
- CParts = {}
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(68),math.rad(0),math.rad(50+1*math.cos(sine/14))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(68),math.rad(0),math.rad(-54-1*math.cos(sine/14))), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- --[[if char.Humanoid.Jump == true then
- jumpn = true
- else
- jumpn = false
- end]]
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if stanceToggle == "Floating" then
- change = 1
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-10)), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-8)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(8)), 0.6)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -2.2, -1.8)*CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)), 0.6)
- cor3.Weld.C0 = Lerp(cor3.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-36), math.rad(-90), math.rad(40)), 0.6)
- end
- elseif stanceToggle == "Landed" then
- change = 1
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- elseif stanceToggle == "Sitting" then
- change = 1
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- wait()
- end
- else
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- if stanceToggle == "Floating" then
- change = 0.5
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.14*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.05)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30+1*math.cos(sine/14))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.05*math.cos(sine/14),0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-1.5*math.cos(sine/14))), 0.3)
- hed.Weld.C0 = CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-20+2*math.cos(sine/14)),math.rad(0),0)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-8-1.5*math.cos(sine/14))), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(8+1.5*math.cos(sine/14))), 0.3)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -2.2, -1.8) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)), 0.3)
- elseif stanceToggle == "Landed" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.05*math.cos(sine/14),0)*CFrame.Angles(math.rad(16),math.rad(12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.05*math.cos(sine/14),.2)*CFrame.Angles(math.rad(20),math.rad(22),math.rad(-16-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10+2*math.cos(sine/14)),math.rad(36),0)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-36), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.7, -1, -0.3) * CFrame.Angles(math.rad(30), math.rad(30), math.rad(-30)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.6, -1.4, -1.4) * CFrame.Angles(math.rad(-60), math.rad(-60), math.rad(0)), 0.6)
- cor3.Weld.C0 = Lerp(cor3.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-36), math.rad(-90), math.rad(40)), 0.6)
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(85-1*math.cos(sine/14)),math.rad(0),math.rad(12)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-25-1*math.cos(sine/14)),math.rad(0),math.rad(20)), 0.2)
- hed.Weld.C0 = CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-24+2*math.cos(sine/14)),math.rad(0),0)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-26+1*math.cos(sine/14)), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.2, -.5) * CFrame.Angles(math.rad(-40-1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.2, -1) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Landed" then
- change = 0.5
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0)*CFrame.Angles(math.sin(sine/8)/2.8, math.rad(14), math.rad(-10-2*math.cos(sine/14))), 1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.sin(sine/8)/2.8, math.rad(-14), math.rad(10)), 1)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8), 0, 0)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(-math.sin(sine/8)/2.4, 0, 0), 1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.sin(sine/8)/2.4, 0, 0), 1)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.2)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.6, -1.4, -1.4) * CFrame.Angles(math.rad(-60), math.rad(-60), math.rad(0)), 0.6)
- elseif stanceToggle == "Sitting" then stanceToggle = "Landed"
- elseif stanceToggle == "Floating" then
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90), 0, math.rad(30+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(15+10*math.cos(sine/16)), 0, 0), 0.4)
- hed.Weld.C0 = CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-18+2*math.cos(sine/20)),math.rad(0),0)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(13+4*math.cos(sine/16)), 0, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(15+10*math.cos(sine/16)), 0, 0), 0.4)
- cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -2.2, -1.8) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)), 0.6)
- end
- end
- end
- end)
- while wait() do
- wait(5)
- ypcall(function()me=workspace.TheDarkRevenant
- local bk=me["B&W"].Handle.Mesh bk.VertexColor=Vector3.new(0,0,0)
- pl=Instance.new("PointLight",bk.Parent)pl.Brightness=0 pl.Color=Color3.new(0,0,0)
- for i=1,100 do
- wait()
- bk.VertexColor=bk.VertexColor+Vector3.new(.01,.01,.01)
- pl.Brightness=pl.Brightness+0.01
- end
- for i=1,100 do
- wait()
- bk.VertexColor=bk.VertexColor-Vector3.new(.01,.01,.01)
- pl.Brightness=pl.Brightness-0.01
- end
- pl:Remove()
- end)
- end
- Spawn(function()
- while wait() do
- updateFly()
- end
- end)
- char.Humanoid.MaxHealth = 50000
- wait(2.4)
- char.Humanoid.Health = 50000
- --[[snds = {"166118364", "166118419", "166118501", "166118551", "167060296", "167060276", "131300621"}
- coroutine.wrap(function() while wait(math.random(10,30)) do
- sawnd=Instance.new("Sound")
- sawnd.Parent = game.Workspace
- sawnd.Volume=.6
- sawnd.Looped=false
- sawnd.Pitch=1
- sawnd.SoundId="http://www.roblox.com/asset/?id="..snds[math.random(1,#snds)]
- sawnd:Play()
- game:service'Debris':AddItem(sawnd,2.2)
- end
- end)()]]
- --Left wing: Part8, Part1, Part2
- --Right wing: Part9, Part 7, Part 12
- --[[
- z = Instance.new("Sound")
- z.SoundId = "http://www.roblox.com/asset/?id=301999080"
- z.Parent = game.Workspace.TheKorbloxCore
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- wait(1)
- z:Play()
- ]]--
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