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Goo345

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Aug 2nd, 2018
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  1. if (game:GetService('RunService'):IsServer()) then return error('This script cannot be ran server-sided, please use hl/',0); end;
  2. Player = game:GetService("Players").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character["HumanoidRootPart"]
  10. SIZE = 1
  11. local SINE = 0
  12. IT = Instance.new
  13. CF = CFrame.new
  14. VT = Vector3.new
  15. RAD = math.rad
  16. C3 = Color3.new
  17. UD2 = UDim2.new
  18. BRICKC = BrickColor.new
  19. ANGLES = CFrame.Angles
  20. EULER = CFrame.fromEulerAnglesXYZ
  21. COS = math.cos
  22. ACOS = math.acos
  23. SIN = math.sin
  24. ASIN = math.asin
  25. ABS = math.abs
  26. MRANDOM = math.random
  27. FLOOR = math.floor
  28.  
  29. --[[
  30. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  31. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  32. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  33. --]]
  34. --Credit To Rufus14
  35. --I just edit it a bit ^_^
  36. mouse = game.Players.LocalPlayer:GetMouse()
  37. function ragdoll()
  38. game.Players.LocalPlayer.Character.Archivable = true
  39. clone = game.Players.LocalPlayer.Character:Clone()
  40. clone.Parent = workspace
  41. for i,v in pairs(clone:GetChildren()) do
  42. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  43. v:destroy()
  44. end
  45. for i,p in pairs(v:GetChildren()) do
  46. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  47. p:destroy()
  48. end
  49. end
  50. end
  51. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  52. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  53. t:destroy()
  54. end
  55. end
  56. vel = Instance.new("BodyVelocity", clone.Torso)
  57. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  58. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  59. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  60. using = false
  61. hit = Instance.new("Sound", clone.Torso)
  62. hit.SoundId = "rbxassetid://260430060"
  63. hit.Volume = 5
  64. hit1 = Instance.new("Sound", clone.Torso)
  65. hit1.SoundId = "rbxassetid://138087186"
  66. hit1.Volume = 5
  67. hit2 = Instance.new("Sound", clone.Torso)
  68. hit2.SoundId = "rbxassetid://131237241"
  69. hit2.Volume = 5
  70. hit3 = Instance.new("Sound", clone.Torso)
  71. hit3.SoundId = "rbxassetid://278062209"
  72. hit3.Volume = 5
  73. hit3.TimePosition = 0.33
  74. ded = Instance.new("Sound", clone.Torso)
  75. ded.SoundId = "rbxassetid://163154423"
  76. ded.Volume = 5
  77. local leftarm = clone:findFirstChild("Left Arm")
  78. local rightrm = clone:findFirstChild("Right Arm")
  79. local leftleg = clone:findFirstChild("Left Leg")
  80. local rightleg = clone:findFirstChild("Right Leg")
  81. local head = clone:findFirstChild("Head")
  82. local welding = Instance.new("Weld", clone.Torso)
  83. welding.Part0 = clone.Torso
  84. welding.Part1 = head
  85. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  86. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  87. if g.ClassName == "Part" then
  88. g:destroy()
  89. end
  90. end
  91. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  92. if h.ClassName == "Accesory" then
  93. h:destroy()
  94. end
  95. end
  96. game.Workspace.CurrentCamera.CameraSubject = head
  97. if leftleg ~= nil then
  98. local glue = Instance.new("Glue", clone.Torso)
  99. glue.Part0 = clone.Torso
  100. glue.Part1 = leftleg
  101. glue.Name = "Left leg"
  102. local collider = Instance.new("Part", leftleg)
  103. collider.Position = Vector3.new(0,999,0)
  104. collider.Size = Vector3.new(1.7, 1, 1)
  105. collider.Shape = "Cylinder"
  106. local weld = Instance.new("Weld", collider)
  107. weld.Part0 = leftleg
  108. weld.Part1 = collider
  109. weld.C0 = CFrame.Angles(0, 0, 80)
  110. collider.TopSurface = "Smooth"
  111. collider.BottomSurface = "Smooth"
  112. collider.formFactor = "Symmetric"
  113. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  114. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  115. collider.Transparency = 1
  116. end
  117. ------------
  118. if rightleg ~= nil then
  119. local glue1 = Instance.new("Glue", clone.Torso)
  120. glue1.Part0 = clone.Torso
  121. glue1.Part1 = rightleg
  122. glue1.Name = "Right leg"
  123. local collider1 = Instance.new("Part", rightleg)
  124. collider1.Position = Vector3.new(0,999,0)
  125. collider1.Size = Vector3.new(1.7, 1, 1)
  126. collider1.Shape = "Cylinder"
  127. local weld1 = Instance.new("Weld", collider1)
  128. weld1.Part0 = rightleg
  129. weld1.Part1 = collider1
  130. weld1.C0 = CFrame.Angles(0, 0, 80)
  131. collider1.TopSurface = "Smooth"
  132. collider1.BottomSurface = "Smooth"
  133. collider1.formFactor = "Symmetric"
  134. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  135. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  136. collider1.Transparency = 1
  137. end
  138. ------------
  139. if rightrm ~= nil then
  140. local glue11 = Instance.new("Glue", clone.Torso)
  141. glue11.Part0 = clone.Torso
  142. glue11.Part1 = rightrm
  143. glue11.Name = "Right shoulder"
  144. local collider11 = Instance.new("Part", rightrm)
  145. collider11.Position = Vector3.new(0,9999,0)
  146. collider11.Size = Vector3.new(1.8,1,1)
  147. collider11.Shape = "Cylinder"
  148. local weld11 = Instance.new("Weld", collider11)
  149. weld11.Part0 = rightrm
  150. weld11.Part1 = collider11
  151. weld11.C0 = CFrame.Angles(0, 0, 80)
  152. collider11.TopSurface = "Smooth"
  153. collider11.BottomSurface = "Smooth"
  154. collider11.formFactor = "Symmetric"
  155. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  156. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  157. collider11.Transparency = 1
  158. end
  159. ------------
  160. if leftarm ~= nil then
  161. local glue111 = Instance.new("Glue", clone.Torso)
  162. glue111.Part0 = clone.Torso
  163. glue111.Part1 = leftarm
  164. glue111.Name = "Left shoulder"
  165. local collider111 = Instance.new("Part", leftarm)
  166. collider111.Position = Vector3.new(0,9999,0)
  167. collider111.Size = Vector3.new(1.8,1,1)
  168. collider111.Shape = "Cylinder"
  169. local weld111 = Instance.new("Weld", collider111)
  170. weld111.Part0 = leftarm
  171. weld111.Part1 = collider111
  172. weld111.C0 = CFrame.Angles(0, 0, 80)
  173. collider111.TopSurface = "Smooth"
  174. collider111.BottomSurface = "Smooth"
  175. collider111.formFactor = "Symmetric"
  176. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  177. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  178. collider111.Transparency = 1
  179. ----------------
  180. sensoring = Instance.new("Part", clone.Torso)
  181. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  182. sensoring.CanCollide = false
  183. sensoring.Position = clone.Torso.Position
  184. local welder = Instance.new("Weld", sensoring)
  185. welder.Part0 = clone.Torso
  186. welder.Part1 = sensoring
  187. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  188. sensoring.Transparency = 1
  189. -----------------
  190. sensoring1 = Instance.new("Part", clone.Torso)
  191. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  192. sensoring1.CanCollide = false
  193. sensoring1.Position = clone.Torso.Position
  194. local welder1 = Instance.new("Weld", sensoring)
  195. welder1.Part0 = clone.Torso
  196. welder1.Part1 = sensoring1
  197. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  198. sensoring1.Transparency = 1
  199. end
  200. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  201. ded:Play()
  202. vel:destroy()
  203. wait(0.5)
  204. local function touch()
  205. if not using then
  206. using = true
  207. local Math = math.random(1,4)
  208. if Math == 1 then
  209. hit:Play()
  210. end
  211. if Math == 2 then
  212. hit1:Play()
  213. end
  214. if Math == 3 then
  215. hit2:Play()
  216. end
  217. if Math == 4 then
  218. hit3:Play()
  219. end
  220. wait(0.1)
  221. using = false
  222. end
  223. end
  224. sensoring.Touched:connect(touch)
  225. sensoring1.Touched:connect(touch)
  226. wait(4.47)
  227. hit1.Volume = 0
  228. hit2.Volume = 0
  229. hit3.Volume = 0
  230. hit.Volume = 0
  231. end
  232.  
  233. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  234.  
  235. --di ent
  236. ---------------------------------------
  237. local insanityface={"1895698679"}
  238. local sine=0
  239. Animation_Speed = 1.5
  240. local CHANGE = 2 / Animation_Speed
  241. -----------------------
  242. --[[ Name : WAOV2.2 ]]--
  243. -------------------------------------------------------
  244. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  245.  
  246. --Discord Creterisk#2958 <- makhail07's discord
  247.  
  248. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  249. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  250. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  251. --YOU FUCKING SKIDS,
  252. --For Those who log/decompile this, If you sell or trade this,
  253. --and I find out who you are, i will take massive action.
  254. --:b:
  255. -------------------------------------------------------
  256.  
  257. local FavIDs = {
  258. 340106355, --Nefl Crystals
  259. 927529620, --Dimension
  260. 876981900, --Fantasy
  261. 398987889, --Ordinary Days
  262. 1117396305, --Oh wait, it's you.
  263. 885996042, --Action Winter Journey
  264. 919231299, --Sprawling Idiot Effigy
  265. 743466274, --Good Day Sunshine
  266. 727411183, --Knife Fight
  267. 1402748531, --The Earth Is Counting On You!
  268. 595230126 --Robot Language
  269. }
  270.  
  271.  
  272.  
  273. --The reality of my life isn't real but a Universe -Creterisk
  274. --All people can be nice, Even if you don't think so. -2003boobear
  275. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  276. wait()
  277. local plr = game:service'Players'.LocalPlayer
  278. local char = plr.Character
  279. local hum = char.Humanoid
  280. local hed = char.Head
  281. local root = char.HumanoidRootPart
  282. local rootj = root.RootJoint
  283. local tors = char.Torso
  284. local ra = char["Right Arm"]
  285. local la = char["Left Arm"]
  286. local rl = char["Right Leg"]
  287. local ll = char["Left Leg"]
  288. local neck = tors["Neck"]
  289. local mouse = plr:GetMouse()
  290. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  291. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  292. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  293. local maincolor = BrickColor.new("Dark green")
  294. exploitable = true
  295. local Player = game.Players.localPlayer
  296. local Character = Player.Character
  297. local Humanoid = Character.Humanoid
  298. local Mouse = Player:GetMouse()
  299. local LeftArm = Character["Left Arm"]
  300. local RightArm = Character["Right Arm"]
  301. local LeftLeg = Character["Left Leg"]
  302. local RightLeg = Character["Right Leg"]
  303. local Head = Character.Head
  304. local Torso = Character.Torso
  305.  
  306. local FE = Workspace.FilteringEnabled
  307.  
  308. IT = Instance.new
  309. CF = CFrame.new
  310. VT = Vector3.new
  311. RAD = math.rad
  312. C3 = Color3.new
  313. UD2 = UDim2.new
  314. BRICKC = BrickColor.new
  315. ANGLES = CFrame.Angles
  316. EULER = CFrame.fromEulerAnglesXYZ
  317. COS = math.cos
  318. ACOS = math.acos
  319. SIN = math.sin
  320. ASIN = math.asin
  321. ABS = math.abs
  322. MRANDOM = math.random
  323. FLOOR = math.floor
  324. -------------------------------------------------------
  325. --Start Whitelist and Invincibility--
  326. -------------------------------------------------------
  327. ff = Instance.new("ForceField",char)
  328. ff.Visible = false
  329. hum.Name = "Base"
  330. hum.MaxHealth = 1.0E298
  331. hum.Health = 1.0E298
  332. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  333. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  334. hum.MaxHealth = 1.0E298
  335. hum.Health = 1.0E298
  336. end
  337. end)
  338. -------------------------------------------------------
  339. --End Whitelist and Invincibility--
  340. -------------------------------------------------------
  341. local Hair = Instance.new("Part", char)
  342. Hair.Name = "Hair"
  343. Hair.CanCollide = false
  344. Hair.BrickColor = BrickColor.new("Institutional white")
  345. Hair.Transparency = 0
  346. Hair.Material = "Plastic"
  347. Hair.Size = Vector3.new(1, 1, 2)
  348. Hair.TopSurface = Enum.SurfaceType.Smooth
  349. Hair.BottomSurface = Enum.SurfaceType.Smooth
  350.  
  351. local Weld = Instance.new("Weld", Hair)
  352. Weld.Part0 = hed
  353. Weld.Part1 = Hair
  354. Weld.C1 = CFrame.new(0, -.6, 0)
  355. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  356.  
  357. local M2 = Instance.new("SpecialMesh")
  358. M2.Parent = Hair
  359. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  360. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  361. M2.Scale = Vector3.new(1, 1, 1)
  362. -------------------------------------------------------
  363. for i,v in pairs(char:children()) do
  364. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  365. v:Remove()
  366. end
  367. end
  368. shirt = Instance.new("Shirt", char)
  369. shirt.Name = "Shirt"
  370. pants = Instance.new("Pants", char)
  371. pants.Name = "Pants"
  372. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  373. char.Pants.PantsTemplate = "rbxassetid://676428351"
  374. -------------------------------------------------------
  375. --------------
  376.  
  377. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  378.  
  379. warn("I hope you enjoy.")
  380.  
  381. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  382.  
  383. warn("Edited by saba1520/kisslarge")
  384.  
  385. warn("you made it guys to i maked it to 3.0 thanks!")
  386.  
  387. -------------------------------------------------------
  388. --Start Good Stuff--
  389. -------------------------------------------------------
  390. cam = game.Workspace.CurrentCamera
  391. CF = CFrame.new
  392. VT = Vector3.new
  393. angles = CFrame.Angles
  394. attack = false
  395. Euler = CFrame.fromEulerAnglesXYZ
  396. Rad = math.rad
  397. IT = Instance.new
  398. BrickC = BrickColor.new
  399. Cos = math.cos
  400. COS = math.cos
  401. Acos = math.acos
  402. Sin = math.sin
  403. Asin = math.asin
  404. Abs = math.abs
  405. Mrandom = math.random
  406. Floor = math.floor
  407. -------------------------------------------------------
  408. --End Good Stuff--
  409. -------------------------------------------------------
  410. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  411. RSH, LSH = nil, nil
  412. RW = Instance.new("Weld")
  413. LW = Instance.new("Weld")
  414. RH = tors["Right Hip"]
  415. LH = tors["Left Hip"]
  416. RSH = tors["Right Shoulder"]
  417. LSH = tors["Left Shoulder"]
  418. RSH.Parent = nil
  419. LSH.Parent = nil
  420. RW.Name = "RW"
  421. RW.Part0 = tors
  422. RW.C0 = CF(1.5, 0.5, 0)
  423. RW.C1 = CF(0, 0.5, 0)
  424. RW.Part1 = ra
  425. RW.Parent = tors
  426. LW.Name = "LW"
  427. LW.Part0 = tors
  428. LW.C0 = CF(-1.5, 0.5, 0)
  429. LW.C1 = CF(0, 0.5, 0)
  430. LW.Part1 = la
  431. LW.Parent = tors
  432. Effects = {}
  433. -------------------------------------------------------
  434. --Start HeartBeat--
  435. -------------------------------------------------------
  436. ArtificialHB = Instance.new("BindableEvent", script)
  437. ArtificialHB.Name = "Heartbeat"
  438. script:WaitForChild("Heartbeat")
  439.  
  440. frame = 1 / 60
  441. tf = 0
  442. allowframeloss = false
  443. tossremainder = false
  444.  
  445.  
  446. lastframe = tick()
  447. script.Heartbeat:Fire()
  448.  
  449.  
  450. game:GetService("RunService").Heartbeat:connect(function(s, p)
  451. tf = tf + s
  452. if tf >= frame then
  453. if allowframeloss then
  454. script.Heartbeat:Fire()
  455. lastframe = tick()
  456. else
  457. for i = 1, math.floor(tf / frame) do
  458. script.Heartbeat:Fire()
  459. end
  460. lastframe = tick()
  461. end
  462. if tossremainder then
  463. tf = 0
  464. else
  465. tf = tf - frame * math.floor(tf / frame)
  466. end
  467. end
  468. end)
  469. -------------------------------------------------------
  470. --End HeartBeat--
  471. -------------------------------------------------------
  472.  
  473. local ohno = Instance.new("Sound")
  474. ohno.Parent = hed
  475. ohno.Volume = 10
  476. ohno.Pitch = 1
  477. ohno.Looped = true
  478.  
  479. local bass = Instance.new("Sound") --why
  480. bass.Parent = hed
  481. bass.Volume = 7
  482. bass.Pitch = 1
  483. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  484. bass.Looped = true
  485.  
  486. local newnoob = Instance.new("Sound") --why
  487. newnoob.Parent = hed
  488. newnoob.Volume = 7
  489. newnoob.Pitch = 1
  490. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  491. newnoob.Looped = false
  492.  
  493. meme = Instance.new("Sound", hed)
  494. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  495. meme.Volume = 10
  496. meme.Pitch = 1
  497. meme.Looped = true
  498. meme.TimePosition = 1
  499.  
  500. TAUNT = Instance.new("Sound", tors)
  501. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  502. TAUNT.Volume = 10
  503. TAUNT.Pitch = 1
  504. TAUNT.Looped = false
  505. TAUNT.TimePosition = 0.12
  506.  
  507. TAUNT2 = Instance.new("Sound", tors)
  508. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  509. TAUNT2.Volume = 10
  510. TAUNT2.Pitch = 1
  511. TAUNT2.Looped = false
  512. TAUNT2.TimePosition = 0.12
  513.  
  514. chargeup = Instance.new("Sound", hed)
  515. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  516. chargeup.Volume = 10
  517. chargeup.Pitch = 1
  518. chargeup.Looped = true
  519. chargeup.TimePosition = 1
  520.  
  521. BTAUNT = Instance.new("Sound", tors)
  522. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  523. BTAUNT.Volume = 10
  524. BTAUNT.Pitch = 1
  525. BTAUNT.Looped = false
  526. BTAUNT.TimePosition = 0.2
  527.  
  528. NOTAUNT = Instance.new("Sound", tors)
  529. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  530. NOTAUNT.Volume = 10
  531. NOTAUNT.Pitch = 1
  532. NOTAUNT.Looped = false
  533. NOTAUNT.TimePosition = 0.2
  534.  
  535. NOSOUND = Instance.new("Sound", tors)
  536. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  537. NOSOUND.Volume = 10
  538. NOSOUND.Pitch = 1
  539. NOSOUND.Looped = false
  540. NOSOUND.TimePosition = 0.2
  541.  
  542. ITAUNT = Instance.new("Sound", tors)
  543. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  544. ITAUNT.Volume = 50
  545. ITAUNT.Pitch = 1
  546. ITAUNT.Looped = false
  547. ITAUNT.TimePosition = 0
  548.  
  549. BATAUNT = Instance.new("Sound", tors)
  550. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  551. BATAUNT.Volume = 10
  552. BATAUNT.Pitch = 1
  553. BATAUNT.Looped = false
  554. BATAUNT.TimePosition = 0
  555.  
  556. pop = Instance.new("Sound", tors)
  557. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  558. pop.Volume = 10
  559. pop.Pitch = 1
  560. pop.Looped = false
  561. pop.TimePosition = 0
  562.  
  563. STAUNT = Instance.new("Sound", tors)
  564. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  565. STAUNT.Volume = 10
  566. STAUNT.Pitch = 1
  567. STAUNT.Looped = false
  568. STAUNT.TimePosition = 0.05
  569.  
  570. DTAUNT = Instance.new("Sound", tors)
  571. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  572. DTAUNT.Volume = 10
  573. DTAUNT.Pitch = 1
  574. DTAUNT.Looped = false
  575. DTAUNT.TimePosition = 0
  576.  
  577. sex = Instance.new("Sound", tors)
  578. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  579. sex.Volume = 10
  580. sex.Pitch = 1
  581. sex.Looped = false
  582. sex.TimePosition = 0
  583.  
  584. so = Instance.new("Sound", tors)
  585. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  586. so.Volume = 10
  587. so.Pitch = 1
  588. so.Looped = false
  589. so.TimePosition = 0
  590.  
  591. LAZOR = Instance.new("Sound", ra)
  592. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  593. LAZOR.Volume = 10
  594. LAZOR.Pitch = 0.7
  595. LAZOR.Looped = false
  596. LAZOR.TimePosition = 0
  597.  
  598. WTF = Instance.new("Sound", tors)
  599. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  600. WTF.Volume = 10
  601. WTF.Pitch = 1
  602. WTF.Looped = false
  603. WTF.TimePosition = 0
  604.  
  605. MERKIO = Instance.new("Sound", tors) --why
  606. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  607. MERKIO.Volume = 5467543465
  608. MERKIO.Pitch = 1
  609. MERKIO.Looped = false
  610. MERKIO.TimePosition = 0
  611.  
  612. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  613. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  614. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  615. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  616. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  617. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  618.  
  619. -------------------------------------------------------
  620. --Start Important Functions--
  621. -------------------------------------------------------
  622. function MakeForm(PART,TYPE)
  623. if TYPE == "Cyl" then
  624. local MSH = IT("CylinderMesh",PART)
  625. elseif TYPE == "Ball" then
  626. local MSH = IT("SpecialMesh",PART)
  627. MSH.MeshType = "Sphere"
  628. elseif TYPE == "Wedge" then
  629. local MSH = IT("SpecialMesh",PART)
  630. MSH.MeshType = "Wedge"
  631. end
  632. end
  633.  
  634. function chatfunc(text, color)
  635. local chat = coroutine.wrap(function()
  636. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  637. char:FindFirstChild("TalkingBillBoard"):destroy()
  638. end
  639. local naeeym2 = Instance.new("BillboardGui", char)
  640. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  641. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  642. naeeym2.Adornee = hed
  643. naeeym2.Name = "TalkingBillBoard"
  644. local tecks2 = Instance.new("TextLabel", naeeym2)
  645. tecks2.BackgroundTransparency = 1
  646. tecks2.BorderSizePixel = 0
  647. tecks2.Text = ""
  648. tecks2.Font = "SciFi"
  649. tecks2.TextSize = 30
  650. tecks2.TextStrokeTransparency = 0
  651. tecks2.TextColor3 = color
  652. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  653. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  654. local tecks3 = Instance.new("TextLabel", naeeym2)
  655. tecks3.BackgroundTransparency = 1
  656. tecks3.BorderSizePixel = 0
  657. tecks3.Text = ""
  658. tecks3.Font = "SciFi"
  659. tecks3.TextSize = 30
  660. tecks3.TextStrokeTransparency = 0
  661. tecks3.TextColor3 = Color3.new(0, 0, 0)
  662. tecks3.TextStrokeColor3 = color
  663. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  664. coroutine.resume(coroutine.create(function()
  665. while true do
  666. swait(1)
  667. tecks2.TextColor3 = BrickColor.random().Color
  668. tecks3.TextStrokeColor3 = BrickColor.random().Color
  669. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  670. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  671. tecks2.Rotation = math.random(-5, 5)
  672. tecks3.Rotation = math.random(-5, 5)
  673. end
  674. end))
  675. for i = 1, string.len(text) do
  676. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  677. tecks2.Text = string.sub(text, 1, i)
  678. tecks3.Text = string.sub(text, 1, i)
  679. swait(1)
  680. end
  681. wait(1)
  682. local randomrot = math.random(1, 2)
  683. if randomrot == 1 then
  684. for i = 1, 50 do
  685. swait()
  686. tecks2.Rotation = tecks2.Rotation - 0.75
  687. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  688. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  689. tecks3.Rotation = tecks2.Rotation + 0.75
  690. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  691. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  692. end
  693. elseif randomrot == 2 then
  694. for i = 1, 50 do
  695. swait()
  696. tecks2.Rotation = tecks2.Rotation + 0.75
  697. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  698. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  699. tecks3.Rotation = tecks2.Rotation - 0.75
  700. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  701. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  702. end
  703. end
  704. naeeym2:Destroy()
  705. end)
  706. chat()
  707. end
  708.  
  709. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  710. local type = type
  711. local rng = Instance.new("Part", char)
  712. rng.Anchored = true
  713. rng.BrickColor = color
  714. rng.CanCollide = false
  715. rng.FormFactor = 3
  716. rng.Name = "Ring"
  717. rng.Material = "Neon"
  718. rng.Size = Vector3.new(1, 1, 1)
  719. rng.Transparency = 0
  720. rng.TopSurface = 0
  721. rng.BottomSurface = 0
  722. rng.CFrame = pos
  723. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  724. local rngm = Instance.new("SpecialMesh", rng)
  725. rngm.MeshType = "Sphere"
  726. rngm.Scale = Vector3.new(x1, y1, z1)
  727. local scaler2 = 1
  728. local speeder = FastSpeed
  729. if type == "Add" then
  730. scaler2 = 1 * value
  731. elseif type == "Divide" then
  732. scaler2 = 1 / value
  733. end
  734. coroutine.resume(coroutine.create(function()
  735. for i = 0, 10 / bonuspeed, 0.1 do
  736. swait()
  737. if type == "Add" then
  738. scaler2 = scaler2 - 0.01 * value / bonuspeed
  739. elseif type == "Divide" then
  740. scaler2 = scaler2 - 0.01 / value * bonuspeed
  741. end
  742. rng.BrickColor = BrickColor.random()
  743. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  744. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  745. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  746. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  747. end
  748. rng:Destroy()
  749. end))
  750. end
  751.  
  752. function SoulSteal(dude)
  753. if dude.Name ~= char then
  754. local bgf = IT("BodyGyro", dude.Head)
  755. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  756. local val = IT("BoolValue", dude)
  757. val.Name = "IsHit"
  758. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  759. local soulst = coroutine.wrap(function()
  760. local soul = Instance.new("Part",dude)
  761. soul.Size = Vector3.new(1,1,1)
  762. soul.CanCollide = false
  763. soul.Anchored = false
  764. soul.Position = torso.Position
  765. soul.Transparency = 1
  766. local PartEmmit1 = IT("ParticleEmitter", soul)
  767. PartEmmit1.LightEmission = 1
  768. PartEmmit1.Texture = "rbxassetid://569507414"
  769. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  770. PartEmmit1.Rate = 250
  771. PartEmmit1.Lifetime = NumberRange.new(1.6)
  772. PartEmmit1.Size = NumberSequence.new({
  773. NumberSequenceKeypoint.new(0, 1, 0),
  774. NumberSequenceKeypoint.new(1, 0, 0)
  775. })
  776. PartEmmit1.Transparency = NumberSequence.new({
  777. NumberSequenceKeypoint.new(0, 0, 0),
  778. NumberSequenceKeypoint.new(1, 1, 0)
  779. })
  780. PartEmmit1.Speed = NumberRange.new(0, 0)
  781. PartEmmit1.VelocitySpread = 30000
  782. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  783. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  784. local BodPoss = IT("BodyPosition", soul)
  785. BodPoss.P = 3000
  786. BodPoss.D = 1000
  787. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  788. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  789. wait(1.6)
  790. soul.Touched:connect(function(hit)
  791. if hit.Parent == char then
  792. soul:Destroy()
  793. end
  794. end)
  795. wait(1.2)
  796. while soul do
  797. swait()
  798. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  799. BodPoss.Position = tors.Position
  800. end
  801. end)
  802. soulst()
  803. end
  804. end
  805. function FaceMouse()
  806. local Cam = workspace.CurrentCamera
  807. return {
  808. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  809. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  810. }
  811. end
  812.  
  813. function Clerp(a, b, t)
  814. local qa = {QuaternionFromCFrame(a)}
  815. local qb = {QuaternionFromCFrame(b)}
  816. local ax, ay, az = a.x, a.y, a.z
  817. local bx, by, bz = b.x, b.y, b.z
  818. local _t = 1 - t
  819. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  820. end
  821.  
  822. function Eviscerate(dude)
  823. if dude.Name ~= char then
  824. local bgf = IT("BodyGyro", dude.Head)
  825. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  826. local val = IT("BoolValue", dude)
  827. val.Name = "IsHit"
  828. local ds = coroutine.wrap(function()
  829. dude:WaitForChild("Head"):BreakJoints()
  830. wait(0.5)
  831. target = nil
  832. coroutine.resume(coroutine.create(function()
  833. for i, v in pairs(dude:GetChildren()) do
  834. if v:IsA("Accessory") then
  835. v:Destroy()
  836. end
  837. if v:IsA("Humanoid") then
  838. v:Destroy()
  839. end
  840. if v:IsA("CharacterMesh") then
  841. v:Destroy()
  842. end
  843. if v:IsA("Model") then
  844. v:Destroy()
  845. end
  846. if v:IsA("Part") or v:IsA("MeshPart") then
  847. for x, o in pairs(v:GetChildren()) do
  848. if o:IsA("Decal") then
  849. o:Destroy()
  850. end
  851. end
  852. coroutine.resume(coroutine.create(function()
  853. v.Material = "Neon"
  854. v.CanCollide = false
  855. local PartEmmit1 = IT("ParticleEmitter", v)
  856. PartEmmit1.LightEmission = 1
  857. PartEmmit1.Texture = "rbxassetid://284205403"
  858. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  859. PartEmmit1.Rate = 150
  860. PartEmmit1.Lifetime = NumberRange.new(1)
  861. PartEmmit1.Size = NumberSequence.new({
  862. NumberSequenceKeypoint.new(0, 0.75, 0),
  863. NumberSequenceKeypoint.new(1, 0, 0)
  864. })
  865. PartEmmit1.Transparency = NumberSequence.new({
  866. NumberSequenceKeypoint.new(0, 0, 0),
  867. NumberSequenceKeypoint.new(1, 1, 0)
  868. })
  869. PartEmmit1.Speed = NumberRange.new(0, 0)
  870. PartEmmit1.VelocitySpread = 30000
  871. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  872. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  873. local BodPoss = IT("BodyPosition", v)
  874. BodPoss.P = 3000
  875. BodPoss.D = 1000
  876. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  877. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  878. v.Color = maincolor.Color
  879. coroutine.resume(coroutine.create(function()
  880. for i = 0, 49 do
  881. swait(1)
  882. v.Transparency = v.Transparency + 0.08
  883. end
  884. wait(0.5)
  885. PartEmmit1.Enabled = false
  886. wait(3)
  887. v:Destroy()
  888. dude:Destroy()
  889. end))
  890. end))
  891. end
  892. end
  893. end))
  894. end)
  895. ds()
  896. end
  897. end
  898.  
  899. function killnearest(position,range,maxstrength)
  900. for i,v in ipairs(workspace:GetChildren()) do
  901. local body = v:GetChildren()
  902. for part = 1, #body do
  903. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  904. if(body[part].Position - position).Magnitude < range then
  905. if v.ClassName == "Model" then
  906. v:BreakJoints()
  907. end
  908. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  909. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  910. end
  911. end
  912. end
  913. if v.ClassName == "Part" then
  914. if v.Anchored == false and (v.Position - position).Magnitude < range then
  915. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  916. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  917. end
  918. end
  919. end
  920. end
  921.  
  922.  
  923. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  924. local NEWPART = IT("Part")
  925. NEWPART.formFactor = FORMFACTOR
  926. NEWPART.Reflectance = REFLECTANCE
  927. NEWPART.Transparency = TRANSPARENCY
  928. NEWPART.CanCollide = false
  929. NEWPART.Locked = true
  930. NEWPART.Anchored = true
  931. if ANCHOR == false then
  932. NEWPART.Anchored = false
  933. end
  934. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  935. NEWPART.Name = NAME
  936. NEWPART.Size = SIZE
  937. NEWPART.Position = Torso.Position
  938. NEWPART.Material = MATERIAL
  939. NEWPART:BreakJoints()
  940. NEWPART.Parent = PARENT
  941. return NEWPART
  942. end
  943.  
  944. local joyemoji = Instance.new('ParticleEmitter', tors)
  945. joyemoji.VelocitySpread = 2000
  946. joyemoji.Lifetime = NumberRange.new(1)
  947. joyemoji.Speed = NumberRange.new(40)
  948. joy= {}
  949. for i=0, 19 do
  950. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  951. end
  952. joyemoji.Size = NumberSequence.new(joy)
  953. joyemoji.Rate = 0
  954. joyemoji.LockedToPart = false
  955. joyemoji.LightEmission = 0
  956. joyemoji.Texture = "rbxassetid://1176402123"
  957. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  958.  
  959. local LIT = Instance.new('ParticleEmitter', tors)
  960. LIT.VelocitySpread = 2000
  961. LIT.Lifetime = NumberRange.new(1)
  962. LIT.Speed = NumberRange.new(45)
  963. nani= {}
  964. for i=0, 19 do
  965. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  966. end
  967. LIT.Size = NumberSequence.new(nani)
  968. LIT.Rate = 0
  969. LIT.LockedToPart = false
  970. LIT.LightEmission = 0
  971. LIT.Texture = "rbxassetid://1492670151"
  972. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  973.  
  974. local ok = Instance.new('ParticleEmitter', tors)
  975. ok.VelocitySpread = 2000
  976. ok.Lifetime = NumberRange.new(1)
  977. ok.Speed = NumberRange.new(50)
  978. cool= {}
  979. for i=0, 19 do
  980. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  981. end
  982. ok.Size = NumberSequence.new(cool)
  983. ok.Rate = 0
  984. ok.LockedToPart = false
  985. ok.LightEmission = 0
  986. ok.Texture = "rbxassetid://636768448"
  987. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  988.  
  989. local toast = Instance.new('ParticleEmitter', tors)
  990. toast.VelocitySpread = 2000
  991. toast.Lifetime = NumberRange.new(1)
  992. toast.Speed = NumberRange.new(60)
  993. toasterstoasttoast= {}
  994. for i=0, 19 do
  995. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  996. end
  997. toast.Size = NumberSequence.new(toasterstoasttoast)
  998. toast.Rate = 0
  999. toast.LockedToPart = false
  1000. toast.LightEmission = 0
  1001. toast.Texture = "rbxassetid://436096230"
  1002. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1003.  
  1004. function WhatHuh()
  1005. attack = true
  1006. hum.WalkSpeed = 1.01
  1007. CreateSound("130766865", hed, 10, 1)
  1008. Character.Head.face.Texture = "rbxassetid://276732672"
  1009. for i = 0,4,0.1 do
  1010. swait()
  1011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1013. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1014. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1015. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1016. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1017. end
  1018. for i = 0,6.7,0.1 do
  1019. swait()
  1020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1021. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1022. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1023. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1024. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1025. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1026. end
  1027. for i = 0,8.1,0.1 do
  1028. swait()
  1029. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1030. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1031. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1032. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1033. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1034. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1035. end
  1036. for i = 0,1,0.1 do
  1037. swait()
  1038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1040. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1041. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1042. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1043. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1044. end
  1045. for i = 0,1,0.1 do
  1046. swait()
  1047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1049. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1050. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1051. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1052. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1053. end
  1054. for i = 0,4,0.1 do
  1055. swait()
  1056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1057. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1058. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1059. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1060. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1061. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1062. end
  1063. attack = false
  1064. Character.Head.face.Texture = "rbxassetid://620619801"
  1065. hum.WalkSpeed = 16
  1066. end
  1067.  
  1068. function EndMySufferingV3() --why
  1069. attack = true
  1070. hum.WalkSpeed = 1.01
  1071. Character.Head.face.Texture = "rbxassetid://202210455"
  1072. local A = math.random(1,5)
  1073. if A == 1 then
  1074. meme.SoundId = "rbxassetid://295810519"
  1075. end
  1076. if A == 2 then
  1077. meme.SoundId = "rbxassetid://1124778077"
  1078. end
  1079. if A == 3 then
  1080. meme.SoundId = "rbxassetid://464157070"
  1081. end
  1082. if A == 4 then
  1083. meme.SoundId = "rbxassetid://146334595"
  1084. end
  1085. if A == 5 then
  1086. meme.SoundId = "rbxassetid://145536915"
  1087. end
  1088. meme:Play()
  1089. bass:Play()
  1090. joyemoji.Rate = 70
  1091. LIT.Rate = 70
  1092. ok.Rate = 70
  1093. toast.Rate = 70
  1094.  
  1095. for i = 0,50,0.1 do
  1096. swait()
  1097. CameraEnshaking(1, 10)
  1098. bass.Parent = hed
  1099. meme.Parent = hed
  1100. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1101. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1102. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1103. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1104. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1105. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1106. end
  1107. bass:Stop()
  1108. meme:Stop()
  1109. joyemoji.Rate = 0
  1110. LIT.Rate = 0
  1111. ok.Rate = 0
  1112. toast.Rate = 0
  1113. Character.Head.face.Texture = "rbxassetid://620619801"
  1114. attack = false
  1115. hum.WalkSpeed = 16
  1116. end
  1117.  
  1118. function slap()
  1119. attack = true
  1120. hum.WalkSpeed = 1.01
  1121. local icri = CreateSound("1205111204", hed, 10, 1)
  1122. swait(165)
  1123. local FRAME = tors.CFrame
  1124. repeat
  1125. swait()
  1126. Character.Head.face.Texture = "rbxassetid://582931093"
  1127. CameraEnshaking(1, 10)
  1128. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1129. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1130. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1131. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1132. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1133. tors.CFrame = FRAME * CF(0,1,0)
  1134. swait()
  1135. tors.CFrame = FRAME
  1136. until icri.Playing == false
  1137. Character.Head.face.Texture = "rbxassetid://620619801"
  1138. attack = false
  1139. hum.WalkSpeed = 16
  1140. end
  1141.  
  1142. function EndMySufferingV2()
  1143. attack = true
  1144. for i = 0,6,0.1 do
  1145. swait()
  1146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1150. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1151. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1152. end
  1153. CreateSound("1093102664", hed, 10, 1)
  1154. CameraEnshaking(3, 8)
  1155. for i = 0,2,0.1 do
  1156. swait()
  1157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1159. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1161. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1162. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1163. end
  1164. hum.MaxHealth = 0
  1165. ragdoll(char)
  1166. CreateSound("135488453", hed, 5, 1)
  1167. error("Seems like you just died.")
  1168. end
  1169.  
  1170. function Clerp(a, b, t)
  1171. local qa = {
  1172. QuaternionFromCFrame(a)
  1173. }
  1174. local qb = {
  1175. QuaternionFromCFrame(b)
  1176. }
  1177. local ax, ay, az = a.x, a.y, a.z
  1178. local bx, by, bz = b.x, b.y, b.z
  1179. local _t = 1 - t
  1180. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1181. end
  1182.  
  1183. function Swait(NUMBER)
  1184. if NUMBER == 0 or NUMBER == nil then
  1185. ArtificialHB.Event:wait()
  1186. else
  1187. for i = 1, NUMBER do
  1188. ArtificialHB.Event:wait()
  1189. end
  1190. end
  1191. end
  1192.  
  1193. function swait(num)
  1194. if num == 0 or num == nil then
  1195. game:service("RunService").Stepped:wait(0)
  1196. else
  1197. for i = 0, num do
  1198. game:service("RunService").Stepped:wait(0)
  1199. end
  1200. end
  1201. end
  1202. function thread(f)
  1203. coroutine.resume(coroutine.create(f))
  1204. end
  1205. function clerp(a, b, t)
  1206. local qa = {
  1207. QuaternionFromCFrame(a)
  1208. }
  1209. local qb = {
  1210. QuaternionFromCFrame(b)
  1211. }
  1212. local ax, ay, az = a.x, a.y, a.z
  1213. local bx, by, bz = b.x, b.y, b.z
  1214. local _t = 1 - t
  1215. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1216. end
  1217. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1218. coroutine.resume(coroutine.create(function()
  1219. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1220. wave.Anchored = true
  1221. wave.CFrame = Part.CFrame * cframe1
  1222. local Msh = Create("SpecialMesh"){
  1223. Parent = wave,
  1224. MeshType = "Sphere"
  1225. }
  1226. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1227. for i = 0, 1, 0.2 do
  1228. wait()
  1229. local dir = wave.CFrame.lookVector * -1
  1230. local pos = rayCast(wave.Position, dir, 5, Character)
  1231. wave.CFrame = wave.CFrame * cframe2
  1232. table.insert(Effects, {
  1233. wave,
  1234. "Sphere",
  1235. 0.01,
  1236. .03,
  1237. .03,
  1238. .03,
  1239. })
  1240. end
  1241. end))
  1242. end
  1243.  
  1244. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1245. MakeForm(RightHole,"Cyl")
  1246. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1247. MakeForm(LeftHole,"Cyl")
  1248.  
  1249. function getbloody(victim,amount)
  1250. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1251. PART.CFrame = victim.CFrame
  1252. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1253. Debris:AddItem(PART,5)
  1254. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1255. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1256. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1257. local prtcl = asd:Clone()
  1258. prtcl.Parent = PART
  1259. prtcl:Emit(amount*10)
  1260. end
  1261.  
  1262. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1263. local type = type
  1264. local rng = Instance.new("Part", char)
  1265. rng.Anchored = true
  1266. rng.BrickColor = color
  1267. rng.CanCollide = false
  1268. rng.FormFactor = 3
  1269. rng.Name = "Ring"
  1270. rng.Material = "Neon"
  1271. rng.Size = Vector3.new(1, 1, 1)
  1272. rng.Transparency = 0
  1273. rng.TopSurface = 0
  1274. rng.BottomSurface = 0
  1275. rng.CFrame = pos
  1276. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1277. local rngm = Instance.new("SpecialMesh", rng)
  1278. rngm.MeshType = "Brick"
  1279. rngm.Scale = VT(x1,y1,z1)
  1280. if rainbowmode == true then
  1281. rng.Color = Color3.new(r/255,g/255,b/255)
  1282. end
  1283. local scaler2 = 1
  1284. local speeder = FastSpeed/10
  1285. if type == "Add" then
  1286. scaler2 = 1*value
  1287. elseif type == "Divide" then
  1288. scaler2 = 1/value
  1289. end
  1290. coroutine.resume(coroutine.create(function()
  1291. for i = 0,10/bonuspeed,0.1 do
  1292. swait()
  1293. if type == "Add" then
  1294. scaler2 = scaler2 - 0.01*value/bonuspeed
  1295. elseif type == "Divide" then
  1296. scaler2 = scaler2 - 0.01/value*bonuspeed
  1297. end
  1298. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1299. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1300. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1301. end
  1302. rng:Destroy()
  1303. end))
  1304. end
  1305. New = function(Object, Parent, Name, Data)
  1306. local Object = Instance.new(Object)
  1307. for Index, Value in pairs(Data or {}) do
  1308. Object[Index] = Value
  1309. end
  1310. Object.Parent = Parent
  1311. Object.Name = Name
  1312. return Object
  1313. end
  1314. function QuaternionFromCFrame(cf)
  1315. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1316. local trace = m00 + m11 + m22
  1317. if trace > 0 then
  1318. local s = math.sqrt(1 + trace)
  1319. local recip = 0.5 / s
  1320. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1321. else
  1322. local i = 0
  1323. if m00 < m11 then
  1324. i = 1
  1325. end
  1326. if m22 > (i == 0 and m00 or m11) then
  1327. i = 2
  1328. end
  1329. if i == 0 then
  1330. local s = math.sqrt(m00 - m11 - m22 + 1)
  1331. local recip = 0.5 / s
  1332. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1333. elseif i == 1 then
  1334. local s = math.sqrt(m11 - m22 - m00 + 1)
  1335. local recip = 0.5 / s
  1336. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1337. elseif i == 2 then
  1338. local s = math.sqrt(m22 - m00 - m11 + 1)
  1339. local recip = 0.5 / s
  1340. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1341. end
  1342. end
  1343. end
  1344. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1345. local xs, ys, zs = x + x, y + y, z + z
  1346. local wx, wy, wz = w * xs, w * ys, w * zs
  1347. local xx = x * xs
  1348. local xy = x * ys
  1349. local xz = x * zs
  1350. local yy = y * ys
  1351. local yz = y * zs
  1352. local zz = z * zs
  1353. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1354. end
  1355.  
  1356. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1357. function WACKYEFFECT(Table)
  1358. local TYPE = (Table.EffectType or "Sphere")
  1359. local SIZE = (Table.Size or VT(1,1,1))
  1360. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1361. local TRANSPARENCY = (Table.Transparency or 0)
  1362. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1363. local CFRAME = (Table.CFrame or Torso.CFrame)
  1364. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1365. local ROTATION1 = (Table.RotationX or 0)
  1366. local ROTATION2 = (Table.RotationY or 0)
  1367. local ROTATION3 = (Table.RotationZ or 0)
  1368. local MATERIAL = (Table.Material or "Neon")
  1369. local COLOR = (Table.Color or C3(1,1,1))
  1370. local TIME = (Table.Time or 45)
  1371. local SOUNDID = (Table.SoundID or nil)
  1372. local SOUNDPITCH = (Table.SoundPitch or nil)
  1373. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1374. coroutine.resume(coroutine.create(function()
  1375. local PLAYSSOUND = false
  1376. local SOUND = nil
  1377. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1378. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1379. PLAYSSOUND = true
  1380. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1381. end
  1382. EFFECT.Color = COLOR
  1383. local MSH = nil
  1384. if TYPE == "Sphere" then
  1385. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1386. elseif TYPE == "Block" then
  1387. MSH = IT("BlockMesh",EFFECT)
  1388. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1389. elseif TYPE == "Wave" then
  1390. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1391. elseif TYPE == "Ring" then
  1392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1393. elseif TYPE == "Slash" then
  1394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1395. elseif TYPE == "Round Slash" then
  1396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1397. elseif TYPE == "Swirl" then
  1398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1399. elseif TYPE == "Skull" then
  1400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1401. elseif TYPE == "Crystal" then
  1402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1403. end
  1404. if MSH ~= nil then
  1405. local MOVESPEED = nil
  1406. if MOVEDIRECTION ~= nil then
  1407. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1408. end
  1409. local GROWTH = SIZE - ENDSIZE
  1410. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1411. if TYPE == "Block" then
  1412. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1413. else
  1414. EFFECT.CFrame = CFRAME
  1415. end
  1416. for LOOP = 1, TIME+1 do
  1417. Swait()
  1418. MSH.Scale = MSH.Scale - GROWTH/TIME
  1419. if TYPE == "Wave" then
  1420. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1421. end
  1422. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1423. if TYPE == "Block" then
  1424. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1425. else
  1426. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1427. end
  1428. if MOVEDIRECTION ~= nil then
  1429. local ORI = EFFECT.Orientation
  1430. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1431. EFFECT.Orientation = ORI
  1432. end
  1433. end
  1434. if PLAYSSOUND == false then
  1435. EFFECT:remove()
  1436. else
  1437. repeat Swait() until SOUND.Playing == false
  1438. EFFECT:remove()
  1439. end
  1440. else
  1441. if PLAYSSOUND == false then
  1442. EFFECT:remove()
  1443. else
  1444. repeat Swait() until SOUND.Playing == false
  1445. EFFECT:remove()
  1446. end
  1447. end
  1448. end))
  1449. end
  1450.  
  1451.  
  1452. function QuaternionSlerp(a, b, t)
  1453. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1454. local startInterp, finishInterp
  1455. if cosTheta >= 1.0E-4 then
  1456. if 1 - cosTheta > 1.0E-4 then
  1457. local theta = math.acos(cosTheta)
  1458. local invSinTheta = 1 / Sin(theta)
  1459. startInterp = Sin((1 - t) * theta) * invSinTheta
  1460. finishInterp = Sin(t * theta) * invSinTheta
  1461. else
  1462. startInterp = 1 - t
  1463. finishInterp = t
  1464. end
  1465. elseif 1 + cosTheta > 1.0E-4 then
  1466. local theta = math.acos(-cosTheta)
  1467. local invSinTheta = 1 / Sin(theta)
  1468. startInterp = Sin((t - 1) * theta) * invSinTheta
  1469. finishInterp = Sin(t * theta) * invSinTheta
  1470. else
  1471. startInterp = t - 1
  1472. finishInterp = t
  1473. end
  1474. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1475. end
  1476. function rayCast(Position, Direction, Range, Ignore)
  1477. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1478. end
  1479. local RbxUtility = LoadLibrary("RbxUtility")
  1480. local Create = RbxUtility.Create
  1481.  
  1482. -------------------------------------------------------
  1483. --Start Damage Function--
  1484. -------------------------------------------------------
  1485. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1486. local type = type
  1487. local rng = Instance.new("Part", char)
  1488. rng.Anchored = true
  1489. rng.BrickColor = color
  1490. rng.CanCollide = false
  1491. rng.FormFactor = 3
  1492. rng.Name = "Ring"
  1493. rng.Material = "Neon"
  1494. rng.Size = Vector3.new(1, 1, 1)
  1495. rng.Transparency = 0
  1496. rng.TopSurface = 0
  1497. rng.BottomSurface = 0
  1498. rng.CFrame = pos
  1499. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1500. local rngm = Instance.new("SpecialMesh", rng)
  1501. rngm.MeshType = "Sphere"
  1502. rngm.Scale = Vector3.new(x1, y1, z1)
  1503. local scaler2 = 1
  1504. local speeder = FastSpeed
  1505. if type == "Add" then
  1506. scaler2 = 1 * value
  1507. elseif type == "Divide" then
  1508. scaler2 = 1 / value
  1509. end
  1510. coroutine.resume(coroutine.create(function()
  1511. for i = 0, 10 / bonuspeed, 0.1 do
  1512. swait()
  1513. if type == "Add" then
  1514. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1515. elseif type == "Divide" then
  1516. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1517. end
  1518. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1519. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1520. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1521. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1522. end
  1523. rng:Destroy()
  1524. end))
  1525. end
  1526. -----------------------------
  1527. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1528. if hit.Parent == nil then
  1529. return
  1530. end
  1531. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1532. for _, v in pairs(hit.Parent:children()) do
  1533. if v:IsA("Humanoid") then
  1534. h = v
  1535. end
  1536. end
  1537. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1538.  
  1539. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1540. end
  1541.  
  1542. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1543. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1544. if hit.Parent.DebounceHit.Value == true then
  1545. return
  1546. end
  1547. end
  1548. if insta == true then
  1549. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1550. end
  1551. local c = Create("ObjectValue"){
  1552. Name = "creator",
  1553. Value = game:service("Players").LocalPlayer,
  1554. Parent = h,
  1555. }
  1556. game:GetService("Debris"):AddItem(c, .5)
  1557. if HitSound ~= nil and HitPitch ~= nil then
  1558. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1559. end
  1560. local Damage = math.random(minim, maxim)
  1561. local blocked = false
  1562. local block = hit.Parent:findFirstChild("Block")
  1563. if block ~= nil then
  1564. if block.className == "IntValue" then
  1565. if block.Value > 0 then
  1566. blocked = true
  1567. block.Value = block.Value - 1
  1568. print(block.Value)
  1569. end
  1570. end
  1571. end
  1572. if blocked == false then
  1573. h.Health = h.Health - Damage
  1574. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1575. else
  1576. h.Health = h.Health - (Damage / 2)
  1577. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1578. end
  1579. if Type == "Knockdown" then
  1580. local hum = hit.Parent.Humanoid
  1581. hum.PlatformStand = true
  1582. coroutine.resume(coroutine.create(function(HHumanoid)
  1583. swait(1)
  1584. HHumanoid.PlatformStand = false
  1585. end), hum)
  1586. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1587. local bodvol = Create("BodyVelocity"){
  1588. velocity = angle * knockback,
  1589. P = 5000,
  1590. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1591. Parent = hit,
  1592. }
  1593. local rl = Create("BodyAngularVelocity"){
  1594. P = 3000,
  1595. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1596. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1597. Parent = hit,
  1598. }
  1599. game:GetService("Debris"):AddItem(bodvol, .5)
  1600. game:GetService("Debris"):AddItem(rl, .5)
  1601. elseif Type == "Random Guy" then
  1602. local vp = Create("BodyVelocity"){
  1603. P = 500,
  1604. maxForce = Vector3.new(math.huge, 0, math.huge),
  1605. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1606. }
  1607. if knockback > 0 then
  1608. vp.Parent = hit.Parent.Torso
  1609. end
  1610. game:GetService("Debris"):AddItem(vp, .5)
  1611. elseif Type == "Up" then
  1612. local bodyVelocity = Create("BodyVelocity"){
  1613. velocity = Vector3.new(0, 20, 0),
  1614. P = 5000,
  1615. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1616. Parent = hit,
  1617. }
  1618. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1619. elseif Type == "DarkUp" then
  1620. coroutine.resume(coroutine.create(function()
  1621. for i = 0, 1, 0.1 do
  1622. swait()
  1623. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1624. end
  1625. end))
  1626. local bodyVelocity = Create("BodyVelocity"){
  1627. velocity = Vector3.new(0, 20, 0),
  1628. P = 5000,
  1629. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1630. Parent = hit,
  1631. }
  1632. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1633. elseif Type == "Snare" then
  1634. local bp = Create("BodyPosition"){
  1635. P = 2000,
  1636. D = 100,
  1637. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1638. position = hit.Parent.Torso.Position,
  1639. Parent = hit.Parent.Torso,
  1640. }
  1641. game:GetService("Debris"):AddItem(bp, 1)
  1642. elseif Type == "Freeze" then
  1643. local BodPos = Create("BodyPosition"){
  1644. P = 50000,
  1645. D = 1000,
  1646. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1647. position = hit.Parent.Torso.Position,
  1648. Parent = hit.Parent.Torso,
  1649. }
  1650. local BodGy = Create("BodyGyro") {
  1651. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1652. P = 20e+003,
  1653. Parent = hit.Parent.Torso,
  1654. cframe = hit.Parent.Torso.CFrame,
  1655. }
  1656. hit.Parent.Torso.Anchored = true
  1657. coroutine.resume(coroutine.create(function(Part)
  1658. swait(1.5)
  1659. Part.Anchored = false
  1660. end), hit.Parent.Torso)
  1661. game:GetService("Debris"):AddItem(BodPos, 3)
  1662. game:GetService("Debris"):AddItem(BodGy, 3)
  1663. end
  1664. local debounce = Create("BoolValue"){
  1665. Name = "DebounceHit",
  1666. Parent = hit.Parent,
  1667. Value = true,
  1668. }
  1669. game:GetService("Debris"):AddItem(debounce, Delay)
  1670. c = Create("ObjectValue"){
  1671. Name = "creator",
  1672. Value = Player,
  1673. Parent = h,
  1674. }
  1675. game:GetService("Debris"):AddItem(c, .5)
  1676. end
  1677. end
  1678. -------------------------------------------------------
  1679. --End Damage Function--
  1680. -------------------------------------------------------
  1681.  
  1682. -------------------------------------------------------
  1683. --Start Damage Function Customization--
  1684. -------------------------------------------------------
  1685. function ShowDamage(Pos, Text, Time, Color)
  1686. local Rate = (1 / 30)
  1687. local Pos = (Pos or Vector3.new(0, 0, 0))
  1688. local Text = (Text or "")
  1689. local Time = (Time or 2)
  1690. local Color = (Color or Color3.new(1, 0, 1))
  1691. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1692. EffectPart.Anchored = true
  1693. local BillboardGui = Create("BillboardGui"){
  1694. Size = UDim2.new(3, 0, 3, 0),
  1695. Adornee = EffectPart,
  1696. Parent = EffectPart,
  1697. }
  1698. local TextLabel = Create("TextLabel"){
  1699. BackgroundTransparency = 1,
  1700. Size = UDim2.new(1, 0, 1, 0),
  1701. Text = Text,
  1702. Font = "Bodoni",
  1703. TextColor3 = Color,
  1704. TextScaled = true,
  1705. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1706. Parent = BillboardGui,
  1707. }
  1708. game.Debris:AddItem(EffectPart, (Time))
  1709. EffectPart.Parent = game:GetService("Workspace")
  1710. delay(0, function()
  1711. local Frames = (Time / Rate)
  1712. for Frame = 1, Frames do
  1713. wait(Rate)
  1714. local Percent = (Frame / Frames)
  1715. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1716. TextLabel.TextTransparency = Percent
  1717. end
  1718. if EffectPart and EffectPart.Parent then
  1719. EffectPart:Destroy()
  1720. end
  1721. end)
  1722. end
  1723.  
  1724. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1725. local type = type
  1726. local rng = Instance.new("Part", char)
  1727. rng.Anchored = true
  1728. rng.BrickColor = color
  1729. rng.CanCollide = false
  1730. rng.FormFactor = 3
  1731. rng.Name = "Ring"
  1732. rng.Material = "Neon"
  1733. rng.Size = Vector3.new(1, 1, 1)
  1734. rng.Transparency = 0
  1735. rng.TopSurface = 0
  1736. rng.BottomSurface = 0
  1737. rng.CFrame = pos
  1738. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1739. local rngm = Instance.new("SpecialMesh", rng)
  1740. rngm.MeshType = "Brick"
  1741. rngm.Scale = Vector3.new(x1,y1,z1)
  1742. local scaler2 = 1
  1743. local speeder = FastSpeed/10
  1744. if type == "Add" then
  1745. scaler2 = 1*value
  1746. elseif type == "Divide" then
  1747. scaler2 = 1/value
  1748. end
  1749. coroutine.resume(coroutine.create(function()
  1750. for i = 0,10/bonuspeed,0.1 do
  1751. swait()
  1752. if type == "Add" then
  1753. scaler2 = scaler2 - 0.01*value/bonuspeed
  1754. elseif type == "Divide" then
  1755. scaler2 = scaler2 - 0.01/value*bonuspeed
  1756. end
  1757. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1758. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1759. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1760. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1761. end
  1762. rng:Destroy()
  1763. end))
  1764. end
  1765.  
  1766. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1767. local p = Instance.new("Part",EffectModel)
  1768. p.BrickColor = BrickColor.new(colour)
  1769. p.Size = Vector3.new()
  1770. p.Anchored = true
  1771. p.CanCollide = false
  1772. p.CFrame = cf
  1773. if inverse == true then
  1774. p.Transparency = 1
  1775. else
  1776. p.Transparency = 0
  1777. end
  1778. local m = Instance.new("SpecialMesh",p)
  1779. m.MeshId = meshid
  1780. m.TextureId = textid
  1781. m.Scale = meshstart
  1782. coroutine.wrap(function()
  1783. for i=0,1,factor do
  1784. swait()
  1785. if inverse == true then
  1786. p.Transparency = 1-i
  1787. else
  1788. p.Transparency = i
  1789. end
  1790. m.Scale = m.Scale + meshadd
  1791. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1792. end
  1793. p:Destroy()
  1794. end)()
  1795. return p
  1796. end
  1797. -------------------------------------------------------
  1798. --End Damage Function Customization--
  1799. -------------------------------------------------------
  1800.  
  1801. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1802. for _, c in pairs(workspace:children()) do
  1803. local hum = c:findFirstChild("Humanoid")
  1804. if hum ~= nil then
  1805. local head = c:findFirstChild("Head")
  1806. if head ~= nil then
  1807. local targ = head.Position - Part.Position
  1808. local mag = targ.magnitude
  1809. if magni >= mag and c.Name ~= plr.Name then
  1810. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1811. end
  1812. end
  1813. end
  1814. end
  1815. end
  1816.  
  1817.  
  1818. CFuncs = {
  1819. Part = {
  1820. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1821. local Part = Create("Part")({
  1822. Parent = Parent,
  1823. Reflectance = Reflectance,
  1824. Transparency = Transparency,
  1825. CanCollide = false,
  1826. Locked = true,
  1827. BrickColor = BrickColor.new(tostring(BColor)),
  1828. Name = Name,
  1829. Size = Size,
  1830. Material = Material
  1831. })
  1832. RemoveOutlines(Part)
  1833. return Part
  1834. end
  1835. },
  1836. Mesh = {
  1837. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1838. local Msh = Create(Mesh)({
  1839. Parent = Part,
  1840. Offset = OffSet,
  1841. Scale = Scale
  1842. })
  1843. if Mesh == "SpecialMesh" then
  1844. Msh.MeshType = MeshType
  1845. Msh.MeshId = MeshId
  1846. end
  1847. return Msh
  1848. end
  1849. },
  1850. Mesh = {
  1851. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1852. local Msh = Create(Mesh)({
  1853. Parent = Part,
  1854. Offset = OffSet,
  1855. Scale = Scale
  1856. })
  1857. if Mesh == "SpecialMesh" then
  1858. Msh.MeshType = MeshType
  1859. Msh.MeshId = MeshId
  1860. end
  1861. return Msh
  1862. end
  1863. },
  1864. Weld = {
  1865. Create = function(Parent, Part0, Part1, C0, C1)
  1866. local Weld = Create("Weld")({
  1867. Parent = Parent,
  1868. Part0 = Part0,
  1869. Part1 = Part1,
  1870. C0 = C0,
  1871. C1 = C1
  1872. })
  1873. return Weld
  1874. end
  1875. },
  1876. Sound = {
  1877. Create = function(id, par, vol, pit)
  1878. coroutine.resume(coroutine.create(function()
  1879. local S = Create("Sound")({
  1880. Volume = vol,
  1881. Pitch = pit or 1,
  1882. SoundId = id,
  1883. Parent = par or workspace
  1884. })
  1885. wait()
  1886. S:play()
  1887. game:GetService("Debris"):AddItem(S, 6)
  1888. end))
  1889. end
  1890. },
  1891. ParticleEmitter = {
  1892. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1893. local fp = Create("ParticleEmitter")({
  1894. Parent = Parent,
  1895. Color = ColorSequence.new(Color1, Color2),
  1896. LightEmission = LightEmission,
  1897. Size = Size,
  1898. Texture = Texture,
  1899. Transparency = Transparency,
  1900. ZOffset = ZOffset,
  1901. Acceleration = Accel,
  1902. Drag = Drag,
  1903. LockedToPart = LockedToPart,
  1904. VelocityInheritance = VelocityInheritance,
  1905. EmissionDirection = EmissionDirection,
  1906. Enabled = Enabled,
  1907. Lifetime = LifeTime,
  1908. Rate = Rate,
  1909. Rotation = Rotation,
  1910. RotSpeed = RotSpeed,
  1911. Speed = Speed,
  1912. VelocitySpread = VelocitySpread
  1913. })
  1914. return fp
  1915. end
  1916. }
  1917. }
  1918. function RemoveOutlines(part)
  1919. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1920. end
  1921. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1922. local Part = Create("Part")({
  1923. formFactor = FormFactor,
  1924. Parent = Parent,
  1925. Reflectance = Reflectance,
  1926. Transparency = Transparency,
  1927. CanCollide = false,
  1928. Locked = true,
  1929. BrickColor = BrickColor.new(tostring(BColor)),
  1930. Name = Name,
  1931. Size = Size,
  1932. Material = Material
  1933. })
  1934. RemoveOutlines(Part)
  1935. return Part
  1936. end
  1937. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1938. local Msh = Create(Mesh)({
  1939. Parent = Part,
  1940. Offset = OffSet,
  1941. Scale = Scale
  1942. })
  1943. if Mesh == "SpecialMesh" then
  1944. Msh.MeshType = MeshType
  1945. Msh.MeshId = MeshId
  1946. end
  1947. return Msh
  1948. end
  1949. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1950. local Weld = Create("Weld")({
  1951. Parent = Parent,
  1952. Part0 = Part0,
  1953. Part1 = Part1,
  1954. C0 = C0,
  1955. C1 = C1
  1956. })
  1957. return Weld
  1958. end
  1959.  
  1960. abss = Instance.new("BillboardGui",char)
  1961. abss.Size = UDim2.new(10,0,10,0)
  1962. abss.Enabled = false
  1963. imgl = Instance.new("ImageLabel",abss)
  1964. imgl.Position = UDim2.new(0,0,0,0)
  1965. imgl.Size = UDim2.new(1,0,1,0)
  1966. imgl.Image = "rbxassetid://153485522"
  1967. imgl.BackgroundTransparency = 1
  1968. imgl.ImageColor3 = Color3.new(.9,0,0)
  1969. img2 = Instance.new("ImageLabel",abss)
  1970. img2.Position = UDim2.new(0,0,0,0)
  1971. img2.Size = UDim2.new(1,0,1,0)
  1972. img2.Image = "rbxassetid://153485522"
  1973. img2.BackgroundTransparency = 1
  1974. img2.ImageColor3 = Color3.new(.9,0,0)
  1975.  
  1976. function TargetSelect(person)
  1977. local dd=coroutine.wrap(function()
  1978. if targetted ~= person then
  1979. targetted = person
  1980. img2.Size = UDim2.new(1,0,1,0)
  1981. img2.ImageTransparency = 0
  1982. img2.Position = UDim2.new(0,0,0,0)
  1983. for i = 0, 2, 0.1 do
  1984. swait()
  1985. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  1986. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  1987. img2.ImageTransparency = img2.ImageTransparency + 0.05
  1988. end
  1989. end
  1990. end)
  1991. dd()
  1992. end
  1993.  
  1994. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1995. local NEWWELD = IT(TYPE)
  1996. NEWWELD.Part0 = PART0
  1997. NEWWELD.Part1 = PART1
  1998. NEWWELD.C0 = C0
  1999. NEWWELD.C1 = C1
  2000. NEWWELD.Parent = PARENT
  2001. return NEWWELD
  2002. end
  2003.  
  2004. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2005.  
  2006. local Blood1 = Create("ParticleEmitter")({
  2007. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2008. Transparency = NumberSequence.new(0.1, 1),
  2009. Size = NumberSequence.new(0.5, 0),
  2010. Texture = "rbxassetid://602578593",
  2011. Lifetime = NumberRange.new(0.8),
  2012. Rate = 255,
  2013. VelocitySpread = 40,
  2014. Rotation = NumberRange.new(100),
  2015. Speed = NumberRange.new(5),
  2016. LightEmission = 0,
  2017. LockedToPart = false,
  2018. Acceleration = Vector3.new(0, -10, 0),
  2019. EmissionDirection = "Bottom"
  2020. })
  2021. function Sayonara()
  2022. local target = nil
  2023. local targettorso = nil
  2024. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2025. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2026. target = mouse.Target.Parent.Humanoid
  2027. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2028. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2029. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2030. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2031. end
  2032. end
  2033. if target ~= nil then
  2034. targettorso.Anchored = true
  2035. attack = true
  2036. hum.WalkSpeed = 0
  2037. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2038. for i = 0,6.2,0.1 do
  2039. swait()
  2040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2042. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2043. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2044. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2045. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2046. end
  2047. do
  2048. CreateSound("429400881", targettorso, 5, 1)
  2049. local ModelArm02 = New("Model", char, "Arm", {})
  2050. local ModelArm03 = New("Model", char, "Arm", {})
  2051. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2052. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2053. local Arm02 = targetleftarm:Clone()
  2054. local Arm03 = targetrightarm:Clone()
  2055. targetleftarm.Transparency = 1
  2056. targetrightarm.Transparency = 1
  2057. Arm02.Parent = ModelArm02
  2058. Arm03.Parent = ModelArm03
  2059. for i, v in pairs(Arm02:GetChildren()) do
  2060. v:Destroy()
  2061. end
  2062. for i, v in pairs(Arm03:GetChildren()) do
  2063. v:Destroy()
  2064. end
  2065. local weldArm02 = Instance.new("Weld")
  2066. weldArm02.Parent = Arm02
  2067. weldArm02.Part0 = targetleftarm
  2068. weldArm02.Part1 = Arm02
  2069. weldArm02.C1 = CFrame.new(0, 0, 0)
  2070. local weldArm03 = Instance.new("Weld")
  2071. weldArm03.Parent = Arm03
  2072. weldArm03.Part0 = targetrightarm
  2073. weldArm03.Part1 = Arm03
  2074. weldArm03.C1 = CFrame.new(0, 0, 0)
  2075. for i, v in pairs(target:GetChildren()) do
  2076. if v:IsA("Shirt") then
  2077. v:clone().Parent = ModelArm02
  2078. end
  2079. end
  2080. for i, v in pairs(target:GetChildren()) do
  2081. if v:IsA("Shirt") then
  2082. v:clone().Parent = ModelArm03
  2083. end
  2084. end
  2085. weldArm02.Part0 = la
  2086. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2087. weldArm03.Part0 = ra
  2088. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2089. local BE1 = Blood1:Clone()
  2090. BE1.Parent = targetleftarm
  2091. game:GetService("Debris"):AddItem(BE1, 3)
  2092. BE1.Rate = 255
  2093. local BE2 = Blood1:Clone()
  2094. BE2.Parent = targetrightarm
  2095. game:GetService("Debris"):AddItem(BE2, 3)
  2096. BE2.Rate = 255
  2097. for i = 0,6.2,0.1 do
  2098. swait()
  2099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2101. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2102. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2103. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2104. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2105. end
  2106. for i = 0,6.2,0.1 do
  2107. swait()
  2108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2109. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2110. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2111. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2112. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2113. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2114. end
  2115. CreateSound("541909763", targettorso, 5, .8)
  2116. weldArm02:Destroy()
  2117. Arm02.CanCollide = true
  2118. weldArm03:Destroy()
  2119. Arm03.CanCollide = true
  2120. local bodyVelocity2 = Create("BodyVelocity")({
  2121. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2122. P = 5000,
  2123. maxForce = Vector3.new(8000, 8000, 8000),
  2124. Parent = Arm02
  2125. })
  2126. local bodyVelocity3 = Create("BodyVelocity")({
  2127. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2128. P = 5000,
  2129. maxForce = Vector3.new(8000, 8000, 8000),
  2130. Parent = Arm03
  2131. })
  2132. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2133. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2134. for i = 0,6.2,0.1 do
  2135. swait()
  2136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2138. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2140. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2142. end
  2143. for i = 0,6.2,0.1 do
  2144. swait()
  2145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2147. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2148. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2149. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2150. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2151. end
  2152. targettorso:Remove()
  2153. for i = 0,6.2,0.1 do
  2154. swait()
  2155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2157. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2161. end
  2162. end
  2163. targettorso.Anchored = false
  2164. attack = false
  2165. hum.WalkSpeed = 16
  2166. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2167. end
  2168. end
  2169.  
  2170. -------------------------------------------------------
  2171. --Start Effect Function--
  2172. -------------------------------------------------------
  2173. EffectModel = Instance.new("Model", char)
  2174. Effects = {
  2175. Block = {
  2176. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2177. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2178. prt.Anchored = true
  2179. prt.CFrame = cframe
  2180. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2181. game:GetService("Debris"):AddItem(prt, 10)
  2182. if Type == 1 or Type == nil then
  2183. table.insert(Effects, {
  2184. prt,
  2185. "Block1",
  2186. delay,
  2187. x3,
  2188. y3,
  2189. z3,
  2190. msh
  2191. })
  2192. elseif Type == 2 then
  2193. table.insert(Effects, {
  2194. prt,
  2195. "Block2",
  2196. delay,
  2197. x3,
  2198. y3,
  2199. z3,
  2200. msh
  2201. })
  2202. else
  2203. table.insert(Effects, {
  2204. prt,
  2205. "Block3",
  2206. delay,
  2207. x3,
  2208. y3,
  2209. z3,
  2210. msh
  2211. })
  2212. end
  2213. end
  2214. },
  2215. Sphere = {
  2216. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2217. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2218. prt.Anchored = true
  2219. prt.CFrame = cframe
  2220. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2221. game:GetService("Debris"):AddItem(prt, 10)
  2222. table.insert(Effects, {
  2223. prt,
  2224. "Cylinder",
  2225. delay,
  2226. x3,
  2227. y3,
  2228. z3,
  2229. msh
  2230. })
  2231. end
  2232. },
  2233. Cylinder = {
  2234. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2235. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2236. prt.Anchored = true
  2237. prt.CFrame = cframe
  2238. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2239. game:GetService("Debris"):AddItem(prt, 10)
  2240. table.insert(Effects, {
  2241. prt,
  2242. "Cylinder",
  2243. delay,
  2244. x3,
  2245. y3,
  2246. z3,
  2247. msh
  2248. })
  2249. end
  2250. },
  2251. Wave = {
  2252. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2253. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2254. prt.Anchored = true
  2255. prt.CFrame = cframe
  2256. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2257. game:GetService("Debris"):AddItem(prt, 10)
  2258. table.insert(Effects, {
  2259. prt,
  2260. "Cylinder",
  2261. delay,
  2262. x3 / 60,
  2263. y3 / 60,
  2264. z3 / 60,
  2265. msh
  2266. })
  2267. end
  2268. },
  2269. Ring = {
  2270. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2271. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2272. prt.Anchored = true
  2273. prt.CFrame = cframe
  2274. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2275. game:GetService("Debris"):AddItem(prt, 10)
  2276. table.insert(Effects, {
  2277. prt,
  2278. "Cylinder",
  2279. delay,
  2280. x3,
  2281. y3,
  2282. z3,
  2283. msh
  2284. })
  2285. end
  2286. },
  2287. Break = {
  2288. Create = function(brickcolor, cframe, x1, y1, z1)
  2289. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2290. prt.Anchored = true
  2291. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2292. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2293. local num = math.random(10, 50) / 1000
  2294. game:GetService("Debris"):AddItem(prt, 10)
  2295. table.insert(Effects, {
  2296. prt,
  2297. "Shatter",
  2298. num,
  2299. prt.CFrame,
  2300. math.random() - math.random(),
  2301. 0,
  2302. math.random(50, 100) / 100
  2303. })
  2304. end
  2305. },
  2306. Spiral = {
  2307. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2308. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2309. prt.Anchored = true
  2310. prt.CFrame = cframe
  2311. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2312. game:GetService("Debris"):AddItem(prt, 10)
  2313. table.insert(Effects, {
  2314. prt,
  2315. "Cylinder",
  2316. delay,
  2317. x3,
  2318. y3,
  2319. z3,
  2320. msh
  2321. })
  2322. end
  2323. },
  2324. Push = {
  2325. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2326. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2327. prt.Anchored = true
  2328. prt.CFrame = cframe
  2329. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2330. game:GetService("Debris"):AddItem(prt, 10)
  2331. table.insert(Effects, {
  2332. prt,
  2333. "Cylinder",
  2334. delay,
  2335. x3,
  2336. y3,
  2337. z3,
  2338. msh
  2339. })
  2340. end
  2341. }
  2342. }
  2343. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2344. local fp = IT("Part")
  2345. fp.formFactor = formfactor
  2346. fp.Parent = parent
  2347. fp.Reflectance = reflectance
  2348. fp.Transparency = transparency
  2349. fp.CanCollide = false
  2350. fp.Locked = true
  2351. fp.BrickColor = brickcolor
  2352. fp.Name = name
  2353. fp.Size = size
  2354. fp.Position = tors.Position
  2355. RemoveOutlines(fp)
  2356. fp.Material = "Neon"
  2357. fp:BreakJoints()
  2358. return fp
  2359. end
  2360.  
  2361. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2362. local mesh = IT(Mesh)
  2363. mesh.Parent = part
  2364. if Mesh == "SpecialMesh" then
  2365. mesh.MeshType = meshtype
  2366. if meshid ~= "nil" then
  2367. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2368. end
  2369. end
  2370. mesh.Offset = offset
  2371. mesh.Scale = scale
  2372. return mesh
  2373. end
  2374.  
  2375. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2376. local type = type
  2377. local rng = Instance.new("Part", char)
  2378. rng.Anchored = true
  2379. rng.BrickColor = color
  2380. rng.CanCollide = false
  2381. rng.FormFactor = 3
  2382. rng.Name = "Ring"
  2383. rng.Material = "Neon"
  2384. rng.Size = Vector3.new(1, 1, 1)
  2385. rng.Transparency = 1
  2386. rng.TopSurface = 0
  2387. rng.BottomSurface = 0
  2388. rng.CFrame = pos
  2389. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2390. local rngm = Instance.new("SpecialMesh", rng)
  2391. rngm.MeshType = MType
  2392. rngm.Scale = Vector3.new(x1, y1, z1)
  2393. local scaler2 = 1
  2394. local speeder = FastSpeed
  2395. if type == "Add" then
  2396. scaler2 = 1 * value
  2397. elseif type == "Divide" then
  2398. scaler2 = 1 / value
  2399. end
  2400. coroutine.resume(coroutine.create(function()
  2401. for i = 0, 10 / bonuspeed, 0.1 do
  2402. swait()
  2403. if type == "Add" then
  2404. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2405. elseif type == "Divide" then
  2406. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2407. end
  2408. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2409. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2410. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2411. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2412. end
  2413. rng:Destroy()
  2414. end))
  2415. end
  2416.  
  2417. function Cryo_Freeze()
  2418. attack = true
  2419. for i = 0,5.2,0.03 do
  2420. swait()
  2421. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2422. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2425. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2429. end
  2430. CreateSound("331666100", tors, 10, 1)
  2431. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2432. for i = 1,3,0.1 do
  2433. hum.WalkSpeed = 0.10
  2434. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2441. end
  2442. for i = 1,10,0.1 do
  2443. swait(10)
  2444. hum.WalkSpeed = 0.10
  2445. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2446. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2449. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2450. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2451. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2452. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2453. end
  2454. wait(.6)
  2455. attack = false
  2456. end
  2457.  
  2458. function HAAAAA() --HTGJHYG
  2459. attack = true
  2460. hum.WalkSpeed = 0.30
  2461. CreateSound("794081034", hed, 10, 1)
  2462. Character.Head.face.Texture = "rbxassetid://396389196"
  2463. for i = 0,2,0.1 do
  2464. swait()
  2465. CameraEnshaking(1, 2)
  2466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2472. end
  2473. for i = 0,14.7,0.1 do
  2474. swait()
  2475. CameraEnshaking(1, 3)
  2476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2478. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2479. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2480. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2481. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2482. end
  2483. attack = false
  2484. Character.Head.face.Texture = "rbxassetid://620619801"
  2485. hum.WalkSpeed = 16
  2486. end
  2487.  
  2488. function Hell_From_Above()
  2489. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2490. attack = true
  2491. hum.WalkSpeed = 3.01
  2492. for i = 0,6.3,0.1 do
  2493. swait()
  2494. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2497. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2498. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2499. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2500. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2501. end
  2502. CreateSound("142070127", tors, 10, 1)
  2503. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2504. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2505. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2506. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2507. for i = 0,3.8,0.1 do
  2508. swait()
  2509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2511. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2513. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2515. end
  2516. CreateSound("224339201", tors, 10, 0.5)
  2517. for i = 1, 3 do
  2518. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2519. UhhhhThing.CFrame = mouse.Hit
  2520. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2521. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2522. end
  2523. UhhhhThing:Destroy()
  2524. attack = false
  2525. hum.WalkSpeed = 16
  2526. end
  2527.  
  2528. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2529. local type = type
  2530. local rng = Instance.new("Part", char)
  2531. rng.Anchored = true
  2532. rng.BrickColor = color
  2533. rng.CanCollide = false
  2534. rng.FormFactor = 3
  2535. rng.Name = "Ring"
  2536. rng.Material = "Neon"
  2537. rng.Size = Vector3.new(1, 1, 1)
  2538. rng.Transparency = 0
  2539. rng.TopSurface = 0
  2540. rng.BottomSurface = 0
  2541. rng.CFrame = pos
  2542. local rngm = Instance.new("SpecialMesh", rng)
  2543. rngm.MeshType = MType
  2544. rngm.Scale = scale
  2545. local scaler2 = 1
  2546. if type == "Add" then
  2547. scaler2 = 1 * value
  2548. elseif type == "Divide" then
  2549. scaler2 = 1 / value
  2550. end
  2551. coroutine.resume(coroutine.create(function()
  2552. for i = 0, 10 / bonuspeed, 0.1 do
  2553. swait()
  2554. if type == "Add" then
  2555. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2556. elseif type == "Divide" then
  2557. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2558. end
  2559. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2560. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2561. end
  2562. rng:Destroy()
  2563. end))
  2564. end
  2565.  
  2566. function Eviscerate(dude)
  2567. if dude.Name ~= char then
  2568. local bgf = IT("BodyGyro", dude.Head)
  2569. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2570. local val = IT("BoolValue", dude)
  2571. val.Name = "IsHit"
  2572. local ds = coroutine.wrap(function()
  2573. dude:WaitForChild("Head"):BreakJoints()
  2574. wait(0.5)
  2575. target = nil
  2576. coroutine.resume(coroutine.create(function()
  2577. for i, v in pairs(dude:GetChildren()) do
  2578. if v:IsA("Accessory") then
  2579. v:Destroy()
  2580. end
  2581. if v:IsA("Humanoid") then
  2582. v:Destroy()
  2583. end
  2584. if v:IsA("CharacterMesh") then
  2585. v:Destroy()
  2586. end
  2587. if v:IsA("Model") then
  2588. v:Destroy()
  2589. end
  2590. if v:IsA("Part") or v:IsA("MeshPart") then
  2591. for x, o in pairs(v:GetChildren()) do
  2592. if o:IsA("Decal") then
  2593. o:Destroy()
  2594. end
  2595. end
  2596. coroutine.resume(coroutine.create(function()
  2597. v.Material = "Neon"
  2598. v.CanCollide = false
  2599. local PartEmmit1 = IT("ParticleEmitter", v)
  2600. PartEmmit1.LightEmission = 1
  2601. PartEmmit1.Texture = "rbxassetid://284205403"
  2602. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2603. PartEmmit1.Rate = 150
  2604. PartEmmit1.Lifetime = NumberRange.new(1)
  2605. PartEmmit1.Size = NumberSequence.new({
  2606. NumberSequenceKeypoint.new(0, 0.75, 0),
  2607. NumberSequenceKeypoint.new(1, 0, 0)
  2608. })
  2609. PartEmmit1.Transparency = NumberSequence.new({
  2610. NumberSequenceKeypoint.new(0, 0, 0),
  2611. NumberSequenceKeypoint.new(1, 1, 0)
  2612. })
  2613. PartEmmit1.Speed = NumberRange.new(0, 0)
  2614. PartEmmit1.VelocitySpread = 30000
  2615. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2616. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2617. local BodPoss = IT("BodyPosition", v)
  2618. BodPoss.P = 3000
  2619. BodPoss.D = 1000
  2620. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2621. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2622. v.Color = maincolor.Color
  2623. coroutine.resume(coroutine.create(function()
  2624. for i = 0, 49 do
  2625. swait(1)
  2626. v.Transparency = v.Transparency + 0.08
  2627. end
  2628. wait(0.5)
  2629. PartEmmit1.Enabled = false
  2630. wait(3)
  2631. v:Destroy()
  2632. dude:Destroy()
  2633. end))
  2634. end))
  2635. end
  2636. end
  2637. end))
  2638. end)
  2639. ds()
  2640. end
  2641. end
  2642.  
  2643. function FindNearestHead(Position, Distance, SinglePlayer)
  2644. if SinglePlayer then
  2645. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2646. end
  2647. local List = {}
  2648. for i, v in pairs(workspace:GetChildren()) do
  2649. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2650. table.insert(List, v)
  2651. end
  2652. end
  2653. return List
  2654. end
  2655.  
  2656. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2657. local type = type
  2658. local rng = Instance.new("Part", char)
  2659. rng.Anchored = true
  2660. rng.BrickColor = color
  2661. rng.CanCollide = false
  2662. rng.FormFactor = 3
  2663. rng.Name = "Ring"
  2664. rng.Material = "Neon"
  2665. rng.Size = Vector3.new(1, 1, 1)
  2666. rng.Transparency = 0
  2667. rng.TopSurface = 0
  2668. rng.BottomSurface = 0
  2669. rng.CFrame = pos
  2670. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2671. local rngm = Instance.new("SpecialMesh", rng)
  2672. rngm.MeshType = MType
  2673. rngm.Scale = Vector3.new(x1, y1, z1)
  2674. local scaler2 = 1
  2675. local speeder = FastSpeed
  2676. if type == "Add" then
  2677. scaler2 = 1 * value
  2678. elseif type == "Divide" then
  2679. scaler2 = 1 / value
  2680. end
  2681. coroutine.resume(coroutine.create(function()
  2682. for i = 0, 10 / bonuspeed, 0.1 do
  2683. swait()
  2684. if type == "Add" then
  2685. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2686. elseif type == "Divide" then
  2687. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2688. end
  2689. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2690. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2691. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2692. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2693. end
  2694. rng:Destroy()
  2695. end))
  2696. end
  2697.  
  2698. function SoulSteal(dude)
  2699. if dude.Name ~= char then
  2700. local bgf = IT("BodyGyro", dude.Head)
  2701. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2702. local val = IT("BoolValue", dude)
  2703. val.Name = "IsHit"
  2704. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2705. local soulst = coroutine.wrap(function()
  2706. local soul = Instance.new("Part",dude)
  2707. soul.Size = Vector3.new(1,1,1)
  2708. soul.CanCollide = false
  2709. soul.Anchored = false
  2710. soul.Position = torso.Position
  2711. soul.Transparency = 1
  2712. local PartEmmit1 = IT("ParticleEmitter", soul)
  2713. PartEmmit1.LightEmission = 1
  2714. PartEmmit1.Texture = "rbxassetid://569507414"
  2715. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2716. PartEmmit1.Rate = 250
  2717. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2718. PartEmmit1.Size = NumberSequence.new({
  2719. NumberSequenceKeypoint.new(0, 1, 0),
  2720. NumberSequenceKeypoint.new(1, 0, 0)
  2721. })
  2722. PartEmmit1.Transparency = NumberSequence.new({
  2723. NumberSequenceKeypoint.new(0, 0, 0),
  2724. NumberSequenceKeypoint.new(1, 1, 0)
  2725. })
  2726. PartEmmit1.Speed = NumberRange.new(0, 0)
  2727. PartEmmit1.VelocitySpread = 30000
  2728. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2729. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2730. local BodPoss = IT("BodyPosition", soul)
  2731. BodPoss.P = 3000
  2732. BodPoss.D = 1000
  2733. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2734. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2735. wait(1.6)
  2736. soul.Touched:connect(function(hit)
  2737. if hit.Parent == char then
  2738. soul:Destroy()
  2739. end
  2740. end)
  2741. wait(1.2)
  2742. while soul do
  2743. swait()
  2744. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2745. BodPoss.Position = tors.Position
  2746. end
  2747. end)
  2748. soulst()
  2749. end
  2750. end
  2751. function FaceMouse()
  2752. local Cam = workspace.CurrentCamera
  2753. return {
  2754. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2755. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2756. }
  2757. end
  2758. -------------------------------------------------------
  2759. --End Effect Function--
  2760. -------------------------------------------------------
  2761. function Cso(ID, PARENT, VOLUME, PITCH)
  2762. local NSound = nil
  2763. coroutine.resume(coroutine.create(function()
  2764. NSound = IT("Sound", PARENT)
  2765. NSound.Volume = VOLUME
  2766. NSound.Pitch = PITCH
  2767. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2768. swait()
  2769. NSound:play()
  2770. game:GetService("Debris"):AddItem(NSound, 10)
  2771. end))
  2772. return NSound
  2773. end
  2774. function CameraEnshaking(Length, Intensity)
  2775. coroutine.resume(coroutine.create(function()
  2776. local intensity = 1 * Intensity
  2777. local rotM = 0.01 * Intensity
  2778. for i = 0, Length, 0.1 do
  2779. swait()
  2780. intensity = intensity - 0.05 * Intensity / Length
  2781. rotM = rotM - 5.0E-4 * Intensity / Length
  2782. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2783. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2784. end
  2785. hum.CameraOffset = Vector3.new(0, 0, 0)
  2786. end))
  2787. end
  2788. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2789. local Hitboxpart = Instance.new("Part", EffectModel)
  2790. RemoveOutlines(Hitboxpart)
  2791. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2792. Hitboxpart.CanCollide = false
  2793. Hitboxpart.Transparency = 1
  2794. Hitboxpart.Anchored = true
  2795. Hitboxpart.CFrame = Pose
  2796. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2797. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2798. end
  2799. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2800. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2801. prt.Anchored = true
  2802. prt.CFrame = cframe
  2803. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2804. game:GetService("Debris"):AddItem(prt, 10)
  2805. if Type == 1 or Type == nil then
  2806. table.insert(Effects, {
  2807. prt,
  2808. "Block1",
  2809. delay,
  2810. x3,
  2811. y3,
  2812. z3,
  2813. msh
  2814. })
  2815. elseif Type == 2 then
  2816. table.insert(Effects, {
  2817. prt,
  2818. "Block2",
  2819. delay,
  2820. x3,
  2821. y3,
  2822. z3,
  2823. msh
  2824. })
  2825. elseif Type == 3 then
  2826. table.insert(Effects, {
  2827. prt,
  2828. "Block3",
  2829. delay,
  2830. x3,
  2831. y3,
  2832. z3,
  2833. msh
  2834. })
  2835. end
  2836. end
  2837.  
  2838. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2839. local Part = Create("Part"){
  2840. Parent = Parent,
  2841. Reflectance = Reflectance,
  2842. Transparency = Transparency,
  2843. CanCollide = false,
  2844. Locked = true,
  2845. BrickColor = BrickColor.new(tostring(BColor)),
  2846. Name = Name,
  2847. Size = Size,
  2848. Material = Material,
  2849. }
  2850. RemoveOutlines(Part)
  2851. return Part
  2852. end
  2853.  
  2854. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2855. local Msh = Create(Mesh){
  2856. Parent = Part,
  2857. Offset = OffSet,
  2858. Scale = Scale,
  2859. }
  2860. if Mesh == "SpecialMesh" then
  2861. Msh.MeshType = MeshType
  2862. Msh.MeshId = MeshId
  2863. end
  2864. return Msh
  2865. end
  2866.  
  2867. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2868. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2869. prt.Anchored = true
  2870. prt.CFrame = cframe
  2871. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2872. game:GetService("Debris"):AddItem(prt,2)
  2873. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2874. for i=0,1,delay do
  2875. swait()
  2876. Part.Transparency=i
  2877. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2878. end
  2879. Part.Parent=nil
  2880. end),prt,msh,(math.random(0,1)+math.random())/5)
  2881. end
  2882. -------------------------------------------------------
  2883. --End Important Functions--
  2884. -------------------------------------------------------
  2885. -------------------------------------------------------
  2886.  
  2887.  
  2888. --[[
  2889. Thanks for using Build-To-Lua by jarredbcv.
  2890. ]]--
  2891.  
  2892. New = function(Object, Parent, Name, Data)
  2893. local Object = Instance.new(Object)
  2894. for Index, Value in pairs(Data or {}) do
  2895. Object[Index] = Value
  2896. end
  2897. Object.Parent = Parent
  2898. Object.Name = Name
  2899. return Object
  2900. end
  2901.  
  2902. Gaunty = New("Model",char,"Gaunty",{})
  2903. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2904. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2905. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2906. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2907. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2908. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2909. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2910. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2911. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2912. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2913. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2914. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2915. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2916. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2917. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2918. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2919. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2920. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2921. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2922. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2923. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2924. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2925. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2926. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2927. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2928. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2929. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2930. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2931. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2932. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2933. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2934. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2935. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2936. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2937. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2938. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2939. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2940. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2941. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2942. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2943. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2944. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2945. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2946. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2947. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2948. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2949. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2950. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2951. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2952. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2953. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2954. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2955. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2956. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2957. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2958. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2959. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2960. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2961. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2962. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2963. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2964. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2965. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2966. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2967. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2968. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2969. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2970. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2971. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2972. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2973. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2974. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2975. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2976. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2977. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2978. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2979. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2980. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2981. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2982. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2983. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2984. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2985. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2986. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2987. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2988. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2989. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2990. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2991. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2992. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2993. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2994. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2995. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2996. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2997.  
  2998. Gaunty2 = New("Model",char,"Gaunty2",{})
  2999. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3000. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3001. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3002. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3003. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3004. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3005. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3006. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3008. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3009. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3010. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3011. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3012. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3013. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3014. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3015. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3016. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3017. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3018. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3019. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3021. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3022. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3024. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3025. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3026. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3027. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3028. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3031. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3032. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3033. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3042. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3044. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3046. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3050. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3052. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3054. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3056. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3058. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3060. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3062. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3066. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3070. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3072. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3074. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3076. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3078. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3080. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3082. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3084. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3086. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3090. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3092. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093.  
  3094.  
  3095. NewInstance = function(instance,parent,properties)
  3096. local inst = Instance.new(instance,parent)
  3097. if(properties)then
  3098. for i,v in next, properties do
  3099. pcall(function() inst[i] = v end)
  3100. end
  3101. end
  3102. return inst;
  3103. end
  3104.  
  3105. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3106. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3107.  
  3108. for _,v in next, Gaunty:children() do
  3109. v.CanCollide = false
  3110. end
  3111. for _,v in next, Gaunty2:children() do
  3112. v.CanCollide = false
  3113. end
  3114. local all, last = {}, nil
  3115. ArmourParts = {}
  3116. NeonParts = {}
  3117. function scan(p)
  3118. for _, v in pairs(p:GetChildren()) do
  3119. if v:IsA("BasePart") then
  3120. if v.BrickColor == BrickColor.new("Black") then
  3121. table.insert(ArmourParts, v)
  3122. end
  3123. if v.BrickColor == BrickColor.new("Institutional white") then
  3124. table.insert(NeonParts, v)
  3125. end
  3126. if last then
  3127. local w = Instance.new("Weld")
  3128. w.Part0, w.Part1 = last, v
  3129. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3130. w.Parent = last
  3131. end
  3132. table.insert(all, v)
  3133. last = v
  3134. end
  3135. scan(v)
  3136. end
  3137. end
  3138. scan(Gaunty)
  3139. local all2, last2 = {}, nil
  3140. ArmourParts2 = {}
  3141. NeonParts2 = {}
  3142. function scan2(p)
  3143. for _, v in pairs(p:GetChildren()) do
  3144. if v:IsA("BasePart") then
  3145. if v.BrickColor == BrickColor.new("Black") then
  3146. table.insert(ArmourParts2, v)
  3147. end
  3148. if v.BrickColor == BrickColor.new("Institutional white") then
  3149. table.insert(NeonParts2, v)
  3150. end
  3151. if last2 then
  3152. local w = Instance.new("Weld")
  3153. w.Part0, w.Part1 = last2, v
  3154. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3155. w.Parent = last2
  3156. end
  3157. table.insert(all2, v)
  3158. last2 = v
  3159. end
  3160. scan2(v)
  3161. end
  3162. end
  3163. scan2(Gaunty2)
  3164. for i, v in pairs(ArmourParts) do
  3165. v.BrickColor = BrickC("Black")
  3166. end
  3167. for i, v in pairs(NeonParts) do
  3168. v.BrickColor = BrickC("Dark stone grey")
  3169. end
  3170. for i, v in pairs(ArmourParts2) do
  3171. v.BrickColor = BrickC("Black")
  3172. end
  3173. for i, v in pairs(NeonParts2) do
  3174. v.BrickColor = BrickC("Dark stone grey")
  3175. end
  3176. -------------------------------------------------------
  3177. --Start Customization--
  3178. -------------------------------------------------------
  3179.  
  3180. ---------------------------------------------
  3181. local Player_Size = 1
  3182. if Player_Size ~= 1 then
  3183. root.Size = root.Size * Player_Size
  3184. tors.Size = tors.Size * Player_Size
  3185. hed.Size = hed.Size * Player_Size
  3186. ra.Size = ra.Size * Player_Size
  3187. la.Size = la.Size * Player_Size
  3188. rl.Size = rl.Size * Player_Size
  3189. ll.Size = ll.Size * Player_Size
  3190. ----------------------------------------------------------------------------------
  3191. rootj.Parent = root
  3192. neck.Parent = tors
  3193. RW.Parent = tors
  3194. LW.Parent = tors
  3195. RH.Parent = tors
  3196. LH.Parent = tors
  3197. ----------------------------------------------------------------------------------
  3198. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3199. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3200. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3201. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3202. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3203. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3204. ----------------------------------------------------------------------------------
  3205. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3206. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3207. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3208. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3209. --hat.Parent = Character
  3210. end
  3211. ----------------------------------------------------------------------------------
  3212. local SONG = 1117396305
  3213. local SONG2 = 0
  3214. local Music = Instance.new("Sound",tors)
  3215. Music.Volume = 2.5
  3216. Music.Looped = true
  3217. Music.Pitch = 1 --Pitcher
  3218. ----------------------------------------------------------------------------------
  3219. local equipped = false
  3220. local idle = 0
  3221. local change = 1
  3222. local val = 0
  3223. local toim = 0
  3224. local idleanim = 0.4
  3225. local sine = 0
  3226. local Mode = 1
  3227. ----------------------------------------------------------------------------------
  3228. hum.WalkSpeed = 16
  3229. hum.JumpPower = 57
  3230. hum.Animator.Parent = nil
  3231. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3232. local naeeym2 = IT("BillboardGui",char)
  3233. naeeym2.AlwaysOnTop = true
  3234. naeeym2.Size = UDim2.new(5,35,2,15)
  3235. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3236. naeeym2.MaxDistance = 75
  3237. naeeym2.Adornee = hed
  3238. naeeym2.Name = "Name"
  3239. --naeeym2.PlayerToHideFrom = Player
  3240. local tecks2 = IT("TextLabel",naeeym2)
  3241. tecks2.BackgroundTransparency = 1
  3242. tecks2.TextScaled = true
  3243. tecks2.BorderSizePixel = 0
  3244. tecks2.Text = "Random Guy"
  3245. tecks2.Font = "Fantasy"
  3246. tecks2.TextSize = 30
  3247. tecks2.TextStrokeTransparency = 0
  3248. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3249. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3250. tecks2.Size = UDim2.new(1,0,0.5,0)
  3251. tecks2.Parent = naeeym2
  3252. -------------------------------------------------------
  3253. --End Customization--
  3254. -------------------------------------------------------
  3255.  
  3256. -----------------------------------------------------
  3257. --Start Attacks N Stuff--
  3258. -------------------------------------------------------
  3259. function resetmode()
  3260. tecks2.Text = "Random Guy"
  3261. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3262. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3263. for i, v in pairs(ArmourParts) do
  3264. v.BrickColor = BrickColor.new("Black")
  3265. v.Material = "Neon"
  3266. v.Transparency = 0
  3267. end
  3268. for i, v in pairs(NeonParts) do
  3269. maincolor = BrickColor.new("Dark stone grey")
  3270. v.BrickColor = maincolor
  3271. v.Material = "Neon"
  3272. v.Transparency = 0
  3273. end
  3274. for i, v in pairs(ArmourParts2) do
  3275. v.BrickColor = BrickColor.new("Black")
  3276. v.Material = "Neon"
  3277. v.Transparency = 0
  3278. end
  3279. for i, v in pairs(NeonParts2) do
  3280. maincolor = BrickColor.new("Dark stone grey")
  3281. v.BrickColor = maincolor
  3282. v.Material = "Neon"
  3283. v.Transparency = 0
  3284. end
  3285. Mode = 1
  3286. SONG = 1117396305
  3287. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3288. end
  3289.  
  3290. function Taunt10000()
  3291. attack = true
  3292. Cso("649634100", hed, 10, 0.5)
  3293. for i = 0, 6, 0.1 do
  3294. swait()
  3295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3296. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3297. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3298. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3299. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3300. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3301. end
  3302. attack = false
  3303. end
  3304.  
  3305. function Taunt2()
  3306. attack = true
  3307. hum.WalkSpeed = 0
  3308. TAUNT2:Play()
  3309. repeat
  3310. swait()
  3311. TAUNT.Parent = tors
  3312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3313. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3314. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3315. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3316. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3317. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3318. until TAUNT2.Playing == false
  3319. attack = false
  3320. hum.WalkSpeed = 16
  3321. end
  3322.  
  3323. function AnnoyingSink()
  3324. coroutine.resume(coroutine.create(function()
  3325. attack = true
  3326. for i = 0, 6, 0.1 do
  3327. swait()
  3328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3329. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3330. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3331. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3332. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3333. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3334. end
  3335. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3336. Hole2.Color = Color3.new(0,0,0)
  3337. local MESH = MakeForm(Hole2,"Cyl")
  3338. MESH.Scale = Vector3.new(0,1,0)
  3339. Hole2.CFrame = CF(mouse.Hit.p)
  3340. Cso("154955269", Hole2, 10, .7)
  3341. for i = 0, 3, 0.1 do
  3342. swait()
  3343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3344. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3345. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3346. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3347. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3348. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3349. end
  3350. attack = false
  3351. for i = 1, 50 do
  3352. swait()
  3353. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3354. end
  3355. for i = 1, 200 do
  3356. swait()
  3357. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3358. end
  3359. swait(100)
  3360. for i = 1, 50 do
  3361. swait()
  3362. Trail(Hole2)
  3363. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3364. end
  3365. Hole2:remove()
  3366. end))
  3367. end
  3368.  
  3369. function Taunt()
  3370. attack = true
  3371. hum.WalkSpeed = 0
  3372. TAUNT:Play()
  3373. repeat
  3374. swait()
  3375. TAUNT.Parent = tors
  3376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3377. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3378. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3379. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3380. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3381. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3382. until TAUNT.Playing == false
  3383. attack = false
  3384. hum.WalkSpeed = 16
  3385. end
  3386. function attackone()
  3387. attack = true
  3388. hum.WalkSpeed = 3.01
  3389. for i = 0, 1.7, 0.1 do
  3390. swait()
  3391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3393. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3394. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3395. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3396. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3397. end
  3398. Cso("203426541", ra, 10, 1)
  3399. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3400. CameraEnshaking(2, 5)
  3401. for i = 0, 1.4, 0.1 do
  3402. swait()
  3403. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3406. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3407. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3408. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3409. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3410. end
  3411. hum.WalkSpeed = 16
  3412. attack = false
  3413. end
  3414.  
  3415.  
  3416.  
  3417. function attacktwo()
  3418. attack = true
  3419. hum.WalkSpeed = 3.01
  3420. for i = 0, 1.7, 0.1 do
  3421. swait()
  3422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3424. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3425. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3426. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3427. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3428. end
  3429. Cso("203426541", rl, 10, 1)
  3430. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3431. CameraEnshaking(2, 3)
  3432. for i = 0, 1.4, 0.1 do
  3433. swait()
  3434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3436. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3437. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3438. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3439. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3440. end
  3441. hum.WalkSpeed = 16
  3442. attack = false
  3443. end
  3444. function attackthree()
  3445. attack = true
  3446. hum.WalkSpeed = 3.01
  3447. for i = 0, 1.4, 0.1 do
  3448. swait()
  3449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3451. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3452. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3453. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3454. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3455. end
  3456. Cso("203426541", hed, 10, 1)
  3457. for i = 0, 1.7, 0.1 do
  3458. swait()
  3459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3461. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3462. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3463. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3464. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3465. end
  3466. CameraEnshaking(2, 8)
  3467. Cso("260435136", hed, 10, .9)
  3468. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3469. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3470. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3471. for i = 0, 1.8, 0.1 do
  3472. swait()
  3473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3475. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3476. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3477. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3478. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3479. end
  3480. hum.WalkSpeed = 16
  3481. attack = false
  3482. end
  3483.  
  3484. function somuchcancerwhy() --o no
  3485. attack = true
  3486. hum.WalkSpeed = 0.10
  3487. Character.Head.face.Texture = "rbxassetid://315074049"
  3488. local A = math.random(1,13)
  3489. if A == 1 then
  3490. ohno.SoundId = "rbxassetid://295810519"
  3491. ohno.TimePosition = 1
  3492. end
  3493. if A == 2 then
  3494. ohno.SoundId = "rbxassetid://488472970"
  3495. ohno.TimePosition = 2
  3496. end
  3497. if A == 3 then
  3498. ohno.SoundId = "rbxassetid://917045199"
  3499. ohno.TimePosition = 3
  3500. end
  3501. if A == 4 then
  3502. ohno.SoundId = "rbxassetid://324205173"
  3503. ohno.TimePosition = 1
  3504. end
  3505. if A == 5 then
  3506. ohno.SoundId = "rbxassetid://376134741"
  3507. ohno.TimePosition = 8
  3508. end
  3509. if A == 6 then
  3510. ohno.SoundId = "rbxassetid://164147183"
  3511. ohno.TimePosition = 0
  3512. end
  3513. if A == 7 then
  3514. ohno.SoundId = "rbxassetid://825526716"
  3515. ohno.TimePosition = 1
  3516. end
  3517. if A == 8 then
  3518. ohno.SoundId = "rbxassetid://185460366"
  3519. ohno.TimePosition = 0
  3520. end
  3521. if A == 9 then
  3522. ohno.SoundId = "rbxassetid://273319633"
  3523. ohno.TimePosition = 1
  3524. end
  3525. if A == 10 then
  3526. ohno.SoundId = "rbxassetid://506212392"
  3527. ohno.TimePosition = 2
  3528. end
  3529. if A == 11 then
  3530. ohno.SoundId = "rbxassetid://708297448"
  3531. ohno.TimePosition = 4
  3532. end
  3533. if A == 12 then
  3534. ohno.SoundId = "rbxassetid://497199103"
  3535. ohno.TimePosition = 9
  3536. end
  3537. if A == 13 then
  3538. ohno.SoundId = "rbxassetid://152833989"
  3539. ohno.TimePosition = 1
  3540. end
  3541. ohno:Play()
  3542. for i = 0,100,0.1 do
  3543. swait()
  3544. CameraEnshaking(2, 3)
  3545. ohno.Parent = hed
  3546. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3547. end
  3548. attack = false
  3549. ohno:Stop()
  3550. Character.Head.face.Texture = "rbxassetid://620619801"
  3551. hum.WalkSpeed = 16
  3552. end
  3553.  
  3554. function Power_Burst()
  3555. hum.WalkSpeed = 4
  3556. attack = true
  3557. Cso("163619849", Handle, 10, 1.35)
  3558. for i = 0,4.3,0.1 do
  3559. swait()
  3560. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3563. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3567. end
  3568. CameraEnshaking(2.5, 20)
  3569. Cso("539294959", Handle, 10, .9)
  3570. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3571. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3572. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3573. for i = 0,3,0.1 do
  3574. swait()
  3575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3577. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3578. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3579. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3581. end
  3582. hum.WalkSpeed = 16
  3583. attack = false
  3584. end
  3585.  
  3586. function Eruption2()
  3587. attack = true
  3588. hum.WalkSpeed = 2
  3589. hum.JumpPower = 0
  3590. for i = 0,7,0.1 do
  3591. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3592. swait()
  3593. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3594. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3597. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3598. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3599. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3600. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3601. end
  3602. CreateSound("144699494", tors, 10, 1)
  3603. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3604. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3605. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3606. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3607. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3608. coroutine.resume(coroutine.create(function()
  3609. for i = 0,1.8,0.1 do
  3610. swait()
  3611. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3612. end
  3613. for i = 0,1.8,0.1 do
  3614. swait()
  3615. hum.CameraOffset = Vector3.new(0,0,0)
  3616. end
  3617. end))
  3618. local vel2 = Instance.new("BodyVelocity",tors)
  3619. vel2.Velocity = Vector3.new(0,55,0)
  3620. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3621. for i = 0,4,0.1 do
  3622. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3623. swait()
  3624. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3625. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3628. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3629. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3630. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3631. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3632. end
  3633. hum.WalkSpeed = 16
  3634. vel2:Destroy()
  3635. hum.JumpPower = 50
  3636. attack = false
  3637. end
  3638.  
  3639. function Magic_Bombs()
  3640. attack = true
  3641. hum.WalkSpeed = 0
  3642. local GYRO = IT("BodyGyro",root)
  3643. GYRO.D = 100
  3644. GYRO.P = 2000
  3645. GYRO.MaxTorque = VT(0,4000000,0)
  3646. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3647. for i = 0,3.6,0.1 do
  3648. swait()
  3649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3651. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3652. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3653. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3654. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3655. end
  3656. CameraEnshaking(1, 6)
  3657. GYRO:Destroy()
  3658. Cso("588734356", Handle, 10, 1.05)
  3659. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3660. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3661. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3662. for i = 0,2,0.1 do
  3663. swait()
  3664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3666. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3667. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3668. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3669. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3670. end
  3671. local GYRO = IT("BodyGyro",root)
  3672. GYRO.D = 100
  3673. GYRO.P = 2000
  3674. GYRO.MaxTorque = VT(0,4000000,0)
  3675. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3676. for i = 0,2.4,0.1 do
  3677. swait()
  3678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3680. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3681. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3682. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3683. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3684. end
  3685. GYRO:Destroy()
  3686. CameraEnshaking(1, 6)
  3687. Cso("588734356", Handle, 10, 1.05)
  3688. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3689. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3690. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3691. for i = 0,2,0.1 do
  3692. swait()
  3693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3695. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3696. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3697. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3698. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3699. end
  3700. local GYRO = IT("BodyGyro",root)
  3701. GYRO.D = 100
  3702. GYRO.P = 2000
  3703. GYRO.MaxTorque = VT(0,4000000,0)
  3704. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3705. for i = 0,2.4,0.1 do
  3706. swait()
  3707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3710. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3713. end
  3714. GYRO:Destroy()
  3715. CameraEnshaking(1, 6)
  3716. Cso("588734356", Handle, 10, 1.05)
  3717. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3718. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3719. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3720. for i = 0,2,0.1 do
  3721. swait()
  3722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3725. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3728. end
  3729. attack = false
  3730. hum.WalkSpeed = 16
  3731. end
  3732.  
  3733. function Dangerous_Field()
  3734. attack = true
  3735. hum.WalkSpeed = 0
  3736. for i = 0,10,0.1 do
  3737. swait()
  3738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3740. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3741. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3742. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3743. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3744. CameraEnshaking(1, 7)
  3745. Cso("588734356", Handle, 10, 1.2)
  3746. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3747. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3748. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3749. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3750. end
  3751. attack = false
  3752. hum.WalkSpeed = 16
  3753. end
  3754. function Field()
  3755. attack = true
  3756. hum.WalkSpeed = 0
  3757. for i = 0,10,0.1 do
  3758. swait()
  3759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3761. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3762. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3763. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3764. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3765. CameraEnshaking(1, 7)
  3766. Cso("588734356", Handle, 10, 1.2)
  3767. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3768. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3769. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3770. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3771. end
  3772. attack = false
  3773. hum.WalkSpeed = 16
  3774. end
  3775. function Shockwave()
  3776. attack = true
  3777. hum.WalkSpeed = 0
  3778. for i = 0,4,0.1 do
  3779. swait()
  3780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3782. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3783. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3784. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3785. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3786. end
  3787. coroutine.resume(coroutine.create(function()
  3788. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3789. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3790. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3791. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3792. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3793. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3794. CameraEnshaking(1, 7)
  3795. wait(0.05)
  3796. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3797. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3798. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3799. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3800. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3801. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3802. CameraEnshaking(1, 7)
  3803. wait(0.05)
  3804. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3805. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3806. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3807. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3808. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3809. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3810. CameraEnshaking(1, 7)
  3811. wait(0.05)
  3812. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3813. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3814. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3815. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3816. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3817. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3818. CameraEnshaking(1, 7)
  3819. wait(0.05)
  3820. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3821. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3822. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3823. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3824. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3825. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3826. CameraEnshaking(1, 7)
  3827. wait(0.05)
  3828. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3829. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3830. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3831. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3832. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3833. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3834. CameraEnshaking(1, 7)
  3835. end))
  3836. Cso("440145223", Handle, 10, 1.05)
  3837. for i = 1,7,0.1 do
  3838. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3839. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3840. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3841. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3842. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3843. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3844. end
  3845. wait(.6)
  3846. hum.WalkSpeed = 16
  3847. attack = false
  3848. end
  3849. function Pulse()
  3850. attack = true
  3851. hum.WalkSpeed = 0
  3852. local GYRO = IT("BodyGyro",root)
  3853. GYRO.D = 100
  3854. GYRO.P = 2000
  3855. GYRO.MaxTorque = VT(0,4000000,0)
  3856. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3857. for i = 0,4,0.1 do
  3858. swait()
  3859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3861. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3862. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3863. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3864. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3865. end
  3866. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3867. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3868. CameraEnshaking(1, 25)
  3869. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3870. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3871. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3872. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3873. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3874. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3875. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3876. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3877. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3878. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3879. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3880. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3881. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3882. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3883. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3884. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3885. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3886. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3887. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3888. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3889. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3890. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3891. Cso("440145223", Handle, 10, 1.05)
  3892. GYRO:Destroy()
  3893. for i = 1,2,0.1 do
  3894. swait()
  3895. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3898. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3899. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3900. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3901. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3902. end
  3903. hum.WalkSpeed = 16
  3904. attack = false
  3905. end
  3906.  
  3907. function Technobeam()
  3908. attack = true
  3909. hum.WalkSpeed = 3.01
  3910. for i = 0, 4, 0.1 do
  3911. swait()
  3912. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3915. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3916. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3917. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3918. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3919. end
  3920. for i = 0, 2, 0.1 do
  3921. swait()
  3922. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3924. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3925. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3926. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3927. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3928. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3929. end
  3930. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3931. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3932. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3933. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3934. CameraEnshaking(4, 5)
  3935. Cso("206049428", char, 10, 1)
  3936. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3937. if v:FindFirstChild("Head") then
  3938. Eviscerate(v)
  3939. end
  3940. end
  3941. for i = 0, 2, 0.1 do
  3942. swait()
  3943. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3944. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3945. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3946. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3947. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3948. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3949. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3950. end
  3951. hum.WalkSpeed = 16
  3952. attack = false
  3953. end
  3954.  
  3955. function Painful_Stomp2()
  3956. attack = true
  3957. for i = 0,5.2,0.1 do
  3958. swait()
  3959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3961. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3962. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3963. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  3964. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  3965. end
  3966. CreateSound("331666100", char, 10, 1)
  3967. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3968. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3969. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3970. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3971. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  3972. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  3973. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3974. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3975. if v:FindFirstChild("Head") then
  3976. Eviscerate(v)
  3977. end
  3978. end
  3979. coroutine.resume(coroutine.create(function()
  3980. for i = 0,2.8,0.1 do
  3981. swait()
  3982. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3983. end
  3984. for i = 0,1.8,0.1 do
  3985. swait()
  3986. hum.CameraOffset = Vector3.new(0,0,0)
  3987. end
  3988. end))
  3989. for i = 0,3.7,0.1 do
  3990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3991. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3992. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  3993. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  3994. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3995. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3996. end
  3997. wait(.6)
  3998. attack = false
  3999. end
  4000.  
  4001. function Painful_Stomp()
  4002. attack = true
  4003. for i = 0,5.2,0.1 do
  4004. swait()
  4005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4007. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4008. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4009. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4010. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4011. end
  4012. CreateSound("331666100", char, 10, 1)
  4013. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4014. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4015. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4016. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4017. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4018. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4019. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4020. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4021. if v:FindFirstChild("Head") then
  4022. Eviscerate(v)
  4023. end
  4024. end
  4025. coroutine.resume(coroutine.create(function()
  4026. for i = 0,2.8,0.1 do
  4027. swait()
  4028. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4029. end
  4030. for i = 0,1.8,0.1 do
  4031. swait()
  4032. hum.CameraOffset = Vector3.new(0,0,0)
  4033. end
  4034. end))
  4035. for i = 0,3.7,0.1 do
  4036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4038. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4039. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4040. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4041. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4042. end
  4043. wait(.6)
  4044. attack = false
  4045. end
  4046.  
  4047.  
  4048. function LAZER()
  4049. attack = true
  4050. hum.WalkSpeed = 0.03
  4051. for i = 0,4,0.1 do
  4052. swait()
  4053. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4054. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4055. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4056. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4057. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4058. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4059. end
  4060. LAZOR:Play()
  4061. local GYRO = IT("BodyGyro",root)
  4062. GYRO.D = 100
  4063. GYRO.P = 2000
  4064. GYRO.MaxTorque = VT(0,4000000,0)
  4065. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4066. repeat
  4067. swait(2)
  4068. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4069. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4070. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4071. LAZOR.Parent = ra
  4072. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4073. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4074. CameraEnshaking(1, 7)
  4075. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4076. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4077. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4078. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4079. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4080. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4081. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4082. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4083. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4084. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4085. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4086. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4087. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4088. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4089. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4090. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4091. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4092. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4093. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4094. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4095. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4096. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4097. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4098. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4099. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4100. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4101. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4102. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4103. until LAZOR.Playing == false
  4104. GYRO:Destroy()
  4105. hum.WalkSpeed = 16
  4106. attack = false
  4107. end
  4108. function new()
  4109. attack = true
  4110. hum.WalkSpeed = 0.03
  4111. for i = 0,4,0.1 do
  4112. swait()
  4113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4119. end
  4120. LAZOR:Play()
  4121. local GYRO = IT("BodyGyro",root)
  4122. GYRO.D = 100
  4123. GYRO.P = 2000
  4124. GYRO.MaxTorque = VT(0,4000000,0)
  4125. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4126. repeat
  4127. swait(2)
  4128. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4129. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4130. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4131. LAZOR.Parent = ra
  4132. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4133. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4134. CameraEnshaking(1, 7)
  4135. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4136. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4137. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4138. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4139. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4140. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4141. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4142. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4143. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4144. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4145. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4146. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4147. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4148. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4149. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4150. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4151. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4152. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4153. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4154. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4155. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4156. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4157. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4158. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4159. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4160. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4161. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4162. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4163. until LAZOR.Playing == false
  4164. GYRO:Destroy()
  4165. hum.WalkSpeed = 16
  4166. attack = false
  4167. end
  4168. function Spirit_Beam()
  4169. attack = true
  4170. hum.WalkSpeed = 0
  4171. local GYRO = IT("BodyGyro",root)
  4172. GYRO.D = 100
  4173. GYRO.P = 2000
  4174. GYRO.MaxTorque = VT(0,4000000,0)
  4175. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4176. for i = 0,5,0.1 do
  4177. swait()
  4178. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4181. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4183. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4184. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4185. end
  4186. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4187. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4188. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4189. local beam = Instance.new("Part", workspace)
  4190. beam.BrickColor = BrickColor.new("Fog")
  4191. beam.FormFactor = "Custom"
  4192. beam.Material = "Neon"
  4193. beam.Transparency = 0.5
  4194. beam.Anchored = true
  4195. beam.Locked = true
  4196. beam.CanCollide = false
  4197. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4198. beam.Size = Vector3.new(1.05, 1.05, distance)
  4199. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4200. game:GetService("Debris"):AddItem(beam, 0.14)
  4201. local sound = Instance.new('Sound',Handle)
  4202. sound.SoundId = 'rbxassetid://588697948'
  4203. sound.Volume = 7
  4204. sound.EmitterSize = 40
  4205. sound.MaxDistance = 450
  4206. sound:Play()
  4207. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4208. GYRO:Destroy()
  4209. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4210. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4211. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4212. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4213. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4214. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4215. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4216. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4217. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4218. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4219. wait(0.3)
  4220. attack = false
  4221. hum.WalkSpeed = 16
  4222. ref:Destroy()
  4223. end
  4224. function Distort()
  4225. attack = true
  4226. hum.WalkSpeed = 0
  4227. local pos = root.Position
  4228. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4229. Cso("261227592", tors, 10, 0.85)
  4230. for i = 1,2.5,0.1 do
  4231. swait()
  4232. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4233. end
  4234. attack = false
  4235. hum.WalkSpeed = 8
  4236. end
  4237. function Ancient_Rage()
  4238. attack = true
  4239. hum.WalkSpeed = 4
  4240. Cso("135017578", tors, 10, 1.05)
  4241. for i = 1,14,0.1 do
  4242. swait()
  4243. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4246. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4249. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4250. if v:FindFirstChild("Head") then
  4251. Eviscerate(v)
  4252. end
  4253. end
  4254. end
  4255. attack = false
  4256. hum.WalkSpeed = 16
  4257. end
  4258. function Ancient_Ragu()
  4259. attack = true
  4260. hum.WalkSpeed = 4
  4261. Cso("1028044973", tors, 10, 1.05)
  4262. for i = 1,14,0.1 do
  4263. swait()
  4264. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4268. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4269. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4270. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4271. if v:FindFirstChild("Head") then
  4272. Eviscerate(v)
  4273. end
  4274. end
  4275. end
  4276. attack = false
  4277. hum.WalkSpeed = 16
  4278. end
  4279. function TTTTTTTTTTGaunt()
  4280. attack = true
  4281. hum.WalkSpeed = 0
  4282. sex:Play()
  4283. repeat
  4284. swait()
  4285. sex.Parent = tors
  4286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4290. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4291. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4292. until sex.Playing == false
  4293. attack = false
  4294. hum.WalkSpeed = 16
  4295. end
  4296. function TTTTTTTTTTTaunt()
  4297. attack = true
  4298. hum.WalkSpeed = 0
  4299. DTAUNT:Play()
  4300. repeat
  4301. swait()
  4302. DTAUNT.Parent = tors
  4303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4307. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4308. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4309. until DTAUNT.Playing == false
  4310. attack = false
  4311. hum.WalkSpeed = 16
  4312. end
  4313.  
  4314. function Taunt3()
  4315. attack = true
  4316. hum.WalkSpeed = 0
  4317. newnoob:Play()
  4318. repeat
  4319. swait()
  4320. newnoob.Parent = tors
  4321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4325. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4326. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4327. until newnoob.Playing == false
  4328. attack = false
  4329. hum.WalkSpeed = 16
  4330. end
  4331.  
  4332.  
  4333. function Multi_Bombs()
  4334. attack = true
  4335. hum.WalkSpeed = 3.01
  4336. for i = 0,3,0.1 do
  4337. swait()
  4338. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4339. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4342. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4346. end
  4347. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4348. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4349. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4350. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4351. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4352. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4353. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4354. CreateSound("142070127", tors, 10, 1)
  4355. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4356. for i = 0,1,0.1 do
  4357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4359. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4361. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4362. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4363. end
  4364. for i = 0,2,0.1 do
  4365. swait()
  4366. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4367. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4370. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4374. end
  4375. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4376. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4377. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4378. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4379. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4380. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4381. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4382. CreateSound("142070127", tors, 10, 1)
  4383. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4384. for i = 0,1,0.1 do
  4385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4387. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4389. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4390. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4391. end
  4392. for i = 0,2,0.1 do
  4393. swait()
  4394. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4395. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4398. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4400. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4401. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4402. end
  4403. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4404. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4405. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4406. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4407. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4408. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4409. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4410. CreateSound("142070127", tors, 10, 1)
  4411. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4412. for i = 0,1,0.1 do
  4413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4415. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4416. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4417. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4418. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4419. end
  4420. wait(.6)
  4421. attack = false
  4422. hum.WalkSpeed = 16
  4423. end
  4424.  
  4425. function Universal_Crush()
  4426. attack = true
  4427. for i = 0,5.2,0.05 do
  4428. swait()
  4429. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4430. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4437. end
  4438. CreateSound("331666100", tors, 10, 1)
  4439. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4440. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4441. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4442. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4443. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4444. coroutine.resume(coroutine.create(function()
  4445. for i = 0,1.8,0.1 do
  4446. swait()
  4447. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4448. end
  4449. for i = 0,1.8,0.1 do
  4450. swait()
  4451. hum.CameraOffset = Vector3.new(0,0,0)
  4452. end
  4453. end))
  4454. for i = 1,4.7,0.1 do
  4455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4457. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4458. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4459. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4461. end
  4462. wait(.6)
  4463. attack = false
  4464. end
  4465.  
  4466. function HAAH()
  4467. attack = true
  4468. hum.WalkSpeed = 0
  4469. Cso("300208779", hed, 10, 1)
  4470. for i = 0,9,0.1 do
  4471. swait()
  4472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4474. if Mrandom(1,15) == 1 then
  4475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4476. end
  4477. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4478. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4481. end
  4482. attack = false
  4483. hum.WalkSpeed = 16
  4484. end
  4485. function again()
  4486. attack = true
  4487. hum.WalkSpeed = 0
  4488. ITAUNT:Play()
  4489. repeat
  4490. swait()
  4491. ITAUNT.Parent = tors
  4492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4493. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4494. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4495. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4496. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4497. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4498. until ITAUNT.Playing == false
  4499. attack = false
  4500. hum.WalkSpeed = 16
  4501. end
  4502. function LunarSpin()
  4503. attack = true
  4504. hum.WalkSpeed = 0
  4505. for i = 0,17,0.05 do
  4506. CameraEnshaking(1, 5)
  4507. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4508. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4509. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4510. swait()
  4511. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4514. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4516. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4518. end
  4519. hum.WalkSpeed = 16
  4520. attack = false
  4521. end
  4522. function Decapitate()
  4523. local target = nil
  4524. local targettorso = nil
  4525. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4526. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4527. target = mouse.Target.Parent.Humanoid
  4528. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4529. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4530. end
  4531. end
  4532. if target ~= nil then
  4533. targettorso.Anchored = true
  4534. attack = true
  4535. hum.WalkSpeed = 0
  4536. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4537. for i = 0,4.2,0.1 do
  4538. swait()
  4539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4542. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4543. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4544. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4545. end
  4546. local ModelHead01 = New("Model", char, "", {})
  4547. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4548. local Head01 = targethead:Clone()
  4549. targethead.Transparency = 1
  4550. Head01.Parent = ModelHead01
  4551. local weldHead01 = Instance.new("Weld")
  4552. weldHead01.Parent = Head01
  4553. weldHead01.Part0 = targethead
  4554. weldHead01.Part1 = Head01
  4555. weldHead01.C1 = CFrame.new(0, 0, 0)
  4556. targethead.face:Remove()
  4557. weldHead01.Part0 = ra
  4558. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4559. targettorso:BreakJoints()
  4560. CreateSound("314390675", targettorso, 5, .7)
  4561. for i = 0,3.2,0.1 do
  4562. swait()
  4563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4569. end
  4570. for i = 0,4.2,0.1 do
  4571. swait()
  4572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4574. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4576. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4577. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4578. end
  4579. CreateSound("541909763", targettorso, 5, .8)
  4580. weldHead01:Destroy()
  4581. Head01.CanCollide = true
  4582. local bodyVelocity2 = Create("BodyVelocity")({
  4583. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4584. P = 5000,
  4585. maxForce = Vector3.new(8000, 8000, 8000),
  4586. Parent = Head01
  4587. })
  4588. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4589. for i = 0,6.2,0.1 do
  4590. swait()
  4591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4593. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4595. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4597. end
  4598. targettorso.Anchored = false
  4599. attack = false
  4600. hum.WalkSpeed = 16
  4601. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4602. end
  4603. end
  4604. function BalanceSpin()
  4605. attack = true
  4606. hum.WalkSpeed = 2
  4607. for i = 0,17,0.07 do
  4608. CameraEnshaking(1, 5)
  4609. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4610. swait()
  4611. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4612. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4613. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4616. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4618. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4619. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4620. end
  4621. hum.WalkSpeed = 16
  4622. attack = false
  4623. end
  4624.  
  4625. function lolik()
  4626. attack = true
  4627. hum.WalkSpeed = 0
  4628. pop:Play()
  4629. repeat
  4630. pop.Parent = tors
  4631. swait()
  4632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4634. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4635. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4636. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4637. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4638. until pop.Playing == false
  4639. attack = false
  4640. hum.WalkSpeed = 16
  4641. end
  4642.  
  4643. function BARK()
  4644. attack = true
  4645. hum.WalkSpeed = 0
  4646. BATAUNT:Play()
  4647. repeat
  4648. BATAUNT.Parent = tors
  4649. swait()
  4650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4652. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4653. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4654. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4655. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4656. until BATAUNT.Playing == false
  4657. attack = false
  4658. hum.WalkSpeed = 16
  4659. end
  4660.  
  4661. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4662. local NSound = nil
  4663. coroutine.resume(coroutine.create(function()
  4664. NSound = Instance.new("Sound", PARENT)
  4665. NSound.Volume = VOLUME
  4666. NSound.Pitch = PITCH
  4667. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4668. swait()
  4669. NSound:play()
  4670. game:GetService("Debris"):AddItem(NSound, 10)
  4671. end))
  4672. return NSound
  4673. end
  4674. function nope()
  4675. attack = true
  4676. hum.WalkSpeed = 0
  4677. NOTAUNT:Play()
  4678. repeat
  4679. NOTAUNT.Parent = tors
  4680. swait()
  4681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4683. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4684. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4685. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4686. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4687. until NOTAUNT.Playing == false
  4688. attack = false
  4689. hum.WalkSpeed = 16
  4690. end
  4691. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4692. local NSound = nil
  4693. coroutine.resume(coroutine.create(function()
  4694. NSound = Instance.new("Sound", PARENT)
  4695. NSound.Volume = VOLUME
  4696. NSound.Pitch = PITCH
  4697. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4698. swait()
  4699. NSound:play()
  4700. game:GetService("Debris"):AddItem(NSound, 10)
  4701. end))
  4702. return NSound
  4703. end
  4704. function Anime_Splosion()
  4705. attack = true
  4706. for i = 0,2,0.05 do
  4707. swait()
  4708. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4709. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4714. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4715. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4716. end
  4717. CreateSound("331666100", tors, 10, 1)
  4718. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4719. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4720. CameraEnshaking(1.5, 10)
  4721. for i = 1,2,0.1 do
  4722. swait()
  4723. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4724. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4725. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4728. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4729. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4730. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4731. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4732. end
  4733. wait(.6)
  4734. attack = false
  4735. end
  4736. corrupted = false
  4737. function Bark_Splosion()
  4738. attack = true
  4739. for i = 0,2,0.05 do
  4740. swait()
  4741. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4742. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4747. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4748. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4749. end
  4750. CreateSound("331666100", tors, 10, 1)
  4751. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4752. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4753. CameraEnshaking(1.5, 10)
  4754. for i = 1,2,0.1 do
  4755. swait()
  4756. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4757. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4758. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4761. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4762. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4763. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4764. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4765. end
  4766. wait(.6)
  4767. attack = false
  4768. end
  4769. corrupted = false
  4770.  
  4771. function Taunt1000()
  4772. attack = true
  4773. hum.WalkSpeed = 0
  4774. for i = 0, 9, 0.1 do
  4775. swait()
  4776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4778. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4779. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4780. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4781. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4782. end
  4783. attack = false
  4784. hum.WalkSpeed = 16
  4785. end
  4786.  
  4787. function Pixel_Corrupt()
  4788. attack = true
  4789. corrupted = true
  4790. for i = 0,3,0.05 do
  4791. swait()
  4792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4794. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4795. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4796. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4799. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4800. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4801. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4802. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4803. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4804. end
  4805. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4806. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4807. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4808. CreateSound("331666100", refa, 10, 1)
  4809. CameraEnshaking(1.5, 10)
  4810. coroutine.resume(coroutine.create(function()
  4811. for i = 1,20,0.1 do
  4812. swait(5)
  4813. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4814. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4815. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4816. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4817. CreateSound("331666100", refa, 10, 1)
  4818. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4819. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4820. end
  4821. refa:Destroy()
  4822. corrupted = false
  4823. end))
  4824. for i = 1,2.5,0.1 do
  4825. swait()
  4826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4828. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4829. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4830. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4831. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4832. end
  4833. wait(.3)
  4834. attack = false
  4835. end
  4836.  
  4837. function FearMe()
  4838. attack = true
  4839. hum.WalkSpeed = 0
  4840. so:Play()
  4841. repeat
  4842. swait()
  4843. so.Parent = tors
  4844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4846. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4847. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4848. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4849. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4850. until so.Playing == false
  4851. attack = false
  4852. hum.WalkSpeed = 16
  4853. end
  4854.  
  4855. function heregoes()
  4856. attack = true
  4857. hum.WalkSpeed = 0
  4858. Cso("134978657", hed, 10, 1)
  4859. for i = 0,9,0.1 do
  4860. swait()
  4861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4863. if Mrandom(1,15) == 1 then
  4864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4865. end
  4866. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4867. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4868. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4870. end
  4871. attack = false
  4872. hum.WalkSpeed = 16
  4873. end
  4874. function again()
  4875. attack = true
  4876. hum.WalkSpeed = 0
  4877. ITAUNT:Play()
  4878. repeat
  4879. swait()
  4880. ITAUNT.Parent = tors
  4881. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4882. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4883. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4884. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4885. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4886. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4887. until ITAUNT.Playing == false
  4888. attack = false
  4889. hum.WalkSpeed = 16
  4890. end
  4891.  
  4892. function thing()
  4893. attack = true
  4894. timetofly = false
  4895. hum.WalkSpeed = 0.05
  4896. Character.Head.face.Texture = "rbxassetid://705269463"
  4897. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4898. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4899. Humanoid.JumpPower = 0
  4900. for i = 0,300,0.1 do --thatsalongtime
  4901. swait()
  4902. CameraEnshaking(1, 7)
  4903. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4904. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4905. root.Velocity = root.CFrame.lookVector * 225
  4906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4907. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4908. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4909. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4910. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4911. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4912. end
  4913. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4914. attack = false
  4915. Humanoid.JumpPower = 50
  4916. Character.Head.face.Texture = "rbxassetid://620619801"
  4917. hum.WalkSpeed = 16
  4918. wait(45)
  4919. timetofly = true
  4920. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4921. end
  4922.  
  4923. function DANCEFORME()
  4924. attack = true
  4925. Character.Head.face.Texture = "rbxassetid://183225545"
  4926. MERKIO:Play()
  4927. repeat
  4928. for i = 0,0.7,0.2 do
  4929. swait()
  4930. MERKIO.Parent = tors
  4931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4933. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4934. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4935. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4936. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4937. end
  4938. for i = 0,0.7,0.2 do
  4939. swait()
  4940. MERKIO.Parent = tors
  4941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4943. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4944. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4945. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4946. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4947. end
  4948. until MERKIO.Playing == false
  4949. MERKIO:Stop()
  4950. Character.Head.face.Texture = "rbxassetid://620619801"
  4951. attack = false
  4952. hum.WalkSpeed = 16
  4953. end
  4954.  
  4955. function HAA55() --ik
  4956. attack = true
  4957. hum.WalkSpeed = 1.01
  4958. Character.Head.face.Texture = "rbxassetid://111523405"
  4959. CreateSound("1395854043", hed, 10, 1)
  4960. for i = 0,14,0.1 do
  4961. swait()
  4962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4964. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4965. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4966. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  4967. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  4968. end
  4969. attack = false
  4970. Character.Head.face.Texture = "rbxassetid://620619801"
  4971. hum.WalkSpeed = 16
  4972. end
  4973.  
  4974. function DistortThem()
  4975. CanUse = false
  4976. local HIT = tors.Touched:Connect(function(hit)
  4977. Kill(hit.Parent)
  4978. end)
  4979. for i = 1, 350 do
  4980. swait()
  4981. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  4982. CreateSound("333430981", hed, 1.5, 1)
  4983. RA.Parent = ra
  4984. LA.Parent = la
  4985. FT.Parent = tors
  4986. RL.Parent = rl
  4987. LL.Parent = ll
  4988. for _,v in next, char:GetDescendants() do
  4989. if(v:IsA'DataModelMesh')then
  4990. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  4991. end
  4992. end
  4993. end
  4994. FT.Parent = nil
  4995. RA.Parent = nil
  4996. LA.Parent = nil
  4997. RL.Parent = nil
  4998. LL.Parent = nil
  4999. for _,v in next, char:GetDescendants() do
  5000. if(v:IsA'DataModelMesh')then
  5001. v.Offset = Vector3.new(0,0,0)
  5002. end
  5003. end
  5004. HIT:Disconnect()
  5005. wait(3.5)
  5006. CanUse = true
  5007. end
  5008.  
  5009. function targett()
  5010. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5011. TargetSelect(mouse.Target.Parent)
  5012. CreateSound("743521450", char, 1, .8)
  5013. end
  5014. end
  5015.  
  5016. function un_fun()
  5017. attack = true
  5018. hum.WalkSpeed = 0
  5019. BTAUNT:Play()
  5020. repeat
  5021. swait()
  5022. BTAUNT.Parent = tors
  5023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5024. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5025. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5026. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5027. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5028. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5029. until BTAUNT.Playing == false
  5030. attack = false
  5031. hum.WalkSpeed = 16
  5032. end
  5033. function thisisit()
  5034. attack = true
  5035. hum.WalkSpeed = 0
  5036. STAUNT:Play()
  5037. repeat
  5038. swait()
  5039. STAUNT.Parent = tors
  5040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5041. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5042. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5043. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5044. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5045. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5046. until STAUNT.Playing == false
  5047. attack = false
  5048. hum.WalkSpeed = 16
  5049. end
  5050. function PENIS()
  5051. attack = true
  5052. hum.WalkSpeed = 0
  5053. NOSOUND:Play()
  5054. repeat
  5055. swait()
  5056. NOSOUND.Parent = tors
  5057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5058. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5059. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5060. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5061. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5062. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5063. until NOSOUND.Playing == false
  5064. attack = false
  5065. hum.WalkSpeed = 16
  5066. end
  5067. function Exploit()
  5068. exploitable = false
  5069. Cso("907332670", tors, 10, 1.05)
  5070. coroutine.resume(coroutine.create(function()
  5071. for i = 1,20,0.1 do
  5072. swait()
  5073. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5074. end
  5075. Cso("12222030", tors, 10, 1.05)
  5076. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5077. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5078. if v:FindFirstChild("Head") then
  5079. Eviscerate(v)
  5080. SoulSteal(v)
  5081. end
  5082. end
  5083. wait(15)
  5084. exploitable = true
  5085. end))
  5086. end
  5087. function wutdefaq()
  5088. attack = true
  5089. hum.WalkSpeed = 0
  5090. WTF:Play()
  5091. repeat
  5092. swait()
  5093. WTF.Parent = tors
  5094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5095. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5096. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5097. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5098. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5100. until STAUNT.Playing == false
  5101. attack = false
  5102. hum.WalkSpeed = 16
  5103. end
  5104. function Exploit()
  5105. exploitable = false
  5106. Cso("135017578", tors, 10, 1.05)
  5107. coroutine.resume(coroutine.create(function()
  5108. for i = 1,20,0.1 do
  5109. swait()
  5110. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5111. end
  5112. Cso("160718677", tors, 10, 1.05)
  5113. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5114. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5115. if v:FindFirstChild("Head") then
  5116. Eviscerate(v)
  5117. SoulSteal(v)
  5118. end
  5119. end
  5120. wait(15)
  5121. exploitable = true
  5122. end))
  5123. end
  5124. function ASCENTION()
  5125. attack = true
  5126. hum.WalkSpeed = 0
  5127. Cso("987502413", tors, 10, 1.05)
  5128. local vel2 = Instance.new("BodyVelocity",tors)
  5129. vel2.Velocity = Vector3.new(0,30,0)
  5130. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5131. for i = 0,20,0.1 do
  5132. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5133. swait()
  5134. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5135. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5136. CameraEnshaking(1, 4)
  5137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5143. end
  5144. hum.WalkSpeed = 16
  5145. vel2:Destroy()
  5146. attack = false
  5147. end
  5148.  
  5149. function Taunt1()
  5150. attack = true
  5151. hum.WalkSpeed = 3.01
  5152. Cso("1535994137", hed, 10, 1)
  5153. for i = 0, 9, 0.1 do
  5154. swait()
  5155. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5158. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5159. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5160. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5161. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5162. end
  5163. hum.WalkSpeed = 16
  5164. attack = false
  5165. end
  5166.  
  5167. function Destruction()
  5168. attack = true
  5169. local Ring1 = Instance.new("Part", char)
  5170. Ring1.Anchored = true
  5171. Ring1.BrickColor = maincolor
  5172. Ring1.CanCollide = false
  5173. Ring1.FormFactor = 3
  5174. Ring1.Name = "Ring"
  5175. Ring1.Material = "Neon"
  5176. Ring1.Size = Vector3.new(1, 0.05, 1)
  5177. Ring1.Transparency = 1
  5178. Ring1.TopSurface = 0
  5179. Ring1.BottomSurface = 0
  5180. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5181. Ring1Mesh.MeshType = "Brick"
  5182. Ring1Mesh.Name = "SizeMesh"
  5183. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5184. local InnerRing1 = Ring1:Clone()
  5185. InnerRing1.Parent = char
  5186. InnerRing1.Transparency = 0
  5187. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5188. InnerRing1.Size = Vector3.new(1, 1, 1)
  5189. local InnerRing1Mesh = InnerRing1.SizeMesh
  5190. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5191. InnerRing1Mesh.MeshType = "Sphere"
  5192. Ring1:Destroy()
  5193. for i = 0, 5, 0.1 do
  5194. swait()
  5195. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5196. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5201. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5202. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5203. root.CFrame = FaceMouse()[1]
  5204. end
  5205. InnerRing1.Transparency = 1
  5206. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5207. CreateSound("294188875", char, 2.3, 1)
  5208. local a = IT("Part", char)
  5209. a.Name = "Direction"
  5210. a.Anchored = true
  5211. a.BrickColor = maincolor
  5212. a.Material = "Neon"
  5213. a.Transparency = 0
  5214. a.Shape = "Cylinder"
  5215. a.CanCollide = false
  5216. local a2 = IT("Part", char)
  5217. a2.Name = "Direction"
  5218. a2.Anchored = true
  5219. a2.BrickColor = maincolor
  5220. a2.Color = maincolor.Color
  5221. a2.Material = "Neon"
  5222. a2.Transparency = 0.5
  5223. a2.Shape = "Cylinder"
  5224. a2.CanCollide = false
  5225. local ba = IT("Part", char)
  5226. ba.Name = "HitDirect"
  5227. ba.Anchored = true
  5228. ba.BrickColor = maincolor
  5229. ba.Material = "Neon"
  5230. ba.Transparency = 1
  5231. ba.CanCollide = false
  5232. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5233. local ignore = char
  5234. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5235. a.BottomSurface = 10
  5236. a.TopSurface = 10
  5237. a2.BottomSurface = 10
  5238. a2.TopSurface = 10
  5239. local distance = (InnerRing1.CFrame.p - position).magnitude
  5240. a.Size = Vector3.new(distance, 1, 1)
  5241. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5242. a2.Size = Vector3.new(distance, 1, 1)
  5243. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5244. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5245. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5246. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5247. game:GetService("Debris"):AddItem(a, 20)
  5248. game:GetService("Debris"):AddItem(a2, 20)
  5249. game:GetService("Debris"):AddItem(ba, 20)
  5250. local msh = Instance.new("SpecialMesh", a)
  5251. msh.MeshType = "Sphere"
  5252. msh.Scale = Vector3.new(1, 25, 25)
  5253. local msh2 = Instance.new("SpecialMesh", a2)
  5254. msh2.MeshType = "Sphere"
  5255. msh2.Scale = Vector3.new(1, 30, 30)
  5256. for i = 0, 10, 0.1 do
  5257. swait()
  5258. root.CFrame = FaceMouse()[1]
  5259. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5260. a2.Color = maincolor.Color
  5261. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5262. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5263. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5264. distance = (InnerRing1.CFrame.p - position).magnitude
  5265. a.Size = Vector3.new(distance, 1, 1)
  5266. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5267. a2.Size = Vector3.new(distance, 1, 1)
  5268. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5269. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5270. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5271. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5272. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5273. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5274. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5275. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5276. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5277. if v:FindFirstChild("Head") then
  5278. Eviscerate(v)
  5279. SoulSteal(v)
  5280. end
  5281. end
  5282. end
  5283. a:Destroy()
  5284. a2:Destroy()
  5285. ba:Destroy()
  5286. InnerRing1:Destroy()
  5287. attack = false
  5288. hum.CameraOffset = Vector3.new(0,0,0)
  5289. end
  5290.  
  5291. function Flame_Burst()
  5292. local target = nil
  5293. local targettorso = nil
  5294. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5295. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5296. target = mouse.Target.Parent.Humanoid
  5297. target2 = mouse.Target.Parent
  5298. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5299. end
  5300. end
  5301. if target ~= nil then
  5302. attack = true
  5303. hum.WalkSpeed = 0
  5304. for i = 0, 3.4, 0.1 do
  5305. swait()
  5306. hum.WalkSpeed = 0
  5307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5308. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5309. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5310. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5311. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5312. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5313. end
  5314. --targettorso:BreakJoints()
  5315. for i = 0, 3.4, 0.1 do
  5316. swait()
  5317. hum.WalkSpeed = 0
  5318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5319. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5320. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5321. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5322. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5323. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5324. end
  5325. for i, v in pairs(target2:GetChildren()) do
  5326. if(not char:IsAncestorOf(v))then
  5327. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5328. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5329. if(hum and hedder and hum.Health > 0)then
  5330. Eviscerate(v.Parent)
  5331. end
  5332. end
  5333. end
  5334. attack = false
  5335. hum.WalkSpeed = 16
  5336. end
  5337. end
  5338.  
  5339. function GIMME_THOSE()
  5340. attack = true
  5341. chatfunc("BURN....", BrickColor.random().Color)
  5342. for i = 0,5.2,0.1 do
  5343. swait()
  5344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5347. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5350. end
  5351. chatfunc("IN....", BrickColor.random().Color)
  5352. wait(2)
  5353. CreateSound("331666100", char, 10, 1)
  5354. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5355. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5356. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5357. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5358. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5359. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5360. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5361. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5362. if v:FindFirstChild("Head") then
  5363. Eviscerate(v)
  5364. SoulSteal(v)
  5365. end
  5366. end
  5367. coroutine.resume(coroutine.create(function()
  5368. for i = 0,2.8,0.1 do
  5369. swait()
  5370. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5371. end
  5372. for i = 0,1.8,0.1 do
  5373. swait()
  5374. hum.CameraOffset = Vector3.new(0,0,0)
  5375. end
  5376. end))
  5377. for i = 0,3.7,0.1 do
  5378. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5379. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5382. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5383. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5384. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5385. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5386. end
  5387. wait(.6)
  5388. CreateSound("907332997", hed, 10, 1)
  5389. attack = false
  5390. end
  5391.  
  5392. function Eruption()
  5393. attack = true
  5394. hum.WalkSpeed = 2
  5395. hum.JumpPower = 0
  5396. for i = 0,7,0.1 do
  5397. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5398. swait()
  5399. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5400. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5405. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5406. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5407. end
  5408. CreateSound("144699494", tors, 10, 1)
  5409. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5410. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5411. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5412. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5413. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5414. coroutine.resume(coroutine.create(function()
  5415. for i = 0,1.8,0.1 do
  5416. swait()
  5417. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5418. end
  5419. for i = 0,1.8,0.1 do
  5420. swait()
  5421. hum.CameraOffset = Vector3.new(0,0,0)
  5422. end
  5423. end))
  5424. local vel2 = Instance.new("BodyVelocity",tors)
  5425. vel2.Velocity = Vector3.new(0,55,0)
  5426. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5427. for i = 0,4,0.1 do
  5428. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5429. swait()
  5430. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5431. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5432. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5434. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5435. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5436. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5437. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5438. end
  5439. hum.WalkSpeed = 16
  5440. vel2:Destroy()
  5441. hum.JumpPower = 50
  5442. attack = false
  5443. end
  5444.  
  5445. function Solar_Flare2()
  5446. attack = true
  5447. hum.WalkSpeed = 2
  5448. hum.JumpPower = 75
  5449. hum.Jump = true
  5450. wait(0.4)
  5451. CreateSound("144699494", tors, 10, 1)
  5452. hum.JumpPower = 0
  5453. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5454. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5455. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5456. for i = 0,20,0.1 do
  5457. root.Velocity = root.CFrame.lookVector * 60
  5458. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5459. swait()
  5460. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5461. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5468. end
  5469. hum.WalkSpeed = 16
  5470. hum.JumpPower = 50
  5471. attack = false
  5472. end
  5473.  
  5474. function Solar_Flare()
  5475. attack = true
  5476. hum.WalkSpeed = 2
  5477. hum.JumpPower = 75
  5478. hum.Jump = true
  5479. wait(0.4)
  5480. CreateSound("144699494", tors, 10, 1)
  5481. hum.JumpPower = 0
  5482. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5483. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5484. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5485. for i = 0,20,0.1 do
  5486. root.Velocity = root.CFrame.lookVector * 60
  5487. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5488. swait()
  5489. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5490. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5493. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5494. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5495. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5496. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5497. end
  5498. hum.WalkSpeed = 16
  5499. hum.JumpPower = 50
  5500. attack = false
  5501. end
  5502. function dmg(dude)
  5503. if dude.Name ~= char then
  5504. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5505. local bgf = Instance.new("BodyGyro",dude.Head)
  5506. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5507. local val = Instance.new("BoolValue",dude)
  5508. val.Name = "IsHit"
  5509. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5510. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5511. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5512. partasdeff.LightEmission = .1
  5513. partasdeff.Size = NumberSequence.new(0.2)
  5514. partasdeff.Texture = "rbxassetid://771221224"
  5515. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5516. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5517. partasdeff.Transparency = bbb
  5518. partasdeff.Size = aaa
  5519. partasdeff.ZOffset = .9
  5520. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5521. partasdeff.LockedToPart = false
  5522. partasdeff.EmissionDirection = "Back"
  5523. partasdeff.Lifetime = NumberRange.new(1, 2)
  5524. partasdeff.Rate = 1000
  5525. partasdeff.Rotation = NumberRange.new(-100, 100)
  5526. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5527. partasdeff.Speed = NumberRange.new(6)
  5528. partasdeff.VelocitySpread = 10000
  5529. partasdeff.Enabled=false
  5530. partasdeff:Emit(30)
  5531. coroutine.wrap(function()
  5532. targetted = nil
  5533. swait(30)
  5534. dude:BreakJoints()
  5535. swait(5)
  5536. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5537. for i=0,1,.05 do
  5538. for a,v in pairs(dude:GetChildren()) do
  5539. if v:IsA("BasePart") then
  5540. v.Transparency = i
  5541. end
  5542. end
  5543. swait()
  5544. end
  5545. for a,v in pairs(dude:GetChildren()) do
  5546. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5547. v.ParticleEmitter.Enabled = false
  5548. end
  5549. game:service'Debris':AddItem(v,2)
  5550. end
  5551. end)()
  5552. end
  5553. end
  5554. function kdown(dd)
  5555. if dd.Name ~= char then
  5556. dd.Humanoid.PlatformStand = true
  5557. local bgf = Instance.new("BodyGyro",dd.Head)
  5558. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5559. local val = Instance.new("BoolValue",dd)
  5560. val.Name = "IsHit"
  5561. end
  5562. end
  5563. function TargetSelect(person)
  5564. local dd=coroutine.wrap(function()
  5565. if targetted ~= person then
  5566. targetted = person
  5567. img2.Size = UDim2.new(1,0,1,0)
  5568. img2.ImageTransparency = 0
  5569. img2.Position = UDim2.new(0,0,0,0)
  5570. for i = 0, 2, 0.1 do
  5571. swait()
  5572. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5573. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5574. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5575. end
  5576. end
  5577. end)
  5578. dd()
  5579. end
  5580. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5581. attack = true
  5582. hum.WalkSpeed = 0
  5583. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5584. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5585. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5586. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5587. partasdeff.LightEmission = .1
  5588. partasdeff.Size = NumberSequence.new(0.2)
  5589. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5590. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5591. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5592. partasdeff.Transparency = bbb
  5593. partasdeff.Size = aaa
  5594. partasdeff.ZOffset = .9
  5595. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5596. partasdeff.LockedToPart = false
  5597. partasdeff.EmissionDirection = "Back"
  5598. partasdeff.Lifetime = NumberRange.new(1, 2)
  5599. partasdeff.Rate = 1000
  5600. partasdeff.Rotation = NumberRange.new(-100, 100)
  5601. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5602. partasdeff.Speed = NumberRange.new(6)
  5603. partasdeff.VelocitySpread = 10000
  5604. partasdeff.Enabled=false
  5605. for i = 0, 1.4, 0.1 do
  5606. swait()
  5607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5608. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5609. if Mrandom(1,15) == 1 then
  5610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5611. end
  5612. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5613. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5614. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5615. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5616. end
  5617. dmg(targetted)
  5618. partasdeff.Enabled=true
  5619. CreateSound("429400881", torsy, 10, .8)
  5620. for i = 0, 1.4, 0.1 do
  5621. swait()
  5622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5624. if Mrandom(1,15) == 1 then
  5625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5626. end
  5627. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5628. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5629. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5630. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5631. end
  5632. partasdeff.Enabled=false
  5633. for i = 0, 1.4, 0.1 do
  5634. swait()
  5635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5637. if Mrandom(1,15) == 1 then
  5638. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5639. end
  5640. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5641. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5642. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5643. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5644. end
  5645. attack = false
  5646. hum.WalkSpeed = 16
  5647. elseif targetted.Name == "makhail07" then
  5648. for i = 0, 2.4, 0.1 do
  5649. swait()
  5650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5652. if Mrandom(1,15) == 1 then
  5653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5654. end
  5655. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5657. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5659. end
  5660. for i = 0, 2.4, 0.1 do
  5661. swait()
  5662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5664. if Mrandom(1,15) == 1 then
  5665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5666. end
  5667. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5668. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5669. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5670. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5671. end
  5672. coroutine.wrap(function()
  5673. wait(2)
  5674. --partasdeff:Remove()
  5675. end)()
  5676. local sel = Mrandom(1,3)
  5677. if sel == 1 then
  5678. chatfunc("Hmhmhm, Why try?")
  5679. elseif sel == 2 then
  5680. chatfunc("Stop it that's my creator.")
  5681. elseif sel == 3 then
  5682. chatfunc("I can't do that...")
  5683. end
  5684. wait(2)
  5685. hum.WalkSpeed = 16
  5686. attack = false
  5687. elseif targetted.Name == "Salvo_Starly" then
  5688. for i = 0, 2.4, 0.1 do
  5689. swait()
  5690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5692. if Mrandom(1,15) == 1 then
  5693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5694. end
  5695. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5696. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5697. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5698. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5699. end
  5700. for i = 0, 2.4, 0.1 do
  5701. swait()
  5702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5704. if Mrandom(1,15) == 1 then
  5705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5706. end
  5707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5709. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5711. end
  5712. coroutine.wrap(function()
  5713. wait(2)
  5714. --partasdeff:Remove()
  5715. end)()
  5716. local sel = Mrandom(1,3)
  5717. if sel == 1 then
  5718. chatfunc("Sorry about that.")
  5719. elseif sel == 2 then
  5720. chatfunc("H-Hello. I almost killed you.")
  5721. elseif sel == 3 then
  5722. chatfunc("OwO?")
  5723. end
  5724. wait(2)
  5725. hum.WalkSpeed = 16
  5726. attack = false
  5727. elseif targetted.Name == "Nebula_Zorua" then
  5728. for i = 0, 2.4, 0.1 do
  5729. swait()
  5730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5732. if Mrandom(1,15) == 1 then
  5733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5734. end
  5735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5737. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5739. end
  5740. for i = 0, 2.4, 0.1 do
  5741. swait()
  5742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5744. if Mrandom(1,15) == 1 then
  5745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5746. end
  5747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5749. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5750. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5751. end
  5752. coroutine.wrap(function()
  5753. wait(2)
  5754. --partasdeff:Remove()
  5755. end)()
  5756. local sel = Mrandom(1,3)
  5757. if sel == 1 then
  5758. chatfunc("Sorry, Nebula.")
  5759. elseif sel == 2 then
  5760. chatfunc("Theres no need to harm you. Yet...")
  5761. elseif sel == 3 then
  5762. chatfunc("My mistake.")
  5763. end
  5764. wait(2)
  5765. hum.WalkSpeed = 16
  5766. attack = false
  5767. elseif targetted.Name == "KillerDarkness0105" then
  5768. for i = 0, 2.4, 0.1 do
  5769. swait()
  5770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5772. if Mrandom(1,15) == 1 then
  5773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5774. end
  5775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5777. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5779. end
  5780. for i = 0, 2.4, 0.1 do
  5781. swait()
  5782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5784. if Mrandom(1,15) == 1 then
  5785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5786. end
  5787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5789. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5790. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5791. end
  5792. coroutine.wrap(function()
  5793. wait(2)
  5794. --partasdeff:Remove()
  5795. end)()
  5796. local sel = Mrandom(1,3)
  5797. if sel == 1 then
  5798. chatfunc("Hm, Killer it's been a while.")
  5799. elseif sel == 2 then
  5800. chatfunc("No need for this.")
  5801. elseif sel == 3 then
  5802. chatfunc("Hello, sorry.")
  5803. end
  5804. wait(2)
  5805. hum.WalkSpeed = 16
  5806. attack = false
  5807. end
  5808. end
  5809. function HAAHHHHHH()
  5810. attack = true
  5811. hum.WalkSpeed = 0
  5812. Cso("300208779", hed, 10, 1)
  5813. for i = 0,9,0.1 do
  5814. swait()
  5815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5817. if Mrandom(1,15) == 1 then
  5818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5819. end
  5820. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5821. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5822. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5823. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5824. end
  5825. attack = false
  5826. hum.WalkSpeed = 16
  5827. end
  5828. -------------------------------------------------------
  5829. --End Attacks N Stuff--
  5830. -------------------------------------------------------
  5831. Sprinting = false
  5832. mouse.KeyDown:connect(function(key)
  5833. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5834. Swing = 2
  5835. hum.WalkSpeed = 38.82
  5836. Sprinting = true
  5837. end
  5838. end)
  5839. mouse.KeyUp:connect(function(key)
  5840. if string.byte(key) == 48 and attack == false then
  5841. Swing = 1
  5842. Sprinting = false
  5843. hum.WalkSpeed = 16
  5844. end
  5845. end)
  5846. mouse.KeyDown:connect(function(key)
  5847. if attack == false then
  5848. if key == 'q' and Mode == 1 then
  5849. Power_Burst()
  5850. elseif key == '1' and Mode ~= 2 then
  5851. Mode = 2
  5852. SONG = 254826701
  5853. tecks2.Text = "Evil Gloves"
  5854. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5855. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5856. for i, v in pairs(ArmourParts) do
  5857. v.BrickColor = BrickColor.new("Bright red")
  5858. v.Material = "Neon"
  5859. v.Transparency = 0
  5860. end
  5861. for i, v in pairs(NeonParts) do
  5862. maincolor = BrickColor.new("New Yeller")
  5863. v.BrickColor = maincolor
  5864. v.Material = "Neon"
  5865. v.Transparency = 0
  5866. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5867. end
  5868. for i, v in pairs(ArmourParts2) do
  5869. v.BrickColor = BrickColor.new("Bright red")
  5870. v.Material = "Neon"
  5871. v.Transparency = 0
  5872. end
  5873. for i, v in pairs(NeonParts2) do
  5874. maincolor = BrickColor.new("New Yeller")
  5875. v.BrickColor = maincolor
  5876. v.Material = "Neon"
  5877. v.Transparency = 0
  5878. end
  5879. elseif key == '1' and Mode == 2 then
  5880. resetmode()
  5881. elseif key == 't' and Mode == 1 then
  5882. Taunt()
  5883. elseif key == 'q' and Mode == 2 then
  5884. Magic_Bombs()
  5885. elseif key == 'e' and Mode == 2 then
  5886. Dangerous_Field()
  5887. elseif key == 't' and Mode == 2 then
  5888. HAAH()
  5889. end
  5890. ---------------------------------------------------------------------
  5891. if key == 'l' and Mode == 6 then
  5892. Mode = 98534
  5893. SONG = 486598641
  5894. tecks2.Text = "EDGY"
  5895. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5896. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5897. for i, v in pairs(ArmourParts) do
  5898. v.BrickColor = BrickColor.new("Really black")
  5899. v.Material = "Neon"
  5900. v.Transparency = 0
  5901. end
  5902. for i, v in pairs(NeonParts) do
  5903. maincolor = BrickColor.new("Royal purple")
  5904. v.BrickColor = maincolor
  5905. v.Material = "Neon"
  5906. v.Transparency = 0
  5907. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5908. end
  5909. for i, v in pairs(ArmourParts2) do
  5910. v.BrickColor = BrickColor.new("Really black")
  5911. v.Material = "Neon"
  5912. v.Transparency = 0
  5913. end
  5914. for i, v in pairs(NeonParts2) do
  5915. maincolor = BrickColor.new("Royal purple")
  5916. v.BrickColor = maincolor
  5917. v.Material = "Neon"
  5918. v.Transparency = 0
  5919. end
  5920. elseif key == 'q' and Mode == 98534 then
  5921. targett()
  5922. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  5923. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5924. elseif key == 't' and Mode == 98534 then
  5925. HAAHHHHHH()
  5926. end
  5927. ---------------------------------------------------------------------
  5928. if key == 'm' and Mode == 1 then
  5929. Mode = pIXELATED
  5930. SONG = 853518668
  5931. tecks2.Text = "PiXeL"
  5932. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5933. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5934. for i, v in pairs(ArmourParts) do
  5935. v.BrickColor = BrickColor.new("Really black")
  5936. v.Material = "Neon"
  5937. v.Transparency = 0
  5938. end
  5939. for i, v in pairs(NeonParts) do
  5940. maincolor = BrickColor.new("Lapis")
  5941. v.BrickColor = maincolor
  5942. v.Material = "Neon"
  5943. v.Transparency = 0
  5944. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  5945. end
  5946. for i, v in pairs(ArmourParts2) do
  5947. v.BrickColor = BrickColor.new("Really black")
  5948. v.Material = "Neon"
  5949. v.Transparency = 0
  5950. end
  5951. for i, v in pairs(NeonParts2) do
  5952. maincolor = BrickColor.new("Lapis")
  5953. v.BrickColor = maincolor
  5954. v.Material = "Neon"
  5955. v.Transparency = 0
  5956. end
  5957. elseif key == 'm' and Mode == pIXELATED then
  5958. resetmode()
  5959. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  5960. Pixel_Corrupt()
  5961. end
  5962. ---------------------------------------------------------------------
  5963. if key == '2' and Mode ~= 3 then
  5964. Mode = 3
  5965. SONG = 235468324
  5966. tecks2.Text = "Chill"
  5967. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5968. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  5969. for i, v in pairs(ArmourParts) do
  5970. v.BrickColor = BrickColor.new("Black")
  5971. v.Material = "Neon"
  5972. v.Transparency = 0
  5973. end
  5974. for i, v in pairs(NeonParts) do
  5975. maincolor = BrickColor.new("Toothpaste")
  5976. v.BrickColor = maincolor
  5977. v.Material = "Neon"
  5978. v.Transparency = 0
  5979. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  5980. end
  5981. for i, v in pairs(ArmourParts2) do
  5982. v.BrickColor = BrickColor.new("Black")
  5983. v.Material = "Neon"
  5984. v.Transparency = 0
  5985. end
  5986. for i, v in pairs(NeonParts2) do
  5987. maincolor = BrickColor.new("Toothpaste")
  5988. v.BrickColor = maincolor
  5989. v.Material = "Neon"
  5990. v.Transparency = 0
  5991. end
  5992. elseif key == '2' and Mode == 3 then
  5993. resetmode()
  5994. elseif key == 't' and Mode == 3 then
  5995. un_fun()
  5996. elseif key == 'q' and Mode == 3 then
  5997. Shockwave()
  5998. end
  5999. ---------------------------------------------------------------------
  6000. if key == 'n' and Mode == 9 then
  6001. Mode = 1555
  6002. SONG = 1131624146
  6003. tecks2.Text = "Anime"
  6004. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6005. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6006. for i, v in pairs(ArmourParts) do
  6007. v.BrickColor = BrickColor.new("Black")
  6008. v.Material = "Neon"
  6009. v.Transparency = 0
  6010. end
  6011. for i, v in pairs(NeonParts) do
  6012. maincolor = BrickColor.new("Carnation pink")
  6013. v.BrickColor = maincolor
  6014. v.Material = "Neon"
  6015. v.Transparency = 0
  6016. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6017. end
  6018. for i, v in pairs(ArmourParts2) do
  6019. v.BrickColor = BrickColor.new("Black")
  6020. v.Material = "Neon"
  6021. v.Transparency = 0
  6022. end
  6023. for i, v in pairs(NeonParts2) do
  6024. maincolor = BrickColor.new("Carnation pink")
  6025. v.BrickColor = maincolor
  6026. v.Material = "Neon"
  6027. v.Transparency = 0
  6028. end
  6029. elseif key == 'k' and Mode == 1555 then
  6030. resetmode()
  6031. elseif key == 'y' and Mode == 1555 then
  6032. Field()
  6033. elseif key == 't' and Mode == 1555 then
  6034. lolik()
  6035. elseif key == 'q' and Mode == 1555 then
  6036. Pixel_Corrupt()
  6037. elseif key == 'f' and Mode == 1555 then
  6038. Anime_Splosion()
  6039. elseif key == 'z' and Mode == 1555 then
  6040. Cryo_Freeze()
  6041. elseif key == 'x' and Mode == 1555 then
  6042. Painful_Stomp2()
  6043. end
  6044. ---------------------------------------------------------------------
  6045. if key == 'm' and Mode == 2 then
  6046. Mode = 56565
  6047. SONG = 419346122
  6048. tecks2.Text = "Solar"
  6049. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6050. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6051. for i, v in pairs(ArmourParts) do
  6052. v.BrickColor = BrickColor.new("Really black")
  6053. v.Material = "Neon"
  6054. v.Transparency = 0
  6055. end
  6056. for i, v in pairs(NeonParts) do
  6057. maincolor = BrickColor.new("Deep orange")
  6058. v.BrickColor = maincolor
  6059. v.Material = "Neon"
  6060. v.Transparency = 0
  6061. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6062. end
  6063. for i, v in pairs(ArmourParts2) do
  6064. v.BrickColor = BrickColor.new("Really black")
  6065. v.Material = "Neon"
  6066. v.Transparency = 0
  6067. end
  6068. for i, v in pairs(NeonParts2) do
  6069. maincolor = BrickColor.new("Deep orange")
  6070. v.BrickColor = maincolor
  6071. v.Material = "Neon"
  6072. v.Transparency = 0
  6073. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6074. end
  6075. elseif key == 't' and Mode == 56565 then
  6076. Taunt2()
  6077. elseif key == 'c' and Mode == 56565 then
  6078. Eruption2()
  6079. elseif key == 'x' and Mode == 56565 then
  6080. Solar_Flare2()
  6081. elseif key == 'z' and Mode == 56565 then
  6082. Painful_Stomp()
  6083. end
  6084. ---------------------------------------------------------------------
  6085. if key == 'm' and Mode == 6 then
  6086. Mode = 1800
  6087. SONG = 1118967006
  6088. tecks2.Text = "Forbidden Soul"
  6089. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6090. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6091. for i, v in pairs(ArmourParts) do
  6092. v.BrickColor = BrickColor.new("Hot White")
  6093. v.Material = "Neon"
  6094. v.Transparency = 0
  6095. end
  6096. for i, v in pairs(NeonParts) do
  6097. maincolor = BrickColor.new("Really black")
  6098. v.BrickColor = maincolor
  6099. v.Material = "Neon"
  6100. v.Transparency = 0
  6101. end
  6102. for i, v in pairs(ArmourParts2) do
  6103. v.BrickColor = BrickColor.new("Hot White")
  6104. v.Material = "Neon"
  6105. v.Transparency = 0
  6106. end
  6107. for i, v in pairs(NeonParts2) do
  6108. maincolor = BrickColor.new("Really black")
  6109. v.BrickColor = maincolor
  6110. v.Material = "Neon"
  6111. v.Transparency = 0
  6112. end
  6113. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6114. elseif key == 't' and Mode == 1800 then
  6115. TTTTTTTTTTGaunt()
  6116. elseif key == 'l' and Mode == 1800 then
  6117. resetmode()
  6118. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6119. Exploit()
  6120. elseif key == 'y' and Mode == 1800 then
  6121. Ancient_Rage()
  6122. elseif key == 'r' and Mode == 1800 then
  6123. Distort()
  6124. elseif key == 'g' and Mode == 1800 then
  6125. Hell_From_Above()
  6126. elseif key == 'h' and Mode == 1800 then
  6127. Universal_Crush()
  6128. elseif key == 'j' and Mode == 1800 then
  6129. Multi_Bombs()
  6130. elseif key == 'z' and Mode == 1800 then
  6131. Eruption()
  6132. elseif key == 'x' and Mode == 1800 then
  6133. Solar_Flare()
  6134. end
  6135. ---------------------------------------------------------------------
  6136. if key == '3' and Mode ~= 4 then
  6137. Mode = 4
  6138. SONG = 595800581
  6139. tecks2.Text = "Divinity"
  6140. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6141. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6142. for i, v in pairs(ArmourParts) do
  6143. v.BrickColor = BrickColor.new("Black")
  6144. v.Material = "Neon"
  6145. v.Transparency = 0
  6146. end
  6147. for i, v in pairs(NeonParts) do
  6148. maincolor = BrickColor.new("Bright yellow")
  6149. v.BrickColor = maincolor
  6150. v.Material = "Neon"
  6151. v.Transparency = 0
  6152. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6153. end
  6154. for i, v in pairs(ArmourParts2) do
  6155. v.BrickColor = BrickColor.new("Black")
  6156. v.Material = "Neon"
  6157. v.Transparency = 0
  6158. end
  6159. for i, v in pairs(NeonParts2) do
  6160. maincolor = BrickColor.new("Bright yellow")
  6161. v.BrickColor = maincolor
  6162. v.Material = "Neon"
  6163. v.Transparency = 0
  6164. end
  6165. elseif key == '3' and Mode == 4 then
  6166. resetmode()
  6167. elseif key == 't' and Mode == 4 then
  6168. again()
  6169. elseif key == 'q' and Mode == 4 then
  6170. Pulse()
  6171. end
  6172. ---------------------------------------------------------------------
  6173. if key == 'm' and Mode == 4 then
  6174. attack = true
  6175. SONG = 1881895904
  6176. hum.WalkSpeed = 0
  6177. for i = 1,20,0.1 do
  6178. swait()
  6179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6180. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6181. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6182. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6183. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6184. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6185. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6186. end
  6187. hum.WalkSpeed = 16
  6188. attack = false
  6189. Mode = 100
  6190. tecks2.Text = "OverPowered-Divinity"
  6191. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6192. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6193. Cso("743499393", tors, 10, 1.05)
  6194. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6195. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6196. for i, v in pairs(ArmourParts) do
  6197. v.BrickColor = BrickColor.new("Really black")
  6198. v.Material = "Neon"
  6199. v.Transparency = 0.2
  6200. end
  6201. for i, v in pairs(NeonParts) do
  6202. maincolor = BrickColor.new("Deep orange")
  6203. v.BrickColor = maincolor
  6204. v.Material = "Neon"
  6205. v.Transparency = 0.5
  6206. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6207. end
  6208. for i, v in pairs(ArmourParts2) do
  6209. v.BrickColor = BrickColor.new("Really black")
  6210. v.Material = "Neon"
  6211. v.Transparency = 0.2
  6212. end
  6213. for i, v in pairs(NeonParts2) do
  6214. maincolor = BrickColor.new("Deep orange")
  6215. v.BrickColor = maincolor
  6216. v.Material = "Neon"
  6217. v.Transparency = 0.5
  6218. end
  6219. elseif key == 'm' and Mode == 100 then
  6220. resetmode()
  6221. elseif key == 'q' and Mode == 100 then
  6222. LAZER()
  6223. end
  6224. ---------------------------------------------------------------------
  6225. if key == '4' and Mode ~= 5 then
  6226. Mode = 5
  6227. SONG = 170282324
  6228. tecks2.Text = "Cyber Monarch"
  6229. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6230. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6231. for i, v in pairs(ArmourParts) do
  6232. v.BrickColor = BrickColor.new("Black")
  6233. v.Material = "Neon"
  6234. v.Transparency = 0
  6235. end
  6236. for i, v in pairs(NeonParts) do
  6237. maincolor = BrickColor.new("Really red")
  6238. v.BrickColor = maincolor
  6239. v.Material = "Neon"
  6240. v.Transparency = 0
  6241. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6242. end
  6243. for i, v in pairs(ArmourParts2) do
  6244. v.BrickColor = BrickColor.new("Black")
  6245. v.Material = "Neon"
  6246. v.Transparency = 0
  6247. end
  6248. for i, v in pairs(NeonParts2) do
  6249. maincolor = BrickColor.new("Really red")
  6250. v.BrickColor = maincolor
  6251. v.Material = "Neon"
  6252. v.Transparency = 0
  6253. end
  6254. elseif key == '4' and Mode == 5 then
  6255. resetmode()
  6256. elseif key == 'q' and Mode == 5 and exploitable == true then
  6257. Exploit()
  6258. elseif key == 't' and Mode == 5 then
  6259. PENIS()
  6260. end
  6261. ---------------------------------------------------------------------
  6262. if key == '5' and Mode ~= 6 then
  6263. Mode = 6
  6264. SONG = 1810750535
  6265. tecks2.Text = "The_Hell_Error_BR"
  6266. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6267. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6268. for i, v in pairs(ArmourParts) do
  6269. v.BrickColor = BrickColor.new("Black")
  6270. v.Material = "Metal"
  6271. v.Transparency = 0
  6272. end
  6273. for i, v in pairs(NeonParts) do
  6274. maincolor = BrickColor.new("Really red")
  6275. v.BrickColor = maincolor
  6276. v.Material = "Neon"
  6277. v.Transparency = 0
  6278. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6279. end
  6280. for i, v in pairs(ArmourParts2) do
  6281. v.BrickColor = BrickColor.new("Black")
  6282. v.Material = "Metal"
  6283. v.Transparency = 0
  6284. end
  6285. for i, v in pairs(NeonParts2) do
  6286. maincolor = BrickColor.new("Really red")
  6287. v.BrickColor = maincolor
  6288. v.Material = "Neon"
  6289. v.Transparency = 0
  6290. end
  6291. elseif key == '5' and Mode == 6 then
  6292. resetmode()
  6293. elseif key == 'q' and Mode == 6 then
  6294. Distort()
  6295. elseif key == 'e' and Mode == 6 then
  6296. Ancient_Rage()
  6297. elseif key == 't' and Mode == 6 then
  6298. TTTTTTTTTTTaunt()
  6299. end
  6300. ---------------------------------------------------------------------
  6301. if key == '6' and Mode ~= 7 then
  6302. Mode = 7
  6303. SONG = 150794704
  6304. tecks2.Text = "Doge"
  6305. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6306. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6307. for i, v in pairs(ArmourParts) do
  6308. v.BrickColor = BrickColor.new("Cool yellow")
  6309. v.Material = "Neon"
  6310. v.Transparency = 0
  6311. end
  6312. for i, v in pairs(NeonParts) do
  6313. maincolor = BrickColor.new("New Yeller")
  6314. v.BrickColor = maincolor
  6315. v.Material = "Neon"
  6316. v.Transparency = 0
  6317. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6318. end
  6319. for i, v in pairs(ArmourParts2) do
  6320. v.BrickColor = BrickColor.new("Cool yellow")
  6321. v.Material = "Neon"
  6322. v.Transparency = 0
  6323. end
  6324. for i, v in pairs(NeonParts2) do
  6325. maincolor = BrickColor.new("New Yeller")
  6326. v.BrickColor = maincolor
  6327. v.Material = "Neon"
  6328. v.Transparency = 0
  6329. end
  6330. elseif key == '6' and Mode == 7 then
  6331. resetmode()
  6332. elseif key == 't' and Mode == 7 then
  6333. BARK()
  6334. elseif key == 'q' and Mode == 7 then
  6335. Bark_Splosion()
  6336. end
  6337. if key == 'm' and Mode == 7 then
  6338. SONG = 1359036559
  6339. attack = true
  6340. hum.WalkSpeed = 0
  6341. for i = 0,10,0.08 do
  6342. swait()
  6343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6345. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6349. end
  6350. attack = false
  6351. hum.WalkSpeed = 16
  6352. Mode = 50
  6353. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6354. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6355. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6356. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6357. for i, v in pairs(ArmourParts) do
  6358. v.BrickColor = BrickColor.new("Magenta")
  6359. v.Material = "Neon"
  6360. v.Transparency = 0
  6361. end
  6362. for i, v in pairs(NeonParts) do
  6363. maincolor = BrickColor.new("White")
  6364. v.BrickColor = maincolor
  6365. v.Material = "Neon"
  6366. v.Transparency = 0
  6367. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6368. end
  6369. for i, v in pairs(ArmourParts2) do
  6370. v.BrickColor = BrickColor.new("Magenta")
  6371. v.Material = "Neon"
  6372. v.Transparency = 0
  6373. end
  6374. for i, v in pairs(NeonParts2) do
  6375. maincolor = BrickColor.new("White")
  6376. v.BrickColor = maincolor
  6377. v.Material = "Neon"
  6378. v.Transparency = 0
  6379. end
  6380. elseif key == 'm' and Mode == 50 then
  6381. resetmode()
  6382. elseif key == 'q' and Mode == 50 then
  6383. ASCENTION()
  6384. elseif key == 't' and Mode == 50 then
  6385. nope()
  6386. elseif key == 'y' and Mode == 50 then
  6387. EndMySufferingV2()
  6388. end
  6389. ---------------------------------------------------------------------
  6390. if key == 'n' and Mode == 7 then
  6391. Mode = 6666
  6392. SONG = 2039029608
  6393. tecks2.Text = "Meme Guy"
  6394. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6395. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6396. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6397. for i, v in pairs(ArmourParts) do
  6398. v.BrickColor = BrickColor.new("Black")
  6399. v.Material = "Neon"
  6400. v.Transparency = 0
  6401. end
  6402. for i, v in pairs(NeonParts) do
  6403. maincolor = BrickColor.new("Dark blue")
  6404. v.BrickColor = maincolor
  6405. v.Material = "Neon"
  6406. v.Transparency = 0
  6407. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6408. end
  6409. for i, v in pairs(ArmourParts2) do
  6410. v.BrickColor = BrickColor.new("Black")
  6411. v.Material = "Neon"
  6412. v.Transparency = 0
  6413. end
  6414. for i, v in pairs(NeonParts2) do
  6415. maincolor = BrickColor.new("Dark blue")
  6416. v.BrickColor = maincolor
  6417. v.Material = "Neon"
  6418. v.Transparency = 0
  6419. end
  6420. elseif key == 'y' and Mode == 6666 then
  6421. somuchcancerwhy()
  6422. elseif key == 'r' and Mode == 6666 then
  6423. HAA55()
  6424. elseif key == 't' and Mode == 6666 then
  6425. EndMySufferingV3()
  6426. elseif key == 'f' and Mode == 6666 then
  6427. WhatHuh()
  6428. elseif key == 'g' and Mode == 6666 then
  6429. slap()
  6430. elseif key == 'h' and Mode == 6666 then
  6431. HAAAAA()
  6432. elseif key == 'j' and Mode == 6666 then
  6433. DANCEFORME()
  6434. elseif key == 'm' and Mode == 6666 then
  6435. thing()
  6436. end
  6437. ---------------------------------------------------------------------
  6438. if key == 'm' and Mode == 3 then
  6439. Mode = 8888
  6440. SONG = 1752290765
  6441. tecks2.Text = "Cancerous"
  6442. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6443. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6444. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6445. for i, v in pairs(ArmourParts) do
  6446. v.BrickColor = BrickColor.new("Really black")
  6447. v.Material = "Neon"
  6448. v.Transparency = 0
  6449. end
  6450. for i, v in pairs(NeonParts) do
  6451. maincolor = BrickColor.new("Really red")
  6452. v.BrickColor = maincolor
  6453. v.Material = "Neon"
  6454. v.Transparency = 0
  6455. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6456. end
  6457. for i, v in pairs(ArmourParts2) do
  6458. v.BrickColor = BrickColor.new("Black")
  6459. v.Material = "Neon"
  6460. v.Transparency = 0
  6461. end
  6462. for i, v in pairs(NeonParts2) do
  6463. maincolor = BrickColor.new("Really red")
  6464. v.BrickColor = maincolor
  6465. v.Material = "Neon"
  6466. v.Transparency = 0
  6467. end
  6468. elseif key == 'r' and Mode == 8888 then
  6469. Technobeam()
  6470. elseif key == 't' and Mode == 8888 then
  6471. Taunt1()
  6472. elseif key == 'y' and Mode == 8888 then
  6473. Destruction()
  6474. end
  6475. ---------------------------------------------------------------------
  6476. if key == 'p' and Mode == 6 then
  6477. Mode = 111111112
  6478. SONG = 601069330
  6479. tecks2.Text = "Dark-God"
  6480. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6481. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6482. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6483. for i, v in pairs(ArmourParts) do
  6484. v.BrickColor = BrickColor.new("Really black")
  6485. v.Material = "Neon"
  6486. v.Transparency = 0
  6487. end
  6488. for i, v in pairs(NeonParts) do
  6489. maincolor = BrickColor.new("Really black")
  6490. v.BrickColor = maincolor
  6491. v.Material = "Neon"
  6492. v.Transparency = 0
  6493. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6494. end
  6495. for i, v in pairs(ArmourParts2) do
  6496. v.BrickColor = BrickColor.new("Really black")
  6497. v.Material = "Neon"
  6498. v.Transparency = 0
  6499. end
  6500. for i, v in pairs(NeonParts2) do
  6501. maincolor = BrickColor.new("Really black")
  6502. v.BrickColor = maincolor
  6503. v.Material = "Neon"
  6504. v.Transparency = 0
  6505. end
  6506. elseif key == 'q' and Mode == 111111112 then
  6507. Flame_Burst()
  6508. elseif key == 't' and Mode == 111111112 then
  6509. Taunt10000()
  6510. end
  6511. ---------------------------------------------------------------------
  6512. if key == 'l' and Mode == 5 then
  6513. Mode = 111111111
  6514. SONG = 1494452913
  6515. tecks2.Text = "Eyo-zen"
  6516. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6517. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6518. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6519. for i, v in pairs(ArmourParts) do
  6520. v.BrickColor = BrickColor.new("Really black")
  6521. v.Material = "Neon"
  6522. v.Transparency = 0
  6523. end
  6524. for i, v in pairs(NeonParts) do
  6525. maincolor = BrickColor.new("Hot white")
  6526. v.BrickColor = maincolor
  6527. v.Material = "Neon"
  6528. v.Transparency = 0
  6529. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6530. end
  6531. for i, v in pairs(ArmourParts2) do
  6532. v.BrickColor = BrickColor.new("Really black")
  6533. v.Material = "Neon"
  6534. v.Transparency = 0
  6535. end
  6536. for i, v in pairs(NeonParts2) do
  6537. maincolor = BrickColor.new("Hot white")
  6538. v.BrickColor = maincolor
  6539. v.Material = "Neon"
  6540. v.Transparency = 0
  6541. end
  6542. elseif key == 'q' and Mode == 111111111 then
  6543. Destruction()
  6544. elseif key == 't' and Mode == 111111111 then
  6545. Taunt1000()
  6546. end
  6547. ---------------------------------------------------------------------
  6548. if key == ']' and Mode == 4 then
  6549. Mode = 99900
  6550. SONG = 265241849
  6551. tecks2.Text = "Noob"
  6552. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6553. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6554. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6555. for i, v in pairs(ArmourParts) do
  6556. v.BrickColor = BrickColor.new("Really black")
  6557. v.Material = "Neon"
  6558. v.Transparency = 0
  6559. end
  6560. for i, v in pairs(NeonParts) do
  6561. maincolor = BrickColor.new("New Yeller")
  6562. v.BrickColor = maincolor
  6563. v.Material = "Neon"
  6564. v.Transparency = 0
  6565. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6566. end
  6567. for i, v in pairs(ArmourParts2) do
  6568. v.BrickColor = BrickColor.new("Really black")
  6569. v.Material = "Neon"
  6570. v.Transparency = 0
  6571. end
  6572. for i, v in pairs(NeonParts2) do
  6573. maincolor = BrickColor.new("New Yeller")
  6574. v.BrickColor = maincolor
  6575. v.Material = "Neon"
  6576. v.Transparency = 0
  6577. end
  6578. elseif key == 'q' and Mode == 99900 then
  6579. Sayonara()
  6580. elseif key == 't' and Mode == 99900 then
  6581. Taunt3()
  6582. end
  6583. --------------------------------------------------------
  6584. if key == 'm' and Mode == 5 then
  6585. Mode = 7777
  6586. SONG = 919231299
  6587. tecks2.Text = "The_Insanity_Error"
  6588. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6589. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6590. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6591. for i, v in pairs(ArmourParts) do
  6592. v.BrickColor = BrickColor.new("Dark blue")
  6593. v.Material = "Neon"
  6594. v.Transparency = 0
  6595. end
  6596. for i, v in pairs(NeonParts) do
  6597. maincolor = BrickColor.new("Really red")
  6598. v.BrickColor = maincolor
  6599. v.Material = "Neon"
  6600. v.Transparency = 0
  6601. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6602. end
  6603. for i, v in pairs(ArmourParts2) do
  6604. v.BrickColor = BrickColor.new("Dark blue")
  6605. v.Material = "Neon"
  6606. v.Transparency = 0
  6607. end
  6608. for i, v in pairs(NeonParts2) do
  6609. maincolor = BrickColor.new("Really red")
  6610. v.BrickColor = maincolor
  6611. v.Material = "Neon"
  6612. v.Transparency = 0
  6613. end
  6614. elseif key == 'y' and Mode == 7777 then
  6615. Painful_Stomp()
  6616. elseif key == 't' and Mode == 7777 then
  6617. FearMe()
  6618. elseif key == 'r' and Mode == 7777 then
  6619. GIMME_THOSE()
  6620. end
  6621. --------------------------------------------------------
  6622. if key == 'm' and Mode == 8 then
  6623. Mode = 25
  6624. SONG = 1564523997
  6625. tecks2.Text = "Ghost"
  6626. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6627. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6628. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6629. for i, v in pairs(ArmourParts) do
  6630. v.BrickColor = BrickColor.new("Ghost grey")
  6631. v.Material = "Neon"
  6632. v.Transparency = 0.7
  6633. end
  6634. for i, v in pairs(NeonParts) do
  6635. maincolor = BrickColor.new("Fog")
  6636. v.BrickColor = maincolor
  6637. v.Material = "Neon"
  6638. v.Transparency = 0.5
  6639. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6640. end
  6641. for i, v in pairs(ArmourParts2) do
  6642. v.BrickColor = BrickColor.new("Ghost grey")
  6643. v.Material = "Neon"
  6644. v.Transparency = 0.7
  6645. end
  6646. for i, v in pairs(NeonParts2) do
  6647. maincolor = BrickColor.new("Fog")
  6648. v.BrickColor = maincolor
  6649. v.Material = "Neon"
  6650. v.Transparency = 0.5
  6651. end
  6652. elseif key == 'm' and Mode == 25 then
  6653. resetmode()
  6654. elseif key == 't' and Mode == 25 then
  6655. thisisit()
  6656. elseif key == 'q' and Mode == 25 then
  6657. Spirit_Beam()
  6658. end
  6659. ---------------------------------------------------------------------
  6660. if key == '7' and Mode ~= 8 then
  6661. Mode = 8
  6662. SONG = 207375545
  6663. tecks2.Text = "Purity"
  6664. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6665. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6666. for i, v in pairs(ArmourParts) do
  6667. v.BrickColor = BrickColor.new("Cyan")
  6668. v.Material = "Neon"
  6669. v.Transparency = 0
  6670. end
  6671. for i, v in pairs(NeonParts) do
  6672. maincolor = BrickColor.new("Institutional white")
  6673. v.BrickColor = maincolor
  6674. v.Material = "Neon"
  6675. v.Transparency = 0
  6676. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6677. end
  6678. for i, v in pairs(ArmourParts2) do
  6679. v.BrickColor = BrickColor.new("Cyan")
  6680. v.Material = "Neon"
  6681. v.Transparency = 0
  6682. end
  6683. for i, v in pairs(NeonParts2) do
  6684. maincolor = BrickColor.new("Institutional white")
  6685. v.BrickColor = maincolor
  6686. v.Material = "Neon"
  6687. v.Transparency = 0
  6688. end
  6689. elseif key == '7' and Mode == 8 then
  6690. resetmode()
  6691. elseif key == 'q' and Mode == 8 then
  6692. LunarSpin()
  6693. end
  6694. ---------------------------------------------------------------------
  6695. if key == '8' and Mode ~= 9 then
  6696. Mode = 9
  6697. SONG = 563062677
  6698. tecks2.Text = "Grim"
  6699. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6700. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6701. for i, v in pairs(ArmourParts) do
  6702. v.BrickColor = BrickColor.new("Institutional white")
  6703. v.Material = "Neon"
  6704. v.Transparency = 0
  6705. end
  6706. for i, v in pairs(NeonParts) do
  6707. maincolor = BrickColor.new("Really black")
  6708. v.BrickColor = maincolor
  6709. v.Material = "Neon"
  6710. v.Transparency = 0
  6711. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6712. end
  6713. for i, v in pairs(ArmourParts2) do
  6714. v.BrickColor = BrickColor.new("Institutional white")
  6715. v.Material = "Neon"
  6716. v.Transparency = 0
  6717. end
  6718. for i, v in pairs(NeonParts2) do
  6719. maincolor = BrickColor.new("Really black")
  6720. v.BrickColor = maincolor
  6721. v.Material = "Neon"
  6722. v.Transparency = 0
  6723. end
  6724. elseif key == '8' and Mode == 9 then
  6725. resetmode()
  6726. elseif key == 't' and Mode == 9 then
  6727. heregoes()
  6728. elseif key == 'q' and Mode == 9 then
  6729. BalanceSpin()
  6730. elseif key == 'y' and Mode == 9 then
  6731. Ancient_Ragu()
  6732. end
  6733. ---------------------------------------------------------------------------
  6734. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6735. Mode = 10
  6736. SONG = 623662713
  6737. local A = math.random(1,4)
  6738. if A == 1 then
  6739. SONG = 623662713
  6740. elseif A == 2 then
  6741. SONG = 943961217
  6742. elseif A == 3 then
  6743. SONG = 623662713
  6744. elseif A == 4 then
  6745. SONG = 919231299
  6746. end
  6747. tecks2.Text = "ErRoR Of The InSaNiTy"
  6748. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6749. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6750. for i, v in pairs(ArmourParts) do
  6751. v.BrickColor = BrickColor.random()
  6752. v.Material = "Neon"
  6753. v.Transparency = 0
  6754. end
  6755. for i, v in pairs(NeonParts) do
  6756. maincolor = BrickColor.random()
  6757. v.BrickColor = maincolor
  6758. v.Material = "Neon"
  6759. v.Transparency = 0
  6760. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6761. end
  6762. for i, v in pairs(ArmourParts2) do
  6763. v.BrickColor = BrickColor.new("Hot white")
  6764. v.Material = "Neon"
  6765. v.Transparency = 0
  6766. end
  6767. for i, v in pairs(NeonParts2) do
  6768. maincolor = BrickColor.new("Hot white")
  6769. v.BrickColor = maincolor
  6770. v.Material = "Neon"
  6771. v.Transparency = 0
  6772. end
  6773. elseif key == 'm' and Mode == 10 then
  6774. resetmode()
  6775. elseif key == 'q' and Mode == 10 then
  6776. Decapitate()
  6777. elseif key == 't' and Mode == 10 then
  6778. wutdefaq()
  6779. elseif key == 'y' and Mode == 10 then
  6780. Painful_Stomp()
  6781. end
  6782. end
  6783. end)
  6784. local Combo = 1
  6785. mouse.Button1Down:connect(function(key)
  6786. if attack == false then
  6787. if Combo == 1 then
  6788. Combo = 2
  6789. attackone()
  6790. elseif Combo == 2 then
  6791. Combo = 3
  6792. attacktwo()
  6793. elseif Combo == 3 then
  6794. Combo = 1
  6795. attackthree()
  6796. end
  6797. end
  6798. end)
  6799.  
  6800.  
  6801.  
  6802.  
  6803.  
  6804.  
  6805. -------------------------------------------------------
  6806. --Start Animations--
  6807. -------------------------------------------------------
  6808. while true do
  6809. swait()
  6810. sine = sine + change
  6811. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6812. local velderp = root.Velocity.y
  6813. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6814. if equipped == true or equipped == false then
  6815. if attack == false then
  6816. idle = idle + 1
  6817. else
  6818. idle = 0
  6819. end
  6820. if Mode == 5 then
  6821. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6822. end
  6823.  
  6824. if Mode == 56565 then
  6825. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6826. end
  6827. if Mode == 25 then
  6828. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6829. end
  6830. if Mode == 100 then
  6831. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6832. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6833. end
  6834. if Mode == 7 then
  6835. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6836. end
  6837. if Mode == 7777 then
  6838. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6839. end
  6840. if Mode == 8888 then
  6841. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6842. tecks2.TextColor3 = maincolor.Color
  6843. tecks2.TextStrokeColor3 = maincolor.Color
  6844. for i, v in pairs(ArmourParts) do
  6845. v.BrickColor = BrickColor.new("Black")
  6846. v.Material = "Neon"
  6847. v.Transparency = 0
  6848. end
  6849. for i, v in pairs(NeonParts) do
  6850. maincolor = BrickColor.new("Really red")
  6851. v.BrickColor = maincolor
  6852. v.Material = "Neon"
  6853. v.Transparency = 0
  6854. end
  6855. end
  6856. if Mode == 10 then
  6857. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6858. tecks2.TextColor3 = maincolor.Color
  6859. tecks2.TextStrokeColor3 = maincolor.Color
  6860. for i, v in pairs(ArmourParts) do
  6861. v.BrickColor = BrickColor.random()
  6862. v.Material = "Glass"
  6863. v.Transparency = 0
  6864. end
  6865. for i, v in pairs(NeonParts) do
  6866. maincolor = BrickColor.random()
  6867. v.BrickColor = maincolor
  6868. v.Material = "Neon"
  6869. v.Transparency = 0
  6870. end
  6871. end
  6872. if Mode == 6 then
  6873. local A = math.random(1,15)
  6874. if A == 1 then
  6875. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6876. if A == 2 then
  6877. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6878. end
  6879. end
  6880. end
  6881. if 1 < root.Velocity.y and hitfloor == nil then
  6882. Anim = "Jump"
  6883. if attack == false then
  6884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6885. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6886. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6887. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6888. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6889. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6890. end
  6891. elseif -1 > root.Velocity.y and hitfloor == nil then
  6892. Anim = "Fall"
  6893. if attack == false then
  6894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6895. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6896. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6897. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6898. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6899. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6900. end
  6901. elseif torvel < 1 and hitfloor ~= nil then
  6902. Anim = "Idle"
  6903. change = 1
  6904. if attack == false then
  6905. if Mode == 1 then --Normal
  6906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6907. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6908. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6909. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6910. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6911. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6912. elseif Mode == 99900 then
  6913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6914. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6915. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6916. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6917. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6918. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6919. elseif Mode == 8888 then --idk
  6920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6921. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  6922. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6923. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6924. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  6925. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  6926. elseif Mode == 98534 then
  6927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  6929. if Mrandom(1,15) == 1 then
  6930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6931. end
  6932. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  6933. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  6934. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  6935. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  6936. elseif Mode == 56565 then --idk
  6937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  6938. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  6939. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  6940. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  6941. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  6942. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  6943. elseif Mode == pIXELATED then --PIXELATED
  6944. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  6945. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  6946. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  6947. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  6948. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  6949. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  6950. elseif Mode == 50 then --ASCENDED
  6951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6952. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6953. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6954. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6955. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6956. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6957. elseif Mode == 7777 then --NOTHING SPECIAL
  6958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  6959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  6960. if Mrandom(1,15) == 1 then
  6961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6962. end
  6963. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6964. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6965. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6966. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6967. elseif Mode == 6666 then --MEMER
  6968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6969. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  6970. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6971. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6972. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6973. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6974. elseif Mode == 2 then --Machinery
  6975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  6976. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  6977. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6978. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6979. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  6980. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  6981. elseif Mode == 3 then --ICE
  6982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  6983. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  6984. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  6985. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  6986. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  6987. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  6988. elseif Mode == 4 then --Infused
  6989. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  6990. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  6991. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  6992. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  6993. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  6994. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  6995. elseif Mode == 5 then --Cybernetic
  6996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6997. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  6998. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  6999. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7000. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7001. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7002. elseif Mode == 25 then --Spiritual
  7003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7004. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7005. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7006. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7007. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7008. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7009. elseif Mode == 6 then --Controlled Beyond Recognition
  7010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7012. if Mrandom(1,15) == 1 then
  7013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7014. end
  7015. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7016. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7017. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7018. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7019. elseif Mode == 1800 then --demon
  7020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7021. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7022. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7023. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7024. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7025. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7026. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7028. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7029. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7030. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7031. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7032. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7033. elseif Mode == 1555 then --anime
  7034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7035. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7036. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7037. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7038. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7039. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7040. elseif Mode == 111111111 then
  7041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7043. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7044. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7045. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7046. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7047. elseif Mode == 100 then --Overclocked
  7048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7049. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7050. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7051. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7052. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7053. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7054. elseif Mode == 8 then --Lunarist
  7055. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7057. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7058. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7059. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7060. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7061. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7062. elseif Mode == 111111112 then
  7063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7064. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7065. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7066. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7067. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7068. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7069. elseif Mode == 10 then --INSANITY
  7070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7074. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7075. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7076. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7077. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7078. end
  7079. end
  7080. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7081. Anim = "Walk"
  7082. change = 1.1
  7083. if attack == false then
  7084. if Mode == 6 then
  7085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7087. if Mrandom(1,15) == 1 then
  7088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7089. end
  7090. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7091. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7092. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7093. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7094. elseif Mode == 98534 then
  7095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7097. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7098. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7099. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7100. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7101. elseif Mode == 111111112 then
  7102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7103. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7104. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7105. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7106. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7107. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7108. elseif Mode == 111111111 then
  7109. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7110. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7111. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7112. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7113. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7114. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7115. elseif Mode == 99900 then
  7116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7117. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7118. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7119. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7120. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7121. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7122. elseif Mode == 1 then --Normal
  7123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7125. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7128. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7129. elseif Mode == 7777 then --NORTHING SPECIAL
  7130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7132. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7133. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7134. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7135. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7136. elseif Mode == 4 then --Infused
  7137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7139. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7143. elseif Mode == 56565 then --idk
  7144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7145. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7146. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7147. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7148. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7149. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7150. elseif Mode == 8888 then --ik
  7151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7152. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7153. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7154. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7155. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7156. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7157. elseif Mode == 1555 then --anime
  7158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7159. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7160. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7161. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7162. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7163. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7164. elseif Mode == 6666 then
  7165. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7166. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7167. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7168. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7169. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7170. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7171. elseif Mode == 1800 then
  7172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7173. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7174. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7175. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7176. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7177. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7178. elseif Mode == 5 then
  7179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7180. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7181. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7182. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7183. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7184. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7185. elseif Mode == 25 then
  7186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7187. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7188. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7189. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7190. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7191. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7192. elseif Mode == 100 then
  7193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7195. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7199. elseif Mode == 10 then
  7200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7203. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7204. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7205. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7206. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7207. elseif Mode == 8 then
  7208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7209. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7210. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7211. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7212. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7213. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7214. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7216. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7217. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7218. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7219. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7220. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7221. end
  7222. end
  7223. elseif torvel >= 25 and hitfloor ~= nil then
  7224. Anim = "Sprint"
  7225. change = 1.35
  7226. if attack == false then
  7227. if Mode == 5 then
  7228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7229. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7230. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7231. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7232. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7233. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7234. elseif Mode == 56565 then
  7235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7237. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7238. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7239. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7240. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7241. elseif Mode == 111111111 then
  7242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7244. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7245. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7248. elseif Mode == 4 then
  7249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7251. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7253. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7254. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7255. elseif Mode == 1 then
  7256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7258. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7260. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7261. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7262. elseif Mode == 25 or Mode == 10 then
  7263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7264. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7265. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7266. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7267. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7268. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7269. elseif Mode ~= 5 then
  7270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7271. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7272. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7273. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7274. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7275. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7276. end
  7277. end
  7278. end
  7279. end
  7280. Music.SoundId = "rbxassetid://"..SONG
  7281. Music.Looped = true
  7282. Music.Pitch = 1
  7283. Music.Volume = 2.5
  7284. Music.Parent = tors
  7285. Music:Resume()
  7286. if 0 < #Effects then
  7287. for e = 1, #Effects do
  7288. if Effects[e] ~= nil then
  7289. local Thing = Effects[e]
  7290. if Thing ~= nil then
  7291. local Part = Thing[1]
  7292. local Mode = Thing[2]
  7293. local Delay = Thing[3]
  7294. local IncX = Thing[4]
  7295. local IncY = Thing[5]
  7296. local IncZ = Thing[6]
  7297. if 1 >= Thing[1].Transparency then
  7298. if Thing[2] == "Block1" then
  7299. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7300. local Mesh = Thing[1].Mesh
  7301. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7302. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7303. elseif Thing[2] == "Block2" then
  7304. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7305. local Mesh = Thing[7]
  7306. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7307. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7308. elseif Thing[2] == "Block3" then
  7309. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7310. local Mesh = Thing[7]
  7311. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7312. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7313. elseif Thing[2] == "Cylinder" then
  7314. local Mesh = Thing[1].Mesh
  7315. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7316. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7317. elseif Thing[2] == "Blood" then
  7318. local Mesh = Thing[7]
  7319. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7320. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7321. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7322. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7323. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7324. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7325. elseif Thing[2] == "Disappear" then
  7326. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7327. elseif Thing[2] == "Shatter" then
  7328. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7329. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7330. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7331. Thing[6] = Thing[6] + Thing[5]
  7332. end
  7333. else
  7334. Part.Parent = nil
  7335. table.remove(Effects, e)
  7336. end
  7337. end
  7338. end
  7339. end
  7340. end
  7341. end
  7342. -------------------------------------------------------
  7343. --End Animations And Script--
  7344. -------------------------------------------------------
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