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- // hi meowmer and impulse here we love u for using this
- bulldozers = "namehere"
- Instance.new("ForceField", game.Workspace[bulldozers])
- game.Workspace[bulldozers].Humanoid.WalkSpeed = 50
- function onTouch(part)
- local torso = part.Parent:findFirstChild("Torso")
- if (torso ~=nil) then
- torso.Velocity = Vector3.new(300,300,300)
- wait(.2)
- local explosion = Instance.new("Explosion", workspace)
- explosion.Position = (torso.Position)
- end
- end
- function onTouchd(part)
- local part = part.Parent:findFirstChild("Part")
- if (part ~=nil) then
- part.Anchored = false
- part.Velocity = Vector3.new(300,300,300)
- wait(.2)
- local explosion = Instance.new("Explosion", workspace)
- explosion.Position = (part.Position)
- end
- end
- game.Workspace[bulldozers].Torso.Touched:connect(onTouch)
- game.Workspace[bulldozers].Torso.Touched:connect(onTouchd)
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