Advertisement
memberhero

Card Master

Aug 10th, 2018
647
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 142.05 KB | None | 0 0
  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.Version = "v1.0.0"
  20. do
  21. script.Parent = InternalData.RealOwner.Character
  22. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  23. local function createObject (connections, index)
  24. local proxy = newproxy (true);local meta = getmetatable (proxy);
  25. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  26. while (#connections > 0) do connections [table.remove (connections, 1)] = Instance.new ('BindableEvent');end;
  27. meta.__index = function (self, i)
  28. if (i == 'TriggerEvent') then return runbind end;
  29. return connections[i] and connections[i].Event or index[i];
  30. end;
  31. meta.__newindex = index;meta.__metatable = false;return proxy
  32. end;
  33. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  34. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  35. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  36. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  37. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  38. Event.OnServerEvent:Connect(function(FiredBy,Input)
  39. if FiredBy.Name ~= InternalData.RealOwner.Name then return end
  40. if Input.MouseEvent then
  41. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  42. else
  43. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  44. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  45. for _,Action in pairs(ContextActionService.Actions) do
  46. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  47. end
  48. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  49. end
  50. end)
  51. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  52. Event.Parent = NLS([[
  53. local Player = owner;
  54. local Event = script:WaitForChild("UserInput");
  55. local UserInputService = game:GetService("UserInputService");
  56. local Mouse = Player:GetMouse();
  57. local Input = function(Input,gameProcessedEvent)
  58. if gameProcessedEvent then return end
  59. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  60. end
  61. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/60) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit = Mouse.Hit;Target = Mouse.Target;
  66. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67. end
  68. end
  69. ]],InternalData.RealOwner.Character)
  70. end
  71. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  72. __index = function (self,Index)
  73. if Index:lower() == 'new' then
  74. return function (Type, Parent)
  75. local Real = InternalData.RealInstance.new(Type,Parent)
  76. if not Type then return end
  77. if Type == "BillboardGui" then
  78. return setmetatable({},{
  79. __index = function (self,Index)
  80. return Real[Index]
  81. end;
  82. __newindex = function (self,Index,Value)
  83. if Index:lower() == "playertohidefrom" then
  84. if Value.Name == owner.Name then Real[Index] = InternalData.RealOwner else Real[Index] = Value end
  85. else
  86. Real[Index] = Value
  87. end
  88. end;
  89. __tostring = function(self) return tostring(Real) end;
  90. })
  91. end
  92. return Real
  93. end
  94. end
  95. return InternalData.RealInstance[Index]
  96. end;
  97. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  98. });
  99. InternalData.RealGame = game;game = setmetatable({},{
  100. __index = function (self,Index)
  101. local Sandbox = function (Thing)
  102. if Thing:IsA("Player") then
  103. local RealPlayer = Thing
  104. return setmetatable({},{
  105. __index = function (self,Index)
  106. local Type = type(RealPlayer[Index])
  107. if Type == "function" then
  108. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  109. return function (self)return InternalData["Mouse"] end
  110. end
  111. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  112. elseif Index == "FakePlayer" then
  113. return true
  114. end
  115. return RealPlayer[Index]
  116. end;
  117. __tostring = function(self) return tostring(RealPlayer) end
  118. })
  119. end
  120. end
  121. if InternalData.RealGame[Index] then
  122. local Type = type(InternalData.RealGame[Index])
  123. if Type == "function" then
  124. if Index:lower() == "getservice" or Index:lower() == "service" then
  125. return function (self,Service)
  126. local FakeServices = {
  127. ["players"] = function()
  128. return setmetatable({},{
  129. __index = function (self2,Index2)
  130. local RealService = InternalData.RealGame:GetService(Service)
  131. local Type2 = type(Index2)
  132. if Type2 == "function" then
  133. return function (self,...) return RealService[Index2](RealService,...)end
  134. else
  135. if Index2:lower() == "localplayer" then return Sandbox(InternalData.RealOwner) end
  136. return RealService[Index2]
  137. end
  138. end;
  139. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  140. })
  141. end;
  142. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  143. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  144. ["runservice"] = function()
  145. return setmetatable({},{
  146. __index = function(self2,Index2)
  147. local RealService = InternalData.RealGame:GetService(Service)
  148. local Type2 = type(Index2)
  149. if Type2 == "function" then
  150. return function (self,...) return RealService[Index2](RealService,...) end
  151. else
  152. local RunServices = {
  153. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  154. ["renderstepped"] = function() return RealService["Stepped"] end
  155. }
  156. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  157. return RealService[Index2]
  158. end
  159. end;
  160. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  161. })
  162. end
  163. }
  164. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  165. return InternalData.RealGame:GetService(Service)
  166. end
  167. end
  168. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  169. else
  170. if game:GetService(Index) then return game:GetService(Index) end
  171. return InternalData.RealGame[Index]
  172. end
  173. end
  174. return nil
  175. end;
  176. __tostring = function(self) return tostring(InternalData.game) end
  177. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  178.  
  179. --//Paste script below this line.
  180. wait(1)
  181.  
  182. Player = game.Players.LocalPlayer
  183. Character=Player.Character
  184. Character.Humanoid.Name = "noneofurbusiness"
  185. hum = Character.noneofurbusiness
  186. LeftArm=Character["Left Arm"]
  187. LeftLeg=Character["Left Leg"]
  188. RightArm=Character["Right Arm"]
  189. RightLeg=Character["Right Leg"]
  190. Root=Character["HumanoidRootPart"]
  191. Head=Character["Head"]
  192. Torso=Character["Torso"]
  193. Neck=Torso["Neck"]
  194. walking = false
  195. jumping = false
  196. allowgrassy = false
  197. zxc = false
  198. matte = nil
  199. colori = nil
  200. bigball = false
  201. attacking = false
  202. laughing = false
  203. running = false
  204. downpress = false
  205. taim = nil
  206. change = 0
  207. ws = 10
  208. appi = false
  209. tauntdebounce = false
  210. position = nil
  211. staybooming = false
  212. MseGuide = true
  213. levitate = false
  214. firsttime5 = false
  215. notallowedtransform = false
  216. settime = 0
  217. firsttime2 = false
  218. sine = 0
  219. t = 0
  220. combo1 = true
  221. dgs = 75
  222. combo2 = false
  223. firsttime3 = false
  224. combo3 = false
  225. local bl = {907530553,907527750,907527912}
  226. colortable = {"Really black","Really red"}
  227. colors = #colortable
  228. blz = #bl
  229. local aces = {1880203893,1881287656,1881287420,1881288034}
  230. ace = #aces
  231. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  232. laugh = #laughs
  233. local mouse = Player:GetMouse()
  234. RunSrv = game:GetService("RunService")
  235. RenderStepped = game:GetService("RunService").RenderStepped
  236. removeuseless = game:GetService("Debris")
  237. damageall={}
  238. Repeater={}
  239. Repeater2={}
  240. magictable={}
  241. nonmeshRepeater={}
  242. nonmeshRepeater2={}
  243. dmgii={}
  244. DamageAll2={}
  245. SlowlyFade={}
  246. th1={}
  247. lolzor={}
  248. lolzor2={}
  249. th2={}
  250. keyYsize={}
  251. blocktrail={}
  252. keyYtransparency={}
  253. th3={}
  254. laughingtable={}
  255. Extreme={}
  256. ExtremeM={}
  257. ExtremeM2={}
  258. m3={}
  259. th4={}
  260. th5={}
  261. UpMover={}
  262. openshocktable={}
  263. LessSize={}
  264. ForwardMover={}
  265. FadeIn={}
  266. signtransparency={}
  267. signmover={}
  268. signrotator={}
  269.  
  270. screenGui = Instance.new("ScreenGui")
  271. screenGui.Parent = script.Parent
  272.  
  273. FireBall = Instance.new("Sound",LeftArm)
  274. FireBall.SoundId = "rbxassetid://842332424"
  275. FireBall.Volume = 5
  276. FireBall.Pitch = 2.5
  277.  
  278. BigFireBall = Instance.new("Sound",LeftArm)
  279. BigFireBall.SoundId = "rbxassetid://842332424"
  280. BigFireBall.Volume = 8
  281. BigFireBall.Pitch = 1.5
  282.  
  283. local HEADLERP = Instance.new("ManualWeld")
  284. HEADLERP.Parent = Head
  285. HEADLERP.Part0 = Head
  286. HEADLERP.Part1 = Head
  287. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  288.  
  289. local TORSOLERP = Instance.new("ManualWeld")
  290. TORSOLERP.Parent = Root
  291. TORSOLERP.Part0 = Torso
  292. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  293.  
  294. local ROOTLERP = Instance.new("ManualWeld")
  295. ROOTLERP.Parent = Root
  296. ROOTLERP.Part0 = Root
  297. ROOTLERP.Part1 = Torso
  298. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  299.  
  300. local RIGHTARMLERP = Instance.new("ManualWeld")
  301. RIGHTARMLERP.Parent = RightArm
  302. RIGHTARMLERP.Part0 = RightArm
  303. RIGHTARMLERP.Part1 = Torso
  304. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  305.  
  306. local LEFTARMLERP = Instance.new("ManualWeld")
  307. LEFTARMLERP.Parent = LeftArm
  308. LEFTARMLERP.Part0 = LeftArm
  309. LEFTARMLERP.Part1 = Torso
  310. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  311.  
  312. local RIGHTLEGLERP = Instance.new("ManualWeld")
  313. RIGHTLEGLERP.Parent = RightLeg
  314. RIGHTLEGLERP.Part0 = RightLeg
  315. RIGHTLEGLERP.Part1 = Torso
  316. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  317.  
  318. local LEFTLEGLERP = Instance.new("ManualWeld")
  319. LEFTLEGLERP.Parent = LeftLeg
  320. LEFTLEGLERP.Part0 = LeftLeg
  321. LEFTLEGLERP.Part1 = Torso
  322. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  323.  
  324. local function weldBetween(a, b)
  325. local weld = Instance.new("ManualWeld", a)
  326. weld.Part0 = a
  327. weld.Part1 = b
  328. weld.C0 = a.CFrame:inverse() * b.CFrame
  329. return weld
  330. end
  331.  
  332. function makeblockytrail()
  333. coroutine.wrap(function()
  334. while true do
  335. for i,v in pairs(blocktrail) do
  336. smke = Instance.new("Part",v)
  337. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  338. smke.Material = "Neon"
  339. smke.Anchored = true
  340. smke.CanCollide = false
  341. removeuseless:AddItem(smke,2)
  342. end
  343. swait()
  344. end
  345. end)()
  346. end
  347.  
  348. local function ci(x, c, y, n)
  349. so = Instance.new("Sound", x)
  350. so.SoundId = c
  351. so.Volume = y
  352. so.Looped = n
  353. end
  354.  
  355. function ghost()
  356. fakeeyo2 = Instance.new("Part",Head)
  357. fakeeyo2.BrickColor = BrickColor.new("White")
  358. fakeeyo2.Material = "Neon"
  359. fakeeyo2.Shape = "Ball"
  360. fakeeyo2.Anchored = true
  361. fakeeyo2.CFrame = eyo2.CFrame
  362. fakeeyo2.CanCollide = false
  363. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  364. table.insert(ghosttable,fakeeyo2)
  365. removeuseless:AddItem(fakeeyo2,3)
  366.  
  367. fakeeyo1 = Instance.new("Part",Head)
  368. fakeeyo1.BrickColor = BrickColor.new("White")
  369. fakeeyo1.Material = "Neon"
  370. fakeeyo1.Shape = "Ball"
  371. fakeeyo1.CanCollide = false
  372. fakeeyo1.Anchored = true
  373. fakeeyo1.CFrame = eyo1.CFrame
  374. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  375. table.insert(ghosttable,fakeeyo1)
  376. removeuseless:AddItem(fakeeyo1,3)
  377.  
  378. fakemask = Instance.new("Part",Character)
  379. fakemask.Size = Vector3.new(1,1,1)
  380. fakemask.CFrame = mask.CFrame
  381. fakemask.Material = "Neon"
  382. fakemask.CanCollide = false
  383. fakemask.Anchored = true
  384. fakemask.BrickColor = BrickColor.new("White")
  385. fakemask.Transparency = .5
  386. mfMask = Instance.new("SpecialMesh", fakemask)
  387. mfMask.MeshType = "FileMesh"
  388. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  389. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  390. table.insert(ghosttable,fakemask)
  391. removeuseless:AddItem(fakemask,3)
  392.  
  393.  
  394. fakejester = Instance.new("Part",Character)
  395. fakejester.Size = Vector3.new(2,2,2)
  396. fakejester.CFrame = jester.CFrame
  397. fakejester.CanCollide = false
  398. fakejester.Transparency = .5
  399. fakejester.Anchored = true
  400. fakejester.BrickColor = BrickColor.new("White")
  401. fakejesterm = Instance.new("SpecialMesh", fakejester)
  402. fakejesterm.MeshType = "FileMesh"
  403. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  404. fakejesterm.MeshId = 'rbxassetid://1241662062'
  405. table.insert(ghosttable,fakejester)
  406. removeuseless:AddItem(fakejester,3)
  407.  
  408.  
  409. fakehead = Instance.new("Part",Character)
  410. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  411. fakehead.Anchored = true
  412. fakehead.CanCollide = false
  413. fakehead.Transparency = .5
  414. fakehead.BrickColor = BrickColor.new("White")
  415. fakehead.Material = "Neon"
  416. fakehead.CFrame = Head.CFrame
  417. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  418. fakeheadmesh.MeshType = "Head"
  419. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  420. table.insert(ghosttable,fakehead)
  421. removeuseless:AddItem(fakehead,3)
  422.  
  423.  
  424. fakelarm = Instance.new("Part",Character)
  425. fakelarm.CFrame = LeftArm.CFrame
  426. fakelarm.Size = Vector3.new(1,2,1)
  427. fakelarm.CanCollide = false
  428. fakelarm.Transparency = .5
  429. fakelarm.Material = "Neon"
  430. fakelarm.Anchored = true
  431. table.insert(ghosttable,fakelarm)
  432. removeuseless:AddItem(fakelarm,3)
  433.  
  434.  
  435. fakerarm = Instance.new("Part",Character)
  436. fakerarm.CFrame = RightArm.CFrame
  437. fakerarm.Size = Vector3.new(1,2,1)
  438. fakerarm.Transparency = .5
  439. fakerarm.CanCollide = false
  440. fakerarm.Material = "Neon"
  441. fakerarm.Anchored = true
  442. table.insert(ghosttable,fakerarm)
  443. removeuseless:AddItem(fakerarm,3)
  444.  
  445.  
  446. fakelleg = Instance.new("Part",Character)
  447. fakelleg.CFrame = LeftLeg.CFrame
  448. fakelleg.Size = Vector3.new(1,2,1)
  449. fakelleg.Transparency = .5
  450. fakelleg.CanCollide = false
  451. fakelleg.Material = "Neon"
  452. fakelleg.Anchored = true
  453. table.insert(ghosttable,fakelleg)
  454. removeuseless:AddItem(fakelleg,3)
  455.  
  456.  
  457. fakerleg = Instance.new("Part",Character)
  458. fakerleg.CFrame = RightLeg.CFrame
  459. fakerleg.Size = Vector3.new(1,2,1)
  460. fakerleg.Transparency = .5
  461. fakerleg.CanCollide = false
  462. fakerleg.Material = "Neon"
  463. fakerleg.Anchored = true
  464. table.insert(ghosttable,fakerleg)
  465. removeuseless:AddItem(fakerleg,3)
  466.  
  467.  
  468. fakeTorso = Instance.new("Part",Character)
  469. fakeTorso.CFrame = Torso.CFrame
  470. fakeTorso.Size = Vector3.new(2,2,1)
  471. fakeTorso.Transparency = .5
  472. fakeTorso.CanCollide = false
  473. fakeTorso.Material = "Neon"
  474. fakeTorso.Anchored = true
  475. table.insert(ghosttable,fakeTorso)
  476. removeuseless:AddItem(fakeTorso,3)
  477. end
  478.  
  479. ghosttable={}
  480. coroutine.wrap(function()
  481. while true do
  482. for i,v in pairs(ghosttable) do
  483. v.Transparency = v.Transparency + 0.025
  484. end
  485. wait()
  486. end
  487. end)()
  488.  
  489. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  490. A = Instance.new("Attachment", PARENT)
  491. A.Position = POSITION1
  492. A.Name = "A"
  493. B = Instance.new("Attachment", PARENT)
  494. B.Position = POSITION2
  495. B.Name = "B"
  496. tr1 = Instance.new("Trail", PARENT)
  497. tr1.Attachment0 = A
  498. tr1.Attachment1 = B
  499. tr1.Enabled = true
  500. tr1.Lifetime = LIFETIME
  501. tr1.TextureMode = "Static"
  502. tr1.LightInfluence = 0
  503. tr1.Color = COLOR
  504. tr1.Transparency = NumberSequence.new(0, 1)
  505. end
  506.  
  507. function clean()
  508. damageall={}
  509. Repeater={}
  510. Repeater2={}
  511. nonmeshRepeater={}
  512. nonmeshRepeater2={}
  513. dmgii={}
  514. DamageAll2={}
  515. SlowlyFade={}
  516. th1={}
  517. th2={}
  518. th3={}
  519. Extreme={}
  520. ExtremeM={}
  521. ExtremeM2={}
  522. m3={}
  523. th4={}
  524. th5={}
  525. UpMover={}
  526. openshocktable={}
  527. LessSize={}
  528. ForwardMover={}
  529. FadeIn={}
  530. signtransparency={}
  531. signmover={}
  532. signrotator={}
  533. end
  534.  
  535. coroutine.wrap(function()
  536. while wait() do
  537. hum.WalkSpeed = ws
  538. LeftArm.BrickColor = BrickColor.new("Really black")
  539. RightArm.BrickColor = BrickColor.new("Really black")
  540. Head.BrickColor = BrickColor.new("Really black")
  541. end
  542. end)()
  543. godmode = coroutine.wrap(function()
  544. for i,v in pairs(Character:GetChildren()) do
  545. if v:IsA("BasePart") and v ~= Root then
  546. v.Anchored = false
  547. end
  548. end
  549. while true do
  550. hum.MaxHealth = math.huge
  551. wait(0.0000001)
  552. hum.Health = math.huge
  553. wait()
  554. end
  555. end)
  556. godmode()
  557. ff = Instance.new("ForceField", Character)
  558. ff.Visible = false
  559.  
  560. coroutine.wrap(function()
  561. for i,v in pairs(Character:GetChildren()) do
  562. if v.Name == "Animate" then v:Remove()
  563. end
  564. end
  565. end)()
  566.  
  567. function damagealll(Radius,Position)
  568. local Returning = {}
  569. for _,v in pairs(workspace:GetChildren()) do
  570. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  571. if v:FindFirstChild("Torso") then
  572. local Mag = (v.Torso.Position - Position).magnitude
  573. if Mag < Radius then
  574. table.insert(Returning,v)
  575. end
  576. elseif v:FindFirstChild("UpperTorso") then
  577. local Mag = (v.UpperTorso.Position - Position).magnitude
  578. if Mag < Radius then
  579. table.insert(Returning,v)
  580. end
  581. end
  582. end
  583. end
  584. return Returning
  585. end
  586.  
  587. ArtificialHB = Instance.new("BindableEvent", script)
  588. ArtificialHB.Name = "Heartbeat"
  589. script:WaitForChild("Heartbeat")
  590.  
  591. frame = 1 / 60
  592. tf = 0
  593. allowframeloss = false
  594. tossremainder = false
  595.  
  596.  
  597. lastframe = tick()
  598. script.Heartbeat:Fire()
  599.  
  600.  
  601. game:GetService("RunService").Heartbeat:connect(function(s, p)
  602. tf = tf + s
  603. if tf >= frame then
  604. if allowframeloss then
  605. script.Heartbeat:Fire()
  606. lastframe = tick()
  607. else
  608. for i = 1, math.floor(tf / frame) do
  609. script.Heartbeat:Fire()
  610. end
  611. lastframe = tick()
  612. end
  613. if tossremainder then
  614. tf = 0
  615. else
  616. tf = tf - frame * math.floor(tf / frame)
  617. end
  618. end
  619. end)
  620.  
  621. function swait(num)
  622. if num == 0 or num == nil then
  623. game:service("RunService").Stepped:wait(0)
  624. else
  625. for i = 0, num do
  626. game:service("RunService").Stepped:wait(0)
  627. end
  628. end
  629. end
  630.  
  631. doomtheme = Instance.new("Sound", Torso)
  632. doomtheme.Volume = 3
  633. doomtheme.Name = "doomtheme"
  634. doomtheme.Looped = true
  635. doomtheme.SoundId = "rbxassetid://1843358057"
  636. doomtheme:Play()
  637.  
  638. Torso.ChildRemoved:connect(function(removed)
  639. if removed.Name == "doomtheme" then
  640. if levitate then
  641. doomtheme = Instance.new("Sound", Torso)
  642. doomtheme.Volume = 3
  643. doomtheme.Name = "doomtheme"
  644. doomtheme.Looped = true
  645. doomtheme.SoundId = "rbxassetid://1382488262"
  646. doomtheme:Play()
  647. else
  648. doomtheme = Instance.new("Sound", Torso)
  649. doomtheme.Volume = 3
  650. doomtheme.Name = "doomtheme"
  651. doomtheme.Looped = true
  652. doomtheme.SoundId = "rbxassetid://1843358057"
  653. doomtheme:Play()
  654. doomtheme.TimePosition = 20.7
  655. end
  656. end
  657. end)
  658.  
  659. for _,n in pairs(Character:GetChildren()) do
  660. if n:IsA("Accessory") then n:Remove() end
  661. end
  662. for _,x in pairs(Character:GetChildren()) do
  663. if x:IsA("Decal") then x:Remove() end
  664. end
  665.  
  666. glow = Instance.new("Part",Head)
  667. glow.Size = Vector3.new(.488,.3,.1)
  668. glow.CanCollide = false
  669. glow.Material = "Neon"
  670. glow.Transparency = 1
  671. glow.BrickColor = BrickColor.new("Really white")
  672. glowweld = weldBetween(glow,Head)
  673. glowweld.C0 = CFrame.new(0,.2,.565)
  674.  
  675. leftlocation = Instance.new("Part",LeftArm)
  676. leftlocation.Size = Vector3.new(1,1,1)
  677. leftlocation.Transparency = 1
  678. leftlocationweld = weldBetween(leftlocation,LeftArm)
  679. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  680. rightlocation = Instance.new("Part",RightArm)
  681. rightlocation.Size = Vector3.new(1,1,1)
  682. rightlocation.Transparency = 1
  683. rightlocationweld = weldBetween(rightlocation,RightArm)
  684. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  685.  
  686. shirt = Instance.new("Shirt", Character)
  687. shirt.Name = "Shirt"
  688. pants = Instance.new("Pants", Character)
  689. pants.Name = "Pants"
  690. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  691. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  692.  
  693. fakehed = Instance.new("Part",Character)
  694. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  695. fakehed.Anchored = false
  696. fakehed.CanCollide = false
  697. fakehed.Transparency = 0
  698. fakehed.BrickColor = BrickColor.new("Really black")
  699. fakehed.Material = "Neon"
  700. fakehed.CFrame = Head.CFrame
  701. fakehedweld = weldBetween(fakehed,Head)
  702. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  703. fakehedmesh.MeshType = "Head"
  704. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  705.  
  706. jester = Instance.new("Part",Character)
  707. jester.Size = Vector3.new(2,2,2)
  708. jester.CFrame = Head.CFrame
  709. jester.CanCollide = false
  710. jesterWeld = Instance.new("Weld",jester)
  711. jesterWeld.Part0 = jester
  712. jesterWeld.Part1 = Head
  713. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  714. mjester = Instance.new("SpecialMesh", jester)
  715. mjester.MeshType = "FileMesh"
  716. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  717. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  718.  
  719. mask = Instance.new("Part",Character)
  720. mask.Size = Vector3.new(1,1,1)
  721. mask.CFrame = Head.CFrame
  722. mask.CanCollide = false
  723. maskweld = weldBetween(mask,Head)
  724. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  725. mMask = Instance.new("SpecialMesh", mask)
  726. mMask.MeshType = "FileMesh"
  727. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  728. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  729.  
  730. eyo1 = Instance.new("Part",Head)
  731. eyo1.BrickColor = BrickColor.new("White")
  732. eyo1.Material = "Neon"
  733. eyo1.Shape = "Ball"
  734. eyo1.Name = "eyo1"
  735. eyo1.CanCollide = false
  736. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  737. eyo1weld = weldBetween(eyo1,Head)
  738. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  739.  
  740. light = Instance.new("PointLight", eyo1)
  741. light.Color = Color3.new(1,1,1)
  742. light.Range = 3
  743. light.Brightness = 4
  744. light.Enabled = true
  745.  
  746. eyo2 = Instance.new("Part",Head)
  747. eyo2.BrickColor = BrickColor.new("White")
  748. eyo2.Material = "Neon"
  749. eyo2.Shape = "Ball"
  750. eyo2.Name = "eyo2"
  751. eyo2.CanCollide = false
  752. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  753. eyo2weld = weldBetween(eyo2,Head)
  754. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  755.  
  756. light2 = Instance.new("PointLight", eyo2)
  757. light2.Color = Color3.new(1,1,1)
  758. light2.Range = 3
  759. light2.Brightness = 4
  760. light2.Enabled = true
  761.  
  762. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  763. so = Instance.new("Sound")
  764. so.Parent = PARENT
  765. so.SoundId = "rbxassetid://"..ID
  766. so.Volume = VOL
  767. so.Looped = LOOP
  768. so:Play()
  769. removeuseless:AddItem(so,REMOVE)
  770. end
  771.  
  772.  
  773. mouse.KeyDown:connect(function(Press)
  774. Press=Press:lower()
  775. if Press=='r' then
  776. if levitate then return end
  777. if debounce then return end
  778. debounce = true
  779. attacking = true
  780. appi = true
  781. ws = 0
  782. coroutine.wrap(function()
  783. while appi do
  784. wait()
  785. if Root.Velocity.Magnitude < 2 and attacking == true then
  786. position = "Idle2"
  787. end
  788. end
  789. end)()
  790. coroutine.wrap(function()
  791. while appi do
  792. wait()
  793. settime = 0.05
  794. sine = sine + change
  795. if position == "Idle2" and attacking == true and appi == true then
  796. change = .4
  797. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  798. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  799. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  800. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  801. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  802. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  803. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  804. end
  805. end
  806. end)()
  807. for i = 1, 20 do
  808. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  809. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  810. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  811. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  812. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  813. swait()
  814. end
  815. SOUND(RightArm,342337569,6,false,1)
  816. coroutine.wrap(function()
  817. for i = 1, 9 do
  818. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  819. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  820. swait()
  821. end
  822. for i = 1, 9 do
  823. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  824. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  825. swait()
  826. end
  827. end)()
  828. shockwave = Instance.new("Part",Torso)
  829. shockwave.Shape = "Ball"
  830. shockwave.Size = Vector3.new(1,1,1)
  831. shockwave.BrickColor = BrickColor.new("White")
  832. shockwave.Material = "Neon"
  833. shockwave.CFrame = Torso.CFrame
  834. shockwave.CanCollide = false
  835. shockwave.Anchored = true
  836. coroutine.wrap(function()
  837. for i = 1, 20 do
  838. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  839. shockwave.Transparency = shockwave.Transparency + 0.05
  840. wait()
  841. end
  842. end)()
  843. SOUND(Torso,1072606965,0,false,10)
  844. coroutine.wrap(function()
  845. for i = 1, 10 do
  846. so.Volume = so.Volume + 0.3
  847. wait()
  848. end
  849. end)()
  850. for i = 1, 35 do
  851. local Hit = damagealll(22,Torso.Position)
  852. for _,v in pairs(Hit) do
  853. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  854. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  855. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  856. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  857. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  858. removeuseless:AddItem(vel,.1)
  859. end
  860. wave = Instance.new("Part", Torso)
  861. wave.Size = Vector3.new(1, 1, 1)
  862. wave.Transparency = 0
  863. wave.BrickColor = BrickColor.new("White")
  864. wave.Anchored = true
  865. wave.CanCollide = false
  866. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  867. wavemesh = Instance.new("SpecialMesh", wave)
  868. wavemesh.MeshId = "rbxassetid://20329976"
  869. wavemesh.Scale = Vector3.new(1, 1, 1)
  870. table.insert(th2,wave)
  871. table.insert(SlowlyFade,wave)
  872. table.insert(th5,wavemesh)
  873. removeuseless:AddItem(wave,2)
  874. CardStorm = Instance.new("Part",Torso)
  875. CardStorm.Size = Vector3.new(.1,.1,.1)
  876. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  877. CardStorm.Anchored = true
  878. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  879. CardStormMesh.Scale = Vector3.new(1,1,1)
  880. CardStormMesh.MeshId = "rbxassetid://6512150"
  881. CardStormMesh.TextureId = "rbxassetid://55364685"
  882. table.insert(SlowlyFade,CardStorm)
  883. table.insert(m3,CardStormMesh)
  884. table.insert(th1,CardStorm)
  885. removeuseless:AddItem(CardStorm,3)
  886. wait(.1)
  887. end
  888. coroutine.wrap(function()
  889. for i = 1, 10 do
  890. so.Volume = so.Volume - 0.3
  891. wait()
  892. end
  893. end)()
  894. wait(1)
  895. ws = 10
  896. clean()
  897. attacking = false
  898. debounce = false
  899. appi = false
  900. end
  901. end)
  902.  
  903. mouse.KeyDown:connect(function(Press)
  904. Press=Press:lower()
  905. if Press=='e' then
  906. if levitate then return end
  907. if debounce then return end
  908. attacking = true
  909. debounce = true
  910. damagedebounce = false
  911. clickdisallowance = true
  912. clickdebounce = false
  913. notallowed = true
  914. appi = true
  915. ws = 0
  916. coroutine.wrap(function()
  917. while appi do
  918. wait()
  919. if Root.Velocity.y > 1 and attacking == true then
  920. position = "Jump2"
  921. elseif Root.Velocity.y < -1 and attacking == true then
  922. position = "Falling2"
  923. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  924. position = "Idle2"
  925. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  926. position = "Walking2"
  927. end
  928. end
  929. end)()
  930. coroutine.wrap(function()
  931. while appi do
  932. wait()
  933. settime = 0.05
  934. sine = sine + change
  935. if position == "Jump2" and attacking == true and appi == true then
  936. change = 1
  937. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  938. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  939. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  940. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  941. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  942. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  943. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  944. elseif position == "Falling2" and attacking == true and appi == true then
  945. change = 1
  946. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  947. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  948. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  949. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  950. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  951. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  952. elseif position == "Idle2" and attacking == true and appi == true then
  953. change = .4
  954. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  955. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  956. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  957. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  958. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  959. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  960. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  961. elseif position == "Walking2" and attacking == true and appi == true then
  962. change = .8
  963. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  964. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  965. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  966. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  967. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  968. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  969. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  970. end
  971. end
  972. end)()
  973. coroutine.wrap(function()
  974. for i = 1, 40 do
  975. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  976. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  977. swait()
  978. end
  979. end)()
  980. haloh = Instance.new("Part", Torso)
  981. haloh.Size = Vector3.new(1,1,1)
  982. haloh.Anchored = false
  983. haloh.Transparency = 1
  984. haloh.CanCollide = false
  985. halohweld = weldBetween(haloh,Torso)
  986. halohweld.C0 = CFrame.new(0,0,0)
  987. n = 0
  988. x = 0
  989. tab={}
  990. tab2={}
  991. SOUND(Torso,1882057730,6,false,2)
  992. for i = 1, 20 do
  993. n = n + 20
  994. x = x + 5
  995. halo = Instance.new("Part", Torso)
  996. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  997. halo.Transparency = 1
  998. halo.CanCollide = false
  999. halo.Material = "Neon"
  1000. halo.BrickColor = BrickColor.new("White")
  1001. halow = weldBetween(halo,haloh)
  1002. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  1003. table.insert(FadeIn,halo)
  1004. table.insert(tab,halow)
  1005. table.insert(tab2,halo)
  1006. wait()
  1007. end
  1008. ws = 10
  1009. clickdisallowance = false
  1010. coroutine.wrap(function()
  1011. g1 = Instance.new("BodyGyro", Root)
  1012. g1.D = 175
  1013. g1.P = 20000
  1014. g1.MaxTorque = Vector3.new(0,9000,0)
  1015. while notallowed do
  1016. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1017. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1018. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1019. swait()
  1020. end
  1021. end)()
  1022. coroutine.wrap(function()
  1023. mouse.Button1Down:connect(function()
  1024. if clickdisallowance then return end
  1025. if clickdebounce then return end
  1026. wait(.2)
  1027. clickdebounce = true
  1028. notallowed = false
  1029. end)
  1030. end)()
  1031. while notallowed do
  1032. for i,v in pairs(tab) do
  1033. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1034. end
  1035. swait()
  1036. end
  1037. appi = false
  1038. ws = 0
  1039. for i = 1, 15 do
  1040. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1041. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1042. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1043. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1044. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1045. swait()
  1046. end
  1047. for i,v in pairs(tab) do
  1048. v:Remove()
  1049. end
  1050. for i,v in pairs(tab2) do
  1051. removeuseless:AddItem(v,6)
  1052. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1053. BodyGyro=Instance.new('BodyGyro',v)
  1054. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1055. BodyGyro.P=2e4
  1056. removeuseless:AddItem(BodyGyro,.1)
  1057. PB2 = Instance.new("BodyVelocity", v)
  1058. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1059. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1060. PB2.Velocity = v.CFrame.lookVector * 80
  1061. end
  1062. SOUND(Torso,1499747506,3,false,1)
  1063. for i,v in pairs(tab2) do
  1064. v.Touched:connect(function(hit)
  1065. if hit.Parent:IsA("Part") then
  1066. elseif hit.Parent:IsA("SpecialMesh") then
  1067. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1068. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1069. if damagedebounce == true then return end
  1070. damagedebounce = true
  1071. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1072. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1073. Slachtoffer:TakeDamage(math.random(17,35))
  1074. SOUND(tor,694703797,6,false,1)
  1075. wait(.1)
  1076. damagedebounce = false
  1077. end
  1078. end)
  1079. end
  1080. for i = 1, 20 do
  1081. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1082. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1083. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1084. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1085. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1086. swait()
  1087. end
  1088. clean()
  1089. g1:Remove()
  1090. haloh:Remove()
  1091. attacking = false
  1092. debounce = false
  1093. damagedebounce = false
  1094. clickdebounce = false
  1095. appi = false
  1096. ws = 10
  1097. end
  1098. end)
  1099.  
  1100. mouse.KeyDown:connect(function(Press)
  1101. Press=Press:lower()
  1102. if Press=='y' then
  1103. if levitate then return end
  1104. if debounce then return end
  1105. clickdisallowance = true
  1106. clickdebounce = false
  1107. debounce = true
  1108. attacking = true
  1109. appi = true
  1110. ws = 0
  1111. coroutine.wrap(function()
  1112. while appi do
  1113. wait()
  1114. if Root.Velocity.y > 1 and attacking == true then
  1115. position = "Jump2"
  1116. elseif Root.Velocity.y < -1 and attacking == true then
  1117. position = "Falling2"
  1118. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1119. position = "Idle2"
  1120. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1121. position = "Walking2"
  1122. end
  1123. end
  1124. end)()
  1125. coroutine.wrap(function()
  1126. while appi do
  1127. wait()
  1128. settime = 0.05
  1129. sine = sine + change
  1130. if position == "Jump2" and attacking == true and appi == true then
  1131. change = 1
  1132. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1133. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1134. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1135. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1136. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1137. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1138. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1139. elseif position == "Falling2" and attacking == true and appi == true then
  1140. change = 1
  1141. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1142. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1143. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1144. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1145. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1146. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1147. elseif position == "Idle2" and attacking == true and appi == true then
  1148. change = .4
  1149. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1150. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1151. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1152. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1153. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1154. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1155. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1156. elseif position == "Walking2" and attacking == true and appi == true then
  1157. change = .8
  1158. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1159. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1160. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1161. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1162. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1163. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1164. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1165. end
  1166. end
  1167. end)()
  1168. bigcard = Instance.new("Part",Torso)
  1169. bigcard.Material = "Neon"
  1170. bigcard.Transparency = 1
  1171. bigcard.BrickColor = BrickColor.new("White")
  1172. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1173. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1174. bigcard.Anchored = true
  1175. SOUND(bigcard,236989198,6,false,1)
  1176. ace = aces[math.random(1,#aces)]
  1177. acer = Instance.new("Decal",bigcard)
  1178. acer.Texture = "rbxassetid://"..ace
  1179. acer.Transparency = 1
  1180. acer.Face = "Front"
  1181. ace2 = acer:Clone()
  1182. ace2.Parent = bigcard
  1183. ace2.Face = "Back"
  1184. table.insert(FadeIn,acer)
  1185. table.insert(FadeIn,ace2)
  1186. table.insert(FadeIn,bigcard)
  1187. for i = 1, 30 do
  1188. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1189. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1190. swait()
  1191. end
  1192. ws = 10
  1193. g1 = Instance.new("BodyGyro", Root)
  1194. g1.D = 175
  1195. g1.P = 20000
  1196. g1.MaxTorque = Vector3.new(0,9000,0)
  1197. clickdisallowance = false
  1198. coroutine.wrap(function()
  1199. mouse.Button1Down:connect(function()
  1200. if clickdisallowance then return end
  1201. if clickdebounce then return end
  1202. wait(.2)
  1203. clickdebounce = true
  1204. end)
  1205. end)()
  1206. while not clickdebounce do
  1207. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1208. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1209. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1210. swait()
  1211. end
  1212. g1:Remove()
  1213. ws = 0
  1214. for i = 1, 13 do
  1215. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1216. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1217. swait()
  1218. end
  1219. locationpart = Instance.new("Part",bigcard)
  1220. locationpart.Size = Vector3.new(1,1,1)
  1221. locationpart.Transparency = 1
  1222. locationpart.CanCollide = false
  1223. locationpart.Anchored = true
  1224. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1225. shockwave = Instance.new("Part", Torso)
  1226. shockwave.Size = Vector3.new(1,1,1)
  1227. shockwave.CanCollide = false
  1228. shockwave.Anchored = true
  1229. shockwave.Transparency = 0
  1230. shockwave.BrickColor = BrickColor.new("White")
  1231. shockwave.CFrame = CFrame.new(locationpart.Position)
  1232. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1233. shockwavemesh.Scale = Vector3.new(5,2,5)
  1234. shockwavemesh.MeshId = "rbxassetid://20329976"
  1235. removeuseless:AddItem(shockwave,4)
  1236. shockwave2 = Instance.new("Part", Torso)
  1237. shockwave2.Size = Vector3.new(1,1,1)
  1238. shockwave2.CanCollide = false
  1239. shockwave2.Anchored = true
  1240. shockwave2.Transparency = 0
  1241. shockwave2.BrickColor = BrickColor.new("White")
  1242. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1243. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1244. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1245. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1246. removeuseless:AddItem(shockwave2,4)
  1247. shockwave3 = Instance.new("Part", Torso)
  1248. shockwave3.Size = Vector3.new(1,1,1)
  1249. shockwave3.CanCollide = false
  1250. shockwave3.Anchored = true
  1251. shockwave3.Transparency = 0
  1252. shockwave3.BrickColor = BrickColor.new("White")
  1253. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1254. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1255. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1256. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1257. removeuseless:AddItem(shockwave3,4)
  1258. shockwave4 = Instance.new("Part", Torso)
  1259. shockwave4.Size = Vector3.new(1,1,1)
  1260. shockwave4.CanCollide = false
  1261. shockwave4.Anchored = true
  1262. shockwave4.Transparency = 0
  1263. shockwave4.BrickColor = BrickColor.new("White")
  1264. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1265. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1266. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1267. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1268. removeuseless:AddItem(shockwave4,4)
  1269. Hit = damagealll(20,locationpart.Position)
  1270. for _,v in pairs(Hit) do
  1271. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1272. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1273. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1274. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1275. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1276. removeuseless:AddItem(vel,.1)
  1277. end
  1278. coroutine.wrap(function()
  1279. for i = 1, 90 do
  1280. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1281. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1282. shockwave.Transparency = shockwave.Transparency + 0.025
  1283. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1284. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1285. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1286. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1287. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1288. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1289. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1290. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1291. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1292. swait()
  1293. end
  1294. end)()
  1295. SOUND(locationpart,765590102,6,false,2)
  1296. for i = 1, 24 do
  1297. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1298. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1299. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1300. swait()
  1301. end
  1302. for i = 1, 40 do
  1303. bigcard.Transparency = bigcard.Transparency + 0.2
  1304. acer.Transparency = acer.Transparency + .2
  1305. ace2.Transparency = ace2.Transparency + .2
  1306. swait()
  1307. end
  1308. attacking = false
  1309. debounce = false
  1310. appi = false
  1311. clickdisallowance = false
  1312. clickdebounce = false
  1313. ws = 10
  1314. bigcard:Remove()
  1315. clean()
  1316. end
  1317. end)
  1318.  
  1319. mouse.KeyDown:connect(function(Press)
  1320. Press=Press:lower()
  1321. if Press=='u' then
  1322. if levitate then return end
  1323. if mouse.Target ~= nil then end
  1324. if debounce then return end
  1325. debounce = true
  1326. attacking = true
  1327. appi = true
  1328. ws = 0
  1329. appi = true
  1330. coroutine.wrap(function()
  1331. while appi do
  1332. wait()
  1333. if Root.Velocity.y > 1 and attacking == true then
  1334. position = "Jump2"
  1335. elseif Root.Velocity.y < -1 and attacking == true then
  1336. position = "Falling2"
  1337. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1338. position = "Idle2"
  1339. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1340. position = "Walking2"
  1341. end
  1342. end
  1343. end)()
  1344. coroutine.wrap(function()
  1345. while appi do
  1346. wait()
  1347. settime = 0.05
  1348. sine = sine + change
  1349. if position == "Jump2" and attacking == true and appi == true then
  1350. change = 1
  1351. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1352. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1353. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1354. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1355. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1356. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1357. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1358. elseif position == "Falling2" and attacking == true and appi == true then
  1359. change = 1
  1360. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1361. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1362. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1363. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1364. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1365. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1366. elseif position == "Idle2" and attacking == true and appi == true then
  1367. change = .4
  1368. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1369. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1370. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1371. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1372. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1373. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1374. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1375. elseif position == "Walking2" and attacking == true and appi == true then
  1376. change = .8
  1377. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1378. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1379. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1380. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1381. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1382. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1383. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1384. end
  1385. end
  1386. end)()
  1387. g1 = Instance.new("BodyGyro", Root)
  1388. g1.D = 175
  1389. g1.P = 20000
  1390. g1.MaxTorque = Vector3.new(0,9000,0)
  1391. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1392. for i = 1, 15 do
  1393. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1394. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1395. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1396. swait()
  1397. end
  1398. cardportal = Instance.new("Part", Torso)
  1399. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1400. cardportal.Material = "Neon"
  1401. cardportal.BrickColor = BrickColor.new("White")
  1402. cardportal.Transparency = 0
  1403. cardportal.Anchored = true
  1404. cardportal.CanCollide = false
  1405. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1406. cardportalMESH.MeshType = "Cylinder"
  1407. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1408. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1409. for i = 1, 10 do
  1410. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1411. swait()
  1412. end
  1413. bigzcard = Instance.new("Part",Torso)
  1414. bigzcard.Material = "Neon"
  1415. bigzcard.Transparency = 0
  1416. bigzcard.BrickColor = BrickColor.new("White")
  1417. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1418. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1419. bigzcard.Anchored = true
  1420. SOUND(bigzcard,1888686669,6,false,1)
  1421. acer = Instance.new("Decal",bigzcard)
  1422. acer.Texture = "rbxassetid://1881287656"
  1423. acer.Transparency = 0
  1424. acer.Face = "Front"
  1425. ace2 = acer:Clone()
  1426. ace2.Parent = bigzcard
  1427. ace2.Face = "Back"
  1428. spinning = true
  1429. coroutine.wrap(function()
  1430. while spinning do
  1431. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1432. swait()
  1433. end
  1434. end)()
  1435. for i = 1, 20 do
  1436. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1437. swait()
  1438. end
  1439. coroutine.wrap(function()
  1440. for i = 1, 10 do
  1441. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1442. swait()
  1443. end
  1444. cardportal:Remove()
  1445. end)()
  1446. wait(.7)
  1447. ace3 = Instance.new("Decal",bigzcard)
  1448. ace3.Texture = "rbxassetid://1880203893"
  1449. ace3.Transparency = 1
  1450. ace3.Face = "Front"
  1451. ace4 = ace3:Clone()
  1452. ace4.Parent = bigzcard
  1453. ace4.Face = "Back"
  1454. bigzcard2 = Instance.new("Part",Torso)
  1455. bigzcard2.Material = "Neon"
  1456. bigzcard2.Transparency = 1
  1457. bigzcard2.BrickColor = BrickColor.new("Really black")
  1458. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1459. bigzcard2.CFrame = bigzcard.CFrame
  1460. bigzcard2.CanCollide = false
  1461. bigzcard2.Anchored = true
  1462. coroutine.wrap(function()
  1463. while spinning do
  1464. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1465. swait()
  1466. end
  1467. end)()
  1468. blz = bl[math.random(1,#bl)]
  1469. woos = Instance.new("Sound",Torso)
  1470. woos.SoundId = "rbxassetid://"..blz
  1471. woos.Volume = 4
  1472. woos:Play()
  1473. for i = 1, 20 do
  1474. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1475. bigzcard.Transparency = bigzcard.Transparency + .05
  1476. ace3.Transparency = ace3.Transparency - 0.05
  1477. ace4.Transparency = ace4.Transparency - 0.05
  1478. acer.Transparency = acer.Transparency + 0.05
  1479. ace2.Transparency = ace2.Transparency + 0.05
  1480. wait()
  1481. end
  1482. ace3.Parent = bigzcard2
  1483. ace3.Face = "Front"
  1484. ace4.Parent = bigzcard2
  1485. ace4.Face = "Back"
  1486. bigzcard:Remove()
  1487. spinning = false
  1488. blackholeactive = true
  1489. coroutine.wrap(function()
  1490. blackhole={}
  1491. orbzfade={}
  1492. for i = 1, 100 do
  1493. orbz = Instance.new("Part", Torso)
  1494. orbz.Shape = "Ball"
  1495. orbz.Material = "Neon"
  1496. orbz.BrickColor = BrickColor.new("Really black")
  1497. orbz.Size = Vector3.new(2,2,2)
  1498. orbz.Anchored = true
  1499. orbz.CanCollide = false
  1500. removeuseless:AddItem(orbz,1)
  1501. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1502. table.insert(blackhole,orbz)
  1503. table.insert(orbzfade,orbz)
  1504. for i,v in pairs(blackhole) do
  1505. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1506. end
  1507. for i,v in pairs(orbzfade) do
  1508. v.Transparency = v.Transparency + 0.025
  1509. end
  1510. swait()
  1511. end
  1512. end)()
  1513. coroutine.wrap(function()
  1514. while blackholeactive do
  1515. local Hit = damagealll(45,bigzcard2.Position)
  1516. for _,v in pairs(Hit) do
  1517. coroutine.wrap(function()
  1518. wait(.15)
  1519. if blackholeactive == false then return end
  1520. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1521. end)()
  1522. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1523. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1524. end
  1525. wait()
  1526. end
  1527. end)()
  1528. for i = 1, 100 do
  1529. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1530. cataclysmics = Instance.new("Part", Torso)
  1531. cataclysmics.Shape = "Ball"
  1532. cataclysmics.Material = "Neon"
  1533. cataclysmics.BrickColor = BrickColor.new("Really black")
  1534. cataclysmics.Size = Vector3.new(11,11,11)
  1535. cataclysmics.Transparency = .3
  1536. cataclysmics.Anchored = true
  1537. cataclysmics.CanCollide = false
  1538. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1539. table.insert(LessSize,cataclysmics)
  1540. table.insert(keyYtransparency,cataclysmics)
  1541. removeuseless:AddItem(cataclysmics,1)
  1542. swait()
  1543. end
  1544. coroutine.wrap(function()
  1545. for i = 1, 20 do
  1546. for i,v in pairs(orbzfade) do
  1547. v.Transparency = v.Transparency + 0.05
  1548. end
  1549. swait()
  1550. end
  1551. end)()
  1552. explosiontable={}
  1553. ringtable={}
  1554. ringtable2={}
  1555. soundboks = Instance.new("Part",Torso)
  1556. soundboks.CanCollide = false
  1557. soundboks.Anchored = true
  1558. soundboks.Transparency = 1
  1559. soundboks.CFrame = bigzcard2.CFrame
  1560. removeuseless:AddItem(soundboks,6)
  1561. SOUND(soundboks,472579737,6,false,1)
  1562. blackholeactive = false
  1563. bigzcard2:Remove()
  1564. Hit = damagealll(60,soundboks.Position)
  1565. for _,v in pairs(Hit) do
  1566. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1567. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1568. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1569. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1570. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1571. removeuseless:AddItem(vel,.1)
  1572. end
  1573. coroutine.wrap(function()
  1574. shockwave = Instance.new("Part", Torso)
  1575. shockwave.Size = Vector3.new(1,1,1)
  1576. shockwave.CanCollide = false
  1577. shockwave.Anchored = true
  1578. shockwave.Transparency = 0
  1579. shockwave.BrickColor = BrickColor.new("Really black")
  1580. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1581. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1582. shockwavemesh.Scale = Vector3.new(5,2,5)
  1583. shockwavemesh.MeshId = "rbxassetid://20329976"
  1584. shockwave2 = Instance.new("Part", Torso)
  1585. shockwave2.Size = Vector3.new(1,1,1)
  1586. shockwave2.CanCollide = false
  1587. shockwave2.Anchored = true
  1588. shockwave2.Transparency = 0
  1589. shockwave2.BrickColor = BrickColor.new("Really black")
  1590. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1591. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1592. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1593. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1594. for i = 1, 40 do
  1595. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1596. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1597. shockwave.Transparency = shockwave.Transparency + 0.025
  1598. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1599. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1600. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1601. swait()
  1602. end
  1603. shockwave:Remove()
  1604. shockwave2:Remove()
  1605. end)()
  1606. for i = 1, 4 do
  1607. explosion = Instance.new("Part", Torso)
  1608. explosion.Shape = "Ball"
  1609. explosion.Size = Vector3.new(1,1,1)
  1610. explosion.Transparency = 0
  1611. explosion.CanCollide = false
  1612. explosion.Anchored = true
  1613. explosion.BrickColor = BrickColor.new("Really black")
  1614. explosion.Material = "Neon"
  1615. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1616. table.insert(ExtremeM,explosion)
  1617. table.insert(SlowlyFade,explosion)
  1618. removeuseless:AddItem(explosion,4)
  1619. ring = Instance.new("Part", Torso)
  1620. ring.Size = Vector3.new(5, 5, 5)
  1621. ring.Transparency = 0
  1622. ring.BrickColor = BrickColor.new("Really black")
  1623. ring.Anchored = true
  1624. ring.CanCollide = false
  1625. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1626. ringh = Instance.new("SpecialMesh", ring)
  1627. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1628. ringh.Scale = Vector3.new(2, 2, .1)
  1629. table.insert(keyYsize,ringh)
  1630. table.insert(keyYtransparency,ring)
  1631. removeuseless:AddItem(ring,4)
  1632. swait()
  1633. end
  1634. wait(1.2)
  1635. clean()
  1636. keyYsize={}
  1637. keyYtransparency={}
  1638. blackholev = false
  1639. appi = false
  1640. g1:Remove()
  1641. ws = 10
  1642. attacking = false
  1643. debounce = false
  1644. end
  1645. end)
  1646.  
  1647. mouse.KeyDown:connect(function(Press)
  1648. Press=Press:lower()
  1649. if Press=='t' then
  1650. if levitate then
  1651. if tauntdebounce then return end
  1652. tauntdebounce = true
  1653. laughing = true
  1654. coroutine.wrap(function()
  1655. while laughing do
  1656. local b1 = Instance.new("BillboardGui",Head)
  1657. b1.Size = UDim2.new(0,4,0,1.6)
  1658. b1.StudsOffset = Vector3.new(0,0,0)
  1659. b1.Name = "laff"
  1660. b1.AlwaysOnTop = true
  1661. b1.Adornee = Head
  1662. removeuseless:AddItem(b1,3)
  1663. local b2 = Instance.new("TextLabel",b1)
  1664. b2.BackgroundTransparency = 1
  1665. b2.Text = "HaHaHaHaHaHa..."
  1666. b2.Font = "Garamond"
  1667. b2.TextSize = 0
  1668. b2.Name = "lafftext"
  1669. b2.TextStrokeTransparency = 0
  1670. b2.TextColor3 = BrickColor.new("Really red").Color
  1671. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1672. b2.Size = UDim2.new(1,0,.5,0)
  1673. table.insert(laughingtable,b2)
  1674. removeuseless:AddItem(b1,2)
  1675. coroutine.wrap(function()
  1676. if zxc then return end
  1677. zxc = true
  1678. while true do
  1679. swait()
  1680. for i,v in pairs(Head:GetChildren()) do
  1681. if v.Name == "laff" then
  1682. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1683. end
  1684. end
  1685. for i,v in pairs(laughingtable) do
  1686. v.TextTransparency = v.TextTransparency + .025
  1687. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1688. v.TextSize = v.TextSize + 2
  1689. v.Rotation = v.Rotation + .1
  1690. end
  1691. end
  1692. end)()
  1693. swait(10)
  1694. end
  1695. end)()
  1696. laugh = laughs[math.random(1,#laughs)]
  1697. laughy = Instance.new("Sound",Head)
  1698. laughy.SoundId = "rbxassetid://"..laugh
  1699. laughy.Volume = 10
  1700. laughy:Play()
  1701. wait(1)
  1702. wait(laughy.TimeLength)
  1703. laughing = false
  1704. laughy:Remove()
  1705. tauntdebounce = false
  1706. else
  1707. if mouse.Target ~= nil then
  1708. if debounce then return end
  1709. attacking = true
  1710. ghost()
  1711. tps = Instance.new("Sound", Torso)
  1712. tps.Volume = 5
  1713. tps.SoundId = "rbxassetid://1894958339"
  1714. tps:Play()
  1715. removeuseless:AddItem(tps,2)
  1716. g1 = Instance.new("BodyGyro", Root)
  1717. g1.D = 175
  1718. g1.P = 20000
  1719. g1.MaxTorque = Vector3.new(0,9000,0)
  1720. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1721. removeuseless:AddItem(g1,.05)
  1722. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1723. wait(.1)
  1724. attacking = false
  1725. debounce = false
  1726. end
  1727. end
  1728. end
  1729. end)
  1730.  
  1731. mouse.KeyDown:connect(function(Press)
  1732. Press=Press:lower()
  1733. if Press=='q' then
  1734. if levitate then return end
  1735. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1736. if debounce then return end
  1737. debounce = true
  1738. attacking = true
  1739. appi = true
  1740. ws = 0
  1741. coroutine.wrap(function()
  1742. while appi do
  1743. wait()
  1744. if Root.Velocity.y > 1 and attacking == true then
  1745. position = "Jump2"
  1746. elseif Root.Velocity.y < -1 and attacking == true then
  1747. position = "Falling2"
  1748. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1749. position = "Idle2"
  1750. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1751. position = "Walking2"
  1752. end
  1753. end
  1754. end)()
  1755. coroutine.wrap(function()
  1756. while appi do
  1757. wait()
  1758. settime = 0.05
  1759. sine = sine + change
  1760. if position == "Jump2" and attacking == true and appi == true then
  1761. change = 1
  1762. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1763. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1764. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1765. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1766. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1767. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1768. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1769. elseif position == "Falling2" and attacking == true and appi == true then
  1770. change = 1
  1771. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1772. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1773. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1774. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1775. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1776. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1777. elseif position == "Idle2" and attacking == true and appi == true then
  1778. change = .4
  1779. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1780. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1781. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1782. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1783. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1784. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1785. elseif position == "Walking2" and attacking == true and appi == true then
  1786. change = .8
  1787. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1788. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1789. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1790. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1791. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1792. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1793. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1794. end
  1795. end
  1796. end)()
  1797. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1798. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1799. EHead = enemyhum.Parent:FindFirstChild("Head")
  1800. g1 = Instance.new("BodyGyro", Root)
  1801. g1.D = 175
  1802. g1.P = 20000
  1803. g1.MaxTorque = Vector3.new(0,9000,0)
  1804. brick = Instance.new("Part",Torso)
  1805. brick.Anchored = true
  1806. brick.CanCollide = false
  1807. brick.Material = "Neon"
  1808. brick.Transparency = 1
  1809. brick.BrickColor = BrickColor.new("White")
  1810. brick.Size = Vector3.new(8,.3,12)
  1811. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1812. SOUND(brick,1888686669,6,false,1.5)
  1813. ace = aces[math.random(1,#aces)]
  1814. acer = Instance.new("Decal",brick)
  1815. acer.Texture = "rbxassetid://1898092341"
  1816. acer.Transparency = 1
  1817. acer.Face = "Top"
  1818. coroutine.wrap(function()
  1819. for i = 1, 20 do
  1820. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1821. brick.Transparency = brick.Transparency - .05
  1822. acer.Transparency = acer.Transparency - .1
  1823. swait()
  1824. end
  1825. end)()
  1826. ETorso.Anchored = true
  1827. EHead.Anchored = true
  1828. for i = 1, 25 do
  1829. swait()
  1830. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1831. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1832. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1833. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1834. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1835. end
  1836. SOUND(brick,472214107,6,false,2)
  1837. coroutine.wrap(function()
  1838. for i = 1, 10 do
  1839. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1840. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1841. swait()
  1842. end
  1843. end)()
  1844. shockwave = Instance.new("Part", Torso)
  1845. shockwave.Size = Vector3.new(1,1,1)
  1846. shockwave.CanCollide = false
  1847. shockwave.Anchored = true
  1848. shockwave.Transparency = 0
  1849. shockwave.BrickColor = BrickColor.new("White")
  1850. shockwave.CFrame = CFrame.new(brick.Position)
  1851. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1852. shockwavemesh.Scale = Vector3.new(1,1,1)
  1853. shockwavemesh.MeshId = "rbxassetid://20329976"
  1854. removeuseless:AddItem(shockwave,4)
  1855. shockwave2 = Instance.new("Part", Torso)
  1856. shockwave2.Size = Vector3.new(1,1,1)
  1857. shockwave2.CanCollide = false
  1858. shockwave2.Anchored = true
  1859. shockwave2.Transparency = 0
  1860. shockwave2.BrickColor = BrickColor.new("White")
  1861. shockwave2.CFrame = CFrame.new(brick.Position)
  1862. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1863. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1864. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1865. removeuseless:AddItem(shockwave2,4)
  1866. for i = 1, 35 do
  1867. swait()
  1868. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1869. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1870. shockwave.Transparency = shockwave.Transparency + .05
  1871. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1872. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1873. shockwave2.Transparency = shockwave2.Transparency + .03
  1874. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1875. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1876. end
  1877. for i = 1, 8 do
  1878. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1879. swait()
  1880. end
  1881. n = 0
  1882. SOUND(brick,54111471,6,false,1)
  1883. for i = 1, 40 do
  1884. n = n + 6
  1885. brick.Transparency = brick.Transparency + .025
  1886. acer.Transparency = acer.Transparency + .075
  1887. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1888. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1889. swait()
  1890. end
  1891. ws = 10
  1892. brick:Remove()
  1893. enemyhum.Parent:Remove()
  1894. attacking = false
  1895. removeuseless:AddItem(g1,0.001)
  1896. debounce = false
  1897. appi = false
  1898. end
  1899. end
  1900. end)
  1901.  
  1902. mouse.KeyDown:connect(function(Press)
  1903. Press=Press:lower()
  1904. if Press=='p' then
  1905. if levitate then return end
  1906. if blocking then
  1907. if blockedoff then return end
  1908. clickallowance = false
  1909. appi = false
  1910. attacking = true
  1911. blocking = false
  1912. throwing = true
  1913. ws = 0
  1914. n = 0
  1915. blockcard.CanCollide = false
  1916. for i = 1, 35 do
  1917. n = n + 20
  1918. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1919. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1920. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1921. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1922. swait()
  1923. end
  1924. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1925. blockcard.CanCollide = false
  1926. locater1 = Instance.new("Part",blockcard)
  1927. locater1.Size = Vector3.new(1,1,1)
  1928. locater1.CanCollide = false
  1929. locater1.Anchored = true
  1930. locater1.Transparency = 1
  1931. locater2 = Instance.new("Part",blockcard)
  1932. locater2.Size = Vector3.new(1,1,1)
  1933. locater2.CanCollide = false
  1934. locater2.Transparency = 1
  1935. locater2.Anchored = true
  1936. locater3 = Instance.new("Part",blockcard)
  1937. locater3.Size = Vector3.new(1,1,1)
  1938. locater3.Transparency = 1
  1939. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1940. locater3.CanCollide = false
  1941. locater3.Anchored = true
  1942. fushfush = Instance.new("Sound",blockcard)
  1943. fushfush.SoundId = "rbxassetid://288641686"
  1944. fushfush.Volume = 8
  1945. fushfush:Play()
  1946. boosh:Play()
  1947. coroutine.wrap(function()
  1948. n = 0
  1949. for i = 1, 35 do
  1950. n = n + 10
  1951. shockwave = Instance.new("Part", Torso)
  1952. shockwave.Size = Vector3.new(1,1,1)
  1953. shockwave.CanCollide = false
  1954. shockwave.Anchored = true
  1955. shockwave.Transparency = .5
  1956. shockwave.BrickColor = BrickColor.new("White")
  1957. shockwave.CFrame = locater3.CFrame
  1958. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1959. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1960. shockwavemesh.MeshId = "rbxassetid://20329976"
  1961. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1962. removeuseless:AddItem(shockwave,1)
  1963. table.insert(lolzor2,shockwave)
  1964. for i,v in pairs(lolzor2) do
  1965. v.Transparency = v.Transparency + .1
  1966. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1967. end
  1968. swait()
  1969. end
  1970. end)()
  1971. for i = 1, 35 do
  1972. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1973. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1974. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1975. fushfush.Volume = fushfush.Volume - .2
  1976. Hit = damagealll(20,blockcard.Position)
  1977. for _,v in pairs(Hit) do
  1978. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1979. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1980. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1981. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1982. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1983. removeuseless:AddItem(vel,.1)
  1984. end
  1985. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1986. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1987. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1988. grassblocks = Instance.new("Part",Torso)
  1989. grassblocks.Size = Vector3.new(4,4,4)
  1990. grassblocks.Material = "Grass"
  1991. grassblocks.Anchored = true
  1992. grassblocks.BrickColor = BrickColor.new("Bright green")
  1993. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1994. removeuseless:AddItem(grassblocks,5)
  1995. grassblocks2 = Instance.new("Part",Torso)
  1996. grassblocks2.Size = Vector3.new(4,4,4)
  1997. grassblocks2.Material = "Grass"
  1998. grassblocks2.Anchored = true
  1999. grassblocks2.BrickColor = BrickColor.new("Bright green")
  2000. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2001. removeuseless:AddItem(grassblocks2,5)
  2002. blockcardshadow = Instance.new("Part",Torso)
  2003. blockcardshadow.Transparency = .5
  2004. blockcardshadow.Anchored = true
  2005. blockcardshadow.Material = "Neon"
  2006. blockcardshadow.BrickColor = BrickColor.new("White")
  2007. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  2008. blockcardshadow.CanCollide = false
  2009. blockcardshadow.CFrame = blockcard.CFrame
  2010. removeuseless:AddItem(blockcardshadow,2)
  2011. table.insert(lolzor,blockcardshadow)
  2012. for i,v in pairs(lolzor) do
  2013. v.Transparency = v.Transparency + 0.05
  2014. end
  2015. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2016. swait()
  2017. end
  2018. blockcard.Name = "Getthisshitoutofhere"
  2019. for i = 1, 10 do
  2020. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2021. blockcard.Transparency = blockcard.Transparency + .1
  2022. acer.Transparency = blockcard.Transparency
  2023. ace2.Transparency = blockcard.Transparency
  2024. for i,v in pairs(lolzor) do
  2025. v.Transparency = v.Transparency + .05
  2026. end
  2027. for i,v in pairs(lolzor2) do
  2028. v.Transparency = v.Transparency + .1
  2029. end
  2030. swait()
  2031. end
  2032. lolzor={}
  2033. lolzor2={}
  2034. attacking = false
  2035. debounce = false
  2036. blocking = false
  2037. throwing = false
  2038. fushfush:Remove()
  2039. clickallowance = false
  2040. appi = false
  2041. blockcard:Remove()
  2042. g1:Remove()
  2043. ws = 10
  2044. else
  2045. if debounce then return end
  2046. if throwing then return end
  2047. debounce = true
  2048. ws = 10
  2049. attacking = true
  2050. blocking = true
  2051. boosh = Instance.new("Sound",nil)
  2052. boosh.SoundId = "rbxassetid://413682983"
  2053. boosh.Volume = 6
  2054. appi = true
  2055. coroutine.wrap(function()
  2056. while appi do
  2057. wait()
  2058. if Root.Velocity.y > 1 and attacking == true then
  2059. position = "Jump2"
  2060. elseif Root.Velocity.y < -1 and attacking == true then
  2061. position = "Falling2"
  2062. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2063. position = "Idle2"
  2064. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2065. position = "Walking2"
  2066. end
  2067. end
  2068. end)()
  2069. coroutine.wrap(function()
  2070. while appi do
  2071. wait()
  2072. settime = 0.05
  2073. sine = sine + change
  2074. if position == "Jump2" and attacking == true and appi == true then
  2075. change = 1
  2076. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2077. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2078. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2079. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2080. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2081. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2082. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2083. elseif position == "Falling2" and attacking == true and appi == true then
  2084. change = 1
  2085. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2086. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2087. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2088. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2089. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2090. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2091. elseif position == "Idle2" and attacking == true and appi == true then
  2092. change = .4
  2093. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2094. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2095. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2096. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2097. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2098. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2099. elseif position == "Walking2" and attacking == true and appi == true then
  2100. change = .8
  2101. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2102. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2103. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2104. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2105. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2106. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2107. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2108. end
  2109. end
  2110. end)()
  2111. blockcard = Instance.new("Part",Torso)
  2112. blockcard.Material = "Neon"
  2113. blockcard.Transparency = 1
  2114. blockcard.BrickColor = BrickColor.new("White")
  2115. blockcard.Size = Vector3.new(8, 13, 0.3)
  2116. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2117. blockcard.Anchored = true
  2118. boosh.Parent = blockcard
  2119. SOUND(blockcard,236989198,6,false,1)
  2120. ace = aces[math.random(1,#aces)]
  2121. acer = Instance.new("Decal",blockcard)
  2122. acer.Texture = "rbxassetid://"..ace
  2123. acer.Transparency = 1
  2124. acer.Face = "Front"
  2125. ace2 = acer:Clone()
  2126. ace2.Parent = blockcard
  2127. ace2.Face = "Back"
  2128. coroutine.wrap(function()
  2129. for i = 1, 20 do
  2130. blockcard.Transparency = blockcard.Transparency - 0.05
  2131. acer.Transparency = blockcard.Transparency
  2132. ace2.Transparency = blockcard.Transparency
  2133. swait()
  2134. end
  2135. clickallowance = true
  2136. end)()
  2137. g1 = Instance.new("BodyGyro", Root)
  2138. g1.D = 175
  2139. g1.P = 20000
  2140. g1.MaxTorque = Vector3.new(0,9000,0)
  2141. coroutine.wrap(function()
  2142. while blocking do
  2143. if not blockedoff then
  2144. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2145. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2146. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2147. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2148. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2149. end
  2150. swait()
  2151. end
  2152. end)()
  2153. wait(1)
  2154. mouse.Button1Down:connect(function()
  2155. if throwing then return end
  2156. if not clickallowance then return end
  2157. clickallowance = false
  2158. blockedoff = true
  2159. ws = 0
  2160. for i = 1, 15 do
  2161. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2162. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2163. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2164. swait()
  2165. end
  2166. boosh:Play()
  2167. hitdebounce = false
  2168. blockcard.Touched:connect(function(hit)
  2169. if hit.Parent:IsA("Part") then
  2170. elseif hit.Parent:IsA("SpecialMesh") then
  2171. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2172. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2173. for i,v in pairs(hit.Parent:GetChildren()) do
  2174. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2175. if hitdebounce then return end
  2176. hitdebounce = true
  2177. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2178. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2179. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2180. tors = hit.Parent:FindFirstChild("UpperTorso")
  2181. else
  2182. tors = hit.Parent:FindFirstChild("Torso")
  2183. end
  2184. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2185. removeuseless:AddItem(vel,.1)
  2186. Slachtoffer:TakeDamage(math.random(23,44))
  2187. end
  2188. end
  2189. end)
  2190. for i = 1, 10 do
  2191. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2192. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2193. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2194. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2195. swait()
  2196. end
  2197. for i = 1, 10 do
  2198. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2199. swait()
  2200. end
  2201. hitdebounce = true
  2202. ws = 10
  2203. clickallowance = true
  2204. blockedoff = false
  2205. end)
  2206. end
  2207. end
  2208. end)
  2209.  
  2210.  
  2211. mouse.KeyDown:connect(function(Press)
  2212. Press=Press:lower()
  2213. if Press=='f' then
  2214. if debounce then return end
  2215. if notallowedtransform then return end
  2216. debounce = true
  2217. if levitate then
  2218. levitate = false
  2219. mjester.VertexColor = Vector3.new(1, 1, 1)
  2220. glow.Transparency = 1
  2221. blastwave = Instance.new("Part",Torso)
  2222. blastwave.CFrame = Torso.CFrame
  2223. blastwave.Anchored = true
  2224. blastwave.Material = "Neon"
  2225. blastwave.CanCollide = false
  2226. blastwave.Shape = "Ball"
  2227. blastwave.Size = Vector3.new(3,3,3)
  2228. coroutine.wrap(function()
  2229. for i = 1, 20 do
  2230. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2231. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2232. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2233. blastwave.Transparency = blastwave.Transparency + 0.05
  2234. swait()
  2235. end
  2236. blastwave:Remove()
  2237. levitatewave2:Remove()
  2238. levitatewave:Remove()
  2239. end)()
  2240. ws = 10
  2241. notallowedtransform = true
  2242. attacking = true
  2243. coroutine.wrap(function()
  2244. for i = 1, 10 do
  2245. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2246. v.Transparency = v.Transparency + 0.1
  2247. end
  2248. end
  2249. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2250. v.Transparency = v.Transparency + 0.1
  2251. end
  2252. end
  2253. wait()
  2254. end
  2255. end)()
  2256. doomtheme.SoundId = "rbxassetid://1843358057"
  2257. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2258. wait(0.000001)
  2259. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2260. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2261. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2262.  
  2263. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2264. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2265. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2266. wait(0.000001)
  2267. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2268.  
  2269. eyo1 = Instance.new("Part",Head)
  2270. eyo1.BrickColor = BrickColor.new("White")
  2271. eyo1.Material = "Neon"
  2272. eyo1.Shape = "Ball"
  2273. eyo1.Name = "eyo1"
  2274. eyo1.CanCollide = false
  2275. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2276. eyo1weld = weldBetween(eyo1,Head)
  2277. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2278.  
  2279. light = Instance.new("PointLight", eyo1)
  2280. light.Color = Color3.new(1,1,1)
  2281. light.Range = 3
  2282. light.Brightness = 4
  2283. light.Enabled = true
  2284.  
  2285. eyo2 = Instance.new("Part",Head)
  2286. eyo2.BrickColor = BrickColor.new("White")
  2287. eyo2.Material = "Neon"
  2288. eyo2.Shape = "Ball"
  2289. eyo2.Name = "eyo2"
  2290. eyo2.CanCollide = false
  2291. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2292. eyo2weld = weldBetween(eyo2,Head)
  2293. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2294.  
  2295. light2 = Instance.new("PointLight", eyo2)
  2296. light2.Color = Color3.new(1,1,1)
  2297. light2.Range = 3
  2298. light2.Brightness = 4
  2299. light2.Enabled = true
  2300.  
  2301. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2302. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2303. hum.HipHeight = 0
  2304. ws = 10
  2305. debounce = false
  2306. attacking = false
  2307. coroutine.wrap(function()
  2308. wait(3)
  2309. notallowedtransform = false
  2310. end)()
  2311. else
  2312. ws = 50
  2313. notallowedtransform = true
  2314. levitate = true
  2315. ws = 50
  2316. glow.Transparency = 0
  2317. eyo1:Remove()
  2318. eyo2:Remove()
  2319. coroutine.wrap(function()
  2320. while levitate do
  2321. for i,v in pairs(Head:GetChildren()) do
  2322. if v.Name == "eyo1" or v.Name == "eyo2" then
  2323. v:Remove()
  2324. end
  2325. end
  2326. wait()
  2327. end
  2328. end)()
  2329. mnb = 0
  2330. levitatewave = Instance.new("Part", Torso)
  2331. levitatewave.Size = Vector3.new(1,1,1)
  2332. levitatewave.CanCollide = false
  2333. levitatewave.Anchored = true
  2334. levitatewave.Transparency = .5
  2335. levitatewave.BrickColor = BrickColor.new("Really black")
  2336. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2337. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2338. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2339. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2340. levitatewave2 = Instance.new("Part", Torso)
  2341. levitatewave2.Size = Vector3.new(1,1,1)
  2342. levitatewave2.CanCollide = false
  2343. levitatewave2.Anchored = true
  2344. levitatewave2.Transparency = .5
  2345. levitatewave2.BrickColor = BrickColor.new("Really red")
  2346. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2347. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2348. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2349. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2350. blastwave = Instance.new("Part",Torso)
  2351. blastwave.CFrame = Torso.CFrame
  2352. blastwave.Anchored = true
  2353. blastwave.Material = "Neon"
  2354. blastwave.CanCollide = false
  2355. blastwave.Shape = "Ball"
  2356. blastwave.Size = Vector3.new(3,3,3)
  2357. coroutine.wrap(function()
  2358. for i = 1, 20 do
  2359. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2360. blastwave.Transparency = blastwave.Transparency + 0.05
  2361. swait()
  2362. end
  2363. blastwave:Remove()
  2364. end)()
  2365. coroutine.wrap(function()
  2366. while levitate do
  2367. mnb = mnb + 15
  2368. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2369. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2370. colors = colortable[math.random(1,#colortable)]
  2371. lmagic = Instance.new("Part",LeftArm)
  2372. lmagic.Material = "Neon"
  2373. lmagic.CanCollide = false
  2374. lmagic.Anchored = true
  2375. lmagic.BrickColor = BrickColor.new(colors)
  2376. lmagic.Size = Vector3.new(1,1,1)
  2377. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2378. removeuseless:AddItem(lmagic,2)
  2379. rmagic = Instance.new("Part",RightArm)
  2380. rmagic.Material = "Neon"
  2381. rmagic.CanCollide = false
  2382. rmagic.Anchored = true
  2383. rmagic.BrickColor = BrickColor.new(colors)
  2384. rmagic.Size = Vector3.new(1,1,1)
  2385. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2386. removeuseless:AddItem(rmagic,2)
  2387. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2388. v.Transparency = v.Transparency + 0.05
  2389. end
  2390. end
  2391. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2392. v.Transparency = v.Transparency + 0.05
  2393. end
  2394. end
  2395. swait()
  2396. end
  2397. end)()
  2398. framee = Instance.new("Frame")
  2399. framee.Parent = screenGui
  2400. framee.Position = UDim2.new(0, 8, 0, -500)
  2401. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2402. framee.BackgroundColor3 = BrickColor.new("White").Color
  2403. framee.BackgroundTransparency = 0
  2404. coroutine.wrap(function()
  2405. wait(.2)
  2406. for i = 1, 40 do
  2407. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2408. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2409. swait()
  2410. end
  2411. hum.CameraOffset = Vector3.new(0,0,0)
  2412. framee:Remove()
  2413. end)()
  2414. doomtheme.SoundId = "rbxassetid://1382488262"
  2415. doomtheme:Play()
  2416. doomtheme.Volume = 2
  2417. doomtheme.TimePosition = 20.7
  2418. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2419. mjester.MeshId = "rbxassetid://193760002"
  2420. mjester.TextureId = "rbxassetid://379225327"
  2421. mjester.VertexColor = Vector3.new(1, 0, 0)
  2422. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2423. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2424. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2425. mMask.MeshId = "rbxassetid://13520257"
  2426. mMask.Scale = Vector3.new(1.1, 1, 1)
  2427. mMask.TextureId = "rbxassetid://13520260"
  2428. eyo1:Remove()
  2429. eyo2:Remove()
  2430. coroutine.wrap(function()
  2431. while levitate do
  2432. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2433. swait()
  2434. end
  2435. end)()
  2436. attacking = false
  2437. debounce = false
  2438. coroutine.wrap(function()
  2439. wait(3)
  2440. notallowedtransform = false
  2441. end)()
  2442. end
  2443. end
  2444. end)
  2445.  
  2446. mouse.KeyDown:connect(function(Press)
  2447. Press=Press:lower()
  2448. if Press=='.' then
  2449. hum.Parent:BreakJoints()
  2450. end
  2451. end)
  2452.  
  2453. checks1 = coroutine.wrap(function() -------Checks
  2454. while true do
  2455. if Root.Velocity.y > 1 and levitate == false then
  2456. position = "Jump"
  2457. elseif Root.Velocity.y < -1 and levitate == false then
  2458. position = "Falling"
  2459. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2460. position = "Idle"
  2461. elseif Root.Velocity.Magnitude < 2 and running == false then
  2462. position = "Idle2"
  2463. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2464. position = "Walking"
  2465. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2466. position = "Walking2"
  2467. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2468. position = "Running"
  2469. else
  2470. end
  2471. wait()
  2472. end
  2473. end)
  2474. checks1()
  2475.  
  2476. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2477. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2478. end
  2479.  
  2480. function ray2(StartPos, EndPos, Distance, Ignore)
  2481. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2482. return ray(StartPos, DIRECTION, Distance, Ignore)
  2483. end
  2484.  
  2485. OrgnC0 = Neck.C0
  2486. local movelimbs = coroutine.wrap(function()
  2487. while RunSrv.RenderStepped:wait() do
  2488. TrsoLV = Torso.CFrame.lookVector
  2489. Dist = nil
  2490. Diff = nil
  2491. if not MseGuide then
  2492. print("Failed to recognize")
  2493. else
  2494. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2495. Dist = (Head.CFrame.p-Point).magnitude
  2496. Diff = Head.CFrame.Y-Point.Y
  2497. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2498. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2499. Diff2 = LeftArm.CFrame.Y-Point.Y
  2500. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2501. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2502. end
  2503. end
  2504. end)
  2505. movelimbs()
  2506. immortal = {}
  2507. for i,v in pairs(Character:GetDescendants()) do
  2508. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2509. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2510. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2511. end
  2512. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2513. elseif v:IsA("JointInstance") then
  2514. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2515. end
  2516. end
  2517. for e = 1, #immortal do
  2518. if immortal[e] ~= nil then
  2519. local STUFF = immortal[e]
  2520. local PART = STUFF[1]
  2521. local PARENT = STUFF[2]
  2522. local MATERIAL = STUFF[3]
  2523. local COLOR = STUFF[4]
  2524. local TRANSPARENCY = STUFF[5]
  2525. if levitate then
  2526. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2527. PART.Material = MATERIAL
  2528. PART.Color = COLOR
  2529. PART.Transparency = TRANSPARENCY
  2530. end
  2531. PART.AncestryChanged:connect(function()
  2532. PART.Parent = PARENT
  2533. end)
  2534. else
  2535. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2536. PART.Material = MATERIAL
  2537. PART.Color = COLOR
  2538. PART.Transparency = TRANSPARENCY
  2539. end
  2540. PART.AncestryChanged:connect(function()
  2541. PART.Parent = PARENT
  2542. end)
  2543. end
  2544. end
  2545. end
  2546. function immortality()
  2547. for e = 1, #immortal do
  2548. if immortal[e] ~= nil then
  2549. local STUFF = immortal[e]
  2550. local PART = STUFF[1]
  2551. local PARENT = STUFF[2]
  2552. local MATERIAL = STUFF[3]
  2553. local COLOR = STUFF[4]
  2554. local TRANSPARENCY = STUFF[5]
  2555. if PART.ClassName == "Part" and PART == Root then
  2556. PART.Material = MATERIAL
  2557. PART.Color = COLOR
  2558. PART.Transparency = TRANSPARENCY
  2559. end
  2560. if PART.Parent ~= PARENT then
  2561. hum:Remove()
  2562. PART.Parent = PARENT
  2563. hum = Instance.new("Humanoid",Character)
  2564. if levitate then
  2565. eyo1:Remove()
  2566. eyo2:Remove()
  2567. end
  2568. hum.Name = "noneofurbusiness"
  2569. end
  2570. end
  2571. end
  2572. end
  2573. coroutine.wrap(function()
  2574. while true do
  2575. if hum.Health < .1 then
  2576. deadsound = Instance.new("Sound", Torso)
  2577. deadsound.Volume = 6
  2578. deadsound.SoundId = "rbxassetid://1411352723"
  2579. deadsound:Play()
  2580. immortality()
  2581. end
  2582. wait()
  2583. end
  2584. end)()
  2585.  
  2586. mouse.KeyDown:connect(function(Press)
  2587. Press=Press:lower()
  2588. if Press=='g' then
  2589. if not levitate then return end
  2590. if debounce then return end
  2591. debounce = true
  2592. attacking = true
  2593. FireBall:Play()
  2594. ws = 15
  2595. g1 = Instance.new("BodyGyro", Root)
  2596. g1.D = 175
  2597. g1.P = 20000
  2598. g1.MaxTorque = Vector3.new(0,9000,0)
  2599. for i = 1, 15 do
  2600. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2601. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2602. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2603. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2604. swait()
  2605. end
  2606. local swoosh = Instance.new("Part",Torso)
  2607. swoosh.Name = "swoosh"
  2608. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2609. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2610. swoosh.Shape = "Ball"
  2611. swoosh.Material = "Neon"
  2612. swoosh.BrickColor = BrickColor.new("Really black")
  2613. swoosh.CanCollide = false
  2614. swoosh.Touched:connect(function(hit)
  2615. if hit.Parent:IsA("Part") then
  2616. elseif hit.Parent:IsA("SpecialMesh") then
  2617. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2618. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2619. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2620. if Slachtoffer.Health < 1 then return end
  2621. if damagedebounce == true then return end
  2622. damagedebounce = true
  2623. swoosh:Remove()
  2624. explosion = Instance.new("Part",LeftArm)
  2625. explosion.CFrame = hit.CFrame
  2626. explosion.Anchored = true
  2627. explosion.CanCollide = false
  2628. explosion.Name = "explo"
  2629. explosion.Shape = "Ball"
  2630. explosion.BrickColor = swoosh.BrickColor
  2631. explosion.Material = "Neon"
  2632. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2633. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2634. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2635. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2636. removeuseless:AddItem(vel,.1)
  2637. shockwavevv = Instance.new("Part",LeftArm)
  2638. shockwavevv.Size = Vector3.new(1,1,1)
  2639. shockwavevv.CanCollide = false
  2640. shockwavevv.Anchored = true
  2641. shockwavevv.Name = "shock"
  2642. shockwavevv.Transparency = 0
  2643. shockwavevv.BrickColor = BrickColor.new("Really black")
  2644. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2645. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2646. shockwavemeshs.Name = "ring"
  2647. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2648. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2649. shockwave2vv = Instance.new("Part", LeftArm)
  2650. shockwave2vv.Size = Vector3.new(1,1,1)
  2651. shockwave2vv.CanCollide = false
  2652. shockwave2vv.Anchored = true
  2653. shockwave2vv.Name = "shock2"
  2654. shockwave2vv.Transparency = 0
  2655. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2656. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2657. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2658. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2659. shockwavemeshs2.Name = "ring2"
  2660. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2661. removeuseless:AddItem(shockwavevv,3)
  2662. removeuseless:AddItem(shockwavevv2,3)
  2663. removeuseless:AddItem(explosion,3)
  2664. SOUND(explosion,472579737,6,false,3)
  2665. coroutine.wrap(function()
  2666. if firsttime2 then return end
  2667. firsttime2 = true
  2668. while true do
  2669. for i,v in pairs(LeftArm:GetChildren()) do
  2670. if v.Name == "explo" then
  2671. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2672. v.Transparency = v.Transparency + .05
  2673. end
  2674. end
  2675. for i,v in pairs(shockwavevv:GetChildren()) do
  2676. if v.Name == "ring" then
  2677. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2678. end
  2679. end
  2680. for i,v in pairs(shockwave2vv:GetChildren()) do
  2681. if v.Name == "ring2" then
  2682. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2683. end
  2684. end
  2685. for i,v in pairs(LeftArm:GetChildren()) do
  2686. if v.Name == "shock" then
  2687. v.Transparency = v.Transparency + .05
  2688. end
  2689. end
  2690. for i,v in pairs(LeftArm:GetChildren()) do
  2691. if v.Name == "shock2" then
  2692. v.Transparency = v.Transparency + .05
  2693. end
  2694. end
  2695. swait()
  2696. end
  2697. end)()
  2698. Slachtoffer:TakeDamage(math.random(27,48))
  2699. wait(.1)
  2700. damagedebounce = false
  2701. end
  2702. end)
  2703. coroutine.wrap(function()
  2704. if firsttime then return end
  2705. firsttime = true
  2706. while wait() do
  2707. for i,v in pairs(Torso:GetChildren()) do
  2708. if v.Name == "swoosh" then
  2709. magiccc = Instance.new("Part",RightArm)
  2710. magiccc.Material = "Neon"
  2711. magiccc.CanCollide = false
  2712. magiccc.Anchored = true
  2713. magiccc.BrickColor = BrickColor.new(colors)
  2714. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2715. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2716. removeuseless:AddItem(magiccc,2)
  2717. end
  2718. end
  2719. end
  2720. end)()
  2721. bov = Instance.new("BodyVelocity",swoosh)
  2722. bov.maxForce = Vector3.new(99999,99999,99999)
  2723. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2724. bov.velocity = swoosh.CFrame.lookVector*120
  2725. removeuseless:AddItem(swoosh,4)
  2726. for i = 1, 15 do
  2727. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2728. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2729. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2730. swait()
  2731. end
  2732. ws = 50
  2733. removeuseless:AddItem(g1,0.01)
  2734. debounce = false
  2735. attacking = false
  2736. end
  2737. end)
  2738.  
  2739. mouse.KeyDown:connect(function(Press)
  2740. Press=Press:lower()
  2741. if Press=='h' then
  2742. if not levitate then return end
  2743. if debounce then return end
  2744. debounce = true
  2745. attacking = true
  2746. ws = 0
  2747. appi = true
  2748. coroutine.wrap(function()
  2749. while appi do
  2750. swait()
  2751. if Root.Velocity.Magnitude < 2 and attacking == true then
  2752. position = "Idle3"
  2753. end
  2754. end
  2755. end)()
  2756. coroutine.wrap(function()
  2757. while appi do
  2758. swait()
  2759. settime = 0.05
  2760. sine = sine + change
  2761. if position == "Idle3" and attacking == true and appi == true then
  2762. change = .4
  2763. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2764. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2765. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2766. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2767. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2768. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2769. end
  2770. end
  2771. end)()
  2772. coroutine.wrap(function()
  2773. for i = 1, 20 do
  2774. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2775. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2776. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2777. swait()
  2778. end
  2779. end)()
  2780. SOUND(LeftArm,1982011510,8,false,15)
  2781. blackhole={}
  2782. orbzfade={}
  2783. xz = 0
  2784. for i = 1, 220 do
  2785. xz = xz + .009
  2786. bigrmagic = Instance.new("Part",RightArm)
  2787. bigrmagic.Material = "Neon"
  2788. bigrmagic.CanCollide = false
  2789. bigrmagic.Anchored = true
  2790. bigrmagic.BrickColor = BrickColor.new(colors)
  2791. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2792. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2793. removeuseless:AddItem(bigrmagic,1)
  2794. orbz = Instance.new("Part", Torso)
  2795. orbz.Material = "Neon"
  2796. orbz.BrickColor = BrickColor.new(colors)
  2797. orbz.Size = Vector3.new(2,2,2)
  2798. orbz.Anchored = true
  2799. orbz.CanCollide = false
  2800. removeuseless:AddItem(orbz,1)
  2801. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2802. table.insert(blackhole,orbz)
  2803. table.insert(orbzfade,orbz)
  2804. for i,v in pairs(blackhole) do
  2805. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2806. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2807. end
  2808. for i,v in pairs(orbzfade) do
  2809. v.Transparency = v.Transparency + 0.025
  2810. end
  2811. swait()
  2812. end
  2813. coroutine.wrap(function()
  2814. for i = 1, 10 do
  2815. for i,v in pairs(blackhole) do
  2816. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2817. v.Transparency = v.Transparency + .1
  2818. end
  2819. swait()
  2820. end
  2821. for i,v in pairs(blackhole) do
  2822. v:Remove()
  2823. end
  2824. clean()
  2825. end)()
  2826. charging = true
  2827. coroutine.wrap(function()
  2828. while charging do
  2829. bigrmagic = Instance.new("Part",RightArm)
  2830. bigrmagic.Material = "Neon"
  2831. bigrmagic.CanCollide = false
  2832. bigrmagic.Anchored = true
  2833. bigrmagic.BrickColor = BrickColor.new(colors)
  2834. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2835. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2836. removeuseless:AddItem(bigrmagic,.2)
  2837. swait()
  2838. end
  2839. end)()
  2840. g1 = Instance.new("BodyGyro", Root)
  2841. g1.D = 175
  2842. g1.P = 20000
  2843. g1.MaxTorque = Vector3.new(0,9000,0)
  2844. BigFireBall:Play()
  2845. for i = 1, 15 do
  2846. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2847. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2848. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2849. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2850. swait()
  2851. end
  2852. coroutine.wrap(function()
  2853. for i = 1, 15 do
  2854. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2855. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2856. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2857. swait()
  2858. end
  2859. end)()
  2860. charging = false
  2861. local ballzor = Instance.new("Part",Torso)
  2862. ballzor.Name = "ballzor"
  2863. ballzor.Material = "Neon"
  2864. ballzor.BrickColor = BrickColor.new("Really black")
  2865. ballzor.CanCollide = false
  2866. ballzor.Size = Vector3.new(xz,xz,xz)
  2867. ballzor.Anchored = false
  2868. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2869. ballzor.Shape = "Ball"
  2870. removeuseless:AddItem(g1,.0001)
  2871. zx = xz + .05
  2872. coroutine.wrap(function()
  2873. if firsttime5 then return end
  2874. firsttime5 = true
  2875. while true do
  2876. swait()
  2877. for i,v in pairs(Torso:GetChildren()) do
  2878. if v.Name == "ballzor" then
  2879. magicccc = Instance.new("Part",RightArm)
  2880. magicccc.Material = "Neon"
  2881. magicccc.CanCollide = false
  2882. magicccc.Name = "magicccc"
  2883. magicccc.Anchored = true
  2884. magicccc.Transparency = 0
  2885. magicccc.BrickColor = BrickColor.new(colors)
  2886. magicccc.Size = Vector3.new(zx,zx,zx)
  2887. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2888. removeuseless:AddItem(magicccc,2)
  2889. end
  2890. end
  2891. for i,v in pairs(RightArm:GetChildren()) do
  2892. if v.Name == "magicccc" then
  2893. v.Transparency = v.Transparency + 0.025
  2894. end
  2895. end
  2896. end
  2897. end)()
  2898. ballzor.Touched:connect(function(hit)
  2899. if hit.Name ~= "magicccc" then
  2900. if bigball then return end
  2901. bigball = true
  2902. local explosionwave = Instance.new("Part",Torso)
  2903. explosionwave.Shape = "Ball"
  2904. explosionwave.BrickColor = BrickColor.new("Really black")
  2905. explosionwave.Anchored = true
  2906. explosionwave.CanCollide = false
  2907. explosionwave.Transparency = .2
  2908. explosionwave.Material = "Neon"
  2909. explosionwave.Size = Vector3.new(1,1,1)
  2910. explosionwave.CFrame = ballzor.CFrame
  2911. render = Instance.new("Sound",explosionwave)
  2912. render.SoundId = "rbxassetid://2006635781"
  2913. render.Volume = 10 * 10
  2914. render:Play()
  2915. local explosionwave2 = Instance.new("Part",Torso)
  2916. explosionwave2.Shape = "Ball"
  2917. explosionwave2.BrickColor = BrickColor.new("Really red")
  2918. explosionwave2.Anchored = true
  2919. explosionwave2.CanCollide = false
  2920. explosionwave2.Material = "Neon"
  2921. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2922. explosionwave2.CFrame = ballzor.CFrame
  2923. deadlywave = Instance.new("Part", explosionwave)
  2924. deadlywave.Size = Vector3.new(1,1,1)
  2925. deadlywave.CanCollide = false
  2926. deadlywave.Anchored = true
  2927. deadlywave.Transparency = .5
  2928. deadlywave.BrickColor = BrickColor.new("Really red")
  2929. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2930. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2931. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2932. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2933. deadlywave2 = Instance.new("Part", explosionwave)
  2934. deadlywave2.Size = Vector3.new(1,1,1)
  2935. deadlywave2.CanCollide = false
  2936. deadlywave2.Anchored = true
  2937. deadlywave2.Transparency = .5
  2938. deadlywave2.BrickColor = BrickColor.new("Really black")
  2939. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2940. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2941. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2942. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2943. deadlyring = Instance.new("Part", Torso)
  2944. deadlyring.Size = Vector3.new(5, 5, 5)
  2945. deadlyring.Transparency = 0.5
  2946. deadlyring.BrickColor = BrickColor.new("Really black")
  2947. deadlyring.Anchored = true
  2948. deadlyring.CanCollide = false
  2949. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2950. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2951. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2952. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2953. deadlyring2 = Instance.new("Part", Torso)
  2954. deadlyring2.Size = Vector3.new(5, 5, 5)
  2955. deadlyring2.Transparency = 0.5
  2956. deadlyring2.BrickColor = BrickColor.new("Really black")
  2957. deadlyring2.Anchored = true
  2958. deadlyring2.CanCollide = false
  2959. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2960. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2961. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2962. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2963. ballzor:Remove()
  2964. bigball = false
  2965. staybooming = true
  2966. d = 5
  2967. coroutine.wrap(function()
  2968. while staybooming do
  2969. Hit = damagealll(d,deadlywave.Position)
  2970. for _,v in pairs(Hit) do
  2971. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2972. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2973. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2974. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2975. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2976. removeuseless:AddItem(vel,.1)
  2977. end
  2978. wait(.1)
  2979. end
  2980. end)()
  2981. for i = 1, 70 do
  2982. d = d + 1
  2983. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2984. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2985. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2986. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2987. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2988. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2989. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2990. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2991. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2992. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2993. swait()
  2994. end
  2995. for i = 1, 80 do
  2996. d = d + 3
  2997. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2998. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2999. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3000. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3001. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3002. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3003. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3004. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  3005. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  3006. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3007. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3008. swait()
  3009. end
  3010. staybooming = false
  3011. for i = 1, 20 do
  3012. d = d + 3
  3013. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  3014. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  3015. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3016. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3017. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3018. deadlyring.Transparency = deadlyring.Transparency + .25
  3019. deadlyring2.Transparency = deadlyring2.Transparency + .25
  3020. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3021. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3022. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  3023. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  3024. deadlywave.Transparency = deadlywave.Transparency + .25
  3025. deadlywave2.Transparency = deadlywave2.Transparency + .25
  3026. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3027. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3028. explosionwave.Transparency = explosionwave.Transparency + 0.25
  3029. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  3030. swait()
  3031. end
  3032. hum.CameraOffset = Vector3.new(0,0,0)
  3033. explosionwave:Remove()
  3034. explosionwave2:Remove()
  3035. end
  3036. end)
  3037. bov = Instance.new("BodyVelocity",ballzor)
  3038. bov.maxForce = Vector3.new(99999,99999,99999)
  3039. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  3040. bov.velocity = ballzor.CFrame.lookVector*200
  3041. removeuseless:AddItem(ballzor,4)
  3042. ws = 50
  3043. attacking = false
  3044. debounce = false
  3045. appi = false
  3046. end
  3047. end)
  3048.  
  3049. mouse.KeyDown:connect(function(Press)
  3050. Press=Press:lower()
  3051. if Press=='j' then
  3052. if not levitate then return end
  3053. if debounce then return end
  3054. debounce = true
  3055. charging = true
  3056. attacking = true
  3057. downpress = false
  3058. x = 1
  3059. ws = 0
  3060. g1 = Instance.new("BodyGyro", Root)
  3061. g1.D = 175
  3062. g1.P = 20000
  3063. g1.MaxTorque = Vector3.new(0,9000,0)
  3064. SOUND(RightArm,2014087015,8,false,3)
  3065. coroutine.wrap(function()
  3066. Charge = Instance.new("Sound",RightArm)
  3067. Charge.SoundId = "rbxassetid://101153932"
  3068. Charge.Looped = false
  3069. Charge.Volume = 8
  3070. Charge:Play()
  3071. end)()
  3072. appi = true
  3073. coroutine.wrap(function()
  3074. while appi do
  3075. swait()
  3076. if Root.Velocity.Magnitude < 2 and attacking == true then
  3077. position = "Idle3"
  3078. end
  3079. end
  3080. end)()
  3081. coroutine.wrap(function()
  3082. while appi do
  3083. swait()
  3084. settime = 0.05
  3085. sine = sine + change
  3086. if position == "Idle3" and attacking == true and appi == true then
  3087. change = .4
  3088. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3089. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3090. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3091. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3092. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3093. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3094. end
  3095. end
  3096. end)()
  3097. for i = 1, 15 do
  3098. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3099. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3100. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3101. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3102. swait()
  3103. end
  3104. for i = 1, 3 do
  3105. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3106. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3107. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3108. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3109. x = x + .1
  3110. blastborb = Instance.new("Part",Torso)
  3111. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3112. blastborb.BrickColor = BrickColor.new(colors)
  3113. blastborb.Anchored = true
  3114. blastborb.Size = Vector3.new(10,10,10)
  3115. blastborb.CanCollide = false
  3116. blastborb.Material = "Neon"
  3117. for i = 1, 5 do
  3118. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3119. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3120. swait()
  3121. end
  3122. blastborb:Remove()
  3123. swait()
  3124. end
  3125. downpress = true
  3126. while charging and x < 5 do
  3127. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3128. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3129. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3130. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3131. x = x + .1
  3132. blastborb = Instance.new("Part",Torso)
  3133. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3134. blastborb.BrickColor = BrickColor.new(colors)
  3135. blastborb.Anchored = true
  3136. blastborb.Size = Vector3.new(10,10,10)
  3137. blastborb.CanCollide = false
  3138. blastborb.Material = "Neon"
  3139. for i = 1, 5 do
  3140. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3141. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3142. swait()
  3143. end
  3144. blastborb:Remove()
  3145. swait()
  3146. end
  3147. coroutine.wrap(function()
  3148. for i = 1, 20 do
  3149. Charge.Volume = Charge.Volume - .5
  3150. swait()
  3151. end
  3152. end)()
  3153. local bigswoosh = Instance.new("Part",Torso)
  3154. bigswoosh.Name = "bigswoosh"
  3155. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3156. bigswoosh.Size = Vector3.new(1,1,1)
  3157. bigswoosh.Material = "Neon"
  3158. bigswoosh.Anchored = true
  3159. bigswoosh.Transparency = 1
  3160. bigswoosh.BrickColor = BrickColor.new("Really red")
  3161. bigswoosh.CanCollide = false
  3162. SOUND(bigswoosh,842332424,10,false,6)
  3163. SOUND(bigswoosh,2017948224,10,false,6)
  3164. SOUND(bigswoosh,138677306,10,false,4)
  3165. coroutine.wrap(function()
  3166. local loc1 = Instance.new("Part",bigswoosh)
  3167. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3168. loc1.Size = Vector3.new(2,2,2)
  3169. loc1.Anchored = true
  3170. loc1.Transparency = 1
  3171. loc1.CanCollide = false
  3172. local loc2 = Instance.new("Part",bigswoosh)
  3173. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3174. loc2.Size = Vector3.new(2,2,2)
  3175. loc2.Anchored = true
  3176. loc2.Transparency = 1
  3177. loc2.CanCollide = false
  3178. n = 0
  3179. nb = 0
  3180. for i = 1, 125 do
  3181. n = n + x
  3182. nb = nb - x
  3183. Hit = damagealll(n,bigswoosh.Position)
  3184. for _,v in pairs(Hit) do
  3185. if x > 4.5 then
  3186. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3187. else
  3188. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3189. end
  3190. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3191. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3192. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3193. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3194. removeuseless:AddItem(vel,.1)
  3195. end
  3196. local bigtrail = Instance.new("Part",LeftArm)
  3197. bigtrail.Size = bigswoosh.Size
  3198. bigtrail.BrickColor = BrickColor.new(colors)
  3199. bigtrail.Anchored = true
  3200. bigtrail.Material = "Neon"
  3201. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3202. bigtrail.CanCollide = false
  3203. removeuseless:AddItem(bigtrail,2)
  3204. local irritatedground = Instance.new("Part",Torso)
  3205. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3206. irritatedground.BrickColor = BrickColor.new(colors)
  3207. irritatedground.Material = "Neon"
  3208. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3209. irritatedground.CanCollide = false
  3210. irritatedground.Anchored = true
  3211. removeuseless:AddItem(irritatedground,10)
  3212. local grassblocks = Instance.new("Part",Torso)
  3213. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3214. grassblocks.Material = "Grass"
  3215. grassblocks.Anchored = true
  3216. grassblocks.Name = "grassblocks"
  3217. grassblocks.BrickColor = BrickColor.new("Bright green")
  3218. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3219. removeuseless:AddItem(grassblocks,10)
  3220. local grassblocks2 = Instance.new("Part",Torso)
  3221. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3222. grassblocks2.Material = "Grass"
  3223. grassblocks2.Anchored = true
  3224. grassblocks2.Name = "grassblocks2"
  3225. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3226. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3227. removeuseless:AddItem(grassblocks2,10)
  3228. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3229. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3230. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3231. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3232. swait()
  3233. end
  3234. for i = 1, 20 do
  3235. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3236. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3237. swait()
  3238. end
  3239. bigswoosh:Remove()
  3240. end)()
  3241. for i = 1, 50 do
  3242. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3243. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3244. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3245. swait()
  3246. end
  3247. ws = 50
  3248. attacking = false
  3249. debounce = false
  3250. appi = false
  3251. g1:Remove()
  3252. end
  3253. end)
  3254.  
  3255. mouse.KeyDown:connect(function(Press)
  3256. Press=Press:lower()
  3257. if Press=='k' then
  3258. if debounce then return end
  3259. debounce = true
  3260. attacking = true
  3261. charging = true
  3262. appi = true
  3263. coroutine.wrap(function()
  3264. while appi do
  3265. swait()
  3266. if Root.Velocity.Magnitude < 2 and attacking == true then
  3267. position = "Idle3"
  3268. end
  3269. end
  3270. end)()
  3271. coroutine.wrap(function()
  3272. while appi do
  3273. swait()
  3274. settime = 0.05
  3275. sine = sine + change
  3276. if position == "Idle3" and attacking == true and appi == true then
  3277. change = .4
  3278. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3279. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3280. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3281. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3282. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3283. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3284. end
  3285. end
  3286. end)()
  3287. ws = 0
  3288. g1 = Instance.new("BodyGyro", Root)
  3289. g1.D = 175
  3290. g1.P = 20000
  3291. g1.MaxTorque = Vector3.new(0,9000,0)
  3292. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3293. for i = 1, 15 do
  3294. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3295. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3296. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3297. swait()
  3298. end
  3299. r = 0
  3300. for i = 1, 10 do
  3301. r = r + .1
  3302. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3303. blass = Instance.new("Part",RightArm)
  3304. blass.Size = Vector3.new(r,r,r)
  3305. blass.Material = "Neon"
  3306. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3307. blass.Anchored = true
  3308. blass.CanCollide = false
  3309. blass.BrickColor = BrickColor.new(colors)
  3310. removeuseless:AddItem(blass,2)
  3311. swait()
  3312. end
  3313. while r < 16 and charging == true do
  3314. r = r + .1
  3315. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3316. blass = Instance.new("Part",RightArm)
  3317. blass.Size = Vector3.new(r,r,r)
  3318. blass.Material = "Neon"
  3319. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3320. blass.Anchored = true
  3321. blass.CanCollide = false
  3322. blass.BrickColor = BrickColor.new(colors)
  3323. removeuseless:AddItem(blass,2)
  3324. swait()
  3325. end
  3326. local TheBeam = Instance.new("Part",RightArm)
  3327. TheBeam.Name = "zebeam"
  3328. TheBeam.Size = Vector3.new(1,1,1)
  3329. TheBeam.Material = "Neon"
  3330. TheBeam.Shape = "Cylinder"
  3331. TheBeam.BrickColor = BrickColor.new("Really red")
  3332. TheBeam.Anchored = true
  3333. TheBeam.CanCollide = false
  3334. ws = 12
  3335. bemmo = Instance.new("Sound",RightArm)
  3336. bemmo.SoundId = "rbxassetid://1910988873"
  3337. bemmo.Volume = 8
  3338. bemmo.Looped = false
  3339. bemmo:Play()
  3340. bemmo.TimePosition = 2
  3341. for i = 1, 100 * r/3 do
  3342. if r > 15 then
  3343. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3344. end
  3345. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3346. local blass = Instance.new("Part",RightArm)
  3347. blass.Size = Vector3.new(r,r,r)
  3348. blass.Material = "Neon"
  3349. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3350. blass.Anchored = true
  3351. blass.CanCollide = false
  3352. blass.BrickColor = BrickColor.new(colors)
  3353. removeuseless:AddItem(blass,2)
  3354. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3355. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3356. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3357. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3358. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3359. boom = Instance.new("Part",RightArm)
  3360. boom.Size = Vector3.new(r,r,r)
  3361. boom.BrickColor = BrickColor.new(colors)
  3362. boom.Anchored = true
  3363. boom.CanCollide = false
  3364. boom.Material = "Neon"
  3365. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3366. removeuseless:AddItem(boom,3)
  3367. boom.Touched:connect(function(getbase)
  3368. if hitdebounce then return end
  3369. hitdebounce = true
  3370. if getbase:IsA("Part") then
  3371. damagedground = Instance.new("Part",RightArm)
  3372. damagedground.Size = Vector3.new(.1,5+r,.1)
  3373. damagedground.Material = "Neon"
  3374. damagedground.CanCollide = false
  3375. damagedground.BrickColor = BrickColor.new(colors)
  3376. damagedground.Anchored = true
  3377. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3378. removeuseless:AddItem(damagedground,2)
  3379. wait(.1)
  3380. hitdebounce = false
  3381. end
  3382. end)
  3383. Hit = damagealll(r+3,boom.Position)
  3384. for _,v in pairs(Hit) do
  3385. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3386. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3387. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3388. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3389. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3390. removeuseless:AddItem(vel,.1)
  3391. end
  3392. swait()
  3393. end
  3394. removeuseless:AddItem(g1,.001)
  3395. coroutine.wrap(function()
  3396. for i = 1, 20 do
  3397. bemmo.Volume = bemmo.Volume - 0.5
  3398. blass.Transparency = blass.Transparency + 0.05
  3399. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3400. swait()
  3401. end
  3402. bemmo:Remove()
  3403. if r > 15 then
  3404. hum.CameraOffset = Vector3.new(0,0,0)
  3405. end
  3406. blass:Remove()
  3407. TheBeam:Remove()
  3408. end)()
  3409. ws = 50
  3410. appi = false
  3411. attacking = false
  3412. debounce = false
  3413. end
  3414. end)
  3415.  
  3416. mouse.KeyUp:connect(function(Press)
  3417. Press=Press:lower()
  3418. if Press=='j' then
  3419. charging = false
  3420. end
  3421. end)
  3422.  
  3423. mouse.KeyUp:connect(function(Press)
  3424. Press=Press:lower()
  3425. if Press=='k' then
  3426. charging = false
  3427. end
  3428. end)
  3429.  
  3430. doit = coroutine.wrap(function()
  3431. while true do
  3432. for _,v in pairs(Repeater) do
  3433. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3434. end
  3435.  
  3436. for _,v in pairs(openshocktable) do
  3437. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3438. end
  3439.  
  3440. for _,v in pairs(nonmeshRepeater) do
  3441. v.Size = v.Size + Vector3.new(2, 2, 2)
  3442. end
  3443.  
  3444. for _,v in pairs(Extreme) do
  3445. v.Size = v.Size + Vector3.new(6, 6, 6)
  3446. end
  3447.  
  3448. for _,v in pairs(LessSize) do
  3449. v.Size = v.Size - Vector3.new(1, 1, 1)
  3450. end
  3451.  
  3452. for _,v in pairs(nonmeshRepeater2) do
  3453. v.Transparency = v.Transparency + 0.05
  3454. end
  3455.  
  3456. for _,v in pairs(Repeater2) do
  3457. v.Transparency = v.Transparency - 0.05
  3458. end
  3459.  
  3460. for _,v in pairs(th1) do
  3461. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3462. end
  3463.  
  3464. for _,v in pairs(th2) do
  3465. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3466. end
  3467.  
  3468. for _,v in pairs(th3) do
  3469. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3470. end
  3471.  
  3472. for _,v in pairs(th5) do
  3473. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3474. end
  3475.  
  3476. for _,v in pairs(ExtremeM) do
  3477. v.Size = v.Size + Vector3.new(8, 8, 8)
  3478. end
  3479.  
  3480. for _,v in pairs(m3) do
  3481. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3482. end
  3483.  
  3484. for _,v in pairs(ExtremeM2) do
  3485. v.Size = v.Size - Vector3.new(2,2,2)
  3486. end
  3487.  
  3488. for _,v in pairs(keyYsize) do
  3489. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3490. end
  3491.  
  3492. for _,v in pairs(th4) do
  3493. v.Transparency = v.Transparency + 0.009
  3494. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3495. end
  3496.  
  3497. for _,v in pairs(SlowlyFade) do
  3498. v.Transparency = v.Transparency + 0.05
  3499. end
  3500.  
  3501. for _,v in pairs(keyYtransparency) do
  3502. v.Transparency = v.Transparency + 0.05
  3503. end
  3504.  
  3505. for _,v in pairs(UpMover) do
  3506. v.Position = v.Position + Vector3.new(0, 3, 0)
  3507. end
  3508.  
  3509. for _,v in pairs(ForwardMover) do
  3510. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3511. end
  3512.  
  3513. for _,v in pairs(FadeIn) do
  3514. v.Transparency = v.Transparency - .05
  3515. end
  3516.  
  3517. for _,v in pairs(signtransparency) do
  3518. v.TextTransparency = v.TextTransparency + 0.025
  3519. end
  3520.  
  3521. for _,v in pairs(signmover) do
  3522. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3523. end
  3524.  
  3525. for _,v in pairs(signrotator) do
  3526. v.Rotation = v.Rotation + 2
  3527. end
  3528. swait()
  3529. end
  3530. end)
  3531. doit()
  3532. t = 0
  3533.  
  3534. mouse.KeyDown:connect(function(Press)
  3535. Press=Press:lower()
  3536. if Press=='0' then
  3537. if levitate then return end
  3538. shoov = true
  3539. if debounce then return end
  3540. ws = 50
  3541. end
  3542. end)
  3543.  
  3544. mouse.KeyUp:connect(function(Press)
  3545. Press=Press:lower()
  3546. if Press=='0' then
  3547. if levitate then return end
  3548. shoov = false
  3549. if debounce then return end
  3550. ws = 10
  3551. end
  3552. end)
  3553.  
  3554.  
  3555. local anims = coroutine.wrap(function()
  3556. while true do
  3557. settime = 0.05
  3558. sine = sine + change
  3559. if position == "Jump" and attacking == false then
  3560. change = 1
  3561. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3562. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3563. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3564. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3565. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3566. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3567. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3568. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3569. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3570. elseif position == "Jump2" and attacking == false and levitate then
  3571. change = 1
  3572. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3573. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3574. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3575. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3576. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3577. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3578. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3579. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3580. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3581. elseif position == "Falling" and attacking == false and levitate == false then
  3582. change = 1
  3583. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3584. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3585. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3586. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3587. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3588. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3589. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3590. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3591. elseif position == "Falling2" and attacking == false and levitate then
  3592. change = 1
  3593. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3594. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3595. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3596. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3597. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3598. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3599. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3600. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3601. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3602. elseif position == "Walking" and attacking == false and running == false then
  3603. change = 1
  3604. walking = true
  3605. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3606. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3607. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3608. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3609. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3610. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3611. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3612. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3613. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3614. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3615. change = .5
  3616. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3617. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3618. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3619. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3620. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3621. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3622. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3623. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3624. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3625. elseif position == "Idle2" and attacking == false and running == false then
  3626. change = .75
  3627. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3628. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3629. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3630. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3631. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3632. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3633. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3634. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3635. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3636. elseif position == "Walking2" and attacking == false and running == false then
  3637. ws = 50
  3638. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3639. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3640. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3641. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3642. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3643. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3644. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3645. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3646. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3647. elseif position == "Running" and attacking == false then
  3648. change = 1
  3649. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3650. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3651. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3652. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3653. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3654. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3655. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3656. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3657. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3658. end
  3659. swait()
  3660. end
  3661. end)
  3662. anims()
  3663. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
  3664. warn("Updated and fixed my Xhiliration")
  3665. warn("Q = The disappearing act.")
  3666. warn("E = Full house")
  3667. warn("R = Cardnado")
  3668. warn("T = Teleport")
  3669. warn("Y = Big card(Click to smash.)")
  3670. warn("U = Black hole")
  3671. warn("P = Card shield(Click to bounce people off, press p again to shred.)")
  3672. warn("F = Transform(You can switch between modes any time.)")
  3673. warn("-----------/SECOND FORM MOVES\-----------")
  3674. warn("T = Laugh")
  3675. warn("G = Fire ball")
  3676. warn("H = Huge fire ball")
  3677. warn("J = Dragon's breath(The longer you hold, the more insaner it gets.)")
  3678. warn("K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement