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- --change logs--
- --update 7/24/2016 tyrantv
- ---Maybe Fixed by basstracker1970
- --Converted weapon into script
- --[[NIGHTOWLACE_WEAPONRY]]--
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- CylinderMesh3 = Instance.new("CylinderMesh")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- SpecialMesh6 = Instance.new("SpecialMesh")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- Part9 = Instance.new("Part")
- BlockMesh10 = Instance.new("BlockMesh")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- BlockMesh13 = Instance.new("BlockMesh")
- Part14 = Instance.new("Part")
- SpecialMesh15 = Instance.new("SpecialMesh")
- Part16 = Instance.new("Part")
- CylinderMesh17 = Instance.new("CylinderMesh")
- Part18 = Instance.new("Part")
- CylinderMesh19 = Instance.new("CylinderMesh")
- Part20 = Instance.new("Part")
- SpecialMesh21 = Instance.new("SpecialMesh")
- Part22 = Instance.new("Part")
- SpecialMesh23 = Instance.new("SpecialMesh")
- Part24 = Instance.new("Part")
- SpecialMesh25 = Instance.new("SpecialMesh")
- Part26 = Instance.new("Part")
- SpecialMesh27 = Instance.new("SpecialMesh")
- Part28 = Instance.new("Part")
- CylinderMesh29 = Instance.new("CylinderMesh")
- Part30 = Instance.new("Part")
- SpecialMesh31 = Instance.new("SpecialMesh")
- Part32 = Instance.new("Part")
- SpecialMesh33 = Instance.new("SpecialMesh")
- Part34 = Instance.new("Part")
- SpecialMesh35 = Instance.new("SpecialMesh")
- Part36 = Instance.new("Part")
- SpecialMesh37 = Instance.new("SpecialMesh")
- Part38 = Instance.new("Part")
- BlockMesh39 = Instance.new("BlockMesh")
- Part40 = Instance.new("Part")
- SpecialMesh41 = Instance.new("SpecialMesh")
- Part42 = Instance.new("Part")
- SpecialMesh43 = Instance.new("SpecialMesh")
- Part44 = Instance.new("Part")
- SpecialMesh45 = Instance.new("SpecialMesh")
- Part46 = Instance.new("Part")
- BlockMesh47 = Instance.new("BlockMesh")
- Part48 = Instance.new("Part")
- SpecialMesh49 = Instance.new("SpecialMesh")
- Part50 = Instance.new("Part")
- SpecialMesh51 = Instance.new("SpecialMesh")
- Part52 = Instance.new("Part")
- CylinderMesh53 = Instance.new("CylinderMesh")
- Part54 = Instance.new("Part")
- CylinderMesh55 = Instance.new("CylinderMesh")
- Part56 = Instance.new("Part")
- SpecialMesh57 = Instance.new("SpecialMesh")
- Part58 = Instance.new("Part")
- BlockMesh59 = Instance.new("BlockMesh")
- Part60 = Instance.new("Part")
- SpecialMesh61 = Instance.new("SpecialMesh")
- Part62 = Instance.new("Part")
- SpecialMesh63 = Instance.new("SpecialMesh")
- Part64 = Instance.new("Part")
- SpecialMesh65 = Instance.new("SpecialMesh")
- Part66 = Instance.new("Part")
- SpecialMesh67 = Instance.new("SpecialMesh")
- Part68 = Instance.new("Part")
- SpecialMesh69 = Instance.new("SpecialMesh")
- Part70 = Instance.new("Part")
- SpecialMesh71 = Instance.new("SpecialMesh")
- Part72 = Instance.new("Part")
- SpecialMesh73 = Instance.new("SpecialMesh")
- Part74 = Instance.new("Part")
- SpecialMesh75 = Instance.new("SpecialMesh")
- Part76 = Instance.new("Part")
- Part77 = Instance.new("Part")
- CylinderMesh78 = Instance.new("CylinderMesh")
- Part79 = Instance.new("Part")
- SpecialMesh80 = Instance.new("SpecialMesh")
- Part81 = Instance.new("Part")
- BlockMesh82 = Instance.new("BlockMesh")
- Part83 = Instance.new("Part")
- SpecialMesh84 = Instance.new("SpecialMesh")
- Part85 = Instance.new("Part")
- BlockMesh86 = Instance.new("BlockMesh")
- Part87 = Instance.new("Part")
- CylinderMesh88 = Instance.new("CylinderMesh")
- Part89 = Instance.new("Part")
- SpecialMesh90 = Instance.new("SpecialMesh")
- Part91 = Instance.new("Part")
- Part92 = Instance.new("Part")
- SpecialMesh93 = Instance.new("SpecialMesh")
- Part94 = Instance.new("Part")
- SpecialMesh95 = Instance.new("SpecialMesh")
- Part96 = Instance.new("Part")
- SpecialMesh97 = Instance.new("SpecialMesh")
- Part98 = Instance.new("Part")
- SpecialMesh99 = Instance.new("SpecialMesh")
- Part100 = Instance.new("Part")
- SpecialMesh101 = Instance.new("SpecialMesh")
- Part102 = Instance.new("Part")
- BlockMesh103 = Instance.new("BlockMesh")
- Part104 = Instance.new("Part")
- SpecialMesh105 = Instance.new("SpecialMesh")
- Part106 = Instance.new("Part")
- SpecialMesh107 = Instance.new("SpecialMesh")
- Part108 = Instance.new("Part")
- CylinderMesh109 = Instance.new("CylinderMesh")
- Part110 = Instance.new("Part")
- CylinderMesh111 = Instance.new("CylinderMesh")
- Part112 = Instance.new("Part")
- CylinderMesh113 = Instance.new("CylinderMesh")
- Part114 = Instance.new("Part")
- SpecialMesh115 = Instance.new("SpecialMesh")
- Part116 = Instance.new("Part")
- SpecialMesh117 = Instance.new("SpecialMesh")
- Part118 = Instance.new("Part")
- SpecialMesh119 = Instance.new("SpecialMesh")
- Part120 = Instance.new("Part")
- SpecialMesh121 = Instance.new("SpecialMesh")
- Part122 = Instance.new("Part")
- SpecialMesh123 = Instance.new("SpecialMesh")
- Part124 = Instance.new("Part")
- SpecialMesh125 = Instance.new("SpecialMesh")
- Part126 = Instance.new("Part")
- Part127 = Instance.new("Part")
- SpecialMesh128 = Instance.new("SpecialMesh")
- Part129 = Instance.new("Part")
- BlockMesh130 = Instance.new("BlockMesh")
- Part131 = Instance.new("Part")
- BlockMesh132 = Instance.new("BlockMesh")
- Part133 = Instance.new("Part")
- BlockMesh134 = Instance.new("BlockMesh")
- Part135 = Instance.new("Part")
- BlockMesh136 = Instance.new("BlockMesh")
- Part137 = Instance.new("Part")
- SpecialMesh138 = Instance.new("SpecialMesh")
- Part139 = Instance.new("Part")
- SpecialMesh140 = Instance.new("SpecialMesh")
- Part141 = Instance.new("Part")
- SpecialMesh142 = Instance.new("SpecialMesh")
- Part143 = Instance.new("Part")
- SpecialMesh144 = Instance.new("SpecialMesh")
- Part145 = Instance.new("Part")
- SpecialMesh146 = Instance.new("SpecialMesh")
- Part147 = Instance.new("Part")
- SpecialMesh148 = Instance.new("SpecialMesh")
- Part149 = Instance.new("Part")
- CylinderMesh150 = Instance.new("CylinderMesh")
- Part151 = Instance.new("Part")
- Part152 = Instance.new("Part")
- SpecialMesh153 = Instance.new("SpecialMesh")
- Part154 = Instance.new("Part")
- SpecialMesh155 = Instance.new("SpecialMesh")
- StringValue156 = Instance.new("StringValue")
- StringValue157 = Instance.new("StringValue")
- Model0.Name = "Default"
- Model0.Parent = mas
- Part1.Name = "Handle"
- Part1.Parent = Model0
- Part1.Material = Enum.Material.Pebble
- Part1.BrickColor = BrickColor.new("Dark stone grey")
- Part1.Transparency = 1
- Part1.Rotation = Vector3.new(-125.82, -14.4200001, -88.0199966)
- Part1.Anchored = true
- Part1.Size = Vector3.new(0.549599648, 1, 1.01160002)
- Part1.CFrame = CFrame.new(1.52332962, 3.84144926, -0.154966742, 0.0334878713, 0.967895865, -0.249111071, 0.591815412, 0.181648999, 0.78533715, 0.805371046, -0.173728004, -0.566735744)
- Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part1.Position = Vector3.new(1.52332962, 3.84144926, -0.154966742)
- Part1.Orientation = Vector3.new(-51.75, -156.269989, 72.9399948)
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part2.Parent = Model0
- Part2.Material = Enum.Material.Pebble
- Part2.BrickColor = BrickColor.new("Really black")
- Part2.Rotation = Vector3.new(-125.82, -14.4200001, -72.9899979)
- Part2.Anchored = true
- Part2.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
- Part2.CFrame = CFrame.new(2.17749977, 3.78688526, -0.536424756, 0.2832537, 0.926127374, -0.2491097, 0.618676126, 0.0220186915, 0.785335183, 0.73280108, -0.376567096, -0.566739082)
- Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part2.Position = Vector3.new(2.17749977, 3.78688526, -0.536424756)
- Part2.Orientation = Vector3.new(-51.75, -156.269989, 87.9599991)
- Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh3.Parent = Part2
- CylinderMesh3.Scale = Vector3.new(1, 0.728999913, 1)
- CylinderMesh3.Scale = Vector3.new(1, 0.728999913, 1)
- Part4.Name = "Hitbox"
- Part4.Parent = Model0
- Part4.Material = Enum.Material.Pebble
- Part4.BrickColor = BrickColor.new("Dark stone grey")
- Part4.Transparency = 1
- Part4.Rotation = Vector3.new(-125.82, -14.4200001, -88.0199966)
- Part4.Anchored = true
- Part4.Size = Vector3.new(4.54959965, 0.599999964, 6.41160011)
- Part4.CFrame = CFrame.new(2.13567591, 3.99026322, -0.041452013, 0.0334878713, 0.967895865, -0.249111071, 0.591815412, 0.181648999, 0.78533715, 0.805371046, -0.173728004, -0.566735744)
- Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part4.Position = Vector3.new(2.13567591, 3.99026322, -0.041452013)
- Part4.Orientation = Vector3.new(-51.75, -156.269989, 72.9399948)
- Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part5.Parent = Model0
- Part5.Material = Enum.Material.Pebble
- Part5.Rotation = Vector3.new(-125.82, -14.4200001, 17.0100002)
- Part5.Anchored = true
- Part5.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
- Part5.CFrame = CFrame.new(2.53486848, 1.43260217, 0.417558342, 0.926125586, -0.283259332, -0.249110118, 0.0220150426, -0.618676722, 0.785334826, -0.376571864, -0.732798457, -0.56673938)
- Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.Position = Vector3.new(2.53486848, 1.43260217, 0.417558342)
- Part5.Orientation = Vector3.new(-51.75, -156.269989, 177.959991)
- SpecialMesh6.Parent = Part5
- SpecialMesh6.MeshType = Enum.MeshType.Wedge
- Part7.Parent = Model0
- Part7.Material = Enum.Material.Pebble
- Part7.BrickColor = BrickColor.new("Dark stone grey")
- Part7.Rotation = Vector3.new(-40.1699982, 16.4499989, -164.940002)
- Part7.Anchored = true
- Part7.Size = Vector3.new(0.200000003, 0.728999913, 0.291599959)
- Part7.CFrame = CFrame.new(2.16930389, 4.25361872, -0.529236555, -0.926125944, 0.249109671, 0.28325811, -0.0220179446, -0.785338581, 0.618671894, 0.376570463, 0.566734433, 0.732802927)
- Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part7.Position = Vector3.new(2.16930389, 4.25361872, -0.529236555)
- Part7.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
- Part7.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh8.Parent = Part7
- SpecialMesh8.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh8.MeshType = Enum.MeshType.Wedge
- SpecialMesh8.Scale = Vector3.new(0.728999913, 1, 1)
- Part9.Parent = Model0
- Part9.Material = Enum.Material.Pebble
- Part9.BrickColor = BrickColor.new("Dark stone grey")
- Part9.Rotation = Vector3.new(-83.0099945, 70.6800003, 48.8400002)
- Part9.Anchored = true
- Part9.Size = Vector3.new(1.16639984, 0.437400103, 0.200000003)
- Part9.CFrame = CFrame.new(2.30463266, 3.90021753, 0.722412825, 0.21776174, -0.249111056, 0.943675637, -0.52477634, 0.785336375, 0.328409404, -0.822909296, -0.566736758, 0.0402865633)
- Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part9.Position = Vector3.new(2.30463266, 3.90021753, 0.722412825)
- Part9.Orientation = Vector3.new(-19.1700001, 87.5599976, -33.75)
- Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh10.Parent = Part9
- BlockMesh10.Scale = Vector3.new(1, 1, 0.728999913)
- BlockMesh10.Scale = Vector3.new(1, 1, 0.728999913)
- Part11.Parent = Model0
- Part11.Material = Enum.Material.Pebble
- Part11.BrickColor = BrickColor.new("Dark stone grey")
- Part11.Rotation = Vector3.new(-125.82, -14.4200001, -88.0199966)
- Part11.Anchored = true
- Part11.Size = Vector3.new(0.549599648, 1.16819978, 0.210000008)
- Part11.CFrame = CFrame.new(1.50278592, 4.17809868, -0.401495695, 0.0334878713, 0.967895865, -0.249111071, 0.591815412, 0.181648999, 0.78533715, 0.805371046, -0.173728004, -0.566735744)
- Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part11.Position = Vector3.new(1.50278592, 4.17809868, -0.401495695)
- Part11.Orientation = Vector3.new(-51.75, -156.269989, 72.9399948)
- Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part12.Parent = Model0
- Part12.Material = Enum.Material.Pebble
- Part12.BrickColor = BrickColor.new("Really black")
- Part12.Rotation = Vector3.new(3.3499999, -67.8399963, 41.329998)
- Part12.Anchored = true
- Part12.Size = Vector3.new(1.0205996, 0.2915999, 0.200000003)
- Part12.CFrame = CFrame.new(2.03298259, 3.47118664, -0.910374761, 0.283254534, -0.249110147, -0.926127017, 0.618673444, 0.785337269, -0.0220198911, 0.732803047, -0.566735983, 0.37656796)
- Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Position = Vector3.new(2.03298259, 3.47118664, -0.910374761)
- Part12.Orientation = Vector3.new(1.25999999, -67.8699951, 38.2299995)
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh13.Parent = Part12
- BlockMesh13.Scale = Vector3.new(1, 1, 0.728999913)
- BlockMesh13.Scale = Vector3.new(1, 1, 0.728999913)
- Part14.Parent = Model0
- Part14.Material = Enum.Material.Pebble
- Part14.BrickColor = BrickColor.new("Dark stone grey")
- Part14.Rotation = Vector3.new(-40.1699982, 16.4499989, 15.0599995)
- Part14.Anchored = true
- Part14.Size = Vector3.new(0.291599959, 2.6243999, 0.291599959)
- Part14.CFrame = CFrame.new(1.92964339, 1.46751761, -1.06888056, 0.926137328, -0.249113515, 0.283217609, 0.0220488962, 0.785339475, 0.618669569, -0.37654075, -0.566731453, 0.732820451)
- Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part14.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part14.Position = Vector3.new(1.92964339, 1.46751761, -1.06888056)
- Part14.Orientation = Vector3.new(-38.2199974, 21.1299992, 1.61000001)
- Part14.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh15.Parent = Part14
- SpecialMesh15.MeshType = Enum.MeshType.Wedge
- Part16.Parent = Model0
- Part16.Material = Enum.Material.Pebble
- Part16.BrickColor = BrickColor.new("Really black")
- Part16.Rotation = Vector3.new(-140.679993, -10.6199999, 73.7600021)
- Part16.Anchored = true
- Part16.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
- Part16.CFrame = CFrame.new(2.46186686, 3.28956366, 2.01803541, 0.274817675, -0.943675101, -0.184262872, -0.710162222, -0.32841143, 0.622745514, -0.648178935, -0.0402829051, -0.760417521)
- Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part16.Position = Vector3.new(2.46186686, 3.28956366, 2.01803541)
- Part16.Orientation = Vector3.new(-38.5200005, -166.37999, -114.82)
- Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh17.Parent = Part16
- CylinderMesh17.Scale = Vector3.new(1, 0.728999913, 1)
- CylinderMesh17.Scale = Vector3.new(1, 0.728999913, 1)
- Part18.Parent = Model0
- Part18.Material = Enum.Material.Pebble
- Part18.BrickColor = BrickColor.new("Really black")
- Part18.Rotation = Vector3.new(-140.929993, -18.2999992, -77.2799988)
- Part18.Anchored = true
- Part18.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
- Part18.CFrame = CFrame.new(1.66752195, 5.36839008, -1.69819057, 0.209126696, 0.926127315, -0.313933969, 0.800855577, 0.0220197197, 0.598449409, 0.561147928, -0.376567364, -0.737091124)
- Part18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part18.Position = Vector3.new(1.66752195, 5.36839008, -1.69819057)
- Part18.Orientation = Vector3.new(-36.7599983, -156.929993, 88.4300003)
- Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh19.Parent = Part18
- CylinderMesh19.Scale = Vector3.new(1, 0.728999913, 1)
- CylinderMesh19.Scale = Vector3.new(1, 0.728999913, 1)
- Part20.Parent = Model0
- Part20.Material = Enum.Material.Pebble
- Part20.BrickColor = BrickColor.new("Dark stone grey")
- Part20.Rotation = Vector3.new(-40.1699982, 16.4499989, -164.940002)
- Part20.Anchored = true
- Part20.Size = Vector3.new(0.200000003, 0.291599959, 1.02060008)
- Part20.CFrame = CFrame.new(2.76932049, 1.59049416, 0.790557981, -0.926124692, 0.249111012, 0.283261389, -0.022017803, -0.785339892, 0.618670166, 0.376573831, 0.566731989, 0.732803166)
- Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part20.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part20.Position = Vector3.new(2.76932049, 1.59049416, 0.790557981)
- Part20.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
- Part20.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh21.Parent = Part20
- SpecialMesh21.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh21.MeshType = Enum.MeshType.Wedge
- SpecialMesh21.Scale = Vector3.new(0.728999913, 1, 1)
- Part22.Parent = Model0
- Part22.Material = Enum.Material.Pebble
- Part22.BrickColor = BrickColor.new("Dark stone grey")
- Part22.Rotation = Vector3.new(54.1800003, 14.4200001, 12.9899998)
- Part22.Anchored = true
- Part22.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part22.CFrame = CFrame.new(2.95592785, 1.95299256, 1.33947444, 0.943687022, -0.217711702, 0.249111593, 0.328382194, 0.524796605, -0.785334289, 0.0402414948, 0.822909772, 0.5667395)
- Part22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part22.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part22.Position = Vector3.new(2.95592785, 1.95299256, 1.33947444)
- Part22.Orientation = Vector3.new(51.75, 23.7299995, 32.0400009)
- Part22.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh23.Parent = Part22
- SpecialMesh23.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- SpecialMesh23.MeshType = Enum.MeshType.Wedge
- SpecialMesh23.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- Part24.Parent = Model0
- Part24.Material = Enum.Material.Pebble
- Part24.BrickColor = BrickColor.new("Dark stone grey")
- Part24.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
- Part24.Anchored = true
- Part24.Size = Vector3.new(0.200000003, 0.437399983, 0.200000003)
- Part24.CFrame = CFrame.new(2.16177797, 4.2445302, 1.26232994, 0.943677604, 0.249110982, 0.217753351, 0.328404844, -0.785334408, -0.52478224, 0.0402781144, 0.566739619, -0.822907865)
- Part24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part24.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part24.Position = Vector3.new(2.16177797, 4.2445302, 1.26232994)
- Part24.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
- Part24.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh25.Parent = Part24
- SpecialMesh25.Scale = Vector3.new(0.728999913, 1, 0.728999913)
- SpecialMesh25.MeshType = Enum.MeshType.Wedge
- SpecialMesh25.Scale = Vector3.new(0.728999913, 1, 0.728999913)
- Part26.Parent = Model0
- Part26.Material = Enum.Material.Pebble
- Part26.BrickColor = BrickColor.new("Dark stone grey")
- Part26.Rotation = Vector3.new(139.830002, -16.4599991, 164.949997)
- Part26.Anchored = true
- Part26.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part26.CFrame = CFrame.new(2.40791178, 3.61165452, 0.0198690146, -0.926124454, -0.249107748, -0.283264965, -0.0220125504, 0.785339832, -0.618670464, 0.376574665, -0.566733479, -0.732801437)
- Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part26.Position = Vector3.new(2.40791178, 3.61165452, 0.0198690146)
- Part26.Orientation = Vector3.new(38.2199974, -158.869995, -1.61000001)
- Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh27.Parent = Part26
- SpecialMesh27.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- SpecialMesh27.MeshType = Enum.MeshType.Wedge
- SpecialMesh27.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- Part28.Parent = Model0
- Part28.Material = Enum.Material.Pebble
- Part28.BrickColor = BrickColor.new("Really black")
- Part28.Rotation = Vector3.new(-125.82, -14.4200001, -72.9899979)
- Part28.Anchored = true
- Part28.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
- Part28.CFrame = CFrame.new(1.88849759, 3.15549874, -1.28432012, 0.283252835, 0.926127911, -0.249108553, 0.618672907, 0.0220198892, 0.785337627, 0.73280406, -0.376565635, -0.566736162)
- Part28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part28.Position = Vector3.new(1.88849759, 3.15549874, -1.28432012)
- Part28.Orientation = Vector3.new(-51.75, -156.269989, 87.9599991)
- Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh29.Parent = Part28
- CylinderMesh29.Scale = Vector3.new(1, 0.728999913, 1)
- CylinderMesh29.Scale = Vector3.new(1, 0.728999913, 1)
- Part30.Parent = Model0
- Part30.Material = Enum.Material.Pebble
- Part30.BrickColor = BrickColor.new("Dark stone grey")
- Part30.Rotation = Vector3.new(139.830002, -16.4599991, 164.949997)
- Part30.Anchored = true
- Part30.Size = Vector3.new(0.200000003, 0.200000003, 1.31219983)
- Part30.CFrame = CFrame.new(2.16509533, 3.27514434, -0.596959949, -0.926124454, -0.249107584, -0.283264995, -0.0220124442, 0.785339892, -0.618670404, 0.376574606, -0.566733479, -0.732801497)
- Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part30.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part30.Position = Vector3.new(2.16509533, 3.27514434, -0.596959949)
- Part30.Orientation = Vector3.new(38.2199974, -158.869995, -1.61000001)
- Part30.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh31.Parent = Part30
- SpecialMesh31.Scale = Vector3.new(0.728999913, 0.728999913, 1)
- SpecialMesh31.MeshType = Enum.MeshType.Wedge
- SpecialMesh31.Scale = Vector3.new(0.728999913, 0.728999913, 1)
- Part32.Parent = Model0
- Part32.Material = Enum.Material.Pebble
- Part32.BrickColor = BrickColor.new("Dark stone grey")
- Part32.Rotation = Vector3.new(-125.82, -14.4200001, -162.98999)
- Part32.Anchored = true
- Part32.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
- Part32.CFrame = CFrame.new(1.33631968, 5.21123791, -2.30915523, -0.926125705, 0.283259213, -0.249109462, -0.0220172219, 0.618671477, 0.785338879, 0.376571208, 0.732802808, -0.566734076)
- Part32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part32.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part32.Position = Vector3.new(1.33631968, 5.21123791, -2.30915523)
- Part32.Orientation = Vector3.new(-51.75, -156.269989, -2.03999996)
- Part32.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh33.Parent = Part32
- SpecialMesh33.MeshType = Enum.MeshType.Wedge
- Part34.Parent = Model0
- Part34.Material = Enum.Material.Pebble
- Part34.BrickColor = BrickColor.new("Dark stone grey")
- Part34.Rotation = Vector3.new(-40.1699982, 16.4599991, -164.940002)
- Part34.Anchored = true
- Part34.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part34.CFrame = CFrame.new(1.95859575, 2.82414484, -1.1311717, -0.926124215, 0.249108046, 0.283265114, -0.0220128018, -0.785340011, 0.618670106, 0.376574934, 0.566733122, 0.732801557)
- Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part34.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part34.Position = Vector3.new(1.95859575, 2.82414484, -1.1311717)
- Part34.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
- Part34.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh35.Parent = Part34
- SpecialMesh35.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- SpecialMesh35.MeshType = Enum.MeshType.Wedge
- SpecialMesh35.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- Part36.Parent = Model0
- Part36.Material = Enum.Material.Pebble
- Part36.BrickColor = BrickColor.new("Dark stone grey")
- Part36.Rotation = Vector3.new(-40.1699982, 16.4499989, 15.0599995)
- Part36.Anchored = true
- Part36.Size = Vector3.new(0.200000003, 0.437399983, 0.291599929)
- Part36.CFrame = CFrame.new(2.78175139, 2.10221291, 0.851038098, 0.92612654, -0.249108851, 0.283256918, 0.0220189206, 0.785339892, 0.618670046, -0.376568973, -0.566732883, 0.732804835)
- Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part36.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part36.Position = Vector3.new(2.78175139, 2.10221291, 0.851038098)
- Part36.Orientation = Vector3.new(-38.2199974, 21.1299992, 1.61000001)
- Part36.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh37.Parent = Part36
- SpecialMesh37.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh37.MeshType = Enum.MeshType.Wedge
- SpecialMesh37.Scale = Vector3.new(0.728999913, 1, 1)
- Part38.Parent = Model0
- Part38.Material = Enum.Material.Pebble
- Part38.BrickColor = BrickColor.new("Dark stone grey")
- Part38.Rotation = Vector3.new(3.3499999, -67.8399963, 41.329998)
- Part38.Anchored = true
- Part38.Size = Vector3.new(1.16639984, 0.437400103, 0.200000003)
- Part38.CFrame = CFrame.new(2.25837898, 3.0912509, -0.378255576, 0.283256859, -0.2491097, -0.92612642, 0.618672669, 0.785337925, -0.0220183898, 0.732802749, -0.566735268, 0.37656951)
- Part38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part38.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part38.Position = Vector3.new(2.25837898, 3.0912509, -0.378255576)
- Part38.Orientation = Vector3.new(1.25999999, -67.8699951, 38.2299995)
- Part38.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh39.Parent = Part38
- BlockMesh39.Scale = Vector3.new(1, 1, 0.728999913)
- BlockMesh39.Scale = Vector3.new(1, 1, 0.728999913)
- Part40.Parent = Model0
- Part40.Material = Enum.Material.Pebble
- Part40.BrickColor = BrickColor.new("Dark stone grey")
- Part40.Rotation = Vector3.new(-40.1699982, 16.4599991, -164.940002)
- Part40.Anchored = true
- Part40.Size = Vector3.new(0.200000003, 0.291599959, 1.16639984)
- Part40.CFrame = CFrame.new(2.34918714, 2.80500388, -0.171683401, -0.926124215, 0.249108136, 0.283265084, -0.0220128391, -0.785339892, 0.618670225, 0.376574963, 0.566733241, 0.732801497)
- Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part40.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part40.Position = Vector3.new(2.34918714, 2.80500388, -0.171683401)
- Part40.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
- Part40.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh41.Parent = Part40
- SpecialMesh41.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh41.MeshType = Enum.MeshType.Wedge
- SpecialMesh41.Scale = Vector3.new(0.728999913, 1, 1)
- Part42.Parent = Model0
- Part42.Material = Enum.Material.Pebble
- Part42.BrickColor = BrickColor.new("Dark stone grey")
- Part42.Rotation = Vector3.new(-40.1699982, 16.4499989, 15.0499992)
- Part42.Anchored = true
- Part42.Size = Vector3.new(0.200000003, 0.728999913, 0.291599989)
- Part42.CFrame = CFrame.new(1.65729904, 4.10450935, -1.79711735, 0.92612648, -0.24910751, 0.283258498, 0.0220161118, 0.785338998, 0.618671417, -0.37656948, -0.566734731, 0.732803285)
- Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part42.Position = Vector3.new(1.65729904, 4.10450935, -1.79711735)
- Part42.Orientation = Vector3.new(-38.2199974, 21.1299992, 1.61000001)
- Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh43.Parent = Part42
- SpecialMesh43.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh43.MeshType = Enum.MeshType.Wedge
- SpecialMesh43.Scale = Vector3.new(0.728999913, 1, 1)
- Part44.Parent = Model0
- Part44.Material = Enum.Material.Pebble
- Part44.Rotation = Vector3.new(54.1800003, 14.4200001, 162.98999)
- Part44.Anchored = true
- Part44.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
- Part44.CFrame = CFrame.new(1.33627033, 5.21117687, -2.30921817, -0.926126182, -0.283259034, 0.249107897, -0.0220166054, -0.618670285, -0.785339773, 0.376570076, -0.732803822, 0.566733539)
- Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part44.Position = Vector3.new(1.33627033, 5.21117687, -2.30921817)
- Part44.Orientation = Vector3.new(51.75, 23.7299995, -177.959991)
- SpecialMesh45.Parent = Part44
- SpecialMesh45.MeshType = Enum.MeshType.Wedge
- Part46.Parent = Model0
- Part46.Material = Enum.Material.Pebble
- Part46.BrickColor = BrickColor.new("Dark stone grey")
- Part46.Rotation = Vector3.new(3.3499999, -67.8399963, 41.329998)
- Part46.Anchored = true
- Part46.Size = Vector3.new(1.16639984, 0.729000032, 0.200000003)
- Part46.CFrame = CFrame.new(1.86380208, 4.55552053, -1.26292288, 0.283253968, -0.249110878, -0.926126957, 0.618673205, 0.785337389, -0.0220209844, 0.732803404, -0.566735506, 0.37656796)
- Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part46.Position = Vector3.new(1.86380208, 4.55552053, -1.26292288)
- Part46.Orientation = Vector3.new(1.25999999, -67.8699951, 38.2299995)
- Part46.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh47.Parent = Part46
- BlockMesh47.Scale = Vector3.new(1, 1, 0.728999913)
- BlockMesh47.Scale = Vector3.new(1, 1, 0.728999913)
- Part48.Parent = Model0
- Part48.Material = Enum.Material.Pebble
- Part48.BrickColor = BrickColor.new("Dark stone grey")
- Part48.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
- Part48.Anchored = true
- Part48.Size = Vector3.new(0.291599959, 2.6243999, 0.291599959)
- Part48.CFrame = CFrame.new(1.38931453, 6.26133728, 0.923527956, 0.943673313, 0.249104768, 0.217778996, 0.328413904, -0.785336852, -0.524772882, 0.0403043889, 0.566738904, -0.822907031)
- Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part48.Position = Vector3.new(1.38931453, 6.26133728, 0.923527956)
- Part48.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
- Part48.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh49.Parent = Part48
- SpecialMesh49.MeshType = Enum.MeshType.Wedge
- Part50.Parent = Model0
- Part50.Material = Enum.Material.Pebble
- Part50.Rotation = Vector3.new(147.470001, 12.5799999, 165.209991)
- Part50.Anchored = true
- Part50.Size = Vector3.new(0.291599959, 2.18700004, 0.437399924)
- Part50.CFrame = CFrame.new(2.06809402, 4.18075371, 1.98690259, -0.943686604, -0.249106169, 0.217719927, -0.328382194, 0.785336971, -0.524792552, -0.0402523726, -0.566738129, -0.82291007)
- Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.Position = Vector3.new(2.06809402, 4.18075371, 1.98690259)
- Part50.Orientation = Vector3.new(31.6499996, 165.179993, -22.6899986)
- SpecialMesh51.Parent = Part50
- SpecialMesh51.MeshType = Enum.MeshType.Wedge
- Part52.Parent = Model0
- Part52.Material = Enum.Material.Pebble
- Part52.BrickColor = BrickColor.new("Really black")
- Part52.Rotation = Vector3.new(-140.679993, -10.6199999, 73.7600021)
- Part52.Anchored = true
- Part52.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
- Part52.CFrame = CFrame.new(2.7423563, 2.56485701, 1.35659075, 0.274817646, -0.943675101, -0.18426311, -0.710161507, -0.328411609, 0.62274611, -0.648179531, -0.040283028, -0.760417044)
- Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part52.Position = Vector3.new(2.7423563, 2.56485701, 1.35659075)
- Part52.Orientation = Vector3.new(-38.5200005, -166.37999, -114.82)
- Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh53.Parent = Part52
- CylinderMesh53.Scale = Vector3.new(1, 0.728999913, 1)
- CylinderMesh53.Scale = Vector3.new(1, 0.728999913, 1)
- Part54.Parent = Model0
- Part54.Material = Enum.Material.Pebble
- Part54.BrickColor = BrickColor.new("Really black")
- Part54.Rotation = Vector3.new(-125.82, -14.4299994, 77.0099945)
- Part54.Anchored = true
- Part54.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
- Part54.CFrame = CFrame.new(2.20472574, 4.26247597, 0.110638738, 0.217760146, -0.943675518, -0.249113381, -0.524773121, -0.328410298, 0.785338283, -0.822911918, -0.0402853228, -0.566733181)
- Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part54.Position = Vector3.new(2.20472574, 4.26247597, 0.110638738)
- Part54.Orientation = Vector3.new(-51.75, -156.269989, -122.040001)
- Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh55.Parent = Part54
- CylinderMesh55.Scale = Vector3.new(1, 0.728999913, 1)
- CylinderMesh55.Scale = Vector3.new(1, 0.728999913, 1)
- Part56.Parent = Model0
- Part56.Material = Enum.Material.Pebble
- Part56.BrickColor = BrickColor.new("Dark stone grey")
- Part56.Rotation = Vector3.new(-40.1699982, 16.4499989, 15.0499992)
- Part56.Anchored = true
- Part56.Size = Vector3.new(0.200000003, 0.291599929, 0.291599959)
- Part56.CFrame = CFrame.new(1.86058664, 5.22685862, -1.2316103, 0.926126361, -0.249107495, 0.283258766, 0.0220159106, 0.785338998, 0.618671298, -0.376569629, -0.566734791, 0.732803047)
- Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part56.Position = Vector3.new(1.86058664, 5.22685862, -1.2316103)
- Part56.Orientation = Vector3.new(-38.2199974, 21.1299992, 1.61000001)
- Part56.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh57.Parent = Part56
- SpecialMesh57.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh57.MeshType = Enum.MeshType.Wedge
- SpecialMesh57.Scale = Vector3.new(0.728999913, 1, 1)
- Part58.Parent = Model0
- Part58.Material = Enum.Material.Pebble
- Part58.BrickColor = BrickColor.new("Dark stone grey")
- Part58.Rotation = Vector3.new(-83.0099945, 70.6800003, 48.8400002)
- Part58.Anchored = true
- Part58.Size = Vector3.new(0.200000003, 2.04120016, 0.200000003)
- Part58.CFrame = CFrame.new(2.68360543, 2.81167102, 0.719609737, 0.217770517, -0.249111041, 0.94367367, -0.5247733, 0.785336494, 0.328414321, -0.822909117, -0.566736698, 0.0402942635)
- Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part58.Position = Vector3.new(2.68360543, 2.81167102, 0.719609737)
- Part58.Orientation = Vector3.new(-19.1700001, 87.5499954, -33.75)
- Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh59.Parent = Part58
- BlockMesh59.Scale = Vector3.new(0.728999913, 1, 0.728999913)
- BlockMesh59.Scale = Vector3.new(0.728999913, 1, 0.728999913)
- Part60.Parent = Model0
- Part60.Material = Enum.Material.Pebble
- Part60.BrickColor = BrickColor.new("Dark stone grey")
- Part60.Rotation = Vector3.new(-125.82, -14.4200001, -12.9899998)
- Part60.Anchored = true
- Part60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part60.CFrame = CFrame.new(2.95593405, 1.95299077, 1.33946979, 0.943686247, 0.217715546, -0.249111474, 0.328384131, -0.524793088, 0.785335839, 0.0402457826, -0.822911024, -0.566737354)
- Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part60.Position = Vector3.new(2.95593405, 1.95299077, 1.33946979)
- Part60.Orientation = Vector3.new(-51.75, -156.269989, 147.959991)
- Part60.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh61.Parent = Part60
- SpecialMesh61.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- SpecialMesh61.MeshType = Enum.MeshType.Wedge
- SpecialMesh61.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- Part62.Parent = Model0
- Part62.Material = Enum.Material.Pebble
- Part62.BrickColor = BrickColor.new("Dark stone grey")
- Part62.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
- Part62.Anchored = true
- Part62.Size = Vector3.new(0.200000003, 0.291599959, 1.02060008)
- Part62.CFrame = CFrame.new(2.81080055, 2.3162539, 1.77802861, 0.943683624, 0.249108061, 0.217730567, 0.328389734, -0.785335481, -0.524790049, 0.0402600691, 0.56673938, -0.822908819)
- Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part62.Position = Vector3.new(2.81080055, 2.3162539, 1.77802861)
- Part62.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
- Part62.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh63.Parent = Part62
- SpecialMesh63.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh63.MeshType = Enum.MeshType.Wedge
- SpecialMesh63.Scale = Vector3.new(0.728999913, 1, 1)
- Part64.Parent = Model0
- Part64.Material = Enum.Material.Pebble
- Part64.BrickColor = BrickColor.new("Dark stone grey")
- Part64.Rotation = Vector3.new(-40.1699982, 16.4599991, -164.940002)
- Part64.Anchored = true
- Part64.Size = Vector3.new(0.200000003, 0.437399983, 0.200000003)
- Part64.CFrame = CFrame.new(2.07254839, 2.68534923, -0.859059691, -0.926124215, 0.249108061, 0.283265144, -0.0220128298, -0.785340071, 0.618670046, 0.376574963, 0.566733062, 0.732801616)
- Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part64.Position = Vector3.new(2.07254839, 2.68534923, -0.859059691)
- Part64.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
- Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh65.Parent = Part64
- SpecialMesh65.Scale = Vector3.new(0.728999913, 1, 0.728999913)
- SpecialMesh65.MeshType = Enum.MeshType.Wedge
- SpecialMesh65.Scale = Vector3.new(0.728999913, 1, 0.728999913)
- Part66.Parent = Model0
- Part66.Material = Enum.Material.Pebble
- Part66.BrickColor = BrickColor.new("Dark stone grey")
- Part66.Rotation = Vector3.new(-32.5299988, -12.5799999, 14.79)
- Part66.Anchored = true
- Part66.Size = Vector3.new(0.291599959, 2.04120016, 0.437399924)
- Part66.CFrame = CFrame.new(1.54134583, 5.84098911, 0.788766146, 0.943677127, -0.249106735, -0.217760161, 0.328405023, 0.785336971, 0.524778306, 0.0402872413, -0.56673789, 0.822908521)
- Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part66.Position = Vector3.new(1.54134583, 5.84098911, 0.788766146)
- Part66.Orientation = Vector3.new(-31.6499996, -14.8199997, 22.6899986)
- Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh67.Parent = Part66
- SpecialMesh67.MeshType = Enum.MeshType.Wedge
- Part68.Parent = Model0
- Part68.Material = Enum.Material.Pebble
- Part68.BrickColor = BrickColor.new("Dark stone grey")
- Part68.Rotation = Vector3.new(147.470001, 12.5799999, 165.209991)
- Part68.Anchored = true
- Part68.Size = Vector3.new(0.200000003, 0.291599929, 0.291599959)
- Part68.CFrame = CFrame.new(1.86880648, 5.36902618, -1.03822684, -0.943677664, -0.249112472, 0.217751607, -0.328405052, 0.785335124, -0.524781168, -0.0402764007, -0.56673795, -0.822909057)
- Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part68.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part68.Position = Vector3.new(1.86880648, 5.36902618, -1.03822684)
- Part68.Orientation = Vector3.new(31.6499996, 165.179993, -22.6899986)
- Part68.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh69.Parent = Part68
- SpecialMesh69.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh69.MeshType = Enum.MeshType.Wedge
- SpecialMesh69.Scale = Vector3.new(0.728999913, 1, 1)
- Part70.Parent = Model0
- Part70.Material = Enum.Material.Pebble
- Part70.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
- Part70.Anchored = true
- Part70.Size = Vector3.new(0.291599959, 2.04120016, 0.437399983)
- Part70.CFrame = CFrame.new(1.5412972, 5.8409667, 0.788744926, 0.94366461, 0.249108151, 0.217812896, 0.32843554, -0.785337031, -0.524759173, 0.0403327234, 0.566737175, -0.822906852)
- Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part70.Position = Vector3.new(1.5412972, 5.8409667, 0.788744926)
- Part70.Orientation = Vector3.new(31.6499996, 165.169998, 157.300003)
- SpecialMesh71.Parent = Part70
- SpecialMesh71.MeshType = Enum.MeshType.Wedge
- Part72.Parent = Model0
- Part72.Material = Enum.Material.Pebble
- Part72.BrickColor = BrickColor.new("Dark stone grey")
- Part72.Rotation = Vector3.new(139.830002, -16.4499989, -15.0599995)
- Part72.Anchored = true
- Part72.Size = Vector3.new(0.291599959, 2.18700004, 0.437399924)
- Part72.CFrame = CFrame.new(1.94205487, 1.97924709, -1.0083642, 0.926125467, 0.249110669, -0.283259064, 0.0220172741, -0.78533721, -0.618673563, -0.376571864, 0.566735864, -0.73280108)
- Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part72.Position = Vector3.new(1.94205487, 1.97924709, -1.0083642)
- Part72.Orientation = Vector3.new(38.2199974, -158.869995, 178.389999)
- Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh73.Parent = Part72
- SpecialMesh73.MeshType = Enum.MeshType.Wedge
- Part74.Parent = Model0
- Part74.Material = Enum.Material.Pebble
- Part74.BrickColor = BrickColor.new("Dark stone grey")
- Part74.Rotation = Vector3.new(-125.82, -14.4200001, 167.009995)
- Part74.Anchored = true
- Part74.Size = Vector3.new(0.291599959, 2.47859979, 0.437399924)
- Part74.CFrame = CFrame.new(2.69884491, 2.30965471, 2.46124887, -0.94367671, -0.217760608, -0.249108076, -0.328406245, 0.524774969, 0.7853387, -0.0402881205, 0.822910547, -0.56673491)
- Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part74.Position = Vector3.new(2.69884491, 2.30965471, 2.46124887)
- Part74.Orientation = Vector3.new(-51.75, -156.269989, -32.0400009)
- Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh75.Parent = Part74
- SpecialMesh75.MeshType = Enum.MeshType.Wedge
- Part76.Parent = Model0
- Part76.Material = Enum.Material.Pebble
- Part76.BrickColor = BrickColor.new("Dark stone grey")
- Part76.Rotation = Vector3.new(-125.82, -14.4200001, -88.0199966)
- Part76.Anchored = true
- Part76.Size = Vector3.new(0.549599648, 0.200000003, 0.611599982)
- Part76.CFrame = CFrame.new(1.13617122, 3.76878953, -0.0854755268, 0.0334878713, 0.967895865, -0.249111071, 0.591815412, 0.181648999, 0.78533715, 0.805371046, -0.173728004, -0.566735744)
- Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part76.Position = Vector3.new(1.13617122, 3.76878953, -0.0854755268)
- Part76.Orientation = Vector3.new(-51.75, -156.269989, 72.9399948)
- Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part77.Parent = Model0
- Part77.Material = Enum.Material.Pebble
- Part77.BrickColor = BrickColor.new("Really black")
- Part77.Rotation = Vector3.new(-125.82, -14.4299994, 77.0099945)
- Part77.Anchored = true
- Part77.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
- Part77.CFrame = CFrame.new(1.9824369, 4.79803085, 0.950486779, 0.217747346, -0.943678677, -0.249112502, -0.524780929, -0.328402638, 0.785336316, -0.822910368, -0.0402733684, -0.566736281)
- Part77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part77.Position = Vector3.new(1.9824369, 4.79803085, 0.950486779)
- Part77.Orientation = Vector3.new(-51.75, -156.269989, -122.040001)
- Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh78.Parent = Part77
- CylinderMesh78.Scale = Vector3.new(1, 0.728999913, 1)
- CylinderMesh78.Scale = Vector3.new(1, 0.728999913, 1)
- Part79.Parent = Model0
- Part79.Material = Enum.Material.Pebble
- Part79.BrickColor = BrickColor.new("Dark stone grey")
- Part79.Rotation = Vector3.new(-125.82, -14.4299994, 17)
- Part79.Anchored = true
- Part79.Size = Vector3.new(0.291599959, 2.47859979, 0.437399924)
- Part79.CFrame = CFrame.new(2.62077713, 0.941687822, 0.599963546, 0.92613256, -0.283233285, -0.249113679, 0.0220366623, -0.618673742, 0.785336554, -0.376553357, -0.732810915, -0.566735446)
- Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part79.Position = Vector3.new(2.62077713, 0.941687822, 0.599963546)
- Part79.Orientation = Vector3.new(-51.75, -156.269989, 177.959991)
- Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh80.Parent = Part79
- SpecialMesh80.MeshType = Enum.MeshType.Wedge
- Part81.Parent = Model0
- Part81.Material = Enum.Material.Pebble
- Part81.BrickColor = BrickColor.new("Really black")
- Part81.Rotation = Vector3.new(-83.0099945, 70.6800003, 63.8400002)
- Part81.Anchored = true
- Part81.Size = Vector3.new(1.0205996, 0.2915999, 0.200000003)
- Part81.CFrame = CFrame.new(1.62140679, 6.01877928, -0.543628097, 0.145863801, -0.296984971, 0.943675816, -0.303626597, 0.894401789, 0.328409195, -0.941555023, -0.334432065, 0.040286269)
- Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part81.Position = Vector3.new(1.62140679, 6.01877928, -0.543628097)
- Part81.Orientation = Vector3.new(-19.1700001, 87.5599976, -18.75)
- Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh82.Parent = Part81
- BlockMesh82.Scale = Vector3.new(1, 1, 0.728999913)
- BlockMesh82.Scale = Vector3.new(1, 1, 0.728999913)
- Part83.Parent = Model0
- Part83.Material = Enum.Material.Pebble
- Part83.BrickColor = BrickColor.new("Dark stone grey")
- Part83.Rotation = Vector3.new(-32.5299988, -12.5699997, -165.209991)
- Part83.Anchored = true
- Part83.Size = Vector3.new(0.291599959, 2.18700004, 0.437399924)
- Part83.CFrame = CFrame.new(2.06805515, 4.18077183, 1.98694956, -0.943689525, 0.249110654, -0.217702329, -0.328376025, -0.785337269, 0.524796128, -0.0402354039, 0.566735744, 0.822912633)
- Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part83.Position = Vector3.new(2.06805515, 4.18077183, 1.98694956)
- Part83.Orientation = Vector3.new(-31.6499996, -14.8199997, -157.309998)
- Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh84.Parent = Part83
- SpecialMesh84.MeshType = Enum.MeshType.Wedge
- Part85.Parent = Model0
- Part85.Material = Enum.Material.Pebble
- Part85.BrickColor = BrickColor.new("Really black")
- Part85.Rotation = Vector3.new(-83.0099945, 70.6800003, 48.8400002)
- Part85.Anchored = true
- Part85.Size = Vector3.new(1.0205996, 0.2915999, 0.200000003)
- Part85.CFrame = CFrame.new(2.09358025, 4.53024006, 0.530539632, 0.217760995, -0.249111161, 0.943675876, -0.524775803, 0.785336971, 0.328409076, -0.822910011, -0.566735923, 0.040286202)
- Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part85.Position = Vector3.new(2.09358025, 4.53024006, 0.530539632)
- Part85.Orientation = Vector3.new(-19.1700001, 87.5599976, -33.75)
- Part85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh86.Parent = Part85
- BlockMesh86.Scale = Vector3.new(1, 1, 0.728999913)
- BlockMesh86.Scale = Vector3.new(1, 1, 0.728999913)
- Part87.Parent = Model0
- Part87.Material = Enum.Material.Pebble
- Part87.BrickColor = BrickColor.new("Really black")
- Part87.Rotation = Vector3.new(-111.279999, -9.63000011, -69.9499969)
- Part87.Anchored = true
- Part87.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
- Part87.CFrame = CFrame.new(2.36896467, 1.66701722, -0.189534456, 0.338078856, 0.926127255, -0.16730535, 0.394325078, 0.0220175982, 0.918705225, 0.854518175, -0.376567304, -0.357755661)
- Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part87.Position = Vector3.new(2.36896467, 1.66701722, -0.189534456)
- Part87.Orientation = Vector3.new(-66.7399979, -154.940002, 86.7999954)
- Part87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh88.Parent = Part87
- CylinderMesh88.Scale = Vector3.new(1, 0.728999913, 1)
- CylinderMesh88.Scale = Vector3.new(1, 0.728999913, 1)
- Part89.Parent = Model0
- Part89.Material = Enum.Material.Pebble
- Part89.Rotation = Vector3.new(-125.82, -14.4299994, 167.009995)
- Part89.Anchored = true
- Part89.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
- Part89.CFrame = CFrame.new(2.60358286, 2.63396025, 2.0520978, -0.943680286, -0.217739537, -0.249113262, -0.328398705, 0.524779737, 0.7853387, -0.0402676761, 0.822913229, -0.566732645)
- Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part89.Position = Vector3.new(2.60358286, 2.63396025, 2.0520978)
- Part89.Orientation = Vector3.new(-51.75, -156.269989, -32.0400009)
- SpecialMesh90.Parent = Part89
- SpecialMesh90.MeshType = Enum.MeshType.Wedge
- Part91.Parent = Model0
- Part91.Material = Enum.Material.Pebble
- Part91.Rotation = Vector3.new(3.3499999, -67.8399963, 41.329998)
- Part91.Anchored = true
- Part91.Size = Vector3.new(1.7495997, 4.22819996, 0.291599929)
- Part91.CFrame = CFrame.new(1.99753284, 3.4572742, -0.785457015, 0.28325218, -0.249110982, -0.926127493, 0.618673086, 0.785337448, -0.0220223069, 0.732804239, -0.566735387, 0.376566619)
- Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part91.Position = Vector3.new(1.99753284, 3.4572742, -0.785457015)
- Part91.Orientation = Vector3.new(1.25999999, -67.8699951, 38.2299995)
- Part92.Parent = Model0
- Part92.Material = Enum.Material.Pebble
- Part92.BrickColor = BrickColor.new("Dark stone grey")
- Part92.Rotation = Vector3.new(54.1800003, 14.4200001, 12.9899998)
- Part92.Anchored = true
- Part92.Size = Vector3.new(0.291599959, 2.47859979, 0.437399924)
- Part92.CFrame = CFrame.new(1.24602544, 6.88973379, -0.843940377, 0.943675578, -0.21776557, 0.249107629, 0.328408718, 0.524774909, -0.785337627, 0.0402920023, 0.822909236, 0.566736579)
- Part92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part92.Position = Vector3.new(1.24602544, 6.88973379, -0.843940377)
- Part92.Orientation = Vector3.new(51.75, 23.7299995, 32.0400009)
- Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh93.Parent = Part92
- SpecialMesh93.MeshType = Enum.MeshType.Wedge
- Part94.Parent = Model0
- Part94.Material = Enum.Material.Pebble
- Part94.BrickColor = BrickColor.new("Dark stone grey")
- Part94.Rotation = Vector3.new(54.1800003, 14.4200001, 162.98999)
- Part94.Anchored = true
- Part94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part94.CFrame = CFrame.new(2.95271921, 1.89405763, 1.25923193, -0.926126599, -0.283262879, 0.249101862, -0.0220079403, -0.618672252, -0.785338461, 0.37656948, -0.732800663, 0.56673795)
- Part94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part94.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part94.Position = Vector3.new(2.95271921, 1.89405763, 1.25923193)
- Part94.Orientation = Vector3.new(51.75, 23.7299995, -177.959991)
- Part94.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh95.Parent = Part94
- SpecialMesh95.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- SpecialMesh95.MeshType = Enum.MeshType.Wedge
- SpecialMesh95.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- Part96.Parent = Model0
- Part96.Material = Enum.Material.Pebble
- Part96.BrickColor = BrickColor.new("Dark stone grey")
- Part96.Rotation = Vector3.new(54.1800003, 14.4200001, -167.009995)
- Part96.Anchored = true
- Part96.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
- Part96.CFrame = CFrame.new(2.60356545, 2.63389659, 2.05203032, -0.943680465, 0.217740521, 0.249111727, -0.328398049, -0.524780571, -0.785338461, -0.0402689651, -0.822912455, 0.566733658)
- Part96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part96.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part96.Position = Vector3.new(2.60356545, 2.63389659, 2.05203032)
- Part96.Orientation = Vector3.new(51.75, 23.7299995, -147.959991)
- Part96.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh97.Parent = Part96
- SpecialMesh97.MeshType = Enum.MeshType.Wedge
- Part98.Parent = Model0
- Part98.Material = Enum.Material.Pebble
- Part98.BrickColor = BrickColor.new("Dark stone grey")
- Part98.Rotation = Vector3.new(54.1800003, 14.4200001, -17.0100002)
- Part98.Anchored = true
- Part98.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
- Part98.CFrame = CFrame.new(2.53489304, 1.43263769, 0.417606801, 0.926125526, 0.283258885, 0.249110878, 0.0220165327, 0.61867559, -0.78533566, -0.376571953, 0.73279953, 0.56673789)
- Part98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part98.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part98.Position = Vector3.new(2.53489304, 1.43263769, 0.417606801)
- Part98.Orientation = Vector3.new(51.75, 23.7299995, 2.03999996)
- Part98.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh99.Parent = Part98
- SpecialMesh99.MeshType = Enum.MeshType.Wedge
- Part100.Parent = Model0
- Part100.Material = Enum.Material.Pebble
- Part100.BrickColor = BrickColor.new("Dark stone grey")
- Part100.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
- Part100.Anchored = true
- Part100.Size = Vector3.new(0.200000003, 0.728999913, 0.291599959)
- Part100.CFrame = CFrame.new(2.17750311, 4.39574575, -0.335893691, 0.943678141, 0.249110579, 0.217751682, 0.328403503, -0.785336077, -0.524780631, 0.0402777866, 0.566737473, -0.822909415)
- Part100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part100.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part100.Position = Vector3.new(2.17750311, 4.39574575, -0.335893691)
- Part100.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
- Part100.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh101.Parent = Part100
- SpecialMesh101.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh101.MeshType = Enum.MeshType.Wedge
- SpecialMesh101.Scale = Vector3.new(0.728999913, 1, 1)
- Part102.Parent = Model0
- Part102.Material = Enum.Material.Pebble
- Part102.BrickColor = BrickColor.new("Really black")
- Part102.Rotation = Vector3.new(3.3499999, -67.8399963, 56.329998)
- Part102.Anchored = true
- Part102.Size = Vector3.new(1.0205996, 0.2915999, 0.200000003)
- Part102.CFrame = CFrame.new(1.5608182, 4.95971107, -1.98457348, 0.209126681, -0.313934505, -0.926127136, 0.800855696, 0.59844929, -0.0220200326, 0.561147869, -0.737091005, 0.376567751)
- Part102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part102.Position = Vector3.new(1.5608182, 4.95971107, -1.98457348)
- Part102.Orientation = Vector3.new(1.25999999, -67.8699951, 53.2299995)
- Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh103.Parent = Part102
- BlockMesh103.Scale = Vector3.new(1, 1, 0.728999913)
- BlockMesh103.Scale = Vector3.new(1, 1, 0.728999913)
- Part104.Parent = Model0
- Part104.Material = Enum.Material.Pebble
- Part104.BrickColor = BrickColor.new("Dark stone grey")
- Part104.Rotation = Vector3.new(147.470001, 12.5799999, 165.209991)
- Part104.Anchored = true
- Part104.Size = Vector3.new(0.200000003, 0.437399983, 0.291599959)
- Part104.CFrame = CFrame.new(2.79942131, 2.41130543, 1.27158439, -0.943682134, -0.249110296, 0.217734501, -0.328393817, 0.785334706, -0.524788678, -0.0402621403, -0.56673944, -0.8229087)
- Part104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part104.Position = Vector3.new(2.79942131, 2.41130543, 1.27158439)
- Part104.Orientation = Vector3.new(31.6499996, 165.179993, -22.6899986)
- Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh105.Parent = Part104
- SpecialMesh105.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh105.MeshType = Enum.MeshType.Wedge
- SpecialMesh105.Scale = Vector3.new(0.728999913, 1, 1)
- Part106.Parent = Model0
- Part106.Material = Enum.Material.Pebble
- Part106.BrickColor = BrickColor.new("Dark stone grey")
- Part106.Rotation = Vector3.new(-40.1699982, 16.4499989, -164.940002)
- Part106.Anchored = true
- Part106.Size = Vector3.new(0.291599959, 2.6243999, 0.291599959)
- Part106.CFrame = CFrame.new(1.23951924, 3.64302731, -2.6388607, -0.926126122, 0.249116093, 0.283252537, -0.0220264476, -0.785337389, 0.618673027, 0.376570046, 0.566733181, 0.732804179)
- Part106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part106.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part106.Position = Vector3.new(1.23951924, 3.64302731, -2.6388607)
- Part106.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
- Part106.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh107.Parent = Part106
- SpecialMesh107.MeshType = Enum.MeshType.Wedge
- Part108.Parent = Model0
- Part108.Material = Enum.Material.Pebble
- Part108.BrickColor = BrickColor.new("Really black")
- Part108.Rotation = Vector3.new(-110.5, -17.2799988, 81.2099991)
- Part108.Anchored = true
- Part108.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
- Part108.CFrame = CFrame.new(1.69588482, 5.8638401, -1.02411342, 0.145863712, -0.943676114, -0.296983898, -0.303626716, -0.328408152, 0.894402206, -0.941554904, -0.0402865075, -0.334432065)
- Part108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part108.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part108.Position = Vector3.new(1.69588482, 5.8638401, -1.02411342)
- Part108.Orientation = Vector3.new(-63.4300003, -138.389999, -137.25)
- Part108.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh109.Parent = Part108
- CylinderMesh109.Scale = Vector3.new(1, 0.728999913, 1)
- CylinderMesh109.Scale = Vector3.new(1, 0.728999913, 1)
- Part110.Parent = Model0
- Part110.Material = Enum.Material.Pebble
- Part110.BrickColor = BrickColor.new("Really black")
- Part110.Rotation = Vector3.new(-111.279999, -9.63000011, -69.9499969)
- Part110.Anchored = true
- Part110.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
- Part110.CFrame = CFrame.new(2.71399212, 2.0694108, 0.682516932, 0.338078678, 0.926127315, -0.167305619, 0.394325793, 0.0220176242, 0.918704987, 0.854517996, -0.376567245, -0.357756317)
- Part110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part110.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part110.Position = Vector3.new(2.71399212, 2.0694108, 0.682516932)
- Part110.Orientation = Vector3.new(-66.7399979, -154.940002, 86.7999954)
- Part110.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh111.Parent = Part110
- CylinderMesh111.Scale = Vector3.new(1, 0.728999913, 1)
- CylinderMesh111.Scale = Vector3.new(1, 0.728999913, 1)
- Part112.Parent = Model0
- Part112.Material = Enum.Material.Pebble
- Part112.BrickColor = BrickColor.new("Really black")
- Part112.Rotation = Vector3.new(-110.5, -17.2799988, 81.2099991)
- Part112.Anchored = true
- Part112.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
- Part112.CFrame = CFrame.new(1.54699135, 6.17368603, -0.0632119477, 0.145863801, -0.943676114, -0.296983838, -0.303626597, -0.328408122, 0.894402266, -0.941555023, -0.0402866527, -0.334432006)
- Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part112.Position = Vector3.new(1.54699135, 6.17368603, -0.0632119477)
- Part112.Orientation = Vector3.new(-63.4300003, -138.389999, -137.25)
- Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh113.Parent = Part112
- CylinderMesh113.Scale = Vector3.new(1, 0.728999913, 1)
- CylinderMesh113.Scale = Vector3.new(1, 0.728999913, 1)
- Part114.Parent = Model0
- Part114.Material = Enum.Material.Pebble
- Part114.BrickColor = BrickColor.new("Dark stone grey")
- Part114.Rotation = Vector3.new(139.830002, -16.4499989, 164.940002)
- Part114.Anchored = true
- Part114.Size = Vector3.new(0.291599959, 2.04120016, 0.437399924)
- Part114.CFrame = CFrame.new(1.41540372, 3.63953137, -2.20648837, -0.92612493, -0.249113217, -0.283258468, -0.022020895, 0.785338759, -0.618671477, 0.376572907, -0.566732526, -0.732803106)
- Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part114.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part114.Position = Vector3.new(1.41540372, 3.63953137, -2.20648837)
- Part114.Orientation = Vector3.new(38.2199974, -158.869995, -1.61000001)
- Part114.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh115.Parent = Part114
- SpecialMesh115.MeshType = Enum.MeshType.Wedge
- Part116.Parent = Model0
- Part116.Material = Enum.Material.Pebble
- Part116.BrickColor = BrickColor.new("Dark stone grey")
- Part116.Rotation = Vector3.new(-125.82, -14.4200001, -12.9899998)
- Part116.Anchored = true
- Part116.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
- Part116.CFrame = CFrame.new(1.40503001, 6.41245794, -0.674803138, 0.943680108, 0.21774298, -0.249110579, 0.328398675, -0.524784207, 0.78533566, 0.0402699821, -0.822909296, -0.566738009)
- Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part116.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part116.Position = Vector3.new(1.40503001, 6.41245794, -0.674803138)
- Part116.Orientation = Vector3.new(-51.75, -156.269989, 147.959991)
- Part116.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh117.Parent = Part116
- SpecialMesh117.MeshType = Enum.MeshType.Wedge
- Part118.Parent = Model0
- Part118.Material = Enum.Material.Pebble
- Part118.BrickColor = BrickColor.new("Dark stone grey")
- Part118.Rotation = Vector3.new(147.470001, 12.5799999, 165.209991)
- Part118.Anchored = true
- Part118.Size = Vector3.new(0.291599959, 2.6243999, 0.291599959)
- Part118.CFrame = CFrame.new(2.07951307, 4.08580208, 2.4934628, -0.943679273, -0.249108076, 0.217749581, -0.328400165, 0.785338163, -0.524779618, -0.0402781703, -0.566735625, -0.822910607)
- Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part118.Position = Vector3.new(2.07951307, 4.08580208, 2.4934628)
- Part118.Orientation = Vector3.new(31.6499996, 165.179993, -22.6899986)
- Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh119.Parent = Part118
- SpecialMesh119.MeshType = Enum.MeshType.Wedge
- Part120.Parent = Model0
- Part120.Material = Enum.Material.Pebble
- Part120.Rotation = Vector3.new(54.1800003, 14.4200001, 12.9899998)
- Part120.Anchored = true
- Part120.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
- Part120.CFrame = CFrame.new(1.40503705, 6.41251183, -0.674721479, 0.943679571, -0.217744097, 0.249111459, 0.328400075, 0.524785042, -0.785334527, 0.0402699411, 0.822908461, 0.566739202)
- Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part120.Position = Vector3.new(1.40503705, 6.41251183, -0.674721479)
- Part120.Orientation = Vector3.new(51.75, 23.7299995, 32.0400009)
- SpecialMesh121.Parent = Part120
- SpecialMesh121.MeshType = Enum.MeshType.Wedge
- Part122.Parent = Model0
- Part122.Material = Enum.Material.Pebble
- Part122.BrickColor = BrickColor.new("Dark stone grey")
- Part122.Rotation = Vector3.new(-40.1699982, 16.4599991, -164.940002)
- Part122.Anchored = true
- Part122.Size = Vector3.new(0.200000003, 0.583199918, 0.291599989)
- Part122.CFrame = CFrame.new(2.50942636, 2.96110821, 0.231462359, -0.926124215, 0.249108091, 0.283265084, -0.0220128149, -0.785339952, 0.618670166, 0.376574963, 0.566733181, 0.732801497)
- Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part122.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part122.Position = Vector3.new(2.50942636, 2.96110821, 0.231462359)
- Part122.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
- Part122.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh123.Parent = Part122
- SpecialMesh123.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh123.MeshType = Enum.MeshType.Wedge
- SpecialMesh123.Scale = Vector3.new(0.728999913, 1, 1)
- Part124.Parent = Model0
- Part124.Material = Enum.Material.Pebble
- Part124.BrickColor = BrickColor.new("Dark stone grey")
- Part124.Rotation = Vector3.new(-32.5299988, -12.5799999, 14.79)
- Part124.Anchored = true
- Part124.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part124.CFrame = CFrame.new(2.41119337, 3.67043614, 0.0998753607, 0.943682492, -0.249111503, -0.217731938, 0.3283934, 0.785334408, 0.524789512, 0.0402592458, -0.56673938, 0.822908938)
- Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part124.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part124.Position = Vector3.new(2.41119337, 3.67043614, 0.0998753607)
- Part124.Orientation = Vector3.new(-31.6499996, -14.8199997, 22.6899986)
- Part124.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh125.Parent = Part124
- SpecialMesh125.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- SpecialMesh125.MeshType = Enum.MeshType.Wedge
- SpecialMesh125.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- Part126.Parent = Model0
- Part126.Material = Enum.Material.Pebble
- Part126.BrickColor = BrickColor.new("Dark stone grey")
- Part126.Rotation = Vector3.new(-125.82, -14.4200001, -88.0199966)
- Part126.Anchored = true
- Part126.Size = Vector3.new(0.549599648, 1.16819966, 0.200000003)
- Part126.CFrame = CFrame.new(1.70542538, 3.53926325, 0.0595177561, 0.0334878713, 0.967895865, -0.249111071, 0.591815412, 0.181648999, 0.78533715, 0.805371046, -0.173728004, -0.566735744)
- Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part126.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part126.Position = Vector3.new(1.70542538, 3.53926325, 0.0595177561)
- Part126.Orientation = Vector3.new(-51.75, -156.269989, 72.9399948)
- Part126.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part127.Parent = Model0
- Part127.Material = Enum.Material.Pebble
- Part127.BrickColor = BrickColor.new("Dark stone grey")
- Part127.Rotation = Vector3.new(-32.5299988, -12.5799999, 14.79)
- Part127.Anchored = true
- Part127.Size = Vector3.new(0.200000003, 0.200000003, 1.31219983)
- Part127.CFrame = CFrame.new(2.21613336, 4.16748238, 0.617130756, 0.943677425, -0.249111563, -0.217753589, 0.32840547, 0.785334229, 0.524782121, 0.0402779914, -0.566739559, 0.822907925)
- Part127.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part127.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part127.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part127.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part127.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part127.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part127.Position = Vector3.new(2.21613336, 4.16748238, 0.617130756)
- Part127.Orientation = Vector3.new(-31.6499996, -14.8199997, 22.6899986)
- Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh128.Parent = Part127
- SpecialMesh128.Scale = Vector3.new(0.728999913, 0.728999913, 1)
- SpecialMesh128.MeshType = Enum.MeshType.Wedge
- SpecialMesh128.Scale = Vector3.new(0.728999913, 0.728999913, 1)
- Part129.Parent = Model0
- Part129.Material = Enum.Material.Pebble
- Part129.BrickColor = BrickColor.new("Dark stone grey")
- Part129.Rotation = Vector3.new(3.3499999, -67.8399963, 41.329998)
- Part129.Anchored = true
- Part129.Size = Vector3.new(0.200000003, 2.04120016, 0.200000003)
- Part129.CFrame = CFrame.new(2.68031931, 2.752882, 0.639591455, 0.283256859, -0.2491097, -0.92612642, 0.618672669, 0.785337925, -0.0220183935, 0.732802808, -0.566735268, 0.37656951)
- Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part129.Position = Vector3.new(2.68031931, 2.752882, 0.639591455)
- Part129.Orientation = Vector3.new(1.25999999, -67.8699951, 38.2299995)
- Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh130.Parent = Part129
- BlockMesh130.Scale = Vector3.new(0.728999913, 1, 0.728999913)
- BlockMesh130.Scale = Vector3.new(0.728999913, 1, 0.728999913)
- Part131.Parent = Model0
- Part131.Material = Enum.Material.Pebble
- Part131.BrickColor = BrickColor.new("Really black")
- Part131.Rotation = Vector3.new(-83.0099945, 70.6800003, 33.8400002)
- Part131.Anchored = true
- Part131.Size = Vector3.new(1.0205996, 0.2915999, 0.200000003)
- Part131.CFrame = CFrame.new(2.60206604, 2.92719889, 1.68732941, 0.274817646, -0.184259057, 0.943675995, -0.710161746, 0.622747302, 0.328408927, -0.648179471, -0.760416925, 0.0402861647)
- Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part131.Position = Vector3.new(2.60206604, 2.92719889, 1.68732941)
- Part131.Orientation = Vector3.new(-19.1700001, 87.5599976, -48.75)
- Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh132.Parent = Part131
- BlockMesh132.Scale = Vector3.new(1, 1, 0.728999913)
- BlockMesh132.Scale = Vector3.new(1, 1, 0.728999913)
- Part133.Parent = Model0
- Part133.Material = Enum.Material.Pebble
- Part133.BrickColor = BrickColor.new("Really black")
- Part133.Rotation = Vector3.new(3.3499999, -67.8399963, 26.3299999)
- Part133.Anchored = true
- Part133.Size = Vector3.new(1.0205996, 0.2915999, 0.200000003)
- Part133.CFrame = CFrame.new(2.54147768, 1.86818576, 0.246467084, 0.338078678, -0.167307779, -0.926127017, 0.394325495, 0.918704927, -0.0220198743, 0.854518116, -0.357755125, 0.376568109)
- Part133.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part133.Position = Vector3.new(2.54147768, 1.86818576, 0.246467084)
- Part133.Orientation = Vector3.new(1.25999999, -67.8699951, 23.2299995)
- Part133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh134.Parent = Part133
- BlockMesh134.Scale = Vector3.new(1, 1, 0.728999913)
- BlockMesh134.Scale = Vector3.new(1, 1, 0.728999913)
- Part135.Parent = Model0
- Part135.Material = Enum.Material.Pebble
- Part135.BrickColor = BrickColor.new("Dark stone grey")
- Part135.Rotation = Vector3.new(-83.0099945, 70.6800003, 48.8400002)
- Part135.Anchored = true
- Part135.Size = Vector3.new(1.16639984, 0.729000032, 0.200000003)
- Part135.CFrame = CFrame.new(1.90064049, 5.19774342, -0.38915962, 0.217761666, -0.249110281, 0.943675876, -0.524775565, 0.785337269, 0.328408718, -0.822909951, -0.566735923, 0.0402873084)
- Part135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part135.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part135.Position = Vector3.new(1.90064049, 5.19774342, -0.38915962)
- Part135.Orientation = Vector3.new(-19.1700001, 87.5599976, -33.75)
- Part135.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh136.Parent = Part135
- BlockMesh136.Scale = Vector3.new(1, 1, 0.728999913)
- BlockMesh136.Scale = Vector3.new(1, 1, 0.728999913)
- Part137.Parent = Model0
- Part137.Material = Enum.Material.Pebble
- Part137.BrickColor = BrickColor.new("Dark stone grey")
- Part137.Rotation = Vector3.new(54.1800003, 14.4299994, 162.98999)
- Part137.Anchored = true
- Part137.Size = Vector3.new(0.291599959, 2.47859979, 0.437399924)
- Part137.CFrame = CFrame.new(1.16791248, 5.52172327, -2.70527959, -0.92612946, -0.283243656, 0.249113157, -0.0220301338, -0.618672431, -0.785337806, 0.376561165, -0.732808113, 0.566733897)
- Part137.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part137.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part137.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part137.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part137.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part137.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part137.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part137.Position = Vector3.new(1.16791248, 5.52172327, -2.70527959)
- Part137.Orientation = Vector3.new(51.75, 23.7299995, -177.959991)
- Part137.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh138.Parent = Part137
- SpecialMesh138.MeshType = Enum.MeshType.Wedge
- Part139.Parent = Model0
- Part139.Material = Enum.Material.Pebble
- Part139.BrickColor = BrickColor.new("Dark stone grey")
- Part139.Rotation = Vector3.new(147.470001, 12.5799999, 165.209991)
- Part139.Anchored = true
- Part139.Size = Vector3.new(0.200000003, 0.728999913, 0.291599989)
- Part139.CFrame = CFrame.new(1.74183798, 5.58027983, 0.210734338, -0.943677545, -0.249112457, 0.217751801, -0.328405172, 0.785334826, -0.524781406, -0.0402764454, -0.566738307, -0.822908759)
- Part139.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part139.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part139.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part139.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part139.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part139.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part139.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part139.Position = Vector3.new(1.74183798, 5.58027983, 0.210734338)
- Part139.Orientation = Vector3.new(31.6499996, 165.179993, -22.6899986)
- Part139.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh140.Parent = Part139
- SpecialMesh140.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh140.MeshType = Enum.MeshType.Wedge
- SpecialMesh140.Scale = Vector3.new(0.728999913, 1, 1)
- Part141.Parent = Model0
- Part141.Material = Enum.Material.Pebble
- Part141.BrickColor = BrickColor.new("Dark stone grey")
- Part141.Rotation = Vector3.new(-125.82, -14.4200001, -162.98999)
- Part141.Anchored = true
- Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part141.CFrame = CFrame.new(2.95271826, 1.8940618, 1.25922835, -0.926124692, 0.283263385, -0.249108821, -0.0220136195, 0.618672192, 0.785338402, 0.376574099, 0.732800663, -0.56673497)
- Part141.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part141.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part141.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part141.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part141.Position = Vector3.new(2.95271826, 1.8940618, 1.25922835)
- Part141.Orientation = Vector3.new(-51.75, -156.269989, -2.03999996)
- Part141.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh142.Parent = Part141
- SpecialMesh142.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- SpecialMesh142.MeshType = Enum.MeshType.Wedge
- SpecialMesh142.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- Part143.Parent = Model0
- Part143.Material = Enum.Material.Pebble
- Part143.BrickColor = BrickColor.new("Dark stone grey")
- Part143.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
- Part143.Anchored = true
- Part143.Size = Vector3.new(0.200000003, 0.583199918, 0.291599989)
- Part143.CFrame = CFrame.new(2.52700233, 3.26994419, 0.651704788, 0.943677604, 0.249111012, 0.217753351, 0.328404844, -0.785334408, -0.52478224, 0.0402781032, 0.566739619, -0.822907865)
- Part143.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part143.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part143.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part143.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part143.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part143.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part143.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part143.Position = Vector3.new(2.52700233, 3.26994419, 0.651704788)
- Part143.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
- Part143.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh144.Parent = Part143
- SpecialMesh144.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh144.MeshType = Enum.MeshType.Wedge
- SpecialMesh144.Scale = Vector3.new(0.728999913, 1, 1)
- Part145.Parent = Model0
- Part145.Material = Enum.Material.Pebble
- Part145.Rotation = Vector3.new(-40.1699982, 16.4499989, -164.940002)
- Part145.Anchored = true
- Part145.Size = Vector3.new(0.291599959, 2.04120016, 0.437399983)
- Part145.CFrame = CFrame.new(1.41539776, 3.63952971, -2.20648384, -0.926125109, 0.249112293, 0.283258766, -0.0220195614, -0.785338223, 0.618672192, 0.376572609, 0.566733718, 0.732802331)
- Part145.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part145.Position = Vector3.new(1.41539776, 3.63952971, -2.20648384)
- Part145.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
- SpecialMesh146.Parent = Part145
- SpecialMesh146.MeshType = Enum.MeshType.Wedge
- Part147.Parent = Model0
- Part147.Material = Enum.Material.Pebble
- Part147.BrickColor = BrickColor.new("Dark stone grey")
- Part147.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
- Part147.Anchored = true
- Part147.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part147.CFrame = CFrame.new(2.05740952, 4.55004168, 1.21701336, 0.943677604, 0.249110997, 0.217753351, 0.328404844, -0.785334408, -0.52478224, 0.0402781107, 0.566739619, -0.822907865)
- Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part147.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part147.Position = Vector3.new(2.05740952, 4.55004168, 1.21701336)
- Part147.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
- Part147.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh148.Parent = Part147
- SpecialMesh148.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- SpecialMesh148.MeshType = Enum.MeshType.Wedge
- SpecialMesh148.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
- Part149.Parent = Model0
- Part149.Material = Enum.Material.Pebble
- Part149.BrickColor = BrickColor.new("Really black")
- Part149.Rotation = Vector3.new(-140.929993, -18.2999992, -77.2799988)
- Part149.Anchored = true
- Part149.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
- Part149.CFrame = CFrame.new(1.45411682, 4.55105591, -2.27089548, 0.209126696, 0.926127315, -0.313933939, 0.800855756, 0.0220196974, 0.598449349, 0.561147928, -0.376567364, -0.737091184)
- Part149.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part149.Position = Vector3.new(1.45411682, 4.55105591, -2.27089548)
- Part149.Orientation = Vector3.new(-36.7599983, -156.929993, 88.4300003)
- Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh150.Parent = Part149
- CylinderMesh150.Scale = Vector3.new(1, 0.728999913, 1)
- CylinderMesh150.Scale = Vector3.new(1, 0.728999913, 1)
- Part151.Parent = Model0
- Part151.Material = Enum.Material.Pebble
- Part151.Rotation = Vector3.new(-83, 70.6800003, 48.8400002)
- Part151.Anchored = true
- Part151.Size = Vector3.new(1.7495997, 4.22819996, 0.291599929)
- Part151.CFrame = CFrame.new(2.05198932, 4.40840864, 0.508614182, 0.217771381, -0.249110132, 0.94367373, -0.524772406, 0.78533721, 0.328413993, -0.822909474, -0.566736102, 0.0402957909)
- Part151.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part151.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part151.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part151.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part151.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part151.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part151.Position = Vector3.new(2.05198932, 4.40840864, 0.508614182)
- Part151.Orientation = Vector3.new(-19.1700001, 87.5499954, -33.75)
- Part152.Parent = Model0
- Part152.Material = Enum.Material.Pebble
- Part152.Rotation = Vector3.new(-40.1699982, 16.4499989, 15.0599995)
- Part152.Anchored = true
- Part152.Size = Vector3.new(0.291599959, 2.18700004, 0.437399924)
- Part152.CFrame = CFrame.new(1.94204521, 1.9792558, -1.00834835, 0.926124752, -0.249113575, 0.283258826, 0.0220211241, 0.785338998, 0.618671119, -0.376573414, -0.566732049, 0.732803226)
- Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part152.Position = Vector3.new(1.94204521, 1.9792558, -1.00834835)
- Part152.Orientation = Vector3.new(-38.2199974, 21.1299992, 1.61000001)
- SpecialMesh153.Parent = Part152
- SpecialMesh153.MeshType = Enum.MeshType.Wedge
- Part154.Parent = Model0
- Part154.Material = Enum.Material.Pebble
- Part154.BrickColor = BrickColor.new("Dark stone grey")
- Part154.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
- Part154.Anchored = true
- Part154.Size = Vector3.new(0.200000003, 0.291599959, 1.16639984)
- Part154.CFrame = CFrame.new(2.39543343, 3.6139977, 0.929036736, 0.943677604, 0.249110997, 0.217753336, 0.328404844, -0.785334408, -0.524782181, 0.0402781218, 0.566739559, -0.822907865)
- Part154.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part154.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part154.Position = Vector3.new(2.39543343, 3.6139977, 0.929036736)
- Part154.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
- Part154.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh155.Parent = Part154
- SpecialMesh155.Scale = Vector3.new(0.728999913, 1, 1)
- SpecialMesh155.MeshType = Enum.MeshType.Wedge
- SpecialMesh155.Scale = Vector3.new(0.728999913, 1, 1)
- StringValue156.Name = "description"
- StringValue156.Parent = Model0
- StringValue156.Value = "A Sheild Man"
- StringValue157.Name = "image"
- StringValue157.Parent = Model0
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game.Workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- wait(1)
- script.Parent = nil
- Character = game.Players.localPlayer.Character
- Humanoid=Character.Humanoid
- if Humanoid:findFirstChild("Animate")then
- Humanoid:findFirstChild("Animate"):Destroy()
- end
- local function gs(n)return game:service(n)end
- local ReplicatedStorage = gs('ReplicatedStorage')
- local Shield = game.Workspace.Default:Clone()
- local Handle = Shield:WaitForChild('Handle')
- local Hitbox = Shield:WaitForChild('Hitbox')
- local HandleC0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(90))
- local weldScript = function(weldTo) -- creds to Mashend2468
- local weldModel = Instance.new("Model",weldTo)
- weldModel.Name = "Welds"
- local makeWeld = function(part1,part0)
- local w = Instance.new("Weld",weldModel)
- w.Part0 = part0
- w.Part1 = part1
- local CFrameOrigin = CFrame.new(part0.Position)
- local CFrame0 = part0.CFrame:inverse() * CFrameOrigin
- local CFrame1 = part1.CFrame:inverse() * CFrameOrigin
- w.C0 = CFrame0
- w.C1 = CFrame1
- end
- for i,v in pairs (weldTo.Parent:children()) do
- if (v.ClassName == "Part" or v.Name == "Part" or v:isA"WedgePart" or v:isA'UnionOperation') and v ~= weldTo then
- makeWeld(v,weldTo)
- v.Anchored = false
- v.CanCollide = false
- v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
- end
- end
- weldTo.Anchored = false
- weldTo.CanCollide = false
- weldTo.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
- end
- weldScript(Handle)
- wait(1 / 60)
- local Effects = { }
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new('Model', Character)
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = 'Idle'
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- Shield.Parent = Character
- local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- if Humanoid:FindFirstChild('Animator')then
- Humanoid.Animator:Destroy()
- end
- if Character:FindFirstChild('Animate')then
- Character.Animate.Disabled = true
- end
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cn(1.5, 0.5, 0)
- RW.C1 = cn(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cn(-1.5, 0.5, 0)
- LW.C1 = cn(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- local co1 = 10--how long it will take for skill to cooldown
- local co2 = 15
- local co3 = 25
- local co4 = 35
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local maxMana = 100
- local Mana = 0--Mana you start out with
- local skill1stam = 10--how much Mana is needed for a skill
- local skill2stam = 15
- local skill3stam = 20
- local skill4stam = 25
- local recovermana = 3--how much mana per second
- local skillcolorscheme = Color3.new(1, 1, 1)
- local scrn = Instance.new('ScreenGui', Player.PlayerGui)
- function makeframe(par, trans, pos, size, color)
- local frame = Instance.new('Frame', par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = Color3.new(color)
- return frame
- end
- function makelabel(par, text)
- local label = Instance.new('TextLabel', par)
- label.BackgroundTransparency = 1
- label.Size = UDim2.new(1, 0, 1, 0)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.TextColor3 = Color3.new(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- local colorscheme2 = Torso.BrickColor.Color
- local framesk1 = makeframe(scrn, .5, UDim2.new(.23, 0, .93, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
- local framesk2 = makeframe(scrn, .5, UDim2.new(.5, 0, .93, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
- local framesk3 = makeframe(scrn, .5, UDim2.new(.5, 0, .86, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
- local framesk4 = makeframe(scrn, .5, UDim2.new(.23, 0, .86, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
- local bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- local bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- local bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- local bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- local text1 = makelabel(framesk1, '[C] Rush-Charge')
- local text2 = makelabel(framesk2, '[V] Ground-Breaker')
- local text3 = makelabel(framesk3, "[X] Stomp-Wave")
- local text4 = makelabel(framesk4, '[Z] Enlight')-- good name (could be "Enlightenment")
- local Manabar = makeframe(scrn, .5, UDim2.new(.23, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
- local Manacover = makeframe(Manabar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Cyan").Color)
- local Manatext = makelabel(Manabar, 'Mana')
- local healthbar = makeframe(scrn, .5, UDim2.new(.5, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
- local healthcover = makeframe(healthbar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Lime green").Color)
- local healthtext = makelabel(healthbar, 'Health')
- local stats = Instance.new('Folder', Character)
- stats.Name = 'Stats'
- local block = Instance.new('BoolValue', stats)
- block.Name = 'Block'
- block.Value = false
- local stun = Instance.new('BoolValue', stats)
- stun.Name = 'Stun'
- stun.Value = false
- local defense = Instance.new('NumberValue', stats)
- defense.Name = 'Defence'
- defense.Value = 1.2
- local speed = Instance.new('NumberValue', stats)
- speed.Name = 'Speed'
- speed.Value = .7
- local damagea = Instance.new('NumberValue', stats)
- damagea.Name = 'Damage'
- damagea.Value = .8
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- --[[Credits to SazErenos for his Artificial Heartbeat]]--
- local ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- local frame = 1 / 30
- local tf = 0
- local allowframeloss = false
- local tossremainder = false
- local lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- local function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- local function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- local function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- local function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- local function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end
- --weld Shield to RightArm
- local Handleweld = CreateWeld(Shield, Handle, RightArm, HandleC0, CFrame.new(0, 0, 0))
- local function rayCast(Position, Direction, Range, Ignore)
- return workspace:FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- local function getclosest(obj, distance)
- local last, lastx = distance + 1
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
- local t = v.Torso
- local dist = (t.Position - obj.Position).magnitude
- if dist <= distance then
- if dist < last then
- last = dist
- lastx = v
- end
- end
- end
- end
- return lastx
- end
- local function makegui(cframe, text)
- local a = math.random(-10, 10) / 100
- local c = Instance.new("Part")
- c.Transparency = 1
- Instance.new("BodyGyro").Parent = c
- c.Parent = workspace
- c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
- local f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(c, .5 + 6)
- c.CanCollide = false
- c.Parent = workspace
- c.CanCollide = false
- local bg = Instance.new('BillboardGui', c)
- bg.Adornee = c
- bg.Size = UDim2.new(1, 0, 1, 0)
- bg.StudsOffset = Vector3.new(0, 0, 0)
- bg.AlwaysOnTop = false
- local tl = Instance.new('TextLabel', bg)
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1, 0, 1, 0)
- tl.Text = text
- tl.Font = 'SourceSansBold'
- tl.FontSize = 'Size42'
- tl.TextColor3 = Color3.new(255, 180 / 255, 51 / 255)
- tl.TextStrokeTransparency = 0
- tl.TextScaled = true
- tl.TextWrapped = true
- coroutine.wrap(function()
- wait(2)
- for i = 1, 10 do
- swait()
- c.Transparency = 1
- tl.TextTransparency = tl.TextTransparency + .1
- end
- end)()
- end
- local Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- print(block.className)
- if block.className == "NumberValue" then
- if block.Value > 0 then
- blocked = true
- if decreaseblock == nil then
- block.Value = block.Value - 1
- end
- end
- end
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - 1
- end
- end
- end
- end
- if blocked == false then
- local D = math.random(minim, maxim) * damagea.Value
- if h.Parent:FindFirstChild('Stats') then
- D = D / h.Parent:FindFirstChild('Stats').Defence.Value
- elseif not h.Parent:FindFirstChild('Stats') then
- D = D
- end
- h.Health = h.Health - D
- makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + .5)))
- else
- local D = math.random(minim, maxim) * damagea.Value
- if h.Parent:FindFirstChild('Stats') then
- D = D / h.Parent:FindFirstChild('Stats').Defence.Value
- elseif not h.Parent:FindFirstChild('Stats') then
- D = D
- end
- h.Health = h.Health - (D / 2)
- makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + .5)))
- end
- if Type == "Knockdown" then
- local humanoid = hit.Parent.Humanoid
- humanoid.PlatformStand = true
- coroutine.resume(coroutine.create(function(Humanoid)
- swait()
- Humanoid.PlatformStand = false
- end), humanoid)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent = hit
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- CreateSound("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- elseif KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "SlashLifeSteal" then
- CreateSound("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
- Humanoid.Health = Humanoid.Health + math.random(1, 2) / 2.5
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- elseif KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "SlashLifeSteal2" then
- CreateSound("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
- Humanoid.Health = Humanoid.Health + math.random(2, 3) / 2.5
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- elseif KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "BlackHoleDamage" then
- Humanoid.Health = Humanoid.Health + math.random(2, 4) / 5
- local floatingvelocity = Instance.new("BodyVelocity")
- floatingvelocity.Parent = hit.Parent.Torso
- floatingvelocity.Velocity = Vector3.new(0, math.random(2.5, 5), 0)
- game:GetService("Debris"):AddItem(floatingvelocity, 1)
- elseif Type == "BlackHoleDamage2" then
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- elseif KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = Vector3.new(0, 60, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Snare" then
- wait()
- local bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Target" then
- CreateSound("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100)
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- elseif KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- end
- local debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3, 1)
- end
- end
- end
- end
- end
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA'Model' then
- for _, c in pairs(v:GetChildren()) do
- if c:IsA'Part' then
- c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- end
- end
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- return prt
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- function charge(force, time)
- local vp = Instance.new('BodyVelocity',RootPart)
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- vp.velocity = RootPart.CFrame.lookVector*force
- gs('Debris'):AddItem(vp, time)
- end
- function chargeair(force, time)
- local vp = Instance.new('BodyVelocity',RootPart)
- vp.P = 500
- vp.maxForce = Vector3.new(0, math.huge, 0)
- vp.velocity = Vector3.new(0, force, 0)
- gs('Debris'):AddItem(vp, time)
- end
- function attackone()
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(85), math.rad(0), math.rad(-70)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(80), math.rad(0), math.rad(45)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
- end
- CreateSound("http://roblox.com/asset/?id=320557518", RightArm, 1, .8)
- charge(20, .2)
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(hit,5,6,1,"Normal",RootPart,.2,1) end)
- for i = 0, 1, 0.13 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-5), math.rad(-60)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.7, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), .5)
- LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.5, -.5) * CFrame.new(0, 0, -.5) * angles(math.rad(80), math.rad(0), math.rad(70)), .5)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(-30), math.rad(-10)), .5)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(-30), math.rad(10)), .5)
- end
- con:disconnect()
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(20), math.rad(0), math.rad(-10)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .33)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .33)
- end
- CreateSound("http://roblox.com/asset/?id=320557453", RightArm, 1, .8)
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(hit,5,6,1,"Normal",RootPart,.2,1) end)
- for i = 0, 1, 0.12 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .35)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(80)), .35)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), .35)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(20), math.rad(0), math.rad(-80)), .35)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(30), math.rad(0)), .35)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(30), math.rad(0)), .35)
- end
- con:disconnect()
- attack = false
- end
- function attackthree()
- attack = true
- CreateSound("http://roblox.com/asset/?id=315743298", LeftArm, 1, 1)
- CreateSound("http://roblox.com/asset/?id=320557563", LeftArm, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .05, 1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(85), math.rad(0), math.rad(-60)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
- end
- CreateSound("http://roblox.com/asset/?id=315744661", LeftArm, 1, 1)
- CreateSound("http://roblox.com/asset/?id=300916014", LeftArm, 1, 1)
- charge(-20, .2)
- local asdsadds = SphereEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .05)
- MagniDamage(asdsadds, 7, 7, 8, 1,"Normal")
- for i = 1, 10 do
- BreakEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), 1, 3, 2)
- end
- for i = 0, 1, 0.13 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-4), math.rad(0), math.rad(40)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-5), math.rad(-40)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(120), math.rad(0), math.rad(30)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(-40), math.rad(5)), .33)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(-40), math.rad(-5)), .33)
- end
- attack = false
- end
- local Orbs = {}
- local OrbNumb = 0
- local Orbhold = false
- function MakeOrbs()
- attack = true
- speed.Value = speed.Value - .2
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -.5) * angles(math.rad(0), math.rad(-120), math.rad(-90)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
- end
- for i = 1, 5 do
- if OrbNumb < 5 then
- CreateSound("http://www.roblox.com/asset/?id=315746833", Torso, 1, 1.5)
- OrbNumb = OrbNumb + 1
- print(OrbNumb)
- local Orbl = CreatePart(m, "Neon", 0, 0.3, Torso.BrickColor, "Orb", Vector3.new(1, 1, 1))
- local msh = CreateMesh("SpecialMesh", Orbl, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Orbl.Anchored = false
- Orbl.CFrame = LeftArm.CFrame * CFrame.new(0, -1, 0)
- table.insert(Orbs, Orbl)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- SphereEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .1, .1, .1, .5, .5, .5, .05)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(-10), math.rad(-60)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(0), math.rad(-10), math.rad(-90)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-40), math.rad(0)), .33)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-40), math.rad(0)), .33)
- end
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .09, 1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, -.1) * angles(math.rad(180), math.rad(0), math.rad(0)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
- end
- for e = 1, #Orbs do
- CreateSound("http://www.roblox.com/asset/?id=315744661", Torso, 1, 1)
- CreateSound("http://www.roblox.com/asset/?id=315748999", Torso, 1, 1)
- OrbNumb = OrbNumb - 1
- MagniDamage(Orbs[e], 8, 9, 12, 1,"Normal")
- Orbs[e].Parent = nil
- BlockEffect(Torso.BrickColor, Orbs[e].CFrame, .5, .5, .5, .8, .8, .8, .04, 1)
- for i = 1, math.random(4, 10) do
- BreakEffect(Orbs[e].BrickColor, Orbs[e].CFrame, 1, 3, 2)
- end
- end
- for i = 1, 10 do
- --print("nou")
- for e = 1, #Orbs do
- --print(#Orbs)
- table.remove(Orbs, e)
- end
- end
- BlockEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .04, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
- end
- OrbNumb = 0
- speed.Value = speed.Value + .2
- attack = false
- end
- function ShockWave(Part, cframe1, cframe2, Damage, Size)
- coroutine.resume(coroutine.create(function()
- local wave = CreatePart(workspace, "Neon", 0, 0, Torso.BrickColor, "Effect", Vector3.new(1, 1, 5))
- wave.Anchored = true
- wave.CFrame = Part.CFrame * cframe1
- MagniDamage(wave, 5, 9, 12, 1,"Normal")--StompWave Damage
- local Msh = Create("SpecialMesh"){
- Parent = wave,
- MeshType = "Sphere"
- }
- BlockEffect(Torso.BrickColor, wave.CFrame * CFrame.new(0, 0, 1), 1, 1, 1, 2, 2, 2, 0.05)
- CreateSound("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
- CreateSound("http://roblox.com/asset/?id=301031757", wave, 1, 1.2)
- for i = 0, 1, 0.2 do
- wait()
- local dir = wave.CFrame.lookVector * -1
- local pos = rayCast(wave.Position, dir, 5, Character)
- wave.CFrame = wave.CFrame * cframe2
- Effects[#Effects + 1] = {
- wave,
- "Cylinder",
- 0.01,
- .03,
- .03,
- .03
- }
- end
- end))
- end
- local function Wave()
- attack = true
- local las = speed.Value
- speed.Value = 0
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)), .33)
- RH.C0 = clerp(RH.C0, cn(1, .5, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .33)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .33)
- end
- local inc = -3
- for i = 1, 3 do
- ShockWave(RootPart, CFrame.new(0, -4, inc) * CFrame.fromEulerAnglesXYZ(-2, 0, 1.57), CFrame.new(0, 0, 0.8), 10, 5)
- inc = inc - 5
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -1, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(10)), .7)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .33)
- end
- speed.Value = las
- attack = false
- end
- local Blocking = false
- local function Block()
- attack = true
- speed.Value = speed.Value - .3
- while wait() do
- change = 1
- if Blocking == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
- if Torsovelocity > 2 then
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(20 * math.cos(sine / 4))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(20 * math.cos(sine / 4))), .3)
- elseif Torsovelocity < 1 then
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(0)), .3)
- end
- elseif Blocking == false then
- break
- end
- end
- speed.Value = speed.Value + .3
- attack = false
- end
- local function RushCharge()
- attack = true
- speed.Value = speed.Value - .2
- for i = 0, 1, 0.15 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
- end
- CreateSound("http://roblox.com/asset/?id=153092348", Torso, 1, .9)
- charge(75, .25)
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(hit,12,13,1,"Normal",RootPart,.2,1) end)
- for i = 0, 1, 0.05 do
- swait()
- WaveEffect(Torso.BrickColor, RootPart.CFrame * CFrame.Angles(1.4, 0, 0), .2, .2, .2, .3, .3, .3, .08)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(-10), math.rad(-70)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -.2) * angles(math.rad(90), math.rad(0), math.rad(-30)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-.6, 0.4, -1) * angles(math.rad(95), math.rad(0), math.rad(65)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(-10)), .33)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(20)), .33)
- end
- speed.Value = speed.Value + .2
- attack = false
- con:disconnect()
- end
- local function Ult()
- attack = true
- speed.Value = speed.Value - .2
- Hitbox.CanCollide = true
- for i = 0, 1, 0.15 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(50)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(30)), .3)
- end
- WaveEffect(Torso.BrickColor, RootPart.CFrame, .2, .2, .2, .5, .5, .5, .04)
- chargeair(100, .25)
- speed.Value = speed.Value + .2
- CreateSound("http://roblox.com/asset/?id=199145327", Torso, 1, .9)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(6 * i, math.rad(0), math.rad(50)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(-30)), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(30)), .3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.5) * angles(math.rad(90), math.rad(0), math.rad(40)), .33)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(-30)), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(30)), .3)
- end
- local hitfloor = nil
- while hitfloor == nil do
- swait()
- hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 6, Character)
- end
- local hit, pos = rayCast(Hitbox.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if hit ~= nil then
- MagniDamage(RootPart, 15, 15, 17, 1,"Normal")
- local Color = hit.BrickColor
- local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 1)
- CreateSound("http://www.roblox.com/asset/?id=199145477", refpart, .8, 0.75)
- CreateSound("http://www.roblox.com/asset/?id=142070127", refpart, .7, .9)
- for i = 1, 10 do
- local Color = hit.BrickColor
- local Materials = hit.Material
- local groundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(50, 100) / 100, math.random(50, 100) / 100, math.random(50, 100) / 100))
- groundpart.Anchored = false
- groundpart.Material = Materials
- groundpart.CanCollide = true
- groundpart.Friction = 0.1
- groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50))
- groundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(groundpart, 10)
- end
- for i = 1, 10 do
- local Color = hit.BrickColor
- local Materials = hit.Material
- local actualgroundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100))
- actualgroundpart.Anchored = true
- actualgroundpart.Material = Materials
- actualgroundpart.CanCollide = true
- actualgroundpart.Friction = 1
- actualgroundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(actualgroundpart, 10)
- end
- WaveEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, .5, .5, .5, .04)
- SphereEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, 3, 3, 3, .04)
- RingEffect(hit.BrickColor, refpart.CFrame * CFrame.Angles(math.random(5, 6), math.random(2, 7), math.random(3, 6)), .2, .2, .2, 1, 1, 1, .05)
- chargeair(50, .25)
- end
- Hitbox.CanCollide = false
- Humanoid.WalkSpeed = 16
- attack = false
- end
- local function subtractMana(k)
- if Mana >= k then
- Mana = Mana - k
- end
- end
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == 'z' and cooldown1 >= co1 and Mana >= skill1stam then
- cooldown1 = 0
- subtractMana(skill1stam)
- MakeOrbs()
- elseif attack == false and k == 'x' and cooldown2 >= co2 and Mana >= skill2stam then
- cooldown2 = 0
- subtractMana(skill2stam)
- Wave()
- elseif attack == false and k == 'e' then
- Blocking = true
- Block()
- elseif attack == false and k == 'c' and cooldown3 >= co3 and Mana >= skill3stam then
- cooldown3 = 0
- subtractMana(skill3stam)
- RushCharge()
- elseif attack == false and k == 'v' and cooldown4 >= co4 and Mana >= skill4stam then
- cooldown4 = 0
- subtractMana(skill4stam)
- Ult()
- end
- end)
- mouse.KeyUp:connect(function(k)
- if attack == true and k == 'e' and Blocking == true then
- Blocking = false
- end
- end)
- numbb = 0
- datnumb = 0
- local Blink = 0
- local BlinkEff = false
- function updateskills()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 1 / 30
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 1 / 30
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 1 / 30
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 1 / 30
- end
- if Mana <= skill1stam then
- bar4.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
- else
- bar4.BackgroundColor3 = skillcolorscheme
- end
- if Mana <= skill2stam then
- bar3.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
- else
- bar3.BackgroundColor3 = skillcolorscheme
- end
- if Mana <= skill3stam then
- bar1.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
- else
- bar1.BackgroundColor3 = skillcolorscheme
- end
- if Mana <= skill4stam then
- bar2.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
- else
- bar2.BackgroundColor3 = skillcolorscheme
- end
- if Mana <= maxMana then
- Mana = Mana + recovermana / 30
- end
- end
- while true do
- swait()
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Hat") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- updateskills()
- healthcover:TweenSize(UDim2.new(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), 'Out', 'Quad', .5)
- Manacover:TweenSize(UDim2.new(1 * (Mana / maxMana), 0, 1, 0), 'Out', 'Quad', .5)
- bar4:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
- bar3:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
- bar1:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
- bar2:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
- Blink = Blink + .55
- Humanoid.WalkSpeed = 16 * speed.Value
- if Blink >= 15 - (5 * (Humanoid.WalkSpeed / 16)) then
- Blink = 0
- if BlinkEff == true then
- BlinkEff = false
- elseif BlinkEff == false then
- BlinkEff = true
- end
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), .3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.3) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(20)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-30)), .3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -.8, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), .3)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- Jumping = false
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.15 + 0.1 * math.cos(sine / 15)) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10 - 2 * math.cos(sine / 15)), math.rad(0), math.rad(30)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(65), math.rad(30), math.rad(-30 + 5 * math.cos(sine / 15))), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 - 3 * math.cos(sine / 15)), math.rad(0), math.rad(-10 - 3 * math.cos(sine / 15))), .3)
- RH.C0 = clerp(RH.C0, cn(1.05, -.8 - 0.1 * math.cos(sine / 15), 0) * RHCF * angles(math.rad(-3 - 1 * math.cos(sine / 35)), math.rad(30), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cn(-1.05, -.8 - 0.1 * math.cos(sine / 15), 0) * LHCF * angles(math.rad(-3 - 1 * math.cos(sine / 35)), math.rad(30), math.rad(0)), .3)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- change = 3
- Jumping = false
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10 + 1 * math.cos(sine / 15)), math.rad(0), math.rad(0 + 3 * math.cos(sine / 15))), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5 - 1 * math.cos(sine / 15)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 15))), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50 + 1 * math.cos(sine / 15)), math.rad(0), math.rad(20 + 3 * math.cos(sine / 15))), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45 + .1 * math.cos(sine / 15), 0.5, 0 - .1 * math.cos(sine / 15)) * angles(math.sin(40) * math.cos(sine / 15), math.rad(0), math.rad(-10 + 1 * math.cos(sine / 15))), .3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0 - 0.5 * math.cos(sine / 15) / 2) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(40 * math.cos(sine / 15))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0 + 0.5 * math.cos(sine / 15) / 2) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(40 * math.cos(sine / 15))), .3)
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- datnumb = 0
- BaseNumb = 6.28
- BaseNumb = BaseNumb / OrbNumb
- for d, Orb in pairs (Orbs) do
- datnumb = datnumb + BaseNumb
- Orb.Anchored = true
- if Orb.ClassName == "Part" then
- if #Orbs ~= 0 then
- Orb.CFrame = Orb.CFrame:lerp(CFrame.new(RootPart.Position) * CFrame.Angles(0, math.rad(360) / #Orbs * d, 0) * CFrame.new(0, 0, 5 + #Orbs / 3), .1)
- numbb = numbb + 0.05
- end
- end
- end
- end
- game.Workspace.Default:Remove()
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