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ArcDesLHK

Shonen HERO pt2

Mar 13th, 2023 (edited)
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  1. Shonen HERO Rookie Hunter
  2. Level 2 EARTH Warrior/Effect
  3. 800/1200
  4. If only your opponent controls a monster, you can Special Summon this card (from your hand). If you control 2 or more "Shonen HERO" monsters: You can draw 1 card. You can only use this effect of "Shonen HERO Rookie Hunter" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Rookie Hunter".
  5.  
  6. Shonen HERO Shiroyasha
  7. Level 3 EARTH Warrior/Effect
  8. 1400/0
  9. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Shiroyasha". You can only use each of the following effects of "Shonen HERO Shiroyasha" once per turn. If a "HERO" Fusion Monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If you control 2 or more "Shonen HERO" monsters: You can inflict 700 damage to your opponent.
  10.  
  11. Shonen HERO Hokuto Shinken Successor
  12. Level 5 EARTH Warrior/Effect
  13. 2200/0
  14. You can Special Summon this card (from your hand) to your zone a Warrior Link Monster points to. You can only Special Summon "Shonen HERO Hokuto Shinken Successor" once per turn this way. If you control 2 or more "Shonen HERO" monsters: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use this effect of "Shonen HERO Hokuto Shinken Successor" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Hokuto Shinken Successor".
  15.  
  16. Shonen HERO Ki Warrior
  17. Level 3 EARTH Warrior/Effect
  18. 1000/1600
  19. If you control 2 or more "Shonen HERO" monsters: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Shonen HERO Ki Warrior" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Ki Warrior".
  20.  
  21. Shonen HERO Android Girl
  22. Level 3 EARTH Warrior/Effect
  23. 1200/1200
  24. If you control 2 or more "Shonen HERO" monsters, you can: Immediately after this effect resolves, Normal Summon 1 "Shonen HERO" monster from your hand, except "Shonen HERO Android Girl". You can only use this effect of "Shonen HERO Android Girl" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Android Girl".
  25.  
  26. Shonen HERO Kira of Light
  27. Level 2 EARTH Warrior/Effect
  28. 900/0
  29. At the start of the Damage Step, if this card battles a monster and you control 2 or more "Shonen HERO" monsters: You can destroy that monster. You can only use this effect of "Shonen HERO Kira of Light" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Kira of Light".
  30.  
  31. Shonen HERO Innocence Exorcist
  32. Level 5 EARTH Warrior/Effect
  33. 2100/2400
  34. If you control 2 or more "Shonen HERO" monsters, you can Normal Summon this card without Tributing. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Innocence Exorcist".
  35.  
  36. Shonen HERO Chainsaw Archfiend
  37. Level 4 EARTH Warrior/Effect
  38. 2100/0
  39. Cannot attack unless you control 2 or more "Shonen HERO" monsters. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Chainsaw Archfiend".
  40.  
  41. Shonen HERO Anti-Magic Swordsman
  42. Level 6 EARTH Warrior/Effect
  43. 2400/600
  44. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated while you control 2 or more "Shonen HERO" monsters (Quick Effect): You can negate the activation. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Anti-Magic Swordsman".
  45.  
  46. Shonen HERO Fly King's Chosen
  47. Level 4 EARTH Warrior/Effect
  48. 1600/1400
  49. If you control 2 or more "Shonen HERO" monsters: You can target 1 face-up monster your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "Shonen HERO Fly King's Chosen" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Shonen HERO" monster from your hand or Deck, except "Shonen HERO Fly King's Chosen".
  50.  
  51. Shonen Wolfen
  52. Level 3 EARTH Cyberse/Effect
  53. 800/1200
  54. If this card is destroyed by battle or card effect and sent to the GY: Target 1 "Shonen HERO" monster and 1 "Polymerization" in your GY; shuffle both into the Deck, then draw 1 card.
  55.  
  56. Elemental HERO Fighting Starman
  57. Level 6 EARTH Warrior/Fusion/Effect
  58. 2100/1200
  59. "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
  60. Must be Fusion Summoned. At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
  61.  
  62. Elemental HERO Neo Fighting Starman
  63. Level 8 EARTH Warrior/Fusion/Effect
  64. 2500/2100
  65. "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
  66. Must be Fusion Summoned. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
  67.  
  68. Shonen HERO Versus Plus
  69. Level 8 EARTH Warrior/Fusion/Effect
  70. 2400/1200
  71. 2 "Shonen HERO" monsters
  72. You can target 1 "Shonen HERO" monster in your GY; add it to your hand. You can only use this effect of "Shonen HERO Versus Plus" once per turn. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
  73.  
  74. Shonen HERO En-Forcer
  75. Level 8 EARTH Warrior/Fusion/Effect
  76. 2500/2500
  77. 1 "Shonen HERO" monster + 1 Level 6 or lower Warrior monster
  78. Monsters your opponent controls lose 200 ATK for each "Shonen HERO" monster in your GY. You can only use each of the following effects of "Shonen HERO En-Forcer" once per turn. You can target 1 "Shonen HERO" monster in your GY, except "Shonen HERO En-Forcer"; Special Summon that target. (Quick Effect): You can destroy both 1 "Shonen HERO" monster you control and 1 card on the field.
  79.  
  80. Xtra HERO J-Crosser
  81. Link-2 EARTH Warrior/Link/Effect
  82. 1700/BL BR
  83. 2 EARTH Warrior monsters
  84. If this card is Link Summoned: You can target 1 "Shonen HERO" monster in your GY; add it to your hand. You can Tribute 1 "Shonen HERO" monster; Special Summon 1 "Shonen HERO" monster with a different name from your Deck. You can only use each effect of "Xtra HERO J-Crosser" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
  85.  
  86. Xtra HERO Magna Mangaka
  87. Link-3 EARTH Warrior/Link/Effect
  88. ?/BL T BR
  89. 3 "HERO" monsters
  90. You can only control 1 "Xtra HERO Magna Mangaka". The original ATK of this card becomes 1000 x the number of "HERO" Fusion Monsters in your GY. Once per turn (Quick Effect): You can make this card lose exactly 1000 ATK; destroy 1 Spell/Trap your opponent controls.
  91.  
  92. Mangaka's Pen Blade
  93. Equip Spell
  94. Activate this card by targeting 1 "Shonen HERO" monster in your GY; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "Mangaka's Pen Blade" per turn.
  95.  
  96. Fusion Shonen
  97. Normal Spell
  98. Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" Normal Monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except EARTH "HERO" monsters. You can only activate 1 "Fusion Shonen" per turn.
  99.  
  100. Creation S
  101. Normal Spell
  102. Fusion Summon 1 "Shonen HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
  103.  
  104. S-Edge
  105. Quick-Play Spell
  106. During damage calculation, if your "Shonen HERO" monster battles an opponent's monster: Send 1 Warrior monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn. If your "Shonen HERO" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "S-Edge" per turn.
  107.  
  108. S-Nova
  109. Normal Spell
  110. Discard 1 card; add up to 2 "Shonen HERO" monsters with different names from your Deck to your hand. You can only activate 1 "S-Nova" per turn.
  111.  
  112. S-Heart
  113. Normal Spell
  114. Destroy Spells/Traps on the field equal to the number of "Shonen HERO" cards you control.
  115.  
  116. S-Pressure
  117. Normal Spell
  118. If you control "Shonen World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "S-Pressure" per turn.
  119.  
  120. S-Mind
  121. Normal Spell
  122. Tribute 1 "Shonen HERO" monster, then target 2 cards on the field; destroy them. You can only activate 1 "S-Mind" per turn.
  123.  
  124. Elemental Shonen Release
  125. Normal Trap
  126. Tribute 3 "HERO" monsters with different names or 1 "Shonen HERO" Fusion Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn.
  127.  
  128. S-Response
  129. Counter Trap
  130. When a Spell/Trap Card, or monster effect, is activated while you control a "Shonen HERO" Fusion Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "S-Response" per turn.
  131.  
  132. S-Fusion
  133. Normal Trap
  134. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Shonen HERO" monsters can be used as Fusion Material for a Fusion Summon using this card's effect.
  135.  
  136. S-Battle
  137. Normal Trap
  138. Fusion Summon 1 "Shonen HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY face-down, but it gains 500 ATK, but cannot attack directly this turn.
  139.  
  140. S-Justice
  141. Continuous Trap
  142. Activate this card by targeting 1 face-up "Shonen HERO" monster you control. It cannot be destroyed by battle or card effects. If the targeted monster leaves the field, destroy this card.
  143.  
  144. Remake the Shonen
  145. Normal Trap
  146. Target 1 "Shonen HERO" monster in your GY; Special Summon it, then you can apply this effect.
  147. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
  148. You can only activate 1 "Remake the Shonen" per turn.
  149.  
  150. Cancellation of Shonen
  151. Normal Trap
  152. Target 1 "HERO" Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them, then, if this card is activated during the Battle Phase, end the Battle Phase.
  153.  
  154. Bookmarking
  155. Normal Spell
  156. Reveal 3 "HERO" Normal Monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 "Bookmarking" per turn.
  157.  
  158. Paralyzed Defense
  159. Continuous Spell
  160. When an opponent's monster is changed to Defense Position: Change all monsters your opponent controls to Attack Position.
  161.  
  162. All-Mighty Elements
  163. Normal Trap
  164. Banish 4 monsters with the same Type and Attribute from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished monsters with different Levels to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "All-Mighty Elements" per turn.
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