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Shield man

Apr 16th, 2018
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  1. --change logs--
  2.  
  3. --update 7/24/2016 tyrantv
  4. ---Maybe Fixed by basstracker1970
  5. --Converted weapon into script
  6.  
  7.  
  8. --[[NIGHTOWLACE_WEAPONRY]]--
  9.  
  10. --Converted with ttyyuu12345's model to script plugin v4
  11. function sandbox(var,func)
  12. local env = getfenv(func)
  13. local newenv = setmetatable({},{
  14. __index = function(self,k)
  15. if k=="script" then
  16. return var
  17. else
  18. return env[k]
  19. end
  20. end,
  21. })
  22. setfenv(func,newenv)
  23. return func
  24. end
  25. cors = {}
  26. mas = Instance.new("Model",game:GetService("Lighting"))
  27. Model0 = Instance.new("Model")
  28. Part1 = Instance.new("Part")
  29. Part2 = Instance.new("Part")
  30. CylinderMesh3 = Instance.new("CylinderMesh")
  31. Part4 = Instance.new("Part")
  32. Part5 = Instance.new("Part")
  33. SpecialMesh6 = Instance.new("SpecialMesh")
  34. Part7 = Instance.new("Part")
  35. SpecialMesh8 = Instance.new("SpecialMesh")
  36. Part9 = Instance.new("Part")
  37. BlockMesh10 = Instance.new("BlockMesh")
  38. Part11 = Instance.new("Part")
  39. Part12 = Instance.new("Part")
  40. BlockMesh13 = Instance.new("BlockMesh")
  41. Part14 = Instance.new("Part")
  42. SpecialMesh15 = Instance.new("SpecialMesh")
  43. Part16 = Instance.new("Part")
  44. CylinderMesh17 = Instance.new("CylinderMesh")
  45. Part18 = Instance.new("Part")
  46. CylinderMesh19 = Instance.new("CylinderMesh")
  47. Part20 = Instance.new("Part")
  48. SpecialMesh21 = Instance.new("SpecialMesh")
  49. Part22 = Instance.new("Part")
  50. SpecialMesh23 = Instance.new("SpecialMesh")
  51. Part24 = Instance.new("Part")
  52. SpecialMesh25 = Instance.new("SpecialMesh")
  53. Part26 = Instance.new("Part")
  54. SpecialMesh27 = Instance.new("SpecialMesh")
  55. Part28 = Instance.new("Part")
  56. CylinderMesh29 = Instance.new("CylinderMesh")
  57. Part30 = Instance.new("Part")
  58. SpecialMesh31 = Instance.new("SpecialMesh")
  59. Part32 = Instance.new("Part")
  60. SpecialMesh33 = Instance.new("SpecialMesh")
  61. Part34 = Instance.new("Part")
  62. SpecialMesh35 = Instance.new("SpecialMesh")
  63. Part36 = Instance.new("Part")
  64. SpecialMesh37 = Instance.new("SpecialMesh")
  65. Part38 = Instance.new("Part")
  66. BlockMesh39 = Instance.new("BlockMesh")
  67. Part40 = Instance.new("Part")
  68. SpecialMesh41 = Instance.new("SpecialMesh")
  69. Part42 = Instance.new("Part")
  70. SpecialMesh43 = Instance.new("SpecialMesh")
  71. Part44 = Instance.new("Part")
  72. SpecialMesh45 = Instance.new("SpecialMesh")
  73. Part46 = Instance.new("Part")
  74. BlockMesh47 = Instance.new("BlockMesh")
  75. Part48 = Instance.new("Part")
  76. SpecialMesh49 = Instance.new("SpecialMesh")
  77. Part50 = Instance.new("Part")
  78. SpecialMesh51 = Instance.new("SpecialMesh")
  79. Part52 = Instance.new("Part")
  80. CylinderMesh53 = Instance.new("CylinderMesh")
  81. Part54 = Instance.new("Part")
  82. CylinderMesh55 = Instance.new("CylinderMesh")
  83. Part56 = Instance.new("Part")
  84. SpecialMesh57 = Instance.new("SpecialMesh")
  85. Part58 = Instance.new("Part")
  86. BlockMesh59 = Instance.new("BlockMesh")
  87. Part60 = Instance.new("Part")
  88. SpecialMesh61 = Instance.new("SpecialMesh")
  89. Part62 = Instance.new("Part")
  90. SpecialMesh63 = Instance.new("SpecialMesh")
  91. Part64 = Instance.new("Part")
  92. SpecialMesh65 = Instance.new("SpecialMesh")
  93. Part66 = Instance.new("Part")
  94. SpecialMesh67 = Instance.new("SpecialMesh")
  95. Part68 = Instance.new("Part")
  96. SpecialMesh69 = Instance.new("SpecialMesh")
  97. Part70 = Instance.new("Part")
  98. SpecialMesh71 = Instance.new("SpecialMesh")
  99. Part72 = Instance.new("Part")
  100. SpecialMesh73 = Instance.new("SpecialMesh")
  101. Part74 = Instance.new("Part")
  102. SpecialMesh75 = Instance.new("SpecialMesh")
  103. Part76 = Instance.new("Part")
  104. Part77 = Instance.new("Part")
  105. CylinderMesh78 = Instance.new("CylinderMesh")
  106. Part79 = Instance.new("Part")
  107. SpecialMesh80 = Instance.new("SpecialMesh")
  108. Part81 = Instance.new("Part")
  109. BlockMesh82 = Instance.new("BlockMesh")
  110. Part83 = Instance.new("Part")
  111. SpecialMesh84 = Instance.new("SpecialMesh")
  112. Part85 = Instance.new("Part")
  113. BlockMesh86 = Instance.new("BlockMesh")
  114. Part87 = Instance.new("Part")
  115. CylinderMesh88 = Instance.new("CylinderMesh")
  116. Part89 = Instance.new("Part")
  117. SpecialMesh90 = Instance.new("SpecialMesh")
  118. Part91 = Instance.new("Part")
  119. Part92 = Instance.new("Part")
  120. SpecialMesh93 = Instance.new("SpecialMesh")
  121. Part94 = Instance.new("Part")
  122. SpecialMesh95 = Instance.new("SpecialMesh")
  123. Part96 = Instance.new("Part")
  124. SpecialMesh97 = Instance.new("SpecialMesh")
  125. Part98 = Instance.new("Part")
  126. SpecialMesh99 = Instance.new("SpecialMesh")
  127. Part100 = Instance.new("Part")
  128. SpecialMesh101 = Instance.new("SpecialMesh")
  129. Part102 = Instance.new("Part")
  130. BlockMesh103 = Instance.new("BlockMesh")
  131. Part104 = Instance.new("Part")
  132. SpecialMesh105 = Instance.new("SpecialMesh")
  133. Part106 = Instance.new("Part")
  134. SpecialMesh107 = Instance.new("SpecialMesh")
  135. Part108 = Instance.new("Part")
  136. CylinderMesh109 = Instance.new("CylinderMesh")
  137. Part110 = Instance.new("Part")
  138. CylinderMesh111 = Instance.new("CylinderMesh")
  139. Part112 = Instance.new("Part")
  140. CylinderMesh113 = Instance.new("CylinderMesh")
  141. Part114 = Instance.new("Part")
  142. SpecialMesh115 = Instance.new("SpecialMesh")
  143. Part116 = Instance.new("Part")
  144. SpecialMesh117 = Instance.new("SpecialMesh")
  145. Part118 = Instance.new("Part")
  146. SpecialMesh119 = Instance.new("SpecialMesh")
  147. Part120 = Instance.new("Part")
  148. SpecialMesh121 = Instance.new("SpecialMesh")
  149. Part122 = Instance.new("Part")
  150. SpecialMesh123 = Instance.new("SpecialMesh")
  151. Part124 = Instance.new("Part")
  152. SpecialMesh125 = Instance.new("SpecialMesh")
  153. Part126 = Instance.new("Part")
  154. Part127 = Instance.new("Part")
  155. SpecialMesh128 = Instance.new("SpecialMesh")
  156. Part129 = Instance.new("Part")
  157. BlockMesh130 = Instance.new("BlockMesh")
  158. Part131 = Instance.new("Part")
  159. BlockMesh132 = Instance.new("BlockMesh")
  160. Part133 = Instance.new("Part")
  161. BlockMesh134 = Instance.new("BlockMesh")
  162. Part135 = Instance.new("Part")
  163. BlockMesh136 = Instance.new("BlockMesh")
  164. Part137 = Instance.new("Part")
  165. SpecialMesh138 = Instance.new("SpecialMesh")
  166. Part139 = Instance.new("Part")
  167. SpecialMesh140 = Instance.new("SpecialMesh")
  168. Part141 = Instance.new("Part")
  169. SpecialMesh142 = Instance.new("SpecialMesh")
  170. Part143 = Instance.new("Part")
  171. SpecialMesh144 = Instance.new("SpecialMesh")
  172. Part145 = Instance.new("Part")
  173. SpecialMesh146 = Instance.new("SpecialMesh")
  174. Part147 = Instance.new("Part")
  175. SpecialMesh148 = Instance.new("SpecialMesh")
  176. Part149 = Instance.new("Part")
  177. CylinderMesh150 = Instance.new("CylinderMesh")
  178. Part151 = Instance.new("Part")
  179. Part152 = Instance.new("Part")
  180. SpecialMesh153 = Instance.new("SpecialMesh")
  181. Part154 = Instance.new("Part")
  182. SpecialMesh155 = Instance.new("SpecialMesh")
  183. StringValue156 = Instance.new("StringValue")
  184. StringValue157 = Instance.new("StringValue")
  185. Model0.Name = "Default"
  186. Model0.Parent = mas
  187. Part1.Name = "Handle"
  188. Part1.Parent = Model0
  189. Part1.Material = Enum.Material.Pebble
  190. Part1.BrickColor = BrickColor.new("Dark stone grey")
  191. Part1.Transparency = 1
  192. Part1.Rotation = Vector3.new(-125.82, -14.4200001, -88.0199966)
  193. Part1.Anchored = true
  194. Part1.Size = Vector3.new(0.549599648, 1, 1.01160002)
  195. Part1.CFrame = CFrame.new(1.52332962, 3.84144926, -0.154966742, 0.0334878713, 0.967895865, -0.249111071, 0.591815412, 0.181648999, 0.78533715, 0.805371046, -0.173728004, -0.566735744)
  196. Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  197. Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  198. Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  199. Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  200. Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  201. Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  202. Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
  203. Part1.Position = Vector3.new(1.52332962, 3.84144926, -0.154966742)
  204. Part1.Orientation = Vector3.new(-51.75, -156.269989, 72.9399948)
  205. Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
  206. Part2.Parent = Model0
  207. Part2.Material = Enum.Material.Pebble
  208. Part2.BrickColor = BrickColor.new("Really black")
  209. Part2.Rotation = Vector3.new(-125.82, -14.4200001, -72.9899979)
  210. Part2.Anchored = true
  211. Part2.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
  212. Part2.CFrame = CFrame.new(2.17749977, 3.78688526, -0.536424756, 0.2832537, 0.926127374, -0.2491097, 0.618676126, 0.0220186915, 0.785335183, 0.73280108, -0.376567096, -0.566739082)
  213. Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  214. Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  215. Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  216. Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  217. Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  218. Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  219. Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  220. Part2.Position = Vector3.new(2.17749977, 3.78688526, -0.536424756)
  221. Part2.Orientation = Vector3.new(-51.75, -156.269989, 87.9599991)
  222. Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  223. CylinderMesh3.Parent = Part2
  224. CylinderMesh3.Scale = Vector3.new(1, 0.728999913, 1)
  225. CylinderMesh3.Scale = Vector3.new(1, 0.728999913, 1)
  226. Part4.Name = "Hitbox"
  227. Part4.Parent = Model0
  228. Part4.Material = Enum.Material.Pebble
  229. Part4.BrickColor = BrickColor.new("Dark stone grey")
  230. Part4.Transparency = 1
  231. Part4.Rotation = Vector3.new(-125.82, -14.4200001, -88.0199966)
  232. Part4.Anchored = true
  233. Part4.Size = Vector3.new(4.54959965, 0.599999964, 6.41160011)
  234. Part4.CFrame = CFrame.new(2.13567591, 3.99026322, -0.041452013, 0.0334878713, 0.967895865, -0.249111071, 0.591815412, 0.181648999, 0.78533715, 0.805371046, -0.173728004, -0.566735744)
  235. Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  236. Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  237. Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  238. Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  239. Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  240. Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  241. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  242. Part4.Position = Vector3.new(2.13567591, 3.99026322, -0.041452013)
  243. Part4.Orientation = Vector3.new(-51.75, -156.269989, 72.9399948)
  244. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  245. Part5.Parent = Model0
  246. Part5.Material = Enum.Material.Pebble
  247. Part5.Rotation = Vector3.new(-125.82, -14.4200001, 17.0100002)
  248. Part5.Anchored = true
  249. Part5.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
  250. Part5.CFrame = CFrame.new(2.53486848, 1.43260217, 0.417558342, 0.926125586, -0.283259332, -0.249110118, 0.0220150426, -0.618676722, 0.785334826, -0.376571864, -0.732798457, -0.56673938)
  251. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  252. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  253. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  254. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  255. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  256. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  257. Part5.Position = Vector3.new(2.53486848, 1.43260217, 0.417558342)
  258. Part5.Orientation = Vector3.new(-51.75, -156.269989, 177.959991)
  259. SpecialMesh6.Parent = Part5
  260. SpecialMesh6.MeshType = Enum.MeshType.Wedge
  261. Part7.Parent = Model0
  262. Part7.Material = Enum.Material.Pebble
  263. Part7.BrickColor = BrickColor.new("Dark stone grey")
  264. Part7.Rotation = Vector3.new(-40.1699982, 16.4499989, -164.940002)
  265. Part7.Anchored = true
  266. Part7.Size = Vector3.new(0.200000003, 0.728999913, 0.291599959)
  267. Part7.CFrame = CFrame.new(2.16930389, 4.25361872, -0.529236555, -0.926125944, 0.249109671, 0.28325811, -0.0220179446, -0.785338581, 0.618671894, 0.376570463, 0.566734433, 0.732802927)
  268. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  269. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  270. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  271. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  272. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  273. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  274. Part7.Color = Color3.new(0.388235, 0.372549, 0.384314)
  275. Part7.Position = Vector3.new(2.16930389, 4.25361872, -0.529236555)
  276. Part7.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
  277. Part7.Color = Color3.new(0.388235, 0.372549, 0.384314)
  278. SpecialMesh8.Parent = Part7
  279. SpecialMesh8.Scale = Vector3.new(0.728999913, 1, 1)
  280. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  281. SpecialMesh8.Scale = Vector3.new(0.728999913, 1, 1)
  282. Part9.Parent = Model0
  283. Part9.Material = Enum.Material.Pebble
  284. Part9.BrickColor = BrickColor.new("Dark stone grey")
  285. Part9.Rotation = Vector3.new(-83.0099945, 70.6800003, 48.8400002)
  286. Part9.Anchored = true
  287. Part9.Size = Vector3.new(1.16639984, 0.437400103, 0.200000003)
  288. Part9.CFrame = CFrame.new(2.30463266, 3.90021753, 0.722412825, 0.21776174, -0.249111056, 0.943675637, -0.52477634, 0.785336375, 0.328409404, -0.822909296, -0.566736758, 0.0402865633)
  289. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  290. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  291. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  292. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  293. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  294. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  295. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  296. Part9.Position = Vector3.new(2.30463266, 3.90021753, 0.722412825)
  297. Part9.Orientation = Vector3.new(-19.1700001, 87.5599976, -33.75)
  298. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  299. BlockMesh10.Parent = Part9
  300. BlockMesh10.Scale = Vector3.new(1, 1, 0.728999913)
  301. BlockMesh10.Scale = Vector3.new(1, 1, 0.728999913)
  302. Part11.Parent = Model0
  303. Part11.Material = Enum.Material.Pebble
  304. Part11.BrickColor = BrickColor.new("Dark stone grey")
  305. Part11.Rotation = Vector3.new(-125.82, -14.4200001, -88.0199966)
  306. Part11.Anchored = true
  307. Part11.Size = Vector3.new(0.549599648, 1.16819978, 0.210000008)
  308. Part11.CFrame = CFrame.new(1.50278592, 4.17809868, -0.401495695, 0.0334878713, 0.967895865, -0.249111071, 0.591815412, 0.181648999, 0.78533715, 0.805371046, -0.173728004, -0.566735744)
  309. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  310. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  311. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  312. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  313. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  314. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  315. Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
  316. Part11.Position = Vector3.new(1.50278592, 4.17809868, -0.401495695)
  317. Part11.Orientation = Vector3.new(-51.75, -156.269989, 72.9399948)
  318. Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
  319. Part12.Parent = Model0
  320. Part12.Material = Enum.Material.Pebble
  321. Part12.BrickColor = BrickColor.new("Really black")
  322. Part12.Rotation = Vector3.new(3.3499999, -67.8399963, 41.329998)
  323. Part12.Anchored = true
  324. Part12.Size = Vector3.new(1.0205996, 0.2915999, 0.200000003)
  325. Part12.CFrame = CFrame.new(2.03298259, 3.47118664, -0.910374761, 0.283254534, -0.249110147, -0.926127017, 0.618673444, 0.785337269, -0.0220198911, 0.732803047, -0.566735983, 0.37656796)
  326. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  327. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  328. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  329. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  330. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  331. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  332. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  333. Part12.Position = Vector3.new(2.03298259, 3.47118664, -0.910374761)
  334. Part12.Orientation = Vector3.new(1.25999999, -67.8699951, 38.2299995)
  335. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  336. BlockMesh13.Parent = Part12
  337. BlockMesh13.Scale = Vector3.new(1, 1, 0.728999913)
  338. BlockMesh13.Scale = Vector3.new(1, 1, 0.728999913)
  339. Part14.Parent = Model0
  340. Part14.Material = Enum.Material.Pebble
  341. Part14.BrickColor = BrickColor.new("Dark stone grey")
  342. Part14.Rotation = Vector3.new(-40.1699982, 16.4499989, 15.0599995)
  343. Part14.Anchored = true
  344. Part14.Size = Vector3.new(0.291599959, 2.6243999, 0.291599959)
  345. Part14.CFrame = CFrame.new(1.92964339, 1.46751761, -1.06888056, 0.926137328, -0.249113515, 0.283217609, 0.0220488962, 0.785339475, 0.618669569, -0.37654075, -0.566731453, 0.732820451)
  346. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  347. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  348. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  349. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  350. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  351. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  352. Part14.Color = Color3.new(0.388235, 0.372549, 0.384314)
  353. Part14.Position = Vector3.new(1.92964339, 1.46751761, -1.06888056)
  354. Part14.Orientation = Vector3.new(-38.2199974, 21.1299992, 1.61000001)
  355. Part14.Color = Color3.new(0.388235, 0.372549, 0.384314)
  356. SpecialMesh15.Parent = Part14
  357. SpecialMesh15.MeshType = Enum.MeshType.Wedge
  358. Part16.Parent = Model0
  359. Part16.Material = Enum.Material.Pebble
  360. Part16.BrickColor = BrickColor.new("Really black")
  361. Part16.Rotation = Vector3.new(-140.679993, -10.6199999, 73.7600021)
  362. Part16.Anchored = true
  363. Part16.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
  364. Part16.CFrame = CFrame.new(2.46186686, 3.28956366, 2.01803541, 0.274817675, -0.943675101, -0.184262872, -0.710162222, -0.32841143, 0.622745514, -0.648178935, -0.0402829051, -0.760417521)
  365. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  366. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  367. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  368. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  369. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  370. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  371. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  372. Part16.Position = Vector3.new(2.46186686, 3.28956366, 2.01803541)
  373. Part16.Orientation = Vector3.new(-38.5200005, -166.37999, -114.82)
  374. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  375. CylinderMesh17.Parent = Part16
  376. CylinderMesh17.Scale = Vector3.new(1, 0.728999913, 1)
  377. CylinderMesh17.Scale = Vector3.new(1, 0.728999913, 1)
  378. Part18.Parent = Model0
  379. Part18.Material = Enum.Material.Pebble
  380. Part18.BrickColor = BrickColor.new("Really black")
  381. Part18.Rotation = Vector3.new(-140.929993, -18.2999992, -77.2799988)
  382. Part18.Anchored = true
  383. Part18.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
  384. Part18.CFrame = CFrame.new(1.66752195, 5.36839008, -1.69819057, 0.209126696, 0.926127315, -0.313933969, 0.800855577, 0.0220197197, 0.598449409, 0.561147928, -0.376567364, -0.737091124)
  385. Part18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  386. Part18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  387. Part18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  388. Part18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  389. Part18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  390. Part18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  391. Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  392. Part18.Position = Vector3.new(1.66752195, 5.36839008, -1.69819057)
  393. Part18.Orientation = Vector3.new(-36.7599983, -156.929993, 88.4300003)
  394. Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  395. CylinderMesh19.Parent = Part18
  396. CylinderMesh19.Scale = Vector3.new(1, 0.728999913, 1)
  397. CylinderMesh19.Scale = Vector3.new(1, 0.728999913, 1)
  398. Part20.Parent = Model0
  399. Part20.Material = Enum.Material.Pebble
  400. Part20.BrickColor = BrickColor.new("Dark stone grey")
  401. Part20.Rotation = Vector3.new(-40.1699982, 16.4499989, -164.940002)
  402. Part20.Anchored = true
  403. Part20.Size = Vector3.new(0.200000003, 0.291599959, 1.02060008)
  404. Part20.CFrame = CFrame.new(2.76932049, 1.59049416, 0.790557981, -0.926124692, 0.249111012, 0.283261389, -0.022017803, -0.785339892, 0.618670166, 0.376573831, 0.566731989, 0.732803166)
  405. Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  406. Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  407. Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  408. Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  409. Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  410. Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  411. Part20.Color = Color3.new(0.388235, 0.372549, 0.384314)
  412. Part20.Position = Vector3.new(2.76932049, 1.59049416, 0.790557981)
  413. Part20.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
  414. Part20.Color = Color3.new(0.388235, 0.372549, 0.384314)
  415. SpecialMesh21.Parent = Part20
  416. SpecialMesh21.Scale = Vector3.new(0.728999913, 1, 1)
  417. SpecialMesh21.MeshType = Enum.MeshType.Wedge
  418. SpecialMesh21.Scale = Vector3.new(0.728999913, 1, 1)
  419. Part22.Parent = Model0
  420. Part22.Material = Enum.Material.Pebble
  421. Part22.BrickColor = BrickColor.new("Dark stone grey")
  422. Part22.Rotation = Vector3.new(54.1800003, 14.4200001, 12.9899998)
  423. Part22.Anchored = true
  424. Part22.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  425. Part22.CFrame = CFrame.new(2.95592785, 1.95299256, 1.33947444, 0.943687022, -0.217711702, 0.249111593, 0.328382194, 0.524796605, -0.785334289, 0.0402414948, 0.822909772, 0.5667395)
  426. Part22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  427. Part22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  428. Part22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  429. Part22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  430. Part22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  431. Part22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  432. Part22.Color = Color3.new(0.388235, 0.372549, 0.384314)
  433. Part22.Position = Vector3.new(2.95592785, 1.95299256, 1.33947444)
  434. Part22.Orientation = Vector3.new(51.75, 23.7299995, 32.0400009)
  435. Part22.Color = Color3.new(0.388235, 0.372549, 0.384314)
  436. SpecialMesh23.Parent = Part22
  437. SpecialMesh23.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  438. SpecialMesh23.MeshType = Enum.MeshType.Wedge
  439. SpecialMesh23.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  440. Part24.Parent = Model0
  441. Part24.Material = Enum.Material.Pebble
  442. Part24.BrickColor = BrickColor.new("Dark stone grey")
  443. Part24.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
  444. Part24.Anchored = true
  445. Part24.Size = Vector3.new(0.200000003, 0.437399983, 0.200000003)
  446. Part24.CFrame = CFrame.new(2.16177797, 4.2445302, 1.26232994, 0.943677604, 0.249110982, 0.217753351, 0.328404844, -0.785334408, -0.52478224, 0.0402781144, 0.566739619, -0.822907865)
  447. Part24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  448. Part24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  449. Part24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  450. Part24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  451. Part24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  452. Part24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  453. Part24.Color = Color3.new(0.388235, 0.372549, 0.384314)
  454. Part24.Position = Vector3.new(2.16177797, 4.2445302, 1.26232994)
  455. Part24.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
  456. Part24.Color = Color3.new(0.388235, 0.372549, 0.384314)
  457. SpecialMesh25.Parent = Part24
  458. SpecialMesh25.Scale = Vector3.new(0.728999913, 1, 0.728999913)
  459. SpecialMesh25.MeshType = Enum.MeshType.Wedge
  460. SpecialMesh25.Scale = Vector3.new(0.728999913, 1, 0.728999913)
  461. Part26.Parent = Model0
  462. Part26.Material = Enum.Material.Pebble
  463. Part26.BrickColor = BrickColor.new("Dark stone grey")
  464. Part26.Rotation = Vector3.new(139.830002, -16.4599991, 164.949997)
  465. Part26.Anchored = true
  466. Part26.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  467. Part26.CFrame = CFrame.new(2.40791178, 3.61165452, 0.0198690146, -0.926124454, -0.249107748, -0.283264965, -0.0220125504, 0.785339832, -0.618670464, 0.376574665, -0.566733479, -0.732801437)
  468. Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  469. Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  470. Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  471. Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  472. Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  473. Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  474. Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
  475. Part26.Position = Vector3.new(2.40791178, 3.61165452, 0.0198690146)
  476. Part26.Orientation = Vector3.new(38.2199974, -158.869995, -1.61000001)
  477. Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
  478. SpecialMesh27.Parent = Part26
  479. SpecialMesh27.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  480. SpecialMesh27.MeshType = Enum.MeshType.Wedge
  481. SpecialMesh27.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  482. Part28.Parent = Model0
  483. Part28.Material = Enum.Material.Pebble
  484. Part28.BrickColor = BrickColor.new("Really black")
  485. Part28.Rotation = Vector3.new(-125.82, -14.4200001, -72.9899979)
  486. Part28.Anchored = true
  487. Part28.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
  488. Part28.CFrame = CFrame.new(1.88849759, 3.15549874, -1.28432012, 0.283252835, 0.926127911, -0.249108553, 0.618672907, 0.0220198892, 0.785337627, 0.73280406, -0.376565635, -0.566736162)
  489. Part28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  490. Part28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  491. Part28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  492. Part28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  493. Part28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  494. Part28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  495. Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  496. Part28.Position = Vector3.new(1.88849759, 3.15549874, -1.28432012)
  497. Part28.Orientation = Vector3.new(-51.75, -156.269989, 87.9599991)
  498. Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  499. CylinderMesh29.Parent = Part28
  500. CylinderMesh29.Scale = Vector3.new(1, 0.728999913, 1)
  501. CylinderMesh29.Scale = Vector3.new(1, 0.728999913, 1)
  502. Part30.Parent = Model0
  503. Part30.Material = Enum.Material.Pebble
  504. Part30.BrickColor = BrickColor.new("Dark stone grey")
  505. Part30.Rotation = Vector3.new(139.830002, -16.4599991, 164.949997)
  506. Part30.Anchored = true
  507. Part30.Size = Vector3.new(0.200000003, 0.200000003, 1.31219983)
  508. Part30.CFrame = CFrame.new(2.16509533, 3.27514434, -0.596959949, -0.926124454, -0.249107584, -0.283264995, -0.0220124442, 0.785339892, -0.618670404, 0.376574606, -0.566733479, -0.732801497)
  509. Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  510. Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  511. Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  512. Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  513. Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  514. Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  515. Part30.Color = Color3.new(0.388235, 0.372549, 0.384314)
  516. Part30.Position = Vector3.new(2.16509533, 3.27514434, -0.596959949)
  517. Part30.Orientation = Vector3.new(38.2199974, -158.869995, -1.61000001)
  518. Part30.Color = Color3.new(0.388235, 0.372549, 0.384314)
  519. SpecialMesh31.Parent = Part30
  520. SpecialMesh31.Scale = Vector3.new(0.728999913, 0.728999913, 1)
  521. SpecialMesh31.MeshType = Enum.MeshType.Wedge
  522. SpecialMesh31.Scale = Vector3.new(0.728999913, 0.728999913, 1)
  523. Part32.Parent = Model0
  524. Part32.Material = Enum.Material.Pebble
  525. Part32.BrickColor = BrickColor.new("Dark stone grey")
  526. Part32.Rotation = Vector3.new(-125.82, -14.4200001, -162.98999)
  527. Part32.Anchored = true
  528. Part32.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
  529. Part32.CFrame = CFrame.new(1.33631968, 5.21123791, -2.30915523, -0.926125705, 0.283259213, -0.249109462, -0.0220172219, 0.618671477, 0.785338879, 0.376571208, 0.732802808, -0.566734076)
  530. Part32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  531. Part32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  532. Part32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  533. Part32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  534. Part32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  535. Part32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  536. Part32.Color = Color3.new(0.388235, 0.372549, 0.384314)
  537. Part32.Position = Vector3.new(1.33631968, 5.21123791, -2.30915523)
  538. Part32.Orientation = Vector3.new(-51.75, -156.269989, -2.03999996)
  539. Part32.Color = Color3.new(0.388235, 0.372549, 0.384314)
  540. SpecialMesh33.Parent = Part32
  541. SpecialMesh33.MeshType = Enum.MeshType.Wedge
  542. Part34.Parent = Model0
  543. Part34.Material = Enum.Material.Pebble
  544. Part34.BrickColor = BrickColor.new("Dark stone grey")
  545. Part34.Rotation = Vector3.new(-40.1699982, 16.4599991, -164.940002)
  546. Part34.Anchored = true
  547. Part34.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  548. Part34.CFrame = CFrame.new(1.95859575, 2.82414484, -1.1311717, -0.926124215, 0.249108046, 0.283265114, -0.0220128018, -0.785340011, 0.618670106, 0.376574934, 0.566733122, 0.732801557)
  549. Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  550. Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  551. Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  552. Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  553. Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  554. Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  555. Part34.Color = Color3.new(0.388235, 0.372549, 0.384314)
  556. Part34.Position = Vector3.new(1.95859575, 2.82414484, -1.1311717)
  557. Part34.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
  558. Part34.Color = Color3.new(0.388235, 0.372549, 0.384314)
  559. SpecialMesh35.Parent = Part34
  560. SpecialMesh35.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  561. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  562. SpecialMesh35.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  563. Part36.Parent = Model0
  564. Part36.Material = Enum.Material.Pebble
  565. Part36.BrickColor = BrickColor.new("Dark stone grey")
  566. Part36.Rotation = Vector3.new(-40.1699982, 16.4499989, 15.0599995)
  567. Part36.Anchored = true
  568. Part36.Size = Vector3.new(0.200000003, 0.437399983, 0.291599929)
  569. Part36.CFrame = CFrame.new(2.78175139, 2.10221291, 0.851038098, 0.92612654, -0.249108851, 0.283256918, 0.0220189206, 0.785339892, 0.618670046, -0.376568973, -0.566732883, 0.732804835)
  570. Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  571. Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  572. Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  573. Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  574. Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  575. Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  576. Part36.Color = Color3.new(0.388235, 0.372549, 0.384314)
  577. Part36.Position = Vector3.new(2.78175139, 2.10221291, 0.851038098)
  578. Part36.Orientation = Vector3.new(-38.2199974, 21.1299992, 1.61000001)
  579. Part36.Color = Color3.new(0.388235, 0.372549, 0.384314)
  580. SpecialMesh37.Parent = Part36
  581. SpecialMesh37.Scale = Vector3.new(0.728999913, 1, 1)
  582. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  583. SpecialMesh37.Scale = Vector3.new(0.728999913, 1, 1)
  584. Part38.Parent = Model0
  585. Part38.Material = Enum.Material.Pebble
  586. Part38.BrickColor = BrickColor.new("Dark stone grey")
  587. Part38.Rotation = Vector3.new(3.3499999, -67.8399963, 41.329998)
  588. Part38.Anchored = true
  589. Part38.Size = Vector3.new(1.16639984, 0.437400103, 0.200000003)
  590. Part38.CFrame = CFrame.new(2.25837898, 3.0912509, -0.378255576, 0.283256859, -0.2491097, -0.92612642, 0.618672669, 0.785337925, -0.0220183898, 0.732802749, -0.566735268, 0.37656951)
  591. Part38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  592. Part38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  593. Part38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  594. Part38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  595. Part38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  596. Part38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  597. Part38.Color = Color3.new(0.388235, 0.372549, 0.384314)
  598. Part38.Position = Vector3.new(2.25837898, 3.0912509, -0.378255576)
  599. Part38.Orientation = Vector3.new(1.25999999, -67.8699951, 38.2299995)
  600. Part38.Color = Color3.new(0.388235, 0.372549, 0.384314)
  601. BlockMesh39.Parent = Part38
  602. BlockMesh39.Scale = Vector3.new(1, 1, 0.728999913)
  603. BlockMesh39.Scale = Vector3.new(1, 1, 0.728999913)
  604. Part40.Parent = Model0
  605. Part40.Material = Enum.Material.Pebble
  606. Part40.BrickColor = BrickColor.new("Dark stone grey")
  607. Part40.Rotation = Vector3.new(-40.1699982, 16.4599991, -164.940002)
  608. Part40.Anchored = true
  609. Part40.Size = Vector3.new(0.200000003, 0.291599959, 1.16639984)
  610. Part40.CFrame = CFrame.new(2.34918714, 2.80500388, -0.171683401, -0.926124215, 0.249108136, 0.283265084, -0.0220128391, -0.785339892, 0.618670225, 0.376574963, 0.566733241, 0.732801497)
  611. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  612. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  613. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  614. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  615. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  616. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  617. Part40.Color = Color3.new(0.388235, 0.372549, 0.384314)
  618. Part40.Position = Vector3.new(2.34918714, 2.80500388, -0.171683401)
  619. Part40.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
  620. Part40.Color = Color3.new(0.388235, 0.372549, 0.384314)
  621. SpecialMesh41.Parent = Part40
  622. SpecialMesh41.Scale = Vector3.new(0.728999913, 1, 1)
  623. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  624. SpecialMesh41.Scale = Vector3.new(0.728999913, 1, 1)
  625. Part42.Parent = Model0
  626. Part42.Material = Enum.Material.Pebble
  627. Part42.BrickColor = BrickColor.new("Dark stone grey")
  628. Part42.Rotation = Vector3.new(-40.1699982, 16.4499989, 15.0499992)
  629. Part42.Anchored = true
  630. Part42.Size = Vector3.new(0.200000003, 0.728999913, 0.291599989)
  631. Part42.CFrame = CFrame.new(1.65729904, 4.10450935, -1.79711735, 0.92612648, -0.24910751, 0.283258498, 0.0220161118, 0.785338998, 0.618671417, -0.37656948, -0.566734731, 0.732803285)
  632. Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  633. Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  634. Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  635. Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  636. Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  637. Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  638. Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
  639. Part42.Position = Vector3.new(1.65729904, 4.10450935, -1.79711735)
  640. Part42.Orientation = Vector3.new(-38.2199974, 21.1299992, 1.61000001)
  641. Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
  642. SpecialMesh43.Parent = Part42
  643. SpecialMesh43.Scale = Vector3.new(0.728999913, 1, 1)
  644. SpecialMesh43.MeshType = Enum.MeshType.Wedge
  645. SpecialMesh43.Scale = Vector3.new(0.728999913, 1, 1)
  646. Part44.Parent = Model0
  647. Part44.Material = Enum.Material.Pebble
  648. Part44.Rotation = Vector3.new(54.1800003, 14.4200001, 162.98999)
  649. Part44.Anchored = true
  650. Part44.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
  651. Part44.CFrame = CFrame.new(1.33627033, 5.21117687, -2.30921817, -0.926126182, -0.283259034, 0.249107897, -0.0220166054, -0.618670285, -0.785339773, 0.376570076, -0.732803822, 0.566733539)
  652. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  653. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  654. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  655. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  656. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  657. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  658. Part44.Position = Vector3.new(1.33627033, 5.21117687, -2.30921817)
  659. Part44.Orientation = Vector3.new(51.75, 23.7299995, -177.959991)
  660. SpecialMesh45.Parent = Part44
  661. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  662. Part46.Parent = Model0
  663. Part46.Material = Enum.Material.Pebble
  664. Part46.BrickColor = BrickColor.new("Dark stone grey")
  665. Part46.Rotation = Vector3.new(3.3499999, -67.8399963, 41.329998)
  666. Part46.Anchored = true
  667. Part46.Size = Vector3.new(1.16639984, 0.729000032, 0.200000003)
  668. Part46.CFrame = CFrame.new(1.86380208, 4.55552053, -1.26292288, 0.283253968, -0.249110878, -0.926126957, 0.618673205, 0.785337389, -0.0220209844, 0.732803404, -0.566735506, 0.37656796)
  669. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  670. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  671. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  672. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  673. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  674. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  675. Part46.Color = Color3.new(0.388235, 0.372549, 0.384314)
  676. Part46.Position = Vector3.new(1.86380208, 4.55552053, -1.26292288)
  677. Part46.Orientation = Vector3.new(1.25999999, -67.8699951, 38.2299995)
  678. Part46.Color = Color3.new(0.388235, 0.372549, 0.384314)
  679. BlockMesh47.Parent = Part46
  680. BlockMesh47.Scale = Vector3.new(1, 1, 0.728999913)
  681. BlockMesh47.Scale = Vector3.new(1, 1, 0.728999913)
  682. Part48.Parent = Model0
  683. Part48.Material = Enum.Material.Pebble
  684. Part48.BrickColor = BrickColor.new("Dark stone grey")
  685. Part48.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
  686. Part48.Anchored = true
  687. Part48.Size = Vector3.new(0.291599959, 2.6243999, 0.291599959)
  688. Part48.CFrame = CFrame.new(1.38931453, 6.26133728, 0.923527956, 0.943673313, 0.249104768, 0.217778996, 0.328413904, -0.785336852, -0.524772882, 0.0403043889, 0.566738904, -0.822907031)
  689. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  690. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  691. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  692. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  693. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  694. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  695. Part48.Color = Color3.new(0.388235, 0.372549, 0.384314)
  696. Part48.Position = Vector3.new(1.38931453, 6.26133728, 0.923527956)
  697. Part48.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
  698. Part48.Color = Color3.new(0.388235, 0.372549, 0.384314)
  699. SpecialMesh49.Parent = Part48
  700. SpecialMesh49.MeshType = Enum.MeshType.Wedge
  701. Part50.Parent = Model0
  702. Part50.Material = Enum.Material.Pebble
  703. Part50.Rotation = Vector3.new(147.470001, 12.5799999, 165.209991)
  704. Part50.Anchored = true
  705. Part50.Size = Vector3.new(0.291599959, 2.18700004, 0.437399924)
  706. Part50.CFrame = CFrame.new(2.06809402, 4.18075371, 1.98690259, -0.943686604, -0.249106169, 0.217719927, -0.328382194, 0.785336971, -0.524792552, -0.0402523726, -0.566738129, -0.82291007)
  707. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  708. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  709. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  710. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  711. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  712. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  713. Part50.Position = Vector3.new(2.06809402, 4.18075371, 1.98690259)
  714. Part50.Orientation = Vector3.new(31.6499996, 165.179993, -22.6899986)
  715. SpecialMesh51.Parent = Part50
  716. SpecialMesh51.MeshType = Enum.MeshType.Wedge
  717. Part52.Parent = Model0
  718. Part52.Material = Enum.Material.Pebble
  719. Part52.BrickColor = BrickColor.new("Really black")
  720. Part52.Rotation = Vector3.new(-140.679993, -10.6199999, 73.7600021)
  721. Part52.Anchored = true
  722. Part52.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
  723. Part52.CFrame = CFrame.new(2.7423563, 2.56485701, 1.35659075, 0.274817646, -0.943675101, -0.18426311, -0.710161507, -0.328411609, 0.62274611, -0.648179531, -0.040283028, -0.760417044)
  724. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  725. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  726. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  727. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  728. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  729. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  730. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  731. Part52.Position = Vector3.new(2.7423563, 2.56485701, 1.35659075)
  732. Part52.Orientation = Vector3.new(-38.5200005, -166.37999, -114.82)
  733. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  734. CylinderMesh53.Parent = Part52
  735. CylinderMesh53.Scale = Vector3.new(1, 0.728999913, 1)
  736. CylinderMesh53.Scale = Vector3.new(1, 0.728999913, 1)
  737. Part54.Parent = Model0
  738. Part54.Material = Enum.Material.Pebble
  739. Part54.BrickColor = BrickColor.new("Really black")
  740. Part54.Rotation = Vector3.new(-125.82, -14.4299994, 77.0099945)
  741. Part54.Anchored = true
  742. Part54.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
  743. Part54.CFrame = CFrame.new(2.20472574, 4.26247597, 0.110638738, 0.217760146, -0.943675518, -0.249113381, -0.524773121, -0.328410298, 0.785338283, -0.822911918, -0.0402853228, -0.566733181)
  744. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  745. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  746. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  747. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  748. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  749. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  750. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  751. Part54.Position = Vector3.new(2.20472574, 4.26247597, 0.110638738)
  752. Part54.Orientation = Vector3.new(-51.75, -156.269989, -122.040001)
  753. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  754. CylinderMesh55.Parent = Part54
  755. CylinderMesh55.Scale = Vector3.new(1, 0.728999913, 1)
  756. CylinderMesh55.Scale = Vector3.new(1, 0.728999913, 1)
  757. Part56.Parent = Model0
  758. Part56.Material = Enum.Material.Pebble
  759. Part56.BrickColor = BrickColor.new("Dark stone grey")
  760. Part56.Rotation = Vector3.new(-40.1699982, 16.4499989, 15.0499992)
  761. Part56.Anchored = true
  762. Part56.Size = Vector3.new(0.200000003, 0.291599929, 0.291599959)
  763. Part56.CFrame = CFrame.new(1.86058664, 5.22685862, -1.2316103, 0.926126361, -0.249107495, 0.283258766, 0.0220159106, 0.785338998, 0.618671298, -0.376569629, -0.566734791, 0.732803047)
  764. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  765. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  766. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  767. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  768. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  769. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  770. Part56.Color = Color3.new(0.388235, 0.372549, 0.384314)
  771. Part56.Position = Vector3.new(1.86058664, 5.22685862, -1.2316103)
  772. Part56.Orientation = Vector3.new(-38.2199974, 21.1299992, 1.61000001)
  773. Part56.Color = Color3.new(0.388235, 0.372549, 0.384314)
  774. SpecialMesh57.Parent = Part56
  775. SpecialMesh57.Scale = Vector3.new(0.728999913, 1, 1)
  776. SpecialMesh57.MeshType = Enum.MeshType.Wedge
  777. SpecialMesh57.Scale = Vector3.new(0.728999913, 1, 1)
  778. Part58.Parent = Model0
  779. Part58.Material = Enum.Material.Pebble
  780. Part58.BrickColor = BrickColor.new("Dark stone grey")
  781. Part58.Rotation = Vector3.new(-83.0099945, 70.6800003, 48.8400002)
  782. Part58.Anchored = true
  783. Part58.Size = Vector3.new(0.200000003, 2.04120016, 0.200000003)
  784. Part58.CFrame = CFrame.new(2.68360543, 2.81167102, 0.719609737, 0.217770517, -0.249111041, 0.94367367, -0.5247733, 0.785336494, 0.328414321, -0.822909117, -0.566736698, 0.0402942635)
  785. Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  786. Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  787. Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  788. Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  789. Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  790. Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  791. Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
  792. Part58.Position = Vector3.new(2.68360543, 2.81167102, 0.719609737)
  793. Part58.Orientation = Vector3.new(-19.1700001, 87.5499954, -33.75)
  794. Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
  795. BlockMesh59.Parent = Part58
  796. BlockMesh59.Scale = Vector3.new(0.728999913, 1, 0.728999913)
  797. BlockMesh59.Scale = Vector3.new(0.728999913, 1, 0.728999913)
  798. Part60.Parent = Model0
  799. Part60.Material = Enum.Material.Pebble
  800. Part60.BrickColor = BrickColor.new("Dark stone grey")
  801. Part60.Rotation = Vector3.new(-125.82, -14.4200001, -12.9899998)
  802. Part60.Anchored = true
  803. Part60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  804. Part60.CFrame = CFrame.new(2.95593405, 1.95299077, 1.33946979, 0.943686247, 0.217715546, -0.249111474, 0.328384131, -0.524793088, 0.785335839, 0.0402457826, -0.822911024, -0.566737354)
  805. Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  806. Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  807. Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  808. Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  809. Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  810. Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  811. Part60.Color = Color3.new(0.388235, 0.372549, 0.384314)
  812. Part60.Position = Vector3.new(2.95593405, 1.95299077, 1.33946979)
  813. Part60.Orientation = Vector3.new(-51.75, -156.269989, 147.959991)
  814. Part60.Color = Color3.new(0.388235, 0.372549, 0.384314)
  815. SpecialMesh61.Parent = Part60
  816. SpecialMesh61.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  817. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  818. SpecialMesh61.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  819. Part62.Parent = Model0
  820. Part62.Material = Enum.Material.Pebble
  821. Part62.BrickColor = BrickColor.new("Dark stone grey")
  822. Part62.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
  823. Part62.Anchored = true
  824. Part62.Size = Vector3.new(0.200000003, 0.291599959, 1.02060008)
  825. Part62.CFrame = CFrame.new(2.81080055, 2.3162539, 1.77802861, 0.943683624, 0.249108061, 0.217730567, 0.328389734, -0.785335481, -0.524790049, 0.0402600691, 0.56673938, -0.822908819)
  826. Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  827. Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  828. Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  829. Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  830. Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  831. Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  832. Part62.Color = Color3.new(0.388235, 0.372549, 0.384314)
  833. Part62.Position = Vector3.new(2.81080055, 2.3162539, 1.77802861)
  834. Part62.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
  835. Part62.Color = Color3.new(0.388235, 0.372549, 0.384314)
  836. SpecialMesh63.Parent = Part62
  837. SpecialMesh63.Scale = Vector3.new(0.728999913, 1, 1)
  838. SpecialMesh63.MeshType = Enum.MeshType.Wedge
  839. SpecialMesh63.Scale = Vector3.new(0.728999913, 1, 1)
  840. Part64.Parent = Model0
  841. Part64.Material = Enum.Material.Pebble
  842. Part64.BrickColor = BrickColor.new("Dark stone grey")
  843. Part64.Rotation = Vector3.new(-40.1699982, 16.4599991, -164.940002)
  844. Part64.Anchored = true
  845. Part64.Size = Vector3.new(0.200000003, 0.437399983, 0.200000003)
  846. Part64.CFrame = CFrame.new(2.07254839, 2.68534923, -0.859059691, -0.926124215, 0.249108061, 0.283265144, -0.0220128298, -0.785340071, 0.618670046, 0.376574963, 0.566733062, 0.732801616)
  847. Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  848. Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  849. Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  850. Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  851. Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  852. Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  853. Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
  854. Part64.Position = Vector3.new(2.07254839, 2.68534923, -0.859059691)
  855. Part64.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
  856. Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
  857. SpecialMesh65.Parent = Part64
  858. SpecialMesh65.Scale = Vector3.new(0.728999913, 1, 0.728999913)
  859. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  860. SpecialMesh65.Scale = Vector3.new(0.728999913, 1, 0.728999913)
  861. Part66.Parent = Model0
  862. Part66.Material = Enum.Material.Pebble
  863. Part66.BrickColor = BrickColor.new("Dark stone grey")
  864. Part66.Rotation = Vector3.new(-32.5299988, -12.5799999, 14.79)
  865. Part66.Anchored = true
  866. Part66.Size = Vector3.new(0.291599959, 2.04120016, 0.437399924)
  867. Part66.CFrame = CFrame.new(1.54134583, 5.84098911, 0.788766146, 0.943677127, -0.249106735, -0.217760161, 0.328405023, 0.785336971, 0.524778306, 0.0402872413, -0.56673789, 0.822908521)
  868. Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  869. Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  870. Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  871. Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  872. Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  873. Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  874. Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
  875. Part66.Position = Vector3.new(1.54134583, 5.84098911, 0.788766146)
  876. Part66.Orientation = Vector3.new(-31.6499996, -14.8199997, 22.6899986)
  877. Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
  878. SpecialMesh67.Parent = Part66
  879. SpecialMesh67.MeshType = Enum.MeshType.Wedge
  880. Part68.Parent = Model0
  881. Part68.Material = Enum.Material.Pebble
  882. Part68.BrickColor = BrickColor.new("Dark stone grey")
  883. Part68.Rotation = Vector3.new(147.470001, 12.5799999, 165.209991)
  884. Part68.Anchored = true
  885. Part68.Size = Vector3.new(0.200000003, 0.291599929, 0.291599959)
  886. Part68.CFrame = CFrame.new(1.86880648, 5.36902618, -1.03822684, -0.943677664, -0.249112472, 0.217751607, -0.328405052, 0.785335124, -0.524781168, -0.0402764007, -0.56673795, -0.822909057)
  887. Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  888. Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  889. Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  890. Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  891. Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  892. Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  893. Part68.Color = Color3.new(0.388235, 0.372549, 0.384314)
  894. Part68.Position = Vector3.new(1.86880648, 5.36902618, -1.03822684)
  895. Part68.Orientation = Vector3.new(31.6499996, 165.179993, -22.6899986)
  896. Part68.Color = Color3.new(0.388235, 0.372549, 0.384314)
  897. SpecialMesh69.Parent = Part68
  898. SpecialMesh69.Scale = Vector3.new(0.728999913, 1, 1)
  899. SpecialMesh69.MeshType = Enum.MeshType.Wedge
  900. SpecialMesh69.Scale = Vector3.new(0.728999913, 1, 1)
  901. Part70.Parent = Model0
  902. Part70.Material = Enum.Material.Pebble
  903. Part70.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
  904. Part70.Anchored = true
  905. Part70.Size = Vector3.new(0.291599959, 2.04120016, 0.437399983)
  906. Part70.CFrame = CFrame.new(1.5412972, 5.8409667, 0.788744926, 0.94366461, 0.249108151, 0.217812896, 0.32843554, -0.785337031, -0.524759173, 0.0403327234, 0.566737175, -0.822906852)
  907. Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  908. Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  909. Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  910. Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  911. Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  912. Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  913. Part70.Position = Vector3.new(1.5412972, 5.8409667, 0.788744926)
  914. Part70.Orientation = Vector3.new(31.6499996, 165.169998, 157.300003)
  915. SpecialMesh71.Parent = Part70
  916. SpecialMesh71.MeshType = Enum.MeshType.Wedge
  917. Part72.Parent = Model0
  918. Part72.Material = Enum.Material.Pebble
  919. Part72.BrickColor = BrickColor.new("Dark stone grey")
  920. Part72.Rotation = Vector3.new(139.830002, -16.4499989, -15.0599995)
  921. Part72.Anchored = true
  922. Part72.Size = Vector3.new(0.291599959, 2.18700004, 0.437399924)
  923. Part72.CFrame = CFrame.new(1.94205487, 1.97924709, -1.0083642, 0.926125467, 0.249110669, -0.283259064, 0.0220172741, -0.78533721, -0.618673563, -0.376571864, 0.566735864, -0.73280108)
  924. Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  925. Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  926. Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  927. Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  928. Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  929. Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  930. Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
  931. Part72.Position = Vector3.new(1.94205487, 1.97924709, -1.0083642)
  932. Part72.Orientation = Vector3.new(38.2199974, -158.869995, 178.389999)
  933. Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
  934. SpecialMesh73.Parent = Part72
  935. SpecialMesh73.MeshType = Enum.MeshType.Wedge
  936. Part74.Parent = Model0
  937. Part74.Material = Enum.Material.Pebble
  938. Part74.BrickColor = BrickColor.new("Dark stone grey")
  939. Part74.Rotation = Vector3.new(-125.82, -14.4200001, 167.009995)
  940. Part74.Anchored = true
  941. Part74.Size = Vector3.new(0.291599959, 2.47859979, 0.437399924)
  942. Part74.CFrame = CFrame.new(2.69884491, 2.30965471, 2.46124887, -0.94367671, -0.217760608, -0.249108076, -0.328406245, 0.524774969, 0.7853387, -0.0402881205, 0.822910547, -0.56673491)
  943. Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  944. Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  945. Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  946. Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  947. Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  948. Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  949. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  950. Part74.Position = Vector3.new(2.69884491, 2.30965471, 2.46124887)
  951. Part74.Orientation = Vector3.new(-51.75, -156.269989, -32.0400009)
  952. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  953. SpecialMesh75.Parent = Part74
  954. SpecialMesh75.MeshType = Enum.MeshType.Wedge
  955. Part76.Parent = Model0
  956. Part76.Material = Enum.Material.Pebble
  957. Part76.BrickColor = BrickColor.new("Dark stone grey")
  958. Part76.Rotation = Vector3.new(-125.82, -14.4200001, -88.0199966)
  959. Part76.Anchored = true
  960. Part76.Size = Vector3.new(0.549599648, 0.200000003, 0.611599982)
  961. Part76.CFrame = CFrame.new(1.13617122, 3.76878953, -0.0854755268, 0.0334878713, 0.967895865, -0.249111071, 0.591815412, 0.181648999, 0.78533715, 0.805371046, -0.173728004, -0.566735744)
  962. Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  963. Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  964. Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  965. Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  966. Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  967. Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  968. Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
  969. Part76.Position = Vector3.new(1.13617122, 3.76878953, -0.0854755268)
  970. Part76.Orientation = Vector3.new(-51.75, -156.269989, 72.9399948)
  971. Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
  972. Part77.Parent = Model0
  973. Part77.Material = Enum.Material.Pebble
  974. Part77.BrickColor = BrickColor.new("Really black")
  975. Part77.Rotation = Vector3.new(-125.82, -14.4299994, 77.0099945)
  976. Part77.Anchored = true
  977. Part77.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
  978. Part77.CFrame = CFrame.new(1.9824369, 4.79803085, 0.950486779, 0.217747346, -0.943678677, -0.249112502, -0.524780929, -0.328402638, 0.785336316, -0.822910368, -0.0402733684, -0.566736281)
  979. Part77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  980. Part77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  981. Part77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  982. Part77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  983. Part77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  984. Part77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  985. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  986. Part77.Position = Vector3.new(1.9824369, 4.79803085, 0.950486779)
  987. Part77.Orientation = Vector3.new(-51.75, -156.269989, -122.040001)
  988. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  989. CylinderMesh78.Parent = Part77
  990. CylinderMesh78.Scale = Vector3.new(1, 0.728999913, 1)
  991. CylinderMesh78.Scale = Vector3.new(1, 0.728999913, 1)
  992. Part79.Parent = Model0
  993. Part79.Material = Enum.Material.Pebble
  994. Part79.BrickColor = BrickColor.new("Dark stone grey")
  995. Part79.Rotation = Vector3.new(-125.82, -14.4299994, 17)
  996. Part79.Anchored = true
  997. Part79.Size = Vector3.new(0.291599959, 2.47859979, 0.437399924)
  998. Part79.CFrame = CFrame.new(2.62077713, 0.941687822, 0.599963546, 0.92613256, -0.283233285, -0.249113679, 0.0220366623, -0.618673742, 0.785336554, -0.376553357, -0.732810915, -0.566735446)
  999. Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1000. Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1001. Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1002. Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1003. Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1004. Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1005. Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1006. Part79.Position = Vector3.new(2.62077713, 0.941687822, 0.599963546)
  1007. Part79.Orientation = Vector3.new(-51.75, -156.269989, 177.959991)
  1008. Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1009. SpecialMesh80.Parent = Part79
  1010. SpecialMesh80.MeshType = Enum.MeshType.Wedge
  1011. Part81.Parent = Model0
  1012. Part81.Material = Enum.Material.Pebble
  1013. Part81.BrickColor = BrickColor.new("Really black")
  1014. Part81.Rotation = Vector3.new(-83.0099945, 70.6800003, 63.8400002)
  1015. Part81.Anchored = true
  1016. Part81.Size = Vector3.new(1.0205996, 0.2915999, 0.200000003)
  1017. Part81.CFrame = CFrame.new(1.62140679, 6.01877928, -0.543628097, 0.145863801, -0.296984971, 0.943675816, -0.303626597, 0.894401789, 0.328409195, -0.941555023, -0.334432065, 0.040286269)
  1018. Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1019. Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1020. Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1021. Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1022. Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1023. Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1024. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1025. Part81.Position = Vector3.new(1.62140679, 6.01877928, -0.543628097)
  1026. Part81.Orientation = Vector3.new(-19.1700001, 87.5599976, -18.75)
  1027. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1028. BlockMesh82.Parent = Part81
  1029. BlockMesh82.Scale = Vector3.new(1, 1, 0.728999913)
  1030. BlockMesh82.Scale = Vector3.new(1, 1, 0.728999913)
  1031. Part83.Parent = Model0
  1032. Part83.Material = Enum.Material.Pebble
  1033. Part83.BrickColor = BrickColor.new("Dark stone grey")
  1034. Part83.Rotation = Vector3.new(-32.5299988, -12.5699997, -165.209991)
  1035. Part83.Anchored = true
  1036. Part83.Size = Vector3.new(0.291599959, 2.18700004, 0.437399924)
  1037. Part83.CFrame = CFrame.new(2.06805515, 4.18077183, 1.98694956, -0.943689525, 0.249110654, -0.217702329, -0.328376025, -0.785337269, 0.524796128, -0.0402354039, 0.566735744, 0.822912633)
  1038. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1039. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1040. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1041. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1042. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1043. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1044. Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1045. Part83.Position = Vector3.new(2.06805515, 4.18077183, 1.98694956)
  1046. Part83.Orientation = Vector3.new(-31.6499996, -14.8199997, -157.309998)
  1047. Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1048. SpecialMesh84.Parent = Part83
  1049. SpecialMesh84.MeshType = Enum.MeshType.Wedge
  1050. Part85.Parent = Model0
  1051. Part85.Material = Enum.Material.Pebble
  1052. Part85.BrickColor = BrickColor.new("Really black")
  1053. Part85.Rotation = Vector3.new(-83.0099945, 70.6800003, 48.8400002)
  1054. Part85.Anchored = true
  1055. Part85.Size = Vector3.new(1.0205996, 0.2915999, 0.200000003)
  1056. Part85.CFrame = CFrame.new(2.09358025, 4.53024006, 0.530539632, 0.217760995, -0.249111161, 0.943675876, -0.524775803, 0.785336971, 0.328409076, -0.822910011, -0.566735923, 0.040286202)
  1057. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1058. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1059. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1060. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1061. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1062. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1063. Part85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1064. Part85.Position = Vector3.new(2.09358025, 4.53024006, 0.530539632)
  1065. Part85.Orientation = Vector3.new(-19.1700001, 87.5599976, -33.75)
  1066. Part85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1067. BlockMesh86.Parent = Part85
  1068. BlockMesh86.Scale = Vector3.new(1, 1, 0.728999913)
  1069. BlockMesh86.Scale = Vector3.new(1, 1, 0.728999913)
  1070. Part87.Parent = Model0
  1071. Part87.Material = Enum.Material.Pebble
  1072. Part87.BrickColor = BrickColor.new("Really black")
  1073. Part87.Rotation = Vector3.new(-111.279999, -9.63000011, -69.9499969)
  1074. Part87.Anchored = true
  1075. Part87.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
  1076. Part87.CFrame = CFrame.new(2.36896467, 1.66701722, -0.189534456, 0.338078856, 0.926127255, -0.16730535, 0.394325078, 0.0220175982, 0.918705225, 0.854518175, -0.376567304, -0.357755661)
  1077. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1078. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1079. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1080. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1081. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1082. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1083. Part87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1084. Part87.Position = Vector3.new(2.36896467, 1.66701722, -0.189534456)
  1085. Part87.Orientation = Vector3.new(-66.7399979, -154.940002, 86.7999954)
  1086. Part87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1087. CylinderMesh88.Parent = Part87
  1088. CylinderMesh88.Scale = Vector3.new(1, 0.728999913, 1)
  1089. CylinderMesh88.Scale = Vector3.new(1, 0.728999913, 1)
  1090. Part89.Parent = Model0
  1091. Part89.Material = Enum.Material.Pebble
  1092. Part89.Rotation = Vector3.new(-125.82, -14.4299994, 167.009995)
  1093. Part89.Anchored = true
  1094. Part89.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
  1095. Part89.CFrame = CFrame.new(2.60358286, 2.63396025, 2.0520978, -0.943680286, -0.217739537, -0.249113262, -0.328398705, 0.524779737, 0.7853387, -0.0402676761, 0.822913229, -0.566732645)
  1096. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1097. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1098. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1099. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1100. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1101. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1102. Part89.Position = Vector3.new(2.60358286, 2.63396025, 2.0520978)
  1103. Part89.Orientation = Vector3.new(-51.75, -156.269989, -32.0400009)
  1104. SpecialMesh90.Parent = Part89
  1105. SpecialMesh90.MeshType = Enum.MeshType.Wedge
  1106. Part91.Parent = Model0
  1107. Part91.Material = Enum.Material.Pebble
  1108. Part91.Rotation = Vector3.new(3.3499999, -67.8399963, 41.329998)
  1109. Part91.Anchored = true
  1110. Part91.Size = Vector3.new(1.7495997, 4.22819996, 0.291599929)
  1111. Part91.CFrame = CFrame.new(1.99753284, 3.4572742, -0.785457015, 0.28325218, -0.249110982, -0.926127493, 0.618673086, 0.785337448, -0.0220223069, 0.732804239, -0.566735387, 0.376566619)
  1112. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1113. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1114. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1115. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1116. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1117. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1118. Part91.Position = Vector3.new(1.99753284, 3.4572742, -0.785457015)
  1119. Part91.Orientation = Vector3.new(1.25999999, -67.8699951, 38.2299995)
  1120. Part92.Parent = Model0
  1121. Part92.Material = Enum.Material.Pebble
  1122. Part92.BrickColor = BrickColor.new("Dark stone grey")
  1123. Part92.Rotation = Vector3.new(54.1800003, 14.4200001, 12.9899998)
  1124. Part92.Anchored = true
  1125. Part92.Size = Vector3.new(0.291599959, 2.47859979, 0.437399924)
  1126. Part92.CFrame = CFrame.new(1.24602544, 6.88973379, -0.843940377, 0.943675578, -0.21776557, 0.249107629, 0.328408718, 0.524774909, -0.785337627, 0.0402920023, 0.822909236, 0.566736579)
  1127. Part92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1128. Part92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1129. Part92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1130. Part92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1131. Part92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1132. Part92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1133. Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1134. Part92.Position = Vector3.new(1.24602544, 6.88973379, -0.843940377)
  1135. Part92.Orientation = Vector3.new(51.75, 23.7299995, 32.0400009)
  1136. Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1137. SpecialMesh93.Parent = Part92
  1138. SpecialMesh93.MeshType = Enum.MeshType.Wedge
  1139. Part94.Parent = Model0
  1140. Part94.Material = Enum.Material.Pebble
  1141. Part94.BrickColor = BrickColor.new("Dark stone grey")
  1142. Part94.Rotation = Vector3.new(54.1800003, 14.4200001, 162.98999)
  1143. Part94.Anchored = true
  1144. Part94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1145. Part94.CFrame = CFrame.new(2.95271921, 1.89405763, 1.25923193, -0.926126599, -0.283262879, 0.249101862, -0.0220079403, -0.618672252, -0.785338461, 0.37656948, -0.732800663, 0.56673795)
  1146. Part94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1147. Part94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1148. Part94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1149. Part94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1150. Part94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1151. Part94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1152. Part94.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1153. Part94.Position = Vector3.new(2.95271921, 1.89405763, 1.25923193)
  1154. Part94.Orientation = Vector3.new(51.75, 23.7299995, -177.959991)
  1155. Part94.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1156. SpecialMesh95.Parent = Part94
  1157. SpecialMesh95.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  1158. SpecialMesh95.MeshType = Enum.MeshType.Wedge
  1159. SpecialMesh95.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  1160. Part96.Parent = Model0
  1161. Part96.Material = Enum.Material.Pebble
  1162. Part96.BrickColor = BrickColor.new("Dark stone grey")
  1163. Part96.Rotation = Vector3.new(54.1800003, 14.4200001, -167.009995)
  1164. Part96.Anchored = true
  1165. Part96.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
  1166. Part96.CFrame = CFrame.new(2.60356545, 2.63389659, 2.05203032, -0.943680465, 0.217740521, 0.249111727, -0.328398049, -0.524780571, -0.785338461, -0.0402689651, -0.822912455, 0.566733658)
  1167. Part96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1168. Part96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1169. Part96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1170. Part96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1171. Part96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1172. Part96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1173. Part96.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1174. Part96.Position = Vector3.new(2.60356545, 2.63389659, 2.05203032)
  1175. Part96.Orientation = Vector3.new(51.75, 23.7299995, -147.959991)
  1176. Part96.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1177. SpecialMesh97.Parent = Part96
  1178. SpecialMesh97.MeshType = Enum.MeshType.Wedge
  1179. Part98.Parent = Model0
  1180. Part98.Material = Enum.Material.Pebble
  1181. Part98.BrickColor = BrickColor.new("Dark stone grey")
  1182. Part98.Rotation = Vector3.new(54.1800003, 14.4200001, -17.0100002)
  1183. Part98.Anchored = true
  1184. Part98.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
  1185. Part98.CFrame = CFrame.new(2.53489304, 1.43263769, 0.417606801, 0.926125526, 0.283258885, 0.249110878, 0.0220165327, 0.61867559, -0.78533566, -0.376571953, 0.73279953, 0.56673789)
  1186. Part98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1187. Part98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1188. Part98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1189. Part98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1190. Part98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1191. Part98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1192. Part98.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1193. Part98.Position = Vector3.new(2.53489304, 1.43263769, 0.417606801)
  1194. Part98.Orientation = Vector3.new(51.75, 23.7299995, 2.03999996)
  1195. Part98.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1196. SpecialMesh99.Parent = Part98
  1197. SpecialMesh99.MeshType = Enum.MeshType.Wedge
  1198. Part100.Parent = Model0
  1199. Part100.Material = Enum.Material.Pebble
  1200. Part100.BrickColor = BrickColor.new("Dark stone grey")
  1201. Part100.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
  1202. Part100.Anchored = true
  1203. Part100.Size = Vector3.new(0.200000003, 0.728999913, 0.291599959)
  1204. Part100.CFrame = CFrame.new(2.17750311, 4.39574575, -0.335893691, 0.943678141, 0.249110579, 0.217751682, 0.328403503, -0.785336077, -0.524780631, 0.0402777866, 0.566737473, -0.822909415)
  1205. Part100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1206. Part100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1207. Part100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1208. Part100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1209. Part100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1210. Part100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1211. Part100.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1212. Part100.Position = Vector3.new(2.17750311, 4.39574575, -0.335893691)
  1213. Part100.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
  1214. Part100.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1215. SpecialMesh101.Parent = Part100
  1216. SpecialMesh101.Scale = Vector3.new(0.728999913, 1, 1)
  1217. SpecialMesh101.MeshType = Enum.MeshType.Wedge
  1218. SpecialMesh101.Scale = Vector3.new(0.728999913, 1, 1)
  1219. Part102.Parent = Model0
  1220. Part102.Material = Enum.Material.Pebble
  1221. Part102.BrickColor = BrickColor.new("Really black")
  1222. Part102.Rotation = Vector3.new(3.3499999, -67.8399963, 56.329998)
  1223. Part102.Anchored = true
  1224. Part102.Size = Vector3.new(1.0205996, 0.2915999, 0.200000003)
  1225. Part102.CFrame = CFrame.new(1.5608182, 4.95971107, -1.98457348, 0.209126681, -0.313934505, -0.926127136, 0.800855696, 0.59844929, -0.0220200326, 0.561147869, -0.737091005, 0.376567751)
  1226. Part102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1227. Part102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1228. Part102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1229. Part102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1230. Part102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1231. Part102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1232. Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1233. Part102.Position = Vector3.new(1.5608182, 4.95971107, -1.98457348)
  1234. Part102.Orientation = Vector3.new(1.25999999, -67.8699951, 53.2299995)
  1235. Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1236. BlockMesh103.Parent = Part102
  1237. BlockMesh103.Scale = Vector3.new(1, 1, 0.728999913)
  1238. BlockMesh103.Scale = Vector3.new(1, 1, 0.728999913)
  1239. Part104.Parent = Model0
  1240. Part104.Material = Enum.Material.Pebble
  1241. Part104.BrickColor = BrickColor.new("Dark stone grey")
  1242. Part104.Rotation = Vector3.new(147.470001, 12.5799999, 165.209991)
  1243. Part104.Anchored = true
  1244. Part104.Size = Vector3.new(0.200000003, 0.437399983, 0.291599959)
  1245. Part104.CFrame = CFrame.new(2.79942131, 2.41130543, 1.27158439, -0.943682134, -0.249110296, 0.217734501, -0.328393817, 0.785334706, -0.524788678, -0.0402621403, -0.56673944, -0.8229087)
  1246. Part104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1247. Part104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1248. Part104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1249. Part104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1250. Part104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1251. Part104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1252. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1253. Part104.Position = Vector3.new(2.79942131, 2.41130543, 1.27158439)
  1254. Part104.Orientation = Vector3.new(31.6499996, 165.179993, -22.6899986)
  1255. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1256. SpecialMesh105.Parent = Part104
  1257. SpecialMesh105.Scale = Vector3.new(0.728999913, 1, 1)
  1258. SpecialMesh105.MeshType = Enum.MeshType.Wedge
  1259. SpecialMesh105.Scale = Vector3.new(0.728999913, 1, 1)
  1260. Part106.Parent = Model0
  1261. Part106.Material = Enum.Material.Pebble
  1262. Part106.BrickColor = BrickColor.new("Dark stone grey")
  1263. Part106.Rotation = Vector3.new(-40.1699982, 16.4499989, -164.940002)
  1264. Part106.Anchored = true
  1265. Part106.Size = Vector3.new(0.291599959, 2.6243999, 0.291599959)
  1266. Part106.CFrame = CFrame.new(1.23951924, 3.64302731, -2.6388607, -0.926126122, 0.249116093, 0.283252537, -0.0220264476, -0.785337389, 0.618673027, 0.376570046, 0.566733181, 0.732804179)
  1267. Part106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1268. Part106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1269. Part106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1270. Part106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1271. Part106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1272. Part106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1273. Part106.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1274. Part106.Position = Vector3.new(1.23951924, 3.64302731, -2.6388607)
  1275. Part106.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
  1276. Part106.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1277. SpecialMesh107.Parent = Part106
  1278. SpecialMesh107.MeshType = Enum.MeshType.Wedge
  1279. Part108.Parent = Model0
  1280. Part108.Material = Enum.Material.Pebble
  1281. Part108.BrickColor = BrickColor.new("Really black")
  1282. Part108.Rotation = Vector3.new(-110.5, -17.2799988, 81.2099991)
  1283. Part108.Anchored = true
  1284. Part108.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
  1285. Part108.CFrame = CFrame.new(1.69588482, 5.8638401, -1.02411342, 0.145863712, -0.943676114, -0.296983898, -0.303626716, -0.328408152, 0.894402206, -0.941554904, -0.0402865075, -0.334432065)
  1286. Part108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1287. Part108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1288. Part108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1289. Part108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1290. Part108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1291. Part108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1292. Part108.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1293. Part108.Position = Vector3.new(1.69588482, 5.8638401, -1.02411342)
  1294. Part108.Orientation = Vector3.new(-63.4300003, -138.389999, -137.25)
  1295. Part108.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1296. CylinderMesh109.Parent = Part108
  1297. CylinderMesh109.Scale = Vector3.new(1, 0.728999913, 1)
  1298. CylinderMesh109.Scale = Vector3.new(1, 0.728999913, 1)
  1299. Part110.Parent = Model0
  1300. Part110.Material = Enum.Material.Pebble
  1301. Part110.BrickColor = BrickColor.new("Really black")
  1302. Part110.Rotation = Vector3.new(-111.279999, -9.63000011, -69.9499969)
  1303. Part110.Anchored = true
  1304. Part110.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
  1305. Part110.CFrame = CFrame.new(2.71399212, 2.0694108, 0.682516932, 0.338078678, 0.926127315, -0.167305619, 0.394325793, 0.0220176242, 0.918704987, 0.854517996, -0.376567245, -0.357756317)
  1306. Part110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1307. Part110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1308. Part110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1309. Part110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1310. Part110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1311. Part110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1312. Part110.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1313. Part110.Position = Vector3.new(2.71399212, 2.0694108, 0.682516932)
  1314. Part110.Orientation = Vector3.new(-66.7399979, -154.940002, 86.7999954)
  1315. Part110.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1316. CylinderMesh111.Parent = Part110
  1317. CylinderMesh111.Scale = Vector3.new(1, 0.728999913, 1)
  1318. CylinderMesh111.Scale = Vector3.new(1, 0.728999913, 1)
  1319. Part112.Parent = Model0
  1320. Part112.Material = Enum.Material.Pebble
  1321. Part112.BrickColor = BrickColor.new("Really black")
  1322. Part112.Rotation = Vector3.new(-110.5, -17.2799988, 81.2099991)
  1323. Part112.Anchored = true
  1324. Part112.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
  1325. Part112.CFrame = CFrame.new(1.54699135, 6.17368603, -0.0632119477, 0.145863801, -0.943676114, -0.296983838, -0.303626597, -0.328408122, 0.894402266, -0.941555023, -0.0402866527, -0.334432006)
  1326. Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1327. Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1328. Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1329. Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1330. Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1331. Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1332. Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1333. Part112.Position = Vector3.new(1.54699135, 6.17368603, -0.0632119477)
  1334. Part112.Orientation = Vector3.new(-63.4300003, -138.389999, -137.25)
  1335. Part112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1336. CylinderMesh113.Parent = Part112
  1337. CylinderMesh113.Scale = Vector3.new(1, 0.728999913, 1)
  1338. CylinderMesh113.Scale = Vector3.new(1, 0.728999913, 1)
  1339. Part114.Parent = Model0
  1340. Part114.Material = Enum.Material.Pebble
  1341. Part114.BrickColor = BrickColor.new("Dark stone grey")
  1342. Part114.Rotation = Vector3.new(139.830002, -16.4499989, 164.940002)
  1343. Part114.Anchored = true
  1344. Part114.Size = Vector3.new(0.291599959, 2.04120016, 0.437399924)
  1345. Part114.CFrame = CFrame.new(1.41540372, 3.63953137, -2.20648837, -0.92612493, -0.249113217, -0.283258468, -0.022020895, 0.785338759, -0.618671477, 0.376572907, -0.566732526, -0.732803106)
  1346. Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1347. Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1348. Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1349. Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1350. Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1351. Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1352. Part114.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1353. Part114.Position = Vector3.new(1.41540372, 3.63953137, -2.20648837)
  1354. Part114.Orientation = Vector3.new(38.2199974, -158.869995, -1.61000001)
  1355. Part114.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1356. SpecialMesh115.Parent = Part114
  1357. SpecialMesh115.MeshType = Enum.MeshType.Wedge
  1358. Part116.Parent = Model0
  1359. Part116.Material = Enum.Material.Pebble
  1360. Part116.BrickColor = BrickColor.new("Dark stone grey")
  1361. Part116.Rotation = Vector3.new(-125.82, -14.4200001, -12.9899998)
  1362. Part116.Anchored = true
  1363. Part116.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
  1364. Part116.CFrame = CFrame.new(1.40503001, 6.41245794, -0.674803138, 0.943680108, 0.21774298, -0.249110579, 0.328398675, -0.524784207, 0.78533566, 0.0402699821, -0.822909296, -0.566738009)
  1365. Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1366. Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1367. Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1368. Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1369. Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1370. Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1371. Part116.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1372. Part116.Position = Vector3.new(1.40503001, 6.41245794, -0.674803138)
  1373. Part116.Orientation = Vector3.new(-51.75, -156.269989, 147.959991)
  1374. Part116.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1375. SpecialMesh117.Parent = Part116
  1376. SpecialMesh117.MeshType = Enum.MeshType.Wedge
  1377. Part118.Parent = Model0
  1378. Part118.Material = Enum.Material.Pebble
  1379. Part118.BrickColor = BrickColor.new("Dark stone grey")
  1380. Part118.Rotation = Vector3.new(147.470001, 12.5799999, 165.209991)
  1381. Part118.Anchored = true
  1382. Part118.Size = Vector3.new(0.291599959, 2.6243999, 0.291599959)
  1383. Part118.CFrame = CFrame.new(2.07951307, 4.08580208, 2.4934628, -0.943679273, -0.249108076, 0.217749581, -0.328400165, 0.785338163, -0.524779618, -0.0402781703, -0.566735625, -0.822910607)
  1384. Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1385. Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1386. Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1387. Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1388. Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1389. Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1390. Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1391. Part118.Position = Vector3.new(2.07951307, 4.08580208, 2.4934628)
  1392. Part118.Orientation = Vector3.new(31.6499996, 165.179993, -22.6899986)
  1393. Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1394. SpecialMesh119.Parent = Part118
  1395. SpecialMesh119.MeshType = Enum.MeshType.Wedge
  1396. Part120.Parent = Model0
  1397. Part120.Material = Enum.Material.Pebble
  1398. Part120.Rotation = Vector3.new(54.1800003, 14.4200001, 12.9899998)
  1399. Part120.Anchored = true
  1400. Part120.Size = Vector3.new(0.291599959, 2.1869998, 0.583199859)
  1401. Part120.CFrame = CFrame.new(1.40503705, 6.41251183, -0.674721479, 0.943679571, -0.217744097, 0.249111459, 0.328400075, 0.524785042, -0.785334527, 0.0402699411, 0.822908461, 0.566739202)
  1402. Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1403. Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1404. Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1405. Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1406. Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1407. Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1408. Part120.Position = Vector3.new(1.40503705, 6.41251183, -0.674721479)
  1409. Part120.Orientation = Vector3.new(51.75, 23.7299995, 32.0400009)
  1410. SpecialMesh121.Parent = Part120
  1411. SpecialMesh121.MeshType = Enum.MeshType.Wedge
  1412. Part122.Parent = Model0
  1413. Part122.Material = Enum.Material.Pebble
  1414. Part122.BrickColor = BrickColor.new("Dark stone grey")
  1415. Part122.Rotation = Vector3.new(-40.1699982, 16.4599991, -164.940002)
  1416. Part122.Anchored = true
  1417. Part122.Size = Vector3.new(0.200000003, 0.583199918, 0.291599989)
  1418. Part122.CFrame = CFrame.new(2.50942636, 2.96110821, 0.231462359, -0.926124215, 0.249108091, 0.283265084, -0.0220128149, -0.785339952, 0.618670166, 0.376574963, 0.566733181, 0.732801497)
  1419. Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1420. Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1421. Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1422. Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1423. Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1424. Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1425. Part122.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1426. Part122.Position = Vector3.new(2.50942636, 2.96110821, 0.231462359)
  1427. Part122.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
  1428. Part122.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1429. SpecialMesh123.Parent = Part122
  1430. SpecialMesh123.Scale = Vector3.new(0.728999913, 1, 1)
  1431. SpecialMesh123.MeshType = Enum.MeshType.Wedge
  1432. SpecialMesh123.Scale = Vector3.new(0.728999913, 1, 1)
  1433. Part124.Parent = Model0
  1434. Part124.Material = Enum.Material.Pebble
  1435. Part124.BrickColor = BrickColor.new("Dark stone grey")
  1436. Part124.Rotation = Vector3.new(-32.5299988, -12.5799999, 14.79)
  1437. Part124.Anchored = true
  1438. Part124.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1439. Part124.CFrame = CFrame.new(2.41119337, 3.67043614, 0.0998753607, 0.943682492, -0.249111503, -0.217731938, 0.3283934, 0.785334408, 0.524789512, 0.0402592458, -0.56673938, 0.822908938)
  1440. Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1441. Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1442. Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1443. Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1444. Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1445. Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1446. Part124.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1447. Part124.Position = Vector3.new(2.41119337, 3.67043614, 0.0998753607)
  1448. Part124.Orientation = Vector3.new(-31.6499996, -14.8199997, 22.6899986)
  1449. Part124.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1450. SpecialMesh125.Parent = Part124
  1451. SpecialMesh125.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  1452. SpecialMesh125.MeshType = Enum.MeshType.Wedge
  1453. SpecialMesh125.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  1454. Part126.Parent = Model0
  1455. Part126.Material = Enum.Material.Pebble
  1456. Part126.BrickColor = BrickColor.new("Dark stone grey")
  1457. Part126.Rotation = Vector3.new(-125.82, -14.4200001, -88.0199966)
  1458. Part126.Anchored = true
  1459. Part126.Size = Vector3.new(0.549599648, 1.16819966, 0.200000003)
  1460. Part126.CFrame = CFrame.new(1.70542538, 3.53926325, 0.0595177561, 0.0334878713, 0.967895865, -0.249111071, 0.591815412, 0.181648999, 0.78533715, 0.805371046, -0.173728004, -0.566735744)
  1461. Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1462. Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1463. Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1464. Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1465. Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1466. Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1467. Part126.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1468. Part126.Position = Vector3.new(1.70542538, 3.53926325, 0.0595177561)
  1469. Part126.Orientation = Vector3.new(-51.75, -156.269989, 72.9399948)
  1470. Part126.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1471. Part127.Parent = Model0
  1472. Part127.Material = Enum.Material.Pebble
  1473. Part127.BrickColor = BrickColor.new("Dark stone grey")
  1474. Part127.Rotation = Vector3.new(-32.5299988, -12.5799999, 14.79)
  1475. Part127.Anchored = true
  1476. Part127.Size = Vector3.new(0.200000003, 0.200000003, 1.31219983)
  1477. Part127.CFrame = CFrame.new(2.21613336, 4.16748238, 0.617130756, 0.943677425, -0.249111563, -0.217753589, 0.32840547, 0.785334229, 0.524782121, 0.0402779914, -0.566739559, 0.822907925)
  1478. Part127.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1479. Part127.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1480. Part127.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1481. Part127.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1482. Part127.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1483. Part127.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1484. Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1485. Part127.Position = Vector3.new(2.21613336, 4.16748238, 0.617130756)
  1486. Part127.Orientation = Vector3.new(-31.6499996, -14.8199997, 22.6899986)
  1487. Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1488. SpecialMesh128.Parent = Part127
  1489. SpecialMesh128.Scale = Vector3.new(0.728999913, 0.728999913, 1)
  1490. SpecialMesh128.MeshType = Enum.MeshType.Wedge
  1491. SpecialMesh128.Scale = Vector3.new(0.728999913, 0.728999913, 1)
  1492. Part129.Parent = Model0
  1493. Part129.Material = Enum.Material.Pebble
  1494. Part129.BrickColor = BrickColor.new("Dark stone grey")
  1495. Part129.Rotation = Vector3.new(3.3499999, -67.8399963, 41.329998)
  1496. Part129.Anchored = true
  1497. Part129.Size = Vector3.new(0.200000003, 2.04120016, 0.200000003)
  1498. Part129.CFrame = CFrame.new(2.68031931, 2.752882, 0.639591455, 0.283256859, -0.2491097, -0.92612642, 0.618672669, 0.785337925, -0.0220183935, 0.732802808, -0.566735268, 0.37656951)
  1499. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1500. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1501. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1502. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1503. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1504. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1505. Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1506. Part129.Position = Vector3.new(2.68031931, 2.752882, 0.639591455)
  1507. Part129.Orientation = Vector3.new(1.25999999, -67.8699951, 38.2299995)
  1508. Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1509. BlockMesh130.Parent = Part129
  1510. BlockMesh130.Scale = Vector3.new(0.728999913, 1, 0.728999913)
  1511. BlockMesh130.Scale = Vector3.new(0.728999913, 1, 0.728999913)
  1512. Part131.Parent = Model0
  1513. Part131.Material = Enum.Material.Pebble
  1514. Part131.BrickColor = BrickColor.new("Really black")
  1515. Part131.Rotation = Vector3.new(-83.0099945, 70.6800003, 33.8400002)
  1516. Part131.Anchored = true
  1517. Part131.Size = Vector3.new(1.0205996, 0.2915999, 0.200000003)
  1518. Part131.CFrame = CFrame.new(2.60206604, 2.92719889, 1.68732941, 0.274817646, -0.184259057, 0.943675995, -0.710161746, 0.622747302, 0.328408927, -0.648179471, -0.760416925, 0.0402861647)
  1519. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1520. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1521. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1522. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1523. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1524. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1525. Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1526. Part131.Position = Vector3.new(2.60206604, 2.92719889, 1.68732941)
  1527. Part131.Orientation = Vector3.new(-19.1700001, 87.5599976, -48.75)
  1528. Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1529. BlockMesh132.Parent = Part131
  1530. BlockMesh132.Scale = Vector3.new(1, 1, 0.728999913)
  1531. BlockMesh132.Scale = Vector3.new(1, 1, 0.728999913)
  1532. Part133.Parent = Model0
  1533. Part133.Material = Enum.Material.Pebble
  1534. Part133.BrickColor = BrickColor.new("Really black")
  1535. Part133.Rotation = Vector3.new(3.3499999, -67.8399963, 26.3299999)
  1536. Part133.Anchored = true
  1537. Part133.Size = Vector3.new(1.0205996, 0.2915999, 0.200000003)
  1538. Part133.CFrame = CFrame.new(2.54147768, 1.86818576, 0.246467084, 0.338078678, -0.167307779, -0.926127017, 0.394325495, 0.918704927, -0.0220198743, 0.854518116, -0.357755125, 0.376568109)
  1539. Part133.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1540. Part133.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1541. Part133.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1542. Part133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1543. Part133.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1544. Part133.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1545. Part133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1546. Part133.Position = Vector3.new(2.54147768, 1.86818576, 0.246467084)
  1547. Part133.Orientation = Vector3.new(1.25999999, -67.8699951, 23.2299995)
  1548. Part133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1549. BlockMesh134.Parent = Part133
  1550. BlockMesh134.Scale = Vector3.new(1, 1, 0.728999913)
  1551. BlockMesh134.Scale = Vector3.new(1, 1, 0.728999913)
  1552. Part135.Parent = Model0
  1553. Part135.Material = Enum.Material.Pebble
  1554. Part135.BrickColor = BrickColor.new("Dark stone grey")
  1555. Part135.Rotation = Vector3.new(-83.0099945, 70.6800003, 48.8400002)
  1556. Part135.Anchored = true
  1557. Part135.Size = Vector3.new(1.16639984, 0.729000032, 0.200000003)
  1558. Part135.CFrame = CFrame.new(1.90064049, 5.19774342, -0.38915962, 0.217761666, -0.249110281, 0.943675876, -0.524775565, 0.785337269, 0.328408718, -0.822909951, -0.566735923, 0.0402873084)
  1559. Part135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1560. Part135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1561. Part135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1562. Part135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1563. Part135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1564. Part135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1565. Part135.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1566. Part135.Position = Vector3.new(1.90064049, 5.19774342, -0.38915962)
  1567. Part135.Orientation = Vector3.new(-19.1700001, 87.5599976, -33.75)
  1568. Part135.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1569. BlockMesh136.Parent = Part135
  1570. BlockMesh136.Scale = Vector3.new(1, 1, 0.728999913)
  1571. BlockMesh136.Scale = Vector3.new(1, 1, 0.728999913)
  1572. Part137.Parent = Model0
  1573. Part137.Material = Enum.Material.Pebble
  1574. Part137.BrickColor = BrickColor.new("Dark stone grey")
  1575. Part137.Rotation = Vector3.new(54.1800003, 14.4299994, 162.98999)
  1576. Part137.Anchored = true
  1577. Part137.Size = Vector3.new(0.291599959, 2.47859979, 0.437399924)
  1578. Part137.CFrame = CFrame.new(1.16791248, 5.52172327, -2.70527959, -0.92612946, -0.283243656, 0.249113157, -0.0220301338, -0.618672431, -0.785337806, 0.376561165, -0.732808113, 0.566733897)
  1579. Part137.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1580. Part137.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1581. Part137.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1582. Part137.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1583. Part137.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1584. Part137.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1585. Part137.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1586. Part137.Position = Vector3.new(1.16791248, 5.52172327, -2.70527959)
  1587. Part137.Orientation = Vector3.new(51.75, 23.7299995, -177.959991)
  1588. Part137.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1589. SpecialMesh138.Parent = Part137
  1590. SpecialMesh138.MeshType = Enum.MeshType.Wedge
  1591. Part139.Parent = Model0
  1592. Part139.Material = Enum.Material.Pebble
  1593. Part139.BrickColor = BrickColor.new("Dark stone grey")
  1594. Part139.Rotation = Vector3.new(147.470001, 12.5799999, 165.209991)
  1595. Part139.Anchored = true
  1596. Part139.Size = Vector3.new(0.200000003, 0.728999913, 0.291599989)
  1597. Part139.CFrame = CFrame.new(1.74183798, 5.58027983, 0.210734338, -0.943677545, -0.249112457, 0.217751801, -0.328405172, 0.785334826, -0.524781406, -0.0402764454, -0.566738307, -0.822908759)
  1598. Part139.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1599. Part139.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1600. Part139.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1601. Part139.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1602. Part139.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1603. Part139.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1604. Part139.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1605. Part139.Position = Vector3.new(1.74183798, 5.58027983, 0.210734338)
  1606. Part139.Orientation = Vector3.new(31.6499996, 165.179993, -22.6899986)
  1607. Part139.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1608. SpecialMesh140.Parent = Part139
  1609. SpecialMesh140.Scale = Vector3.new(0.728999913, 1, 1)
  1610. SpecialMesh140.MeshType = Enum.MeshType.Wedge
  1611. SpecialMesh140.Scale = Vector3.new(0.728999913, 1, 1)
  1612. Part141.Parent = Model0
  1613. Part141.Material = Enum.Material.Pebble
  1614. Part141.BrickColor = BrickColor.new("Dark stone grey")
  1615. Part141.Rotation = Vector3.new(-125.82, -14.4200001, -162.98999)
  1616. Part141.Anchored = true
  1617. Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1618. Part141.CFrame = CFrame.new(2.95271826, 1.8940618, 1.25922835, -0.926124692, 0.283263385, -0.249108821, -0.0220136195, 0.618672192, 0.785338402, 0.376574099, 0.732800663, -0.56673497)
  1619. Part141.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1620. Part141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1621. Part141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1622. Part141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1623. Part141.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1624. Part141.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1625. Part141.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1626. Part141.Position = Vector3.new(2.95271826, 1.8940618, 1.25922835)
  1627. Part141.Orientation = Vector3.new(-51.75, -156.269989, -2.03999996)
  1628. Part141.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1629. SpecialMesh142.Parent = Part141
  1630. SpecialMesh142.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  1631. SpecialMesh142.MeshType = Enum.MeshType.Wedge
  1632. SpecialMesh142.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  1633. Part143.Parent = Model0
  1634. Part143.Material = Enum.Material.Pebble
  1635. Part143.BrickColor = BrickColor.new("Dark stone grey")
  1636. Part143.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
  1637. Part143.Anchored = true
  1638. Part143.Size = Vector3.new(0.200000003, 0.583199918, 0.291599989)
  1639. Part143.CFrame = CFrame.new(2.52700233, 3.26994419, 0.651704788, 0.943677604, 0.249111012, 0.217753351, 0.328404844, -0.785334408, -0.52478224, 0.0402781032, 0.566739619, -0.822907865)
  1640. Part143.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1641. Part143.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1642. Part143.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1643. Part143.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1644. Part143.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1645. Part143.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1646. Part143.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1647. Part143.Position = Vector3.new(2.52700233, 3.26994419, 0.651704788)
  1648. Part143.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
  1649. Part143.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1650. SpecialMesh144.Parent = Part143
  1651. SpecialMesh144.Scale = Vector3.new(0.728999913, 1, 1)
  1652. SpecialMesh144.MeshType = Enum.MeshType.Wedge
  1653. SpecialMesh144.Scale = Vector3.new(0.728999913, 1, 1)
  1654. Part145.Parent = Model0
  1655. Part145.Material = Enum.Material.Pebble
  1656. Part145.Rotation = Vector3.new(-40.1699982, 16.4499989, -164.940002)
  1657. Part145.Anchored = true
  1658. Part145.Size = Vector3.new(0.291599959, 2.04120016, 0.437399983)
  1659. Part145.CFrame = CFrame.new(1.41539776, 3.63952971, -2.20648384, -0.926125109, 0.249112293, 0.283258766, -0.0220195614, -0.785338223, 0.618672192, 0.376572609, 0.566733718, 0.732802331)
  1660. Part145.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1661. Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1662. Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1663. Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1664. Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1665. Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1666. Part145.Position = Vector3.new(1.41539776, 3.63952971, -2.20648384)
  1667. Part145.Orientation = Vector3.new(-38.2199974, 21.1299992, -178.389999)
  1668. SpecialMesh146.Parent = Part145
  1669. SpecialMesh146.MeshType = Enum.MeshType.Wedge
  1670. Part147.Parent = Model0
  1671. Part147.Material = Enum.Material.Pebble
  1672. Part147.BrickColor = BrickColor.new("Dark stone grey")
  1673. Part147.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
  1674. Part147.Anchored = true
  1675. Part147.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1676. Part147.CFrame = CFrame.new(2.05740952, 4.55004168, 1.21701336, 0.943677604, 0.249110997, 0.217753351, 0.328404844, -0.785334408, -0.52478224, 0.0402781107, 0.566739619, -0.822907865)
  1677. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1678. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1679. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1680. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1681. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1682. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1683. Part147.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1684. Part147.Position = Vector3.new(2.05740952, 4.55004168, 1.21701336)
  1685. Part147.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
  1686. Part147.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1687. SpecialMesh148.Parent = Part147
  1688. SpecialMesh148.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  1689. SpecialMesh148.MeshType = Enum.MeshType.Wedge
  1690. SpecialMesh148.Scale = Vector3.new(0.728999913, 0.728999913, 0.728999913)
  1691. Part149.Parent = Model0
  1692. Part149.Material = Enum.Material.Pebble
  1693. Part149.BrickColor = BrickColor.new("Really black")
  1694. Part149.Rotation = Vector3.new(-140.929993, -18.2999992, -77.2799988)
  1695. Part149.Anchored = true
  1696. Part149.Size = Vector3.new(0.58319968, 0.200000003, 0.291599929)
  1697. Part149.CFrame = CFrame.new(1.45411682, 4.55105591, -2.27089548, 0.209126696, 0.926127315, -0.313933939, 0.800855756, 0.0220196974, 0.598449349, 0.561147928, -0.376567364, -0.737091184)
  1698. Part149.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1699. Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1700. Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1701. Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1702. Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1703. Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1704. Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1705. Part149.Position = Vector3.new(1.45411682, 4.55105591, -2.27089548)
  1706. Part149.Orientation = Vector3.new(-36.7599983, -156.929993, 88.4300003)
  1707. Part149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1708. CylinderMesh150.Parent = Part149
  1709. CylinderMesh150.Scale = Vector3.new(1, 0.728999913, 1)
  1710. CylinderMesh150.Scale = Vector3.new(1, 0.728999913, 1)
  1711. Part151.Parent = Model0
  1712. Part151.Material = Enum.Material.Pebble
  1713. Part151.Rotation = Vector3.new(-83, 70.6800003, 48.8400002)
  1714. Part151.Anchored = true
  1715. Part151.Size = Vector3.new(1.7495997, 4.22819996, 0.291599929)
  1716. Part151.CFrame = CFrame.new(2.05198932, 4.40840864, 0.508614182, 0.217771381, -0.249110132, 0.94367373, -0.524772406, 0.78533721, 0.328413993, -0.822909474, -0.566736102, 0.0402957909)
  1717. Part151.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1718. Part151.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1719. Part151.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1720. Part151.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1721. Part151.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1722. Part151.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1723. Part151.Position = Vector3.new(2.05198932, 4.40840864, 0.508614182)
  1724. Part151.Orientation = Vector3.new(-19.1700001, 87.5499954, -33.75)
  1725. Part152.Parent = Model0
  1726. Part152.Material = Enum.Material.Pebble
  1727. Part152.Rotation = Vector3.new(-40.1699982, 16.4499989, 15.0599995)
  1728. Part152.Anchored = true
  1729. Part152.Size = Vector3.new(0.291599959, 2.18700004, 0.437399924)
  1730. Part152.CFrame = CFrame.new(1.94204521, 1.9792558, -1.00834835, 0.926124752, -0.249113575, 0.283258826, 0.0220211241, 0.785338998, 0.618671119, -0.376573414, -0.566732049, 0.732803226)
  1731. Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1732. Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1733. Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1734. Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1735. Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1736. Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1737. Part152.Position = Vector3.new(1.94204521, 1.9792558, -1.00834835)
  1738. Part152.Orientation = Vector3.new(-38.2199974, 21.1299992, 1.61000001)
  1739. SpecialMesh153.Parent = Part152
  1740. SpecialMesh153.MeshType = Enum.MeshType.Wedge
  1741. Part154.Parent = Model0
  1742. Part154.Material = Enum.Material.Pebble
  1743. Part154.BrickColor = BrickColor.new("Dark stone grey")
  1744. Part154.Rotation = Vector3.new(147.470001, 12.5799999, -14.79)
  1745. Part154.Anchored = true
  1746. Part154.Size = Vector3.new(0.200000003, 0.291599959, 1.16639984)
  1747. Part154.CFrame = CFrame.new(2.39543343, 3.6139977, 0.929036736, 0.943677604, 0.249110997, 0.217753336, 0.328404844, -0.785334408, -0.524782181, 0.0402781218, 0.566739559, -0.822907865)
  1748. Part154.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1749. Part154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1750. Part154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1751. Part154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1752. Part154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1753. Part154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1754. Part154.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1755. Part154.Position = Vector3.new(2.39543343, 3.6139977, 0.929036736)
  1756. Part154.Orientation = Vector3.new(31.6499996, 165.179993, 157.309998)
  1757. Part154.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1758. SpecialMesh155.Parent = Part154
  1759. SpecialMesh155.Scale = Vector3.new(0.728999913, 1, 1)
  1760. SpecialMesh155.MeshType = Enum.MeshType.Wedge
  1761. SpecialMesh155.Scale = Vector3.new(0.728999913, 1, 1)
  1762. StringValue156.Name = "description"
  1763. StringValue156.Parent = Model0
  1764. StringValue156.Value = "A Sheild Man"
  1765. StringValue157.Name = "image"
  1766. StringValue157.Parent = Model0
  1767. for i,v in pairs(mas:GetChildren()) do
  1768. v.Parent = game.Workspace
  1769. pcall(function() v:MakeJoints() end)
  1770. end
  1771. mas:Destroy()
  1772. for i,v in pairs(cors) do
  1773. spawn(function()
  1774. pcall(v)
  1775. end)
  1776. end
  1777.  
  1778. wait(1)
  1779. script.Parent = nil
  1780. Character = game.Players.localPlayer.Character
  1781. Humanoid=Character.Humanoid
  1782. if Humanoid:findFirstChild("Animate")then
  1783. Humanoid:findFirstChild("Animate"):Destroy()
  1784. end
  1785. local function gs(n)return game:service(n)end
  1786. local ReplicatedStorage = gs('ReplicatedStorage')
  1787. local Shield = game.Workspace.Default:Clone()
  1788. local Handle = Shield:WaitForChild('Handle')
  1789. local Hitbox = Shield:WaitForChild('Hitbox')
  1790. local HandleC0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(90))
  1791.  
  1792. local weldScript = function(weldTo) -- creds to Mashend2468
  1793. local weldModel = Instance.new("Model",weldTo)
  1794. weldModel.Name = "Welds"
  1795. local makeWeld = function(part1,part0)
  1796. local w = Instance.new("Weld",weldModel)
  1797. w.Part0 = part0
  1798. w.Part1 = part1
  1799. local CFrameOrigin = CFrame.new(part0.Position)
  1800. local CFrame0 = part0.CFrame:inverse() * CFrameOrigin
  1801. local CFrame1 = part1.CFrame:inverse() * CFrameOrigin
  1802. w.C0 = CFrame0
  1803. w.C1 = CFrame1
  1804. end
  1805. for i,v in pairs (weldTo.Parent:children()) do
  1806. if (v.ClassName == "Part" or v.Name == "Part" or v:isA"WedgePart" or v:isA'UnionOperation') and v ~= weldTo then
  1807. makeWeld(v,weldTo)
  1808. v.Anchored = false
  1809. v.CanCollide = false
  1810. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  1811. end
  1812. end
  1813. weldTo.Anchored = false
  1814. weldTo.CanCollide = false
  1815. weldTo.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  1816. end
  1817.  
  1818. weldScript(Handle)
  1819.  
  1820. wait(1 / 60)
  1821. local Effects = { }
  1822. local Player = game.Players.localPlayer
  1823. local Character = Player.Character
  1824. local Humanoid = Character.Humanoid
  1825. local mouse = Player:GetMouse()
  1826. local m = Instance.new('Model', Character)
  1827. local LeftArm = Character["Left Arm"]
  1828. local RightArm = Character["Right Arm"]
  1829. local LeftLeg = Character["Left Leg"]
  1830. local RightLeg = Character["Right Leg"]
  1831. local Head = Character.Head
  1832. local Torso = Character.Torso
  1833. local cam = game.Workspace.CurrentCamera
  1834. local RootPart = Character.HumanoidRootPart
  1835. local RootJoint = RootPart.RootJoint
  1836. local equipped = false
  1837. local attack = false
  1838. local Anim = 'Idle'
  1839. local idle = 0
  1840. local attacktype = 1
  1841. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1842. local velocity = RootPart.Velocity.y
  1843. local sine = 0
  1844. local change = 1
  1845. local grabbed = false
  1846. local cn = CFrame.new
  1847. local mr = math.rad
  1848. local angles = CFrame.Angles
  1849. local ud = UDim2.new
  1850. local c3 = Color3.new
  1851. Shield.Parent = Character
  1852.  
  1853.  
  1854. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1855. if Humanoid:FindFirstChild('Animator')then
  1856. Humanoid.Animator:Destroy()
  1857. end
  1858. if Character:FindFirstChild('Animate')then
  1859. Character.Animate.Disabled = true
  1860. end
  1861.  
  1862. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1863. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  1864. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  1865.  
  1866. RSH, LSH = nil, nil
  1867.  
  1868. RW = Instance.new("Weld")
  1869. LW = Instance.new("Weld")
  1870.  
  1871. RH = Torso["Right Hip"]
  1872. LH = Torso["Left Hip"]
  1873.  
  1874. RSH = Torso["Right Shoulder"]
  1875. LSH = Torso["Left Shoulder"]
  1876.  
  1877. RSH.Parent = nil
  1878. LSH.Parent = nil
  1879.  
  1880. RW.Name = "RW"
  1881. RW.Part0 = Torso
  1882. RW.C0 = cn(1.5, 0.5, 0)
  1883. RW.C1 = cn(0, 0.5, 0)
  1884. RW.Part1 = RightArm
  1885. RW.Parent = Torso
  1886.  
  1887. LW.Name = "LW"
  1888. LW.Part0 = Torso
  1889. LW.C0 = cn(-1.5, 0.5, 0)
  1890. LW.C1 = cn(0, 0.5, 0)
  1891. LW.Part1 = LeftArm
  1892. LW.Parent = Torso
  1893.  
  1894. local co1 = 10--how long it will take for skill to cooldown
  1895. local co2 = 15
  1896. local co3 = 25
  1897. local co4 = 35
  1898.  
  1899. local cooldown1 = 0
  1900. local cooldown2 = 0
  1901. local cooldown3 = 0
  1902. local cooldown4 = 0
  1903.  
  1904. local maxMana = 100
  1905. local Mana = 0--Mana you start out with
  1906. local skill1stam = 10--how much Mana is needed for a skill
  1907. local skill2stam = 15
  1908. local skill3stam = 20
  1909. local skill4stam = 25
  1910. local recovermana = 3--how much mana per second
  1911.  
  1912. local skillcolorscheme = Color3.new(1, 1, 1)
  1913.  
  1914. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  1915. function makeframe(par, trans, pos, size, color)
  1916. local frame = Instance.new('Frame', par)
  1917. frame.BackgroundTransparency = trans
  1918. frame.BorderSizePixel = 0
  1919. frame.Position = pos
  1920. frame.Size = size
  1921. frame.BackgroundColor3 = Color3.new(color)
  1922. return frame
  1923. end
  1924. function makelabel(par, text)
  1925. local label = Instance.new('TextLabel', par)
  1926. label.BackgroundTransparency = 1
  1927. label.Size = UDim2.new(1, 0, 1, 0)
  1928. label.Position = UDim2.new(0, 0, 0, 0)
  1929. label.TextColor3 = Color3.new(255, 255, 255)
  1930. label.TextStrokeTransparency = 0
  1931. label.FontSize = Enum.FontSize.Size32
  1932. label.Font = Enum.Font.SourceSansBold
  1933. label.BorderSizePixel = 0
  1934. label.TextScaled = true
  1935. label.Text = text
  1936. end
  1937.  
  1938. local colorscheme2 = Torso.BrickColor.Color
  1939.  
  1940. local framesk1 = makeframe(scrn, .5, UDim2.new(.23, 0, .93, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
  1941. local framesk2 = makeframe(scrn, .5, UDim2.new(.5, 0, .93, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
  1942. local framesk3 = makeframe(scrn, .5, UDim2.new(.5, 0, .86, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
  1943. local framesk4 = makeframe(scrn, .5, UDim2.new(.23, 0, .86, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
  1944. local bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1945. local bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1946. local bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1947. local bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1948. local text1 = makelabel(framesk1, '[C] Rush-Charge')
  1949. local text2 = makelabel(framesk2, '[V] Ground-Breaker')
  1950. local text3 = makelabel(framesk3, "[X] Stomp-Wave")
  1951. local text4 = makelabel(framesk4, '[Z] Enlight')-- good name (could be "Enlightenment")
  1952. local Manabar = makeframe(scrn, .5, UDim2.new(.23, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
  1953. local Manacover = makeframe(Manabar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Cyan").Color)
  1954. local Manatext = makelabel(Manabar, 'Mana')
  1955. local healthbar = makeframe(scrn, .5, UDim2.new(.5, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
  1956. local healthcover = makeframe(healthbar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Lime green").Color)
  1957. local healthtext = makelabel(healthbar, 'Health')
  1958.  
  1959. local stats = Instance.new('Folder', Character)
  1960. stats.Name = 'Stats'
  1961. local block = Instance.new('BoolValue', stats)
  1962. block.Name = 'Block'
  1963. block.Value = false
  1964. local stun = Instance.new('BoolValue', stats)
  1965. stun.Name = 'Stun'
  1966. stun.Value = false
  1967. local defense = Instance.new('NumberValue', stats)
  1968. defense.Name = 'Defence'
  1969. defense.Value = 1.2
  1970. local speed = Instance.new('NumberValue', stats)
  1971. speed.Name = 'Speed'
  1972. speed.Value = .7
  1973. local damagea = Instance.new('NumberValue', stats)
  1974. damagea.Name = 'Damage'
  1975. damagea.Value = .8
  1976.  
  1977. function clerp(a, b, t)
  1978. return a:lerp(b, t)
  1979. end
  1980.  
  1981. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  1982.  
  1983. local ArtificialHB = Instance.new("BindableEvent", script)
  1984. ArtificialHB.Name = "Heartbeat"
  1985.  
  1986. script:WaitForChild("Heartbeat")
  1987.  
  1988. local frame = 1 / 30
  1989. local tf = 0
  1990. local allowframeloss = false
  1991. local tossremainder = false
  1992. local lastframe = tick()
  1993. script.Heartbeat:Fire()
  1994.  
  1995. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1996. tf = tf + s
  1997. if tf >= frame then
  1998. if allowframeloss then
  1999. script.Heartbeat:Fire()
  2000. lastframe = tick()
  2001. else
  2002. for i = 1, math.floor(tf / frame) do
  2003. script.Heartbeat:Fire()
  2004. end
  2005. lastframe = tick()
  2006. end
  2007. if tossremainder then
  2008. tf = 0
  2009. else
  2010. tf = tf - frame * math.floor(tf / frame)
  2011. end
  2012. end
  2013. end)
  2014.  
  2015. local function swait(num)
  2016. if num == 0 or num == nil then
  2017. ArtificialHB.Event:wait()
  2018. else
  2019. for i = 0, num do
  2020. ArtificialHB.Event:wait()
  2021. end
  2022. end
  2023. end
  2024.  
  2025. local RbxUtility = LoadLibrary("RbxUtility")
  2026. local Create = RbxUtility.Create
  2027.  
  2028. local function RemoveOutlines(part)
  2029. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2030. end
  2031.  
  2032. local function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2033. local Part = Create("Part"){
  2034. Parent = Parent,
  2035. Reflectance = Reflectance,
  2036. Transparency = Transparency,
  2037. CanCollide = false,
  2038. Locked = true,
  2039. BrickColor = BrickColor.new(tostring(BColor)),
  2040. Name = Name,
  2041. Size = Size,
  2042. Material = Material,
  2043. }
  2044. RemoveOutlines(Part)
  2045. return Part
  2046. end
  2047.  
  2048. local function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2049. local Msh = Create(Mesh){
  2050. Parent = Part,
  2051. Offset = OffSet,
  2052. Scale = Scale,
  2053. }
  2054. if Mesh == "SpecialMesh" then
  2055. Msh.MeshType = MeshType
  2056. Msh.MeshId = MeshId
  2057. end
  2058. return Msh
  2059. end
  2060.  
  2061. local function CreateWeld(Parent, Part0, Part1, C0, C1)
  2062. local Weld = Create("Weld"){
  2063. Parent = Parent,
  2064. Part0 = Part0,
  2065. Part1 = Part1,
  2066. C0 = C0,
  2067. C1 = C1,
  2068. }
  2069. return Weld
  2070. end
  2071.  
  2072.  
  2073. --weld Shield to RightArm
  2074.  
  2075. local Handleweld = CreateWeld(Shield, Handle, RightArm, HandleC0, CFrame.new(0, 0, 0))
  2076.  
  2077.  
  2078. local function rayCast(Position, Direction, Range, Ignore)
  2079. return workspace:FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2080. end
  2081.  
  2082. local function CreateSound(id, par, vol, pit)
  2083. coroutine.resume(coroutine.create(function()
  2084. local sou = Instance.new("Sound", par or workspace)
  2085. sou.Volume = vol
  2086. sou.Pitch = pit or 1
  2087. sou.SoundId = id
  2088. swait()
  2089. sou:play()
  2090. game:GetService("Debris"):AddItem(sou, 6)
  2091. end))
  2092. end
  2093.  
  2094. local function getclosest(obj, distance)
  2095. local last, lastx = distance + 1
  2096. for i, v in pairs(workspace:GetChildren()) do
  2097. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  2098. local t = v.Torso
  2099. local dist = (t.Position - obj.Position).magnitude
  2100. if dist <= distance then
  2101. if dist < last then
  2102. last = dist
  2103. lastx = v
  2104. end
  2105. end
  2106. end
  2107. end
  2108. return lastx
  2109. end
  2110.  
  2111.  
  2112. local function makegui(cframe, text)
  2113. local a = math.random(-10, 10) / 100
  2114. local c = Instance.new("Part")
  2115. c.Transparency = 1
  2116. Instance.new("BodyGyro").Parent = c
  2117. c.Parent = workspace
  2118. c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
  2119. local f = Instance.new("BodyPosition")
  2120. f.P = 2000
  2121. f.D = 100
  2122. f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2123. f.position = c.Position + Vector3.new(0, 3, 0)
  2124. f.Parent = c
  2125. game:GetService("Debris"):AddItem(c, .5 + 6)
  2126. c.CanCollide = false
  2127. c.Parent = workspace
  2128. c.CanCollide = false
  2129. local bg = Instance.new('BillboardGui', c)
  2130. bg.Adornee = c
  2131. bg.Size = UDim2.new(1, 0, 1, 0)
  2132. bg.StudsOffset = Vector3.new(0, 0, 0)
  2133. bg.AlwaysOnTop = false
  2134. local tl = Instance.new('TextLabel', bg)
  2135. tl.BackgroundTransparency = 1
  2136. tl.Size = UDim2.new(1, 0, 1, 0)
  2137. tl.Text = text
  2138. tl.Font = 'SourceSansBold'
  2139. tl.FontSize = 'Size42'
  2140. tl.TextColor3 = Color3.new(255, 180 / 255, 51 / 255)
  2141. tl.TextStrokeTransparency = 0
  2142. tl.TextScaled = true
  2143. tl.TextWrapped = true
  2144. coroutine.wrap(function()
  2145. wait(2)
  2146. for i = 1, 10 do
  2147. swait()
  2148. c.Transparency = 1
  2149. tl.TextTransparency = tl.TextTransparency + .1
  2150. end
  2151. end)()
  2152. end
  2153.  
  2154. local Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  2155. if hit.Parent == nil then
  2156. return
  2157. end
  2158. local h = hit.Parent:FindFirstChild("Humanoid")
  2159. for _, v in pairs(hit.Parent:children()) do
  2160. if v:IsA("Humanoid") then
  2161. h = v
  2162. end
  2163. end
  2164. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  2165. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  2166. end
  2167. if hit.Parent.className == "Hat" then
  2168. hit = hit.Parent.Parent:findFirstChild("Head")
  2169. end
  2170. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2171. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2172. if hit.Parent.DebounceHit.Value == true then
  2173. return
  2174. end
  2175. end
  2176. local blocked = false
  2177. local block = hit.Parent:findFirstChild("Block")
  2178. if block ~= nil then
  2179. print(block.className)
  2180. if block.className == "NumberValue" then
  2181. if block.Value > 0 then
  2182. blocked = true
  2183. if decreaseblock == nil then
  2184. block.Value = block.Value - 1
  2185. end
  2186. end
  2187. end
  2188. if block.className == "IntValue" then
  2189. if block.Value > 0 then
  2190. blocked = true
  2191. if decreaseblock ~= nil then
  2192. block.Value = block.Value - 1
  2193. end
  2194. end
  2195. end
  2196. end
  2197. if blocked == false then
  2198. local D = math.random(minim, maxim) * damagea.Value
  2199. if h.Parent:FindFirstChild('Stats') then
  2200. D = D / h.Parent:FindFirstChild('Stats').Defence.Value
  2201. elseif not h.Parent:FindFirstChild('Stats') then
  2202. D = D
  2203. end
  2204. h.Health = h.Health - D
  2205. makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + .5)))
  2206. else
  2207. local D = math.random(minim, maxim) * damagea.Value
  2208. if h.Parent:FindFirstChild('Stats') then
  2209. D = D / h.Parent:FindFirstChild('Stats').Defence.Value
  2210. elseif not h.Parent:FindFirstChild('Stats') then
  2211. D = D
  2212. end
  2213. h.Health = h.Health - (D / 2)
  2214. makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + .5)))
  2215. end
  2216. if Type == "Knockdown" then
  2217. local humanoid = hit.Parent.Humanoid
  2218. humanoid.PlatformStand = true
  2219. coroutine.resume(coroutine.create(function(Humanoid)
  2220. swait()
  2221. Humanoid.PlatformStand = false
  2222. end), humanoid)
  2223. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2224. local bodvol = Instance.new("BodyVelocity")
  2225. bodvol.velocity = angle * knockback
  2226. bodvol.P = 5000
  2227. bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
  2228. bodvol.Parent = hit
  2229. local rl = Instance.new("BodyAngularVelocity")
  2230. rl.P = 3000
  2231. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2232. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2233. rl.Parent = hit
  2234. game:GetService("Debris"):AddItem(bodvol, .5)
  2235. game:GetService("Debris"):AddItem(rl, .5)
  2236. elseif Type == "Normal" then
  2237. CreateSound("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
  2238. local vp = Instance.new("BodyVelocity")
  2239. vp.P = 500
  2240. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2241. if KnockbackType == 1 then
  2242. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2243. elseif KnockbackType == 2 then
  2244. vp.velocity = Property.CFrame.lookVector * knockback
  2245. end
  2246. if knockback > 0 then
  2247. vp.Parent = hit.Parent.Torso
  2248. end
  2249. game:GetService("Debris"):AddItem(vp, .5)
  2250. elseif Type == "SlashLifeSteal" then
  2251. CreateSound("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
  2252. Humanoid.Health = Humanoid.Health + math.random(1, 2) / 2.5
  2253. local vp = Instance.new("BodyVelocity")
  2254. vp.P = 500
  2255. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2256. if KnockbackType == 1 then
  2257. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2258. elseif KnockbackType == 2 then
  2259. vp.velocity = Property.CFrame.lookVector * knockback
  2260. end
  2261. if knockback > 0 then
  2262. vp.Parent = hit.Parent.Torso
  2263. end
  2264. game:GetService("Debris"):AddItem(vp, .5)
  2265. elseif Type == "SlashLifeSteal2" then
  2266. CreateSound("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
  2267. Humanoid.Health = Humanoid.Health + math.random(2, 3) / 2.5
  2268. local vp = Instance.new("BodyVelocity")
  2269. vp.P = 500
  2270. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2271. if KnockbackType == 1 then
  2272. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2273. elseif KnockbackType == 2 then
  2274. vp.velocity = Property.CFrame.lookVector * knockback
  2275. end
  2276. if knockback > 0 then
  2277. vp.Parent = hit.Parent.Torso
  2278. end
  2279. game:GetService("Debris"):AddItem(vp, .5)
  2280. elseif Type == "BlackHoleDamage" then
  2281. Humanoid.Health = Humanoid.Health + math.random(2, 4) / 5
  2282. local floatingvelocity = Instance.new("BodyVelocity")
  2283. floatingvelocity.Parent = hit.Parent.Torso
  2284. floatingvelocity.Velocity = Vector3.new(0, math.random(2.5, 5), 0)
  2285. game:GetService("Debris"):AddItem(floatingvelocity, 1)
  2286. elseif Type == "BlackHoleDamage2" then
  2287. local vp = Instance.new("BodyVelocity")
  2288. vp.P = 500
  2289. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2290. if KnockbackType == 1 then
  2291. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2292. elseif KnockbackType == 2 then
  2293. vp.velocity = Property.CFrame.lookVector * knockback
  2294. end
  2295. if knockback > 0 then
  2296. vp.Parent = hit.Parent.Torso
  2297. end
  2298. game:GetService("Debris"):AddItem(vp, .5)
  2299. elseif Type == "Up" then
  2300. local bodyVelocity = Instance.new("BodyVelocity")
  2301. bodyVelocity.velocity = Vector3.new(0, 60, 0)
  2302. bodyVelocity.P = 5000
  2303. bodyVelocity.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
  2304. bodyVelocity.Parent = hit
  2305. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2306. local rl = Instance.new("BodyAngularVelocity")
  2307. rl.P = 3000
  2308. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2309. rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
  2310. rl.Parent = hit
  2311. game:GetService("Debris"):AddItem(rl, .5)
  2312. elseif Type == "Snare" then
  2313. wait()
  2314. local bp = Instance.new("BodyPosition")
  2315. bp.P = 2000
  2316. bp.D = 100
  2317. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2318. bp.position = hit.Parent.Torso.Position
  2319. bp.Parent = hit.Parent.Torso
  2320. game:GetService("Debris"):AddItem(bp, 1)
  2321. elseif Type == "Target" then
  2322. CreateSound("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100)
  2323. local vp = Instance.new("BodyVelocity")
  2324. vp.P = 500
  2325. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2326. if KnockbackType == 1 then
  2327. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2328. elseif KnockbackType == 2 then
  2329. vp.velocity = Property.CFrame.lookVector * knockback
  2330. end
  2331. if knockback > 0 then
  2332. vp.Parent = hit.Parent.Torso
  2333. end
  2334. game:GetService("Debris"):AddItem(vp, .5)
  2335. end
  2336. local debounce = Instance.new("BoolValue")
  2337. debounce.Name = "DebounceHit"
  2338. debounce.Parent = hit.Parent
  2339. debounce.Value = true
  2340. game:GetService("Debris"):AddItem(debounce, Delay)
  2341. local c = Instance.new("ObjectValue")
  2342. c.Name = "creator"
  2343. c.Value = Player
  2344. c.Parent = h
  2345. game:GetService("Debris"):AddItem(c, .5)
  2346. end
  2347. end
  2348.  
  2349. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2350. for _, c in pairs(workspace:children()) do
  2351. local hum = c:findFirstChild("Humanoid")
  2352. if hum ~= nil then
  2353. local head = c:findFirstChild("Torso")
  2354. if head ~= nil then
  2355. local targ = head.Position - Part.Position
  2356. local mag = targ.magnitude
  2357. if mag <= magni and c.Name ~= Player.Name then
  2358. Damagefunc(head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3, 1)
  2359. end
  2360. end
  2361. end
  2362. end
  2363. end
  2364.  
  2365. for i, v in pairs(Character:GetChildren()) do
  2366. if v:IsA'Model' then
  2367. for _, c in pairs(v:GetChildren()) do
  2368. if c:IsA'Part' then
  2369. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2370. end
  2371. end
  2372. end
  2373. end
  2374.  
  2375. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2376. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2377. prt.Anchored = true
  2378. prt.CFrame = cframe
  2379. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2380. game:GetService("Debris"):AddItem(prt, 10)
  2381. if Type == 1 or Type == nil then
  2382. table.insert(Effects, {
  2383. prt,
  2384. "Block1",
  2385. delay,
  2386. x3,
  2387. y3,
  2388. z3,
  2389. msh
  2390. })
  2391. elseif Type == 2 then
  2392. table.insert(Effects, {
  2393. prt,
  2394. "Block2",
  2395. delay,
  2396. x3,
  2397. y3,
  2398. z3,
  2399. msh
  2400. })
  2401. end
  2402. end
  2403.  
  2404. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2405. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2406. prt.Anchored = true
  2407. prt.CFrame = cframe
  2408. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2409. game:GetService("Debris"):AddItem(prt, 10)
  2410. table.insert(Effects, {
  2411. prt,
  2412. "Cylinder",
  2413. delay,
  2414. x3,
  2415. y3,
  2416. z3,
  2417. msh
  2418. })
  2419. return prt
  2420. end
  2421.  
  2422. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2423. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2424. prt.Anchored = true
  2425. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  2426. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2427. game:GetService("Debris"):AddItem(prt, 10)
  2428. table.insert(Effects, {
  2429. prt,
  2430. "Cylinder",
  2431. delay,
  2432. x3,
  2433. y3,
  2434. z3,
  2435. msh
  2436. })
  2437. end
  2438.  
  2439. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2440. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2441. prt.Anchored = true
  2442. prt.CFrame = cframe
  2443. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2444. game:GetService("Debris"):AddItem(prt, 10)
  2445. table.insert(Effects, {
  2446. prt,
  2447. "Cylinder",
  2448. delay,
  2449. x3,
  2450. y3,
  2451. z3,
  2452. msh
  2453. })
  2454. end
  2455.  
  2456. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2457. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2458. prt.Anchored = true
  2459. prt.CFrame = cframe
  2460. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2461. game:GetService("Debris"):AddItem(prt, 10)
  2462. table.insert(Effects, {
  2463. prt,
  2464. "Cylinder",
  2465. delay,
  2466. x3,
  2467. y3,
  2468. z3,
  2469. msh
  2470. })
  2471. end
  2472.  
  2473. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2474. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2475. prt.Anchored = true
  2476. prt.CFrame = cframe
  2477. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2478. game:GetService("Debris"):AddItem(prt, 10)
  2479. table.insert(Effects, {
  2480. prt,
  2481. "Cylinder",
  2482. delay,
  2483. x3,
  2484. y3,
  2485. z3,
  2486. msh
  2487. })
  2488. end
  2489.  
  2490. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2491. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2492. prt.Anchored = true
  2493. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2494. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2495. local num = math.random(10, 50) / 1000
  2496. game:GetService("Debris"):AddItem(prt, 10)
  2497. table.insert(Effects, {
  2498. prt,
  2499. "Shatter",
  2500. num,
  2501. prt.CFrame,
  2502. math.random() - math.random(),
  2503. 0,
  2504. math.random(50, 100) / 100
  2505. })
  2506. end
  2507.  
  2508. function charge(force, time)
  2509. local vp = Instance.new('BodyVelocity',RootPart)
  2510. vp.P = 500
  2511. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2512. vp.velocity = RootPart.CFrame.lookVector*force
  2513. gs('Debris'):AddItem(vp, time)
  2514. end
  2515.  
  2516. function chargeair(force, time)
  2517. local vp = Instance.new('BodyVelocity',RootPart)
  2518. vp.P = 500
  2519. vp.maxForce = Vector3.new(0, math.huge, 0)
  2520. vp.velocity = Vector3.new(0, force, 0)
  2521. gs('Debris'):AddItem(vp, time)
  2522. end
  2523.  
  2524. function attackone()
  2525. attack = true
  2526. for i = 0, 1, 0.15 do
  2527. swait()
  2528. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .33)
  2529. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .33)
  2530. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(85), math.rad(0), math.rad(-70)), .33)
  2531. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(80), math.rad(0), math.rad(45)), .33)
  2532. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
  2533. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
  2534. end
  2535. CreateSound("http://roblox.com/asset/?id=320557518", RightArm, 1, .8)
  2536. charge(20, .2)
  2537. local con = Hitbox.Touched:connect(function(hit) Damagefunc(hit,5,6,1,"Normal",RootPart,.2,1) end)
  2538. for i = 0, 1, 0.13 do
  2539. swait()
  2540. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .5)
  2541. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-5), math.rad(-60)), .5)
  2542. RW.C0 = clerp(RW.C0, CFrame.new(1.7, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), .5)
  2543. LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.5, -.5) * CFrame.new(0, 0, -.5) * angles(math.rad(80), math.rad(0), math.rad(70)), .5)
  2544. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(-30), math.rad(-10)), .5)
  2545. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(-30), math.rad(10)), .5)
  2546. end
  2547. con:disconnect()
  2548. attack = false
  2549. end
  2550.  
  2551. function attacktwo()
  2552. attack = true
  2553. for i = 0, 1, 0.15 do
  2554. swait()
  2555. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
  2556. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .33)
  2557. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), .33)
  2558. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(20), math.rad(0), math.rad(-10)), .33)
  2559. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .33)
  2560. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .33)
  2561. end
  2562. CreateSound("http://roblox.com/asset/?id=320557453", RightArm, 1, .8)
  2563. local con = Hitbox.Touched:connect(function(hit) Damagefunc(hit,5,6,1,"Normal",RootPart,.2,1) end)
  2564. for i = 0, 1, 0.12 do
  2565. swait()
  2566. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .35)
  2567. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(80)), .35)
  2568. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), .35)
  2569. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(20), math.rad(0), math.rad(-80)), .35)
  2570. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(30), math.rad(0)), .35)
  2571. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(30), math.rad(0)), .35)
  2572. end
  2573. con:disconnect()
  2574. attack = false
  2575. end
  2576.  
  2577. function attackthree()
  2578. attack = true
  2579. CreateSound("http://roblox.com/asset/?id=315743298", LeftArm, 1, 1)
  2580. CreateSound("http://roblox.com/asset/?id=320557563", LeftArm, 1, 1)
  2581. for i = 0, 1, 0.1 do
  2582. swait()
  2583. BlockEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .05, 1)
  2584. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .33)
  2585. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
  2586. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  2587. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(85), math.rad(0), math.rad(-60)), .33)
  2588. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
  2589. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
  2590. end
  2591. CreateSound("http://roblox.com/asset/?id=315744661", LeftArm, 1, 1)
  2592. CreateSound("http://roblox.com/asset/?id=300916014", LeftArm, 1, 1)
  2593. charge(-20, .2)
  2594. local asdsadds = SphereEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .05)
  2595. MagniDamage(asdsadds, 7, 7, 8, 1,"Normal")
  2596. for i = 1, 10 do
  2597. BreakEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), 1, 3, 2)
  2598. end
  2599. for i = 0, 1, 0.13 do
  2600. swait()
  2601. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-4), math.rad(0), math.rad(40)), .33)
  2602. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-5), math.rad(-40)), .33)
  2603. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), .33)
  2604. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(120), math.rad(0), math.rad(30)), .33)
  2605. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(-40), math.rad(5)), .33)
  2606. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(-40), math.rad(-5)), .33)
  2607. end
  2608. attack = false
  2609. end
  2610.  
  2611. local Orbs = {}
  2612. local OrbNumb = 0
  2613. local Orbhold = false
  2614. function MakeOrbs()
  2615. attack = true
  2616. speed.Value = speed.Value - .2
  2617. for i = 0, 1, 0.1 do
  2618. swait()
  2619. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .33)
  2620. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
  2621. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  2622. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -.5) * angles(math.rad(0), math.rad(-120), math.rad(-90)), .33)
  2623. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
  2624. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
  2625. end
  2626. for i = 1, 5 do
  2627. if OrbNumb < 5 then
  2628. CreateSound("http://www.roblox.com/asset/?id=315746833", Torso, 1, 1.5)
  2629. OrbNumb = OrbNumb + 1
  2630. print(OrbNumb)
  2631. local Orbl = CreatePart(m, "Neon", 0, 0.3, Torso.BrickColor, "Orb", Vector3.new(1, 1, 1))
  2632. local msh = CreateMesh("SpecialMesh", Orbl, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2633. Orbl.Anchored = false
  2634. Orbl.CFrame = LeftArm.CFrame * CFrame.new(0, -1, 0)
  2635. table.insert(Orbs, Orbl)
  2636. end
  2637. end
  2638. for i = 0, 1, 0.1 do
  2639. swait()
  2640. SphereEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .1, .1, .1, .5, .5, .5, .05)
  2641. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
  2642. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(-10), math.rad(-60)), .33)
  2643. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  2644. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(0), math.rad(-10), math.rad(-90)), .33)
  2645. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-40), math.rad(0)), .33)
  2646. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-40), math.rad(0)), .33)
  2647. end
  2648. for i = 0, 1, 0.1 do
  2649. swait()
  2650. BlockEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .09, 1)
  2651. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .33)
  2652. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .33)
  2653. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  2654. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, -.1) * angles(math.rad(180), math.rad(0), math.rad(0)), .33)
  2655. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  2656. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  2657. end
  2658. for e = 1, #Orbs do
  2659. CreateSound("http://www.roblox.com/asset/?id=315744661", Torso, 1, 1)
  2660. CreateSound("http://www.roblox.com/asset/?id=315748999", Torso, 1, 1)
  2661. OrbNumb = OrbNumb - 1
  2662. MagniDamage(Orbs[e], 8, 9, 12, 1,"Normal")
  2663. Orbs[e].Parent = nil
  2664. BlockEffect(Torso.BrickColor, Orbs[e].CFrame, .5, .5, .5, .8, .8, .8, .04, 1)
  2665. for i = 1, math.random(4, 10) do
  2666. BreakEffect(Orbs[e].BrickColor, Orbs[e].CFrame, 1, 3, 2)
  2667. end
  2668. end
  2669. for i = 1, 10 do
  2670. --print("nou")
  2671. for e = 1, #Orbs do
  2672. --print(#Orbs)
  2673. table.remove(Orbs, e)
  2674. end
  2675. end
  2676. BlockEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .04, 1)
  2677. for i = 0, 1, 0.1 do
  2678. swait()
  2679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .33)
  2680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .33)
  2681. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  2682. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), .33)
  2683. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  2684. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  2685. end
  2686. OrbNumb = 0
  2687. speed.Value = speed.Value + .2
  2688. attack = false
  2689. end
  2690.  
  2691. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  2692. coroutine.resume(coroutine.create(function()
  2693. local wave = CreatePart(workspace, "Neon", 0, 0, Torso.BrickColor, "Effect", Vector3.new(1, 1, 5))
  2694. wave.Anchored = true
  2695. wave.CFrame = Part.CFrame * cframe1
  2696. MagniDamage(wave, 5, 9, 12, 1,"Normal")--StompWave Damage
  2697. local Msh = Create("SpecialMesh"){
  2698. Parent = wave,
  2699. MeshType = "Sphere"
  2700. }
  2701. BlockEffect(Torso.BrickColor, wave.CFrame * CFrame.new(0, 0, 1), 1, 1, 1, 2, 2, 2, 0.05)
  2702. CreateSound("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  2703. CreateSound("http://roblox.com/asset/?id=301031757", wave, 1, 1.2)
  2704. for i = 0, 1, 0.2 do
  2705. wait()
  2706. local dir = wave.CFrame.lookVector * -1
  2707. local pos = rayCast(wave.Position, dir, 5, Character)
  2708. wave.CFrame = wave.CFrame * cframe2
  2709. Effects[#Effects + 1] = {
  2710. wave,
  2711. "Cylinder",
  2712. 0.01,
  2713. .03,
  2714. .03,
  2715. .03
  2716. }
  2717. end
  2718. end))
  2719. end
  2720.  
  2721. local function Wave()
  2722. attack = true
  2723. local las = speed.Value
  2724. speed.Value = 0
  2725. for i = 0, 1, 0.1 do
  2726. swait()
  2727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .33)
  2728. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .33)
  2729. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  2730. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)), .33)
  2731. RH.C0 = clerp(RH.C0, cn(1, .5, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .33)
  2732. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .33)
  2733. end
  2734. local inc = -3
  2735. for i = 1, 3 do
  2736. ShockWave(RootPart, CFrame.new(0, -4, inc) * CFrame.fromEulerAnglesXYZ(-2, 0, 1.57), CFrame.new(0, 0, 0.8), 10, 5)
  2737. inc = inc - 5
  2738. end
  2739. for i = 0, 1, 0.1 do
  2740. swait()
  2741. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .5)
  2742. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .33)
  2743. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), .33)
  2744. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .33)
  2745. RH.C0 = clerp(RH.C0, cn(1, -1, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(10)), .7)
  2746. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .33)
  2747. end
  2748. speed.Value = las
  2749. attack = false
  2750. end
  2751.  
  2752. local Blocking = false
  2753.  
  2754. local function Block()
  2755. attack = true
  2756. speed.Value = speed.Value - .3
  2757. while wait() do
  2758. change = 1
  2759. if Blocking == true then
  2760. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .33)
  2761. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  2762. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  2763. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  2764. if Torsovelocity > 2 then
  2765. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(20 * math.cos(sine / 4))), .3)
  2766. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(20 * math.cos(sine / 4))), .3)
  2767. elseif Torsovelocity < 1 then
  2768. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(0)), .3)
  2769. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(0)), .3)
  2770. end
  2771. elseif Blocking == false then
  2772. break
  2773. end
  2774. end
  2775. speed.Value = speed.Value + .3
  2776. attack = false
  2777. end
  2778.  
  2779. local function RushCharge()
  2780. attack = true
  2781. speed.Value = speed.Value - .2
  2782. for i = 0, 1, 0.15 do
  2783. swait()
  2784. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .33)
  2785. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  2786. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  2787. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  2788. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
  2789. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
  2790. end
  2791. CreateSound("http://roblox.com/asset/?id=153092348", Torso, 1, .9)
  2792. charge(75, .25)
  2793. local con = Hitbox.Touched:connect(function(hit) Damagefunc(hit,12,13,1,"Normal",RootPart,.2,1) end)
  2794. for i = 0, 1, 0.05 do
  2795. swait()
  2796. WaveEffect(Torso.BrickColor, RootPart.CFrame * CFrame.Angles(1.4, 0, 0), .2, .2, .2, .3, .3, .3, .08)
  2797. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .33)
  2798. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(-10), math.rad(-70)), .33)
  2799. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -.2) * angles(math.rad(90), math.rad(0), math.rad(-30)), .33)
  2800. LW.C0 = clerp(LW.C0, CFrame.new(-.6, 0.4, -1) * angles(math.rad(95), math.rad(0), math.rad(65)), .33)
  2801. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(-10)), .33)
  2802. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(20)), .33)
  2803. end
  2804. speed.Value = speed.Value + .2
  2805. attack = false
  2806. con:disconnect()
  2807. end
  2808.  
  2809. local function Ult()
  2810. attack = true
  2811. speed.Value = speed.Value - .2
  2812. Hitbox.CanCollide = true
  2813. for i = 0, 1, 0.15 do
  2814. swait()
  2815. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(50)), .33)
  2816. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  2817. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  2818. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  2819. RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(0)), .3)
  2820. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(30)), .3)
  2821. end
  2822. WaveEffect(Torso.BrickColor, RootPart.CFrame, .2, .2, .2, .5, .5, .5, .04)
  2823. chargeair(100, .25)
  2824. speed.Value = speed.Value + .2
  2825. CreateSound("http://roblox.com/asset/?id=199145327", Torso, 1, .9)
  2826. for i = 0, 1, 0.1 do
  2827. swait()
  2828. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(6 * i, math.rad(0), math.rad(50)), .33)
  2829. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  2830. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  2831. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  2832. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(-30)), .3)
  2833. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(30)), .3)
  2834. end
  2835. for i = 0, 1, 0.1 do
  2836. swait()
  2837. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.5) * angles(math.rad(90), math.rad(0), math.rad(40)), .33)
  2838. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  2839. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  2840. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  2841. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(-30)), .3)
  2842. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(30)), .3)
  2843. end
  2844. local hitfloor = nil
  2845. while hitfloor == nil do
  2846. swait()
  2847. hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 6, Character)
  2848. end
  2849. local hit, pos = rayCast(Hitbox.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2850. if hit ~= nil then
  2851. MagniDamage(RootPart, 15, 15, 17, 1,"Normal")
  2852. local Color = hit.BrickColor
  2853. local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  2854. refpart.Anchored = true
  2855. refpart.CFrame = CFrame.new(pos)
  2856. game:GetService("Debris"):AddItem(refpart, 1)
  2857. CreateSound("http://www.roblox.com/asset/?id=199145477", refpart, .8, 0.75)
  2858. CreateSound("http://www.roblox.com/asset/?id=142070127", refpart, .7, .9)
  2859. for i = 1, 10 do
  2860. local Color = hit.BrickColor
  2861. local Materials = hit.Material
  2862. local groundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(50, 100) / 100, math.random(50, 100) / 100, math.random(50, 100) / 100))
  2863. groundpart.Anchored = false
  2864. groundpart.Material = Materials
  2865. groundpart.CanCollide = true
  2866. groundpart.Friction = 0.1
  2867. groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50))
  2868. groundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2869. game:GetService("Debris"):AddItem(groundpart, 10)
  2870. end
  2871. for i = 1, 10 do
  2872. local Color = hit.BrickColor
  2873. local Materials = hit.Material
  2874. local actualgroundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100))
  2875. actualgroundpart.Anchored = true
  2876. actualgroundpart.Material = Materials
  2877. actualgroundpart.CanCollide = true
  2878. actualgroundpart.Friction = 1
  2879. actualgroundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2880. game:GetService("Debris"):AddItem(actualgroundpart, 10)
  2881. end
  2882. WaveEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, .5, .5, .5, .04)
  2883. SphereEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, 3, 3, 3, .04)
  2884. RingEffect(hit.BrickColor, refpart.CFrame * CFrame.Angles(math.random(5, 6), math.random(2, 7), math.random(3, 6)), .2, .2, .2, 1, 1, 1, .05)
  2885. chargeair(50, .25)
  2886. end
  2887. Hitbox.CanCollide = false
  2888. Humanoid.WalkSpeed = 16
  2889. attack = false
  2890. end
  2891.  
  2892. local function subtractMana(k)
  2893. if Mana >= k then
  2894. Mana = Mana - k
  2895. end
  2896. end
  2897.  
  2898. mouse.Button1Down:connect(function()
  2899. if attack == false and attacktype == 1 then
  2900. attacktype = 2
  2901. attackone()
  2902. elseif attack == false and attacktype == 2 then
  2903. attacktype = 3
  2904. attacktwo()
  2905. elseif attack == false and attacktype == 3 then
  2906. attacktype = 1
  2907. attackthree()
  2908. end
  2909. end)
  2910.  
  2911. mouse.KeyDown:connect(function(k)
  2912. k = k:lower()
  2913. if attack == false and k == 'z' and cooldown1 >= co1 and Mana >= skill1stam then
  2914. cooldown1 = 0
  2915. subtractMana(skill1stam)
  2916. MakeOrbs()
  2917. elseif attack == false and k == 'x' and cooldown2 >= co2 and Mana >= skill2stam then
  2918. cooldown2 = 0
  2919. subtractMana(skill2stam)
  2920. Wave()
  2921. elseif attack == false and k == 'e' then
  2922. Blocking = true
  2923. Block()
  2924. elseif attack == false and k == 'c' and cooldown3 >= co3 and Mana >= skill3stam then
  2925. cooldown3 = 0
  2926. subtractMana(skill3stam)
  2927. RushCharge()
  2928. elseif attack == false and k == 'v' and cooldown4 >= co4 and Mana >= skill4stam then
  2929. cooldown4 = 0
  2930. subtractMana(skill4stam)
  2931. Ult()
  2932. end
  2933. end)
  2934.  
  2935. mouse.KeyUp:connect(function(k)
  2936. if attack == true and k == 'e' and Blocking == true then
  2937. Blocking = false
  2938. end
  2939. end)
  2940.  
  2941. numbb = 0
  2942. datnumb = 0
  2943.  
  2944. local Blink = 0
  2945.  
  2946. local BlinkEff = false
  2947.  
  2948. function updateskills()
  2949. if cooldown1 <= co1 then
  2950. cooldown1 = cooldown1 + 1 / 30
  2951. end
  2952. if cooldown2 <= co2 then
  2953. cooldown2 = cooldown2 + 1 / 30
  2954. end
  2955. if cooldown3 <= co3 then
  2956. cooldown3 = cooldown3 + 1 / 30
  2957. end
  2958. if cooldown4 <= co4 then
  2959. cooldown4 = cooldown4 + 1 / 30
  2960. end
  2961. if Mana <= skill1stam then
  2962. bar4.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
  2963. else
  2964. bar4.BackgroundColor3 = skillcolorscheme
  2965. end
  2966. if Mana <= skill2stam then
  2967. bar3.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
  2968. else
  2969. bar3.BackgroundColor3 = skillcolorscheme
  2970. end
  2971. if Mana <= skill3stam then
  2972. bar1.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
  2973. else
  2974. bar1.BackgroundColor3 = skillcolorscheme
  2975. end
  2976. if Mana <= skill4stam then
  2977. bar2.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
  2978. else
  2979. bar2.BackgroundColor3 = skillcolorscheme
  2980. end
  2981. if Mana <= maxMana then
  2982. Mana = Mana + recovermana / 30
  2983. end
  2984. end
  2985.  
  2986. while true do
  2987. swait()
  2988. for i, v in pairs(Character:GetChildren()) do
  2989. if v:IsA("Part") then
  2990. v.Material = "SmoothPlastic"
  2991. elseif v:IsA("Hat") then
  2992. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2993. end
  2994. end
  2995. updateskills()
  2996. healthcover:TweenSize(UDim2.new(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), 'Out', 'Quad', .5)
  2997. Manacover:TweenSize(UDim2.new(1 * (Mana / maxMana), 0, 1, 0), 'Out', 'Quad', .5)
  2998. bar4:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  2999. bar3:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  3000. bar1:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  3001. bar2:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  3002. Blink = Blink + .55
  3003. Humanoid.WalkSpeed = 16 * speed.Value
  3004. if Blink >= 15 - (5 * (Humanoid.WalkSpeed / 16)) then
  3005. Blink = 0
  3006. if BlinkEff == true then
  3007. BlinkEff = false
  3008. elseif BlinkEff == false then
  3009. BlinkEff = true
  3010. end
  3011. end
  3012. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  3013. velocity = RootPart.Velocity.y
  3014. sine = sine + change
  3015. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  3016. if equipped == true or equipped == false then
  3017. if RootPart.Velocity.y > 1 and hit == nil then
  3018. Anim = "Jump"
  3019. if attack == false then
  3020. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  3021. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  3022. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), .3)
  3023. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), .3)
  3024. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.3) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-20)), .3)
  3025. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  3026. end
  3027. elseif RootPart.Velocity.y < -1 and hit == nil then
  3028. Anim = "Fall"
  3029. if attack == false then
  3030. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  3031. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  3032. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(20)), .3)
  3033. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-30)), .3)
  3034. RH.C0 = clerp(RH.C0, CFrame.new(1, -.8, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), .3)
  3035. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), .3)
  3036. end
  3037. elseif Torsovelocity < 1 and hit ~= nil then
  3038. Anim = "Idle"
  3039. if attack == false then
  3040. change = 1
  3041. Jumping = false
  3042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.15 + 0.1 * math.cos(sine / 15)) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  3043. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10 - 2 * math.cos(sine / 15)), math.rad(0), math.rad(30)), .3)
  3044. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(65), math.rad(30), math.rad(-30 + 5 * math.cos(sine / 15))), .3)
  3045. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 - 3 * math.cos(sine / 15)), math.rad(0), math.rad(-10 - 3 * math.cos(sine / 15))), .3)
  3046. RH.C0 = clerp(RH.C0, cn(1.05, -.8 - 0.1 * math.cos(sine / 15), 0) * RHCF * angles(math.rad(-3 - 1 * math.cos(sine / 35)), math.rad(30), math.rad(0)), .3)
  3047. LH.C0 = clerp(LH.C0, cn(-1.05, -.8 - 0.1 * math.cos(sine / 15), 0) * LHCF * angles(math.rad(-3 - 1 * math.cos(sine / 35)), math.rad(30), math.rad(0)), .3)
  3048. end
  3049. elseif Torsovelocity > 2 and hit ~= nil then
  3050. Anim = "Walk"
  3051. if attack == false then
  3052. change = 3
  3053. Jumping = false
  3054. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10 + 1 * math.cos(sine / 15)), math.rad(0), math.rad(0 + 3 * math.cos(sine / 15))), .3)
  3055. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5 - 1 * math.cos(sine / 15)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 15))), .3)
  3056. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50 + 1 * math.cos(sine / 15)), math.rad(0), math.rad(20 + 3 * math.cos(sine / 15))), .3)
  3057. LW.C0 = clerp(LW.C0, CFrame.new(-1.45 + .1 * math.cos(sine / 15), 0.5, 0 - .1 * math.cos(sine / 15)) * angles(math.sin(40) * math.cos(sine / 15), math.rad(0), math.rad(-10 + 1 * math.cos(sine / 15))), .3)
  3058. RH.C0 = clerp(RH.C0, cn(1, -1, 0 - 0.5 * math.cos(sine / 15) / 2) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(40 * math.cos(sine / 15))), .3)
  3059. LH.C0 = clerp(LH.C0, cn(-1, -1, 0 + 0.5 * math.cos(sine / 15) / 2) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(40 * math.cos(sine / 15))), .3)
  3060. end
  3061. end
  3062. end
  3063. if #Effects > 0 then
  3064. for e = 1, #Effects do
  3065. if Effects[e] ~= nil then
  3066. local Thing = Effects[e]
  3067. if Thing ~= nil then
  3068. local Part = Thing[1]
  3069. local Mode = Thing[2]
  3070. local Delay = Thing[3]
  3071. local IncX = Thing[4]
  3072. local IncY = Thing[5]
  3073. local IncZ = Thing[6]
  3074. if Thing[1].Transparency <= 1 then
  3075. if Thing[2] == "Block1" then
  3076. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3077. Mesh = Thing[1].Mesh
  3078. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3079. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3080. elseif Thing[2] == "Block2" then
  3081. Thing[1].CFrame = Thing[1].CFrame
  3082. Mesh = Thing[7]
  3083. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3084. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3085. elseif Thing[2] == "Cylinder" then
  3086. Mesh = Thing[1].Mesh
  3087. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3088. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3089. elseif Thing[2] == "Blood" then
  3090. Mesh = Thing[7]
  3091. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  3092. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3093. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3094. elseif Thing[2] == "Elec" then
  3095. Mesh = Thing[1].Mesh
  3096. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3097. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3098. elseif Thing[2] == "Disappear" then
  3099. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3100. elseif Thing[2] == "Shatter" then
  3101. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3102. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3103. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3104. Thing[6] = Thing[6] + Thing[5]
  3105. end
  3106. else
  3107. Part.Parent = nil
  3108. table.remove(Effects, e)
  3109. end
  3110. end
  3111. end
  3112. end
  3113. end
  3114. datnumb = 0
  3115. BaseNumb = 6.28
  3116. BaseNumb = BaseNumb / OrbNumb
  3117. for d, Orb in pairs (Orbs) do
  3118. datnumb = datnumb + BaseNumb
  3119. Orb.Anchored = true
  3120. if Orb.ClassName == "Part" then
  3121. if #Orbs ~= 0 then
  3122. Orb.CFrame = Orb.CFrame:lerp(CFrame.new(RootPart.Position) * CFrame.Angles(0, math.rad(360) / #Orbs * d, 0) * CFrame.new(0, 0, 5 + #Orbs / 3), .1)
  3123. numbb = numbb + 0.05
  3124. end
  3125. end
  3126. end
  3127. end
  3128. game.Workspace.Default:Remove()
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